| | | @@ -0,0 +1,12643 @@ |
| 1 | + | _ATRIBUTOS = { |
| 2 | + | [01] = { |
| 3 | + | NAME = "Provocar Inimigo", |
| 4 | + | PERCENT = 0, |
| 5 | + | TXTPER = "", |
| 6 | + | TEXT = "N�o acumula", |
| 7 | + | STAR = 3, |
| 8 | + | SLOT_EQUIP = 11, |
| 9 | + | PRICE = 11001, |
| 10 | + | SPELLID = 01, |
| 11 | + | DESC = "Atrai o alvo de inimigos que voc� atacar.", |
| 12 | + | }; |
| 13 | + | [02] = { |
| 14 | + | NAME = "Poder Bruto", |
| 15 | + | PERCENT = 05, |
| 16 | + | TXTPER = "%", |
| 17 | + | TEXT = "Critico +", |
| 18 | + | STAR = 3, |
| 19 | + | SLOT_EQUIP = 11, |
| 20 | + | PRICE = 11002, |
| 21 | + | SPELLID = 02, |
| 22 | + | DESC = "Aumenta o dano critico.", |
| 23 | + | }; |
| 24 | + | [03] = { |
| 25 | + | NAME = "Furia da Sorte", |
| 26 | + | PERCENT = 05, |
| 27 | + | TXTPER = "%", |
| 28 | + | TEXT = "Taxa +", |
| 29 | + | STAR = 3, |
| 30 | + | SLOT_EQUIP = 11, |
| 31 | + | PRICE = 11003, |
| 32 | + | SPELLID = 03, |
| 33 | + | DESC = "Aumenta a taxa critica.", |
| 34 | + | }; |
| 35 | + | [04] = { |
| 36 | + | NAME = "Guardiao do Escudo", |
| 37 | + | PERCENT = 5, |
| 38 | + | TXTPER = "", |
| 39 | + | TEXT = "Defesa +", |
| 40 | + | STAR = 1, |
| 41 | + | SLOT_EQUIP = 11, |
| 42 | + | PRICE = 11004, |
| 43 | + | SPELLID = 04, |
| 44 | + | DESC = "Aumenta a defesa.", |
| 45 | + | }; |
| 46 | + | [05] = { |
| 47 | + | NAME = "Cura Critica", |
| 48 | + | PERCENT = 02, |
| 49 | + | TXTPER = "%", |
| 50 | + | TEXT = "Cura HP +", |
| 51 | + | STAR = 2, |
| 52 | + | SLOT_EQUIP = 11, |
| 53 | + | PRICE = 11005, |
| 54 | + | SPELLID = 05, |
| 55 | + | DESC = "Restaura HP ao dar critico.", |
| 56 | + | }; |
| 57 | + | [06] = { |
| 58 | + | NAME = "Contra Ataque", |
| 59 | + | PERCENT = 10, |
| 60 | + | TXTPER = "%", |
| 61 | + | TEXT = "ATK +", |
| 62 | + | STAR = 2, |
| 63 | + | SLOT_EQUIP = 11, |
| 64 | + | PRICE = 11006, |
| 65 | + | SPELLID = 06, |
| 66 | + | DESC = "O proximo dano apos uma ESQUIVA (miss) sera maior.", |
| 67 | + | }; |
| 68 | + | [07] = { |
| 69 | + | NAME = "Suspiro Critico", |
| 70 | + | PERCENT = 05, |
| 71 | + | TXTPER = "%", |
| 72 | + | TEXT = "Taxa +", |
| 73 | + | STAR = 1, |
| 74 | + | SLOT_EQUIP = 11, |
| 75 | + | PRICE = 11007, |
| 76 | + | SPELLID = 07, |
| 77 | + | DESC = "Aumenta sua taxa critica quando com pouca vida.", |
| 78 | + | }; |
| 79 | + | [08] = { |
| 80 | + | NAME = "Pegadas ao Vento", |
| 81 | + | PERCENT = 5, |
| 82 | + | TXTPER = "", |
| 83 | + | TEXT = "Esquiva +", |
| 84 | + | STAR = 2, |
| 85 | + | SLOT_EQUIP = 11, |
| 86 | + | PRICE = 11008, |
| 87 | + | SPELLID = 08, |
| 88 | + | DESC = "Aumenta sua ESQUIVA quando com vida acima de 70%.", |
| 89 | + | }; |
| 90 | + | [09] = { |
| 91 | + | NAME = "Leve Impacto", |
| 92 | + | PERCENT = 10, |
| 93 | + | TXTPER = "%", |
| 94 | + | TEXT = "Absorve: ", |
| 95 | + | STAR = 1, |
| 96 | + | SLOT_EQUIP = 11, |
| 97 | + | PRICE = 11009, |
| 98 | + | SPELLID = 09, |
| 99 | + | DESC = "Abs. dano critico recebido quando com pouca vida (PVP).", |
| 100 | + | }; |
| 101 | + | [10] = { |
| 102 | + | NAME = "Pericia em Agilidade", |
| 103 | + | PERCENT = 02, |
| 104 | + | TXTPER = "%", |
| 105 | + | TEXT = "Cura HP + ", |
| 106 | + | STAR = 3, |
| 107 | + | SLOT_EQUIP = 11, |
| 108 | + | PRICE = 11010, |
| 109 | + | SPELLID = 10, |
| 110 | + | DESC = "Restaura vida ao esquivar.", |
| 111 | + | }; |
| 112 | + | [11] = { |
| 113 | + | NAME = "Desinvisibilidade", |
| 114 | + | PERCENT = 0, |
| 115 | + | TXTPER = "", |
| 116 | + | TEXT = "N�o acumula", |
| 117 | + | STAR = 2, |
| 118 | + | SLOT_EQUIP = 11, |
| 119 | + | PRICE = 11011, |
| 120 | + | SPELLID = 11, |
| 121 | + | DESC = "Remove invisibilidade de criaturas/players que te atacarem.", |
| 122 | + | }; |
| 123 | + | [12] = { |
| 124 | + | NAME = "Paralizia do Medo", |
| 125 | + | PERCENT = 3, |
| 126 | + | TXTPER = "", |
| 127 | + | TEXT = "Segundos ", |
| 128 | + | STAR = 1, |
| 129 | + | SLOT_EQUIP = 11, |
| 130 | + | PRICE = 11012, |
| 131 | + | SPELLID = 12, |
| 132 | + | DESC = "Chance paraliza atacante ao receber dano com vida baixa.", |
| 133 | + | }; |
| 134 | + | [13] = { |
| 135 | + | NAME = "Livre para Correr", |
| 136 | + | PERCENT = 00, |
| 137 | + | TXTPER = "", |
| 138 | + | TEXT = "N�o acumula ", |
| 139 | + | STAR = 2, |
| 140 | + | SLOT_EQUIP = 11, |
| 141 | + | PRICE = 11013, |
| 142 | + | SPELLID = 13, |
| 143 | + | DESC = "Remove o status PARALIZE automaticamente.", |
| 144 | + | }; |
| 145 | + | [14] = { |
| 146 | + | NAME = "Resistencia a Combate", |
| 147 | + | PERCENT = 100, |
| 148 | + | TXTPER = "", |
| 149 | + | TEXT = "Dmg menor que ", |
| 150 | + | STAR = 1, |
| 151 | + | SLOT_EQUIP = 11, |
| 152 | + | PRICE = 11014, |
| 153 | + | SPELLID = 14, |
| 154 | + | DESC = "Reflete ataque para danos menores. N�o acumula.", |
| 155 | + | }; |
| 156 | + | [15] = { |
| 157 | + | NAME = "Recompensa de Guerra", |
| 158 | + | PERCENT = 5, |
| 159 | + | TXTPER = "%", |
| 160 | + | TEXT = "Taxa Drop +", |
| 161 | + | STAR = 1, |
| 162 | + | SLOT_EQUIP = 11, |
| 163 | + | PRICE = 11015, |
| 164 | + | SPELLID = 15, |
| 165 | + | DESC = "Aumenta a taxa de Drop.", |
| 166 | + | }; |
| 167 | + | [16] = { |
| 168 | + | NAME = "Despojos da Guerra", |
| 169 | + | PERCENT = 5, |
| 170 | + | TXTPER = "%", |
| 171 | + | TEXT = "Taxa Gold +", |
| 172 | + | STAR = 1, |
| 173 | + | SLOT_EQUIP = 11, |
| 174 | + | PRICE = 11016, |
| 175 | + | SPELLID = 16, |
| 176 | + | DESC = "Aumenta a taxa de drop de gold coins.", |
| 177 | + | }; |
| 178 | + | [17] = { |
| 179 | + | NAME = "Bomba Solar", |
| 180 | + | PERCENT = 05, |
| 181 | + | TXTPER = "%", |
| 182 | + | TEXT = "Chance +", |
| 183 | + | STAR = 1, |
| 184 | + | SLOT_EQUIP = 11, |
| 185 | + | PRICE = 11017, |
| 186 | + | SPELLID = 17, |
| 187 | + | DESC = "Chance de causar uma bomba do tipo FIRE ao seu redor.", |
| 188 | + | }; |
| 189 | + | [18] = { |
| 190 | + | NAME = "Mil Voltz", |
| 191 | + | PERCENT = 05, |
| 192 | + | TXTPER = "%", |
| 193 | + | TEXT = "Chance +", |
| 194 | + | STAR = 1, |
| 195 | + | SLOT_EQUIP = 11, |
| 196 | + | PRICE = 11018, |
| 197 | + | SPELLID = 18, |
| 198 | + | DESC = "Chance de causar uma bomba do tipo ENERGY ao seu redor.", |
| 199 | + | }; |
| 200 | + | [19] = { |
| 201 | + | NAME = "Abaixo de Zero", |
| 202 | + | PERCENT = 05, |
| 203 | + | TXTPER = "", |
| 204 | + | TEXT = "Chance + ", |
| 205 | + | STAR = 1, |
| 206 | + | SLOT_EQUIP = 11, |
| 207 | + | PRICE = 11019, |
| 208 | + | SPELLID = 19, |
| 209 | + | DESC = "Chance de causar uma bomba do tipo ICE ao seu redor.", |
| 210 | + | }; |
| 211 | + | [20] = { |
| 212 | + | NAME = "Bater e Correr", |
| 213 | + | PERCENT = 10, |
| 214 | + | TXTPER = "", |
| 215 | + | TEXT = "Speed + ", |
| 216 | + | STAR = 1, |
| 217 | + | SLOT_EQUIP = 11, |
| 218 | + | PRICE = 11020, |
| 219 | + | SPELLID = 20, |
| 220 | + | DESC = "Buff Speed a cada critico a mais de 4 SQM.", |
| 221 | + | }; |
| 222 | + | [21] = { |
| 223 | + | NAME = "Maldi��o da Noite", |
| 224 | + | PERCENT = 5, |
| 225 | + | TXTPER = "", |
| 226 | + | TEXT = "Chance +", |
| 227 | + | STAR = 1, |
| 228 | + | SLOT_EQUIP = 11, |
| 229 | + | PRICE = 11021, |
| 230 | + | SPELLID = 21, |
| 231 | + | DESC = "Chance de causar uma bomba do tipo DEATH ao seu redor", |
| 232 | + | }; |
| 233 | + | [22] = { |
| 234 | + | NAME = "Explos�o Natural", |
| 235 | + | PERCENT = 05, |
| 236 | + | TXTPER = "%", |
| 237 | + | TEXT = "Chance +", |
| 238 | + | STAR = 1, |
| 239 | + | SLOT_EQUIP = 11, |
| 240 | + | PRICE = 11022, |
| 241 | + | SPELLID = 22, |
| 242 | + | DESC = "Chance de causar uma bomba do tipo EARTH ao seu redor.", |
| 243 | + | }; |
| 244 | + | [23] = { |
| 245 | + | NAME = "Puni��o Divina", |
| 246 | + | PERCENT = 05, |
| 247 | + | TXTPER = "%", |
| 248 | + | TEXT = "Chance +", |
| 249 | + | STAR = 1, |
| 250 | + | SLOT_EQUIP = 11, |
| 251 | + | PRICE = 11023, |
| 252 | + | SPELLID = 23, |
| 253 | + | DESC = "Chance de causar uma bomba do tipo HOLY ao seu redor.", |
| 254 | + | }; |
| 255 | + | [24] = { |
| 256 | + | NAME = "Punhos Invisiveis", |
| 257 | + | PERCENT = 05, |
| 258 | + | TXTPER = "%", |
| 259 | + | TEXT = "Chance + ", |
| 260 | + | STAR = 1, |
| 261 | + | SLOT_EQUIP = 11, |
| 262 | + | PRICE = 11024, |
| 263 | + | SPELLID = 24, |
| 264 | + | DESC = "Chance de causar uma bomba do tipo PHYSICAL ao seu redor.", |
| 265 | + | }; |
| 266 | + | [25] = { --[[ ]]-- |
| 267 | + | NAME = "Esquiva Vital", |
| 268 | + | PERCENT = 2, |
| 269 | + | TXTPER = "%", |
| 270 | + | TEXT = "Cura HP + ", |
| 271 | + | STAR = 1, |
| 272 | + | SLOT_EQUIP = 11, |
| 273 | + | PRICE = 11025, |
| 274 | + | SPELLID = 25, |
| 275 | + | DESC = "Ganha HP sempre que ESQUIVAR.", |
| 276 | + | }; |
| 277 | + | [26] = { |
| 278 | + | NAME = "Impacto Magico", |
| 279 | + | PERCENT = 05, |
| 280 | + | TXTPER = "%", |
| 281 | + | TEXT = "Dano + ", |
| 282 | + | STAR = 1, |
| 283 | + | SLOT_EQUIP = 11, |
| 284 | + | PRICE = 11026, |
| 285 | + | SPELLID = 26, |
| 286 | + | DESC = "Aumenta o dano com habilidades de ataque.", |
| 287 | + | }; |
| 288 | + | [27] = { --[[ ]]-- |
| 289 | + | NAME = "Impacto Magico", |
| 290 | + | PERCENT = 5, |
| 291 | + | TXTPER = "%", |
| 292 | + | TEXT = "Cura +", |
| 293 | + | STAR = 1, |
| 294 | + | SLOT_EQUIP = 11, |
| 295 | + | PRICE = 11027, |
| 296 | + | SPELLID = 27, |
| 297 | + | DESC = "Aumenta cura com habilidade de suporte.", |
| 298 | + | }; |
| 299 | + | [28] = { --[[ ]]-- |
| 300 | + | NAME = "Segunda Chance", |
| 301 | + | PERCENT = 25, |
| 302 | + | TXTPER = "%", |
| 303 | + | TEXT = "Chance", |
| 304 | + | STAR = 1, |
| 305 | + | SLOT_EQUIP = 11, |
| 306 | + | PRICE = 11028, |
| 307 | + | SPELLID = 28, |
| 308 | + | DESC = "Chance Summon retornar imediatamente ao morrer.", |
| 309 | + | }; |
| 310 | + | [29] = { --[[ ]]-- |
| 311 | + | NAME = "Exterminador de Dragons", |
| 312 | + | PERCENT = 25, |
| 313 | + | TXTPER = "%", |
| 314 | + | TEXT = "ATK +", |
| 315 | + | STAR = 1, |
| 316 | + | SLOT_EQUIP = 11, |
| 317 | + | PRICE = 11029, |
| 318 | + | SPELLID = 29, |
| 319 | + | DESC = "Aumenta dano em monstros do tipo DRAGON.", |
| 320 | + | }; |
| 321 | + | [30] = { |
| 322 | + | NAME = "Resistencia a Taxa", |
| 323 | + | PERCENT = 10, |
| 324 | + | TXTPER = "%", |
| 325 | + | TEXT = "Resist. ", |
| 326 | + | STAR = 1, |
| 327 | + | SLOT_EQUIP = 11, |
| 328 | + | PRICE = 11030, |
| 329 | + | SPELLID = 30, |
| 330 | + | DESC = "Resistencia a taxa critica (PVP).", |
| 331 | + | }; |
| 332 | + | [31] = { --[[ ]]-- |
| 333 | + | NAME = "Resistencia a Paralizia", |
| 334 | + | PERCENT = 25, |
| 335 | + | TXTPER = "%", |
| 336 | + | TEXT = "Resist. ", |
| 337 | + | STAR = 1, |
| 338 | + | SLOT_EQUIP = 11, |
| 339 | + | PRICE = 11031, |
| 340 | + | SPELLID = 31, |
| 341 | + | DESC = "Resistencia a paralizia (PVP).", |
| 342 | + | }; |
| 343 | + | [32] = { |
| 344 | + | NAME = "Conversor de Dano", |
| 345 | + | PERCENT = 50, |
| 346 | + | TXTPER = "%", |
| 347 | + | TEXT = "Converte ", |
| 348 | + | STAR = 1, |
| 349 | + | SLOT_EQUIP = 11, |
| 350 | + | PRICE = 11032, |
| 351 | + | SPELLID = 32, |
| 352 | + | DESC = "Converte metade dano critico causado em EXP.", |
| 353 | + | }; |
| 354 | + | [33] = { --[[ ]]-- |
| 355 | + | NAME = "Maldicao da Dor", |
| 356 | + | PERCENT = 10, |
| 357 | + | TXTPER = "%", |
| 358 | + | TEXT = "Death + ", |
| 359 | + | STAR = 1, |
| 360 | + | SLOT_EQUIP = 11, |
| 361 | + | PRICE = 11033, |
| 362 | + | SPELLID = 33, |
| 363 | + | DESC = "Status DEATH ao alvo com base no dano causado.", |
| 364 | + | }; |
| 365 | + | [34] = { --[[ ]]-- |
| 366 | + | NAME = "Agilidade Critica", |
| 367 | + | PERCENT = 5, |
| 368 | + | TXTPER = "", |
| 369 | + | TEXT = "Max. ", |
| 370 | + | STAR = 1, |
| 371 | + | SLOT_EQUIP = 11, |
| 372 | + | PRICE = 11034, |
| 373 | + | SPELLID = 34, |
| 374 | + | DESC = "Aumenta em 1% sua taxa critica ao esquivar.", |
| 375 | + | }; |
| 376 | + | [35] = { --[[ ]]-- |
| 377 | + | NAME = "Compartilhamento de Dano", |
| 378 | + | PERCENT = 40, |
| 379 | + | TXTPER = "%", |
| 380 | + | TEXT = "Chance ", |
| 381 | + | STAR = 1, |
| 382 | + | SLOT_EQUIP = 11, |
| 383 | + | PRICE = 11035, |
| 384 | + | SPELLID = 35, |
| 385 | + | DESC = "Chance Summon receber metade do dano que voce recebe.", |
| 386 | + | }; |
| 387 | + | [36] = { |
| 388 | + | NAME = "Resistencia Critica", |
| 389 | + | PERCENT = 10, |
| 390 | + | TXTPER = "%", |
| 391 | + | TEXT = "Resist. ", |
| 392 | + | STAR = 1, |
| 393 | + | SLOT_EQUIP = 11, |
| 394 | + | PRICE = 11036, |
| 395 | + | SPELLID = 36, |
| 396 | + | DESC = "Resistencia a dano critico (PVP).", |
| 397 | + | }; |
| 398 | + | [37] = { --[[ ]]-- |
| 399 | + | NAME = "Troca de Alvo", |
| 400 | + | PERCENT = 30, |
| 401 | + | TXTPER = "%", |
| 402 | + | TEXT = "Chance ", |
| 403 | + | STAR = 1, |
| 404 | + | SLOT_EQUIP = 11, |
| 405 | + | PRICE = 11037, |
| 406 | + | SPELLID = 37, |
| 407 | + | DESC = "Chance Summon atrair alvos proximos a ele.", |
| 408 | + | }; |
| 409 | + | [38] = { --[[ ]]-- |
| 410 | + | NAME = "Pericia em Barganha", |
| 411 | + | PERCENT = 2, |
| 412 | + | TXTPER = "", |
| 413 | + | TEXT = "Gold x", |
| 414 | + | STAR = 1, |
| 415 | + | SLOT_EQUIP = 11, |
| 416 | + | PRICE = 11038, |
| 417 | + | SPELLID = 38, |
| 418 | + | DESC = "Item equipado com este atributo vale mais.", |
| 419 | + | }; |
| 420 | + | [39] = { --[[ ]]-- |
| 421 | + | NAME = "Cura na Calmaria", |
| 422 | + | PERCENT = 1, |
| 423 | + | TXTPER = "%", |
| 424 | + | TEXT = "HP Seg. ", |
| 425 | + | STAR = 1, |
| 426 | + | SLOT_EQUIP = 11, |
| 427 | + | PRICE = 11039, |
| 428 | + | SPELLID = 39, |
| 429 | + | DESC = "Regenera sua vida fora de combate.", |
| 430 | + | }; |
| 431 | + | [40] = { |
| 432 | + | NAME = "Esquivador", |
| 433 | + | PERCENT = 10, |
| 434 | + | TXTPER = "", |
| 435 | + | TEXT = "ESQUIVA + ", |
| 436 | + | STAR = 1, |
| 437 | + | SLOT_EQUIP = 11, |
| 438 | + | PRICE = 11040, |
| 439 | + | SPELLID = 40, |
| 440 | + | DESC = "Aumenta sua ESQUIVA.", |
| 441 | + | }; |
| 442 | + | [41] = { --[[ ]]-- |
| 443 | + | NAME = "Poder Aliado", |
| 444 | + | PERCENT = 10, |
| 445 | + | TXTPER = "%", |
| 446 | + | TEXT = "ATK Summon + ", |
| 447 | + | STAR = 1, |
| 448 | + | SLOT_EQUIP = 11, |
| 449 | + | PRICE = 11041, |
| 450 | + | SPELLID = 41, |
| 451 | + | DESC = "Aumenta o dano do seu Summon.", |
| 452 | + | }; |
| 453 | + | [42] = { --[[ ]]-- |
| 454 | + | NAME = "Dano Maximo", |
| 455 | + | PERCENT = 10, |
| 456 | + | TXTPER = "", |
| 457 | + | TEXT = "Dano Max + ", |
| 458 | + | STAR = 1, |
| 459 | + | SLOT_EQUIP = 11, |
| 460 | + | PRICE = 11042, |
| 461 | + | SPELLID = 42, |
| 462 | + | DESC = "Aumenta o dano maximo de sua arma.", |
| 463 | + | }; |
| 464 | + | [43] = { --[[ ]]-- |
| 465 | + | NAME = "Dano Minimo", |
| 466 | + | PERCENT = 10, |
| 467 | + | TXTPER = "", |
| 468 | + | TEXT = "Dano Min + ", |
| 469 | + | STAR = 1, |
| 470 | + | SLOT_EQUIP = 11, |
| 471 | + | PRICE = 11043, |
| 472 | + | SPELLID = 43, |
| 473 | + | DESC = "Aumenta o dano minimo de sua arma.", |
| 474 | + | }; |
| 475 | + | [44] = { |
| 476 | + | NAME = "Reflexos Aprimorados", |
| 477 | + | PERCENT = 10, |
| 478 | + | TXTPER = "%", |
| 479 | + | TEXT = "Chance ", |
| 480 | + | STAR = 1, |
| 481 | + | SLOT_EQUIP = 11, |
| 482 | + | PRICE = 11044, |
| 483 | + | SPELLID = 44, |
| 484 | + | DESC = "Chance ESQUIVA em ataques a mais de 4 SQM (PVP).", |
| 485 | + | }; |
| 486 | + | [45] = { |
| 487 | + | NAME = "Invisibilidade", |
| 488 | + | PERCENT = 10, |
| 489 | + | TXTPER = "%", |
| 490 | + | TEXT = "Chance ", |
| 491 | + | STAR = 1, |
| 492 | + | SLOT_EQUIP = 11, |
| 493 | + | PRICE = 11045, |
| 494 | + | SPELLID = 45, |
| 495 | + | DESC = "Chance ficar invisivel sempre que receber dano.", |
| 496 | + | }; |
| 497 | + | |
| 498 | + | } |
| 499 | + | _RARIDADES = { |
| 500 | + | [-1] = {Name = "Comum", Color = "white", Arm = 0, Gun = 0}; |
| 501 | + | [00] = {Name = "Comum", Color = "white", Arm = 0, Gun = 0}; |
| 502 | + | [01] = {Name = "Melhorado", Color = "#14c75e", Arm = 3, Gun = 5}; |
| 503 | + | [02] = {Name = "Raro", Color = "#14a0c7", Arm = 5, Gun = 10}; |
| 504 | + | [03] = {Name = "Epico", Color = "#c4c714", Arm = 8, Gun = 15}; |
| 505 | + | [04] = {Name = "Lendario", Color = "#a857e6", Arm = 10, Gun = 20}; |
| 506 | + | } |
| 507 | + | |
| 508 | + | _BONUS_EXTRA_TABLE = {} |
| 509 | + | _BONUS_EXTRA = { |
| 510 | + | [01] = { |
| 511 | + | TEXT = " de Speed ao usar skill.", |
| 512 | + | VALUE = 5, |
| 513 | + | }, |
| 514 | + | [02] = { |
| 515 | + | TEXT = " de Skill Pistola.", |
| 516 | + | VALUE = 1, |
| 517 | + | }, |
| 518 | + | [03] = { |
| 519 | + | TEXT = " de Skill Metralhadora.", |
| 520 | + | VALUE = 1, |
| 521 | + | }, |
| 522 | + | [04] = { |
| 523 | + | TEXT = " de Skill Espingarda.", |
| 524 | + | VALUE = 1, |
| 525 | + | }, |
| 526 | + | [05] = { |
| 527 | + | TEXT = " de Skill Rifle.", |
| 528 | + | VALUE = 1, |
| 529 | + | }, |
| 530 | + | [06] = { |
| 531 | + | TEXT = "% de Dano Cr�tico.", |
| 532 | + | VALUE = 2, |
| 533 | + | }, |
| 534 | + | [07] = { |
| 535 | + | TEXT = "% de Taxa Cr�tica.", |
| 536 | + | VALUE = 2, |
| 537 | + | }, |
| 538 | + | [08] = { |
| 539 | + | TEXT = "% de Drope de Gold.", |
| 540 | + | VALUE = 2, |
| 541 | + | }, |
| 542 | + | [09] = { |
| 543 | + | TEXT = "% Dano a classe Dragon.", |
| 544 | + | VALUE = 5, |
| 545 | + | }, |
| 546 | + | |
| 547 | + | [11] = { |
| 548 | + | TEXT = "% Dano a classe Magica.", |
| 549 | + | VALUE = 5, |
| 550 | + | }, |
| 551 | + | [12] = { |
| 552 | + | TEXT = "% Dano a classe Repteis.", |
| 553 | + | VALUE = 5, |
| 554 | + | }, |
| 555 | + | [13] = { |
| 556 | + | TEXT = "% Dano a classe Aquaticos.", |
| 557 | + | VALUE = 5, |
| 558 | + | }, |
| 559 | + | [14] = { |
| 560 | + | TEXT = "% Dano a classe Morto-Vivo.", |
| 561 | + | VALUE = 5, |
| 562 | + | }, |
| 563 | + | [15] = { |
| 564 | + | TEXT = "% Dano a classe Vermes.", |
| 565 | + | VALUE = 5, |
| 566 | + | }, |
| 567 | + | [16] = { |
| 568 | + | TEXT = "% Dano a classe Mamiferos.", |
| 569 | + | VALUE = 5, |
| 570 | + | }, |
| 571 | + | [17] = { |
| 572 | + | TEXT = "% Dano a classe Demon.", |
| 573 | + | VALUE = 5, |
| 574 | + | }, |
| 575 | + | [18] = { |
| 576 | + | TEXT = "% Dano a classe Gigantes.", |
| 577 | + | VALUE = 5, |
| 578 | + | }, |
| 579 | + | [19] = { |
| 580 | + | TEXT = "% Dano a classe Constructos.", |
| 581 | + | VALUE = 5, |
| 582 | + | }, |
| 583 | + | |
| 584 | + | [21] = { |
| 585 | + | TEXT = "% Dano a classe Humanoides.", |
| 586 | + | VALUE = 5, |
| 587 | + | }, |
| 588 | + | [22] = { |
| 589 | + | TEXT = "% Dano a classe Dimensionais.", |
| 590 | + | VALUE = 5, |
| 591 | + | }, |
| 592 | + | [23] = { |
| 593 | + | TEXT = "% Dano skill tipo FIRE.", |
| 594 | + | VALUE = 5, |
| 595 | + | }, |
| 596 | + | [24] = { |
| 597 | + | TEXT = "% Dano skill tipo ICE.", |
| 598 | + | VALUE = 5, |
| 599 | + | }, |
| 600 | + | [25] = { |
| 601 | + | TEXT = "% Dano skill tipo EARTH.", |
| 602 | + | VALUE = 5, |
| 603 | + | }, |
| 604 | + | [26] = { |
| 605 | + | TEXT = "% Dano skill tipo HOLY.", |
| 606 | + | VALUE = 5, |
| 607 | + | }, |
| 608 | + | [27] = { |
| 609 | + | TEXT = "% Dano skill tipo ENERGY.", |
| 610 | + | VALUE = 5, |
| 611 | + | }, |
| 612 | + | [28] = { |
| 613 | + | TEXT = "% Dano skill tipo DEATH.", |
| 614 | + | VALUE = 5, |
| 615 | + | }, |
| 616 | + | [29] = { |
| 617 | + | TEXT = "% Dano skill tipo PHYSICAL.", |
| 618 | + | VALUE = 5, |
| 619 | + | }, |
| 620 | + | |
| 621 | + | [31] = { |
| 622 | + | TEXT = "% de Cura ao usar Po�es.", |
| 623 | + | VALUE = 2, |
| 624 | + | }, |
| 625 | + | [32] = { |
| 626 | + | TEXT = " de Defesa", |
| 627 | + | VALUE = 1, |
| 628 | + | }, |
| 629 | + | [33] = { |
| 630 | + | TEXT = "% Chance de Drope Itens.", |
| 631 | + | VALUE = 2, |
| 632 | + | }, |
| 633 | + | [34] = { |
| 634 | + | TEXT = "% de Prote��o a FIRE.", |
| 635 | + | VALUE = 1, |
| 636 | + | }, |
| 637 | + | [35] = { |
| 638 | + | TEXT = "% de Prote��o a ICE.", |
| 639 | + | VALUE = 1, |
| 640 | + | }, |
| 641 | + | [36] = { |
| 642 | + | TEXT = "% de Prote��o a EARTH.", |
| 643 | + | VALUE = 1, |
| 644 | + | }, |
| 645 | + | [37] = { |
| 646 | + | TEXT = "% de Prote��o a ENERGY.", |
| 647 | + | VALUE = 1, |
| 648 | + | }, |
| 649 | + | [38] = { |
| 650 | + | TEXT = "% de Prote��o a DEATH.", |
| 651 | + | VALUE = 1, |
| 652 | + | }, |
| 653 | + | [39] = { |
| 654 | + | TEXT = " de Dano M�nimo.", |
| 655 | + | VALUE = 10, |
| 656 | + | }, |
| 657 | + | |
| 658 | + | [41] = { |
| 659 | + | TEXT = " de Dano M�ximo.", |
| 660 | + | VALUE = 10, |
| 661 | + | }, |
| 662 | + | [42] = { |
| 663 | + | TEXT = "% de Amplifica��o de Disparo.", |
| 664 | + | VALUE = 5, |
| 665 | + | }, |
| 666 | + | [43] = { |
| 667 | + | TEXT = "% de Amplifica��o de Magia.", |
| 668 | + | VALUE = 5, |
| 669 | + | }, |
| 670 | + | [44] = { |
| 671 | + | TEXT = " de Esquiva.", |
| 672 | + | VALUE = 1, |
| 673 | + | }, |
| 674 | + | } |
| 675 | + | |
| 676 | + | --[[ |
| 677 | + | SPELLS QUE COLOQUEI COMO DROPE (O): |
| 678 | + | 01 = O 11 = X 21 = O 31 = ? 41 = O 51 = O 61 = O |
| 679 | + | 02 = O 12 = O 22 = O 32 = O 42 = O 52 = O 62 = ? |
| 680 | + | 03 = O 13 = O 23 = O 33 = O 43 = X 53 = O 63 = O |
| 681 | + | 04 = O 14 = O 24 = X 34 = ? 44 = O 54 = ? 64 = ? |
| 682 | + | 05 = X 15 = O 25 = O 35 = O 45 = O 55 = O 65 = X |
| 683 | + | 06 = O 16 = O 26 = ? 36 = O 46 = O 56 = O 66 = O |
| 684 | + | 07 = X 17 = O 27 = ? 37 = X 47 = X 57 = ? 67 = ? |
| 685 | + | 08 = ? 18 = X 28 = ? 38 = O 48 = O 58 = O 68 = O |
| 686 | + | 09 = O 19 = O 29 = O 39 = O 49 = X 59 = O 69 = ? |
| 687 | + | 10 = X 20 = X 30 = O 40 = ? 50 = O 60 = O 70 = O |
| 688 | + | ]] |
| 689 | + | _SPELLS = { |
| 690 | + | --[[ ICE ]]-- |
| 691 | + | [01] = { |
| 692 | + | NAME = "Seal of Chaotic Disruption"; |
| 693 | + | TARGET = 0; |
| 694 | + | ELEMENT = "ICE"; |
| 695 | + | DMG = 43; |
| 696 | + | COOLDOWN = 15; |
| 697 | + | ITEMID = 10500; |
| 698 | + | }; |
| 699 | + | [02] = { |
| 700 | + | NAME = "Frozen Cataclysm"; |
| 701 | + | TARGET = 1; |
| 702 | + | ELEMENT = "ICE"; |
| 703 | + | DMG = 44; |
| 704 | + | COOLDOWN = 14; |
| 705 | + | ITEMID = 10501; |
| 706 | + | }; |
| 707 | + | [03] = { |
| 708 | + | NAME = "Lunar Orbs"; |
| 709 | + | TARGET = 1; |
| 710 | + | ELEMENT = "ICE"; |
| 711 | + | DMG = 55; |
| 712 | + | COOLDOWN = 20; |
| 713 | + | ITEMID = 10502; |
| 714 | + | }; |
| 715 | + | [04] = { |
| 716 | + | NAME = "Delusion Wave"; |
| 717 | + | TARGET = 1; |
| 718 | + | ELEMENT = "ICE"; |
| 719 | + | DMG = 31; |
| 720 | + | COOLDOWN = 10; |
| 721 | + | ITEMID = 10503; |
| 722 | + | }; |
| 723 | + | [05] = { |
| 724 | + | NAME = "Duplicity of Insanity"; |
| 725 | + | TARGET = 0; |
| 726 | + | ELEMENT = "ICE"; |
| 727 | + | DMG = 45; |
| 728 | + | COOLDOWN = 16; |
| 729 | + | ITEMID = 10504; |
| 730 | + | }; |
| 731 | + | [06] = { |
| 732 | + | NAME = "Frostfire Hail"; |
| 733 | + | TARGET = 1; |
| 734 | + | ELEMENT = "ICE"; |
| 735 | + | DMG = 32; |
| 736 | + | COOLDOWN = 09; |
| 737 | + | ITEMID = 10505; |
| 738 | + | }; |
| 739 | + | [07] = { |
| 740 | + | NAME = "Frostfire Torrent"; |
| 741 | + | TARGET = 1; |
| 742 | + | ELEMENT = "ICE"; |
| 743 | + | DMG = 46; |
| 744 | + | COOLDOWN = 15; |
| 745 | + | ITEMID = 10506; |
| 746 | + | }; |
| 747 | + | [08] = { -- REVISAR |
| 748 | + | NAME = "Imbuement Spellshield"; |
| 749 | + | TARGET = 0; |
| 750 | + | ELEMENT = "ICE"; |
| 751 | + | DMG = 50; |
| 752 | + | COOLDOWN = 13; |
| 753 | + | ITEMID = 10507; |
| 754 | + | }; |
| 755 | + | [09] = { |
| 756 | + | NAME = "Eruption Bolt"; |
| 757 | + | TARGET = 1; |
| 758 | + | ELEMENT = "ICE"; |
| 759 | + | DMG = 47; |
| 760 | + | COOLDOWN = 16; |
| 761 | + | ITEMID = 10508; |
| 762 | + | }; |
| 763 | + | [10] = { -- REVISAR |
| 764 | + | NAME = "Arcane Rage"; |
| 765 | + | TARGET = 0; |
| 766 | + | ELEMENT = "ICE"; |
| 767 | + | DMG = 65; |
| 768 | + | COOLDOWN = 15; |
| 769 | + | ITEMID = 10509; |
| 770 | + | }; |
| 771 | + | |
| 772 | + | --[[ FIRE ]]-- |
| 773 | + | [11] = { |
| 774 | + | NAME = "Fire Rush"; |
| 775 | + | TARGET = 0; |
| 776 | + | ELEMENT = "FIRE"; |
| 777 | + | DMG = 20; |
| 778 | + | COOLDOWN = 05; |
| 779 | + | ITEMID = 10510; |
| 780 | + | }; |
| 781 | + | [12] = { |
| 782 | + | NAME = "Ball of Pain"; |
| 783 | + | TARGET = 1; |
| 784 | + | ELEMENT = "FIRE"; |
| 785 | + | DMG = 56; |
| 786 | + | COOLDOWN = 20; |
| 787 | + | ITEMID = 10511; |
| 788 | + | }; |
| 789 | + | [13] = { |
| 790 | + | NAME = "Banish Elemental"; |
| 791 | + | TARGET = 0; |
| 792 | + | ELEMENT = "FIRE"; |
| 793 | + | DMG = 48; |
| 794 | + | COOLDOWN = 15; |
| 795 | + | ITEMID = 10512; |
| 796 | + | }; |
| 797 | + | [14] = { |
| 798 | + | NAME = "Fiery Surge"; |
| 799 | + | TARGET = 1; |
| 800 | + | ELEMENT = "FIRE"; |
| 801 | + | DMG = 33; |
| 802 | + | COOLDOWN = 10; |
| 803 | + | ITEMID = 10513; |
| 804 | + | }; |
| 805 | + | [15] = { |
| 806 | + | NAME = "Suffering"; |
| 807 | + | TARGET = 1; |
| 808 | + | ELEMENT = "FIRE"; |
| 809 | + | DMG = 66; |
| 810 | + | COOLDOWN = 23; |
| 811 | + | ITEMID = 10514; |
| 812 | + | }; |
| 813 | + | [16] = { |
| 814 | + | NAME = "Soul Blaze"; |
| 815 | + | TARGET = 0; |
| 816 | + | ELEMENT = "FIRE"; |
| 817 | + | DMG = 57; |
| 818 | + | COOLDOWN = 19; |
| 819 | + | ITEMID = 10515; |
| 820 | + | }; |
| 821 | + | [17] = { |
| 822 | + | NAME = "Decay of Knowledge"; |
| 823 | + | TARGET = 0; |
| 824 | + | ELEMENT = "FIRE"; |
| 825 | + | DMG = 58; |
| 826 | + | COOLDOWN = 20; |
| 827 | + | ITEMID = 10516; |
| 828 | + | }; |
| 829 | + | [18] = { -- REVISAR |
| 830 | + | NAME = "Carnage of Armor"; |
| 831 | + | TARGET = 0; |
| 832 | + | ELEMENT = "FIRE"; |
| 833 | + | DMG = 55; |
| 834 | + | COOLDOWN = 24; |
| 835 | + | ITEMID = 10517; |
| 836 | + | }; |
| 837 | + | [19] = { |
| 838 | + | NAME = "Slow Fire"; |
| 839 | + | TARGET = 1; |
| 840 | + | ELEMENT = "FIRE"; |
| 841 | + | DMG = 34; |
| 842 | + | COOLDOWN = 09; |
| 843 | + | ITEMID = 10518; |
| 844 | + | }; |
| 845 | + | [20] = { |
| 846 | + | NAME = "Lava Burst"; |
| 847 | + | TARGET = 0; |
| 848 | + | ELEMENT = "FIRE"; |
| 849 | + | DMG = 21; |
| 850 | + | COOLDOWN = 04; |
| 851 | + | ITEMID = 10519; |
| 852 | + | }; |
| 853 | + | |
| 854 | + | --[[ DEATH ]]-- |
| 855 | + | [21] = { |
| 856 | + | NAME = "Curse of Soul Draining"; |
| 857 | + | TARGET = 1; |
| 858 | + | ELEMENT = "DEATH"; |
| 859 | + | DMG = 67; |
| 860 | + | COOLDOWN = 24; |
| 861 | + | ITEMID = 10520; |
| 862 | + | }; |
| 863 | + | [22] = { |
| 864 | + | NAME = "Soul Hail"; |
| 865 | + | TARGET = 1; |
| 866 | + | ELEMENT = "DEATH"; |
| 867 | + | DMG = 22; |
| 868 | + | COOLDOWN = 05; |
| 869 | + | ITEMID = 10521; |
| 870 | + | }; |
| 871 | + | [23] = { |
| 872 | + | NAME = "Cursed Misery"; |
| 873 | + | TARGET = 0; |
| 874 | + | ELEMENT = "DEATH"; |
| 875 | + | DMG = 35; |
| 876 | + | COOLDOWN = 11; |
| 877 | + | ITEMID = 10522; |
| 878 | + | }; |
| 879 | + | [24] = { |
| 880 | + | NAME = "Blast of the Ancestors"; |
| 881 | + | TARGET = 1; |
| 882 | + | ELEMENT = "DEATH"; |
| 883 | + | DMG = 68; |
| 884 | + | COOLDOWN = 25; |
| 885 | + | ITEMID = 10523; |
| 886 | + | }; |
| 887 | + | [25] = { |
| 888 | + | NAME = "Curse of Ancestral Fury"; |
| 889 | + | TARGET = 1; |
| 890 | + | ELEMENT = "DEATH"; |
