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| 1 | + | /** |
| 2 | + | * The Forgotten Server - a free and open-source MMORPG server emulator |
| 3 | + | * Copyright (C) 2019 Mark Samman <mark.samman@gmail.com> |
| 4 | + | * |
| 5 | + | * This program is free software; you can redistribute it and/or modify |
| 6 | + | * it under the terms of the GNU General Public License as published by |
| 7 | + | * the Free Software Foundation; either version 2 of the License, or |
| 8 | + | * (at your option) any later version. |
| 9 | + | * |
| 10 | + | * This program is distributed in the hope that it will be useful, |
| 11 | + | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | + | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | + | * GNU General Public License for more details. |
| 14 | + | * |
| 15 | + | * You should have received a copy of the GNU General Public License along |
| 16 | + | * with this program; if not, write to the Free Software Foundation, Inc., |
| 17 | + | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
| 18 | + | */ |
| 19 | + | |
| 20 | + | #include "otpch.h" |
| 21 | + | |
| 22 | + | #include <bitset> |
| 23 | + | |
| 24 | + | #include "bed.h" |
| 25 | + | #include "chat.h" |
| 26 | + | #include "combat.h" |
| 27 | + | #include "configmanager.h" |
| 28 | + | #include "creatureevent.h" |
| 29 | + | #include "events.h" |
| 30 | + | #include "game.h" |
| 31 | + | #include "iologindata.h" |
| 32 | + | #include "monster.h" |
| 33 | + | #include "movement.h" |
| 34 | + | #include "outfit.h" |
| 35 | + | #include "scheduler.h" |
| 36 | + | #include "weapons.h" |
| 37 | + | |
| 38 | + | extern ConfigManager g_config; |
| 39 | + | extern Game g_game; |
| 40 | + | extern Chat *g_chat; |
| 41 | + | extern Vocations g_vocations; |
| 42 | + | extern MoveEvents *g_moveEvents; |
| 43 | + | extern Weapons *g_weapons; |
| 44 | + | extern CreatureEvents *g_creatureEvents; |
| 45 | + | extern Events *g_events; |
| 46 | + | |
| 47 | + | MuteCountMap Player::muteCountMap; |
| 48 | + | |
| 49 | + | uint32_t Player::playerAutoID = 0x10000000; |
| 50 | + | |
| 51 | + | Player::Player(ProtocolGame_ptr p) |
| 52 | + | : Creature(), lastPing(OTSYS_TIME()), lastPong(lastPing), |
| 53 | + | inbox(new Inbox(ITEM_INBOX)), client(std::move(p)) { |
| 54 | + | inbox->incrementReferenceCounter(); |
| 55 | + | } |
| 56 | + | |
| 57 | + | Player::~Player() { |
| 58 | + | for (Item *item : inventory) { |
| 59 | + | if (item) { |
| 60 | + | item->setParent(nullptr); |
| 61 | + | item->decrementReferenceCounter(); |
| 62 | + | } |
| 63 | + | } |
| 64 | + | |
| 65 | + | for (const auto &it : depotLockerMap) { |
| 66 | + | it.second->removeInbox(inbox); |
| 67 | + | it.second->decrementReferenceCounter(); |
| 68 | + | } |
| 69 | + | |
| 70 | + | inbox->decrementReferenceCounter(); |
| 71 | + | |
| 72 | + | setWriteItem(nullptr); |
| 73 | + | setEditHouse(nullptr); |
| 74 | + | } |
| 75 | + | |
| 76 | + | bool Player::setVocation(uint16_t vocId) { |
| 77 | + | Vocation *voc = g_vocations.getVocation(vocId); |
| 78 | + | if (!voc) { |
| 79 | + | return false; |
| 80 | + | } |
| 81 | + | vocation = voc; |
| 82 | + | |
| 83 | + | Condition *condition = |
| 84 | + | getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT); |
| 85 | + | if (condition) { |
| 86 | + | condition->setParam(CONDITION_PARAM_HEALTHGAIN, |
| 87 | + | vocation->getHealthGainAmount()); |
| 88 | + | condition->setParam(CONDITION_PARAM_HEALTHTICKS, |
| 89 | + | vocation->getHealthGainTicks() * 1000); |
| 90 | + | condition->setParam(CONDITION_PARAM_MANAGAIN, |
| 91 | + | vocation->getManaGainAmount()); |
| 92 | + | condition->setParam(CONDITION_PARAM_MANATICKS, |
| 93 | + | vocation->getManaGainTicks() * 1000); |
| 94 | + | } |
| 95 | + | return true; |
| 96 | + | } |
| 97 | + | |
| 98 | + | bool Player::isPushable() const { |
| 99 | + | if (hasFlag(PlayerFlag_CannotBePushed)) { |
| 100 | + | return false; |
| 101 | + | } |
| 102 | + | return Creature::isPushable(); |
| 103 | + | } |
| 104 | + | |
| 105 | + | std::string Player::getDescription(int32_t lookDistance) const { |
| 106 | + | std::ostringstream s; |
| 107 | + | |
| 108 | + | if (lookDistance == -1) { |
| 109 | + | s << "yourself."; |
| 110 | + | |
| 111 | + | if (group->access) { |
| 112 | + | s << " You are " << group->name << '.'; |
| 113 | + | } else if (vocation->getId() != VOCATION_NONE) { |
| 114 | + | s << " You are " << vocation->getVocDescription() << '.'; |
| 115 | + | } else { |
| 116 | + | s << " You have no vocation."; |
| 117 | + | } |
| 118 | + | } else { |
| 119 | + | s << name; |
| 120 | + | if (!group->access) { |
| 121 | + | s << " (Level " << level << ')'; |
| 122 | + | } |
| 123 | + | s << '.'; |
| 124 | + | |
| 125 | + | if (sex == PLAYERSEX_FEMALE) { |
| 126 | + | s << " She"; |
| 127 | + | } else { |
| 128 | + | s << " He"; |
| 129 | + | } |
| 130 | + | |
| 131 | + | if (group->access) { |
| 132 | + | s << " is " << group->name << '.'; |
| 133 | + | } else if (vocation->getId() != VOCATION_NONE) { |
| 134 | + | s << " is " << vocation->getVocDescription() << '.'; |
| 135 | + | } else { |
| 136 | + | s << " has no vocation."; |
| 137 | + | } |
| 138 | + | } |
| 139 | + | |
| 140 | + | if (party) { |
| 141 | + | if (lookDistance == -1) { |
| 142 | + | s << " Your party has "; |
| 143 | + | } else if (sex == PLAYERSEX_FEMALE) { |
| 144 | + | s << " She is in a party with "; |
| 145 | + | } else { |
| 146 | + | s << " He is in a party with "; |
| 147 | + | } |
| 148 | + | |
| 149 | + | size_t memberCount = party->getMemberCount() + 1; |
| 150 | + | if (memberCount == 1) { |
| 151 | + | s << "1 member and "; |
| 152 | + | } else { |
| 153 | + | s << memberCount << " members and "; |
| 154 | + | } |
| 155 | + | |
| 156 | + | size_t invitationCount = party->getInvitationCount(); |
| 157 | + | if (invitationCount == 1) { |
| 158 | + | s << "1 pending invitation."; |
| 159 | + | } else { |
| 160 | + | s << invitationCount << " pending invitations."; |
| 161 | + | } |
| 162 | + | } |
| 163 | + | |
| 164 | + | if (!guild || !guildRank) { |
| 165 | + | return s.str(); |
| 166 | + | } |
| 167 | + | |
| 168 | + | if (lookDistance == -1) { |
| 169 | + | s << " You are "; |
| 170 | + | } else if (sex == PLAYERSEX_FEMALE) { |
| 171 | + | s << " She is "; |
| 172 | + | } else { |
| 173 | + | s << " He is "; |
| 174 | + | } |
| 175 | + | |
| 176 | + | s << guildRank->name << " of the " << guild->getName(); |
| 177 | + | if (!guildNick.empty()) { |
| 178 | + | s << " (" << guildNick << ')'; |
| 179 | + | } |
| 180 | + | |
| 181 | + | size_t memberCount = guild->getMemberCount(); |
| 182 | + | if (memberCount == 1) { |
| 183 | + | s << ", which has 1 member, " << guild->getMembersOnline().size() |
| 184 | + | << " of them online."; |
| 185 | + | } else { |
| 186 | + | s << ", which has " << memberCount << " members, " |
| 187 | + | << guild->getMembersOnline().size() << " of them online."; |
| 188 | + | } |
| 189 | + | return s.str(); |
| 190 | + | } |
| 191 | + | |
| 192 | + | Item *Player::getInventoryItem(slots_t slot) const { |
| 193 | + | if (slot < CONST_SLOT_FIRST || slot > CONST_SLOT_LAST) { |
| 194 | + | return nullptr; |
| 195 | + | } |
| 196 | + | return inventory[slot]; |
| 197 | + | } |
| 198 | + | |
| 199 | + | void Player::addConditionSuppressions(uint32_t conditions) { |
| 200 | + | conditionSuppressions |= conditions; |
| 201 | + | } |
| 202 | + | |
| 203 | + | void Player::removeConditionSuppressions(uint32_t conditions) { |
| 204 | + | conditionSuppressions &= ~conditions; |
| 205 | + | } |
| 206 | + | |
| 207 | + | Item *Player::getWeapon(slots_t slot, bool ignoreAmmo) const { |
| 208 | + | Item *item = inventory[slot]; |
| 209 | + | if (!item) { |
| 210 | + | return nullptr; |
| 211 | + | } |
| 212 | + | |
| 213 | + | WeaponType_t weaponType = item->getWeaponType(); |
| 214 | + | if (weaponType == WEAPON_NONE || weaponType == WEAPON_SHIELD || |
| 215 | + | weaponType == WEAPON_AMMO) { |
| 216 | + | return nullptr; |
| 217 | + | } |
| 218 | + | |
| 219 | + | if (!ignoreAmmo && weaponType == WEAPON_DISTANCE) { |
| 220 | + | const ItemType &it = Item::items[item->getID()]; |
| 221 | + | if (it.ammoType != AMMO_NONE) { |
| 222 | + | Item *ammoItem = inventory[CONST_SLOT_AMMO]; |
| 223 | + | if (!ammoItem || ammoItem->getAmmoType() != it.ammoType) { |
| 224 | + | return nullptr; |
| 225 | + | } |
| 226 | + | item = ammoItem; |
| 227 | + | } |
| 228 | + | } |
| 229 | + | return item; |
| 230 | + | } |
| 231 | + | |
| 232 | + | Item *Player::getWeapon(bool ignoreAmmo /* = false*/) const { |
| 233 | + | Item *item = getWeapon(CONST_SLOT_LEFT, ignoreAmmo); |
| 234 | + | if (item) { |
| 235 | + | return item; |
| 236 | + | } |
| 237 | + | |
| 238 | + | item = getWeapon(CONST_SLOT_RIGHT, ignoreAmmo); |
| 239 | + | if (item) { |
| 240 | + | return item; |
| 241 | + | } |
| 242 | + | return nullptr; |
| 243 | + | } |
| 244 | + | |
| 245 | + | WeaponType_t Player::getWeaponType() const { |
| 246 | + | Item *item = getWeapon(); |
| 247 | + | if (!item) { |
| 248 | + | return WEAPON_NONE; |
| 249 | + | } |
| 250 | + | return item->getWeaponType(); |
| 251 | + | } |
| 252 | + | |
| 253 | + | int32_t Player::getWeaponSkill(const Item *item) const { |
| 254 | + | if (!item) { |
| 255 | + | return getSkillLevel(SKILL_FIST); |
| 256 | + | } |
| 257 | + | |
| 258 | + | int32_t attackSkill; |
| 259 | + | |
| 260 | + | WeaponType_t weaponType = item->getWeaponType(); |
| 261 | + | switch (weaponType) { |
| 262 | + | case WEAPON_SWORD: { |
| 263 | + | attackSkill = getSkillLevel(SKILL_SWORD); |
| 264 | + | break; |
| 265 | + | } |
| 266 | + | |
| 267 | + | case WEAPON_CLUB: { |
| 268 | + | attackSkill = getSkillLevel(SKILL_CLUB); |
| 269 | + | break; |
| 270 | + | } |
| 271 | + | |
| 272 | + | case WEAPON_AXE: { |
| 273 | + | attackSkill = getSkillLevel(SKILL_AXE); |
| 274 | + | break; |
| 275 | + | } |
| 276 | + | |
| 277 | + | case WEAPON_DISTANCE: { |
| 278 | + | attackSkill = getSkillLevel(SKILL_DISTANCE); |
| 279 | + | break; |
| 280 | + | } |
| 281 | + | |
| 282 | + | default: { |
| 283 | + | attackSkill = 0; |
| 284 | + | break; |
| 285 | + | } |
| 286 | + | } |
| 287 | + | return attackSkill; |
| 288 | + | } |
| 289 | + | |
| 290 | + | int32_t Player::getArmor() const { |
| 291 | + | int32_t armor = 0; |
| 292 | + | |
| 293 | + | static const slots_t armorSlots[] = {CONST_SLOT_HEAD, CONST_SLOT_NECKLACE, |
| 294 | + | CONST_SLOT_ARMOR, CONST_SLOT_LEGS, |
| 295 | + | CONST_SLOT_FEET, CONST_SLOT_RING}; |
| 296 | + | for (slots_t slot : armorSlots) { |
| 297 | + | Item *inventoryItem = inventory[slot]; |
| 298 | + | if (inventoryItem) { |
| 299 | + | armor += inventoryItem->getArmor(); |
| 300 | + | } |
| 301 | + | } |
| 302 | + | return static_cast<int32_t>(armor * vocation->armorMultiplier); |
| 303 | + | } |
| 304 | + | |
| 305 | + | void Player::getShieldAndWeapon(const Item *&shield, |
| 306 | + | const Item *&weapon) const { |
| 307 | + | shield = nullptr; |
| 308 | + | weapon = nullptr; |
| 309 | + | |
| 310 | + | for (uint32_t slot = CONST_SLOT_RIGHT; slot <= CONST_SLOT_LEFT; slot++) { |
| 311 | + | Item *item = inventory[slot]; |
| 312 | + | if (!item) { |
| 313 | + | continue; |
| 314 | + | } |
| 315 | + | |
| 316 | + | switch (item->getWeaponType()) { |
| 317 | + | case WEAPON_NONE: |
| 318 | + | break; |
| 319 | + | |
| 320 | + | case WEAPON_SHIELD: { |
| 321 | + | if (!shield || item->getDefense() > shield->getDefense()) { |
| 322 | + | shield = item; |
| 323 | + | } |
| 324 | + | break; |
| 325 | + | } |
| 326 | + | |
| 327 | + | default: { // weapons that are not shields |
| 328 | + | weapon = item; |
| 329 | + | break; |
| 330 | + | } |
| 331 | + | } |
| 332 | + | } |
| 333 | + | } |
| 334 | + | |
| 335 | + | int32_t Player::getDefense() const { |
| 336 | + | int32_t defenseSkill = getSkillLevel(SKILL_FIST); |
| 337 | + | int32_t defenseValue = 7; |
| 338 | + | const Item *weapon; |
| 339 | + | const Item *shield; |
| 340 | + | getShieldAndWeapon(shield, weapon); |
| 341 | + | |
| 342 | + | if (weapon) { |
| 343 | + | defenseValue = weapon->getDefense() + weapon->getExtraDefense(); |
| 344 | + | defenseSkill = getWeaponSkill(weapon); |
| 345 | + | } |
| 346 | + | |
| 347 | + | if (shield) { |
| 348 | + | defenseValue = weapon != nullptr |
| 349 | + | ? shield->getDefense() + weapon->getExtraDefense() |
| 350 | + | : shield->getDefense(); |
| 351 | + | defenseSkill = getSkillLevel(SKILL_SHIELD); |
| 352 | + | } |
| 353 | + | |
| 354 | + | if (defenseSkill == 0) { |
| 355 | + | switch (fightMode) { |
| 356 | + | case FIGHTMODE_ATTACK: |
| 357 | + | case FIGHTMODE_BALANCED: |
| 358 | + | return 1; |
| 359 | + | |
| 360 | + | case FIGHTMODE_DEFENSE: |
| 361 | + | return 2; |
| 362 | + | } |
| 363 | + | } |
| 364 | + | |
| 365 | + | return (defenseSkill / 4. + 2.23) * defenseValue * 0.15 * getDefenseFactor() * |
| 366 | + | vocation->defenseMultiplier; |
| 367 | + | } |
| 368 | + | |
| 369 | + | float Player::getAttackFactor() const { |
| 370 | + | switch (fightMode) { |
| 371 | + | case FIGHTMODE_ATTACK: |
| 372 | + | return 1.0f; |
| 373 | + | case FIGHTMODE_BALANCED: |
| 374 | + | return 1.2f; |
| 375 | + | case FIGHTMODE_DEFENSE: |
| 376 | + | return 2.0f; |
| 377 | + | default: |
| 378 | + | return 1.0f; |
| 379 | + | } |
| 380 | + | } |
| 381 | + | |
| 382 | + | float Player::getDefenseFactor() const { |
| 383 | + | switch (fightMode) { |
| 384 | + | case FIGHTMODE_ATTACK: |
| 385 | + | return (OTSYS_TIME() - lastAttack) < getAttackSpeed() ? 0.5f : 1.0f; |
| 386 | + | case FIGHTMODE_BALANCED: |
| 387 | + | return (OTSYS_TIME() - lastAttack) < getAttackSpeed() ? 0.75f : 1.0f; |
| 388 | + | case FIGHTMODE_DEFENSE: |
| 389 | + | return 1.0f; |
| 390 | + | default: |
| 391 | + | return 1.0f; |
| 392 | + | } |
| 393 | + | } |
| 394 | + | |
| 395 | + | uint16_t Player::getClientIcons() const { |
| 396 | + | uint16_t icons = 0; |
| 397 | + | for (Condition *condition : conditions) { |
| 398 | + | if (!isSuppress(condition->getType())) { |
| 399 | + | icons |= condition->getIcons(); |
| 400 | + | } |
| 401 | + | } |
| 402 | + | |
| 403 | + | if (pzLocked) { |
| 404 | + | icons |= ICON_REDSWORDS; |
| 405 | + | } |
| 406 | + | |
| 407 | + | if (tile->hasFlag(TILESTATE_PROTECTIONZONE)) { |
| 408 | + | icons |= ICON_PIGEON; |
| 409 | + | |
| 410 | + | // Don't show ICON_SWORDS if player is in protection zone. |
| 411 | + | if (hasBitSet(ICON_SWORDS, icons)) { |
| 412 | + | icons &= ~ICON_SWORDS; |
| 413 | + | } |
| 414 | + | } |
| 415 | + | |
| 416 | + | // Game client debugs with 10 or more icons |
| 417 | + | // so let's prevent that from happening. |
| 418 | + | std::bitset<20> icon_bitset(static_cast<uint64_t>(icons)); |
| 419 | + | for (size_t pos = 0, bits_set = icon_bitset.count(); bits_set >= 10; ++pos) { |
| 420 | + | if (icon_bitset[pos]) { |
| 421 | + | icon_bitset.reset(pos); |
| 422 | + | --bits_set; |
| 423 | + | } |
| 424 | + | } |
| 425 | + | return icon_bitset.to_ulong(); |
| 426 | + | } |
| 427 | + | |
| 428 | + | void Player::updateInventoryWeight() { |
| 429 | + | if (hasFlag(PlayerFlag_HasInfiniteCapacity)) { |
| 430 | + | return; |
| 431 | + | } |
| 432 | + | |
| 433 | + | inventoryWeight = 0; |
| 434 | + | for (int i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) { |
| 435 | + | const Item *item = inventory[i]; |
| 436 | + | if (item) { |
| 437 | + | inventoryWeight += item->getWeight(); |
| 438 | + | } |
| 439 | + | } |
| 440 | + | } |
| 441 | + | |
| 442 | + | void Player::addSkillAdvance(skills_t skill, uint64_t count) { |
| 443 | + | uint64_t currReqTries = |
| 444 | + | vocation->getReqSkillTries(skill, skills[skill].level); |
| 445 | + | uint64_t nextReqTries = |
| 446 | + | vocation->getReqSkillTries(skill, skills[skill].level + 1); |
| 447 | + | if (currReqTries >= nextReqTries) { |
| 448 | + | // player has reached max skill |
| 449 | + | return; |
| 450 | + | } |
| 451 | + | |
| 452 | + | g_events->eventPlayerOnGainSkillTries(this, skill, count); |
| 453 | + | if (count == 0) { |
| 454 | + | return; |
| 455 | + | } |
| 456 | + | |
| 457 | + | bool sendUpdateSkills = false; |
| 458 | + | while ((skills[skill].tries + count) >= nextReqTries) { |
| 459 | + | count -= nextReqTries - skills[skill].tries; |
| 460 | + | skills[skill].level++; |
| 461 | + | skills[skill].tries = 0; |
| 462 | + | skills[skill].percent = 0; |
| 463 | + | |
| 464 | + | std::ostringstream ss; |
| 465 | + | // ss << "You advanced to " << getSkillName(skill) << " level " << |
| 466 | + | // skills[skill].level << '.'; sendTextMessage(MESSAGE_EVENT_ADVANCE, |
| 467 | + | // ss.str()); |
| 468 | + | |
| 469 | + | g_creatureEvents->playerAdvance(this, skill, (skills[skill].level - 1), |
| 470 | + | skills[skill].level); |
| 471 | + | |
| 472 | + | sendUpdateSkills = true; |
| 473 | + | currReqTries = nextReqTries; |
| 474 | + | nextReqTries = vocation->getReqSkillTries(skill, skills[skill].level + 1); |
| 475 | + | if (currReqTries >= nextReqTries) { |
| 476 | + | count = 0; |
| 477 | + | break; |
| 478 | + | } |
| 479 | + | } |
| 480 | + | |
| 481 | + | skills[skill].tries += count; |
| 482 | + | |
| 483 | + | uint32_t newPercent; |
| 484 | + | if (nextReqTries > currReqTries) { |
| 485 | + | newPercent = Player::getPercentLevel(skills[skill].tries, nextReqTries); |
| 486 | + | } else { |
| 487 | + | newPercent = 0; |
| 488 | + | } |
| 489 | + | |
| 490 | + | if (skills[skill].percent != newPercent) { |
| 491 | + | skills[skill].percent = newPercent; |
| 492 | + | sendUpdateSkills = true; |
| 493 | + | } |
| 494 | + | |
| 495 | + | if (sendUpdateSkills) { |
| 496 | + | sendSkills(); |
| 497 | + | } |
| 498 | + | } |
| 499 | + | |
| 500 | + | void Player::setVarStats(stats_t stat, int32_t modifier) { |
| 501 | + | varStats[stat] += modifier; |
| 502 | + | |
| 503 | + | switch (stat) { |
| 504 | + | case STAT_MAXHITPOINTS: { |
| 505 | + | if (getHealth() > getMaxHealth()) { |
| 506 | + | Creature::changeHealth(getMaxHealth() - getHealth()); |
| 507 | + | } else { |
| 508 | + | g_game.addCreatureHealth(this); |
| 509 | + | } |
| 510 | + | break; |
| 511 | + | } |
| 512 | + | |
| 513 | + | case STAT_MAXMANAPOINTS: { |
| 514 | + | if (getMana() > getMaxMana()) { |
| 515 | + | changeMana(getMaxMana() - getMana()); |
| 516 | + | } |
| 517 | + | break; |
| 518 | + | } |
| 519 | + | |
| 520 | + | default: { |
| 521 | + | break; |
| 522 | + | } |
| 523 | + | } |
| 524 | + | } |
| 525 | + | |
| 526 | + | int32_t Player::getDefaultStats(stats_t stat) const { |
| 527 | + | switch (stat) { |
| 528 | + | case STAT_MAXHITPOINTS: |
| 529 | + | return healthMax; |
| 530 | + | case STAT_MAXMANAPOINTS: |
| 531 | + | return manaMax; |
| 532 | + | case STAT_MAGICPOINTS: |
| 533 | + | return getBaseMagicLevel(); |
| 534 | + | default: |
| 535 | + | return 0; |
| 536 | + | } |
| 537 | + | } |
| 538 | + | |
| 539 | + | void Player::addContainer(uint8_t cid, Container *container) { |
| 540 | + | if (cid > 0xF) { |
| 541 | + | return; |
| 542 | + | } |
| 543 | + | |
| 544 | + | if (container->getID() == ITEM_BROWSEFIELD) { |
| 545 | + | container->incrementReferenceCounter(); |
| 546 | + | } |
| 547 | + | |
| 548 | + | auto it = openContainers.find(cid); |
| 549 | + | if (it != openContainers.end()) { |
| 550 | + | OpenContainer &openContainer = it->second; |
| 551 | + | Container *oldContainer = openContainer.container; |
| 552 | + | if (oldContainer->getID() == ITEM_BROWSEFIELD) { |
| 553 | + | oldContainer->decrementReferenceCounter(); |
| 554 | + | } |
| 555 | + | |
| 556 | + | openContainer.container = container; |
| 557 | + | openContainer.index = 0; |
| 558 | + | } else { |
| 559 | + | OpenContainer openContainer; |
| 560 | + | openContainer.container = container; |
| 561 | + | openContainer.index = 0; |
| 562 | + | openContainers[cid] = openContainer; |
| 563 | + | } |
| 564 | + | } |
| 565 | + | |
| 566 | + | void Player::closeContainer(uint8_t cid) { |
| 567 | + | auto it = openContainers.find(cid); |
| 568 | + | if (it == openContainers.end()) { |
| 569 | + | return; |
| 570 | + | } |
| 571 | + | |
| 572 | + | OpenContainer openContainer = it->second; |
| 573 | + | Container *container = openContainer.container; |
| 574 | + | openContainers.erase(it); |
| 575 | + | |
| 576 | + | if (container && container->getID() == ITEM_BROWSEFIELD) { |
| 577 | + | container->decrementReferenceCounter(); |
| 578 | + | } |
| 579 | + | } |
| 580 | + | |
| 581 | + | void Player::setContainerIndex(uint8_t cid, uint16_t index) { |
| 582 | + | auto it = openContainers.find(cid); |
| 583 | + | if (it == openContainers.end()) { |
| 584 | + | return; |
| 585 | + | } |
| 586 | + | it->second.index = index; |
| 587 | + | } |
| 588 | + | |
| 589 | + | Container *Player::getContainerByID(uint8_t cid) { |
| 590 | + | auto it = openContainers.find(cid); |
| 591 | + | if (it == openContainers.end()) { |
| 592 | + | return nullptr; |
| 593 | + | } |
| 594 | + | return it->second.container; |
| 595 | + | } |
| 596 | + | |
| 597 | + | int8_t Player::getContainerID(const Container *container) const { |
| 598 | + | for (const auto &it : openContainers) { |
| 599 | + | if (it.second.container == container) { |
| 600 | + | return it.first; |
| 601 | + | } |
| 602 | + | } |
| 603 | + | return -1; |
| 604 | + | } |
| 605 | + | |
| 606 | + | uint16_t Player::getContainerIndex(uint8_t cid) const { |
| 607 | + | auto it = openContainers.find(cid); |
| 608 | + | if (it == openContainers.end()) { |
| 609 | + | return 0; |
| 610 | + | } |
| 611 | + | return it->second.index; |
| 612 | + | } |
| 613 | + | |
| 614 | + | bool Player::canOpenCorpse(uint32_t ownerId) const { |
| 615 | + | return getID() == ownerId || (party && party->canOpenCorpse(ownerId)); |
| 616 | + | } |
| 617 | + | |
| 618 | + | uint16_t Player::getLookCorpse() const { |
| 619 | + | if (sex == PLAYERSEX_FEMALE) { |
| 620 | + | return ITEM_FEMALE_CORPSE; |
| 621 | + | } else { |
| 622 | + | return ITEM_MALE_CORPSE; |
| 623 | + | } |
| 624 | + | } |
| 625 | + | |
| 626 | + | void Player::addStorageValue(const uint32_t key, const int32_t value, |
| 627 | + | const bool isLogin /* = false*/) { |
| 628 | + | if (IS_IN_KEYRANGE(key, RESERVED_RANGE)) { |
| 629 | + | if (IS_IN_KEYRANGE(key, OUTFITS_RANGE)) { |
| 630 | + | outfits.emplace_back(value >> 16, value & 0xFF); |
| 631 | + | return; |
| 632 | + | } else if (IS_IN_KEYRANGE(key, MOUNTS_RANGE) || |
| 633 | + | IS_IN_KEYRANGE(key, WINGS_RANGE) || |
| 634 | + | IS_IN_KEYRANGE(key, AURAS_RANGE) || |
| 635 | + | IS_IN_KEYRANGE(key, SHADERS_RANGE) || |
| 636 | + | IS_IN_KEYRANGE(key, EFFECTS_RANGE)) { |
| 637 | + | // do nothing |
| 638 | + | } else { |
| 639 | + | std::cout << "Warning: unknown reserved key: " << key |
| 640 | + | << " player: " << getName() << std::endl; |
| 641 | + | return; |
| 642 | + | } |
| 643 | + | } |
| 644 | + | |
| 645 | + | if (value != -1) { |
| 646 | + | int32_t oldValue; |
| 647 | + | getStorageValue(key, oldValue); |
| 648 | + | |
