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| 1 | + | ////////////////////////////////////////////////////////////////////// |
| 2 | + | // This file is part of Remere's Map Editor |
| 3 | + | ////////////////////////////////////////////////////////////////////// |
| 4 | + | // Remere's Map Editor is free software: you can redistribute it and/or modify |
| 5 | + | // it under the terms of the GNU General Public License as published by |
| 6 | + | // the Free Software Foundation, either version 3 of the License, or |
| 7 | + | // (at your option) any later version. |
| 8 | + | // |
| 9 | + | // Remere's Map Editor is distributed in the hope that it will be useful, |
| 10 | + | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | + | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | + | // GNU General Public License for more details. |
| 13 | + | // |
| 14 | + | // You should have received a copy of the GNU General Public License |
| 15 | + | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | + | ////////////////////////////////////////////////////////////////////// |
| 17 | + | |
| 18 | + | #include "main.h" |
| 19 | + | |
| 20 | + | #ifdef __APPLE__ |
| 21 | + | #include <GLUT/glut.h> |
| 22 | + | #else |
| 23 | + | #include <GL/glut.h> |
| 24 | + | #endif |
| 25 | + | |
| 26 | + | #include "editor.h" |
| 27 | + | #include "gui.h" |
| 28 | + | #include "sprites.h" |
| 29 | + | #include "map_drawer.h" |
| 30 | + | #include "map_display.h" |
| 31 | + | #include "copybuffer.h" |
| 32 | + | #include "live_socket.h" |
| 33 | + | #include "graphics.h" |
| 34 | + | |
| 35 | + | #include "doodad_brush.h" |
| 36 | + | #include "creature_brush.h" |
| 37 | + | #include "house_exit_brush.h" |
| 38 | + | #include "house_brush.h" |
| 39 | + | #include "spawn_brush.h" |
| 40 | + | #include "wall_brush.h" |
| 41 | + | #include "carpet_brush.h" |
| 42 | + | #include "raw_brush.h" |
| 43 | + | #include "table_brush.h" |
| 44 | + | #include "waypoint_brush.h" |
| 45 | + | #include "light_drawer.h" |
| 46 | + | |
| 47 | + | using Color = std::tuple<int, int, int>; |
| 48 | + | |
| 49 | + | static std::vector<Color> colors; |
| 50 | + | void GenerateColors() { |
| 51 | + | int r = 250, g = 100, b = 100; |
| 52 | + | const int step = 25; |
| 53 | + | bool incrementing = true; |
| 54 | + | |
| 55 | + | while (true) { |
| 56 | + | if (std::find(colors.begin(), colors.end(), Color({ r, g, b })) == colors.end()) { |
| 57 | + | colors.push_back({ r, g, b }); |
| 58 | + | } |
| 59 | + | |
| 60 | + | if (g < 250 && incrementing) { |
| 61 | + | g += step; |
| 62 | + | } else if (r > 100 && !incrementing && g == 250) { |
| 63 | + | r -= step; |
| 64 | + | } else if (b < 250 && r == 100) { |
| 65 | + | b += step; |
| 66 | + | } else if (g > 100 && b == 250) { |
| 67 | + | g -= step; |
| 68 | + | } else if (r < 250 && g == 100) { |
| 69 | + | r += step; |
| 70 | + | } else if (b > 100 && r == 250) { |
| 71 | + | b -= step; |
| 72 | + | } else if (b == 100 && g == 250) { |
| 73 | + | incrementing = false; |
| 74 | + | } |
| 75 | + | |
| 76 | + | if (r == 250 && g == 100 && b == 100 && !incrementing) { |
| 77 | + | break; |
| 78 | + | } |
| 79 | + | } |
| 80 | + | } |
| 81 | + | |
| 82 | + | DrawingOptions::DrawingOptions() { |
| 83 | + | SetDefault(); |
| 84 | + | GenerateColors(); |
| 85 | + | } |
| 86 | + | |
| 87 | + | void DrawingOptions::SetDefault() { |
| 88 | + | transparent_floors = false; |
| 89 | + | transparent_items = false; |
| 90 | + | show_ingame_box = false; |
| 91 | + | show_lights = false; |
| 92 | + | show_light_str = true; |
| 93 | + | show_tech_items = true; |
| 94 | + | show_waypoints = true; |
| 95 | + | ingame = false; |
| 96 | + | dragging = false; |
| 97 | + | |
| 98 | + | show_grid = 0; |
| 99 | + | show_all_floors = true; |
| 100 | + | show_creatures = true; |
| 101 | + | show_spawns = true; |
| 102 | + | show_houses = true; |
| 103 | + | show_shade = true; |
| 104 | + | show_special_tiles = true; |
| 105 | + | show_zone_areas = true; |
| 106 | + | show_items = true; |
| 107 | + | |
| 108 | + | highlight_items = false; |
| 109 | + | highlight_locked_doors = true; |
| 110 | + | show_blocking = false; |
| 111 | + | show_tooltips = false; |
| 112 | + | show_as_minimap = false; |
| 113 | + | show_only_colors = false; |
| 114 | + | show_only_modified = false; |
| 115 | + | show_preview = false; |
| 116 | + | show_hooks = false; |
| 117 | + | hide_items_when_zoomed = true; |
| 118 | + | } |
| 119 | + | |
| 120 | + | void DrawingOptions::SetIngame() { |
| 121 | + | transparent_floors = false; |
| 122 | + | transparent_items = false; |
| 123 | + | show_ingame_box = false; |
| 124 | + | show_lights = false; |
| 125 | + | show_light_str = false; |
| 126 | + | show_tech_items = false; |
| 127 | + | show_waypoints = false; |
| 128 | + | ingame = true; |
| 129 | + | dragging = false; |
| 130 | + | |
| 131 | + | show_grid = 0; |
| 132 | + | show_all_floors = true; |
| 133 | + | show_creatures = true; |
| 134 | + | show_spawns = false; |
| 135 | + | show_houses = false; |
| 136 | + | show_shade = false; |
| 137 | + | show_special_tiles = false; |
| 138 | + | show_zone_areas = false; |
| 139 | + | show_items = true; |
| 140 | + | |
| 141 | + | highlight_items = false; |
| 142 | + | highlight_locked_doors = false; |
| 143 | + | show_blocking = false; |
| 144 | + | show_tooltips = false; |
| 145 | + | show_as_minimap = false; |
| 146 | + | show_only_colors = false; |
| 147 | + | show_only_modified = false; |
| 148 | + | show_preview = false; |
| 149 | + | show_hooks = false; |
| 150 | + | hide_items_when_zoomed = false; |
| 151 | + | } |
| 152 | + | |
| 153 | + | bool DrawingOptions::isDrawLight() const noexcept { |
| 154 | + | return show_lights; |
| 155 | + | } |
| 156 | + | |
| 157 | + | MapDrawer::MapDrawer(MapCanvas* canvas) : |
| 158 | + | canvas(canvas), editor(canvas->editor) { |
| 159 | + | light_drawer = std::make_shared<LightDrawer>(); |
| 160 | + | } |
| 161 | + | |
| 162 | + | MapDrawer::~MapDrawer() { |
| 163 | + | Release(); |
| 164 | + | } |
| 165 | + | |
| 166 | + | void MapDrawer::SetupVars() { |
| 167 | + | canvas->MouseToMap(&mouse_map_x, &mouse_map_y); |
| 168 | + | canvas->GetViewBox(&view_scroll_x, &view_scroll_y, &screensize_x, &screensize_y); |
| 169 | + | |
| 170 | + | dragging = canvas->dragging; |
| 171 | + | dragging_draw = canvas->dragging_draw; |
| 172 | + | |
| 173 | + | zoom = (float)canvas->GetZoom(); |
| 174 | + | tile_size = int(TileSize / zoom); // after zoom |
| 175 | + | floor = canvas->GetFloor(); |
| 176 | + | |
| 177 | + | if (options.show_all_floors) { |
| 178 | + | if (floor <= GROUND_LAYER) { |
| 179 | + | start_z = GROUND_LAYER; |
| 180 | + | } else { |
| 181 | + | start_z = std::min(MAP_MAX_LAYER, floor + 2); |
| 182 | + | } |
| 183 | + | } else { |
| 184 | + | start_z = floor; |
| 185 | + | } |
| 186 | + | |
| 187 | + | end_z = floor; |
| 188 | + | superend_z = (floor > GROUND_LAYER ? 8 : 0); |
| 189 | + | |
| 190 | + | start_x = view_scroll_x / TileSize; |
| 191 | + | start_y = view_scroll_y / TileSize; |
| 192 | + | |
| 193 | + | if (floor > GROUND_LAYER) { |
| 194 | + | start_x -= 2; |
| 195 | + | start_y -= 2; |
| 196 | + | } |
| 197 | + | |
| 198 | + | end_x = start_x + screensize_x / tile_size + 2; |
| 199 | + | end_y = start_y + screensize_y / tile_size + 2; |
| 200 | + | } |
| 201 | + | |
| 202 | + | void MapDrawer::SetupGL() { |
| 203 | + | glViewport(0, 0, screensize_x, screensize_y); |
| 204 | + | |
| 205 | + | // Enable 2D mode |
| 206 | + | int vPort[4]; |
| 207 | + | |
| 208 | + | glGetIntegerv(GL_VIEWPORT, vPort); |
| 209 | + | |
| 210 | + | glMatrixMode(GL_PROJECTION); |
| 211 | + | glPushMatrix(); |
| 212 | + | glLoadIdentity(); |
| 213 | + | glOrtho(0, vPort[2] * zoom, vPort[3] * zoom, 0, -1, 1); |
| 214 | + | |
| 215 | + | glMatrixMode(GL_MODELVIEW); |
| 216 | + | glPushMatrix(); |
| 217 | + | glLoadIdentity(); |
| 218 | + | glTranslatef(0.375f, 0.375f, 0.0f); |
| 219 | + | } |
| 220 | + | |
| 221 | + | void MapDrawer::Release() { |
| 222 | + | for (std::vector<MapTooltip*>::const_iterator it = tooltips.begin(); it != tooltips.end(); ++it) { |
| 223 | + | delete *it; |
| 224 | + | } |
| 225 | + | tooltips.clear(); |
| 226 | + | |
| 227 | + | if (light_drawer) { |
| 228 | + | light_drawer->clear(); |
| 229 | + | } |
| 230 | + | |
| 231 | + | // Disable 2D mode |
| 232 | + | glMatrixMode(GL_PROJECTION); |
| 233 | + | glPopMatrix(); |
| 234 | + | glMatrixMode(GL_MODELVIEW); |
| 235 | + | glPopMatrix(); |
| 236 | + | } |
| 237 | + | |
| 238 | + | void MapDrawer::Draw() { |
| 239 | + | DrawBackground(); |
| 240 | + | DrawMap(); |
| 241 | + | if (options.isDrawLight()) { |
| 242 | + | DrawLight(); |
| 243 | + | } |
| 244 | + | DrawDraggingShadow(); |
| 245 | + | DrawHigherFloors(); |
| 246 | + | if (options.dragging) { |
| 247 | + | DrawSelectionBox(); |
| 248 | + | } |
| 249 | + | DrawLiveCursors(); |
| 250 | + | DrawBrush(); |
| 251 | + | if (options.show_grid) { |
| 252 | + | DrawGrid(); |
| 253 | + | } |
| 254 | + | if (options.show_ingame_box) { |
| 255 | + | DrawIngameBox(); |
| 256 | + | } |
| 257 | + | if (options.show_tooltips) { |
| 258 | + | DrawTooltips(); |
| 259 | + | } |
| 260 | + | } |
| 261 | + | |
| 262 | + | void MapDrawer::DrawBackground() { |
| 263 | + | // Black Background |
| 264 | + | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 265 | + | |
| 266 | + | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 267 | + | glLoadIdentity(); |
| 268 | + | |
| 269 | + | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 270 | + | glEnable(GL_BLEND); |
| 271 | + | |
| 272 | + | // glAlphaFunc(GL_GEQUAL, 0.9f); |
| 273 | + | // glEnable(GL_ALPHA_TEST); |
| 274 | + | } |
| 275 | + | |
| 276 | + | inline int getFloorAdjustment(int floor) { |
| 277 | + | if (floor > GROUND_LAYER) { // Underground |
| 278 | + | return 0; // No adjustment |
| 279 | + | } else { |
| 280 | + | return TileSize * (GROUND_LAYER - floor); |
| 281 | + | } |
| 282 | + | } |
| 283 | + | |
| 284 | + | void MapDrawer::DrawMap() { |
| 285 | + | int center_x = start_x + int(screensize_x * zoom / 64); |
| 286 | + | int center_y = start_y + int(screensize_y * zoom / 64); |
| 287 | + | int offset_y = 2; |
| 288 | + | int box_start_map_x = center_x - view_scroll_x; |
| 289 | + | int box_start_map_y = center_y - view_scroll_x + offset_y; |
| 290 | + | int box_end_map_x = center_x + ClientMapWidth; |
| 291 | + | int box_end_map_y = center_y + ClientMapHeight + offset_y; |
| 292 | + | |
| 293 | + | bool live_client = editor.IsLiveClient(); |
| 294 | + | |
| 295 | + | Brush* brush = g_gui.GetCurrentBrush(); |
| 296 | + | |
| 297 | + | // The current house we're drawing |
| 298 | + | current_house_id = 0; |
| 299 | + | if (brush) { |
| 300 | + | if (brush->isHouse()) { |
| 301 | + | current_house_id = brush->asHouse()->getHouseID(); |
| 302 | + | } else if (brush->isHouseExit()) { |
| 303 | + | current_house_id = brush->asHouseExit()->getHouseID(); |
| 304 | + | } |
| 305 | + | } |
| 306 | + | |
| 307 | + | bool only_colors = options.show_as_minimap || options.show_only_colors; |
| 308 | + | |
| 309 | + | // Enable texture mode |
| 310 | + | if (!only_colors) { |
| 311 | + | glEnable(GL_TEXTURE_2D); |
| 312 | + | } |
| 313 | + | |