| 891 | + | DMG = 69; |
| 892 | + | COOLDOWN = 26; |
| 893 | + | ITEMID = 10524; |
| 894 | + | }; |
| 895 | + | [26] = { -- REVISAR |
| 896 | + | NAME = "Void Frenzy"; |
| 897 | + | TARGET = 0; |
| 898 | + | ELEMENT = "DEATH"; |
| 899 | + | DMG = 22; |
| 900 | + | COOLDOWN = 18; |
| 901 | + | ITEMID = 10525; |
| 902 | + | }; |
| 903 | + | [27] = { -- REVISAR |
| 904 | + | NAME = "Flash Cursed"; |
| 905 | + | TARGET = 1; |
| 906 | + | ELEMENT = "DEATH"; |
| 907 | + | DMG = 22; |
| 908 | + | COOLDOWN = 19; |
| 909 | + | ITEMID = 10526; |
| 910 | + | }; |
| 911 | + | [28] = { -- REVISAR |
| 912 | + | NAME = "Perversion Beam"; |
| 913 | + | TARGET = 0; |
| 914 | + | ELEMENT = "DEATH"; |
| 915 | + | DMG = 55; |
| 916 | + | COOLDOWN = 25; |
| 917 | + | ITEMID = 10527; |
| 918 | + | }; |
| 919 | + | [29] = { |
| 920 | + | NAME = "Death Shock"; |
| 921 | + | TARGET = 0; |
| 922 | + | ELEMENT = "DEATH"; |
| 923 | + | DMG = 23; |
| 924 | + | COOLDOWN = 05; |
| 925 | + | ITEMID = 10528; |
| 926 | + | }; |
| 927 | + | [30] = { |
| 928 | + | NAME = "Death Salvo"; |
| 929 | + | TARGET = 0; |
| 930 | + | ELEMENT = "DEATH"; |
| 931 | + | DMG = 59; |
| 932 | + | COOLDOWN = 20; |
| 933 | + | ITEMID = 10529; |
| 934 | + | }; |
| 935 | + | |
| 936 | + | --[[ PHYSICAL ]]-- |
| 937 | + | [31] = { -- REVISAR |
| 938 | + | NAME = "Rain Sword"; |
| 939 | + | TARGET = 0; |
| 940 | + | ELEMENT = "PHYSICAL"; |
| 941 | + | DMG = 22; |
| 942 | + | COOLDOWN = 18; |
| 943 | + | ITEMID = 10530; |
| 944 | + | }; |
| 945 | + | [32] = { |
| 946 | + | NAME = "Fury Impact"; |
| 947 | + | TARGET = 0; |
| 948 | + | ELEMENT = "PHYSICAL"; |
| 949 | + | DMG = 24; |
| 950 | + | COOLDOWN = 05; |
| 951 | + | ITEMID = 10531; |
| 952 | + | }; |
| 953 | + | [33] = { |
| 954 | + | NAME = "Blood Punish"; |
| 955 | + | TARGET = 0; |
| 956 | + | ELEMENT = "PHYSICAL"; |
| 957 | + | DMG = 49; |
| 958 | + | COOLDOWN = 14; |
| 959 | + | ITEMID = 10532; |
| 960 | + | }; |
| 961 | + | [34] = { -- REVISAR |
| 962 | + | NAME = "Blood Dawn"; |
| 963 | + | TARGET = 1; |
| 964 | + | ELEMENT = "PHYSICAL"; |
| 965 | + | DMG = 50; |
| 966 | + | COOLDOWN = 16; |
| 967 | + | ITEMID = 10533; |
| 968 | + | }; |
| 969 | + | [35] = { |
| 970 | + | NAME = "Double Punch"; |
| 971 | + | TARGET = 1; |
| 972 | + | ELEMENT = "PHYSICAL"; |
| 973 | + | DMG = 36; |
| 974 | + | COOLDOWN = 08; |
| 975 | + | ITEMID = 10534; |
| 976 | + | }; |
| 977 | + | [36] = { |
| 978 | + | NAME = "Death Bleeding"; |
| 979 | + | TARGET = 1; |
| 980 | + | ELEMENT = "PHYSICAL"; |
| 981 | + | DMG = 37; |
| 982 | + | COOLDOWN = 10; |
| 983 | + | ITEMID = 10535; |
| 984 | + | }; |
| 985 | + | [37] = { |
| 986 | + | NAME = "Cyclone Beast"; |
| 987 | + | TARGET = 1; |
| 988 | + | ELEMENT = "PHYSICAL"; |
| 989 | + | DMG = 38; |
| 990 | + | COOLDOWN = 09; |
| 991 | + | ITEMID = 10536; |
| 992 | + | }; |
| 993 | + | [38] = { |
| 994 | + | NAME = "Obliteration Bomb"; |
| 995 | + | TARGET = 0; |
| 996 | + | ELEMENT = "PHYSICAL"; |
| 997 | + | DMG = 70; |
| 998 | + | COOLDOWN = 27; |
| 999 | + | ITEMID = 10537; |
| 1000 | + | }; |
| 1001 | + | [39] = { |
| 1002 | + | NAME = "Beast Bit"; |
| 1003 | + | TARGET = 1; |
| 1004 | + | ELEMENT = "PHYSICAL"; |
| 1005 | + | DMG = 39; |
| 1006 | + | COOLDOWN = 09; |
| 1007 | + | ITEMID = 10538; |
| 1008 | + | }; |
| 1009 | + | [40] = { |
| 1010 | + | NAME = "Solitude of Chaos"; |
| 1011 | + | TARGET = 0; |
| 1012 | + | ELEMENT = "PHYSICAL"; |
| 1013 | + | DMG = 40; |
| 1014 | + | COOLDOWN = 10; |
| 1015 | + | ITEMID = 10539; |
| 1016 | + | }; |
| 1017 | + | |
| 1018 | + | --[[ HOLY ]]-- |
| 1019 | + | [41] = { |
| 1020 | + | NAME = "Runic Blast"; |
| 1021 | + | TARGET = 0; |
| 1022 | + | ELEMENT = "HOLY"; |
| 1023 | + | DMG = 50; |
| 1024 | + | COOLDOWN = 15; |
| 1025 | + | ITEMID = 10540; |
| 1026 | + | }; |
| 1027 | + | [42] = { |
| 1028 | + | NAME = "Holy Impact"; |
| 1029 | + | TARGET = 1; |
| 1030 | + | ELEMENT = "HOLY"; |
| 1031 | + | DMG = 25; |
| 1032 | + | COOLDOWN = 04; |
| 1033 | + | ITEMID = 10541; |
| 1034 | + | }; |
| 1035 | + | [43] = { |
| 1036 | + | NAME = "Holy Void"; |
| 1037 | + | TARGET = 0; |
| 1038 | + | ELEMENT = "HOLY"; |
| 1039 | + | DMG = 41; |
| 1040 | + | COOLDOWN = 10; |
| 1041 | + | ITEMID = 10542; |
| 1042 | + | }; |
| 1043 | + | [44] = { |
| 1044 | + | NAME = "Blessed Hammer"; |
| 1045 | + | TARGET = 1; |
| 1046 | + | ELEMENT = "HOLY"; |
| 1047 | + | DMG = 60; |
| 1048 | + | COOLDOWN = 16; |
| 1049 | + | ITEMID = 10543; |
| 1050 | + | }; |
| 1051 | + | [45] = { |
| 1052 | + | NAME = "Barrier of Holy"; |
| 1053 | + | TARGET = 0; |
| 1054 | + | ELEMENT = "HOLY"; |
| 1055 | + | DMG = 30; |
| 1056 | + | COOLDOWN = 28; |
| 1057 | + | ITEMID = 10544; |
| 1058 | + | }; |
| 1059 | + | [46] = { |
| 1060 | + | NAME = "Judgement of the Spirit"; |
| 1061 | + | TARGET = 0; |
| 1062 | + | ELEMENT = "HOLY"; |
| 1063 | + | DMG = 51; |
| 1064 | + | COOLDOWN = 16; |
| 1065 | + | ITEMID = 10545; |
| 1066 | + | }; |
| 1067 | + | [47] = { |
| 1068 | + | NAME = "Triple Spirit"; |
| 1069 | + | TARGET = 1; |
| 1070 | + | ELEMENT = "HOLY"; |
| 1071 | + | DMG = 61; |
| 1072 | + | COOLDOWN = 21; |
| 1073 | + | ITEMID = 10546; |
| 1074 | + | }; |
| 1075 | + | [48] = { |
| 1076 | + | NAME = "Sunlight Strike"; |
| 1077 | + | TARGET = 0; |
| 1078 | + | ELEMENT = "HOLY"; |
| 1079 | + | DMG = 72; |
| 1080 | + | COOLDOWN = 25; |
| 1081 | + | ITEMID = 10547; |
| 1082 | + | }; |
| 1083 | + | [49] = { |
| 1084 | + | NAME = "Manifest Soul"; |
| 1085 | + | TARGET = 0; |
| 1086 | + | ELEMENT = "HOLY"; |
| 1087 | + | DMG = 73; |
| 1088 | + | COOLDOWN = 28; |
| 1089 | + | ITEMID = 10548; |
| 1090 | + | }; |
| 1091 | + | [50] = { |
| 1092 | + | NAME = "Protection of the Spirit"; |
| 1093 | + | TARGET = 0; |
| 1094 | + | ELEMENT = "HOLY"; |
| 1095 | + | DMG = 74; |
| 1096 | + | COOLDOWN = 26; |
| 1097 | + | ITEMID = 10549; |
| 1098 | + | }; |
| 1099 | + | |
| 1100 | + | --[[ EARTH ]]-- |
| 1101 | + | [51] = { |
| 1102 | + | NAME = "Toxic Punch"; |
| 1103 | + | TARGET = 1; |
| 1104 | + | ELEMENT = "EARTH"; |
| 1105 | + | DMG = 26; |
| 1106 | + | COOLDOWN = 05; |
| 1107 | + | ITEMID = 10550; |
| 1108 | + | }; |
| 1109 | + | [52] = { |
| 1110 | + | NAME = "Moss Smash"; |
| 1111 | + | TARGET = 1; |
| 1112 | + | ELEMENT = "EARTH"; |
| 1113 | + | DMG = 52; |
| 1114 | + | COOLDOWN = 16; |
| 1115 | + | ITEMID = 10551; |
| 1116 | + | }; |
| 1117 | + | [53] = { |
| 1118 | + | NAME = "Carnivore Shield"; |
| 1119 | + | TARGET = 0; |
| 1120 | + | ELEMENT = "EARTH"; |
| 1121 | + | DMG = 27; |
| 1122 | + | COOLDOWN = 05; |
| 1123 | + | ITEMID = 10552; |
| 1124 | + | }; |
| 1125 | + | [54] = { -- REVISAR |
| 1126 | + | NAME = "Plant Attack"; |
| 1127 | + | TARGET = 1; |
| 1128 | + | ELEMENT = "EARTH"; |
| 1129 | + | DMG = 30; |
| 1130 | + | COOLDOWN = 08; |
| 1131 | + | ITEMID = 10553; |
| 1132 | + | }; |
| 1133 | + | [55] = { |
| 1134 | + | NAME = "Triple Poison"; |
| 1135 | + | TARGET = 1; |
| 1136 | + | ELEMENT = "EARTH"; |
| 1137 | + | DMG = 62; |
| 1138 | + | COOLDOWN = 20; |
| 1139 | + | ITEMID = 10554; |
| 1140 | + | }; |
| 1141 | + | [56] = { |
| 1142 | + | NAME = "Dishonor of Seals"; |
| 1143 | + | TARGET = 0; |
| 1144 | + | ELEMENT = "EARTH"; |
| 1145 | + | DMG = 63; |
| 1146 | + | COOLDOWN = 20; |
| 1147 | + | ITEMID = 10555; |
| 1148 | + | }; |
| 1149 | + | [57] = { -- REVISAR |
| 1150 | + | NAME = "Deflection of Venom"; |
| 1151 | + | TARGET = 0; |
| 1152 | + | ELEMENT = "EARTH"; |
| 1153 | + | DMG = 22; |
| 1154 | + | COOLDOWN = 25; |
| 1155 | + | ITEMID = 10556; |
| 1156 | + | }; |
| 1157 | + | [58] = { |
| 1158 | + | NAME = "Void Eruption"; |
| 1159 | + | TARGET = 0; |
| 1160 | + | ELEMENT = "EARTH"; |
| 1161 | + | DMG = 64; |
| 1162 | + | COOLDOWN = 20; |
| 1163 | + | ITEMID = 10557; |
| 1164 | + | }; |
| 1165 | + | [59] = { |
| 1166 | + | NAME = "Nature Wave"; |
| 1167 | + | TARGET = 0; |
| 1168 | + | ELEMENT = "EARTH"; |
| 1169 | + | DMG = 53; |
| 1170 | + | COOLDOWN = 15; |
| 1171 | + | ITEMID = 10558; |
| 1172 | + | }; |
| 1173 | + | [60] = { |
| 1174 | + | NAME = "Burst of Venom"; |
| 1175 | + | TARGET = 0; |
| 1176 | + | ELEMENT = "EARTH"; |
| 1177 | + | DMG = 28; |
| 1178 | + | COOLDOWN = 06; |
| 1179 | + | ITEMID = 10559; |
| 1180 | + | }; |
| 1181 | + | |
| 1182 | + | --[[ ENERGY ]]-- |
| 1183 | + | [61] = { |
| 1184 | + | NAME = "Soul Ray"; |
| 1185 | + | TARGET = 0; |
| 1186 | + | ELEMENT = "ENERGY"; |
| 1187 | + | DMG = 29; |
| 1188 | + | COOLDOWN = 05; |
| 1189 | + | ITEMID = 10560; |
| 1190 | + | }; |
| 1191 | + | [62] = { -- REVISAR |
| 1192 | + | NAME = "Bolt of Energy"; |
| 1193 | + | TARGET = 1; |
| 1194 | + | ELEMENT = "ENERGY"; |
| 1195 | + | DMG = 25; |
| 1196 | + | COOLDOWN = 11; |
| 1197 | + | ITEMID = 10561; |
| 1198 | + | }; |
| 1199 | + | [63] = { |
| 1200 | + | NAME = "Spectral Bolt"; |
| 1201 | + | TARGET = 1; |
| 1202 | + | ELEMENT = "ENERGY"; |
| 1203 | + | DMG = 54; |
| 1204 | + | COOLDOWN = 15; |
| 1205 | + | ITEMID = 10562; |
| 1206 | + | }; |
| 1207 | + | [64] = { -- REVISAR |
| 1208 | + | NAME = "Arcane Nova"; |
| 1209 | + | TARGET = 0; |
| 1210 | + | ELEMENT = "ENERGY"; |
| 1211 | + | DMG = 65; |
| 1212 | + | COOLDOWN = 25; |
| 1213 | + | ITEMID = 10563; |
| 1214 | + | }; |
| 1215 | + | [65] = { |
| 1216 | + | NAME = "Small Storm"; |
| 1217 | + | TARGET = 1; |
| 1218 | + | ELEMENT = "ENERGY"; |
| 1219 | + | DMG = 30; |
| 1220 | + | COOLDOWN = 06; |
| 1221 | + | ITEMID = 10564; |
| 1222 | + | }; |
| 1223 | + | [66] = { |
| 1224 | + | NAME = "Ball of Shattering"; |
| 1225 | + | TARGET = 0; |
| 1226 | + | ELEMENT = "ENERGY"; |
| 1227 | + | DMG = 75; |
| 1228 | + | COOLDOWN = 27; |
| 1229 | + | ITEMID = 10565; |
| 1230 | + | }; |
| 1231 | + | [67] = { -- REVISAR |
| 1232 | + | NAME = "Rain Chaos"; |
| 1233 | + | TARGET = 0; |
| 1234 | + | ELEMENT = "ENERGY"; |
| 1235 | + | DMG = 55; |
| 1236 | + | COOLDOWN = 20; |
| 1237 | + | ITEMID = 10566; |
| 1238 | + | }; |
| 1239 | + | [68] = { |
| 1240 | + | NAME = "Energy Rocket"; |
| 1241 | + | TARGET = 1; |
| 1242 | + | ELEMENT = "ENERGY"; |
| 1243 | + | DMG = 65; |
| 1244 | + | COOLDOWN = 19; |
| 1245 | + | ITEMID = 10567; |
| 1246 | + | }; |
| 1247 | + | [69] = { -- REVISAR |
| 1248 | + | NAME = "X Eletric"; |
| 1249 | + | TARGET = 1; |
| 1250 | + | ELEMENT = "ENERGY"; |
| 1251 | + | DMG = 65; |
| 1252 | + | COOLDOWN = 15; |
| 1253 | + | ITEMID = 10568; |
| 1254 | + | }; |
| 1255 | + | [70] = { |
| 1256 | + | NAME = "Barrier of Energy"; |
| 1257 | + | TARGET = 0; |
| 1258 | + | ELEMENT = "ENERGY"; |
| 1259 | + | DMG = 42; |
| 1260 | + | COOLDOWN = 10; |
| 1261 | + | ITEMID = 10569; |
| 1262 | + | }; |
| 1263 | + | |
| 1264 | + | --[[ SUPORTE ]]-- |
| 1265 | + | [71] = { |
| 1266 | + | NAME = "Velocidade"; |
| 1267 | + | TARGET = 0; |
| 1268 | + | ELEMENT = "SUPORTE"; |
| 1269 | + | DMG = 0; |
| 1270 | + | COOLDOWN = 10; |
| 1271 | + | DESC = "Aumenta a sua velocidade por 15 segundos."; |
| 1272 | + | }; |
| 1273 | + | [72] = { |
| 1274 | + | NAME = "Cura HP"; |
| 1275 | + | TARGET = 0; |
| 1276 | + | ELEMENT = "SUPORTE"; |
| 1277 | + | DMG = 0; |
| 1278 | + | COOLDOWN = 1; |
| 1279 | + | DESC = "Cura uma pequena % de seu HP."; |
| 1280 | + | }; |
| 1281 | + | [73] = { |
| 1282 | + | NAME = "Maestria: Regen"; |
| 1283 | + | TARGET = 0; |
| 1284 | + | ELEMENT = "SUPORTE"; |
| 1285 | + | DMG = 0; |
| 1286 | + | COOLDOWN = 15; |
| 1287 | + | DESC = "Ativa a r�pida regenera��o de HP por 1 min."; |
| 1288 | + | }; |
| 1289 | + | [74] = { |
| 1290 | + | NAME = "Maestria: Tanker"; |
| 1291 | + | TARGET = 0; |
| 1292 | + | ELEMENT = "SUPORTE"; |
| 1293 | + | DMG = 0; |
| 1294 | + | COOLDOWN = 15; |
| 1295 | + | DESC = "Te torna imortal por 10 segundos."; |
| 1296 | + | }; |
| 1297 | + | [75] = { |
| 1298 | + | NAME = "Maestria: Shooter"; |
| 1299 | + | TARGET = 0; |
| 1300 | + | ELEMENT = "SUPORTE"; |
| 1301 | + | DMG = 0; |
| 1302 | + | COOLDOWN = 15; |
| 1303 | + | DESC = "Dobra o ataque da arma por 10 seg."; |
| 1304 | + | }; |
| 1305 | + | [76] = { |
| 1306 | + | NAME = "Maestria: Vital"; |
| 1307 | + | TARGET = 0; |
| 1308 | + | ELEMENT = "SUPORTE"; |
| 1309 | + | DMG = 0; |
| 1310 | + | COOLDOWN = 15; |
| 1311 | + | DESC = "Cura e dobra seu HP por 10 seg."; |
| 1312 | + | }; |
| 1313 | + | [77] = { |
| 1314 | + | NAME = "Maestria: Lucky"; |
| 1315 | + | TARGET = 0; |
| 1316 | + | ELEMENT = "SUPORTE"; |
| 1317 | + | DMG = 0; |
| 1318 | + | COOLDOWN = 15; |
| 1319 | + | DESC = "Garante ativa��o imediata de amuletos e aneis."; |
| 1320 | + | }; |
| 1321 | + | } |
| 1322 | + | _ITEMS = { |
| 1323 | + | [1000] = { |
| 1324 | + | NAME = "Amuleto do Profeta", |
| 1325 | + | DESC = "Ao receber dano, chance de ativar um buff que aumenta sua Taxa Cr�tica em 05%.", |
| 1326 | + | SLOT_EQUIP = 1, |
| 1327 | + | PRICE = 500, |
| 1328 | + | NUCLEO = {11126, 15}, |
| 1329 | + | UPGRADE = { |
| 1330 | + | [00] = {05}; |
| 1331 | + | [01] = {3024, 10}; |
| 1332 | + | [02] = {0000, 00}; |
| 1333 | + | [03] = {0000, 00}; |
| 1334 | + | [04] = {0000, 00}; |
| 1335 | + | }, |
| 1336 | + | }; |
| 1337 | + | [1001] = { |
| 1338 | + | NAME = "Amuleto do Curandeiro", |
| 1339 | + | DESC = "Ao receber dano, chance de ativar um buff que melhora em 03% a cura.", |
| 1340 | + | SLOT_EQUIP = 1, |
| 1341 | + | PRICE = 500, |
| 1342 | + | NUCLEO = {11115, 07}, |
| 1343 | + | UPGRADE = { |
| 1344 | + | [00] = {05}; |
| 1345 | + | [01] = {3021, 10}; |
| 1346 | + | [02] = {0000, 00}; |
| 1347 | + | [03] = {0000, 00}; |
| 1348 | + | [04] = {0000, 00}; |
| 1349 | + | }, |
| 1350 | + | }; |
| 1351 | + | [1002] = { |
| 1352 | + | NAME = "Amuleto do Tempo", |
| 1353 | + | DESC = "Ao receber dano, chance de ativar um buff de regenera��o de 2% de HP a cada segundo.", |
| 1354 | + | SLOT_EQUIP = 1, |
| 1355 | + | PRICE = 500, |
| 1356 | + | NUCLEO = {11104, 10}, |
| 1357 | + | UPGRADE = { |
| 1358 | + | [00] = {05}; |
| 1359 | + | [01] = {3018, 10}; |
| 1360 | + | [02] = {0000, 00}; |
| 1361 | + | [03] = {0000, 00}; |
| 1362 | + | [04] = {0000, 00}; |
| 1363 | + | }, |
| 1364 | + | }; |
| 1365 | + | [1003] = { |
| 1366 | + | NAME = "Amuleto do Vingador", |
| 1367 | + | DESC = "Ao receber dano, chance de ativar um buff que aumenta seu Dano Cr�tico em 50%.", |
| 1368 | + | SLOT_EQUIP = 1, |
| 1369 | + | PRICE = 500, |
| 1370 | + | NUCLEO = {11126, 10}, |
| 1371 | + | UPGRADE = { |
| 1372 | + | [00] = {05}; |
| 1373 | + | [01] = {3025, 10}; |
| 1374 | + | [02] = {0000, 00}; |
| 1375 | + | [03] = {0000, 00}; |
| 1376 | + | [04] = {0000, 00}; |
| 1377 | + | }, |
| 1378 | + | }; |
| 1379 | + | [1004] = { |
| 1380 | + | NAME = "Amuleto Protetor", |
| 1381 | + | DESC = "Ao receber dano, chance de ativar um buff que aumenta sua DEF em +25.", |
| 1382 | + | SLOT_EQUIP = 1, |
| 1383 | + | PRICE = 500, |
| 1384 | + | NUCLEO = {11115, 10}, |
| 1385 | + | UPGRADE = { |
| 1386 | + | [00] = {05}; |
| 1387 | + | [01] = {3026, 10}; |
| 1388 | + | [02] = {0000, 00}; |
| 1389 | + | [03] = {0000, 00}; |
| 1390 | + | [04] = {0000, 00}; |
| 1391 | + | }, |
| 1392 | + | }; |
| 1393 | + | [1005] = { |
| 1394 | + | NAME = "Amuleto da Agilidade", |
| 1395 | + | DESC = "Ao receber dano, chance de ativar um buff que aumenta sua ESQ em +25.", |
| 1396 | + | SLOT_EQUIP = 1, |
| 1397 | + | PRICE = 500, |
| 1398 | + | NUCLEO = {11104, 05}, |
| 1399 | + | UPGRADE = { |
| 1400 | + | [00] = {05}; |
| 1401 | + | [01] = {3027, 10}; |
| 1402 | + | [02] = {0000, 00}; |
| 1403 | + | [03] = {0000, 00}; |
| 1404 | + | [04] = {0000, 00}; |
| 1405 | + | }, |
| 1406 | + | }; |
| 1407 | + | [1006] = { |
| 1408 | + | NAME = "Amuleto Espiritual", |
| 1409 | + | DESC = "Ao receber dano, chance de ativar um buff que aumenta sua MAG em todos os elementos em 15%.", |
| 1410 | + | SLOT_EQUIP = 1, |
| 1411 | + | PRICE = 500, |
| 1412 | + | NUCLEO = {11104, 08}, |
| 1413 | + | UPGRADE = { |
| 1414 | + | [00] = {05}; |
| 1415 | + | [01] = {3015, 10}; |
| 1416 | + | [02] = {0000, 00}; |
| 1417 | + | [03] = {0000, 00}; |
| 1418 | + | [04] = {0000, 00}; |
| 1419 | + | }, |
| 1420 | + | }; |
| 1421 | + | [1007] = { |
| 1422 | + | NAME = "Amuleto do Saqueador", |
| 1423 | + | DESC = "Ao receber dano, chance de ativar um buff que melhora o drope de itens.", |
| 1424 | + | SLOT_EQUIP = 1, |
| 1425 | + | PRICE = 500, |
| 1426 | + | NUCLEO = {11115, 07}, |
| 1427 | + | UPGRADE = { |
| 1428 | + | [00] = {05}; |
| 1429 | + | [01] = {3028, 10}; |
| 1430 | + | [02] = {0000, 00}; |
| 1431 | + | [03] = {0000, 00}; |
| 1432 | + | [04] = {0000, 00}; |
| 1433 | + | }, |
| 1434 | + | }; |
| 1435 | + | [1008] = { |
| 1436 | + | NAME = "Amuleto Tridimensional", |
| 1437 | + | DESC = "Ao receber dano, chance de ativar um buff que te torna invisivel.", |
| 1438 | + | SLOT_EQUIP = 1, |
| 1439 | + | PRICE = 500, |
| 1440 | + | NUCLEO = {11104, 06}, |
| 1441 | + | UPGRADE = { |
| 1442 | + | [00] = {05}; |
| 1443 | + | [01] = {3029, 10}; |
| 1444 | + | [02] = {0000, 00}; |
| 1445 | + | [03] = {0000, 00}; |
| 1446 | + | [04] = {0000, 00}; |
| 1447 | + | }, |
| 1448 | + | }; |
| 1449 | + | [1009] = { |
| 1450 | + | NAME = "Amuleto da Riqueza", |
| 1451 | + | DESC = "Melhora o ganho de Gold Coin de monstros.", |
| 1452 | + | SLOT_EQUIP = 1, |
| 1453 | + | PRICE = 500, |
| 1454 | + | NUCLEO = {11104, 08}, |
| 1455 | + | UPGRADE = { |
| 1456 | + | [00] = {05}; |
| 1457 | + | [01] = {3030, 10}; |
| 1458 | + | [02] = {0000, 00}; |
| 1459 | + | [03] = {0000, 00}; |
| 1460 | + | [04] = {0000, 00}; |
| 1461 | + | }, |
| 1462 | + | }; |
| 1463 | + | [1010] = { |
| 1464 | + | NAME = "Amuleto do Pistoleiro", |
| 1465 | + | DESC = "Ao receber dano, chance de ativar um buff que melhora o dano com Pistolas em 10%.", |
| 1466 | + | SLOT_EQUIP = 1, |
| 1467 | + | PRICE = 500, |
| 1468 | + | NUCLEO = {11126, 25}, |
| 1469 | + | UPGRADE = { |
| 1470 | + | [00] = {05}; |
| 1471 | + | [01] = {3031, 10}; |
| 1472 | + | [02] = {0000, 00}; |
| 1473 | + | [03] = {0000, 00}; |
| 1474 | + | [04] = {0000, 00}; |
| 1475 | + | }, |
| 1476 | + | }; |
| 1477 | + | [1011] = { |
| 1478 | + | NAME = "Amuleto do Rei", |
| 1479 | + | DESC = "Ao receber dano, chance de ativar um buff que melhora o dano com Metralhadora em 10%.", |
| 1480 | + | SLOT_EQUIP = 1, |
| 1481 | + | PRICE = 500, |
| 1482 | + | NUCLEO = {11126, 25}, |
| 1483 | + | UPGRADE = { |
| 1484 | + | [00] = {05}; |
| 1485 | + | [01] = {3032, 10}; |
| 1486 | + | [02] = {0000, 00}; |
| 1487 | + | [03] = {0000, 00}; |
| 1488 | + | [04] = {0000, 00}; |
| 1489 | + | }, |
| 1490 | + | }; |
| 1491 | + | [1012] = { |
| 1492 | + | NAME = "Amuleto do Impacto", |
| 1493 | + | DESC = "Ao receber dano, chance de ativar um buff que melhora o dano com Espingarda em 10%.", |
| 1494 | + | SLOT_EQUIP = 1, |
| 1495 | + | PRICE = 500, |
| 1496 | + | NUCLEO = {11126, 25}, |
| 1497 | + | UPGRADE = { |
| 1498 | + | [00] = {05}; |
| 1499 | + | [01] = {3033, 10}; |
| 1500 | + | [02] = {0000, 00}; |
| 1501 | + | [03] = {0000, 00}; |
| 1502 | + | [04] = {0000, 00}; |
| 1503 | + | }, |
| 1504 | + | }; |
| 1505 | + | [1013] = { |
| 1506 | + | NAME = "Amuleto de Elite", |
| 1507 | + | DESC = "Ao receber dano, chance de ativar um buff que melhora o dano com Rifles em 10%.", |
| 1508 | + | SLOT_EQUIP = 1, |
| 1509 | + | PRICE = 500, |
| 1510 | + | NUCLEO = {11126, 25}, |
| 1511 | + | UPGRADE = { |
| 1512 | + | [00] = {05}; |
| 1513 | + | [01] = {3063, 10}; |
| 1514 | + | [02] = {0000, 00}; |
| 1515 | + | [03] = {0000, 00}; |
| 1516 | + | [04] = {0000, 00}; |
| 1517 | + | }, |
| 1518 | + | }; |
| 1519 | + | [1014] = { |
| 1520 | + | NAME = "Amuleto Selvagem", |
| 1521 | + | DESC = "Ao receber dano, chance de ativar um buff que aumenta o Dano Minimo em +25.", |
| 1522 | + | SLOT_EQUIP = 1, |
| 1523 | + | PRICE = 500, |
| 1524 | + | NUCLEO = {11104, 12}, |
| 1525 | + | UPGRADE = { |
| 1526 | + | [00] = {05}; |
| 1527 | + | [01] = {3066, 10}; |
| 1528 | + | [02] = {0000, 00}; |
| 1529 | + | [03] = {0000, 00}; |
| 1530 | + | [04] = {0000, 00}; |
| 1531 | + | }, |
| 1532 | + | }; |
| 1533 | + | [1015] = { |
| 1534 | + | NAME = "Amuleto Brutal", |
| 1535 | + | DESC = "Ao receber dano, chance de ativar um buff que aumenta o Dano M�ximo em +25.", |
| 1536 | + | SLOT_EQUIP = 1, |
| 1537 | + | PRICE = 500, |
| 1538 | + | NUCLEO = {11115, 15}, |
| 1539 | + | UPGRADE = { |
| 1540 | + | [00] = {05}; |
| 1541 | + | [01] = {3092, 10}; |
| 1542 | + | [02] = {0000, 00}; |
| 1543 | + | [03] = {0000, 00}; |
| 1544 | + | [04] = {0000, 00}; |
| 1545 | + | }, |
| 1546 | + | }; |
| 1547 | + | [1016] = { |
| 1548 | + | NAME = "Amuleto Plasmatico", |
| 1549 | + | DESC = "Ao receber dano, chance de ativar um buff que concede resist�ncia a disparos de outros jogadores.", |
| 1550 | + | SLOT_EQUIP = 1, |
| 1551 | + | PRICE = 500, |
| 1552 | + | NUCLEO = {11126, 15}, |
| 1553 | + | UPGRADE = { |
| 1554 | + | [00] = {05}; |
| 1555 | + | [01] = {3096, 10}; |
| 1556 | + | [02] = {0000, 00}; |
| 1557 | + | [03] = {0000, 00}; |
| 1558 | + | [04] = {0000, 00}; |
| 1559 | + | }, |
| 1560 | + | }; |
| 1561 | + | [1017] = { |
| 1562 | + | NAME = "Amuleto Negro", |
| 1563 | + | DESC = "Ao receber dano, chance de ativar um buff que concede resist�ncia a danos do tipo DEATH em 20%.", |
| 1564 | + | SLOT_EQUIP = 1, |
| 1565 | + | PRICE = 500, |
| 1566 | + | NUCLEO = {11115, 05}, |
| 1567 | + | UPGRADE = { |
| 1568 | + | [00] = {05}; |
| 1569 | + | [01] = {3095, 10}; |
| 1570 | + | [02] = {0000, 00}; |
| 1571 | + | [03] = {0000, 00}; |
| 1572 | + | [04] = {0000, 00}; |
| 1573 | + | }, |
| 1574 | + | }; |
| 1575 | + | [1018] = { |
| 1576 | + | NAME = "Amuleto de Lava", |
| 1577 | + | DESC = "Ao receber dano, chance de ativar um buff que concede resist�ncia a danos do tipo FIRE em 20%.", |
| 1578 | + | SLOT_EQUIP = 1, |
| 1579 | + | PRICE = 50, |
| 1580 | + | NUCLEO = {11104, 05}, |
| 1581 | + | UPGRADE = { |
| 1582 | + | [00] = {05}; |
| 1583 | + | [01] = {3098, 10}; |
| 1584 | + | [02] = {0000, 00}; |
| 1585 | + | [03] = {0000, 00}; |
| 1586 | + | [04] = {0000, 00}; |
| 1587 | + | }, |
| 1588 | + | }; |
| 1589 | + | [1019] = { |
| 1590 | + | NAME = "Amuleto Glacial", |
| 1591 | + | DESC = "Ao receber dano, chance de ativar um buff que concede resist�ncia a danos do tipo ICE em 20%.", |
| 1592 | + | SLOT_EQUIP = 1, |
| 1593 | + | PRICE = 50, |
| 1594 | + | NUCLEO = {11104, 13}, |
| 1595 | + | UPGRADE = { |
| 1596 | + | [00] = {05}; |
| 1597 | + | [01] = {3159, 10}; |
| 1598 | + | [02] = {0000, 00}; |
| 1599 | + | [03] = {0000, 00}; |
| 1600 | + | [04] = {0000, 00}; |
| 1601 | + | }, |
| 1602 | + | }; |
| 1603 | + | [1020] = { |
| 1604 | + | NAME = "Amuleto Energizado", |
| 1605 | + | DESC = "Ao receber dano, chance de ativar um buff que concede resist�ncia a danos do tipo ENERGY em 20%.", |
| 1606 | + | SLOT_EQUIP = 1, |
| 1607 | + | PRICE = 50, |
| 1608 | + | NUCLEO = {11115, 15}, |
| 1609 | + | UPGRADE = { |
| 1610 | + | [00] = {05}; |
| 1611 | + | [01] = {3198, 10}; |
| 1612 | + | [02] = {0000, 00}; |
| 1613 | + | [03] = {0000, 00}; |
| 1614 | + | [04] = {0000, 00}; |
| 1615 | + | }, |
| 1616 | + | }; |
| 1617 | + | [1021] = { |
| 1618 | + | NAME = "Amuleto Natural", |
| 1619 | + | DESC = "Ao receber dano, chance de ativar um buff que concede resist�ncia a danos do tipo EARTH em 20%.", |
| 1620 | + | SLOT_EQUIP = 1, |
| 1621 | + | PRICE = 50, |
| 1622 | + | NUCLEO = {11104, 05}, |
| 1623 | + | UPGRADE = { |
| 1624 | + | [00] = {05}; |
| 1625 | + | [01] = {3019, 10}; |
| 1626 | + | [02] = {0000, 00}; |
| 1627 | + | [03] = {0000, 00}; |
| 1628 | + | [04] = {0000, 00}; |
| 1629 | + | }, |
| 1630 | + | }; |
| 1631 | + | [1022] = { |
| 1632 | + | NAME = "Amuleto do Combatente", |
| 1633 | + | DESC = "Voc� n�o recebe penalidade ao morrer.", |
| 1634 | + | SLOT_EQUIP = 1, |
| 1635 | + | PRICE = 50, |
| 1636 | + | NUCLEO = {11104, 05}, |
| 1637 | + | UPGRADE = { |
| 1638 | + | [00] = {05}; |
| 1639 | + | [01] = {3023, 10}; |
| 1640 | + | [02] = {0000, 00}; |
| 1641 | + | [03] = {0000, 00}; |
| 1642 | + | [04] = {0000, 00}; |
| 1643 | + | }, |
| 1644 | + | }; |
| 1645 | + | [1023] = { --[[ ]]-- |
| 1646 | + | NAME = "Amuleto Resistente", |
| 1647 | + | DESC = "Resist�ncia a taxa cr�tica.", |
| 1648 | + | SLOT_EQUIP = 1, |
| 1649 | + | PRICE = 50, |
| 1650 | + | NUCLEO = {11104, 05}, |
| 1651 | + | UPGRADE = { |
| 1652 | + | [00] = {05}; |
| 1653 | + | [01] = {3023, 10}; |
| 1654 | + | [02] = {0000, 00}; |
| 1655 | + | [03] = {0000, 00}; |
| 1656 | + | [04] = {0000, 00}; |
| 1657 | + | }, |
| 1658 | + | }; |
| 1659 | + | [1024] = { --[[ ]]-- |
| 1660 | + | NAME = "Amuleto da Empatia", |
| 1661 | + | DESC = "Todos os monstros pr�ximos atacam somente seu Summon.", |
| 1662 | + | SLOT_EQUIP = 1, |
| 1663 | + | PRICE = 50, |
| 1664 | + | NUCLEO = {11104, 05}, |
| 1665 | + | UPGRADE = { |
| 1666 | + | [00] = {05}; |
| 1667 | + | [01] = {3023, 10}; |
| 1668 | + | [02] = {0000, 00}; |
| 1669 | + | [03] = {0000, 00}; |
| 1670 | + | [04] = {0000, 00}; |
| 1671 | + | }, |
| 1672 | + | }; |
| 1673 | + | |
| 1674 | + | -- 3163 |
| 1675 | + | [2000] = { |
| 1676 | + | NAME = "Rookie Helmet", |
| 1677 | + | DEF = 1, |
| 1678 | + | ESQ = 2, |
| 1679 | + | MAG = 2, |
| 1680 | + | MAG_TYPE = "FIRE", |
| 1681 | + | SLOT_EQUIP = 2, |
| 1682 | + | PRICE = 50, |
| 1683 | + | NUCLEO = {11105, 02}, |
| 1684 | + | UPGRADE = { |
| 1685 | + | [00] = {05}; |
| 1686 | + | [01] = {3165, 02}; |
| 1687 | + | [02] = {0000, 00}; |
| 1688 | + | [03] = {0000, 00}; |
| 1689 | + | [04] = {0000, 00}; |
| 1690 | + | }, |
| 1691 | + | }; |
| 1692 | + | [2001] = { |
| 1693 | + | NAME = "Reinforced Helmet", |
| 1694 | + | DEF = 2, |
| 1695 | + | ESQ = 3, |
| 1696 | + | MAG = 2, |
| 1697 | + | MAG_TYPE = "ICE", |
| 1698 | + | SLOT_EQUIP = 2, |
| 1699 | + | PRICE = 100, |
| 1700 | + | NUCLEO = {11105, 04}, |
| 1701 | + | UPGRADE = { |
| 1702 | + | [00] = {23}; |
| 1703 | + | [01] = {3250, 05}; |
| 1704 | + | [02] = {0000, 00}; |
| 1705 | + | [03] = {0000, 00}; |
| 1706 | + | [04] = {0000, 00}; |
| 1707 | + | }, |
| 1708 | + | }; |
| 1709 | + | [2002] = { |
| 1710 | + | NAME = "Noobie Helmet", |
| 1711 | + | DEF = 3, |
| 1712 | + | ESQ = 4, |
| 1713 | + | MAG = 2, |
| 1714 | + | MAG_TYPE = "ENERGY", |
| 1715 | + | SLOT_EQUIP = 2, |
| 1716 | + | PRICE = 150, |
| 1717 | + | NUCLEO = {11105, 06}, |
| 1718 | + | UPGRADE = { |
| 1719 | + | [00] = {47}; |
| 1720 | + | [01] = {3195, 04}; |
| 1721 | + | [02] = {3002, 05}; |
| 1722 | + | [03] = {0000, 00}; |
| 1723 | + | [04] = {0000, 00}; |
| 1724 | + | }, |
| 1725 | + | }; |
| 1726 | + | [2003] = { |
| 1727 | + | NAME = "Leather Helmet", |
| 1728 | + | DEF = 4, |
| 1729 | + | ESQ = 5, |
| 1730 | + | MAG = 2, |
| 1731 | + | MAG_TYPE = "EARTH", |
| 1732 | + | SLOT_EQUIP = 2, |
| 1733 | + | PRICE = 200, |
| 1734 | + | NUCLEO = {11105, 08}, |
| 1735 | + | UPGRADE = { |
| 1736 | + | [00] = {83}; |
| 1737 | + | [01] = {3244, 06}; |
| 1738 | + | [02] = {3283, 07}; |
| 1739 | + | [03] = {0000, 00}; |
| 1740 | + | [04] = {0000, 00}; |
| 1741 | + | }, |
| 1742 | + | }; |
| 1743 | + | [2004] = { |
| 1744 | + | NAME = "Soldier Helmet", |
| 1745 | + | DEF = 5, |
| 1746 | + | ESQ = 6, |
| 1747 | + | MAG = 2, |
| 1748 | + | MAG_TYPE = "DEATH", |
| 1749 | + | SLOT_EQUIP = 2, |
| 1750 | + | PRICE = 250, |
| 1751 | + | NUCLEO = {11105, 10}, |
| 1752 | + | UPGRADE = { |
| 1753 | + | [00] = {96}; |
| 1754 | + | [01] = {3171, 10}; |