| 649 | + | storageMap[key] = value; |
| 650 | + | |
| 651 | + | if (!isLogin) { |
| 652 | + | auto currentFrameTime = g_dispatcher.getDispatcherCycle(); |
| 653 | + | if (lastQuestlogUpdate != currentFrameTime && |
| 654 | + | g_game.quests.isQuestStorage(key, value, oldValue)) { |
| 655 | + | lastQuestlogUpdate = currentFrameTime; |
| 656 | + | // sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your questlog has been |
| 657 | + | // updated."); |
| 658 | + | } |
| 659 | + | } |
| 660 | + | } else { |
| 661 | + | storageMap.erase(key); |
| 662 | + | } |
| 663 | + | } |
| 664 | + | |
| 665 | + | bool Player::getStorageValue(const uint32_t key, int32_t &value) const { |
| 666 | + | auto it = storageMap.find(key); |
| 667 | + | if (it == storageMap.end()) { |
| 668 | + | value = -1; |
| 669 | + | return false; |
| 670 | + | } |
| 671 | + | |
| 672 | + | value = it->second; |
| 673 | + | return true; |
| 674 | + | } |
| 675 | + | |
| 676 | + | bool Player::canSee(const Position &pos) const { |
| 677 | + | if (!client) { |
| 678 | + | return false; |
| 679 | + | } |
| 680 | + | return client->canSee(pos); |
| 681 | + | } |
| 682 | + | |
| 683 | + | bool Player::canSeeCreature(const Creature *creature) const { |
| 684 | + | if (creature == this) { |
| 685 | + | return true; |
| 686 | + | } |
| 687 | + | |
| 688 | + | if (creature->isInGhostMode() && !group->access) { |
| 689 | + | return false; |
| 690 | + | } |
| 691 | + | |
| 692 | + | if (!creature->getPlayer() && !canSeeInvisibility() && |
| 693 | + | creature->isInvisible()) { |
| 694 | + | return false; |
| 695 | + | } |
| 696 | + | return true; |
| 697 | + | } |
| 698 | + | |
| 699 | + | bool Player::canWalkthrough(const Creature *creature) const { |
| 700 | + | if (group->access || creature->isInGhostMode()) { |
| 701 | + | return true; |
| 702 | + | } |
| 703 | + | |
| 704 | + | const Player *player = creature->getPlayer(); |
| 705 | + | if (!player) { |
| 706 | + | return false; |
| 707 | + | } |
| 708 | + | |
| 709 | + | const Tile *playerTile = player->getTile(); |
| 710 | + | if (!playerTile || |
| 711 | + | (!playerTile->hasFlag(TILESTATE_PROTECTIONZONE) && |
| 712 | + | player->getLevel() > static_cast<uint32_t>(g_config.getNumber( |
| 713 | + | ConfigManager::PROTECTION_LEVEL)))) { |
| 714 | + | return false; |
| 715 | + | } |
| 716 | + | |
| 717 | + | const Item *playerTileGround = playerTile->getGround(); |
| 718 | + | if (!playerTileGround || !playerTileGround->hasWalkStack()) { |
| 719 | + | return false; |
| 720 | + | } |
| 721 | + | |
| 722 | + | Player *thisPlayer = const_cast<Player *>(this); |
| 723 | + | if ((OTSYS_TIME() - lastWalkthroughAttempt) > 2000) { |
| 724 | + | thisPlayer->setLastWalkthroughAttempt(OTSYS_TIME()); |
| 725 | + | return false; |
| 726 | + | } |
| 727 | + | |
| 728 | + | if (creature->getPosition() != lastWalkthroughPosition) { |
| 729 | + | thisPlayer->setLastWalkthroughPosition(creature->getPosition()); |
| 730 | + | return false; |
| 731 | + | } |
| 732 | + | |
| 733 | + | thisPlayer->setLastWalkthroughPosition(creature->getPosition()); |
| 734 | + | return true; |
| 735 | + | } |
| 736 | + | |
| 737 | + | bool Player::canWalkthroughEx(const Creature *creature) const { |
| 738 | + | if (group->access) { |
| 739 | + | return true; |
| 740 | + | } |
| 741 | + | |
| 742 | + | const Player *player = creature->getPlayer(); |
| 743 | + | if (!player) { |
| 744 | + | return false; |
| 745 | + | } |
| 746 | + | |
| 747 | + | const Tile *playerTile = player->getTile(); |
| 748 | + | return playerTile && |
| 749 | + | (playerTile->hasFlag(TILESTATE_PROTECTIONZONE) || |
| 750 | + | player->getLevel() <= static_cast<uint32_t>(g_config.getNumber( |
| 751 | + | ConfigManager::PROTECTION_LEVEL))); |
| 752 | + | } |
| 753 | + | |
| 754 | + | void Player::onReceiveMail() const { |
| 755 | + | if (isNearDepotBox()) { |
| 756 | + | sendTextMessage(MESSAGE_EVENT_ADVANCE, "New mail has arrived."); |
| 757 | + | } |
| 758 | + | } |
| 759 | + | |
| 760 | + | bool Player::isNearDepotBox() const { |
| 761 | + | const Position &pos = getPosition(); |
| 762 | + | for (int32_t cx = -1; cx <= 1; ++cx) { |
| 763 | + | for (int32_t cy = -1; cy <= 1; ++cy) { |
| 764 | + | Tile *tile = g_game.map.getTile(pos.x + cx, pos.y + cy, pos.z); |
| 765 | + | if (!tile) { |
| 766 | + | continue; |
| 767 | + | } |
| 768 | + | |
| 769 | + | if (tile->hasFlag(TILESTATE_DEPOT)) { |
| 770 | + | return true; |
| 771 | + | } |
| 772 | + | } |
| 773 | + | } |
| 774 | + | return false; |
| 775 | + | } |
| 776 | + | |
| 777 | + | DepotChest *Player::getDepotChest(uint32_t depotId, bool autoCreate) { |
| 778 | + | auto it = depotChests.find(depotId); |
| 779 | + | if (it != depotChests.end()) { |
| 780 | + | return it->second; |
| 781 | + | } |
| 782 | + | |
| 783 | + | if (!autoCreate) { |
| 784 | + | return nullptr; |
| 785 | + | } |
| 786 | + | |
| 787 | + | DepotChest *depotChest = new DepotChest(ITEM_DEPOT); |
| 788 | + | depotChest->incrementReferenceCounter(); |
| 789 | + | depotChest->setMaxDepotItems(getMaxDepotItems()); |
| 790 | + | depotChests[depotId] = depotChest; |
| 791 | + | return depotChest; |
| 792 | + | } |
| 793 | + | |
| 794 | + | DepotLocker *Player::getDepotLocker(uint32_t depotId) { |
| 795 | + | auto it = depotLockerMap.find(depotId); |
| 796 | + | if (it != depotLockerMap.end()) { |
| 797 | + | inbox->setParent(it->second); |
| 798 | + | return it->second; |
| 799 | + | } |
| 800 | + | |
| 801 | + | DepotLocker *depotLocker = new DepotLocker(ITEM_LOCKER1); |
| 802 | + | depotLocker->setDepotId(depotId); |
| 803 | + | depotLocker->internalAddThing(Item::CreateItem(ITEM_MARKET)); |
| 804 | + | depotLocker->internalAddThing(inbox); |
| 805 | + | depotLocker->internalAddThing(getDepotChest(depotId, true)); |
| 806 | + | depotLockerMap[depotId] = depotLocker; |
| 807 | + | return depotLocker; |
| 808 | + | } |
| 809 | + | |
| 810 | + | void Player::sendCancelMessage(ReturnValue message) const { |
| 811 | + | sendCancelMessage(getReturnMessage(message)); |
| 812 | + | } |
| 813 | + | |
| 814 | + | void Player::sendStats() { |
| 815 | + | if (client) { |
| 816 | + | client->sendStats(); |
| 817 | + | lastStatsTrainingTime = getOfflineTrainingTime() / 60 / 1000; |
| 818 | + | } |
| 819 | + | } |
| 820 | + | |
| 821 | + | void Player::sendPing() { |
| 822 | + | int64_t timeNow = OTSYS_TIME(); |
| 823 | + | |
| 824 | + | bool hasLostConnection = false; |
| 825 | + | if ((timeNow - lastPing) >= 5000) { |
| 826 | + | lastPing = timeNow; |
| 827 | + | if (client) { |
| 828 | + | client->sendPing(); |
| 829 | + | } else { |
| 830 | + | hasLostConnection = true; |
| 831 | + | } |
| 832 | + | } |
| 833 | + | |
| 834 | + | int64_t noPongTime = timeNow - lastPong; |
| 835 | + | if ((hasLostConnection || noPongTime >= 7000) && attackedCreature && |
| 836 | + | attackedCreature->getPlayer()) { |
| 837 | + | setAttackedCreature(nullptr); |
| 838 | + | } |
| 839 | + | |
| 840 | + | if (noPongTime >= 60000 && canLogout()) { |
| 841 | + | if (g_creatureEvents->playerLogout(this)) { |
| 842 | + | if (client) { |
| 843 | + | client->logout(true, true); |
| 844 | + | } else { |
| 845 | + | g_game.removeCreature(this, true); |
| 846 | + | } |
| 847 | + | } |
| 848 | + | } |
| 849 | + | } |
| 850 | + | |
| 851 | + | Item *Player::getWriteItem(uint32_t &windowTextId, uint16_t &maxWriteLen) { |
| 852 | + | windowTextId = this->windowTextId; |
| 853 | + | maxWriteLen = this->maxWriteLen; |
| 854 | + | return writeItem; |
| 855 | + | } |
| 856 | + | |
| 857 | + | void Player::setWriteItem(Item *item, uint16_t maxWriteLen /*= 0*/) { |
| 858 | + | windowTextId++; |
| 859 | + | |
| 860 | + | if (writeItem) { |
| 861 | + | writeItem->decrementReferenceCounter(); |
| 862 | + | } |
| 863 | + | |
| 864 | + | if (item) { |
| 865 | + | writeItem = item; |
| 866 | + | this->maxWriteLen = maxWriteLen; |
| 867 | + | writeItem->incrementReferenceCounter(); |
| 868 | + | } else { |
| 869 | + | writeItem = nullptr; |
| 870 | + | this->maxWriteLen = 0; |
| 871 | + | } |
| 872 | + | } |
| 873 | + | |
| 874 | + | House *Player::getEditHouse(uint32_t &windowTextId, uint32_t &listId) { |
| 875 | + | windowTextId = this->windowTextId; |
| 876 | + | listId = this->editListId; |
| 877 | + | return editHouse; |
| 878 | + | } |
| 879 | + | |
| 880 | + | void Player::setEditHouse(House *house, uint32_t listId /*= 0*/) { |
| 881 | + | windowTextId++; |
| 882 | + | editHouse = house; |
| 883 | + | editListId = listId; |
| 884 | + | } |
| 885 | + | |
| 886 | + | void Player::sendHouseWindow(House *house, uint32_t listId) const { |
| 887 | + | if (!client) { |
| 888 | + | return; |
| 889 | + | } |
| 890 | + | |
| 891 | + | std::string text; |
| 892 | + | if (house->getAccessList(listId, text)) { |
| 893 | + | client->sendHouseWindow(windowTextId, text); |
| 894 | + | } |
| 895 | + | } |
| 896 | + | |
| 897 | + | // container |
| 898 | + | void Player::sendAddContainerItem(const Container *container, |
| 899 | + | const Item *item) { |
| 900 | + | if (!client) { |
| 901 | + | return; |
| 902 | + | } |
| 903 | + | |
| 904 | + | for (const auto &it : openContainers) { |
| 905 | + | const OpenContainer &openContainer = it.second; |
| 906 | + | if (openContainer.container != container) { |
| 907 | + | continue; |
| 908 | + | } |
| 909 | + | |
| 910 | + | uint16_t slot = openContainer.index; |
| 911 | + | if (container->getID() == ITEM_BROWSEFIELD) { |
| 912 | + | uint16_t containerSize = container->size() - 1; |
| 913 | + | uint16_t pageEnd = openContainer.index + container->capacity() - 1; |
| 914 | + | if (containerSize > pageEnd) { |
| 915 | + | slot = pageEnd; |
| 916 | + | item = container->getItemByIndex(pageEnd); |
| 917 | + | } else { |
| 918 | + | slot = containerSize; |
| 919 | + | } |
| 920 | + | } else if (openContainer.index >= container->capacity()) { |
| 921 | + | item = container->getItemByIndex(openContainer.index - 1); |
| 922 | + | } |
| 923 | + | client->sendAddContainerItem(it.first, slot, item); |
| 924 | + | } |
| 925 | + | } |
| 926 | + | |
| 927 | + | void Player::sendUpdateContainerItem(const Container *container, uint16_t slot, |
| 928 | + | const Item *newItem) { |
| 929 | + | if (!client) { |
| 930 | + | return; |
| 931 | + | } |
| 932 | + | |
| 933 | + | for (const auto &it : openContainers) { |
| 934 | + | const OpenContainer &openContainer = it.second; |
| 935 | + | if (openContainer.container != container) { |
| 936 | + | continue; |
| 937 | + | } |
| 938 | + | |
| 939 | + | if (slot < openContainer.index) { |
| 940 | + | continue; |
| 941 | + | } |
| 942 | + | |
| 943 | + | uint16_t pageEnd = openContainer.index + container->capacity(); |
| 944 | + | if (slot >= pageEnd) { |
| 945 | + | continue; |
| 946 | + | } |
| 947 | + | |
| 948 | + | client->sendUpdateContainerItem(it.first, slot, newItem); |
| 949 | + | } |
| 950 | + | } |
| 951 | + | |
| 952 | + | void Player::sendRemoveContainerItem(const Container *container, |
| 953 | + | uint16_t slot) { |
| 954 | + | if (!client) { |
| 955 | + | return; |
| 956 | + | } |
| 957 | + | |
| 958 | + | for (auto &it : openContainers) { |
| 959 | + | OpenContainer &openContainer = it.second; |
| 960 | + | if (openContainer.container != container) { |
| 961 | + | continue; |
| 962 | + | } |
| 963 | + | |
| 964 | + | uint16_t &firstIndex = openContainer.index; |
| 965 | + | if (firstIndex > 0 && firstIndex >= container->size() - 1) { |
| 966 | + | firstIndex -= container->capacity(); |
| 967 | + | sendContainer(it.first, container, false, firstIndex); |
| 968 | + | } |
| 969 | + | |
| 970 | + | client->sendRemoveContainerItem( |
| 971 | + | it.first, std::max<uint16_t>(slot, firstIndex), |
| 972 | + | container->getItemByIndex(container->capacity() + firstIndex)); |
| 973 | + | } |
| 974 | + | } |
| 975 | + | |
| 976 | + | void Player::onUpdateTileItem(const Tile *tile, const Position &pos, |
| 977 | + | const Item *oldItem, const ItemType &oldType, |
| 978 | + | const Item *newItem, const ItemType &newType) { |
| 979 | + | Creature::onUpdateTileItem(tile, pos, oldItem, oldType, newItem, newType); |
| 980 | + | |
| 981 | + | if (oldItem != newItem) { |
| 982 | + | onRemoveTileItem(tile, pos, oldType, oldItem); |
| 983 | + | } |
| 984 | + | |
| 985 | + | if (tradeState != TRADE_TRANSFER) { |
| 986 | + | if (tradeItem && oldItem == tradeItem) { |
| 987 | + | g_game.internalCloseTrade(this); |
| 988 | + | } |
| 989 | + | } |
| 990 | + | } |
| 991 | + | |
| 992 | + | void Player::onRemoveTileItem(const Tile *tile, const Position &pos, |
| 993 | + | const ItemType &iType, const Item *item) { |
| 994 | + | Creature::onRemoveTileItem(tile, pos, iType, item); |
| 995 | + | |
| 996 | + | if (tradeState != TRADE_TRANSFER) { |
| 997 | + | checkTradeState(item); |
| 998 | + | |
| 999 | + | if (tradeItem) { |
| 1000 | + | const Container *container = item->getContainer(); |
| 1001 | + | if (container && container->isHoldingItem(tradeItem)) { |
| 1002 | + | g_game.internalCloseTrade(this); |
| 1003 | + | } |
| 1004 | + | } |
| 1005 | + | } |
| 1006 | + | } |
| 1007 | + | |
| 1008 | + | void Player::onCreatureAppear(Creature *creature, bool isLogin) { |
| 1009 | + | Creature::onCreatureAppear(creature, isLogin); |
| 1010 | + | |
| 1011 | + | if (isLogin && creature == this) { |
| 1012 | + | sendItems(); |
| 1013 | + | |
| 1014 | + | for (int32_t slot = CONST_SLOT_FIRST; slot <= CONST_SLOT_LAST; ++slot) { |
| 1015 | + | Item *item = inventory[slot]; |
| 1016 | + | if (item) { |
| 1017 | + | item->startDecaying(); |
| 1018 | + | g_moveEvents->onPlayerEquip(this, item, static_cast<slots_t>(slot), |
| 1019 | + | false); |
| 1020 | + | } |
| 1021 | + | } |
| 1022 | + | |
| 1023 | + | for (Condition *condition : storedConditionList) { |
| 1024 | + | addCondition(condition); |
| 1025 | + | } |
| 1026 | + | storedConditionList.clear(); |
| 1027 | + | |
| 1028 | + | BedItem *bed = g_game.getBedBySleeper(guid); |
| 1029 | + | if (bed) { |
| 1030 | + | bed->wakeUp(this); |
| 1031 | + | } |
| 1032 | + | |
| 1033 | + | Account account = IOLoginData::loadAccount(accountNumber); |
| 1034 | + | Game::updatePremium(account); |
| 1035 | + | |
| 1036 | + | std::cout << name << " has logged in." << std::endl; |
| 1037 | + | |
| 1038 | + | if (guild) { |
| 1039 | + | guild->addMember(this); |
| 1040 | + | } |
| 1041 | + | |
| 1042 | + | int32_t offlineTime; |
| 1043 | + | if (getLastLogout() != 0) { |
| 1044 | + | // Not counting more than 21 days to prevent overflow when multiplying |
| 1045 | + | // with 1000 (for milliseconds). |
| 1046 | + | offlineTime = |
| 1047 | + | std::min<int32_t>(time(nullptr) - getLastLogout(), 86400 * 21); |
| 1048 | + | } else { |
| 1049 | + | offlineTime = 0; |
| 1050 | + | } |
| 1051 | + | |
| 1052 | + | for (Condition *condition : getMuteConditions()) { |
| 1053 | + | condition->setTicks(condition->getTicks() - (offlineTime * 1000)); |
| 1054 | + | if (condition->getTicks() <= 0) { |
| 1055 | + | removeCondition(condition); |
| 1056 | + | } |
| 1057 | + | } |
| 1058 | + | |
| 1059 | + | g_game.checkPlayersRecord(); |
| 1060 | + | IOLoginData::updateOnlineStatus(guid, true); |
| 1061 | + | } |
| 1062 | + | } |
| 1063 | + | |
| 1064 | + | void Player::onAttackedCreatureDisappear(bool isLogout) { |
| 1065 | + | sendCancelTarget(); |
| 1066 | + | |
| 1067 | + | if (!isLogout) { |
| 1068 | + | sendTextMessage(MESSAGE_STATUS_SMALL, "Target lost."); |
| 1069 | + | } |
| 1070 | + | } |
| 1071 | + | |
| 1072 | + | void Player::onFollowCreatureDisappear(bool isLogout) { |
| 1073 | + | sendCancelTarget(); |
| 1074 | + | |
| 1075 | + | if (!isLogout) { |
| 1076 | + | sendTextMessage(MESSAGE_STATUS_SMALL, "Target lost."); |
| 1077 | + | } |
| 1078 | + | } |
| 1079 | + | |
| 1080 | + | void Player::onChangeZone(ZoneType_t zone) { |
| 1081 | + | if (zone == ZONE_PROTECTION) { |
| 1082 | + | if (attackedCreature && !hasFlag(PlayerFlag_IgnoreProtectionZone)) { |
| 1083 | + | setAttackedCreature(nullptr); |
| 1084 | + | onAttackedCreatureDisappear(false); |
| 1085 | + | } |
| 1086 | + | |
| 1087 | + | if (!group->access && isMounted()) { |
| 1088 | + | dismount(); |
| 1089 | + | g_game.internalCreatureChangeOutfit(this, defaultOutfit); |
| 1090 | + | wasMounted = true; |
| 1091 | + | } |
| 1092 | + | } else { |
| 1093 | + | if (wasMounted) { |
| 1094 | + | toggleMount(true); |
| 1095 | + | wasMounted = false; |
| 1096 | + | } |
| 1097 | + | } |
| 1098 | + | |
| 1099 | + | g_game.updateCreatureWalkthrough(this); |
| 1100 | + | sendIcons(); |
| 1101 | + | } |
| 1102 | + | |
| 1103 | + | void Player::onAttackedCreatureChangeZone(ZoneType_t zone) { |
| 1104 | + | if (zone == ZONE_PROTECTION) { |
| 1105 | + | if (!hasFlag(PlayerFlag_IgnoreProtectionZone)) { |
| 1106 | + | setAttackedCreature(nullptr); |
| 1107 | + | onAttackedCreatureDisappear(false); |
| 1108 | + | } |
| 1109 | + | } else if (zone == ZONE_NOPVP) { |
| 1110 | + | if (attackedCreature->getPlayer()) { |
| 1111 | + | if (!hasFlag(PlayerFlag_IgnoreProtectionZone)) { |
| 1112 | + | setAttackedCreature(nullptr); |
| 1113 | + | onAttackedCreatureDisappear(false); |
| 1114 | + | } |
| 1115 | + | } |
| 1116 | + | } else if (zone == ZONE_NORMAL) { |
| 1117 | + | // attackedCreature can leave a pvp zone if not pzlocked |
| 1118 | + | if (g_game.getWorldType() == WORLD_TYPE_NO_PVP) { |
| 1119 | + | if (attackedCreature->getPlayer()) { |
| 1120 | + | setAttackedCreature(nullptr); |
| 1121 | + | onAttackedCreatureDisappear(false); |
| 1122 | + | } |
| 1123 | + | } |
| 1124 | + | } |
| 1125 | + | } |
| 1126 | + | |
| 1127 | + | void Player::onRemoveCreature(Creature *creature, bool isLogout) { |
| 1128 | + | Creature::onRemoveCreature(creature, isLogout); |
| 1129 | + | |
| 1130 | + | if (creature == this) { |
| 1131 | + | if (isLogout) { |
| 1132 | + | loginPosition = getPosition(); |
| 1133 | + | } |
| 1134 | + | |
| 1135 | + | lastLogout = time(nullptr); |
| 1136 | + | |
| 1137 | + | if (eventWalk != 0) { |
| 1138 | + | setFollowCreature(nullptr); |
| 1139 | + | } |
| 1140 | + | |
| 1141 | + | if (tradePartner) { |
| 1142 | + | g_game.internalCloseTrade(this); |
| 1143 | + | } |
| 1144 | + | |
| 1145 | + | closeShopWindow(); |
| 1146 | + | |
| 1147 | + | clearPartyInvitations(); |
| 1148 | + | |
| 1149 | + | if (party) { |
| 1150 | + | party->leaveParty(this); |
| 1151 | + | } |
| 1152 | + | |
| 1153 | + | g_chat->removeUserFromAllChannels(*this); |
| 1154 | + | |
| 1155 | + | std::cout << getName() << " has logged out." << std::endl; |
| 1156 | + | |
| 1157 | + | if (guild) { |
| 1158 | + | guild->removeMember(this); |
| 1159 | + | } |
| 1160 | + | |
| 1161 | + | IOLoginData::updateOnlineStatus(guid, false); |
| 1162 | + | |
| 1163 | + | bool saved = false; |
| 1164 | + | for (uint32_t tries = 0; tries < 3; ++tries) { |
| 1165 | + | if (IOLoginData::savePlayer(this)) { |
| 1166 | + | saved = true; |
| 1167 | + | break; |
| 1168 | + | } |
| 1169 | + | } |
| 1170 | + | |
| 1171 | + | if (!saved) { |
| 1172 | + | std::cout << "Error while saving player: " << getName() << std::endl; |
| 1173 | + | } |
| 1174 | + | } |
| 1175 | + | } |
| 1176 | + | |
| 1177 | + | void Player::openShopWindow(Npc *npc, const std::list<ShopInfo> &shop) { |
| 1178 | + | shopItemList = shop; |
| 1179 | + | sendShop(npc); |
| 1180 | + | sendSaleItemList(); |
| 1181 | + | } |
| 1182 | + | |
| 1183 | + | bool Player::closeShopWindow(bool sendCloseShopWindow /*= true*/) { |
| 1184 | + | // unreference callbacks |
| 1185 | + | int32_t onBuy; |
| 1186 | + | int32_t onSell; |
| 1187 | + | |
| 1188 | + | Npc *npc = getShopOwner(onBuy, onSell); |
| 1189 | + | if (!npc) { |
| 1190 | + | shopItemList.clear(); |
| 1191 | + | return false; |
| 1192 | + | } |
| 1193 | + | |
| 1194 | + | setShopOwner(nullptr, -1, -1); |
| 1195 | + | npc->onPlayerEndTrade(this, onBuy, onSell); |
| 1196 | + | |
| 1197 | + | if (sendCloseShopWindow) { |
| 1198 | + | sendCloseShop(); |
| 1199 | + | } |
| 1200 | + | |
| 1201 | + | shopItemList.clear(); |
| 1202 | + | return true; |
| 1203 | + | } |
| 1204 | + | |
| 1205 | + | void Player::onWalk(Direction &dir) { |
| 1206 | + | Creature::onWalk(dir); |
| 1207 | + | setNextActionTask(nullptr); |
| 1208 | + | setNextAction(OTSYS_TIME() + getStepDuration(dir)); |
| 1209 | + | } |
| 1210 | + | |
| 1211 | + | void Player::onCreatureMove(Creature *creature, const Tile *newTile, |
| 1212 | + | const Position &newPos, const Tile *oldTile, |
| 1213 | + | const Position &oldPos, bool teleport) { |
| 1214 | + | Creature::onCreatureMove(creature, newTile, newPos, oldTile, oldPos, |
| 1215 | + | teleport); |
| 1216 | + | |
| 1217 | + | if (hasFollowPath && |
| 1218 | + | (creature == followCreature || (creature == this && followCreature))) { |
| 1219 | + | isUpdatingPath = false; |
| 1220 | + | g_dispatcher.addTask( |
| 1221 | + | createTask(std::bind(&Game::updateCreatureWalk, &g_game, getID()))); |
| 1222 | + | } |
| 1223 | + | |
| 1224 | + | if (creature != this) { |
| 1225 | + | return; |
| 1226 | + | } |
| 1227 | + | |
| 1228 | + | if (tradeState != TRADE_TRANSFER) { |
| 1229 | + | // check if we should close trade |
| 1230 | + | if (tradeItem && !Position::areInRange<1, 1, 0>(tradeItem->getPosition(), |
| 1231 | + | getPosition())) { |
| 1232 | + | g_game.internalCloseTrade(this); |
| 1233 | + | } |
| 1234 | + | |
| 1235 | + | if (tradePartner && !Position::areInRange<2, 2, 0>( |
| 1236 | + | tradePartner->getPosition(), getPosition())) { |
| 1237 | + | g_game.internalCloseTrade(this); |
| 1238 | + | } |
| 1239 | + | } |
| 1240 | + | |
| 1241 | + | // close modal windows |
| 1242 | + | if (!modalWindows.empty()) { |
| 1243 | + | // TODO: This shouldn't be hardcoded |
| 1244 | + | for (uint32_t modalWindowId : modalWindows) { |
| 1245 | + | if (modalWindowId == std::numeric_limits<uint32_t>::max()) { |
| 1246 | + | sendTextMessage(MESSAGE_EVENT_ADVANCE, "Offline training aborted."); |
| 1247 | + | break; |
| 1248 | + | } |
| 1249 | + | } |
| 1250 | + | modalWindows.clear(); |
| 1251 | + | } |
| 1252 | + | |
| 1253 | + | // leave market |
| 1254 | + | if (inMarket) { |
| 1255 | + | inMarket = false; |
| 1256 | + | } |
| 1257 | + | |
| 1258 | + | if (party) { |
| 1259 | + | party->updateSharedExperience(); |
| 1260 | + | } |
| 1261 | + | |
| 1262 | + | if (teleport || oldPos.z != newPos.z) { |
| 1263 | + | int32_t ticks = g_config.getNumber(ConfigManager::STAIRHOP_DELAY); |
| 1264 | + | if (ticks > 0) { |
| 1265 | + | if (Condition *condition = Condition::createCondition( |
| 1266 | + | CONDITIONID_DEFAULT, CONDITION_PACIFIED, ticks, 0)) { |
| 1267 | + | addCondition(condition); |
| 1268 | + | } |
| 1269 | + | } |
| 1270 | + | } |
| 1271 | + | } |
| 1272 | + | |
| 1273 | + | // container |
| 1274 | + | void Player::onAddContainerItem(const Item *item) { checkTradeState(item); } |
| 1275 | + | |
| 1276 | + | void Player::onUpdateContainerItem(const Container *container, |
| 1277 | + | const Item *oldItem, const Item *newItem) { |
