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| 1 | + | /** |
| 2 | + | * The Forgotten Server - a free and open-source MMORPG server emulator |
| 3 | + | * Copyright (C) 2019 Mark Samman <mark.samman@gmail.com> |
| 4 | + | * |
| 5 | + | * This program is free software; you can redistribute it and/or modify |
| 6 | + | * it under the terms of the GNU General Public License as published by |
| 7 | + | * the Free Software Foundation; either version 2 of the License, or |
| 8 | + | * (at your option) any later version. |
| 9 | + | * |
| 10 | + | * This program is distributed in the hope that it will be useful, |
| 11 | + | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | + | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | + | * GNU General Public License for more details. |
| 14 | + | * |
| 15 | + | * You should have received a copy of the GNU General Public License along |
| 16 | + | * with this program; if not, write to the Free Software Foundation, Inc., |
| 17 | + | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
| 18 | + | */ |
| 19 | + | |
| 20 | + | #include "otpch.h" |
| 21 | + | |
| 22 | + | #include "combat.h" |
| 23 | + | |
| 24 | + | #include "game.h" |
| 25 | + | #include "weapons.h" |
| 26 | + | #include "configmanager.h" |
| 27 | + | #include "events.h" |
| 28 | + | |
| 29 | + | extern Game g_game; |
| 30 | + | extern Weapons* g_weapons; |
| 31 | + | extern ConfigManager g_config; |
| 32 | + | extern Events* g_events; |
| 33 | + | |
| 34 | + | CombatDamage Combat::getCombatDamage(Creature* creature, Creature* target) const |
| 35 | + | { |
| 36 | + | CombatDamage damage; |
| 37 | + | damage.origin = params.origin; |
| 38 | + | damage.primary.type = params.combatType; |
| 39 | + | if (formulaType == COMBAT_FORMULA_DAMAGE) { |
| 40 | + | damage.primary.value = normal_random( |
| 41 | + | static_cast<int32_t>(mina), |
| 42 | + | static_cast<int32_t>(maxa) |
| 43 | + | ); |
| 44 | + | } else if (creature) { |
| 45 | + | int32_t min, max; |
| 46 | + | if (creature->getCombatValues(min, max)) { |
| 47 | + | damage.primary.value = normal_random(min, max); |
| 48 | + | } else if (Player* player = creature->getPlayer()) { |
| 49 | + | if (params.valueCallback) { |
| 50 | + | params.valueCallback->getMinMaxValues(player, damage); |
| 51 | + | } else if (formulaType == COMBAT_FORMULA_LEVELMAGIC) { |
| 52 | + | int32_t levelFormula = player->getLevel() * 2 + player->getMagicLevel() * 3; |
| 53 | + | damage.primary.value = normal_random( |
| 54 | + | static_cast<int32_t>(levelFormula * mina + minb), |
| 55 | + | static_cast<int32_t>(levelFormula * maxa + maxb) |
| 56 | + | ); |
| 57 | + | } else if (formulaType == COMBAT_FORMULA_SKILL) { |
| 58 | + | Item* tool = player->getWeapon(); |
| 59 | + | const Weapon* weapon = g_weapons->getWeapon(tool); |
| 60 | + | if (weapon) { |
| 61 | + | damage.primary.value = normal_random( |
| 62 | + | static_cast<int32_t>(minb), |
| 63 | + | static_cast<int32_t>(weapon->getWeaponDamage(player, target, tool, true) * maxa + maxb) |
| 64 | + | ); |
| 65 | + | |
| 66 | + | damage.secondary.type = weapon->getElementType(); |
| 67 | + | damage.secondary.value = weapon->getElementDamage(player, target, tool); |
| 68 | + | } else { |
| 69 | + | damage.primary.value = normal_random( |
| 70 | + | static_cast<int32_t>(minb), |
| 71 | + | static_cast<int32_t>(maxb) |
| 72 | + | ); |
| 73 | + | } |
| 74 | + | } |
| 75 | + | } |
| 76 | + | } |
| 77 | + | return damage; |
| 78 | + | } |
| 79 | + | |
| 80 | + | void Combat::getCombatArea(const Position& centerPos, const Position& targetPos, const AreaCombat* area, std::forward_list<Tile*>& list) |
| 81 | + | { |
| 82 | + | if (targetPos.z >= MAP_MAX_LAYERS) { |
| 83 | + | return; |
| 84 | + | } |
| 85 | + | |
| 86 | + | if (area) { |
| 87 | + | area->getList(centerPos, targetPos, list); |
| 88 | + | } else { |
| 89 | + | Tile* tile = g_game.map.getTile(targetPos); |
| 90 | + | if (!tile) { |
| 91 | + | tile = new StaticTile(targetPos.x, targetPos.y, targetPos.z); |
| 92 | + | g_game.map.setTile(targetPos, tile); |
| 93 | + | } |
| 94 | + | list.push_front(tile); |
| 95 | + | } |
| 96 | + | } |
| 97 | + | |
| 98 | + | CombatType_t Combat::ConditionToDamageType(ConditionType_t type) |
| 99 | + | { |
| 100 | + | switch (type) { |
| 101 | + | case CONDITION_FIRE: |
| 102 | + | return COMBAT_FIREDAMAGE; |
| 103 | + | |
| 104 | + | case CONDITION_ENERGY: |
| 105 | + | return COMBAT_ENERGYDAMAGE; |
| 106 | + | |
| 107 | + | case CONDITION_BLEEDING: |
| 108 | + | return COMBAT_PHYSICALDAMAGE; |
| 109 | + | |
| 110 | + | case CONDITION_DROWN: |
| 111 | + | return COMBAT_DROWNDAMAGE; |
| 112 | + | |
| 113 | + | case CONDITION_POISON: |
| 114 | + | return COMBAT_EARTHDAMAGE; |
| 115 | + | |
| 116 | + | case CONDITION_FREEZING: |
| 117 | + | return COMBAT_ICEDAMAGE; |
| 118 | + | |
| 119 | + | case CONDITION_DAZZLED: |
| 120 | + | return COMBAT_HOLYDAMAGE; |
| 121 | + | |
| 122 | + | case CONDITION_CURSED: |
| 123 | + | return COMBAT_DEATHDAMAGE; |
| 124 | + | |
| 125 | + | default: |
| 126 | + | break; |
| 127 | + | } |
| 128 | + | |
| 129 | + | return COMBAT_NONE; |
| 130 | + | } |
| 131 | + | |
| 132 | + | ConditionType_t Combat::DamageToConditionType(CombatType_t type) |
| 133 | + | { |
| 134 | + | switch (type) { |
| 135 | + | case COMBAT_FIREDAMAGE: |
| 136 | + | return CONDITION_FIRE; |
| 137 | + | |
| 138 | + | case COMBAT_ENERGYDAMAGE: |
| 139 | + | return CONDITION_ENERGY; |
| 140 | + | |
| 141 | + | case COMBAT_DROWNDAMAGE: |
| 142 | + | return CONDITION_DROWN; |
| 143 | + | |
| 144 | + | case COMBAT_EARTHDAMAGE: |
| 145 | + | return CONDITION_POISON; |
| 146 | + | |
| 147 | + | case COMBAT_ICEDAMAGE: |
| 148 | + | return CONDITION_FREEZING; |
| 149 | + | |
| 150 | + | case COMBAT_HOLYDAMAGE: |
| 151 | + | return CONDITION_DAZZLED; |
| 152 | + | |
| 153 | + | case COMBAT_DEATHDAMAGE: |
| 154 | + | return CONDITION_CURSED; |
| 155 | + | |
| 156 | + | case COMBAT_PHYSICALDAMAGE: |
| 157 | + | return CONDITION_BLEEDING; |
| 158 | + | |
| 159 | + | default: |
| 160 | + | return CONDITION_NONE; |
| 161 | + | } |
| 162 | + | } |
| 163 | + | |
| 164 | + | bool Combat::isPlayerCombat(const Creature* target) |
| 165 | + | { |
| 166 | + | if (target->getPlayer()) { |
| 167 | + | return true; |
| 168 | + | } |
| 169 | + | |
| 170 | + | if (target->isSummon() && target->getMaster()->getPlayer()) { |
| 171 | + | return true; |
| 172 | + | } |
| 173 | + | |
| 174 | + | return false; |
| 175 | + | } |
| 176 | + | |
| 177 | + | ReturnValue Combat::canTargetCreature(Player* attacker, Creature* target) |
| 178 | + | { |
| 179 | + | if (attacker == target) { |
| 180 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER; |
| 181 | + | } |
| 182 | + | |
| 183 | + | if (target->getNpc()) { |
| 184 | + | return Combat::canDoCombat(attacker, target); |
| 185 | + | } |
| 186 | + | |
| 187 | + | if (!attacker->hasFlag(PlayerFlag_IgnoreProtectionZone)) { |
| 188 | + | //pz-zone |
| 189 | + | if (attacker->getZone() == ZONE_PROTECTION) { |
| 190 | + | if (target->getNpc()) { |
| 191 | + | return Combat::canDoCombat(attacker, target); |
| 192 | + | } else { |
| 193 | + | return RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE; |
| 194 | + | } |
| 195 | + | } |
| 196 | + | |
| 197 | + | if (target->getZone() == ZONE_PROTECTION) { |
| 198 | + | if (target->getNpc()) { |
| 199 | + | return Combat::canDoCombat(attacker, target); |
| 200 | + | } else { |
| 201 | + | return RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE; |
