| | | @@ -0,0 +1,1906 @@ |
| 1 | + | gameRoot = modules.game_interface.getRootPanel() |
| 2 | + | local MAX_INDEX = 04 |
| 3 | + | local BOOST_CREATURE = 00 |
| 4 | + | local NEXUS_SELECT = 0 |
| 5 | + | local TOTAL_MONSTER = 0 |
| 6 | + | local INDEX_MONSTER = 1 |
| 7 | + | local DG_INDEX = 1 |
| 8 | + | local DG_POR_NEXUS = 01 |
| 9 | + | local ACTIVE_TASK = 0 |
| 10 | + | local ACTIVE_TASK_QNT = 0 |
| 11 | + | local NINHO_INDEX = 01 |
| 12 | + | local NINHO_SELECT = 01 |
| 13 | + | local FORJA_SELECT = 01 |
| 14 | + | local SAQUE_RANK = 01 |
| 15 | + | local NINHO_HARD = "FACIL" |
| 16 | + | local COLISEU_HARD = 00 |
| 17 | + | local exitWindow = nil |
| 18 | + | local LAST_TASK_NEXUS, LAST_TASK_POS, LAST_TASK = 00, 00, false |
| 19 | + | local TAREFAS_INDEX = { |
| 20 | + | [01] = {005000, 02, "Power Box #01", 01, 020}; |
| 21 | + | [02] = {035000, 10, "Power Box #02", 01, 055}; |
| 22 | + | [03] = {070000, 15, "Power Box #03", 02, 090}; |
| 23 | + | [04] = {120000, 25, "Power Box #04", 03, 145}; |
| 24 | + | [05] = {200000, 40, "Power Box #05", 03, 180}; |
| 25 | + | } |
| 26 | + | local NEXUS_ACTIVITY = { |
| 27 | + | [01] = { |
| 28 | + | IMG_1 = "/images/custom/UI/nexusNinho", |
| 29 | + | IMG_2 = "/images/custom/UI/nexusNinhoInn", |
| 30 | + | IMG_3 = "/images/custom/UI/nexusNinho_off" |
| 31 | + | }; |
| 32 | + | [02] = { |
| 33 | + | IMG_1 = "/images/custom/UI/nexusTarefas", |
| 34 | + | IMG_2 = "/images/custom/UI/nexusTarefasInn", |
| 35 | + | IMG_3 = "/images/custom/UI/nexusTarefas_off" |
| 36 | + | }; |
| 37 | + | [03] = { |
| 38 | + | IMG_1 = "/images/custom/UI/nexusMachine", |
| 39 | + | IMG_2 = "/images/custom/UI/nexusMachineInn", |
| 40 | + | IMG_3 = "/images/custom/UI/nexusMachine_off" |
| 41 | + | }; |
| 42 | + | [04] = { |
| 43 | + | IMG_1 = "/images/custom/UI/nexusCursed", |
| 44 | + | IMG_2 = "/images/custom/UI/nexusCursedInn", |
| 45 | + | IMG_3 = "/images/custom/UI/nexusCursed_off" |
| 46 | + | }; |
| 47 | + | [05] = { |
| 48 | + | IMG_1 = "/images/custom/UI/nexusMaestria", |
| 49 | + | IMG_2 = "/images/custom/UI/nexusMaestriaInn", |
| 50 | + | IMG_3 = "/images/custom/UI/nexusMaestria_off" |
| 51 | + | }; |
| 52 | + | [09] = { |
| 53 | + | IMG_1 = "/images/custom/UI/nexusEspecialista", |
| 54 | + | IMG_2 = "/images/custom/UI/nexusEspecialistaInn", |
| 55 | + | IMG_3 = "/images/custom/UI/nexusEspecialista_off" |
| 56 | + | }; |
| 57 | + | |
| 58 | + | [08] = { |
| 59 | + | IMG_1 = "/images/custom/UI/nexusSaque", |
| 60 | + | IMG_2 = "/images/custom/UI/nexusSaqueInn", |
| 61 | + | IMG_3 = "/images/custom/UI/nexusSaque_off" |
| 62 | + | }; |
| 63 | + | [06] = { |
| 64 | + | IMG_1 = "/images/custom/UI/nexusForja", |
| 65 | + | IMG_2 = "/images/custom/UI/nexusForjaInn", |
| 66 | + | IMG_3 = "/images/custom/UI/nexusForja_off" |
| 67 | + | }; |
| 68 | + | [10] = { |
| 69 | + | IMG_1 = "/images/custom/UI/nexusColiseu", |
| 70 | + | IMG_2 = "/images/custom/UI/nexusColiseuInn", |
| 71 | + | IMG_3 = "/images/custom/UI/nexusColiseu_off" |
| 72 | + | }; |
| 73 | + | } |
| 74 | + | local FORJA_LEVEL = { |
| 75 | + | --[[ |
| 76 | + | [01] = { |
| 77 | + | [00] = {NAME = "Forja #01", DESC = "Converta White Rune em Green Rune"}, |
| 78 | + | [01] = {NAME = "Boots Rune", LEVEL = 40, PRICE = 1000, DESC = "Converta x10 White Rune em x01 Green Rune"}, |
| 79 | + | [02] = {NAME = "Legs Rune", LEVEL = 45, PRICE = 1500, DESC = "Converta x10 White Rune em x01 Green Rune"}, |
| 80 | + | [03] = {NAME = "Glove Rune", LEVEL = 50, PRICE = 2000, DESC = "Converta x10 White Rune em x01 Green Rune"}, |
| 81 | + | [04] = {NAME = "Armor Rune", LEVEL = 55, PRICE = 2500, DESC = "Converta x10 White Rune em x01 Green Rune"}, |
| 82 | + | [05] = {NAME = "Helmet Rune", LEVEL = 80, PRICE = 3000, DESC = "Converta x10 White Rune em x01 Green Rune"}, |
| 83 | + | [06] = {NAME = "Amulet Rune", LEVEL = 60, PRICE = 3500, DESC = "Converta x10 White Rune em x01 Green Rune"}, |
| 84 | + | [07] = {NAME = "Machine Gun Rune", LEVEL = 65, PRICE = 4000, DESC = "Converta x10 White Rune em x01 Green Rune"}, |
| 85 | + | [08] = {NAME = "Pistol Rune", LEVEL = 70, PRICE = 4500, DESC = "Converta x10 White Rune em x01 Green Rune"}, |
| 86 | + | [09] = {NAME = "Shotgun Rune", LEVEL = 75, PRICE = 5000, DESC = "Converta x10 White Rune em x01 Green Rune"}, |
| 87 | + | [10] = {NAME = "Rifle Rune", LEVEL = 80, PRICE = 5500, DESC = "Converta x10 White Rune em x01 Green Rune"}, |
| 88 | + | }; |
| 89 | + | [02] = { |
| 90 | + | [00] = {NAME = "Forja #02", DESC = "Converta Green Rune em Gold Rune"}, |
| 91 | + | [01] = {NAME = "Boots Rune", LEVEL = 140, PRICE = 10000, DESC = "Converta x10 Green Rune em x01 Gold Rune"}, |
| 92 | + | [02] = {NAME = "Legs Rune", LEVEL = 145, PRICE = 15000, DESC = "Converta x10 Green Rune em x01 Gold Rune"}, |
| 93 | + | [03] = {NAME = "Glove Rune", LEVEL = 150, PRICE = 20000, DESC = "Converta x10 Green Rune em x01 Gold Rune"}, |
| 94 | + | [04] = {NAME = "Armor Rune", LEVEL = 155, PRICE = 25000, DESC = "Converta x10 Green Rune em x01 Gold Rune"}, |
| 95 | + | [05] = {NAME = "Helmet Rune", LEVEL = 180, PRICE = 30000, DESC = "Converta x10 Green Rune em x01 Gold Rune"}, |
| 96 | + | [06] = {NAME = "Amulet Rune", LEVEL = 160, PRICE = 35000, DESC = "Converta x10 Green Rune em x01 Gold Rune"}, |
| 97 | + | [07] = {NAME = "Machine Gun Rune", LEVEL = 165, PRICE = 40000, DESC = "Converta x10 Green Rune em x01 Gold Rune"}, |
| 98 | + | [08] = {NAME = "Pistol Rune", LEVEL = 170, PRICE = 45000, DESC = "Converta x10 Green Rune em x01 Gold Rune"}, |
| 99 | + | [09] = {NAME = "Shotgun Rune", LEVEL = 175, PRICE = 50000, DESC = "Converta x10 Green Rune em x01 Gold Rune"}, |
| 100 | + | [10] = {NAME = "Rifle Rune", LEVEL = 180, PRICE = 55000, DESC = "Converta x10 Green Rune em x01 Gold Rune"}, |
| 101 | + | };]] |
| 102 | + | [01] = { |
| 103 | + | [00] = {NAME = "Forja", DESC = "Converta Task Points"}, |
| 104 | + | [01] = {NAME = "White Task #01", LEVEL = 40, PRICE = 10000, DESC = "Converta x1 Yellow Task em x02 White Task"}, |
| 105 | + | [02] = {NAME = "White Task #02", LEVEL = 50, PRICE = 15000, DESC = "Converta x1 Blue Task em x03 White Task"}, |
| 106 | + | [03] = {NAME = "Yellow Task #01", LEVEL = 70, PRICE = 25000, DESC = "Converta x1 Blue Task em x02 Yellow Task"}, |
| 107 | + | [04] = {NAME = "Blue Task #01", LEVEL = 90, PRICE = 35000, DESC = "Converta x2 Yellow Task em x01 Blue Task"}, |
| 108 | + | }; |
| 109 | + | } |
| 110 | + | local NINHO_DIFICULTY = { |
| 111 | + | [01] = {"FACIL", 00, 10}; |
| 112 | + | [02] = {"MEDIO", 01, 40}; |
| 113 | + | [03] = {"DIFICIL", 02, 75}; |
| 114 | + | [04] = {"IMPOSSIVEL", 03, 100}; |
| 115 | + | } |
| 116 | + | local MAESTRIA_IMG = { |
| 117 | + | [01] = { |
| 118 | + | [01] = {LVL = 80, PRICE = 50000, IMG = "/images/custom/UI/maestriaCura", NAME = "Maestria: Regen", DESC = "Skill que ativa rapida regeneracao de HP por 1 min."}; |
| 119 | + | [02] = {LVL = 80, PRICE = 50000, IMG = "/images/custom/UI/maestriaDefesa", NAME = "Maestria: Tanker", DESC = "Skill que te torna invencivel por 10 seg."}; |
| 120 | + | [03] = {LVL = 80, PRICE = 50000, IMG = "/images/custom/UI/maestriaAtaque", NAME = "Maestria: Shooter", DESC = "Skill que dobra seu dano por 10 seg."}; |
| 121 | + | [04] = {LVL = 80, PRICE = 50000, IMG = "/images/custom/UI/maestriaVital", NAME = "Maestria: Vital", DESC = "Skill que cura e dobra seu HP por 10 seg."}; |
| 122 | + | [05] = {LVL = 80, PRICE = 50000, IMG = "/images/custom/UI/maestriaLucky", NAME = "Maestria: Lucky", DESC = "Skill que garante ativacao imediata de amuletos e aneis."}; |
| 123 | + | }; |
| 124 | + | [02] = { |
| 125 | + | [01] = { |
| 126 | + | [00] = {LVL = 150, PRICE = 100000, IMG = "/images/custom/UI/maestriaCura", NAME = "Maestria: Regen", DESC = "Diminui o cooldown para 5 min."}; |
| 127 | + | [01] = {LVL = 200, PRICE = 250000, IMG = "/images/custom/UI/maestriaCura", NAME = "Maestria: Regen", DESC = "Diminui o cooldown para 4 min."}; |
| 128 | + | [02] = {LVL = 250, PRICE = 350000, IMG = "/images/custom/UI/maestriaCura", NAME = "Maestria: Regen", DESC = "Diminui o cooldown para 3 min."}; |
| 129 | + | [03] = {LVL = 300, PRICE = 500000, IMG = "/images/custom/UI/maestriaCura", NAME = "Maestria: Regen", DESC = "Diminui o cooldown para 2 min."}; |
| 130 | + | [04] = {LVL = 000, PRICE = 000000, IMG = "/images/custom/UI/maestriaCura", NAME = "Maestria: Regen", DESC = "Nivel maximo de maestria alcancado."}; |
| 131 | + | }; |
| 132 | + | [02] = { |
| 133 | + | [00] = {LVL = 150, PRICE = 100000, IMG = "/images/custom/UI/maestriaDefesa", NAME = "Maestria: Tanker", DESC = "Diminui o cooldown para 5 min."}; |
| 134 | + | [01] = {LVL = 200, PRICE = 250000, IMG = "/images/custom/UI/maestriaDefesa", NAME = "Maestria: Tanker", DESC = "Diminui o cooldown para 4 min."}; |
| 135 | + | [02] = {LVL = 250, PRICE = 350000, IMG = "/images/custom/UI/maestriaDefesa", NAME = "Maestria: Tanker", DESC = "Diminui o cooldown para 3 min."}; |
| 136 | + | [03] = {LVL = 300, PRICE = 500000, IMG = "/images/custom/UI/maestriaDefesa", NAME = "Maestria: Tanker", DESC = "Diminui o cooldown para 2 min."}; |
| 137 | + | [04] = {LVL = 000, PRICE = 000000, IMG = "/images/custom/UI/maestriaDefesa", NAME = "Maestria: Tanker", DESC = "Nivel maximo de maestria alcancado."}; |
| 138 | + | }; |
| 139 | + | [03] = { |
| 140 | + | [00] = {LVL = 150, PRICE = 100000, IMG = "/images/custom/UI/maestriaAtaque", NAME = "Maestria: Shooter", DESC = "Diminui o cooldown para 5 min."}; |
| 141 | + | [01] = {LVL = 200, PRICE = 250000, IMG = "/images/custom/UI/maestriaAtaque", NAME = "Maestria: Shooter", DESC = "Diminui o cooldown para 4 min."}; |
| 142 | + | [02] = {LVL = 250, PRICE = 350000, IMG = "/images/custom/UI/maestriaAtaque", NAME = "Maestria: Shooter", DESC = "Diminui o cooldown para 3 min."}; |
| 143 | + | [03] = {LVL = 300, PRICE = 500000, IMG = "/images/custom/UI/maestriaAtaque", NAME = "Maestria: Shooter", DESC = "Diminui o cooldown para 2 min."}; |
| 144 | + | [04] = {LVL = 000, PRICE = 000000, IMG = "/images/custom/UI/maestriaAtaque", NAME = "Maestria: Shooter", DESC = "Nivel maximo de maestria alcancado."}; |
| 145 | + | }; |
| 146 | + | [04] = { |
| 147 | + | [00] = {LVL = 150, PRICE = 100000, IMG = "/images/custom/UI/maestriaVital", NAME = "Maestria: Vital", DESC = "Diminui o cooldown para 5 min."}; |
| 148 | + | [01] = {LVL = 200, PRICE = 250000, IMG = "/images/custom/UI/maestriaVital", NAME = "Maestria: Vital", DESC = "Diminui o cooldown para 4 min."}; |
| 149 | + | [02] = {LVL = 250, PRICE = 350000, IMG = "/images/custom/UI/maestriaVital", NAME = "Maestria: Vital", DESC = "Diminui o cooldown para 3 min."}; |
| 150 | + | [03] = {LVL = 300, PRICE = 500000, IMG = "/images/custom/UI/maestriaVital", NAME = "Maestria: Vital", DESC = "Diminui o cooldown para 2 min."}; |
| 151 | + | [04] = {LVL = 000, PRICE = 000000, IMG = "/images/custom/UI/maestriaVital", NAME = "Maestria: Vital", DESC = "Nivel maximo de maestria alcancado."}; |
| 152 | + | }; |
| 153 | + | [05] = { |
| 154 | + | [00] = {LVL = 150, PRICE = 100000, IMG = "/images/custom/UI/maestriaLucky", NAME = "Maestria: Lucky", DESC = "Diminui o cooldown para 5 min."}; |
| 155 | + | [01] = {LVL = 200, PRICE = 250000, IMG = "/images/custom/UI/maestriaLucky", NAME = "Maestria: Lucky", DESC = "Diminui o cooldown para 4 min."}; |
| 156 | + | [02] = {LVL = 250, PRICE = 350000, IMG = "/images/custom/UI/maestriaLucky", NAME = "Maestria: Lucky", DESC = "Diminui o cooldown para 3 min."}; |
| 157 | + | [03] = {LVL = 300, PRICE = 500000, IMG = "/images/custom/UI/maestriaLucky", NAME = "Maestria: Lucky", DESC = "Diminui o cooldown para 2 min."}; |
| 158 | + | [04] = {LVL = 000, PRICE = 000000, IMG = "/images/custom/UI/maestriaLucky", NAME = "Maestria: Lucky", DESC = "Nivel maximo de maestria alcancado."}; |
| 159 | + | }; |
| 160 | + | } |
| 161 | + | } |
| 162 | + | local ESPECIALISTA_IMG = { |
| 163 | + | [01] = { |
| 164 | + | [01] = {LVL = 150, COIN = 200000, NAME = "Pistola", IMG = "/images/custom/UI/espPistola", DESC = "Melhora o dano com armas do tipo Pistola em 10%%"}; |
| 165 | + | [02] = {LVL = 150, COIN = 200000, NAME = "Metralhadora", IMG = "/images/custom/UI/espMetralhadora", DESC = "Melhora o dano com armas do tipo Metralhadora em 10%%"}; |
| 166 | + | [03] = {LVL = 150, COIN = 200000, NAME = "Espingarda", IMG = "/images/custom/UI/espEspingarda", DESC = "Melhora o dano com armas do tipo Espingarda em 10%%"}; |
| 167 | + | [04] = {LVL = 150, COIN = 200000, NAME = "Rifle", IMG = "/images/custom/UI/espRifle", DESC = "Melhora o dano com armas do tipo Rifle em 10%%"}; |
| 168 | + | }; |
| 169 | + | [02] = { |
| 170 | + | [01] = { |
| 171 | + | [00] = {LVL = 200, COIN = 0350000, NAME = "Pistola", IMG = "/images/custom/UI/espPistola", DESC = "Melhora o dano com armas do tipo Pistola em 15%%"}; |
| 172 | + | [01] = {LVL = 250, COIN = 0500000, NAME = "Pistola", IMG = "/images/custom/UI/espPistola", DESC = "Melhora o dano com armas do tipo Pistola em 20%%"}; |
| 173 | + | [02] = {LVL = 300, COIN = 0700000, NAME = "Pistola", IMG = "/images/custom/UI/espPistola", DESC = "Melhora o dano com armas do tipo Pistola em 25%%"}; |
| 174 | + | [03] = {LVL = 350, COIN = 0900000, NAME = "Pistola", IMG = "/images/custom/UI/espPistola", DESC = "Melhora o dano com armas do tipo Pistola em 30%%"}; |
| 175 | + | [04] = {LVL = 400, COIN = 2000000, NAME = "Pistola", IMG = "/images/custom/UI/espPistola", DESC = "Nivel Maximo de Especialista"}; |
| 176 | + | }; |
| 177 | + | [02] = { |
| 178 | + | [00] = {LVL = 200, COIN = 0350000, NAME = "Metralhadora", IMG = "/images/custom/UI/espMetralhadora", DESC = "Melhora o dano com armas do tipo Metralhadora em 15%%"}; |
| 179 | + | [01] = {LVL = 250, COIN = 0500000, NAME = "Metralhadora", IMG = "/images/custom/UI/espMetralhadora", DESC = "Melhora o dano com armas do tipo Metralhadora em 20%%"}; |