| 1278 | + | if (oldItem != newItem) { |
| 1279 | + | onRemoveContainerItem(container, oldItem); |
| 1280 | + | } |
| 1281 | + | |
| 1282 | + | if (tradeState != TRADE_TRANSFER) { |
| 1283 | + | checkTradeState(oldItem); |
| 1284 | + | } |
| 1285 | + | } |
| 1286 | + | |
| 1287 | + | void Player::onRemoveContainerItem(const Container *container, |
| 1288 | + | const Item *item) { |
| 1289 | + | if (tradeState != TRADE_TRANSFER) { |
| 1290 | + | checkTradeState(item); |
| 1291 | + | |
| 1292 | + | if (tradeItem) { |
| 1293 | + | if (tradeItem->getParent() != container && |
| 1294 | + | container->isHoldingItem(tradeItem)) { |
| 1295 | + | g_game.internalCloseTrade(this); |
| 1296 | + | } |
| 1297 | + | } |
| 1298 | + | } |
| 1299 | + | } |
| 1300 | + | |
| 1301 | + | void Player::onCloseContainer(const Container *container) { |
| 1302 | + | if (!client) { |
| 1303 | + | return; |
| 1304 | + | } |
| 1305 | + | |
| 1306 | + | for (const auto &it : openContainers) { |
| 1307 | + | if (it.second.container == container) { |
| 1308 | + | client->sendCloseContainer(it.first); |
| 1309 | + | } |
| 1310 | + | } |
| 1311 | + | } |
| 1312 | + | |
| 1313 | + | void Player::onSendContainer(const Container *container) { |
| 1314 | + | if (!client) { |
| 1315 | + | return; |
| 1316 | + | } |
| 1317 | + | |
| 1318 | + | bool hasParent = container->hasParent(); |
| 1319 | + | for (const auto &it : openContainers) { |
| 1320 | + | const OpenContainer &openContainer = it.second; |
| 1321 | + | if (openContainer.container == container) { |
| 1322 | + | client->sendContainer(it.first, container, hasParent, |
| 1323 | + | openContainer.index); |
| 1324 | + | } |
| 1325 | + | } |
| 1326 | + | } |
| 1327 | + | |
| 1328 | + | // inventory |
| 1329 | + | void Player::onUpdateInventoryItem(Item *oldItem, Item *newItem) { |
| 1330 | + | if (oldItem != newItem) { |
| 1331 | + | onRemoveInventoryItem(oldItem); |
| 1332 | + | } |
| 1333 | + | |
| 1334 | + | if (tradeState != TRADE_TRANSFER) { |
| 1335 | + | checkTradeState(oldItem); |
| 1336 | + | } |
| 1337 | + | } |
| 1338 | + | |
| 1339 | + | void Player::onRemoveInventoryItem(Item *item) { |
| 1340 | + | if (tradeState != TRADE_TRANSFER) { |
| 1341 | + | checkTradeState(item); |
| 1342 | + | |
| 1343 | + | if (tradeItem) { |
| 1344 | + | const Container *container = item->getContainer(); |
| 1345 | + | if (container && container->isHoldingItem(tradeItem)) { |
| 1346 | + | g_game.internalCloseTrade(this); |
| 1347 | + | } |
| 1348 | + | } |
| 1349 | + | } |
| 1350 | + | } |
| 1351 | + | |
| 1352 | + | void Player::checkTradeState(const Item *item) { |
| 1353 | + | if (!tradeItem || tradeState == TRADE_TRANSFER) { |
| 1354 | + | return; |
| 1355 | + | } |
| 1356 | + | |
| 1357 | + | if (tradeItem == item) { |
| 1358 | + | g_game.internalCloseTrade(this); |
| 1359 | + | } else { |
| 1360 | + | const Container *container = |
| 1361 | + | dynamic_cast<const Container *>(item->getParent()); |
| 1362 | + | while (container) { |
| 1363 | + | if (container == tradeItem) { |
| 1364 | + | g_game.internalCloseTrade(this); |
| 1365 | + | break; |
| 1366 | + | } |
| 1367 | + | |
| 1368 | + | container = dynamic_cast<const Container *>(container->getParent()); |
| 1369 | + | } |
| 1370 | + | } |
| 1371 | + | } |
| 1372 | + | |
| 1373 | + | void Player::setNextWalkActionTask(SchedulerTask *task) { |
| 1374 | + | if (walkTaskEvent != 0) { |
| 1375 | + | g_scheduler.stopEvent(walkTaskEvent); |
| 1376 | + | walkTaskEvent = 0; |
| 1377 | + | } |
| 1378 | + | |
| 1379 | + | delete walkTask; |
| 1380 | + | walkTask = task; |
| 1381 | + | } |
| 1382 | + | |
| 1383 | + | void Player::setNextWalkTask(SchedulerTask *task) { |
| 1384 | + | if (nextStepEvent != 0) { |
| 1385 | + | g_scheduler.stopEvent(nextStepEvent); |
| 1386 | + | nextStepEvent = 0; |
| 1387 | + | } |
| 1388 | + | |
| 1389 | + | if (task) { |
| 1390 | + | nextStepEvent = g_scheduler.addEvent(task); |
| 1391 | + | resetIdleTime(); |
| 1392 | + | } |
| 1393 | + | } |
| 1394 | + | |
| 1395 | + | void Player::setNextActionTask(SchedulerTask *task, |
| 1396 | + | bool resetIdleTime /*= true */) { |
| 1397 | + | if (actionTaskEvent != 0) { |
| 1398 | + | g_scheduler.stopEvent(actionTaskEvent); |
| 1399 | + | actionTaskEvent = 0; |
| 1400 | + | } |
| 1401 | + | |
| 1402 | + | if (task) { |
| 1403 | + | actionTaskEvent = g_scheduler.addEvent(task); |
| 1404 | + | if (resetIdleTime) { |
| 1405 | + | this->resetIdleTime(); |
| 1406 | + | } |
| 1407 | + | } |
| 1408 | + | } |
| 1409 | + | |
| 1410 | + | uint32_t Player::getNextActionTime() const { |
| 1411 | + | return std::max<int64_t>(SCHEDULER_MINTICKS, nextAction - OTSYS_TIME()); |
| 1412 | + | } |
| 1413 | + | |
| 1414 | + | void Player::onThink(uint32_t interval) { |
| 1415 | + | Creature::onThink(interval); |
| 1416 | + | |
| 1417 | + | sendPing(); |
| 1418 | + | |
| 1419 | + | MessageBufferTicks += interval; |
| 1420 | + | if (MessageBufferTicks >= 1500) { |
| 1421 | + | MessageBufferTicks = 0; |
| 1422 | + | addMessageBuffer(); |
| 1423 | + | } |
| 1424 | + | |
| 1425 | + | if (!getTile()->hasFlag(TILESTATE_NOLOGOUT) && !isAccessPlayer()) { |
| 1426 | + | idleTime += interval; |
| 1427 | + | const int32_t kickAfterMinutes = |
| 1428 | + | g_config.getNumber(ConfigManager::KICK_AFTER_MINUTES); |
| 1429 | + | if (idleTime > (kickAfterMinutes * 60000) + 60000) { |
| 1430 | + | kickPlayer(true); |
| 1431 | + | } else if (client && idleTime == 60000 * kickAfterMinutes) { |
| 1432 | + | std::ostringstream ss; |
| 1433 | + | ss << "There was no variation in your behaviour for " << kickAfterMinutes |
| 1434 | + | << " minutes. You will be disconnected in one minute if there is no " |
| 1435 | + | "change in your actions until then."; |
| 1436 | + | client->sendTextMessage(TextMessage(MESSAGE_STATUS_WARNING, ss.str())); |
| 1437 | + | } |
| 1438 | + | } |
| 1439 | + | |
| 1440 | + | if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) { |
| 1441 | + | checkSkullTicks(interval / 1000); |
| 1442 | + | } |
| 1443 | + | |
| 1444 | + | addOfflineTrainingTime(interval); |
| 1445 | + | if (lastStatsTrainingTime != getOfflineTrainingTime() / 60 / 1000) { |
| 1446 | + | sendStats(); |
| 1447 | + | } |
| 1448 | + | |
| 1449 | + | uint8_t runeEffectId = getCurrentRuneEffect(); |
| 1450 | + | if (runeEffectId > 0) { |
| 1451 | + | RuneEffect *re = g_game.runeEffects.getRuneEffectByID(runeEffectId); |
| 1452 | + | if (re && re->bonusDamage > 0) { |
| 1453 | + | int64_t now = OTSYS_TIME(); |
| 1454 | + | if (lastRuneDamageTick == 0) { |
| 1455 | + | lastRuneDamageTick = now; |
| 1456 | + | } else if (now - lastRuneDamageTick >= re->damageInterval) { |
| 1457 | + | lastRuneDamageTick = now; |
| 1458 | + | |
| 1459 | + | SpectatorVec spectators; |
| 1460 | + | g_game.map.getSpectators(spectators, getPosition(), false, false, 1, 1, 1, 1); |
| 1461 | + | |
| 1462 | + | std::vector<Creature *> targets; |
| 1463 | + | for (Creature *c : spectators) { |
| 1464 | + | if (c == this || c->getHealth() <= 0) continue; |
| 1465 | + | if (c->getPlayer()) continue; |
| 1466 | + | targets.push_back(c); |
| 1467 | + | } |
| 1468 | + | |
| 1469 | + | if (!targets.empty()) { |
| 1470 | + | int32_t baseDamage = calculateRuneBaseDamage(); |
| 1471 | + | if (baseDamage < 1) baseDamage = 1; |
| 1472 | + | uint32_t attackerId = getID(); |
| 1473 | + | |
| 1474 | + | for (size_t i = 0; i < targets.size(); ++i) { |
| 1475 | + | Creature *target = targets[i]; |
| 1476 | + | int32_t delay = static_cast<int32_t>(i) * re->damageDelay; |
| 1477 | + | uint32_t targetId = target->getID(); |
| 1478 | + | |
| 1479 | + | g_scheduler.addEvent(createSchedulerTask(delay, [attackerId, targetId, baseDamage]() { |
| 1480 | + | Creature *attacker = g_game.getCreatureByID(attackerId); |
| 1481 | + | Creature *target = g_game.getCreatureByID(targetId); |
| 1482 | + | if (!attacker || !target) return; |
| 1483 | + | if (attacker->isRemoved() || attacker->getHealth() <= 0) return; |
| 1484 | + | if (target->isRemoved() || target->getHealth() <= 0) return; |
| 1485 | + | |
| 1486 | + | CombatDamage damage; |
| 1487 | + | damage.primary.value = -baseDamage; |
| 1488 | + | damage.primary.type = COMBAT_PHYSICALDAMAGE; |
| 1489 | + | damage.origin = ORIGIN_SPELL; |
| 1490 | + | g_game.combatChangeHealth(attacker, target, damage); |
| 1491 | + | })); |
| 1492 | + | } |
| 1493 | + | } |
| 1494 | + | } |
| 1495 | + | } |
| 1496 | + | } |
| 1497 | + | } |
| 1498 | + | |
| 1499 | + | uint32_t Player::isMuted() const { |
| 1500 | + | if (hasFlag(PlayerFlag_CannotBeMuted)) { |
| 1501 | + | return 0; |
| 1502 | + | } |
| 1503 | + | |
| 1504 | + | int32_t muteTicks = 0; |
| 1505 | + | for (Condition *condition : conditions) { |
| 1506 | + | if (condition->getType() == CONDITION_MUTED && |
| 1507 | + | condition->getTicks() > muteTicks) { |
| 1508 | + | muteTicks = condition->getTicks(); |
| 1509 | + | } |
| 1510 | + | } |
| 1511 | + | return static_cast<uint32_t>(muteTicks) / 1000; |
| 1512 | + | } |
| 1513 | + | |
| 1514 | + | void Player::addMessageBuffer() { |
| 1515 | + | if (MessageBufferCount > 0 && |
| 1516 | + | g_config.getNumber(ConfigManager::MAX_MESSAGEBUFFER) != 0 && |
| 1517 | + | !hasFlag(PlayerFlag_CannotBeMuted)) { |
| 1518 | + | --MessageBufferCount; |
| 1519 | + | } |
| 1520 | + | } |
| 1521 | + | |
| 1522 | + | void Player::removeMessageBuffer() { |
| 1523 | + | if (hasFlag(PlayerFlag_CannotBeMuted)) { |
| 1524 | + | return; |
| 1525 | + | } |
| 1526 | + | |
| 1527 | + | const int32_t maxMessageBuffer = |
| 1528 | + | g_config.getNumber(ConfigManager::MAX_MESSAGEBUFFER); |
| 1529 | + | if (maxMessageBuffer != 0 && MessageBufferCount <= maxMessageBuffer + 1) { |
| 1530 | + | if (++MessageBufferCount > maxMessageBuffer) { |
| 1531 | + | uint32_t muteCount = 1; |
| 1532 | + | auto it = muteCountMap.find(guid); |
| 1533 | + | if (it != muteCountMap.end()) { |
| 1534 | + | muteCount = it->second; |
| 1535 | + | } |
| 1536 | + | |
| 1537 | + | uint32_t muteTime = 5 * muteCount * muteCount; |
| 1538 | + | muteCountMap[guid] = muteCount + 1; |
| 1539 | + | Condition *condition = Condition::createCondition( |
| 1540 | + | CONDITIONID_DEFAULT, CONDITION_MUTED, muteTime * 1000, 0); |
| 1541 | + | addCondition(condition); |
| 1542 | + | |
| 1543 | + | std::ostringstream ss; |
| 1544 | + | ss << "You are muted for " << muteTime << " seconds."; |
| 1545 | + | sendTextMessage(MESSAGE_STATUS_SMALL, ss.str()); |
| 1546 | + | } |
| 1547 | + | } |
| 1548 | + | } |
| 1549 | + | |
| 1550 | + | void Player::drainHealth(Creature *attacker, int32_t damage) { |
| 1551 | + | Creature::drainHealth(attacker, damage); |
| 1552 | + | sendStats(); |
| 1553 | + | } |
| 1554 | + | |
| 1555 | + | void Player::drainMana(Creature *attacker, int32_t manaLoss) { |
| 1556 | + | onAttacked(); |
| 1557 | + | changeMana(-manaLoss); |
| 1558 | + | |
| 1559 | + | if (attacker) { |
| 1560 | + | addDamagePoints(attacker, manaLoss); |
| 1561 | + | } |
| 1562 | + | |
| 1563 | + | sendStats(); |
| 1564 | + | } |
| 1565 | + | |
| 1566 | + | void Player::addManaSpent(uint64_t amount) { |
| 1567 | + | if (hasFlag(PlayerFlag_NotGainMana)) { |
| 1568 | + | return; |
| 1569 | + | } |
| 1570 | + | |
| 1571 | + | uint64_t currReqMana = vocation->getReqMana(magLevel); |
| 1572 | + | uint64_t nextReqMana = vocation->getReqMana(magLevel + 1); |
| 1573 | + | if (currReqMana >= nextReqMana) { |
| 1574 | + | // player has reached max magic level |
| 1575 | + | return; |
| 1576 | + | } |
| 1577 | + | |
| 1578 | + | g_events->eventPlayerOnGainSkillTries(this, SKILL_MAGLEVEL, amount); |
| 1579 | + | if (amount == 0) { |
| 1580 | + | return; |
| 1581 | + | } |
| 1582 | + | |
| 1583 | + | bool sendUpdateStats = false; |
| 1584 | + | while ((manaSpent + amount) >= nextReqMana) { |
| 1585 | + | amount -= nextReqMana - manaSpent; |
| 1586 | + | |
| 1587 | + | magLevel++; |
| 1588 | + | manaSpent = 0; |
| 1589 | + | |
| 1590 | + | std::ostringstream ss; |
| 1591 | + | // ss << "You advanced to magic level " << magLevel << '.'; |
| 1592 | + | // sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str()); |
| 1593 | + | |
| 1594 | + | g_creatureEvents->playerAdvance(this, SKILL_MAGLEVEL, magLevel - 1, |
| 1595 | + | magLevel); |
| 1596 | + | |
| 1597 | + | sendUpdateStats = true; |
| 1598 | + | currReqMana = nextReqMana; |
| 1599 | + | nextReqMana = vocation->getReqMana(magLevel + 1); |
| 1600 | + | if (currReqMana >= nextReqMana) { |
| 1601 | + | return; |
| 1602 | + | } |
| 1603 | + | } |
| 1604 | + | |
| 1605 | + | manaSpent += amount; |
| 1606 | + | |
| 1607 | + | uint8_t oldPercent = magLevelPercent; |
| 1608 | + | if (nextReqMana > currReqMana) { |
| 1609 | + | magLevelPercent = Player::getPercentLevel(manaSpent, nextReqMana); |
| 1610 | + | } else { |
| 1611 | + | magLevelPercent = 0; |
| 1612 | + | } |
| 1613 | + | |
| 1614 | + | if (oldPercent != magLevelPercent) { |
| 1615 | + | sendUpdateStats = true; |
| 1616 | + | } |
| 1617 | + | |
| 1618 | + | if (sendUpdateStats) { |
| 1619 | + | sendStats(); |
| 1620 | + | } |
| 1621 | + | } |
| 1622 | + | |
| 1623 | + | void Player::addExperience(Creature *source, uint64_t exp, |
| 1624 | + | bool sendText /* = false*/) { |
| 1625 | + | uint64_t currLevelExp = Player::getExpForLevel(level); |
| 1626 | + | uint64_t nextLevelExp = Player::getExpForLevel(level + 1); |
| 1627 | + | uint64_t rawExp = exp; |
| 1628 | + | if (currLevelExp >= nextLevelExp) { |
| 1629 | + | // player has reached max level |
| 1630 | + | levelPercent = 0; |
| 1631 | + | sendStats(); |
| 1632 | + | return; |
| 1633 | + | } |
| 1634 | + | |
| 1635 | + | g_events->eventPlayerOnGainExperience(this, source, exp, rawExp); |
| 1636 | + | if (exp == 0) { |
| 1637 | + | return; |
| 1638 | + | } |
| 1639 | + | |
| 1640 | + | RuneEffect* activeEffect = g_game.runeEffects.getRuneEffectByID(getCurrentRuneEffect()); |
| 1641 | + | if (activeEffect && activeEffect->bonusXp > 0) { |
| 1642 | + | exp += (exp * activeEffect->bonusXp) / 100; |
| 1643 | + | } |
| 1644 | + | |
| 1645 | + | experience += exp; |
| 1646 | + | |
| 1647 | + | if (sendText) { |
| 1648 | + | std::string expString = |
| 1649 | + | std::to_string(exp) + |
| 1650 | + | (exp != 1 ? " experience points." : " experience point."); |
| 1651 | + | |
| 1652 | + | TextMessage message(MESSAGE_EXPERIENCE, "You gained " + expString); |
| 1653 | + | message.position = position; |
| 1654 | + | message.primary.value = exp; |
| 1655 | + | message.primary.color = TEXTCOLOR_WHITE_EXP; |
| 1656 | + | sendTextMessage(message); |
| 1657 | + | |
| 1658 | + | SpectatorVec spectators; |
| 1659 | + | g_game.map.getSpectators(spectators, position, false, true); |
| 1660 | + | spectators.erase(this); |
| 1661 | + | if (!spectators.empty()) { |
| 1662 | + | message.type = MESSAGE_EXPERIENCE_OTHERS; |
| 1663 | + | message.text = getName() + " gained " + expString; |
| 1664 | + | for (Creature *spectator : spectators) { |
| 1665 | + | spectator->getPlayer()->sendTextMessage(message); |
| 1666 | + | } |
| 1667 | + | } |
| 1668 | + | } |
| 1669 | + | |
| 1670 | + | uint32_t prevLevel = level; |
| 1671 | + | while (experience >= nextLevelExp) { |
| 1672 | + | ++level; |
| 1673 | + | healthMax += vocation->getHPGain(); |
| 1674 | + | health += vocation->getHPGain(); |
| 1675 | + | manaMax += vocation->getManaGain(); |
| 1676 | + | mana += vocation->getManaGain(); |
| 1677 | + | capacity += vocation->getCapGain(); |
| 1678 | + | |
| 1679 | + | currLevelExp = nextLevelExp; |
| 1680 | + | nextLevelExp = Player::getExpForLevel(level + 1); |
| 1681 | + | if (currLevelExp >= nextLevelExp) { |
| 1682 | + | // player has reached max level |
| 1683 | + | break; |
| 1684 | + | } |
| 1685 | + | } |
| 1686 | + | |
| 1687 | + | if (prevLevel != level) { |
| 1688 | + | health = getMaxHealth(); |
| 1689 | + | mana = getMaxMana(); |
| 1690 | + | |
| 1691 | + | updateBaseSpeed(); |
| 1692 | + | setBaseSpeed(getBaseSpeed()); |
| 1693 | + | |
| 1694 | + | g_game.changeSpeed(this, 0); |
| 1695 | + | g_game.addCreatureHealth(this); |
| 1696 | + | |
| 1697 | + | const uint32_t protectionLevel = static_cast<uint32_t>( |
| 1698 | + | g_config.getNumber(ConfigManager::PROTECTION_LEVEL)); |
| 1699 | + | if (prevLevel < protectionLevel && level >= protectionLevel) { |
| 1700 | + | g_game.updateCreatureWalkthrough(this); |
| 1701 | + | } |
| 1702 | + | |
| 1703 | + | if (party) { |
| 1704 | + | party->updateSharedExperience(); |
| 1705 | + | } |
| 1706 | + | |
| 1707 | + | g_creatureEvents->playerAdvance(this, SKILL_LEVEL, prevLevel, level); |
| 1708 | + | |
| 1709 | + | std::ostringstream ss; |
| 1710 | + | ss << "You advanced from Level " << prevLevel << " to Level " << level |
| 1711 | + | << '.'; |
| 1712 | + | sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str()); |
| 1713 | + | } |
| 1714 | + | |
| 1715 | + | if (nextLevelExp > currLevelExp) { |
| 1716 | + | levelPercent = Player::getPercentLevel(experience - currLevelExp, |
| 1717 | + | nextLevelExp - currLevelExp); |
| 1718 | + | } else { |
| 1719 | + | levelPercent = 0; |
| 1720 | + | } |
| 1721 | + | sendStats(); |
| 1722 | + | } |
| 1723 | + | |
| 1724 | + | void Player::removeExperience(uint64_t exp, bool sendText /* = false*/) { |
| 1725 | + | if (experience == 0 || exp == 0) { |
| 1726 | + | return; |
| 1727 | + | } |
| 1728 | + | |
| 1729 | + | g_events->eventPlayerOnLoseExperience(this, exp); |
| 1730 | + | if (exp == 0) { |
| 1731 | + | return; |
| 1732 | + | } |
| 1733 | + | |
| 1734 | + | uint64_t lostExp = experience; |
| 1735 | + | experience = std::max<int64_t>(0, experience - exp); |
| 1736 | + | |
| 1737 | + | if (sendText) { |
| 1738 | + | lostExp -= experience; |
| 1739 | + | |
| 1740 | + | std::string expString = |
| 1741 | + | std::to_string(lostExp) + |
| 1742 | + | (lostExp != 1 ? " experience points." : " experience point."); |
| 1743 | + | |
| 1744 | + | TextMessage message(MESSAGE_EXPERIENCE, "You lost " + expString); |
| 1745 | + | message.position = position; |
| 1746 | + | message.primary.value = lostExp; |
| 1747 | + | message.primary.color = TEXTCOLOR_RED; |
| 1748 | + | sendTextMessage(message); |
| 1749 | + | |
| 1750 | + | SpectatorVec spectators; |
| 1751 | + | g_game.map.getSpectators(spectators, position, false, true); |
| 1752 | + | spectators.erase(this); |
| 1753 | + | if (!spectators.empty()) { |
| 1754 | + | message.type = MESSAGE_EXPERIENCE_OTHERS; |
| 1755 | + | message.text = getName() + " lost " + expString; |
| 1756 | + | for (Creature *spectator : spectators) { |
| 1757 | + | spectator->getPlayer()->sendTextMessage(message); |
| 1758 | + | } |
| 1759 | + | } |
| 1760 | + | } |
| 1761 | + | |
| 1762 | + | uint32_t oldLevel = level; |
| 1763 | + | uint64_t currLevelExp = Player::getExpForLevel(level); |
| 1764 | + | |
| 1765 | + | while (level > 1 && experience < currLevelExp) { |
| 1766 | + | --level; |
| 1767 | + | healthMax = std::max<int32_t>(0, healthMax - vocation->getHPGain()); |
| 1768 | + | manaMax = std::max<int32_t>(0, manaMax - vocation->getManaGain()); |
| 1769 | + | capacity = std::max<int32_t>(0, capacity - vocation->getCapGain()); |
| 1770 | + | currLevelExp = Player::getExpForLevel(level); |
| 1771 | + | } |
| 1772 | + | |
| 1773 | + | if (oldLevel != level) { |
| 1774 | + | health = getMaxHealth(); |
| 1775 | + | mana = getMaxMana(); |
| 1776 | + | |
| 1777 | + | updateBaseSpeed(); |
| 1778 | + | setBaseSpeed(getBaseSpeed()); |
| 1779 | + | |
| 1780 | + | g_game.changeSpeed(this, 0); |
| 1781 | + | g_game.addCreatureHealth(this); |
| 1782 | + | |
| 1783 | + | const uint32_t protectionLevel = static_cast<uint32_t>( |
| 1784 | + | g_config.getNumber(ConfigManager::PROTECTION_LEVEL)); |
| 1785 | + | if (oldLevel >= protectionLevel && level < protectionLevel) { |
| 1786 | + | g_game.updateCreatureWalkthrough(this); |
| 1787 | + | } |
| 1788 | + | |
| 1789 | + | if (party) { |
| 1790 | + | party->updateSharedExperience(); |
| 1791 | + | } |
| 1792 | + | |
| 1793 | + | std::ostringstream ss; |
| 1794 | + | ss << "You were downgraded from Level " << oldLevel << " to Level " << level |
| 1795 | + | << '.'; |
| 1796 | + | sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str()); |
| 1797 | + | } |
| 1798 | + | |
| 1799 | + | uint64_t nextLevelExp = Player::getExpForLevel(level + 1); |
| 1800 | + | if (nextLevelExp > currLevelExp) { |
| 1801 | + | levelPercent = Player::getPercentLevel(experience - currLevelExp, |
| 1802 | + | nextLevelExp - currLevelExp); |
| 1803 | + | } else { |
| 1804 | + | levelPercent = 0; |
| 1805 | + | } |
| 1806 | + | sendStats(); |
| 1807 | + | } |
| 1808 | + | |
| 1809 | + | uint8_t Player::getPercentLevel(uint64_t count, uint64_t nextLevelCount) { |
| 1810 | + | if (nextLevelCount == 0) { |
| 1811 | + | return 0; |
| 1812 | + | } |
| 1813 | + | |
| 1814 | + | uint8_t result = (count * 100) / nextLevelCount; |
| 1815 | + | if (result > 100) { |
| 1816 | + | return 0; |
| 1817 | + | } |
| 1818 | + | return result; |
| 1819 | + | } |
| 1820 | + | |
| 1821 | + | void Player::onBlockHit() { |
| 1822 | + | if (shieldBlockCount > 0) { |
| 1823 | + | --shieldBlockCount; |
| 1824 | + | |
| 1825 | + | if (hasShield()) { |
| 1826 | + | addSkillAdvance(SKILL_SHIELD, 1); |
| 1827 | + | } |
| 1828 | + | } |
| 1829 | + | } |
| 1830 | + | |
| 1831 | + | void Player::onAttackedCreatureBlockHit(BlockType_t blockType) { |
| 1832 | + | lastAttackBlockType = blockType; |
| 1833 | + | |
| 1834 | + | switch (blockType) { |
| 1835 | + | case BLOCK_NONE: { |
| 1836 | + | addAttackSkillPoint = true; |
| 1837 | + | bloodHitCount = 30; |
| 1838 | + | shieldBlockCount = 30; |
| 1839 | + | break; |
| 1840 | + | } |
| 1841 | + | |
| 1842 | + | case BLOCK_DEFENSE: |
| 1843 | + | case BLOCK_ARMOR: { |
| 1844 | + | // need to draw blood every 30 hits |
| 1845 | + | if (bloodHitCount > 0) { |
| 1846 | + | addAttackSkillPoint = true; |
| 1847 | + | --bloodHitCount; |
| 1848 | + | } else { |
| 1849 | + | addAttackSkillPoint = false; |
| 1850 | + | } |
| 1851 | + | break; |
| 1852 | + | } |
| 1853 | + | |
| 1854 | + | default: { |
| 1855 | + | addAttackSkillPoint = false; |
| 1856 | + | break; |
| 1857 | + | } |
| 1858 | + | } |
| 1859 | + | } |
| 1860 | + | |
| 1861 | + | bool Player::hasShield() const { |
| 1862 | + | Item *item = inventory[CONST_SLOT_LEFT]; |
| 1863 | + | if (item && item->getWeaponType() == WEAPON_SHIELD) { |
| 1864 | + | return true; |
| 1865 | + | } |
| 1866 | + | |
| 1867 | + | item = inventory[CONST_SLOT_RIGHT]; |
| 1868 | + | if (item && item->getWeaponType() == WEAPON_SHIELD) { |
| 1869 | + | return true; |
| 1870 | + | } |
| 1871 | + | return false; |
| 1872 | + | } |
| 1873 | + | |
| 1874 | + | BlockType_t Player::blockHit(Creature *attacker, CombatType_t combatType, |
| 1875 | + | int32_t &damage, bool checkDefense /* = false*/, |
| 1876 | + | bool checkArmor /* = false*/, |
| 1877 | + | bool field /* = false*/) { |
| 1878 | + | BlockType_t blockType = Creature::blockHit(attacker, combatType, damage, |
