Server upload

RD Core / Commit #2

Commit Server upload

Alex Alex committed 18/10/2026 23:38 main Patch
1,106 files +223,404 -0
A data/monster/ironblight.xml +61-0 View file
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1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Ironblight" nameDescription="an ironblight" race="undead" experience="4400" speed="286">
3+ <health now="6600" max="6600" />
4+ <look type="498" />
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="70" health="10" damage="10" random="10" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="0" />
12+ <flag convinceable="0" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="1" />
16+ <flag targetdistance="0" />
17+ <flag staticattack="70" />
18+ <flag runonhealth="260" />
19+ <flag canwalkonenergy="0" />
20+ </flags>
21+ <attacks>
22+ <attack name="melee" interval="2000" min="0" max="-300" />
23+ <attack name="poisoncondition" interval="2000" chance="10" target="0" radius="6" min="-460" max="-480">
24+ <attribute key="shootEffect" value="poison" />
25+ <attribute key="areaEffect" value="poison" />
26+ </attack>
27+ <attack name="ice" interval="2000" chance="15" target="0" length="7" spread="0" min="-260" max="-350">
28+ <attribute key="shootEffect" value="ice" />
29+ <attribute key="areaEffect" value="iceattack" />
30+ </attack>
31+ <attack name="earth" interval="2000" chance="20" target="1" radius="2" min="-180" max="-250">
32+ <attribute key="shootEffect" value="greenstar" />
33+ <attribute key="areaEffect" value="bigplants" />
34+ </attack>
35+ <attack name="speed" interval="2000" chance="10" target="0" length="5" spread="3" speedchange="-800" duration="30000">
36+ <attribute key="areaEffect" value="yellowspark" />
37+ </attack>
38+ </attacks>
39+ <defenses armor="35" defense="35">
40+ <defense name="invisible" interval="2000" chance="20" duration="7000">
41+ <attribute key="areaEffect" value="blueshimmer" />
42+ </defense>
43+ </defenses>
44+ <elements>
45+ <element deathPercent="50" />
46+ <element icePercent="20" />
47+ <element firePercent="60" />
48+ <element energyPercent="25" />
49+ </elements>
50+ <immunities>
51+ <immunity earth="1" />
52+ <immunity paralyze="1" />
53+ <immunity invisible="1" />
54+ </immunities>
55+ <voices interval="5000" chance="10">
56+ <voice sentence="Clonk!" />
57+ <voice sentence="Yowl!" />
58+ </voices>
59+ <loot>
60+ </loot>
61+</monster>
A data/monster/iron_servant.xml +46-0 View file
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1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Iron Servant" nameDescription="an iron servant" race="energy" experience="210" speed="190">
3+ <health now="350" max="350" />
4+ <look type="395" />
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="70" health="10" damage="10" random="10" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="0" />
12+ <flag convinceable="0" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="1" />
16+ <flag targetdistance="1" />
17+ <flag staticattack="90" />
18+ <flag runonhealth="50" />
19+ <flag canwalkonfire="0" />
20+ </flags>
21+ <attacks>
22+ <attack name="melee" interval="2000" min="0" max="-45" />
23+ <attack name="physical" interval="2000" chance="15" range="7" min="0" max="-60">
24+ <attribute key="shootEffect" value="smallstone" />
25+ <attribute key="areaEffect" value="explosionarea" />
26+ </attack>
27+ <attack name="drunk" interval="2000" chance="10" range="7" target="1" duration="2000">
28+ <attribute key="shootEffect" value="explosion" />
29+ <attribute key="areaEffect" value="stun" />
30+ </attack>
31+ </attacks>
32+ <defenses armor="15" defense="15" />
33+ <elements>
34+ <element firePercent="10" />
35+ <element icePercent="-5" />
36+ <element deathPercent="-5" />
37+ </elements>
38+ <immunities>
39+ <immunity invisible="1" />
40+ <immunity paralyze="1" />
41+ </immunities>
42+ <voices interval="5000" chance="10">
43+ <voice sentence="Error. LOAD 'PROGRAM',8,1" />
44+ <voice sentence="Remain. Obedient." />
45+ </voices>
46+</monster>
A data/monster/joker.xml +54-0 View file
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1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Joker" nameDescription="an joker" race="undead" experience="0" speed="310">
3+ <health now="1500" max="1500" />
4+ <look type="1389" />
5+ <targetchange interval="2000" chance="5" />
6+ <flags>
7+ <flag summonable="0" />
8+ <flag attackable="1" />
9+ <flag hostile="1" />
10+ <flag illusionable="0" />
11+ <flag convinceable="0" />
12+ <flag pushable="0" />
13+ <flag canpushitems="0" />
14+ <flag staticattack="50" />
15+ <flag lightlevel="0" />
16+ <flag lightcolor="0" />
17+ <flag targetdistance="1" />
18+ <flag runonhealth="0" />
19+ <flag canwalkonenergy="0" />
20+ <flag canwalkonpoison="0" />
21+ </flags>
22+ <attacks>
23+ <attack name="melee" interval="2000" min="0" max="-220" />
24+ <attack name="speed" interval="1000" chance="13" length="8" spread="0" speedchange="-800" duration="20000">
25+ <attribute key="areaEffect" value="energy" />
26+ </attack>
27+ <attack name="ice" interval="1000" chance="60" range="7" min="-50" max="-185">
28+ <attribute key="shootEffect" value="smallice" />
29+ <attribute key="areaEffect" value="iceattack" />
30+ </attack>
31+ <attack name="ice golem skill reducer" interval="2000" chance="10" />
32+ </attacks>
33+ <defenses armor="25" defense="26" />
34+ <elements>
35+ <element physicalPercent="25" />
36+ <element energyPercent="-20" />
37+ </elements>
38+ <immunities>
39+ <immunity holy="1" />
40+ <immunity death="1" />
41+ <immunity fire="1" />
42+ <immunity ice="1" />
43+ <immunity invisible="1" />
44+ <immunity paralyze="1" />
45+ <immunity drunk="1" />
