| @@ -0,0 +1,13 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS) | |
| 4 | + | combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) | |
| 5 | + | combat:setArea(createCombatArea(AREA_SQUAREWAVE7)) | |
| 6 | + | ||
| 7 | + | function onCastSpell(creature, variant) | |
| 8 | + | local damage = math.random(10, 21) | |
| 9 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 10 | + | creature:addDamageCondition(target, CONDITION_CURSED, DAMAGELIST_EXPONENTIAL_DAMAGE, damage) | |
| 11 | + | end | |
| 12 | + | return true | |
| 13 | + | end |
| @@ -0,0 +1,11 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) | |
| 4 | + | combat:setArea(createCombatArea(AREA_SQUAREWAVE7)) | |
| 5 | + | ||
| 6 | + | function onCastSpell(creature, variant) | |
| 7 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 8 | + | creature:addDamageCondition(target, CONDITION_DROWN, DAMAGELIST_CONSTANT_PERIOD, 20, 5, 20) | |
| 9 | + | end | |
| 10 | + | return true | |
| 11 | + | end |
| @@ -0,0 +1,15 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE) | |
| 3 | + | combat:setArea(createCombatArea(AREA_BEAM1)) | |
| 4 | + | ||
| 5 | + | local parameters = { | |
| 6 | + | {key = CONDITION_PARAM_TICKS, value = 4 * 1000}, | |
| 7 | + | {key = CONDITION_PARAM_SKILL_MELEEPERCENT, value = 25} | |
| 8 | + | } | |
| 9 | + | ||
| 10 | + | function onCastSpell(creature, variant) | |
| 11 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 12 | + | target:addAttributeCondition(parameters) | |
| 13 | + | end | |
| 14 | + | return true | |
| 15 | + | end |
| @@ -0,0 +1,11 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) | |
| 4 | + | combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) | |
| 5 | + | ||
| 6 | + | function onCastSpell(creature, variant) | |
| 7 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 8 | + | creature:addDamageCondition(target, CONDITION_ENERGY, DAMAGELIST_VARYING_PERIOD, 25, {10, 12}, 3) | |
| 9 | + | end | |
| 10 | + | return true | |
| 11 | + | end |
| @@ -0,0 +1,11 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS) | |
| 4 | + | combat:setArea(createCombatArea(AREA_SQUARE1X1)) | |
| 5 | + | ||
| 6 | + | function onCastSpell(creature, variant) | |
| 7 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 8 | + | creature:addDamageCondition(target, CONDITION_FREEZING, DAMAGELIST_VARYING_PERIOD, 8, {8, 10}, 10) | |
| 9 | + | end | |
| 10 | + | return true | |
| 11 | + | end |
| @@ -0,0 +1,16 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) | |
| 4 | + | combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) | |
| 5 | + | ||
| 6 | + | local condition = Condition(CONDITION_ENERGY) | |
| 7 | + | condition:setParameter(CONDITION_PARAM_DELAYED, 1) | |
| 8 | + | condition:addDamage(17, 10000, -25) | |
| 9 | + | combat:addCondition(condition) | |
| 10 | + | ||
| 11 | + | local area = createCombatArea(AREA_SQUARE1X1) | |
| 12 | + | combat:setArea(area) | |
| 13 | + | ||
| 14 | + | function onCastSpell(creature, var) | |
| 15 | + | return combat:execute(creature, var) | |
| 16 | + | end |
| @@ -0,0 +1,18 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_BLACKSMOKE) | |
| 4 | + | ||
| 5 | + | arr = { | |
| 6 | + | {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, | |
| 7 | + | {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, | |
| 8 | + | {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, | |
| 9 | + | {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0} | |
| 10 | + | } | |
| 11 | + | ||
| 12 | + | local area = createCombatArea(arr) | |
| 13 | + | combat:setArea(area) | |
| 14 | + | ||
| 15 | + | ||
| 16 | + | function onCastSpell(creature, var) | |
| 17 | + | return combat:execute(creature, var) | |
| 18 | + | end |
| @@ -0,0 +1,11 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_WATERSPLASH) | |
| 4 | + | combat:setArea(createCombatArea(AREA_SQUARE1X1)) | |
| 5 | + | ||
| 6 | + | function onCastSpell(creature, variant) | |
| 7 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 8 | + | creature:addDamageCondition(target, CONDITION_DROWN, DAMAGELIST_CONSTANT_PERIOD, 20, 5, 12) | |
| 9 | + | end | |
| 10 | + | return true | |
| 11 | + | end |
| @@ -0,0 +1,16 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EXPLOSION) | |
| 4 | + | combat:setArea(createCombatArea(AREA_CIRCLE2X2)) | |
| 5 | + | ||
| 6 | + | local parameters = { | |
| 7 | + | {key = CONDITION_PARAM_TICKS, value = 6 * 1000}, | |
| 8 | + | {key = CONDITION_PARAM_SKILL_SHIELDPERCENT, value = 65} | |
| 9 | + | } | |
| 10 | + | ||
| 11 | + | function onCastSpell(creature, variant) | |
| 12 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 13 | + | target:addAttributeCondition(parameters) | |
| 14 | + | end | |
| 15 | + | return true | |
| 16 | + | end |
| @@ -0,0 +1,15 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_STUN) | |
| 3 | + | combat:setArea(createCombatArea(AREA_CIRCLE6X6)) | |
| 4 | + | ||
| 5 | + | local parameters = { | |
| 6 | + | {key = CONDITION_PARAM_TICKS, value = 4 * 1000}, | |
| 7 | + | {key = CONDITION_PARAM_STAT_MAGICPOINTSPERCENT, value = 70} | |
| 8 | + | } | |
| 9 | + | ||
| 10 | + | function onCastSpell(creature, variant) | |
| 11 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 12 | + | target:addAttributeCondition(parameters) | |
| 13 | + | end | |
| 14 | + | return true | |
| 15 | + | end |
| @@ -0,0 +1,18 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) | |
| 4 | + | combat:setArea(createCombatArea(AREA_CIRCLE2X2)) | |
| 5 | + | ||
| 6 | + | local parameters = { | |
| 7 | + | {key = CONDITION_PARAM_TICKS, value = 6 * 1000}, | |
| 8 | + | {key = CONDITION_PARAM_STAT_MAGICPOINTSPERCENT, value = nil} | |
| 9 | + | } | |
| 10 | + | ||
| 11 | + | function onCastSpell(creature, variant) | |
| 12 | + | parameters[2].value = math.random(20, 70) | |
| 13 | + | ||
| 14 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 15 | + | target:addAttributeCondition(parameters) | |
| 16 | + | end | |
| 17 | + | return true | |
| 18 | + | end |
| @@ -0,0 +1,11 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 4 | + | combat:setArea(createCombatArea(AREA_CIRCLE2X2)) | |
| 5 | + | ||
| 6 | + | function onCastSpell(creature, variant) | |
| 7 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 8 | + | creature:addDamageCondition(target, CONDITION_DROWN, DAMAGELIST_CONSTANT_PERIOD, 20, 5, 10) | |
| 9 | + | end | |
| 10 | + | return true | |
| 11 | + | end |
| @@ -0,0 +1,11 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) | |
| 4 | + | combat:setArea(createCombatArea(AREA_CIRCLE3X3)) | |