| 314 | + | for (int map_z = start_z; map_z >= superend_z; map_z--) { |
| 315 | + | if (map_z == end_z && start_z != end_z && options.show_shade) { |
| 316 | + | // Draw shade |
| 317 | + | if (!only_colors) { |
| 318 | + | glDisable(GL_TEXTURE_2D); |
| 319 | + | } |
| 320 | + | |
| 321 | + | glColor4ub(0, 0, 0, 128); |
| 322 | + | glBegin(GL_QUADS); |
| 323 | + | glVertex2f(0, int(screensize_y * zoom)); |
| 324 | + | glVertex2f(int(screensize_x * zoom), int(screensize_y * zoom)); |
| 325 | + | glVertex2f(int(screensize_x * zoom), 0); |
| 326 | + | glVertex2f(0, 0); |
| 327 | + | glEnd(); |
| 328 | + | |
| 329 | + | if (!only_colors) { |
| 330 | + | glEnable(GL_TEXTURE_2D); |
| 331 | + | } |
| 332 | + | } |
| 333 | + | |
| 334 | + | if (map_z >= end_z) { |
| 335 | + | int nd_start_x = start_x & ~3; |
| 336 | + | int nd_start_y = start_y & ~3; |
| 337 | + | int nd_end_x = (end_x & ~3) + 4; |
| 338 | + | int nd_end_y = (end_y & ~3) + 4; |
| 339 | + | |
| 340 | + | zoneTiles.clear(); |
| 341 | + | for (int nd_map_x = nd_start_x; nd_map_x <= nd_end_x; nd_map_x += 4) { |
| 342 | + | for (int nd_map_y = nd_start_y; nd_map_y <= nd_end_y; nd_map_y += 4) { |
| 343 | + | QTreeNode* nd = editor.map.getLeaf(nd_map_x, nd_map_y); |
| 344 | + | if (!nd) { |
| 345 | + | if (live_client) { |
| 346 | + | nd = editor.map.createLeaf(nd_map_x, nd_map_y); |
| 347 | + | nd->setVisible(false, false); |
| 348 | + | } else { |
| 349 | + | continue; |
| 350 | + | } |
| 351 | + | } |
| 352 | + | |
| 353 | + | if (!live_client || nd->isVisible(map_z > GROUND_LAYER)) { |
| 354 | + | for (int map_x = 0; map_x < 4; ++map_x) { |
| 355 | + | for (int map_y = 0; map_y < 4; ++map_y) { |
| 356 | + | TileLocation* location = nd->getTile(map_x, map_y, map_z); |
| 357 | + | DrawTile(location); |
| 358 | + | // draw light, but only if not zoomed too far |
| 359 | + | if (location && options.isDrawLight() && zoom <= 10.0) { |
| 360 | + | AddLight(location); |
| 361 | + | } |
| 362 | + | } |
| 363 | + | } |
| 364 | + | } else { |
| 365 | + | if (!nd->isRequested(map_z > GROUND_LAYER)) { |
| 366 | + | // Request the node |
| 367 | + | editor.QueryNode(nd_map_x, nd_map_y, map_z > GROUND_LAYER); |
| 368 | + | nd->setRequested(map_z > GROUND_LAYER, true); |
| 369 | + | } |
| 370 | + | int cy = (nd_map_y)*TileSize - view_scroll_y - getFloorAdjustment(floor); |
| 371 | + | int cx = (nd_map_x)*TileSize - view_scroll_x - getFloorAdjustment(floor); |
| 372 | + | |
| 373 | + | glColor4ub(255, 0, 255, 128); |
| 374 | + | glBegin(GL_QUADS); |
| 375 | + | glVertex2f(cx, cy + TileSize * 4); |
| 376 | + | glVertex2f(cx + TileSize * 4, cy + TileSize * 4); |
| 377 | + | glVertex2f(cx + TileSize * 4, cy); |
| 378 | + | glVertex2f(cx, cy); |
| 379 | + | glEnd(); |
| 380 | + | } |
| 381 | + | } |
| 382 | + | } |
| 383 | + | for (auto& itZonePos : zoneTiles) { |
| 384 | + | ZoneFinder finder(itZonePos.second); |
| 385 | + | auto zones = finder.findZones(); |
| 386 | + | |
| 387 | + | for (const auto& itZone : zones) { |
| 388 | + | const FinderPosition center = finder.findClosestToCenter(itZone); |
| 389 | + | |
| 390 | + | QTreeNode* nd = editor.getMap().getLeaf(center.x, center.y); |
| 391 | + | TileLocation* location = nd->getTile(center.x, center.y, center.z); |
| 392 | + | |
| 393 | + | const Tile* tile = location->get(); |
| 394 | + | |
| 395 | + | std::ostringstream tooltip; |
| 396 | + | tooltip << "zone id: "; |
| 397 | + | size_t zones = tile->getZoneIds().size(); |
| 398 | + | for (const auto& zoneId : tile->getZoneIds()) { |
| 399 | + | tooltip << zoneId; |
| 400 | + | if (--zones > 0) { |
| 401 | + | tooltip << "/"; |
| 402 | + | } |
| 403 | + | } |
| 404 | + | |
| 405 | + | int offset; |
| 406 | + | if (map_z <= GROUND_LAYER) { |
| 407 | + | offset = (GROUND_LAYER - map_z) * TileSize; |
| 408 | + | } |
| 409 | + | else { |
| 410 | + | offset = TileSize * (floor - map_z); |
| 411 | + | } |
| 412 | + | |
| 413 | + | int draw_x = ((tile->getX() * TileSize) - view_scroll_x) - offset; |
| 414 | + | int draw_y = ((tile->getY() * TileSize) - view_scroll_y) - offset; |
| 415 | + | MakeTooltip(draw_x, draw_y + 8, tooltip.str()); |
| 416 | + | } |
| 417 | + | } |
| 418 | + | } |
| 419 | + | |
| 420 | + | if (only_colors) { |
| 421 | + | glEnable(GL_TEXTURE_2D); |
| 422 | + | } |
| 423 | + | |
| 424 | + | // Draws the doodad preview or the paste preview (or import preview) |
| 425 | + | if (g_gui.secondary_map != nullptr && !options.ingame) { |
| 426 | + | Position normalPos; |
| 427 | + | Position to(mouse_map_x, mouse_map_y, floor); |
| 428 | + | |
| 429 | + | if (canvas->isPasting()) { |
| 430 | + | normalPos = editor.copybuffer.getPosition(); |
| 431 | + | } else if (brush && brush->isDoodad()) { |
| 432 | + | normalPos = Position(0x8000, 0x8000, 0x8); |
| 433 | + | } |
| 434 | + | |
| 435 | + | for (int map_x = start_x; map_x <= end_x; map_x++) { |
| 436 | + | for (int map_y = start_y; map_y <= end_y; map_y++) { |
| 437 | + | Position final(map_x, map_y, map_z); |
| 438 | + | Position pos = normalPos + final - to; |
| 439 | + | // Position pos = topos + copypos - Position(map_x, map_y, map_z); |
| 440 | + | if (pos.z >= MAP_LAYERS || pos.z < 0) { |
| 441 | + | continue; |
| 442 | + | } |
| 443 | + | |
| 444 | + | Tile* tile = g_gui.secondary_map->getTile(pos); |
| 445 | + | if (tile) { |
| 446 | + | // Compensate for underground/overground |
| 447 | + | int offset; |
| 448 | + | if (map_z <= GROUND_LAYER) { |
| 449 | + | offset = (GROUND_LAYER - map_z) * TileSize; |
| 450 | + | } else { |
| 451 | + | offset = TileSize * (floor - map_z); |
| 452 | + | } |
| 453 | + | |
| 454 | + | int draw_x = ((map_x * TileSize) - view_scroll_x) - offset; |
| 455 | + | int draw_y = ((map_y * TileSize) - view_scroll_y) - offset; |
| 456 | + | |
| 457 | + | // Draw ground |
| 458 | + | uint8_t r = 160, g = 160, b = 160; |
| 459 | + | if (tile->ground) { |
| 460 | + | if (tile->isBlocking() && options.show_blocking) { |
| 461 | + | g = g / 3 * 2; |
| 462 | + | b = b / 3 * 2; |
| 463 | + | } |
| 464 | + | if (tile->isHouseTile() && options.show_houses) { |
| 465 | + | if ((int)tile->getHouseID() == current_house_id) { |
| 466 | + | r /= 2; |
| 467 | + | } else { |
| 468 | + | r /= 2; |
| 469 | + | g /= 2; |
| 470 | + | } |
| 471 | + | } else if (options.show_special_tiles && tile->isPZ()) { |
| 472 | + | r /= 2; |
| 473 | + | b /= 2; |
| 474 | + | } |
| 475 | + | if (options.show_special_tiles && tile->getMapFlags() & TILESTATE_PVPZONE) { |
| 476 | + | r = r / 3 * 2; |
| 477 | + | b = r / 3 * 2; |
| 478 | + | } |
| 479 | + | if (options.show_special_tiles && tile->getMapFlags() & TILESTATE_NOLOGOUT) { |
| 480 | + | b /= 2; |
| 481 | + | } |
| 482 | + | if (options.show_special_tiles && tile->getMapFlags() & TILESTATE_NOPVP) { |
| 483 | + | g /= 2; |
| 484 | + | } |
| 485 | + | if (options.show_zone_areas && tile->getMapFlags() & TILESTATE_ZONE_BRUSH) { |
| 486 | + | size_t zones = tile->getZoneIds().size(); |
| 487 | + | uint16_t r16 = 0, g16 = 0, b16 = 0; |
| 488 | + | for (const auto& zoneId : tile->getZoneIds()) { |
| 489 | + | const uint16_t colorIndex = zoneId % colors.size(); |
| 490 | + | const Color colour = colors.at(colorIndex); |
| 491 | + | |
| 492 | + | r16 += std::get<0>(colour); |
| 493 | + | g16 += std::get<1>(colour); |
| 494 | + | b16 += std::get<2>(colour); |
| 495 | + | } |
| 496 | + | |
| 497 | + | r = r16 / zones; |
| 498 | + | g = g16 / zones; |
| 499 | + | b = b16 / zones; |
| 500 | + | } |
| 501 | + | BlitItem(draw_x, draw_y, tile, tile->ground, true, r, g, b, 160); |
| 502 | + | } |
| 503 | + | |
| 504 | + | // Draw items on the tile |
| 505 | + | if (zoom <= 10.0 || !options.hide_items_when_zoomed) { |
| 506 | + | ItemVector::iterator it; |
| 507 | + | for (it = tile->items.begin(); it != tile->items.end(); it++) { |
| 508 | + | if ((*it)->isBorder()) { |
| 509 | + | BlitItem(draw_x, draw_y, tile, *it, true, 160, r, g, b); |
| 510 | + | } else { |
| 511 | + | BlitItem(draw_x, draw_y, tile, *it, true, 160, 160, 160, 160); |
| 512 | + | } |
| 513 | + | } |
| 514 | + | if (tile->creature && options.show_creatures) { |
| 515 | + | BlitCreature(draw_x, draw_y, tile->creature); |
| 516 | + | } |
| 517 | + | } |
| 518 | + | } |
| 519 | + | } |
| 520 | + | } |
| 521 | + | } |
| 522 | + | |
| 523 | + | --start_x; |
| 524 | + | --start_y; |
| 525 | + | ++end_x; |
| 526 | + | ++end_y; |
| 527 | + | } |
| 528 | + | |
| 529 | + | if (!only_colors) { |
| 530 | + | glEnable(GL_TEXTURE_2D); |
| 531 | + | } |
| 532 | + | } |
| 533 | + | |
| 534 | + | void MapDrawer::DrawIngameBox() { |
| 535 | + | int center_x = start_x + int(screensize_x * zoom / 64); |
| 536 | + | int center_y = start_y + int(screensize_y * zoom / 64); |
| 537 | + | |
| 538 | + | int offset_y = 2; |
| 539 | + | int box_start_map_x = center_x; |
| 540 | + | int box_start_map_y = center_y + offset_y; |
| 541 | + | int box_end_map_x = center_x + ClientMapWidth; |
| 542 | + | int box_end_map_y = center_y + ClientMapHeight + offset_y; |
| 543 | + | |
| 544 | + | int box_start_x = box_start_map_x * TileSize - view_scroll_x; |
| 545 | + | int box_start_y = box_start_map_y * TileSize - view_scroll_y; |
| 546 | + | int box_end_x = box_end_map_x * TileSize - view_scroll_x; |
| 547 | + | int box_end_y = box_end_map_y * TileSize - view_scroll_y; |
| 548 | + | |
| 549 | + | static wxColor side_color(0, 0, 0, 200); |
| 550 | + | |
| 551 | + | glDisable(GL_TEXTURE_2D); |
| 552 | + | |
| 553 | + | // left side |
| 554 | + | if (box_start_map_x >= start_x) { |
| 555 | + | drawFilledRect(0, 0, box_start_x, screensize_y * zoom, side_color); |
| 556 | + | } |
| 557 | + | |
| 558 | + | // right side |
| 559 | + | if (box_end_map_x < end_x) { |
| 560 | + | drawFilledRect(box_end_x, 0, screensize_x * zoom, screensize_y * zoom, side_color); |
| 561 | + | } |
| 562 | + | |
| 563 | + | // top side |
| 564 | + | if (box_start_map_y >= start_y) { |
| 565 | + | drawFilledRect(box_start_x, 0, box_end_x - box_start_x, box_start_y, side_color); |
| 566 | + | } |
| 567 | + | |
| 568 | + | // bottom side |
| 569 | + | if (box_end_map_y < end_y) { |
| 570 | + | drawFilledRect(box_start_x, box_end_y, box_end_x - box_start_x, screensize_y * zoom, side_color); |
| 571 | + | } |
| 572 | + | |
| 573 | + | // hidden tiles |
| 574 | + | drawRect(box_start_x, box_start_y, box_end_x - box_start_x, box_end_y - box_start_y, *wxRED); |
| 575 | + | |
| 576 | + | // visible tiles |
| 577 | + | box_start_x += TileSize; |
| 578 | + | box_start_y += TileSize; |
| 579 | + | box_end_x -= 1 * TileSize; |
| 580 | + | box_end_y -= 1 * TileSize; |
| 581 | + | drawRect(box_start_x, box_start_y, box_end_x - box_start_x, box_end_y - box_start_y, *wxGREEN); |
| 582 | + | |
| 583 | + | // player position |
| 584 | + | box_start_x += (ClientMapWidth - 3) / 2 * TileSize; |
| 585 | + | box_start_y += (ClientMapHeight - 3) / 2 * TileSize; |
| 586 | + | box_end_x = box_start_x + TileSize; |
| 587 | + | box_end_y = box_start_y + TileSize; |
| 588 | + | drawRect(box_start_x, box_start_y, box_end_x - box_start_x, box_end_y - box_start_y, *wxGREEN); |
| 589 | + | |
| 590 | + | glEnable(GL_TEXTURE_2D); |
| 591 | + | } |
| 592 | + | |
| 593 | + | void MapDrawer::DrawGrid() { |
| 594 | + | if (zoom > g_settings.getInteger(Config::GRID_ZOOM_THRESHOLD)) { |