| 180 | + | [02] = {LVL = 300, COIN = 0700000, NAME = "Metralhadora", IMG = "/images/custom/UI/espMetralhadora", DESC = "Melhora o dano com armas do tipo Metralhadora em 25%%"}; |
| 181 | + | [03] = {LVL = 350, COIN = 0900000, NAME = "Metralhadora", IMG = "/images/custom/UI/espMetralhadora", DESC = "Melhora o dano com armas do tipo Metralhadora em 30%%"}; |
| 182 | + | [04] = {LVL = 400, COIN = 2000000, NAME = "Metralhadora", IMG = "/images/custom/UI/espMetralhadora", DESC = "Nivel Maximo de Especialista"}; |
| 183 | + | }; |
| 184 | + | [03] = { |
| 185 | + | [00] = {LVL = 200, COIN = 0350000, NAME = "Espingarda", IMG = "/images/custom/UI/espEspingarda", DESC = "Melhora o dano com armas do tipo Espingarda em 15%%"}; |
| 186 | + | [01] = {LVL = 250, COIN = 0500000, NAME = "Espingarda", IMG = "/images/custom/UI/espEspingarda", DESC = "Melhora o dano com armas do tipo Espingarda em 20%%"}; |
| 187 | + | [02] = {LVL = 300, COIN = 0700000, NAME = "Espingarda", IMG = "/images/custom/UI/espEspingarda", DESC = "Melhora o dano com armas do tipo Espingarda em 25%%"}; |
| 188 | + | [03] = {LVL = 350, COIN = 0900000, NAME = "Espingarda", IMG = "/images/custom/UI/espEspingarda", DESC = "Melhora o dano com armas do tipo Espingarda em 30%%"}; |
| 189 | + | [04] = {LVL = 400, COIN = 2000000, NAME = "Espingarda", IMG = "/images/custom/UI/espEspingarda", DESC = "Nivel Maximo de Especialista%%"}; |
| 190 | + | }; |
| 191 | + | [04] = { |
| 192 | + | [00] = {LVL = 200, COIN = 0350000, NAME = "Rifle", IMG = "/images/custom/UI/espRifle", DESC = "Melhora o dano com armas do tipo Rifle em 15%%"}; |
| 193 | + | [01] = {LVL = 250, COIN = 0500000, NAME = "Rifle", IMG = "/images/custom/UI/espRifle", DESC = "Melhora o dano com armas do tipo Rifle em 20%%"}; |
| 194 | + | [02] = {LVL = 300, COIN = 0700000, NAME = "Rifle", IMG = "/images/custom/UI/espRifle", DESC = "Melhora o dano com armas do tipo Rifle em 25%%"}; |
| 195 | + | [03] = {LVL = 350, COIN = 0900000, NAME = "Rifle", IMG = "/images/custom/UI/espRifle", DESC = "Melhora o dano com armas do tipo Rifle em 30%%"}; |
| 196 | + | [04] = {LVL = 400, COIN = 2000000, NAME = "Rifle", IMG = "/images/custom/UI/espRifle", DESC = "Nivel Maximo de Especialista"}; |
| 197 | + | }; |
| 198 | + | }; |
| 199 | + | [03] = { |
| 200 | + | [01] = {LVL = 400, COIN = 050000, NAME = "HUNT #01", IMG = "/images/custom/Monster/1061", DESC = "Fortificacao dos Lizards."}; |
| 201 | + | [02] = {LVL = 400, COIN = 050000, NAME = "HUNT #02", IMG = "/images/custom/Monster/1032", DESC = "Colmeia de Musgo."}; |
| 202 | + | [03] = {LVL = 400, COIN = 050000, NAME = "HUNT #03", IMG = "/images/custom/Monster/1121", DESC = "Habitat dos Ghastly Dragons."}; |
| 203 | + | [04] = {LVL = 400, COIN = 050000, NAME = "HUNT #04", IMG = "/images/custom/Monster/1093", DESC = "Abismo do Medo."}; |
| 204 | + | [05] = {LVL = 400, COIN = 050000, NAME = "HUNT #05", IMG = "/images/custom/Monster/1066", DESC = "Palacio dos Drakens."}; |
| 205 | + | [06] = {LVL = 400, COIN = 050000, NAME = "HUNT #06", IMG = "/images/custom/Monster/1122", DESC = "Passagem Dimensional."}; |
| 206 | + | } |
| 207 | + | } |
| 208 | + | local COLISEU_MOD = { |
| 209 | + | [01] = {NAME = "Combate", IMG = "/images/custom/UI/combate", DESC = "Enfrente seu adversario em uma disputa 01 vs 01."}; |
| 210 | + | [02] = {NAME = "Resistencia", IMG = "/images/custom/UI/resistencia", DESC = "Venca 05 Ondas de monstros para se declarar o vencedor."}; |
| 211 | + | [03] = {NAME = "Sobrevivencia", IMG = "/images/custom/UI/sobrevivencia", DESC = "Fique vivo ate a arena liberar sua saida."}; |
| 212 | + | } |
| 213 | + | local CURSED_DIFICULTY = { |
| 214 | + | [01] = {"FACIL", 2000, "Chance de Obter:\nGold Coins | Atributos para Equipamentos.", 30}; |
| 215 | + | [02] = {"MEDIO", 10000, "Chance de Obter:\nGold Coins | Atributos para Equipamentos.", 70}; |
| 216 | + | [03] = {"DIFICIL", 35000, "Chance de Obter:\nGold Coins | Atributos para Equipamentos | Rings.", 125}; |
| 217 | + | [04] = {"IMPOSSIVEL", 55000, "Chance de Obter:\nGold Coins | Atributos para Equipamentos | Rings.", 185}; |
| 218 | + | } |
| 219 | + | local MACHINE_SELECT = { |
| 220 | + | [01] = {NAME = "Machine #01", LEVEL = 040, COIN_TYPE = 01, COIN_PRICE = 10, GOLD_PRICE = 010000, RARE = {00, 01}, DESC = "Chance de vim raridade: COMUM a MELHORADO."}; |
| 221 | + | [02] = {NAME = "Machine #02", LEVEL = 085, COIN_TYPE = 01, COIN_PRICE = 20, GOLD_PRICE = 040000, RARE = {00, 02}, DESC = "Chance de vim raridade: COMUM a RARO."}; |
| 222 | + | [03] = {NAME = "Machine #03", LEVEL = 130, COIN_TYPE = 01, COIN_PRICE = 30, GOLD_PRICE = 070000, RARE = {01, 02}, DESC = "Chance de vim raridade: MELHORADO a RARO."}; |
| 223 | + | [04] = {NAME = "Machine #04", LEVEL = 180, COIN_TYPE = 02, COIN_PRICE = 20, GOLD_PRICE = 100000, RARE = {00, 03}, DESC = "Chance de vim raridade: COMUM a EPICO."}; |
| 224 | + | [05] = {NAME = "Machine #05", LEVEL = 225, COIN_TYPE = 02, COIN_PRICE = 30, GOLD_PRICE = 155000, RARE = {01, 03}, DESC = "Chance de vim raridade: MELHORADO a EPICO."}; |
| 225 | + | [06] = {NAME = "Machine #06", LEVEL = 285, COIN_TYPE = 03, COIN_PRICE = 25, GOLD_PRICE = 200000, RARE = {01, 04}, DESC = "Chance de vim raridade: MELHORADO a LENDARIO."}; |
| 226 | + | [07] = {NAME = "Machine #07", LEVEL = 320, COIN_TYPE = 03, COIN_PRICE = 35, GOLD_PRICE = 250000, RARE = {02, 04}, DESC = "Chance de vim raridade: RARO a LENDARIO."}; |
| 227 | + | } |
| 228 | + | local MAESTRIA = 0 |
| 229 | + | local ESPECIALISTA = 0 |
| 230 | + | local ESPECIALISTA_LEVEL = 0 |
| 231 | + | local MAESTRIA_LEVEL = 0 |
| 232 | + | local TAREFA_ID = 0 |
| 233 | + | local COUNT_DANGEROUS = 0 |
| 234 | + | local TASK_PLUS = 1 |
| 235 | + | function init() |
| 236 | + | connect(g_game, { |
| 237 | + | connect(g_game, 'onTextMessage', onNexusBox), |
| 238 | + | connect(g_game, { onGameEnd = offline }) |
| 239 | + | }) |
| 240 | + | |
| 241 | + | NexusBox = g_ui.displayUI('nexus') |
| 242 | + | TASK_NEXUS = NexusBox:recursiveGetChildById('taskNexus') |
| 243 | + | TASK_BACK = NexusBox:recursiveGetChildById('taskBack') |
| 244 | + | TASK_BACK:hide() |
| 245 | + | TASK_PLUS_KILL = NexusBox:recursiveGetChildById('taskKillPlus') |
| 246 | + | TASK_PLUS_TOKEN = NexusBox:recursiveGetChildById('taskTokenPlus') |
| 247 | + | TASK_MONSTER_IMG = NexusBox:recursiveGetChildById('MonsterImg') |
| 248 | + | TASK_MONSTER_BOOST = NexusBox:recursiveGetChildById('Boost') |
| 249 | + | TASK_MONSTER_BOOST:hide() |
| 250 | + | TASK_MONSTER_IMG:hide() |
| 251 | + | TASK_MONSTER_NAME = NexusBox:recursiveGetChildById('MonsterName') |
| 252 | + | TASK_MONSTER_NAME:hide() |
| 253 | + | TASK_MONSTER_LAST = NexusBox:recursiveGetChildById('btLastMonster') |
| 254 | + | TASK_MONSTER_LAST:hide() |
| 255 | + | TASK_MONSTER_NEXT = NexusBox:recursiveGetChildById('btNextMonster') |
| 256 | + | TASK_MONSTER_NEXT:hide() |
| 257 | + | TASK_MONSTER_POINTS = NexusBox:recursiveGetChildById('TPoints') |
| 258 | + | TASK_MONSTER_POINTS:hide() |
| 259 | + | TASK_MONSTER_KILL = NexusBox:recursiveGetChildById('TKill') |
| 260 | + | TASK_MONSTER_KILL:hide() |
| 261 | + | TASK_MONSTER_START = NexusBox:recursiveGetChildById('taskStart') |
| 262 | + | TASK_MONSTER_START:hide() |
| 263 | + | TASK_MONSTER_DESC = NexusBox:recursiveGetChildById('taskDesc') |
| 264 | + | TASK_MONSTER_DESC:hide() |
| 265 | + | DANGEROUS_NEXUS = NexusBox:recursiveGetChildById('dangerousNexus') |
| 266 | + | DG_REC = NexusBox:recursiveGetChildById('DGRec') |
| 267 | + | DG_REC:hide() |
| 268 | + | DG_LOOT_BACK = NexusBox:recursiveGetChildById('dgLootBack') |
| 269 | + | DG_MAIN = NexusBox:recursiveGetChildById('DGMain') |
| 270 | + | DG_MAIN:hide() |
| 271 | + | DG_LOOT = NexusBox:recursiveGetChildById('DGLoot') |
| 272 | + | DG_COUNT = NexusBox:recursiveGetChildById('dgCount') |
| 273 | + | DG_PROGRESS = NexusBox:recursiveGetChildById('DGProgress') |
| 274 | + | DG_IMG = NexusBox:recursiveGetChildById('DGImg') |
| 275 | + | DG_LAST = NexusBox:recursiveGetChildById('btLastDG') |
| 276 | + | DG_NAME = NexusBox:recursiveGetChildById('DGName') |
| 277 | + | DG_NEXT = NexusBox:recursiveGetChildById('btNextDG') |
| 278 | + | DG_LEVEL = NexusBox:recursiveGetChildById('dgLevel') |
| 279 | + | DG_TIME = NexusBox:recursiveGetChildById('dgTimer') |
| 280 | + | DG_ONLINE = NexusBox:recursiveGetChildById('dgOnline') |
| 281 | + | DG_START = NexusBox:recursiveGetChildById('dgStart') |
| 282 | + | DG_BACK = NexusBox:recursiveGetChildById('dgBack') |
| 283 | + | DIMENSIONAL_NEXUS = NexusBox:recursiveGetChildById('dimensionalNexus') |
| 284 | + | DIMENSIONAL_BACK = NexusBox:recursiveGetChildById('dimensionalBack') |
| 285 | + | DIMENSIONAL_BACK:hide() |
| 286 | + | NINHO_IMG = NexusBox:recursiveGetChildById('dimImg') |
| 287 | + | NINHO_LAST = NexusBox:recursiveGetChildById('btLastDim') |
| 288 | + | NINHO_NAME = NexusBox:recursiveGetChildById('dimName') |
| 289 | + | NINHO_NEXT = NexusBox:recursiveGetChildById('btNextDim') |
| 290 | + | NINHO_EXP = NexusBox:recursiveGetChildById('expDim') |
| 291 | + | NINHO_ONLINE = NexusBox:recursiveGetChildById('dimOnline') |
| 292 | + | NINHO_START = NexusBox:recursiveGetChildById('dimStart') |
| 293 | + | NINHO_DESC = NexusBox:recursiveGetChildById('dimDesc') |
| 294 | + | NexusBox:hide() |
| 295 | + | BackgroundNexus = g_ui.displayUI('nexusb') |
| 296 | + | BackgroundNexus:hide() |
| 297 | + | end |
| 298 | + | function onNexusBox(mode, text) |
| 299 | + | if not g_game.isOnline() then |
| 300 | + | return |
| 301 | + | end |
| 302 | + | if mode == MessageModes.Failure then |
| 303 | + | if string.find(text, "@StartTask") then |
| 304 | + | local t = string.explode(text, " ") |
| 305 | + | |
| 306 | + | TASK_MONSTER_KILL:setText("0 / " ..(modules.game_database.getTask(20, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS)) |
| 307 | + | TASK_MONSTER_START:setText(tr("CANCELAR TASK")) |
| 308 | + | TASK_MONSTER_START:setImageSource("/images/custom/UI/button_3") |
| 309 | + | TASK_MONSTER_START.onClick = function() onClickTask(00) end |
| 310 | + | |
| 311 | + | if LAST_TASK_NEXUS > 00 and LAST_TASK_POS > 00 then |
| 312 | + | LAST_TASK = true |
| 313 | + | end |
| 314 | + | |
| 315 | + | ACTIVE_TASK = tonumber(t[02]) |
| 316 | + | ACTIVE_TASK_QNT = tonumber(t[03]) |
| 317 | + | end |
| 318 | + | if string.find(text, "@TaskCancel") then |
| 319 | + | TASK_MONSTER_KILL:setText((modules.game_database.getTask(20, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS)) |
| 320 | + | TASK_MONSTER_START:setText(tr("INICIAR TASK")) |
| 321 | + | TASK_MONSTER_START:setImageSource("/images/custom/UI/button_2") |
| 322 | + | TASK_MONSTER_START.onClick = function() onClickTask(01) end |
| 323 | + | |
| 324 | + | ACTIVE_TASK = 0 |
| 325 | + | ACTIVE_TASK_QNT = 0 |
| 326 | + | end |
| 327 | + | if string.find(text, "@ActivityNex") then |
| 328 | + | local t = string.explode(text, " ") |
| 329 | + | NEXUS_SELECT = 0 |
| 330 | + | ACTIVE_TASK = 0 |
| 331 | + | ACTIVE_TASK_QNT = 0 |
| 332 | + | COUNT_DANGEROUS = 0 |
| 333 | + | TASK_PLUS = 1 |
| 334 | + | |
| 335 | + | if tonumber(t[02]) > 0 then |
| 336 | + | NEXUS_SELECT = tonumber(t[02]) |
| 337 | + | end |
| 338 | + | if tonumber(t[03]) > 0 then |
| 339 | + | ACTIVE_TASK = tonumber(t[03]) |
| 340 | + | end |
| 341 | + | if tonumber(t[04]) > 0 then |
| 342 | + | ACTIVE_TASK_QNT = tonumber(t[04]) |
| 343 | + | end |
| 344 | + | if tonumber(t[05]) > 0 then |
| 345 | + | BOOST_CREATURE = tonumber(t[05]) |
| 346 | + | --print("BOOST_CREATURE: " ..BOOST_CREATURE) |
| 347 | + | end |
| 348 | + | if tonumber(t[06]) > 0 then |
| 349 | + | COUNT_DANGEROUS = tonumber(t[06]) |
| 350 | + | if COUNT_DANGEROUS < 00 then COUNT_DANGEROUS = 0 end |
| 351 | + | end |
| 352 | + | if tonumber(t[07]) > 0 then |
| 353 | + | TASK_PLUS = tonumber(t[07]) |
| 354 | + | if TASK_PLUS < 00 then TASK_PLUS = 1 end |
| 355 | + | end |
| 356 | + | |
| 357 | + | BackgroundNexus:setParent(gameRoot) |
| 358 | + | BackgroundNexus:addAnchor(AnchorTop, 'gameMapPanel', AnchorTop) |
| 359 | + | BackgroundNexus:addAnchor(AnchorRight, 'gameMapPanel', AnchorRight) |
| 360 | + | BackgroundNexus:addAnchor(AnchorLeft, 'gameMapPanel', AnchorLeft) |
| 361 | + | BackgroundNexus:addAnchor(AnchorBottom, 'gameMapPanel', AnchorBottom) |
| 362 | + | BackgroundNexus:focus() |
| 363 | + | BackgroundNexus:raise() |
| 364 | + | BackgroundNexus:show() |
| 365 | + | g_effects.fadeIn(BackgroundNexus, 250) |
| 366 | + | |
| 367 | + | if g_app.isMobile() then |
| 368 | + | modules.game_menu.CloseAllMobileWindow() |
| 369 | + | modules.client_mobile.onHideUI(00) |
| 370 | + | end |
| 371 | + | DIMENSIONAL_NEXUS:setImageSource(NEXUS_ACTIVITY[NEXUS_SELECT].IMG_1) |
| 372 | + | scheduleEvent(function() |
| 373 | + | NexusBox:show() |
| 374 | + | g_effects.fadeIn(NexusBox, 250) |
| 375 | + | TASK_NEXUS:hide() DANGEROUS_NEXUS:hide() DIMENSIONAL_NEXUS:hide() |
| 376 | + | scheduleEvent(function() TASK_NEXUS:show() g_effects.fadeIn(TASK_NEXUS, 250) end, 200) |
| 377 | + | scheduleEvent(function() DANGEROUS_NEXUS:show() g_effects.fadeIn(DANGEROUS_NEXUS, 250) end, 300) |
| 378 | + | scheduleEvent(function() DIMENSIONAL_NEXUS:show() g_effects.fadeIn(DIMENSIONAL_NEXUS, 250) end, 400) |
| 379 | + | |
| 380 | + | ResetButtons() |
| 381 | + | end, 100) |
| 382 | + | end |
| 383 | + | if string.find(text, "@NewMaestria") then |
| 384 | + | local t = string.explode(text, " ") |
| 385 | + | if t[02] == "0" then |
| 386 | + | closer() |
| 387 | + | -- Chamar Tutor aqui |
| 388 | + | else |
| 389 | + | closer() |
| 390 | + | end |
| 391 | + | end |
| 392 | + | end |
| 393 | + | end |
| 394 | + | function onGetLastTask(type) |
| 395 | + | if type == 00 then |
| 396 | + | return LAST_TASK |
| 397 | + | end |