| 5 | + | ||
| 6 | + | function onCastSpell(creature, variant) | |
| 7 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 8 | + | creature:addDamageCondition(target, CONDITION_DROWN, DAMAGELIST_CONSTANT_PERIOD, 20, 5, 20) | |
| 9 | + | end | |
| 10 | + | return true | |
| 11 | + | end |
| @@ -0,0 +1,20 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLEARTH) | |
| 4 | + | combat:setArea(createCombatArea(AREA_BEAM1)) | |
| 5 | + | ||
| 6 | + | local parameters = { | |
| 7 | + | {key = CONDITION_PARAM_TICKS, value = 4 * 1000}, | |
| 8 | + | {key = CONDITION_PARAM_SKILL_SHIELDPERCENT, value = nil}, | |
| 9 | + | {key = CONDITION_PARAM_SKILL_MELEEPERCENT, value = nil} | |
| 10 | + | } | |
| 11 | + | ||
| 12 | + | function onCastSpell(creature, variant) | |
| 13 | + | parameters[2].value = math.random(60, 85) | |
| 14 | + | parameters[3].value = parameters[2].value | |
| 15 | + | ||
| 16 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 17 | + | target:addAttributeCondition(parameters) | |
| 18 | + | end | |
| 19 | + | return true | |
| 20 | + | end |
| @@ -0,0 +1,13 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS) | |
| 4 | + | combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) | |
| 5 | + | combat:setArea(createCombatArea(AREA_SQUAREWAVE7)) | |
| 6 | + | ||
| 7 | + | function onCastSpell(creature, variant) | |
| 8 | + | local damage = math.random(154, 266) | |
| 9 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 10 | + | creature:addDamageCondition(target, CONDITION_CURSED, DAMAGELIST_EXPONENTIAL_DAMAGE, damage) | |
| 11 | + | end | |
| 12 | + | return true | |
| 13 | + | end |
| @@ -0,0 +1,11 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) | |
| 4 | + | combat:setArea(createCombatArea(AREA_SQUARE1X1)) | |
| 5 | + | ||
| 6 | + | function onCastSpell(creature, variant) | |
| 7 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 8 | + | creature:addDamageCondition(target, CONDITION_FIRE, DAMAGELIST_VARYING_PERIOD, 10, {8, 10}, 20) | |
| 9 | + | end | |
| 10 | + | return true | |
| 11 | + | end |
| @@ -0,0 +1,17 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) | |
| 4 | + | combat:setArea(createCombatArea(AREA_BEAM1)) | |
| 5 | + | ||
| 6 | + | local parameters = { | |
| 7 | + | {key = CONDITION_PARAM_TICKS, value = 5 * 1000}, | |
| 8 | + | {key = CONDITION_PARAM_SKILL_SHIELDPERCENT, value = 50}, | |
| 9 | + | {key = CONDITION_PARAM_SKILL_MELEEPERCENT, value = 50} | |
| 10 | + | } | |
| 11 | + | ||
| 12 | + | function onCastSpell(creature, variant) | |
| 13 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 14 | + | target:addAttributeCondition(parameters) | |
| 15 | + | end | |
| 16 | + | return true | |
| 17 | + | end |
| @@ -0,0 +1,10 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) | |
| 4 | + | ||
| 5 | + | function onCastSpell(creature, variant) | |
| 6 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 7 | + | creature:addDamageCondition(target, CONDITION_ENERGY, DAMAGELIST_VARYING_PERIOD, 25, {10, 12}, 8) | |
| 8 | + | end | |
| 9 | + | return true | |
| 10 | + | end |
| @@ -0,0 +1,15 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_STUN) | |
| 3 | + | combat:setArea(createCombatArea(AREA_BEAM8)) | |
| 4 | + | ||
| 5 | + | local parameters = { | |
| 6 | + | {key = CONDITION_PARAM_TICKS, value = 3 * 1000}, | |
| 7 | + | {key = CONDITION_PARAM_SKILL_SHIELDPERCENT, value = 70} | |
| 8 | + | } | |
| 9 | + | ||
| 10 | + | function onCastSpell(creature, variant) | |
| 11 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 12 | + | target:addAttributeCondition(parameters) | |
| 13 | + | end | |
| 14 | + | return true | |
| 15 | + | end |
| @@ -0,0 +1,16 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD) | |
| 3 | + | combat:setArea(createCombatArea(AREA_BEAM1)) | |
| 4 | + | ||
| 5 | + | local parameters = { | |
| 6 | + | {key = CONDITION_PARAM_TICKS, value = 4 * 1000}, | |
| 7 | + | {key = CONDITION_PARAM_SKILL_SHIELDPERCENT, value = 65}, | |
| 8 | + | {key = CONDITION_PARAM_SKILL_MELEEPERCENT, value = 65} | |
| 9 | + | } | |
| 10 | + | ||
| 11 | + | function onCastSpell(creature, variant) | |
| 12 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 13 | + | target:addAttributeCondition(parameters) | |
| 14 | + | end | |
| 15 | + | return true | |
| 16 | + | end |
| @@ -0,0 +1,11 @@ | |||
| 1 | + | local combat = Combat() | |
| 2 | + | combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE) | |
| 3 | + | combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_WATERSPLASH) | |
| 4 | + | combat:setArea(createCombatArea(AREA_SQUARE1X1)) | |
| 5 | + | ||
| 6 | + | function onCastSpell(creature, variant) | |
| 7 | + | for _, target in ipairs(combat:getTargets(creature, variant)) do | |
| 8 | + | creature:addDamageCondition(target, CONDITION_DROWN, DAMAGELIST_CONSTANT_PERIOD, 20, 5, 6) | |
| 9 | + | end | |
| 10 | + | return true | |
| 11 | + | end |
| @@ -0,0 +1,121 @@ | |||
| 1 | + | SPELL_ID = 00 | |
| 2 | + | local min = 0 | |
| 3 | + | local max = 0 | |
| 4 | + | ||
| 5 | + | -- =============== COMBAT VARS =============== | |
| 6 | + | -- Areas/Combat for 0ms | |
| 7 | + | local combat0_Brush = createCombatObject() | |
| 8 | + | setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_STONES) | |
| 9 | + | setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH) | |
| 10 | + | setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) | |
| 11 | + | setCombatArea(combat0_Brush,createCombatArea({{3}})) | |
| 12 | + | function getDmg_Brush(cid, level, maglevel) | |
| 13 | + | ||
| 14 | + | return -min, -max | |
| 15 | + | end | |
| 16 | + | setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 17 | + | ||
| 18 | + | -- Areas/Combat for 200ms | |
| 19 | + | local combat2_Brush_2 = createCombatObject() | |
| 20 | + | setCombatParam(combat2_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) | |
| 21 | + | setCombatParam(combat2_Brush_2, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) | |
| 22 | + | setCombatArea(combat2_Brush_2,createCombatArea({{0, 1, 0}, | |
| 23 | + | {1, 2, 1}, | |
| 24 | + | {0, 1, 0}})) | |
| 25 | + | function getDmg_Brush_2(cid, level, maglevel) | |
| 26 | + | ||
| 27 | + | return -min, -max | |
| 28 | + | end | |
| 29 | + | setCombatCallback(combat2_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") | |
| 30 | + | ||
| 31 | + | -- Areas/Combat for 400ms | |
| 32 | + | local combat4_Brush_2 = createCombatObject() | |
| 33 | + | setCombatParam(combat4_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) | |