| 595 | + | return; |
| 596 | + | } |
| 597 | + | |
| 598 | + | for (int y = start_y; y < end_y; ++y) { |
| 599 | + | glColor4ub(255, 255, 255, 128); |
| 600 | + | glBegin(GL_LINES); |
| 601 | + | glVertex2f(start_x * TileSize - view_scroll_x, y * TileSize - view_scroll_y); |
| 602 | + | glVertex2f(end_x * TileSize - view_scroll_x, y * TileSize - view_scroll_y); |
| 603 | + | glEnd(); |
| 604 | + | } |
| 605 | + | |
| 606 | + | for (int x = start_x; x < end_x; ++x) { |
| 607 | + | glColor4ub(255, 255, 255, 128); |
| 608 | + | glBegin(GL_LINES); |
| 609 | + | glVertex2f(x * TileSize - view_scroll_x, start_y * TileSize - view_scroll_y); |
| 610 | + | glVertex2f(x * TileSize - view_scroll_x, end_y * TileSize - view_scroll_y); |
| 611 | + | glEnd(); |
| 612 | + | } |
| 613 | + | } |
| 614 | + | |
| 615 | + | void MapDrawer::DrawDraggingShadow() { |
| 616 | + | glEnable(GL_TEXTURE_2D); |
| 617 | + | |
| 618 | + | // Draw dragging shadow |
| 619 | + | if (!editor.selection.isBusy() && dragging && !options.ingame) { |
| 620 | + | for (TileSet::iterator tit = editor.selection.begin(); tit != editor.selection.end(); tit++) { |
| 621 | + | Tile* tile = *tit; |
| 622 | + | Position pos = tile->getPosition(); |
| 623 | + | |
| 624 | + | int move_x, move_y, move_z; |
| 625 | + | move_x = canvas->drag_start_x - mouse_map_x; |
| 626 | + | move_y = canvas->drag_start_y - mouse_map_y; |
| 627 | + | move_z = canvas->drag_start_z - floor; |
| 628 | + | |
| 629 | + | pos.x -= move_x; |
| 630 | + | pos.y -= move_y; |
| 631 | + | pos.z -= move_z; |
| 632 | + | |
| 633 | + | if (pos.z < 0 || pos.z >= MAP_LAYERS) { |
| 634 | + | continue; |
| 635 | + | } |
| 636 | + | |
| 637 | + | // On screen and dragging? |
| 638 | + | if (pos.x + 2 > start_x && pos.x < end_x && pos.y + 2 > start_y && pos.y < end_y && (move_x != 0 || move_y != 0 || move_z != 0)) { |
| 639 | + | int offset; |
| 640 | + | if (pos.z <= GROUND_LAYER) { |
| 641 | + | offset = (GROUND_LAYER - pos.z) * TileSize; |
| 642 | + | } else { |
| 643 | + | offset = TileSize * (floor - pos.z); |
| 644 | + | } |
| 645 | + | |
| 646 | + | int draw_x = ((pos.x * TileSize) - view_scroll_x) - offset; |
| 647 | + | int draw_y = ((pos.y * TileSize) - view_scroll_y) - offset; |
| 648 | + | |
| 649 | + | // save performance when moving large chunks unzoomed |
| 650 | + | ItemVector toRender = tile->getSelectedItems(zoom > 3.0); |
| 651 | + | Tile* desttile = editor.map.getTile(pos); |
| 652 | + | for (ItemVector::const_iterator iit = toRender.begin(); iit != toRender.end(); iit++) { |
| 653 | + | if (desttile) { |
| 654 | + | BlitItem(draw_x, draw_y, desttile, *iit, true, 160, 160, 160, 160); |
| 655 | + | } else { |
| 656 | + | BlitItem(draw_x, draw_y, pos, *iit, true, 160, 160, 160, 160); |
| 657 | + | } |
| 658 | + | } |
| 659 | + | |
| 660 | + | // save performance when moving large chunks unzoomed |
| 661 | + | if (zoom <= 3.0) { |
| 662 | + | if (tile->creature && tile->creature->isSelected() && options.show_creatures) { |
| 663 | + | BlitCreature(draw_x, draw_y, tile->creature); |
| 664 | + | } |
| 665 | + | if (tile->spawn && tile->spawn->isSelected()) { |
| 666 | + | BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN, 160, 160, 160, 160); |
| 667 | + | } |
| 668 | + | } |
| 669 | + | } |
| 670 | + | } |
| 671 | + | } |
| 672 | + | |
| 673 | + | glDisable(GL_TEXTURE_2D); |
| 674 | + | } |
| 675 | + | |
| 676 | + | void MapDrawer::DrawHigherFloors() { |
| 677 | + | glEnable(GL_TEXTURE_2D); |
| 678 | + | |
| 679 | + | // Draw "transparent higher floor" |
| 680 | + | if (floor != 8 && floor != 0 && options.transparent_floors) { |
| 681 | + | int map_z = floor - 1; |
| 682 | + | for (int map_x = start_x; map_x <= end_x; map_x++) { |
| 683 | + | for (int map_y = start_y; map_y <= end_y; map_y++) { |
| 684 | + | Tile* tile = editor.map.getTile(map_x, map_y, map_z); |
| 685 | + | if (tile) { |
| 686 | + | int offset; |
| 687 | + | if (map_z <= GROUND_LAYER) { |
| 688 | + | offset = (GROUND_LAYER - map_z) * TileSize; |
| 689 | + | } else { |
| 690 | + | offset = TileSize * (floor - map_z); |
| 691 | + | } |
| 692 | + | |
| 693 | + | int draw_x = ((map_x * TileSize) - view_scroll_x) - offset; |
| 694 | + | int draw_y = ((map_y * TileSize) - view_scroll_y) - offset; |
| 695 | + | |
| 696 | + | // Position pos = tile->getPosition(); |
| 697 | + | |
| 698 | + | if (tile->ground) { |
| 699 | + | if (tile->isPZ()) { |
| 700 | + | BlitItem(draw_x, draw_y, tile, tile->ground, false, 128, 255, 128, 96); |
| 701 | + | } else { |
| 702 | + | BlitItem(draw_x, draw_y, tile, tile->ground, false, 255, 255, 255, 96); |
| 703 | + | } |
| 704 | + | } |
| 705 | + | if (zoom <= g_settings.getInteger(Config::ITEM_DISPLAY_ZOOM_THRESHOLD) || !options.hide_items_when_zoomed) { |
| 706 | + | ItemVector::iterator it; |
| 707 | + | for (it = tile->items.begin(); it != tile->items.end(); it++) { |
| 708 | + | BlitItem(draw_x, draw_y, tile, *it, false, 255, 255, 255, 96); |
| 709 | + | } |
| 710 | + | } |
| 711 | + | } |
| 712 | + | } |
| 713 | + | } |
| 714 | + | } |
| 715 | + | |
| 716 | + | glDisable(GL_TEXTURE_2D); |
| 717 | + | } |
| 718 | + | |
| 719 | + | void MapDrawer::DrawSelectionBox() { |
| 720 | + | if (options.ingame) { |
| 721 | + | return; |
| 722 | + | } |
| 723 | + | |
| 724 | + | // Draw bounding box |
| 725 | + | |
| 726 | + | int last_click_rx = canvas->last_click_abs_x - view_scroll_x; |
| 727 | + | int last_click_ry = canvas->last_click_abs_y - view_scroll_y; |
| 728 | + | double cursor_rx = canvas->cursor_x * zoom; |
| 729 | + | double cursor_ry = canvas->cursor_y * zoom; |
| 730 | + | |
| 731 | + | double lines[4][4]; |
| 732 | + | |
| 733 | + | lines[0][0] = last_click_rx; |
| 734 | + | lines[0][1] = last_click_ry; |
| 735 | + | lines[0][2] = cursor_rx; |
| 736 | + | lines[0][3] = last_click_ry; |
| 737 | + | |
| 738 | + | lines[1][0] = cursor_rx; |
| 739 | + | lines[1][1] = last_click_ry; |
| 740 | + | lines[1][2] = cursor_rx; |
| 741 | + | lines[1][3] = cursor_ry; |
| 742 | + | |
| 743 | + | lines[2][0] = cursor_rx; |
| 744 | + | lines[2][1] = cursor_ry; |
| 745 | + | lines[2][2] = last_click_rx; |
| 746 | + | lines[2][3] = cursor_ry; |
| 747 | + | |
| 748 | + | lines[3][0] = last_click_rx; |
| 749 | + | lines[3][1] = cursor_ry; |
| 750 | + | lines[3][2] = last_click_rx; |
| 751 | + | lines[3][3] = last_click_ry; |
| 752 | + | |
| 753 | + | glEnable(GL_LINE_STIPPLE); |
| 754 | + | glLineStipple(1, 0xf0); |
| 755 | + | glLineWidth(1.0); |
| 756 | + | glColor4f(1.0, 1.0, 1.0, 1.0); |
| 757 | + | glBegin(GL_LINES); |
| 758 | + | for (int i = 0; i < 4; i++) { |
| 759 | + | glVertex2f(lines[i][0], lines[i][1]); |
| 760 | + | glVertex2f(lines[i][2], lines[i][3]); |
| 761 | + | } |
| 762 | + | glEnd(); |
| 763 | + | glDisable(GL_LINE_STIPPLE); |
| 764 | + | } |
| 765 | + | |
| 766 | + | void MapDrawer::DrawLiveCursors() { |
| 767 | + | if (options.ingame || !editor.IsLive()) { |
| 768 | + | return; |
| 769 | + | } |
| 770 | + | |
| 771 | + | LiveSocket& live = editor.GetLive(); |
| 772 | + | for (LiveCursor& cursor : live.getCursorList()) { |
| 773 | + | if (cursor.pos.z <= GROUND_LAYER && floor > GROUND_LAYER) { |
| 774 | + | continue; |
| 775 | + | } |
| 776 | + | |
| 777 | + | if (cursor.pos.z > GROUND_LAYER && floor <= 8) { |
| 778 | + | continue; |
| 779 | + | } |
| 780 | + | |
| 781 | + | // Get the cursor position and color |
| 782 | + | wxColor cursorColor = cursor.color; |
| 783 | + | |
| 784 | + | // Fade the color if cursor is on a lower floor |
| 785 | + | if (cursor.pos.z < floor) { |
| 786 | + | cursorColor = wxColor( |
| 787 | + | cursorColor.Red(), |
| 788 | + | cursorColor.Green(), |
| 789 | + | cursorColor.Blue(), |
| 790 | + | std::max<uint8_t>(cursorColor.Alpha() / 2, 64) |
| 791 | + | ); |
| 792 | + | } |
| 793 | + | |
| 794 | + | int offset; |
| 795 | + | if (cursor.pos.z <= GROUND_LAYER) { |
| 796 | + | offset = (GROUND_LAYER - cursor.pos.z) * TileSize; |
| 797 | + | } else { |
| 798 | + | offset = TileSize * (floor - cursor.pos.z); |
| 799 | + | } |
| 800 | + | |
| 801 | + | // Draw a brush highlight around the cursor |
| 802 | + | const int brushSize = 1; // Size of brush (1 = 3x3 tiles, 2 = 5x5 tiles, etc.) |
| 803 | + | |
| 804 | + | for (int y = -brushSize; y <= brushSize; y++) { |
| 805 | + | for (int x = -brushSize; x <= brushSize; x++) { |
| 806 | + | // Calculate the display position for each tile in the brush |
| 807 | + | float draw_x = (((cursor.pos.x + x) * TileSize) - view_scroll_x) - offset; |
| 808 | + | float draw_y = (((cursor.pos.y + y) * TileSize) - view_scroll_y) - offset; |
| 809 | + | |
| 810 | + | // Choose how to display the brush: as square or circle |
| 811 | + | // Use a circular brush (similar to the regular drawing brush) |
| 812 | + | if (brushSize > 0) { |
| 813 | + | // For circular brush, calculate distance from center |
| 814 | + | float distance = sqrt((float)(x * x) + (float)(y * y)); |
| 815 | + | if (distance > brushSize + 0.005f) { |
| 816 | + | continue; // Skip tiles outside the circle |
| 817 | + | } |
| 818 | + | } |
| 819 | + | |
| 820 | + | // Draw the tile with the user's color |
| 821 | + | glColor4ub( |
| 822 | + | cursorColor.Red(), |
| 823 | + | cursorColor.Green(), |
| 824 | + | cursorColor.Blue(), |
| 825 | + | std::min<uint8_t>(cursorColor.Alpha(), 120) // Lower alpha for brush highlight |
| 826 | + | ); |
| 827 | + | |
| 828 | + | glBegin(GL_QUADS); |
| 829 | + | glVertex2f(draw_x, draw_y + TileSize); |
| 830 | + | glVertex2f(draw_x + TileSize, draw_y + TileSize); |
| 831 | + | glVertex2f(draw_x + TileSize, draw_y); |
| 832 | + | glVertex2f(draw_x, draw_y); |
| 833 | + | glEnd(); |
| 834 | + | } |
| 835 | + | } |
| 836 | + | |
| 837 | + | // Draw a brighter center tile to mark the actual cursor position |
| 838 | + | float center_x = ((cursor.pos.x * TileSize) - view_scroll_x) - offset; |
| 839 | + | float center_y = ((cursor.pos.y * TileSize) - view_scroll_y) - offset; |
| 840 | + | |
| 841 | + | glColor(cursorColor); // Original color for the center |
| 842 | + | glBegin(GL_QUADS); |
| 843 | + | glVertex2f(center_x, center_y + TileSize); |
| 844 | + | glVertex2f(center_x + TileSize, center_y + TileSize); |
| 845 | + | glVertex2f(center_x + TileSize, center_y); |
| 846 | + | glVertex2f(center_x, center_y); |
| 847 | + | glEnd(); |
| 848 | + | |
| 849 | + | // Draw a small username indicator above the brush |
| 850 | + | // This would require additional code to render text in OpenGL, which is beyond the scope of this edit |
| 851 | + | } |
| 852 | + | } |
| 853 | + | |
| 854 | + | void MapDrawer::DrawBrush() { |
| 855 | + | if (!g_gui.IsDrawingMode()) { |
| 856 | + | return; |
| 857 | + | } |
| 858 | + | if (!g_gui.GetCurrentBrush()) { |
| 859 | + | return; |
| 860 | + | } |
| 861 | + | if (options.ingame) { |
| 862 | + | return; |
| 863 | + | } |
| 864 | + | |
| 865 | + | Brush* brush = g_gui.GetCurrentBrush(); |
| 866 | + | |
| 867 | + | BrushColor brushColor = COLOR_BLANK; |
| 868 | + | if (brush->isTerrain() || brush->isTable() || brush->isCarpet()) { |
| 869 | + | brushColor = COLOR_BRUSH; |
| 870 | + | } else if (brush->isHouse()) { |
| 871 | + | brushColor = COLOR_HOUSE_BRUSH; |
| 872 | + | } else if (brush->isFlag()) { |
| 873 | + | brushColor = COLOR_FLAG_BRUSH; |