| 202 | + | } |
| 203 | + | } |
| 204 | + | |
| 205 | + | //nopvp-zone |
| 206 | + | if (isPlayerCombat(target)) { |
| 207 | + | if (attacker->getZone() == ZONE_NOPVP) { |
| 208 | + | return RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE; |
| 209 | + | } |
| 210 | + | |
| 211 | + | if (target->getZone() == ZONE_NOPVP) { |
| 212 | + | return RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE; |
| 213 | + | } |
| 214 | + | } |
| 215 | + | } |
| 216 | + | |
| 217 | + | if (attacker->hasFlag(PlayerFlag_CannotUseCombat) || !target->isAttackable()) { |
| 218 | + | if (target->getPlayer()) { |
| 219 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER; |
| 220 | + | } else { |
| 221 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE; |
| 222 | + | } |
| 223 | + | } |
| 224 | + | |
| 225 | + | if (target->getPlayer()) { |
| 226 | + | if (isProtected(attacker, target->getPlayer())) { |
| 227 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER; |
| 228 | + | } |
| 229 | + | |
| 230 | + | if (attacker->hasSecureMode() && !Combat::isInPvpZone(attacker, target) && attacker->getSkullClient(target->getPlayer()) == SKULL_NONE) { |
| 231 | + | return RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS; |
| 232 | + | } |
| 233 | + | } |
| 234 | + | |
| 235 | + | return Combat::canDoCombat(attacker, target); |
| 236 | + | } |
| 237 | + | |
| 238 | + | ReturnValue Combat::canDoCombat(Creature* caster, Tile* tile, bool aggressive) |
| 239 | + | { |
| 240 | + | if (tile->hasProperty(CONST_PROP_BLOCKPROJECTILE)) { |
| 241 | + | return RETURNVALUE_NOTENOUGHROOM; |
| 242 | + | } |
| 243 | + | |
| 244 | + | if (tile->hasFlag(TILESTATE_FLOORCHANGE)) { |
| 245 | + | return RETURNVALUE_NOTENOUGHROOM; |
| 246 | + | } |
| 247 | + | |
| 248 | + | if (tile->getTeleportItem()) { |
| 249 | + | return RETURNVALUE_NOTENOUGHROOM; |
| 250 | + | } |
| 251 | + | |
| 252 | + | if (caster) { |
| 253 | + | const Position& casterPosition = caster->getPosition(); |
| 254 | + | const Position& tilePosition = tile->getPosition(); |
| 255 | + | if (casterPosition.z < tilePosition.z) { |
| 256 | + | return RETURNVALUE_FIRSTGODOWNSTAIRS; |
| 257 | + | } else if (casterPosition.z > tilePosition.z) { |
| 258 | + | return RETURNVALUE_FIRSTGOUPSTAIRS; |
| 259 | + | } |
| 260 | + | |
| 261 | + | if (const Player* player = caster->getPlayer()) { |
| 262 | + | if (player->hasFlag(PlayerFlag_IgnoreProtectionZone)) { |
| 263 | + | return RETURNVALUE_NOERROR; |
| 264 | + | } |
| 265 | + | } |
| 266 | + | } |
| 267 | + | |
| 268 | + | //pz-zone |
| 269 | + | if (aggressive && tile->hasFlag(TILESTATE_PROTECTIONZONE)) { |
| 270 | + | return RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE; |
| 271 | + | } |
| 272 | + | |
| 273 | + | return g_events->eventCreatureOnAreaCombat(caster, tile, aggressive); |
| 274 | + | } |
| 275 | + | |
| 276 | + | bool Combat::isInPvpZone(const Creature* attacker, const Creature* target) |
| 277 | + | { |
| 278 | + | return attacker->getZone() == ZONE_PVP && target->getZone() == ZONE_PVP; |
| 279 | + | } |
| 280 | + | |
| 281 | + | bool Combat::isProtected(const Player* attacker, const Player* target) |
| 282 | + | { |
| 283 | + | uint32_t protectionLevel = g_config.getNumber(ConfigManager::PROTECTION_LEVEL); |
| 284 | + | if (target->getLevel() < protectionLevel || attacker->getLevel() < protectionLevel) { |
| 285 | + | return true; |
| 286 | + | } |
| 287 | + | |
| 288 | + | if (attacker->getVocationId() == VOCATION_NONE || target->getVocationId() == VOCATION_NONE) { |
| 289 | + | return true; |
| 290 | + | } |
| 291 | + | |
| 292 | + | if (attacker->getSkull() == SKULL_BLACK && attacker->getSkullClient(target) == SKULL_NONE) { |
| 293 | + | return true; |
| 294 | + | } |
| 295 | + | |
| 296 | + | return false; |
| 297 | + | } |
| 298 | + | |
| 299 | + | ReturnValue Combat::canDoCombat(Creature* attacker, Creature* target) |
| 300 | + | { |
| 301 | + | if (!attacker) { |
| 302 | + | return g_events->eventCreatureOnTargetCombat(attacker, target); |
| 303 | + | } |
| 304 | + | |
| 305 | + | if (const Player* targetPlayer = target->getPlayer()) { |
| 306 | + | if (targetPlayer->hasFlag(PlayerFlag_CannotBeAttacked)) { |
| 307 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER; |
| 308 | + | } |
| 309 | + | |
| 310 | + | if (const Player* attackerPlayer = attacker->getPlayer()) { |
| 311 | + | if (attackerPlayer->hasFlag(PlayerFlag_CannotAttackPlayer)) { |
| 312 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER; |
| 313 | + | } |
| 314 | + | |
| 315 | + | if (isProtected(attackerPlayer, targetPlayer)) { |
| 316 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER; |
| 317 | + | } |
| 318 | + | |
| 319 | + | //nopvp-zone |
| 320 | + | const Tile* targetPlayerTile = targetPlayer->getTile(); |
| 321 | + | if (targetPlayerTile->hasFlag(TILESTATE_NOPVPZONE)) { |
| 322 | + | return RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE; |
| 323 | + | } else if (attackerPlayer->getTile()->hasFlag(TILESTATE_NOPVPZONE) && !targetPlayerTile->hasFlag(TILESTATE_NOPVPZONE | TILESTATE_PROTECTIONZONE)) { |
| 324 | + | return RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE; |
| 325 | + | } |
| 326 | + | } |
| 327 | + | |
| 328 | + | if (attacker->isSummon()) { |
| 329 | + | if (const Player* masterAttackerPlayer = attacker->getMaster()->getPlayer()) { |
| 330 | + | if (masterAttackerPlayer->hasFlag(PlayerFlag_CannotAttackPlayer)) { |
| 331 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER; |
| 332 | + | } |
| 333 | + | |
| 334 | + | if (targetPlayer->getTile()->hasFlag(TILESTATE_NOPVPZONE)) { |
| 335 | + | return RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE; |
| 336 | + | } |
| 337 | + | |
| 338 | + | if (isProtected(masterAttackerPlayer, targetPlayer)) { |
| 339 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER; |
| 340 | + | } |
| 341 | + | } |
| 342 | + | } |
| 343 | + | } else if (target->getMonster()) { |
| 344 | + | if (const Player* attackerPlayer = attacker->getPlayer()) { |
| 345 | + | if (attackerPlayer->hasFlag(PlayerFlag_CannotAttackMonster)) { |
| 346 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE; |
| 347 | + | } |
| 348 | + | |
| 349 | + | if (target->isSummon() && target->getMaster()->getPlayer() && target->getZone() == ZONE_NOPVP) { |
| 350 | + | return RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE; |
| 351 | + | } |
| 352 | + | } else if (attacker->getMonster()) { |
| 353 | + | const Creature* targetMaster = target->getMaster(); |
| 354 | + | |
| 355 | + | if (!targetMaster || !targetMaster->getPlayer()) { |
| 356 | + | const Creature* attackerMaster = attacker->getMaster(); |
| 357 | + | |
| 358 | + | if (!attackerMaster || !attackerMaster->getPlayer()) { |
| 359 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE; |
| 360 | + | } |
| 361 | + | } |
| 362 | + | } |
| 363 | + | } |
| 364 | + | |
| 365 | + | if (g_game.getWorldType() == WORLD_TYPE_NO_PVP) { |
| 366 | + | if (attacker->getPlayer() || (attacker->isSummon() && attacker->getMaster()->getPlayer())) { |
| 367 | + | if (target->getPlayer()) { |
| 368 | + | if (!isInPvpZone(attacker, target)) { |
| 369 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER; |
| 370 | + | } |
| 371 | + | } |
| 372 | + | |
| 373 | + | if (target->isSummon() && target->getMaster()->getPlayer()) { |
| 374 | + | if (!isInPvpZone(attacker, target)) { |
| 375 | + | return RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE; |
| 376 | + | } |
| 377 | + | } |