| 1755 | + | [02] = {3258, 10}; |
| 1756 | + | [03] = {0000, 00}; |
| 1757 | + | [04] = {0000, 00}; |
| 1758 | + | }, |
| 1759 | + | }; |
| 1760 | + | [2005] = { |
| 1761 | + | NAME = "Tiger Helmet", |
| 1762 | + | DEF = 6, |
| 1763 | + | ESQ = 7, |
| 1764 | + | MAG = 3, |
| 1765 | + | MAG_TYPE = "EARTH", |
| 1766 | + | SLOT_EQUIP = 2, |
| 1767 | + | PRICE = 300, |
| 1768 | + | NUCLEO = {11105, 12}, |
| 1769 | + | UPGRADE = { |
| 1770 | + | [00] = {130}; |
| 1771 | + | [01] = {3176, 07}; |
| 1772 | + | [02] = {3294, 08}; |
| 1773 | + | [03] = {0000, 00}; |
| 1774 | + | [04] = {0000, 00}; |
| 1775 | + | }, |
| 1776 | + | }; |
| 1777 | + | [2006] = { |
| 1778 | + | NAME = "Plate Helmet", |
| 1779 | + | DEF = 7, |
| 1780 | + | ESQ = 8, |
| 1781 | + | MAG = 3, |
| 1782 | + | MAG_TYPE = "ENERGY", |
| 1783 | + | SLOT_EQUIP = 2, |
| 1784 | + | PRICE = 350, |
| 1785 | + | NUCLEO = {11105, 14}, |
| 1786 | + | UPGRADE = { |
| 1787 | + | [00] = {189}; |
| 1788 | + | [01] = {3187, 05}; |
| 1789 | + | [02] = {3275, 13}; |
| 1790 | + | [03] = {3055, 20}; |
| 1791 | + | [04] = {0000, 00}; |
| 1792 | + | }, |
| 1793 | + | }; |
| 1794 | + | [2007] = { |
| 1795 | + | NAME = "Crown Helmet", |
| 1796 | + | DEF = 8, |
| 1797 | + | ESQ = 9, |
| 1798 | + | MAG = 3, |
| 1799 | + | MAG_TYPE = "FIRE", |
| 1800 | + | SLOT_EQUIP = 2, |
| 1801 | + | PRICE = 400, |
| 1802 | + | NUCLEO = {11105, 16}, |
| 1803 | + | UPGRADE = { |
| 1804 | + | [00] = {210}; |
| 1805 | + | [01] = {3207, 16}; |
| 1806 | + | [02] = {3282, 14}; |
| 1807 | + | [03] = {3145, 12}; |
| 1808 | + | [04] = {0000, 00}; |
| 1809 | + | }, |
| 1810 | + | }; |
| 1811 | + | [2008] = { |
| 1812 | + | NAME = "Brass Helmet", |
| 1813 | + | DEF = 9, |
| 1814 | + | ESQ = 10, |
| 1815 | + | MAG = 3, |
| 1816 | + | MAG_TYPE = "ICE", |
| 1817 | + | SLOT_EQUIP = 2, |
| 1818 | + | PRICE = 450, |
| 1819 | + | NUCLEO = {11116, 03}, |
| 1820 | + | UPGRADE = { |
| 1821 | + | [00] = {286}; |
| 1822 | + | [01] = {3260, 18}; |
| 1823 | + | [02] = {3010, 16}; |
| 1824 | + | [03] = {3175, 14}; |
| 1825 | + | [04] = {0000, 00}; |
| 1826 | + | }, |
| 1827 | + | }; |
| 1828 | + | [2009] = { |
| 1829 | + | NAME = "Samurai Helmet", |
| 1830 | + | DEF = 10, |
| 1831 | + | ESQ = 11, |
| 1832 | + | MAG = 3, |
| 1833 | + | MAG_TYPE = "DEATH", |
| 1834 | + | SLOT_EQUIP = 2, |
| 1835 | + | PRICE = 500, |
| 1836 | + | NUCLEO = {11116, 06}, |
| 1837 | + | UPGRADE = { |
| 1838 | + | [00] = {334}; |
| 1839 | + | [01] = {3264, 20}; |
| 1840 | + | [02] = {3064, 12}; |
| 1841 | + | [03] = {3176, 22}; |
| 1842 | + | [04] = {0000, 00}; |
| 1843 | + | }, |
| 1844 | + | }; |
| 1845 | + | [2010] = { |
| 1846 | + | NAME = "Silver Helmet", |
| 1847 | + | DEF = 11, |
| 1848 | + | ESQ = 12, |
| 1849 | + | MAG = 4, |
| 1850 | + | MAG_TYPE = "ICE", |
| 1851 | + | SLOT_EQUIP = 2, |
| 1852 | + | PRICE = 550, |
| 1853 | + | NUCLEO = {11116, 09}, |
| 1854 | + | UPGRADE = { |
| 1855 | + | [00] = {383}; |
| 1856 | + | [01] = {3194, 25}; |
| 1857 | + | [02] = {3065, 10}; |
| 1858 | + | [03] = {3206, 15}; |
| 1859 | + | [04] = {0000, 00}; |
| 1860 | + | }, |
| 1861 | + | }; |
| 1862 | + | [2011] = { |
| 1863 | + | NAME = "Nature Helmet", |
| 1864 | + | DEF = 12, |
| 1865 | + | ESQ = 13, |
| 1866 | + | MAG = 4, |
| 1867 | + | MAG_TYPE = "EARTH", |
| 1868 | + | SLOT_EQUIP = 2, |
| 1869 | + | PRICE = 600, |
| 1870 | + | NUCLEO = {11116, 12}, |
| 1871 | + | UPGRADE = { |
| 1872 | + | [00] = {410}; |
| 1873 | + | [01] = {3290, 10}; |
| 1874 | + | [02] = {3074, 15}; |
| 1875 | + | [03] = {3207, 19}; |
| 1876 | + | [04] = {0000, 00}; |
| 1877 | + | }, |
| 1878 | + | }; |
| 1879 | + | [2012] = { |
| 1880 | + | NAME = "Mystic Helmet", |
| 1881 | + | DEF = 13, |
| 1882 | + | ESQ = 14, |
| 1883 | + | MAG = 4, |
| 1884 | + | MAG_TYPE = "DEATH", |
| 1885 | + | SLOT_EQUIP = 2, |
| 1886 | + | PRICE = 650, |
| 1887 | + | NUCLEO = {11116, 15}, |
| 1888 | + | UPGRADE = { |
| 1889 | + | [00] = {453}; |
| 1890 | + | [01] = {3005, 25}; |
| 1891 | + | [02] = {3082, 30}; |
| 1892 | + | [03] = {3211, 35}; |
| 1893 | + | [04] = {0000, 00}; |
| 1894 | + | }, |
| 1895 | + | }; |
| 1896 | + | [2013] = { |
| 1897 | + | NAME = "Royal Helmet", |
| 1898 | + | DEF = 14, |
| 1899 | + | ESQ = 15, |
| 1900 | + | MAG = 4, |
| 1901 | + | MAG_TYPE = "ENERGY", |
| 1902 | + | SLOT_EQUIP = 2, |
| 1903 | + | PRICE = 700, |
| 1904 | + | NUCLEO = {11116, 18}, |
| 1905 | + | UPGRADE = { |
| 1906 | + | [00] = {499}; |
| 1907 | + | [01] = {3037, 25}; |
| 1908 | + | [02] = {3106, 35}; |
| 1909 | + | [03] = {3025, 30}; |
| 1910 | + | [04] = {0000, 00}; |
| 1911 | + | }, |
| 1912 | + | }; |
| 1913 | + | [2014] = { |
| 1914 | + | NAME = "Remains Helmet", |
| 1915 | + | DEF = 15, |
| 1916 | + | ESQ = 16, |
| 1917 | + | MAG = 4, |
| 1918 | + | MAG_TYPE = "FIRE", |
| 1919 | + | SLOT_EQUIP = 2, |
| 1920 | + | PRICE = 750, |
| 1921 | + | NUCLEO = {11116, 21}, |
| 1922 | + | UPGRADE = { |
| 1923 | + | [00] = {541}; |
| 1924 | + | [01] = {3098, 30}; |
| 1925 | + | [02] = {3114, 35}; |
| 1926 | + | [03] = {3026, 30}; |
| 1927 | + | [04] = {0000, 00}; |
| 1928 | + | }, |
| 1929 | + | }; |
| 1930 | + | [2015] = { |
| 1931 | + | NAME = "Titan Helmet", |
| 1932 | + | DEF = 16, |
| 1933 | + | ESQ = 17, |
| 1934 | + | MAG = 5, |
| 1935 | + | MAG_TYPE = "EARTH", |
| 1936 | + | SLOT_EQUIP = 2, |
| 1937 | + | PRICE = 800, |
| 1938 | + | NUCLEO = {11116, 24}, |
| 1939 | + | UPGRADE = { |
| 1940 | + | [00] = {582}; |
| 1941 | + | [01] = {3188, 20}; |
| 1942 | + | [02] = {3121, 35}; |
| 1943 | + | [03] = {3027, 30}; |
| 1944 | + | [04] = {0000, 00}; |
| 1945 | + | }, |
| 1946 | + | }; |
| 1947 | + | [2016] = { |
| 1948 | + | NAME = "Glorious Helmet", |
| 1949 | + | DEF = 17, |
| 1950 | + | ESQ = 18, |
| 1951 | + | MAG = 5, |
| 1952 | + | MAG_TYPE = "ENERGY", |
| 1953 | + | SLOT_EQUIP = 2, |
| 1954 | + | PRICE = 850, |
| 1955 | + | NUCLEO = {11127, 05}, |
| 1956 | + | UPGRADE = { |
| 1957 | + | [00] = {603}; |
| 1958 | + | [01] = {3022, 30}; |
| 1959 | + | [02] = {3154, 30}; |
| 1960 | + | [03] = {3031, 20}; |
| 1961 | + | [04] = {0000, 00}; |
| 1962 | + | }, |
| 1963 | + | }; |
| 1964 | + | [2017] = { |
| 1965 | + | NAME = "Ancient Helmet", |
| 1966 | + | DEF = 18, |
| 1967 | + | ESQ = 19, |
| 1968 | + | MAG = 5, |
| 1969 | + | MAG_TYPE = "DEATH", |
| 1970 | + | SLOT_EQUIP = 2, |
| 1971 | + | PRICE = 900, |
| 1972 | + | NUCLEO = {11127, 10}, |
| 1973 | + | UPGRADE = { |
| 1974 | + | [00] = {648}; |
| 1975 | + | [01] = {3130, 35}; |
| 1976 | + | [02] = {3204, 40}; |
| 1977 | + | [03] = {0000, 00}; |
| 1978 | + | [04] = {0000, 00}; |
| 1979 | + | }, |
| 1980 | + | }; |
| 1981 | + | [2018] = { |
| 1982 | + | NAME = "Crystal Helmet", |
| 1983 | + | DEF = 19, |
| 1984 | + | ESQ = 20, |
| 1985 | + | MAG = 5, |
| 1986 | + | MAG_TYPE = "ICE", |
| 1987 | + | SLOT_EQUIP = 2, |
| 1988 | + | PRICE = 950, |
| 1989 | + | NUCLEO = {11127, 15}, |
| 1990 | + | UPGRADE = { |
| 1991 | + | [00] = {669}; |
| 1992 | + | [01] = {3138, 30}; |
| 1993 | + | [02] = {3210, 25}; |
| 1994 | + | [03] = {3063, 30}; |
| 1995 | + | [04] = {3066, 35}; |
| 1996 | + | }, |
| 1997 | + | }; |
| 1998 | + | [2019] = { |
| 1999 | + | NAME = "Lava Helmet", |
| 2000 | + | DEF = 20, |
| 2001 | + | ESQ = 21, |
| 2002 | + | MAG = 5, |
| 2003 | + | MAG_TYPE = "FIRE", |
| 2004 | + | SLOT_EQUIP = 2, |
| 2005 | + | PRICE = 1000, |
| 2006 | + | NUCLEO = {11127, 20}, |
| 2007 | + | UPGRADE = { |
| 2008 | + | [00] = {711}; |
| 2009 | + | [01] = {3190, 40}; |
| 2010 | + | [02] = {3272, 35}; |
| 2011 | + | [03] = {3198, 35}; |
| 2012 | + | [04] = {3124, 40}; |
| 2013 | + | }, |
| 2014 | + | }; |
| 2015 | + | [2020] = { |
| 2016 | + | NAME = "Haze Helmet", |
| 2017 | + | DEF = 21, |
| 2018 | + | ESQ = 22, |
| 2019 | + | MAG = 6, |
| 2020 | + | MAG_TYPE = "DEATH", |
| 2021 | + | SLOT_EQUIP = 2, |
| 2022 | + | PRICE = 1100, |
| 2023 | + | NUCLEO = {11127, 25}, |
| 2024 | + | UPGRADE = { |
| 2025 | + | [00] = {754}; |
| 2026 | + | [01] = {3212, 35}; |
| 2027 | + | [02] = {3015, 45}; |
| 2028 | + | [03] = {3066, 25}; |
| 2029 | + | [04] = {3133, 25}; |
| 2030 | + | }, |
| 2031 | + | }; |
| 2032 | + | [2021] = { |
| 2033 | + | NAME = "Royalty Helmet", |
| 2034 | + | DEF = 22, |
| 2035 | + | ESQ = 23, |
| 2036 | + | MAG = 6, |
| 2037 | + | MAG_TYPE = "EARTH", |
| 2038 | + | SLOT_EQUIP = 2, |
| 2039 | + | PRICE = 1200, |
| 2040 | + | NUCLEO = {11127, 30}, |
| 2041 | + | UPGRADE = { |
| 2042 | + | [00] = {789}; |
| 2043 | + | [01] = {3243, 35}; |
| 2044 | + | [02] = {3019, 40}; |
| 2045 | + | [03] = {3063, 40}; |
| 2046 | + | [04] = {3149, 30}; |
| 2047 | + | }, |
| 2048 | + | }; |
| 2049 | + | [2022] = { |
| 2050 | + | NAME = "Eyed Helmet", |
| 2051 | + | DEF = 23, |
| 2052 | + | ESQ = 24, |
| 2053 | + | MAG = 6, |
| 2054 | + | MAG_TYPE = "ICE", |
| 2055 | + | SLOT_EQUIP = 2, |
| 2056 | + | PRICE = 1300, |
| 2057 | + | NUCLEO = {11127, 35}, |
| 2058 | + | UPGRADE = { |
| 2059 | + | [00] = {812}; |
| 2060 | + | [01] = {3242, 40}; |
| 2061 | + | [02] = {3230, 35}; |
| 2062 | + | [03] = {3041, 30}; |
| 2063 | + | [04] = {3156, 25}; |
| 2064 | + | }, |
| 2065 | + | }; |
| 2066 | + | [2023] = { |
| 2067 | + | NAME = "Reaper Helmet", |
| 2068 | + | DEF = 24, |
| 2069 | + | ESQ = 25, |
| 2070 | + | MAG = 6, |
| 2071 | + | MAG_TYPE = "FIRE", |
| 2072 | + | SLOT_EQUIP = 2, |
| 2073 | + | PRICE = 1400, |
| 2074 | + | NUCLEO = {11127, 40}, |
| 2075 | + | UPGRADE = { |
| 2076 | + | [00] = {870}; |
| 2077 | + | [01] = {3090, 40}; |
| 2078 | + | [02] = {3228, 30}; |
| 2079 | + | [03] = {3033, 25}; |
| 2080 | + | [04] = {3159, 10}; |
| 2081 | + | }, |
| 2082 | + | }; |
| 2083 | + | [2024] = { |
| 2084 | + | NAME = "Templar Helmet", |
| 2085 | + | DEF = 25, |
| 2086 | + | ESQ = 26, |
| 2087 | + | MAG = 6, |
| 2088 | + | MAG_TYPE = "ENERGY", |
| 2089 | + | SLOT_EQUIP = 2, |
| 2090 | + | PRICE = 1500, |
| 2091 | + | NUCLEO = {11127, 45}, |
| 2092 | + | UPGRADE = { |
| 2093 | + | [00] = {900}; |
| 2094 | + | [01] = {3197, 30}; |
| 2095 | + | [02] = {3224, 20}; |
| 2096 | + | [03] = {3028, 20}; |
| 2097 | + | [04] = {3152, 40}; |
| 2098 | + | }, |
| 2099 | + | }; |
| 2100 | + | |
| 2101 | + | [4000] = { |
| 2102 | + | NAME = "Espingarda", |
| 2103 | + | MIN = 40, |
| 2104 | + | MAX = 60, |
| 2105 | + | SLOT_EQUIP = 4, |
| 2106 | + | GUN_TYPE = 4, |
| 2107 | + | LEVEL = 13, |
| 2108 | + | DESC = "Maior dano estando a 1 SQM do alvo.", |
| 2109 | + | PRICE = 150, |
| 2110 | + | NUCLEO = {11102, 05}, |
| 2111 | + | UPGRADE = { |
| 2112 | + | [00] = {150}; |
| 2113 | + | [01] = {3000, 05}; |
| 2114 | + | [02] = {3002, 02}; |
| 2115 | + | [03] = {3003, 04}; |
| 2116 | + | [04] = {0000, 00}; |
| 2117 | + | }, |
| 2118 | + | }; |
| 2119 | + | [4001] = { |
| 2120 | + | NAME = "Espingarda Mossberg", |
| 2121 | + | MIN = 65, |
| 2122 | + | MAX = 100, |
| 2123 | + | SLOT_EQUIP = 4, |
| 2124 | + | LEVEL = 41, |
| 2125 | + | GUN_TYPE = 4, |
| 2126 | + | DESC = "Maior dano em monstros de classe Constructos.", |
| 2127 | + | PRICE = 450, |
| 2128 | + | NUCLEO = {11113, 10}, |
| 2129 | + | UPGRADE = { |
| 2130 | + | [00] = {235}; |
| 2131 | + | [01] = {3004, 15}; |
| 2132 | + | [02] = {3005, 01}; |
| 2133 | + | [03] = {3008, 05}; |
| 2134 | + | [04] = {0000, 00}; |
| 2135 | + | }, |
| 2136 | + | |
| 2137 | + | }; |
| 2138 | + | [4002] = { |
| 2139 | + | NAME = "Espingarda Silver", |
| 2140 | + | MIN = 95, |
| 2141 | + | MAX = 180, |
| 2142 | + | SLOT_EQUIP = 4, |
| 2143 | + | GUN_TYPE = 4, |
| 2144 | + | LEVEL = 81, |
| 2145 | + | DESC = "Reflete dano do tipo PHYSICAL de volta ao alvo.", |
| 2146 | + | PRICE = 800, |
| 2147 | + | NUCLEO = {11113, 20}, |
| 2148 | + | UPGRADE = { |
| 2149 | + | [00] = {310}; |
| 2150 | + | [01] = {3009, 15}; |
| 2151 | + | [02] = {3005, 07}; |
| 2152 | + | [03] = {3006, 20}; |
| 2153 | + | [04] = {0000, 00}; |
| 2154 | + | }, |
| 2155 | + | }; |
| 2156 | + | [4003] = { |
| 2157 | + | NAME = "Espingarda Falcon", |
| 2158 | + | MIN = 120, |
| 2159 | + | MAX = 200, |
| 2160 | + | SLOT_EQUIP = 4, |
| 2161 | + | LEVEL = 153, |
| 2162 | + | GUN_TYPE = 4, |
| 2163 | + | DESC = "Concede Skill de Espingarda.", |
| 2164 | + | PRICE = 1500, |
| 2165 | + | NUCLEO = {11124, 30}, |
| 2166 | + | UPGRADE = { |
| 2167 | + | [00] = {550}; |
| 2168 | + | [01] = {3007, 17}; |
| 2169 | + | [02] = {3013, 20}; |
| 2170 | + | [03] = {3014, 25}; |
| 2171 | + | [04] = {3016, 25}; |
| 2172 | + | }, |
| 2173 | + | }; |
| 2174 | + | [4004] = { |
| 2175 | + | NAME = "Espingarda Factor", |
| 2176 | + | MIN = 160, |
| 2177 | + | MAX = 255, |
| 2178 | + | SLOT_EQUIP = 4, |
| 2179 | + | LEVEL = 185, |
| 2180 | + | GUN_TYPE = 4, |
| 2181 | + | DESC = "Aumenta seu dano quando com HP acima de 90%.", |
| 2182 | + | PRICE = 2000, |
| 2183 | + | NUCLEO = {11124, 40}, |
| 2184 | + | UPGRADE = { |
| 2185 | + | [00] = {899}; |
| 2186 | + | [01] = {3020, 30}; |
| 2187 | + | [02] = {3022, 20}; |
| 2188 | + | [03] = {3023, 25}; |
| 2189 | + | [04] = {3030, 02}; |
| 2190 | + | }, |
| 2191 | + | }; |
| 2192 | + | |
| 2193 | + | [4005] = { |
| 2194 | + | NAME = "Rifle Hawkeye", |
| 2195 | + | MIN = 60, |
| 2196 | + | MAX = 110, |
| 2197 | + | SLOT_EQUIP = 4, |
| 2198 | + | LEVEL = 25, |
| 2199 | + | GUN_TYPE = 3, |
| 2200 | + | DESC = "Recebe menos dano PHYSICAL de monstros de classe Humanoides.", |
| 2201 | + | PRICE = 200, |
| 2202 | + | NUCLEO = {11103, 10}, |
| 2203 | + | UPGRADE = { |
| 2204 | + | [00] = {299}; |
| 2205 | + | [01] = {3018, 05}; |
| 2206 | + | [02] = {3034, 06}; |
| 2207 | + | [03] = {3035, 02}; |
| 2208 | + | [04] = {0000, 00}; |
| 2209 | + | }, |
| 2210 | + | }; |
| 2211 | + | [4006] = { |
| 2212 | + | NAME = "Rifle Remington", |
| 2213 | + | MIN = 80, |
| 2214 | + | MAX = 130, |
| 2215 | + | SLOT_EQUIP = 4, |
| 2216 | + | LEVEL = 45, |
| 2217 | + | GUN_TYPE = 3, |
| 2218 | + | DESC = "Maior dano estando a 4 SQM ou mais do alvo.", |
| 2219 | + | PRICE = 300, |
| 2220 | + | NUCLEO = {11103, 20}, |
| 2221 | + | UPGRADE = { |
| 2222 | + | [00] = {345}; |
| 2223 | + | [01] = {3029, 07}; |
| 2224 | + | [02] = {3042, 10}; |
| 2225 | + | [03] = {3012, 12}; |
| 2226 | + | [04] = {0000, 00}; |
| 2227 | + | }, |
| 2228 | + | }; |
| 2229 | + | [4007] = { |
| 2230 | + | NAME = "Rifle Saffari", |
| 2231 | + | MIN = 100, |
| 2232 | + | MAX = 155, |
| 2233 | + | SLOT_EQUIP = 4, |
| 2234 | + | GUN_TYPE = 3, |
| 2235 | + | LEVEL = 57, |
| 2236 | + | DESC = "Causa status POISON no alvo ao dar Dano Cr�tico.", |
| 2237 | + | PRICE = 400, |
| 2238 | + | NUCLEO = {11103, 30}, |
| 2239 | + | UPGRADE = { |
| 2240 | + | [00] = {388}; |
| 2241 | + | [01] = {3032, 05}; |
| 2242 | + | [02] = {3037, 09}; |
| 2243 | + | [03] = {3038, 17}; |
| 2244 | + | [04] = {0000, 00}; |
| 2245 | + | }, |
| 2246 | + | }; |
| 2247 | + | [4008] = { |
| 2248 | + | NAME = "Rifle Mcmillan", |
| 2249 | + | MIN = 120, |
| 2250 | + | MAX = 185, |
| 2251 | + | SLOT_EQUIP = 4, |
| 2252 | + | LEVEL = 77, |
| 2253 | + | GUN_TYPE = 3, |
| 2254 | + | DESC = "Ao eliminar alvo, ganha ESQ + por 5 segundos.", |
| 2255 | + | PRICE = 500, |
| 2256 | + | NUCLEO = {11104, 10}, |
| 2257 | + | UPGRADE = { |
| 2258 | + | [00] = {422}; |
| 2259 | + | [01] = {3031, 05}; |
| 2260 | + | [02] = {3039, 11}; |
| 2261 | + | [03] = {3040, 20}; |
| 2262 | + | [04] = {0000, 00}; |
| 2263 | + | }, |
| 2264 | + | }; |
| 2265 | + | [4009] = { |
| 2266 | + | NAME = "Rifle Cheytac", |
| 2267 | + | MIN = 140, |
| 2268 | + | MAX = 205, |
| 2269 | + | SLOT_EQUIP = 4, |
| 2270 | + | LEVEL = 89, |
| 2271 | + | GUN_TYPE = 3, |
| 2272 | + | DESC = "Chance de disparo do tipo ICE.", |
| 2273 | + | PRICE = 600, |
| 2274 | + | NUCLEO = {11104, 20}, |
| 2275 | + | UPGRADE = { |
| 2276 | + | [00] = {499}; |
| 2277 | + | [01] = {3060, 20}; |
| 2278 | + | [02] = {3015, 20}; |
| 2279 | + | [03] = {3153, 10}; |
| 2280 | + | [04] = {0000, 00}; |
| 2281 | + | }, |
| 2282 | + | }; |
| 2283 | + | [4010] = { |
| 2284 | + | NAME = "Rifle Bullpub", |
| 2285 | + | MIN = 160, |
| 2286 | + | MAX = 245, |
| 2287 | + | SLOT_EQUIP = 4, |
| 2288 | + | LEVEL = 105, |
| 2289 | + | GUN_TYPE = 3, |
| 2290 | + | DESC = "Concede Skill de Rifle.", |
| 2291 | + | PRICE = 700, |
| 2292 | + | NUCLEO = {11104, 30}, |
| 2293 | + | UPGRADE = { |
| 2294 | + | [00] = {550}; |
| 2295 | + | [01] = {3061, 20}; |
| 2296 | + | [02] = {3062, 25}; |
| 2297 | + | [03] = {3091, 30}; |
| 2298 | + | [04] = {0000, 00}; |
| 2299 | + | }, |
| 2300 | + | }; |
| 2301 | + | [4011] = { |
| 2302 | + | NAME = "Rifle Famas", |
| 2303 | + | MIN = 180, |
| 2304 | + | MAX = 270, |
| 2305 | + | SLOT_EQUIP = 4, |
| 2306 | + | LEVEL = 121, |
| 2307 | + | GUN_TYPE = 3, |
| 2308 | + | DESC = "Chance de disparo do tipo EARTH.", |
| 2309 | + | PRICE = 800, |
| 2310 | + | NUCLEO = {11125, 10}, |
| 2311 | + | UPGRADE = { |
| 2312 | + | [00] = {600}; |
| 2313 | + | [01] = {3092, 25}; |
| 2314 | + | [02] = {3108, 35}; |
| 2315 | + | [03] = {3137, 35}; |
| 2316 | + | [04] = {0000, 00}; |
| 2317 | + | }, |
| 2318 | + | }; |
| 2319 | + | [4012] = { |
| 2320 | + | NAME = "Rifle G3", |
| 2321 | + | MIN = 200, |
| 2322 | + | MAX = 300, |
| 2323 | + | SLOT_EQUIP = 4, |
| 2324 | + | LEVEL = 141, |
| 2325 | + | GUN_TYPE = 3, |
| 2326 | + | DESC = "Maior dano em monstros de classe Dimensionais.", |
| 2327 | + | PRICE = 900, |
| 2328 | + | NUCLEO = {11125, 20}, |
| 2329 | + | UPGRADE = { |
| 2330 | + | [00] = {644}; |
| 2331 | + | [01] = {3109, 35}; |
| 2332 | + | [02] = {3111, 30}; |
| 2333 | + | [03] = {3157, 25}; |
| 2334 | + | [04] = {3036, 35}; |
| 2335 | + | }, |
| 2336 | + | }; |
| 2337 | + | [4013] = { |
| 2338 | + | NAME = "Rifle Vector", |
| 2339 | + | MIN = 220, |
| 2340 | + | MAX = 340, |
| 2341 | + | SLOT_EQUIP = 4, |
| 2342 | + | LEVEL = 161, |
| 2343 | + | GUN_TYPE = 3, |
| 2344 | + | DESC = "Recebe menos dano PHYSICAL de monstros de classe Aqu�ticos.", |
| 2345 | + | PRICE = 1500, |
| 2346 | + | NUCLEO = {11125, 30}, |
| 2347 | + | UPGRADE = { |
| 2348 | + | [00] = {710}; |
| 2349 | + | [01] = {3093, 20}; |
| 2350 | + | [02] = {3122, 30}; |
| 2351 | + | [03] = {3151, 25}; |
| 2352 | + | [04] = {3158, 35}; |
| 2353 | + | }, |
| 2354 | + | }; |
| 2355 | + | [4014] = { |
| 2356 | + | NAME = "Rifle Dragunov", |
| 2357 | + | MIN = 240, |
| 2358 | + | MAX = 360, |
| 2359 | + | SLOT_EQUIP = 4, |
| 2360 | + | LEVEL = 197, |
| 2361 | + | GUN_TYPE = 3, |
| 2362 | + | DESC = "Recebe menos dano PHYSICAL de monstros de classe Demon.", |
| 2363 | + | PRICE = 2000, |
| 2364 | + | NUCLEO = {11125, 40}, |
| 2365 | + | UPGRADE = { |
| 2366 | + | [00] = {780}; |
| 2367 | + | [01] = {3110, 35}; |
| 2368 | + | [02] = {3123, 25}; |
| 2369 | + | [03] = {3136, 20}; |
| 2370 | + | [04] = {3152, 35}; |
| 2371 | + | }, |
| 2372 | + | }; |
| 2373 | + | |
| 2374 | + | [4015] = { |
| 2375 | + | NAME = "Pistola Taurus", |
| 2376 | + | MIN = 05, |
| 2377 | + | MAX = 10, |
| 2378 | + | SLOT_EQUIP = 4, |
| 2379 | + | LEVEL = 01, |
| 2380 | + | GUN_TYPE = 2, |
| 2381 | + | DESC = "Maior dano em monstros de classe Mam�feros.", |
| 2382 | + | PRICE = 50, |
| 2383 | + | NUCLEO = {11100, 02}, |
| 2384 | + | UPGRADE = { |
| 2385 | + | [00] = {55}; |
| 2386 | + | [01] = {3000, 05}; |
| 2387 | + | [02] = {3003, 02}; |
| 2388 | + | [03] = {0000, 00}; |
| 2389 | + | [04] = {0000, 00}; |
| 2390 | + | }, |
| 2391 | + | }; |
| 2392 | + | [4016] = { |
| 2393 | + | NAME = "Pistola Glock", |
| 2394 | + | MIN = 25, |
| 2395 | + | MAX = 50, |
| 2396 | + | SLOT_EQUIP = 4, |
| 2397 | + | LEVEL = 09, |
| 2398 | + | GUN_TYPE = 2, |
| 2399 | + | DESC = "Maior dano em monstros de classe Gigantes.", |
| 2400 | + | PRICE = 100, |
| 2401 | + | NUCLEO = {11100, 04}, |
| 2402 | + | UPGRADE = { |
| 2403 | + | [00] = {89}; |
| 2404 | + | [01] = {3044, 06}; |
| 2405 | + | [02] = {3045, 04}; |
| 2406 | + | [03] = {0000, 00}; |
| 2407 | + | [04] = {0000, 00}; |
| 2408 | + | }, |
| 2409 | + | }; |
| 2410 | + | [4017] = { |
| 2411 | + | NAME = "Pistola KWC", |
| 2412 | + | MIN = 35, |
| 2413 | + | MAX = 70, |
| 2414 | + | SLOT_EQUIP = 4, |
| 2415 | + | LEVEL = 29, |
| 2416 | + | GUN_TYPE = 2, |
| 2417 | + | DESC = "Recebe menos dano PHYSICAL de monstros de classe Constructos.", |
| 2418 | + | PRICE = 150, |
| 2419 | + | NUCLEO = {11100, 06}, |
| 2420 | + | UPGRADE = { |
| 2421 | + | [00] = {105}; |
| 2422 | + | [01] = {3072, 15}; |
| 2423 | + | [02] = {3002, 15}; |
| 2424 | + | [03] = {0000, 00}; |
| 2425 | + | [04] = {0000, 00}; |
| 2426 | + | }, |
| 2427 | + | }; |
| 2428 | + | [4018] = { |
| 2429 | + | NAME = "Desert Eagle", |
| 2430 | + | MIN = 45, |
| 2431 | + | MAX = 90, |
| 2432 | + | SLOT_EQUIP = 4, |
| 2433 | + | LEVEL = 37, |
| 2434 | + | GUN_TYPE = 2, |
| 2435 | + | DESC = "Ao eliminar alvo, ganha DEF + por 5 segundos.", |
| 2436 | + | PRICE = 200, |
| 2437 | + | NUCLEO = {11100, 08}, |
| 2438 | + | UPGRADE = { |
| 2439 | + | [00] = {170}; |
| 2440 | + | [01] = {3071, 18}; |
| 2441 | + | [02] = {3074, 20}; |
| 2442 | + | [03] = {0000, 00}; |
| 2443 | + | [04] = {0000, 00}; |
| 2444 | + | }, |
| 2445 | + | }; |
| 2446 | + | [4019] = { |
| 2447 | + | NAME = "Pistola Magna", |
| 2448 | + | MIN = 55, |
| 2449 | + | MAX = 110, |
| 2450 | + | SLOT_EQUIP = 4, |
| 2451 | + | LEVEL = 49, |
| 2452 | + | GUN_TYPE = 2, |
| 2453 | + | DESC = "Maior dano em monstros de classe Dragon.", |
| 2454 | + | PRICE = 250, |
| 2455 | + | NUCLEO = {11100, 10}, |
| 2456 | + | UPGRADE = { |
| 2457 | + | [00] = {200}; |
| 2458 | + | [01] = {3073, 22}; |
| 2459 | + | [02] = {3093, 30}; |
| 2460 | + | [03] = {0000, 00}; |
| 2461 | + | [04] = {0000, 00}; |
| 2462 | + | }, |
| 2463 | + | }; |
| 2464 | + | [4020] = { |
| 2465 | + | NAME = "Pistola Silver", |
| 2466 | + | MIN = 65, |
| 2467 | + | MAX = 130, |
| 2468 | + | SLOT_EQUIP = 4, |
| 2469 | + | LEVEL = 61, |
| 2470 | + | GUN_TYPE = 2, |
| 2471 | + | DESC = "Recebe menos dano PHYSICAL de monstros de classe Vermes.", |
| 2472 | + | PRICE = 300, |
| 2473 | + | NUCLEO = {11111, 05}, |
| 2474 | + | UPGRADE = { |
| 2475 | + | [00] = {233}; |
| 2476 | + | [01] = {3074, 25}; |
| 2477 | + | [02] = {3075, 20}; |
| 2478 | + | [03] = {0000, 00}; |
| 2479 | + | [04] = {0000, 00}; |
| 2480 | + | }, |
| 2481 | + | }; |
| 2482 | + | [4021] = { |
| 2483 | + | NAME = "Pistola Gerard", |
| 2484 | + | MIN = 75, |
| 2485 | + | MAX = 150, |
| 2486 | + | SLOT_EQUIP = 4, |
| 2487 | + | LEVEL = 73, |
| 2488 | + | GUN_TYPE = 2, |
| 2489 | + | DESC = "Causa status ENERGY no alvo ao dar Dano Cr�tico.", |
| 2490 | + | PRICE = 350, |
| 2491 | + | NUCLEO = {11111, 08}, |
| 2492 | + | UPGRADE = { |
| 2493 | + | [00] = {289}; |
| 2494 | + | [01] = {3064, 30}; |
| 2495 | + | [02] = {3085, 25}; |
| 2496 | + | [03] = {0000, 00}; |
| 2497 | + | [04] = {0000, 00}; |
| 2498 | + | }, |
| 2499 | + | }; |
| 2500 | + | [4022] = { |
| 2501 | + | NAME = "Pistola Real", |
| 2502 | + | MIN = 85, |
| 2503 | + | MAX = 170, |
| 2504 | + | SLOT_EQUIP = 4, |
| 2505 | + | LEVEL = 85, |
| 2506 | + | GUN_TYPE = 2, |
| 2507 | + | DESC = "Chance de disparo do tipo ENERGY.", |
| 2508 | + | PRICE = 400, |
| 2509 | + | NUCLEO = {11111, 11}, |
| 2510 | + | UPGRADE = { |
| 2511 | + | [00] = {320}; |
| 2512 | + | [01] = {3076, 35}; |
| 2513 | + | [02] = {3098, 20}; |
| 2514 | + | [03] = {0000, 00}; |
| 2515 | + | [04] = {0000, 00}; |
| 2516 | + | }, |
| 2517 | + | }; |
| 2518 | + | [4023] = { |
| 2519 | + | NAME = "Pistola Golden", |
| 2520 | + | MIN = 95, |
| 2521 | + | MAX = 190, |
| 2522 | + | SLOT_EQUIP = 4, |
| 2523 | + | LEVEL = 101, |
| 2524 | + | GUN_TYPE = 2, |
| 2525 | + | DESC = "Cura um pouco de HP ao dar Dano Cr�tico.", |
| 2526 | + | PRICE = 500, |
| 2527 | + | NUCLEO = {11111, 14}, |
| 2528 | + | UPGRADE = { |
| 2529 | + | [00] = {366}; |
| 2530 | + | [01] = {3070, 35}; |
| 2531 | + | [02] = {3083, 20}; |
| 2532 | + | [03] = {0000, 00}; |
| 2533 | + | [04] = {0000, 00}; |
| 2534 | + | }, |
| 2535 | + | }; |
| 2536 | + | [4024] = { |
| 2537 | + | NAME = "Pistola Nigma", |
| 2538 | + | MIN = 105, |
| 2539 | + | MAX = 210, |
| 2540 | + | SLOT_EQUIP = 4, |
| 2541 | + | LEVEL = 109, |
| 2542 | + | GUN_TYPE = 2, |
| 2543 | + | DESC = "Concede Skill de Pistola.", |
| 2544 | + | PRICE = 600, |
| 2545 | + | NUCLEO = {11111, 17}, |
| 2546 | + | UPGRADE = { |
| 2547 | + | [00] = {400}; |
| 2548 | + | [01] = {3077, 35}; |
| 2549 | + | [02] = {3094, 16}; |
| 2550 | + | [03] = {3113, 40}; |
| 2551 | + | [04] = {0000, 00}; |
| 2552 | + | }, |
| 2553 | + | }; |
| 2554 | + | [4025] = { |
| 2555 | + | NAME = "Pistola Flintlock", |
| 2556 | + | MIN = 115, |
| 2557 | + | MAX = 230, |
| 2558 | + | SLOT_EQUIP = 4, |
| 2559 | + | LEVEL = 125, |
| 2560 | + | GUN_TYPE = 2, |
| 2561 | + | DESC = "Quando o alvo � eliminado, causa explos�o ao redor.", |
| 2562 | + | PRICE = 700, |
| 2563 | + | NUCLEO = {11122, 08}, |
| 2564 | + | UPGRADE = { |
| 2565 | + | [00] = {438}; |
| 2566 | + | [01] = {3069, 25}; |
| 2567 | + | [02] = {3084, 25}; |
| 2568 | + | [03] = {3127, 30}; |
| 2569 | + | [04] = {0000, 00}; |
| 2570 | + | }, |
| 2571 | + | }; |
| 2572 | + | [4026] = { |
| 2573 | + | NAME = "Pistola Nexus", |
| 2574 | + | MIN = 125, |
| 2575 | + | MAX = 250, |
| 2576 | + | SLOT_EQUIP = 4, |
| 2577 | + | LEVEL = 137, |
| 2578 | + | GUN_TYPE = 2, |
| 2579 | + | DESC = "Recebe menos dano PHYSICAL de monstros de classe Magica.", |
| 2580 | + | PRICE = 800, |
| 2581 | + | NUCLEO = {11122, 15}, |
| 2582 | + | UPGRADE = { |
| 2583 | + | [00] = {499}; |
| 2584 | + | [01] = {3068, 35}; |
| 2585 | + | [02] = {3099, 30}; |
| 2586 | + | [03] = {3100, 20}; |
| 2587 | + | [04] = {3138, 35}; |
| 2588 | + | }, |
| 2589 | + | }; |
| 2590 | + | [4027] = { |
| 2591 | + | NAME = "Pistola Falcon", |
| 2592 | + | MIN = 135, |
| 2593 | + | MAX = 270, |
| 2594 | + | SLOT_EQUIP = 4, |
| 2595 | + | LEVEL = 149, |
| 2596 | + | GUN_TYPE = 2, |
| 2597 | + | DESC = "Aumenta seu dano com Habilidades de ataque.", |
| 2598 | + | PRICE = 900, |
| 2599 | + | NUCLEO = {11122, 22}, |
| 2600 | + | UPGRADE = { |
| 2601 | + | [00] = {522}; |
| 2602 | + | [01] = {3065, 20}; |
| 2603 | + | [02] = {3067, 35}; |
| 2604 | + | [03] = {3114, 40}; |
| 2605 | + | [04] = {3150, 15}; |
| 2606 | + | }, |
| 2607 | + | }; |
| 2608 | + | [4028] = { |
| 2609 | + | NAME = "Pistola Beretta", |
| 2610 | + | MIN = 145, |
| 2611 | + | MAX = 290, |
| 2612 | + | SLOT_EQUIP = 4, |
| 2613 | + | LEVEL = 165, |
| 2614 | + | GUN_TYPE = 2, |
| 2615 | + | DESC = "Recebe menos dano PHYSICAL de monstros de classe Morto-Vivo.", |
| 2616 | + | PRICE = 1000, |
| 2617 | + | NUCLEO = {11122, 28}, |
| 2618 | + | UPGRADE = { |
| 2619 | + | [00] = {579}; |
| 2620 | + | [01] = {3101, 25}; |
| 2621 | + | [02] = {3112, 35}; |
| 2622 | + | [03] = {3121, 40}; |
| 2623 | + | [04] = {3154, 19}; |
| 2624 | + | }, |
| 2625 | + | }; |
| 2626 | + | [4029] = { |
| 2627 | + | NAME = "Pistola Imperial", |
| 2628 | + | MIN = 155, |
| 2629 | + | MAX = 310, |
| 2630 | + | SLOT_EQUIP = 4, |
| 2631 | + | LEVEL = 177, |
| 2632 | + | GUN_TYPE = 2, |
| 2633 | + | DESC = "Chance de disparo do tipo HOLY.", |
| 2634 | + | PRICE = 1500, |
| 2635 | + | NUCLEO = {11122, 35}, |
| 2636 | + | UPGRADE = { |
| 2637 | + | [00] = {618}; |
| 2638 | + | [01] = {3102, 35}; |
| 2639 | + | [02] = {3115, 40}; |
| 2640 | + | [03] = {3128, 20}; |
| 2641 | + | [04] = {3133, 20}; |
| 2642 | + | }, |
| 2643 | + | }; |
| 2644 | + | [4030] = { |
| 2645 | + | NAME = "Pistola Factor", |
| 2646 | + | MIN = 165, |