| 874 | + | } else if (brush->isSpawn()) { |
| 875 | + | brushColor = COLOR_SPAWN_BRUSH; |
| 876 | + | } else if (brush->isEraser()) { |
| 877 | + | brushColor = COLOR_ERASER; |
| 878 | + | } |
| 879 | + | |
| 880 | + | if (dragging_draw) { |
| 881 | + | ASSERT(brush->canDrag()); |
| 882 | + | |
| 883 | + | if (brush->isWall()) { |
| 884 | + | int last_click_start_map_x = std::min(canvas->last_click_map_x, mouse_map_x); |
| 885 | + | int last_click_start_map_y = std::min(canvas->last_click_map_y, mouse_map_y); |
| 886 | + | int last_click_end_map_x = std::max(canvas->last_click_map_x, mouse_map_x) + 1; |
| 887 | + | int last_click_end_map_y = std::max(canvas->last_click_map_y, mouse_map_y) + 1; |
| 888 | + | |
| 889 | + | int last_click_start_sx = last_click_start_map_x * TileSize - view_scroll_x - getFloorAdjustment(floor); |
| 890 | + | int last_click_start_sy = last_click_start_map_y * TileSize - view_scroll_y - getFloorAdjustment(floor); |
| 891 | + | int last_click_end_sx = last_click_end_map_x * TileSize - view_scroll_x - getFloorAdjustment(floor); |
| 892 | + | int last_click_end_sy = last_click_end_map_y * TileSize - view_scroll_y - getFloorAdjustment(floor); |
| 893 | + | |
| 894 | + | int delta_x = last_click_end_sx - last_click_start_sx; |
| 895 | + | int delta_y = last_click_end_sy - last_click_start_sy; |
| 896 | + | |
| 897 | + | glColor(brushColor); |
| 898 | + | glBegin(GL_QUADS); |
| 899 | + | { |
| 900 | + | glVertex2f(last_click_start_sx, last_click_start_sy + TileSize); |
| 901 | + | glVertex2f(last_click_end_sx, last_click_start_sy + TileSize); |
| 902 | + | glVertex2f(last_click_end_sx, last_click_start_sy); |
| 903 | + | glVertex2f(last_click_start_sx, last_click_start_sy); |
| 904 | + | } |
| 905 | + | |
| 906 | + | if (delta_y > TileSize) { |
| 907 | + | glVertex2f(last_click_start_sx, last_click_end_sy - TileSize); |
| 908 | + | glVertex2f(last_click_start_sx + TileSize, last_click_end_sy - TileSize); |
| 909 | + | glVertex2f(last_click_start_sx + TileSize, last_click_start_sy + TileSize); |
| 910 | + | glVertex2f(last_click_start_sx, last_click_start_sy + TileSize); |
| 911 | + | } |
| 912 | + | |
| 913 | + | if (delta_x > TileSize && delta_y > TileSize) { |
| 914 | + | glVertex2f(last_click_end_sx - TileSize, last_click_start_sy + TileSize); |
| 915 | + | glVertex2f(last_click_end_sx, last_click_start_sy + TileSize); |
| 916 | + | glVertex2f(last_click_end_sx, last_click_end_sy - TileSize); |
| 917 | + | glVertex2f(last_click_end_sx - TileSize, last_click_end_sy - TileSize); |
| 918 | + | } |
| 919 | + | |
| 920 | + | if (delta_y > TileSize) { |
| 921 | + | glVertex2f(last_click_start_sx, last_click_end_sy - TileSize); |
| 922 | + | glVertex2f(last_click_end_sx, last_click_end_sy - TileSize); |
| 923 | + | glVertex2f(last_click_end_sx, last_click_end_sy); |
| 924 | + | glVertex2f(last_click_start_sx, last_click_end_sy); |
| 925 | + | } |
| 926 | + | glEnd(); |
| 927 | + | } else { |
| 928 | + | if (brush->isRaw()) { |
| 929 | + | glEnable(GL_TEXTURE_2D); |
| 930 | + | } |
| 931 | + | |
| 932 | + | if (g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE || brush->isSpawn() /* Spawn brush is always square */) { |
| 933 | + | if (brush->isRaw() || brush->isOptionalBorder()) { |
| 934 | + | int start_x, end_x; |
| 935 | + | int start_y, end_y; |
| 936 | + | |
| 937 | + | if (mouse_map_x < canvas->last_click_map_x) { |
| 938 | + | start_x = mouse_map_x; |
| 939 | + | end_x = canvas->last_click_map_x; |
| 940 | + | } else { |
| 941 | + | start_x = canvas->last_click_map_x; |
| 942 | + | end_x = mouse_map_x; |
| 943 | + | } |
| 944 | + | if (mouse_map_y < canvas->last_click_map_y) { |
| 945 | + | start_y = mouse_map_y; |
| 946 | + | end_y = canvas->last_click_map_y; |
| 947 | + | } else { |
| 948 | + | start_y = canvas->last_click_map_y; |
| 949 | + | end_y = mouse_map_y; |
| 950 | + | } |
| 951 | + | |
| 952 | + | RAWBrush* raw_brush = nullptr; |
| 953 | + | if (brush->isRaw()) { |
| 954 | + | raw_brush = brush->asRaw(); |
| 955 | + | } |
| 956 | + | |
| 957 | + | for (int y = start_y; y <= end_y; y++) { |
| 958 | + | int cy = y * TileSize - view_scroll_y - getFloorAdjustment(floor); |
| 959 | + | for (int x = start_x; x <= end_x; x++) { |
| 960 | + | int cx = x * TileSize - view_scroll_x - getFloorAdjustment(floor); |
| 961 | + | if (brush->isOptionalBorder()) { |
| 962 | + | glColorCheck(brush, Position(x, y, floor)); |
| 963 | + | } else { |
| 964 | + | DrawRawBrush(cx, cy, raw_brush->getItemType(), 160, 160, 160, 160); |
| 965 | + | } |
| 966 | + | } |
| 967 | + | } |
| 968 | + | } else { |
| 969 | + | int last_click_start_map_x = std::min(canvas->last_click_map_x, mouse_map_x); |
| 970 | + | int last_click_start_map_y = std::min(canvas->last_click_map_y, mouse_map_y); |
| 971 | + | int last_click_end_map_x = std::max(canvas->last_click_map_x, mouse_map_x) + 1; |
| 972 | + | int last_click_end_map_y = std::max(canvas->last_click_map_y, mouse_map_y) + 1; |
| 973 | + | |
| 974 | + | int last_click_start_sx = last_click_start_map_x * TileSize - view_scroll_x - getFloorAdjustment(floor); |
| 975 | + | int last_click_start_sy = last_click_start_map_y * TileSize - view_scroll_y - getFloorAdjustment(floor); |
| 976 | + | int last_click_end_sx = last_click_end_map_x * TileSize - view_scroll_x - getFloorAdjustment(floor); |
| 977 | + | int last_click_end_sy = last_click_end_map_y * TileSize - view_scroll_y - getFloorAdjustment(floor); |
| 978 | + | |
| 979 | + | glColor(brushColor); |
| 980 | + | glBegin(GL_QUADS); |
| 981 | + | glVertex2f(last_click_start_sx, last_click_start_sy); |
| 982 | + | glVertex2f(last_click_end_sx, last_click_start_sy); |
| 983 | + | glVertex2f(last_click_end_sx, last_click_end_sy); |
| 984 | + | glVertex2f(last_click_start_sx, last_click_end_sy); |
| 985 | + | glEnd(); |
| 986 | + | } |
| 987 | + | } else if (g_gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) { |
| 988 | + | // Calculate drawing offsets |
| 989 | + | int start_x, end_x; |
| 990 | + | int start_y, end_y; |
| 991 | + | int width = std::max( |
| 992 | + | std::abs(std::max(mouse_map_y, canvas->last_click_map_y) - std::min(mouse_map_y, canvas->last_click_map_y)), |
| 993 | + | std::abs(std::max(mouse_map_x, canvas->last_click_map_x) - std::min(mouse_map_x, canvas->last_click_map_x)) |
| 994 | + | ); |
| 995 | + | |
| 996 | + | if (mouse_map_x < canvas->last_click_map_x) { |
| 997 | + | start_x = canvas->last_click_map_x - width; |
| 998 | + | end_x = canvas->last_click_map_x; |
| 999 | + | } else { |
| 1000 | + | start_x = canvas->last_click_map_x; |
| 1001 | + | end_x = canvas->last_click_map_x + width; |
| 1002 | + | } |
| 1003 | + | |
| 1004 | + | if (mouse_map_y < canvas->last_click_map_y) { |
| 1005 | + | start_y = canvas->last_click_map_y - width; |
| 1006 | + | end_y = canvas->last_click_map_y; |
| 1007 | + | } else { |
| 1008 | + | start_y = canvas->last_click_map_y; |
| 1009 | + | end_y = canvas->last_click_map_y + width; |
| 1010 | + | } |
| 1011 | + | |
| 1012 | + | int center_x = start_x + (end_x - start_x) / 2; |
| 1013 | + | int center_y = start_y + (end_y - start_y) / 2; |
| 1014 | + | float radii = width / 2.0f + 0.005f; |
| 1015 | + | |
| 1016 | + | RAWBrush* raw_brush = nullptr; |
| 1017 | + | if (brush->isRaw()) { |
| 1018 | + | raw_brush = brush->asRaw(); |
| 1019 | + | } |
| 1020 | + | |
| 1021 | + | for (int y = start_y - 1; y <= end_y + 1; y++) { |
| 1022 | + | int cy = y * TileSize - view_scroll_y - getFloorAdjustment(floor); |
| 1023 | + | float dy = center_y - y; |
| 1024 | + | for (int x = start_x - 1; x <= end_x + 1; x++) { |
| 1025 | + | int cx = x * TileSize - view_scroll_x - getFloorAdjustment(floor); |
| 1026 | + | |
| 1027 | + | float dx = center_x - x; |
| 1028 | + | // printf("%f;%f\n", dx, dy); |
| 1029 | + | float distance = sqrt(dx * dx + dy * dy); |
| 1030 | + | if (distance < radii) { |
| 1031 | + | if (brush->isRaw()) { |
| 1032 | + | DrawRawBrush(cx, cy, raw_brush->getItemType(), 160, 160, 160, 160); |
| 1033 | + | } else { |
| 1034 | + | glColor(brushColor); |
| 1035 | + | glBegin(GL_QUADS); |
| 1036 | + | glVertex2f(cx, cy + TileSize); |
| 1037 | + | glVertex2f(cx + TileSize, cy + TileSize); |
| 1038 | + | glVertex2f(cx + TileSize, cy); |
| 1039 | + | glVertex2f(cx, cy); |
| 1040 | + | glEnd(); |
| 1041 | + | } |
| 1042 | + | } |
| 1043 | + | } |
| 1044 | + | } |
| 1045 | + | } |
| 1046 | + | |
| 1047 | + | if (brush->isRaw()) { |
| 1048 | + | glDisable(GL_TEXTURE_2D); |
| 1049 | + | } |
| 1050 | + | } |
| 1051 | + | } else { |
| 1052 | + | if (brush->isWall()) { |
| 1053 | + | int start_map_x = mouse_map_x - g_gui.GetBrushSize(); |
| 1054 | + | int start_map_y = mouse_map_y - g_gui.GetBrushSize(); |
| 1055 | + | int end_map_x = mouse_map_x + g_gui.GetBrushSize() + 1; |
| 1056 | + | int end_map_y = mouse_map_y + g_gui.GetBrushSize() + 1; |
| 1057 | + | |
| 1058 | + | int start_sx = start_map_x * TileSize - view_scroll_x - getFloorAdjustment(floor); |
| 1059 | + | int start_sy = start_map_y * TileSize - view_scroll_y - getFloorAdjustment(floor); |
| 1060 | + | int end_sx = end_map_x * TileSize - view_scroll_x - getFloorAdjustment(floor); |
| 1061 | + | int end_sy = end_map_y * TileSize - view_scroll_y - getFloorAdjustment(floor); |
| 1062 | + | |
| 1063 | + | int delta_x = end_sx - start_sx; |
| 1064 | + | int delta_y = end_sy - start_sy; |
| 1065 | + | |
| 1066 | + | glColor(brushColor); |
| 1067 | + | glBegin(GL_QUADS); |
| 1068 | + | { |
| 1069 | + | glVertex2f(start_sx, start_sy + TileSize); |
| 1070 | + | glVertex2f(end_sx, start_sy + TileSize); |
| 1071 | + | glVertex2f(end_sx, start_sy); |
| 1072 | + | glVertex2f(start_sx, start_sy); |
| 1073 | + | } |
| 1074 | + | |
| 1075 | + | if (delta_y > TileSize) { |
| 1076 | + | glVertex2f(start_sx, end_sy - TileSize); |
| 1077 | + | glVertex2f(start_sx + TileSize, end_sy - TileSize); |
| 1078 | + | glVertex2f(start_sx + TileSize, start_sy + TileSize); |
| 1079 | + | glVertex2f(start_sx, start_sy + TileSize); |
| 1080 | + | } |
| 1081 | + | |
| 1082 | + | if (delta_x > TileSize && delta_y > TileSize) { |
| 1083 | + | glVertex2f(end_sx - TileSize, start_sy + TileSize); |
| 1084 | + | glVertex2f(end_sx, start_sy + TileSize); |
| 1085 | + | glVertex2f(end_sx, end_sy - TileSize); |
| 1086 | + | glVertex2f(end_sx - TileSize, end_sy - TileSize); |
| 1087 | + | } |
| 1088 | + | |
| 1089 | + | if (delta_y > TileSize) { |
| 1090 | + | glVertex2f(start_sx, end_sy - TileSize); |
| 1091 | + | glVertex2f(end_sx, end_sy - TileSize); |
| 1092 | + | glVertex2f(end_sx, end_sy); |
| 1093 | + | glVertex2f(start_sx, end_sy); |
| 1094 | + | } |
| 1095 | + | glEnd(); |
| 1096 | + | } else if (brush->isDoor()) { |
| 1097 | + | int cx = (mouse_map_x)*TileSize - view_scroll_x - getFloorAdjustment(floor); |
| 1098 | + | int cy = (mouse_map_y)*TileSize - view_scroll_y - getFloorAdjustment(floor); |
| 1099 | + | |
| 1100 | + | glColorCheck(brush, Position(mouse_map_x, mouse_map_y, floor)); |
| 1101 | + | glBegin(GL_QUADS); |
| 1102 | + | glVertex2f(cx, cy + TileSize); |
| 1103 | + | glVertex2f(cx + TileSize, cy + TileSize); |
| 1104 | + | glVertex2f(cx + TileSize, cy); |
| 1105 | + | glVertex2f(cx, cy); |
| 1106 | + | glEnd(); |
| 1107 | + | } else if (brush->isCreature()) { |