| 378 | + | } |
| 379 | + | } |
| 380 | + | return g_events->eventCreatureOnTargetCombat(attacker, target); |
| 381 | + | } |
| 382 | + | |
| 383 | + | void Combat::setPlayerCombatValues(formulaType_t formulaType, double mina, double minb, double maxa, double maxb) |
| 384 | + | { |
| 385 | + | this->formulaType = formulaType; |
| 386 | + | this->mina = mina; |
| 387 | + | this->minb = minb; |
| 388 | + | this->maxa = maxa; |
| 389 | + | this->maxb = maxb; |
| 390 | + | } |
| 391 | + | |
| 392 | + | bool Combat::setParam(CombatParam_t param, uint32_t value) |
| 393 | + | { |
| 394 | + | switch (param) { |
| 395 | + | case COMBAT_PARAM_TYPE: { |
| 396 | + | params.combatType = static_cast<CombatType_t>(value); |
| 397 | + | return true; |
| 398 | + | } |
| 399 | + | |
| 400 | + | case COMBAT_PARAM_EFFECT: { |
| 401 | + | params.impactEffect = static_cast<uint16_t>(value); |
| 402 | + | return true; |
| 403 | + | } |
| 404 | + | |
| 405 | + | case COMBAT_PARAM_DISTANCEEFFECT: { |
| 406 | + | params.distanceEffect = static_cast<uint8_t>(value); |
| 407 | + | return true; |
| 408 | + | } |
| 409 | + | |
| 410 | + | case COMBAT_PARAM_BLOCKARMOR: { |
| 411 | + | params.blockedByArmor = (value != 0); |
| 412 | + | return true; |
| 413 | + | } |
| 414 | + | |
| 415 | + | case COMBAT_PARAM_BLOCKSHIELD: { |
| 416 | + | params.blockedByShield = (value != 0); |
| 417 | + | return true; |
| 418 | + | } |
| 419 | + | |
| 420 | + | case COMBAT_PARAM_TARGETCASTERORTOPMOST: { |
| 421 | + | params.targetCasterOrTopMost = (value != 0); |
| 422 | + | return true; |
| 423 | + | } |
| 424 | + | |
| 425 | + | case COMBAT_PARAM_CREATEITEM: { |
| 426 | + | params.itemId = value; |
| 427 | + | return true; |
| 428 | + | } |
| 429 | + | |
| 430 | + | case COMBAT_PARAM_AGGRESSIVE: { |
| 431 | + | params.aggressive = (value != 0); |
| 432 | + | return true; |
| 433 | + | } |
| 434 | + | |
| 435 | + | case COMBAT_PARAM_DISPEL: { |
| 436 | + | params.dispelType = static_cast<ConditionType_t>(value); |
| 437 | + | return true; |
| 438 | + | } |
| 439 | + | |
| 440 | + | case COMBAT_PARAM_USECHARGES: { |
| 441 | + | params.useCharges = (value != 0); |
| 442 | + | return true; |
| 443 | + | } |
| 444 | + | } |
| 445 | + | return false; |
| 446 | + | } |
| 447 | + | |
| 448 | + | bool Combat::setCallback(CallBackParam_t key) |
| 449 | + | { |
| 450 | + | switch (key) { |
| 451 | + | case CALLBACK_PARAM_LEVELMAGICVALUE: { |
| 452 | + | params.valueCallback.reset(new ValueCallback(COMBAT_FORMULA_LEVELMAGIC)); |
| 453 | + | return true; |
| 454 | + | } |
| 455 | + | |
| 456 | + | case CALLBACK_PARAM_SKILLVALUE: { |
| 457 | + | params.valueCallback.reset(new ValueCallback(COMBAT_FORMULA_SKILL)); |
| 458 | + | return true; |
| 459 | + | } |
| 460 | + | |
| 461 | + | case CALLBACK_PARAM_TARGETTILE: { |
| 462 | + | params.tileCallback.reset(new TileCallback()); |
| 463 | + | return true; |
| 464 | + | } |
| 465 | + | |
| 466 | + | case CALLBACK_PARAM_TARGETCREATURE: { |
| 467 | + | params.targetCallback.reset(new TargetCallback()); |
| 468 | + | return true; |
| 469 | + | } |
| 470 | + | } |
| 471 | + | return false; |
| 472 | + | } |
| 473 | + | |
| 474 | + | CallBack* Combat::getCallback(CallBackParam_t key) |
| 475 | + | { |
| 476 | + | switch (key) { |
| 477 | + | case CALLBACK_PARAM_LEVELMAGICVALUE: |
| 478 | + | case CALLBACK_PARAM_SKILLVALUE: { |
| 479 | + | return params.valueCallback.get(); |
| 480 | + | } |
| 481 | + | |
| 482 | + | case CALLBACK_PARAM_TARGETTILE: { |
| 483 | + | return params.tileCallback.get(); |
| 484 | + | } |
| 485 | + | |
| 486 | + | case CALLBACK_PARAM_TARGETCREATURE: { |
| 487 | + | return params.targetCallback.get(); |
| 488 | + | } |
| 489 | + | } |
| 490 | + | return nullptr; |
| 491 | + | } |
| 492 | + | |
| 493 | + | void Combat::combatTileEffects(const SpectatorVec& spectators, Creature* caster, Tile* tile, const CombatParams& params) |
| 494 | + | { |
| 495 | + | if (params.itemId != 0) { |
| 496 | + | uint16_t itemId = params.itemId; |
| 497 | + | switch (itemId) { |
| 498 | + | case ITEM_FIREFIELD_PERSISTENT_FULL: |
| 499 | + | itemId = ITEM_FIREFIELD_PVP_FULL; |
| 500 | + | break; |
| 501 | + | |
| 502 | + | case ITEM_FIREFIELD_PERSISTENT_MEDIUM: |
| 503 | + | itemId = ITEM_FIREFIELD_PVP_MEDIUM; |
| 504 | + | break; |
| 505 | + | |
| 506 | + | case ITEM_FIREFIELD_PERSISTENT_SMALL: |
| 507 | + | itemId = ITEM_FIREFIELD_PVP_SMALL; |
| 508 | + | break; |
| 509 | + | |
| 510 | + | case ITEM_ENERGYFIELD_PERSISTENT: |
| 511 | + | itemId = ITEM_ENERGYFIELD_PVP; |
| 512 | + | break; |
| 513 | + | |
| 514 | + | case ITEM_POISONFIELD_PERSISTENT: |
| 515 | + | itemId = ITEM_POISONFIELD_PVP; |
| 516 | + | break; |
| 517 | + | |
| 518 | + | case ITEM_MAGICWALL_PERSISTENT: |
| 519 | + | itemId = ITEM_MAGICWALL; |
| 520 | + | break; |
| 521 | + | |
| 522 | + | case ITEM_WILDGROWTH_PERSISTENT: |
| 523 | + | itemId = ITEM_WILDGROWTH; |
| 524 | + | break; |
| 525 | + | |
| 526 | + | default: |
| 527 | + | break; |
| 528 | + | } |
| 529 | + | |
| 530 | + | if (caster) { |
| 531 | + | Player* casterPlayer; |
| 532 | + | if (caster->isSummon()) { |
| 533 | + | casterPlayer = caster->getMaster()->getPlayer(); |
| 534 | + | } else { |
| 535 | + | casterPlayer = caster->getPlayer(); |
| 536 | + | } |
| 537 | + | |
| 538 | + | if (casterPlayer) { |
| 539 | + | if (g_game.getWorldType() == WORLD_TYPE_NO_PVP || tile->hasFlag(TILESTATE_NOPVPZONE)) { |
| 540 | + | if (itemId == ITEM_FIREFIELD_PVP_FULL) { |
| 541 | + | itemId = ITEM_FIREFIELD_NOPVP; |
| 542 | + | } else if (itemId == ITEM_POISONFIELD_PVP) { |
| 543 | + | itemId = ITEM_POISONFIELD_NOPVP; |
| 544 | + | } else if (itemId == ITEM_ENERGYFIELD_PVP) { |
| 545 | + | itemId = ITEM_ENERGYFIELD_NOPVP; |
| 546 | + | } |
| 547 | + | } else if (itemId == ITEM_FIREFIELD_PVP_FULL || itemId == ITEM_POISONFIELD_PVP || itemId == ITEM_ENERGYFIELD_PVP) { |
| 548 | + | casterPlayer->addInFightTicks(); |
| 549 | + | } |
| 550 | + | } |
| 551 | + | } |
| 552 | + | |
| 553 | + | Item* item = Item::CreateItem(itemId); |
| 554 | + | if (caster) { |
| 555 | + | item->setOwner(caster->getID()); |
| 556 | + | } |
| 557 | + | |
| 558 | + | ReturnValue ret = g_game.internalAddItem(tile, item); |
| 559 | + | if (ret == RETURNVALUE_NOERROR) { |
| 560 | + | g_game.startDecay(item); |
| 561 | + | } else { |
| 562 | + | delete item; |
| 563 | + | } |
| 564 | + | } |
| 565 | + | |
| 566 | + | if (params.tileCallback) { |
| 567 | + | params.tileCallback->onTileCombat(caster, tile); |
| 568 | + | } |
| 569 | + | |
| 570 | + | if (params.impactEffect != CONST_ME_NONE) { |
| 571 | + | Game::addMagicEffect(spectators, tile->getPosition(), params.impactEffect); |
| 572 | + | } |
| 573 | + | } |
| 574 | + | |
| 575 | + | void Combat::postCombatEffects(Creature* caster, const Position& pos, const CombatParams& params) |
| 576 | + | { |
| 577 | + | if (caster && params.distanceEffect != CONST_ANI_NONE) { |
| 578 | + | addDistanceEffect(caster, caster->getPosition(), pos, params.distanceEffect); |
| 579 | + | } |
| 580 | + | } |
| 581 | + | |
| 582 | + | void Combat::addDistanceEffect(Creature* caster, const Position& fromPos, const Position& toPos, uint8_t effect) |
| 583 | + | { |
| 584 | + | if (effect == CONST_ANI_WEAPONTYPE) { |
| 585 | + | if (!caster) { |
| 586 | + | return; |
| 587 | + | } |
| 588 | + | |
| 589 | + | Player* player = caster->getPlayer(); |
| 590 | + | if (!player) { |
| 591 | + | return; |
| 592 | + | } |
| 593 | + | |
| 594 | + | switch (player->getWeaponType()) { |