| 34 | + | setCombatParam(combat4_Brush_2, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) | |
| 35 | + | setCombatArea(combat4_Brush_2,createCombatArea({{0, 0, 1, 0, 0}, | |
| 36 | + | {0, 1, 0, 1, 0}, | |
| 37 | + | {1, 0, 2, 0, 1}, | |
| 38 | + | {0, 1, 0, 1, 0}, | |
| 39 | + | {0, 0, 1, 0, 0}})) | |
| 40 | + | function getDmg_Brush_2(cid, level, maglevel) | |
| 41 | + | ||
| 42 | + | return -min, -max | |
| 43 | + | end | |
| 44 | + | setCombatCallback(combat4_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") | |
| 45 | + | ||
| 46 | + | -- Areas/Combat for 1100ms | |
| 47 | + | local combat11_Brush_3 = createCombatObject() | |
| 48 | + | setCombatParam(combat11_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STONES) | |
| 49 | + | setCombatParam(combat11_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) | |
| 50 | + | setCombatArea(combat11_Brush_3,createCombatArea({{0, 1, 0}, | |
| 51 | + | {1, 2, 1}, | |
| 52 | + | {0, 1, 0}})) | |
| 53 | + | ||
| 54 | + | ||
| 55 | + | -- Areas/Combat for 1300ms | |
| 56 | + | local combat13_Brush_3 = createCombatObject() | |
| 57 | + | setCombatParam(combat13_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STONES) | |
| 58 | + | setCombatParam(combat13_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) | |
| 59 | + | setCombatArea(combat13_Brush_3,createCombatArea({{0, 0, 1, 0, 0}, | |
| 60 | + | {0, 1, 0, 1, 0}, | |
| 61 | + | {1, 0, 2, 0, 1}, | |
| 62 | + | {0, 1, 0, 1, 0}, | |
| 63 | + | {0, 0, 1, 0, 0}})) | |
| 64 | + | ||
| 65 | + | ||
| 66 | + | -- =============== CORE FUNCTIONS =============== | |
| 67 | + | local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part | |
| 68 | + | if (isCreature(cid)) then | |
| 69 | + | doCombat(cid, c, var) | |
| 70 | + | if (dirList ~= nil) then -- Emit distance effects | |
| 71 | + | local i = 2; | |
| 72 | + | while (i < #dirList) do | |
| 73 | + | doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) | |
| 74 | + | i = i + 2 | |
| 75 | + | end | |
| 76 | + | end | |
| 77 | + | end | |
| 78 | + | end | |
| 79 | + | function checkSpell52(cid) | |
| 80 | + | local GUN_ID = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_01) | |
| 81 | + | local CHECK_SLOT_01 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_04) | |
| 82 | + | local CHECK_SLOT_02 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_05) | |
| 83 | + | local CHECK_SLOT_03 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_06) | |
| 84 | + | SPELL_ID = 52 | |
| 85 | + | ||
| 86 | + | if GUN_ID > 0 then | |
| 87 | + | if CHECK_SLOT_01 == SPELL_ID then | |
| 88 | + | cid:sendCancelMessage("@SpellCooldown 01") | |
| 89 | + | return true | |
| 90 | + | elseif CHECK_SLOT_02 == SPELL_ID then | |
| 91 | + | cid:sendCancelMessage("@SpellCooldown 02") | |
| 92 | + | return true | |
| 93 | + | elseif CHECK_SLOT_03 == SPELL_ID then | |
| 94 | + | cid:sendCancelMessage("@SpellCooldown 03") | |
| 95 | + | return true | |
| 96 | + | else | |
| 97 | + | return false | |
| 98 | + | end | |
| 99 | + | else | |
| 100 | + | return false | |
| 101 | + | end | |
| 102 | + | end | |
| 103 | + | function onCastSpell(cid, var) | |
| 104 | + | if checkSpell52(cid) or cid:getGroup():getAccess() then | |
| 105 | + | local startPos = getCreaturePosition(cid) | |
| 106 | + | local GUN_ID = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_01) | |
| 107 | + | local starGun = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_03) | |
| 108 | + | local levelGun = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_07) | |
| 109 | + | min = onDamage(cid, GUN_ID, levelGun, starGun, "SKILL_MIN", SPELL_ID) | |
| 110 | + | max = min | |
| 111 | + | RunPart(combat0_Brush,cid,var) | |
| 112 | + | addEvent(RunPart,200,combat2_Brush_2,cid.uid,var) | |
| 113 | + | addEvent(RunPart,400,combat4_Brush_2,cid.uid,var) | |
| 114 | + | addEvent(RunPart,1100,combat11_Brush_3,cid.uid,var) | |
| 115 | + | addEvent(RunPart,1300,combat13_Brush_3,cid.uid,var) | |
| 116 | + | return true | |
| 117 | + | else | |
| 118 | + | cid:getPosition():sendMagicEffect(03) | |
| 119 | + | return false | |
| 120 | + | end | |
| 121 | + | end |
| @@ -0,0 +1,134 @@ | |||
| 1 | + | SPELL_ID = 00 | |
| 2 | + | local min = 0 | |
| 3 | + | local max = 0 | |
| 4 | + | ||
| 5 | + | -- =============== COMBAT VARS =============== | |
| 6 | + | -- Areas/Combat for 100ms | |
| 7 | + | local combat1_Brush = createCombatObject() | |
| 8 | + | setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) | |
| 9 | + | setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) | |
| 10 | + | setCombatArea(combat1_Brush,createCombatArea({{0, 0, 1, 0, 0}, | |
| 11 | + | {0, 0, 0, 0, 0}, | |
| 12 | + | {1, 0, 2, 0, 1}, | |
| 13 | + | {0, 0, 0, 0, 0}, | |
| 14 | + | {0, 0, 1, 0, 0}})) | |
| 15 | + | function getDmg_Brush(cid, level, maglevel) | |
| 16 | + | ||
| 17 | + | return -min, -max | |
| 18 | + | end | |
| 19 | + | setCombatCallback(combat1_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 20 | + | ||
| 21 | + | -- Areas/Combat for 0ms | |
| 22 | + | local combat0_Brush = createCombatObject() | |
| 23 | + | setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) | |
| 24 | + | setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) | |
| 25 | + | setCombatArea(combat0_Brush,createCombatArea({{0, 1, 0}, | |
| 26 | + | {1, 2, 1}, | |
| 27 | + | {0, 1, 0}})) | |
| 28 | + | function getDmg_Brush(cid, level, maglevel) | |
| 29 | + | ||
| 30 | + | return -min, -max | |
| 31 | + | end | |
| 32 | + | setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 33 | + | ||
| 34 | + | -- Areas/Combat for 200ms | |
| 35 | + | local combat2_Brush = createCombatObject() | |
| 36 | + | setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) | |
| 37 | + | setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) | |
| 38 | + | setCombatArea(combat2_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0}, | |
| 39 | + | {0, 0, 0, 0, 0, 0, 0}, | |
| 40 | + | {0, 0, 0, 0, 0, 0, 0}, | |
| 41 | + | {1, 0, 0, 2, 0, 0, 1}, | |
| 42 | + | {0, 0, 0, 0, 0, 0, 0}, | |
| 43 | + | {0, 0, 0, 0, 0, 0, 0}, | |
| 44 | + | {0, 0, 0, 1, 0, 0, 0}})) | |
| 45 | + | function getDmg_Brush(cid, level, maglevel) | |
| 46 | + | ||
| 47 | + | return -min, -max | |
| 48 | + | end | |
| 49 | + | setCombatCallback(combat2_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 50 | + | ||
| 51 | + | -- Areas/Combat for 300ms | |
| 52 | + | local combat3_Brush = createCombatObject() | |
| 53 | + | setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) | |