| 2647 | + | MAX = 330, |
| 2648 | + | SLOT_EQUIP = 4, |
| 2649 | + | LEVEL = 193, |
| 2650 | + | GUN_TYPE = 2, |
| 2651 | + | DESC = "Maior dano em monstros de classe Demon.", |
| 2652 | + | PRICE = 2000, |
| 2653 | + | NUCLEO = {11122, 40}, |
| 2654 | + | UPGRADE = { |
| 2655 | + | [00] = {700}; |
| 2656 | + | [01] = {3087, 15}; |
| 2657 | + | [02] = {3088, 25}; |
| 2658 | + | [03] = {3129, 20}; |
| 2659 | + | [04] = {3134, 25}; |
| 2660 | + | }, |
| 2661 | + | }; |
| 2662 | + | |
| 2663 | + | [4031] = { |
| 2664 | + | NAME = "Metralhadora Blowbag", |
| 2665 | + | MIN = 10, |
| 2666 | + | MAX = 20, |
| 2667 | + | SLOT_EQUIP = 4, |
| 2668 | + | LEVEL = 05, |
| 2669 | + | GUN_TYPE = 1, |
| 2670 | + | DESC = "Chance de n�o consumir muni��o.", |
| 2671 | + | PRICE = 25, |
| 2672 | + | NUCLEO = {11101, 01}, |
| 2673 | + | UPGRADE = { |
| 2674 | + | [00] = {15}; |
| 2675 | + | [01] = {3053, 02}; |
| 2676 | + | [02] = {3054, 04}; |
| 2677 | + | [03] = {0000, 00}; |
| 2678 | + | [04] = {0000, 00}; |
| 2679 | + | }, |
| 2680 | + | }; |
| 2681 | + | [4032] = { |
| 2682 | + | NAME = "Metralhadora Cobray", |
| 2683 | + | MIN = 16, |
| 2684 | + | MAX = 35, |
| 2685 | + | SLOT_EQUIP = 4, |
| 2686 | + | LEVEL = 17, |
| 2687 | + | GUN_TYPE = 1, |
| 2688 | + | DESC = "Maior dano em monstros de classe Humanoides.", |
| 2689 | + | PRICE = 50, |
| 2690 | + | NUCLEO = {11101, 02}, |
| 2691 | + | UPGRADE = { |
| 2692 | + | [00] = {23}; |
| 2693 | + | [01] = {3054, 08}; |
| 2694 | + | [02] = {3057, 05}; |
| 2695 | + | [03] = {0000, 00}; |
| 2696 | + | [04] = {0000, 00}; |
| 2697 | + | }, |
| 2698 | + | }; |
| 2699 | + | [4033] = { |
| 2700 | + | NAME = "Metralhadora MP", |
| 2701 | + | MIN = 22, |
| 2702 | + | MAX = 42, |
| 2703 | + | SLOT_EQUIP = 4, |
| 2704 | + | LEVEL = 21, |
| 2705 | + | GUN_TYPE = 1, |
| 2706 | + | DESC = "Recebe menos dano PHYSICAL de monstros de classe Gigantes.", |
| 2707 | + | PRICE = 100, |
| 2708 | + | NUCLEO = {11101, 03}, |
| 2709 | + | UPGRADE = { |
| 2710 | + | [00] = {45}; |
| 2711 | + | [01] = {3055, 05}; |
| 2712 | + | [02] = {3058, 10}; |
| 2713 | + | [03] = {0000, 00}; |
| 2714 | + | [04] = {0000, 00}; |
| 2715 | + | }, |
| 2716 | + | }; |
| 2717 | + | [4034] = { |
| 2718 | + | NAME = "Metralhadora Crossman", |
| 2719 | + | MIN = 27, |
| 2720 | + | MAX = 48, |
| 2721 | + | SLOT_EQUIP = 4, |
| 2722 | + | LEVEL = 33, |
| 2723 | + | GUN_TYPE = 1, |
| 2724 | + | DESC = "Recebe menos dano PHYSICAL de monstros de classe Dragons.", |
| 2725 | + | PRICE = 150, |
| 2726 | + | NUCLEO = {11101, 04}, |
| 2727 | + | UPGRADE = { |
| 2728 | + | [00] = {69}; |
| 2729 | + | [01] = {3059, 15}; |
| 2730 | + | [02] = {3072, 10}; |
| 2731 | + | [03] = {0000, 00}; |
| 2732 | + | [04] = {0000, 00}; |
| 2733 | + | }, |
| 2734 | + | }; |
| 2735 | + | [4035] = { |
| 2736 | + | NAME = "Metralhadora Colt", |
| 2737 | + | MIN = 32, |
| 2738 | + | MAX = 53, |
| 2739 | + | SLOT_EQUIP = 4, |
| 2740 | + | LEVEL = 53, |
| 2741 | + | GUN_TYPE = 1, |
| 2742 | + | DESC = "Causa status FIRE no alvo ao dar Dano Cr�tico.", |
| 2743 | + | PRICE = 200, |
| 2744 | + | NUCLEO = {11101, 05}, |
| 2745 | + | UPGRADE = { |
| 2746 | + | [00] = {100}; |
| 2747 | + | [01] = {3078, 03}; |
| 2748 | + | [02] = {3091, 15}; |
| 2749 | + | [03] = {0000, 00}; |
| 2750 | + | [04] = {0000, 00}; |
| 2751 | + | }, |
| 2752 | + | }; |
| 2753 | + | [4036] = { |
| 2754 | + | NAME = "Metralhadora HK", |
| 2755 | + | MIN = 38, |
| 2756 | + | MAX = 58, |
| 2757 | + | SLOT_EQUIP = 4, |
| 2758 | + | LEVEL = 65, |
| 2759 | + | GUN_TYPE = 1, |
| 2760 | + | DESC = "Recebe menos dano PHYSICAL de monstros de classe Repteis.", |
| 2761 | + | PRICE = 250, |
| 2762 | + | NUCLEO = {11101, 06}, |
| 2763 | + | UPGRADE = { |
| 2764 | + | [00] = {131}; |
| 2765 | + | [01] = {3079, 20}; |
| 2766 | + | [02] = {3081, 15}; |
| 2767 | + | [03] = {0000, 00}; |
| 2768 | + | [04] = {0000, 00}; |
| 2769 | + | }, |
| 2770 | + | }; |
| 2771 | + | [4037] = { |
| 2772 | + | NAME = "Metralhadora Nagal", |
| 2773 | + | MIN = 44, |
| 2774 | + | MAX = 63, |
| 2775 | + | SLOT_EQUIP = 4, |
| 2776 | + | LEVEL = 69, |
| 2777 | + | GUN_TYPE = 1, |
| 2778 | + | DESC = "Maior dano em monstros de classe Magica.", |
| 2779 | + | PRICE = 300, |
| 2780 | + | NUCLEO = {11112, 02}, |
| 2781 | + | UPGRADE = { |
| 2782 | + | [00] = {179}; |
| 2783 | + | [01] = {3080, 30}; |
| 2784 | + | [02] = {3082, 22}; |
| 2785 | + | [03] = {0000, 00}; |
| 2786 | + | [04] = {0000, 00}; |
| 2787 | + | }, |
| 2788 | + | }; |
| 2789 | + | [4038] = { |
| 2790 | + | NAME = "Metralhadora Deadhand", |
| 2791 | + | MIN = 49, |
| 2792 | + | MAX = 70, |
| 2793 | + | SLOT_EQUIP = 4, |
| 2794 | + | LEVEL = 93, |
| 2795 | + | GUN_TYPE = 1, |
| 2796 | + | DESC = "Chance de disparo do tipo FIRE.", |
| 2797 | + | PRICE = 350, |
| 2798 | + | NUCLEO = {11112, 04}, |
| 2799 | + | UPGRADE = { |
| 2800 | + | [00] = {199}; |
| 2801 | + | [01] = {3086, 15}; |
| 2802 | + | [02] = {3142, 40}; |
| 2803 | + | [03] = {0000, 00}; |
| 2804 | + | [04] = {0000, 00}; |
| 2805 | + | }, |
| 2806 | + | }; |
| 2807 | + | [4039] = { |
| 2808 | + | NAME = "Metralhadora Negev", |
| 2809 | + | MIN = 54, |
| 2810 | + | MAX = 80, |
| 2811 | + | SLOT_EQUIP = 4, |
| 2812 | + | LEVEL = 97, |
| 2813 | + | GUN_TYPE = 1, |
| 2814 | + | DESC = "Maior dano em monstros de classe Repteis.", |
| 2815 | + | PRICE = 400, |
| 2816 | + | NUCLEO = {11112, 06}, |
| 2817 | + | UPGRADE = { |
| 2818 | + | [00] = {265}; |
| 2819 | + | [01] = {3094, 25}; |
| 2820 | + | [02] = {3143, 10}; |
| 2821 | + | [03] = {0000, 00}; |
| 2822 | + | [04] = {0000, 00}; |
| 2823 | + | }, |
| 2824 | + | }; |
| 2825 | + | [4040] = { |
| 2826 | + | NAME = "Metralhadora Gatling", |
| 2827 | + | MIN = 58, |
| 2828 | + | MAX = 90, |
| 2829 | + | SLOT_EQUIP = 4, |
| 2830 | + | LEVEL = 113, |
| 2831 | + | GUN_TYPE = 1, |
| 2832 | + | DESC = "Concede Skill de Metralhadora.", |
| 2833 | + | PRICE = 450, |
| 2834 | + | NUCLEO = {11112, 08}, |
| 2835 | + | UPGRADE = { |
| 2836 | + | [00] = {299}; |
| 2837 | + | [01] = {3103, 20}; |
| 2838 | + | [02] = {3107, 30}; |
| 2839 | + | [03] = {3145, 25}; |
| 2840 | + | [04] = {0000, 00}; |
| 2841 | + | }, |
| 2842 | + | }; |
| 2843 | + | [4041] = { |
| 2844 | + | NAME = "Metralhadora Scar", |
| 2845 | + | MIN = 61, |
| 2846 | + | MAX = 99, |
| 2847 | + | SLOT_EQUIP = 4, |
| 2848 | + | LEVEL = 117, |
| 2849 | + | GUN_TYPE = 1, |
| 2850 | + | DESC = "Maior dano em monstros de classe Vermes.", |
| 2851 | + | PRICE = 500, |
| 2852 | + | NUCLEO = {11112, 10}, |
| 2853 | + | UPGRADE = { |
| 2854 | + | [00] = {328}; |
| 2855 | + | [01] = {3116, 25}; |
| 2856 | + | [02] = {3131, 30}; |
| 2857 | + | [03] = {3141, 20}; |
| 2858 | + | [04] = {0000, 00}; |
| 2859 | + | }, |
| 2860 | + | }; |
| 2861 | + | [4042] = { |
| 2862 | + | NAME = "Metralhadora Falcon", |
| 2863 | + | MIN = 64, |
| 2864 | + | MAX = 106, |
| 2865 | + | SLOT_EQUIP = 4, |
| 2866 | + | LEVEL = 129, |
| 2867 | + | GUN_TYPE = 1, |
| 2868 | + | DESC = "Causa status DEATH no alvo ao dar Dano Cr�tico.", |
| 2869 | + | PRICE = 550, |
| 2870 | + | NUCLEO = {11112, 12}, |
| 2871 | + | UPGRADE = { |
| 2872 | + | [00] = {379}; |
| 2873 | + | [01] = {3095, 35}; |
| 2874 | + | [02] = {3104, 20}; |
| 2875 | + | [03] = {3105, 18}; |
| 2876 | + | [04] = {0000, 00}; |
| 2877 | + | }, |
| 2878 | + | }; |
| 2879 | + | [4043] = { |
| 2880 | + | NAME = "Metralhadora Beretta", |
| 2881 | + | MIN = 69, |
| 2882 | + | MAX = 118, |
| 2883 | + | SLOT_EQUIP = 4, |
| 2884 | + | LEVEL = 133, |
| 2885 | + | GUN_TYPE = 1, |
| 2886 | + | DESC = "Recebe menos dano PHYSICAL de monstros do tipo Boss.", |
| 2887 | + | PRICE = 600, |
| 2888 | + | NUCLEO = {11123, 05}, |
| 2889 | + | UPGRADE = { |
| 2890 | + | [00] = {399}; |
| 2891 | + | [01] = {3087, 25}; |
| 2892 | + | [02] = {3144, 35}; |
| 2893 | + | [03] = {3149, 20}; |
| 2894 | + | [04] = {0000, 00}; |
| 2895 | + | }, |
| 2896 | + | }; |
| 2897 | + | [4044] = { |
| 2898 | + | NAME = "Metralhadora Magnum", |
| 2899 | + | MIN = 73, |
| 2900 | + | MAX = 131, |
| 2901 | + | SLOT_EQUIP = 4, |
| 2902 | + | LEVEL = 145, |
| 2903 | + | GUN_TYPE = 1, |
| 2904 | + | DESC = "Maior dano em monstros do tipo Boss.", |
| 2905 | + | PRICE = 650, |
| 2906 | + | NUCLEO = {11123, 08}, |
| 2907 | + | UPGRADE = { |
| 2908 | + | [00] = {410}; |
| 2909 | + | [01] = {3106, 30}; |
| 2910 | + | [02] = {3146, 25}; |
| 2911 | + | [03] = {3159, 10}; |
| 2912 | + | [04] = {0000, 00}; |
| 2913 | + | }, |
| 2914 | + | }; |
| 2915 | + | [4045] = { |
| 2916 | + | NAME = "Metralhadora Rugger", |
| 2917 | + | MIN = 76, |
| 2918 | + | MAX = 142, |
| 2919 | + | SLOT_EQUIP = 4, |
| 2920 | + | LEVEL = 157, |
| 2921 | + | GUN_TYPE = 1, |
| 2922 | + | DESC = "Resist�ncia contra disparos normais de outros jogadores.", |
| 2923 | + | PRICE = 700, |
| 2924 | + | NUCLEO = {11123, 11}, |
| 2925 | + | UPGRADE = { |
| 2926 | + | [00] = {455}; |
| 2927 | + | [01] = {3117, 25}; |
| 2928 | + | [02] = {3124, 35}; |
| 2929 | + | [03] = {3147, 25}; |
| 2930 | + | [04] = {0000, 00}; |
| 2931 | + | }, |
| 2932 | + | }; |
| 2933 | + | [4046] = { |
| 2934 | + | NAME = "Metralhadora Evolution", |
| 2935 | + | MIN = 80, |
| 2936 | + | MAX = 155, |
| 2937 | + | SLOT_EQUIP = 4, |
| 2938 | + | LEVEL = 169, |
| 2939 | + | GUN_TYPE = 1, |
| 2940 | + | DESC = "Maior dano em monstros de classe Aqu�ticos.", |
| 2941 | + | PRICE = 750, |
| 2942 | + | NUCLEO = {11123, 14}, |
| 2943 | + | UPGRADE = { |
| 2944 | + | [00] = {498}; |
| 2945 | + | [01] = {3097, 25}; |
| 2946 | + | [02] = {3119, 30}; |
| 2947 | + | [03] = {3155, 35}; |
| 2948 | + | [04] = {0000, 00}; |
| 2949 | + | }, |
| 2950 | + | }; |
| 2951 | + | [4047] = { |
| 2952 | + | NAME = "Metralhadora Remington", |
| 2953 | + | MIN = 84, |
| 2954 | + | MAX = 163, |
| 2955 | + | SLOT_EQUIP = 4, |
| 2956 | + | LEVEL = 173, |
| 2957 | + | GUN_TYPE = 1, |
| 2958 | + | DESC = "Recebe menos dano PHYSICAL de monstros de classe Dimensionais.", |
| 2959 | + | PRICE = 800, |
| 2960 | + | NUCLEO = {11123, 17}, |
| 2961 | + | UPGRADE = { |
| 2962 | + | [00] = {533}; |
| 2963 | + | [01] = {3089, 27}; |
| 2964 | + | [02] = {3118, 30}; |
| 2965 | + | [03] = {3125, 30}; |
| 2966 | + | [04] = {0000, 00}; |
| 2967 | + | }, |
| 2968 | + | }; |
| 2969 | + | [4048] = { |
| 2970 | + | NAME = "Metralhadora Factor", |
| 2971 | + | MIN = 87, |
| 2972 | + | MAX = 172, |
| 2973 | + | SLOT_EQUIP = 4, |
| 2974 | + | LEVEL = 181, |
| 2975 | + | GUN_TYPE = 1, |
| 2976 | + | DESC = "Chance de disparo do tipo DEATH.", |
| 2977 | + | PRICE = 850, |
| 2978 | + | NUCLEO = {11123, 20}, |
| 2979 | + | UPGRADE = { |
| 2980 | + | [00] = {567}; |
| 2981 | + | [01] = {3120, 25}; |
| 2982 | + | [02] = {3126, 35}; |
| 2983 | + | [03] = {3135, 25}; |
| 2984 | + | [04] = {3156, 30}; |
| 2985 | + | }, |
| 2986 | + | }; |
| 2987 | + | [4049] = { |
| 2988 | + | NAME = "Metralhadora Havok", |
| 2989 | + | MIN = 90, |
| 2990 | + | MAX = 180, |
| 2991 | + | SLOT_EQUIP = 4, |
| 2992 | + | LEVEL = 189, |
| 2993 | + | GUN_TYPE = 1, |
| 2994 | + | DESC = "Maior dano em monstros de classe Morto-Vivo.", |
| 2995 | + | PRICE = 1000, |
| 2996 | + | NUCLEO = {11123, 25}, |
| 2997 | + | UPGRADE = { |
| 2998 | + | [00] = {600}; |
| 2999 | + | [01] = {3090, 01}; |
| 3000 | + | [02] = {3130, 25}; |
| 3001 | + | [03] = {3132, 20}; |
| 3002 | + | [04] = {3148, 15}; |
| 3003 | + | }, |
| 3004 | + | }; |
| 3005 | + | |
| 3006 | + | -- 3161 e 3162 |
| 3007 | + | [5000] = { |
| 3008 | + | NAME = "Rookie Armor", |
| 3009 | + | DEF = 5, |
| 3010 | + | ESQ = 1, |
| 3011 | + | MAG = 1, |
| 3012 | + | MAG_TYPE = "FIRE", |
| 3013 | + | SLOT_EQUIP = 5, |
| 3014 | + | PRICE = 100, |
| 3015 | + | NUCLEO = {11106, 01}, |
| 3016 | + | UPGRADE = { |
| 3017 | + | [00] = {05}; |
| 3018 | + | [01] = {3167, 04}; |
| 3019 | + | [02] = {0000, 00}; |
| 3020 | + | [03] = {0000, 00}; |
| 3021 | + | [04] = {0000, 00}; |
| 3022 | + | }, |
| 3023 | + | }; |
| 3024 | + | [5001] = { |
| 3025 | + | NAME = "Reinforced Armor", |
| 3026 | + | DEF = 7, |
| 3027 | + | ESQ = 2, |
| 3028 | + | MAG = 1, |
| 3029 | + | MAG_TYPE = "ICE", |
| 3030 | + | SLOT_EQUIP = 5, |
| 3031 | + | PRICE = 200, |
| 3032 | + | NUCLEO = {11106, 03}, |
| 3033 | + | UPGRADE = { |
| 3034 | + | [00] = {23}; |
| 3035 | + | [01] = {3249, 06}; |
| 3036 | + | [02] = {0000, 00}; |
| 3037 | + | [03] = {0000, 00}; |
| 3038 | + | [04] = {0000, 00}; |
| 3039 | + | }, |
| 3040 | + | }; |
| 3041 | + | [5002] = { |
| 3042 | + | NAME = "Hunter Mantle", |
| 3043 | + | DEF = 1, |
| 3044 | + | ESQ = 5, |
| 3045 | + | MAG = 5, |
| 3046 | + | MAG_TYPE = "DEATH", |
| 3047 | + | SLOT_EQUIP = 5, |
| 3048 | + | PRICE = 300, |
| 3049 | + | NUCLEO = {11106, 02}, |
| 3050 | + | UPGRADE = { |
| 3051 | + | [00] = {13}; |
| 3052 | + | [01] = {3251, 05}; |
| 3053 | + | [02] = {3045, 08}; |
| 3054 | + | [03] = {0000, 00}; |
| 3055 | + | [04] = {0000, 00}; |
| 3056 | + | }, |
| 3057 | + | }; |
| 3058 | + | [5003] = { |
| 3059 | + | NAME = "Noobie Armor", |
| 3060 | + | DEF = 9, |
| 3061 | + | ESQ = 3, |
| 3062 | + | MAG = 1, |
| 3063 | + | MAG_TYPE = "ENERGY", |
| 3064 | + | SLOT_EQUIP = 5, |
| 3065 | + | PRICE = 400, |
| 3066 | + | NUCLEO = {11106, 05}, |
| 3067 | + | UPGRADE = { |
| 3068 | + | [00] = {47}; |
| 3069 | + | [01] = {3245, 15}; |
| 3070 | + | [02] = {3000, 10}; |
| 3071 | + | [03] = {0000, 00}; |
| 3072 | + | [04] = {0000, 00}; |
| 3073 | + | }, |
| 3074 | + | }; |
| 3075 | + | [5004] = { |
| 3076 | + | NAME = "Noobie Mantle", |
| 3077 | + | DEF = 2, |
| 3078 | + | ESQ = 7, |
| 3079 | + | MAG = 5, |
| 3080 | + | MAG_TYPE = "ENERGY", |
| 3081 | + | SLOT_EQUIP = 5, |
| 3082 | + | PRICE = 500, |
| 3083 | + | NUCLEO = {11106, 04}, |
| 3084 | + | UPGRADE = { |
| 3085 | + | [00] = {30}; |
| 3086 | + | [01] = {3185, 05}; |
| 3087 | + | [02] = {3259, 10}; |
| 3088 | + | [03] = {0000, 00}; |
| 3089 | + | [04] = {0000, 00}; |
| 3090 | + | }, |
| 3091 | + | }; |
| 3092 | + | [5005] = { |
| 3093 | + | NAME = "Leather Armor", |
| 3094 | + | DEF = 11, |
| 3095 | + | ESQ = 4, |
| 3096 | + | MAG = 1, |
| 3097 | + | MAG_TYPE = "EARTH", |
| 3098 | + | SLOT_EQUIP = 5, |
| 3099 | + | PRICE = 600, |
| 3100 | + | NUCLEO = {11106, 07}, |
| 3101 | + | UPGRADE = { |
| 3102 | + | [00] = {83}; |
| 3103 | + | [01] = {3175, 08}; |
| 3104 | + | [02] = {3257, 20}; |
| 3105 | + | [03] = {0000, 00}; |
| 3106 | + | [04] = {0000, 00}; |
| 3107 | + | }, |
| 3108 | + | }; |
| 3109 | + | [5006] = { |
| 3110 | + | NAME = "Noble Dragon Mantle", |
| 3111 | + | DEF = 3, |
| 3112 | + | ESQ = 9, |
| 3113 | + | MAG = 5, |
| 3114 | + | MAG_TYPE = "FIRE", |
| 3115 | + | SLOT_EQUIP = 5, |
| 3116 | + | PRICE = 700, |
| 3117 | + | NUCLEO = {11106, 06}, |
| 3118 | + | UPGRADE = { |
| 3119 | + | [00] = {64}; |
| 3120 | + | [01] = {3186, 15}; |
| 3121 | + | [02] = {3265, 20}; |
| 3122 | + | [03] = {0000, 00}; |
| 3123 | + | [04] = {0000, 00}; |
| 3124 | + | }, |
| 3125 | + | }; |
| 3126 | + | [5007] = { |
| 3127 | + | NAME = "Soldier Armor", |
| 3128 | + | DEF = 13, |
| 3129 | + | ESQ = 5, |
| 3130 | + | MAG = 1, |
| 3131 | + | MAG_TYPE = "DEATH", |
| 3132 | + | SLOT_EQUIP = 5, |
| 3133 | + | PRICE = 800, |
| 3134 | + | NUCLEO = {11106, 09}, |
| 3135 | + | UPGRADE = { |
| 3136 | + | [00] = {96}; |
| 3137 | + | [01] = {3177, 20}; |
| 3138 | + | [02] = {3276, 08}; |
| 3139 | + | [03] = {0000, 00}; |
| 3140 | + | [04] = {0000, 00}; |
| 3141 | + | }, |
| 3142 | + | }; |
| 3143 | + | [5008] = { |
| 3144 | + | NAME = "Moon Mantle", |
| 3145 | + | DEF = 4, |
| 3146 | + | ESQ = 11, |
| 3147 | + | MAG = 5, |
| 3148 | + | MAG_TYPE = "ICE", |
| 3149 | + | SLOT_EQUIP = 5, |
| 3150 | + | PRICE = 900, |
| 3151 | + | NUCLEO = {11106, 08}, |
| 3152 | + | UPGRADE = { |
| 3153 | + | [00] = {73}; |
| 3154 | + | [01] = {3206, 10}; |
| 3155 | + | [02] = {3281, 20}; |
| 3156 | + | [03] = {3139, 15}; |
| 3157 | + | [04] = {0000, 00}; |
| 3158 | + | }, |
| 3159 | + | }; |
| 3160 | + | [5009] = { |
| 3161 | + | NAME = "Tiger Armor", |
| 3162 | + | DEF = 15, |
| 3163 | + | ESQ = 6, |
| 3164 | + | MAG = 2, |
| 3165 | + | MAG_TYPE = "EARTH", |
| 3166 | + | SLOT_EQUIP = 5, |
| 3167 | + | PRICE = 1000, |
| 3168 | + | NUCLEO = {11106, 11}, |
| 3169 | + | UPGRADE = { |
| 3170 | + | [00] = {130}; |
| 3171 | + | [01] = {3192, 20}; |
| 3172 | + | [02] = {3006, 25}; |
| 3173 | + | [03] = {3056, 20}; |
| 3174 | + | [04] = {0000, 00}; |
| 3175 | + | }, |
| 3176 | + | }; |
| 3177 | + | [5010] = { |
| 3178 | + | NAME = "Weed Mantle", |
| 3179 | + | DEF = 5, |
| 3180 | + | ESQ = 13, |
| 3181 | + | MAG = 5, |
| 3182 | + | MAG_TYPE = "EARTH", |
| 3183 | + | SLOT_EQUIP = 5, |
| 3184 | + | PRICE = 1100, |
| 3185 | + | NUCLEO = {11106, 10}, |
| 3186 | + | UPGRADE = { |
| 3187 | + | [00] = {90}; |
| 3188 | + | [01] = {3215, 15}; |
| 3189 | + | [02] = {3011, 15}; |
| 3190 | + | [03] = {3073, 25}; |
| 3191 | + | [04] = {0000, 00}; |
| 3192 | + | }, |
| 3193 | + | }; |
| 3194 | + | [5011] = { |
| 3195 | + | NAME = "Plate Armor", |
| 3196 | + | DEF = 17, |
| 3197 | + | ESQ = 7, |
| 3198 | + | MAG = 2, |
| 3199 | + | MAG_TYPE = "ENERGY", |
| 3200 | + | SLOT_EQUIP = 5, |
| 3201 | + | PRICE = 1200, |
| 3202 | + | NUCLEO = {11106, 13}, |
| 3203 | + | UPGRADE = { |
| 3204 | + | [00] = {189}; |
| 3205 | + | [01] = {3289, 12}; |
| 3206 | + | [02] = {3036, 15}; |
| 3207 | + | [03] = {3091, 25}; |
| 3208 | + | [04] = {0000, 00}; |
| 3209 | + | }, |
| 3210 | + | }; |
| 3211 | + | [5012] = { |
| 3212 | + | NAME = "Skull Mantle", |
| 3213 | + | DEF = 6, |
| 3214 | + | ESQ = 15, |
| 3215 | + | MAG = 7, |
| 3216 | + | MAG_TYPE = "DEATH", |
| 3217 | + | SLOT_EQUIP = 5, |
| 3218 | + | PRICE = 1300, |
| 3219 | + | NUCLEO = {11106, 12}, |
| 3220 | + | UPGRADE = { |
| 3221 | + | [00] = {128}; |
| 3222 | + | [01] = {3020, 15}; |
| 3223 | + | [02] = {3062, 20}; |
| 3224 | + | [03] = {3155, 30}; |
| 3225 | + | [04] = {0000, 00}; |
| 3226 | + | }, |
| 3227 | + | }; |
| 3228 | + | [5013] = { |
| 3229 | + | NAME = "Crown Armor", |
| 3230 | + | DEF = 19, |
| 3231 | + | ESQ = 8, |
| 3232 | + | MAG = 2, |
| 3233 | + | MAG_TYPE = "FIRE", |
| 3234 | + | SLOT_EQUIP = 5, |
| 3235 | + | PRICE = 1400, |
| 3236 | + | NUCLEO = {11106, 15}, |
| 3237 | + | UPGRADE = { |
| 3238 | + | [00] = {210}; |
| 3239 | + | [01] = {3240, 15}; |
| 3240 | + | [02] = {3067, 20}; |
| 3241 | + | [03] = {3177, 20}; |
| 3242 | + | [04] = {0000, 00}; |
| 3243 | + | }, |
| 3244 | + | }; |
| 3245 | + | [5014] = { |
| 3246 | + | NAME = "Bear Mantle", |
| 3247 | + | DEF = 7, |
| 3248 | + | ESQ = 17, |
| 3249 | + | MAG = 7, |
| 3250 | + | MAG_TYPE = "EARTH", |
| 3251 | + | SLOT_EQUIP = 5, |
| 3252 | + | PRICE = 1500, |
| 3253 | + | NUCLEO = {11106, 14}, |
| 3254 | + | UPGRADE = { |
| 3255 | + | [00] = {173}; |
| 3256 | + | [01] = {3023, 05}; |
| 3257 | + | [02] = {3075, 20}; |
| 3258 | + | [03] = {3281, 20}; |
| 3259 | + | [04] = {0000, 00}; |
| 3260 | + | }, |
| 3261 | + | }; |
| 3262 | + | [5015] = { |
| 3263 | + | NAME = "Brass Armor", |
| 3264 | + | DEF = 21, |
| 3265 | + | ESQ = 9, |
| 3266 | + | MAG = 2, |
| 3267 | + | MAG_TYPE = "ICE", |
| 3268 | + | SLOT_EQUIP = 5, |
| 3269 | + | PRICE = 1600, |
| 3270 | + | NUCLEO = {11117, 04}, |
| 3271 | + | UPGRADE = { |
| 3272 | + | [00] = {286}; |
| 3273 | + | [01] = {3038, 25}; |
| 3274 | + | [02] = {3097, 30}; |
| 3275 | + | [03] = {3282, 20}; |
| 3276 | + | [04] = {0000, 00}; |
| 3277 | + | }, |
| 3278 | + | }; |
| 3279 | + | [5016] = { |
| 3280 | + | NAME = "Silver Feather Mantle", |
| 3281 | + | DEF = 8, |
| 3282 | + | ESQ = 19, |
| 3283 | + | MAG = 7, |
| 3284 | + | MAG_TYPE = "ENERGY", |
| 3285 | + | SLOT_EQUIP = 5, |
| 3286 | + | PRICE = 1700, |
| 3287 | + | NUCLEO = {11117, 03}, |
| 3288 | + | UPGRADE = { |
| 3289 | + | [00] = {200}; |
| 3290 | + | [01] = {3081, 20}; |
| 3291 | + | [02] = {3105, 35}; |
| 3292 | + | [03] = {0000, 00}; |
| 3293 | + | [04] = {0000, 00}; |
| 3294 | + | }, |
| 3295 | + | }; |
| 3296 | + | [5017] = { |
| 3297 | + | NAME = "Samurai Armor", |
| 3298 | + | DEF = 23, |
| 3299 | + | ESQ = 10, |
| 3300 | + | MAG = 2, |
| 3301 | + | MAG_TYPE = "DEATH", |
| 3302 | + | SLOT_EQUIP = 5, |
| 3303 | + | PRICE = 1800, |
| 3304 | + | NUCLEO = {11117, 07}, |
| 3305 | + | UPGRADE = { |
| 3306 | + | [00] = {334}; |
| 3307 | + | [01] = {3083, 25}; |
| 3308 | + | [02] = {3107, 40}; |
| 3309 | + | [03] = {0000, 00}; |
| 3310 | + | [04] = {0000, 00}; |
| 3311 | + | }, |
| 3312 | + | }; |
| 3313 | + | [5018] = { |
| 3314 | + | NAME = "Wisdom Mantle", |
| 3315 | + | DEF = 9, |
| 3316 | + | ESQ = 21, |
| 3317 | + | MAG = 7, |
| 3318 | + | MAG_TYPE = "FIRE", |
| 3319 | + | SLOT_EQUIP = 5, |
| 3320 | + | PRICE = 1900, |
| 3321 | + | NUCLEO = {11117, 06}, |
| 3322 | + | UPGRADE = { |
| 3323 | + | [00] = {244}; |
| 3324 | + | [01] = {3099, 30}; |
| 3325 | + | [02] = {3123, 20}; |
| 3326 | + | [03] = {0000, 00}; |
| 3327 | + | [04] = {0000, 00}; |
| 3328 | + | }, |
| 3329 | + | }; |
| 3330 | + | [5019] = { |
| 3331 | + | NAME = "Silver Armor", |
| 3332 | + | DEF = 25, |
| 3333 | + | ESQ = 11, |
| 3334 | + | MAG = 3, |
| 3335 | + | MAG_TYPE = "ICE", |
| 3336 | + | SLOT_EQUIP = 5, |
| 3337 | + | PRICE = 2000, |
| 3338 | + | NUCLEO = {11117, 10}, |
| 3339 | + | UPGRADE = { |
| 3340 | + | [00] = {383}; |
| 3341 | + | [01] = {3113, 25}; |
| 3342 | + | [02] = {3174, 30}; |
| 3343 | + | [03] = {0000, 00}; |
| 3344 | + | [04] = {0000, 00}; |
| 3345 | + | }, |
| 3346 | + | }; |
| 3347 | + | [5020] = { |
| 3348 | + | NAME = "Dark Mantle", |
| 3349 | + | DEF = 10, |
| 3350 | + | ESQ = 23, |
| 3351 | + | MAG = 09, |
| 3352 | + | MAG_TYPE = "DEATH", |
| 3353 | + | SLOT_EQUIP = 5, |
| 3354 | + | PRICE = 2100, |
| 3355 | + | NUCLEO = {11117, 09}, |
| 3356 | + | UPGRADE = { |
| 3357 | + | [00] = {273}; |
| 3358 | + | [01] = {3189, 30}; |
| 3359 | + | [02] = {3196, 15}; |
| 3360 | + | [03] = {0000, 00}; |
| 3361 | + | [04] = {0000, 00}; |
| 3362 | + | }, |
| 3363 | + | }; |
| 3364 | + | [5021] = { |
| 3365 | + | NAME = "Nature Armor", |
| 3366 | + | DEF = 27, |
| 3367 | + | ESQ = 12, |
| 3368 | + | MAG = 03, |
| 3369 | + | MAG_TYPE = "EARTH", |
| 3370 | + | SLOT_EQUIP = 5, |
| 3371 | + | PRICE = 2200, |
| 3372 | + | NUCLEO = {11117, 13}, |
| 3373 | + | UPGRADE = { |
| 3374 | + | [00] = {410}; |
| 3375 | + | [01] = {3115, 20}; |
| 3376 | + | [02] = {3195, 15}; |
| 3377 | + | [03] = {3060, 30}; |
| 3378 | + | [04] = {0000, 00}; |
| 3379 | + | }, |
| 3380 | + | }; |
| 3381 | + | [5022] = { |
| 3382 | + | NAME = "Nature Mantle", |
| 3383 | + | DEF = 11, |
| 3384 | + | ESQ = 25, |
| 3385 | + | MAG = 09, |
| 3386 | + | MAG_TYPE = "EARTH", |
| 3387 | + | SLOT_EQUIP = 5, |
| 3388 | + | PRICE = 2300, |
| 3389 | + | NUCLEO = {11117, 12}, |
| 3390 | + | UPGRADE = { |
| 3391 | + | [00] = {311}; |
| 3392 | + | [01] = {3121, 30}; |
| 3393 | + | [02] = {3214, 30}; |
| 3394 | + | [03] = {3072, 40}; |
| 3395 | + | [04] = {0000, 00}; |
| 3396 | + | }, |
| 3397 | + | }; |
| 3398 | + | [5023] = { |
| 3399 | + | NAME = "Mystic Armor", |
| 3400 | + | DEF = 29, |
| 3401 | + | ESQ = 13, |
| 3402 | + | MAG = 03, |
| 3403 | + | MAG_TYPE = "DEATH", |
| 3404 | + | SLOT_EQUIP = 5, |
| 3405 | + | PRICE = 2400, |
| 3406 | + | NUCLEO = {11117, 16}, |
| 3407 | + | UPGRADE = { |
| 3408 | + | [00] = {453}; |
| 3409 | + | [01] = {3129, 25}; |
| 3410 | + | [02] = {3279, 35}; |
| 3411 | + | [03] = {3084, 35}; |
| 3412 | + | [04] = {0000, 00}; |
| 3413 | + | }, |
| 3414 | + | }; |
| 3415 | + | [5024] = { |
| 3416 | + | NAME = "Mystic Mantle", |
| 3417 | + | DEF = 12, |
| 3418 | + | ESQ = 27, |
| 3419 | + | MAG = 07, |
| 3420 | + | MAG_TYPE = "ICE", |
| 3421 | + | SLOT_EQUIP = 5, |
| 3422 | + | PRICE = 2500, |
| 3423 | + | NUCLEO = {11117, 15}, |
| 3424 | + | UPGRADE = { |
| 3425 | + | [00] = {369}; |
| 3426 | + | [01] = {3131, 25}; |
| 3427 | + | [02] = {3280, 20}; |
| 3428 | + | [03] = {3103, 30}; |
| 3429 | + | [04] = {0000, 00}; |
| 3430 | + | }, |
| 3431 | + | }; |
| 3432 | + | [5025] = { |
| 3433 | + | NAME = "Royal Armor", |
| 3434 | + | DEF = 31, |
| 3435 | + | ESQ = 14, |
| 3436 | + | MAG = 03, |
| 3437 | + | MAG_TYPE = "ENERGY", |
| 3438 | + | SLOT_EQUIP = 5, |
| 3439 | + | PRICE = 2600, |
| 3440 | + | NUCLEO = {11117, 20}, |
| 3441 | + | UPGRADE = { |
| 3442 | + | [00] = {499}; |
| 3443 | + | [01] = {3089, 20}; |
| 3444 | + | [02] = {3018, 30}; |
| 3445 | + | [03] = {3102, 35}; |
| 3446 | + | [04] = {0000, 00}; |
| 3447 | + | }, |
| 3448 | + | }; |
| 3449 | + | [5026] = { |
| 3450 | + | NAME = "Storm Mantle", |
| 3451 | + | DEF = 13, |
| 3452 | + | ESQ = 29, |
| 3453 | + | MAG = 09, |
| 3454 | + | MAG_TYPE = "ENERGY", |
| 3455 | + | SLOT_EQUIP = 5, |
| 3456 | + | PRICE = 2700, |
| 3457 | + | NUCLEO = {11117, 19}, |
| 3458 | + | UPGRADE = { |
| 3459 | + | [00] = {400}; |
| 3460 | + | [01] = {3137, 25}; |
| 3461 | + | [02] = {3024, 25}; |
| 3462 | + | [03] = {3107, 45}; |
| 3463 | + | [04] = {0000, 00}; |
| 3464 | + | }, |
| 3465 | + | }; |
| 3466 | + | [5027] = { |
| 3467 | + | NAME = "Remains Armor", |
| 3468 | + | DEF = 33, |
| 3469 | + | ESQ = 15, |
| 3470 | + | MAG = 03, |
| 3471 | + | MAG_TYPE = "FIRE", |
| 3472 | + | SLOT_EQUIP = 5, |
| 3473 | + | PRICE = 2800, |
| 3474 | + | NUCLEO = {11117, 23}, |
| 3475 | + | UPGRADE = { |
| 3476 | + | [00] = {541}; |
| 3477 | + | [01] = {3144, 25}; |
| 3478 | + | [02] = {3026, 30}; |
| 3479 | + | [03] = {3136, 25}; |
| 3480 | + | [04] = {0000, 00}; |
| 3481 | + | }, |
| 3482 | + | }; |
| 3483 | + | [5028] = { |
| 3484 | + | NAME = "Genius Mantle", |
| 3485 | + | DEF = 14, |
| 3486 | + | ESQ = 31, |
| 3487 | + | MAG = 11, |
| 3488 | + | MAG_TYPE = "EARTH", |
| 3489 | + | SLOT_EQUIP = 5, |
| 3490 | + | PRICE = 2900, |
| 3491 | + | NUCLEO = {11117, 22}, |
| 3492 | + | UPGRADE = { |
| 3493 | + | [00] = {433}; |
| 3494 | + | [01] = {3146, 20}; |
| 3495 | + | [02] = {3064, 25}; |
| 3496 | + | [03] = {3085, 30}; |
| 3497 | + | [04] = {0000, 00}; |
| 3498 | + | }, |
| 3499 | + | }; |
| 3500 | + | [5029] = { |
| 3501 | + | NAME = "Titan Armor", |
| 3502 | + | DEF = 35, |
| 3503 | + | ESQ = 16, |
| 3504 | + | MAG = 04, |
| 3505 | + | MAG_TYPE = "ICE", |
| 3506 | + | SLOT_EQUIP = 5, |
| 3507 | + | PRICE = 3000, |
| 3508 | + | NUCLEO = {11117, 26}, |
| 3509 | + | UPGRADE = { |
| 3510 | + | [00] = {582}; |
| 3511 | + | [01] = {3147, 25}; |
| 3512 | + | [02] = {3089, 40}; |
| 3513 | + | [03] = {3094, 25}; |
| 3514 | + | [04] = {0000, 00}; |
| 3515 | + | }, |
| 3516 | + | }; |
| 3517 | + | [5030] = { |
| 3518 | + | NAME = "Gold Scale Mantle", |
| 3519 | + | DEF = 15, |
| 3520 | + | ESQ = 33, |
| 3521 | + | MAG = 11, |
| 3522 | + | MAG_TYPE = "DEATH", |
| 3523 | + | SLOT_EQUIP = 5, |
| 3524 | + | PRICE = 3100, |
| 3525 | + | NUCLEO = {11117, 25}, |
| 3526 | + | UPGRADE = { |
| 3527 | + | [00] = {474}; |
| 3528 | + | [01] = {3153, 25}; |
| 3529 | + | [02] = {3106, 30}; |
| 3530 | + | [03] = {3097, 30}; |
| 3531 | + | [04] = {0000, 00}; |
| 3532 | + | }, |
| 3533 | + | }; |
| 3534 | + | [5031] = { |
| 3535 | + | NAME = "Glorious Armor", |
| 3536 | + | DEF = 37, |
| 3537 | + | ESQ = 17, |
| 3538 | + | MAG = 04, |
| 3539 | + | MAG_TYPE = "ENERGY", |
| 3540 | + | SLOT_EQUIP = 5, |
| 3541 | + | PRICE = 3200, |
| 3542 | + | NUCLEO = {11128, 05}, |
| 3543 | + | UPGRADE = { |
| 3544 | + | [00] = {603}; |
| 3545 | + | [01] = {3068, 35}; |
| 3546 | + | [02] = {3091, 35}; |
| 3547 | + | [03] = {3095, 20}; |