| 1108 | + | glEnable(GL_TEXTURE_2D); |
| 1109 | + | int cy = (mouse_map_y)*TileSize - view_scroll_y - getFloorAdjustment(floor); |
| 1110 | + | int cx = (mouse_map_x)*TileSize - view_scroll_x - getFloorAdjustment(floor); |
| 1111 | + | CreatureBrush* creature_brush = brush->asCreature(); |
| 1112 | + | if (creature_brush->canDraw(&editor.map, Position(mouse_map_x, mouse_map_y, floor))) { |
| 1113 | + | BlitCreature(cx, cy, creature_brush->getType()->outfit, SOUTH, 255, 255, 255, 160); |
| 1114 | + | } else { |
| 1115 | + | BlitCreature(cx, cy, creature_brush->getType()->outfit, SOUTH, 255, 64, 64, 160); |
| 1116 | + | } |
| 1117 | + | glDisable(GL_TEXTURE_2D); |
| 1118 | + | } else if (!brush->isDoodad()) { |
| 1119 | + | RAWBrush* raw_brush = nullptr; |
| 1120 | + | if (brush->isRaw()) { // Textured brush |
| 1121 | + | glEnable(GL_TEXTURE_2D); |
| 1122 | + | raw_brush = brush->asRaw(); |
| 1123 | + | } |
| 1124 | + | |
| 1125 | + | for (int y = -g_gui.GetBrushSize() - 1; y <= g_gui.GetBrushSize() + 1; y++) { |
| 1126 | + | int cy = (mouse_map_y + y) * TileSize - view_scroll_y - getFloorAdjustment(floor); |
| 1127 | + | for (int x = -g_gui.GetBrushSize() - 1; x <= g_gui.GetBrushSize() + 1; x++) { |
| 1128 | + | int cx = (mouse_map_x + x) * TileSize - view_scroll_x - getFloorAdjustment(floor); |
| 1129 | + | if (g_gui.GetBrushShape() == BRUSHSHAPE_SQUARE) { |
| 1130 | + | if (x >= -g_gui.GetBrushSize() && x <= g_gui.GetBrushSize() && y >= -g_gui.GetBrushSize() && y <= g_gui.GetBrushSize()) { |
| 1131 | + | if (brush->isRaw()) { |
| 1132 | + | DrawRawBrush(cx, cy, raw_brush->getItemType(), 160, 160, 160, 160); |
| 1133 | + | } else { |
| 1134 | + | if (brush->isWaypoint()) { |
| 1135 | + | uint8_t r, g, b; |
| 1136 | + | getColor(brush, Position(mouse_map_x + x, mouse_map_y + y, floor), r, g, b); |
| 1137 | + | DrawBrushIndicator(cx, cy, brush, r, g, b); |
| 1138 | + | } else { |
| 1139 | + | if (brush->isHouseExit() || brush->isOptionalBorder()) { |
| 1140 | + | glColorCheck(brush, Position(mouse_map_x + x, mouse_map_y + y, floor)); |
| 1141 | + | } else { |
| 1142 | + | glColor(brushColor); |
| 1143 | + | } |
| 1144 | + | |
| 1145 | + | glBegin(GL_QUADS); |
| 1146 | + | glVertex2f(cx, cy + TileSize); |
| 1147 | + | glVertex2f(cx + TileSize, cy + TileSize); |
| 1148 | + | glVertex2f(cx + TileSize, cy); |
| 1149 | + | glVertex2f(cx, cy); |
| 1150 | + | glEnd(); |
| 1151 | + | } |
| 1152 | + | } |
| 1153 | + | } |
| 1154 | + | } else if (g_gui.GetBrushShape() == BRUSHSHAPE_CIRCLE) { |
| 1155 | + | double distance = sqrt(double(x * x) + double(y * y)); |
| 1156 | + | if (distance < g_gui.GetBrushSize() + 0.005) { |
| 1157 | + | if (brush->isRaw()) { |
| 1158 | + | DrawRawBrush(cx, cy, raw_brush->getItemType(), 160, 160, 160, 160); |
| 1159 | + | } else { |
| 1160 | + | if (brush->isWaypoint()) { |
| 1161 | + | uint8_t r, g, b; |
| 1162 | + | getColor(brush, Position(mouse_map_x + x, mouse_map_y + y, floor), r, g, b); |
| 1163 | + | DrawBrushIndicator(cx, cy, brush, r, g, b); |
| 1164 | + | } else { |
| 1165 | + | if (brush->isHouseExit() || brush->isOptionalBorder()) { |
| 1166 | + | glColorCheck(brush, Position(mouse_map_x + x, mouse_map_y + y, floor)); |
| 1167 | + | } else { |
| 1168 | + | glColor(brushColor); |
| 1169 | + | } |
| 1170 | + | |
| 1171 | + | glBegin(GL_QUADS); |
| 1172 | + | glVertex2f(cx, cy + TileSize); |
| 1173 | + | glVertex2f(cx + TileSize, cy + TileSize); |
| 1174 | + | glVertex2f(cx + TileSize, cy); |
| 1175 | + | glVertex2f(cx, cy); |
| 1176 | + | glEnd(); |
| 1177 | + | } |
| 1178 | + | } |
| 1179 | + | } |
| 1180 | + | } |
| 1181 | + | } |
| 1182 | + | } |
| 1183 | + | |
| 1184 | + | if (brush->isRaw()) { // Textured brush |
| 1185 | + | glDisable(GL_TEXTURE_2D); |
| 1186 | + | } |
| 1187 | + | } |
| 1188 | + | } |
| 1189 | + | } |
| 1190 | + | |
| 1191 | + | void MapDrawer::BlitItem(int& draw_x, int& draw_y, const Tile* tile, Item* item, bool ephemeral, int red, int green, int blue, int alpha) { |
| 1192 | + | const Position& pos = tile->getPosition(); |
| 1193 | + | BlitItem(draw_x, draw_y, pos, item, ephemeral, red, green, blue, alpha, tile); |
| 1194 | + | } |
| 1195 | + | |
| 1196 | + | void MapDrawer::BlitItem(int& draw_x, int& draw_y, const Position& pos, Item* item, bool ephemeral, int red, int green, int blue, int alpha, const Tile* tile) { |
| 1197 | + | ItemType& it = g_items[item->getID()]; |
| 1198 | + | |
| 1199 | + | // Locked door indicator |
| 1200 | + | if (!options.ingame && options.highlight_locked_doors && it.isDoor() && it.isLocked) { |
| 1201 | + | blue /= 2; |
| 1202 | + | green /= 2; |
| 1203 | + | } |
| 1204 | + | |
| 1205 | + | if (!options.ingame && !ephemeral && item->isSelected()) { |
| 1206 | + | red /= 2; |
| 1207 | + | blue /= 2; |
| 1208 | + | green /= 2; |
| 1209 | + | } |
| 1210 | + | |
| 1211 | + | // item sprite |
| 1212 | + | GameSprite* spr = it.sprite; |
| 1213 | + | |
| 1214 | + | // Display invisible and invalid items |
| 1215 | + | // Ugly hacks. :) |
| 1216 | + | if (!options.ingame && options.show_tech_items) { |
| 1217 | + | // Red invalid client id |
| 1218 | + | if (it.id == 0) { |
| 1219 | + | BlitSquare(draw_x, draw_y, red, 0, 0, alpha); |
| 1220 | + | return; |
| 1221 | + | } |
| 1222 | + | |
| 1223 | + | switch (it.clientID) { |
| 1224 | + | // Yellow invisible stairs tile (459) |
| 1225 | + | case 469: |
| 1226 | + | BlitSquare(draw_x, draw_y, red, green, 0, alpha / 3 * 2); |
| 1227 | + | return; |
| 1228 | + | |
| 1229 | + | // Red invisible walkable tile (460) |
| 1230 | + | case 470: |
| 1231 | + | case 17970: |
| 1232 | + | case 20028: |
| 1233 | + | case 34168: |
| 1234 | + | BlitSquare(draw_x, draw_y, red, 0, 0, alpha / 3 * 2); |
| 1235 | + | return; |
| 1236 | + | |
| 1237 | + | // Cyan invisible wall (1548) |
| 1238 | + | case 2187: |
| 1239 | + | BlitSquare(draw_x, draw_y, 0, green, blue, 80); |
| 1240 | + | return; |
| 1241 | + | |
| 1242 | + | default: |
| 1243 | + | break; |
| 1244 | + | } |
| 1245 | + | |
| 1246 | + | // primal light |
| 1247 | + | if (it.clientID >= 39092 && it.clientID <= 39100 || it.clientID == 39236 || it.clientID == 39367 || it.clientID == 39368) { |
| 1248 | + | spr = g_items[SPRITE_LIGHTSOURCE].sprite; |
| 1249 | + | red = 0; |
| 1250 | + | alpha = 180; |
| 1251 | + | } |
| 1252 | + | } |
| 1253 | + | |
| 1254 | + | // metaItem, sprite not found or not hidden |
| 1255 | + | if (it.isMetaItem() || spr == nullptr || !ephemeral && it.pickupable && !options.show_items) { |
| 1256 | + | return; |
| 1257 | + | } |
| 1258 | + | |
| 1259 | + | int screenx = draw_x - spr->getDrawOffset().first; |
| 1260 | + | int screeny = draw_y - spr->getDrawOffset().second; |
| 1261 | + | |
| 1262 | + | // Set the newd drawing height accordingly |
| 1263 | + | draw_x -= spr->getDrawHeight(); |
| 1264 | + | draw_y -= spr->getDrawHeight(); |
| 1265 | + | |
| 1266 | + | int subtype = -1; |
| 1267 | + | |
| 1268 | + | int pattern_x = pos.x % spr->pattern_x; |
| 1269 | + | int pattern_y = pos.y % spr->pattern_y; |
| 1270 | + | int pattern_z = pos.z % spr->pattern_z; |
| 1271 | + | |
| 1272 | + | if (it.isSplash() || it.isFluidContainer()) { |
| 1273 | + | subtype = item->getSubtype(); |
| 1274 | + | } else if (it.isHangable) { |
| 1275 | + | if (tile && tile->hasProperty(HOOK_SOUTH)) { |
| 1276 | + | pattern_x = 1; |
| 1277 | + | } else if (tile && tile->hasProperty(HOOK_EAST)) { |
| 1278 | + | pattern_x = 2; |
| 1279 | + | } else { |
| 1280 | + | pattern_x = 0; |
| 1281 | + | } |
| 1282 | + | } else if (it.stackable) { |
| 1283 | + | if (item->getSubtype() <= 1) { |
| 1284 | + | subtype = 0; |
| 1285 | + | } else if (item->getSubtype() <= 2) { |
| 1286 | + | subtype = 1; |
| 1287 | + | } else if (item->getSubtype() <= 3) { |
| 1288 | + | subtype = 2; |
| 1289 | + | } else if (item->getSubtype() <= 4) { |
| 1290 | + | subtype = 3; |
| 1291 | + | } else if (item->getSubtype() < 10) { |
| 1292 | + | subtype = 4; |
| 1293 | + | } else if (item->getSubtype() < 25) { |
| 1294 | + | subtype = 5; |
| 1295 | + | } else if (item->getSubtype() < 50) { |
| 1296 | + | subtype = 6; |
| 1297 | + | } else { |
| 1298 | + | subtype = 7; |
| 1299 | + | } |
| 1300 | + | } |
| 1301 | + | |
| 1302 | + | if (!ephemeral && options.transparent_items && (!it.isGroundTile() || spr->width > 1 || spr->height > 1) && !it.isSplash() && (!it.isBorder || spr->width > 1 || spr->height > 1)) { |
| 1303 | + | alpha /= 2; |
| 1304 | + | } |
| 1305 | + | |
| 1306 | + | Podium* podium = dynamic_cast<Podium*>(item); |
| 1307 | + | if (it.isPodium() && !podium->hasShowPlatform() && !options.ingame) { |
| 1308 | + | if (options.show_tech_items) { |
| 1309 | + | alpha /= 2; |
| 1310 | + | } else { |
| 1311 | + | alpha = 0; |
| 1312 | + | } |
| 1313 | + | } |
| 1314 | + | |
| 1315 | + | int frame = item->getFrame(); |
| 1316 | + | for (int cx = 0; cx != spr->width; cx++) { |
| 1317 | + | for (int cy = 0; cy != spr->height; cy++) { |
| 1318 | + | for (int cf = 0; cf != spr->layers; cf++) { |
| 1319 | + | int texnum = spr->getHardwareID(cx, cy, cf, subtype, pattern_x, pattern_y, pattern_z, frame); |
| 1320 | + | glBlitTexture(screenx - cx * TileSize, screeny - cy * TileSize, texnum, red, green, blue, alpha); |
| 1321 | + | } |
| 1322 | + | } |
| 1323 | + | } |
| 1324 | + | |
| 1325 | + | // zoomed out very far, avoid drawing stuff barely visible |
| 1326 | + | if (zoom > 3.0) { |
| 1327 | + | return; |
| 1328 | + | } |
| 1329 | + | |
| 1330 | + | if (it.isPodium()) { |
| 1331 | + | Outfit outfit = podium->getOutfit(); |
| 1332 | + | if (!podium->hasShowOutfit()) { |
| 1333 | + | if (podium->hasShowMount()) { |
| 1334 | + | outfit.lookType = outfit.lookMount; |
| 1335 | + | outfit.lookHead = outfit.lookMountHead; |
| 1336 | + | outfit.lookBody = outfit.lookMountBody; |
| 1337 | + | outfit.lookLegs = outfit.lookMountLegs; |
| 1338 | + | outfit.lookFeet = outfit.lookMountFeet; |
| 1339 | + | outfit.lookAddon = 0; |
| 1340 | + | outfit.lookMount = 0; |
| 1341 | + | } else { |
| 1342 | + | outfit.lookType = 0; |
| 1343 | + | } |
| 1344 | + | } |
| 1345 | + | if (!podium->hasShowMount()) { |
| 1346 | + | outfit.lookMount = 0; |
| 1347 | + | } |
| 1348 | + | |
| 1349 | + | BlitCreature(draw_x, draw_y, outfit, static_cast<Direction>(podium->getDirection()), red, green, blue, 255); |
| 1350 | + | } |
| 1351 | + | |
| 1352 | + | // draw wall hook |
| 1353 | + | if (!options.ingame && options.show_hooks && (it.hookSouth || it.hookEast)) { |
| 1354 | + | DrawHookIndicator(draw_x, draw_y, it); |
| 1355 | + | } |
| 1356 | + | |
| 1357 | + | // draw light color indicator |
| 1358 | + | if (!options.ingame && options.show_light_str) { |
| 1359 | + | const SpriteLight& light = item->getLight(); |
| 1360 | + | if (light.intensity > 0) { |
| 1361 | + | wxColor lightColor = colorFromEightBit(light.color); |
| 1362 | + | uint8_t byteR = lightColor.Red(); |
| 1363 | + | uint8_t byteG = lightColor.Green(); |
| 1364 | + | uint8_t byteB = lightColor.Blue(); |
| 1365 | + | uint8_t byteA = 255; |
| 1366 | + | |
| 1367 | + | int startOffset = std::max<int>(16, 32 - light.intensity); |
| 1368 | + | int sqSize = TileSize - startOffset; |
| 1369 | + | glDisable(GL_TEXTURE_2D); |
| 1370 | + | glBlitSquare(draw_x + startOffset - 2, draw_y + startOffset - 2, 0, 0, 0, byteA, sqSize + 2); |