| 54 | + | setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) | |
| 55 | + | setCombatArea(combat3_Brush,createCombatArea({{1, 0, 1}, | |
| 56 | + | {0, 2, 0}, | |
| 57 | + | {1, 0, 1}})) | |
| 58 | + | function getDmg_Brush(cid, level, maglevel) | |
| 59 | + | ||
| 60 | + | return -min, -max | |
| 61 | + | end | |
| 62 | + | setCombatCallback(combat3_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 63 | + | ||
| 64 | + | -- Areas/Combat for 400ms | |
| 65 | + | local combat4_Brush = createCombatObject() | |
| 66 | + | setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) | |
| 67 | + | setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) | |
| 68 | + | setCombatArea(combat4_Brush,createCombatArea({{1, 0, 0, 0, 1}, | |
| 69 | + | {0, 0, 0, 0, 0}, | |
| 70 | + | {0, 0, 2, 0, 0}, | |
| 71 | + | {0, 0, 0, 0, 0}, | |
| 72 | + | {1, 0, 0, 0, 1}})) | |
| 73 | + | function getDmg_Brush(cid, level, maglevel) | |
| 74 | + | ||
| 75 | + | return -min, -max | |
| 76 | + | end | |
| 77 | + | setCombatCallback(combat4_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 78 | + | ||
| 79 | + | -- =============== CORE FUNCTIONS =============== | |
| 80 | + | local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part | |
| 81 | + | if (isCreature(cid)) then | |
| 82 | + | doCombat(cid, c, var) | |
| 83 | + | if (dirList ~= nil) then -- Emit distance effects | |
| 84 | + | local i = 2; | |
| 85 | + | while (i < #dirList) do | |
| 86 | + | doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) | |
| 87 | + | i = i + 2 | |
| 88 | + | end | |
| 89 | + | end | |
| 90 | + | end | |
| 91 | + | end | |
| 92 | + | function checkSpell59(cid) | |
| 93 | + | local GUN_ID = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_01) | |
| 94 | + | local CHECK_SLOT_01 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_04) | |
| 95 | + | local CHECK_SLOT_02 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_05) | |
| 96 | + | local CHECK_SLOT_03 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_06) | |
| 97 | + | SPELL_ID = 59 | |
| 98 | + | ||
| 99 | + | if GUN_ID > 0 then | |
| 100 | + | if CHECK_SLOT_01 == SPELL_ID then | |
| 101 | + | cid:sendCancelMessage("@SpellCooldown 01") | |
| 102 | + | return true | |
| 103 | + | elseif CHECK_SLOT_02 == SPELL_ID then | |
| 104 | + | cid:sendCancelMessage("@SpellCooldown 02") | |
| 105 | + | return true | |
| 106 | + | elseif CHECK_SLOT_03 == SPELL_ID then | |
| 107 | + | cid:sendCancelMessage("@SpellCooldown 03") | |
| 108 | + | return true | |
| 109 | + | else | |
| 110 | + | return false | |
| 111 | + | end | |
| 112 | + | else | |
| 113 | + | return false | |
| 114 | + | end | |
| 115 | + | end | |
| 116 | + | function onCastSpell(cid, var) | |
| 117 | + | if checkSpell59(cid) or cid:getGroup():getAccess() then | |
| 118 | + | local startPos = getCreaturePosition(cid) | |
| 119 | + | local GUN_ID = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_01) | |
| 120 | + | local starGun = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_03) | |
| 121 | + | local levelGun = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_07) | |
| 122 | + | min = onDamage(cid, GUN_ID, levelGun, starGun, "SKILL_MIN", SPELL_ID) | |
| 123 | + | max = min | |
| 124 | + | addEvent(RunPart,100,combat1_Brush,cid.uid,var) | |
| 125 | + | RunPart(combat0_Brush,cid,var) | |
| 126 | + | addEvent(RunPart,200,combat2_Brush,cid.uid,var) | |
| 127 | + | addEvent(RunPart,300,combat3_Brush,cid.uid,var) | |
| 128 | + | addEvent(RunPart,400,combat4_Brush,cid.uid,var) | |
| 129 | + | return true | |
| 130 | + | else | |
| 131 | + | cid:getPosition():sendMagicEffect(03) | |
| 132 | + | return false | |
| 133 | + | end | |
| 134 | + | end |
| @@ -0,0 +1,144 @@ | |||
| 1 | + | SPELL_ID = 00 | |
| 2 | + | local min = 0 | |
| 3 | + | local max = 0 | |
| 4 | + | ||
| 5 | + | -- =============== COMBAT VARS =============== | |
| 6 | + | -- Areas/Combat for 100ms | |
| 7 | + | local combat1_Brush = createCombatObject() | |
| 8 | + | setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT) | |
| 9 | + | setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) | |
| 10 | + | setCombatArea(combat1_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1}, | |
| 11 | + | {1, 0, 0, 0, 0, 0, 1}, | |
| 12 | + | {1, 0, 0, 0, 0, 0, 1}, | |
| 13 | + | {1, 0, 0, 2, 0, 0, 1}, | |
| 14 | + | {1, 0, 0, 0, 0, 0, 1}, | |
| 15 | + | {1, 0, 0, 0, 0, 0, 1}, | |
| 16 | + | {1, 1, 1, 1, 1, 1, 1}})) | |
| 17 | + | function getDmg_Brush(cid, level, maglevel) | |
| 18 | + | ||
| 19 | + | return -min, -max | |
| 20 | + | end | |
| 21 | + | setCombatCallback(combat1_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 22 | + | ||
| 23 | + | -- Areas/Combat for 0ms | |
| 24 | + | local combat0_Brush = createCombatObject() | |
| 25 | + | setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT) | |
| 26 | + | setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) | |
| 27 | + | setCombatArea(combat0_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1, 1, 1}, | |
| 28 | + | {1, 0, 0, 0, 0, 0, 0, 0, 1}, | |
| 29 | + | {1, 0, 0, 0, 0, 0, 0, 0, 1}, | |
| 30 | + | {1, 0, 0, 0, 0, 0, 0, 0, 1}, | |
| 31 | + | {1, 0, 0, 0, 2, 0, 0, 0, 1}, | |
| 32 | + | {1, 0, 0, 0, 0, 0, 0, 0, 1}, | |
| 33 | + | {1, 0, 0, 0, 0, 0, 0, 0, 1}, | |
| 34 | + | {1, 0, 0, 0, 0, 0, 0, 0, 1}, | |
| 35 | + | {1, 1, 1, 1, 1, 1, 1, 1, 1}})) | |
| 36 | + | function getDmg_Brush(cid, level, maglevel) | |
| 37 | + | ||
| 38 | + | return -min, -max | |
| 39 | + | end | |
| 40 | + | setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 41 | + | ||
| 42 | + | -- Areas/Combat for 200ms | |
| 43 | + | local combat2_Brush = createCombatObject() | |
| 44 | + | setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT) | |
| 45 | + | setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) | |
| 46 | + | setCombatArea(combat2_Brush,createCombatArea({{1, 1, 1, 1, 1}, | |
| 47 | + | {1, 0, 0, 0, 1}, | |
| 48 | + | {1, 0, 2, 0, 1}, | |
| 49 | + | {1, 0, 0, 0, 1}, | |
| 50 | + | {1, 1, 1, 1, 1}})) | |
| 51 | + | function getDmg_Brush(cid, level, maglevel) | |
| 52 | + | ||
| 53 | + | return -min, -max | |
| 54 | + | end | |
| 55 | + | setCombatCallback(combat2_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 56 | + | ||
| 57 | + | -- Areas/Combat for 300ms | |
| 58 | + | local combat3_Brush = createCombatObject() | |
| 59 | + | setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT) | |
| 60 | + | setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) | |
| 61 | + | setCombatArea(combat3_Brush,createCombatArea({{1, 1, 1}, | |