| 1879 | + | checkDefense, checkArmor, field); |
| 1880 | + | |
| 1881 | + | if (attacker) { |
| 1882 | + | sendCreatureSquare(attacker, SQ_COLOR_BLACK); |
| 1883 | + | } |
| 1884 | + | |
| 1885 | + | if (blockType != BLOCK_NONE) { |
| 1886 | + | return blockType; |
| 1887 | + | } |
| 1888 | + | |
| 1889 | + | if (damage <= 0) { |
| 1890 | + | damage = 0; |
| 1891 | + | return BLOCK_ARMOR; |
| 1892 | + | } |
| 1893 | + | |
| 1894 | + | for (int32_t slot = CONST_SLOT_FIRST; slot <= CONST_SLOT_LAST; ++slot) { |
| 1895 | + | if (!isItemAbilityEnabled(static_cast<slots_t>(slot))) { |
| 1896 | + | continue; |
| 1897 | + | } |
| 1898 | + | |
| 1899 | + | Item *item = inventory[slot]; |
| 1900 | + | if (!item) { |
| 1901 | + | continue; |
| 1902 | + | } |
| 1903 | + | |
| 1904 | + | const ItemType &it = Item::items[item->getID()]; |
| 1905 | + | if (!it.abilities) { |
| 1906 | + | if (damage <= 0) { |
| 1907 | + | damage = 0; |
| 1908 | + | return BLOCK_ARMOR; |
| 1909 | + | } |
| 1910 | + | |
| 1911 | + | continue; |
| 1912 | + | } |
| 1913 | + | |
| 1914 | + | const int16_t &absorbPercent = |
| 1915 | + | it.abilities->absorbPercent[combatTypeToIndex(combatType)]; |
| 1916 | + | if (absorbPercent != 0) { |
| 1917 | + | damage -= std::round(damage * (absorbPercent / 100.)); |
| 1918 | + | |
| 1919 | + | uint16_t charges = item->getCharges(); |
| 1920 | + | if (charges != 0) { |
| 1921 | + | g_game.transformItem(item, item->getID(), charges - 1); |
| 1922 | + | } |
| 1923 | + | } |
| 1924 | + | |
| 1925 | + | if (field) { |
| 1926 | + | const int16_t &fieldAbsorbPercent = |
| 1927 | + | it.abilities->fieldAbsorbPercent[combatTypeToIndex(combatType)]; |
| 1928 | + | if (fieldAbsorbPercent != 0) { |
| 1929 | + | damage -= std::round(damage * (fieldAbsorbPercent / 100.)); |
| 1930 | + | |
| 1931 | + | uint16_t charges = item->getCharges(); |
| 1932 | + | if (charges != 0) { |
| 1933 | + | g_game.transformItem(item, item->getID(), charges - 1); |
| 1934 | + | } |
| 1935 | + | } |
| 1936 | + | } |
| 1937 | + | } |
| 1938 | + | |
| 1939 | + | if (damage <= 0) { |
| 1940 | + | damage = 0; |
| 1941 | + | blockType = BLOCK_ARMOR; |
| 1942 | + | } |
| 1943 | + | return blockType; |
| 1944 | + | } |
| 1945 | + | |
| 1946 | + | uint32_t Player::getIP() const { |
| 1947 | + | if (client) { |
| 1948 | + | return client->getIP(); |
| 1949 | + | } |
| 1950 | + | |
| 1951 | + | return 0; |
| 1952 | + | } |
| 1953 | + | |
| 1954 | + | void Player::death(Creature *lastHitCreature) { |
| 1955 | + | loginPosition = town->getTemplePosition(); |
| 1956 | + | |
| 1957 | + | if (skillLoss) { |
| 1958 | + | uint8_t unfairFightReduction = 100; |
| 1959 | + | bool lastHitPlayer = Player::lastHitIsPlayer(lastHitCreature); |
| 1960 | + | |
| 1961 | + | if (lastHitPlayer) { |
| 1962 | + | uint32_t sumLevels = 0; |
| 1963 | + | uint32_t inFightTicks = g_config.getNumber(ConfigManager::PZ_LOCKED); |
| 1964 | + | for (const auto &it : damageMap) { |
| 1965 | + | CountBlock_t cb = it.second; |
| 1966 | + | if ((OTSYS_TIME() - cb.ticks) <= inFightTicks) { |
| 1967 | + | Player *damageDealer = g_game.getPlayerByID(it.first); |
| 1968 | + | if (damageDealer) { |
| 1969 | + | sumLevels += damageDealer->getLevel(); |
| 1970 | + | } |
| 1971 | + | } |
| 1972 | + | } |
| 1973 | + | |
| 1974 | + | if (sumLevels > level) { |
| 1975 | + | double reduce = level / static_cast<double>(sumLevels); |
| 1976 | + | unfairFightReduction = |
| 1977 | + | std::max<uint8_t>(20, std::floor((reduce * 100) + 0.5)); |
| 1978 | + | } |
| 1979 | + | } |
| 1980 | + | |
| 1981 | + | // Magic level loss |
| 1982 | + | uint64_t sumMana = 0; |
| 1983 | + | uint64_t lostMana = 0; |
| 1984 | + | |
| 1985 | + | // sum up all the mana |
| 1986 | + | for (uint32_t i = 1; i <= magLevel; ++i) { |
| 1987 | + | sumMana += vocation->getReqMana(i); |
| 1988 | + | } |
| 1989 | + | |
| 1990 | + | sumMana += manaSpent; |
| 1991 | + | |
| 1992 | + | double deathLossPercent = getLostPercent() * (unfairFightReduction / 100.); |
| 1993 | + | |
| 1994 | + | lostMana = static_cast<uint64_t>(sumMana * deathLossPercent); |
| 1995 | + | |
| 1996 | + | while (lostMana > manaSpent && magLevel > 0) { |
| 1997 | + | lostMana -= manaSpent; |
| 1998 | + | manaSpent = vocation->getReqMana(magLevel); |
| 1999 | + | magLevel--; |
| 2000 | + | } |
| 2001 | + | |
| 2002 | + | manaSpent -= lostMana; |
| 2003 | + | |
| 2004 | + | uint64_t nextReqMana = vocation->getReqMana(magLevel + 1); |
| 2005 | + | if (nextReqMana > vocation->getReqMana(magLevel)) { |
| 2006 | + | magLevelPercent = Player::getPercentLevel(manaSpent, nextReqMana); |
| 2007 | + | } else { |
| 2008 | + | magLevelPercent = 0; |
| 2009 | + | } |
| 2010 | + | |
| 2011 | + | // Skill loss |
| 2012 | + | for (uint8_t i = SKILL_FIRST; i <= SKILL_LAST; ++i) { // for each skill |
| 2013 | + | uint64_t sumSkillTries = 0; |
| 2014 | + | for (uint16_t c = 11; c <= skills[i].level; |
| 2015 | + | ++c) { // sum up all required tries for all skill levels |
| 2016 | + | sumSkillTries += vocation->getReqSkillTries(i, c); |
| 2017 | + | } |
| 2018 | + | |
| 2019 | + | sumSkillTries += skills[i].tries; |
| 2020 | + | |
| 2021 | + | uint32_t lostSkillTries = |
| 2022 | + | static_cast<uint32_t>(sumSkillTries * deathLossPercent); |
| 2023 | + | while (lostSkillTries > skills[i].tries) { |
| 2024 | + | lostSkillTries -= skills[i].tries; |
| 2025 | + | |
| 2026 | + | if (skills[i].level <= 10) { |
| 2027 | + | skills[i].level = 10; |
| 2028 | + | skills[i].tries = 0; |
| 2029 | + | lostSkillTries = 0; |
| 2030 | + | break; |
| 2031 | + | } |
| 2032 | + | |
| 2033 | + | skills[i].tries = vocation->getReqSkillTries(i, skills[i].level); |
| 2034 | + | skills[i].level--; |
| 2035 | + | } |
| 2036 | + | |
| 2037 | + | skills[i].tries = std::max<int32_t>(0, skills[i].tries - lostSkillTries); |
| 2038 | + | skills[i].percent = Player::getPercentLevel( |
| 2039 | + | skills[i].tries, vocation->getReqSkillTries(i, skills[i].level)); |
| 2040 | + | } |
| 2041 | + | |
| 2042 | + | // Level loss |
| 2043 | + | uint64_t expLoss = static_cast<uint64_t>(experience * deathLossPercent); |
| 2044 | + | g_events->eventPlayerOnLoseExperience(this, expLoss); |
| 2045 | + | |
| 2046 | + | if (expLoss != 0) { |
| 2047 | + | uint32_t oldLevel = level; |
| 2048 | + | |
| 2049 | + | if (vocation->getId() == VOCATION_NONE || level > 7) { |
| 2050 | + | experience -= expLoss; |
| 2051 | + | } |
| 2052 | + | |
| 2053 | + | while (level > 1 && experience < Player::getExpForLevel(level)) { |
| 2054 | + | --level; |
| 2055 | + | healthMax = std::max<int32_t>(0, healthMax - vocation->getHPGain()); |
| 2056 | + | manaMax = std::max<int32_t>(0, manaMax - vocation->getManaGain()); |
| 2057 | + | capacity = std::max<int32_t>(0, capacity - vocation->getCapGain()); |
| 2058 | + | } |
| 2059 | + | |
| 2060 | + | if (oldLevel != level) { |
| 2061 | + | std::ostringstream ss; |
| 2062 | + | ss << "You were downgraded from Level " << oldLevel << " to Level " |
| 2063 | + | << level << '.'; |
| 2064 | + | sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str()); |
| 2065 | + | } |
| 2066 | + | |
| 2067 | + | uint64_t currLevelExp = Player::getExpForLevel(level); |
| 2068 | + | uint64_t nextLevelExp = Player::getExpForLevel(level + 1); |
| 2069 | + | if (nextLevelExp > currLevelExp) { |
| 2070 | + | levelPercent = Player::getPercentLevel(experience - currLevelExp, |
| 2071 | + | nextLevelExp - currLevelExp); |
| 2072 | + | } else { |
| 2073 | + | levelPercent = 0; |
| 2074 | + | } |
| 2075 | + | } |
| 2076 | + | |
| 2077 | + | std::bitset<6> bitset(blessings); |
| 2078 | + | if (bitset[5]) { |
| 2079 | + | if (lastHitPlayer) { |
| 2080 | + | bitset.reset(5); |
| 2081 | + | blessings = bitset.to_ulong(); |
| 2082 | + | } else { |
| 2083 | + | blessings = 32; |
| 2084 | + | } |
| 2085 | + | } else { |
| 2086 | + | blessings = 0; |
| 2087 | + | } |
| 2088 | + | |
| 2089 | + | sendStats(); |
| 2090 | + | sendSkills(); |
| 2091 | + | sendReLoginWindow(unfairFightReduction); |
| 2092 | + | |
| 2093 | + | if (getSkull() == SKULL_BLACK) { |
| 2094 | + | health = 40; |
| 2095 | + | mana = 0; |
| 2096 | + | } else { |
| 2097 | + | health = healthMax; |
| 2098 | + | mana = manaMax; |
| 2099 | + | } |
| 2100 | + | |
| 2101 | + | auto it = conditions.begin(), end = conditions.end(); |
| 2102 | + | while (it != end) { |
| 2103 | + | Condition *condition = *it; |
| 2104 | + | if (condition->isPersistent()) { |
| 2105 | + | it = conditions.erase(it); |
| 2106 | + | |
| 2107 | + | condition->endCondition(this); |
| 2108 | + | onEndCondition(condition->getType()); |
| 2109 | + | delete condition; |
| 2110 | + | } else { |
| 2111 | + | ++it; |
| 2112 | + | } |
| 2113 | + | } |
| 2114 | + | } else { |
| 2115 | + | setSkillLoss(true); |
| 2116 | + | |
| 2117 | + | auto it = conditions.begin(), end = conditions.end(); |
| 2118 | + | while (it != end) { |
| 2119 | + | Condition *condition = *it; |
| 2120 | + | if (condition->isPersistent()) { |
| 2121 | + | it = conditions.erase(it); |
| 2122 | + | |
| 2123 | + | condition->endCondition(this); |
| 2124 | + | onEndCondition(condition->getType()); |
| 2125 | + | delete condition; |
| 2126 | + | } else { |
| 2127 | + | ++it; |
| 2128 | + | } |
| 2129 | + | } |
| 2130 | + | |
| 2131 | + | health = healthMax; |
| 2132 | + | g_game.internalTeleport(this, getTemplePosition(), true); |
| 2133 | + | g_game.addCreatureHealth(this); |
| 2134 | + | onThink(EVENT_CREATURE_THINK_INTERVAL); |
| 2135 | + | onIdleStatus(); |
| 2136 | + | sendStats(); |
| 2137 | + | } |
| 2138 | + | } |
| 2139 | + | |
| 2140 | + | bool Player::dropCorpse(Creature *lastHitCreature, Creature *mostDamageCreature, |
| 2141 | + | bool lastHitUnjustified, bool mostDamageUnjustified) { |
| 2142 | + | if (getZone() != ZONE_PVP || !Player::lastHitIsPlayer(lastHitCreature)) { |
| 2143 | + | return Creature::dropCorpse(lastHitCreature, mostDamageCreature, |
| 2144 | + | lastHitUnjustified, mostDamageUnjustified); |
| 2145 | + | } |
| 2146 | + | |
| 2147 | + | setDropLoot(true); |
| 2148 | + | return false; |
| 2149 | + | } |
| 2150 | + | |
| 2151 | + | Item *Player::getCorpse(Creature *lastHitCreature, |
| 2152 | + | Creature *mostDamageCreature) { |
| 2153 | + | Item *corpse = Creature::getCorpse(lastHitCreature, mostDamageCreature); |
| 2154 | + | if (corpse && corpse->getContainer()) { |
| 2155 | + | std::ostringstream ss; |
| 2156 | + | if (lastHitCreature) { |
| 2157 | + | ss << "You recognize " << getNameDescription() << ". " |
| 2158 | + | << (getSex() == PLAYERSEX_FEMALE ? "She" : "He") << " was killed by " |
| 2159 | + | << lastHitCreature->getNameDescription() << '.'; |
| 2160 | + | } else { |
| 2161 | + | ss << "You recognize " << getNameDescription() << '.'; |
| 2162 | + | } |
| 2163 | + | |
| 2164 | + | corpse->setSpecialDescription(ss.str()); |
| 2165 | + | } |
| 2166 | + | return corpse; |
| 2167 | + | } |
| 2168 | + | |
| 2169 | + | void Player::addInFightTicks(bool pzlock /*= false*/) { |
| 2170 | + | if (hasFlag(PlayerFlag_NotGainInFight)) { |
| 2171 | + | return; |
| 2172 | + | } |
| 2173 | + | |
| 2174 | + | if (pzlock) { |
| 2175 | + | pzLocked = true; |
| 2176 | + | } |
| 2177 | + | |
| 2178 | + | Condition *condition = Condition::createCondition( |
| 2179 | + | CONDITIONID_DEFAULT, CONDITION_INFIGHT, |
| 2180 | + | g_config.getNumber(ConfigManager::PZ_LOCKED), 0); |
| 2181 | + | addCondition(condition); |
| 2182 | + | } |
| 2183 | + | |
| 2184 | + | void Player::removeList() { |
| 2185 | + | g_game.removePlayer(this); |
| 2186 | + | |
| 2187 | + | for (const auto &it : g_game.getPlayers()) { |
| 2188 | + | it.second->notifyStatusChange(this, VIPSTATUS_OFFLINE); |
| 2189 | + | } |
| 2190 | + | } |
| 2191 | + | |
| 2192 | + | void Player::addList() { |
| 2193 | + | for (const auto &it : g_game.getPlayers()) { |
| 2194 | + | it.second->notifyStatusChange(this, VIPSTATUS_ONLINE); |
| 2195 | + | } |
| 2196 | + | |
| 2197 | + | g_game.addPlayer(this); |
| 2198 | + | } |
| 2199 | + | |
| 2200 | + | void Player::kickPlayer(bool displayEffect) { |
| 2201 | + | g_creatureEvents->playerLogout(this); |
| 2202 | + | if (client) { |
| 2203 | + | client->logout(displayEffect, true); |
| 2204 | + | } else { |
| 2205 | + | g_game.removeCreature(this); |
| 2206 | + | } |
| 2207 | + | } |
| 2208 | + | |
| 2209 | + | void Player::notifyStatusChange(Player *loginPlayer, VipStatus_t status) { |
| 2210 | + | if (!client) { |
| 2211 | + | return; |
| 2212 | + | } |
| 2213 | + | |
| 2214 | + | auto it = VIPList.find(loginPlayer->guid); |
| 2215 | + | if (it == VIPList.end()) { |
| 2216 | + | return; |
| 2217 | + | } |
| 2218 | + | |
| 2219 | + | client->sendUpdatedVIPStatus(loginPlayer->guid, status); |
| 2220 | + | |
| 2221 | + | if (status == VIPSTATUS_ONLINE) { |
| 2222 | + | client->sendTextMessage(TextMessage( |
| 2223 | + | MESSAGE_STATUS_SMALL, loginPlayer->getName() + " has logged in.")); |
| 2224 | + | } else if (status == VIPSTATUS_OFFLINE) { |
| 2225 | + | client->sendTextMessage(TextMessage( |
| 2226 | + | MESSAGE_STATUS_SMALL, loginPlayer->getName() + " has logged out.")); |
| 2227 | + | } |
| 2228 | + | } |
| 2229 | + | |
| 2230 | + | bool Player::removeVIP(uint32_t vipGuid) { |
| 2231 | + | if (VIPList.erase(vipGuid) == 0) { |
| 2232 | + | return false; |
| 2233 | + | } |
| 2234 | + | |
| 2235 | + | IOLoginData::removeVIPEntry(accountNumber, vipGuid); |
| 2236 | + | return true; |
| 2237 | + | } |
| 2238 | + | |
| 2239 | + | bool Player::addVIP(uint32_t vipGuid, const std::string &vipName, |
| 2240 | + | VipStatus_t status) { |
| 2241 | + | if (VIPList.size() >= getMaxVIPEntries() || |
| 2242 | + | VIPList.size() == 200) { // max number of buddies is 200 in 9.53 |
| 2243 | + | sendTextMessage(MESSAGE_STATUS_SMALL, "You cannot add more buddies."); |
| 2244 | + | return false; |
| 2245 | + | } |
| 2246 | + | |
| 2247 | + | auto result = VIPList.insert(vipGuid); |
| 2248 | + | if (!result.second) { |
| 2249 | + | sendTextMessage(MESSAGE_STATUS_SMALL, |
| 2250 | + | "This player is already in your list."); |
| 2251 | + | return false; |
| 2252 | + | } |
| 2253 | + | |
| 2254 | + | IOLoginData::addVIPEntry(accountNumber, vipGuid, "", 0, false); |
| 2255 | + | if (client) { |
| 2256 | + | client->sendVIP(vipGuid, vipName, "", 0, false, status); |
| 2257 | + | } |
| 2258 | + | return true; |
| 2259 | + | } |
| 2260 | + | |
| 2261 | + | bool Player::addVIPInternal(uint32_t vipGuid) { |
| 2262 | + | if (VIPList.size() >= getMaxVIPEntries() || |
| 2263 | + | VIPList.size() == 200) { // max number of buddies is 200 in 9.53 |
| 2264 | + | return false; |
| 2265 | + | } |
| 2266 | + | |
| 2267 | + | return VIPList.insert(vipGuid).second; |
| 2268 | + | } |
| 2269 | + | |
| 2270 | + | bool Player::editVIP(uint32_t vipGuid, const std::string &description, |
| 2271 | + | uint32_t icon, bool notify) { |
| 2272 | + | auto it = VIPList.find(vipGuid); |
| 2273 | + | if (it == VIPList.end()) { |
| 2274 | + | return false; // player is not in VIP |
| 2275 | + | } |
| 2276 | + | |
| 2277 | + | IOLoginData::editVIPEntry(accountNumber, vipGuid, description, icon, notify); |
| 2278 | + | return true; |
| 2279 | + | } |
| 2280 | + | |
| 2281 | + | // close container and its child containers |
| 2282 | + | void Player::autoCloseContainers(const Container *container) { |
| 2283 | + | std::vector<uint32_t> closeList; |
| 2284 | + | for (const auto &it : openContainers) { |
| 2285 | + | Container *tmpContainer = it.second.container; |
| 2286 | + | while (tmpContainer) { |
| 2287 | + | if (tmpContainer->isRemoved() || tmpContainer == container) { |
| 2288 | + | closeList.push_back(it.first); |
| 2289 | + | break; |
| 2290 | + | } |
| 2291 | + | |
| 2292 | + | tmpContainer = dynamic_cast<Container *>(tmpContainer->getParent()); |
| 2293 | + | } |
| 2294 | + | } |
| 2295 | + | |
| 2296 | + | for (uint32_t containerId : closeList) { |
| 2297 | + | closeContainer(containerId); |
| 2298 | + | if (client) { |
| 2299 | + | client->sendCloseContainer(containerId); |
| 2300 | + | } |
| 2301 | + | } |
| 2302 | + | } |
| 2303 | + | |
| 2304 | + | bool Player::hasCapacity(const Item *item, uint32_t count) const { |
| 2305 | + | if (hasFlag(PlayerFlag_CannotPickupItem)) { |
| 2306 | + | return false; |
| 2307 | + | } |
| 2308 | + | |
| 2309 | + | if (hasFlag(PlayerFlag_HasInfiniteCapacity) || item->getTopParent() == this) { |
| 2310 | + | return true; |
| 2311 | + | } |
| 2312 | + | |
| 2313 | + | uint32_t itemWeight = item->getContainer() != nullptr ? item->getWeight() |
| 2314 | + | : item->getBaseWeight(); |
| 2315 | + | if (item->isStackable()) { |
| 2316 | + | itemWeight *= count; |
| 2317 | + | } |
| 2318 | + | return itemWeight <= getFreeCapacity(); |
| 2319 | + | } |
| 2320 | + | |
| 2321 | + | ReturnValue Player::queryAdd(int32_t index, const Thing &thing, uint32_t count, |
| 2322 | + | uint32_t flags, Creature *) const { |
| 2323 | + | const Item *item = thing.getItem(); |
| 2324 | + | if (item == nullptr) { |
| 2325 | + | return RETURNVALUE_NOTPOSSIBLE; |
| 2326 | + | } |
| 2327 | + | |
| 2328 | + | bool childIsOwner = hasBitSet(FLAG_CHILDISOWNER, flags); |
| 2329 | + | if (childIsOwner) { |
| 2330 | + | // a child container is querying the player, just check if enough capacity |
| 2331 | + | bool skipLimit = hasBitSet(FLAG_NOLIMIT, flags); |
| 2332 | + | if (skipLimit || hasCapacity(item, count)) { |
| 2333 | + | return RETURNVALUE_NOERROR; |
| 2334 | + | } |
| 2335 | + | return RETURNVALUE_NOTENOUGHCAPACITY; |
| 2336 | + | } |
| 2337 | + | |
| 2338 | + | if (!item->isPickupable()) { |
| 2339 | + | return RETURNVALUE_CANNOTPICKUP; |
| 2340 | + | } |
| 2341 | + | |
| 2342 | + | ReturnValue ret = RETURNVALUE_NOERROR; |
| 2343 | + | |
| 2344 | + | const int32_t &slotPosition = item->getSlotPosition(); |
| 2345 | + | if ((slotPosition & SLOTP_HEAD) || (slotPosition & SLOTP_NECKLACE) || |
| 2346 | + | (slotPosition & SLOTP_BACKPACK) || (slotPosition & SLOTP_ARMOR) || |
| 2347 | + | (slotPosition & SLOTP_LEGS) || (slotPosition & SLOTP_FEET) || |
| 2348 | + | (slotPosition & SLOTP_RING)) { |
| 2349 | + | ret = RETURNVALUE_CANNOTBEDRESSED; |
| 2350 | + | } else if (slotPosition & SLOTP_TWO_HAND) { |
| 2351 | + | ret = RETURNVALUE_PUTTHISOBJECTINBOTHHANDS; |
| 2352 | + | } else if ((slotPosition & SLOTP_RIGHT) || (slotPosition & SLOTP_LEFT)) { |
| 2353 | + | if (!g_config.getBoolean(ConfigManager::CLASSIC_EQUIPMENT_SLOTS)) { |
| 2354 | + | ret = RETURNVALUE_CANNOTBEDRESSED; |
| 2355 | + | } else { |
| 2356 | + | ret = RETURNVALUE_PUTTHISOBJECTINYOURHAND; |
| 2357 | + | } |
| 2358 | + | } |
| 2359 | + | |
| 2360 | + | switch (index) { |
| 2361 | + | case CONST_SLOT_HEAD: { |
| 2362 | + | if (slotPosition & SLOTP_HEAD) { |
| 2363 | + | ret = RETURNVALUE_NOERROR; |
| 2364 | + | } |
| 2365 | + | break; |
| 2366 | + | } |
| 2367 | + | |
| 2368 | + | case CONST_SLOT_NECKLACE: { |
| 2369 | + | if (slotPosition & SLOTP_NECKLACE) { |
| 2370 | + | ret = RETURNVALUE_NOERROR; |
| 2371 | + | } |
| 2372 | + | break; |
| 2373 | + | } |
| 2374 | + | |
| 2375 | + | case CONST_SLOT_BACKPACK: { |
| 2376 | + | if (slotPosition & SLOTP_BACKPACK) { |
| 2377 | + | ret = RETURNVALUE_NOERROR; |
| 2378 | + | } |
| 2379 | + | break; |
| 2380 | + | } |
| 2381 | + | |
| 2382 | + | case CONST_SLOT_ARMOR: { |
| 2383 | + | if (slotPosition & SLOTP_ARMOR) { |
| 2384 | + | ret = RETURNVALUE_NOERROR; |
| 2385 | + | } |
| 2386 | + | break; |
| 2387 | + | } |
| 2388 | + | |
| 2389 | + | case CONST_SLOT_RIGHT: { |
| 2390 | + | if (slotPosition & SLOTP_RIGHT) { |
| 2391 | + | if (!g_config.getBoolean(ConfigManager::CLASSIC_EQUIPMENT_SLOTS)) { |
| 2392 | + | if (item->getWeaponType() != WEAPON_SHIELD) { |
| 2393 | + | ret = RETURNVALUE_CANNOTBEDRESSED; |
| 2394 | + | } else { |
| 2395 | + | const Item *leftItem = inventory[CONST_SLOT_LEFT]; |
| 2396 | + | if (leftItem) { |
| 2397 | + | if ((leftItem->getSlotPosition() | slotPosition) & SLOTP_TWO_HAND) { |
| 2398 | + | ret = RETURNVALUE_BOTHHANDSNEEDTOBEFREE; |
| 2399 | + | } else { |
| 2400 | + | ret = RETURNVALUE_NOERROR; |
| 2401 | + | } |
| 2402 | + | } else { |
| 2403 | + | ret = RETURNVALUE_NOERROR; |
| 2404 | + | } |
| 2405 | + | } |
| 2406 | + | } else if (slotPosition & SLOTP_TWO_HAND) { |
| 2407 | + | if (inventory[CONST_SLOT_LEFT] && inventory[CONST_SLOT_LEFT] != item) { |
| 2408 | + | ret = RETURNVALUE_BOTHHANDSNEEDTOBEFREE; |
| 2409 | + | } else { |
| 2410 | + | ret = RETURNVALUE_NOERROR; |
| 2411 | + | } |
| 2412 | + | } else if (inventory[CONST_SLOT_LEFT]) { |
| 2413 | + | const Item *leftItem = inventory[CONST_SLOT_LEFT]; |
| 2414 | + | WeaponType_t type = item->getWeaponType(), |
| 2415 | + | leftType = leftItem->getWeaponType(); |
| 2416 | + | |
| 2417 | + | if (leftItem->getSlotPosition() & SLOTP_TWO_HAND) { |
| 2418 | + | ret = RETURNVALUE_DROPTWOHANDEDITEM; |
| 2419 | + | } else if (item == leftItem && count == item->getItemCount()) { |
| 2420 | + | ret = RETURNVALUE_NOERROR; |
| 2421 | + | } else if (leftType == WEAPON_SHIELD && type == WEAPON_SHIELD) { |
| 2422 | + | ret = RETURNVALUE_CANONLYUSEONESHIELD; |
| 2423 | + | } else if (leftType == WEAPON_NONE || type == WEAPON_NONE || |
| 2424 | + | leftType == WEAPON_SHIELD || leftType == WEAPON_AMMO || |
| 2425 | + | type == WEAPON_SHIELD || type == WEAPON_AMMO) { |
| 2426 | + | ret = RETURNVALUE_NOERROR; |
| 2427 | + | } else { |
| 2428 | + | ret = RETURNVALUE_CANONLYUSEONEWEAPON; |
| 2429 | + | } |
| 2430 | + | } else { |
| 2431 | + | ret = RETURNVALUE_NOERROR; |
| 2432 | + | } |
| 2433 | + | } |
| 2434 | + | break; |
| 2435 | + | } |
| 2436 | + | |
| 2437 | + | case CONST_SLOT_LEFT: { |
| 2438 | + | if (slotPosition & SLOTP_LEFT) { |
| 2439 | + | if (!g_config.getBoolean(ConfigManager::CLASSIC_EQUIPMENT_SLOTS)) { |
| 2440 | + | WeaponType_t type = item->getWeaponType(); |
| 2441 | + | if (type == WEAPON_NONE || type == WEAPON_SHIELD) { |
| 2442 | + | ret = RETURNVALUE_CANNOTBEDRESSED; |
| 2443 | + | } else if (inventory[CONST_SLOT_RIGHT] && |
| 2444 | + | (slotPosition & SLOTP_TWO_HAND)) { |
| 2445 | + | ret = RETURNVALUE_BOTHHANDSNEEDTOBEFREE; |
| 2446 | + | } else { |
| 2447 | + | ret = RETURNVALUE_NOERROR; |
| 2448 | + | } |
| 2449 | + | } else if (slotPosition & SLOTP_TWO_HAND) { |
| 2450 | + | if (inventory[CONST_SLOT_RIGHT] && |
| 2451 | + | inventory[CONST_SLOT_RIGHT] != item) { |
| 2452 | + | ret = RETURNVALUE_BOTHHANDSNEEDTOBEFREE; |
| 2453 | + | } else { |
| 2454 | + | ret = RETURNVALUE_NOERROR; |
| 2455 | + | } |
| 2456 | + | } else if (inventory[CONST_SLOT_RIGHT]) { |
| 2457 | + | const Item *rightItem = inventory[CONST_SLOT_RIGHT]; |
| 2458 | + | WeaponType_t type = item->getWeaponType(), |
| 2459 | + | rightType = rightItem->getWeaponType(); |
| 2460 | + | |
| 2461 | + | if (rightItem->getSlotPosition() & SLOTP_TWO_HAND) { |
| 2462 | + | ret = RETURNVALUE_DROPTWOHANDEDITEM; |
| 2463 | + | } else if (item == rightItem && count == item->getItemCount()) { |
| 2464 | + | ret = RETURNVALUE_NOERROR; |