| 398 | + | if type == 01 then |
| 399 | + | return LAST_TASK_NEXUS |
| 400 | + | end |
| 401 | + | if type == 02 then |
| 402 | + | return LAST_TASK_POS |
| 403 | + | end |
| 404 | + | if type == 03 then |
| 405 | + | return ACTIVE_TASK |
| 406 | + | end |
| 407 | + | end |
| 408 | + | function mask_number(n) |
| 409 | + | local left, num, right = string.match(n,'^([^%d]*%d)(%d*)(.-)$') |
| 410 | + | return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right |
| 411 | + | end |
| 412 | + | function ResetButtons() |
| 413 | + | TASK_NEXUS:setImageSource("/images/custom/UI/nexusTask") |
| 414 | + | TASK_NEXUS:setOpacity(0.8) |
| 415 | + | TASK_NEXUS:setPhantom(false) |
| 416 | + | TASK_BACK:hide() |
| 417 | + | TASK_MONSTER_LAST:hide() |
| 418 | + | TASK_MONSTER_POINTS:hide() |
| 419 | + | TASK_MONSTER_KILL:hide() |
| 420 | + | TASK_MONSTER_START:hide() |
| 421 | + | TASK_MONSTER_NEXT:hide() |
| 422 | + | TASK_MONSTER_NAME:hide() |
| 423 | + | TASK_MONSTER_IMG:hide() |
| 424 | + | TASK_MONSTER_DESC:hide() |
| 425 | + | TASK_MONSTER_BOOST:hide() |
| 426 | + | TASK_NEXUS:enable() |
| 427 | + | |
| 428 | + | DANGEROUS_NEXUS:setImageSource("/images/custom/UI/nexusDangerous") |
| 429 | + | DANGEROUS_NEXUS:setOpacity(0.8) |
| 430 | + | DANGEROUS_NEXUS:setPhantom(false) |
| 431 | + | DG_MAIN:hide() |
| 432 | + | DG_REC:hide() |
| 433 | + | DANGEROUS_NEXUS:enable() |
| 434 | + | |
| 435 | + | DIMENSIONAL_NEXUS:setImageSource(NEXUS_ACTIVITY[NEXUS_SELECT].IMG_1) |
| 436 | + | DIMENSIONAL_NEXUS:setOpacity(0.8) |
| 437 | + | DIMENSIONAL_NEXUS:setPhantom(false) |
| 438 | + | DIMENSIONAL_BACK:hide() |
| 439 | + | NINHO_IMG:hide() |
| 440 | + | NINHO_NAME:hide() |
| 441 | + | NINHO_EXP:hide() |
| 442 | + | NINHO_LAST:hide() |
| 443 | + | NINHO_NEXT:hide() |
| 444 | + | NINHO_ONLINE:hide() |
| 445 | + | NINHO_START:hide() |
| 446 | + | NINHO_DESC:hide() |
| 447 | + | DIMENSIONAL_NEXUS:enable() |
| 448 | + | |
| 449 | + | LoadButtons() |
| 450 | + | end |
| 451 | + | function LoadButtons() |
| 452 | + | TASK_NEXUS.onClick = function() |
| 453 | + | TASK_NEXUS:setImageSource("/images/custom/UI/nexusTaskInn") |
| 454 | + | TASK_NEXUS:setOpacity(1.0) |
| 455 | + | TASK_NEXUS:setPhantom(true) |
| 456 | + | |
| 457 | + | DANGEROUS_NEXUS:setImageSource("/images/custom/UI/nexusDangerous_off") |
| 458 | + | DANGEROUS_NEXUS:disable() |
| 459 | + | |
| 460 | + | DIMENSIONAL_NEXUS:setImageSource(NEXUS_ACTIVITY[NEXUS_SELECT].IMG_3) |
| 461 | + | DIMENSIONAL_NEXUS:disable() |
| 462 | + | TASK_MONSTER_BOOST:hide() |
| 463 | + | |
| 464 | + | INDEX_MONSTER = 01 |
| 465 | + | local MONSTER_IMG_ID = modules.game_database.getTask(16, NEXUS_SELECT, INDEX_MONSTER) |
| 466 | + | if MONSTER_IMG_ID == BOOST_CREATURE then |
| 467 | + | TASK_MONSTER_BOOST:show() |
| 468 | + | TASK_MONSTER_DESC:setText(tr("Criatura Boostada.\n1x Task Point adicional ao finalizar.")) |
| 469 | + | TASK_MONSTER_DESC:show() |
| 470 | + | else |
| 471 | + | TASK_MONSTER_BOOST:hide() |
| 472 | + | TASK_MONSTER_DESC:hide() |
| 473 | + | end |
| 474 | + | TOTAL_MONSTER = modules.game_database.getTask(21, NEXUS_SELECT) |
| 475 | + | TASK_MONSTER_IMG:setImageSource("/images/custom/Monster/" ..MONSTER_IMG_ID) |
| 476 | + | TASK_MONSTER_IMG:setImageRect(modules.game_database.getTask(18, NEXUS_SELECT, INDEX_MONSTER)) |
| 477 | + | TASK_MONSTER_NAME:setText(modules.game_database.getTask(17, NEXUS_SELECT, INDEX_MONSTER)) |
| 478 | + | TASK_MONSTER_POINTS:setText((modules.game_database.getTask(19, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS).. " Gold | " ..(modules.game_database.getTask(23, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS).. " Token") |
| 479 | + | TASK_MONSTER_POINTS:setImageSource("/images/custom/UI/TPoints_" ..modules.game_database.getTask(25, NEXUS_SELECT, INDEX_MONSTER)) |
| 480 | + | TASK_MONSTER_POINTS:setTooltip(tr('Gold coins ganho | Tokens ganho.')) |
| 481 | + | if TASK_PLUS > 01 then |
| 482 | + | TASK_PLUS_KILL:show() |
| 483 | + | TASK_PLUS_TOKEN:show() |
| 484 | + | else |
| 485 | + | TASK_PLUS_KILL:hide() |
| 486 | + | TASK_PLUS_TOKEN:hide() |
| 487 | + | end |
| 488 | + | TASK_MONSTER_KILL:setText((modules.game_database.getTask(20, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS)) |
| 489 | + | if ACTIVE_TASK > 0 then |
| 490 | + | if ACTIVE_TASK == modules.game_database.getTask(16, NEXUS_SELECT, INDEX_MONSTER) then |
| 491 | + | TASK_MONSTER_KILL:setText(ACTIVE_TASK_QNT.. " / " ..modules.game_database.getTask(20, NEXUS_SELECT, INDEX_MONSTER)) |
| 492 | + | TASK_MONSTER_START:setText(tr("CANCELAR TASK")) |
| 493 | + | TASK_MONSTER_START:setImageSource("/images/custom/UI/button_3") |
| 494 | + | TASK_MONSTER_START.onClick = function() onClickTask(00) end |
| 495 | + | else |
| 496 | + | TASK_MONSTER_START:setText(tr("INICIAR TASK")) |
| 497 | + | TASK_MONSTER_START:setImageSource("/images/custom/UI/button_2") |
| 498 | + | TASK_MONSTER_START.onClick = function() onClickTask(01) end |
| 499 | + | end |
| 500 | + | else |
| 501 | + | TASK_MONSTER_START:setText(tr("INICIAR TASK")) |
| 502 | + | TASK_MONSTER_START:setImageSource("/images/custom/UI/button_2") |
| 503 | + | TASK_MONSTER_START.onClick = function() onClickTask(01) end |
| 504 | + | end |
| 505 | + | |
| 506 | + | TASK_MONSTER_IMG:show() |
| 507 | + | TASK_MONSTER_POINTS:show() |
| 508 | + | TASK_MONSTER_START:show() |
| 509 | + | TASK_MONSTER_NAME:show() |
| 510 | + | TASK_MONSTER_NEXT:show() |
| 511 | + | TASK_MONSTER_KILL:show() |
| 512 | + | TASK_MONSTER_LAST:show() |
| 513 | + | TASK_BACK:show() |
| 514 | + | |
| 515 | + | TASK_MONSTER_LAST.onClick = function() |
| 516 | + | if INDEX_MONSTER == 01 then |
| 517 | + | INDEX_MONSTER = TOTAL_MONSTER |
| 518 | + | else |
| 519 | + | INDEX_MONSTER = INDEX_MONSTER - 01 |
| 520 | + | end |
| 521 | + | local MONSTER_IMG_ID = modules.game_database.getTask(16, NEXUS_SELECT, INDEX_MONSTER) |
| 522 | + | if MONSTER_IMG_ID == BOOST_CREATURE then |
| 523 | + | TASK_MONSTER_BOOST:show() |
| 524 | + | TASK_MONSTER_DESC:setText(tr("Criatura Boostada.\n1x Task Point adicional ao finalizar.")) |
| 525 | + | TASK_MONSTER_DESC:show() |
| 526 | + | else |
| 527 | + | TASK_MONSTER_BOOST:hide() |
| 528 | + | TASK_MONSTER_DESC:hide() |
| 529 | + | end |
| 530 | + | TASK_MONSTER_IMG:setImageSource("/images/custom/Monster/" ..modules.game_database.getTask(16, NEXUS_SELECT, INDEX_MONSTER)) |
| 531 | + | TASK_MONSTER_IMG:setImageRect(modules.game_database.getTask(18, NEXUS_SELECT, INDEX_MONSTER)) |
| 532 | + | TASK_MONSTER_NAME:setText(modules.game_database.getTask(17, NEXUS_SELECT, INDEX_MONSTER)) |
| 533 | + | TASK_MONSTER_POINTS:setText((modules.game_database.getTask(19, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS).. " Gold | " ..(modules.game_database.getTask(23, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS).. " Token") |
| 534 | + | TASK_MONSTER_POINTS:setImageSource("/images/custom/UI/TPoints_" ..modules.game_database.getTask(25, NEXUS_SELECT, INDEX_MONSTER)) |
| 535 | + | TASK_MONSTER_KILL:setText((modules.game_database.getTask(20, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS)) |
| 536 | + | |
| 537 | + | if ACTIVE_TASK > 0 then |
| 538 | + | if ACTIVE_TASK == modules.game_database.getTask(16, NEXUS_SELECT, INDEX_MONSTER) then |
| 539 | + | TASK_MONSTER_KILL:setText(ACTIVE_TASK_QNT.. " / " ..(modules.game_database.getTask(20, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS)) |
| 540 | + | TASK_MONSTER_START:setText(tr("CANCELAR TASK")) |
| 541 | + | TASK_MONSTER_START:setImageSource("/images/custom/UI/button_3") |
| 542 | + | TASK_MONSTER_START.onClick = function() onClickTask(00) end |
| 543 | + | else |
| 544 | + | TASK_MONSTER_START:setText(tr("INICIAR TASK")) |
| 545 | + | TASK_MONSTER_START:setImageSource("/images/custom/UI/button_2") |
| 546 | + | TASK_MONSTER_START.onClick = function() onClickTask(01) end |
| 547 | + | end |
| 548 | + | else |
| 549 | + | TASK_MONSTER_START:setText(tr("INICIAR TASK")) |
| 550 | + | TASK_MONSTER_START:setImageSource("/images/custom/UI/button_2") |
| 551 | + | TASK_MONSTER_START.onClick = function() onClickTask(01) end |
| 552 | + | end |
| 553 | + | end |
| 554 | + | TASK_MONSTER_NEXT.onClick = function() |
| 555 | + | if INDEX_MONSTER == TOTAL_MONSTER then |
| 556 | + | INDEX_MONSTER = 01 |
| 557 | + | else |
| 558 | + | INDEX_MONSTER = INDEX_MONSTER + 01 |
| 559 | + | end |
| 560 | + | local MONSTER_IMG_ID = modules.game_database.getTask(16, NEXUS_SELECT, INDEX_MONSTER) |
| 561 | + | if MONSTER_IMG_ID == BOOST_CREATURE then |
| 562 | + | TASK_MONSTER_BOOST:show() |
| 563 | + | TASK_MONSTER_DESC:setText(tr("Criatura Boostada.\n1x Task Point adicional ao finalizar.")) |
| 564 | + | TASK_MONSTER_DESC:show() |
| 565 | + | else |
| 566 | + | TASK_MONSTER_BOOST:hide() |
| 567 | + | TASK_MONSTER_DESC:hide() |
| 568 | + | end |
| 569 | + | TASK_MONSTER_IMG:setImageSource("/images/custom/Monster/" ..modules.game_database.getTask(16, NEXUS_SELECT, INDEX_MONSTER)) |
| 570 | + | TASK_MONSTER_IMG:setImageRect(modules.game_database.getTask(18, NEXUS_SELECT, INDEX_MONSTER)) |
| 571 | + | TASK_MONSTER_NAME:setText(modules.game_database.getTask(17, NEXUS_SELECT, INDEX_MONSTER)) |
| 572 | + | TASK_MONSTER_POINTS:setText((modules.game_database.getTask(19, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS).. " Gold | " ..(modules.game_database.getTask(23, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS).. " Token") |
| 573 | + | TASK_MONSTER_POINTS:setImageSource("/images/custom/UI/TPoints_" ..modules.game_database.getTask(25, NEXUS_SELECT, INDEX_MONSTER)) |
| 574 | + | TASK_MONSTER_KILL:setText((modules.game_database.getTask(20, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS)) |
| 575 | + | |
| 576 | + | if ACTIVE_TASK > 0 then |
| 577 | + | if ACTIVE_TASK == modules.game_database.getTask(16, NEXUS_SELECT, INDEX_MONSTER) then |
| 578 | + | TASK_MONSTER_KILL:setText(ACTIVE_TASK_QNT.. " / " ..(modules.game_database.getTask(20, NEXUS_SELECT, INDEX_MONSTER) * TASK_PLUS)) |
| 579 | + | TASK_MONSTER_START:setText(tr("CANCELAR TASK")) |
| 580 | + | TASK_MONSTER_START:setImageSource("/images/custom/UI/button_3") |
| 581 | + | TASK_MONSTER_START.onClick = function() onClickTask(00) end |
| 582 | + | else |
| 583 | + | TASK_MONSTER_START:setText(tr("INICIAR TASK")) |
| 584 | + | TASK_MONSTER_START:setImageSource("/images/custom/UI/button_2") |
| 585 | + | TASK_MONSTER_START.onClick = function() onClickTask(01) end |
| 586 | + | end |
| 587 | + | else |
| 588 | + | TASK_MONSTER_START:setText(tr("INICIAR TASK")) |
| 589 | + | TASK_MONSTER_START:setImageSource("/images/custom/UI/button_2") |
| 590 | + | TASK_MONSTER_START.onClick = function() onClickTask(01) end |
| 591 | + | end |
| 592 | + | end |
| 593 | + | TASK_BACK.onClick = function() ResetButtons() end |
| 594 | + | end |
| 595 | + | DANGEROUS_NEXUS.onClick = function() |
| 596 | + | DANGEROUS_NEXUS:setImageSource("/images/custom/UI/nexusDangerousInn") |
| 597 | + | DANGEROUS_NEXUS:setOpacity(1.0) |
| 598 | + | DANGEROUS_NEXUS:setPhantom(true) |
| 599 | + | if DG_POR_NEXUS == 01 then |
| 600 | + | DG_LAST:hide() |
| 601 | + | DG_NEXT:hide() |
| 602 | + | else |
| 603 | + | DG_LAST:show() |
| 604 | + | DG_NEXT:show() |
| 605 | + | end |
| 606 | + | |
| 607 | + | TASK_NEXUS:setImageSource("/images/custom/UI/nexusTask_off") |
| 608 | + | TASK_NEXUS:disable() |
| 609 | + | |
| 610 | + | DIMENSIONAL_NEXUS:setImageSource(NEXUS_ACTIVITY[NEXUS_SELECT].IMG_3) |
| 611 | + | DIMENSIONAL_NEXUS:disable() |
| 612 | + | |
| 613 | + | DG_INDEX = 01 |
| 614 | + | DG_IMG:setImageSource("/images/custom/UI/Portal_" ..DG_INDEX) |
| 615 | + | DG_NAME:setText(tr(modules.game_database.getDG(00, NEXUS_SELECT, DG_INDEX))) |
| 616 | + | DG_LEVEL:setText(tr("Lv. Necessario").. ": " ..modules.game_database.getDG(01, NEXUS_SELECT, DG_INDEX)) |
| 617 | + | DG_TIME:setText(modules.game_database.getDG(03, NEXUS_SELECT, DG_INDEX)) |
| 618 | + | DG_ONLINE:setText(modules.game_database.getDG(06, NEXUS_SELECT, DG_INDEX)) |
| 619 | + | DG_START:setText(tr("ENTRAR NA DG")) |
| 620 | + | DG_ONLINE:setImageSource("/images/custom/UI/OnlineNexus") |
| 621 | + | |
| 622 | + | DG_START.onClick = function() onClickDangerous(modules.game_database.getDG(06, NEXUS_SELECT, DG_INDEX)) end |
| 623 | + | DG_LOOT.onClick = function() |
| 624 | + | for Clear = 01, 20 do |
| 625 | + | local REC_ITEM = NexusBox:recursiveGetChildById('DG' ..Clear) |
| 626 | + | REC_ITEM:hide() |
| 627 | + | end |
| 628 | + | local DANGEROUS_VALUE = 0 |
| 629 | + | local RARE_DANGEROUS = 0 |
| 630 | + | local DANGEROUS_MAX = { |
| 631 | + | [01] = {005, 00, 05}; |
| 632 | + | [02] = {025, 01, 20}; -- 20 |
| 633 | + | [03] = {060, 02, 35}; -- 35 |
| 634 | + | [04] = {105, 03, 45}; -- 45 |
| 635 | + | [05] = {000, 04, 00}; -- 00 |
| 636 | + | } |
| 637 | + | for DANG = 01, 05 do |
| 638 | + | if DANG == 05 then |
| 639 | + | RARE_DANGEROUS = 04 |
| 640 | + | DG_COUNT:setText(tr("Voce possui recompensa maxima nessa Dangerous.\nDG Concluida").. ": [" ..COUNT_DANGEROUS.. "].") |
| 641 | + | DG_PROGRESS:hide() |
| 642 | + | break |
| 643 | + | else |
| 644 | + | if COUNT_DANGEROUS < DANGEROUS_MAX[DANG][01] then |
| 645 | + | DANGEROUS_VALUE = DANGEROUS_MAX[DANG][01] |
| 646 | + | RARE_DANGEROUS = DANGEROUS_MAX[DANG][02] |
| 647 | + | |
| 648 | + | DG_COUNT:setText(tr("Finalize a DG para melhorar sua recompensa.")) |
| 649 | + | DG_PROGRESS:setValue(COUNT_DANGEROUS, 0, DANGEROUS_VALUE) |
| 650 | + | DG_PROGRESS:setText(COUNT_DANGEROUS.. " / " ..DANGEROUS_VALUE) |
| 651 | + | DG_PROGRESS:show() |
| 652 | + | break |
| 653 | + | end |
| 654 | + | end |
| 655 | + | end |
| 656 | + | for X = 01, modules.game_database.getDG(08, NEXUS_SELECT, DG_INDEX) do |
| 657 | + | local REC_ITEM = NexusBox:recursiveGetChildById('DG' ..X) |