46+ </immunities>
47+ <voices interval="2000" chance="5">
48+ <voice sentence="Chrrr." />
49+ <voice sentence="Crrrrk." />
50+ <voice sentence="Gnarr." />
51+ </voices>
52+ <loot>
53+ </loot>
54+</monster>
A data/monster/juggernaut.xml +53-0 View file
@@ -0,0 +1,53 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Juggernaut" nameDescription="a juggernaut" race="blood" experience="14000" speed="290">
3+ <health now="20000" max="20000" />
4+ <look type="244" />
5+ <targetchange interval="4000" chance="10" />
6+ <flags>
7+ <flag summonable="0" />
8+ <flag attackable="1" />
9+ <flag hostile="1" />
10+ <flag illusionable="1" />
11+ <flag convinceable="0" />
12+ <flag pushable="0" />
13+ <flag canpushitems="0" />
14+ <flag canpushcreatures="1" />
15+ <flag targetdistance="1" />
16+ <flag staticattack="60" />
17+ <flag runonhealth="0" />
18+ <flag canwalkonenergy="0" />
19+ </flags>
20+ <attacks>
21+ <attack name="melee" interval="2000" min="0" max="-1470" />
22+ <attack name="physical" interval="2000" chance="15" range="7" min="0" max="-780">
23+ <attribute key="shootEffect" value="largerock" />
24+ </attack>
25+ </attacks>
26+ <defenses armor="60" defense="60">
27+ <defense name="speed" interval="2000" chance="15" speedchange="520" duration="5000">
28+ <attribute key="areaEffect" value="redshimmer" />
29+ </defense>
30+ <defense name="healing" interval="2000" chance="15" min="400" max="900">
31+ <attribute key="areaEffect" value="blueshimmer" />
32+ </defense>
33+ </defenses>
34+ <elements>
35+ <element physicalPercent="40" />
36+ <element firePercent="30" />
37+ <element icePercent="10" />
38+ <element earthPercent="20" />
39+ <element energyPercent="-10" />
40+ <element holyPercent="-5" />
41+ </elements>
42+ <immunities>
43+ <immunity paralyze="1" />
44+ <immunity invisible="1" />
45+ </immunities>
46+ <voices interval="5000" chance="10">
47+ <voice sentence="RAAARRR!" />
48+ <voice sentence="GRRRRRR!" />
49+ <voice sentence="WAHHHH!" />
50+ </voices>
51+ <loot>
52+ </loot>
53+</monster>
A data/monster/killer_caiman.xml +42-0 View file
@@ -0,0 +1,42 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Killer Caiman" nameDescription="a killer caiman" race="blood" experience="900" speed="230">
3+ <health now="1500" max="1500" />
4+ <look type="358" />
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="100" health="0" damage="0" random="0" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="0" />
12+ <flag convinceable="0" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="1" />
16+ <flag targetdistance="1" />
17+ <flag staticattack="90" />
18+ <flag runonhealth="10" />
19+ <flag canwalkonenergy="0" />
20+ <flag canwalkonfire="0" />
21+ <flag canwalkonpoison="0" />
22+ </flags>
23+ <attacks>
24+ <attack name="melee" interval="2000" min="0" max="-180" />
25+ </attacks>
26+ <defenses armor="35" defense="35">
27+ <defense name="speed" interval="2000" chance="15" speedchange="700" duration="5000">
28+ <attribute key="areaEffect" value="redshimmer" />
29+ </defense>
30+ </defenses>
31+ <elements>
32+ <element physicalPercent="5" />
33+ <element icePercent="10" />
34+ <element earthPercent="20" />
35+ <element energyPercent="-5" />
36+ </elements>
37+ <immunities>
38+ <immunity invisible="1" />
39+ </immunities>
40+ <loot>
41+ </loot>
42+</monster>
A data/monster/kollos.xml +43-0 View file
@@ -0,0 +1,43 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Kollos" nameDescription="Kollos" race="venom" experience="2400" speed="200">
3+ <health now="3800" max="3800" />
4+ <look type="458" />
5+ <targetchange interval="4000" chance="10" />
6+ <flags>
7+ <flag summonable="0" />
8+ <flag attackable="1" />
9+ <flag hostile="1" />
10+ <flag illusionable="0" />
11+ <flag convinceable="0" />
12+ <flag pushable="1" />
13+ <flag canpushitems="0" />
14+ <flag canpushcreatures="1" />
15+ <flag targetdistance="0" />
16+ <flag runonhealth="0" />
17+ <flag canwalkonenergy="0" />
18+ </flags>
19+ <attacks>
20+ <attack name="melee" interval="2000" min="0" max="-315" />
21+ <attack name="physical" interval="2000" chance="15" target="1" range="7" radius="3" min="0" max="-500">
22+ <attribute key="shootEffect" value="explosion" />
23+ <attribute key="areaEffect" value="explosion" />
24+ </attack>
25+ </attacks>
26+ <defenses armor="35" defense="35" />
27+ <elements>
28+ <element firePercent="30" />
29+ <element energyPercent="5" />
30+ <element deathPercent="-5" />
31+ <element icePercent="-5" />
32+ </elements>
33+ <immunities>
34+ <immunity earth="1" />
35+ <immunity invisible="1" />
36+ </immunities>
37+ <voices interval="5000" chance="10">
38+ <voice sentence="Zopp!" />
39+ <voice sentence="Flzlzlzlzlzlz!" />
40+ </voices>
41+ <loot>
42+ </loot>
43+</monster>
A data/monster/lancer_beetle.xml +54-0 View file
@@ -0,0 +1,54 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lancer Beetle" nameDescription="a lancer beetle" race="venom" experience="275" speed="266">
3+ <health now="400" max="400" />
4+ <look type="348" />
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="100" health="0" damage="0" random="0" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="1" />
12+ <flag convinceable="670" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="0" />
16+ <flag targetdistance="1" />
17+ <flag staticattack="90" />
18+ <flag runonhealth="30" />
19+ <flag canwalkonenergy="0" />
20+ <flag canwalkonfire="0" />
21+ </flags>
22+ <attacks>
23+ <attack name="melee" interval="2000" min="0" max="-115" />
24+ <attack name="poisonfield" interval="2000" chance="10" target="0" radius="4">
25+ <attribute key="areaEffect" value="poison" />
26+ </attack>
27+ <attack name="lifedrain" interval="2000" chance="15" length="7" spread="0" min="0" max="-90">