| 595 | + | case WEAPON_AXE: |
| 596 | + | effect = CONST_ANI_WHIRLWINDAXE; |
| 597 | + | break; |
| 598 | + | case WEAPON_SWORD: |
| 599 | + | effect = CONST_ANI_WHIRLWINDSWORD; |
| 600 | + | break; |
| 601 | + | case WEAPON_CLUB: |
| 602 | + | effect = CONST_ANI_WHIRLWINDCLUB; |
| 603 | + | break; |
| 604 | + | default: |
| 605 | + | effect = CONST_ANI_NONE; |
| 606 | + | break; |
| 607 | + | } |
| 608 | + | } |
| 609 | + | |
| 610 | + | if (effect != CONST_ANI_NONE) { |
| 611 | + | g_game.addDistanceEffect(fromPos, toPos, effect); |
| 612 | + | } |
| 613 | + | } |
| 614 | + | |
| 615 | + | void Combat::doCombat(Creature* caster, Creature* target) const |
| 616 | + | { |
| 617 | + | //target combat callback function |
| 618 | + | if (params.combatType != COMBAT_NONE) { |
| 619 | + | CombatDamage damage = getCombatDamage(caster, target); |
| 620 | + | |
| 621 | + | bool canCombat = !params.aggressive || (caster != target && Combat::canDoCombat(caster, target) == RETURNVALUE_NOERROR); |
| 622 | + | if ((caster == target || canCombat) && params.impactEffect != CONST_ME_NONE) { |
| 623 | + | g_game.addMagicEffect(target->getPosition(), params.impactEffect); |
| 624 | + | } |
| 625 | + | |
| 626 | + | if (canCombat) { |
| 627 | + | doTargetCombat(caster, target, damage, params); |
| 628 | + | } |
| 629 | + | } else { |
| 630 | + | if (!params.aggressive || (caster != target && Combat::canDoCombat(caster, target) == RETURNVALUE_NOERROR)) { |
| 631 | + | SpectatorVec spectators; |
| 632 | + | g_game.map.getSpectators(spectators, target->getPosition(), true, true); |
| 633 | + | |
| 634 | + | if (params.origin != ORIGIN_MELEE) { |
| 635 | + | for (const auto& condition : params.conditionList) { |
| 636 | + | if (caster == target || !target->isImmune(condition->getType())) { |
| 637 | + | Condition* conditionCopy = condition->clone(); |
| 638 | + | conditionCopy->setParam(CONDITION_PARAM_OWNER, caster->getID()); |
| 639 | + | target->addCombatCondition(conditionCopy); |
| 640 | + | } |
| 641 | + | } |
| 642 | + | } |
| 643 | + | |
| 644 | + | if (params.dispelType == CONDITION_PARALYZE) { |
| 645 | + | target->removeCondition(CONDITION_PARALYZE); |
| 646 | + | } else { |
| 647 | + | target->removeCombatCondition(params.dispelType); |
| 648 | + | } |
| 649 | + | |
| 650 | + | combatTileEffects(spectators, caster, target->getTile(), params); |
| 651 | + | |
| 652 | + | if (params.targetCallback) { |
| 653 | + | params.targetCallback->onTargetCombat(caster, target); |
| 654 | + | } |
| 655 | + | |
| 656 | + | /* |
| 657 | + | if (params.impactEffect != CONST_ME_NONE) { |
| 658 | + | g_game.addMagicEffect(target->getPosition(), params.impactEffect); |
| 659 | + | } |
| 660 | + | */ |
| 661 | + | |
| 662 | + | if (caster && params.distanceEffect != CONST_ANI_NONE) { |
| 663 | + | addDistanceEffect(caster, caster->getPosition(), target->getPosition(), params.distanceEffect); |
| 664 | + | } |
| 665 | + | } |
| 666 | + | } |
| 667 | + | } |
| 668 | + | |
| 669 | + | void Combat::doCombat(Creature* caster, const Position& position) const |
| 670 | + | { |
| 671 | + | //area combat callback function |
| 672 | + | if (params.combatType != COMBAT_NONE) { |
| 673 | + | CombatDamage damage = getCombatDamage(caster, nullptr); |
| 674 | + | doAreaCombat(caster, position, area.get(), damage, params); |
| 675 | + | } else { |
| 676 | + | std::forward_list<Tile*> tileList; |
| 677 | + | |
| 678 | + | if (caster) { |
| 679 | + | getCombatArea(caster->getPosition(), position, area.get(), tileList); |
| 680 | + | } else { |
| 681 | + | getCombatArea(position, position, area.get(), tileList); |
| 682 | + | } |
| 683 | + | |
| 684 | + | SpectatorVec spectators; |
| 685 | + | uint32_t maxX = 0; |
| 686 | + | uint32_t maxY = 0; |
| 687 | + | |
| 688 | + | //calculate the max viewable range |
| 689 | + | for (Tile* tile : tileList) { |
| 690 | + | const Position& tilePos = tile->getPosition(); |
| 691 | + | |
| 692 | + | uint32_t diff = Position::getDistanceX(tilePos, position); |
| 693 | + | if (diff > maxX) { |
| 694 | + | maxX = diff; |
| 695 | + | } |
| 696 | + | |
| 697 | + | diff = Position::getDistanceY(tilePos, position); |
| 698 | + | if (diff > maxY) { |
| 699 | + | maxY = diff; |
| 700 | + | } |
| 701 | + | } |
| 702 | + | |
| 703 | + | const int32_t rangeX = maxX + Map::maxViewportX; |
| 704 | + | const int32_t rangeY = maxY + Map::maxViewportY; |
| 705 | + | g_game.map.getSpectators(spectators, position, true, true, rangeX, rangeX, rangeY, rangeY); |
| 706 | + | |
| 707 | + | postCombatEffects(caster, position, params); |
| 708 | + | |
| 709 | + | for (Tile* tile : tileList) { |
| 710 | + | if (canDoCombat(caster, tile, params.aggressive) != RETURNVALUE_NOERROR) { |
| 711 | + | continue; |
| 712 | + | } |
| 713 | + | |
| 714 | + | combatTileEffects(spectators, caster, tile, params); |
| 715 | + | |
| 716 | + | if (CreatureVector* creatures = tile->getCreatures()) { |
| 717 | + | const Creature* topCreature = tile->getTopCreature(); |
| 718 | + | for (Creature* creature : *creatures) { |
| 719 | + | if (params.targetCasterOrTopMost) { |
| 720 | + | if (caster && caster->getTile() == tile) { |
| 721 | + | if (creature != caster) { |
| 722 | + | continue; |
| 723 | + | } |
| 724 | + | } else if (creature != topCreature) { |
| 725 | + | continue; |
| 726 | + | } |
| 727 | + | } |
| 728 | + | |
| 729 | + | if (!params.aggressive || (caster != creature && Combat::canDoCombat(caster, creature) == RETURNVALUE_NOERROR)) { |
| 730 | + | for (const auto& condition : params.conditionList) { |
| 731 | + | if (caster == creature || !creature->isImmune(condition->getType())) { |
| 732 | + | Condition* conditionCopy = condition->clone(); |
| 733 | + | if (caster) { |
| 734 | + | conditionCopy->setParam(CONDITION_PARAM_OWNER, caster->getID()); |
| 735 | + | } |
| 736 | + | |
| 737 | + | //TODO: infight condition until all aggressive conditions has ended |
| 738 | + | creature->addCombatCondition(conditionCopy); |
| 739 | + | } |
| 740 | + | } |
| 741 | + | } |
| 742 | + | |
| 743 | + | if (params.dispelType == CONDITION_PARALYZE) { |
| 744 | + | creature->removeCondition(CONDITION_PARALYZE); |
| 745 | + | } else { |
| 746 | + | creature->removeCombatCondition(params.dispelType); |
| 747 | + | } |
| 748 | + | |
| 749 | + | if (params.targetCallback) { |
| 750 | + | params.targetCallback->onTargetCombat(caster, creature); |
| 751 | + | } |
| 752 | + | |
| 753 | + | if (params.targetCasterOrTopMost) { |
| 754 | + | break; |
| 755 | + | } |
| 756 | + | } |
| 757 | + | } |
| 758 | + | } |
| 759 | + | } |
| 760 | + | } |
| 761 | + | |
| 762 | + | void Combat::doTargetCombat(Creature* caster, Creature* target, CombatDamage& damage, const CombatParams& params) |
| 763 | + | { |
| 764 | + | Player* casterPlayer = caster ? caster->getPlayer() : nullptr; |
| 765 | + | if (casterPlayer) { |
| 766 | + | if (damage.primary.value < 0 || damage.secondary.value < 0) { |
| 767 | + | Player* targetPlayer = target ? target->getPlayer() : nullptr; |
| 768 | + | if (targetPlayer && targetPlayer->getSkull() != SKULL_BLACK) { |
| 769 | + | damage.primary.value /= 2; |
| 770 | + | damage.secondary.value /= 2; |
| 771 | + | } |
| 772 | + | |
| 773 | + | Combat::checkCriticalHit(casterPlayer, damage); |
| 774 | + | Combat::checkLeech(casterPlayer, damage); |
| 775 | + | } |
| 776 | + | } |
| 777 | + | |
| 778 | + | if (caster && target && params.distanceEffect != CONST_ANI_NONE) { |