| 2465 | + | } else if (rightType == WEAPON_SHIELD && type == WEAPON_SHIELD) { |
| 2466 | + | ret = RETURNVALUE_CANONLYUSEONESHIELD; |
| 2467 | + | } else if (rightType == WEAPON_NONE || type == WEAPON_NONE || |
| 2468 | + | rightType == WEAPON_SHIELD || rightType == WEAPON_AMMO || |
| 2469 | + | type == WEAPON_SHIELD || type == WEAPON_AMMO) { |
| 2470 | + | ret = RETURNVALUE_NOERROR; |
| 2471 | + | } else { |
| 2472 | + | ret = RETURNVALUE_CANONLYUSEONEWEAPON; |
| 2473 | + | } |
| 2474 | + | } else { |
| 2475 | + | ret = RETURNVALUE_NOERROR; |
| 2476 | + | } |
| 2477 | + | } |
| 2478 | + | break; |
| 2479 | + | } |
| 2480 | + | |
| 2481 | + | case CONST_SLOT_LEGS: { |
| 2482 | + | if (slotPosition & SLOTP_LEGS) { |
| 2483 | + | ret = RETURNVALUE_NOERROR; |
| 2484 | + | } |
| 2485 | + | break; |
| 2486 | + | } |
| 2487 | + | |
| 2488 | + | case CONST_SLOT_FEET: { |
| 2489 | + | if (slotPosition & SLOTP_FEET) { |
| 2490 | + | ret = RETURNVALUE_NOERROR; |
| 2491 | + | } |
| 2492 | + | break; |
| 2493 | + | } |
| 2494 | + | |
| 2495 | + | case CONST_SLOT_RING: { |
| 2496 | + | if (slotPosition & SLOTP_RING) { |
| 2497 | + | ret = RETURNVALUE_NOERROR; |
| 2498 | + | } |
| 2499 | + | break; |
| 2500 | + | } |
| 2501 | + | |
| 2502 | + | case CONST_SLOT_AMMO: { |
| 2503 | + | if ((slotPosition & SLOTP_AMMO) || |
| 2504 | + | g_config.getBoolean(ConfigManager::CLASSIC_EQUIPMENT_SLOTS)) { |
| 2505 | + | ret = RETURNVALUE_NOERROR; |
| 2506 | + | } |
| 2507 | + | break; |
| 2508 | + | } |
| 2509 | + | |
| 2510 | + | case CONST_SLOT_WHEREEVER: |
| 2511 | + | case -1: |
| 2512 | + | ret = RETURNVALUE_NOTENOUGHROOM; |
| 2513 | + | break; |
| 2514 | + | |
| 2515 | + | default: |
| 2516 | + | ret = RETURNVALUE_NOTPOSSIBLE; |
| 2517 | + | break; |
| 2518 | + | } |
| 2519 | + | |
| 2520 | + | if (ret != RETURNVALUE_NOERROR && ret != RETURNVALUE_NOTENOUGHROOM) { |
| 2521 | + | return ret; |
| 2522 | + | } |
| 2523 | + | |
| 2524 | + | // check if enough capacity |
| 2525 | + | if (!hasCapacity(item, count)) { |
| 2526 | + | return RETURNVALUE_NOTENOUGHCAPACITY; |
| 2527 | + | } |
| 2528 | + | |
| 2529 | + | ret = g_moveEvents->onPlayerEquip(const_cast<Player *>(this), |
| 2530 | + | const_cast<Item *>(item), |
| 2531 | + | static_cast<slots_t>(index), true); |
| 2532 | + | if (ret != RETURNVALUE_NOERROR) { |
| 2533 | + | return ret; |
| 2534 | + | } |
| 2535 | + | |
| 2536 | + | // need an exchange with source? (destination item is swapped with currently |
| 2537 | + | // moved item) |
| 2538 | + | const Item *inventoryItem = getInventoryItem(static_cast<slots_t>(index)); |
| 2539 | + | if (inventoryItem && (!inventoryItem->isStackable() || |
| 2540 | + | inventoryItem->getID() != item->getID())) { |
| 2541 | + | const Cylinder *cylinder = item->getTopParent(); |
| 2542 | + | if (cylinder && (dynamic_cast<const DepotChest *>(cylinder) || |
| 2543 | + | dynamic_cast<const Player *>(cylinder))) { |
| 2544 | + | return RETURNVALUE_NEEDEXCHANGE; |
| 2545 | + | } |
| 2546 | + | |
| 2547 | + | return RETURNVALUE_NOTENOUGHROOM; |
| 2548 | + | } |
| 2549 | + | return ret; |
| 2550 | + | } |
| 2551 | + | |
| 2552 | + | ReturnValue Player::queryMaxCount(int32_t index, const Thing &thing, |
| 2553 | + | uint32_t count, uint32_t &maxQueryCount, |
| 2554 | + | uint32_t flags) const { |
| 2555 | + | const Item *item = thing.getItem(); |
| 2556 | + | if (item == nullptr) { |
| 2557 | + | maxQueryCount = 0; |
| 2558 | + | return RETURNVALUE_NOTPOSSIBLE; |
| 2559 | + | } |
| 2560 | + | |
| 2561 | + | if (index == INDEX_WHEREEVER) { |
| 2562 | + | uint32_t n = 0; |
| 2563 | + | for (int32_t slotIndex = CONST_SLOT_FIRST; slotIndex <= CONST_SLOT_LAST; |
| 2564 | + | ++slotIndex) { |
| 2565 | + | Item *inventoryItem = inventory[slotIndex]; |
| 2566 | + | if (inventoryItem) { |
| 2567 | + | if (Container *subContainer = inventoryItem->getContainer()) { |
| 2568 | + | uint32_t queryCount = 0; |
| 2569 | + | subContainer->queryMaxCount(INDEX_WHEREEVER, *item, |
| 2570 | + | item->getItemCount(), queryCount, flags); |
| 2571 | + | n += queryCount; |
| 2572 | + | |
| 2573 | + | // iterate through all items, including sub-containers (deep search) |
| 2574 | + | for (ContainerIterator it = subContainer->iterator(); it.hasNext(); |
| 2575 | + | it.advance()) { |
| 2576 | + | if (Container *tmpContainer = (*it)->getContainer()) { |
| 2577 | + | queryCount = 0; |
| 2578 | + | tmpContainer->queryMaxCount(INDEX_WHEREEVER, *item, |
| 2579 | + | item->getItemCount(), queryCount, |
| 2580 | + | flags); |
| 2581 | + | n += queryCount; |
| 2582 | + | } |
| 2583 | + | } |
| 2584 | + | } else if (inventoryItem->isStackable() && |
| 2585 | + | item->equals(inventoryItem) && |
| 2586 | + | inventoryItem->getItemCount() < 100) { |
| 2587 | + | uint32_t remainder = (100 - inventoryItem->getItemCount()); |
| 2588 | + | |
| 2589 | + | if (queryAdd(slotIndex, *item, remainder, flags) == |
| 2590 | + | RETURNVALUE_NOERROR) { |
| 2591 | + | n += remainder; |
| 2592 | + | } |
| 2593 | + | } |
| 2594 | + | } else if (queryAdd(slotIndex, *item, item->getItemCount(), flags) == |
| 2595 | + | RETURNVALUE_NOERROR) { // empty slot |
| 2596 | + | if (item->isStackable()) { |
| 2597 | + | n += 100; |
| 2598 | + | } else { |
| 2599 | + | ++n; |
| 2600 | + | } |
| 2601 | + | } |
| 2602 | + | } |
| 2603 | + | |
| 2604 | + | maxQueryCount = n; |
| 2605 | + | } else { |
| 2606 | + | const Item *destItem = nullptr; |
| 2607 | + | |
| 2608 | + | const Thing *destThing = getThing(index); |
| 2609 | + | if (destThing) { |
| 2610 | + | destItem = destThing->getItem(); |
| 2611 | + | } |
| 2612 | + | |
| 2613 | + | if (destItem) { |
| 2614 | + | if (destItem->isStackable() && item->equals(destItem) && |
| 2615 | + | destItem->getItemCount() < 100) { |
| 2616 | + | maxQueryCount = 100 - destItem->getItemCount(); |
| 2617 | + | } else { |
| 2618 | + | maxQueryCount = 0; |
| 2619 | + | } |
| 2620 | + | } else if (queryAdd(index, *item, count, flags) == |
| 2621 | + | RETURNVALUE_NOERROR) { // empty slot |
| 2622 | + | if (item->isStackable()) { |
| 2623 | + | maxQueryCount = 100; |
| 2624 | + | } else { |
| 2625 | + | maxQueryCount = 1; |
| 2626 | + | } |
| 2627 | + | |
| 2628 | + | return RETURNVALUE_NOERROR; |
| 2629 | + | } |
| 2630 | + | } |
| 2631 | + | |
| 2632 | + | if (maxQueryCount < count) { |
| 2633 | + | return RETURNVALUE_NOTENOUGHROOM; |
| 2634 | + | } else { |
| 2635 | + | return RETURNVALUE_NOERROR; |
| 2636 | + | } |
| 2637 | + | } |
| 2638 | + | |
| 2639 | + | ReturnValue Player::queryRemove(const Thing &thing, uint32_t count, |
| 2640 | + | uint32_t flags) const { |
| 2641 | + | int32_t index = getThingIndex(&thing); |
| 2642 | + | if (index == -1) { |
| 2643 | + | return RETURNVALUE_NOTPOSSIBLE; |
| 2644 | + | } |
| 2645 | + | |
| 2646 | + | const Item *item = thing.getItem(); |
| 2647 | + | if (item == nullptr) { |
| 2648 | + | return RETURNVALUE_NOTPOSSIBLE; |
| 2649 | + | } |
| 2650 | + | |
| 2651 | + | if (count == 0 || (item->isStackable() && count > item->getItemCount())) { |
| 2652 | + | return RETURNVALUE_NOTPOSSIBLE; |
| 2653 | + | } |
| 2654 | + | |
| 2655 | + | if (!item->isMoveable() && !hasBitSet(FLAG_IGNORENOTMOVEABLE, flags)) { |
| 2656 | + | return RETURNVALUE_NOTMOVEABLE; |
| 2657 | + | } |
| 2658 | + | |
| 2659 | + | return RETURNVALUE_NOERROR; |
| 2660 | + | } |
| 2661 | + | |
| 2662 | + | Cylinder *Player::queryDestination(int32_t &index, const Thing &thing, |
| 2663 | + | Item **destItem, uint32_t &flags) { |
| 2664 | + | if (index == 0 /*drop to capacity window*/ || index == INDEX_WHEREEVER) { |
| 2665 | + | *destItem = nullptr; |
| 2666 | + | |
| 2667 | + | const Item *item = thing.getItem(); |
| 2668 | + | if (item == nullptr) { |
| 2669 | + | return this; |
| 2670 | + | } |
| 2671 | + | |
| 2672 | + | bool autoStack = !((flags & FLAG_IGNOREAUTOSTACK) == FLAG_IGNOREAUTOSTACK); |
| 2673 | + | bool isStackable = item->isStackable(); |
| 2674 | + | |
| 2675 | + | std::vector<Container *> containers; |
| 2676 | + | |
| 2677 | + | for (uint32_t slotIndex = CONST_SLOT_FIRST; slotIndex <= CONST_SLOT_LAST; |
| 2678 | + | ++slotIndex) { |
| 2679 | + | Item *inventoryItem = inventory[slotIndex]; |
| 2680 | + | if (inventoryItem) { |
| 2681 | + | if (inventoryItem == tradeItem) { |
| 2682 | + | continue; |
| 2683 | + | } |
| 2684 | + | |
| 2685 | + | if (inventoryItem == item) { |
| 2686 | + | continue; |
| 2687 | + | } |
| 2688 | + | |
| 2689 | + | if (autoStack && isStackable) { |
| 2690 | + | // try find an already existing item to stack with |
| 2691 | + | if (queryAdd(slotIndex, *item, item->getItemCount(), 0) == |
| 2692 | + | RETURNVALUE_NOERROR) { |
| 2693 | + | if (inventoryItem->equals(item) && |
| 2694 | + | inventoryItem->getItemCount() < 100) { |
| 2695 | + | index = slotIndex; |
| 2696 | + | *destItem = inventoryItem; |
| 2697 | + | return this; |
| 2698 | + | } |
| 2699 | + | } |
| 2700 | + | |
| 2701 | + | if (Container *subContainer = inventoryItem->getContainer()) { |
| 2702 | + | containers.push_back(subContainer); |
| 2703 | + | } |
| 2704 | + | } else if (Container *subContainer = inventoryItem->getContainer()) { |
| 2705 | + | containers.push_back(subContainer); |
| 2706 | + | } |
| 2707 | + | } else if (queryAdd(slotIndex, *item, item->getItemCount(), flags) == |
| 2708 | + | RETURNVALUE_NOERROR) { // empty slot |
| 2709 | + | index = slotIndex; |
| 2710 | + | *destItem = nullptr; |
| 2711 | + | return this; |
| 2712 | + | } |
| 2713 | + | } |
| 2714 | + | |
| 2715 | + | size_t i = 0; |
| 2716 | + | while (i < containers.size()) { |
| 2717 | + | Container *tmpContainer = containers[i++]; |
| 2718 | + | if (!autoStack || !isStackable) { |
| 2719 | + | // we need to find first empty container as fast as we can for |
| 2720 | + | // non-stackable items |
| 2721 | + | uint32_t n = tmpContainer->capacity() - tmpContainer->size(); |
| 2722 | + | while (n) { |
| 2723 | + | if (tmpContainer->queryAdd(tmpContainer->capacity() - n, *item, |
| 2724 | + | item->getItemCount(), |
| 2725 | + | flags) == RETURNVALUE_NOERROR) { |
| 2726 | + | index = tmpContainer->capacity() - n; |
| 2727 | + | *destItem = nullptr; |
| 2728 | + | return tmpContainer; |
| 2729 | + | } |
| 2730 | + | |
| 2731 | + | n--; |
| 2732 | + | } |
| 2733 | + | |
| 2734 | + | for (Item *tmpContainerItem : tmpContainer->getItemList()) { |
| 2735 | + | if (Container *subContainer = tmpContainerItem->getContainer()) { |
| 2736 | + | containers.push_back(subContainer); |
| 2737 | + | } |
| 2738 | + | } |
| 2739 | + | |
| 2740 | + | continue; |
| 2741 | + | } |
| 2742 | + | |
| 2743 | + | uint32_t n = 0; |
| 2744 | + | |
| 2745 | + | for (Item *tmpItem : tmpContainer->getItemList()) { |
| 2746 | + | if (tmpItem == tradeItem) { |
| 2747 | + | continue; |
| 2748 | + | } |
| 2749 | + | |
| 2750 | + | if (tmpItem == item) { |
| 2751 | + | continue; |
| 2752 | + | } |
| 2753 | + | |
| 2754 | + | // try find an already existing item to stack with |
| 2755 | + | if (tmpItem->equals(item) && tmpItem->getItemCount() < 100) { |
| 2756 | + | index = n; |
| 2757 | + | *destItem = tmpItem; |
| 2758 | + | return tmpContainer; |
| 2759 | + | } |
| 2760 | + | |
| 2761 | + | if (Container *subContainer = tmpItem->getContainer()) { |
| 2762 | + | containers.push_back(subContainer); |
| 2763 | + | } |
| 2764 | + | |
| 2765 | + | n++; |
| 2766 | + | } |
| 2767 | + | |
| 2768 | + | if (n < tmpContainer->capacity() && |
| 2769 | + | tmpContainer->queryAdd(n, *item, item->getItemCount(), flags) == |
| 2770 | + | RETURNVALUE_NOERROR) { |
| 2771 | + | index = n; |
| 2772 | + | *destItem = nullptr; |
| 2773 | + | return tmpContainer; |
| 2774 | + | } |
| 2775 | + | } |
| 2776 | + | |
| 2777 | + | return this; |
| 2778 | + | } |
| 2779 | + | |
| 2780 | + | Thing *destThing = getThing(index); |
| 2781 | + | if (destThing) { |
| 2782 | + | *destItem = destThing->getItem(); |
| 2783 | + | } |
| 2784 | + | |
| 2785 | + | Cylinder *subCylinder = dynamic_cast<Cylinder *>(destThing); |
| 2786 | + | if (subCylinder) { |
| 2787 | + | index = INDEX_WHEREEVER; |
| 2788 | + | *destItem = nullptr; |
| 2789 | + | return subCylinder; |
| 2790 | + | } else { |
| 2791 | + | return this; |
| 2792 | + | } |
| 2793 | + | } |
| 2794 | + | |
| 2795 | + | void Player::addThing(int32_t index, Thing *thing) { |
| 2796 | + | if (index < CONST_SLOT_FIRST || index > CONST_SLOT_LAST) { |
| 2797 | + | return /*RETURNVALUE_NOTPOSSIBLE*/; |
| 2798 | + | } |
| 2799 | + | |
| 2800 | + | Item *item = thing->getItem(); |
| 2801 | + | if (!item) { |
| 2802 | + | return /*RETURNVALUE_NOTPOSSIBLE*/; |
| 2803 | + | } |
| 2804 | + | |
| 2805 | + | item->setParent(this); |
| 2806 | + | inventory[index] = item; |
| 2807 | + | |
| 2808 | + | // send to client |
| 2809 | + | sendInventoryItem(static_cast<slots_t>(index), item); |
| 2810 | + | } |
| 2811 | + | |
| 2812 | + | void Player::updateThing(Thing *thing, uint16_t itemId, uint32_t count) { |
| 2813 | + | int32_t index = getThingIndex(thing); |
| 2814 | + | if (index == -1) { |
| 2815 | + | return /*RETURNVALUE_NOTPOSSIBLE*/; |
| 2816 | + | } |
| 2817 | + | |
| 2818 | + | Item *item = thing->getItem(); |
| 2819 | + | if (!item) { |
| 2820 | + | return /*RETURNVALUE_NOTPOSSIBLE*/; |
| 2821 | + | } |
| 2822 | + | |
| 2823 | + | item->setID(itemId); |
| 2824 | + | item->setSubType(count); |
| 2825 | + | |
| 2826 | + | // send to client |
| 2827 | + | sendInventoryItem(static_cast<slots_t>(index), item); |
| 2828 | + | |
| 2829 | + | // event methods |
| 2830 | + | onUpdateInventoryItem(item, item); |
| 2831 | + | } |
| 2832 | + | |
| 2833 | + | void Player::replaceThing(uint32_t index, Thing *thing) { |
| 2834 | + | if (index > CONST_SLOT_LAST) { |
| 2835 | + | return /*RETURNVALUE_NOTPOSSIBLE*/; |
| 2836 | + | } |
| 2837 | + | |
| 2838 | + | Item *oldItem = getInventoryItem(static_cast<slots_t>(index)); |
| 2839 | + | if (!oldItem) { |
| 2840 | + | return /*RETURNVALUE_NOTPOSSIBLE*/; |
| 2841 | + | } |
| 2842 | + | |
| 2843 | + | Item *item = thing->getItem(); |
| 2844 | + | if (!item) { |
| 2845 | + | return /*RETURNVALUE_NOTPOSSIBLE*/; |
| 2846 | + | } |
| 2847 | + | |
| 2848 | + | // send to client |
| 2849 | + | sendInventoryItem(static_cast<slots_t>(index), item); |
| 2850 | + | |
| 2851 | + | // event methods |
| 2852 | + | onUpdateInventoryItem(oldItem, item); |
| 2853 | + | |
| 2854 | + | item->setParent(this); |
| 2855 | + | |
| 2856 | + | inventory[index] = item; |
| 2857 | + | } |
| 2858 | + | |
| 2859 | + | void Player::removeThing(Thing *thing, uint32_t count) { |
| 2860 | + | Item *item = thing->getItem(); |
| 2861 | + | if (!item) { |
| 2862 | + | return /*RETURNVALUE_NOTPOSSIBLE*/; |
| 2863 | + | } |
| 2864 | + | |
| 2865 | + | int32_t index = getThingIndex(thing); |
| 2866 | + | if (index == -1) { |
| 2867 | + | return /*RETURNVALUE_NOTPOSSIBLE*/; |
| 2868 | + | } |
| 2869 | + | |
| 2870 | + | if (item->isStackable()) { |
| 2871 | + | if (count == item->getItemCount()) { |
| 2872 | + | // send change to client |
| 2873 | + | sendInventoryItem(static_cast<slots_t>(index), nullptr); |
| 2874 | + | |
| 2875 | + | // event methods |
| 2876 | + | onRemoveInventoryItem(item); |
| 2877 | + | |
| 2878 | + | item->setParent(nullptr); |
| 2879 | + | inventory[index] = nullptr; |
| 2880 | + | } else { |
| 2881 | + | uint8_t newCount = static_cast<uint8_t>( |
| 2882 | + | std::max<int32_t>(0, item->getItemCount() - count)); |
| 2883 | + | item->setItemCount(newCount); |
| 2884 | + | |
| 2885 | + | // send change to client |
| 2886 | + | sendInventoryItem(static_cast<slots_t>(index), item); |
| 2887 | + | |
| 2888 | + | // event methods |
| 2889 | + | onUpdateInventoryItem(item, item); |
| 2890 | + | } |
| 2891 | + | } else { |
| 2892 | + | // send change to client |
| 2893 | + | sendInventoryItem(static_cast<slots_t>(index), nullptr); |
| 2894 | + | |
| 2895 | + | // event methods |
| 2896 | + | onRemoveInventoryItem(item); |
| 2897 | + | |
| 2898 | + | item->setParent(nullptr); |
| 2899 | + | inventory[index] = nullptr; |
| 2900 | + | } |
| 2901 | + | } |
| 2902 | + | |
| 2903 | + | int32_t Player::getThingIndex(const Thing *thing) const { |
| 2904 | + | for (int i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) { |
| 2905 | + | if (inventory[i] == thing) { |
| 2906 | + | return i; |
| 2907 | + | } |
| 2908 | + | } |
| 2909 | + | return -1; |
| 2910 | + | } |
| 2911 | + | |
| 2912 | + | size_t Player::getFirstIndex() const { return CONST_SLOT_FIRST; } |
| 2913 | + | |
| 2914 | + | size_t Player::getLastIndex() const { return CONST_SLOT_LAST + 1; } |
| 2915 | + | |
| 2916 | + | uint32_t Player::getItemTypeCount(uint16_t itemId, |
| 2917 | + | int32_t subType /*= -1*/) const { |
| 2918 | + | uint32_t count = 0; |
| 2919 | + | for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; i++) { |
| 2920 | + | Item *item = inventory[i]; |
| 2921 | + | if (!item) { |
| 2922 | + | continue; |
| 2923 | + | } |
| 2924 | + | |
| 2925 | + | if (item->getID() == itemId) { |
| 2926 | + | count += Item::countByType(item, subType); |
| 2927 | + | } |
| 2928 | + | |
| 2929 | + | if (Container *container = item->getContainer()) { |
| 2930 | + | for (ContainerIterator it = container->iterator(); it.hasNext(); |
| 2931 | + | it.advance()) { |
| 2932 | + | if ((*it)->getID() == itemId) { |
| 2933 | + | count += Item::countByType(*it, subType); |
| 2934 | + | } |
| 2935 | + | } |
| 2936 | + | } |
| 2937 | + | } |
| 2938 | + | return count; |
| 2939 | + | } |
| 2940 | + | |
| 2941 | + | bool Player::removeItemOfType(uint16_t itemId, uint32_t amount, int32_t subType, |
| 2942 | + | bool ignoreEquipped /* = false*/) const { |
| 2943 | + | if (amount == 0) { |
| 2944 | + | return true; |
| 2945 | + | } |
| 2946 | + | |
| 2947 | + | std::vector<Item *> itemList; |
| 2948 | + | |
| 2949 | + | uint32_t count = 0; |
| 2950 | + | for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; i++) { |
| 2951 | + | Item *item = inventory[i]; |
| 2952 | + | if (!item) { |
| 2953 | + | continue; |
| 2954 | + | } |
| 2955 | + | |
| 2956 | + | if (!ignoreEquipped && item->getID() == itemId) { |
| 2957 | + | uint32_t itemCount = Item::countByType(item, subType); |
| 2958 | + | if (itemCount == 0) { |
| 2959 | + | continue; |
| 2960 | + | } |
| 2961 | + | |
| 2962 | + | itemList.push_back(item); |
| 2963 | + | |
| 2964 | + | count += itemCount; |
| 2965 | + | if (count >= amount) { |
| 2966 | + | g_game.internalRemoveItems(std::move(itemList), amount, |
| 2967 | + | Item::items[itemId].stackable); |
| 2968 | + | return true; |
| 2969 | + | } |
| 2970 | + | } else if (Container *container = item->getContainer()) { |
| 2971 | + | for (ContainerIterator it = container->iterator(); it.hasNext(); |
| 2972 | + | it.advance()) { |
| 2973 | + | Item *containerItem = *it; |
| 2974 | + | if (containerItem->getID() == itemId) { |
| 2975 | + | uint32_t itemCount = Item::countByType(containerItem, subType); |
| 2976 | + | if (itemCount == 0) { |
| 2977 | + | continue; |
| 2978 | + | } |
| 2979 | + | |
| 2980 | + | itemList.push_back(containerItem); |
| 2981 | + | |
| 2982 | + | count += itemCount; |
| 2983 | + | if (count >= amount) { |
| 2984 | + | g_game.internalRemoveItems(std::move(itemList), amount, |
| 2985 | + | Item::items[itemId].stackable); |
| 2986 | + | return true; |
| 2987 | + | } |
| 2988 | + | } |
| 2989 | + | } |
| 2990 | + | } |
| 2991 | + | } |
| 2992 | + | return false; |
| 2993 | + | } |
| 2994 | + | |
| 2995 | + | std::map<uint32_t, uint32_t> & |
| 2996 | + | Player::getAllItemTypeCount(std::map<uint32_t, uint32_t> &countMap) const { |
| 2997 | + | for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; i++) { |
| 2998 | + | Item *item = inventory[i]; |
| 2999 | + | if (!item) { |
| 3000 | + | continue; |
| 3001 | + | } |
| 3002 | + | |
| 3003 | + | countMap[item->getID()] += Item::countByType(item, -1); |
| 3004 | + | |
| 3005 | + | if (Container *container = item->getContainer()) { |
| 3006 | + | for (ContainerIterator it = container->iterator(); it.hasNext(); |
| 3007 | + | it.advance()) { |
| 3008 | + | countMap[(*it)->getID()] += Item::countByType(*it, -1); |
| 3009 | + | } |
| 3010 | + | } |
| 3011 | + | } |
| 3012 | + | return countMap; |
| 3013 | + | } |
| 3014 | + | |
| 3015 | + | Thing *Player::getThing(size_t index) const { |
| 3016 | + | if (index >= CONST_SLOT_FIRST && index <= CONST_SLOT_LAST) { |
| 3017 | + | return inventory[index]; |
| 3018 | + | } |
| 3019 | + | return nullptr; |
| 3020 | + | } |
| 3021 | + | |
| 3022 | + | void Player::postAddNotification(Thing *thing, const Cylinder *oldParent, |
| 3023 | + | int32_t index, |
| 3024 | + | cylinderlink_t link /*= LINK_OWNER*/) { |
| 3025 | + | if (link == LINK_OWNER) { |
| 3026 | + | // calling movement scripts |
| 3027 | + | g_moveEvents->onPlayerEquip(this, thing->getItem(), |
| 3028 | + | static_cast<slots_t>(index), false); |
| 3029 | + | } |
| 3030 | + | |
| 3031 | + | bool requireListUpdate = false; |
| 3032 | + | |
| 3033 | + | if (link == LINK_OWNER || link == LINK_TOPPARENT) { |
| 3034 | + | const Item *i = (oldParent ? oldParent->getItem() : nullptr); |
| 3035 | + | |
| 3036 | + | // Check if we owned the old container too, so we don't need to do anything, |
| 3037 | + | // as the list was updated in postRemoveNotification |
| 3038 | + | assert(i ? i->getContainer() != nullptr : true); |
| 3039 | + | |
| 3040 | + | if (i) { |
| 3041 | + | requireListUpdate = i->getContainer()->getHoldingPlayer() != this; |
| 3042 | + | } else { |
| 3043 | + | requireListUpdate = oldParent != this; |
| 3044 | + | } |
| 3045 | + | |
| 3046 | + | updateInventoryWeight(); |
| 3047 | + | updateItemsLight(); |
| 3048 | + | sendStats(); |
| 3049 | + | } |
| 3050 | + | |
| 3051 | + | if (const Item *item = thing->getItem()) { |
| 3052 | + | if (const Container *container = item->getContainer()) { |
| 3053 | + | onSendContainer(container); |
| 3054 | + | } |
| 3055 | + | |
| 3056 | + | if (shopOwner && requireListUpdate) { |
| 3057 | + | updateSaleShopList(item); |
| 3058 | + | } |
| 3059 | + | } else if (const Creature *creature = thing->getCreature()) { |
| 3060 | + | if (creature == this) { |
| 3061 | + | // check containers |
| 3062 | + | std::vector<Container *> containers; |
| 3063 | + | |
| 3064 | + | for (const auto &it : openContainers) { |
| 3065 | + | Container *container = it.second.container; |
| 3066 | + | if (!Position::areInRange<1, 1, 0>(container->getPosition(), |
| 3067 | + | getPosition())) { |
| 3068 | + | containers.push_back(container); |
| 3069 | + | } |
| 3070 | + | } |
| 3071 | + | |
| 3072 | + | for (const Container *container : containers) { |
| 3073 | + | autoCloseContainers(container); |
| 3074 | + | } |
| 3075 | + | } |
| 3076 | + | } |
| 3077 | + | } |
| 3078 | + | |
| 3079 | + | void Player::postRemoveNotification(Thing *thing, const Cylinder *newParent, |
| 3080 | + | int32_t index, |
| 3081 | + | cylinderlink_t link /*= LINK_OWNER*/) { |
| 3082 | + | if (link == LINK_OWNER) { |
| 3083 | + | // calling movement scripts |