28+ <attribute key="areaEffect" value="greenspark" />
29+ </attack>
30+ <attack name="poisoncondition" interval="2000" chance="10" range="7" target="0" min="-40" max="-80">
31+ <attribute key="shootEffect" value="poison" />
32+ </attack>
33+ <attack name="lancer beetle curse" interval="2000" range="5" chance="5" />
34+ </attacks>
35+ <defenses armor="20" defense="20">
36+ <defense name="invisible" interval="2000" chance="10" duration="3000">
37+ <attribute key="areaEffect" value="groundshaker" />
38+ </defense>
39+ </defenses>
40+ <elements>
41+ <element deathPercent="50" />
42+ </elements>
43+ <immunities>
44+ <immunity earth="1" />
45+ <immunity invisible="1" />
46+ <immunity lifedrain="1" />
47+ <immunity paralyze="1" />
48+ </immunities>
49+ <voices interval="5000" chance="10">
50+ <voice sentence="Crump!" yell="1" />
51+ </voices>
52+ <loot>
53+ </loot>
54+</monster>
A data/monster/leaf_golem.xml +41-0 View file
@@ -0,0 +1,41 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Leaf Golem" nameDescription="a leaf golem" race="undead" experience="45" speed="140" manacost="390">
3+ <health now="90" max="90" />
4+ <look type="567" />
5+ <targetchange interval="4000" chance="10" />
6+ <flags>
7+ <flag summonable="0" />
8+ <flag attackable="1" />
9+ <flag hostile="1" />
10+ <flag illusionable="1" />
11+ <flag convinceable="0" />
12+ <flag pushable="0" />
13+ <flag canpushitems="0" />
14+ <flag canpushcreatures="0" />
15+ <flag staticattack="90" />
16+ <flag canwalkonenergy="0" />
17+ <flag canwalkonfire="0" />
18+ <flag canwalkonpoison="0" />
19+ </flags>
20+ <attacks>
21+ <attack name="melee" interval="2000" min="0" max="-90" />
22+ <attack name="physical" interval="2000" chance="15" range="7" target="1" min="0" max="-15">
23+ <attribute key="shootEffect" value="smallstone" />
24+ </attack>
25+ <attack name="speed" interval="2000" chance="20" radius="3" speedchange="-600" duration="9000">
26+ <attribute key="areaEffect" value="smallplants" />
27+ </attack>
28+ </attacks>
29+ <defenses armor="10" defense="10" />
30+ <elements>
31+ <element earthPercent="40" />
32+ <element firePercent="-5" />
33+ <element firePercent="-1" />
34+ </elements>
35+ <voices interval="5000" chance="10">
36+ <voice sentence="*crackle*" />
37+ <voice sentence="*swwwwishhhh*" />
38+ </voices>
39+ <loot>
40+ </loot>
41+</monster>
A data/monster/lich.xml +69-0 View file
@@ -0,0 +1,69 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lich" nameDescription="a lich" race="undead" experience="900" speed="210">
3+ <health now="880" max="880" />
4+ <look type="99" head="95" body="116" legs="119" feet="115"/>
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="80" health="10" damage="10" random="0" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="0" />
12+ <flag convinceable="0" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="1" />
16+ <flag targetdistance="1" />
17+ <flag staticattack="80" />
18+ <flag runonhealth="0" />
19+ <flag canwalkonfire="0" />
20+ </flags>
21+ <attacks>
22+ <attack name="melee" interval="2000" min="0" max="-75" />
23+ <attack name="lifedrain" interval="2000" chance="10" length="7" spread="0" min="-140" max="-190">
24+ <attribute key="areaEffect" value="redshimmer" />
25+ </attack>
26+ <attack name="poisoncondition" interval="2000" chance="10" length="7" spread="0" min="-300" max="-400">
27+ <attribute key="areaEffect" value="greenspark" />
28+ </attack>
29+ <attack name="lifedrain" interval="2000" chance="10" target="1" range="1" min="-200" max="-245">
30+ <attribute key="areaEffect" value="redshimmer" />
31+ </attack>
32+ <attack name="speed" interval="2000" chance="15" range="7" speedchange="-300" duration="30000">
33+ <attribute key="areaEffect" value="redshimmer" />
34+ </attack>
35+ <attack name="lifedrain" interval="2000" chance="10" radius="3" target="0" min="-130" max="-195">
36+ <attribute key="areaEffect" value="redshimmer" />
37+ </attack>
38+ </attacks>
39+ <defenses armor="25" defense="25">
40+ <defense name="healing" interval="2000" chance="15" min="80" max="100">
41+ <attribute key="areaEffect" value="blueshimmer" />
42+ </defense>
43+ </defenses>
44+ <elements>
45+ <element energyPercent="80" />
46+ <element holyPercent="-10" />
47+ </elements>
48+ <immunities>
49+ <immunity death="1" />
50+ <immunity earth="1" />
51+ <immunity lifedrain="1" />
52+ <immunity paralyze="1" />
53+ <immunity invisible="1" />
54+ </immunities>
55+ <summons maxSummons="4">
56+ <summon name="Bonebeast" interval="2000" chance="10" />
57+ </summons>
58+ <voices interval="5000" chance="10">
59+ <voice sentence="Doomed be the living!" />
60+ <voice sentence="Death awaits all!" />
61+ <voice sentence="Thy living flesh offends me!" />
62+ <voice sentence="Death and Decay!" />
63+ <voice sentence="You will endure agony beyond thy death!" />
64+ <voice sentence="Pain sweet pain!" />
65+ <voice sentence="Come to me my children!" />
66+ </voices>
67+ <loot>
68+ </loot>
69+</monster>
A data/monster/lizard_chosen.xml +54-0 View file
@@ -0,0 +1,54 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lizard Chosen" nameDescription="a lizard chosen" race="blood" experience="2200" speed="260">
3+ <health now="3050" max="3050" />
4+ <look type="344" />
5+ <targetchange interval="4000" chance="10" />
6+ <flags>
7+ <flag summonable="0" />
8+ <flag attackable="1" />
9+ <flag hostile="1" />
10+ <flag illusionable="1" />
11+ <flag convinceable="0" />
12+ <flag pushable="0" />
13+ <flag canpushitems="0" />
14+ <flag canpushcreatures="0" />
15+ <flag targetdistance="1" />
16+ <flag staticattack="80" />
17+ <flag runonhealth="50" />
18+ <flag canwalkonenergy="0" />