| 658 | + | local REC_IMG = NexusBox:recursiveGetChildById('ImgDG' ..X) |
| 659 | + | local ITEM_ID = modules.game_database.getDG(07, NEXUS_SELECT, DG_INDEX, X) |
| 660 | + | local RARE = RARE_DANGEROUS |
| 661 | + | local SLOT_BAG = modules.game_database.getItemInfo(ITEM_ID, 02) |
| 662 | + | |
| 663 | + | if SLOT_BAG == 1 or SLOT_BAG == 7 then |
| 664 | + | REC_ITEM:setTooltip("@JOIAS " ..ITEM_ID.. " " ..RARE.. " 0 0 0 0 0 0") |
| 665 | + | elseif SLOT_BAG == 4 then |
| 666 | + | REC_ITEM:setTooltip("@GUN " ..ITEM_ID.. " " ..RARE.. " 0 0 0 0 0 0 0") |
| 667 | + | elseif SLOT_BAG == 0 or SLOT_BAG == 11 or SLOT_BAG == 12 then |
| 668 | + | REC_ITEM:setTooltip("@BAG " ..ITEM_ID.. " " ..RARE.. " 0 0 0 0 0 0 0 0") |
| 669 | + | else |
| 670 | + | REC_ITEM:setTooltip("@EQUIP " ..ITEM_ID.. " " ..RARE.. " 0 0 0 0 0 0 0 0") |
| 671 | + | end |
| 672 | + | |
| 673 | + | REC_ITEM:setText(tr(modules.game_database.getItemInfo(ITEM_ID, 01))) |
| 674 | + | REC_ITEM:setImageSource("/images/custom/UI/loot_" ..RARE) |
| 675 | + | REC_IMG:setImageSource("/images/custom/Items/" ..ITEM_ID) |
| 676 | + | REC_ITEM:show() |
| 677 | + | end |
| 678 | + | |
| 679 | + | DG_MAIN:hide() |
| 680 | + | DG_REC:show() |
| 681 | + | |
| 682 | + | DG_LOOT_BACK.onClick = function() DG_REC:hide() DG_MAIN:show() end |
| 683 | + | end |
| 684 | + | DG_LAST.onClick = function() |
| 685 | + | if DG_INDEX == 01 then |
| 686 | + | DG_INDEX = 02 |
| 687 | + | else |
| 688 | + | DG_INDEX = 01 |
| 689 | + | end |
| 690 | + | |
| 691 | + | DG_IMG:setImageSource("/images/custom/UI/Portal_" ..DG_INDEX) |
| 692 | + | DG_NAME:setText(modules.game_database.getDG(00, NEXUS_SELECT, DG_INDEX)) |
| 693 | + | DG_LEVEL:setText(tr("Lv. Necessario").. ": " ..modules.game_database.getDG(01, NEXUS_SELECT, DG_INDEX)) |
| 694 | + | DG_TIME:setText(modules.game_database.getDG(03, NEXUS_SELECT, DG_INDEX)) |
| 695 | + | DG_ONLINE:setText(modules.game_database.getDG(06, NEXUS_SELECT, DG_INDEX)) |
| 696 | + | DG_START.onClick = function() onClickDangerous(modules.game_database.getDG(06, NEXUS_SELECT, DG_INDEX)) end |
| 697 | + | end |
| 698 | + | DG_NEXT.onClick = function() |
| 699 | + | if DG_INDEX == 01 then |
| 700 | + | DG_INDEX = 02 |
| 701 | + | else |
| 702 | + | DG_INDEX = 01 |
| 703 | + | end |
| 704 | + | |
| 705 | + | DG_IMG:setImageSource("/images/custom/UI/Portal_" ..DG_INDEX) |
| 706 | + | DG_NAME:setText(modules.game_database.getDG(00, NEXUS_SELECT, DG_INDEX)) |
| 707 | + | DG_LEVEL:setText(tr("Lv. Necessario").. ": " ..modules.game_database.getDG(01, NEXUS_SELECT, DG_INDEX)) |
| 708 | + | DG_TIME:setText(modules.game_database.getDG(03, NEXUS_SELECT, DG_INDEX)) |
| 709 | + | DG_ONLINE:setText(modules.game_database.getDG(06, NEXUS_SELECT, DG_INDEX)) |
| 710 | + | DG_START.onClick = function() onClickDangerous(modules.game_database.getDG(06, NEXUS_SELECT, DG_INDEX)) end |
| 711 | + | end |
| 712 | + | |
| 713 | + | DG_MAIN:show() |
| 714 | + | DG_BACK.onClick = function() ResetButtons() end |
| 715 | + | end |
| 716 | + | DIMENSIONAL_NEXUS.onClick = function() |
| 717 | + | DIMENSIONAL_NEXUS:setImageSource(NEXUS_ACTIVITY[NEXUS_SELECT].IMG_2) |
| 718 | + | DIMENSIONAL_NEXUS:setOpacity(1.0) |
| 719 | + | DIMENSIONAL_NEXUS:setPhantom(true) |
| 720 | + | |
| 721 | + | TASK_NEXUS:setImageSource("/images/custom/UI/nexusTask_off") |
| 722 | + | TASK_NEXUS:disable() |
| 723 | + | |
| 724 | + | DANGEROUS_NEXUS:setImageSource("/images/custom/UI/nexusDangerous_off") |
| 725 | + | DANGEROUS_NEXUS:disable() |
| 726 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_1") |
| 727 | + | |
| 728 | + | NINHO_START:enable() |
| 729 | + | NINHO_START:setImageSource("/images/custom/UI/button") |
| 730 | + | NINHO_INDEX = 01 |
| 731 | + | if NEXUS_SELECT == 01 then |
| 732 | + | MAX_INDEX = 04 |
| 733 | + | NINHO_HARD = NINHO_DIFICULTY[NINHO_INDEX][01] |
| 734 | + | NINHO_SELECT = modules.game_database.getNinhos(NINHO_DIFICULTY[NINHO_INDEX][02]) |
| 735 | + | if NINHO_INDEX == 01 then |
| 736 | + | NINHO_DESC:setText(tr('Dificuldade').. ': ' ..tr('Facil').. '\nNv. ' ..NINHO_DIFICULTY[NINHO_INDEX][03].. '+') |
| 737 | + | elseif NINHO_INDEX == 02 then |
| 738 | + | NINHO_DESC:setText(tr('Dificuldade').. ': ' ..tr('Medio').. '\nNv. ' ..NINHO_DIFICULTY[NINHO_INDEX][03].. '+') |
| 739 | + | elseif NINHO_INDEX == 03 then |
| 740 | + | NINHO_DESC:setText(tr('Dificuldade').. ': ' ..tr('Dificil').. '\nNv. ' ..NINHO_DIFICULTY[NINHO_INDEX][03].. '+') |
| 741 | + | elseif NINHO_INDEX == 04 then |
| 742 | + | NINHO_DESC:setText(tr('Dificuldade').. ': ' ..tr('Impossivel').. '\nNv. ' ..NINHO_DIFICULTY[NINHO_INDEX][03].. '+') |
| 743 | + | end |
| 744 | + | NINHO_DESC:show() |
| 745 | + | |
| 746 | + | NINHO_IMG:setImageSource("/images/custom/Monster/" ..modules.game_database.getNinhos(04, NINHO_HARD, NINHO_SELECT)) |
| 747 | + | NINHO_IMG:setImageRect(modules.game_database.getNinhos(06, NINHO_HARD, NINHO_SELECT)) |
| 748 | + | NINHO_NAME:setText(tr(modules.game_database.getNinhos(05, NINHO_HARD, NINHO_SELECT))) |
| 749 | + | NINHO_EXP:setText(mask_number(modules.game_database.getNinhos(07, NINHO_HARD, NINHO_SELECT)).. " EXP | " ..modules.game_database.getNinhos(08, NINHO_HARD, NINHO_SELECT).. " Token") |
| 750 | + | NINHO_EXP:setTooltip(tr('Experiencia ao finalizar | Token que ira ganhar.')) |
| 751 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_" ..modules.game_database.getNinhos(09, NINHO_HARD, NINHO_SELECT)) |
| 752 | + | NINHO_ONLINE:setText(modules.game_database.getNinhos(08, NINHO_HARD, NINHO_SELECT)) |
| 753 | + | NINHO_ONLINE:setTooltip(tr('Pontos Online necessarios para entrar.')) |
| 754 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/OnlineNexus") |
| 755 | + | NINHO_START:setText(tr("ENTRAR NO NINHO")) |
| 756 | + | elseif NEXUS_SELECT == 02 then |
| 757 | + | MAX_INDEX = 05 |
| 758 | + | NINHO_IMG:setImageSource("/images/custom/UI/presentbox") |
| 759 | + | NINHO_IMG:setImageRect("07 00 67 64") |
| 760 | + | NINHO_NAME:setText(tr(TAREFAS_INDEX[NINHO_INDEX][03])) |
| 761 | + | NINHO_EXP:setText(mask_number(TAREFAS_INDEX[NINHO_INDEX][01])) |
| 762 | + | NINHO_EXP:setImageSource("/images/custom/UI/GoldNexus") |
| 763 | + | NINHO_EXP:setTooltip(tr('Valor dessa box em Gold Coins.')) |
| 764 | + | NINHO_ONLINE:setText(TAREFAS_INDEX[NINHO_INDEX][02].. " Tokens | Lv. " ..TAREFAS_INDEX[NINHO_INDEX][05]) |
| 765 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_" ..TAREFAS_INDEX[NINHO_INDEX][04]) |
| 766 | + | NINHO_ONLINE:setTooltip(tr('Valor dessa box em Tokens | Lv. necessario para comprar.')) |
| 767 | + | NINHO_START:setText(tr("COMPRAR BOX")) |
| 768 | + | elseif NEXUS_SELECT == 03 then |
| 769 | + | MAX_INDEX = #MACHINE_SELECT |
| 770 | + | NINHO_NAME:setText(tr(MACHINE_SELECT[NINHO_INDEX].NAME)) |
| 771 | + | NINHO_EXP:setText(MACHINE_SELECT[NINHO_INDEX].COIN_PRICE.. " Tokens | Lv. " ..MACHINE_SELECT[NINHO_INDEX].LEVEL) |
| 772 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_1") |
| 773 | + | NINHO_ONLINE:setText(mask_number(MACHINE_SELECT[NINHO_INDEX].GOLD_PRICE)) |
| 774 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_2") |
| 775 | + | NINHO_DESC:setText(tr(MACHINE_SELECT[NINHO_INDEX].DESC)) |
| 776 | + | NINHO_IMG:setImageSource("/images/custom/UI/machineSort") |
| 777 | + | NINHO_IMG:setImageRect("05 -05 64 64") |
| 778 | + | NINHO_EXP:setTooltip(tr('Quantidade de pontos de Task para poder comprar. | Lv. necessario')) |
| 779 | + | NINHO_ONLINE:setTooltip(tr('Moedas de Ouro necessario\npara comprar este item.')) |
| 780 | + | NINHO_DESC:show() |
| 781 | + | NINHO_START:setText(tr("TENTAR A SORTE")) |
| 782 | + | elseif NEXUS_SELECT == 04 then |
| 783 | + | MAX_INDEX = 04 |
| 784 | + | NINHO_HARD = NINHO_DIFICULTY[NINHO_INDEX][01] |
| 785 | + | NINHO_IMG:setImageSource("/images/custom/Shop/1-" ..NINHO_INDEX) |
| 786 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 787 | + | NINHO_NAME:setText(tr(NINHO_HARD)) |
| 788 | + | NINHO_EXP:setText(mask_number(CURSED_DIFICULTY[NINHO_INDEX][02]).. " EXP | Lv. " ..CURSED_DIFICULTY[NINHO_INDEX][04]) |
| 789 | + | NINHO_ONLINE:setText("0" ..NINHO_INDEX) |
| 790 | + | NINHO_EXP:setTooltip(tr('Experiencia ganha ao sobreviver | Nv. necessario.')) |
| 791 | + | NINHO_ONLINE:setTooltip(tr('Pontos Online necessarios para entrar.')) |
| 792 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/OnlineNexus") |
| 793 | + | NINHO_DESC:setText(tr(CURSED_DIFICULTY[NINHO_INDEX][03])) |
| 794 | + | NINHO_DESC:show() |
| 795 | + | NINHO_START:setText(tr("ENFRENTAR ARVORE")) |
| 796 | + | elseif NEXUS_SELECT == 05 then |
| 797 | + | if modules.game_database.getMaestriaEsp(00) < 01 then |
| 798 | + | MAX_INDEX = 05 |
| 799 | + | NINHO_NAME:setText(tr(MAESTRIA_IMG[01][NINHO_INDEX].NAME)) |
| 800 | + | NINHO_IMG:setImageSource(MAESTRIA_IMG[01][NINHO_INDEX].IMG) |
| 801 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 802 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_1") |
| 803 | + | NINHO_ONLINE:setText("Nv." ..MAESTRIA_IMG[01][NINHO_INDEX].LVL) |
| 804 | + | NINHO_ONLINE:setTooltip(tr('Nivel necessario.')) |
| 805 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_2") |
| 806 | + | NINHO_EXP:setText(mask_number(MAESTRIA_IMG[01][NINHO_INDEX].PRICE)) |
| 807 | + | NINHO_EXP:setTooltip(tr('Valor dessa maestria.')) |
| 808 | + | NINHO_DESC:setText(tr(MAESTRIA_IMG[01][NINHO_INDEX].DESC)) |
| 809 | + | NINHO_DESC:show() |
| 810 | + | NINHO_START:setText(tr("APRENDER MAESTRIA")) |
| 811 | + | else |
| 812 | + | MAX_INDEX = 01 |
| 813 | + | MAESTRIA = modules.game_database.getMaestriaEsp(00) |
| 814 | + | MAESTRIA_LEVEL = modules.game_database.getMaestriaEsp(02) |
| 815 | + | if MAESTRIA_LEVEL < 0 then MAESTRIA_LEVEL = 0 end |
| 816 | + | NINHO_NAME:setText(tr(MAESTRIA_IMG[02][MAESTRIA][MAESTRIA_LEVEL].NAME)) |
| 817 | + | NINHO_IMG:setImageSource(MAESTRIA_IMG[02][MAESTRIA][MAESTRIA_LEVEL].IMG) |
| 818 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 819 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_1") |
| 820 | + | NINHO_ONLINE:setText("Nv." ..MAESTRIA_IMG[02][MAESTRIA][MAESTRIA_LEVEL].LVL) |
| 821 | + | NINHO_ONLINE:setTooltip(tr('Nivel necessario.')) |
| 822 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_2") |
| 823 | + | NINHO_EXP:setText(mask_number(MAESTRIA_IMG[02][MAESTRIA][MAESTRIA_LEVEL].PRICE)) |
| 824 | + | NINHO_EXP:setTooltip(tr('Valor dessa maestria.')) |
| 825 | + | NINHO_DESC:setText(tr(MAESTRIA_IMG[02][MAESTRIA][MAESTRIA_LEVEL].DESC)) |
| 826 | + | NINHO_DESC:show() |
| 827 | + | NINHO_START:setText(tr("EVOLUIR MAESTRIA")) |
| 828 | + | |
| 829 | + | if MAESTRIA_LEVEL > 4 then NINHO_START:setText("--") NINHO_START:disable() end |
| 830 | + | end |
| 831 | + | elseif NEXUS_SELECT == 09 then |
| 832 | + | if modules.game_database.getMaestriaEsp(01) < 01 then |
| 833 | + | MAX_INDEX = 04 |
| 834 | + | NINHO_NAME:setText(tr(ESPECIALISTA_IMG[01][NINHO_INDEX].NAME)) |
| 835 | + | NINHO_IMG:setImageSource(ESPECIALISTA_IMG[01][NINHO_INDEX].IMG) |
| 836 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 837 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_1") |
| 838 | + | NINHO_ONLINE:setText("Nv." ..ESPECIALISTA_IMG[01][NINHO_INDEX].LVL) |
| 839 | + | NINHO_ONLINE:setTooltip(tr('Nivel necessario.')) |
| 840 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_2") |
| 841 | + | NINHO_EXP:setText(mask_number(ESPECIALISTA_IMG[01][NINHO_INDEX].COIN)) |
| 842 | + | NINHO_EXP:setTooltip(tr('Valor para iniciar esse desafio.')) |
| 843 | + | NINHO_DESC:setText(tr(ESPECIALISTA_IMG[01][NINHO_INDEX].DESC)) |
| 844 | + | NINHO_DESC:show() |
| 845 | + | NINHO_START:setText(tr("INICIAR DESAFIO")) |
| 846 | + | else |
| 847 | + | MAX_INDEX = 01 |
| 848 | + | ESPECIALISTA = modules.game_database.getMaestriaEsp(01) |
| 849 | + | ESPECIALISTA_LEVEL = modules.game_database.getMaestriaEsp(03) |
| 850 | + | if ESPECIALISTA_LEVEL < 0 then ESPECIALISTA_LEVEL = 0 end |
| 851 | + | if ESPECIALISTA_LEVEL < 05 then |
| 852 | + | NINHO_NAME:setText(tr(ESPECIALISTA_IMG[02][ESPECIALISTA][ESPECIALISTA_LEVEL].NAME)) |
| 853 | + | NINHO_IMG:setImageSource(ESPECIALISTA_IMG[02][ESPECIALISTA][ESPECIALISTA_LEVEL].IMG) |
| 854 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 855 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_1") |
| 856 | + | NINHO_ONLINE:setText("Nv." ..ESPECIALISTA_IMG[02][ESPECIALISTA][ESPECIALISTA_LEVEL].LVL) |
| 857 | + | NINHO_ONLINE:setTooltip(tr('Nivel necessario.')) |
| 858 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_2") |
| 859 | + | NINHO_EXP:setText(mask_number(ESPECIALISTA_IMG[02][ESPECIALISTA][ESPECIALISTA_LEVEL].COIN)) |
| 860 | + | NINHO_EXP:setTooltip(tr('Valor para iniciar esse desafio.')) |
| 861 | + | NINHO_DESC:setText(tr(ESPECIALISTA_IMG[02][ESPECIALISTA][ESPECIALISTA_LEVEL].DESC)) |
| 862 | + | NINHO_DESC:show() |
| 863 | + | NINHO_START:setText(tr("INICIAR DESAFIO")) |
| 864 | + | else |
| 865 | + | MAX_INDEX = 06 |
| 866 | + | NINHO_NAME:setText(tr(ESPECIALISTA_IMG[03][NINHO_INDEX].NAME)) |
| 867 | + | NINHO_IMG:setImageSource(ESPECIALISTA_IMG[03][NINHO_INDEX].IMG) |
| 868 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 869 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_1") |
| 870 | + | NINHO_ONLINE:setText("Nv." ..ESPECIALISTA_IMG[03][NINHO_INDEX].LVL) |
| 871 | + | NINHO_ONLINE:setTooltip(tr('Nivel necessario.')) |
| 872 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_2") |
| 873 | + | NINHO_EXP:setText(mask_number(ESPECIALISTA_IMG[03][NINHO_INDEX].COIN)) |
| 874 | + | NINHO_EXP:setTooltip(tr('Valor para entrar neste local de hunt.')) |
| 875 | + | NINHO_DESC:setText(tr(ESPECIALISTA_IMG[03][NINHO_INDEX].DESC)) |
| 876 | + | NINHO_DESC:show() |
| 877 | + | NINHO_START:setText(tr("ENTRAR NA HUNT")) |
| 878 | + | end |
| 879 | + | end |