| 1371 | + | glBlitSquare(draw_x + startOffset - 1, draw_y + startOffset - 1, byteR, byteG, byteB, byteA, sqSize); |
| 1372 | + | glEnable(GL_TEXTURE_2D); |
| 1373 | + | } |
| 1374 | + | } |
| 1375 | + | } |
| 1376 | + | |
| 1377 | + | void MapDrawer::BlitSpriteType(int screenx, int screeny, uint32_t spriteid, int red, int green, int blue, int alpha) { |
| 1378 | + | GameSprite* spr = g_items[spriteid].sprite; |
| 1379 | + | if (spr == nullptr) { |
| 1380 | + | return; |
| 1381 | + | } |
| 1382 | + | screenx -= spr->getDrawOffset().first; |
| 1383 | + | screeny -= spr->getDrawOffset().second; |
| 1384 | + | |
| 1385 | + | int tme = 0; // GetTime() % itype->FPA; |
| 1386 | + | for (int cx = 0; cx != spr->width; ++cx) { |
| 1387 | + | for (int cy = 0; cy != spr->height; ++cy) { |
| 1388 | + | for (int cf = 0; cf != spr->layers; ++cf) { |
| 1389 | + | int texnum = spr->getHardwareID(cx, cy, cf, -1, 0, 0, 0, tme); |
| 1390 | + | // printf("CF: %d\tTexturenum: %d\n", cf, texnum); |
| 1391 | + | glBlitTexture(screenx - cx * TileSize, screeny - cy * TileSize, texnum, red, green, blue, alpha); |
| 1392 | + | } |
| 1393 | + | } |
| 1394 | + | } |
| 1395 | + | } |
| 1396 | + | |
| 1397 | + | void MapDrawer::BlitSpriteType(int screenx, int screeny, GameSprite* spr, int red, int green, int blue, int alpha) { |
| 1398 | + | if (spr == nullptr) { |
| 1399 | + | return; |
| 1400 | + | } |
| 1401 | + | screenx -= spr->getDrawOffset().first; |
| 1402 | + | screeny -= spr->getDrawOffset().second; |
| 1403 | + | |
| 1404 | + | int tme = 0; // GetTime() % itype->FPA; |
| 1405 | + | for (int cx = 0; cx != spr->width; ++cx) { |
| 1406 | + | for (int cy = 0; cy != spr->height; ++cy) { |
| 1407 | + | for (int cf = 0; cf != spr->layers; ++cf) { |
| 1408 | + | int texnum = spr->getHardwareID(cx, cy, cf, -1, 0, 0, 0, tme); |
| 1409 | + | // printf("CF: %d\tTexturenum: %d\n", cf, texnum); |
| 1410 | + | glBlitTexture(screenx - cx * TileSize, screeny - cy * TileSize, texnum, red, green, blue, alpha); |
| 1411 | + | } |
| 1412 | + | } |
| 1413 | + | } |
| 1414 | + | } |
| 1415 | + | |
| 1416 | + | void MapDrawer::BlitCreature(int screenx, int screeny, const Outfit& outfit, Direction dir, int red, int green, int blue, int alpha) { |
| 1417 | + | if (outfit.lookItem != 0) { |
| 1418 | + | ItemType& it = g_items[outfit.lookItem]; |
| 1419 | + | BlitSpriteType(screenx, screeny, it.sprite, red, green, blue, alpha); |
| 1420 | + | } else { |
| 1421 | + | // get outfit sprite |
| 1422 | + | GameSprite* spr = g_gui.gfx.getCreatureSprite(outfit.lookType); |
| 1423 | + | if (!spr || outfit.lookType == 0) { |
| 1424 | + | return; |
| 1425 | + | } |
| 1426 | + | |
| 1427 | + | int tme = 0; // GetTime() % itype->FPA; |
| 1428 | + | |
| 1429 | + | // mount and addon drawing thanks to otc code |
| 1430 | + | // mount colors by Zbizu |
| 1431 | + | int pattern_z = 0; |
| 1432 | + | if (outfit.lookMount != 0) { |
| 1433 | + | if (GameSprite* mountSpr = g_gui.gfx.getCreatureSprite(outfit.lookMount)) { |
| 1434 | + | // generate mount colors |
| 1435 | + | Outfit mountOutfit; |
| 1436 | + | mountOutfit.lookType = outfit.lookMount; |
| 1437 | + | mountOutfit.lookHead = outfit.lookMountHead; |
| 1438 | + | mountOutfit.lookBody = outfit.lookMountBody; |
| 1439 | + | mountOutfit.lookLegs = outfit.lookMountLegs; |
| 1440 | + | mountOutfit.lookFeet = outfit.lookMountFeet; |
| 1441 | + | |
| 1442 | + | for (int cx = 0; cx != mountSpr->width; ++cx) { |
| 1443 | + | for (int cy = 0; cy != mountSpr->height; ++cy) { |
| 1444 | + | int texnum = mountSpr->getHardwareID(cx, cy, (int)dir, 0, 0, mountOutfit, tme); |
| 1445 | + | glBlitTexture(screenx - cx * TileSize, screeny - cy * TileSize, texnum, red, green, blue, alpha); |
| 1446 | + | } |
| 1447 | + | } |
| 1448 | + | |
| 1449 | + | pattern_z = std::min<int>(1, spr->pattern_z - 1); |
| 1450 | + | } |
| 1451 | + | } |
| 1452 | + | |
| 1453 | + | // pattern_y => creature addon |
| 1454 | + | for (int pattern_y = 0; pattern_y < spr->pattern_y; pattern_y++) { |
| 1455 | + | |
| 1456 | + | // continue if we dont have this addon |
| 1457 | + | if (pattern_y > 0 && !(outfit.lookAddon & (1 << (pattern_y - 1)))) { |
| 1458 | + | continue; |
| 1459 | + | } |
| 1460 | + | |
| 1461 | + | for (int cx = 0; cx != spr->width; ++cx) { |
| 1462 | + | for (int cy = 0; cy != spr->height; ++cy) { |
| 1463 | + | int texnum = spr->getHardwareID(cx, cy, (int)dir, pattern_y, pattern_z, outfit, tme); |
| 1464 | + | glBlitTexture(screenx - cx * TileSize, screeny - cy * TileSize, texnum, red, green, blue, alpha); |
| 1465 | + | } |
| 1466 | + | } |
| 1467 | + | } |
| 1468 | + | } |
| 1469 | + | } |
| 1470 | + | |
| 1471 | + | void MapDrawer::BlitCreature(int screenx, int screeny, const Creature* c, int red, int green, int blue, int alpha) { |
| 1472 | + | if (!options.ingame && c->isSelected()) { |
| 1473 | + | red /= 2; |
| 1474 | + | green /= 2; |
| 1475 | + | blue /= 2; |
| 1476 | + | } |
| 1477 | + | BlitCreature(screenx, screeny, c->getLookType(), c->getDirection(), red, green, blue, alpha); |
| 1478 | + | } |
| 1479 | + | |
| 1480 | + | void MapDrawer::BlitSquare(int sx, int sy, int red, int green, int blue, int alpha, int size) { |
| 1481 | + | if (size == 0) { |
| 1482 | + | size = TileSize; |
| 1483 | + | } |
| 1484 | + | |
| 1485 | + | GameSprite* spr = g_items[SPRITE_ZONE].sprite; |
| 1486 | + | if (!spr) { |
| 1487 | + | return; |
| 1488 | + | } |
| 1489 | + | |
| 1490 | + | int texnum = spr->getHardwareID(0, 0, 0, -1, 0, 0, 0, 0); |
| 1491 | + | if (texnum == 0) { |
| 1492 | + | return; |
| 1493 | + | } |
| 1494 | + | |
| 1495 | + | glBindTexture(GL_TEXTURE_2D, texnum); |
| 1496 | + | glColor4ub(uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha)); |
| 1497 | + | glBegin(GL_QUADS); |
| 1498 | + | glTexCoord2f(0.f, 0.f); |
| 1499 | + | glVertex2f(sx, sy); |
| 1500 | + | glTexCoord2f(1.f, 0.f); |
| 1501 | + | glVertex2f(sx + TileSize, sy); |
| 1502 | + | glTexCoord2f(1.f, 1.f); |
| 1503 | + | glVertex2f(sx + TileSize, sy + TileSize); |
| 1504 | + | glTexCoord2f(0.f, 1.f); |
| 1505 | + | glVertex2f(sx, sy + TileSize); |
| 1506 | + | glEnd(); |
| 1507 | + | } |
| 1508 | + | |
| 1509 | + | void MapDrawer::DrawRawBrush(int screenx, int screeny, ItemType* itemType, uint8_t r, uint8_t g, uint8_t b, uint8_t alpha) { |
| 1510 | + | GameSprite* spr = itemType->sprite; |
| 1511 | + | uint16_t cid = itemType->clientID; |
| 1512 | + | |
| 1513 | + | switch (cid) { |
| 1514 | + | // Yellow invisible stairs tile |
| 1515 | + | case 469: |
| 1516 | + | b = 0; |
| 1517 | + | alpha = alpha / 3 * 2; |
| 1518 | + | spr = g_items[SPRITE_ZONE].sprite; |
| 1519 | + | break; |
| 1520 | + | |
| 1521 | + | // Red invisible walkable tile |
| 1522 | + | case 470: |
| 1523 | + | g = 0; |
| 1524 | + | b = 0; |
| 1525 | + | alpha = alpha / 3 * 2; |
| 1526 | + | spr = g_items[SPRITE_ZONE].sprite; |
| 1527 | + | break; |
| 1528 | + | |
| 1529 | + | // Cyan invisible wall |
| 1530 | + | case 2187: |
| 1531 | + | r = 0; |
| 1532 | + | alpha = alpha / 3; |
| 1533 | + | spr = g_items[SPRITE_ZONE].sprite; |
| 1534 | + | break; |
| 1535 | + | |
| 1536 | + | default: |
| 1537 | + | break; |
| 1538 | + | } |
| 1539 | + | |
| 1540 | + | // primal light |
| 1541 | + | if (cid >= 39092 && cid <= 39100 || cid == 39236 || cid == 39367 || cid == 39368) { |
| 1542 | + | spr = g_items[SPRITE_LIGHTSOURCE].sprite; |
| 1543 | + | r = 0; |
| 1544 | + | alpha = alpha / 3 * 2; |
| 1545 | + | } |
| 1546 | + | |
| 1547 | + | BlitSpriteType(screenx, screeny, spr, r, g, b, alpha); |
| 1548 | + | } |
| 1549 | + | |
| 1550 | + | void MapDrawer::WriteTooltip(Tile* tile, Item* item, std::ostringstream& stream, bool isHouseTile) { |
| 1551 | + | if (item == nullptr || zoom > g_settings.getInteger(Config::TOOLTIP_MAX_ZOOM)) { |
| 1552 | + | return; |
| 1553 | + | } |
| 1554 | + | |
| 1555 | + | if (!item) return; |
| 1556 | + | |
| 1557 | + | const uint16_t id = item->getID(); |
| 1558 | + | if (id < 100) { |
| 1559 | + | return; |
| 1560 | + | } |
| 1561 | + | |
| 1562 | + | const auto& zoneIds = tile->getZoneIds(); |
| 1563 | + | const uint16_t unique = item->getUniqueID(); |
| 1564 | + | const uint16_t action = item->getActionID(); |
| 1565 | + | const std::string& text = item->getText(); |
| 1566 | + | uint8_t doorId = 0; |
| 1567 | + | |
| 1568 | + | if (isHouseTile && item->isDoor()) { |
| 1569 | + | if (Door* door = dynamic_cast<Door*>(item)) { |
| 1570 | + | if (door->isRealDoor()) { |
| 1571 | + | doorId = door->getDoorID(); |
| 1572 | + | } |
| 1573 | + | } |
| 1574 | + | } |
| 1575 | + | |
| 1576 | + | Teleport* tp = dynamic_cast<Teleport*>(item); |
| 1577 | + | if (unique == 0 && action == 0 && doorId == 0 && text.empty() && !tp && zoneIds.empty()) { |
| 1578 | + | return; |
| 1579 | + | } |
| 1580 | + | |
| 1581 | + | if (stream.tellp() > 0) { |
| 1582 | + | stream << "\n"; |
| 1583 | + | } |
| 1584 | + | |
| 1585 | + | if (!zoneIds.empty()) { |
| 1586 | + | for (auto& zoneId : zoneIds) { |
| 1587 | + | auto itZone = zoneTiles.find(zoneId); |
| 1588 | + | if (itZone == zoneTiles.end()) { |
| 1589 | + | zoneTiles.emplace(zoneId, std::vector<FinderPosition>({ FinderPosition(tile->getX(), tile->getY(), tile->getZ()) })); |
| 1590 | + | } else { |
| 1591 | + | itZone->second.push_back(FinderPosition(tile->getX(), tile->getY(), tile->getZ())); |
| 1592 | + | } |
| 1593 | + | } |
| 1594 | + | } else { |
| 1595 | + | stream << "id: " << id << "\n"; |
| 1596 | + | } |
| 1597 | + | |
| 1598 | + | if (action > 0) { |
| 1599 | + | stream << "aid: " << action << "\n"; |
| 1600 | + | } |
| 1601 | + | if (unique > 0) { |
| 1602 | + | stream << "uid: " << unique << "\n"; |
| 1603 | + | } |
| 1604 | + | if (doorId > 0) { |
| 1605 | + | stream << "door id: " << static_cast<int>(doorId) << "\n"; |
| 1606 | + | } |
| 1607 | + | if (!text.empty()) { |
| 1608 | + | stream << "text: " << text << "\n"; |
| 1609 | + | } |
| 1610 | + | if (tp) { |
| 1611 | + | Position& dest = tp->getDestination(); |
| 1612 | + | stream << "destination: " << dest.x << ", " << dest.y << ", " << dest.z << "\n"; |
| 1613 | + | } |
| 1614 | + | } |
| 1615 | + | |
| 1616 | + | void MapDrawer::WriteTooltip(Waypoint* waypoint, std::ostringstream& stream) { |
| 1617 | + | if (zoom > g_settings.getInteger(Config::TOOLTIP_MAX_ZOOM)) { |
| 1618 | + | return; |
| 1619 | + | } |
| 1620 | + | |
| 1621 | + | if (stream.tellp() > 0) { |
| 1622 | + | stream << "\n"; |
| 1623 | + | } |
| 1624 | + | stream << "wp: " << waypoint->name << "\n"; |
| 1625 | + | } |
| 1626 | + | |
| 1627 | + | void MapDrawer::DrawTile(TileLocation* location) { |
| 1628 | + | if (!location) { |
| 1629 | + | return; |
| 1630 | + | } |
| 1631 | + | Tile* tile = location->get(); |
| 1632 | + | |
| 1633 | + | if (!tile) { |
| 1634 | + | return; |
| 1635 | + | } |
| 1636 | + | |
| 1637 | + | if (options.show_only_modified && !tile->isModified()) { |
| 1638 | + | return; |
| 1639 | + | } |
| 1640 | + | |
| 1641 | + | int map_x = location->getX(); |
| 1642 | + | int map_y = location->getY(); |
| 1643 | + | int map_z = location->getZ(); |
| 1644 | + | |
| 1645 | + | // Ground-only rendering at high zoom levels |
| 1646 | + | bool high_zoom = zoom >= g_settings.getInteger(Config::GROUND_ONLY_ZOOM_THRESHOLD); |