19+ <flag canwalkonfire="0" />
20+ </flags>
21+ <attacks>
22+ <attack name="melee" interval="2000" min="0" max="-360" />
23+ <attack name="poisoncondition" interval="2000" chance="15" length="3" spread="2" min="-240" max="-320">
24+ <attribute key="areaEffect" value="poison" />
25+ </attack>
26+ <attack name="earth" interval="2000" chance="15" target="0" radius="3" min="-190" max="-340">
27+ <attribute key="areaEffect" value="greenspark" />
28+ </attack>
29+ <attack name="earth" interval="2000" chance="10" length="8" spread="0" min="-90" max="-180">
30+ <attribute key="areaEffect" value="greenbubble" />
31+ </attack>
32+ </attacks>
33+ <defenses armor="45" defense="45">
34+ <defense name="healing" interval="2000" chance="10" min="75" max="125">
35+ <attribute key="areaEffect" value="greenshimmer" />
36+ </defense>
37+ </defenses>
38+ <elements>
39+ <element firePercent="10" />
40+ <element energyPercent="20" />
41+ <element icePercent="10" />
42+ </elements>
43+ <immunities>
44+ <immunity earth="1" />
45+ <immunity invisible="1" />
46+ </immunities>
47+ <voices interval="5000" chance="10">
48+ <voice sentence="Grzzzzzzz!" />
49+ <voice sentence="Garrrblarrrrzzzz!" />
50+ <voice sentence="Kzzzzzz!" />
51+ </voices>
52+ <loot>
53+ </loot>
54+</monster>
A data/monster/lizard_dragon_priest.xml +54-0 View file
@@ -0,0 +1,54 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lizard Dragon Priest" nameDescription="a lizard dragon priest" race="blood" experience="1320" speed="220">
3+ <health now="1450" max="1450" />
4+ <look type="339" />
5+ <targetchange interval="4000" chance="10" />
6+ <flags>
7+ <flag summonable="0" />
8+ <flag attackable="1" />
9+ <flag hostile="1" />
10+ <flag illusionable="1" />
11+ <flag convinceable="0" />
12+ <flag pushable="0" />
13+ <flag canpushitems="0" />
14+ <flag canpushcreatures="0" />
15+ <flag targetdistance="4" />
16+ <flag staticattack="90" />
17+ <flag runonhealth="50" />
18+ <flag canwalkonenergy="0" />
19+ </flags>
20+ <attacks>
21+ <attack name="melee" interval="2000" min="0" max="-50" />
22+ <attack name="fire" interval="2000" chance="20" target="1" range="7" min="-125" max="-190">
23+ <attribute key="shootEffect" value="fire" />
24+ <attribute key="areaEffect" value="fireattack" />
25+ </attack>
26+ <attack name="poisoncondition" interval="2000" chance="15" target="1" range="7" radius="1" min="-320" max="-400">
27+ <attribute key="shootEffect" value="poison" />
28+ <attribute key="areaEffect" value="poison" />
29+ </attack>
30+ </attacks>
31+ <defenses armor="15" defense="15">
32+ <defense name="healing" interval="2000" chance="30" min="200" max="300">
33+ <attribute key="areaEffect" value="blueshimmer" />
34+ </defense>
35+ <defense name="invisible" interval="2000" chance="15" duration="4000">
36+ <attribute key="areaEffect" value="blueshimmer" />
37+ </defense>
38+ </defenses>
39+ <elements>
40+ <element firePercent="45" />
41+ </elements>
42+ <immunities>
43+ <immunity earth="1" />
44+ <immunity invisible="1" />
45+ </immunities>
46+ <summons maxSummons="2">
47+ <summon name="Dragon" interval="2000" chance="20" max="1" />
48+ </summons>
49+ <voices interval="5000" chance="10">
50+ <voice sentence="I ssssmell warm blood!" />
51+ </voices>
52+ <loot>
53+ </loot>
54+</monster>
A data/monster/lizard_high_guard.xml +45-0 View file
@@ -0,0 +1,45 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lizard High Guard" nameDescription="a lizard high guard" race="blood" experience="1450" speed="240">
3+ <health now="1800" max="1800" />
4+ <look type="337" />
5+ <targetchange interval="4000" chance="10" />
6+ <flags>
7+ <flag summonable="0" />
8+ <flag attackable="1" />
9+ <flag hostile="1" />
10+ <flag illusionable="1" />
11+ <flag convinceable="0" />
12+ <flag pushable="0" />
13+ <flag canpushitems="0" />
14+ <flag canpushcreatures="0" />
15+ <flag targetdistance="1" />
16+ <flag staticattack="90" />
17+ <flag runonhealth="0" />
18+ <flag canwalkonenergy="0" />
19+ <flag canwalkonfire="0" />
20+ </flags>
21+ <attacks>
22+ <attack name="melee" interval="2000" min="0" max="-306" />
23+ </attacks>
24+ <defenses armor="35" defense="35">
25+ <defense name="healing" interval="2000" chance="10" min="25" max="75">
26+ <attribute key="areaEffect" value="greenshimmer" />
27+ </defense>
28+ </defenses>
29+ <elements>
30+ <element icePercent="-10" />
31+ <element physicalPercent="5" />
32+ <element firePercent="45" />
33+ </elements>
34+ <immunities>
35+ <immunity earth="1" />
36+ <immunity invisible="1" />
37+ </immunities>
38+ <voices interval="5000" chance="10">
39+ <voice sentence="Hizzzzzzz!" />
40+ <voice sentence="To armzzzz!" />
41+ <voice sentence="Engage zze aggrezzor!" />
42+ </voices>
43+ <loot>
44+ </loot>
45+</monster>
A data/monster/lizard_legionnaire.xml +40-0 View file
@@ -0,0 +1,40 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lizard Legionnaire" nameDescription="a lizard legionnaire" race="blood" experience="1100" speed="230">
3+ <health now="1400" max="1400" />
4+ <look type="338" />
5+ <targetchange interval="4000" chance="10" />
6+ <flags>
7+ <flag summonable="0" />
8+ <flag attackable="1" />
9+ <flag hostile="1" />
10+ <flag illusionable="1" />
11+ <flag convinceable="0" />
12+ <flag pushable="0" />
13+ <flag canpushitems="0" />
14+ <flag canpushcreatures="0" />
15+ <flag targetdistance="4" />
16+ <flag staticattack="90" />
17+ <flag runonhealth="10" />
18+ <flag canwalkonenergy="0" />
19+ </flags>
20+ <attacks>
21+ <attack name="melee" interval="2000" min="0" max="-180" />
22+ <attack name="physical" interval="2000" chance="40" range="7" target="1" min="0" max="-200">
23+ <attribute key="shootEffect" value="spear" />
24+ </attack>