| 3548 | + | [04] = {0000, 00}; |
| 3549 | + | }, |
| 3550 | + | }; |
| 3551 | + | [5032] = { |
| 3552 | + | NAME = "Serenity Mantle", |
| 3553 | + | DEF = 16, |
| 3554 | + | ESQ = 35, |
| 3555 | + | MAG = 11, |
| 3556 | + | MAG_TYPE = "ENERGY", |
| 3557 | + | SLOT_EQUIP = 5, |
| 3558 | + | PRICE = 3300, |
| 3559 | + | NUCLEO = {11128, 04}, |
| 3560 | + | UPGRADE = { |
| 3561 | + | [00] = {501}; |
| 3562 | + | [01] = {3267, 35}; |
| 3563 | + | [02] = {3092, 30}; |
| 3564 | + | [03] = {3085, 20}; |
| 3565 | + | [04] = {0000, 00}; |
| 3566 | + | }, |
| 3567 | + | }; |
| 3568 | + | [5033] = { |
| 3569 | + | NAME = "Ancient Armor", |
| 3570 | + | DEF = 39, |
| 3571 | + | ESQ = 18, |
| 3572 | + | MAG = 04, |
| 3573 | + | MAG_TYPE = "DEATH", |
| 3574 | + | SLOT_EQUIP = 5, |
| 3575 | + | PRICE = 3400, |
| 3576 | + | NUCLEO = {11128, 10}, |
| 3577 | + | UPGRADE = { |
| 3578 | + | [00] = {648}; |
| 3579 | + | [01] = {3273, 25}; |
| 3580 | + | [02] = {3093, 35}; |
| 3581 | + | [03] = {3099, 20}; |
| 3582 | + | [04] = {0000, 00}; |
| 3583 | + | }, |
| 3584 | + | }; |
| 3585 | + | [5034] = { |
| 3586 | + | NAME = "Ancient Mantle", |
| 3587 | + | DEF = 17, |
| 3588 | + | ESQ = 37, |
| 3589 | + | MAG = 13, |
| 3590 | + | MAG_TYPE = "DEATH", |
| 3591 | + | SLOT_EQUIP = 5, |
| 3592 | + | PRICE = 3500, |
| 3593 | + | NUCLEO = {11128, 09}, |
| 3594 | + | UPGRADE = { |
| 3595 | + | [00] = {526}; |
| 3596 | + | [01] = {3278, 40}; |
| 3597 | + | [02] = {3104, 25}; |
| 3598 | + | [03] = {3100, 30}; |
| 3599 | + | [04] = {0000, 00}; |
| 3600 | + | }, |
| 3601 | + | }; |
| 3602 | + | [5035] = { |
| 3603 | + | NAME = "Crystal Armor", |
| 3604 | + | DEF = 41, |
| 3605 | + | ESQ = 19, |
| 3606 | + | MAG = 05, |
| 3607 | + | MAG_TYPE = "ICE", |
| 3608 | + | SLOT_EQUIP = 5, |
| 3609 | + | PRICE = 3600, |
| 3610 | + | NUCLEO = {11128, 15}, |
| 3611 | + | UPGRADE = { |
| 3612 | + | [00] = {669}; |
| 3613 | + | [01] = {3289, 25}; |
| 3614 | + | [02] = {3033, 35}; |
| 3615 | + | [03] = {3063, 20}; |
| 3616 | + | [04] = {3066, 30}; |
| 3617 | + | }, |
| 3618 | + | }; |
| 3619 | + | [5036] = { |
| 3620 | + | NAME = "Underworld Mantle", |
| 3621 | + | DEF = 18, |
| 3622 | + | ESQ = 39, |
| 3623 | + | MAG = 15, |
| 3624 | + | MAG_TYPE = "DEATH", |
| 3625 | + | SLOT_EQUIP = 5, |
| 3626 | + | PRICE = 3700, |
| 3627 | + | NUCLEO = {11128, 14}, |
| 3628 | + | UPGRADE = { |
| 3629 | + | [00] = {570}; |
| 3630 | + | [01] = {3290, 20}; |
| 3631 | + | [02] = {3105, 25}; |
| 3632 | + | [03] = {3109, 25}; |
| 3633 | + | [04] = {3113, 30}; |
| 3634 | + | }, |
| 3635 | + | }; |
| 3636 | + | [5037] = { |
| 3637 | + | NAME = "Lava Armor", |
| 3638 | + | DEF = 43, |
| 3639 | + | ESQ = 20, |
| 3640 | + | MAG = 04, |
| 3641 | + | MAG_TYPE = "FIRE", |
| 3642 | + | SLOT_EQUIP = 5, |
| 3643 | + | PRICE = 3800, |
| 3644 | + | NUCLEO = {11128, 20}, |
| 3645 | + | UPGRADE = { |
| 3646 | + | [00] = {711}; |
| 3647 | + | [01] = {3213, 35}; |
| 3648 | + | [02] = {3111, 20}; |
| 3649 | + | [03] = {3121, 20}; |
| 3650 | + | [04] = {3124, 35}; |
| 3651 | + | }, |
| 3652 | + | }; |
| 3653 | + | [5038] = { |
| 3654 | + | NAME = "Underwater Mantle", |
| 3655 | + | DEF = 19, |
| 3656 | + | ESQ = 41, |
| 3657 | + | MAG = 09, |
| 3658 | + | MAG_TYPE = "ICE", |
| 3659 | + | SLOT_EQUIP = 5, |
| 3660 | + | PRICE = 3900, |
| 3661 | + | NUCLEO = {11128, 19}, |
| 3662 | + | UPGRADE = { |
| 3663 | + | [00] = {599}; |
| 3664 | + | [01] = {3015, 35}; |
| 3665 | + | [02] = {3031, 20}; |
| 3666 | + | [03] = {3085, 25}; |
| 3667 | + | [04] = {3130, 25}; |
| 3668 | + | }, |
| 3669 | + | }; |
| 3670 | + | [5039] = { |
| 3671 | + | NAME = "Haze Armor", |
| 3672 | + | DEF = 45, |
| 3673 | + | ESQ = 21, |
| 3674 | + | MAG = 05, |
| 3675 | + | MAG_TYPE = "DEATH", |
| 3676 | + | SLOT_EQUIP = 5, |
| 3677 | + | PRICE = 4000, |
| 3678 | + | NUCLEO = {11128, 25}, |
| 3679 | + | UPGRADE = { |
| 3680 | + | [00] = {754}; |
| 3681 | + | [01] = {3019, 35}; |
| 3682 | + | [02] = {3116, 35}; |
| 3683 | + | [03] = {3131, 20}; |
| 3684 | + | [04] = {3133, 20}; |
| 3685 | + | }, |
| 3686 | + | }; |
| 3687 | + | [5040] = { |
| 3688 | + | NAME = "King Skull Mantle", |
| 3689 | + | DEF = 20, |
| 3690 | + | ESQ = 43, |
| 3691 | + | MAG = 17, |
| 3692 | + | MAG_TYPE = "DEATH", |
| 3693 | + | SLOT_EQUIP = 5, |
| 3694 | + | PRICE = 4100, |
| 3695 | + | NUCLEO = {11128, 24}, |
| 3696 | + | UPGRADE = { |
| 3697 | + | [00] = {624}; |
| 3698 | + | [01] = {3025, 15}; |
| 3699 | + | [02] = {3122, 25}; |
| 3700 | + | [03] = {3125, 35}; |
| 3701 | + | [04] = {3157, 35}; |
| 3702 | + | }, |
| 3703 | + | }; |
| 3704 | + | [5041] = { |
| 3705 | + | NAME = "Royalty Armor", |
| 3706 | + | DEF = 47, |
| 3707 | + | ESQ = 22, |
| 3708 | + | MAG = 04, |
| 3709 | + | MAG_TYPE = "EARTH", |
| 3710 | + | SLOT_EQUIP = 5, |
| 3711 | + | PRICE = 4200, |
| 3712 | + | NUCLEO = {11128, 30}, |
| 3713 | + | UPGRADE = { |
| 3714 | + | [00] = {789}; |
| 3715 | + | [01] = {3027, 35}; |
| 3716 | + | [02] = {3198, 25}; |
| 3717 | + | [03] = {3134, 25}; |
| 3718 | + | [04] = {3149, 30}; |
| 3719 | + | }, |
| 3720 | + | }; |
| 3721 | + | [5042] = { |
| 3722 | + | NAME = "Royalty Mantle", |
| 3723 | + | DEF = 21, |
| 3724 | + | ESQ = 45, |
| 3725 | + | MAG = 13, |
| 3726 | + | MAG_TYPE = "ENERGY", |
| 3727 | + | SLOT_EQUIP = 5, |
| 3728 | + | PRICE = 4300, |
| 3729 | + | NUCLEO = {11128, 29}, |
| 3730 | + | UPGRADE = { |
| 3731 | + | [00] = {672}; |
| 3732 | + | [01] = {3271, 25}; |
| 3733 | + | [02] = {3066, 25}; |
| 3734 | + | [03] = {3138, 25}; |
| 3735 | + | [04] = {3154, 40}; |
| 3736 | + | }, |
| 3737 | + | }; |
| 3738 | + | [5043] = { |
| 3739 | + | NAME = "Eyed Armor", |
| 3740 | + | DEF = 49, |
| 3741 | + | ESQ = 23, |
| 3742 | + | MAG = 06, |
| 3743 | + | MAG_TYPE = "ICE", |
| 3744 | + | SLOT_EQUIP = 5, |
| 3745 | + | PRICE = 4400, |
| 3746 | + | NUCLEO = {11128, 35}, |
| 3747 | + | UPGRADE = { |
| 3748 | + | [00] = {812}; |
| 3749 | + | [01] = {3231, 35}; |
| 3750 | + | [02] = {3063, 35}; |
| 3751 | + | [03] = {3128, 35}; |
| 3752 | + | [04] = {3156, 35}; |
| 3753 | + | }, |
| 3754 | + | }; |
| 3755 | + | [5044] = { |
| 3756 | + | NAME = "Soul Mantle", |
| 3757 | + | DEF = 22, |
| 3758 | + | ESQ = 47, |
| 3759 | + | MAG = 19, |
| 3760 | + | MAG_TYPE = "DEATH", |
| 3761 | + | SLOT_EQUIP = 5, |
| 3762 | + | PRICE = 4500, |
| 3763 | + | NUCLEO = {11128, 34}, |
| 3764 | + | UPGRADE = { |
| 3765 | + | [00] = {699}; |
| 3766 | + | [01] = {3227, 35}; |
| 3767 | + | [02] = {3041, 25}; |
| 3768 | + | [03] = {3147, 25}; |
| 3769 | + | [04] = {3151, 40}; |
| 3770 | + | }, |
| 3771 | + | }; |
| 3772 | + | [5045] = { |
| 3773 | + | NAME = "Reaper Armor", |
| 3774 | + | DEF = 51, |
| 3775 | + | ESQ = 24, |
| 3776 | + | MAG = 05, |
| 3777 | + | MAG_TYPE = "FIRE", |
| 3778 | + | SLOT_EQUIP = 5, |
| 3779 | + | PRICE = 4600, |
| 3780 | + | NUCLEO = {11128, 40}, |
| 3781 | + | UPGRADE = { |
| 3782 | + | [00] = {870}; |
| 3783 | + | [01] = {3223, 35}; |
| 3784 | + | [02] = {3033, 35}; |
| 3785 | + | [03] = {3153, 20}; |
| 3786 | + | [04] = {3159, 35}; |
| 3787 | + | }, |
| 3788 | + | }; |
| 3789 | + | [5046] = { |
| 3790 | + | NAME = "Reaper Mantle", |
| 3791 | + | DEF = 23, |
| 3792 | + | ESQ = 49, |
| 3793 | + | MAG = 15, |
| 3794 | + | MAG_TYPE = "ENERGY", |
| 3795 | + | SLOT_EQUIP = 5, |
| 3796 | + | PRICE = 4700, |
| 3797 | + | NUCLEO = {11128, 44}, |
| 3798 | + | UPGRADE = { |
| 3799 | + | [00] = {725}; |
| 3800 | + | [01] = {3189, 40}; |
| 3801 | + | [02] = {3028, 20}; |
| 3802 | + | [03] = {3150, 25}; |
| 3803 | + | [04] = {3156, 25}; |
| 3804 | + | }, |
| 3805 | + | }; |
| 3806 | + | [5047] = { |
| 3807 | + | NAME = "Templar Armor", |
| 3808 | + | DEF = 53, |
| 3809 | + | ESQ = 25, |
| 3810 | + | MAG = 05, |
| 3811 | + | MAG_TYPE = "ENERGY", |
| 3812 | + | SLOT_EQUIP = 5, |
| 3813 | + | PRICE = 4800, |
| 3814 | + | NUCLEO = {11128, 50}, |
| 3815 | + | UPGRADE = { |
| 3816 | + | [00] = {900}; |
| 3817 | + | [01] = {3239, 02}; |
| 3818 | + | [02] = {3241, 02}; |
| 3819 | + | [03] = {3135, 40}; |
| 3820 | + | [04] = {3152, 40}; |
| 3821 | + | }, |
| 3822 | + | }; |
| 3823 | + | [5048] = { |
| 3824 | + | NAME = "Templar Mantle", |
| 3825 | + | DEF = 24, |
| 3826 | + | ESQ = 51, |
| 3827 | + | MAG = 21, |
| 3828 | + | MAG_TYPE = "DEATH", |
| 3829 | + | SLOT_EQUIP = 5, |
| 3830 | + | PRICE = 4900, |
| 3831 | + | NUCLEO = {11128, 49}, |
| 3832 | + | UPGRADE = { |
| 3833 | + | [00] = {800}; |
| 3834 | + | [01] = {3199, 20}; |
| 3835 | + | [02] = {3225, 20}; |
| 3836 | + | [03] = {3129, 40}; |
| 3837 | + | [04] = {3148, 40}; |
| 3838 | + | }, |
| 3839 | + | }; |
| 3840 | + | |
| 3841 | + | -- 3163 |
| 3842 | + | [6000] = { |
| 3843 | + | NAME = "Training Glove", |
| 3844 | + | DEF = 1, |
| 3845 | + | ESQ = 1, |
| 3846 | + | MAG = 1, |
| 3847 | + | MAG_TYPE = "EARTH", |
| 3848 | + | SLOT_EQUIP = 6, |
| 3849 | + | PRICE = 25, |
| 3850 | + | NUCLEO = {11107, 01}, |
| 3851 | + | UPGRADE = { |
| 3852 | + | [00] = {23}; |
| 3853 | + | [01] = {3166, 06}; |
| 3854 | + | [02] = {0000, 00}; |
| 3855 | + | [03] = {0000, 00}; |
| 3856 | + | [04] = {0000, 00}; |
| 3857 | + | }, |
| 3858 | + | }; |
| 3859 | + | [6001] = { |
| 3860 | + | NAME = "Noobie Glove", |
| 3861 | + | DEF = 2, |
| 3862 | + | ESQ = 2, |
| 3863 | + | MAG = 1, |
| 3864 | + | MAG_TYPE = "ENERGY", |
| 3865 | + | SLOT_EQUIP = 6, |
| 3866 | + | PRICE = 50, |
| 3867 | + | NUCLEO = {11107, 04}, |
| 3868 | + | UPGRADE = { |
| 3869 | + | [00] = {47}; |
| 3870 | + | [01] = {3203, 15}; |
| 3871 | + | [02] = {0000, 00}; |
| 3872 | + | [03] = {0000, 00}; |
| 3873 | + | [04] = {0000, 00}; |
| 3874 | + | }, |
| 3875 | + | }; |
| 3876 | + | [6002] = { |
| 3877 | + | NAME = "Leather Glove", |
| 3878 | + | DEF = 3, |
| 3879 | + | ESQ = 3, |
| 3880 | + | MAG = 2, |
| 3881 | + | MAG_TYPE = "EARTH", |
| 3882 | + | SLOT_EQUIP = 6, |
| 3883 | + | PRICE = 75, |
| 3884 | + | NUCLEO = {11107, 07}, |
| 3885 | + | UPGRADE = { |
| 3886 | + | [00] = {83}; |
| 3887 | + | [01] = {3170, 20}; |
| 3888 | + | [02] = {3044, 08}; |
| 3889 | + | [03] = {0000, 00}; |
| 3890 | + | [04] = {0000, 00}; |
| 3891 | + | }, |
| 3892 | + | }; |
| 3893 | + | [6003] = { |
| 3894 | + | NAME = "Resistant Glove", |
| 3895 | + | DEF = 4, |
| 3896 | + | ESQ = 4, |
| 3897 | + | MAG = 1, |
| 3898 | + | MAG_TYPE = "DEATH", |
| 3899 | + | SLOT_EQUIP = 6, |
| 3900 | + | PRICE = 100, |
| 3901 | + | NUCLEO = {11107, 10}, |
| 3902 | + | UPGRADE = { |
| 3903 | + | [00] = {96}; |
| 3904 | + | [01] = {3054, 20}; |
| 3905 | + | [02] = {3053, 15}; |
| 3906 | + | [03] = {0000, 00}; |
| 3907 | + | [04] = {0000, 00}; |
| 3908 | + | }, |
| 3909 | + | }; |
| 3910 | + | [6004] = { |
| 3911 | + | NAME = "Blue Punch Glove", |
| 3912 | + | DEF = 5, |
| 3913 | + | ESQ = 5, |
| 3914 | + | MAG = 1, |
| 3915 | + | MAG_TYPE = "ICE", |
| 3916 | + | SLOT_EQUIP = 6, |
| 3917 | + | PRICE = 150, |
| 3918 | + | NUCLEO = {11107, 13}, |
| 3919 | + | UPGRADE = { |
| 3920 | + | [00] = {130}; |
| 3921 | + | [01] = {3184, 20}; |
| 3922 | + | [02] = {3274, 20}; |
| 3923 | + | [03] = {0000, 00}; |
| 3924 | + | [04] = {0000, 00}; |
| 3925 | + | }, |
| 3926 | + | }; |
| 3927 | + | [6005] = { |
| 3928 | + | NAME = "Iron Glove", |
| 3929 | + | DEF = 6, |
| 3930 | + | ESQ = 6, |
| 3931 | + | MAG = 2, |
| 3932 | + | MAG_TYPE = "ENERGY", |
| 3933 | + | SLOT_EQUIP = 6, |
| 3934 | + | PRICE = 200, |
| 3935 | + | NUCLEO = {11107, 16}, |
| 3936 | + | UPGRADE = { |
| 3937 | + | [00] = {189}; |
| 3938 | + | [01] = {3178, 12}; |
| 3939 | + | [02] = {3296, 25}; |
| 3940 | + | [03] = {3057, 20}; |
| 3941 | + | [04] = {0000, 00}; |
| 3942 | + | }, |
| 3943 | + | }; |
| 3944 | + | [6006] = { |
| 3945 | + | NAME = "Assassin Glove", |
| 3946 | + | DEF = 7, |
| 3947 | + | ESQ = 7, |
| 3948 | + | MAG = 1, |
| 3949 | + | MAG_TYPE = "FIRE", |
| 3950 | + | SLOT_EQUIP = 6, |
| 3951 | + | PRICE = 250, |
| 3952 | + | NUCLEO = {11107, 20}, |
| 3953 | + | UPGRADE = { |
| 3954 | + | [00] = {210}; |
| 3955 | + | [01] = {3211, 20}; |
| 3956 | + | [02] = {3268, 25}; |
| 3957 | + | [03] = {3072, 20}; |
| 3958 | + | [04] = {0000, 00}; |
| 3959 | + | }, |
| 3960 | + | }; |
| 3961 | + | [6007] = { |
| 3962 | + | NAME = "Ruby Glove", |
| 3963 | + | DEF = 8, |
| 3964 | + | ESQ = 8, |
| 3965 | + | MAG = 2, |
| 3966 | + | MAG_TYPE = "ICE", |
| 3967 | + | SLOT_EQUIP = 6, |
| 3968 | + | PRICE = 300, |
| 3969 | + | NUCLEO = {11107, 25}, |
| 3970 | + | UPGRADE = { |
| 3971 | + | [00] = {286}; |
| 3972 | + | [01] = {3246, 25}; |
| 3973 | + | [02] = {3277, 30}; |
| 3974 | + | [03] = {3084, 30}; |
| 3975 | + | [04] = {0000, 00}; |
| 3976 | + | }, |
| 3977 | + | }; |
| 3978 | + | [6008] = { |
| 3979 | + | NAME = "Ninja Punch Glove", |
| 3980 | + | DEF = 9, |
| 3981 | + | ESQ = 9, |
| 3982 | + | MAG = 02, |
| 3983 | + | MAG_TYPE = "DEATH", |
| 3984 | + | SLOT_EQUIP = 6, |
| 3985 | + | PRICE = 350, |
| 3986 | + | NUCLEO = {11118, 04}, |
| 3987 | + | UPGRADE = { |
| 3988 | + | [00] = {334}; |
| 3989 | + | [01] = {3256, 25}; |
| 3990 | + | [02] = {3284, 25}; |
| 3991 | + | [03] = {3092, 30}; |
| 3992 | + | [04] = {0000, 00}; |
| 3993 | + | }, |
| 3994 | + | }; |
| 3995 | + | [6009] = { |
| 3996 | + | NAME = "Demon Glove", |
| 3997 | + | DEF = 10, |
| 3998 | + | ESQ = 10, |
| 3999 | + | MAG = 02, |
| 4000 | + | MAG_TYPE = "FIRE", |
| 4001 | + | SLOT_EQUIP = 6, |
| 4002 | + | PRICE = 400, |
| 4003 | + | NUCLEO = {11118, 08}, |
| 4004 | + | UPGRADE = { |
| 4005 | + | [00] = {383}; |
| 4006 | + | [01] = {3196, 25}; |
| 4007 | + | [02] = {3007, 40}; |
| 4008 | + | [03] = {3096, 25}; |
| 4009 | + | [04] = {0000, 00}; |
| 4010 | + | }, |
| 4011 | + | }; |
| 4012 | + | [6010] = { |
| 4013 | + | NAME = "Sharp Glove", |
| 4014 | + | DEF = 11, |
| 4015 | + | ESQ = 11, |
| 4016 | + | MAG = 03, |
| 4017 | + | MAG_TYPE = "EARTH", |
| 4018 | + | SLOT_EQUIP = 6, |
| 4019 | + | PRICE = 450, |
| 4020 | + | NUCLEO = {11118, 12}, |
| 4021 | + | UPGRADE = { |
| 4022 | + | [00] = {410}; |
| 4023 | + | [01] = {3261, 25}; |
| 4024 | + | [02] = {3280, 25}; |
| 4025 | + | [03] = {3112, 30}; |
| 4026 | + | [04] = {0000, 00}; |
| 4027 | + | }, |
| 4028 | + | }; |
| 4029 | + | [6011] = { |
| 4030 | + | NAME = "Iron Claw Glove", |
| 4031 | + | DEF = 12, |
| 4032 | + | ESQ = 12, |
| 4033 | + | MAG = 03, |
| 4034 | + | MAG_TYPE = "DEATH", |
| 4035 | + | SLOT_EQUIP = 6, |
| 4036 | + | PRICE = 500, |
| 4037 | + | NUCLEO = {11118, 16}, |
| 4038 | + | UPGRADE = { |
| 4039 | + | [00] = {453}; |
| 4040 | + | [01] = {3216, 25}; |
| 4041 | + | [02] = {3012, 30}; |
| 4042 | + | [03] = {3156, 20}; |
| 4043 | + | [04] = {0000, 00}; |
| 4044 | + | }, |
| 4045 | + | }; |
| 4046 | + | [6012] = { |
| 4047 | + | NAME = "Golden Glove", |
| 4048 | + | DEF = 13, |
| 4049 | + | ESQ = 13, |
| 4050 | + | MAG = 04, |
| 4051 | + | MAG_TYPE = "DEATH", |
| 4052 | + | SLOT_EQUIP = 6, |
| 4053 | + | PRICE = 600, |
| 4054 | + | NUCLEO = {11118, 20}, |
| 4055 | + | UPGRADE = { |
| 4056 | + | [00] = {499}; |
| 4057 | + | [01] = {3288, 25}; |
| 4058 | + | [02] = {3017, 25}; |
| 4059 | + | [03] = {3178, 30}; |
| 4060 | + | [04] = {0000, 00}; |
| 4061 | + | }, |
| 4062 | + | }; |
| 4063 | + | [6013] = { |
| 4064 | + | NAME = "Silver Punch Glove", |
| 4065 | + | DEF = 14, |
| 4066 | + | ESQ = 14, |
| 4067 | + | MAG = 03, |
| 4068 | + | MAG_TYPE = "FIRE", |
| 4069 | + | SLOT_EQUIP = 6, |
| 4070 | + | PRICE = 700, |
| 4071 | + | NUCLEO = {11118, 24}, |
| 4072 | + | UPGRADE = { |
| 4073 | + | [00] = {541}; |
| 4074 | + | [01] = {3029, 25}; |
| 4075 | + | [02] = {3039, 40}; |
| 4076 | + | [03] = {3192, 25}; |
| 4077 | + | [04] = {0000, 00}; |
| 4078 | + | }, |
| 4079 | + | }; |
| 4080 | + | [6014] = { |
| 4081 | + | NAME = "Nomad Glove", |
| 4082 | + | DEF = 15, |
| 4083 | + | ESQ = 15, |
| 4084 | + | MAG = 03, |
| 4085 | + | MAG_TYPE = "ICE", |
| 4086 | + | SLOT_EQUIP = 6, |
| 4087 | + | PRICE = 800, |
| 4088 | + | NUCLEO = {11118, 28}, |
| 4089 | + | UPGRADE = { |
| 4090 | + | [00] = {582}; |
| 4091 | + | [01] = {3035, 30}; |
| 4092 | + | [02] = {3061, 25}; |
| 4093 | + | [03] = {3268, 25}; |
| 4094 | + | [04] = {0000, 00}; |
| 4095 | + | }, |
| 4096 | + | }; |
| 4097 | + | [6015] = { |
| 4098 | + | NAME = "Platinum Glove", |
| 4099 | + | DEF = 16, |
| 4100 | + | ESQ = 16, |
| 4101 | + | MAG = 03, |
| 4102 | + | MAG_TYPE = "ENERGY", |
| 4103 | + | SLOT_EQUIP = 6, |
| 4104 | + | PRICE = 900, |
| 4105 | + | NUCLEO = {11118, 32}, |
| 4106 | + | UPGRADE = { |
| 4107 | + | [00] = {603}; |
| 4108 | + | [01] = {3068, 35}; |
| 4109 | + | [02] = {3080, 25}; |
| 4110 | + | [03] = {3015, 20}; |
| 4111 | + | [04] = {0000, 00}; |
| 4112 | + | }, |
| 4113 | + | }; |
| 4114 | + | [6016] = { |
| 4115 | + | NAME = "Scale Glove", |
| 4116 | + | DEF = 17, |
| 4117 | + | ESQ = 17, |
| 4118 | + | MAG = 04, |
| 4119 | + | MAG_TYPE = "FIRE", |
| 4120 | + | SLOT_EQUIP = 6, |
| 4121 | + | PRICE = 1000, |
| 4122 | + | NUCLEO = {11129, 05}, |
| 4123 | + | UPGRADE = { |
| 4124 | + | [00] = {648}; |
| 4125 | + | [01] = {3076, 25}; |
| 4126 | + | [02] = {3104, 40}; |
| 4127 | + | [03] = {3024, 25}; |
| 4128 | + | [04] = {0000, 00}; |
| 4129 | + | }, |
| 4130 | + | }; |
| 4131 | + | [6017] = { |
| 4132 | + | NAME = "Crystal Glove", |
| 4133 | + | DEF = 18, |
| 4134 | + | ESQ = 18, |
| 4135 | + | MAG = 04, |
| 4136 | + | MAG_TYPE = "ICE", |
| 4137 | + | SLOT_EQUIP = 6, |
| 4138 | + | PRICE = 1200, |
| 4139 | + | NUCLEO = {11129, 10}, |
| 4140 | + | UPGRADE = { |
| 4141 | + | [00] = {669}; |
| 4142 | + | [01] = {3100, 25}; |
| 4143 | + | [02] = {3108, 25}; |
| 4144 | + | [03] = {3026, 35}; |
| 4145 | + | [04] = {3066, 35}; |
| 4146 | + | }, |
| 4147 | + | }; |
| 4148 | + | [6018] = { |
| 4149 | + | NAME = "Royal Glove", |
| 4150 | + | DEF = 19, |
| 4151 | + | ESQ = 19, |
| 4152 | + | MAG = 04, |
| 4153 | + | MAG_TYPE = "ENERGY", |
| 4154 | + | SLOT_EQUIP = 6, |
| 4155 | + | PRICE = 1400, |
| 4156 | + | NUCLEO = {11129, 15}, |
| 4157 | + | UPGRADE = { |
| 4158 | + | [00] = {711}; |
| 4159 | + | [01] = {3116, 25}; |
| 4160 | + | [02] = {3124, 35}; |
| 4161 | + | [03] = {3027, 40}; |
| 4162 | + | [04] = {0000, 00}; |
| 4163 | + | }, |
| 4164 | + | }; |
| 4165 | + | [6019] = { |
| 4166 | + | NAME = "Underworld Glove", |
| 4167 | + | DEF = 20, |
| 4168 | + | ESQ = 20, |
| 4169 | + | MAG = 05, |
| 4170 | + | MAG_TYPE = "DEATH", |
| 4171 | + | SLOT_EQUIP = 6, |
| 4172 | + | PRICE = 1600, |
| 4173 | + | NUCLEO = {11129, 20}, |
| 4174 | + | UPGRADE = { |
| 4175 | + | [00] = {754}; |
| 4176 | + | [01] = {3120, 25}; |
| 4177 | + | [02] = {3132, 30}; |
| 4178 | + | [03] = {3031, 30}; |
| 4179 | + | [04] = {3133, 30}; |
| 4180 | + | }, |
| 4181 | + | }; |
| 4182 | + | [6020] = { |
| 4183 | + | NAME = "Royalty Glove", |
| 4184 | + | DEF = 21, |
| 4185 | + | ESQ = 21, |
| 4186 | + | MAG = 04, |
| 4187 | + | MAG_TYPE = "EARTH", |
| 4188 | + | SLOT_EQUIP = 6, |
| 4189 | + | PRICE = 1800, |
| 4190 | + | NUCLEO = {11129, 25}, |
| 4191 | + | UPGRADE = { |
| 4192 | + | [00] = {789}; |
| 4193 | + | [01] = {3128, 30}; |
| 4194 | + | [02] = {3143, 25}; |
| 4195 | + | [03] = {3066, 25}; |
| 4196 | + | [04] = {3149, 25}; |
| 4197 | + | }, |
| 4198 | + | }; |
| 4199 | + | [6021] = { |
| 4200 | + | NAME = "Eyed Glove", |
| 4201 | + | DEF = 22, |
| 4202 | + | ESQ = 22, |
| 4203 | + | MAG = 05, |
| 4204 | + | MAG_TYPE = "ICE", |
| 4205 | + | SLOT_EQUIP = 6, |
| 4206 | + | PRICE = 1900, |
| 4207 | + | NUCLEO = {11129, 30}, |
| 4208 | + | UPGRADE = { |
| 4209 | + | [00] = {812}; |
| 4210 | + | [01] = {3136, 25}; |
| 4211 | + | [02] = {3188, 30}; |
| 4212 | + | [03] = {3063, 30}; |
| 4213 | + | [04] = {3156, 30}; |
| 4214 | + | }, |
| 4215 | + | }; |
| 4216 | + | [6022] = { |
| 4217 | + | NAME = "Reaper Glove", |
| 4218 | + | DEF = 23, |
| 4219 | + | ESQ = 23, |
| 4220 | + | MAG = 05, |
| 4221 | + | MAG_TYPE = "FIRE", |
| 4222 | + | SLOT_EQUIP = 6, |
| 4223 | + | PRICE = 2000, |
| 4224 | + | NUCLEO = {11129, 35}, |
| 4225 | + | UPGRADE = { |
| 4226 | + | [00] = {870}; |
| 4227 | + | [01] = {3152, 25}; |
| 4228 | + | [02] = {3233, 25}; |
| 4229 | + | [03] = {3028, 20}; |
| 4230 | + | [04] = {3159, 10}; |
| 4231 | + | }, |
| 4232 | + | }; |
| 4233 | + | [6023] = { |
| 4234 | + | NAME = "Templar Glove", |
| 4235 | + | DEF = 24, |
| 4236 | + | ESQ = 24, |
| 4237 | + | MAG = 05, |
| 4238 | + | MAG_TYPE = "ENERGY", |
| 4239 | + | SLOT_EQUIP = 6, |
| 4240 | + | PRICE = 2500, |
| 4241 | + | NUCLEO = {11129, 40}, |
| 4242 | + | UPGRADE = { |
| 4243 | + | [00] = {900}; |
| 4244 | + | [01] = {3088, 02}; |
| 4245 | + | [02] = {3222, 02}; |
| 4246 | + | [03] = {3041, 30}; |
| 4247 | + | [04] = {3152, 30}; |
| 4248 | + | }, |
| 4249 | + | }; |
| 4250 | + | |
| 4251 | + | [7000] = { |
| 4252 | + | NAME = "Anel do Armeiro", |
| 4253 | + | PERCENT = 1, |
| 4254 | + | DESC = "Chance de ganhar muni��o ao eliminar monstros.", |
| 4255 | + | SLOT_EQUIP = 7, |
| 4256 | + | PRICE = 1000, |
| 4257 | + | NUCLEO = {11108, 10}, |
| 4258 | + | UPGRADE = { |
| 4259 | + | [00] = {900}; |
| 4260 | + | [01] = {3030, 02}; |
| 4261 | + | [02] = {3090, 02}; |
| 4262 | + | [03] = {3135, 20}; |
| 4263 | + | [04] = {3152, 25}; |
| 4264 | + | }, |
| 4265 | + | }; |
| 4266 | + | [7001] = { |
| 4267 | + | NAME = "Anel Obscuro", |
| 4268 | + | PERCENT = 1, |
| 4269 | + | DESC = "Ao atacar, chance de n�o consumir muni��o ao disparar.", |
| 4270 | + | SLOT_EQUIP = 7, |
| 4271 | + | PRICE = 1000, |
| 4272 | + | NUCLEO = {11108, 10}, |
| 4273 | + | UPGRADE = { |
| 4274 | + | [00] = {900}; |
| 4275 | + | [01] = {3030, 02}; |
| 4276 | + | [02] = {3090, 02}; |
| 4277 | + | [03] = {3135, 25}; |
| 4278 | + | [04] = {3152, 20}; |
| 4279 | + | }, |
| 4280 | + | }; |
| 4281 | + | [7002] = { |
| 4282 | + | NAME = "Anel da Regenera��o", |
| 4283 | + | PERCENT = 1, |
| 4284 | + | DESC = "Ao atacar, chance de ativar r�pida regenera��o.", |
| 4285 | + | SLOT_EQUIP = 7, |
| 4286 | + | PRICE = 1000, |
| 4287 | + | NUCLEO = {11108, 10}, |
| 4288 | + | UPGRADE = { |
| 4289 | + | [00] = {900}; |
| 4290 | + | [01] = {3030, 02}; |
| 4291 | + | [02] = {3090, 02}; |
| 4292 | + | [03] = {3135, 99}; |
| 4293 | + | [04] = {3152, 99}; |
| 4294 | + | }, |
| 4295 | + | }; |
| 4296 | + | [7003] = { |
| 4297 | + | NAME = "Anel da Vida Cr�tica", |
| 4298 | + | PERCENT = 1, |
| 4299 | + | DESC = "Ao dar Critical Damage, chance de curar 05% da vida.", |
| 4300 | + | SLOT_EQUIP = 7, |
| 4301 | + | PRICE = 1000, |
| 4302 | + | NUCLEO = {11108, 10}, |
| 4303 | + | UPGRADE = { |
| 4304 | + | [00] = {900}; |
| 4305 | + | [01] = {3030, 02}; |
| 4306 | + | [02] = {3090, 02}; |
| 4307 | + | [03] = {3135, 99}; |
| 4308 | + | [04] = {3152, 99}; |
| 4309 | + | }, |
| 4310 | + | }; |
| 4311 | + | [7004] = { |
| 4312 | + | NAME = "Anel do Velocista", |
| 4313 | + | PERCENT = 0, |
| 4314 | + | DESC = "Aumenta a Speed ao usar Skill de Velocidade.", |
| 4315 | + | SLOT_EQUIP = 7, |
| 4316 | + | PRICE = 1000, |
| 4317 | + | NUCLEO = {11108, 10}, |
| 4318 | + | UPGRADE = { |
| 4319 | + | [00] = {900}; |
| 4320 | + | [01] = {3030, 02}; |
| 4321 | + | [02] = {3090, 02}; |
| 4322 | + | [03] = {3135, 99}; |
| 4323 | + | [04] = {3152, 99}; |
| 4324 | + | }, |
| 4325 | + | }; |
| 4326 | + | [7005] = { |
| 4327 | + | NAME = "Anel da Vida", |
| 4328 | + | PERCENT = 1, |
| 4329 | + | DESC = "Chance de n�o consumir Potions ao usar Skill de Cura.", |
| 4330 | + | SLOT_EQUIP = 7, |
| 4331 | + | PRICE = 1000, |
| 4332 | + | NUCLEO = {11108, 10}, |
| 4333 | + | UPGRADE = { |
| 4334 | + | [00] = {900}; |
| 4335 | + | [01] = {3030, 02}; |
| 4336 | + | [02] = {3090, 02}; |
| 4337 | + | [03] = {3135, 99}; |
| 4338 | + | [04] = {3152, 99}; |
| 4339 | + | }, |
| 4340 | + | }; |
| 4341 | + | [7006] = { |
| 4342 | + | NAME = "Anel Cr�tico", |
| 4343 | + | PERCENT = 0, |
| 4344 | + | DESC = "Aumenta seu Dano Cr�tico em 50%.", |
| 4345 | + | SLOT_EQUIP = 7, |
| 4346 | + | PRICE = 1000, |
| 4347 | + | NUCLEO = {11108, 10}, |
| 4348 | + | UPGRADE = { |
| 4349 | + | [00] = {900}; |
| 4350 | + | [01] = {3030, 02}; |
| 4351 | + | [02] = {3090, 02}; |
| 4352 | + | [03] = {3135, 99}; |
| 4353 | + | [04] = {3152, 99}; |
| 4354 | + | }, |
| 4355 | + | }; |
| 4356 | + | [7007] = { |
| 4357 | + | NAME = "Anel da Taxa", |
| 4358 | + | DESC = "Aumenta sua Taxa Cr�tica em 05%.", |
| 4359 | + | SLOT_EQUIP = 7, |
| 4360 | + | PRICE = 1000, |
| 4361 | + | NUCLEO = {11108, 10}, |
| 4362 | + | UPGRADE = { |
| 4363 | + | [00] = {900}; |
| 4364 | + | [01] = {3030, 02}; |
| 4365 | + | [02] = {3090, 02}; |
| 4366 | + | [03] = {3135, 99}; |
| 4367 | + | [04] = {3152, 99}; |
| 4368 | + | }, |
| 4369 | + | }; |
| 4370 | + | [7008] = { |
| 4371 | + | NAME = "Anel do Rei Le�o", |
| 4372 | + | DESC = "Chance de aumenta sua cura em + 02% ao usar Skill de Cura.", |
| 4373 | + | SLOT_EQUIP = 7, |
| 4374 | + | PRICE = 1000, |
| 4375 | + | NUCLEO = {11108, 10}, |
| 4376 | + | UPGRADE = { |
| 4377 | + | [00] = {900}; |
| 4378 | + | [01] = {3030, 02}; |
| 4379 | + | [02] = {3090, 02}; |
| 4380 | + | [03] = {3135, 99}; |
| 4381 | + | [04] = {3152, 99}; |
| 4382 | + | }, |
| 4383 | + | }; |
| 4384 | + | [7009] = { |
| 4385 | + | NAME = "Anel do Esquivador", |
| 4386 | + | DESC = "Aumenta sua ESQ em + 20.", |
| 4387 | + | SLOT_EQUIP = 7, |
| 4388 | + | PRICE = 1000, |
| 4389 | + | NUCLEO = {11108, 10}, |
| 4390 | + | UPGRADE = { |
| 4391 | + | [00] = {900}; |
| 4392 | + | [01] = {3030, 02}; |
| 4393 | + | [02] = {3090, 02}; |
| 4394 | + | [03] = {3135, 99}; |
| 4395 | + | [04] = {3152, 99}; |
| 4396 | + | }, |
| 4397 | + | }; |
| 4398 | + | [7010] = { |
| 4399 | + | NAME = "Anel da Morte", |
| 4400 | + | DESC = "Aumenta sua resist�ncia contra danos do tipo DEATH em 10%. ( + 05 por raridade )", |
| 4401 | + | SLOT_EQUIP = 7, |
| 4402 | + | PRICE = 1000, |
| 4403 | + | NUCLEO = {11108, 10}, |
| 4404 | + | UPGRADE = { |
| 4405 | + | [00] = {900}; |
| 4406 | + | [01] = {3030, 02}; |
| 4407 | + | [02] = {3090, 02}; |
| 4408 | + | [03] = {3135, 99}; |
| 4409 | + | [04] = {3152, 99}; |
| 4410 | + | }, |
| 4411 | + | }; |
| 4412 | + | [7011] = { |
| 4413 | + | NAME = "Anel Eletrificado", |
| 4414 | + | DESC = "Aumenta sua resist�ncia contra danos do tipo ENERGY em 10%. ( + 05 por raridade )", |
| 4415 | + | SLOT_EQUIP = 7, |
| 4416 | + | PRICE = 1000, |
| 4417 | + | NUCLEO = {11108, 10}, |
| 4418 | + | UPGRADE = { |
| 4419 | + | [00] = {900}; |
| 4420 | + | [01] = {3030, 02}; |
| 4421 | + | [02] = {3090, 02}; |
| 4422 | + | [03] = {3135, 99}; |
| 4423 | + | [04] = {3152, 99}; |
| 4424 | + | }, |
| 4425 | + | }; |
| 4426 | + | [7012] = { |
| 4427 | + | NAME = "Anel Congelado", |
| 4428 | + | DESC = "Aumenta sua resist�ncia contra danos do tipo ICE em 10%. ( + 05 por raridade )", |
| 4429 | + | SLOT_EQUIP = 7, |
| 4430 | + | PRICE = 1000, |
| 4431 | + | NUCLEO = {11108, 10}, |
| 4432 | + | UPGRADE = { |
| 4433 | + | [00] = {900}; |
| 4434 | + | [01] = {3030, 02}; |
| 4435 | + | [02] = {3090, 02}; |
| 4436 | + | [03] = {3135, 99}; |
| 4437 | + | [04] = {3152, 99}; |
| 4438 | + | }, |
| 4439 | + | }; |
| 4440 | + | [7013] = { |
| 4441 | + | NAME = "Anel de Ruby", |
| 4442 | + | DESC = "Aumenta sua resist�ncia contra danos do tipo FIRE em 10%. ( + 05 por raridade )", |
| 4443 | + | SLOT_EQUIP = 7, |
| 4444 | + | PRICE = 1000, |
| 4445 | + | NUCLEO = {11108, 10}, |
| 4446 | + | UPGRADE = { |
| 4447 | + | [00] = {900}; |
| 4448 | + | [01] = {3030, 02}; |
| 4449 | + | [02] = {3090, 02}; |