| 880 | + | elseif NEXUS_SELECT == 08 then |
| 881 | + | local SAQUE_RANK = modules.game_database.onGlobalRandom(03, 00, 03, 01) |
| 882 | + | local SAQUE_VALUE = modules.game_database.onGlobalRandom(03, 00, 03, 02) |
| 883 | + | local SAQUE_MAX = modules.game_database.onGlobalRandom(03, 00, 04, NINHO_INDEX) |
| 884 | + | if SAQUE_RANK < 01 then SAQUE_RANK = 01 end |
| 885 | + | if SAQUE_VALUE < 00 then SAQUE_VALUE = 00 end |
| 886 | + | |
| 887 | + | MAX_INDEX = SAQUE_RANK |
| 888 | + | NINHO_NAME:setText(tr("RANK SAQUEADOR").. " #" ..NINHO_INDEX.. "") |
| 889 | + | NINHO_IMG:setImageSource("/images/custom/UI/chest") |
| 890 | + | NINHO_IMG:setImageRect("15 10 44 40") |
| 891 | + | |
| 892 | + | if NINHO_INDEX == SAQUE_RANK then |
| 893 | + | NINHO_DESC:setText("\n" ..tr("Pontos Proximo Rank").. ":\n[" ..SAQUE_VALUE.. " / " ..SAQUE_MAX.. "]") |
| 894 | + | else |
| 895 | + | NINHO_DESC:setText("\n" ..tr("Pontos").. ":\n[" ..SAQUE_MAX.. " / " ..SAQUE_MAX.. "]") |
| 896 | + | end |
| 897 | + | NINHO_DESC:show() |
| 898 | + | |
| 899 | + | NINHO_START:enable() |
| 900 | + | NINHO_START:setText(tr("ACESSAR")) |
| 901 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 902 | + | elseif NEXUS_SELECT == 06 then |
| 903 | + | MAX_INDEX = 01 |
| 904 | + | NINHO_NAME:setText(FORJA_LEVEL[NINHO_INDEX][00].NAME) |
| 905 | + | NINHO_IMG:setImageSource("/images/custom/UI/forja_" ..NINHO_INDEX) |
| 906 | + | NINHO_IMG:setImageRect("05 05 64 64") |
| 907 | + | NINHO_DESC:setText(tr(FORJA_LEVEL[NINHO_INDEX][00].DESC)) |
| 908 | + | NINHO_DESC:show() |
| 909 | + | |
| 910 | + | NINHO_START:enable() |
| 911 | + | NINHO_START:setText(tr("ACESSAR")) |
| 912 | + | NINHO_START:setImageSource("/images/custom/UI/button") |
| 913 | + | elseif NEXUS_SELECT == 10 then |
| 914 | + | MAX_INDEX = 03 |
| 915 | + | NINHO_NAME:setText(tr(COLISEU_MOD[NINHO_INDEX].NAME)) |
| 916 | + | NINHO_IMG:setImageSource(COLISEU_MOD[NINHO_INDEX].IMG) |
| 917 | + | NINHO_IMG:setImageRect("00 -05 79 79") |
| 918 | + | if modules.game_database.onGlobalRandom(05, 06) == 02 then |
| 919 | + | NINHO_DESC:setText("[" ..tr('Medio').. "]\n\n" ..tr(COLISEU_MOD[NINHO_INDEX].DESC)) |
| 920 | + | elseif modules.game_database.onGlobalRandom(05, 06) == 03 then |
| 921 | + | NINHO_DESC:setText("[" ..tr('Dificil').. "]\n\n" ..tr(COLISEU_MOD[NINHO_INDEX].DESC)) |
| 922 | + | elseif modules.game_database.onGlobalRandom(05, 06) >= 04 then |
| 923 | + | NINHO_DESC:setText("[Expert]\n\n" ..tr(COLISEU_MOD[NINHO_INDEX].DESC)) |
| 924 | + | else |
| 925 | + | NINHO_DESC:setText("[" ..tr('Facil').. "]\n\n" ..tr(COLISEU_MOD[NINHO_INDEX].DESC)) |
| 926 | + | end |
| 927 | + | NINHO_DESC:show() |
| 928 | + | |
| 929 | + | NINHO_START:enable() |
| 930 | + | NINHO_START:setText(tr("SELECIONAR")) |
| 931 | + | NINHO_START:setImageSource("/images/custom/UI/button") |
| 932 | + | end |
| 933 | + | |
| 934 | + | NINHO_IMG:show() |
| 935 | + | NINHO_NAME:show() |
| 936 | + | NINHO_EXP:show() |
| 937 | + | NINHO_START:show() |
| 938 | + | NINHO_ONLINE:show() |
| 939 | + | if NEXUS_SELECT == 06 or NEXUS_SELECT == 08 or NEXUS_SELECT == 10 then |
| 940 | + | NINHO_EXP:hide() |
| 941 | + | NINHO_ONLINE:hide() |
| 942 | + | NINHO_DESC:addAnchor(AnchorTop, 'dimName', AnchorBottom) |
| 943 | + | NINHO_DESC:addAnchor(AnchorLeft, 'gameMapPanel', AnchorLeft) |
| 944 | + | NINHO_DESC:setSize({width = 180, height = 115}) |
| 945 | + | else |
| 946 | + | NINHO_DESC:addAnchor(AnchorTop, 'dimOnline', AnchorBottom) |
| 947 | + | NINHO_DESC:setSize({width = 180, height = 50}) |
| 948 | + | end |
| 949 | + | |
| 950 | + | if MAX_INDEX < 02 then |
| 951 | + | NINHO_LAST:hide() |
| 952 | + | NINHO_NEXT:hide() |
| 953 | + | else |
| 954 | + | NINHO_LAST:show() |
| 955 | + | NINHO_NEXT:show() |
| 956 | + | end |
| 957 | + | NINHO_LAST.onClick = function() |
| 958 | + | if NINHO_INDEX == 01 then |
| 959 | + | NINHO_INDEX = MAX_INDEX |
| 960 | + | else |
| 961 | + | NINHO_INDEX = NINHO_INDEX - 01 |
| 962 | + | end |
| 963 | + | |
| 964 | + | if NEXUS_SELECT == 01 then |
| 965 | + | NINHO_HARD = NINHO_DIFICULTY[NINHO_INDEX][01] |
| 966 | + | NINHO_SELECT = modules.game_database.getNinhos(NINHO_DIFICULTY[NINHO_INDEX][02]) |
| 967 | + | if NINHO_INDEX == 01 then |
| 968 | + | NINHO_DESC:setText(tr('Dificuldade').. ': ' ..tr('Facil').. '\nNv. ' ..NINHO_DIFICULTY[NINHO_INDEX][03].. '+') |
| 969 | + | elseif NINHO_INDEX == 02 then |
| 970 | + | NINHO_DESC:setText(tr('Dificuldade').. ': ' ..tr('Medio').. '\nNv. ' ..NINHO_DIFICULTY[NINHO_INDEX][03].. '+') |
| 971 | + | elseif NINHO_INDEX == 03 then |
| 972 | + | NINHO_DESC:setText(tr('Dificuldade').. ': ' ..tr('Dificil').. '\nNv. ' ..NINHO_DIFICULTY[NINHO_INDEX][03].. '+') |
| 973 | + | elseif NINHO_INDEX == 04 then |
| 974 | + | NINHO_DESC:setText(tr('Dificuldade').. ': ' ..tr('Impossivel').. '\nNv. ' ..NINHO_DIFICULTY[NINHO_INDEX][03].. '+') |
| 975 | + | end |
| 976 | + | |
| 977 | + | NINHO_IMG:setImageSource("/images/custom/Monster/" ..modules.game_database.getNinhos(04, NINHO_HARD, NINHO_SELECT)) |
| 978 | + | NINHO_IMG:setImageRect(modules.game_database.getNinhos(06, NINHO_HARD, NINHO_SELECT)) |
| 979 | + | NINHO_NAME:setText(tr(modules.game_database.getNinhos(05, NINHO_HARD, NINHO_SELECT))) |
| 980 | + | NINHO_EXP:setText(mask_number(modules.game_database.getNinhos(07, NINHO_HARD, NINHO_SELECT)).. " EXP | " ..modules.game_database.getNinhos(08, NINHO_HARD, NINHO_SELECT).. " Token") |
| 981 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_" ..modules.game_database.getNinhos(09, NINHO_HARD, NINHO_SELECT)) |
| 982 | + | NINHO_ONLINE:setText(modules.game_database.getNinhos(08, NINHO_HARD, NINHO_SELECT)) |
| 983 | + | elseif NEXUS_SELECT == 02 then |
| 984 | + | NINHO_NAME:setText(tr(TAREFAS_INDEX[NINHO_INDEX][03])) |
| 985 | + | NINHO_EXP:setText(mask_number(TAREFAS_INDEX[NINHO_INDEX][01])) |
| 986 | + | NINHO_ONLINE:setText(TAREFAS_INDEX[NINHO_INDEX][02].. " Tokens | Lv. " ..TAREFAS_INDEX[NINHO_INDEX][05]) |
| 987 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_" ..TAREFAS_INDEX[NINHO_INDEX][04]) |
| 988 | + | elseif NEXUS_SELECT == 03 then |
| 989 | + | NINHO_NAME:setText(tr(MACHINE_SELECT[NINHO_INDEX].NAME)) |
| 990 | + | NINHO_EXP:setText(MACHINE_SELECT[NINHO_INDEX].COIN_PRICE.. " Tokens | Lv. " ..MACHINE_SELECT[NINHO_INDEX].LEVEL) |
| 991 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_" ..MACHINE_SELECT[NINHO_INDEX].COIN_TYPE) |
| 992 | + | NINHO_ONLINE:setText(mask_number(MACHINE_SELECT[NINHO_INDEX].GOLD_PRICE)) |
| 993 | + | NINHO_DESC:setText(tr(MACHINE_SELECT[NINHO_INDEX].DESC)) |
| 994 | + | elseif NEXUS_SELECT == 04 then |
| 995 | + | NINHO_HARD = NINHO_DIFICULTY[NINHO_INDEX][01] |
| 996 | + | NINHO_IMG:setImageSource("/images/custom/Shop/1-" ..NINHO_INDEX) |
| 997 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 998 | + | NINHO_NAME:setText(tr(NINHO_HARD)) |
| 999 | + | NINHO_EXP:setText(mask_number(CURSED_DIFICULTY[NINHO_INDEX][02]).. " EXP | Lv. " ..CURSED_DIFICULTY[NINHO_INDEX][04]) |
| 1000 | + | NINHO_DESC:setText(tr(CURSED_DIFICULTY[NINHO_INDEX][03])) |
| 1001 | + | NINHO_ONLINE:setText("0" ..NINHO_INDEX) |
| 1002 | + | elseif NEXUS_SELECT == 05 then |
| 1003 | + | if modules.game_database.getMaestriaEsp(00) < 01 then |
| 1004 | + | NINHO_NAME:setText(tr(MAESTRIA_IMG[01][NINHO_INDEX].NAME)) |
| 1005 | + | NINHO_IMG:setImageSource(MAESTRIA_IMG[01][NINHO_INDEX].IMG) |
| 1006 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 1007 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_1") |
| 1008 | + | NINHO_ONLINE:setText("Nv." ..MAESTRIA_IMG[01][NINHO_INDEX].LVL) |
| 1009 | + | NINHO_ONLINE:setTooltip(tr('Nivel necessario.')) |
| 1010 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_2") |
| 1011 | + | NINHO_EXP:setText(mask_number(MAESTRIA_IMG[01][NINHO_INDEX].PRICE)) |
| 1012 | + | NINHO_EXP:setTooltip(tr('Valor dessa maestria.')) |
| 1013 | + | NINHO_DESC:setText(tr(MAESTRIA_IMG[01][NINHO_INDEX].DESC)) |
| 1014 | + | NINHO_DESC:show() |
| 1015 | + | NINHO_START:setText(tr("APRENDER MAESTRIA")) |
| 1016 | + | end |
| 1017 | + | elseif NEXUS_SELECT == 09 then |
| 1018 | + | if modules.game_database.getMaestriaEsp(01) < 01 then |
| 1019 | + | NINHO_NAME:setText(tr(ESPECIALISTA_IMG[01][NINHO_INDEX].NAME)) |
| 1020 | + | NINHO_IMG:setImageSource(ESPECIALISTA_IMG[01][NINHO_INDEX].IMG) |
| 1021 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 1022 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_1") |
| 1023 | + | NINHO_ONLINE:setText("Nv." ..ESPECIALISTA_IMG[01][NINHO_INDEX].LVL) |
| 1024 | + | NINHO_ONLINE:setTooltip(tr('Nivel necessario.')) |
| 1025 | + | NINHO_DESC:setText(tr(ESPECIALISTA_IMG[01][NINHO_INDEX].DESC)) |
| 1026 | + | NINHO_DESC:show() |
| 1027 | + | NINHO_START:setText(tr("INICIAR DESAFIO")) |
| 1028 | + | else |
| 1029 | + | NINHO_NAME:setText(tr(ESPECIALISTA_IMG[03][NINHO_INDEX].NAME)) |
| 1030 | + | NINHO_IMG:setImageSource(ESPECIALISTA_IMG[03][NINHO_INDEX].IMG) |
| 1031 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 1032 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_1") |
| 1033 | + | NINHO_ONLINE:setText("Nv." ..ESPECIALISTA_IMG[03][NINHO_INDEX].LVL) |
| 1034 | + | NINHO_ONLINE:setTooltip(tr('Nivel necessario.')) |
| 1035 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_2") |
| 1036 | + | NINHO_EXP:setText(mask_number(ESPECIALISTA_IMG[03][NINHO_INDEX].COIN)) |
| 1037 | + | NINHO_EXP:setTooltip(tr('Valor para iniciar esse desafio.')) |
| 1038 | + | NINHO_DESC:setText(tr(ESPECIALISTA_IMG[03][NINHO_INDEX].DESC)) |
| 1039 | + | NINHO_DESC:show() |
| 1040 | + | NINHO_START:setText(tr("ENTRAR NA HUNT")) |
| 1041 | + | end |
| 1042 | + | elseif NEXUS_SELECT == 08 then |
| 1043 | + | local SAQUE_RANK = modules.game_database.onGlobalRandom(03, 00, 03, 01) |
| 1044 | + | local SAQUE_VALUE = modules.game_database.onGlobalRandom(03, 00, 03, 02) |
| 1045 | + | local SAQUE_MAX = modules.game_database.onGlobalRandom(03, 00, 04, NINHO_INDEX) |
| 1046 | + | if SAQUE_RANK < 01 then SAQUE_RANK = 01 end |
| 1047 | + | if SAQUE_VALUE < 00 then SAQUE_VALUE = 00 end |
| 1048 | + | |
| 1049 | + | MAX_INDEX = SAQUE_RANK |
| 1050 | + | NINHO_NAME:setText(tr("RANK SAQUEADOR").. " #" ..NINHO_INDEX.. "") |
| 1051 | + | NINHO_IMG:setImageSource("/images/custom/UI/chest") |
| 1052 | + | NINHO_IMG:setImageRect("15 10 44 40") |
| 1053 | + | |
| 1054 | + | if NINHO_INDEX == SAQUE_RANK then |
| 1055 | + | NINHO_DESC:setText("\n" ..tr("Pontos Proximo Rank").. ":\n[" ..SAQUE_VALUE.. " / " ..SAQUE_MAX.. "]") |
| 1056 | + | else |
| 1057 | + | NINHO_DESC:setText("\n" ..tr("Pontos").. ":\n[" ..SAQUE_MAX.. " / " ..SAQUE_MAX.. "]") |
| 1058 | + | end |
| 1059 | + | NINHO_DESC:show() |
| 1060 | + | |
| 1061 | + | NINHO_START:enable() |
| 1062 | + | NINHO_START:setText(tr("ACESSAR")) |
| 1063 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1064 | + | elseif NEXUS_SELECT == 06 then |
| 1065 | + | NINHO_NAME:setText(tr(FORJA_LEVEL[NINHO_INDEX][00].NAME)) |
| 1066 | + | NINHO_IMG:setImageSource("/images/custom/UI/forja_" ..NINHO_INDEX) |
| 1067 | + | NINHO_IMG:setImageRect("05 05 64 64") |
| 1068 | + | NINHO_DESC:setText(tr(FORJA_LEVEL[NINHO_INDEX][00].DESC)) |
| 1069 | + | NINHO_DESC:show() |
| 1070 | + | |
| 1071 | + | NINHO_START:enable() |
| 1072 | + | NINHO_START:setText(tr("ACESSAR")) |
| 1073 | + | NINHO_START:setImageSource("/images/custom/UI/button") |
| 1074 | + | elseif NEXUS_SELECT == 10 then |
| 1075 | + | NINHO_NAME:setText(tr(COLISEU_MOD[NINHO_INDEX].NAME)) |
| 1076 | + | NINHO_IMG:setImageSource(COLISEU_MOD[NINHO_INDEX].IMG) |
| 1077 | + | NINHO_IMG:setImageRect("00 -05 79 79") |
| 1078 | + | if modules.game_database.onGlobalRandom(05, 06) == 02 then |
| 1079 | + | NINHO_DESC:setText("[" ..tr('Medio').. "]\n\n" ..tr(COLISEU_MOD[NINHO_INDEX].DESC)) |
| 1080 | + | elseif modules.game_database.onGlobalRandom(05, 06) == 03 then |
| 1081 | + | NINHO_DESC:setText("[" ..tr("Dificil").. "]\n\n" ..tr(COLISEU_MOD[NINHO_INDEX].DESC)) |
| 1082 | + | elseif modules.game_database.onGlobalRandom(05, 06) >= 04 then |
| 1083 | + | NINHO_DESC:setText("[Expert]\n\n" ..tr(COLISEU_MOD[NINHO_INDEX].DESC)) |
| 1084 | + | else |
| 1085 | + | NINHO_DESC:setText("[" ..tr("Facil").. "]\n\n" ..tr(COLISEU_MOD[NINHO_INDEX].DESC)) |
| 1086 | + | end |
| 1087 | + | NINHO_DESC:show() |
| 1088 | + | |
| 1089 | + | NINHO_START:enable() |
| 1090 | + | NINHO_START:setText(tr("SELECIONAR")) |
| 1091 | + | NINHO_START:setImageSource("/images/custom/UI/button") |
| 1092 | + | end |
| 1093 | + | end |
| 1094 | + | NINHO_NEXT.onClick = function() |
| 1095 | + | if NINHO_INDEX == MAX_INDEX then |
| 1096 | + | NINHO_INDEX = 01 |
| 1097 | + | else |
| 1098 | + | NINHO_INDEX = NINHO_INDEX + 01 |
| 1099 | + | end |
| 1100 | + | |
| 1101 | + | if NEXUS_SELECT == 01 then |
| 1102 | + | NINHO_HARD = NINHO_DIFICULTY[NINHO_INDEX][01] |
| 1103 | + | NINHO_SELECT = modules.game_database.getNinhos(NINHO_DIFICULTY[NINHO_INDEX][02]) |
| 1104 | + | if NINHO_INDEX == 01 then |
| 1105 | + | NINHO_DESC:setText(tr('Dificuldade').. ': ' ..tr('Facil').. '\nNv. ' ..NINHO_DIFICULTY[NINHO_INDEX][03].. '+') |
| 1106 | + | elseif NINHO_INDEX == 02 then |
| 1107 | + | NINHO_DESC:setText(tr('Dificuldade').. ': ' ..tr('Medio').. '\nNv. ' ..NINHO_DIFICULTY[NINHO_INDEX][03].. '+') |
| 1108 | + | elseif NINHO_INDEX == 03 then |
| 1109 | + | NINHO_DESC:setText(tr('Dificuldade').. ': ' ..tr('Dificil').. '\nNv. ' ..NINHO_DIFICULTY[NINHO_INDEX][03].. '+') |
| 1110 | + | elseif NINHO_INDEX == 04 then |
| 1111 | + | NINHO_DESC:setText(tr('Dificuldade').. ': ' ..tr('Impossivel').. '\nNv. ' ..NINHO_DIFICULTY[NINHO_INDEX][03].. '+') |
| 1112 | + | end |
| 1113 | + | NINHO_IMG:setImageSource("/images/custom/Monster/" ..modules.game_database.getNinhos(04, NINHO_HARD, NINHO_SELECT)) |