| 779 | + | addDistanceEffect(caster, caster->getPosition(), target->getPosition(), params.distanceEffect); |
| 780 | + | } |
| 781 | + | |
| 782 | + | if (damage.critical && target) { |
| 783 | + | g_game.addMagicEffect(target->getPosition(), CONST_ME_CRITICAL_DAMAGE); |
| 784 | + | } |
| 785 | + | |
| 786 | + | bool success = false; |
| 787 | + | if (damage.primary.type != COMBAT_MANADRAIN) { |
| 788 | + | if (g_game.combatBlockHit(damage, caster, target, params.blockedByShield, params.blockedByArmor, params.itemId != 0)) { |
| 789 | + | return; |
| 790 | + | } |
| 791 | + | |
| 792 | + | success = g_game.combatChangeHealth(caster, target, damage); |
| 793 | + | } else { |
| 794 | + | success = g_game.combatChangeMana(caster, target, damage); |
| 795 | + | } |
| 796 | + | |
| 797 | + | if (success) { |
| 798 | + | if (damage.blockType == BLOCK_NONE || damage.blockType == BLOCK_ARMOR) { |
| 799 | + | for (const auto& condition : params.conditionList) { |
| 800 | + | if (caster == target || !target->isImmune(condition->getType())) { |
| 801 | + | Condition* conditionCopy = condition->clone(); |
| 802 | + | if (caster) { |
| 803 | + | conditionCopy->setParam(CONDITION_PARAM_OWNER, caster->getID()); |
| 804 | + | } |
| 805 | + | |
| 806 | + | //TODO: infight condition until all aggressive conditions has ended |
| 807 | + | target->addCombatCondition(conditionCopy); |
| 808 | + | } |
| 809 | + | } |
| 810 | + | } |
| 811 | + | |
| 812 | + | if (params.dispelType == CONDITION_PARALYZE) { |
| 813 | + | target->removeCondition(CONDITION_PARALYZE); |
| 814 | + | } else { |
| 815 | + | target->removeCombatCondition(params.dispelType); |
| 816 | + | } |
| 817 | + | } |
| 818 | + | |
| 819 | + | if (params.targetCallback) { |
| 820 | + | params.targetCallback->onTargetCombat(caster, target); |
| 821 | + | } |
| 822 | + | } |
| 823 | + | |
| 824 | + | void Combat::doAreaCombat(Creature* caster, const Position& position, const AreaCombat* area, CombatDamage& damage, const CombatParams& params) |
| 825 | + | { |
| 826 | + | std::forward_list<Tile*> tileList; |
| 827 | + | |
| 828 | + | if (caster) { |
| 829 | + | getCombatArea(caster->getPosition(), position, area, tileList); |
| 830 | + | } else { |
| 831 | + | getCombatArea(position, position, area, tileList); |
| 832 | + | } |
| 833 | + | |
| 834 | + | Player* casterPlayer = caster ? caster->getPlayer() : nullptr; |
| 835 | + | int32_t criticalPrimary = 0; |
| 836 | + | int32_t criticalSecondary = 0; |
| 837 | + | if (casterPlayer) { |
| 838 | + | Combat::checkLeech(casterPlayer, damage); |
| 839 | + | if (!damage.critical && damage.origin != ORIGIN_CONDITION && (damage.primary.value < 0 || damage.secondary.value < 0)) { |
| 840 | + | uint16_t chance = casterPlayer->getSpecialSkill(SPECIALSKILL_CRITICALHITCHANCE); |
| 841 | + | if (chance != 0 && uniform_random(1, 100) <= chance) { |
| 842 | + | uint16_t criticalHit = casterPlayer->getSpecialSkill(SPECIALSKILL_CRITICALHITAMOUNT); |
| 843 | + | criticalPrimary = std::round(damage.primary.value * (criticalHit / 100.)); |
| 844 | + | criticalSecondary = std::round(damage.secondary.value * (criticalHit / 100.)); |
| 845 | + | damage.critical = true; |
| 846 | + | } |
| 847 | + | } |
| 848 | + | } |
| 849 | + | |
| 850 | + | uint32_t maxX = 0; |
| 851 | + | uint32_t maxY = 0; |
| 852 | + | |
| 853 | + | //calculate the max viewable range |
| 854 | + | for (Tile* tile : tileList) { |
| 855 | + | const Position& tilePos = tile->getPosition(); |
| 856 | + | |
| 857 | + | uint32_t diff = Position::getDistanceX(tilePos, position); |
| 858 | + | if (diff > maxX) { |
| 859 | + | maxX = diff; |
| 860 | + | } |
| 861 | + | |
| 862 | + | diff = Position::getDistanceY(tilePos, position); |
| 863 | + | if (diff > maxY) { |
| 864 | + | maxY = diff; |
| 865 | + | } |
| 866 | + | } |
| 867 | + | |
| 868 | + | const int32_t rangeX = maxX + Map::maxViewportX; |
| 869 | + | const int32_t rangeY = maxY + Map::maxViewportY; |
| 870 | + | |
| 871 | + | SpectatorVec spectators; |
| 872 | + | g_game.map.getSpectators(spectators, position, true, true, rangeX, rangeX, rangeY, rangeY); |
| 873 | + | |
| 874 | + | postCombatEffects(caster, position, params); |
| 875 | + | |
| 876 | + | for (Tile* tile : tileList) { |
| 877 | + | if (canDoCombat(caster, tile, params.aggressive) != RETURNVALUE_NOERROR) { |
| 878 | + | continue; |
| 879 | + | } |
| 880 | + | |
| 881 | + | combatTileEffects(spectators, caster, tile, params); |
| 882 | + | |
| 883 | + | if (CreatureVector* creatures = tile->getCreatures()) { |
| 884 | + | const Creature* topCreature = tile->getTopCreature(); |
| 885 | + | for (Creature* creature : *creatures) { |
| 886 | + | if (params.targetCasterOrTopMost) { |
| 887 | + | if (caster && caster->getTile() == tile) { |
| 888 | + | if (creature != caster) { |
| 889 | + | continue; |
| 890 | + | } |
| 891 | + | } else if (creature != topCreature) { |
| 892 | + | continue; |
| 893 | + | } |
| 894 | + | } |
| 895 | + | |
| 896 | + | if (!params.aggressive || (caster != creature && Combat::canDoCombat(caster, creature) == RETURNVALUE_NOERROR)) { |
| 897 | + | CombatDamage damageCopy = damage; // we cannot avoid copying here, because we don't know if it's player combat or not, so we can't modify the initial damage. |
| 898 | + | bool playerCombatReduced = false; |
| 899 | + | if ((damageCopy.primary.value < 0 || damageCopy.secondary.value < 0) && caster) { |
| 900 | + | Player* targetPlayer = creature->getPlayer(); |
| 901 | + | if (targetPlayer && caster->getPlayer() && targetPlayer->getSkull() != SKULL_BLACK) { |
| 902 | + | damageCopy.primary.value /= 2; |
| 903 | + | damageCopy.secondary.value /= 2; |
| 904 | + | playerCombatReduced = true; |
| 905 | + | } |
| 906 | + | } |
| 907 | + | |
| 908 | + | damageCopy.primary.value += playerCombatReduced ? criticalPrimary / 2 : criticalPrimary; |
| 909 | + | damageCopy.secondary.value += playerCombatReduced ? criticalSecondary / 2 : criticalSecondary; |
| 910 | + | |
| 911 | + | if (damageCopy.critical) { |
| 912 | + | g_game.addMagicEffect(creature->getPosition(), CONST_ME_CRITICAL_DAMAGE); |
| 913 | + | } |
| 914 | + | |
| 915 | + | bool success = false; |
| 916 | + | if (damageCopy.primary.type != COMBAT_MANADRAIN) { |
| 917 | + | if (g_game.combatBlockHit(damageCopy, caster, creature, params.blockedByShield, params.blockedByArmor, params.itemId != 0)) { |
| 918 | + | continue; |
| 919 | + | } |
| 920 | + | success = g_game.combatChangeHealth(caster, creature, damageCopy); |
| 921 | + | } else { |
| 922 | + | success = g_game.combatChangeMana(caster, creature, damageCopy); |
| 923 | + | } |
| 924 | + | |
| 925 | + | if (success) { |
| 926 | + | if (damage.blockType == BLOCK_NONE || damage.blockType == BLOCK_ARMOR) { |
| 927 | + | for (const auto& condition : params.conditionList) { |
| 928 | + | if (caster == creature || !creature->isImmune(condition->getType())) { |
| 929 | + | Condition* conditionCopy = condition->clone(); |
| 930 | + | if (caster) { |
| 931 | + | conditionCopy->setParam(CONDITION_PARAM_OWNER, caster->getID()); |
| 932 | + | } |
| 933 | + | |
| 934 | + | //TODO: infight condition until all aggressive conditions has ended |
| 935 | + | creature->addCombatCondition(conditionCopy); |
| 936 | + | } |
| 937 | + | } |
| 938 | + | } |
| 939 | + | |
| 940 | + | if (params.dispelType == CONDITION_PARALYZE) { |
| 941 | + | creature->removeCondition(CONDITION_PARALYZE); |
| 942 | + | } else { |
| 943 | + | creature->removeCombatCondition(params.dispelType); |
| 944 | + | } |
| 945 | + | } |
| 946 | + | |