| 4450 | + | [03] = {3135, 99}; |
| 4451 | + | [04] = {3152, 99}; |
| 4452 | + | }, |
| 4453 | + | }; |
| 4454 | + | [7014] = { |
| 4455 | + | NAME = "Anel da Terra", |
| 4456 | + | DESC = "Aumenta sua resist�ncia contra danos do tipo EARTH em 10%. ( + 05 por raridade )", |
| 4457 | + | SLOT_EQUIP = 7, |
| 4458 | + | PRICE = 1000, |
| 4459 | + | NUCLEO = {11108, 10}, |
| 4460 | + | UPGRADE = { |
| 4461 | + | [00] = {900}; |
| 4462 | + | [01] = {3030, 02}; |
| 4463 | + | [02] = {3090, 02}; |
| 4464 | + | [03] = {3135, 99}; |
| 4465 | + | [04] = {3152, 99}; |
| 4466 | + | }, |
| 4467 | + | }; |
| 4468 | + | |
| 4469 | + | -- 3164 |
| 4470 | + | [8000] = { |
| 4471 | + | NAME = "Rookie Legs", |
| 4472 | + | DEF = 2, |
| 4473 | + | ESQ = 2, |
| 4474 | + | MAG = 1, |
| 4475 | + | MAG_TYPE = "FIRE", |
| 4476 | + | SLOT_EQUIP = 8, |
| 4477 | + | PRICE = 50, |
| 4478 | + | NUCLEO = {11109, 01}, |
| 4479 | + | UPGRADE = { |
| 4480 | + | [00] = {05}; |
| 4481 | + | [01] = {3252, 02}; |
| 4482 | + | [02] = {0000, 00}; |
| 4483 | + | [03] = {0000, 00}; |
| 4484 | + | [04] = {0000, 00}; |
| 4485 | + | }, |
| 4486 | + | }; |
| 4487 | + | [8001] = { |
| 4488 | + | NAME = "Reinforced Legs", |
| 4489 | + | DEF = 3, |
| 4490 | + | ESQ = 3, |
| 4491 | + | MAG = 1, |
| 4492 | + | MAG_TYPE = "EARTH", |
| 4493 | + | SLOT_EQUIP = 8, |
| 4494 | + | PRICE = 100, |
| 4495 | + | NUCLEO = {11109, 04}, |
| 4496 | + | UPGRADE = { |
| 4497 | + | [00] = {23}; |
| 4498 | + | [01] = {3202, 06}; |
| 4499 | + | [02] = {0000, 00}; |
| 4500 | + | [03] = {0000, 00}; |
| 4501 | + | [04] = {0000, 00}; |
| 4502 | + | }, |
| 4503 | + | }; |
| 4504 | + | [8002] = { |
| 4505 | + | NAME = "Noobie Legs", |
| 4506 | + | DEF = 4, |
| 4507 | + | ESQ = 4, |
| 4508 | + | MAG = 1, |
| 4509 | + | MAG_TYPE = "ENERGY", |
| 4510 | + | SLOT_EQUIP = 8, |
| 4511 | + | PRICE = 150, |
| 4512 | + | NUCLEO = {11109, 07}, |
| 4513 | + | UPGRADE = { |
| 4514 | + | [00] = {47}; |
| 4515 | + | [01] = {3182, 15}; |
| 4516 | + | [02] = {3043, 08}; |
| 4517 | + | [03] = {0000, 00}; |
| 4518 | + | [04] = {0000, 00}; |
| 4519 | + | }, |
| 4520 | + | }; |
| 4521 | + | [8003] = { |
| 4522 | + | NAME = "Leather Legs", |
| 4523 | + | DEF = 5, |
| 4524 | + | ESQ = 5, |
| 4525 | + | MAG = 2, |
| 4526 | + | MAG_TYPE = "EARTH", |
| 4527 | + | SLOT_EQUIP = 8, |
| 4528 | + | PRICE = 200, |
| 4529 | + | NUCLEO = {11109, 10}, |
| 4530 | + | UPGRADE = { |
| 4531 | + | [00] = {83}; |
| 4532 | + | [01] = {3172, 20}; |
| 4533 | + | [02] = {3003, 08}; |
| 4534 | + | [03] = {0000, 00}; |
| 4535 | + | [04] = {0000, 00}; |
| 4536 | + | }, |
| 4537 | + | }; |
| 4538 | + | [8004] = { |
| 4539 | + | NAME = "Soldier Legs", |
| 4540 | + | DEF = 6, |
| 4541 | + | ESQ = 6, |
| 4542 | + | MAG = 1, |
| 4543 | + | MAG_TYPE = "DEATH", |
| 4544 | + | SLOT_EQUIP = 8, |
| 4545 | + | PRICE = 250, |
| 4546 | + | NUCLEO = {11109, 13}, |
| 4547 | + | UPGRADE = { |
| 4548 | + | [00] = {96}; |
| 4549 | + | [01] = {3168, 20}; |
| 4550 | + | [02] = {3255, 08}; |
| 4551 | + | [03] = {0000, 00}; |
| 4552 | + | [04] = {0000, 00}; |
| 4553 | + | }, |
| 4554 | + | }; |
| 4555 | + | [8005] = { |
| 4556 | + | NAME = "Tiger Legs", |
| 4557 | + | DEF = 7, |
| 4558 | + | ESQ = 7, |
| 4559 | + | MAG = 3, |
| 4560 | + | MAG_TYPE = "EARTH", |
| 4561 | + | SLOT_EQUIP = 8, |
| 4562 | + | PRICE = 300, |
| 4563 | + | NUCLEO = {11109, 16}, |
| 4564 | + | UPGRADE = { |
| 4565 | + | [00] = {130}; |
| 4566 | + | [01] = {3200, 20}; |
| 4567 | + | [02] = {3279, 25}; |
| 4568 | + | [03] = {3140, 15}; |
| 4569 | + | [04] = {0000, 00}; |
| 4570 | + | }, |
| 4571 | + | }; |
| 4572 | + | [8006] = { |
| 4573 | + | NAME = "Plate Legs", |
| 4574 | + | DEF = 8, |
| 4575 | + | ESQ = 8, |
| 4576 | + | MAG = 2, |
| 4577 | + | MAG_TYPE = "ENERGY", |
| 4578 | + | SLOT_EQUIP = 8, |
| 4579 | + | PRICE = 350, |
| 4580 | + | NUCLEO = {11109, 19}, |
| 4581 | + | UPGRADE = { |
| 4582 | + | [00] = {189}; |
| 4583 | + | [01] = {3179, 12}; |
| 4584 | + | [02] = {3287, 30}; |
| 4585 | + | [03] = {3058, 20}; |
| 4586 | + | [04] = {0000, 00}; |
| 4587 | + | }, |
| 4588 | + | }; |
| 4589 | + | [8007] = { |
| 4590 | + | NAME = "Crown Legs", |
| 4591 | + | DEF = 8, |
| 4592 | + | ESQ = 8, |
| 4593 | + | MAG = 2, |
| 4594 | + | MAG_TYPE = "FIRE", |
| 4595 | + | SLOT_EQUIP = 8, |
| 4596 | + | PRICE = 400, |
| 4597 | + | NUCLEO = {11109, 22}, |
| 4598 | + | UPGRADE = { |
| 4599 | + | [00] = {210}; |
| 4600 | + | [01] = {3208, 25}; |
| 4601 | + | [02] = {3269, 30}; |
| 4602 | + | [03] = {3060, 25}; |
| 4603 | + | [04] = {0000, 00}; |
| 4604 | + | }, |
| 4605 | + | }; |
| 4606 | + | [8008] = { |
| 4607 | + | NAME = "Brass Legs", |
| 4608 | + | DEF = 10, |
| 4609 | + | ESQ = 10, |
| 4610 | + | MAG = 1, |
| 4611 | + | MAG_TYPE = "ICE", |
| 4612 | + | SLOT_EQUIP = 8, |
| 4613 | + | PRICE = 450, |
| 4614 | + | NUCLEO = {11120, 03}, |
| 4615 | + | UPGRADE = { |
| 4616 | + | [00] = {286}; |
| 4617 | + | [01] = {3210, 20}; |
| 4618 | + | [02] = {3293, 30}; |
| 4619 | + | [03] = {3071, 30}; |
| 4620 | + | [04] = {0000, 00}; |
| 4621 | + | }, |
| 4622 | + | }; |
| 4623 | + | [8009] = { |
| 4624 | + | NAME = "Samurai Legs", |
| 4625 | + | DEF = 11, |
| 4626 | + | ESQ = 11, |
| 4627 | + | MAG = 02, |
| 4628 | + | MAG_TYPE = "DEATH", |
| 4629 | + | SLOT_EQUIP = 8, |
| 4630 | + | PRICE = 500, |
| 4631 | + | NUCLEO = {11120, 07}, |
| 4632 | + | UPGRADE = { |
| 4633 | + | [00] = {334}; |
| 4634 | + | [01] = {3193, 25}; |
| 4635 | + | [02] = {3278, 30}; |
| 4636 | + | [03] = {3085, 40}; |
| 4637 | + | [04] = {0000, 00}; |
| 4638 | + | }, |
| 4639 | + | }; |
| 4640 | + | [8010] = { |
| 4641 | + | NAME = "Silver Legs", |
| 4642 | + | DEF = 12, |
| 4643 | + | ESQ = 12, |
| 4644 | + | MAG = 02, |
| 4645 | + | MAG_TYPE = "ICE", |
| 4646 | + | SLOT_EQUIP = 8, |
| 4647 | + | PRICE = 550, |
| 4648 | + | NUCLEO = {11120, 11}, |
| 4649 | + | UPGRADE = { |
| 4650 | + | [00] = {383}; |
| 4651 | + | [01] = {3262, 20}; |
| 4652 | + | [02] = {3295, 30}; |
| 4653 | + | [03] = {3095, 25}; |
| 4654 | + | [04] = {0000, 00}; |
| 4655 | + | }, |
| 4656 | + | }; |
| 4657 | + | [8011] = { |
| 4658 | + | NAME = "Nature Legs", |
| 4659 | + | DEF = 13, |
| 4660 | + | ESQ = 13, |
| 4661 | + | MAG = 04, |
| 4662 | + | MAG_TYPE = "EARTH", |
| 4663 | + | SLOT_EQUIP = 8, |
| 4664 | + | PRICE = 600, |
| 4665 | + | NUCLEO = {11120, 15}, |
| 4666 | + | UPGRADE = { |
| 4667 | + | [00] = {410}; |
| 4668 | + | [01] = {3273, 25}; |
| 4669 | + | [02] = {3285, 25}; |
| 4670 | + | [03] = {3103, 30}; |
| 4671 | + | [04] = {0000, 00}; |
| 4672 | + | }, |
| 4673 | + | }; |
| 4674 | + | [8012] = { |
| 4675 | + | NAME = "Mystic Legs", |
| 4676 | + | DEF = 14, |
| 4677 | + | ESQ = 14, |
| 4678 | + | MAG = 03, |
| 4679 | + | MAG_TYPE = "DEATH", |
| 4680 | + | SLOT_EQUIP = 8, |
| 4681 | + | PRICE = 650, |
| 4682 | + | NUCLEO = {11120, 19}, |
| 4683 | + | UPGRADE = { |
| 4684 | + | [00] = {453}; |
| 4685 | + | [01] = {3008, 20}; |
| 4686 | + | [02] = {3016, 30}; |
| 4687 | + | [03] = {3111, 25}; |
| 4688 | + | [04] = {0000, 00}; |
| 4689 | + | }, |
| 4690 | + | }; |
| 4691 | + | [8013] = { |
| 4692 | + | NAME = "Royal Legs", |
| 4693 | + | DEF = 15, |
| 4694 | + | ESQ = 15, |
| 4695 | + | MAG = 03, |
| 4696 | + | MAG_TYPE = "ENERGY", |
| 4697 | + | SLOT_EQUIP = 8, |
| 4698 | + | PRICE = 700, |
| 4699 | + | NUCLEO = {11120, 23}, |
| 4700 | + | UPGRADE = { |
| 4701 | + | [00] = {499}; |
| 4702 | + | [01] = {3013, 20}; |
| 4703 | + | [02] = {3034, 25}; |
| 4704 | + | [03] = {3117, 30}; |
| 4705 | + | [04] = {0000, 00}; |
| 4706 | + | }, |
| 4707 | + | }; |
| 4708 | + | [8014] = { |
| 4709 | + | NAME = "Remains Legs", |
| 4710 | + | DEF = 16, |
| 4711 | + | ESQ = 16, |
| 4712 | + | MAG = 03, |
| 4713 | + | MAG_TYPE = "FIRE", |
| 4714 | + | SLOT_EQUIP = 8, |
| 4715 | + | PRICE = 750, |
| 4716 | + | NUCLEO = {11120, 27}, |
| 4717 | + | UPGRADE = { |
| 4718 | + | [00] = {541}; |
| 4719 | + | [01] = {3030, 20}; |
| 4720 | + | [02] = {3040, 30}; |
| 4721 | + | [03] = {3133, 30}; |
| 4722 | + | [04] = {0000, 00}; |
| 4723 | + | }, |
| 4724 | + | }; |
| 4725 | + | [8015] = { |
| 4726 | + | NAME = "Titan Legs", |
| 4727 | + | DEF = 17, |
| 4728 | + | ESQ = 17, |
| 4729 | + | MAG = 03, |
| 4730 | + | MAG_TYPE = "ICE", |
| 4731 | + | SLOT_EQUIP = 8, |
| 4732 | + | PRICE = 800, |
| 4733 | + | NUCLEO = {11120, 32}, |
| 4734 | + | UPGRADE = { |
| 4735 | + | [00] = {582}; |
| 4736 | + | [01] = {3069, 25}; |
| 4737 | + | [02] = {3079, 30}; |
| 4738 | + | [03] = {3142, 30}; |
| 4739 | + | [04] = {0000, 00}; |
| 4740 | + | }, |
| 4741 | + | }; |
| 4742 | + | [8016] = { |
| 4743 | + | NAME = "Glorious Legs", |
| 4744 | + | DEF = 18, |
| 4745 | + | ESQ = 18, |
| 4746 | + | MAG = 04, |
| 4747 | + | MAG_TYPE = "ENERGY", |
| 4748 | + | SLOT_EQUIP = 8, |
| 4749 | + | PRICE = 850, |
| 4750 | + | NUCLEO = {11131, 05}, |
| 4751 | + | UPGRADE = { |
| 4752 | + | [00] = {603}; |
| 4753 | + | [01] = {3077, 25}; |
| 4754 | + | [02] = {3093, 40}; |
| 4755 | + | [03] = {3157, 30}; |
| 4756 | + | [04] = {3183, 35}; |
| 4757 | + | }, |
| 4758 | + | }; |
| 4759 | + | [8017] = { |
| 4760 | + | NAME = "Ancient Legs", |
| 4761 | + | DEF = 19, |
| 4762 | + | ESQ = 19, |
| 4763 | + | MAG = 04, |
| 4764 | + | MAG_TYPE = "DEATH", |
| 4765 | + | SLOT_EQUIP = 8, |
| 4766 | + | PRICE = 900, |
| 4767 | + | NUCLEO = {11131, 10}, |
| 4768 | + | UPGRADE = { |
| 4769 | + | [00] = {648}; |
| 4770 | + | [01] = {3087, 30}; |
| 4771 | + | [02] = {3101, 25}; |
| 4772 | + | [03] = {3159, 25}; |
| 4773 | + | [04] = {3179, 25}; |
| 4774 | + | }, |
| 4775 | + | }; |
| 4776 | + | [8018] = { |
| 4777 | + | NAME = "Crystal Legs", |
| 4778 | + | DEF = 20, |
| 4779 | + | ESQ = 20, |
| 4780 | + | MAG = 04, |
| 4781 | + | MAG_TYPE = "ICE", |
| 4782 | + | SLOT_EQUIP = 8, |
| 4783 | + | PRICE = 950, |
| 4784 | + | NUCLEO = {11131, 15}, |
| 4785 | + | UPGRADE = { |
| 4786 | + | [00] = {669}; |
| 4787 | + | [01] = {3109, 20}; |
| 4788 | + | [02] = {3125, 20}; |
| 4789 | + | [03] = {3269, 25}; |
| 4790 | + | [04] = {3041, 30}; |
| 4791 | + | }, |
| 4792 | + | }; |
| 4793 | + | [8019] = { |
| 4794 | + | NAME = "Lava Legs", |
| 4795 | + | DEF = 21, |
| 4796 | + | ESQ = 21, |
| 4797 | + | MAG = 04, |
| 4798 | + | MAG_TYPE = "FIRE", |
| 4799 | + | SLOT_EQUIP = 8, |
| 4800 | + | PRICE = 1000, |
| 4801 | + | NUCLEO = {11131, 20}, |
| 4802 | + | UPGRADE = { |
| 4803 | + | [00] = {711}; |
| 4804 | + | [01] = {3119, 20}; |
| 4805 | + | [02] = {3127, 45}; |
| 4806 | + | [03] = {3024, 20}; |
| 4807 | + | [04] = {3124, 25}; |
| 4808 | + | }, |
| 4809 | + | }; |
| 4810 | + | [8020] = { |
| 4811 | + | NAME = "Haze Legs", |
| 4812 | + | DEF = 22, |
| 4813 | + | ESQ = 22, |
| 4814 | + | MAG = 05, |
| 4815 | + | MAG_TYPE = "DEATH", |
| 4816 | + | SLOT_EQUIP = 8, |
| 4817 | + | PRICE = 1100, |
| 4818 | + | NUCLEO = {11131, 25}, |
| 4819 | + | UPGRADE = { |
| 4820 | + | [00] = {754}; |
| 4821 | + | [01] = {3135, 35}; |
| 4822 | + | [02] = {3187, 35}; |
| 4823 | + | [03] = {3026, 25}; |
| 4824 | + | [04] = {3133, 20}; |
| 4825 | + | }, |
| 4826 | + | }; |
| 4827 | + | [8021] = { |
| 4828 | + | NAME = "Royalty Legs", |
| 4829 | + | DEF = 23, |
| 4830 | + | ESQ = 23, |
| 4831 | + | MAG = 05, |
| 4832 | + | MAG_TYPE = "EARTH", |
| 4833 | + | SLOT_EQUIP = 8, |
| 4834 | + | PRICE = 1200, |
| 4835 | + | NUCLEO = {11131, 30}, |
| 4836 | + | UPGRADE = { |
| 4837 | + | [00] = {789}; |
| 4838 | + | [01] = {3217, 25}; |
| 4839 | + | [02] = {3234, 30}; |
| 4840 | + | [03] = {3027, 30}; |
| 4841 | + | [04] = {3198, 20}; |
| 4842 | + | }, |
| 4843 | + | }; |
| 4844 | + | [8022] = { |
| 4845 | + | NAME = "Eyed Legs", |
| 4846 | + | DEF = 24, |
| 4847 | + | ESQ = 24, |
| 4848 | + | MAG = 05, |
| 4849 | + | MAG_TYPE = "ICE", |
| 4850 | + | SLOT_EQUIP = 8, |
| 4851 | + | PRICE = 1300, |
| 4852 | + | NUCLEO = {11131, 35}, |
| 4853 | + | UPGRADE = { |
| 4854 | + | [00] = {812}; |
| 4855 | + | [01] = {3221, 25}; |
| 4856 | + | [02] = {3240, 25}; |
| 4857 | + | [03] = {3028, 40}; |
| 4858 | + | [04] = {3066, 40}; |
| 4859 | + | }, |
| 4860 | + | }; |
| 4861 | + | [8023] = { |
| 4862 | + | NAME = "Reaper Legs", |
| 4863 | + | DEF = 25, |
| 4864 | + | ESQ = 25, |
| 4865 | + | MAG = 05, |
| 4866 | + | MAG_TYPE = "FIRE", |
| 4867 | + | SLOT_EQUIP = 8, |
| 4868 | + | PRICE = 1400, |
| 4869 | + | NUCLEO = {11131, 40}, |
| 4870 | + | UPGRADE = { |
| 4871 | + | [00] = {870}; |
| 4872 | + | [01] = {3228, 30}; |
| 4873 | + | [02] = {3015, 30}; |
| 4874 | + | [03] = {3031, 25}; |
| 4875 | + | [04] = {3063, 25}; |
| 4876 | + | }, |
| 4877 | + | }; |
| 4878 | + | [8024] = { |
| 4879 | + | NAME = "Templar Legs", |
| 4880 | + | DEF = 26, |
| 4881 | + | ESQ = 26, |
| 4882 | + | MAG = 05, |
| 4883 | + | MAG_TYPE = "ENERGY", |
| 4884 | + | SLOT_EQUIP = 8, |
| 4885 | + | PRICE = 1500, |
| 4886 | + | NUCLEO = {11131, 50}, |
| 4887 | + | UPGRADE = { |
| 4888 | + | [00] = {900}; |
| 4889 | + | [01] = {3238, 35}; |
| 4890 | + | [02] = {3149, 30}; |
| 4891 | + | [03] = {3151, 25}; |
| 4892 | + | [04] = {3033, 30}; |
| 4893 | + | }, |
| 4894 | + | }; |
| 4895 | + | |
| 4896 | + | [9000] = { |
| 4897 | + | NAME = "Rookie Boots", |
| 4898 | + | DEF = 3, |
| 4899 | + | ESQ = 3, |
| 4900 | + | MAG = 1, |
| 4901 | + | MAG_TYPE = "FIRE", |
| 4902 | + | SLOT_EQUIP = 9, |
| 4903 | + | PRICE = 25, |
| 4904 | + | NUCLEO = {11110, 01}, |
| 4905 | + | UPGRADE = { |
| 4906 | + | [00] = {05}; |
| 4907 | + | [01] = {3253, 02}; |
| 4908 | + | [02] = {0000, 00}; |
| 4909 | + | [03] = {0000, 00}; |
| 4910 | + | [04] = {0000, 00}; |
| 4911 | + | }, |
| 4912 | + | }; |
| 4913 | + | [9001] = { |
| 4914 | + | NAME = "Reinforced Boots", |
| 4915 | + | DEF = 4, |
| 4916 | + | ESQ = 4, |
| 4917 | + | MAG = 1, |
| 4918 | + | MAG_TYPE = "EARTH", |
| 4919 | + | SLOT_EQUIP = 9, |
| 4920 | + | PRICE = 50, |
| 4921 | + | NUCLEO = {11110, 04}, |
| 4922 | + | UPGRADE = { |
| 4923 | + | [00] = {23}; |
| 4924 | + | [01] = {3248, 06}; |
| 4925 | + | [02] = {0000, 00}; |
| 4926 | + | [03] = {0000, 00}; |
| 4927 | + | [04] = {0000, 00}; |
| 4928 | + | }, |
| 4929 | + | }; |
| 4930 | + | [9002] = { |
| 4931 | + | NAME = "Noobie Boots", |
| 4932 | + | DEF = 5, |
| 4933 | + | ESQ = 5, |
| 4934 | + | MAG = 1, |
| 4935 | + | MAG_TYPE = "ENERGY", |
| 4936 | + | SLOT_EQUIP = 9, |
| 4937 | + | PRICE = 100, |
| 4938 | + | NUCLEO = {11110, 07}, |
| 4939 | + | UPGRADE = { |
| 4940 | + | [00] = {47}; |
| 4941 | + | [01] = {3169, 15}; |
| 4942 | + | [02] = {3042, 10}; |
| 4943 | + | [03] = {0000, 00}; |
| 4944 | + | [04] = {0000, 00}; |
| 4945 | + | }, |
| 4946 | + | }; |
| 4947 | + | [9003] = { |
| 4948 | + | NAME = "Leather Boots", |
| 4949 | + | DEF = 6, |
| 4950 | + | ESQ = 6, |
| 4951 | + | MAG = 2, |
| 4952 | + | MAG_TYPE = "EARTH", |
| 4953 | + | SLOT_EQUIP = 9, |
| 4954 | + | PRICE = 150, |
| 4955 | + | NUCLEO = {11110, 10}, |
| 4956 | + | UPGRADE = { |
| 4957 | + | [00] = {83}; |
| 4958 | + | [01] = {3247, 20}; |
| 4959 | + | [02] = {3004, 08}; |
| 4960 | + | [03] = {0000, 00}; |
| 4961 | + | [04] = {0000, 00}; |
| 4962 | + | }, |
| 4963 | + | }; |
| 4964 | + | [9004] = { |
| 4965 | + | NAME = "Soldier Boots", |
| 4966 | + | DEF = 7, |
| 4967 | + | ESQ = 7, |
| 4968 | + | MAG = 1, |
| 4969 | + | MAG_TYPE = "DEATH", |
| 4970 | + | SLOT_EQUIP = 9, |
| 4971 | + | PRICE = 200, |
| 4972 | + | NUCLEO = {11110, 13}, |
| 4973 | + | UPGRADE = { |
| 4974 | + | [00] = {96}; |
| 4975 | + | [01] = {3173, 20}; |
| 4976 | + | [02] = {3009, 08}; |
| 4977 | + | [03] = {0000, 00}; |
| 4978 | + | [04] = {0000, 00}; |
| 4979 | + | }, |
| 4980 | + | }; |
| 4981 | + | [9005] = { |
| 4982 | + | NAME = "Tiger Boots", |
| 4983 | + | DEF = 8, |
| 4984 | + | ESQ = 8, |
| 4985 | + | MAG = 3, |
| 4986 | + | MAG_TYPE = "EARTH", |
| 4987 | + | SLOT_EQUIP = 9, |
| 4988 | + | PRICE = 250, |
| 4989 | + | NUCLEO = {11110, 16}, |
| 4990 | + | UPGRADE = { |
| 4991 | + | [00] = {130}; |
| 4992 | + | [01] = {3201, 20}; |
| 4993 | + | [02] = {3254, 40}; |
| 4994 | + | [03] = {0000, 00}; |
| 4995 | + | [04] = {0000, 00}; |
| 4996 | + | }, |
| 4997 | + | }; |
| 4998 | + | [9006] = { |
| 4999 | + | NAME = "Brass Boots", |
| 5000 | + | DEF = 9, |
| 5001 | + | ESQ = 9, |
| 5002 | + | MAG = 1, |
| 5003 | + | MAG_TYPE = "ICE", |
| 5004 | + | SLOT_EQUIP = 9, |
| 5005 | + | PRICE = 300, |
| 5006 | + | NUCLEO = {11110, 20}, |
| 5007 | + | UPGRADE = { |
| 5008 | + | [00] = {286}; |
| 5009 | + | [01] = {3180, 25}; |
| 5010 | + | [02] = {3286, 30}; |
| 5011 | + | [03] = {0000, 00}; |
| 5012 | + | [04] = {0000, 00}; |
| 5013 | + | }, |
| 5014 | + | }; |
| 5015 | + | [9007] = { |
| 5016 | + | NAME = "Samurai Boots", |
| 5017 | + | DEF = 10, |
| 5018 | + | ESQ = 10, |
| 5019 | + | MAG = 02, |
| 5020 | + | MAG_TYPE = "DEATH", |
| 5021 | + | SLOT_EQUIP = 9, |
| 5022 | + | PRICE = 350, |
| 5023 | + | NUCLEO = {11121, 03}, |
| 5024 | + | UPGRADE = { |
| 5025 | + | [00] = {334}; |
| 5026 | + | [01] = {3263, 20}; |
| 5027 | + | [02] = {3292, 17}; |
| 5028 | + | [03] = {3059, 25}; |
| 5029 | + | [04] = {0000, 00}; |
| 5030 | + | }, |
| 5031 | + | }; |
| 5032 | + | [9008] = { |
| 5033 | + | NAME = "Silver Boots", |
| 5034 | + | DEF = 11, |
| 5035 | + | ESQ = 11, |
| 5036 | + | MAG = 02, |
| 5037 | + | MAG_TYPE = "ICE", |
| 5038 | + | SLOT_EQUIP = 9, |
| 5039 | + | PRICE = 400, |
| 5040 | + | NUCLEO = {11121, 07}, |
| 5041 | + | UPGRADE = { |
| 5042 | + | [00] = {383}; |
| 5043 | + | [01] = {3181, 20}; |
| 5044 | + | [02] = {3270, 30}; |
| 5045 | + | [03] = {3158, 20}; |
| 5046 | + | [04] = {0000, 00}; |
| 5047 | + | }, |
| 5048 | + | }; |
| 5049 | + | [9009] = { |
| 5050 | + | NAME = "Mystic Boots", |
| 5051 | + | DEF = 12, |
| 5052 | + | ESQ = 12, |
| 5053 | + | MAG = 03, |
| 5054 | + | MAG_TYPE = "DEATH", |
| 5055 | + | SLOT_EQUIP = 9, |
| 5056 | + | PRICE = 450, |
| 5057 | + | NUCLEO = {11121, 11}, |
| 5058 | + | UPGRADE = { |
| 5059 | + | [00] = {453}; |
| 5060 | + | [01] = {3209, 20}; |
| 5061 | + | [02] = {3070, 25}; |
| 5062 | + | [03] = {3180, 25}; |
| 5063 | + | [04] = {0000, 00}; |
| 5064 | + | }, |
| 5065 | + | }; |
| 5066 | + | [9010] = { |
| 5067 | + | NAME = "Remains Boots", |
| 5068 | + | DEF = 13, |
| 5069 | + | ESQ = 13, |
| 5070 | + | MAG = 02, |
| 5071 | + | MAG_TYPE = "FIRE", |
| 5072 | + | SLOT_EQUIP = 9, |
| 5073 | + | PRICE = 500, |
| 5074 | + | NUCLEO = {11121, 15}, |
| 5075 | + | UPGRADE = { |
| 5076 | + | [00] = {541}; |
| 5077 | + | [01] = {3272, 30}; |
| 5078 | + | [02] = {3094, 20}; |
| 5079 | + | [03] = {3181, 25}; |
| 5080 | + | [04] = {0000, 00}; |
| 5081 | + | }, |
| 5082 | + | }; |
| 5083 | + | [9011] = { |
| 5084 | + | NAME = "Titan Boots", |
| 5085 | + | DEF = 14, |
| 5086 | + | ESQ = 14, |
| 5087 | + | MAG = 03, |
| 5088 | + | MAG_TYPE = "ICE", |
| 5089 | + | SLOT_EQUIP = 9, |
| 5090 | + | PRICE = 550, |
| 5091 | + | NUCLEO = {11121, 19}, |
| 5092 | + | UPGRADE = { |
| 5093 | + | [00] = {582}; |
| 5094 | + | [01] = {3014, 25}; |
| 5095 | + | [02] = {3102, 40}; |
| 5096 | + | [03] = {3193, 20}; |
| 5097 | + | [04] = {0000, 00}; |
| 5098 | + | }, |
| 5099 | + | }; |
| 5100 | + | [9012] = { |
| 5101 | + | NAME = "Glorious Boots", |
| 5102 | + | DEF = 15, |
| 5103 | + | ESQ = 15, |
| 5104 | + | MAG = 02, |
| 5105 | + | MAG_TYPE = "ENERGY", |
| 5106 | + | SLOT_EQUIP = 9, |
| 5107 | + | PRICE = 600, |
| 5108 | + | NUCLEO = {11121, 23}, |
| 5109 | + | UPGRADE = { |
| 5110 | + | [00] = {603}; |
| 5111 | + | [01] = {3032, 30}; |
| 5112 | + | [02] = {3110, 40}; |
| 5113 | + | [03] = {3194, 35}; |
| 5114 | + | [04] = {0000, 00}; |
| 5115 | + | }, |
| 5116 | + | }; |
| 5117 | + | [9013] = { |
| 5118 | + | NAME = "Ancient Boots", |
| 5119 | + | DEF = 16, |
| 5120 | + | ESQ = 16, |
| 5121 | + | MAG = 04, |
| 5122 | + | MAG_TYPE = "DEATH", |
| 5123 | + | SLOT_EQUIP = 9, |
| 5124 | + | PRICE = 650, |
| 5125 | + | NUCLEO = {11121, 27}, |
| 5126 | + | UPGRADE = { |
| 5127 | + | [00] = {648}; |
| 5128 | + | [01] = {3078, 30}; |
| 5129 | + | [02] = {3126, 25}; |
| 5130 | + | [03] = {3015, 35}; |
| 5131 | + | [04] = {0000, 00}; |
| 5132 | + | }, |
| 5133 | + | }; |
| 5134 | + | [9014] = { |
| 5135 | + | NAME = "Crystal Boots", |
| 5136 | + | DEF = 17, |
| 5137 | + | ESQ = 17, |
| 5138 | + | MAG = 04, |
| 5139 | + | MAG_TYPE = "ICE", |
| 5140 | + | SLOT_EQUIP = 9, |
| 5141 | + | PRICE = 700, |
| 5142 | + | NUCLEO = {11132, 05}, |
| 5143 | + | UPGRADE = { |
| 5144 | + | [00] = {669}; |
| 5145 | + | [01] = {3086, 30}; |
| 5146 | + | [02] = {3134, 30}; |
| 5147 | + | [03] = {3027, 40}; |
| 5148 | + | [04] = {3066, 25}; |
| 5149 | + | }, |
| 5150 | + | }; |
| 5151 | + | [9015] = { |
| 5152 | + | NAME = "Lava Boots", |
| 5153 | + | DEF = 18, |
| 5154 | + | ESQ = 18, |
| 5155 | + | MAG = 03, |
| 5156 | + | MAG_TYPE = "FIRE", |
| 5157 | + | SLOT_EQUIP = 9, |
| 5158 | + | PRICE = 750, |
| 5159 | + | NUCLEO = {11132, 10}, |
| 5160 | + | UPGRADE = { |
| 5161 | + | [00] = {711}; |
| 5162 | + | [01] = {3118, 30}; |
| 5163 | + | [02] = {3021, 35}; |
| 5164 | + | [03] = {3031, 30}; |
| 5165 | + | [04] = {3124, 25}; |
| 5166 | + | }, |
| 5167 | + | }; |
| 5168 | + | [9016] = { |
| 5169 | + | NAME = "Haze Boots", |
| 5170 | + | DEF = 19, |
| 5171 | + | ESQ = 19, |
| 5172 | + | MAG = 05, |
| 5173 | + | MAG_TYPE = "DEATH", |
| 5174 | + | SLOT_EQUIP = 9, |
| 5175 | + | PRICE = 800, |
| 5176 | + | NUCLEO = {11132, 15}, |
| 5177 | + | UPGRADE = { |
| 5178 | + | [00] = {754}; |
| 5179 | + | [01] = {3141, 30}; |
| 5180 | + | [02] = {3024, 25}; |
| 5181 | + | [03] = {3041, 30}; |
| 5182 | + | [04] = {3133, 30}; |
| 5183 | + | }, |
| 5184 | + | }; |
| 5185 | + | [9017] = { |
| 5186 | + | NAME = "Royalty Boots", |
| 5187 | + | DEF = 20, |
| 5188 | + | ESQ = 20, |
| 5189 | + | MAG = 04, |
| 5190 | + | MAG_TYPE = "EARTH", |
| 5191 | + | SLOT_EQUIP = 9, |
| 5192 | + | PRICE = 820, |
| 5193 | + | NUCLEO = {11132, 20}, |
| 5194 | + | UPGRADE = { |
| 5195 | + | [00] = {789}; |
| 5196 | + | [01] = {3220, 25}; |
| 5197 | + | [02] = {3026, 35}; |
| 5198 | + | [03] = {3198, 35}; |
| 5199 | + | [04] = {3149, 35}; |
| 5200 | + | }, |
| 5201 | + | }; |
| 5202 | + | [9018] = { |
| 5203 | + | NAME = "Eyed Boots", |
| 5204 | + | DEF = 21, |
| 5205 | + | ESQ = 21, |
| 5206 | + | MAG = 05, |
| 5207 | + | MAG_TYPE = "ICE", |
| 5208 | + | SLOT_EQUIP = 9, |
| 5209 | + | PRICE = 900, |
| 5210 | + | NUCLEO = {11132, 25}, |
| 5211 | + | UPGRADE = { |
| 5212 | + | [00] = {812}; |
| 5213 | + | [01] = {3226, 35}; |
| 5214 | + | [02] = {3028, 30}; |
| 5215 | + | [03] = {3066, 40}; |
| 5216 | + | [04] = {3156, 25}; |
| 5217 | + | }, |
| 5218 | + | }; |
| 5219 | + | [9019] = { |
| 5220 | + | NAME = "Reaper Boots", |
| 5221 | + | DEF = 22, |
| 5222 | + | ESQ = 22, |
| 5223 | + | MAG = 04, |
| 5224 | + | MAG_TYPE = "FIRE", |
| 5225 | + | SLOT_EQUIP = 9, |
| 5226 | + | PRICE = 950, |
| 5227 | + | NUCLEO = {11132, 30}, |
| 5228 | + | UPGRADE = { |
| 5229 | + | [00] = {870}; |
| 5230 | + | [01] = {3229, 25}; |
| 5231 | + | [02] = {3235, 25}; |
| 5232 | + | [03] = {3033, 30}; |
| 5233 | + | [04] = {3159, 40}; |
| 5234 | + | }, |
| 5235 | + | }; |
| 5236 | + | [9020] = { |
| 5237 | + | NAME = "Templar Boots", |
| 5238 | + | DEF = 23, |
| 5239 | + | ESQ = 23, |
| 5240 | + | MAG = 03, |
| 5241 | + | MAG_TYPE = "ENERGY", |
| 5242 | + | SLOT_EQUIP = 9, |
| 5243 | + | PRICE = 100, |
| 5244 | + | NUCLEO = {11132, 35}, |
| 5245 | + | UPGRADE = { |
| 5246 | + | [00] = {900}; |
| 5247 | + | [01] = {3237, 35}; |
| 5248 | + | [02] = {3150, 35}; |
| 5249 | + | [03] = {3063, 40}; |
| 5250 | + | [04] = {3152, 40}; |
| 5251 | + | }, |
| 5252 | + | }; |
| 5253 | + | |
| 5254 | + | -- BACKPACK |
| 5255 | + | [10000] = { |
| 5256 | + | NAME = "Backpack", |
| 5257 | + | STAR = 0, |
| 5258 | + | RARE = 0, |
| 5259 | + | SLOT_EQUIP = 3, |
| 5260 | + | PRICE = 0, |
| 5261 | + | DESC = "", |
| 5262 | + | }; |
| 5263 | + | [10001] = { |
| 5264 | + | NAME = "Backpack of Holding", |
| 5265 | + | STAR = 0, |
| 5266 | + | RARE = 04, |
| 5267 | + | SLOT_EQUIP = 3, |
| 5268 | + | PRICE = 0, |
| 5269 | + | DESC = "", |
| 5270 | + | }; |
| 5271 | + | [10002] = { |
| 5272 | + | NAME = "Beach Backpack", |
| 5273 | + | STAR = 0, |
| 5274 | + | RARE = 01, |
| 5275 | + | SLOT_EQUIP = 3, |
| 5276 | + | PRICE = 0, |
| 5277 | + | DESC = "", |
| 5278 | + | }; |
| 5279 | + | [10003] = { |
| 5280 | + | NAME = "Blossom Bag", |
| 5281 | + | STAR = 0, |
| 5282 | + | RARE = 03, |
| 5283 | + | SLOT_EQUIP = 3, |
| 5284 | + | PRICE = 0, |
| 5285 | + | DESC = "", |
| 5286 | + | }; |
| 5287 | + | [10004] = { |
| 5288 | + | NAME = "Book Backpack", |
| 5289 | + | STAR = 0, |
| 5290 | + | RARE = 03, |
| 5291 | + | SLOT_EQUIP = 3, |
| 5292 | + | PRICE = 0, |
| 5293 | + | DESC = "", |
| 5294 | + | }; |
| 5295 | + | [10005] = { |
| 5296 | + | NAME = "Buggy Backpack", |
| 5297 | + | STAR = 0, |
| 5298 | + | RARE = 02, |
| 5299 | + | SLOT_EQUIP = 3, |
| 5300 | + | PRICE = 0, |
| 5301 | + | DESC = "", |
| 5302 | + | }; |
| 5303 | + | [10006] = { |
| 5304 | + | NAME = "Cake Backpack", |
| 5305 | + | STAR = 0, |
| 5306 | + | RARE = 03, |
| 5307 | + | SLOT_EQUIP = 3, |
| 5308 | + | PRICE = 0, |
| 5309 | + | DESC = "", |
| 5310 | + | }; |
| 5311 | + | [10007] = { |
| 5312 | + | NAME = "Camouflage Backpack", |
| 5313 | + | STAR = 0, |
| 5314 | + | RARE = 01, |
| 5315 | + | SLOT_EQUIP = 3, |
| 5316 | + | PRICE = 0, |
| 5317 | + | DESC = "", |
| 5318 | + | }; |
| 5319 | + | [10008] = { |
| 5320 | + | NAME = "Crown Backpack", |
| 5321 | + | STAR = 0, |
| 5322 | + | RARE = 02, |
| 5323 | + | SLOT_EQUIP = 3, |
| 5324 | + | PRICE = 0, |
| 5325 | + | DESC = "", |
| 5326 | + | }; |
| 5327 | + | [10009] = { |
| 5328 | + | NAME = "Crystal Backpack", |
| 5329 | + | STAR = 0, |
| 5330 | + | RARE = 03, |
| 5331 | + | SLOT_EQUIP = 3, |
| 5332 | + | PRICE = 0, |
| 5333 | + | DESC = "", |
| 5334 | + | }; |
| 5335 | + | [10010] = { |
| 5336 | + | NAME = "Deepling Backpack", |
| 5337 | + | STAR = 0, |
| 5338 | + | RARE = 02, |
| 5339 | + | SLOT_EQUIP = 3, |
| 5340 | + | PRICE = 0, |
| 5341 | + | DESC = "", |
| 5342 | + | }; |
| 5343 | + | [10011] = { |
| 5344 | + | NAME = "Demon Backpack", |
| 5345 | + | STAR = 0, |
| 5346 | + | RARE = 02, |
| 5347 | + | SLOT_EQUIP = 3, |
| 5348 | + | PRICE = 0, |
| 5349 | + | DESC = "", |
| 5350 | + | }; |
| 5351 | + | [10012] = { |
| 5352 | + | NAME = "Dragon Backpack", |
| 5353 | + | STAR = 0, |
| 5354 | + | RARE = 01, |
| 5355 | + | SLOT_EQUIP = 3, |
| 5356 | + | PRICE = 0, |
| 5357 | + | DESC = "", |
| 5358 | + | }; |
| 5359 | + | [10013] = { |
| 5360 | + | NAME = "Energetic Backpack", |
| 5361 | + | STAR = 0, |
| 5362 | + | RARE = 03, |
| 5363 | + | SLOT_EQUIP = 3, |
| 5364 | + | PRICE = 0, |
| 5365 | + | DESC = "", |
| 5366 | + | }; |
| 5367 | + | [10014] = { |
| 5368 | + | NAME = "Expedition Backpack", |
| 5369 | + | STAR = 0, |
| 5370 | + | RARE = 01, |
| 5371 | + | SLOT_EQUIP = 3, |
| 5372 | + | PRICE = 0, |
| 5373 | + | DESC = "", |
| 5374 | + | }; |
| 5375 | + | [10015] = { |
| 5376 | + | NAME = "Feedbag", |
| 5377 | + | STAR = 0, |
| 5378 | + | RARE = 03, |
| 5379 | + | SLOT_EQUIP = 3, |
| 5380 | + | PRICE = 0, |
| 5381 | + | DESC = "", |
| 5382 | + | }; |
| 5383 | + | [10016] = { |
| 5384 | + | NAME = "Festive Backpack", |
| 5385 | + | STAR = 0, |
| 5386 | + | RARE = 04, |
| 5387 | + | SLOT_EQUIP = 3, |
| 5388 | + | PRICE = 0, |
| 5389 | + | DESC = "", |
| 5390 | + | }; |