| 3084 | + | g_moveEvents->onPlayerDeEquip(this, thing->getItem(), |
| 3085 | + | static_cast<slots_t>(index)); |
| 3086 | + | } |
| 3087 | + | |
| 3088 | + | bool requireListUpdate = false; |
| 3089 | + | |
| 3090 | + | if (link == LINK_OWNER || link == LINK_TOPPARENT) { |
| 3091 | + | const Item *i = (newParent ? newParent->getItem() : nullptr); |
| 3092 | + | |
| 3093 | + | // Check if we owned the old container too, so we don't need to do anything, |
| 3094 | + | // as the list was updated in postRemoveNotification |
| 3095 | + | assert(i ? i->getContainer() != nullptr : true); |
| 3096 | + | |
| 3097 | + | if (i) { |
| 3098 | + | requireListUpdate = i->getContainer()->getHoldingPlayer() != this; |
| 3099 | + | } else { |
| 3100 | + | requireListUpdate = newParent != this; |
| 3101 | + | } |
| 3102 | + | |
| 3103 | + | updateInventoryWeight(); |
| 3104 | + | updateItemsLight(); |
| 3105 | + | sendStats(); |
| 3106 | + | } |
| 3107 | + | |
| 3108 | + | if (const Item *item = thing->getItem()) { |
| 3109 | + | if (const Container *container = item->getContainer()) { |
| 3110 | + | if (container->isRemoved() || |
| 3111 | + | !Position::areInRange<1, 1, 0>(getPosition(), |
| 3112 | + | container->getPosition())) { |
| 3113 | + | autoCloseContainers(container); |
| 3114 | + | } else if (container->getTopParent() == this) { |
| 3115 | + | onSendContainer(container); |
| 3116 | + | } else if (const Container *topContainer = |
| 3117 | + | dynamic_cast<const Container *>( |
| 3118 | + | container->getTopParent())) { |
| 3119 | + | if (const DepotChest *depotChest = |
| 3120 | + | dynamic_cast<const DepotChest *>(topContainer)) { |
| 3121 | + | bool isOwner = false; |
| 3122 | + | |
| 3123 | + | for (const auto &it : depotChests) { |
| 3124 | + | if (it.second == depotChest) { |
| 3125 | + | isOwner = true; |
| 3126 | + | onSendContainer(container); |
| 3127 | + | } |
| 3128 | + | } |
| 3129 | + | |
| 3130 | + | if (!isOwner) { |
| 3131 | + | autoCloseContainers(container); |
| 3132 | + | } |
| 3133 | + | } else { |
| 3134 | + | onSendContainer(container); |
| 3135 | + | } |
| 3136 | + | } else { |
| 3137 | + | autoCloseContainers(container); |
| 3138 | + | } |
| 3139 | + | } |
| 3140 | + | |
| 3141 | + | if (shopOwner && requireListUpdate) { |
| 3142 | + | updateSaleShopList(item); |
| 3143 | + | } |
| 3144 | + | } |
| 3145 | + | } |
| 3146 | + | |
| 3147 | + | bool Player::updateSaleShopList(const Item *item) { |
| 3148 | + | uint16_t itemId = item->getID(); |
| 3149 | + | if (itemId != ITEM_GOLD_COIN && itemId != ITEM_PLATINUM_COIN && |
| 3150 | + | itemId != ITEM_CRYSTAL_COIN) { |
| 3151 | + | auto it = std::find_if(shopItemList.begin(), shopItemList.end(), |
| 3152 | + | [itemId](const ShopInfo &shopInfo) { |
| 3153 | + | return shopInfo.itemId == itemId && |
| 3154 | + | shopInfo.sellPrice != 0; |
| 3155 | + | }); |
| 3156 | + | if (it == shopItemList.end()) { |
| 3157 | + | const Container *container = item->getContainer(); |
| 3158 | + | if (!container) { |
| 3159 | + | return false; |
| 3160 | + | } |
| 3161 | + | |
| 3162 | + | const auto &items = container->getItemList(); |
| 3163 | + | return std::any_of(items.begin(), items.end(), |
| 3164 | + | [this](const Item *containerItem) { |
| 3165 | + | return updateSaleShopList(containerItem); |
| 3166 | + | }); |
| 3167 | + | } |
| 3168 | + | } |
| 3169 | + | |
| 3170 | + | if (client) { |
| 3171 | + | client->sendSaleItemList(shopItemList); |
| 3172 | + | } |
| 3173 | + | return true; |
| 3174 | + | } |
| 3175 | + | |
| 3176 | + | bool Player::hasShopItemForSale(uint32_t itemId, uint8_t subType) const { |
| 3177 | + | const ItemType &itemType = Item::items[itemId]; |
| 3178 | + | return std::any_of( |
| 3179 | + | shopItemList.begin(), shopItemList.end(), [&](const ShopInfo &shopInfo) { |
| 3180 | + | return shopInfo.itemId == itemId && shopInfo.buyPrice != 0 && |
| 3181 | + | (!itemType.isFluidContainer() || shopInfo.subType == subType); |
| 3182 | + | }); |
| 3183 | + | } |
| 3184 | + | |
| 3185 | + | void Player::internalAddThing(Thing *thing) { internalAddThing(0, thing); } |
| 3186 | + | |
| 3187 | + | void Player::internalAddThing(uint32_t index, Thing *thing) { |
| 3188 | + | Item *item = thing->getItem(); |
| 3189 | + | if (!item) { |
| 3190 | + | return; |
| 3191 | + | } |
| 3192 | + | |
| 3193 | + | // index == 0 means we should equip this item at the most appropiate slot (no |
| 3194 | + | // action required here) |
| 3195 | + | if (index > CONST_SLOT_WHEREEVER && index <= CONST_SLOT_LAST) { |
| 3196 | + | if (inventory[index]) { |
| 3197 | + | return; |
| 3198 | + | } |
| 3199 | + | |
| 3200 | + | inventory[index] = item; |
| 3201 | + | item->setParent(this); |
| 3202 | + | } |
| 3203 | + | } |
| 3204 | + | |
| 3205 | + | bool Player::setFollowCreature(Creature *creature) { |
| 3206 | + | if (!Creature::setFollowCreature(creature)) { |
| 3207 | + | setFollowCreature(nullptr); |
| 3208 | + | setAttackedCreature(nullptr); |
| 3209 | + | |
| 3210 | + | sendCancelMessage(RETURNVALUE_THEREISNOWAY); |
| 3211 | + | sendCancelTarget(); |
| 3212 | + | stopWalk(); |
| 3213 | + | return false; |
| 3214 | + | } |
| 3215 | + | return true; |
| 3216 | + | } |
| 3217 | + | |
| 3218 | + | bool Player::setAttackedCreature(Creature *creature) { |
| 3219 | + | if (!Creature::setAttackedCreature(creature)) { |
| 3220 | + | sendCancelTarget(); |
| 3221 | + | return false; |
| 3222 | + | } |
| 3223 | + | |
| 3224 | + | if (chaseMode && creature) { |
| 3225 | + | if (followCreature != creature) { |
| 3226 | + | // chase opponent |
| 3227 | + | setFollowCreature(creature); |
| 3228 | + | } |
| 3229 | + | } else if (followCreature) { |
| 3230 | + | setFollowCreature(nullptr); |
| 3231 | + | } |
| 3232 | + | |
| 3233 | + | if (creature) { |
| 3234 | + | g_dispatcher.addTask( |
| 3235 | + | createTask(std::bind(&Game::checkCreatureAttack, &g_game, getID()))); |
| 3236 | + | } |
| 3237 | + | return true; |
| 3238 | + | } |
| 3239 | + | |
| 3240 | + | void Player::goToFollowCreature() { |
| 3241 | + | if (!walkTask) { |
| 3242 | + | if ((OTSYS_TIME() - lastFailedFollow) < 2000) { |
| 3243 | + | return; |
| 3244 | + | } |
| 3245 | + | |
| 3246 | + | Creature::goToFollowCreature(); |
| 3247 | + | |
| 3248 | + | if (followCreature && !hasFollowPath) { |
| 3249 | + | lastFailedFollow = OTSYS_TIME(); |
| 3250 | + | } |
| 3251 | + | } |
| 3252 | + | } |
| 3253 | + | |
| 3254 | + | void Player::getPathSearchParams(const Creature *creature, |
| 3255 | + | FindPathParams &fpp) const { |
| 3256 | + | Creature::getPathSearchParams(creature, fpp); |
| 3257 | + | |
| 3258 | + | const Outfit *outfit = Outfits::getInstance().getOutfitByLookType( |
| 3259 | + | getSex(), currentOutfit.lookType); |
| 3260 | + | if (outfit && outfit->attackRange > 1) { |
| 3261 | + | fpp.maxTargetDist = outfit->attackRange; |
| 3262 | + | } |
| 3263 | + | |
| 3264 | + | fpp.fullPathSearch = true; |
| 3265 | + | } |
| 3266 | + | |
| 3267 | + | void Player::doAttacking(uint32_t) { |
| 3268 | + | if (lastAttack == 0) { |
| 3269 | + | lastAttack = OTSYS_TIME() - getAttackSpeed() - 1; |
| 3270 | + | } |
| 3271 | + | |
| 3272 | + | if (hasCondition(CONDITION_PACIFIED)) { |
| 3273 | + | return; |
| 3274 | + | } |
| 3275 | + | |
| 3276 | + | if ((OTSYS_TIME() - lastAttack) >= getAttackSpeed()) { |
| 3277 | + | if (attackedCreature) { |
| 3278 | + | const Position &myPos = getPosition(); |
| 3279 | + | const Position &targetPos = attackedCreature->getPosition(); |
| 3280 | + | int32_t diffX = targetPos.x - myPos.x; |
| 3281 | + | int32_t diffY = targetPos.y - myPos.y; |
| 3282 | + | |
| 3283 | + | Direction dir = DIRECTION_NONE; |
| 3284 | + | int32_t absX = std::abs(diffX); |
| 3285 | + | int32_t absY = std::abs(diffY); |
| 3286 | + | if (absX > 0 || absY > 0) { |
| 3287 | + | if (absX > absY * 2) { |
| 3288 | + | dir = (diffX > 0) ? DIRECTION_EAST : DIRECTION_WEST; |
| 3289 | + | } else if (absY > absX * 2) { |
| 3290 | + | dir = (diffY > 0) ? DIRECTION_SOUTH : DIRECTION_NORTH; |
| 3291 | + | } else { |
| 3292 | + | // Diagonal or close to diagonal |
| 3293 | + | if (diffX > 0 && diffY < 0) |
| 3294 | + | dir = DIRECTION_NORTHEAST; |
| 3295 | + | else if (diffX > 0 && diffY > 0) |
| 3296 | + | dir = DIRECTION_SOUTHEAST; |
| 3297 | + | else if (diffX < 0 && diffY < 0) |
| 3298 | + | dir = DIRECTION_NORTHWEST; |
| 3299 | + | else if (diffX < 0 && diffY > 0) |
| 3300 | + | dir = DIRECTION_SOUTHWEST; |
| 3301 | + | } |
| 3302 | + | } |
| 3303 | + | |
| 3304 | + | if (dir != DIRECTION_NONE) { |
| 3305 | + | if (!g_game.internalCreatureTurn(this, dir)) { |
| 3306 | + | // If already turned on server, force a resync to the client in case |
| 3307 | + | // it was ignored during walking. |
| 3308 | + | sendCreatureTurn(this); |
| 3309 | + | } |
| 3310 | + | } |
| 3311 | + | } |
| 3312 | + | |
| 3313 | + | bool result = false; |
| 3314 | + | |
| 3315 | + | Item *tool = getWeapon(); |
| 3316 | + | const Weapon *weapon = g_weapons->getWeapon(tool); |
| 3317 | + | uint32_t delay = getAttackSpeed(); |
| 3318 | + | if (weapon) { |
| 3319 | + | // Optimizamos para fluidez: Permitimos que el arma se use incluso si |
| 3320 | + | // estamos caminando (canDoAction es false al caminar) para que el ataque |
| 3321 | + | // no se "cancele" por el movimiento. El ritmo real de ataque lo sigue |
| 3322 | + | // dictando lastAttack. |
| 3323 | + | result = weapon->useWeapon(this, tool, attackedCreature); |
| 3324 | + | } else { |
| 3325 | + | result = Weapon::useFist(this, attackedCreature); |
| 3326 | + | } |
| 3327 | + | |
| 3328 | + | SchedulerTask *task = createSchedulerTask( |
| 3329 | + | std::max<uint32_t>(SCHEDULER_MINTICKS, delay), |
| 3330 | + | std::bind(&Game::checkCreatureAttack, &g_game, getID())); |
| 3331 | + | // Usamos el scheduler directamente para que el ataque sea independiente del |
| 3332 | + | // sistema de acciones globales (pociones, caminar), evitando que caminar |
| 3333 | + | // cancele el ataque. |
| 3334 | + | g_scheduler.addEvent(task); |
| 3335 | + | |
| 3336 | + | if (result) { |
| 3337 | + | lastAttack = OTSYS_TIME(); |
| 3338 | + | |
| 3339 | + | uint16_t attackLookType = getAttackOutfitLookType(); |
| 3340 | + | if (attackLookType != 0) { |
| 3341 | + | Outfit_t combatOutfit = currentOutfit; |
| 3342 | + | combatOutfit.lookType = attackLookType; |
| 3343 | + | // Usamos getAttackSpeed() para que el pulso dure lo que dura el |
| 3344 | + | // cooldown |
| 3345 | + | pulseAttackOutfit(combatOutfit, getAttackSpeed()); |
| 3346 | + | } |
| 3347 | + | } |
| 3348 | + | } |
| 3349 | + | } |
| 3350 | + | |
| 3351 | + | uint64_t Player::getGainedExperience(Creature *attacker) const { |
| 3352 | + | if (g_config.getBoolean(ConfigManager::EXPERIENCE_FROM_PLAYERS)) { |
| 3353 | + | Player *attackerPlayer = attacker->getPlayer(); |
| 3354 | + | if (attackerPlayer && attackerPlayer != this && skillLoss && |
| 3355 | + | std::abs(static_cast<int32_t>(attackerPlayer->getLevel() - level)) <= |
| 3356 | + | g_config.getNumber(ConfigManager::EXP_FROM_PLAYERS_LEVEL_RANGE)) { |
| 3357 | + | return std::max<uint64_t>( |
| 3358 | + | 0, std::floor(getLostExperience() * getDamageRatio(attacker) * 0.75)); |
| 3359 | + | } |
| 3360 | + | } |
| 3361 | + | return 0; |
| 3362 | + | } |
| 3363 | + | |
| 3364 | + | void Player::onFollowCreature(const Creature *creature) { |
| 3365 | + | if (!creature) { |
| 3366 | + | stopWalk(); |
| 3367 | + | } |
| 3368 | + | } |
| 3369 | + | |
| 3370 | + | void Player::setChaseMode(bool mode) { |
| 3371 | + | bool prevChaseMode = chaseMode; |
| 3372 | + | chaseMode = mode; |
| 3373 | + | |
| 3374 | + | if (prevChaseMode != chaseMode) { |
| 3375 | + | if (chaseMode) { |
| 3376 | + | if (!followCreature && attackedCreature) { |
| 3377 | + | // chase opponent |
| 3378 | + | setFollowCreature(attackedCreature); |
| 3379 | + | } |
| 3380 | + | } else if (attackedCreature) { |
| 3381 | + | setFollowCreature(nullptr); |
| 3382 | + | cancelNextWalk = true; |
| 3383 | + | } |
| 3384 | + | } |
| 3385 | + | } |
| 3386 | + | |
| 3387 | + | void Player::onWalkAborted() { |
| 3388 | + | setNextWalkActionTask(nullptr); |
| 3389 | + | sendCancelWalk(); |
| 3390 | + | sendNewCancelWalk(); |
| 3391 | + | } |
| 3392 | + | |
| 3393 | + | void Player::onWalkComplete() { |
| 3394 | + | if (walkTask) { |
| 3395 | + | walkTaskEvent = g_scheduler.addEvent(walkTask); |
| 3396 | + | walkTask = nullptr; |
| 3397 | + | } |
| 3398 | + | } |
| 3399 | + | |
| 3400 | + | void Player::stopWalk() { cancelNextWalk = true; } |
| 3401 | + | |
| 3402 | + | LightInfo Player::getCreatureLight() const { |
| 3403 | + | if (internalLight.level > itemsLight.level) { |
| 3404 | + | return internalLight; |
| 3405 | + | } |
| 3406 | + | return itemsLight; |
| 3407 | + | } |
| 3408 | + | |
| 3409 | + | void Player::updateItemsLight(bool internal /*=false*/) { |
| 3410 | + | LightInfo maxLight; |
| 3411 | + | |
| 3412 | + | for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) { |
| 3413 | + | Item *item = inventory[i]; |
| 3414 | + | if (item) { |
| 3415 | + | LightInfo curLight = item->getLightInfo(); |
| 3416 | + | |
| 3417 | + | if (curLight.level > maxLight.level) { |
| 3418 | + | maxLight = std::move(curLight); |
| 3419 | + | } |
| 3420 | + | } |
| 3421 | + | } |
| 3422 | + | |
| 3423 | + | if (itemsLight.level != maxLight.level || |
| 3424 | + | itemsLight.color != maxLight.color) { |
| 3425 | + | itemsLight = maxLight; |
| 3426 | + | |
| 3427 | + | if (!internal) { |
| 3428 | + | g_game.changeLight(this); |
| 3429 | + | } |
| 3430 | + | } |
| 3431 | + | } |
| 3432 | + | |
| 3433 | + | void Player::onAddCondition(ConditionType_t type) { |
| 3434 | + | Creature::onAddCondition(type); |
| 3435 | + | |
| 3436 | + | if (type == CONDITION_OUTFIT) { |
| 3437 | + | dismount(); |
| 3438 | + | } |
| 3439 | + | |
| 3440 | + | sendIcons(); |
| 3441 | + | } |
| 3442 | + | |
| 3443 | + | void Player::onAddCombatCondition(ConditionType_t type) { |
| 3444 | + | switch (type) { |
| 3445 | + | case CONDITION_POISON: |
| 3446 | + | sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are poisoned."); |
| 3447 | + | break; |
| 3448 | + | |
| 3449 | + | case CONDITION_DROWN: |
| 3450 | + | sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are drowning."); |
| 3451 | + | break; |
| 3452 | + | |
| 3453 | + | case CONDITION_PARALYZE: |
| 3454 | + | sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are paralyzed."); |
| 3455 | + | break; |
| 3456 | + | |
| 3457 | + | case CONDITION_DRUNK: |
| 3458 | + | sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are drunk."); |
| 3459 | + | break; |
| 3460 | + | |
| 3461 | + | case CONDITION_CURSED: |
| 3462 | + | sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are cursed."); |
| 3463 | + | break; |
| 3464 | + | |
| 3465 | + | case CONDITION_FREEZING: |
| 3466 | + | sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are freezing."); |
| 3467 | + | break; |
| 3468 | + | |
| 3469 | + | case CONDITION_DAZZLED: |
| 3470 | + | sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are dazzled."); |
| 3471 | + | break; |
| 3472 | + | |
| 3473 | + | case CONDITION_BLEEDING: |
| 3474 | + | sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are bleeding."); |
| 3475 | + | break; |
| 3476 | + | |
| 3477 | + | default: |
| 3478 | + | break; |
| 3479 | + | } |
| 3480 | + | } |
| 3481 | + | |
| 3482 | + | void Player::onEndCondition(ConditionType_t type) { |
| 3483 | + | Creature::onEndCondition(type); |
| 3484 | + | |
| 3485 | + | if (type == CONDITION_INFIGHT) { |
| 3486 | + | onIdleStatus(); |
| 3487 | + | pzLocked = false; |
| 3488 | + | clearAttacked(); |
| 3489 | + | |
| 3490 | + | if (getSkull() != SKULL_RED && getSkull() != SKULL_BLACK) { |
| 3491 | + | setSkull(SKULL_NONE); |
| 3492 | + | } |
| 3493 | + | } |
| 3494 | + | |
| 3495 | + | sendIcons(); |
| 3496 | + | } |
| 3497 | + | |
| 3498 | + | void Player::onCombatRemoveCondition(Condition *condition) { |
| 3499 | + | // Creature::onCombatRemoveCondition(condition); |
| 3500 | + | if (condition->getId() > 0) { |
| 3501 | + | // Means the condition is from an item, id == slot |
| 3502 | + | if (g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED) { |
| 3503 | + | Item *item = getInventoryItem(static_cast<slots_t>(condition->getId())); |
| 3504 | + | if (item) { |
| 3505 | + | // 25% chance to destroy the item |
| 3506 | + | if (25 >= uniform_random(1, 100)) { |
| 3507 | + | g_game.internalRemoveItem(item); |
| 3508 | + | } |
| 3509 | + | } |
| 3510 | + | } |
| 3511 | + | } else { |
| 3512 | + | if (!canDoAction()) { |
| 3513 | + | const uint32_t delay = getNextActionTime(); |
| 3514 | + | const int32_t ticks = delay - (delay % EVENT_CREATURE_THINK_INTERVAL); |
| 3515 | + | if (ticks < 0) { |
| 3516 | + | removeCondition(condition); |
| 3517 | + | } else { |
| 3518 | + | condition->setTicks(ticks); |
| 3519 | + | } |
| 3520 | + | } else { |
| 3521 | + | removeCondition(condition); |
| 3522 | + | } |
| 3523 | + | } |
| 3524 | + | } |
| 3525 | + | |
| 3526 | + | void Player::onAttackedCreature(Creature *target, |
| 3527 | + | bool addFightTicks /* = true */) { |
| 3528 | + | Creature::onAttackedCreature(target); |
| 3529 | + | |
| 3530 | + | if (target->getZone() == ZONE_PVP) { |
| 3531 | + | return; |
| 3532 | + | } |
| 3533 | + | |
| 3534 | + | if (target == this) { |
| 3535 | + | if (addFightTicks) { |
| 3536 | + | addInFightTicks(); |
| 3537 | + | } |
| 3538 | + | return; |
| 3539 | + | } |
| 3540 | + | |
| 3541 | + | if (hasFlag(PlayerFlag_NotGainInFight)) { |
| 3542 | + | return; |
| 3543 | + | } |
| 3544 | + | |
| 3545 | + | Player *targetPlayer = target->getPlayer(); |
| 3546 | + | if (targetPlayer && !isPartner(targetPlayer) && !isGuildMate(targetPlayer)) { |
| 3547 | + | if (!pzLocked && g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED) { |
| 3548 | + | pzLocked = true; |
| 3549 | + | sendIcons(); |
| 3550 | + | } |
| 3551 | + | |
| 3552 | + | targetPlayer->addInFightTicks(); |
| 3553 | + | |
| 3554 | + | if (getSkull() == SKULL_NONE && |
| 3555 | + | getSkullClient(targetPlayer) == SKULL_YELLOW) { |
| 3556 | + | addAttacked(targetPlayer); |
| 3557 | + | targetPlayer->sendCreatureSkull(this); |
| 3558 | + | } else if (!targetPlayer->hasAttacked(this)) { |
| 3559 | + | if (!pzLocked) { |
| 3560 | + | pzLocked = true; |
| 3561 | + | sendIcons(); |
| 3562 | + | } |
| 3563 | + | |
| 3564 | + | if (!Combat::isInPvpZone(this, targetPlayer) && !isInWar(targetPlayer)) { |
| 3565 | + | addAttacked(targetPlayer); |
| 3566 | + | |
| 3567 | + | if (targetPlayer->getSkull() == SKULL_NONE && |
| 3568 | + | getSkull() == SKULL_NONE) { |
| 3569 | + | setSkull(SKULL_WHITE); |
| 3570 | + | } |
| 3571 | + | |
| 3572 | + | if (getSkull() == SKULL_NONE) { |
| 3573 | + | targetPlayer->sendCreatureSkull(this); |
| 3574 | + | } |
| 3575 | + | } |
| 3576 | + | } |
| 3577 | + | } |
| 3578 | + | |
| 3579 | + | if (addFightTicks) { |
| 3580 | + | addInFightTicks(); |
| 3581 | + | } |
| 3582 | + | } |
| 3583 | + | |
| 3584 | + | void Player::onAttacked() { |
| 3585 | + | Creature::onAttacked(); |
| 3586 | + | |
| 3587 | + | addInFightTicks(); |
| 3588 | + | } |
| 3589 | + | |
| 3590 | + | void Player::onIdleStatus() { |
| 3591 | + | Creature::onIdleStatus(); |
| 3592 | + | |
| 3593 | + | if (party) { |
| 3594 | + | party->clearPlayerPoints(this); |
| 3595 | + | } |
| 3596 | + | } |
| 3597 | + | |
| 3598 | + | void Player::onPlacedCreature() { |
| 3599 | + | // scripting event - onLogin |
| 3600 | + | if (!g_creatureEvents->playerLogin(this)) { |
| 3601 | + | kickPlayer(true); |
| 3602 | + | } |
| 3603 | + | } |
| 3604 | + | |
| 3605 | + | void Player::onAttackedCreatureDrainHealth(Creature *target, int32_t points) { |
| 3606 | + | Creature::onAttackedCreatureDrainHealth(target, points); |
| 3607 | + | |
| 3608 | + | if (target) { |
| 3609 | + | if (party && !Combat::isPlayerCombat(target)) { |
| 3610 | + | Monster *tmpMonster = target->getMonster(); |
| 3611 | + | if (tmpMonster && tmpMonster->isHostile()) { |
| 3612 | + | // We have fulfilled a requirement for shared experience |
| 3613 | + | party->updatePlayerTicks(this, points); |
| 3614 | + | } |
| 3615 | + | } |
| 3616 | + | } |
| 3617 | + | } |
| 3618 | + | |
| 3619 | + | void Player::onTargetCreatureGainHealth(Creature *target, int32_t points) { |
| 3620 | + | if (target && party) { |
| 3621 | + | Player *tmpPlayer = nullptr; |
| 3622 | + | |
| 3623 | + | if (target->getPlayer()) { |
| 3624 | + | tmpPlayer = target->getPlayer(); |
| 3625 | + | } else if (Creature *targetMaster = target->getMaster()) { |
| 3626 | + | if (Player *targetMasterPlayer = targetMaster->getPlayer()) { |
| 3627 | + | tmpPlayer = targetMasterPlayer; |
| 3628 | + | } |
| 3629 | + | } |
| 3630 | + | |
| 3631 | + | if (isPartner(tmpPlayer)) { |
| 3632 | + | party->updatePlayerTicks(this, points); |
| 3633 | + | } |
| 3634 | + | } |
| 3635 | + | } |
| 3636 | + | |
| 3637 | + | bool Player::onKilledCreature(Creature *target, bool lastHit /* = true*/) { |
| 3638 | + | bool unjustified = false; |
| 3639 | + | |
| 3640 | + | if (hasFlag(PlayerFlag_NotGenerateLoot)) { |
| 3641 | + | target->setDropLoot(false); |
| 3642 | + | } |
| 3643 | + | |
| 3644 | + | Creature::onKilledCreature(target, lastHit); |
| 3645 | + | |
| 3646 | + | Player *targetPlayer = target->getPlayer(); |
| 3647 | + | if (!targetPlayer) { |
| 3648 | + | return false; |
| 3649 | + | } |
| 3650 | + | |
| 3651 | + | if (targetPlayer->getZone() == ZONE_PVP) { |
| 3652 | + | targetPlayer->setDropLoot(false); |
| 3653 | + | targetPlayer->setSkillLoss(false); |
| 3654 | + | } else if (!hasFlag(PlayerFlag_NotGainInFight) && !isPartner(targetPlayer)) { |
| 3655 | + | if (!Combat::isInPvpZone(this, targetPlayer) && hasAttacked(targetPlayer) && |
| 3656 | + | !targetPlayer->hasAttacked(this) && !isGuildMate(targetPlayer) && |
| 3657 | + | targetPlayer != this) { |
| 3658 | + | if (targetPlayer->getSkull() == SKULL_NONE && !isInWar(targetPlayer)) { |
| 3659 | + | unjustified = true; |
| 3660 | + | addUnjustifiedDead(targetPlayer); |
| 3661 | + | } |
| 3662 | + | |
| 3663 | + | if (lastHit && hasCondition(CONDITION_INFIGHT)) { |
| 3664 | + | pzLocked = true; |
| 3665 | + | Condition *condition = Condition::createCondition( |
| 3666 | + | CONDITIONID_DEFAULT, CONDITION_INFIGHT, |
| 3667 | + | g_config.getNumber(ConfigManager::WHITE_SKULL_TIME), 0); |
| 3668 | + | addCondition(condition); |
| 3669 | + | } |
| 3670 | + | } |
| 3671 | + | } |
| 3672 | + | |
| 3673 | + | return unjustified; |
| 3674 | + | } |
| 3675 | + | |
| 3676 | + | void Player::gainExperience(uint64_t gainExp, Creature *source) { |
| 3677 | + | if (hasFlag(PlayerFlag_NotGainExperience) || gainExp == 0 || |
| 3678 | + | staminaMinutes == 0) { |
| 3679 | + | return; |
| 3680 | + | } |
| 3681 | + | |
| 3682 | + | addExperience(source, gainExp, true); |
| 3683 | + | } |
| 3684 | + | |
| 3685 | + | void Player::onGainExperience(uint64_t gainExp, Creature *target) { |