| 947 | + | if (params.targetCallback) { |
| 948 | + | params.targetCallback->onTargetCombat(caster, creature); |
| 949 | + | } |
| 950 | + | |
| 951 | + | if (params.targetCasterOrTopMost) { |
| 952 | + | break; |
| 953 | + | } |
| 954 | + | } |
| 955 | + | } |
| 956 | + | } |
| 957 | + | } |
| 958 | + | } |
| 959 | + | |
| 960 | + | void Combat::checkCriticalHit(Player* caster, CombatDamage& damage) |
| 961 | + | { |
| 962 | + | if (damage.critical || damage.origin == ORIGIN_CONDITION) { |
| 963 | + | return; |
| 964 | + | } |
| 965 | + | |
| 966 | + | if (damage.primary.value > 0 || damage.secondary.value > 0) { |
| 967 | + | return; |
| 968 | + | } |
| 969 | + | |
| 970 | + | uint16_t chance = caster->getSpecialSkill(SPECIALSKILL_CRITICALHITCHANCE); |
| 971 | + | uint16_t criticalHit = caster->getSpecialSkill(SPECIALSKILL_CRITICALHITAMOUNT); |
| 972 | + | if (criticalHit != 0 && chance != 0 && normal_random(1, 100) <= chance) { |
| 973 | + | damage.primary.value += std::round(damage.primary.value * (criticalHit / 100.)); |
| 974 | + | damage.secondary.value += std::round(damage.secondary.value * (criticalHit / 100.)); |
| 975 | + | damage.critical = true; |
| 976 | + | } |
| 977 | + | } |
| 978 | + | |
| 979 | + | void Combat::checkLeech(Player* caster, CombatDamage& damage) |
| 980 | + | { |
| 981 | + | if (damage.origin == ORIGIN_CONDITION) { |
| 982 | + | return; |
| 983 | + | } |
| 984 | + | |
| 985 | + | if (damage.primary.value > 0 || damage.secondary.value > 0) { |
| 986 | + | return; |
| 987 | + | } |
| 988 | + | |
| 989 | + | if (caster->getHealth() != caster->getMaxHealth()) { |
| 990 | + | uint16_t chance = caster->getSpecialSkill(SPECIALSKILL_LIFELEECHCHANCE); |
| 991 | + | uint16_t skill = caster->getSpecialSkill(SPECIALSKILL_LIFELEECHAMOUNT); |
| 992 | + | if (skill != 0 && chance != 0 && normal_random(1, 100) <= chance) { |
| 993 | + | CombatDamage healAmount; |
| 994 | + | healAmount.primary.value += std::round(std::abs(damage.primary.value) * (skill / 100.)); |
| 995 | + | healAmount.secondary.value += std::round(std::abs(damage.secondary.value) * (skill / 100.)); |
| 996 | + | g_game.combatChangeHealth(nullptr, caster, healAmount); |
| 997 | + | caster->sendMagicEffect(caster->getPosition(), CONST_ME_MAGIC_RED); |
| 998 | + | } |
| 999 | + | } |
| 1000 | + | |
| 1001 | + | if (caster->getMana() != caster->getMaxMana()) { |
| 1002 | + | uint16_t chance = caster->getSpecialSkill(SPECIALSKILL_MANALEECHCHANCE); |
| 1003 | + | uint16_t skill = caster->getSpecialSkill(SPECIALSKILL_MANALEECHAMOUNT); |
| 1004 | + | if (skill != 0 && chance != 0 && normal_random(1, 100) <= chance) { |
| 1005 | + | CombatDamage manaAmount; |
| 1006 | + | manaAmount.primary.value += std::round(std::abs(damage.primary.value) * (skill / 100.)); |
| 1007 | + | manaAmount.secondary.value += std::round(std::abs(damage.secondary.value) * (skill / 100.)); |
| 1008 | + | g_game.combatChangeMana(nullptr, caster, manaAmount); |
| 1009 | + | caster->sendMagicEffect(caster->getPosition(), CONST_ME_MAGIC_BLUE); |
| 1010 | + | } |
| 1011 | + | } |
| 1012 | + | } |
| 1013 | + | |
| 1014 | + | //**********************************************************// |
| 1015 | + | |
| 1016 | + | void ValueCallback::getMinMaxValues(Player* player, CombatDamage& damage) const |
| 1017 | + | { |
| 1018 | + | //onGetPlayerMinMaxValues(...) |
| 1019 | + | if (!scriptInterface->reserveScriptEnv()) { |
| 1020 | + | std::cout << "[Error - ValueCallback::getMinMaxValues] Call stack overflow" << std::endl; |
| 1021 | + | return; |
| 1022 | + | } |
| 1023 | + | |
| 1024 | + | ScriptEnvironment* env = scriptInterface->getScriptEnv(); |
| 1025 | + | if (!env->setCallbackId(scriptId, scriptInterface)) { |
| 1026 | + | scriptInterface->resetScriptEnv(); |
| 1027 | + | return; |
| 1028 | + | } |
| 1029 | + | |
| 1030 | + | lua_State* L = scriptInterface->getLuaState(); |
| 1031 | + | |
| 1032 | + | scriptInterface->pushFunction(scriptId); |
| 1033 | + | |
| 1034 | + | LuaScriptInterface::pushUserdata<Player>(L, player); |
| 1035 | + | LuaScriptInterface::setMetatable(L, -1, "Player"); |
| 1036 | + | |
| 1037 | + | int parameters = 1; |
| 1038 | + | switch (type) { |
| 1039 | + | case COMBAT_FORMULA_LEVELMAGIC: { |
| 1040 | + | //onGetPlayerMinMaxValues(player, level, maglevel) |
| 1041 | + | lua_pushnumber(L, player->getLevel()); |
| 1042 | + | lua_pushnumber(L, player->getMagicLevel()); |
| 1043 | + | parameters += 2; |
| 1044 | + | break; |
| 1045 | + | } |
| 1046 | + | |
| 1047 | + | case COMBAT_FORMULA_SKILL: { |
| 1048 | + | //onGetPlayerMinMaxValues(player, attackSkill, attackValue, attackFactor) |
| 1049 | + | Item* tool = player->getWeapon(); |
| 1050 | + | const Weapon* weapon = g_weapons->getWeapon(tool); |
| 1051 | + | |
| 1052 | + | int32_t attackValue = 7; |
| 1053 | + | if (weapon) { |
| 1054 | + | attackValue = tool->getAttack(); |
| 1055 | + | if (tool->getWeaponType() == WEAPON_AMMO) { |
| 1056 | + | Item* item = player->getWeapon(true); |
| 1057 | + | if (item) { |
| 1058 | + | attackValue += item->getAttack(); |
| 1059 | + | } |
| 1060 | + | } |
| 1061 | + | |
| 1062 | + | damage.secondary.type = weapon->getElementType(); |
| 1063 | + | damage.secondary.value = weapon->getElementDamage(player, nullptr, tool); |
| 1064 | + | } |
| 1065 | + | |
| 1066 | + | lua_pushnumber(L, player->getWeaponSkill(tool)); |
| 1067 | + | lua_pushnumber(L, attackValue); |
| 1068 | + | lua_pushnumber(L, player->getAttackFactor()); |
| 1069 | + | parameters += 3; |
| 1070 | + | break; |
| 1071 | + | } |
| 1072 | + | |
| 1073 | + | default: { |
| 1074 | + | std::cout << "ValueCallback::getMinMaxValues - unknown callback type" << std::endl; |
| 1075 | + | scriptInterface->resetScriptEnv(); |
| 1076 | + | return; |
| 1077 | + | } |
| 1078 | + | } |
| 1079 | + | |
| 1080 | + | int size0 = lua_gettop(L); |
| 1081 | + | if (lua_pcall(L, parameters, 2, 0) != 0) { |
| 1082 | + | LuaScriptInterface::reportError(nullptr, LuaScriptInterface::popString(L)); |
| 1083 | + | } else { |
| 1084 | + | damage.primary.value = normal_random( |
| 1085 | + | LuaScriptInterface::getNumber<int32_t>(L, -2), |
| 1086 | + | LuaScriptInterface::getNumber<int32_t>(L, -1) |
| 1087 | + | ); |
| 1088 | + | lua_pop(L, 2); |
| 1089 | + | } |
| 1090 | + | |
| 1091 | + | if ((lua_gettop(L) + parameters + 1) != size0) { |
| 1092 | + | LuaScriptInterface::reportError(nullptr, "Stack size changed!"); |
| 1093 | + | } |
| 1094 | + | |
| 1095 | + | scriptInterface->resetScriptEnv(); |
| 1096 | + | } |
| 1097 | + | |
| 1098 | + | //**********************************************************// |
| 1099 | + | |
| 1100 | + | void TileCallback::onTileCombat(Creature* creature, Tile* tile) const |
| 1101 | + | { |
| 1102 | + | //onTileCombat(creature, pos) |
| 1103 | + | if (!scriptInterface->reserveScriptEnv()) { |
| 1104 | + | std::cout << "[Error - TileCallback::onTileCombat] Call stack overflow" << std::endl; |
| 1105 | + | return; |
| 1106 | + | } |
| 1107 | + | |
| 1108 | + | ScriptEnvironment* env = scriptInterface->getScriptEnv(); |
| 1109 | + | if (!env->setCallbackId(scriptId, scriptInterface)) { |
| 1110 | + | scriptInterface->resetScriptEnv(); |
| 1111 | + | return; |
| 1112 | + | } |
| 1113 | + | |
| 1114 | + | lua_State* L = scriptInterface->getLuaState(); |
| 1115 | + | |
| 1116 | + | scriptInterface->pushFunction(scriptId); |
| 1117 | + | if (creature) { |
| 1118 | + | LuaScriptInterface::pushUserdata<Creature>(L, creature); |
| 1119 | + | LuaScriptInterface::setCreatureMetatable(L, -1, creature); |