25+ </attacks>
26+ <defenses armor="25" defense="25" />
27+ <elements>
28+ <element firePercent="45" />
29+ <element icePercent="-10" />
30+ </elements>
31+ <immunities>
32+ <immunity earth="1" />
33+ <immunity invisible="1" />
34+ </immunities>
35+ <voices interval="5000" chance="10">
36+ <voice sentence="Tssss!" />
37+ </voices>
38+ <loot>
39+ </loot>
40+</monster>
A data/monster/lizard_sentinel.xml +43-0 View file
@@ -0,0 +1,43 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lizard Sentinel" nameDescription="a lizard sentinel" race="blood" experience="110" speed="180" manacost="560">
3+ <health now="265" max="265" />
4+ <look type="114" />
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="100" health="0" damage="0" random="0" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="1" />
12+ <flag convinceable="1" />
13+ <flag pushable="1" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="0" />
16+ <flag targetdistance="4" />
17+ <flag staticattack="90" />
18+ <flag runonhealth="10" />
19+ <flag canwalkonenergy="0" />
20+ <flag canwalkonfire="0" />
21+ </flags>
22+ <attacks>
23+ <attack name="melee" interval="2000" min="0" max="-45" />
24+ <attack name="physical" interval="2000" chance="30" range="7" min="0" max="-70">
25+ <attribute key="shootEffect" value="spear" />
26+ </attack>
27+ </attacks>
28+ <defenses armor="15" defense="15" />
29+ <elements>
30+ <element energyPercent="10" />
31+ <element icePercent="20" />
32+ <element firePercent="-10" />
33+ </elements>
34+ <immunities>
35+ <immunity invisible="1" />
36+ <immunity earth="1" />
37+ </immunities>
38+ <voices interval="5000" chance="10">
39+ <voice sentence="Tssss!" />
40+ </voices>
41+ <loot>
42+ </loot>
43+</monster>
A data/monster/lizard_snakecharmer.xml +59-0 View file
@@ -0,0 +1,59 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lizard Snakecharmer" nameDescription="a lizard snakecharmer" race="blood" experience="210" speed="184">
3+ <health now="325" max="325" />
4+ <look type="115" />
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="100" health="0" damage="0" random="0" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="1" />
12+ <flag convinceable="0" />
13+ <flag pushable="1" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="0" />
16+ <flag targetdistance="4" />
17+ <flag staticattack="80" />
18+ <flag runonhealth="15" />
19+ <flag canwalkonenergy="0" />
20+ <flag canwalkonfire="0" />
21+ </flags>
22+ <attacks>
23+ <attack name="melee" interval="2000" min="0" max="-30" />
24+ <attack name="poisoncondition" interval="2000" chance="15" range="7" min="-100" max="-200">
25+ <attribute key="shootEffect" value="poison" />
26+ </attack>
27+ <attack name="earth" interval="2000" chance="15" range="7" radius="1" target="1" min="-50" max="-110">
28+ <attribute key="shootEffect" value="poison" />
29+ <attribute key="areaEffect" value="greenbubble" />
30+ </attack>
31+ </attacks>
32+ <defenses armor="15" defense="15">
33+ <defense name="healing" interval="2000" chance="50" min="50" max="100">
34+ <attribute key="areaEffect" value="blueshimmer" />
35+ </defense>
36+ <defense name="invisible" interval="2000" chance="10" duration="3000">
37+ <attribute key="areaEffect" value="blueshimmer" />
38+ </defense>
39+ </defenses>
40+ <elements>
41+ <element energyPercent="20" />
42+ <element icePercent="20" />
43+ <element physicalPercent="-20" />
44+ <element firePercent="-10" />
45+ </elements>
46+ <immunities>
47+ <immunity invisible="1" />
48+ <immunity earth="1" />
49+ </immunities>
50+ <summons maxSummons="6">
51+ <summon name="cobra" interval="2000" chance="20" />
52+ </summons>
53+ <voices interval="5000" chance="10">
54+ <voice sentence="I smeeeel warm blood!" />
55+ <voice sentence="Shhhhhhh" />
56+ </voices>
57+ <loot>
58+ </loot>
59+</monster>
A data/monster/lizard_templar.xml +39-0 View file
@@ -0,0 +1,39 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lizard Templar" nameDescription="a lizard templar" race="blood" experience="155" speed="174">
3+ <health now="410" max="410" />
4+ <look type="113" />
5+ <targetchange interval="5000" chance="0" />
6+ <targetstrategies nearest="100" health="0" damage="0" random="0" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="1" />
12+ <flag convinceable="0" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="0" />
16+ <flag targetdistance="1" />
17+ <flag staticattack="90" />
18+ <flag runonhealth="0" />
19+ <flag canwalkonenergy="0" />
20+ <flag canwalkonfire="0" />
21+ </flags>
22+ <attacks>
23+ <attack name="melee" interval="2000" min="0" max="-70" />
24+ </attacks>
25+ <defenses armor="20" defense="20" />
26+ <elements>
27+ <element energyPercent="20" />
28+ <element icePercent="10" />
29+ <element firePercent="-10" />
30+ </elements>
31+ <immunities>
32+ <immunity earth="1" />
33+ </immunities>
34+ <voices interval="5000" chance="10">
35+ <voice sentence="Hissss!" />
36+ </voices>
37+ <loot>
38+ </loot>
39+</monster>
A data/monster/lizard_zaogun.xml +44-0 View file
@@ -0,0 +1,44 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lizard Zaogun" nameDescription="a lizard zaogun" race="blood" experience="1700" speed="250">
3+ <health now="2955" max="2955" />
4+ <look type="343" />
5+ <targetchange interval="4000" chance="10" />
6+ <flags>
7+ <flag summonable="0" />
8+ <flag attackable="1" />
9+ <flag hostile="1" />
10+ <flag illusionable="1" />
11+ <flag convinceable="0" />
12+ <flag pushable="0" />
13+ <flag canpushitems="0" />
14+ <flag canpushcreatures="0" />
15+ <flag targetdistance="1" />
16+ <flag staticattack="90" />
17+ <flag runonhealth="0" />
18+ </flags>
19+ <attacks>
20+ <attack name="melee" interval="2000" min="0" max="-349" />