| 62 | + | {1, 2, 1}, | |
| 63 | + | {1, 1, 1}})) | |
| 64 | + | function getDmg_Brush(cid, level, maglevel) | |
| 65 | + | ||
| 66 | + | return -min, -max | |
| 67 | + | end | |
| 68 | + | setCombatCallback(combat3_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 69 | + | ||
| 70 | + | -- Areas/Combat for 600ms | |
| 71 | + | local combat6_Brush_2 = createCombatObject() | |
| 72 | + | setCombatParam(combat6_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA) | |
| 73 | + | setCombatParam(combat6_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) | |
| 74 | + | setCombatArea(combat6_Brush_2,createCombatArea({{1, 1, 1, 0, 0, 0, 1, 1, 1}, | |
| 75 | + | {1, 1, 1, 1, 1, 1, 1, 1, 1}, | |
| 76 | + | {1, 1, 1, 1, 1, 1, 1, 1, 1}, | |
| 77 | + | {0, 1, 1, 1, 1, 1, 1, 1, 0}, | |
| 78 | + | {0, 1, 1, 1, 2, 1, 1, 1, 0}, | |
| 79 | + | {0, 1, 1, 1, 1, 1, 1, 1, 0}, | |
| 80 | + | {1, 1, 1, 1, 1, 1, 1, 1, 1}, | |
| 81 | + | {1, 1, 1, 1, 1, 1, 1, 1, 1}, | |
| 82 | + | {1, 1, 1, 0, 0, 0, 1, 1, 1}})) | |
| 83 | + | function getDmg_Brush_2(cid, level, maglevel) | |
| 84 | + | ||
| 85 | + | return -min, -max | |
| 86 | + | end | |
| 87 | + | setCombatCallback(combat6_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") | |
| 88 | + | ||
| 89 | + | -- =============== CORE FUNCTIONS =============== | |
| 90 | + | local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part | |
| 91 | + | if (isCreature(cid)) then | |
| 92 | + | doCombat(cid, c, var) | |
| 93 | + | if (dirList ~= nil) then -- Emit distance effects | |
| 94 | + | local i = 2; | |
| 95 | + | while (i < #dirList) do | |
| 96 | + | doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) | |
| 97 | + | i = i + 2 | |
| 98 | + | end | |
| 99 | + | end | |
| 100 | + | end | |
| 101 | + | end | |
| 102 | + | function checkSpell38(cid) | |
| 103 | + | local GUN_ID = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_01) | |
| 104 | + | local CHECK_SLOT_01 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_04) | |
| 105 | + | local CHECK_SLOT_02 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_05) | |
| 106 | + | local CHECK_SLOT_03 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_06) | |
| 107 | + | SPELL_ID = 38 | |
| 108 | + | ||
| 109 | + | if GUN_ID > 0 then | |
| 110 | + | if CHECK_SLOT_01 == SPELL_ID then | |
| 111 | + | cid:sendCancelMessage("@SpellCooldown 01") | |
| 112 | + | return true | |
| 113 | + | elseif CHECK_SLOT_02 == SPELL_ID then | |
| 114 | + | cid:sendCancelMessage("@SpellCooldown 02") | |
| 115 | + | return true | |
| 116 | + | elseif CHECK_SLOT_03 == SPELL_ID then | |
| 117 | + | cid:sendCancelMessage("@SpellCooldown 03") | |
| 118 | + | return true | |
| 119 | + | else | |
| 120 | + | return false | |
| 121 | + | end | |
| 122 | + | else | |
| 123 | + | return false | |
| 124 | + | end | |
| 125 | + | end | |
| 126 | + | function onCastSpell(cid, var) | |
| 127 | + | if checkSpell38(cid) or cid:getGroup():getAccess() then | |
| 128 | + | local startPos = getCreaturePosition(cid) | |
| 129 | + | local GUN_ID = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_01) | |
| 130 | + | local starGun = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_03) | |
| 131 | + | local levelGun = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_07) | |
| 132 | + | min = onDamage(cid, GUN_ID, levelGun, starGun, "SKILL_MIN", SPELL_ID) | |
| 133 | + | max = min | |
| 134 | + | addEvent(RunPart,100,combat1_Brush,cid.uid,var) | |
| 135 | + | RunPart(combat0_Brush,cid,var) | |
| 136 | + | addEvent(RunPart,200,combat2_Brush,cid.uid,var) | |
| 137 | + | addEvent(RunPart,300,combat3_Brush,cid.uid,var) | |
| 138 | + | addEvent(RunPart,600,combat6_Brush_2,cid.uid,var) | |
| 139 | + | return true | |
| 140 | + | else | |
| 141 | + | cid:getPosition():sendMagicEffect(03) | |
| 142 | + | return false | |
| 143 | + | end | |
| 144 | + | end |
| @@ -0,0 +1,429 @@ | |||
| 1 | + | SPELL_ID = 00 | |
| 2 | + | local min = 0 | |
| 3 | + | local max = 0 | |
| 4 | + | ||
| 5 | + | -- =============== COMBAT VARS =============== | |
| 6 | + | -- Areas/Combat for 100ms | |
| 7 | + | local combat1_Brush = createCombatObject() | |
| 8 | + | setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 9 | + | setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 10 | + | setCombatArea(combat1_Brush,createCombatArea({{0, 2}, | |
| 11 | + | {1, 0}})) | |
| 12 | + | function getDmg_Brush(cid, level, maglevel) | |
| 13 | + | ||
| 14 | + | return -min, -max | |
| 15 | + | end | |
| 16 | + | setCombatCallback(combat1_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 17 | + | local dfcombat1_Brush = {CONST_ANI_SUDDENDEATH,-1,1} | |
| 18 | + | ||
| 19 | + | -- Areas/Combat for 0ms | |
| 20 | + | local combat0_Brush = createCombatObject() | |
| 21 | + | setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 22 | + | setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 23 | + | setCombatArea(combat0_Brush,createCombatArea({{2}, | |
| 24 | + | {1}})) | |
| 25 | + | function getDmg_Brush(cid, level, maglevel) | |
| 26 | + | ||
| 27 | + | return -min, -max | |
| 28 | + | end | |
| 29 | + | setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 30 | + | local dfcombat0_Brush = {CONST_ANI_SUDDENDEATH,0,1} | |
| 31 | + | ||
| 32 | + | -- Areas/Combat for 200ms | |
| 33 | + | local combat2_Brush = createCombatObject() | |
| 34 | + | setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 35 | + | setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 36 | + | setCombatArea(combat2_Brush,createCombatArea({{1, 2}})) | |
| 37 | + | function getDmg_Brush(cid, level, maglevel) | |
| 38 | + | ||
| 39 | + | return -min, -max | |
| 40 | + | end | |
| 41 | + | setCombatCallback(combat2_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 42 | + | local dfcombat2_Brush = {CONST_ANI_SUDDENDEATH,-1,0} | |
| 43 | + | ||
| 44 | + | -- Areas/Combat for 300ms | |
| 45 | + | local combat3_Brush = createCombatObject() | |
| 46 | + | setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 47 | + | setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 48 | + | setCombatArea(combat3_Brush,createCombatArea({{1, 0}, | |
| 49 | + | {0, 2}})) | |
| 50 | + | function getDmg_Brush(cid, level, maglevel) | |
| 51 | + | ||
| 52 | + | return -min, -max | |
| 53 | + | end | |
| 54 | + | setCombatCallback(combat3_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 55 | + | local dfcombat3_Brush = {CONST_ANI_SUDDENDEATH,-1,-1} | |
| 56 | + | ||
| 57 | + | -- Areas/Combat for 400ms | |