| 1114 | + | NINHO_IMG:setImageRect(modules.game_database.getNinhos(06, NINHO_HARD, NINHO_SELECT)) |
| 1115 | + | NINHO_NAME:setText(tr(modules.game_database.getNinhos(05, NINHO_HARD, NINHO_SELECT))) |
| 1116 | + | NINHO_EXP:setText(mask_number(modules.game_database.getNinhos(07, NINHO_HARD, NINHO_SELECT)).. " EXP | " ..modules.game_database.getNinhos(08, NINHO_HARD, NINHO_SELECT).. " Token") |
| 1117 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_" ..modules.game_database.getNinhos(09, NINHO_HARD, NINHO_SELECT)) |
| 1118 | + | NINHO_ONLINE:setText(modules.game_database.getNinhos(08, NINHO_HARD, NINHO_SELECT)) |
| 1119 | + | elseif NEXUS_SELECT == 02 then |
| 1120 | + | NINHO_NAME:setText(tr(TAREFAS_INDEX[NINHO_INDEX][03])) |
| 1121 | + | NINHO_EXP:setText(mask_number(TAREFAS_INDEX[NINHO_INDEX][01])) |
| 1122 | + | NINHO_ONLINE:setText(TAREFAS_INDEX[NINHO_INDEX][02].. " Tokens | Lv. " ..TAREFAS_INDEX[NINHO_INDEX][05]) |
| 1123 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_" ..TAREFAS_INDEX[NINHO_INDEX][04]) |
| 1124 | + | elseif NEXUS_SELECT == 03 then |
| 1125 | + | NINHO_NAME:setText(tr(MACHINE_SELECT[NINHO_INDEX].NAME)) |
| 1126 | + | NINHO_EXP:setText(MACHINE_SELECT[NINHO_INDEX].COIN_PRICE.. " Tokens | Lv. " ..MACHINE_SELECT[NINHO_INDEX].LEVEL) |
| 1127 | + | NINHO_ONLINE:setText(mask_number(MACHINE_SELECT[NINHO_INDEX].GOLD_PRICE)) |
| 1128 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_" ..MACHINE_SELECT[NINHO_INDEX].COIN_TYPE) |
| 1129 | + | NINHO_DESC:setText(tr(MACHINE_SELECT[NINHO_INDEX].DESC)) |
| 1130 | + | elseif NEXUS_SELECT == 04 then |
| 1131 | + | NINHO_HARD = NINHO_DIFICULTY[NINHO_INDEX][01] |
| 1132 | + | NINHO_IMG:setImageSource("/images/custom/Shop/1-" ..NINHO_INDEX) |
| 1133 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 1134 | + | NINHO_NAME:setText(tr(NINHO_HARD)) |
| 1135 | + | NINHO_EXP:setText(mask_number(CURSED_DIFICULTY[NINHO_INDEX][02]).. " EXP | Lv. " ..CURSED_DIFICULTY[NINHO_INDEX][04]) |
| 1136 | + | NINHO_DESC:setText(tr(CURSED_DIFICULTY[NINHO_INDEX][03])) |
| 1137 | + | NINHO_ONLINE:setText("0" ..NINHO_INDEX) |
| 1138 | + | elseif NEXUS_SELECT == 05 then |
| 1139 | + | if modules.game_database.getMaestriaEsp(00) < 01 then |
| 1140 | + | NINHO_NAME:setText(tr(MAESTRIA_IMG[01][NINHO_INDEX].NAME)) |
| 1141 | + | NINHO_IMG:setImageSource(MAESTRIA_IMG[01][NINHO_INDEX].IMG) |
| 1142 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 1143 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_1") |
| 1144 | + | NINHO_ONLINE:setText("Nv." ..MAESTRIA_IMG[01][NINHO_INDEX].LVL) |
| 1145 | + | NINHO_ONLINE:setTooltip(tr('Nivel necessario.')) |
| 1146 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_2") |
| 1147 | + | NINHO_EXP:setText(mask_number(MAESTRIA_IMG[01][NINHO_INDEX].PRICE)) |
| 1148 | + | NINHO_EXP:setTooltip(tr('Valor dessa maestria.')) |
| 1149 | + | NINHO_DESC:setText(tr(MAESTRIA_IMG[01][NINHO_INDEX].DESC)) |
| 1150 | + | NINHO_DESC:show() |
| 1151 | + | NINHO_START:setText(tr("APRENDER MAESTRIA")) |
| 1152 | + | end |
| 1153 | + | elseif NEXUS_SELECT == 09 then |
| 1154 | + | if modules.game_database.getMaestriaEsp(01) < 01 then |
| 1155 | + | NINHO_NAME:setText(tr(ESPECIALISTA_IMG[01][NINHO_INDEX].NAME)) |
| 1156 | + | NINHO_IMG:setImageSource(ESPECIALISTA_IMG[01][NINHO_INDEX].IMG) |
| 1157 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 1158 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_1") |
| 1159 | + | NINHO_ONLINE:setText("Nv." ..ESPECIALISTA_IMG[01][NINHO_INDEX].LVL) |
| 1160 | + | NINHO_ONLINE:setTooltip(tr('Nivel necessario.')) |
| 1161 | + | NINHO_DESC:setText(tr(ESPECIALISTA_IMG[01][NINHO_INDEX].DESC)) |
| 1162 | + | NINHO_DESC:show() |
| 1163 | + | NINHO_START:setText(tr("INICIAR DESAFIO")) |
| 1164 | + | else |
| 1165 | + | NINHO_NAME:setText(ESPECIALISTA_IMG[03][NINHO_INDEX].NAME) |
| 1166 | + | NINHO_IMG:setImageSource(ESPECIALISTA_IMG[03][NINHO_INDEX].IMG) |
| 1167 | + | NINHO_IMG:setImageRect("10 -10 64 64") |
| 1168 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_1") |
| 1169 | + | NINHO_ONLINE:setText("Nv." ..ESPECIALISTA_IMG[03][NINHO_INDEX].LVL) |
| 1170 | + | NINHO_ONLINE:setTooltip(tr('Nivel necessario.')) |
| 1171 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_2") |
| 1172 | + | NINHO_EXP:setText(mask_number(ESPECIALISTA_IMG[03][NINHO_INDEX].COIN)) |
| 1173 | + | NINHO_EXP:setTooltip(tr('Valor para iniciar esse desafio.')) |
| 1174 | + | NINHO_DESC:setText(tr(ESPECIALISTA_IMG[03][NINHO_INDEX].DESC)) |
| 1175 | + | NINHO_DESC:show() |
| 1176 | + | NINHO_START:setText(tr("ENTRAR NA HUNT")) |
| 1177 | + | end |
| 1178 | + | elseif NEXUS_SELECT == 08 then |
| 1179 | + | local SAQUE_RANK = modules.game_database.onGlobalRandom(03, 00, 03, 01) |
| 1180 | + | local SAQUE_VALUE = modules.game_database.onGlobalRandom(03, 00, 03, 02) |
| 1181 | + | local SAQUE_MAX = modules.game_database.onGlobalRandom(03, 00, 04, NINHO_INDEX) |
| 1182 | + | if SAQUE_RANK < 01 then SAQUE_RANK = 01 end |
| 1183 | + | if SAQUE_VALUE < 00 then SAQUE_VALUE = 00 end |
| 1184 | + | |
| 1185 | + | MAX_INDEX = SAQUE_RANK |
| 1186 | + | NINHO_NAME:setText(tr("RANK SAQUEADOR").. " #" ..NINHO_INDEX.. "") |
| 1187 | + | NINHO_IMG:setImageSource("/images/custom/UI/chest") |
| 1188 | + | NINHO_IMG:setImageRect("15 10 44 40") |
| 1189 | + | |
| 1190 | + | if NINHO_INDEX == SAQUE_RANK then |
| 1191 | + | NINHO_DESC:setText("\n" ..tr("Pontos Proximo Rank").. ":\n[" ..SAQUE_VALUE.. " / " ..SAQUE_MAX.. "]") |
| 1192 | + | else |
| 1193 | + | NINHO_DESC:setText("\n" ..tr("Pontos").. ":\n[" ..SAQUE_MAX.. " / " ..SAQUE_MAX.. "]") |
| 1194 | + | end |
| 1195 | + | NINHO_DESC:show() |
| 1196 | + | |
| 1197 | + | NINHO_START:enable() |
| 1198 | + | NINHO_START:setText(tr("ACESSAR")) |
| 1199 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1200 | + | elseif NEXUS_SELECT == 06 then |
| 1201 | + | NINHO_NAME:setText(tr(FORJA_LEVEL[NINHO_INDEX][00].NAME)) |
| 1202 | + | NINHO_IMG:setImageSource("/images/custom/UI/forja_" ..NINHO_INDEX) |
| 1203 | + | NINHO_IMG:setImageRect("05 05 64 64") |
| 1204 | + | NINHO_DESC:setText(tr(FORJA_LEVEL[NINHO_INDEX][00].DESC)) |
| 1205 | + | NINHO_DESC:show() |
| 1206 | + | |
| 1207 | + | NINHO_START:enable() |
| 1208 | + | NINHO_START:setText(tr("ACESSAR")) |
| 1209 | + | NINHO_START:setImageSource("/images/custom/UI/button") |
| 1210 | + | elseif NEXUS_SELECT == 10 then |
| 1211 | + | NINHO_NAME:setText(tr(COLISEU_MOD[NINHO_INDEX].NAME)) |
| 1212 | + | NINHO_IMG:setImageSource(COLISEU_MOD[NINHO_INDEX].IMG) |
| 1213 | + | NINHO_IMG:setImageRect("00 -05 79 79") |
| 1214 | + | if modules.game_database.onGlobalRandom(05, 06) == 02 then |
| 1215 | + | NINHO_DESC:setText("[" ..tr("Medio").. "]\n\n" ..tr(COLISEU_MOD[NINHO_INDEX].DESC)) |
| 1216 | + | elseif modules.game_database.onGlobalRandom(05, 06) == 03 then |
| 1217 | + | NINHO_DESC:setText("[" ..tr("Dificil").. "]\n\n" ..tr(COLISEU_MOD[NINHO_INDEX].DESC)) |
| 1218 | + | elseif modules.game_database.onGlobalRandom(05, 06) >= 04 then |
| 1219 | + | NINHO_DESC:setText("[Expert]\n\n" ..tr(COLISEU_MOD[NINHO_INDEX].DESC)) |
| 1220 | + | else |
| 1221 | + | NINHO_DESC:setText("[" ..tr("Facil").. "]\n\n" ..tr(COLISEU_MOD[NINHO_INDEX].DESC)) |
| 1222 | + | end |
| 1223 | + | NINHO_DESC:show() |
| 1224 | + | |
| 1225 | + | NINHO_START:enable() |
| 1226 | + | NINHO_START:setText(tr("SELECIONAR")) |
| 1227 | + | NINHO_START:setImageSource("/images/custom/UI/button") |
| 1228 | + | end |
| 1229 | + | end |
| 1230 | + | |
| 1231 | + | NINHO_START.onClick = function() |
| 1232 | + | if NEXUS_SELECT == 06 then |
| 1233 | + | onSubMenu(NINHO_INDEX) |
| 1234 | + | elseif NEXUS_SELECT == 08 then |
| 1235 | + | onSubMenu(NINHO_INDEX) |
| 1236 | + | elseif NEXUS_SELECT == 10 then |
| 1237 | + | onSubMenu(NINHO_INDEX) |
| 1238 | + | else |
| 1239 | + | onClickNinhos(modules.game_database.getNinhos(08, NINHO_HARD, NINHO_SELECT), NINHO_HARD, NINHO_SELECT) |
| 1240 | + | end |
| 1241 | + | end |
| 1242 | + | DIMENSIONAL_BACK:show() |
| 1243 | + | DIMENSIONAL_BACK.onClick = function() ResetButtons() end |
| 1244 | + | end |
| 1245 | + | end |
| 1246 | + | |
| 1247 | + | function onSubMenu(submenu) |
| 1248 | + | NINHO_INDEX = 01 |
| 1249 | + | if NEXUS_SELECT == 08 then |
| 1250 | + | MAX_INDEX = 05 |
| 1251 | + | local CHEST_ID = modules.game_database.onGlobalRandom(03, 00, 00, submenu, NINHO_INDEX) |
| 1252 | + | NINHO_NAME:setText(tr(modules.game_database.onGlobalRandom(03, 02, submenu, CHEST_ID))) |
| 1253 | + | NINHO_IMG:setImageSource("/images/custom/UI/chest") |
| 1254 | + | NINHO_IMG:setImageRect("15 10 44 40") |
| 1255 | + | NINHO_DESC:setText("[0" ..NINHO_INDEX.. "]\n\n" ..tr(modules.game_database.onGlobalRandom(03, 05, submenu, CHEST_ID))) |
| 1256 | + | NINHO_DESC:show() |
| 1257 | + | |
| 1258 | + | local PLAYER_ID = modules.game_database.onGlobalRandom(03, 00, 01, submenu, NINHO_INDEX) |
| 1259 | + | if PLAYER_ID == CHEST_ID then |
| 1260 | + | NINHO_START:disable() |
| 1261 | + | NINHO_START:setText(tr("BAU CONCLUIDO")) |
| 1262 | + | NINHO_START:setImageSource("/images/custom/UI/button_3") |
| 1263 | + | else |
| 1264 | + | NINHO_START:enable() |
| 1265 | + | NINHO_START:setText(tr("RASTREAR BAU")) |
| 1266 | + | NINHO_START:setImageSource("/images/custom/UI/button_2") |
| 1267 | + | end |
| 1268 | + | end |
| 1269 | + | if NEXUS_SELECT == 06 then |
| 1270 | + | MAX_INDEX = #FORJA_LEVEL[submenu] |
| 1271 | + | NINHO_NAME:setText(tr(FORJA_LEVEL[submenu][NINHO_INDEX].NAME)) |
| 1272 | + | NINHO_IMG:setImageSource("/images/custom/UI/forja_" ..submenu.. "_" ..NINHO_INDEX) |
| 1273 | + | NINHO_IMG:setImageRect("05 05 64 64") |
| 1274 | + | NINHO_DESC:setText(tr(FORJA_LEVEL[submenu][NINHO_INDEX].DESC)) |
| 1275 | + | NINHO_DESC:show() |
| 1276 | + | |
| 1277 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/TPoints_1") |
| 1278 | + | NINHO_ONLINE:setText("Nv. " ..FORJA_LEVEL[submenu][NINHO_INDEX].LEVEL) |
| 1279 | + | NINHO_ONLINE:setTooltip(tr('Nivel necessario para criar esta runa.')) |
| 1280 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_2") |
| 1281 | + | NINHO_EXP:setText(mask_number(FORJA_LEVEL[submenu][NINHO_INDEX].PRICE)) |
| 1282 | + | NINHO_EXP:setTooltip(tr('Valor para criar esta runa.')) |
| 1283 | + | NINHO_DESC:addAnchor(AnchorTop, 'dimOnline', AnchorBottom) |
| 1284 | + | NINHO_DESC:setSize({width = 180, height = 50}) |
| 1285 | + | NINHO_EXP:show() |
| 1286 | + | NINHO_ONLINE:show() |
| 1287 | + | |
| 1288 | + | NINHO_START:enable() |
| 1289 | + | NINHO_START:setText(tr("CRIAR")) |
| 1290 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1291 | + | end |
| 1292 | + | if NEXUS_SELECT == 10 then |
| 1293 | + | if submenu == 01 then |
| 1294 | + | local HARD = modules.game_database.onGlobalRandom(05, 06) |
| 1295 | + | if HARD < 01 then |
| 1296 | + | HARD = 01 |
| 1297 | + | end |
| 1298 | + | COLISEU_HARD = HARD |
| 1299 | + | MAX_INDEX = modules.game_database.onGlobalRandom(05, 05, HARD, submenu) |
| 1300 | + | local NPC_NAME = modules.game_database.onGlobalRandom(05, 00, HARD, submenu, NINHO_INDEX) |
| 1301 | + | NINHO_NAME:setText(NPC_NAME) |
| 1302 | + | NINHO_IMG:setImageSource("/images/custom/Monster/Coliseu/" ..NPC_NAME) |
| 1303 | + | NINHO_IMG:setImageRect(modules.game_database.onGlobalRandom(05, 01, NPC_NAME)) |
| 1304 | + | NINHO_DESC:setText(tr("Chaves por Vitoria").. ": x" ..NINHO_INDEX) |
| 1305 | + | NINHO_DESC:show() |
| 1306 | + | |
| 1307 | + | NINHO_EXP:setText(mask_number(modules.game_database.onGlobalRandom(05, 10, submenu) * HARD * NINHO_INDEX)) |
| 1308 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_1") |
| 1309 | + | NINHO_EXP:setTooltip(tr('Experiencia ganha ao sobreviver.')) |
| 1310 | + | NINHO_ONLINE:setText(NINHO_INDEX) |
| 1311 | + | NINHO_ONLINE:setTooltip(tr('Pontos Online necessarios para entrar.')) |
| 1312 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/OnlineNexus") |
| 1313 | + | NINHO_EXP:show() |
| 1314 | + | NINHO_ONLINE:show() |
| 1315 | + | NINHO_DESC:addAnchor(AnchorTop, 'dimOnline', AnchorBottom) |
| 1316 | + | NINHO_DESC:setSize({width = 180, height = 50}) |
| 1317 | + | |
| 1318 | + | local Step = modules.game_database.onGlobalRandom(05, 07) |
| 1319 | + | if Step < 01 then |
| 1320 | + | Step = 01 |
| 1321 | + | end |
| 1322 | + | if Step == NINHO_INDEX then |
| 1323 | + | NINHO_START:enable() |
| 1324 | + | NINHO_START:setText(tr("ENFRENTAR")) |
| 1325 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1326 | + | elseif NINHO_INDEX > Step then |
| 1327 | + | NINHO_START:disable() |
| 1328 | + | NINHO_START:setText(tr("INDISPONIVEL")) |
| 1329 | + | NINHO_START:setImageSource("/images/custom/UI/button_off") |
| 1330 | + | else |
| 1331 | + | NINHO_START:enable() |
| 1332 | + | NINHO_START:setText(tr("DERROTADO")) |
| 1333 | + | NINHO_START:setImageSource("/images/custom/UI/button_3") |
| 1334 | + | end |
| 1335 | + | |
| 1336 | + | end |
| 1337 | + | if submenu == 02 then |
| 1338 | + | local HARD = modules.game_database.onGlobalRandom(05, 06) |
| 1339 | + | if HARD < 01 then |
| 1340 | + | HARD = 01 |
| 1341 | + | end |
| 1342 | + | COLISEU_HARD = HARD |
| 1343 | + | MAX_INDEX = modules.game_database.onGlobalRandom(05, 05, HARD, submenu) |
| 1344 | + | local MONSTER_NAME = modules.game_database.onGlobalRandom(05, 00, HARD, submenu, NINHO_INDEX) |
| 1345 | + | local MONSTER_ID = modules.game_database.onGlobalRandom(05, 11, HARD, submenu, NINHO_INDEX) |
| 1346 | + | NINHO_NAME:setText(MONSTER_NAME) |
| 1347 | + | NINHO_IMG:setImageSource("/images/custom/Monster/" ..MONSTER_ID) |
| 1348 | + | NINHO_IMG:setImageRect(modules.game_database.onGlobalRandom(05, 12, HARD, submenu, NINHO_INDEX)) |
| 1349 | + | NINHO_DESC:setText(tr("Chaves por Vitoria").. ": x" ..NINHO_INDEX) |
| 1350 | + | NINHO_DESC:show() |
