local internalNpcName = "Benjamin"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}
npcConfig.name = internalNpcName
npcConfig.description = internalNpcName
npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2
npcConfig.outfit = {
lookType = 128,
lookHead = 116,
lookBody = 79,
lookLegs = 117,
lookFeet = 76,
lookAddons = 0
}
npcConfig.flags = {
floorchange = false
}
npcConfig.voices = {
interval = 15000,
chance = 50,
{ text = 'Welcome to the post office!' },
{ text = 'If you need help with letters or parcels, just ask me. I can explain everything.' },
{ text = 'Hey, send a letter to your friend now and then. Keep in touch, you know.' }
}
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
npcType.onThink = function(npc, interval)
npcHandler:onThink(npc, interval)
end
npcType.onAppear = function(npc, creature)
npcHandler:onAppear(npc, creature)
end
npcType.onDisappear = function(npc, creature)
npcHandler:onDisappear(npc, creature)
end
npcType.onMove = function(npc, creature, fromPosition, toPosition)
npcHandler:onMove(npc, creature, fromPosition, toPosition)
end
npcType.onSay = function(npc, creature, type, message)
npcHandler:onSay(npc, creature, type, message)
end
npcType.onCloseChannel = function(npc, creature)
npcHandler:onCloseChannel(npc, creature)
end
local function creatureSayCallback(npc, creature, type, message)
local player = Player(creature)
local playerId = player:getId()
if not npcHandler:checkInteraction(npc, creature) then
return false
end
if MsgContains(message, "measurements") then
local player = Player(creature)
if player:getStorageValue(Storage.Postman.Mission07) >= 1 and player:getStorageValue(Storage.Postman.MeasurementsBenjamin) ~= 1 then
npcHandler:say("Oh they don't change that much since in the old days as... <tells a boring and confusing story about a cake, a parcel, himself and two squirrels, at least he tells you his measurements in the end> ", npc, creature)
player:setStorageValue(Storage.Postman.Mission07, player:getStorageValue(Storage.Postman.Mission07) + 1)
player:setStorageValue(Storage.Postman.MeasurementsBenjamin, 1)
npcHandler:setTopic(playerId, 0)
else
npcHandler:say("...", npc, creature)
npcHandler:setTopic(playerId, 0)
end
end
return true
end
npcHandler:setMessage(MESSAGE_GREET, "Hello. How may I help you |PLAYERNAME|? Ask me for a {trade} if you want to buy something. I can also explain the {mail} system.")
npcHandler:setMessage(MESSAGE_FAREWELL, "It was a pleasure to help you.")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)
npcConfig.shop = {
{ itemName = "label", clientId = 3507, buy = 1 },
{ itemName = "letter", clientId = 3505, buy = 8 },
{ itemName = "parcel", clientId = 3503, buy = 15 }
}
-- On buy npc shop message
npcType.onBuyItem = function(npc, player, itemId, subType, amount, ignore, inBackpacks, totalCost)
npc:sellItem(player, itemId, amount, subType, 0, ignore, inBackpacks)
end
-- On sell npc shop message
npcType.onSellItem = function(npc, player, itemId, subtype, amount, ignore, name, totalCost)
player:sendTextMessage(MESSAGE_INFO_DESCR, string.format("Sold %ix %s for %i gold.", amount, name, totalCost))
end
-- On check npc shop message (look item)
npcType.onCheckItem = function(npc, player, clientId, subType)
end
npcType:register(npcConfig)