| 58 | + | local combat4_Brush = createCombatObject() | |
| 59 | + | setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 60 | + | setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 61 | + | setCombatArea(combat4_Brush,createCombatArea({{1}, | |
| 62 | + | {2}})) | |
| 63 | + | function getDmg_Brush(cid, level, maglevel) | |
| 64 | + | ||
| 65 | + | return -min, -max | |
| 66 | + | end | |
| 67 | + | setCombatCallback(combat4_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 68 | + | local dfcombat4_Brush = {CONST_ANI_SUDDENDEATH,0,-1} | |
| 69 | + | ||
| 70 | + | -- Areas/Combat for 500ms | |
| 71 | + | local combat5_Brush = createCombatObject() | |
| 72 | + | setCombatParam(combat5_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 73 | + | setCombatParam(combat5_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 74 | + | setCombatArea(combat5_Brush,createCombatArea({{0, 1}, | |
| 75 | + | {2, 0}})) | |
| 76 | + | function getDmg_Brush(cid, level, maglevel) | |
| 77 | + | ||
| 78 | + | return -min, -max | |
| 79 | + | end | |
| 80 | + | setCombatCallback(combat5_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 81 | + | local dfcombat5_Brush = {CONST_ANI_SUDDENDEATH,1,-1} | |
| 82 | + | ||
| 83 | + | -- Areas/Combat for 600ms | |
| 84 | + | local combat6_Brush = createCombatObject() | |
| 85 | + | setCombatParam(combat6_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 86 | + | setCombatParam(combat6_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 87 | + | setCombatArea(combat6_Brush,createCombatArea({{2, 1}})) | |
| 88 | + | function getDmg_Brush(cid, level, maglevel) | |
| 89 | + | ||
| 90 | + | return -min, -max | |
| 91 | + | end | |
| 92 | + | setCombatCallback(combat6_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 93 | + | local dfcombat6_Brush = {CONST_ANI_SUDDENDEATH,1,0} | |
| 94 | + | ||
| 95 | + | -- Areas/Combat for 700ms | |
| 96 | + | local combat7_Brush = createCombatObject() | |
| 97 | + | setCombatParam(combat7_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 98 | + | setCombatParam(combat7_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 99 | + | setCombatArea(combat7_Brush,createCombatArea({{2, 0}, | |
| 100 | + | {0, 1}})) | |
| 101 | + | function getDmg_Brush(cid, level, maglevel) | |
| 102 | + | ||
| 103 | + | return -min, -max | |
| 104 | + | end | |
| 105 | + | setCombatCallback(combat7_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 106 | + | local dfcombat7_Brush = {CONST_ANI_SUDDENDEATH,1,1} | |
| 107 | + | ||
| 108 | + | -- Areas/Combat for 800ms | |
| 109 | + | local combat8_Brush = createCombatObject() | |
| 110 | + | setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 111 | + | setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 112 | + | setCombatArea(combat8_Brush,createCombatArea({{2, 0}, | |
| 113 | + | {0, 0}, | |
| 114 | + | {0, 1}})) | |
| 115 | + | function getDmg_Brush(cid, level, maglevel) | |
| 116 | + | ||
| 117 | + | return -min, -max | |
| 118 | + | end | |
| 119 | + | setCombatCallback(combat8_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 120 | + | local dfcombat8_Brush = {CONST_ANI_SUDDENDEATH,1,2} | |
| 121 | + | ||
| 122 | + | -- Areas/Combat for 900ms | |
| 123 | + | local combat9_Brush = createCombatObject() | |
| 124 | + | setCombatParam(combat9_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 125 | + | setCombatParam(combat9_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 126 | + | setCombatArea(combat9_Brush,createCombatArea({{2}, | |
| 127 | + | {0}, | |
| 128 | + | {1}})) | |
| 129 | + | function getDmg_Brush(cid, level, maglevel) | |
| 130 | + | ||
| 131 | + | return -min, -max | |
| 132 | + | end | |
| 133 | + | setCombatCallback(combat9_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 134 | + | local dfcombat9_Brush = {CONST_ANI_SUDDENDEATH,0,2} | |
| 135 | + | ||
| 136 | + | -- Areas/Combat for 1000ms | |
| 137 | + | local combat10_Brush = createCombatObject() | |
| 138 | + | setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 139 | + | setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 140 | + | setCombatArea(combat10_Brush,createCombatArea({{0, 2}, | |
| 141 | + | {0, 0}, | |
| 142 | + | {1, 0}})) | |
| 143 | + | function getDmg_Brush(cid, level, maglevel) | |
| 144 | + | ||
| 145 | + | return -min, -max | |
| 146 | + | end | |
| 147 | + | setCombatCallback(combat10_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 148 | + | local dfcombat10_Brush = {CONST_ANI_SUDDENDEATH,-1,2} | |
| 149 | + | ||
| 150 | + | -- Areas/Combat for 1100ms | |
| 151 | + | local combat11_Brush = createCombatObject() | |
| 152 | + | setCombatParam(combat11_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 153 | + | setCombatParam(combat11_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 154 | + | setCombatArea(combat11_Brush,createCombatArea({{0, 0, 2}, | |
| 155 | + | {0, 0, 0}, | |
| 156 | + | {1, 0, 0}})) | |
| 157 | + | function getDmg_Brush(cid, level, maglevel) | |
| 158 | + | ||
| 159 | + | return -min, -max | |
| 160 | + | end | |
| 161 | + | setCombatCallback(combat11_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 162 | + | local dfcombat11_Brush = {CONST_ANI_SUDDENDEATH,-2,2} | |
| 163 | + | ||
| 164 | + | -- Areas/Combat for 1200ms | |
| 165 | + | local combat12_Brush = createCombatObject() | |
| 166 | + | setCombatParam(combat12_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 167 | + | setCombatParam(combat12_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 168 | + | setCombatArea(combat12_Brush,createCombatArea({{0, 0, 2}, | |
| 169 | + | {1, 0, 0}})) | |
| 170 | + | function getDmg_Brush(cid, level, maglevel) | |
| 171 | + | ||
| 172 | + | return -min, -max | |
| 173 | + | end | |
| 174 | + | setCombatCallback(combat12_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 175 | + | local dfcombat12_Brush = {CONST_ANI_SUDDENDEATH,-2,1} | |
| 176 | + | ||
| 177 | + | -- Areas/Combat for 1300ms | |
| 178 | + | local combat13_Brush = createCombatObject() | |
| 179 | + | setCombatParam(combat13_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 180 | + | setCombatParam(combat13_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 181 | + | setCombatArea(combat13_Brush,createCombatArea({{1, 0, 2}})) | |
| 182 | + | function getDmg_Brush(cid, level, maglevel) | |
| 183 | + | ||
| 184 | + | return -min, -max | |
| 185 | + | end | |
| 186 | + | setCombatCallback(combat13_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 187 | + | local dfcombat13_Brush = {CONST_ANI_SUDDENDEATH,-2,0} | |