21+ <attack name="earth" interval="2000" chance="15" range="7" radius="1" target="1" min="-220" max="-375">
22+ <attribute key="shootEffect" value="poison" />
23+ <attribute key="areaEffect" value="poison" />
24+ </attack>
25+ </attacks>
26+ <defenses armor="40" defense="40">
27+ <defense name="healing" interval="2000" chance="10" min="175" max="275">
28+ <attribute key="areaEffect" value="greenshimmer" />
29+ </defense>
30+ </defenses>
31+ <elements>
32+ <element physicalPercent="5" />
33+ <element deathPercent="10" />
34+ <element firePercent="45" />
35+ <element energyPercent="20" />
36+ <element icePercent="15" />
37+ </elements>
38+ <immunities>
39+ <immunity earth="1" />
40+ <immunity invisible="1" />
41+ </immunities>
42+ <loot>
43+ </loot>
44+</monster>
A data/monster/lost_basher.xml +57-0 View file
@@ -0,0 +1,57 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lost Basher" nameDescription="a lost basher" race="blood" experience="1800" speed="260">
3+ <health now="2600" max="2600" />
4+ <look type="538" />
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="70" health="10" damage="10" random="10" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="1" />
12+ <flag convinceable="0" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="1" />
16+ <flag targetdistance="1" />
17+ <flag staticattack="80" />
18+ <flag runonhealth="0" />
19+ <flag canwalkonenergy="0" />
20+ <flag canwalkonfire="0" />
21+ </flags>
22+ <attacks>
23+ <attack name="melee" interval="2000" min="0" max="-351" />
24+ <attack name="physical" interval="2000" chance="15" range="7" target="1" radius="3" min="0" max="-220">
25+ <attribute key="shootEffect" value="whirlwindaxe" />
26+ <attribute key="areaEffect" value="explosionarea" />
27+ </attack>
28+ <attack name="drunk" interval="2000" chance="15" target="1" radius="4" duration="6000">
29+ <attribute key="shootEffect" value="whirlwindclub" />
30+ <attribute key="areaEffect" value="rednote" />
31+ </attack>
32+ <attack name="speed" interval="2000" chance="15" target="0" radius="2" speedchange="-650" duration="15000">
33+ <attribute key="areaEffect" value="energy" />
34+ </attack>
35+ </attacks>
36+ <defenses armor="30" defense="30">
37+ <defense name="healing" interval="2000" chance="10" min="250" max="500">
38+ <attribute key="areaEffect" value="blueshimmer" />
39+ </defense>
40+ </defenses>
41+ <elements>
42+ <element deathPercent="1" />
43+ <element icePercent="1" />
44+ <element energyPercent="15" />
45+ <element firePercent="40" />
46+ </elements>
47+ <immunities>
48+ <immunity earth="1" />
49+ <immunity paralyze="1" />
50+ <immunity invisible="1" />
51+ </immunities>
52+ <voices interval="5000" chance="10">
53+ <voice sentence="Yhouuuu!" />
54+ </voices>
55+ <loot>
56+ </loot>
57+</monster>
A data/monster/lost_exile.xml +57-0 View file
@@ -0,0 +1,57 @@
1+<?xml version="1.0" encoding="UTF-8"?>
2+<monster name="Lost Exile" nameDescription="a lost exile" race="blood" experience="1800" speed="170">
3+ <health now="1600" max="1600" />
4+ <look type="537" />
5+ <targetchange interval="5000" chance="10" />
6+ <targetstrategies nearest="70" health="10" damage="10" random="10" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="0" />
12+ <flag convinceable="0" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="1" />
16+ <flag targetdistance="1" />
17+ <flag staticattack="90" />
18+ <flag runonhealth="0" />
19+ </flags>
20+ <attacks>
21+ <attack name="melee" interval="2000" min="0" max="-120" />
22+ <attack name="manadrain" interval="2000" chance="15" range="3" length="5" spread="5" min="-150" max="-250">
23+ <attribute key="areaEffect" value="smoke" />
24+ </attack>
25+ <attack name="lifedrain" interval="2000" chance="15" range="3" length="5" spread="5" min="-150" max="-290">
26+ <attribute key="shootEffect" value="largerock" />
27+ <attribute key="areaEffect" value="poison" />
28+ </attack>
29+ <attack name="drunk" interval="2000" chance="10" range="7" duration="5000">
30+ <attribute key="shootEffect" value="energy" />
31+ </attack>
32+ </attacks>
33+ <defenses armor="20" defense="20">
34+ <defense name="healing" interval="2000" chance="20" min="0" max="160">
35+ <attribute key="areaEffect" value="blueshimmer" />
36+ </defense>
37+ </defenses>
38+ <elements>
39+ <element firePercent="30" />
40+ <element physicalPercent="30" />
41+ <element holyPercent="-30" />
42+ <element deathPercent="30" />
43+ <element icePercent="30" />
44+ <element energyPercent="30" />
45+ </elements>
46+ <immunities>
47+ <immunity paralyze="1" />
48+ <immunity invisible="1" />
49+ <immunity earth="1" />
50+ </immunities>
51+ <voices interval="5000" chance="10">
52+ <voice sentence="**" />
53+ <voice sentence="**" />
54+ </voices>
55+ <loot>
56+ </loot>
57+</monster>
A data/monster/lost_soul.xml +51-0 View file
@@ -0,0 +1,51 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lost Soul" nameDescription="a lost soul" race="undead" experience="4000" speed="380">
3+ <health now="5800" max="5800" />
4+ <look type="232" />
5+ <targetchange interval="4000" chance="15" />
6+ <targetstrategies nearest="100" health="0" damage="0" random="0" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="1" />
12+ <flag convinceable="0" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="1" />
16+ <flag targetdistance="1" />
17+ <flag staticattack="90" />
18+ <flag runonhealth="450" />
19+ <flag canwalkonenergy="0" />
20+ </flags>
21+ <attacks>
22+ <attack name="melee" interval="2000" min="0" max="-420" />
23+ <attack name="death" interval="2000" chance="10" length="3" spread="0" target="0" min="-40" max="-210">
24+ <attribute key="areaEffect" value="redshimmer" />
25+ </attack>