| 3686 | + | if (hasFlag(PlayerFlag_NotGainExperience)) { |
| 3687 | + | return; |
| 3688 | + | } |
| 3689 | + | |
| 3690 | + | if (target && !target->getPlayer() && party && |
| 3691 | + | party->isSharedExperienceActive() && party->isSharedExperienceEnabled()) { |
| 3692 | + | party->shareExperience(gainExp, target); |
| 3693 | + | // We will get a share of the experience through the sharing mechanism |
| 3694 | + | return; |
| 3695 | + | } |
| 3696 | + | |
| 3697 | + | Creature::onGainExperience(gainExp, target); |
| 3698 | + | gainExperience(gainExp, target); |
| 3699 | + | } |
| 3700 | + | |
| 3701 | + | void Player::onGainSharedExperience(uint64_t gainExp, Creature *source) { |
| 3702 | + | gainExperience(gainExp, source); |
| 3703 | + | } |
| 3704 | + | |
| 3705 | + | bool Player::isImmune(CombatType_t type) const { |
| 3706 | + | if (hasFlag(PlayerFlag_CannotBeAttacked)) { |
| 3707 | + | return true; |
| 3708 | + | } |
| 3709 | + | return Creature::isImmune(type); |
| 3710 | + | } |
| 3711 | + | |
| 3712 | + | bool Player::isImmune(ConditionType_t type) const { |
| 3713 | + | if (hasFlag(PlayerFlag_CannotBeAttacked)) { |
| 3714 | + | return true; |
| 3715 | + | } |
| 3716 | + | return Creature::isImmune(type); |
| 3717 | + | } |
| 3718 | + | |
| 3719 | + | bool Player::isAttackable() const { |
| 3720 | + | return !hasFlag(PlayerFlag_CannotBeAttacked); |
| 3721 | + | } |
| 3722 | + | |
| 3723 | + | bool Player::lastHitIsPlayer(Creature *lastHitCreature) { |
| 3724 | + | if (!lastHitCreature) { |
| 3725 | + | return false; |
| 3726 | + | } |
| 3727 | + | |
| 3728 | + | if (lastHitCreature->getPlayer()) { |
| 3729 | + | return true; |
| 3730 | + | } |
| 3731 | + | |
| 3732 | + | Creature *lastHitMaster = lastHitCreature->getMaster(); |
| 3733 | + | return lastHitMaster && lastHitMaster->getPlayer(); |
| 3734 | + | } |
| 3735 | + | |
| 3736 | + | void Player::changeHealth(int32_t healthChange, |
| 3737 | + | bool sendHealthChange /* = true*/) { |
| 3738 | + | Creature::changeHealth(healthChange, sendHealthChange); |
| 3739 | + | sendStats(); |
| 3740 | + | } |
| 3741 | + | |
| 3742 | + | void Player::changeMana(int32_t manaChange) { |
| 3743 | + | if (!hasFlag(PlayerFlag_HasInfiniteMana)) { |
| 3744 | + | if (manaChange > 0) { |
| 3745 | + | mana += std::min<int32_t>(manaChange, getMaxMana() - mana); |
| 3746 | + | } else { |
| 3747 | + | mana = std::max<int32_t>(0, mana + manaChange); |
| 3748 | + | } |
| 3749 | + | } |
| 3750 | + | |
| 3751 | + | sendStats(); |
| 3752 | + | } |
| 3753 | + | |
| 3754 | + | void Player::changeSoul(int32_t soulChange) { |
| 3755 | + | if (soulChange > 0) { |
| 3756 | + | soul += std::min<int32_t>(soulChange, vocation->getSoulMax() - soul); |
| 3757 | + | } else { |
| 3758 | + | soul = std::max<int32_t>(0, soul + soulChange); |
| 3759 | + | } |
| 3760 | + | |
| 3761 | + | sendStats(); |
| 3762 | + | } |
| 3763 | + | |
| 3764 | + | bool Player::canWear(uint32_t lookType, uint8_t addons) const { |
| 3765 | + | if (group->access) { |
| 3766 | + | return true; |
| 3767 | + | } |
| 3768 | + | |
| 3769 | + | const Outfit *outfit = |
| 3770 | + | Outfits::getInstance().getOutfitByLookType(sex, lookType); |
| 3771 | + | if (!outfit) { |
| 3772 | + | return false; |
| 3773 | + | } |
| 3774 | + | |
| 3775 | + | if (outfit->premium && !isPremium()) { |
| 3776 | + | return false; |
| 3777 | + | } |
| 3778 | + | |
| 3779 | + | if (outfit->unlocked && addons == 0) { |
| 3780 | + | return true; |
| 3781 | + | } |
| 3782 | + | |
| 3783 | + | for (const OutfitEntry &outfitEntry : outfits) { |
| 3784 | + | if (outfitEntry.lookType == lookType) { |
| 3785 | + | if (outfitEntry.addons == addons || outfitEntry.addons == 3 || |
| 3786 | + | addons == 0) { |
| 3787 | + | return true; |
| 3788 | + | } |
| 3789 | + | return false; // have lookType on list and addons don't match |
| 3790 | + | } |
| 3791 | + | } |
| 3792 | + | return false; |
| 3793 | + | } |
| 3794 | + | |
| 3795 | + | bool Player::hasOutfit(uint32_t lookType, uint8_t addons) { |
| 3796 | + | const Outfit *outfit = |
| 3797 | + | Outfits::getInstance().getOutfitByLookType(sex, lookType); |
| 3798 | + | if (!outfit) { |
| 3799 | + | return false; |
| 3800 | + | } |
| 3801 | + | |
| 3802 | + | if (outfit->unlocked && addons == 0) { |
| 3803 | + | return true; |
| 3804 | + | } |
| 3805 | + | |
| 3806 | + | for (const OutfitEntry &outfitEntry : outfits) { |
| 3807 | + | if (outfitEntry.lookType == lookType) { |
| 3808 | + | if (outfitEntry.addons == addons || outfitEntry.addons == 3 || |
| 3809 | + | addons == 0) { |
| 3810 | + | return true; |
| 3811 | + | } |
| 3812 | + | return false; // have lookType on list and addons don't match |
| 3813 | + | } |
| 3814 | + | } |
| 3815 | + | return false; |
| 3816 | + | } |
| 3817 | + | |
| 3818 | + | bool Player::canLogout() { |
| 3819 | + | if (isConnecting) { |
| 3820 | + | return false; |
| 3821 | + | } |
| 3822 | + | |
| 3823 | + | if (getTile()->hasFlag(TILESTATE_NOLOGOUT)) { |
| 3824 | + | return false; |
| 3825 | + | } |
| 3826 | + | |
| 3827 | + | if (getTile()->hasFlag(TILESTATE_PROTECTIONZONE)) { |
| 3828 | + | return true; |
| 3829 | + | } |
| 3830 | + | |
| 3831 | + | return !isPzLocked() && !hasCondition(CONDITION_INFIGHT); |
| 3832 | + | } |
| 3833 | + | |
| 3834 | + | void Player::genReservedStorageRange() { |
| 3835 | + | // generate outfits range |
| 3836 | + | uint32_t base_key = PSTRG_OUTFITS_RANGE_START; |
| 3837 | + | for (const OutfitEntry &entry : outfits) { |
| 3838 | + | storageMap[++base_key] = (entry.lookType << 16) | entry.addons; |
| 3839 | + | } |
| 3840 | + | } |
| 3841 | + | |
| 3842 | + | void Player::addOutfit(uint16_t lookType, uint8_t addons) { |
| 3843 | + | for (OutfitEntry &outfitEntry : outfits) { |
| 3844 | + | if (outfitEntry.lookType == lookType) { |
| 3845 | + | outfitEntry.addons |= addons; |
| 3846 | + | return; |
| 3847 | + | } |
| 3848 | + | } |
| 3849 | + | outfits.emplace_back(lookType, addons); |
| 3850 | + | } |
| 3851 | + | |
| 3852 | + | bool Player::removeOutfit(uint16_t lookType) { |
| 3853 | + | for (auto it = outfits.begin(), end = outfits.end(); it != end; ++it) { |
| 3854 | + | OutfitEntry &entry = *it; |
| 3855 | + | if (entry.lookType == lookType) { |
| 3856 | + | outfits.erase(it); |
| 3857 | + | return true; |
| 3858 | + | } |
| 3859 | + | } |
| 3860 | + | return false; |
| 3861 | + | } |
| 3862 | + | |
| 3863 | + | bool Player::removeOutfitAddon(uint16_t lookType, uint8_t addons) { |
| 3864 | + | for (OutfitEntry &outfitEntry : outfits) { |
| 3865 | + | if (outfitEntry.lookType == lookType) { |
| 3866 | + | outfitEntry.addons &= ~addons; |
| 3867 | + | return true; |
| 3868 | + | } |
| 3869 | + | } |
| 3870 | + | return false; |
| 3871 | + | } |
| 3872 | + | |
| 3873 | + | bool Player::getOutfitAddons(const Outfit &outfit, uint8_t &addons) const { |
| 3874 | + | if (group->access) { |
| 3875 | + | addons = 3; |
| 3876 | + | return true; |
| 3877 | + | } |
| 3878 | + | |
| 3879 | + | if (outfit.premium && !isPremium()) { |
| 3880 | + | return false; |
| 3881 | + | } |
| 3882 | + | |
| 3883 | + | for (const OutfitEntry &outfitEntry : outfits) { |
| 3884 | + | if (outfitEntry.lookType != outfit.lookType) { |
| 3885 | + | continue; |
| 3886 | + | } |
| 3887 | + | |
| 3888 | + | addons = outfitEntry.addons; |
| 3889 | + | return true; |
| 3890 | + | } |
| 3891 | + | |
| 3892 | + | if (!outfit.unlocked) { |
| 3893 | + | return false; |
| 3894 | + | } |
| 3895 | + | |
| 3896 | + | addons = 0; |
| 3897 | + | return true; |
| 3898 | + | } |
| 3899 | + | |
| 3900 | + | void Player::setSex(PlayerSex_t newSex) { sex = newSex; } |
| 3901 | + | |
| 3902 | + | Skulls_t Player::getSkull() const { |
| 3903 | + | if (hasFlag(PlayerFlag_NotGainInFight)) { |
| 3904 | + | return SKULL_NONE; |
| 3905 | + | } |
| 3906 | + | return skull; |
| 3907 | + | } |
| 3908 | + | |
| 3909 | + | Skulls_t Player::getSkullClient(const Creature *creature) const { |
| 3910 | + | if (!creature || g_game.getWorldType() != WORLD_TYPE_PVP) { |
| 3911 | + | return SKULL_NONE; |
| 3912 | + | } |
| 3913 | + | |
| 3914 | + | const Player *player = creature->getPlayer(); |
| 3915 | + | if (!player || player->getSkull() != SKULL_NONE) { |
| 3916 | + | return Creature::getSkullClient(creature); |
| 3917 | + | } |
| 3918 | + | |
| 3919 | + | if (player->hasAttacked(this)) { |
| 3920 | + | return SKULL_YELLOW; |
| 3921 | + | } |
| 3922 | + | |
| 3923 | + | if (isPartner(player)) { |
| 3924 | + | return SKULL_GREEN; |
| 3925 | + | } |
| 3926 | + | return Creature::getSkullClient(creature); |
| 3927 | + | } |
| 3928 | + | |
| 3929 | + | bool Player::hasAttacked(const Player *attacked) const { |
| 3930 | + | if (hasFlag(PlayerFlag_NotGainInFight) || !attacked) { |
| 3931 | + | return false; |
| 3932 | + | } |
| 3933 | + | |
| 3934 | + | return attackedSet.find(attacked->guid) != attackedSet.end(); |
| 3935 | + | } |
| 3936 | + | |
| 3937 | + | void Player::addAttacked(const Player *attacked) { |
| 3938 | + | if (hasFlag(PlayerFlag_NotGainInFight) || !attacked || attacked == this) { |
| 3939 | + | return; |
| 3940 | + | } |
| 3941 | + | |
| 3942 | + | attackedSet.insert(attacked->guid); |
| 3943 | + | } |
| 3944 | + | |
| 3945 | + | void Player::removeAttacked(const Player *attacked) { |
| 3946 | + | if (!attacked || attacked == this) { |
| 3947 | + | return; |
| 3948 | + | } |
| 3949 | + | |
| 3950 | + | auto it = attackedSet.find(attacked->guid); |
| 3951 | + | if (it != attackedSet.end()) { |
| 3952 | + | attackedSet.erase(it); |
| 3953 | + | } |
| 3954 | + | } |
| 3955 | + | |
| 3956 | + | void Player::clearAttacked() { attackedSet.clear(); } |
| 3957 | + | |
| 3958 | + | void Player::addUnjustifiedDead(const Player *attacked) { |
| 3959 | + | if (hasFlag(PlayerFlag_NotGainInFight) || attacked == this || |
| 3960 | + | g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED) { |
| 3961 | + | return; |
| 3962 | + | } |
| 3963 | + | |
| 3964 | + | sendTextMessage(MESSAGE_EVENT_ADVANCE, "Warning! The murder of " + |
| 3965 | + | attacked->getName() + |
| 3966 | + | " was not justified."); |
| 3967 | + | |
| 3968 | + | skullTicks += g_config.getNumber(ConfigManager::FRAG_TIME); |
| 3969 | + | |
| 3970 | + | if (getSkull() != SKULL_BLACK) { |
| 3971 | + | if (g_config.getNumber(ConfigManager::KILLS_TO_BLACK) != 0 && |
| 3972 | + | skullTicks > (g_config.getNumber(ConfigManager::KILLS_TO_BLACK) - 1) * |
| 3973 | + | static_cast<int64_t>( |
| 3974 | + | g_config.getNumber(ConfigManager::FRAG_TIME))) { |
| 3975 | + | setSkull(SKULL_BLACK); |
| 3976 | + | } else if (getSkull() != SKULL_RED && |
| 3977 | + | g_config.getNumber(ConfigManager::KILLS_TO_RED) != 0 && |
| 3978 | + | skullTicks > |
| 3979 | + | (g_config.getNumber(ConfigManager::KILLS_TO_RED) - 1) * |
| 3980 | + | static_cast<int64_t>( |
| 3981 | + | g_config.getNumber(ConfigManager::FRAG_TIME))) { |
| 3982 | + | setSkull(SKULL_RED); |
| 3983 | + | } |
| 3984 | + | } |
| 3985 | + | } |
| 3986 | + | |
| 3987 | + | void Player::checkSkullTicks(int64_t ticks) { |
| 3988 | + | int64_t newTicks = skullTicks - ticks; |
| 3989 | + | if (newTicks < 0) { |
| 3990 | + | skullTicks = 0; |
| 3991 | + | } else { |
| 3992 | + | skullTicks = newTicks; |
| 3993 | + | } |
| 3994 | + | |
| 3995 | + | if ((skull == SKULL_RED || skull == SKULL_BLACK) && skullTicks < 1 && |
| 3996 | + | !hasCondition(CONDITION_INFIGHT)) { |
| 3997 | + | setSkull(SKULL_NONE); |
| 3998 | + | } |
| 3999 | + | } |
| 4000 | + | |
| 4001 | + | bool Player::isPromoted() const { |
| 4002 | + | uint16_t promotedVocation = |
| 4003 | + | g_vocations.getPromotedVocation(vocation->getId()); |
| 4004 | + | return promotedVocation == VOCATION_NONE && |
| 4005 | + | vocation->getId() != promotedVocation; |
| 4006 | + | } |
| 4007 | + | |
| 4008 | + | double Player::getLostPercent() const { |
| 4009 | + | int32_t blessingCount = std::bitset<5>(blessings).count(); |
| 4010 | + | |
| 4011 | + | int32_t deathLosePercent = |
| 4012 | + | g_config.getNumber(ConfigManager::DEATH_LOSE_PERCENT); |
| 4013 | + | if (deathLosePercent != -1) { |
| 4014 | + | if (isPromoted()) { |
| 4015 | + | deathLosePercent -= 3; |
| 4016 | + | } |
| 4017 | + | |
| 4018 | + | deathLosePercent -= blessingCount; |
| 4019 | + | return std::max<int32_t>(0, deathLosePercent) / 100.; |
| 4020 | + | } |
| 4021 | + | |
| 4022 | + | double lossPercent; |
| 4023 | + | if (level >= 25) { |
| 4024 | + | double tmpLevel = level + (levelPercent / 100.); |
| 4025 | + | lossPercent = |
| 4026 | + | static_cast<double>((tmpLevel + 50) * 50 * |
| 4027 | + | ((tmpLevel * tmpLevel) - (5 * tmpLevel) + 8)) / |
| 4028 | + | experience; |
| 4029 | + | } else { |
| 4030 | + | lossPercent = 10; |
| 4031 | + | } |
| 4032 | + | |
| 4033 | + | double percentReduction = 0; |
| 4034 | + | if (isPromoted()) { |
| 4035 | + | percentReduction += 30; |
| 4036 | + | } |
| 4037 | + | percentReduction += blessingCount * 8; |
| 4038 | + | return lossPercent * (1 - (percentReduction / 100.)) / 100.; |
| 4039 | + | } |
| 4040 | + | |
| 4041 | + | void Player::learnInstantSpell(const std::string &spellName) { |
| 4042 | + | if (!hasLearnedInstantSpell(spellName)) { |
| 4043 | + | learnedInstantSpellList.push_front(spellName); |
| 4044 | + | } |
| 4045 | + | } |
| 4046 | + | |
| 4047 | + | void Player::forgetInstantSpell(const std::string &spellName) { |
| 4048 | + | learnedInstantSpellList.remove(spellName); |
| 4049 | + | } |
| 4050 | + | |
| 4051 | + | bool Player::hasLearnedInstantSpell(const std::string &spellName) const { |
| 4052 | + | if (hasFlag(PlayerFlag_CannotUseSpells)) { |
| 4053 | + | return false; |
| 4054 | + | } |
| 4055 | + | |
| 4056 | + | if (hasFlag(PlayerFlag_IgnoreSpellCheck)) { |
| 4057 | + | return true; |
| 4058 | + | } |
| 4059 | + | |
| 4060 | + | for (const auto &learnedSpellName : learnedInstantSpellList) { |
| 4061 | + | if (strcasecmp(learnedSpellName.c_str(), spellName.c_str()) == 0) { |
| 4062 | + | return true; |
| 4063 | + | } |
| 4064 | + | } |
| 4065 | + | return false; |
| 4066 | + | } |
| 4067 | + | |
| 4068 | + | bool Player::isInWar(const Player *player) const { |
| 4069 | + | if (!player || !guild) { |
| 4070 | + | return false; |
| 4071 | + | } |
| 4072 | + | |
| 4073 | + | const Guild *playerGuild = player->getGuild(); |
| 4074 | + | if (!playerGuild) { |
| 4075 | + | return false; |
| 4076 | + | } |
| 4077 | + | |
| 4078 | + | return isInWarList(playerGuild->getId()) && |
| 4079 | + | player->isInWarList(guild->getId()); |
| 4080 | + | } |
| 4081 | + | |
| 4082 | + | bool Player::isInWarList(uint32_t guildId) const { |
| 4083 | + | return std::find(guildWarVector.begin(), guildWarVector.end(), guildId) != |
| 4084 | + | guildWarVector.end(); |
| 4085 | + | } |
| 4086 | + | |
| 4087 | + | bool Player::isPremium() const { |
| 4088 | + | if (g_config.getBoolean(ConfigManager::FREE_PREMIUM) || |
| 4089 | + | hasFlag(PlayerFlag_IsAlwaysPremium)) { |
| 4090 | + | return true; |
| 4091 | + | } |
| 4092 | + | |
| 4093 | + | return premiumDays > 0; |
| 4094 | + | } |
| 4095 | + | |
| 4096 | + | void Player::setPremiumDays(int32_t v) { |
| 4097 | + | premiumDays = v; |
| 4098 | + | sendBasicData(); |
| 4099 | + | } |
| 4100 | + | |
| 4101 | + | PartyShields_t Player::getPartyShield(const Player *player) const { |
| 4102 | + | if (!player) { |
| 4103 | + | return SHIELD_NONE; |
| 4104 | + | } |
| 4105 | + | |
| 4106 | + | if (party) { |
| 4107 | + | if (party->getLeader() == player) { |
| 4108 | + | if (party->isSharedExperienceActive()) { |
| 4109 | + | if (party->isSharedExperienceEnabled()) { |
| 4110 | + | return SHIELD_YELLOW_SHAREDEXP; |
| 4111 | + | } |
| 4112 | + | |
| 4113 | + | if (party->canUseSharedExperience(player)) { |
| 4114 | + | return SHIELD_YELLOW_NOSHAREDEXP; |
| 4115 | + | } |
| 4116 | + | |
| 4117 | + | return SHIELD_YELLOW_NOSHAREDEXP_BLINK; |
| 4118 | + | } |
| 4119 | + | |
| 4120 | + | return SHIELD_YELLOW; |
| 4121 | + | } |
| 4122 | + | |
| 4123 | + | if (player->party == party) { |
| 4124 | + | if (party->isSharedExperienceActive()) { |
| 4125 | + | if (party->isSharedExperienceEnabled()) { |
| 4126 | + | return SHIELD_BLUE_SHAREDEXP; |
| 4127 | + | } |
| 4128 | + | |
| 4129 | + | if (party->canUseSharedExperience(player)) { |
| 4130 | + | return SHIELD_BLUE_NOSHAREDEXP; |
| 4131 | + | } |
| 4132 | + | |
| 4133 | + | return SHIELD_BLUE_NOSHAREDEXP_BLINK; |
| 4134 | + | } |
| 4135 | + | |
| 4136 | + | return SHIELD_BLUE; |
| 4137 | + | } |
| 4138 | + | |
| 4139 | + | if (isInviting(player)) { |
| 4140 | + | return SHIELD_WHITEBLUE; |
| 4141 | + | } |
| 4142 | + | } |
| 4143 | + | |
| 4144 | + | if (player->isInviting(this)) { |
| 4145 | + | return SHIELD_WHITEYELLOW; |
| 4146 | + | } |
| 4147 | + | |
| 4148 | + | if (player->party) { |
| 4149 | + | return SHIELD_GRAY; |
| 4150 | + | } |
| 4151 | + | |
| 4152 | + | return SHIELD_NONE; |
| 4153 | + | } |
| 4154 | + | |
| 4155 | + | bool Player::isInviting(const Player *player) const { |
| 4156 | + | if (!player || !party || party->getLeader() != this) { |
| 4157 | + | return false; |
| 4158 | + | } |
| 4159 | + | return party->isPlayerInvited(player); |
| 4160 | + | } |
| 4161 | + | |
| 4162 | + | bool Player::isPartner(const Player *player) const { |
| 4163 | + | if (!player || !party || player == this) { |
| 4164 | + | return false; |
| 4165 | + | } |
| 4166 | + | return party == player->party; |
| 4167 | + | } |
| 4168 | + | |
| 4169 | + | bool Player::isGuildMate(const Player *player) const { |
| 4170 | + | if (!player || !guild) { |
| 4171 | + | return false; |
| 4172 | + | } |
| 4173 | + | return guild == player->guild; |
| 4174 | + | } |
| 4175 | + | |
| 4176 | + | void Player::sendPlayerPartyIcons(Player *player) { |
| 4177 | + | sendCreatureShield(player); |
| 4178 | + | sendCreatureSkull(player); |
| 4179 | + | } |
| 4180 | + | |
| 4181 | + | bool Player::addPartyInvitation(Party *party) { |
| 4182 | + | auto it = std::find(invitePartyList.begin(), invitePartyList.end(), party); |
| 4183 | + | if (it != invitePartyList.end()) { |
| 4184 | + | return false; |
| 4185 | + | } |
| 4186 | + | |
| 4187 | + | invitePartyList.push_front(party); |
| 4188 | + | return true; |
| 4189 | + | } |
| 4190 | + | |
| 4191 | + | void Player::removePartyInvitation(Party *party) { |
| 4192 | + | invitePartyList.remove(party); |
| 4193 | + | } |
| 4194 | + | |
| 4195 | + | void Player::clearPartyInvitations() { |
| 4196 | + | for (Party *invitingParty : invitePartyList) { |
| 4197 | + | invitingParty->removeInvite(*this, false); |
| 4198 | + | } |
| 4199 | + | invitePartyList.clear(); |
| 4200 | + | } |
| 4201 | + | |
| 4202 | + | GuildEmblems_t Player::getGuildEmblem(const Player *player) const { |
| 4203 | + | if (!player) { |
| 4204 | + | return GUILDEMBLEM_NONE; |
| 4205 | + | } |
| 4206 | + | |
| 4207 | + | const Guild *playerGuild = player->getGuild(); |
| 4208 | + | if (!playerGuild) { |
| 4209 | + | return GUILDEMBLEM_NONE; |
| 4210 | + | } |
| 4211 | + | |
| 4212 | + | if (player->getGuildWarVector().empty()) { |
| 4213 | + | if (guild == playerGuild) { |
| 4214 | + | return GUILDEMBLEM_MEMBER; |
| 4215 | + | } else { |
| 4216 | + | return GUILDEMBLEM_OTHER; |
| 4217 | + | } |
| 4218 | + | } else if (guild == playerGuild) { |
| 4219 | + | return GUILDEMBLEM_ALLY; |
| 4220 | + | } else if (isInWar(player)) { |
| 4221 | + | return GUILDEMBLEM_ENEMY; |
| 4222 | + | } |
| 4223 | + | |
| 4224 | + | return GUILDEMBLEM_NEUTRAL; |
| 4225 | + | } |
| 4226 | + | |
| 4227 | + | uint8_t Player::getCurrentMount() const { |
| 4228 | + | int32_t value; |
| 4229 | + | if (getStorageValue(PSTRG_MOUNTS_CURRENTMOUNT, value)) { |
| 4230 | + | return value; |
| 4231 | + | } |
| 4232 | + | return 0; |
| 4233 | + | } |
| 4234 | + | |
| 4235 | + | void Player::setCurrentMount(uint8_t mountId) { |
| 4236 | + | addStorageValue(PSTRG_MOUNTS_CURRENTMOUNT, mountId); |
| 4237 | + | } |
| 4238 | + | |
| 4239 | + | bool Player::toggleMount(bool mount) { |
| 4240 | + | if ((OTSYS_TIME() - lastToggleMount) < 3000 && !wasMounted) { |
| 4241 | + | sendCancelMessage(RETURNVALUE_YOUAREEXHAUSTED); |
| 4242 | + | return false; |
| 4243 | + | } |
| 4244 | + | |
| 4245 | + | if (mount) { |
| 4246 | + | if (isMounted()) { |
| 4247 | + | return false; |
| 4248 | + | } |
| 4249 | + | |
| 4250 | + | if (!group->access && tile->hasFlag(TILESTATE_PROTECTIONZONE)) { |
| 4251 | + | sendCancelMessage(RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE); |
| 4252 | + | return false; |
| 4253 | + | } |
| 4254 | + | |
| 4255 | + | const Outfit *playerOutfit = Outfits::getInstance().getOutfitByLookType( |
| 4256 | + | getSex(), defaultOutfit.lookType); |
| 4257 | + | if (!playerOutfit) { |
| 4258 | + | return false; |
| 4259 | + | } |
| 4260 | + | |
| 4261 | + | uint8_t currentMountId = getCurrentMount(); |
| 4262 | + | if (currentMountId == 0) { |
| 4263 | + | sendOutfitWindow(); |
| 4264 | + | return false; |
| 4265 | + | } |
| 4266 | + | |
| 4267 | + | Mount *currentMount = g_game.mounts.getMountByID(currentMountId); |
| 4268 | + | if (!currentMount) { |
| 4269 | + | return false; |
| 4270 | + | } |
| 4271 | + | |
| 4272 | + | if (!hasMount(currentMount)) { |
| 4273 | + | setCurrentMount(0); |
| 4274 | + | sendOutfitWindow(); |
| 4275 | + | return false; |
| 4276 | + | } |
| 4277 | + | |
| 4278 | + | if (currentMount->premium && !isPremium()) { |
| 4279 | + | sendCancelMessage(RETURNVALUE_YOUNEEDPREMIUMACCOUNT); |
| 4280 | + | return false; |
| 4281 | + | } |
| 4282 | + | |
| 4283 | + | if (hasCondition(CONDITION_OUTFIT)) { |
| 4284 | + | sendCancelMessage(RETURNVALUE_NOTPOSSIBLE); |
| 4285 | + | return false; |
| 4286 | + | } |
| 4287 | + | |
| 4288 | + | defaultOutfit.lookMount = currentMount->clientId; |
| 4289 | + | |
| 4290 | + | if (currentMount->speed != 0) { |
| 4291 | + | g_game.changeSpeed(this, currentMount->speed); |
| 4292 | + | } |
| 4293 | + | } else { |
| 4294 | + | if (!isMounted()) { |
| 4295 | + | return false; |
| 4296 | + | } |
| 4297 | + | |
| 4298 | + | dismount(); |
| 4299 | + | } |
| 4300 | + | |
| 4301 | + | g_game.internalCreatureChangeOutfit(this, defaultOutfit); |
| 4302 | + | lastToggleMount = OTSYS_TIME(); |
| 4303 | + | return true; |
| 4304 | + | } |
| 4305 | + | |
| 4306 | + | bool Player::tameMount(uint8_t mountId) { |
| 4307 | + | if (!g_game.mounts.getMountByID(mountId)) { |
| 4308 | + | return false; |
| 4309 | + | } |
| 4310 | + | |
| 4311 | + | const uint8_t tmpMountId = mountId - 1; |
| 4312 | + | const uint32_t key = PSTRG_MOUNTS_RANGE_START + (tmpMountId / 31); |
| 4313 | + | |
| 4314 | + | int32_t value; |
| 4315 | + | if (getStorageValue(key, value)) { |
| 4316 | + | value |= (1 << (tmpMountId % 31)); |
| 4317 | + | } else { |
| 4318 | + | value = (1 << (tmpMountId % 31)); |
| 4319 | + | } |
| 4320 | + | |
| 4321 | + | addStorageValue(key, value); |
| 4322 | + | return true; |
| 4323 | + | } |
| 4324 | + | |
| 4325 | + | bool Player::untameMount(uint8_t mountId) { |