| 1351 | + | NINHO_DESC:addAnchor(AnchorTop, 'dimOnline', AnchorBottom) |
| 1352 | + | NINHO_DESC:setSize({width = 180, height = 50}) |
| 1353 | + | |
| 1354 | + | NINHO_EXP:setText(mask_number(modules.game_database.onGlobalRandom(05, 10, submenu) * HARD * NINHO_INDEX)) |
| 1355 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_2") |
| 1356 | + | NINHO_EXP:setTooltip(tr('Recompensa em gold coin.')) |
| 1357 | + | NINHO_ONLINE:setText(NINHO_INDEX) |
| 1358 | + | NINHO_ONLINE:setTooltip(tr('Pontos Online necessarios para entrar.')) |
| 1359 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/OnlineNexus") |
| 1360 | + | NINHO_EXP:show() |
| 1361 | + | NINHO_ONLINE:show() |
| 1362 | + | |
| 1363 | + | local Step = modules.game_database.onGlobalRandom(05, 08) |
| 1364 | + | if Step < 01 then |
| 1365 | + | Step = 01 |
| 1366 | + | end |
| 1367 | + | if Step == NINHO_INDEX then |
| 1368 | + | NINHO_START:enable() |
| 1369 | + | NINHO_START:setText(tr("ENTRAR")) |
| 1370 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1371 | + | elseif NINHO_INDEX > Step then |
| 1372 | + | NINHO_START:disable() |
| 1373 | + | NINHO_START:setText(tr("INDISPONIVEL")) |
| 1374 | + | NINHO_START:setImageSource("/images/custom/UI/button_off") |
| 1375 | + | else |
| 1376 | + | NINHO_START:enable() |
| 1377 | + | NINHO_START:setText(tr("FINALIZADO")) |
| 1378 | + | NINHO_START:setImageSource("/images/custom/UI/button_3") |
| 1379 | + | end |
| 1380 | + | |
| 1381 | + | end |
| 1382 | + | if submenu == 03 then |
| 1383 | + | local HARD = modules.game_database.onGlobalRandom(05, 06) |
| 1384 | + | if HARD < 01 then |
| 1385 | + | HARD = 01 |
| 1386 | + | end |
| 1387 | + | COLISEU_HARD = HARD |
| 1388 | + | MAX_INDEX = modules.game_database.onGlobalRandom(05, 05, HARD, submenu) |
| 1389 | + | local TIMER_NAME = modules.game_database.onGlobalRandom(05, 00, HARD, submenu, NINHO_INDEX) |
| 1390 | + | NINHO_NAME:setText(TIMER_NAME) |
| 1391 | + | NINHO_IMG:setImageSource("/images/custom/UI/timer") |
| 1392 | + | NINHO_IMG:setImageRect("10 00 64 64") |
| 1393 | + | NINHO_DESC:setText(tr("Elimine todos os mostros para finalizar.\nChaves por Vitoria").. ": x" ..(NINHO_INDEX * HARD)) |
| 1394 | + | NINHO_DESC:show() |
| 1395 | + | |
| 1396 | + | NINHO_EXP:setText(modules.game_database.onGlobalRandom(05, 14, HARD, submenu, NINHO_INDEX)) |
| 1397 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_" ..HARD) |
| 1398 | + | NINHO_EXP:setTooltip(tr('Recompensa em pontos.')) |
| 1399 | + | NINHO_ONLINE:setText(modules.game_database.onGlobalRandom(05, 13, HARD, submenu, NINHO_INDEX)) |
| 1400 | + | NINHO_ONLINE:setTooltip(tr('Pontos Online necessarios para entrar.')) |
| 1401 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/OnlineNexus") |
| 1402 | + | NINHO_EXP:show() |
| 1403 | + | NINHO_ONLINE:show() |
| 1404 | + | NINHO_DESC:addAnchor(AnchorTop, 'dimOnline', AnchorBottom) |
| 1405 | + | NINHO_DESC:setSize({width = 180, height = 50}) |
| 1406 | + | |
| 1407 | + | local Step = modules.game_database.onGlobalRandom(05, 09) |
| 1408 | + | if Step < 01 then |
| 1409 | + | Step = 01 |
| 1410 | + | end |
| 1411 | + | if Step == NINHO_INDEX then |
| 1412 | + | NINHO_START:enable() |
| 1413 | + | NINHO_START:setText(tr("ENTRAR")) |
| 1414 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1415 | + | elseif NINHO_INDEX > Step then |
| 1416 | + | NINHO_START:disable() |
| 1417 | + | NINHO_START:setText(tr("INDISPONIVEL")) |
| 1418 | + | NINHO_START:setImageSource("/images/custom/UI/button_off") |
| 1419 | + | else |
| 1420 | + | NINHO_START:enable() |
| 1421 | + | NINHO_START:setText(tr("FINALIZADO")) |
| 1422 | + | NINHO_START:setImageSource("/images/custom/UI/button_3") |
| 1423 | + | end |
| 1424 | + | end |
| 1425 | + | end |
| 1426 | + | |
| 1427 | + | if MAX_INDEX < 02 then |
| 1428 | + | NINHO_LAST:hide() |
| 1429 | + | NINHO_NEXT:hide() |
| 1430 | + | else |
| 1431 | + | NINHO_LAST:show() |
| 1432 | + | NINHO_NEXT:show() |
| 1433 | + | end |
| 1434 | + | NINHO_LAST.onClick = function() |
| 1435 | + | if NINHO_INDEX == 01 then |
| 1436 | + | NINHO_INDEX = MAX_INDEX |
| 1437 | + | else |
| 1438 | + | NINHO_INDEX = NINHO_INDEX - 01 |
| 1439 | + | end |
| 1440 | + | if NEXUS_SELECT == 08 then |
| 1441 | + | MAX_INDEX = 05 |
| 1442 | + | local CHEST_ID = modules.game_database.onGlobalRandom(03, 00, 00, submenu, NINHO_INDEX) |
| 1443 | + | NINHO_NAME:setText(tr(modules.game_database.onGlobalRandom(03, 02, submenu, CHEST_ID))) |
| 1444 | + | NINHO_IMG:setImageSource("/images/custom/UI/chest") |
| 1445 | + | NINHO_IMG:setImageRect("15 10 44 40") |
| 1446 | + | NINHO_DESC:setText("[0" ..NINHO_INDEX.. "]\n\n" ..tr(modules.game_database.onGlobalRandom(03, 05, submenu, CHEST_ID))) |
| 1447 | + | NINHO_DESC:show() |
| 1448 | + | |
| 1449 | + | local PLAYER_ID = modules.game_database.onGlobalRandom(03, 00, 01, submenu, NINHO_INDEX) |
| 1450 | + | if PLAYER_ID == CHEST_ID then |
| 1451 | + | NINHO_START:disable() |
| 1452 | + | NINHO_START:setText(tr("BAU CONCLUIDO")) |
| 1453 | + | NINHO_START:setImageSource("/images/custom/UI/button_3") |
| 1454 | + | else |
| 1455 | + | NINHO_START:enable() |
| 1456 | + | NINHO_START:setText(tr("RASTREAR BAU")) |
| 1457 | + | NINHO_START:setImageSource("/images/custom/UI/button_2") |
| 1458 | + | end |
| 1459 | + | end |
| 1460 | + | if NEXUS_SELECT == 06 then |
| 1461 | + | NINHO_NAME:setText(tr(FORJA_LEVEL[submenu][NINHO_INDEX].NAME)) |
| 1462 | + | NINHO_IMG:setImageSource("/images/custom/UI/forja_" ..submenu.. "_" ..NINHO_INDEX) |
| 1463 | + | NINHO_IMG:setImageRect("05 05 64 64") |
| 1464 | + | NINHO_DESC:setText(tr(FORJA_LEVEL[submenu][NINHO_INDEX].DESC)) |
| 1465 | + | NINHO_DESC:show() |
| 1466 | + | |
| 1467 | + | NINHO_ONLINE:setText("Nv. " ..FORJA_LEVEL[submenu][NINHO_INDEX].LEVEL) |
| 1468 | + | NINHO_EXP:setText(mask_number(FORJA_LEVEL[submenu][NINHO_INDEX].PRICE)) |
| 1469 | + | NINHO_START:enable() |
| 1470 | + | NINHO_START:setText(tr("CRIAR")) |
| 1471 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1472 | + | end |
| 1473 | + | if NEXUS_SELECT == 10 then |
| 1474 | + | if submenu == 01 then |
| 1475 | + | local HARD = modules.game_database.onGlobalRandom(05, 06) |
| 1476 | + | if HARD < 01 then |
| 1477 | + | HARD = 01 |
| 1478 | + | end |
| 1479 | + | COLISEU_HARD = HARD |
| 1480 | + | local NPC_NAME = modules.game_database.onGlobalRandom(05, 00, HARD, submenu, NINHO_INDEX) |
| 1481 | + | NINHO_NAME:setText(NPC_NAME) |
| 1482 | + | NINHO_IMG:setImageSource("/images/custom/Monster/Coliseu/" ..NPC_NAME) |
| 1483 | + | NINHO_IMG:setImageRect(modules.game_database.onGlobalRandom(05, 01, NPC_NAME)) |
| 1484 | + | NINHO_DESC:setText(tr("Chaves por Vitoria").. ": x" ..NINHO_INDEX) |
| 1485 | + | NINHO_EXP:setText(mask_number(modules.game_database.onGlobalRandom(05, 10, submenu) * HARD * NINHO_INDEX)) |
| 1486 | + | NINHO_ONLINE:setText(NINHO_INDEX) |
| 1487 | + | |
| 1488 | + | local Step = modules.game_database.onGlobalRandom(05, 07) |
| 1489 | + | if Step < 01 then |
| 1490 | + | Step = 01 |
| 1491 | + | end |
| 1492 | + | if Step == NINHO_INDEX then |
| 1493 | + | NINHO_START:enable() |
| 1494 | + | NINHO_START:setText(tr("ENFRENTAR")) |
| 1495 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1496 | + | elseif NINHO_INDEX > Step then |
| 1497 | + | NINHO_START:disable() |
| 1498 | + | NINHO_START:setText(tr("INDISPONIVEL")) |
| 1499 | + | NINHO_START:setImageSource("/images/custom/UI/button_off") |
| 1500 | + | else |
| 1501 | + | NINHO_START:enable() |
| 1502 | + | NINHO_START:setText(tr("DERROTADO")) |
| 1503 | + | NINHO_START:setImageSource("/images/custom/UI/button_3") |
| 1504 | + | end |
| 1505 | + | |
| 1506 | + | end |
| 1507 | + | if submenu == 02 then |
| 1508 | + | local HARD = modules.game_database.onGlobalRandom(05, 06) |
| 1509 | + | if HARD < 01 then |
| 1510 | + | HARD = 01 |
| 1511 | + | end |
| 1512 | + | COLISEU_HARD = HARD |
| 1513 | + | MAX_INDEX = modules.game_database.onGlobalRandom(05, 05, HARD, submenu) |
| 1514 | + | local MONSTER_NAME = modules.game_database.onGlobalRandom(05, 00, HARD, submenu, NINHO_INDEX) |
| 1515 | + | local MONSTER_ID = modules.game_database.onGlobalRandom(05, 11, HARD, submenu, NINHO_INDEX) |
| 1516 | + | NINHO_NAME:setText(MONSTER_NAME) |
| 1517 | + | NINHO_IMG:setImageSource("/images/custom/Monster/" ..MONSTER_ID) |
| 1518 | + | NINHO_IMG:setImageRect(modules.game_database.onGlobalRandom(05, 12, HARD, submenu, NINHO_INDEX)) |
| 1519 | + | NINHO_EXP:setText(mask_number(modules.game_database.onGlobalRandom(05, 10, submenu) * HARD * NINHO_INDEX)) |
| 1520 | + | NINHO_ONLINE:setText(NINHO_INDEX) |
| 1521 | + | NINHO_DESC:setText(tr("Chaves por Vitoria").. ": x" ..NINHO_INDEX) |
| 1522 | + | NINHO_DESC:show() |
| 1523 | + | |
| 1524 | + | local Step = modules.game_database.onGlobalRandom(05, 08) |
| 1525 | + | if Step < 01 then |
| 1526 | + | Step = 01 |
| 1527 | + | end |
| 1528 | + | if Step == NINHO_INDEX then |
| 1529 | + | NINHO_START:enable() |
| 1530 | + | NINHO_START:setText(tr("ENTRAR")) |
| 1531 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1532 | + | elseif NINHO_INDEX > Step then |
| 1533 | + | NINHO_START:disable() |
| 1534 | + | NINHO_START:setText(tr("INDISPONIVEL")) |
| 1535 | + | NINHO_START:setImageSource("/images/custom/UI/button_off") |
| 1536 | + | else |
| 1537 | + | NINHO_START:enable() |
| 1538 | + | NINHO_START:setText(tr("FINALIZADO")) |
| 1539 | + | NINHO_START:setImageSource("/images/custom/UI/button_3") |
| 1540 | + | end |
| 1541 | + | |
| 1542 | + | end |
| 1543 | + | if submenu == 03 then |
| 1544 | + | local HARD = modules.game_database.onGlobalRandom(05, 06) |
| 1545 | + | if HARD < 01 then |
| 1546 | + | HARD = 01 |
| 1547 | + | end |
| 1548 | + | COLISEU_HARD = HARD |
| 1549 | + | MAX_INDEX = modules.game_database.onGlobalRandom(05, 05, HARD, submenu) |
| 1550 | + | local TIMER_NAME = modules.game_database.onGlobalRandom(05, 00, HARD, submenu, NINHO_INDEX) |
| 1551 | + | NINHO_NAME:setText(TIMER_NAME) |
| 1552 | + | NINHO_IMG:setImageSource("/images/custom/UI/timer") |
| 1553 | + | NINHO_IMG:setImageRect("10 00 64 64") |
| 1554 | + | NINHO_DESC:setText(tr("Elimine todos os mostros para finalizar.\nChaves por Vitoria").. ": x" ..(NINHO_INDEX * HARD)) |
| 1555 | + | NINHO_DESC:show() |
| 1556 | + | |
| 1557 | + | NINHO_EXP:setText(modules.game_database.onGlobalRandom(05, 14, HARD, submenu, NINHO_INDEX)) |
| 1558 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_" ..HARD) |
| 1559 | + | NINHO_ONLINE:setText(modules.game_database.onGlobalRandom(05, 13, HARD, submenu, NINHO_INDEX)) |
| 1560 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/OnlineNexus") |
| 1561 | + | |
| 1562 | + | local Step = modules.game_database.onGlobalRandom(05, 09) |
| 1563 | + | if Step < 01 then |
| 1564 | + | Step = 01 |
| 1565 | + | end |
| 1566 | + | if Step == NINHO_INDEX then |
| 1567 | + | NINHO_START:enable() |
| 1568 | + | NINHO_START:setText(tr("ENTRAR")) |
| 1569 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1570 | + | elseif NINHO_INDEX > Step then |
| 1571 | + | NINHO_START:disable() |
| 1572 | + | NINHO_START:setText(tr("INDISPONIVEL")) |
| 1573 | + | NINHO_START:setImageSource("/images/custom/UI/button_off") |
| 1574 | + | else |
| 1575 | + | NINHO_START:enable() |
| 1576 | + | NINHO_START:setText(tr("FINALIZADO")) |
| 1577 | + | NINHO_START:setImageSource("/images/custom/UI/button_3") |
| 1578 | + | end |
| 1579 | + | end |
| 1580 | + | end |
| 1581 | + | end |
| 1582 | + | NINHO_NEXT.onClick = function() |
| 1583 | + | if NINHO_INDEX == MAX_INDEX then |
| 1584 | + | NINHO_INDEX = 01 |
| 1585 | + | else |
| 1586 | + | NINHO_INDEX = NINHO_INDEX + 01 |
| 1587 | + | end |
| 1588 | + | if NEXUS_SELECT == 08 then |
| 1589 | + | MAX_INDEX = 05 |
| 1590 | + | local CHEST_ID = modules.game_database.onGlobalRandom(03, 00, 00, submenu, NINHO_INDEX) |
| 1591 | + | NINHO_NAME:setText(tr(modules.game_database.onGlobalRandom(03, 02, submenu, CHEST_ID))) |
| 1592 | + | NINHO_IMG:setImageSource("/images/custom/UI/chest") |
| 1593 | + | NINHO_IMG:setImageRect("15 10 44 40") |
| 1594 | + | NINHO_DESC:setText("[0" ..NINHO_INDEX.. "]\n\n" ..tr(modules.game_database.onGlobalRandom(03, 05, submenu, CHEST_ID))) |
| 1595 | + | NINHO_DESC:show() |
| 1596 | + | |
| 1597 | + | local PLAYER_ID = modules.game_database.onGlobalRandom(03, 00, 01, submenu, NINHO_INDEX) |
| 1598 | + | if PLAYER_ID == CHEST_ID then |
| 1599 | + | NINHO_START:disable() |
| 1600 | + | NINHO_START:setText(tr("BAU CONCLUIDO")) |
| 1601 | + | NINHO_START:setImageSource("/images/custom/UI/button_3") |
| 1602 | + | else |
| 1603 | + | NINHO_START:enable() |
| 1604 | + | NINHO_START:setText(tr("RASTREAR BAU")) |
| 1605 | + | NINHO_START:setImageSource("/images/custom/UI/button_2") |
| 1606 | + | end |
| 1607 | + | end |
| 1608 | + | if NEXUS_SELECT == 06 then |
| 1609 | + | NINHO_NAME:setText(tr(FORJA_LEVEL[submenu][NINHO_INDEX].NAME)) |
| 1610 | + | NINHO_IMG:setImageSource("/images/custom/UI/forja_" ..submenu.. "_" ..NINHO_INDEX) |
| 1611 | + | NINHO_IMG:setImageRect("05 05 64 64") |
| 1612 | + | NINHO_DESC:setText(tr(FORJA_LEVEL[submenu][NINHO_INDEX].DESC)) |
| 1613 | + | NINHO_DESC:show() |
| 1614 | + | |
| 1615 | + | NINHO_ONLINE:setText("Nv. " ..FORJA_LEVEL[submenu][NINHO_INDEX].LEVEL) |
| 1616 | + | NINHO_EXP:setText(mask_number(FORJA_LEVEL[submenu][NINHO_INDEX].PRICE)) |
| 1617 | + | NINHO_START:enable() |
| 1618 | + | NINHO_START:setText(tr("CRIAR")) |
| 1619 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1620 | + | end |
| 1621 | + | if NEXUS_SELECT == 10 then |
| 1622 | + | if submenu == 01 then |
| 1623 | + | local HARD = modules.game_database.onGlobalRandom(05, 06) |
| 1624 | + | if HARD < 01 then |
| 1625 | + | HARD = 01 |
| 1626 | + | end |
| 1627 | + | COLISEU_HARD = HARD |