| 5391 | + | [10017] = { |
| 5392 | + | NAME = "Fur Backpack", |
| 5393 | + | STAR = 0, |
| 5394 | + | RARE = 01, |
| 5395 | + | SLOT_EQUIP = 3, |
| 5396 | + | PRICE = 0, |
| 5397 | + | DESC = "", |
| 5398 | + | }; |
| 5399 | + | [10018] = { |
| 5400 | + | NAME = "Ghost Backpack", |
| 5401 | + | STAR = 0, |
| 5402 | + | RARE = 04, |
| 5403 | + | SLOT_EQUIP = 3, |
| 5404 | + | PRICE = 0, |
| 5405 | + | DESC = "", |
| 5406 | + | }; |
| 5407 | + | [10019] = { |
| 5408 | + | NAME = "Glooth Backpack", |
| 5409 | + | STAR = 0, |
| 5410 | + | RARE = 04, |
| 5411 | + | SLOT_EQUIP = 3, |
| 5412 | + | PRICE = 0, |
| 5413 | + | DESC = "", |
| 5414 | + | }; |
| 5415 | + | [10020] = { |
| 5416 | + | NAME = "Gold Pouch", |
| 5417 | + | STAR = 0, |
| 5418 | + | RARE = 02, |
| 5419 | + | SLOT_EQUIP = 3, |
| 5420 | + | PRICE = 0, |
| 5421 | + | DESC = "", |
| 5422 | + | }; |
| 5423 | + | [10021] = { |
| 5424 | + | NAME = "Heart Backpack", |
| 5425 | + | STAR = 0, |
| 5426 | + | RARE = 01, |
| 5427 | + | SLOT_EQUIP = 3, |
| 5428 | + | PRICE = 0, |
| 5429 | + | DESC = "", |
| 5430 | + | }; |
| 5431 | + | [10022] = { |
| 5432 | + | NAME = "Jewelled Backpack", |
| 5433 | + | STAR = 0, |
| 5434 | + | RARE = 04, |
| 5435 | + | SLOT_EQUIP = 3, |
| 5436 | + | PRICE = 0, |
| 5437 | + | DESC = "", |
| 5438 | + | }; |
| 5439 | + | [10023] = { |
| 5440 | + | NAME = "Minotaur Backpack", |
| 5441 | + | STAR = 0, |
| 5442 | + | RARE = 02, |
| 5443 | + | SLOT_EQUIP = 3, |
| 5444 | + | PRICE = 0, |
| 5445 | + | DESC = "", |
| 5446 | + | }; |
| 5447 | + | [10024] = { |
| 5448 | + | NAME = "Moon Backpack", |
| 5449 | + | STAR = 0, |
| 5450 | + | RARE = 01, |
| 5451 | + | SLOT_EQUIP = 3, |
| 5452 | + | PRICE = 0, |
| 5453 | + | DESC = "", |
| 5454 | + | }; |
| 5455 | + | [10025] = { |
| 5456 | + | NAME = "Mushroom Backpack", |
| 5457 | + | STAR = 0, |
| 5458 | + | RARE = 03, |
| 5459 | + | SLOT_EQUIP = 3, |
| 5460 | + | PRICE = 0, |
| 5461 | + | DESC = "", |
| 5462 | + | }; |
| 5463 | + | [10026] = { |
| 5464 | + | NAME = "Pannier Backpack", |
| 5465 | + | STAR = 0, |
| 5466 | + | RARE = 02, |
| 5467 | + | SLOT_EQUIP = 3, |
| 5468 | + | PRICE = 0, |
| 5469 | + | DESC = "", |
| 5470 | + | }; |
| 5471 | + | [10027] = { |
| 5472 | + | NAME = "Pillow Backpack", |
| 5473 | + | STAR = 0, |
| 5474 | + | RARE = 04, |
| 5475 | + | SLOT_EQUIP = 3, |
| 5476 | + | PRICE = 0, |
| 5477 | + | DESC = "", |
| 5478 | + | }; |
| 5479 | + | [10028] = { |
| 5480 | + | NAME = "Pirate Backpack", |
| 5481 | + | STAR = 0, |
| 5482 | + | RARE = 01, |
| 5483 | + | SLOT_EQUIP = 3, |
| 5484 | + | PRICE = 0, |
| 5485 | + | DESC = "", |
| 5486 | + | }; |
| 5487 | + | [10029] = { |
| 5488 | + | NAME = "Raccoon Backpack", |
| 5489 | + | STAR = 0, |
| 5490 | + | RARE = 03, |
| 5491 | + | SLOT_EQUIP = 3, |
| 5492 | + | PRICE = 0, |
| 5493 | + | DESC = "", |
| 5494 | + | }; |
| 5495 | + | [10030] = { |
| 5496 | + | NAME = "Winged Backpack", |
| 5497 | + | STAR = 0, |
| 5498 | + | RARE = 04, |
| 5499 | + | SLOT_EQUIP = 3, |
| 5500 | + | PRICE = 0, |
| 5501 | + | DESC = "", |
| 5502 | + | }; |
| 5503 | + | [10031] = { |
| 5504 | + | NAME = "Wolf Backpack", |
| 5505 | + | STAR = 0, |
| 5506 | + | RARE = 04, |
| 5507 | + | SLOT_EQUIP = 3, |
| 5508 | + | PRICE = 0, |
| 5509 | + | DESC = "", |
| 5510 | + | }; |
| 5511 | + | [10032] = { |
| 5512 | + | NAME = "Brocade Backpack", |
| 5513 | + | STAR = 0, |
| 5514 | + | RARE = 01, |
| 5515 | + | SLOT_EQUIP = 3, |
| 5516 | + | PRICE = 0, |
| 5517 | + | DESC = "", |
| 5518 | + | }; |
| 5519 | + | [10033] = { |
| 5520 | + | NAME = "Santa Backpack", |
| 5521 | + | STAR = 0, |
| 5522 | + | RARE = 01, |
| 5523 | + | SLOT_EQUIP = 3, |
| 5524 | + | PRICE = 0, |
| 5525 | + | DESC = "", |
| 5526 | + | }; |
| 5527 | + | |
| 5528 | + | -- MUNI��O |
| 5529 | + | [10450] = { |
| 5530 | + | NAME = "Muni��o Padr�o", |
| 5531 | + | STAR = 0, |
| 5532 | + | SLOT_EQUIP = 30, |
| 5533 | + | PRICE = 02, |
| 5534 | + | DESC = "Usado apenas em armas com requisito de lv. 30 ou menor.\n\nClique para comprar.", |
| 5535 | + | }; |
| 5536 | + | [10451] = { |
| 5537 | + | NAME = "Muni��o Melhorada", |
| 5538 | + | STAR = 0, |
| 5539 | + | SLOT_EQUIP = 60, |
| 5540 | + | PRICE = 05, |
| 5541 | + | DESC = "Usado apenas em armas com requisito de lv. 60 ou menor.\n\nClique para comprar.", |
| 5542 | + | }; |
| 5543 | + | [10452] = { |
| 5544 | + | NAME = "Muni��o Refor�ada", |
| 5545 | + | STAR = 0, |
| 5546 | + | SLOT_EQUIP = 99, |
| 5547 | + | PRICE = 10, |
| 5548 | + | DESC = "Usado apenas em armas com requisito de lv. 99 ou menor.\n\nClique para comprar.", |
| 5549 | + | }; |
| 5550 | + | [10453] = { |
| 5551 | + | NAME = "Muni��o Especial", |
| 5552 | + | STAR = 0, |
| 5553 | + | SLOT_EQUIP = 150, |
| 5554 | + | PRICE = 15, |
| 5555 | + | DESC = "Usado apenas em armas com requisito de lv. 150 ou menor.\n\nClique para comprar.", |
| 5556 | + | }; |
| 5557 | + | [10454] = { |
| 5558 | + | NAME = "Muni��o de Elite", |
| 5559 | + | STAR = 0, |
| 5560 | + | SLOT_EQUIP = 150, |
| 5561 | + | PRICE = 20, |
| 5562 | + | DESC = "Usado apenas em armas com requisito de lv. 150 ou maior.\n\nClique para comprar.", |
| 5563 | + | }; |
| 5564 | + | |
| 5565 | + | -- CURA |
| 5566 | + | [10455] = { |
| 5567 | + | NAME = "Cura: Lv. 01", |
| 5568 | + | STAR = 0, |
| 5569 | + | SLOT_EQUIP = 0, |
| 5570 | + | PRICE = 15, |
| 5571 | + | DESC = "Cura 12% a 15% de vida ao usar.\n\nClique para comprar.", |
| 5572 | + | }; |
| 5573 | + | [10456] = { |
| 5574 | + | NAME = "Cura: Lv. 02", |
| 5575 | + | STAR = 0, |
| 5576 | + | SLOT_EQUIP = 50, |
| 5577 | + | PRICE = 30, |
| 5578 | + | DESC = "Desbloqueia no Nv. 50.\nCura 15% a 18% de vida ao usar.\n\nClique para comprar.", |
| 5579 | + | }; |
| 5580 | + | [10457] = { |
| 5581 | + | NAME = "Cura: Lv. 03", |
| 5582 | + | STAR = 0, |
| 5583 | + | SLOT_EQUIP = 99, |
| 5584 | + | PRICE = 50, |
| 5585 | + | DESC = "Desbloqueia no Nv. 99.\nCura 17% a 22% de vida ao usar.\n\nClique para comprar.", |
| 5586 | + | }; |
| 5587 | + | [10458] = { |
| 5588 | + | NAME = "Cura: Lv. 04", |
| 5589 | + | STAR = 0, |
| 5590 | + | SLOT_EQUIP = 150, |
| 5591 | + | PRICE = 85, |
| 5592 | + | DESC = "Desbloqueia no Nv. 150.\nCura 20% a 25% de vida ao usar.\n\nClique para comprar.", |
| 5593 | + | }; |
| 5594 | + | [10459] = { |
| 5595 | + | NAME = "Cura: Lv. 05", |
| 5596 | + | STAR = 0, |
| 5597 | + | SLOT_EQUIP = 200, |
| 5598 | + | PRICE = 100, |
| 5599 | + | DESC = "Desbloqueia no Nv. 200.\nCura 23% a 28% de vida ao usar.\n\nClique para comprar.", |
| 5600 | + | }; |
| 5601 | + | |
| 5602 | + | [10500] = { |
| 5603 | + | NAME = "Seal of Chaotic Disruption", |
| 5604 | + | STAR = 0, |
| 5605 | + | SLOT_EQUIP = 12, |
| 5606 | + | RARE = 2, |
| 5607 | + | PRICE = 3000, |
| 5608 | + | SPELLID = 01, |
| 5609 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5610 | + | }; |
| 5611 | + | [10501] = { |
| 5612 | + | NAME = "Frozen Cataclysm", |
| 5613 | + | STAR = 0, |
| 5614 | + | SLOT_EQUIP = 12, |
| 5615 | + | RARE = 2, |
| 5616 | + | PRICE = 3000, |
| 5617 | + | SPELLID = 02, |
| 5618 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5619 | + | }; |
| 5620 | + | [10502] = { |
| 5621 | + | NAME = "Lunar Orbs", |
| 5622 | + | STAR = 0, |
| 5623 | + | SLOT_EQUIP = 12, |
| 5624 | + | RARE = 3, |
| 5625 | + | PRICE = 4000, |
| 5626 | + | SPELLID = 03, |
| 5627 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5628 | + | }; |
| 5629 | + | [10503] = { |
| 5630 | + | NAME = "Delusion Wave", |
| 5631 | + | STAR = 0, |
| 5632 | + | SLOT_EQUIP = 12, |
| 5633 | + | RARE = 1, |
| 5634 | + | PRICE = 2000, |
| 5635 | + | SPELLID = 04, |
| 5636 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5637 | + | }; |
| 5638 | + | [10504] = { |
| 5639 | + | NAME = "Duplicity of Insanity", |
| 5640 | + | STAR = 0, |
| 5641 | + | SLOT_EQUIP = 12, |
| 5642 | + | RARE = 2, |
| 5643 | + | PRICE = 3000, |
| 5644 | + | SPELLID = 05, |
| 5645 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5646 | + | }; |
| 5647 | + | [10505] = { |
| 5648 | + | NAME = "Frostfire Hail", |
| 5649 | + | STAR = 0, |
| 5650 | + | SLOT_EQUIP = 12, |
| 5651 | + | RARE = 1, |
| 5652 | + | PRICE = 2000, |
| 5653 | + | SPELLID = 06, |
| 5654 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5655 | + | }; |
| 5656 | + | [10506] = { |
| 5657 | + | NAME = "Frostfire Torrent", |
| 5658 | + | STAR = 0, |
| 5659 | + | SLOT_EQUIP = 12, |
| 5660 | + | RARE = 2, |
| 5661 | + | PRICE = 3000, |
| 5662 | + | SPELLID = 07, |
| 5663 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5664 | + | }; |
| 5665 | + | [10507] = { |
| 5666 | + | NAME = "Imbuement Spellshield", |
| 5667 | + | STAR = 0, |
| 5668 | + | SLOT_EQUIP = 12, |
| 5669 | + | RARE = 2, |
| 5670 | + | PRICE = 3000, |
| 5671 | + | SPELLID = 08, |
| 5672 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5673 | + | }; |
| 5674 | + | [10508] = { |
| 5675 | + | NAME = "Eruption Bolt", |
| 5676 | + | STAR = 0, |
| 5677 | + | SLOT_EQUIP = 12, |
| 5678 | + | RARE = 2, |
| 5679 | + | PRICE = 3000, |
| 5680 | + | SPELLID = 09, |
| 5681 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5682 | + | }; |
| 5683 | + | [10509] = { |
| 5684 | + | NAME = "Arcane Rage", |
| 5685 | + | STAR = 0, |
| 5686 | + | SLOT_EQUIP = 12, |
| 5687 | + | RARE = 2, |
| 5688 | + | PRICE = 3000, |
| 5689 | + | SPELLID = 10, |
| 5690 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5691 | + | }; |
| 5692 | + | [10510] = { |
| 5693 | + | NAME = "Fire Rush", |
| 5694 | + | STAR = 0, |
| 5695 | + | SLOT_EQUIP = 12, |
| 5696 | + | RARE = 0, |
| 5697 | + | PRICE = 1000, |
| 5698 | + | SPELLID = 11, |
| 5699 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5700 | + | }; |
| 5701 | + | [10511] = { |
| 5702 | + | NAME = "Ball of Pain", |
| 5703 | + | STAR = 0, |
| 5704 | + | SLOT_EQUIP = 12, |
| 5705 | + | RARE = 3, |
| 5706 | + | PRICE = 4000, |
| 5707 | + | SPELLID = 12, |
| 5708 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5709 | + | }; |
| 5710 | + | [10512] = { |
| 5711 | + | NAME = "Banish Elemental", |
| 5712 | + | STAR = 0, |
| 5713 | + | SLOT_EQUIP = 12, |
| 5714 | + | RARE = 2, |
| 5715 | + | PRICE = 3000, |
| 5716 | + | SPELLID = 13, |
| 5717 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5718 | + | }; |
| 5719 | + | [10513] = { |
| 5720 | + | NAME = "Fiery Surge", |
| 5721 | + | STAR = 0, |
| 5722 | + | SLOT_EQUIP = 12, |
| 5723 | + | RARE = 1, |
| 5724 | + | PRICE = 2000, |
| 5725 | + | SPELLID = 14, |
| 5726 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5727 | + | }; |
| 5728 | + | [10514] = { |
| 5729 | + | NAME = "Suffering", |
| 5730 | + | STAR = 0, |
| 5731 | + | SLOT_EQUIP = 12, |
| 5732 | + | RARE = 4, |
| 5733 | + | PRICE = 5000, |
| 5734 | + | SPELLID = 15, |
| 5735 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5736 | + | }; |
| 5737 | + | [10515] = { |
| 5738 | + | NAME = "Soul Blaze", |
| 5739 | + | STAR = 0, |
| 5740 | + | SLOT_EQUIP = 12, |
| 5741 | + | RARE = 3, |
| 5742 | + | PRICE = 4000, |
| 5743 | + | SPELLID = 16, |
| 5744 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5745 | + | }; |
| 5746 | + | [10516] = { |
| 5747 | + | NAME = "Decay of Knowledge", |
| 5748 | + | STAR = 0, |
| 5749 | + | SLOT_EQUIP = 12, |
| 5750 | + | RARE = 3, |
| 5751 | + | PRICE = 4000, |
| 5752 | + | SPELLID = 17, |
| 5753 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5754 | + | }; |
| 5755 | + | [10517] = { |
| 5756 | + | NAME = "Carnage of Armor", |
| 5757 | + | STAR = 0, |
| 5758 | + | SLOT_EQUIP = 12, |
| 5759 | + | RARE = 4, |
| 5760 | + | PRICE = 4000, |
| 5761 | + | SPELLID = 18, |
| 5762 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5763 | + | }; |
| 5764 | + | [10518] = { |
| 5765 | + | NAME = "Slow Fire", |
| 5766 | + | STAR = 0, |
| 5767 | + | SLOT_EQUIP = 12, |
| 5768 | + | RARE = 1, |
| 5769 | + | PRICE = 2000, |
| 5770 | + | SPELLID = 19, |
| 5771 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5772 | + | }; |
| 5773 | + | [10519] = { |
| 5774 | + | NAME = "Lava Burst", |
| 5775 | + | STAR = 0, |
| 5776 | + | SLOT_EQUIP = 12, |
| 5777 | + | RARE = 0, |
| 5778 | + | PRICE = 1000, |
| 5779 | + | SPELLID = 20, |
| 5780 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5781 | + | }; |
| 5782 | + | [10520] = { |
| 5783 | + | NAME = "Curse of Soul Draining", |
| 5784 | + | STAR = 0, |
| 5785 | + | SLOT_EQUIP = 12, |
| 5786 | + | RARE = 4, |
| 5787 | + | PRICE = 5000, |
| 5788 | + | SPELLID = 21, |
| 5789 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5790 | + | }; |
| 5791 | + | [10521] = { |
| 5792 | + | NAME = "Soul Hail", |
| 5793 | + | STAR = 0, |
| 5794 | + | SLOT_EQUIP = 12, |
| 5795 | + | RARE = 0, |
| 5796 | + | PRICE = 1000, |
| 5797 | + | SPELLID = 22, |
| 5798 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5799 | + | }; |
| 5800 | + | [10522] = { |
| 5801 | + | NAME = "Cursed Misery", |
| 5802 | + | STAR = 0, |
| 5803 | + | SLOT_EQUIP = 12, |
| 5804 | + | RARE = 1, |
| 5805 | + | PRICE = 2000, |
| 5806 | + | SPELLID = 23, |
| 5807 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5808 | + | }; |
| 5809 | + | [10523] = { |
| 5810 | + | NAME = "Blast of the Ancestors", |
| 5811 | + | STAR = 0, |
| 5812 | + | SLOT_EQUIP = 12, |
| 5813 | + | RARE = 4, |
| 5814 | + | PRICE = 5000, |
| 5815 | + | SPELLID = 24, |
| 5816 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5817 | + | }; |
| 5818 | + | [10524] = { |
| 5819 | + | NAME = "Curse of Ancestral Fury", |
| 5820 | + | STAR = 0, |
| 5821 | + | SLOT_EQUIP = 12, |
| 5822 | + | RARE = 4, |
| 5823 | + | PRICE = 5000, |
| 5824 | + | SPELLID = 25, |
| 5825 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5826 | + | }; |
| 5827 | + | [10525] = { |
| 5828 | + | NAME = "Void Frenzy", |
| 5829 | + | STAR = 0, |
| 5830 | + | SLOT_EQUIP = 12, |
| 5831 | + | RARE = 3, |
| 5832 | + | PRICE = 4000, |
| 5833 | + | SPELLID = 26, |
| 5834 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5835 | + | }; |
| 5836 | + | [10526] = { |
| 5837 | + | NAME = "Flash Cursed", |
| 5838 | + | STAR = 0, |
| 5839 | + | SLOT_EQUIP = 12, |
| 5840 | + | RARE = 3, |
| 5841 | + | PRICE = 4000, |
| 5842 | + | SPELLID = 27, |
| 5843 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5844 | + | }; |
| 5845 | + | [10527] = { |
| 5846 | + | NAME = "Perversion Beam", |
| 5847 | + | STAR = 0, |
| 5848 | + | SLOT_EQUIP = 12, |
| 5849 | + | RARE = 4, |
| 5850 | + | PRICE = 4000, |
| 5851 | + | SPELLID = 28, |
| 5852 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5853 | + | }; |
| 5854 | + | [10528] = { |
| 5855 | + | NAME = "Death Shock", |
| 5856 | + | STAR = 0, |
| 5857 | + | SLOT_EQUIP = 12, |
| 5858 | + | RARE = 0, |
| 5859 | + | PRICE = 1000, |
| 5860 | + | SPELLID = 29, |
| 5861 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5862 | + | }; |
| 5863 | + | [10529] = { |
| 5864 | + | NAME = "Death Salvo", |
| 5865 | + | STAR = 0, |
| 5866 | + | SLOT_EQUIP = 12, |
| 5867 | + | RARE = 3, |
| 5868 | + | PRICE = 4000, |
| 5869 | + | SPELLID = 30, |
| 5870 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5871 | + | }; |
| 5872 | + | [10530] = { |
| 5873 | + | NAME = "Rain Sword", |
| 5874 | + | STAR = 0, |
| 5875 | + | SLOT_EQUIP = 12, |
| 5876 | + | RARE = 3, |
| 5877 | + | PRICE = 4000, |
| 5878 | + | SPELLID = 31, |
| 5879 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5880 | + | }; |
| 5881 | + | [10531] = { |
| 5882 | + | NAME = "Fury Impact", |
| 5883 | + | STAR = 0, |
| 5884 | + | SLOT_EQUIP = 12, |
| 5885 | + | RARE = 0, |
| 5886 | + | PRICE = 1000, |
| 5887 | + | SPELLID = 32, |
| 5888 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5889 | + | }; |
| 5890 | + | [10532] = { |
| 5891 | + | NAME = "Blood Punish", |
| 5892 | + | STAR = 0, |
| 5893 | + | SLOT_EQUIP = 12, |
| 5894 | + | RARE = 2, |
| 5895 | + | PRICE = 3000, |
| 5896 | + | SPELLID = 33, |
| 5897 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5898 | + | }; |
| 5899 | + | [10533] = { |
| 5900 | + | NAME = "Blood Dawn", |
| 5901 | + | STAR = 0, |
| 5902 | + | SLOT_EQUIP = 12, |
| 5903 | + | RARE = 2, |
| 5904 | + | PRICE = 3000, |
| 5905 | + | SPELLID = 34, |
| 5906 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5907 | + | }; |
| 5908 | + | [10534] = { |
| 5909 | + | NAME = "Double Punch", |
| 5910 | + | STAR = 0, |
| 5911 | + | SLOT_EQUIP = 12, |
| 5912 | + | RARE = 1, |
| 5913 | + | PRICE = 2000, |
| 5914 | + | SPELLID = 35, |
| 5915 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5916 | + | }; |
| 5917 | + | [10535] = { |
| 5918 | + | NAME = "Death Bleeding", |
| 5919 | + | STAR = 0, |
| 5920 | + | SLOT_EQUIP = 12, |
| 5921 | + | RARE = 1, |
| 5922 | + | PRICE = 2000, |
| 5923 | + | SPELLID = 36, |
| 5924 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5925 | + | }; |
| 5926 | + | [10536] = { |
| 5927 | + | NAME = "Cyclone Beast", |
| 5928 | + | STAR = 0, |
| 5929 | + | SLOT_EQUIP = 12, |
| 5930 | + | RARE = 1, |
| 5931 | + | PRICE = 2000, |
| 5932 | + | SPELLID = 37, |
| 5933 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5934 | + | }; |
| 5935 | + | [10537] = { |
| 5936 | + | NAME = "Obliteration Bomb", |
| 5937 | + | STAR = 0, |
| 5938 | + | SLOT_EQUIP = 12, |
| 5939 | + | RARE = 4, |
| 5940 | + | PRICE = 5000, |
| 5941 | + | SPELLID = 38, |
| 5942 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5943 | + | }; |
| 5944 | + | [10538] = { |
| 5945 | + | NAME = "Beast Bit", |
| 5946 | + | STAR = 0, |
| 5947 | + | SLOT_EQUIP = 12, |
| 5948 | + | RARE = 1, |
| 5949 | + | PRICE = 2000, |
| 5950 | + | SPELLID = 39, |
| 5951 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5952 | + | }; |
| 5953 | + | [10539] = { |
| 5954 | + | NAME = "Solitude of Chaos", |
| 5955 | + | STAR = 0, |
| 5956 | + | SLOT_EQUIP = 12, |
| 5957 | + | RARE = 1, |
| 5958 | + | PRICE = 2000, |
| 5959 | + | SPELLID = 40, |
| 5960 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5961 | + | }; |
| 5962 | + | [10540] = { |
| 5963 | + | NAME = "Runic Blast", |
| 5964 | + | STAR = 0, |
| 5965 | + | SLOT_EQUIP = 12, |
| 5966 | + | RARE = 2, |
| 5967 | + | PRICE = 3000, |
| 5968 | + | SPELLID = 41, |
| 5969 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5970 | + | }; |
| 5971 | + | [10541] = { |
| 5972 | + | NAME = "Holy Impact", |
| 5973 | + | STAR = 0, |
| 5974 | + | SLOT_EQUIP = 12, |
| 5975 | + | RARE = 0, |
| 5976 | + | PRICE = 1000, |
| 5977 | + | SPELLID = 42, |
| 5978 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5979 | + | }; |
| 5980 | + | [10542] = { |
| 5981 | + | NAME = "Holy Void", |
| 5982 | + | STAR = 0, |
| 5983 | + | SLOT_EQUIP = 12, |
| 5984 | + | RARE = 1, |
| 5985 | + | PRICE = 2000, |
| 5986 | + | SPELLID = 43, |
| 5987 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5988 | + | }; |
| 5989 | + | [10543] = { |
| 5990 | + | NAME = "Blessed Hammer", |
| 5991 | + | STAR = 0, |
| 5992 | + | SLOT_EQUIP = 12, |
| 5993 | + | RARE = 3, |
| 5994 | + | PRICE = 4000, |
| 5995 | + | SPELLID = 44, |
| 5996 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 5997 | + | }; |
| 5998 | + | [10544] = { |
| 5999 | + | NAME = "Barrier of Holy", |
| 6000 | + | STAR = 0, |
| 6001 | + | SLOT_EQUIP = 12, |
| 6002 | + | RARE = 4, |
| 6003 | + | PRICE = 5000, |
| 6004 | + | SPELLID = 45, |
| 6005 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6006 | + | }; |
| 6007 | + | [10545] = { |
| 6008 | + | NAME = "Judgement of the Spirit", |
| 6009 | + | STAR = 0, |
| 6010 | + | SLOT_EQUIP = 12, |
| 6011 | + | RARE = 2, |
| 6012 | + | PRICE = 3000, |
| 6013 | + | SPELLID = 46, |
| 6014 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6015 | + | }; |
| 6016 | + | [10546] = { |
| 6017 | + | NAME = "Triple Spirit", |
| 6018 | + | STAR = 0, |
| 6019 | + | SLOT_EQUIP = 12, |
| 6020 | + | RARE = 3, |
| 6021 | + | PRICE = 4000, |
| 6022 | + | SPELLID = 47, |
| 6023 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6024 | + | }; |
| 6025 | + | [10547] = { |
| 6026 | + | NAME = "Sunlight Strike", |
| 6027 | + | STAR = 0, |
| 6028 | + | SLOT_EQUIP = 12, |
| 6029 | + | RARE = 4, |
| 6030 | + | PRICE = 5000, |
| 6031 | + | SPELLID = 48, |
| 6032 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6033 | + | }; |
| 6034 | + | [10548] = { |
| 6035 | + | NAME = "Manifest Soul", |
| 6036 | + | STAR = 0, |
| 6037 | + | SLOT_EQUIP = 12, |
| 6038 | + | RARE = 4, |
| 6039 | + | PRICE = 5000, |
| 6040 | + | SPELLID = 49, |
| 6041 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6042 | + | }; |
| 6043 | + | [10549] = { |
| 6044 | + | NAME = "Protection of the Spirit", |
| 6045 | + | STAR = 0, |
| 6046 | + | SLOT_EQUIP = 12, |
| 6047 | + | RARE = 4, |
| 6048 | + | PRICE = 5000, |
| 6049 | + | SPELLID = 50, |
| 6050 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6051 | + | }; |
| 6052 | + | [10550] = { |
| 6053 | + | NAME = "Toxic Punch", |
| 6054 | + | STAR = 0, |
| 6055 | + | SLOT_EQUIP = 12, |
| 6056 | + | RARE = 0, |
| 6057 | + | PRICE = 1000, |
| 6058 | + | SPELLID = 51, |
| 6059 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6060 | + | }; |
| 6061 | + | [10551] = { |
| 6062 | + | NAME = "Moss Smash", |
| 6063 | + | STAR = 0, |
| 6064 | + | SLOT_EQUIP = 12, |
| 6065 | + | RARE = 2, |
| 6066 | + | PRICE = 3000, |
| 6067 | + | SPELLID = 52, |
| 6068 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6069 | + | }; |
| 6070 | + | [10552] = { |
| 6071 | + | NAME = "Carnivore Shield", |
| 6072 | + | STAR = 0, |
| 6073 | + | SLOT_EQUIP = 12, |
| 6074 | + | RARE = 0, |
| 6075 | + | PRICE = 1000, |
| 6076 | + | SPELLID = 53, |
| 6077 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6078 | + | }; |
| 6079 | + | [10553] = { |
| 6080 | + | NAME = "Plant Attack", |
| 6081 | + | STAR = 0, |
| 6082 | + | SLOT_EQUIP = 12, |
| 6083 | + | RARE = 1, |
| 6084 | + | PRICE = 2000, |
| 6085 | + | SPELLID = 54, |
| 6086 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6087 | + | }; |
| 6088 | + | [10554] = { |
| 6089 | + | NAME = "Triple Poison", |
| 6090 | + | STAR = 0, |
| 6091 | + | SLOT_EQUIP = 12, |
| 6092 | + | RARE = 3, |
| 6093 | + | PRICE = 4000, |
| 6094 | + | SPELLID = 55, |
| 6095 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6096 | + | }; |
| 6097 | + | [10555] = { |
| 6098 | + | NAME = "Dishonor of Seals", |
| 6099 | + | STAR = 0, |
| 6100 | + | SLOT_EQUIP = 12, |
| 6101 | + | RARE = 3, |
| 6102 | + | PRICE = 4000, |
| 6103 | + | SPELLID = 56, |
| 6104 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6105 | + | }; |
| 6106 | + | [10556] = { |
| 6107 | + | NAME = "Deflection of Venom", |
| 6108 | + | STAR = 0, |
| 6109 | + | SLOT_EQUIP = 12, |
| 6110 | + | RARE = 4, |
| 6111 | + | PRICE = 4000, |
| 6112 | + | SPELLID = 57, |
| 6113 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6114 | + | }; |
| 6115 | + | [10557] = { |
| 6116 | + | NAME = "Void Eruption", |
| 6117 | + | STAR = 0, |
| 6118 | + | SLOT_EQUIP = 12, |
| 6119 | + | RARE = 3, |
| 6120 | + | PRICE = 4000, |
| 6121 | + | SPELLID = 58, |
| 6122 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6123 | + | }; |
| 6124 | + | [10558] = { |
| 6125 | + | NAME = "Nature Wave", |
| 6126 | + | STAR = 0, |
| 6127 | + | SLOT_EQUIP = 12, |
| 6128 | + | RARE = 2, |
| 6129 | + | PRICE = 3000, |
| 6130 | + | SPELLID = 59, |
| 6131 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6132 | + | }; |
| 6133 | + | [10559] = { |
| 6134 | + | NAME = "Burst of Venom", |
| 6135 | + | STAR = 0, |
| 6136 | + | SLOT_EQUIP = 12, |
| 6137 | + | RARE = 0, |
| 6138 | + | PRICE = 1000, |
| 6139 | + | SPELLID = 60, |
| 6140 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6141 | + | }; |
| 6142 | + | [10560] = { |
| 6143 | + | NAME = "Soul Ray", |
| 6144 | + | STAR = 0, |
| 6145 | + | SLOT_EQUIP = 12, |
| 6146 | + | RARE = 0, |
| 6147 | + | PRICE = 1000, |
| 6148 | + | SPELLID = 61, |
| 6149 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6150 | + | }; |
| 6151 | + | [10561] = { |
| 6152 | + | NAME = "Bolt of Energy", |
| 6153 | + | STAR = 0, |
| 6154 | + | SLOT_EQUIP = 12, |
| 6155 | + | RARE = 1, |
| 6156 | + | PRICE = 2000, |
| 6157 | + | SPELLID = 62, |
| 6158 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6159 | + | }; |
| 6160 | + | [10562] = { |
| 6161 | + | NAME = "Spectral Bolt", |
| 6162 | + | STAR = 0, |
| 6163 | + | SLOT_EQUIP = 12, |
| 6164 | + | RARE = 2, |
| 6165 | + | PRICE = 3000, |
| 6166 | + | SPELLID = 63, |
| 6167 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6168 | + | }; |
| 6169 | + | [10563] = { |
| 6170 | + | NAME = "Arcane Nova", |
| 6171 | + | STAR = 0, |
| 6172 | + | SLOT_EQUIP = 12, |
| 6173 | + | RARE = 4, |
| 6174 | + | PRICE = 4000, |
| 6175 | + | SPELLID = 64, |
| 6176 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6177 | + | }; |
| 6178 | + | [10564] = { |
| 6179 | + | NAME = "Small Storm", |
| 6180 | + | STAR = 0, |
| 6181 | + | SLOT_EQUIP = 12, |
| 6182 | + | RARE = 0, |
| 6183 | + | PRICE = 1000, |
| 6184 | + | SPELLID = 65, |
| 6185 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6186 | + | }; |
| 6187 | + | [10565] = { |
| 6188 | + | NAME = "Ball of Shattering", |
| 6189 | + | STAR = 0, |
| 6190 | + | SLOT_EQUIP = 12, |
| 6191 | + | RARE = 4, |
| 6192 | + | PRICE = 5000, |
| 6193 | + | SPELLID = 66, |
| 6194 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6195 | + | }; |
| 6196 | + | [10566] = { |
| 6197 | + | NAME = "Rain Chaos", |
| 6198 | + | STAR = 0, |
| 6199 | + | SLOT_EQUIP = 12, |
| 6200 | + | RARE = 3, |
| 6201 | + | PRICE = 4000, |
| 6202 | + | SPELLID = 67, |
| 6203 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6204 | + | }; |
| 6205 | + | [10567] = { |
| 6206 | + | NAME = "Energy Rocket", |
| 6207 | + | STAR = 0, |
| 6208 | + | SLOT_EQUIP = 12, |
| 6209 | + | RARE = 3, |
| 6210 | + | PRICE = 4000, |
| 6211 | + | SPELLID = 68, |
| 6212 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6213 | + | }; |
| 6214 | + | [10568] = { |
| 6215 | + | NAME = "X Eletric", |
| 6216 | + | STAR = 0, |
| 6217 | + | SLOT_EQUIP = 12, |
| 6218 | + | RARE = 2, |
| 6219 | + | PRICE = 3000, |
| 6220 | + | SPELLID = 69, |
| 6221 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6222 | + | }; |
| 6223 | + | [10569] = { |
| 6224 | + | NAME = "Barrier of Energy", |
| 6225 | + | STAR = 0, |
| 6226 | + | SLOT_EQUIP = 12, |
| 6227 | + | RARE = 1, |
| 6228 | + | PRICE = 2000, |
| 6229 | + | SPELLID = 70, |
| 6230 | + | DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", |
| 6231 | + | }; |
| 6232 | + | |
| 6233 | + | [11001] = { -- OK |
| 6234 | + | NAME = "Provocar Inimigo", |
| 6235 | + | PERCENT = 0, |
| 6236 | + | TEXT = "N�o acumula", |
| 6237 | + | STAR = 3, |
| 6238 | + | SLOT_EQUIP = 11, |
| 6239 | + | PRICE = 300, |
| 6240 | + | RARE = 0, |
| 6241 | + | SPELLID = 01, |
| 6242 | + | DESC = "Atrai o alvo de inimigos que voc� atacar.", |
| 6243 | + | }; |
| 6244 | + | [11002] = { -- OK |
| 6245 | + | NAME = "Poder Bruto", |
| 6246 | + | PERCENT = 05, |
| 6247 | + | TEXT = "Critico +", |
| 6248 | + | STAR = 3, |
| 6249 | + | SLOT_EQUIP = 11, |
| 6250 | + | PRICE = 300, |
| 6251 | + | RARE = 0, |
| 6252 | + | SPELLID = 02, |
| 6253 | + | DESC = "Aumenta o dano critico.", |
| 6254 | + | }; |
| 6255 | + | [11003] = { -- OK |
| 6256 | + | NAME = "Furia da Sorte", |
| 6257 | + | PERCENT = 02, |
| 6258 | + | TEXT = "Taxa +", |
| 6259 | + | STAR = 3, |