| 4326 | + | if (!g_game.mounts.getMountByID(mountId)) { |
| 4327 | + | return false; |
| 4328 | + | } |
| 4329 | + | |
| 4330 | + | const uint8_t tmpMountId = mountId - 1; |
| 4331 | + | const uint32_t key = PSTRG_MOUNTS_RANGE_START + (tmpMountId / 31); |
| 4332 | + | |
| 4333 | + | int32_t value; |
| 4334 | + | if (!getStorageValue(key, value)) { |
| 4335 | + | return true; |
| 4336 | + | } |
| 4337 | + | |
| 4338 | + | value &= ~(1 << (tmpMountId % 31)); |
| 4339 | + | addStorageValue(key, value); |
| 4340 | + | |
| 4341 | + | if (getCurrentMount() == mountId) { |
| 4342 | + | if (isMounted()) { |
| 4343 | + | dismount(); |
| 4344 | + | g_game.internalCreatureChangeOutfit(this, defaultOutfit); |
| 4345 | + | } |
| 4346 | + | |
| 4347 | + | setCurrentMount(0); |
| 4348 | + | } |
| 4349 | + | |
| 4350 | + | return true; |
| 4351 | + | } |
| 4352 | + | |
| 4353 | + | bool Player::hasMount(const Mount *mount) const { |
| 4354 | + | if (isAccessPlayer()) { |
| 4355 | + | return true; |
| 4356 | + | } |
| 4357 | + | |
| 4358 | + | if (mount->premium && !isPremium()) { |
| 4359 | + | return false; |
| 4360 | + | } |
| 4361 | + | |
| 4362 | + | const uint8_t tmpMountId = mount->id - 1; |
| 4363 | + | |
| 4364 | + | int32_t value; |
| 4365 | + | if (!getStorageValue(PSTRG_MOUNTS_RANGE_START + (tmpMountId / 31), value)) { |
| 4366 | + | return false; |
| 4367 | + | } |
| 4368 | + | |
| 4369 | + | return ((1 << (tmpMountId % 31)) & value) != 0; |
| 4370 | + | } |
| 4371 | + | |
| 4372 | + | void Player::dismount() { |
| 4373 | + | Mount *mount = g_game.mounts.getMountByID(getCurrentMount()); |
| 4374 | + | if (mount && mount->speed > 0) { |
| 4375 | + | g_game.changeSpeed(this, -mount->speed); |
| 4376 | + | } |
| 4377 | + | |
| 4378 | + | defaultOutfit.lookMount = 0; |
| 4379 | + | } |
| 4380 | + | |
| 4381 | + | bool Player::addWing(uint8_t wingId) { |
| 4382 | + | if (!g_game.wings.getWingByID(wingId)) { |
| 4383 | + | return false; |
| 4384 | + | } |
| 4385 | + | |
| 4386 | + | const uint8_t tmpWingId = wingId - 1; |
| 4387 | + | const uint32_t key = PSTRG_WINGS_RANGE_START + (tmpWingId / 31); |
| 4388 | + | |
| 4389 | + | int32_t value; |
| 4390 | + | if (getStorageValue(key, value)) { |
| 4391 | + | value |= (1 << (tmpWingId % 31)); |
| 4392 | + | } else { |
| 4393 | + | value = (1 << (tmpWingId % 31)); |
| 4394 | + | } |
| 4395 | + | |
| 4396 | + | addStorageValue(key, value); |
| 4397 | + | return true; |
| 4398 | + | } |
| 4399 | + | |
| 4400 | + | bool Player::hasWing(const Wing *wing) const { |
| 4401 | + | if (isAccessPlayer()) { |
| 4402 | + | return true; |
| 4403 | + | } |
| 4404 | + | |
| 4405 | + | if (wing->premium && !isPremium()) { |
| 4406 | + | return false; |
| 4407 | + | } |
| 4408 | + | |
| 4409 | + | const uint8_t tmpWingId = wing->id - 1; |
| 4410 | + | |
| 4411 | + | int32_t value; |
| 4412 | + | if (!getStorageValue(PSTRG_WINGS_RANGE_START + (tmpWingId / 31), value)) { |
| 4413 | + | return false; |
| 4414 | + | } |
| 4415 | + | |
| 4416 | + | return ((1 << (tmpWingId % 31)) & value) != 0; |
| 4417 | + | } |
| 4418 | + | |
| 4419 | + | uint8_t Player::getCurrentWing() const { |
| 4420 | + | int32_t value; |
| 4421 | + | if (getStorageValue(PSTRG_WINGS_CURRENTWINGS, value)) { |
| 4422 | + | return value; |
| 4423 | + | } |
| 4424 | + | return 0; |
| 4425 | + | } |
| 4426 | + | |
| 4427 | + | void Player::setCurrentWing(uint8_t wingId) { |
| 4428 | + | addStorageValue(PSTRG_WINGS_CURRENTWINGS, wingId); |
| 4429 | + | } |
| 4430 | + | |
| 4431 | + | bool Player::addAura(uint8_t auraId) { |
| 4432 | + | if (!g_game.auras.getAuraByID(auraId)) { |
| 4433 | + | return false; |
| 4434 | + | } |
| 4435 | + | |
| 4436 | + | const uint8_t tmpAuraId = auraId - 1; |
| 4437 | + | const uint32_t key = PSTRG_AURAS_RANGE_START + (tmpAuraId / 31); |
| 4438 | + | |
| 4439 | + | int32_t value; |
| 4440 | + | if (getStorageValue(key, value)) { |
| 4441 | + | value |= (1 << (tmpAuraId % 31)); |
| 4442 | + | } else { |
| 4443 | + | value = (1 << (tmpAuraId % 31)); |
| 4444 | + | } |
| 4445 | + | |
| 4446 | + | addStorageValue(key, value); |
| 4447 | + | return true; |
| 4448 | + | } |
| 4449 | + | |
| 4450 | + | bool Player::hasAura(const Aura *aura) const { |
| 4451 | + | if (isAccessPlayer()) { |
| 4452 | + | return true; |
| 4453 | + | } |
| 4454 | + | |
| 4455 | + | if (aura->premium && !isPremium()) { |
| 4456 | + | return false; |
| 4457 | + | } |
| 4458 | + | |
| 4459 | + | const uint8_t tmpAuraId = aura->id - 1; |
| 4460 | + | |
| 4461 | + | int32_t value; |
| 4462 | + | if (!getStorageValue(PSTRG_AURAS_RANGE_START + (tmpAuraId / 31), value)) { |
| 4463 | + | return false; |
| 4464 | + | } |
| 4465 | + | |
| 4466 | + | return ((1 << (tmpAuraId % 31)) & value) != 0; |
| 4467 | + | } |
| 4468 | + | |
| 4469 | + | uint8_t Player::getCurrentAura() const { |
| 4470 | + | int32_t value; |
| 4471 | + | if (getStorageValue(PSTRG_AURAS_CURRENTAURA, value)) { |
| 4472 | + | return value; |
| 4473 | + | } |
| 4474 | + | return 0; |
| 4475 | + | } |
| 4476 | + | |
| 4477 | + | void Player::setCurrentAura(uint8_t auraId) { |
| 4478 | + | addStorageValue(PSTRG_AURAS_CURRENTAURA, auraId); |
| 4479 | + | } |
| 4480 | + | |
| 4481 | + | bool Player::addShader(uint8_t shaderId) { |
| 4482 | + | if (!g_game.shaders.getShaderByID(shaderId)) { |
| 4483 | + | return false; |
| 4484 | + | } |
| 4485 | + | |
| 4486 | + | const uint8_t tmpShaderId = shaderId - 1; |
| 4487 | + | const uint32_t key = PSTRG_SHADERS_RANGE_START + (tmpShaderId / 31); |
| 4488 | + | |
| 4489 | + | int32_t value; |
| 4490 | + | if (getStorageValue(key, value)) { |
| 4491 | + | value |= (1 << (tmpShaderId % 31)); |
| 4492 | + | } else { |
| 4493 | + | value = (1 << (tmpShaderId % 31)); |
| 4494 | + | } |
| 4495 | + | |
| 4496 | + | addStorageValue(key, value); |
| 4497 | + | return true; |
| 4498 | + | } |
| 4499 | + | |
| 4500 | + | bool Player::hasShader(const Shader *shader) const { |
| 4501 | + | if (isAccessPlayer()) { |
| 4502 | + | return true; |
| 4503 | + | } |
| 4504 | + | |
| 4505 | + | if (shader->premium && !isPremium()) { |
| 4506 | + | return false; |
| 4507 | + | } |
| 4508 | + | |
| 4509 | + | const uint8_t tmpShaderId = shader->id - 1; |
| 4510 | + | |
| 4511 | + | int32_t value; |
| 4512 | + | if (!getStorageValue(PSTRG_SHADERS_RANGE_START + (tmpShaderId / 31), value)) { |
| 4513 | + | return false; |
| 4514 | + | } |
| 4515 | + | |
| 4516 | + | return ((1 << (tmpShaderId % 31)) & value) != 0; |
| 4517 | + | } |
| 4518 | + | |
| 4519 | + | bool Player::addRuneEffect(uint8_t runeEffectId) { |
| 4520 | + | if (!g_game.runeEffects.getRuneEffectByID(runeEffectId)) { |
| 4521 | + | return false; |
| 4522 | + | } |
| 4523 | + | |
| 4524 | + | const uint8_t tmpId = runeEffectId - 1; |
| 4525 | + | const uint32_t key = PSTRG_EFFECTS_RANGE_START + (tmpId / 31); |
| 4526 | + | |
| 4527 | + | int32_t value; |
| 4528 | + | if (getStorageValue(key, value)) { |
| 4529 | + | value |= (1 << (tmpId % 31)); |
| 4530 | + | } else { |
| 4531 | + | value = (1 << (tmpId % 31)); |
| 4532 | + | } |
| 4533 | + | |
| 4534 | + | addStorageValue(key, value); |
| 4535 | + | return true; |
| 4536 | + | } |
| 4537 | + | |
| 4538 | + | bool Player::hasRuneEffect(const RuneEffect *runeEffect) const { |
| 4539 | + | if (isAccessPlayer()) { |
| 4540 | + | return true; |
| 4541 | + | } |
| 4542 | + | |
| 4543 | + | if (runeEffect->premium && !isPremium()) { |
| 4544 | + | return false; |
| 4545 | + | } |
| 4546 | + | |
| 4547 | + | const uint8_t tmpId = runeEffect->id - 1; |
| 4548 | + | |
| 4549 | + | int32_t value; |
| 4550 | + | if (!getStorageValue(PSTRG_EFFECTS_RANGE_START + (tmpId / 31), value)) { |
| 4551 | + | return false; |
| 4552 | + | } |
| 4553 | + | |
| 4554 | + | return ((1 << (tmpId % 31)) & value) != 0; |
| 4555 | + | } |
| 4556 | + | |
| 4557 | + | uint8_t Player::getCurrentRuneEffect() const { |
| 4558 | + | int32_t value; |
| 4559 | + | if (getStorageValue(PSTRG_EFFECTS_CURRENTEFFECT, value)) { |
| 4560 | + | return value; |
| 4561 | + | } |
| 4562 | + | return 0; |
| 4563 | + | } |
| 4564 | + | |
| 4565 | + | void Player::setCurrentRuneEffect(uint8_t runeEffectId) { |
| 4566 | + | addStorageValue(PSTRG_EFFECTS_CURRENTEFFECT, runeEffectId); |
| 4567 | + | } |
| 4568 | + | |
| 4569 | + | int32_t Player::calculateRuneBaseDamage() const { |
| 4570 | + | int32_t maxSkill = 0; |
| 4571 | + | for (skills_t skill = SKILL_FIRST; skill <= SKILL_DISTANCE; skill = static_cast<skills_t>(skill + 1)) { |
| 4572 | + | int32_t s = getSkillLevel(skill); |
| 4573 | + | if (s > maxSkill) { |
| 4574 | + | maxSkill = s; |
| 4575 | + | } |
| 4576 | + | } |
| 4577 | + | |
| 4578 | + | int32_t magicLevel = static_cast<int32_t>(getMagicLevel()); |
| 4579 | + | if (magicLevel > maxSkill) { |
| 4580 | + | maxSkill = magicLevel; |
| 4581 | + | } |
| 4582 | + | |
| 4583 | + | if (maxSkill < 1) { |
| 4584 | + | maxSkill = 1; |
| 4585 | + | } |
| 4586 | + | |
| 4587 | + | return Weapons::getMaxWeaponDamage(getLevel(), maxSkill, 100, 1.0f); |
| 4588 | + | } |
| 4589 | + | |
| 4590 | + | int32_t Player::getStepSpeed() const { |
| 4591 | + | int32_t speed = getSpeed(); |
| 4592 | + | RuneEffect* activeEffect = g_game.runeEffects.getRuneEffectByID(getCurrentRuneEffect()); |
| 4593 | + | if (activeEffect) { |
| 4594 | + | speed += activeEffect->bonusSpeed; |
| 4595 | + | } |
| 4596 | + | return std::max<int32_t>(PLAYER_MIN_SPEED, |
| 4597 | + | std::min<int32_t>(PLAYER_MAX_SPEED, speed)); |
| 4598 | + | } |
| 4599 | + | |
| 4600 | + | bool Player::addOfflineTrainingTries(skills_t skill, uint64_t tries) { |
| 4601 | + | if (tries == 0 || skill == SKILL_LEVEL) { |
| 4602 | + | return false; |
| 4603 | + | } |
| 4604 | + | |
| 4605 | + | bool sendUpdate = false; |
| 4606 | + | uint32_t oldSkillValue, newSkillValue; |
| 4607 | + | long double oldPercentToNextLevel, newPercentToNextLevel; |
| 4608 | + | |
| 4609 | + | if (skill == SKILL_MAGLEVEL) { |
| 4610 | + | uint64_t currReqMana = vocation->getReqMana(magLevel); |
| 4611 | + | uint64_t nextReqMana = vocation->getReqMana(magLevel + 1); |
| 4612 | + | |
| 4613 | + | if (currReqMana >= nextReqMana) { |
| 4614 | + | return false; |
| 4615 | + | } |
| 4616 | + | |
| 4617 | + | oldSkillValue = magLevel; |
| 4618 | + | oldPercentToNextLevel = |
| 4619 | + | static_cast<long double>(manaSpent * 100) / nextReqMana; |
| 4620 | + | |
| 4621 | + | g_events->eventPlayerOnGainSkillTries(this, SKILL_MAGLEVEL, tries); |
| 4622 | + | uint32_t currMagLevel = magLevel; |
| 4623 | + | |
| 4624 | + | while ((manaSpent + tries) >= nextReqMana) { |
| 4625 | + | tries -= nextReqMana - manaSpent; |
| 4626 | + | |
| 4627 | + | magLevel++; |
| 4628 | + | manaSpent = 0; |
| 4629 | + | |
| 4630 | + | g_creatureEvents->playerAdvance(this, SKILL_MAGLEVEL, magLevel - 1, |
| 4631 | + | magLevel); |
| 4632 | + | |
| 4633 | + | sendUpdate = true; |
| 4634 | + | currReqMana = nextReqMana; |
| 4635 | + | nextReqMana = vocation->getReqMana(magLevel + 1); |
| 4636 | + | |
| 4637 | + | if (currReqMana >= nextReqMana) { |
| 4638 | + | tries = 0; |
| 4639 | + | break; |
| 4640 | + | } |
| 4641 | + | } |
| 4642 | + | |
| 4643 | + | manaSpent += tries; |
| 4644 | + | |
| 4645 | + | if (magLevel != currMagLevel) { |
| 4646 | + | std::ostringstream ss; |
| 4647 | + | // ss << "You advanced to magic level " << magLevel << '.'; |
| 4648 | + | // sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str()); |
| 4649 | + | } |
| 4650 | + | |
| 4651 | + | uint8_t newPercent; |
| 4652 | + | if (nextReqMana > currReqMana) { |
| 4653 | + | newPercent = Player::getPercentLevel(manaSpent, nextReqMana); |
| 4654 | + | newPercentToNextLevel = |
| 4655 | + | static_cast<long double>(manaSpent * 100) / nextReqMana; |
| 4656 | + | } else { |
| 4657 | + | newPercent = 0; |
| 4658 | + | newPercentToNextLevel = 0; |
| 4659 | + | } |
| 4660 | + | |
| 4661 | + | if (newPercent != magLevelPercent) { |
| 4662 | + | magLevelPercent = newPercent; |
| 4663 | + | sendUpdate = true; |
| 4664 | + | } |
| 4665 | + | |
| 4666 | + | newSkillValue = magLevel; |
| 4667 | + | } else { |
| 4668 | + | uint64_t currReqTries = |
| 4669 | + | vocation->getReqSkillTries(skill, skills[skill].level); |
| 4670 | + | uint64_t nextReqTries = |
| 4671 | + | vocation->getReqSkillTries(skill, skills[skill].level + 1); |
| 4672 | + | if (currReqTries >= nextReqTries) { |
| 4673 | + | return false; |
| 4674 | + | } |
| 4675 | + | |
| 4676 | + | oldSkillValue = skills[skill].level; |
| 4677 | + | oldPercentToNextLevel = |
| 4678 | + | static_cast<long double>(skills[skill].tries * 100) / nextReqTries; |
| 4679 | + | |
| 4680 | + | g_events->eventPlayerOnGainSkillTries(this, skill, tries); |
| 4681 | + | uint32_t currSkillLevel = skills[skill].level; |
| 4682 | + | |
| 4683 | + | while ((skills[skill].tries + tries) >= nextReqTries) { |
| 4684 | + | tries -= nextReqTries - skills[skill].tries; |
| 4685 | + | |
| 4686 | + | skills[skill].level++; |
| 4687 | + | skills[skill].tries = 0; |
| 4688 | + | skills[skill].percent = 0; |
| 4689 | + | |
| 4690 | + | g_creatureEvents->playerAdvance(this, skill, (skills[skill].level - 1), |
| 4691 | + | skills[skill].level); |
| 4692 | + | |
| 4693 | + | sendUpdate = true; |
| 4694 | + | currReqTries = nextReqTries; |
| 4695 | + | nextReqTries = vocation->getReqSkillTries(skill, skills[skill].level + 1); |
| 4696 | + | |
| 4697 | + | if (currReqTries >= nextReqTries) { |
| 4698 | + | tries = 0; |
| 4699 | + | break; |
| 4700 | + | } |
| 4701 | + | } |
| 4702 | + | |
| 4703 | + | skills[skill].tries += tries; |
| 4704 | + | |
| 4705 | + | if (currSkillLevel != skills[skill].level) { |
| 4706 | + | std::ostringstream ss; |
| 4707 | + | // ss << "You advanced to " << getSkillName(skill) << " level " << |
| 4708 | + | // skills[skill].level << '.'; sendTextMessage(MESSAGE_EVENT_ADVANCE, |
| 4709 | + | // ss.str()); |
| 4710 | + | } |
| 4711 | + | |
| 4712 | + | uint8_t newPercent; |
| 4713 | + | if (nextReqTries > currReqTries) { |
| 4714 | + | newPercent = Player::getPercentLevel(skills[skill].tries, nextReqTries); |
| 4715 | + | newPercentToNextLevel = |
| 4716 | + | static_cast<long double>(skills[skill].tries * 100) / nextReqTries; |
| 4717 | + | } else { |
| 4718 | + | newPercent = 0; |
| 4719 | + | newPercentToNextLevel = 0; |
| 4720 | + | } |
| 4721 | + | |
| 4722 | + | if (skills[skill].percent != newPercent) { |
| 4723 | + | skills[skill].percent = newPercent; |
| 4724 | + | sendUpdate = true; |
| 4725 | + | } |
| 4726 | + | |
| 4727 | + | newSkillValue = skills[skill].level; |
| 4728 | + | } |
| 4729 | + | |
| 4730 | + | if (sendUpdate) { |
| 4731 | + | sendSkills(); |
| 4732 | + | } |
| 4733 | + | |
| 4734 | + | std::ostringstream ss; |
| 4735 | + | ss << std::fixed << std::setprecision(2) << "Your " |
| 4736 | + | << ucwords(getSkillName(skill)) << " skill changed from level " |
| 4737 | + | << oldSkillValue << " (with " << oldPercentToNextLevel |
| 4738 | + | << "% progress towards level " << (oldSkillValue + 1) << ") to level " |
| 4739 | + | << newSkillValue << " (with " << newPercentToNextLevel |
| 4740 | + | << "% progress towards level " << (newSkillValue + 1) << ')'; |
| 4741 | + | sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str()); |
| 4742 | + | return sendUpdate; |
| 4743 | + | } |
| 4744 | + | |
| 4745 | + | bool Player::hasModalWindowOpen(uint32_t modalWindowId) const { |
| 4746 | + | return find(modalWindows.begin(), modalWindows.end(), modalWindowId) != |
| 4747 | + | modalWindows.end(); |
| 4748 | + | } |
| 4749 | + | |
| 4750 | + | void Player::onModalWindowHandled(uint32_t modalWindowId) { |
| 4751 | + | modalWindows.remove(modalWindowId); |
| 4752 | + | } |
| 4753 | + | |
| 4754 | + | void Player::sendModalWindow(const ModalWindow &modalWindow) { |
| 4755 | + | if (!client) { |
| 4756 | + | return; |
| 4757 | + | } |
| 4758 | + | |
| 4759 | + | modalWindows.push_front(modalWindow.id); |
| 4760 | + | client->sendModalWindow(modalWindow); |
| 4761 | + | } |
| 4762 | + | |
| 4763 | + | void Player::clearModalWindows() { modalWindows.clear(); } |
| 4764 | + | |
| 4765 | + | uint16_t Player::getHelpers() const { |
| 4766 | + | uint16_t helpers; |
| 4767 | + | |
| 4768 | + | if (guild && party) { |
| 4769 | + | std::unordered_set<Player *> helperSet; |
| 4770 | + | |
| 4771 | + | const auto &guildMembers = guild->getMembersOnline(); |
| 4772 | + | helperSet.insert(guildMembers.begin(), guildMembers.end()); |
| 4773 | + | |
| 4774 | + | const auto &partyMembers = party->getMembers(); |
| 4775 | + | helperSet.insert(partyMembers.begin(), partyMembers.end()); |
| 4776 | + | |
| 4777 | + | const auto &partyInvitees = party->getInvitees(); |
| 4778 | + | helperSet.insert(partyInvitees.begin(), partyInvitees.end()); |
| 4779 | + | |
| 4780 | + | helperSet.insert(party->getLeader()); |
| 4781 | + | |
| 4782 | + | helpers = helperSet.size(); |
| 4783 | + | } else if (guild) { |
| 4784 | + | helpers = guild->getMembersOnline().size(); |
| 4785 | + | } else if (party) { |
| 4786 | + | helpers = party->getMemberCount() + party->getInvitationCount() + 1; |
| 4787 | + | } else { |
| 4788 | + | helpers = 0; |
| 4789 | + | } |
| 4790 | + | |
| 4791 | + | return helpers; |
| 4792 | + | } |
| 4793 | + | |
| 4794 | + | void Player::sendClosePrivate(uint16_t channelId) { |
| 4795 | + | if (channelId == CHANNEL_GUILD || channelId == CHANNEL_PARTY) { |
| 4796 | + | g_chat->removeUserFromChannel(*this, channelId); |
| 4797 | + | } |
| 4798 | + | |
| 4799 | + | if (client) { |
| 4800 | + | client->sendClosePrivate(channelId); |
| 4801 | + | } |
| 4802 | + | } |
| 4803 | + | |
| 4804 | + | uint64_t Player::getMoney() const { |
| 4805 | + | std::vector<const Container *> containers; |
| 4806 | + | uint64_t moneyCount = 0; |
| 4807 | + | |
| 4808 | + | for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) { |
| 4809 | + | Item *item = inventory[i]; |
| 4810 | + | if (!item) { |
| 4811 | + | continue; |
| 4812 | + | } |
| 4813 | + | |
| 4814 | + | const Container *container = item->getContainer(); |
| 4815 | + | if (container) { |
| 4816 | + | containers.push_back(container); |
| 4817 | + | } else { |
| 4818 | + | moneyCount += item->getWorth(); |
| 4819 | + | } |
| 4820 | + | } |
| 4821 | + | |
| 4822 | + | size_t i = 0; |
| 4823 | + | while (i < containers.size()) { |
| 4824 | + | const Container *container = containers[i++]; |
| 4825 | + | for (const Item *item : container->getItemList()) { |
| 4826 | + | const Container *tmpContainer = item->getContainer(); |
| 4827 | + | if (tmpContainer) { |
| 4828 | + | containers.push_back(tmpContainer); |
| 4829 | + | } else { |
| 4830 | + | moneyCount += item->getWorth(); |
| 4831 | + | } |
| 4832 | + | } |
| 4833 | + | } |
| 4834 | + | return moneyCount; |
| 4835 | + | } |
| 4836 | + | |
| 4837 | + | size_t Player::getMaxVIPEntries() const { |
| 4838 | + | if (group->maxVipEntries != 0) { |
| 4839 | + | return group->maxVipEntries; |
| 4840 | + | } else if (isPremium()) { |
| 4841 | + | return 100; |
| 4842 | + | } |
| 4843 | + | return 20; |
| 4844 | + | } |
| 4845 | + | |
| 4846 | + | size_t Player::getMaxDepotItems() const { |
| 4847 | + | if (group->maxDepotItems != 0) { |
| 4848 | + | return group->maxDepotItems; |
| 4849 | + | } else if (isPremium()) { |
| 4850 | + | return 2000; |
| 4851 | + | } |
| 4852 | + | return 1000; |
| 4853 | + | } |
| 4854 | + | |
| 4855 | + | std::forward_list<Condition *> Player::getMuteConditions() const { |
| 4856 | + | std::forward_list<Condition *> muteConditions; |
| 4857 | + | for (Condition *condition : conditions) { |
| 4858 | + | if (condition->getTicks() <= 0) { |
| 4859 | + | continue; |
| 4860 | + | } |
| 4861 | + | |
| 4862 | + | ConditionType_t type = condition->getType(); |
| 4863 | + | if (type != CONDITION_MUTED && type != CONDITION_CHANNELMUTEDTICKS && |
| 4864 | + | type != CONDITION_YELLTICKS) { |
| 4865 | + | continue; |
| 4866 | + | } |
| 4867 | + | |
| 4868 | + | muteConditions.push_front(condition); |
| 4869 | + | } |
| 4870 | + | return muteConditions; |
| 4871 | + | } |
| 4872 | + | |
| 4873 | + | void Player::setGuild(Guild *guild) { |
| 4874 | + | if (guild == this->guild) { |
| 4875 | + | return; |
| 4876 | + | } |
| 4877 | + | |
| 4878 | + | Guild *oldGuild = this->guild; |
| 4879 | + | |
| 4880 | + | this->guildNick.clear(); |
| 4881 | + | this->guild = nullptr; |
| 4882 | + | this->guildRank = nullptr; |
| 4883 | + | |
| 4884 | + | if (guild) { |
| 4885 | + | GuildRank_ptr rank = guild->getRankByLevel(1); |
| 4886 | + | if (!rank) { |
| 4887 | + | return; |
| 4888 | + | } |
| 4889 | + | |
| 4890 | + | this->guild = guild; |
| 4891 | + | this->guildRank = rank; |
| 4892 | + | guild->addMember(this); |
| 4893 | + | } |
| 4894 | + | |
| 4895 | + | if (oldGuild) { |
| 4896 | + | oldGuild->removeMember(this); |
| 4897 | + | } |
| 4898 | + | } |
| 4899 | + | |
| 4900 | + | uint16_t Player::getAttackOutfitLookType() const { |
| 4901 | + | if (attackOutfit.lookType != 0) { |
| 4902 | + | return attackOutfit.lookType; |
| 4903 | + | } |
| 4904 | + | |
| 4905 | + | // Obtenemos el sexo y buscamos el outfit |
| 4906 | + | PlayerSex_t sex = getSex(); |
| 4907 | + | const Outfit *outfit = |
| 4908 | + | Outfits::getInstance().getOutfitByLookType(sex, currentOutfit.lookType); |
| 4909 | + | |
| 4910 | + | // Fallback para GMs o trajes que podrían estar en la otra categoría |
| 4911 | + | if (!outfit) { |
| 4912 | + | outfit = Outfits::getInstance().getOutfitByLookType( |
| 4913 | + | (sex == PLAYERSEX_FEMALE ? PLAYERSEX_MALE : PLAYERSEX_FEMALE), |
| 4914 | + | currentOutfit.lookType); |
| 4915 | + | } |
| 4916 | + | |
| 4917 | + | if (outfit) { |
| 4918 | + | if (attackedCreature) { |
| 4919 | + | const Position &myPos = getPosition(); |
| 4920 | + | const Position &targetPos = attackedCreature->getPosition(); |
| 4921 | + | int32_t dx = std::abs(static_cast<int32_t>(myPos.x) - |
| 4922 | + | static_cast<int32_t>(targetPos.x)); |
| 4923 | + | int32_t dy = std::abs(static_cast<int32_t>(myPos.y) - |
| 4924 | + | static_cast<int32_t>(targetPos.y)); |
| 4925 | + | uint32_t dist = std::max<uint32_t>(static_cast<uint32_t>(dx), |
| 4926 | + | static_cast<uint32_t>(dy)); |
| 4927 | + | |
| 4928 | + | if (dist <= 1) { |
| 4929 | + | return outfit->attackMeleeType; |
| 4930 | + | } |
| 4931 | + | |
| 4932 | + | if (dist <= outfit->attackRange) { |
| 4933 | + | return outfit->attackRangeType; |
| 4934 | + | } |
| 4935 | + | |
| 4936 | + | // LOG DE AYUDA: Esto te dirá exactamente qué está pasando en la consola |
| 4937 | + | // negra |
| 4938 | + | std::cout << "[Attack Debug] Outfit: " << outfit->name |
| 4939 | + | << " | Distancia: " << dist |
| 4940 | + | << " | Rango Max XML: " << (int)outfit->attackRange |
| 4941 | + | << std::endl; |
| 4942 | + | return 0; // Fuera de rango |
| 4943 | + | } else { |
| 4944 | + | return outfit->attackMeleeType; |
| 4945 | + | } |
| 4946 | + | } |
| 4947 | + | return 0; |
| 4948 | + | } |