26+ <attack name="speed" interval="2000" chance="20" radius="6" target="0" speedchange="-800" duration="4000">
27+ <attribute key="areaEffect" value="smallclouds" />
28+ </attack>
29+ </attacks>
30+ <defenses armor="30" defense="30" />
31+ <elements>
32+ <element icePercent="50" />
33+ <element energyPercent="10" />
34+ <element holyPercent="-20" />
35+ </elements>
36+ <immunities>
37+ <immunity fire="1" />
38+ <immunity earth="1" />
39+ <immunity death="1" />
40+ <immunity lifedrain="1" />
41+ <immunity paralyze="1" />
42+ <immunity invisible="1" />
43+ </immunities>
44+ <voices interval="5000" chance="10">
45+ <voice sentence="Forgive Meee!" />
46+ <voice sentence="Mouuuurn meeee!" />
47+ <voice sentence="Help meee!" />
48+ </voices>
49+ <loot>
50+ </loot>
51+</monster>
A data/monster/lost_thrower.xml +61-0 View file
@@ -0,0 +1,61 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Lost Thrower" nameDescription="a lost thrower" race="blood" experience="1200" speed="240">
3+ <health now="1700" max="1700" />
4+ <look type="539" />
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="70" health="10" damage="10" random="10" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="1" />
12+ <flag convinceable="0" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="1" />
16+ <flag targetdistance="4" />
17+ <flag staticattack="90" />
18+ <flag runonhealth="0" />
19+ <flag canwalkonenergy="0" />
20+ <flag canwalkonfire="0" />
21+ </flags>
22+ <attacks>
23+ <attack name="melee" interval="2000" min="0" max="-301" />
24+ <attack name="physical" interval="2000" chance="20" range="7" target="1" radius="1" min="0" max="-250">
25+ <attribute key="shootEffect" value="throwingstar" />
26+ <attribute key="areaEffect" value="explosionarea" />
27+ </attack>
28+ <attack name="physical" interval="2000" chance="5" range="7" target="0" radius="2">
29+ <attribute key="areaEffect" value="redshimmer" />
30+ </attack>
31+ <attack name="physical" interval="2000" chance="10" range="7" target="1" radius="2" min="-150" max="-300">
32+ <attribute key="shootEffect" value="whirlwindclub" />
33+ <attribute key="areaEffect" value="stun" />
34+ </attack>
35+ <attack name="drunk" interval="2000" chance="10" target="1" radius="3" duration="6000">
36+ <attribute key="shootEffect" value="whirlwindaxe" />
37+ <attribute key="areaEffect" value="explosionarea" />
38+ </attack>
39+ </attacks>
40+ <defenses armor="30" defense="30">
41+ <defense name="healing" interval="2000" chance="5" min="100" max="500">
42+ <attribute key="areaEffect" value="blueshimmer" />
43+ </defense>
44+ <defense name="invisible" interval="2000" chance="10" duration="5000">
45+ <attribute key="areaEffect" value="teleport" />
46+ </defense>
47+ </defenses>
48+ <elements>
49+ <element deathPercent="5" />
50+ <element icePercent="5" />
51+ <element energyPercent="15" />
52+ <element firePercent="40" />
53+ </elements>
54+ <immunities>
55+ <immunity earth="1" />
56+ <immunity paralyze="1" />
57+ <immunity invisible="1" />
58+ </immunities>
59+ <loot>
60+ </loot>
61+</monster>
A data/monster/magicthrower.xml +44-0 View file
@@ -0,0 +1,44 @@
1+<?xml version="1.0" encoding="UTF-8"?>
2+<monster name="Magicthrower" nameDescription="a magicthrower" race="undead" experience="0" speed="0">
3+ <health now="1" max="1" />
4+ <look typeex="1551" />
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="100" health="0" damage="0" random="0" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="0" />
10+ <flag hostile="1" />
11+ <flag illusionable="0" />
12+ <flag convinceable="0" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="1" />
16+ <flag targetdistance="1" />
17+ <flag staticattack="90" />
18+ <flag runonhealth="100" />
19+ <flag hidehealth="1" />
20+ <flag canwalkonenergy="0" />
21+ <flag canwalkonfire="0" />
22+ <flag canwalkonpoison="0" />
23+ </flags>
24+ <attacks>
25+ <attack name="fire" interval="3000" chance="100" range="7" min="80" max="-150">
26+ <attribute key="shootEffect" value="fire" />
27+ </attack>
28+ </attacks>
29+ <immunities>
30+ <immunity physical="1" />
31+ <immunity energy="1" />
32+ <immunity fire="1" />
33+ <immunity earth="1" />
34+ <immunity ice="1" />
35+ <immunity holy="1" />
36+ <immunity death="1" />
37+ <immunity lifedrain="1" />
38+ <immunity manadrain="1" />
39+ <immunity paralyze="1" />
40+ <immunity drunk="1" />
41+ <immunity outfit="1" />
42+ <immunity invisible="1" />
43+ </immunities>
44+</monster>
A data/monster/manta_ray.xml +46-0 View file
@@ -0,0 +1,46 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Manta Ray" nameDescription="a manta ray" race="blood" experience="125" speed="168">
3+ <health now="680" max="680" />
4+ <look type="449" />
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="100" health="0" damage="0" random="0" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="0" />
12+ <flag convinceable="0" />
13+ <flag pushable="1" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="1" />
16+ <flag targetdistance="0" />
17+ <flag runonhealth="0" />
18+ </flags>
19+ <attacks>
20+ <attack name="melee" interval="2000" min="0" max="-99" poison="120" />
21+ <attack name="energy" interval="2000" chance="10" range="7" min="-15" max="-75">
22+ <attribute key="shootEffect" value="energy" />
23+ <attribute key="areaEffect" value="energy" />
24+ </attack>
25+ <attack name="energy" interval="2000" chance="10" length="4" spread="0" target="0">
26+ <attribute key="areaEffect" value="energy" />
27+ </attack>
28+ </attacks>
29+ <defenses armor="15" defense="15" />
30+ <elements>
31+ <element icePercent="-1" />
32+ <element physicalPercent="-1" />
33+ <element energyPercent="1" />
34+ </elements>
35+ <immunities>