| 188 | + | ||
| 189 | + | -- Areas/Combat for 1400ms | |
| 190 | + | local combat14_Brush = createCombatObject() | |
| 191 | + | setCombatParam(combat14_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 192 | + | setCombatParam(combat14_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 193 | + | setCombatArea(combat14_Brush,createCombatArea({{1, 0, 0}, | |
| 194 | + | {0, 0, 2}})) | |
| 195 | + | function getDmg_Brush(cid, level, maglevel) | |
| 196 | + | ||
| 197 | + | return -min, -max | |
| 198 | + | end | |
| 199 | + | setCombatCallback(combat14_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 200 | + | local dfcombat14_Brush = {CONST_ANI_SUDDENDEATH,-2,-1} | |
| 201 | + | ||
| 202 | + | -- Areas/Combat for 1500ms | |
| 203 | + | local combat15_Brush = createCombatObject() | |
| 204 | + | setCombatParam(combat15_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 205 | + | setCombatParam(combat15_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 206 | + | setCombatArea(combat15_Brush,createCombatArea({{1, 0, 0}, | |
| 207 | + | {0, 0, 0}, | |
| 208 | + | {0, 0, 2}})) | |
| 209 | + | function getDmg_Brush(cid, level, maglevel) | |
| 210 | + | ||
| 211 | + | return -min, -max | |
| 212 | + | end | |
| 213 | + | setCombatCallback(combat15_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 214 | + | local dfcombat15_Brush = {CONST_ANI_SUDDENDEATH,-2,-2} | |
| 215 | + | ||
| 216 | + | -- Areas/Combat for 1600ms | |
| 217 | + | local combat16_Brush = createCombatObject() | |
| 218 | + | setCombatParam(combat16_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 219 | + | setCombatParam(combat16_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 220 | + | setCombatArea(combat16_Brush,createCombatArea({{1, 0}, | |
| 221 | + | {0, 0}, | |
| 222 | + | {0, 2}})) | |
| 223 | + | function getDmg_Brush(cid, level, maglevel) | |
| 224 | + | ||
| 225 | + | return -min, -max | |
| 226 | + | end | |
| 227 | + | setCombatCallback(combat16_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 228 | + | local dfcombat16_Brush = {CONST_ANI_SUDDENDEATH,-1,-2} | |
| 229 | + | ||
| 230 | + | -- Areas/Combat for 1700ms | |
| 231 | + | local combat17_Brush = createCombatObject() | |
| 232 | + | setCombatParam(combat17_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 233 | + | setCombatParam(combat17_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 234 | + | setCombatArea(combat17_Brush,createCombatArea({{1}, | |
| 235 | + | {0}, | |
| 236 | + | {2}})) | |
| 237 | + | function getDmg_Brush(cid, level, maglevel) | |
| 238 | + | ||
| 239 | + | return -min, -max | |
| 240 | + | end | |
| 241 | + | setCombatCallback(combat17_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 242 | + | local dfcombat17_Brush = {CONST_ANI_SUDDENDEATH,0,-2} | |
| 243 | + | ||
| 244 | + | -- Areas/Combat for 1800ms | |
| 245 | + | local combat18_Brush = createCombatObject() | |
| 246 | + | setCombatParam(combat18_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 247 | + | setCombatParam(combat18_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 248 | + | setCombatArea(combat18_Brush,createCombatArea({{0, 1}, | |
| 249 | + | {0, 0}, | |
| 250 | + | {2, 0}})) | |
| 251 | + | function getDmg_Brush(cid, level, maglevel) | |
| 252 | + | ||
| 253 | + | return -min, -max | |
| 254 | + | end | |
| 255 | + | setCombatCallback(combat18_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 256 | + | local dfcombat18_Brush = {CONST_ANI_SUDDENDEATH,1,-2} | |
| 257 | + | ||
| 258 | + | -- Areas/Combat for 1900ms | |
| 259 | + | local combat19_Brush = createCombatObject() | |
| 260 | + | setCombatParam(combat19_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 261 | + | setCombatParam(combat19_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 262 | + | setCombatArea(combat19_Brush,createCombatArea({{0, 0, 1}, | |
| 263 | + | {0, 0, 0}, | |
| 264 | + | {2, 0, 0}})) | |
| 265 | + | function getDmg_Brush(cid, level, maglevel) | |
| 266 | + | ||
| 267 | + | return -min, -max | |
| 268 | + | end | |
| 269 | + | setCombatCallback(combat19_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 270 | + | local dfcombat19_Brush = {CONST_ANI_SUDDENDEATH,2,-2} | |
| 271 | + | ||
| 272 | + | -- Areas/Combat for 2000ms | |
| 273 | + | local combat20_Brush = createCombatObject() | |
| 274 | + | setCombatParam(combat20_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 275 | + | setCombatParam(combat20_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 276 | + | setCombatArea(combat20_Brush,createCombatArea({{0, 0, 1}, | |
| 277 | + | {2, 0, 0}})) | |
| 278 | + | function getDmg_Brush(cid, level, maglevel) | |
| 279 | + | ||
| 280 | + | return -min, -max | |
| 281 | + | end | |
| 282 | + | setCombatCallback(combat20_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 283 | + | local dfcombat20_Brush = {CONST_ANI_SUDDENDEATH,2,-1} | |
| 284 | + | ||
| 285 | + | -- Areas/Combat for 2100ms | |
| 286 | + | local combat21_Brush = createCombatObject() | |
| 287 | + | setCombatParam(combat21_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 288 | + | setCombatParam(combat21_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 289 | + | setCombatArea(combat21_Brush,createCombatArea({{2, 0, 1}})) | |
| 290 | + | function getDmg_Brush(cid, level, maglevel) | |
| 291 | + | ||
| 292 | + | return -min, -max | |
| 293 | + | end | |
| 294 | + | setCombatCallback(combat21_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 295 | + | local dfcombat21_Brush = {CONST_ANI_SUDDENDEATH,2,0} | |
| 296 | + | ||
| 297 | + | -- Areas/Combat for 2200ms | |
| 298 | + | local combat22_Brush = createCombatObject() | |
| 299 | + | setCombatParam(combat22_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 300 | + | setCombatParam(combat22_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 301 | + | setCombatArea(combat22_Brush,createCombatArea({{2, 0, 0}, | |
| 302 | + | {0, 0, 1}})) | |
| 303 | + | function getDmg_Brush(cid, level, maglevel) | |
| 304 | + | ||
| 305 | + | return -min, -max | |
| 306 | + | end | |
| 307 | + | setCombatCallback(combat22_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 308 | + | local dfcombat22_Brush = {CONST_ANI_SUDDENDEATH,2,1} | |
| 309 | + | ||
| 310 | + | -- Areas/Combat for 2300ms | |
| 311 | + | local combat23_Brush = createCombatObject() | |
| 312 | + | setCombatParam(combat23_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 313 | + | setCombatParam(combat23_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 314 | + | setCombatArea(combat23_Brush,createCombatArea({{2, 0, 0}, | |