| 1647 | + | |
| 1648 | + | Waypoint* waypoint = canvas->editor.map.waypoints.getWaypoint(location); |
| 1649 | + | if (options.show_tooltips && location->getWaypointCount() > 0) { |
| 1650 | + | if (waypoint) { |
| 1651 | + | WriteTooltip(waypoint, tooltip); |
| 1652 | + | } |
| 1653 | + | } |
| 1654 | + | |
| 1655 | + | bool as_minimap = options.show_as_minimap; |
| 1656 | + | bool only_colors = as_minimap || options.show_only_colors; |
| 1657 | + | |
| 1658 | + | int offset; |
| 1659 | + | if (map_z <= GROUND_LAYER) { |
| 1660 | + | offset = (GROUND_LAYER - map_z) * TileSize; |
| 1661 | + | } else { |
| 1662 | + | offset = TileSize * (floor - map_z); |
| 1663 | + | } |
| 1664 | + | |
| 1665 | + | int draw_x = ((map_x * TileSize) - view_scroll_x) - offset; |
| 1666 | + | int draw_y = ((map_y * TileSize) - view_scroll_y) - offset; |
| 1667 | + | |
| 1668 | + | uint8_t r = 255, g = 255, b = 255; |
| 1669 | + | |
| 1670 | + | |
| 1671 | + | if (high_zoom) { |
| 1672 | + | // At high zoom only render ground |
| 1673 | + | if (tile->ground) { |
| 1674 | + | if (as_minimap) { |
| 1675 | + | uint8_t color = tile->getMiniMapColor(); |
| 1676 | + | r = (uint8_t)(int(color / 36) % 6 * 51); |
| 1677 | + | g = (uint8_t)(int(color / 6) % 6 * 51); |
| 1678 | + | b = (uint8_t)(color % 6 * 51); |
| 1679 | + | BlitSquare(draw_x, draw_y, r, g, b, 255); |
| 1680 | + | } else { |
| 1681 | + | BlitItem(draw_x, draw_y, tile, tile->ground, false, r, g, b); |
| 1682 | + | } |
| 1683 | + | } |
| 1684 | + | return; |
| 1685 | + | } |
| 1686 | + | |
| 1687 | + | // begin filters for ground tile |
| 1688 | + | if (!as_minimap) { |
| 1689 | + | bool showspecial = options.show_only_colors || options.show_special_tiles; |
| 1690 | + | |
| 1691 | + | if (options.show_blocking && tile->isBlocking() && tile->size() > 0) { |
| 1692 | + | g = g / 3 * 2; |
| 1693 | + | b = b / 3 * 2; |
| 1694 | + | } |
| 1695 | + | |
| 1696 | + | int item_count = tile->items.size(); |
| 1697 | + | if (options.highlight_items && item_count > 0 && !tile->items.back()->isBorder()) { |
| 1698 | + | static const float factor[5] = { 0.75f, 0.6f, 0.48f, 0.40f, 0.33f }; |
| 1699 | + | int idx = (item_count < 5 ? item_count : 5) - 1; |
| 1700 | + | g = int(g * factor[idx]); |
| 1701 | + | r = int(r * factor[idx]); |
| 1702 | + | } |
| 1703 | + | |
| 1704 | + | if (options.show_spawns && location->getSpawnCount() > 0) { |
| 1705 | + | float f = 1.0f; |
| 1706 | + | for (uint32_t i = 0; i < location->getSpawnCount(); ++i) { |
| 1707 | + | f *= 0.7f; |
| 1708 | + | } |
| 1709 | + | g = uint8_t(g * f); |
| 1710 | + | b = uint8_t(b * f); |
| 1711 | + | } |
| 1712 | + | |
| 1713 | + | if (options.show_houses && tile->isHouseTile()) { |
| 1714 | + | if ((int)tile->getHouseID() == current_house_id) { |
| 1715 | + | r /= 2; |
| 1716 | + | } else { |
| 1717 | + | r /= 2; |
| 1718 | + | g /= 2; |
| 1719 | + | } |
| 1720 | + | } else if (showspecial && tile->isPZ()) { |
| 1721 | + | r /= 2; |
| 1722 | + | b /= 2; |
| 1723 | + | } |
| 1724 | + | |
| 1725 | + | if (showspecial && tile->getMapFlags() & TILESTATE_PVPZONE) { |
| 1726 | + | g = r / 4; |
| 1727 | + | b = b / 3 * 2; |
| 1728 | + | } |
| 1729 | + | |
| 1730 | + | if (showspecial && tile->getMapFlags() & TILESTATE_NOLOGOUT) { |
| 1731 | + | b /= 2; |
| 1732 | + | } |
| 1733 | + | |
| 1734 | + | if (showspecial && tile->getMapFlags() & TILESTATE_NOPVP) { |
| 1735 | + | g /= 2; |
| 1736 | + | } |
| 1737 | + | |
| 1738 | + | if (options.show_zone_areas && tile->getMapFlags() & TILESTATE_ZONE_BRUSH) { |
| 1739 | + | size_t zones = tile->getZoneIds().size(); |
| 1740 | + | uint16_t r16 = 0, g16 = 0, b16 = 0; |
| 1741 | + | for (const auto& zoneId : tile->getZoneIds()) { |
| 1742 | + | const uint16_t colorIndex = zoneId % colors.size(); |
| 1743 | + | const Color colour = colors.at(colorIndex); |
| 1744 | + | |
| 1745 | + | r16 += std::get<0>(colour); |
| 1746 | + | g16 += std::get<1>(colour); |
| 1747 | + | b16 += std::get<2>(colour); |
| 1748 | + | } |
| 1749 | + | |
| 1750 | + | r = r16 / zones; |
| 1751 | + | g = g16 / zones; |
| 1752 | + | b = b16 / zones; |
| 1753 | + | } |
| 1754 | + | } |
| 1755 | + | |
| 1756 | + | if (only_colors) { |
| 1757 | + | if (as_minimap) { |
| 1758 | + | uint8_t color = tile->getMiniMapColor(); |
| 1759 | + | r = (uint8_t)(int(color / 36) % 6 * 51); |
| 1760 | + | g = (uint8_t)(int(color / 6) % 6 * 51); |
| 1761 | + | b = (uint8_t)(color % 6 * 51); |
| 1762 | + | BlitSquare(draw_x, draw_y, r, g, b, 255); |
| 1763 | + | } else if (r != 255 || g != 255 || b != 255) { |
| 1764 | + | BlitSquare(draw_x, draw_y, r, g, b, 128); |
| 1765 | + | } |
| 1766 | + | } else { |
| 1767 | + | if (tile->ground) { |
| 1768 | + | if (options.show_preview && zoom <= g_settings.getInteger(Config::ANIMATION_ZOOM_THRESHOLD)) { |
| 1769 | + | tile->ground->animate(); |
| 1770 | + | } |
| 1771 | + | |
| 1772 | + | BlitItem(draw_x, draw_y, tile, tile->ground, false, r, g, b); |
| 1773 | + | } else if (options.always_show_zones && (r != 255 || g != 255 || b != 255)) { |
| 1774 | + | DrawRawBrush(draw_x, draw_y, &g_items[SPRITE_ZONE], r, g, b, 60); |
| 1775 | + | } |
| 1776 | + | } |
| 1777 | + | |
| 1778 | + | if (options.show_tooltips && map_z == floor && tile->ground) { |
| 1779 | + | WriteTooltip(tile, tile->ground, tooltip, tile->isHouseTile()); |
| 1780 | + | } |
| 1781 | + | // end filters for ground tile |
| 1782 | + | |
| 1783 | + | if (!only_colors) { |
| 1784 | + | if (zoom < g_settings.getInteger(Config::ITEM_DISPLAY_ZOOM_THRESHOLD) || !options.hide_items_when_zoomed) { |
| 1785 | + | // items on tile |
| 1786 | + | for (ItemVector::iterator it = tile->items.begin(); it != tile->items.end(); it++) { |
| 1787 | + | // item tooltip |
| 1788 | + | if (options.show_tooltips && map_z == floor && zoom <= g_settings.getInteger(Config::TOOLTIP_MAX_ZOOM)) { |
| 1789 | + | WriteTooltip(tile, *it, tooltip, tile->isHouseTile()); |
| 1790 | + | } |
| 1791 | + | |
| 1792 | + | // item animation |
| 1793 | + | if (options.show_preview && zoom <= g_settings.getInteger(Config::ANIMATION_ZOOM_THRESHOLD)) { |
| 1794 | + | (*it)->animate(); |
| 1795 | + | } |
| 1796 | + | |
| 1797 | + | // item sprite |
| 1798 | + | if ((*it)->isBorder()) { |
| 1799 | + | BlitItem(draw_x, draw_y, tile, *it, false, r, g, b); |
| 1800 | + | } else { |
| 1801 | + | r = 255, g = 255, b = 255; |
| 1802 | + | |
| 1803 | + | if (options.extended_house_shader && options.show_houses && tile->isHouseTile() && |
| 1804 | + | zoom <= g_settings.getInteger(Config::EFFECTS_ZOOM_THRESHOLD)) { |
| 1805 | + | if ((int)tile->getHouseID() == current_house_id) { |
| 1806 | + | r /= 2; |
| 1807 | + | } else { |
| 1808 | + | r /= 2; |
| 1809 | + | g /= 2; |
| 1810 | + | } |
| 1811 | + | } |
| 1812 | + | BlitItem(draw_x, draw_y, tile, *it, false, r, g, b); |
| 1813 | + | } |
| 1814 | + | } |
| 1815 | + | // monster/npc on tile |
| 1816 | + | if (tile->creature && options.show_creatures) { |
| 1817 | + | BlitCreature(draw_x, draw_y, tile->creature); |
| 1818 | + | } |
| 1819 | + | } |
| 1820 | + | |
| 1821 | + | if (zoom < g_settings.getInteger(Config::SPECIAL_FEATURES_ZOOM_THRESHOLD)) { |
| 1822 | + | // waypoint (blue flame) |
| 1823 | + | if (!options.ingame && waypoint && options.show_waypoints) { |
| 1824 | + | BlitSpriteType(draw_x, draw_y, SPRITE_WAYPOINT, 64, 64, 255); |
| 1825 | + | } |
| 1826 | + | |
| 1827 | + | // house exit (blue splash) |
| 1828 | + | if (tile->isHouseExit() && options.show_houses) { |
| 1829 | + | if (tile->hasHouseExit(current_house_id)) { |
| 1830 | + | BlitSpriteType(draw_x, draw_y, SPRITE_HOUSE_EXIT, 64, 255, 255); |
| 1831 | + | } else { |
| 1832 | + | BlitSpriteType(draw_x, draw_y, SPRITE_HOUSE_EXIT, 64, 64, 255); |
| 1833 | + | } |
| 1834 | + | } |
| 1835 | + | |
| 1836 | + | // town temple (gray flag) |
| 1837 | + | if (options.show_towns && tile->isTownExit(editor.map) && |
| 1838 | + | zoom <= g_settings.getInteger(Config::TOWN_ZONE_ZOOM_THRESHOLD)) { |
| 1839 | + | BlitSpriteType(draw_x, draw_y, SPRITE_TOWN_TEMPLE, 255, 255, 64, 170); |
| 1840 | + | } |
| 1841 | + | |
| 1842 | + | // spawn (purple flame) |
| 1843 | + | if (tile->spawn && options.show_spawns) { |
| 1844 | + | if (tile->spawn->isSelected()) { |
| 1845 | + | BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN, 128, 128, 128); |
| 1846 | + | } else { |
| 1847 | + | BlitSpriteType(draw_x, draw_y, SPRITE_SPAWN, 255, 255, 255); |
| 1848 | + | } |
| 1849 | + | } |
| 1850 | + | |
| 1851 | + | // tooltips |
| 1852 | + | if (options.show_tooltips && zoom <= g_settings.getInteger(Config::TOOLTIP_MAX_ZOOM)) { |
| 1853 | + | if (location->getWaypointCount() > 0) { |
| 1854 | + | MakeTooltip(draw_x, draw_y, tooltip.str(), 0, 255, 0); |
| 1855 | + | } else { |
| 1856 | + | MakeTooltip(draw_x, draw_y, tooltip.str()); |
| 1857 | + | } |
| 1858 | + | } |
| 1859 | + | tooltip.str(""); |
| 1860 | + | } |
| 1861 | + | } |
| 1862 | + | } |
| 1863 | + | |
| 1864 | + | void MapDrawer::DrawBrushIndicator(int x, int y, Brush* brush, uint8_t r, uint8_t g, uint8_t b) { |
| 1865 | + | x += (TileSize / 2); |
| 1866 | + | y += (TileSize / 2); |
| 1867 | + | |
| 1868 | + | // 7----0----1 |
| 1869 | + | // | | |
| 1870 | + | // 6--5 3--2 |
| 1871 | + | // \/ |
| 1872 | + | // 4 |
| 1873 | + | static int vertexes[9][2] = { |
| 1874 | + | { -15, -20 }, // 0 |
| 1875 | + | { 15, -20 }, // 1 |
| 1876 | + | { 15, -5 }, // 2 |
| 1877 | + | { 5, -5 }, // 3 |
| 1878 | + | { 0, 0 }, // 4 |
| 1879 | + | { -5, -5 }, // 5 |
| 1880 | + | { -15, -5 }, // 6 |
| 1881 | + | { -15, -20 }, // 7 |
| 1882 | + | { -15, -20 }, // 0 |
| 1883 | + | }; |
| 1884 | + | |
| 1885 | + | // circle |
| 1886 | + | glBegin(GL_TRIANGLE_FAN); |
| 1887 | + | glColor4ub(0x00, 0x00, 0x00, 0x50); |
| 1888 | + | glVertex2i(x, y); |
| 1889 | + | for (int i = 0; i <= 30; i++) { |
| 1890 | + | float angle = i * 2.0f * PI / 30; |
| 1891 | + | glVertex2f(cos(angle) * (TileSize / 2) + x, sin(angle) * (TileSize / 2) + y); |
| 1892 | + | } |
| 1893 | + | glEnd(); |
| 1894 | + | |
| 1895 | + | // background |
| 1896 | + | glColor4ub(r, g, b, 0xB4); |
| 1897 | + | glBegin(GL_POLYGON); |
| 1898 | + | for (int i = 0; i < 8; ++i) { |
| 1899 | + | glVertex2i(vertexes[i][0] + x, vertexes[i][1] + y); |
| 1900 | + | } |
| 1901 | + | glEnd(); |
| 1902 | + | |
| 1903 | + | // borders |
| 1904 | + | glColor4ub(0x00, 0x00, 0x00, 0xB4); |
| 1905 | + | glLineWidth(1.0); |
| 1906 | + | glBegin(GL_LINES); |
| 1907 | + | for (int i = 0; i < 8; ++i) { |
| 1908 | + | glVertex2i(vertexes[i][0] + x, vertexes[i][1] + y); |
| 1909 | + | glVertex2i(vertexes[i + 1][0] + x, vertexes[i + 1][1] + y); |
| 1910 | + | } |
| 1911 | + | glEnd(); |
| 1912 | + | } |
| 1913 | + | |
| 1914 | + | void MapDrawer::DrawHookIndicator(int x, int y, const ItemType& type) { |
| 1915 | + | glDisable(GL_TEXTURE_2D); |
| 1916 | + | glColor4ub(uint8_t(0), uint8_t(0), uint8_t(255), uint8_t(200)); |
| 1917 | + | glBegin(GL_QUADS); |
| 1918 | + | if (type.hookSouth) { |
| 1919 | + | x -= 10; |
| 1920 | + | y += 10; |
| 1921 | + | glVertex2f(x, y); |
| 1922 | + | glVertex2f(x + 10, y); |
| 1923 | + | glVertex2f(x + 20, y + 10); |
| 1924 | + | glVertex2f(x + 10, y + 10); |
| 1925 | + | } else if (type.hookEast) { |
| 1926 | + | x += 10; |
| 1927 | + | y -= 10; |