| 1120 | + | } else { |
| 1121 | + | lua_pushnil(L); |
| 1122 | + | } |
| 1123 | + | LuaScriptInterface::pushPosition(L, tile->getPosition()); |
| 1124 | + | |
| 1125 | + | scriptInterface->callFunction(2); |
| 1126 | + | } |
| 1127 | + | |
| 1128 | + | //**********************************************************// |
| 1129 | + | |
| 1130 | + | void TargetCallback::onTargetCombat(Creature* creature, Creature* target) const |
| 1131 | + | { |
| 1132 | + | //onTargetCombat(creature, target) |
| 1133 | + | if (!scriptInterface->reserveScriptEnv()) { |
| 1134 | + | std::cout << "[Error - TargetCallback::onTargetCombat] Call stack overflow" << std::endl; |
| 1135 | + | return; |
| 1136 | + | } |
| 1137 | + | |
| 1138 | + | ScriptEnvironment* env = scriptInterface->getScriptEnv(); |
| 1139 | + | if (!env->setCallbackId(scriptId, scriptInterface)) { |
| 1140 | + | scriptInterface->resetScriptEnv(); |
| 1141 | + | return; |
| 1142 | + | } |
| 1143 | + | |
| 1144 | + | lua_State* L = scriptInterface->getLuaState(); |
| 1145 | + | |
| 1146 | + | scriptInterface->pushFunction(scriptId); |
| 1147 | + | |
| 1148 | + | if (creature) { |
| 1149 | + | LuaScriptInterface::pushUserdata<Creature>(L, creature); |
| 1150 | + | LuaScriptInterface::setCreatureMetatable(L, -1, creature); |
| 1151 | + | } else { |
| 1152 | + | lua_pushnil(L); |
| 1153 | + | } |
| 1154 | + | |
| 1155 | + | if (target) { |
| 1156 | + | LuaScriptInterface::pushUserdata<Creature>(L, target); |
| 1157 | + | LuaScriptInterface::setCreatureMetatable(L, -1, target); |
| 1158 | + | } else { |
| 1159 | + | lua_pushnil(L); |
| 1160 | + | } |
| 1161 | + | |
| 1162 | + | int size0 = lua_gettop(L); |
| 1163 | + | |
| 1164 | + | if (lua_pcall(L, 2, 0 /*nReturnValues*/, 0) != 0) { |
| 1165 | + | LuaScriptInterface::reportError(nullptr, LuaScriptInterface::popString(L)); |
| 1166 | + | } |
| 1167 | + | |
| 1168 | + | if ((lua_gettop(L) + 2 /*nParams*/ + 1) != size0) { |
| 1169 | + | LuaScriptInterface::reportError(nullptr, "Stack size changed!"); |
| 1170 | + | } |
| 1171 | + | |
| 1172 | + | scriptInterface->resetScriptEnv(); |
| 1173 | + | } |
| 1174 | + | |
| 1175 | + | //**********************************************************// |
| 1176 | + | |
| 1177 | + | void AreaCombat::clear() |
| 1178 | + | { |
| 1179 | + | for (const auto& it : areas) { |
| 1180 | + | delete it.second; |
| 1181 | + | } |
| 1182 | + | areas.clear(); |
| 1183 | + | } |
| 1184 | + | |
| 1185 | + | AreaCombat::AreaCombat(const AreaCombat& rhs) |
| 1186 | + | { |
| 1187 | + | hasExtArea = rhs.hasExtArea; |
| 1188 | + | for (const auto& it : rhs.areas) { |
| 1189 | + | areas[it.first] = new MatrixArea(*it.second); |
| 1190 | + | } |
| 1191 | + | } |
| 1192 | + | |
| 1193 | + | void AreaCombat::getList(const Position& centerPos, const Position& targetPos, std::forward_list<Tile*>& list) const |
| 1194 | + | { |
| 1195 | + | const MatrixArea* area = getArea(centerPos, targetPos); |
| 1196 | + | if (!area) { |
| 1197 | + | return; |
| 1198 | + | } |
| 1199 | + | |
| 1200 | + | uint32_t centerY, centerX; |
| 1201 | + | area->getCenter(centerY, centerX); |
| 1202 | + | |
| 1203 | + | Position tmpPos(targetPos.x - centerX, targetPos.y - centerY, targetPos.z); |
| 1204 | + | uint32_t cols = area->getCols(); |
| 1205 | + | for (uint32_t y = 0, rows = area->getRows(); y < rows; ++y) { |
| 1206 | + | for (uint32_t x = 0; x < cols; ++x) { |
| 1207 | + | if (area->getValue(y, x) != 0) { |
| 1208 | + | if (g_game.isSightClear(targetPos, tmpPos, true)) { |
| 1209 | + | Tile* tile = g_game.map.getTile(tmpPos); |
| 1210 | + | if (!tile) { |
| 1211 | + | tile = new StaticTile(tmpPos.x, tmpPos.y, tmpPos.z); |
| 1212 | + | g_game.map.setTile(tmpPos, tile); |
| 1213 | + | } |
| 1214 | + | list.push_front(tile); |
| 1215 | + | } |
| 1216 | + | } |
| 1217 | + | tmpPos.x++; |
| 1218 | + | } |
| 1219 | + | tmpPos.x -= cols; |
| 1220 | + | tmpPos.y++; |
| 1221 | + | } |
| 1222 | + | } |
| 1223 | + | |
| 1224 | + | void AreaCombat::copyArea(const MatrixArea* input, MatrixArea* output, MatrixOperation_t op) |
| 1225 | + | { |
| 1226 | + | uint32_t centerY, centerX; |
| 1227 | + | input->getCenter(centerY, centerX); |
| 1228 | + | |
| 1229 | + | if (op == MATRIXOPERATION_COPY) { |
| 1230 | + | for (uint32_t y = 0; y < input->getRows(); ++y) { |
| 1231 | + | for (uint32_t x = 0; x < input->getCols(); ++x) { |
| 1232 | + | (*output)[y][x] = (*input)[y][x]; |
| 1233 | + | } |
| 1234 | + | } |
| 1235 | + | |
| 1236 | + | output->setCenter(centerY, centerX); |
| 1237 | + | } else if (op == MATRIXOPERATION_MIRROR) { |
| 1238 | + | for (uint32_t y = 0; y < input->getRows(); ++y) { |
| 1239 | + | uint32_t rx = 0; |
| 1240 | + | for (int32_t x = input->getCols(); --x >= 0;) { |
| 1241 | + | (*output)[y][rx++] = (*input)[y][x]; |
| 1242 | + | } |
| 1243 | + | } |
| 1244 | + | |
| 1245 | + | output->setCenter(centerY, (input->getRows() - 1) - centerX); |
| 1246 | + | } else if (op == MATRIXOPERATION_FLIP) { |
| 1247 | + | for (uint32_t x = 0; x < input->getCols(); ++x) { |
| 1248 | + | uint32_t ry = 0; |
| 1249 | + | for (int32_t y = input->getRows(); --y >= 0;) { |
| 1250 | + | (*output)[ry++][x] = (*input)[y][x]; |
| 1251 | + | } |
| 1252 | + | } |
| 1253 | + | |
| 1254 | + | output->setCenter((input->getCols() - 1) - centerY, centerX); |
| 1255 | + | } else { |
| 1256 | + | // rotation |
| 1257 | + | int32_t rotateCenterX = (output->getCols() / 2) - 1; |
| 1258 | + | int32_t rotateCenterY = (output->getRows() / 2) - 1; |
| 1259 | + | int32_t angle; |
| 1260 | + | |
| 1261 | + | switch (op) { |
| 1262 | + | case MATRIXOPERATION_ROTATE90: |
| 1263 | + | angle = 90; |
| 1264 | + | break; |
| 1265 | + | |
| 1266 | + | case MATRIXOPERATION_ROTATE180: |
| 1267 | + | angle = 180; |
| 1268 | + | break; |
| 1269 | + | |
| 1270 | + | case MATRIXOPERATION_ROTATE270: |
| 1271 | + | angle = 270; |
| 1272 | + | break; |
| 1273 | + | |
| 1274 | + | default: |
| 1275 | + | angle = 0; |
| 1276 | + | break; |
| 1277 | + | } |
| 1278 | + | |
| 1279 | + | double angleRad = M_PI * angle / 180.0; |
| 1280 | + | |
| 1281 | + | double a = std::cos(angleRad); |
| 1282 | + | double b = -std::sin(angleRad); |
| 1283 | + | double c = std::sin(angleRad); |
| 1284 | + | double d = std::cos(angleRad); |
| 1285 | + | |
| 1286 | + | const uint32_t rows = input->getRows(); |
| 1287 | + | for (uint32_t x = 0, cols = input->getCols(); x < cols; ++x) { |
| 1288 | + | for (uint32_t y = 0; y < rows; ++y) { |
| 1289 | + | //calculate new coordinates using rotation center |
| 1290 | + | int32_t newX = x - centerX; |
| 1291 | + | int32_t newY = y - centerY; |
| 1292 | + | |
| 1293 | + | //perform rotation |
| 1294 | + | int32_t rotatedX = static_cast<int32_t>(round(newX * a + newY * b)); |
| 1295 | + | int32_t rotatedY = static_cast<int32_t>(round(newX * c + newY * d)); |
| 1296 | + | |
| 1297 | + | //write in the output matrix using rotated coordinates |
| 1298 | + | (*output)[rotatedY + rotateCenterY][rotatedX + rotateCenterX] = (*input)[y][x]; |
| 1299 | + | } |
| 1300 | + | } |
| 1301 | + | |
| 1302 | + | output->setCenter(rotateCenterY, rotateCenterX); |
| 1303 | + | } |
| 1304 | + | } |
| 1305 | + | |
| 1306 | + | MatrixArea* AreaCombat::createArea(const std::list<uint32_t>& list, uint32_t rows) |
| 1307 | + | { |
| 1308 | + | uint32_t cols; |
| 1309 | + | if (rows == 0) { |
| 1310 | + | cols = 0; |
| 1311 | + | } else { |
| 1312 | + | cols = list.size() / rows; |
| 1313 | + | } |
| 1314 | + | |