36+ <immunity earth="1" />
37+ <immunity fire="1" />
38+ <immunity invisible="1" />
39+ <immunity drown="1" />
40+ </immunities>
41+ <voices interval="5000" chance="10">
42+ <voice sentence="Flap flap flap!" />
43+ </voices>
44+ <loot>
45+ </loot>
46+</monster>
A data/monster/marid.xml +74-0 View file
@@ -0,0 +1,74 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Marid" nameDescription="a marid" race="blood" experience="410" speed="234">
3+ <health now="550" max="550" />
4+ <look type="104" />
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="100" health="0" damage="0" random="0" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="0" />
12+ <flag convinceable="0" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag canpushcreatures="0" />
16+ <flag targetdistance="1" />
17+ <flag staticattack="90" />
18+ <flag runonhealth="0" />
19+ <flag canwalkonenergy="0" />
20+ <flag canwalkonfire="0" />
21+ <flag canwalkonpoison="0" />
22+ </flags>
23+ <attacks>
24+ <attack name="melee" interval="2000" min="0" max="-90" />
25+ <attack name="energy" interval="2000" chance="10" range="7" min="-100" max="-250">
26+ <attribute key="shootEffect" value="energyball" />
27+ </attack>
28+ <attack name="lifedrain" interval="2000" chance="15" range="7" min="-30" max="-90">
29+ <attribute key="areaEffect" value="redshimmer" />
30+ </attack>
31+ <attack name="speed" interval="2000" chance="15" range="7" speedchange="-650" duration="1500">
32+ <attribute key="areaEffect" value="redshimmer" />
33+ </attack>
34+ <attack name="drunk" interval="2000" chance="10" range="7" duration="6000">
35+ <attribute key="shootEffect" value="energy" />
36+ </attack>
37+ <attack name="outfit" interval="2000" chance="1" range="7" monster="rabbit" duration="4000">
38+ <attribute key="areaEffect" value="blueshimmer" />
39+ </attack>
40+ <attack name="djinn electrify" interval="2000" range="5" chance="15" />
41+ <attack name="energy" interval="2000" chance="15" radius="3" target="0" min="-30" max="-90">
42+ <attribute key="areaEffect" value="energy" />
43+ </attack>
44+ </attacks>
45+ <defenses armor="20" defense="20">
46+ <defense name="healing" interval="2000" chance="15" min="50" max="80">
47+ <attribute key="areaEffect" value="blueshimmer" />
48+ </defense>
49+ </defenses>
50+ <elements>
51+ <element firePercent="90" />
52+ <element earthPercent="1" />
53+ <element energyPercent="60" />
54+ <element holyPercent="1" />
55+ <element icePercent="-1" />
56+ <element deathPercent="-1" />
57+ </elements>
58+ <immunities>
59+ <immunity paralyze="1" />
60+ <immunity invisible="1" />
61+ </immunities>
62+ <summons maxSummons="2">
63+ <summon name="blue djinn" interval="2000" chance="10" max="2" />
64+ </summons>
65+ <voices interval="5000" chance="10">
66+ <voice sentence="Simsalabim" />
67+ <voice sentence="Feel the power of my magic, tiny mortal!" />
68+ <voice sentence="Wishes can come true" />
69+ <voice sentence="Be careful what you wish." />
70+ <voice sentence="Djinns will soon again be the greatest!" />
71+ </voices>
72+ <loot>
73+ </loot>
74+</monster>
A data/monster/massive_earth_elemental.xml +64-0 View file
@@ -0,0 +1,64 @@
1+<?xml version="1.0" encoding="ISO-8859-1"?>
2+<monster name="Massive Earth Elemental" nameDescription="a massive earth elemental" race="undead" experience="950" speed="370">
3+ <health now="1330" max="1330" />
4+ <look type="285" />
5+ <targetchange interval="4000" chance="10" />
6+ <targetstrategies nearest="70" health="10" damage="10" random="10" />
7+ <flags>
8+ <flag summonable="0" />
9+ <flag attackable="1" />
10+ <flag hostile="1" />
11+ <flag illusionable="0" />
12+ <flag convinceable="0" />
13+ <flag pushable="0" />
14+ <flag canpushitems="0" />
15+ <flag staticattack="80" />
16+ <flag lightlevel="0" />
17+ <flag lightcolor="0" />
18+ <flag targetdistance="1" />
19+ <flag runonhealth="0" />
20+ <flag canwalkonenergy="0" />
21+ <flag canwalkonfire="0" />
22+ </flags>
23+ <attacks>
24+ <attack name="melee" interval="2000" min="0" max="-110" />
25+ <attack name="earth" interval="2000" chance="10" range="7" target="1" min="-99" max="-145">
26+ <attribute key="shootEffect" value="smallearth" />
27+ <attribute key="areaEffect" value="greenbubble" />
28+ </attack>
29+ <attack name="physical" interval="2000" chance="10" range="7" radius="2" target="1" min="-95" max="-169">
30+ <attribute key="shootEffect" value="largerock" />
31+ <attribute key="areaEffect" value="poff" />
32+ </attack>
33+ <attack name="poisoncondition" interval="2000" chance="15" length="6" spread="0" min="-300" max="-320">
34+ <attribute key="areaEffect" value="bigplants" />
35+ </attack>
36+ <attack name="poisoncondition" interval="2000" chance="10" target="0" radius="5" min="-200" max="-220">
37+ <attribute key="shootEffect" value="poison" />
38+ <attribute key="areaEffect" value="poison" />
39+ </attack>
40+ <attack name="speed" interval="2000" chance="20" range="5" target="1" speedchange="-330" duration="5000">
41+ <attribute key="areaEffect" value="smallplants" />
42+ </attack>
43+ </attacks>
44+ <defenses armor="35" defense="35">
45+ <defense name="healing" interval="2000" chance="5" min="150" max="180">
46+ <attribute key="areaEffect" value="blueshimmer" />
47+ </defense>
48+ </defenses>
49+ <elements>
50+ <element deathPercent="45" />
51+ <element energyPercent="90" />
52+ <element physicalPercent="30" />
53+ <element holyPercent="50" />
54+ <element firePercent="-15" />
55+ </elements>
56+ <immunities>
57+ <immunity paralyze="1" />
58+ <immunity invisible="1" />
59+ <immunity earth="1" />
60+ <immunity energy="1" />
61+ </immunities>
62+ <loot>
63+ </loot>
64+</monster>
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