| 1928 | + | glVertex2f(x, y); |
| 1929 | + | glVertex2f(x + 10, y + 10); |
| 1930 | + | glVertex2f(x + 10, y + 20); |
| 1931 | + | glVertex2f(x, y + 10); |
| 1932 | + | } |
| 1933 | + | glEnd(); |
| 1934 | + | glEnable(GL_TEXTURE_2D); |
| 1935 | + | } |
| 1936 | + | |
| 1937 | + | void MapDrawer::DrawTooltips() { |
| 1938 | + | for (std::vector<MapTooltip*>::const_iterator it = tooltips.begin(); it != tooltips.end(); ++it) { |
| 1939 | + | MapTooltip* tooltip = (*it); |
| 1940 | + | const char* text = tooltip->text.c_str(); |
| 1941 | + | float line_width = 0.0f; |
| 1942 | + | float width = 2.0f; |
| 1943 | + | float height = 14.0f; |
| 1944 | + | int char_count = 0; |
| 1945 | + | int line_char_count = 0; |
| 1946 | + | |
| 1947 | + | for (const char* c = text; *c != '\0'; c++) { |
| 1948 | + | if (*c == '\n' || (line_char_count >= MapTooltip::MAX_CHARS_PER_LINE && *c == ' ')) { |
| 1949 | + | height += 14.0f; |
| 1950 | + | line_width = 0.0f; |
| 1951 | + | line_char_count = 0; |
| 1952 | + | } else { |
| 1953 | + | line_width += glutBitmapWidth(GLUT_BITMAP_HELVETICA_12, *c); |
| 1954 | + | } |
| 1955 | + | width = std::max<float>(width, line_width); |
| 1956 | + | char_count++; |
| 1957 | + | line_char_count++; |
| 1958 | + | |
| 1959 | + | if (tooltip->ellipsis && char_count > (MapTooltip::MAX_CHARS + 3)) { |
| 1960 | + | break; |
| 1961 | + | } |
| 1962 | + | } |
| 1963 | + | |
| 1964 | + | float scale = zoom < 1.0f ? zoom : 1.0f; |
| 1965 | + | |
| 1966 | + | width = (width + 8.0f) * scale; |
| 1967 | + | height = (height + 4.0f) * scale; |
| 1968 | + | |
| 1969 | + | float x = tooltip->x + (TileSize / 2.0f); |
| 1970 | + | float y = tooltip->y; |
| 1971 | + | float center = width / 2.0f; |
| 1972 | + | float space = (7.0f * scale); |
| 1973 | + | float startx = x - center; |
| 1974 | + | float endx = x + center; |
| 1975 | + | float starty = y - (height + space); |
| 1976 | + | float endy = y - space; |
| 1977 | + | |
| 1978 | + | // 7----0----1 |
| 1979 | + | // | | |
| 1980 | + | // 6--5 3--2 |
| 1981 | + | // \/ |
| 1982 | + | // 4 |
| 1983 | + | float vertexes[9][2] = { |
| 1984 | + | { x, starty }, // 0 |
| 1985 | + | { endx, starty }, // 1 |
| 1986 | + | { endx, endy }, // 2 |
| 1987 | + | { x + space, endy }, // 3 |
| 1988 | + | { x, y }, // 4 |
| 1989 | + | { x - space, endy }, // 5 |
| 1990 | + | { startx, endy }, // 6 |
| 1991 | + | { startx, starty }, // 7 |
| 1992 | + | { x, starty }, // 0 |
| 1993 | + | }; |
| 1994 | + | |
| 1995 | + | // background |
| 1996 | + | glColor4ub(tooltip->r, tooltip->g, tooltip->b, 255); |
| 1997 | + | glBegin(GL_POLYGON); |
| 1998 | + | for (int i = 0; i < 8; ++i) { |
| 1999 | + | glVertex2f(vertexes[i][0], vertexes[i][1]); |
| 2000 | + | } |
| 2001 | + | glEnd(); |
| 2002 | + | |
| 2003 | + | // borders |
| 2004 | + | glColor4ub(0, 0, 0, 255); |
| 2005 | + | glLineWidth(1.0); |
| 2006 | + | glBegin(GL_LINES); |
| 2007 | + | for (int i = 0; i < 8; ++i) { |
| 2008 | + | glVertex2f(vertexes[i][0], vertexes[i][1]); |
| 2009 | + | glVertex2f(vertexes[i + 1][0], vertexes[i + 1][1]); |
| 2010 | + | } |
| 2011 | + | glEnd(); |
| 2012 | + | |
| 2013 | + | // text |
| 2014 | + | if (zoom <= 1.0) { |
| 2015 | + | startx += (3.0f * scale); |
| 2016 | + | starty += (14.0f * scale); |
| 2017 | + | glColor4ub(0, 0, 0, 255); |
| 2018 | + | glRasterPos2f(startx, starty); |
| 2019 | + | char_count = 0; |
| 2020 | + | line_char_count = 0; |
| 2021 | + | for (const char* c = text; *c != '\0'; c++) { |
| 2022 | + | if (*c == '\n' || (line_char_count >= MapTooltip::MAX_CHARS_PER_LINE && *c == ' ')) { |
| 2023 | + | starty += (14.0f * scale); |
| 2024 | + | glRasterPos2f(startx, starty); |
| 2025 | + | line_char_count = 0; |
| 2026 | + | } |
| 2027 | + | char_count++; |
| 2028 | + | line_char_count++; |
| 2029 | + | |
| 2030 | + | if (tooltip->ellipsis && char_count >= MapTooltip::MAX_CHARS) { |
| 2031 | + | glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, '.'); |
| 2032 | + | if (char_count >= (MapTooltip::MAX_CHARS + 2)) { |
| 2033 | + | break; |
| 2034 | + | } |
| 2035 | + | } else if (!iscntrl(*c)) { |
| 2036 | + | glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, *c); |
| 2037 | + | } |
| 2038 | + | } |
| 2039 | + | } |
| 2040 | + | } |
| 2041 | + | } |
| 2042 | + | |
| 2043 | + | void MapDrawer::DrawLight() { |
| 2044 | + | // draw in-game light |
| 2045 | + | light_drawer->draw(start_x, start_y, end_x, end_y, view_scroll_x, view_scroll_y, options.experimental_fog); |
| 2046 | + | } |
| 2047 | + | |
| 2048 | + | void MapDrawer::MakeTooltip(int screenx, int screeny, const std::string& text, uint8_t r, uint8_t g, uint8_t b) { |
| 2049 | + | if (zoom > g_settings.getInteger(Config::TOOLTIP_MAX_ZOOM) || text.empty()) { |
| 2050 | + | return; |
| 2051 | + | } |
| 2052 | + | |
| 2053 | + | MapTooltip* tooltip = newd MapTooltip(screenx, screeny, text, r, g, b); |
| 2054 | + | tooltip->checkLineEnding(); |
| 2055 | + | tooltips.push_back(tooltip); |
| 2056 | + | } |
| 2057 | + | |
| 2058 | + | void MapDrawer::AddLight(TileLocation* location) { |
| 2059 | + | if (!options.isDrawLight() || !location || zoom > g_settings.getInteger(Config::LIGHT_ZOOM_THRESHOLD)) { |
| 2060 | + | return; |
| 2061 | + | } |
| 2062 | + | |
| 2063 | + | auto tile = location->get(); |
| 2064 | + | if (!tile) { |
| 2065 | + | return; |
| 2066 | + | } |
| 2067 | + | |
| 2068 | + | auto& position = location->getPosition(); |
| 2069 | + | |
| 2070 | + | if (tile->ground) { |
| 2071 | + | if (tile->ground->hasLight()) { |
| 2072 | + | light_drawer->addLight(position.x, position.y, position.z, tile->ground->getLight()); |
| 2073 | + | } |
| 2074 | + | } |
| 2075 | + | |
| 2076 | + | bool hidden = options.hide_items_when_zoomed && zoom > g_settings.getInteger(Config::ITEM_DISPLAY_ZOOM_THRESHOLD); |
| 2077 | + | if (!hidden && !tile->items.empty()) { |
| 2078 | + | for (auto item : tile->items) { |
| 2079 | + | if (item->hasLight()) { |
| 2080 | + | light_drawer->addLight(position.x, position.y, position.z, item->getLight()); |
| 2081 | + | } |
| 2082 | + | } |
| 2083 | + | } |
| 2084 | + | } |
| 2085 | + | |
| 2086 | + | void MapDrawer::getColor(Brush* brush, const Position& position, uint8_t& r, uint8_t& g, uint8_t& b) { |
| 2087 | + | if (brush->canDraw(&editor.map, position)) { |
| 2088 | + | if (brush->isWaypoint()) { |
| 2089 | + | r = 0x00; |
| 2090 | + | g = 0xff, b = 0x00; |
| 2091 | + | } else { |
| 2092 | + | r = 0x00; |
| 2093 | + | g = 0x00, b = 0xff; |
| 2094 | + | } |
| 2095 | + | } else { |
| 2096 | + | r = 0xff; |
| 2097 | + | g = 0x00, b = 0x00; |
| 2098 | + | } |
| 2099 | + | } |
| 2100 | + | |
| 2101 | + | void MapDrawer::TakeScreenshot(uint8_t* screenshot_buffer) { |
| 2102 | + | glFinish(); // Wait for the operation to finish |
| 2103 | + | |
| 2104 | + | glPixelStorei(GL_PACK_ALIGNMENT, 1); // 1 byte alignment |
| 2105 | + | |
| 2106 | + | for (int i = 0; i < screensize_y; ++i) { |
| 2107 | + | glReadPixels(0, screensize_y - i, screensize_x, 1, GL_RGB, GL_UNSIGNED_BYTE, (GLubyte*)(screenshot_buffer) + 3 * screensize_x * i); |
| 2108 | + | } |
| 2109 | + | } |
| 2110 | + | |
| 2111 | + | void MapDrawer::glBlitTexture(int sx, int sy, int texture_number, int red, int green, int blue, int alpha) { |
| 2112 | + | if (texture_number != 0) { |
| 2113 | + | glBindTexture(GL_TEXTURE_2D, texture_number); |
| 2114 | + | glColor4ub(uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha)); |
| 2115 | + | glBegin(GL_QUADS); |
| 2116 | + | glTexCoord2f(0.f, 0.f); |
| 2117 | + | glVertex2f(sx, sy); |
| 2118 | + | glTexCoord2f(1.f, 0.f); |
| 2119 | + | glVertex2f(sx + TileSize, sy); |
| 2120 | + | glTexCoord2f(1.f, 1.f); |
| 2121 | + | glVertex2f(sx + TileSize, sy + TileSize); |
| 2122 | + | glTexCoord2f(0.f, 1.f); |
| 2123 | + | glVertex2f(sx, sy + TileSize); |
| 2124 | + | glEnd(); |
| 2125 | + | } |
| 2126 | + | } |
| 2127 | + | |
| 2128 | + | void MapDrawer::glBlitSquare(int sx, int sy, int red, int green, int blue, int alpha, int size) { |
| 2129 | + | if (size == 0) { |
| 2130 | + | size = TileSize; |
| 2131 | + | } |
| 2132 | + | |
| 2133 | + | glColor4ub(uint8_t(red), uint8_t(green), uint8_t(blue), uint8_t(alpha)); |
| 2134 | + | glBegin(GL_QUADS); |
| 2135 | + | glVertex2f(sx, sy); |
| 2136 | + | glVertex2f(sx + size, sy); |
| 2137 | + | glVertex2f(sx + size, sy + size); |
| 2138 | + | glVertex2f(sx, sy + size); |
| 2139 | + | glEnd(); |
| 2140 | + | } |
| 2141 | + | |
| 2142 | + | void MapDrawer::glColor(wxColor color) { |
| 2143 | + | glColor4ub(color.Red(), color.Green(), color.Blue(), color.Alpha()); |
| 2144 | + | } |
| 2145 | + | |
| 2146 | + | void MapDrawer::glColor(MapDrawer::BrushColor color) { |
| 2147 | + | switch (color) { |
| 2148 | + | case COLOR_BRUSH: |
| 2149 | + | glColor4ub( |
| 2150 | + | g_settings.getInteger(Config::CURSOR_RED), |
| 2151 | + | g_settings.getInteger(Config::CURSOR_GREEN), |
| 2152 | + | g_settings.getInteger(Config::CURSOR_BLUE), |
| 2153 | + | g_settings.getInteger(Config::CURSOR_ALPHA) |
| 2154 | + | ); |
| 2155 | + | break; |
| 2156 | + | |
| 2157 | + | case COLOR_FLAG_BRUSH: |
| 2158 | + | case COLOR_HOUSE_BRUSH: |
| 2159 | + | glColor4ub( |
| 2160 | + | g_settings.getInteger(Config::CURSOR_ALT_RED), |
| 2161 | + | g_settings.getInteger(Config::CURSOR_ALT_GREEN), |
| 2162 | + | g_settings.getInteger(Config::CURSOR_ALT_BLUE), |
| 2163 | + | g_settings.getInteger(Config::CURSOR_ALT_ALPHA) |
| 2164 | + | ); |
| 2165 | + | break; |
| 2166 | + | |
| 2167 | + | case COLOR_SPAWN_BRUSH: |
| 2168 | + | glColor4ub(166, 0, 0, 128); |
| 2169 | + | break; |
| 2170 | + | |
| 2171 | + | case COLOR_ERASER: |
| 2172 | + | glColor4ub(166, 0, 0, 128); |
| 2173 | + | break; |
| 2174 | + | |
| 2175 | + | case COLOR_VALID: |
| 2176 | + | glColor4ub(0, 166, 0, 128); |
| 2177 | + | break; |
| 2178 | + | |
| 2179 | + | case COLOR_INVALID: |
| 2180 | + | glColor4ub(166, 0, 0, 128); |
| 2181 | + | break; |
| 2182 | + | |
| 2183 | + | default: |
| 2184 | + | glColor4ub(255, 255, 255, 128); |
| 2185 | + | break; |
| 2186 | + | } |
| 2187 | + | } |
| 2188 | + | |
| 2189 | + | void MapDrawer::glColorCheck(Brush* brush, const Position& pos) { |
| 2190 | + | if (brush->canDraw(&editor.map, pos)) { |
| 2191 | + | glColor(COLOR_VALID); |
| 2192 | + | } else { |
| 2193 | + | glColor(COLOR_INVALID); |
| 2194 | + | } |
| 2195 | + | } |
| 2196 | + | |
| 2197 | + | void MapDrawer::drawRect(int x, int y, int w, int h, const wxColor& color, int width) { |
| 2198 | + | glLineWidth(width); |
| 2199 | + | glColor4ub(color.Red(), color.Green(), color.Blue(), color.Alpha()); |
| 2200 | + | glBegin(GL_LINE_STRIP); |
| 2201 | + | glVertex2f(x, y); |
| 2202 | + | glVertex2f(x + w, y); |
| 2203 | + | glVertex2f(x + w, y + h); |
| 2204 | + | glVertex2f(x, y + h); |
| 2205 | + | glVertex2f(x, y); |
| 2206 | + | glEnd(); |
| 2207 | + | } |
| 2208 | + | |
| 2209 | + | void MapDrawer::drawFilledRect(int x, int y, int w, int h, const wxColor& color) { |
| 2210 | + | glColor4ub(color.Red(), color.Green(), color.Blue(), color.Alpha()); |
| 2211 | + | glBegin(GL_QUADS); |
| 2212 | + | glVertex2f(x, y); |
| 2213 | + | glVertex2f(x + w, y); |
| 2214 | + | glVertex2f(x + w, y + h); |
| 2215 | + | glVertex2f(x, y + h); |
| 2216 | + | glEnd(); |
| 2217 | + | } |