| 1315 | + | MatrixArea* area = new MatrixArea(rows, cols); |
| 1316 | + | |
| 1317 | + | uint32_t x = 0; |
| 1318 | + | uint32_t y = 0; |
| 1319 | + | |
| 1320 | + | for (uint32_t value : list) { |
| 1321 | + | if (value == 1 || value == 3) { |
| 1322 | + | area->setValue(y, x, true); |
| 1323 | + | } |
| 1324 | + | |
| 1325 | + | if (value == 2 || value == 3) { |
| 1326 | + | area->setCenter(y, x); |
| 1327 | + | } |
| 1328 | + | |
| 1329 | + | ++x; |
| 1330 | + | |
| 1331 | + | if (cols == x) { |
| 1332 | + | x = 0; |
| 1333 | + | ++y; |
| 1334 | + | } |
| 1335 | + | } |
| 1336 | + | return area; |
| 1337 | + | } |
| 1338 | + | |
| 1339 | + | void AreaCombat::setupArea(const std::list<uint32_t>& list, uint32_t rows) |
| 1340 | + | { |
| 1341 | + | MatrixArea* area = createArea(list, rows); |
| 1342 | + | |
| 1343 | + | //NORTH |
| 1344 | + | areas[DIRECTION_NORTH] = area; |
| 1345 | + | |
| 1346 | + | uint32_t maxOutput = std::max<uint32_t>(area->getCols(), area->getRows()) * 2; |
| 1347 | + | |
| 1348 | + | //SOUTH |
| 1349 | + | MatrixArea* southArea = new MatrixArea(maxOutput, maxOutput); |
| 1350 | + | AreaCombat::copyArea(area, southArea, MATRIXOPERATION_ROTATE180); |
| 1351 | + | areas[DIRECTION_SOUTH] = southArea; |
| 1352 | + | |
| 1353 | + | //EAST |
| 1354 | + | MatrixArea* eastArea = new MatrixArea(maxOutput, maxOutput); |
| 1355 | + | AreaCombat::copyArea(area, eastArea, MATRIXOPERATION_ROTATE90); |
| 1356 | + | areas[DIRECTION_EAST] = eastArea; |
| 1357 | + | |
| 1358 | + | //WEST |
| 1359 | + | MatrixArea* westArea = new MatrixArea(maxOutput, maxOutput); |
| 1360 | + | AreaCombat::copyArea(area, westArea, MATRIXOPERATION_ROTATE270); |
| 1361 | + | areas[DIRECTION_WEST] = westArea; |
| 1362 | + | } |
| 1363 | + | |
| 1364 | + | void AreaCombat::setupArea(int32_t length, int32_t spread) |
| 1365 | + | { |
| 1366 | + | std::list<uint32_t> list; |
| 1367 | + | |
| 1368 | + | uint32_t rows = length; |
| 1369 | + | int32_t cols = 1; |
| 1370 | + | |
| 1371 | + | if (spread != 0) { |
| 1372 | + | cols = ((length - (length % spread)) / spread) * 2 + 1; |
| 1373 | + | } |
| 1374 | + | |
| 1375 | + | int32_t colSpread = cols; |
| 1376 | + | |
| 1377 | + | for (uint32_t y = 1; y <= rows; ++y) { |
| 1378 | + | int32_t mincol = cols - colSpread + 1; |
| 1379 | + | int32_t maxcol = cols - (cols - colSpread); |
| 1380 | + | |
| 1381 | + | for (int32_t x = 1; x <= cols; ++x) { |
| 1382 | + | if (y == rows && x == ((cols - (cols % 2)) / 2) + 1) { |
| 1383 | + | list.push_back(3); |
| 1384 | + | } else if (x >= mincol && x <= maxcol) { |
| 1385 | + | list.push_back(1); |
| 1386 | + | } else { |
| 1387 | + | list.push_back(0); |
| 1388 | + | } |
| 1389 | + | } |
| 1390 | + | |
| 1391 | + | if (spread > 0 && y % spread == 0) { |
| 1392 | + | --colSpread; |
| 1393 | + | } |
| 1394 | + | } |
| 1395 | + | |
| 1396 | + | setupArea(list, rows); |
| 1397 | + | } |
| 1398 | + | |
| 1399 | + | void AreaCombat::setupArea(int32_t radius) |
| 1400 | + | { |
| 1401 | + | int32_t area[13][13] = { |
| 1402 | + | {0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0}, |
| 1403 | + | {0, 0, 0, 0, 8, 8, 7, 8, 8, 0, 0, 0, 0}, |
| 1404 | + | {0, 0, 0, 8, 7, 6, 6, 6, 7, 8, 0, 0, 0}, |
| 1405 | + | {0, 0, 8, 7, 6, 5, 5, 5, 6, 7, 8, 0, 0}, |
| 1406 | + | {0, 8, 7, 6, 5, 4, 4, 4, 5, 6, 7, 8, 0}, |
| 1407 | + | {0, 8, 6, 5, 4, 3, 2, 3, 4, 5, 6, 8, 0}, |
| 1408 | + | {8, 7, 6, 5, 4, 2, 1, 2, 4, 5, 6, 7, 8}, |
| 1409 | + | {0, 8, 6, 5, 4, 3, 2, 3, 4, 5, 6, 8, 0}, |
| 1410 | + | {0, 8, 7, 6, 5, 4, 4, 4, 5, 6, 7, 8, 0}, |
| 1411 | + | {0, 0, 8, 7, 6, 5, 5, 5, 6, 7, 8, 0, 0}, |
| 1412 | + | {0, 0, 0, 8, 7, 6, 6, 6, 7, 8, 0, 0, 0}, |
| 1413 | + | {0, 0, 0, 0, 8, 8, 7, 8, 8, 0, 0, 0, 0}, |
| 1414 | + | {0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0} |
| 1415 | + | }; |
| 1416 | + | |
| 1417 | + | std::list<uint32_t> list; |
| 1418 | + | |
| 1419 | + | for (auto& row : area) { |
| 1420 | + | for (int cell : row) { |
| 1421 | + | if (cell == 1) { |
| 1422 | + | list.push_back(3); |
| 1423 | + | } else if (cell > 0 && cell <= radius) { |
| 1424 | + | list.push_back(1); |
| 1425 | + | } else { |
| 1426 | + | list.push_back(0); |
| 1427 | + | } |
| 1428 | + | } |
| 1429 | + | } |
| 1430 | + | |
| 1431 | + | setupArea(list, 13); |
| 1432 | + | } |
| 1433 | + | |
| 1434 | + | void AreaCombat::setupExtArea(const std::list<uint32_t>& list, uint32_t rows) |
| 1435 | + | { |
| 1436 | + | if (list.empty()) { |
| 1437 | + | return; |
| 1438 | + | } |
| 1439 | + | |
| 1440 | + | hasExtArea = true; |
| 1441 | + | MatrixArea* area = createArea(list, rows); |
| 1442 | + | |
| 1443 | + | //NORTH-WEST |
| 1444 | + | areas[DIRECTION_NORTHWEST] = area; |
| 1445 | + | |
| 1446 | + | uint32_t maxOutput = std::max<uint32_t>(area->getCols(), area->getRows()) * 2; |
| 1447 | + | |
| 1448 | + | //NORTH-EAST |
| 1449 | + | MatrixArea* neArea = new MatrixArea(maxOutput, maxOutput); |
| 1450 | + | AreaCombat::copyArea(area, neArea, MATRIXOPERATION_MIRROR); |
| 1451 | + | areas[DIRECTION_NORTHEAST] = neArea; |
| 1452 | + | |
| 1453 | + | //SOUTH-WEST |
| 1454 | + | MatrixArea* swArea = new MatrixArea(maxOutput, maxOutput); |
| 1455 | + | AreaCombat::copyArea(area, swArea, MATRIXOPERATION_FLIP); |
| 1456 | + | areas[DIRECTION_SOUTHWEST] = swArea; |
| 1457 | + | |
| 1458 | + | //SOUTH-EAST |
| 1459 | + | MatrixArea* seArea = new MatrixArea(maxOutput, maxOutput); |
| 1460 | + | AreaCombat::copyArea(swArea, seArea, MATRIXOPERATION_MIRROR); |
| 1461 | + | areas[DIRECTION_SOUTHEAST] = seArea; |
| 1462 | + | } |
| 1463 | + | |
| 1464 | + | //**********************************************************// |
| 1465 | + | |
| 1466 | + | void MagicField::onStepInField(Creature* creature) |
| 1467 | + | { |
| 1468 | + | //remove magic walls/wild growth |
| 1469 | + | if (id == ITEM_MAGICWALL || id == ITEM_WILDGROWTH || id == ITEM_MAGICWALL_SAFE || id == ITEM_WILDGROWTH_SAFE || isBlocking()) { |
| 1470 | + | if (!creature->isInGhostMode()) { |
| 1471 | + | g_game.internalRemoveItem(this, 1); |
| 1472 | + | } |
| 1473 | + | |
| 1474 | + | return; |
| 1475 | + | } |
| 1476 | + | |
| 1477 | + | const ItemType& it = items[getID()]; |
| 1478 | + | if (it.conditionDamage) { |
| 1479 | + | Condition* conditionCopy = it.conditionDamage->clone(); |
| 1480 | + | uint32_t ownerId = getOwner(); |
| 1481 | + | if (ownerId) { |
| 1482 | + | bool harmfulField = true; |
| 1483 | + | |
| 1484 | + | if (g_game.getWorldType() == WORLD_TYPE_NO_PVP || getTile()->hasFlag(TILESTATE_NOPVPZONE)) { |
| 1485 | + | Creature* owner = g_game.getCreatureByID(ownerId); |
| 1486 | + | if (owner) { |
| 1487 | + | if (owner->getPlayer() || (owner->isSummon() && owner->getMaster()->getPlayer())) { |
| 1488 | + | harmfulField = false; |
| 1489 | + | } |
| 1490 | + | } |
| 1491 | + | } |
| 1492 | + | |
| 1493 | + | Player* targetPlayer = creature->getPlayer(); |
| 1494 | + | if (targetPlayer) { |
| 1495 | + | Player* attackerPlayer = g_game.getPlayerByID(ownerId); |
| 1496 | + | if (attackerPlayer) { |
| 1497 | + | if (Combat::isProtected(attackerPlayer, targetPlayer)) { |
| 1498 | + | harmfulField = false; |
| 1499 | + | } |
| 1500 | + | } |
| 1501 | + | } |
| 1502 | + | |
| 1503 | + | if (!harmfulField || (OTSYS_TIME() - createTime <= 5000) || creature->hasBeenAttacked(ownerId)) { |
| 1504 | + | conditionCopy->setParam(CONDITION_PARAM_OWNER, ownerId); |
| 1505 | + | } |
| 1506 | + | } |
| 1507 | + | |
| 1508 | + | creature->addCondition(conditionCopy); |
| 1509 | + | } |
| 1510 | + | } |