| 315 | + | {0, 0, 0}, | |
| 316 | + | {0, 0, 1}})) | |
| 317 | + | function getDmg_Brush(cid, level, maglevel) | |
| 318 | + | ||
| 319 | + | return -min, -max | |
| 320 | + | end | |
| 321 | + | setCombatCallback(combat23_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 322 | + | local dfcombat23_Brush = {CONST_ANI_SUDDENDEATH,2,2} | |
| 323 | + | ||
| 324 | + | -- Areas/Combat for 2400ms | |
| 325 | + | local combat24_Brush = createCombatObject() | |
| 326 | + | setCombatParam(combat24_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 327 | + | setCombatParam(combat24_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 328 | + | setCombatArea(combat24_Brush,createCombatArea({{2, 0}, | |
| 329 | + | {0, 0}, | |
| 330 | + | {0, 1}})) | |
| 331 | + | function getDmg_Brush(cid, level, maglevel) | |
| 332 | + | ||
| 333 | + | return -min, -max | |
| 334 | + | end | |
| 335 | + | setCombatCallback(combat24_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 336 | + | local dfcombat24_Brush = {CONST_ANI_SUDDENDEATH,1,2} | |
| 337 | + | ||
| 338 | + | -- Areas/Combat for 2500ms | |
| 339 | + | local combat25_Brush = createCombatObject() | |
| 340 | + | setCombatParam(combat25_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | |
| 341 | + | setCombatParam(combat25_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) | |
| 342 | + | setCombatArea(combat25_Brush,createCombatArea({{2}, | |
| 343 | + | {0}, | |
| 344 | + | {1}})) | |
| 345 | + | function getDmg_Brush(cid, level, maglevel) | |
| 346 | + | ||
| 347 | + | return -min, -max | |
| 348 | + | end | |
| 349 | + | setCombatCallback(combat25_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") | |
| 350 | + | local dfcombat25_Brush = {CONST_ANI_SUDDENDEATH,0,2} | |
| 351 | + | ||
| 352 | + | -- =============== CORE FUNCTIONS =============== | |
| 353 | + | local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part | |
| 354 | + | if (isCreature(cid)) then | |
| 355 | + | doCombat(cid, c, var) | |
| 356 | + | if (dirList ~= nil) then -- Emit distance effects | |
| 357 | + | local i = 2; | |
| 358 | + | while (i < #dirList) do | |
| 359 | + | doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) | |
| 360 | + | i = i + 2 | |
| 361 | + | end | |
| 362 | + | end | |
| 363 | + | end | |
| 364 | + | end | |
| 365 | + | function checkSpell28(cid) | |
| 366 | + | local GUN_ID = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_01) | |
| 367 | + | local CHECK_SLOT_01 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_04) | |
| 368 | + | local CHECK_SLOT_02 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_05) | |
| 369 | + | local CHECK_SLOT_03 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_06) | |
| 370 | + | SPELL_ID = 28 | |
| 371 | + | ||
| 372 | + | if GUN_ID > 0 then | |
| 373 | + | if CHECK_SLOT_01 == SPELL_ID then | |
| 374 | + | cid:sendCancelMessage("@SpellCooldown 01") | |
| 375 | + | return true | |
| 376 | + | elseif CHECK_SLOT_02 == SPELL_ID then | |
| 377 | + | cid:sendCancelMessage("@SpellCooldown 02") | |
| 378 | + | return true | |
| 379 | + | elseif CHECK_SLOT_03 == SPELL_ID then | |
| 380 | + | cid:sendCancelMessage("@SpellCooldown 03") | |
| 381 | + | return true | |
| 382 | + | else | |
| 383 | + | return false | |
| 384 | + | end | |
| 385 | + | else | |
| 386 | + | return false | |
| 387 | + | end | |
| 388 | + | return true | |
| 389 | + | end | |
| 390 | + | function onCastSpell(cid, var) | |
| 391 | + | if checkSpell28(cid) or cid:getGroup():getAccess() then | |
| 392 | + | local startPos = getCreaturePosition(cid) | |
| 393 | + | local GUN_ID = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_01) | |
| 394 | + | local starGun = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_03) | |
| 395 | + | local levelGun = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_07) | |
| 396 | + | min = onDamage(cid, GUN_ID, levelGun, starGun, "SKILL_MIN", SPELL_ID) | |
| 397 | + | max = min | |
| 398 | + | addEvent(RunPart,100,combat1_Brush,cid.uid,var,dfcombat1_Brush,startPos) | |
| 399 | + | RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) | |
| 400 | + | addEvent(RunPart,200,combat2_Brush,cid.uid,var,dfcombat2_Brush,startPos) | |
| 401 | + | addEvent(RunPart,300,combat3_Brush,cid.uid,var,dfcombat3_Brush,startPos) | |
| 402 | + | addEvent(RunPart,400,combat4_Brush,cid.uid,var,dfcombat4_Brush,startPos) | |
| 403 | + | addEvent(RunPart,500,combat5_Brush,cid.uid,var,dfcombat5_Brush,startPos) | |
| 404 | + | addEvent(RunPart,600,combat6_Brush,cid.uid,var,dfcombat6_Brush,startPos) | |
| 405 | + | addEvent(RunPart,700,combat7_Brush,cid.uid,var,dfcombat7_Brush,startPos) | |
| 406 | + | addEvent(RunPart,800,combat8_Brush,cid.uid,var,dfcombat8_Brush,startPos) | |
| 407 | + | addEvent(RunPart,900,combat9_Brush,cid.uid,var,dfcombat9_Brush,startPos) | |
| 408 | + | addEvent(RunPart,1000,combat10_Brush,cid.uid,var,dfcombat10_Brush,startPos) | |
| 409 | + | addEvent(RunPart,1100,combat11_Brush,cid.uid,var,dfcombat11_Brush,startPos) | |
| 410 | + | addEvent(RunPart,1200,combat12_Brush,cid.uid,var,dfcombat12_Brush,startPos) | |
| 411 | + | addEvent(RunPart,1300,combat13_Brush,cid.uid,var,dfcombat13_Brush,startPos) | |
| 412 | + | addEvent(RunPart,1400,combat14_Brush,cid.uid,var,dfcombat14_Brush,startPos) | |
| 413 | + | addEvent(RunPart,1500,combat15_Brush,cid.uid,var,dfcombat15_Brush,startPos) | |
| 414 | + | addEvent(RunPart,1600,combat16_Brush,cid.uid,var,dfcombat16_Brush,startPos) | |
| 415 | + | addEvent(RunPart,1700,combat17_Brush,cid.uid,var,dfcombat17_Brush,startPos) | |
| 416 | + | addEvent(RunPart,1800,combat18_Brush,cid.uid,var,dfcombat18_Brush,startPos) | |
| 417 | + | addEvent(RunPart,1900,combat19_Brush,cid.uid,var,dfcombat19_Brush,startPos) | |
| 418 | + | addEvent(RunPart,2000,combat20_Brush,cid.uid,var,dfcombat20_Brush,startPos) | |
| 419 | + | addEvent(RunPart,2100,combat21_Brush,cid.uid,var,dfcombat21_Brush,startPos) | |
| 420 | + | addEvent(RunPart,2200,combat22_Brush,cid.uid,var,dfcombat22_Brush,startPos) | |
| 421 | + | addEvent(RunPart,2300,combat23_Brush,cid.uid,var,dfcombat23_Brush,startPos) | |
| 422 | + | addEvent(RunPart,2400,combat24_Brush,cid.uid,var,dfcombat24_Brush,startPos) | |
| 423 | + | addEvent(RunPart,2500,combat25_Brush,cid.uid,var,dfcombat25_Brush,startPos) | |
| 424 | + | return true | |
| 425 | + | else | |
| 426 | + | cid:getPosition():sendMagicEffect(03) | |
| 427 | + | return false | |
| 428 | + | end | |
| 429 | + | end |