| 1628 | + | local NPC_NAME = modules.game_database.onGlobalRandom(05, 00, HARD, submenu, NINHO_INDEX) |
| 1629 | + | NINHO_NAME:setText(NPC_NAME) |
| 1630 | + | NINHO_IMG:setImageSource("/images/custom/Monster/Coliseu/" ..NPC_NAME) |
| 1631 | + | NINHO_IMG:setImageRect(modules.game_database.onGlobalRandom(05, 01, NPC_NAME)) |
| 1632 | + | NINHO_DESC:setText(tr("Chaves por Vitoria").. ": x" ..NINHO_INDEX) |
| 1633 | + | NINHO_EXP:setText(mask_number(modules.game_database.onGlobalRandom(05, 10, submenu) * HARD * NINHO_INDEX)) |
| 1634 | + | NINHO_ONLINE:setText(NINHO_INDEX) |
| 1635 | + | |
| 1636 | + | local Step = modules.game_database.onGlobalRandom(05, 07) |
| 1637 | + | if Step < 01 then |
| 1638 | + | Step = 01 |
| 1639 | + | end |
| 1640 | + | if Step == NINHO_INDEX then |
| 1641 | + | NINHO_START:enable() |
| 1642 | + | NINHO_START:setText(tr("ENFRENTAR")) |
| 1643 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1644 | + | elseif NINHO_INDEX > Step then |
| 1645 | + | NINHO_START:disable() |
| 1646 | + | NINHO_START:setText(tr("INDISPONIVEL")) |
| 1647 | + | NINHO_START:setImageSource("/images/custom/UI/button_off") |
| 1648 | + | else |
| 1649 | + | NINHO_START:enable() |
| 1650 | + | NINHO_START:setText(tr("DERROTADO")) |
| 1651 | + | NINHO_START:setImageSource("/images/custom/UI/button_3") |
| 1652 | + | end |
| 1653 | + | |
| 1654 | + | end |
| 1655 | + | if submenu == 02 then |
| 1656 | + | local HARD = modules.game_database.onGlobalRandom(05, 06) |
| 1657 | + | if HARD < 01 then |
| 1658 | + | HARD = 01 |
| 1659 | + | end |
| 1660 | + | COLISEU_HARD = HARD |
| 1661 | + | MAX_INDEX = modules.game_database.onGlobalRandom(05, 05, HARD, submenu) |
| 1662 | + | local MONSTER_NAME = modules.game_database.onGlobalRandom(05, 00, HARD, submenu, NINHO_INDEX) |
| 1663 | + | local MONSTER_ID = modules.game_database.onGlobalRandom(05, 11, HARD, submenu, NINHO_INDEX) |
| 1664 | + | NINHO_NAME:setText(MONSTER_NAME) |
| 1665 | + | NINHO_IMG:setImageSource("/images/custom/Monster/" ..MONSTER_ID) |
| 1666 | + | NINHO_IMG:setImageRect(modules.game_database.onGlobalRandom(05, 12, HARD, submenu, NINHO_INDEX)) |
| 1667 | + | NINHO_EXP:setText(mask_number(modules.game_database.onGlobalRandom(05, 10, submenu) * HARD * NINHO_INDEX)) |
| 1668 | + | NINHO_ONLINE:setText(NINHO_INDEX) |
| 1669 | + | NINHO_DESC:setText(tr("Chaves por Vitoria").. ": x" ..NINHO_INDEX) |
| 1670 | + | NINHO_DESC:show() |
| 1671 | + | |
| 1672 | + | local Step = modules.game_database.onGlobalRandom(05, 08) |
| 1673 | + | if Step < 01 then |
| 1674 | + | Step = 01 |
| 1675 | + | end |
| 1676 | + | if Step == NINHO_INDEX then |
| 1677 | + | NINHO_START:enable() |
| 1678 | + | NINHO_START:setText(tr("ENTRAR")) |
| 1679 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1680 | + | elseif NINHO_INDEX > Step then |
| 1681 | + | NINHO_START:disable() |
| 1682 | + | NINHO_START:setText(tr("INDISPONIVEL")) |
| 1683 | + | NINHO_START:setImageSource("/images/custom/UI/button_off") |
| 1684 | + | else |
| 1685 | + | NINHO_START:enable() |
| 1686 | + | NINHO_START:setText(tr("FINALIZADO")) |
| 1687 | + | NINHO_START:setImageSource("/images/custom/UI/button_3") |
| 1688 | + | end |
| 1689 | + | |
| 1690 | + | end |
| 1691 | + | if submenu == 03 then |
| 1692 | + | local HARD = modules.game_database.onGlobalRandom(05, 06) |
| 1693 | + | if HARD < 01 then |
| 1694 | + | HARD = 01 |
| 1695 | + | end |
| 1696 | + | COLISEU_HARD = HARD |
| 1697 | + | MAX_INDEX = modules.game_database.onGlobalRandom(05, 05, HARD, submenu) |
| 1698 | + | local TIMER_NAME = modules.game_database.onGlobalRandom(05, 00, HARD, submenu, NINHO_INDEX) |
| 1699 | + | NINHO_NAME:setText(tr(TIMER_NAME)) |
| 1700 | + | NINHO_IMG:setImageSource("/images/custom/UI/timer") |
| 1701 | + | NINHO_IMG:setImageRect("10 00 64 64") |
| 1702 | + | NINHO_DESC:setText(tr("Elimine todos os mostros para finalizar.\nChaves por Vitoria").. ": x" ..(NINHO_INDEX * HARD)) |
| 1703 | + | NINHO_DESC:show() |
| 1704 | + | |
| 1705 | + | NINHO_EXP:setText(modules.game_database.onGlobalRandom(05, 14, HARD, submenu, NINHO_INDEX)) |
| 1706 | + | NINHO_EXP:setImageSource("/images/custom/UI/TPoints_" ..HARD) |
| 1707 | + | NINHO_ONLINE:setText(modules.game_database.onGlobalRandom(05, 13, HARD, submenu, NINHO_INDEX)) |
| 1708 | + | NINHO_ONLINE:setImageSource("/images/custom/UI/OnlineNexus") |
| 1709 | + | |
| 1710 | + | local Step = modules.game_database.onGlobalRandom(05, 09) |
| 1711 | + | if Step < 01 then |
| 1712 | + | Step = 01 |
| 1713 | + | end |
| 1714 | + | if Step == NINHO_INDEX then |
| 1715 | + | NINHO_START:enable() |
| 1716 | + | NINHO_START:setText(tr("ENTRAR")) |
| 1717 | + | NINHO_START:setImageSource("/images/custom/UI/button_1") |
| 1718 | + | elseif NINHO_INDEX > Step then |
| 1719 | + | NINHO_START:disable() |
| 1720 | + | NINHO_START:setText(tr("INDISPONIVEL")) |
| 1721 | + | NINHO_START:setImageSource("/images/custom/UI/button_off") |
| 1722 | + | else |
| 1723 | + | NINHO_START:enable() |
| 1724 | + | NINHO_START:setText(tr("FINALIZADO")) |
| 1725 | + | NINHO_START:setImageSource("/images/custom/UI/button_3") |
| 1726 | + | end |
| 1727 | + | end |
| 1728 | + | end |
| 1729 | + | end |
| 1730 | + | NINHO_START.onClick = function() |
| 1731 | + | if NEXUS_SELECT == 06 then |
| 1732 | + | onClickNinhos(00, submenu, NINHO_INDEX) |
| 1733 | + | elseif NEXUS_SELECT == 08 then |
| 1734 | + | onClickNinhos(00, submenu, NINHO_INDEX) |
| 1735 | + | else |
| 1736 | + | onClickNinhos(modules.game_database.onGlobalRandom(05, 06), submenu, modules.game_database.onGlobalRandom(05, 13, COLISEU_HARD, submenu, NINHO_INDEX)) |
| 1737 | + | end |
| 1738 | + | end |
| 1739 | + | end |
| 1740 | + | function onClickNinhos(online, hard, index) |
| 1741 | + | if NEXUS_SELECT == 08 then |
| 1742 | + | modules.game_minimap.onRemoveRastrear() |
| 1743 | + | CHEST_ID = modules.game_database.onGlobalRandom(03, 00, 00, hard, index) |
| 1744 | + | --print("RANK: " ..hard.. " | CHEST_ID: " ..CHEST_ID.. " MAX POS: " ..modules.game_database.onGlobalRandom(03, 03, hard, CHEST_ID)) |
| 1745 | + | for P = 01, modules.game_database.onGlobalRandom(03, 03, hard, CHEST_ID) do |
| 1746 | + | local POS = modules.game_database.onGlobalRandom(03, 04, hard, CHEST_ID, P) |
| 1747 | + | local DESC = tr("Localizacao do Bau").. "\n[ " ..tr(modules.game_database.onGlobalRandom(03, 02, hard, CHEST_ID)).. " ]" |
| 1748 | + | modules.game_minimap.onRastrearQuest(POS, DESC, 02) |
| 1749 | + | end |
| 1750 | + | closer() |
| 1751 | + | modules.game_textmessage.displayGameMessage(tr('A localizacao deste bau foi agora\nmarcado em seu mapa.')) |
| 1752 | + | return |
| 1753 | + | end |
| 1754 | + | local MSG = { |
| 1755 | + | [01] = tr("Deseja gastar").. " " ..online.. " " ..tr("Pontos Online para entrar?"); |
| 1756 | + | [02] = tr("Deseja realmente comprar esta box?"); |
| 1757 | + | [03] = tr("Esta acao nao pode ser desfeita.\nDeseja continuar?"); |
| 1758 | + | [04] = tr("Deseja gastar").. " " ..NINHO_INDEX.. " " ..tr("Pontos Online para entrar?"); |
| 1759 | + | [05] = tr("Essa acao nao tem mais volta.\nDeseja realmente proseguir?"); |
| 1760 | + | [09] = tr("Deseja realmente continuar?"); |
| 1761 | + | [06] = tr("Deseja realmente converter as runas?"); |
| 1762 | + | [10] = tr("Voce sera teleportado para a arena. Deseja continuar?"); |
| 1763 | + | } |
| 1764 | + | local yesChoose = function() |
| 1765 | + | if NEXUS_SELECT == 01 then |
| 1766 | + | g_game.talk(g_game.talk("!ninhos " ..hard.. " " ..index)) |
| 1767 | + | closer() |
| 1768 | + | elseif NEXUS_SELECT == 02 then |
| 1769 | + | g_game.talk(g_game.talk("!tarefas " ..NINHO_INDEX)) |
| 1770 | + | elseif NEXUS_SELECT == 03 then |
| 1771 | + | g_game.talk(g_game.talk("!machine " ..NINHO_INDEX)) |
| 1772 | + | elseif NEXUS_SELECT == 04 then |
| 1773 | + | g_game.talk(g_game.talk("!cursestree " ..hard)) |
| 1774 | + | closer() |
| 1775 | + | elseif NEXUS_SELECT == 05 then |
| 1776 | + | if modules.game_database.getMaestriaEsp(00) < 01 then |
| 1777 | + | g_game.talk(g_game.talk("!maestria 00 " ..NINHO_INDEX)) |
| 1778 | + | else |
| 1779 | + | g_game.talk(g_game.talk("!maestria 01 " ..MAESTRIA)) |
| 1780 | + | end |
| 1781 | + | elseif NEXUS_SELECT == 09 then |
| 1782 | + | closer() |
| 1783 | + | if modules.game_database.getMaestriaEsp(01) < 01 then |
| 1784 | + | g_game.talk(g_game.talk("!especialista 00 " ..NINHO_INDEX)) |
| 1785 | + | else |
| 1786 | + | if ESPECIALISTA_LEVEL < 05 then |
| 1787 | + | g_game.talk(g_game.talk("!especialista 01 " ..ESPECIALISTA_LEVEL)) |
| 1788 | + | else |
| 1789 | + | g_game.talk(g_game.talk("!especialista 01 " ..NINHO_INDEX)) |
| 1790 | + | end |
| 1791 | + | end |
| 1792 | + | elseif NEXUS_SELECT == 06 then |
| 1793 | + | g_game.talk(g_game.talk("!runes " ..hard.. " " ..index)) |
| 1794 | + | elseif NEXUS_SELECT == 10 then |
| 1795 | + | if hard == 03 then |
| 1796 | + | g_game.talk(g_game.talk("!coliseu " ..online.. " " ..hard.. " " ..index.. " " ..NINHO_INDEX.. " " ..COLISEU_HARD)) |
| 1797 | + | else |
| 1798 | + | g_game.talk(g_game.talk("!coliseu " ..online.. " " ..hard.. " " ..NINHO_INDEX.. " " ..NINHO_INDEX.. " " ..COLISEU_HARD)) |
| 1799 | + | end |
| 1800 | + | closer() |
| 1801 | + | end |
| 1802 | + | exitWindow:destroy() |
| 1803 | + | exitWindow = nil |
| 1804 | + | end |
| 1805 | + | local noChoose = function() exitWindow:destroy() exitWindow = nil end |
| 1806 | + | |
| 1807 | + | if exitWindow == nil then |
| 1808 | + | exitWindow = displayGeneralBox(tr('Enter'), tr(MSG[NEXUS_SELECT]), |
| 1809 | + | { { text=tr('Yes'), callback=yesChoose }, |
| 1810 | + | { text=tr('No'), callback=noChoose }, |
| 1811 | + | anchor=AnchorHorizontalCenter }, yesChoose, noChoose) |
| 1812 | + | else |
| 1813 | + | exitWindow:focus() |
| 1814 | + | exitWindow:raise() |
| 1815 | + | end |
| 1816 | + | end |
| 1817 | + | function onClickDangerous(online) |
| 1818 | + | local yesChoose = function() |
| 1819 | + | g_game.talk(g_game.talk("!" ..modules.game_database.getDG(09, NEXUS_SELECT, DG_INDEX).. " " ..NEXUS_SELECT)) |
| 1820 | + | exitWindow:destroy() |
| 1821 | + | exitWindow = nil |
| 1822 | + | closer() |
| 1823 | + | end |
| 1824 | + | local noChoose = function() exitWindow:destroy() exitWindow = nil end |
| 1825 | + | |
| 1826 | + | if exitWindow == nil then |
| 1827 | + | exitWindow = displayGeneralBox(tr('Dangerous'), tr("Deseja gastar").. " " ..online.. " " ..tr("Pontos Online para entrar nessa Dangerous?"), |
| 1828 | + | { { text=tr('Yes'), callback=yesChoose }, |
| 1829 | + | { text=tr('No'), callback=noChoose }, |
| 1830 | + | anchor=AnchorHorizontalCenter }, yesChoose, noChoose) |
| 1831 | + | else |
| 1832 | + | exitWindow:focus() |
| 1833 | + | exitWindow:raise() |
| 1834 | + | end |
| 1835 | + | end |
| 1836 | + | function onClickTask(type) |
| 1837 | + | if type == 01 then |
| 1838 | + | if ACTIVE_TASK > 0 then |
| 1839 | + | local yesChoose = function() |
| 1840 | + | LAST_TASK_NEXUS = NEXUS_SELECT |
| 1841 | + | LAST_TASK_POS = INDEX_MONSTER |
| 1842 | + | LAST_TASK = false |
| 1843 | + | g_game.talk(g_game.talk("!blacklist " ..type.. " " ..NEXUS_SELECT.. " " ..INDEX_MONSTER)) |
| 1844 | + | exitWindow:destroy() |
| 1845 | + | exitWindow = nil |
| 1846 | + | end |
| 1847 | + | local noChoose = function() exitWindow:destroy() exitWindow = nil end |
| 1848 | + | |
| 1849 | + | if exitWindow == nil then |
| 1850 | + | exitWindow = displayGeneralBox(tr('Task'), tr("Iniciar outra Task ira cancelar qualquer task ainda em aberto. Deseja continuar?"), |
| 1851 | + | { { text=tr('Yes'), callback=yesChoose }, |
| 1852 | + | { text=tr('No'), callback=noChoose }, |
| 1853 | + | anchor=AnchorHorizontalCenter }, yesChoose, noChoose) |
| 1854 | + | else |
| 1855 | + | exitWindow:focus() |
| 1856 | + | exitWindow:raise() |
| 1857 | + | end |
| 1858 | + | else |
| 1859 | + | LAST_TASK_NEXUS = NEXUS_SELECT |
| 1860 | + | LAST_TASK_POS = INDEX_MONSTER |
| 1861 | + | LAST_TASK = false |
| 1862 | + | g_game.talk(g_game.talk("!blacklist " ..type.. " " ..NEXUS_SELECT.. " " ..INDEX_MONSTER)) |
| 1863 | + | end |
| 1864 | + | else |
| 1865 | + | local yesChoose = function() |
| 1866 | + | g_game.talk(g_game.talk("!blacklist 0 " ..NEXUS_SELECT.. " " ..INDEX_MONSTER)) |
| 1867 | + | exitWindow:destroy() |
| 1868 | + | exitWindow = nil |
| 1869 | + | end |
| 1870 | + | local noChoose = function() exitWindow:destroy() exitWindow = nil end |
| 1871 | + | |
| 1872 | + | if exitWindow == nil then |
| 1873 | + | exitWindow = displayGeneralBox(tr('Exit'), tr("Deseja realmente cancelar esta Task?"), |
| 1874 | + | { { text=tr('Yes'), callback=yesChoose }, |
| 1875 | + | { text=tr('No'), callback=noChoose }, |
| 1876 | + | anchor=AnchorHorizontalCenter }, yesChoose, noChoose) |
| 1877 | + | else |
| 1878 | + | exitWindow:focus() |
| 1879 | + | exitWindow:raise() |
| 1880 | + | end |
| 1881 | + | end |
| 1882 | + | end |
| 1883 | + | function mask_number(n) |
| 1884 | + | local left,num,right = string.match(n,'^([^%d]*%d)(%d*)(.-)$') |
| 1885 | + | return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right |
| 1886 | + | end |
| 1887 | + | function closer() |
| 1888 | + | NexusBox:hide() |
| 1889 | + | BackgroundNexus:hide() |
| 1890 | + | if g_app.isMobile() then |
| 1891 | + | modules.client_mobile.onHideUI(01) |
| 1892 | + | end |
| 1893 | + | end |
| 1894 | + | function offline() |
| 1895 | + | NexusBox:hide() |
| 1896 | + | BackgroundNexus:hide() |
| 1897 | + | end |
| 1898 | + | function terminate() |
| 1899 | + | disconnect(g_game, { |
| 1900 | + | disconnect(g_game, 'onTextMessage', onNexusBox), |
| 1901 | + | }) |
| 1902 | + | disconnect(g_game, { onGameEnd = offline }) |
| 1903 | + | |
| 1904 | + | NexusBox:destroy() |
| 1905 | + | BackgroundNexus:destroy() |
| 1906 | + | end |