| 6260 | + | SLOT_EQUIP = 11, |
| 6261 | + | PRICE = 300, |
| 6262 | + | RARE = 0, |
| 6263 | + | SPELLID = 03, |
| 6264 | + | DESC = "Aumenta a taxa critica.", |
| 6265 | + | }; |
| 6266 | + | [11004] = { -- OK |
| 6267 | + | NAME = "Guardiao do Escudo", |
| 6268 | + | PERCENT = 05, |
| 6269 | + | TEXT = "Defesa +", |
| 6270 | + | STAR = 1, |
| 6271 | + | SLOT_EQUIP = 11, |
| 6272 | + | PRICE = 100, |
| 6273 | + | RARE = 0, |
| 6274 | + | SPELLID = 04, |
| 6275 | + | DESC = "Aumenta a defesa.", |
| 6276 | + | }; |
| 6277 | + | [11005] = { -- OK |
| 6278 | + | NAME = "Cura Critica", |
| 6279 | + | PERCENT = 02, |
| 6280 | + | TEXT = "Cura HP +", |
| 6281 | + | STAR = 2, |
| 6282 | + | SLOT_EQUIP = 11, |
| 6283 | + | PRICE = 100, |
| 6284 | + | RARE = 0, |
| 6285 | + | SPELLID = 05, |
| 6286 | + | DESC = "Restaura HP ao dar critico.", |
| 6287 | + | }; |
| 6288 | + | [11006] = { -- OK |
| 6289 | + | NAME = "Contra Ataque", |
| 6290 | + | PERCENT = 10, |
| 6291 | + | TEXT = "ATK +", |
| 6292 | + | STAR = 2, |
| 6293 | + | SLOT_EQUIP = 11, |
| 6294 | + | PRICE = 200, |
| 6295 | + | RARE = 0, |
| 6296 | + | SPELLID = 06, |
| 6297 | + | DESC = "O proximo dano ap�s uma ESQUIVA (miss) sera maior.", |
| 6298 | + | }; |
| 6299 | + | [11007] = { -- OK |
| 6300 | + | NAME = "Suspiro Critico", |
| 6301 | + | PERCENT = 05, |
| 6302 | + | TEXT = "Taxa +", |
| 6303 | + | STAR = 1, |
| 6304 | + | SLOT_EQUIP = 11, |
| 6305 | + | PRICE = 100, |
| 6306 | + | RARE = 0, |
| 6307 | + | SPELLID = 07, |
| 6308 | + | DESC = "Aumenta sua taxa critica quando com pouca vida.", |
| 6309 | + | }; |
| 6310 | + | [11008] = { -- OK |
| 6311 | + | NAME = "Pegadas ao Vento", |
| 6312 | + | PERCENT = 5, |
| 6313 | + | TEXT = "Esquiva +", |
| 6314 | + | STAR = 2, |
| 6315 | + | SLOT_EQUIP = 11, |
| 6316 | + | PRICE = 200, |
| 6317 | + | RARE = 0, |
| 6318 | + | SPELLID = 08, |
| 6319 | + | DESC = "Aumenta sua ESQUIVA quando com vida acima de 70%.", |
| 6320 | + | }; |
| 6321 | + | [11009] = { |
| 6322 | + | NAME = "Leve Impacto", |
| 6323 | + | PERCENT = 10, |
| 6324 | + | TEXT = "Absorve: ", |
| 6325 | + | STAR = 1, |
| 6326 | + | SLOT_EQUIP = 11, |
| 6327 | + | PRICE = 100, |
| 6328 | + | RARE = 0, |
| 6329 | + | SPELLID = 09, |
| 6330 | + | DESC = "Absorve parte do dano critico recebido quando com pouca vida (PVP).", |
| 6331 | + | }; |
| 6332 | + | [11010] = { -- OK |
| 6333 | + | NAME = "Pericia em Agilidade", |
| 6334 | + | PERCENT = 02, |
| 6335 | + | TEXT = "Cura HP + ", |
| 6336 | + | STAR = 3, |
| 6337 | + | SLOT_EQUIP = 11, |
| 6338 | + | PRICE = 300, |
| 6339 | + | RARE = 0, |
| 6340 | + | SPELLID = 10, |
| 6341 | + | DESC = "Restaura vida ao ESQUIVA (miss).", |
| 6342 | + | }; |
| 6343 | + | [11011] = { -- OK |
| 6344 | + | NAME = "Desinvisibilidade", |
| 6345 | + | PERCENT = 0, |
| 6346 | + | TEXT = "N�o acumula", |
| 6347 | + | STAR = 2, |
| 6348 | + | SLOT_EQUIP = 11, |
| 6349 | + | PRICE = 200, |
| 6350 | + | RARE = 0, |
| 6351 | + | SPELLID = 11, |
| 6352 | + | DESC = "Remove invisibilidade de criaturas/players que te atacarem.", |
| 6353 | + | }; |
| 6354 | + | [11012] = { -- OK |
| 6355 | + | NAME = "Paralizia do Medo", |
| 6356 | + | PERCENT = 10, |
| 6357 | + | TEXT = "Chance: ", |
| 6358 | + | STAR = 1, |
| 6359 | + | SLOT_EQUIP = 11, |
| 6360 | + | RARE = 0, |
| 6361 | + | PRICE = 100, |
| 6362 | + | SPELLID = 12, |
| 6363 | + | DESC = "Chance de paraliza o atacante ao receber dano com vida baixa.", |
| 6364 | + | }; |
| 6365 | + | [11013] = { -- OK |
| 6366 | + | NAME = "Livre para Correr", |
| 6367 | + | PERCENT = 0, |
| 6368 | + | TEXT = "N�o acumula ", |
| 6369 | + | STAR = 2, |
| 6370 | + | SLOT_EQUIP = 11, |
| 6371 | + | RARE = 0, |
| 6372 | + | PRICE = 200, |
| 6373 | + | SPELLID = 13, |
| 6374 | + | DESC = "Remove o status PARALIZE automaticamente.", |
| 6375 | + | }; |
| 6376 | + | [11014] = { -- OK |
| 6377 | + | NAME = "Contra Ataque Imediato", |
| 6378 | + | PERCENT = 100, |
| 6379 | + | TEXT = "Dmg menor que: ", |
| 6380 | + | STAR = 1, |
| 6381 | + | SLOT_EQUIP = 11, |
| 6382 | + | RARE = 0, |
| 6383 | + | PRICE = 100, |
| 6384 | + | SPELLID = 14, |
| 6385 | + | DESC = "Reflete o dano recebido para danos menores. N�o acumula.", |
| 6386 | + | }; |
| 6387 | + | [11015] = { -- OK |
| 6388 | + | NAME = "Recompensa de Guerra", |
| 6389 | + | PERCENT = 5, |
| 6390 | + | TEXT = "Taxa Drop +", |
| 6391 | + | STAR = 1, |
| 6392 | + | SLOT_EQUIP = 11, |
| 6393 | + | PRICE = 100, |
| 6394 | + | RARE = 0, |
| 6395 | + | SPELLID = 15, |
| 6396 | + | DESC = "Aumenta a taxa de Drop.", |
| 6397 | + | }; |
| 6398 | + | [11016] = { -- OK |
| 6399 | + | NAME = "Despojos da Guerra", |
| 6400 | + | PERCENT = 5, |
| 6401 | + | TEXT = "Taxa Gold +", |
| 6402 | + | STAR = 1, |
| 6403 | + | SLOT_EQUIP = 11, |
| 6404 | + | PRICE = 100, |
| 6405 | + | RARE = 0, |
| 6406 | + | SPELLID = 16, |
| 6407 | + | DESC = "Aumenta a taxa de ganho de gold coins de monstros.", |
| 6408 | + | }; |
| 6409 | + | [11017] = { -- OK |
| 6410 | + | NAME = "Bomba Solar", |
| 6411 | + | PERCENT = 05, |
| 6412 | + | TEXT = "Chance +", |
| 6413 | + | STAR = 1, |
| 6414 | + | SLOT_EQUIP = 11, |
| 6415 | + | PRICE = 100, |
| 6416 | + | RARE = 0, |
| 6417 | + | SPELLID = 17, |
| 6418 | + | DESC = "Chance de causar uma bomba do tipo FIRE ao seu redor.", |
| 6419 | + | }; |
| 6420 | + | [11018] = { -- OK |
| 6421 | + | NAME = "Mil Voltz", |
| 6422 | + | PERCENT = 05, |
| 6423 | + | TEXT = "Chance +", |
| 6424 | + | STAR = 1, |
| 6425 | + | SLOT_EQUIP = 11, |
| 6426 | + | PRICE = 100, |
| 6427 | + | RARE = 0, |
| 6428 | + | SPELLID = 18, |
| 6429 | + | DESC = "Chance de causar uma bomba do tipo ENERGY ao seu redor.", |
| 6430 | + | }; |
| 6431 | + | [11019] = { -- OK |
| 6432 | + | NAME = "Abaixo de Zero", |
| 6433 | + | PERCENT = 05, |
| 6434 | + | TEXT = "Chance +", |
| 6435 | + | STAR = 1, |
| 6436 | + | SLOT_EQUIP = 11, |
| 6437 | + | PRICE = 100, |
| 6438 | + | RARE = 0, |
| 6439 | + | SPELLID = 19, |
| 6440 | + | DESC = "Chance de causar uma bomba do tipo ICE ao seu redor.", |
| 6441 | + | }; |
| 6442 | + | [11020] = { -- OK |
| 6443 | + | NAME = "Bater e Correr", |
| 6444 | + | PERCENT = 10, |
| 6445 | + | TEXT = "Speed + ", |
| 6446 | + | STAR = 1, |
| 6447 | + | SLOT_EQUIP = 11, |
| 6448 | + | RARE = 0, |
| 6449 | + | PRICE = 100, |
| 6450 | + | SPELLID = 20, |
| 6451 | + | DESC = "Buff Speed a cada critico a mais de 4 SQM.", |
| 6452 | + | }; |
| 6453 | + | [11021] = { -- OK |
| 6454 | + | NAME = "Maldi��o da Noite", |
| 6455 | + | PERCENT = 05, |
| 6456 | + | TEXT = "Chance +", |
| 6457 | + | STAR = 1, |
| 6458 | + | SLOT_EQUIP = 11, |
| 6459 | + | RARE = 0, |
| 6460 | + | PRICE = 100, |
| 6461 | + | SPELLID = 21, |
| 6462 | + | DESC = "Chance de causar uma bomba do tipo DEATH ao seu redor.", |
| 6463 | + | }; |
| 6464 | + | [11022] = { -- OK |
| 6465 | + | NAME = "Explos�o Natural", |
| 6466 | + | PERCENT = 05, |
| 6467 | + | TEXT = "Chance +", |
| 6468 | + | STAR = 1, |
| 6469 | + | SLOT_EQUIP = 11, |
| 6470 | + | RARE = 0, |
| 6471 | + | PRICE = 100, |
| 6472 | + | SPELLID = 22, |
| 6473 | + | DESC = "Chance de causar uma bomba do tipo EARTH ao seu redor.", |
| 6474 | + | }; |
| 6475 | + | [11023] = { -- OK |
| 6476 | + | NAME = "Puni��o Divina", |
| 6477 | + | PERCENT = 05, |
| 6478 | + | TEXT = "Chance +", |
| 6479 | + | STAR = 1, |
| 6480 | + | SLOT_EQUIP = 11, |
| 6481 | + | RARE = 0, |
| 6482 | + | PRICE = 100, |
| 6483 | + | SPELLID = 23, |
| 6484 | + | DESC = "Chance de causar uma bomba do tipo HOLY ao seu redor.", |
| 6485 | + | }; |
| 6486 | + | [11024] = { -- OK |
| 6487 | + | NAME = "Punhos Invisiveis", |
| 6488 | + | PERCENT = 05, |
| 6489 | + | TEXT = "Chance + ", |
| 6490 | + | STAR = 1, |
| 6491 | + | SLOT_EQUIP = 11, |
| 6492 | + | PRICE = 100, |
| 6493 | + | RARE = 0, |
| 6494 | + | SPELLID = 24, |
| 6495 | + | DESC = "Chance causar uma bomba tipo PHYSICAL ao seu redor.", |
| 6496 | + | }; |
| 6497 | + | [11025] = { --[[ ]]-- |
| 6498 | + | NAME = "Esquiva Vital", |
| 6499 | + | PERCENT = 2, |
| 6500 | + | TEXT = "Ganho HP ", |
| 6501 | + | STAR = 1, |
| 6502 | + | SLOT_EQUIP = 11, |
| 6503 | + | PRICE = 100, |
| 6504 | + | RARE = 0, |
| 6505 | + | SPELLID = 25, |
| 6506 | + | DESC = "Ganha HP sempre que ESQUIVAR.", |
| 6507 | + | }; |
| 6508 | + | [11026] = { -- OK |
| 6509 | + | NAME = "Impacto Magico", |
| 6510 | + | PERCENT = 05, |
| 6511 | + | TEXT = "Dano + ", |
| 6512 | + | STAR = 1, |
| 6513 | + | SLOT_EQUIP = 11, |
| 6514 | + | PRICE = 100, |
| 6515 | + | RARE = 0, |
| 6516 | + | SPELLID = 26, |
| 6517 | + | DESC = "Aumenta o dano com habilidades de ataque.", |
| 6518 | + | }; |
| 6519 | + | [11027] = { --[[ ]]-- |
| 6520 | + | NAME = "Impacto Magico", |
| 6521 | + | PERCENT = 5, |
| 6522 | + | TEXT = "Cura +", |
| 6523 | + | STAR = 1, |
| 6524 | + | SLOT_EQUIP = 11, |
| 6525 | + | PRICE = 100, |
| 6526 | + | RARE = 0, |
| 6527 | + | SPELLID = 27, |
| 6528 | + | DESC = "Aumenta cura com habilidade de suporte.", |
| 6529 | + | }; |
| 6530 | + | [11028] = { --[[ ]]-- |
| 6531 | + | NAME = "Segunda Chance", |
| 6532 | + | PERCENT = 25, |
| 6533 | + | TEXT = "Chance", |
| 6534 | + | STAR = 1, |
| 6535 | + | SLOT_EQUIP = 11, |
| 6536 | + | PRICE = 100, |
| 6537 | + | RARE = 0, |
| 6538 | + | SPELLID = 28, |
| 6539 | + | DESC = "Chance Summon retornar imediatamente ao morrer.", |
| 6540 | + | }; |
| 6541 | + | [11029] = { --[[ ]]-- |
| 6542 | + | NAME = "Exterminador de Dragons", |
| 6543 | + | PERCENT = 25, |
| 6544 | + | TEXT = "ATK +", |
| 6545 | + | STAR = 1, |
| 6546 | + | SLOT_EQUIP = 11, |
| 6547 | + | PRICE = 100, |
| 6548 | + | RARE = 0, |
| 6549 | + | SPELLID = 29, |
| 6550 | + | DESC = "Aumenta dano em monstros do tipo DRAGON.", |
| 6551 | + | }; |
| 6552 | + | [11030] = { |
| 6553 | + | NAME = "Resistencia a Taxa", |
| 6554 | + | PERCENT = 10, |
| 6555 | + | TEXT = "Resist. ", |
| 6556 | + | STAR = 1, |
| 6557 | + | SLOT_EQUIP = 11, |
| 6558 | + | PRICE = 100, |
| 6559 | + | RARE = 0, |
| 6560 | + | SPELLID = 30, |
| 6561 | + | DESC = "Resistencia a taxa critica (PVP).", |
| 6562 | + | }; |
| 6563 | + | [11031] = { --[[ ]]-- |
| 6564 | + | NAME = "Resistencia a Paralizia", |
| 6565 | + | PERCENT = 10, |
| 6566 | + | TEXT = "Resist. ", |
| 6567 | + | STAR = 1, |
| 6568 | + | SLOT_EQUIP = 11, |
| 6569 | + | PRICE = 100, |
| 6570 | + | RARE = 0, |
| 6571 | + | SPELLID = 31, |
| 6572 | + | DESC = "Resistencia a paralizia (PVP).", |
| 6573 | + | }; |
| 6574 | + | [11032] = { -- OK |
| 6575 | + | NAME = "Conversor de Dano", |
| 6576 | + | PERCENT = 50, |
| 6577 | + | TEXT = "Converte ", |
| 6578 | + | STAR = 1, |
| 6579 | + | SLOT_EQUIP = 11, |
| 6580 | + | RARE = 0, |
| 6581 | + | PRICE = 100, |
| 6582 | + | SPELLID = 32, |
| 6583 | + | DESC = "Converte metade do dano em EXP ao causar dano cr�tico.", |
| 6584 | + | }; |
| 6585 | + | [11033] = { --[[ ]]-- |
| 6586 | + | NAME = "Maldicao da Dor", |
| 6587 | + | PERCENT = 100, |
| 6588 | + | TEXT = "Death + ", |
| 6589 | + | STAR = 1, |
| 6590 | + | SLOT_EQUIP = 11, |
| 6591 | + | RARE = 0, |
| 6592 | + | PRICE = 100, |
| 6593 | + | SPELLID = 33, |
| 6594 | + | DESC = "Status DEATH ao alvo com base no dano causado.", |
| 6595 | + | }; |
| 6596 | + | [11034] = { --[[ ]]-- |
| 6597 | + | NAME = "Agilidade Critica", |
| 6598 | + | PERCENT = 5, |
| 6599 | + | TEXT = "Max. ", |
| 6600 | + | STAR = 1, |
| 6601 | + | SLOT_EQUIP = 11, |
| 6602 | + | PRICE = 100, |
| 6603 | + | RARE = 0, |
| 6604 | + | SPELLID = 34, |
| 6605 | + | DESC = "Aumenta em 1% sua taxa critica ao esquivar.", |
| 6606 | + | }; |
| 6607 | + | [11035] = { --[[ ]]-- |
| 6608 | + | NAME = "Compartilhamento de Dano", |
| 6609 | + | PERCENT = 40, |
| 6610 | + | TEXT = "Chance ", |
| 6611 | + | STAR = 1, |
| 6612 | + | SLOT_EQUIP = 11, |
| 6613 | + | PRICE = 100, |
| 6614 | + | RARE = 0, |
| 6615 | + | SPELLID = 35, |
| 6616 | + | DESC = "Chance Summon receber metade do dano que voce recebe.", |
| 6617 | + | }; |
| 6618 | + | [11036] = { |
| 6619 | + | NAME = "Resistencia Critica", |
| 6620 | + | PERCENT = 10, |
| 6621 | + | TEXT = "Resist. ", |
| 6622 | + | STAR = 1, |
| 6623 | + | SLOT_EQUIP = 11, |
| 6624 | + | RARE = 0, |
| 6625 | + | PRICE = 100, |
| 6626 | + | SPELLID = 36, |
| 6627 | + | DESC = "Resistencia a dano critico (PVP).", |
| 6628 | + | }; |
| 6629 | + | [11037] = { --[[ ]]-- |
| 6630 | + | NAME = "Troca de Alvo", |
| 6631 | + | PERCENT = 30, |
| 6632 | + | TEXT = "Chance ", |
| 6633 | + | STAR = 1, |
| 6634 | + | SLOT_EQUIP = 11, |
| 6635 | + | RARE = 0, |
| 6636 | + | PRICE = 100, |
| 6637 | + | SPELLID = 37, |
| 6638 | + | DESC = "Chance Summon atrair alvos proximos a ele.", |
| 6639 | + | }; |
| 6640 | + | [11038] = { --[[ ]]-- |
| 6641 | + | NAME = "Pericia em Barganha", |
| 6642 | + | PERCENT = 50, |
| 6643 | + | TEXT = "Gold x", |
| 6644 | + | STAR = 1, |
| 6645 | + | SLOT_EQUIP = 11, |
| 6646 | + | RARE = 0, |
| 6647 | + | PRICE = 100, |
| 6648 | + | SPELLID = 38, |
| 6649 | + | DESC = "Item equipado com este atributo valem mais.", |
| 6650 | + | }; |
| 6651 | + | [11039] = { --[[ ]]-- |
| 6652 | + | NAME = "Cura na Calmaria", |
| 6653 | + | PERCENT = 10, |
| 6654 | + | TEXT = "HP/Seg. ", |
| 6655 | + | STAR = 1, |
| 6656 | + | SLOT_EQUIP = 11, |
| 6657 | + | RARE = 0, |
| 6658 | + | PRICE = 100, |
| 6659 | + | SPELLID = 39, |
| 6660 | + | DESC = "Regenera sua vida fora de combate.", |
| 6661 | + | }; |
| 6662 | + | [11040] = { -- OK |
| 6663 | + | NAME = "Esquivador", |
| 6664 | + | PERCENT = 10, |
| 6665 | + | TEXT = "ESQUIVA + ", |
| 6666 | + | STAR = 1, |
| 6667 | + | SLOT_EQUIP = 11, |
| 6668 | + | RARE = 0, |
| 6669 | + | PRICE = 100, |
| 6670 | + | SPELLID = 40, |
| 6671 | + | DESC = "Aumenta sua ESQUIVA.", |
| 6672 | + | }; |
| 6673 | + | [11041] = { --[[ ]]-- |
| 6674 | + | NAME = "Poder Aliado", |
| 6675 | + | PERCENT = 10, |
| 6676 | + | TEXT = "ATK Summon + ", |
| 6677 | + | STAR = 1, |
| 6678 | + | SLOT_EQUIP = 11, |
| 6679 | + | PRICE = 100, |
| 6680 | + | RARE = 0, |
| 6681 | + | SPELLID = 41, |
| 6682 | + | DESC = "Aumenta o dano do seu Summon.", |
| 6683 | + | }; |
| 6684 | + | [11042] = { --[[ ]]-- |
| 6685 | + | NAME = "Dano Maximo", |
| 6686 | + | PERCENT = 10, |
| 6687 | + | TEXT = "Dano Max + ", |
| 6688 | + | STAR = 1, |
| 6689 | + | SLOT_EQUIP = 11, |
| 6690 | + | PRICE = 100, |
| 6691 | + | RARE = 0, |
| 6692 | + | SPELLID = 42, |
| 6693 | + | DESC = "Aumenta o dano maximo de sua arma durante combate.", |
| 6694 | + | }; |
| 6695 | + | [11043] = { --[[ ]]-- |
| 6696 | + | NAME = "Dano Minimo", |
| 6697 | + | PERCENT = 10, |
| 6698 | + | TEXT = "Dano Min + ", |
| 6699 | + | STAR = 1, |
| 6700 | + | SLOT_EQUIP = 11, |
| 6701 | + | PRICE = 100, |
| 6702 | + | RARE = 0, |
| 6703 | + | SPELLID = 43, |
| 6704 | + | DESC = "Aumenta o dano minimo de sua arma durante combate.", |
| 6705 | + | }; |
| 6706 | + | [11044] = { |
| 6707 | + | NAME = "Reflexos Aprimorados", |
| 6708 | + | PERCENT = 10, |
| 6709 | + | TEXT = "Chance ", |
| 6710 | + | STAR = 1, |
| 6711 | + | SLOT_EQUIP = 11, |
| 6712 | + | PRICE = 100, |
| 6713 | + | RARE = 0, |
| 6714 | + | SPELLID = 44, |
| 6715 | + | DESC = "Chance de ESQUIVA ao receber dano a mais de 4 SQM (PVP).", |
| 6716 | + | }; |
| 6717 | + | [11045] = { --[[ ]]-- |
| 6718 | + | NAME = "Invisibilidade", |
| 6719 | + | PERCENT = 10, |
| 6720 | + | TEXT = "Chance ", |
| 6721 | + | STAR = 1, |
| 6722 | + | SLOT_EQUIP = 11, |
| 6723 | + | PRICE = 100, |
| 6724 | + | RARE = 0, |
| 6725 | + | SPELLID = 45, |
| 6726 | + | DESC = "Chance de te torna invisivel sempre que receber dano.", |
| 6727 | + | }; |
| 6728 | + | |
| 6729 | + | [11100] = { -- White Pistol Rune |
| 6730 | + | NAME = "White Pistol Rune", |
| 6731 | + | SLOT_EQUIP = 00, |
| 6732 | + | PRICE = 1000, |
| 6733 | + | SPELLID = 00, |
| 6734 | + | RARE = 0, |
| 6735 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6736 | + | }; |
| 6737 | + | [11101] = { -- White Machine Gun Rune |
| 6738 | + | NAME = "White Machine Gun Rune", |
| 6739 | + | SLOT_EQUIP = 00, |
| 6740 | + | PRICE = 1000, |
| 6741 | + | SPELLID = 00, |
| 6742 | + | RARE = 0, |
| 6743 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6744 | + | }; |
| 6745 | + | [11102] = { -- White Shotgun Rune |
| 6746 | + | NAME = "White Shotgun Rune", |
| 6747 | + | SLOT_EQUIP = 00, |
| 6748 | + | PRICE = 1000, |
| 6749 | + | SPELLID = 00, |
| 6750 | + | RARE = 0, |
| 6751 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6752 | + | }; |
| 6753 | + | [11103] = { -- White Rifle Rune |
| 6754 | + | NAME = "White Rifle Rune", |
| 6755 | + | SLOT_EQUIP = 00, |
| 6756 | + | PRICE = 1000, |
| 6757 | + | SPELLID = 00, |
| 6758 | + | RARE = 0, |
| 6759 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6760 | + | }; |
| 6761 | + | [11104] = { -- White Amulet Rune |
| 6762 | + | NAME = "White Amulet Rune", |
| 6763 | + | SLOT_EQUIP = 00, |
| 6764 | + | PRICE = 1000, |
| 6765 | + | SPELLID = 00, |
| 6766 | + | RARE = 0, |
| 6767 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6768 | + | }; |
| 6769 | + | [11105] = { -- White Helmet Rune |
| 6770 | + | NAME = "White Helmet Rune", |
| 6771 | + | SLOT_EQUIP = 00, |
| 6772 | + | PRICE = 1000, |
| 6773 | + | SPELLID = 00, |
| 6774 | + | RARE = 0, |
| 6775 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6776 | + | }; |
| 6777 | + | [11106] = { -- White Armor Rune |
| 6778 | + | NAME = "White Armor Rune", |
| 6779 | + | SLOT_EQUIP = 00, |
| 6780 | + | PRICE = 1000, |
| 6781 | + | SPELLID = 00, |
| 6782 | + | RARE = 0, |
| 6783 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6784 | + | }; |
| 6785 | + | [11107] = { -- White Glove Rune |
| 6786 | + | NAME = "White Glove Rune", |
| 6787 | + | SLOT_EQUIP = 00, |
| 6788 | + | PRICE = 1000, |
| 6789 | + | SPELLID = 00, |
| 6790 | + | RARE = 0, |
| 6791 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6792 | + | }; |
| 6793 | + | [11108] = { -- White Ring Rune |
| 6794 | + | NAME = "White Ring Rune", |
| 6795 | + | SLOT_EQUIP = 00, |
| 6796 | + | PRICE = 1000, |
| 6797 | + | SPELLID = 00, |
| 6798 | + | RARE = 0, |
| 6799 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6800 | + | }; |
| 6801 | + | [11109] = { -- White Legs Rune |
| 6802 | + | NAME = "White Legs Rune", |
| 6803 | + | SLOT_EQUIP = 00, |
| 6804 | + | PRICE = 1000, |
| 6805 | + | SPELLID = 00, |
| 6806 | + | RARE = 0, |
| 6807 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6808 | + | }; |
| 6809 | + | [11110] = { -- White Boots Rune |
| 6810 | + | NAME = "White Boots Rune", |
| 6811 | + | SLOT_EQUIP = 00, |
| 6812 | + | PRICE = 1000, |
| 6813 | + | SPELLID = 00, |
| 6814 | + | RARE = 0, |
| 6815 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6816 | + | }; |
| 6817 | + | |
| 6818 | + | [11111] = { -- Green Pistol Rune |
| 6819 | + | NAME = "Green Pistol Rune", |
| 6820 | + | SLOT_EQUIP = 00, |
| 6821 | + | PRICE = 2500, |
| 6822 | + | SPELLID = 00, |
| 6823 | + | RARE = 1, |
| 6824 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6825 | + | }; |
| 6826 | + | [11112] = { -- Green Machine Gun Rune |
| 6827 | + | NAME = "Green Machine Gun Rune", |
| 6828 | + | SLOT_EQUIP = 00, |
| 6829 | + | PRICE = 2500, |
| 6830 | + | SPELLID = 00, |
| 6831 | + | RARE = 1, |
| 6832 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6833 | + | }; |
| 6834 | + | [11113] = { -- Green Shotgun Rune |
| 6835 | + | NAME = "Green Shotgun Rune", |
| 6836 | + | SLOT_EQUIP = 00, |
| 6837 | + | PRICE = 2500, |
| 6838 | + | SPELLID = 00, |
| 6839 | + | RARE = 1, |
| 6840 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6841 | + | }; |
| 6842 | + | [11114] = { -- Green Rifle Rune |
| 6843 | + | NAME = "Green Rifle Rune", |
| 6844 | + | SLOT_EQUIP = 00, |
| 6845 | + | PRICE = 2500, |
| 6846 | + | SPELLID = 00, |
| 6847 | + | RARE = 1, |
| 6848 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6849 | + | }; |
| 6850 | + | [11115] = { -- Green Amulet Rune |
| 6851 | + | NAME = "Green Amulet Rune", |
| 6852 | + | SLOT_EQUIP = 00, |
| 6853 | + | PRICE = 2500, |
| 6854 | + | SPELLID = 00, |
| 6855 | + | RARE = 1, |
| 6856 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6857 | + | }; |
| 6858 | + | [11116] = { -- Green Helmet Rune |
| 6859 | + | NAME = "Green Helmet Rune", |
| 6860 | + | SLOT_EQUIP = 00, |
| 6861 | + | PRICE = 2500, |
| 6862 | + | SPELLID = 00, |
| 6863 | + | RARE = 1, |
| 6864 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6865 | + | }; |
| 6866 | + | [11117] = { -- Green Armor Rune |
| 6867 | + | NAME = "Green Armor Rune", |
| 6868 | + | SLOT_EQUIP = 00, |
| 6869 | + | PRICE = 2500, |
| 6870 | + | SPELLID = 00, |
| 6871 | + | RARE = 1, |
| 6872 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6873 | + | }; |
| 6874 | + | [11118] = { -- Green Glove Rune |
| 6875 | + | NAME = "Green Glove Rune", |
| 6876 | + | SLOT_EQUIP = 00, |
| 6877 | + | PRICE = 2500, |
| 6878 | + | SPELLID = 00, |
| 6879 | + | RARE = 1, |
| 6880 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6881 | + | }; |
| 6882 | + | [11119] = { -- Green Ring Rune |
| 6883 | + | NAME = "Green Ring Rune", |
| 6884 | + | SLOT_EQUIP = 00, |
| 6885 | + | PRICE = 2500, |
| 6886 | + | SPELLID = 00, |
| 6887 | + | RARE = 1, |
| 6888 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6889 | + | }; |
| 6890 | + | [11120] = { -- Green Legs Rune |
| 6891 | + | NAME = "Green Legs Rune", |
| 6892 | + | SLOT_EQUIP = 00, |
| 6893 | + | PRICE = 2500, |
| 6894 | + | SPELLID = 00, |
| 6895 | + | RARE = 1, |
| 6896 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6897 | + | }; |
| 6898 | + | [11121] = { -- Green Boots Rune |
| 6899 | + | NAME = "Green Boots Rune", |
| 6900 | + | SLOT_EQUIP = 00, |
| 6901 | + | PRICE = 2500, |
| 6902 | + | SPELLID = 00, |
| 6903 | + | RARE = 1, |
| 6904 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6905 | + | }; |
| 6906 | + | |
| 6907 | + | [11122] = { -- Golden Pistol Rune |
| 6908 | + | NAME = "Golden Pistol Rune", |
| 6909 | + | SLOT_EQUIP = 00, |
| 6910 | + | PRICE = 2500, |
| 6911 | + | SPELLID = 00, |
| 6912 | + | RARE = 3, |
| 6913 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6914 | + | }; |
| 6915 | + | [11123] = { -- Golden Machine Gun Rune |
| 6916 | + | NAME = "Golden Machine Gun Rune", |
| 6917 | + | SLOT_EQUIP = 00, |
| 6918 | + | PRICE = 2500, |
| 6919 | + | SPELLID = 00, |
| 6920 | + | RARE = 3, |
| 6921 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6922 | + | }; |
| 6923 | + | [11124] = { -- Golden Shotgun Rune |
| 6924 | + | NAME = "Golden Shotgun Rune", |
| 6925 | + | SLOT_EQUIP = 00, |
| 6926 | + | PRICE = 2500, |
| 6927 | + | SPELLID = 00, |
| 6928 | + | RARE = 3, |
| 6929 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6930 | + | }; |
| 6931 | + | [11125] = { -- Golden Rifle Rune |
| 6932 | + | NAME = "Golden Rifle Rune", |
| 6933 | + | SLOT_EQUIP = 00, |
| 6934 | + | PRICE = 2500, |
| 6935 | + | SPELLID = 00, |
| 6936 | + | RARE = 3, |
| 6937 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6938 | + | }; |
| 6939 | + | [11126] = { -- Golden Amulet Rune |
| 6940 | + | NAME = "Golden Amulet Rune", |
| 6941 | + | SLOT_EQUIP = 00, |
| 6942 | + | PRICE = 2500, |
| 6943 | + | SPELLID = 00, |
| 6944 | + | RARE = 3, |
| 6945 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6946 | + | }; |
| 6947 | + | [11127] = { -- Golden Helmet Rune |
| 6948 | + | NAME = "Golden Helmet Rune", |
| 6949 | + | SLOT_EQUIP = 00, |
| 6950 | + | PRICE = 2500, |
| 6951 | + | SPELLID = 00, |
| 6952 | + | RARE = 3, |
| 6953 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6954 | + | }; |
| 6955 | + | [11128] = { -- Golden Armor Rune |
| 6956 | + | NAME = "Golden Armor Rune", |
| 6957 | + | SLOT_EQUIP = 00, |
| 6958 | + | PRICE = 2500, |
| 6959 | + | SPELLID = 00, |
| 6960 | + | RARE = 3, |
| 6961 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6962 | + | }; |
| 6963 | + | [11129] = { -- Golden Glove Rune |
| 6964 | + | NAME = "Golden Glove Rune", |
| 6965 | + | SLOT_EQUIP = 00, |
| 6966 | + | PRICE = 2500, |
| 6967 | + | SPELLID = 00, |
| 6968 | + | RARE = 3, |
| 6969 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6970 | + | }; |
| 6971 | + | [11130] = { -- Golden Ring Rune |
| 6972 | + | NAME = "Golden Ring Rune", |
| 6973 | + | SLOT_EQUIP = 00, |
| 6974 | + | PRICE = 2500, |
| 6975 | + | SPELLID = 00, |
| 6976 | + | RARE = 3, |
| 6977 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6978 | + | }; |
| 6979 | + | [11131] = { -- Golden Legs Rune |
| 6980 | + | NAME = "Golden Legs Rune", |
| 6981 | + | SLOT_EQUIP = 00, |
| 6982 | + | PRICE = 2500, |
| 6983 | + | SPELLID = 00, |
| 6984 | + | RARE = 3, |
| 6985 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6986 | + | }; |
| 6987 | + | [11132] = { -- Golden Boots Rune |
| 6988 | + | NAME = "Golden Boots Rune", |
| 6989 | + | SLOT_EQUIP = 00, |
| 6990 | + | PRICE = 2500, |
| 6991 | + | SPELLID = 00, |
| 6992 | + | RARE = 3, |
| 6993 | + | DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", |
| 6994 | + | }; |
| 6995 | + | |
| 6996 | + | [3000] = { -- Spider Fang |
| 6997 | + | NAME = "Spider Fangs", |
| 6998 | + | SLOT_EQUIP = 0, |
| 6999 | + | PRICE = 30, |
| 7000 | + | SPELLID = 00, |
| 7001 | + | RARE = 00, |
| 7002 | + | STAR = 00, |
| 7003 | + | DESC = "Produto de criatura.", |
| 7004 | + | STAR = 00, |
| 7005 | + | }; |
| 7006 | + | [3001] = { -- Gold Coin |
| 7007 | + | NAME = "Gold Coin", |
| 7008 | + | SLOT_EQUIP = 0, |
| 7009 | + | PRICE = 01, |
| 7010 | + | SPELLID = 00, |
| 7011 | + | RARE = 00, |
| 7012 | + | STAR = 00, |
| 7013 | + | DESC = "Moeda de Ouro.", |
| 7014 | + | }; |
| 7015 | + | [3002] = { -- Winter Wolf Fur |
| 7016 | + | NAME = "Winter Wolf Fur", |
| 7017 | + | SLOT_EQUIP = 0, |
| 7018 | + | PRICE = 45, |
| 7019 | + | SPELLID = 00, |
| 7020 | + | RARE = 00, |
| 7021 | + | DESC = "Um produto de criatura.", |
| 7022 | + | STAR = 00, |
| 7023 | + | STAR = 00, |
| 7024 | + | }; |
| 7025 | + | [3003] = { -- Bunch of Troll Hair |
| 7026 | + | NAME = "Bunch of Troll Hair", |
| 7027 | + | SLOT_EQUIP = 0, |
| 7028 | + | PRICE = 45, |
| 7029 | + | SPELLID = 00, |
| 7030 | + | RARE = 00, |
| 7031 | + | DESC = "Um produto de criatura.", |
| 7032 | + | STAR = 00, |
| 7033 | + | STAR = 00, |
| 7034 | + | }; |
| 7035 | + | [3004] = { -- Poisonous Slime |
| 7036 | + | NAME = "Poisonous Slime", |
| 7037 | + | SLOT_EQUIP = 0, |
| 7038 | + | PRICE = 81, |
| 7039 | + | SPELLID = 00, |
| 7040 | + | RARE = 00, |
| 7041 | + | DESC = "Um produto de criatura.", |
| 7042 | + | STAR = 00, |
| 7043 | + | STAR = 00, |
| 7044 | + | }; |
| 7045 | + | [3005] = { -- Dragons Tail |
| 7046 | + | NAME = "Dragons Tail", |
| 7047 | + | SLOT_EQUIP = 0, |
| 7048 | + | PRICE = 165, |
| 7049 | + | SPELLID = 00, |
| 7050 | + | RARE = 01, |
| 7051 | + | DESC = "Um produto de criatura.", |
| 7052 | + | STAR = 00, |
| 7053 | + | STAR = 00, |
| 7054 | + | }; |
| 7055 | + | [3006] = { -- Green Dragon Leather |
| 7056 | + | NAME = "Green Dragon Leather", |
| 7057 | + | SLOT_EQUIP = 0, |
| 7058 | + | PRICE = 195, |
| 7059 | + | SPELLID = 00, |
| 7060 | + | RARE = 01, |
| 7061 | + | DESC = "Um produto de criatura.", |
| 7062 | + | STAR = 00, |
| 7063 | + | STAR = 00, |
| 7064 | + | }; |
| 7065 | + | [3007] = { -- Green Dragon Scale |
| 7066 | + | NAME = "Green Dragon Scale", |
| 7067 | + | SLOT_EQUIP = 0, |
| 7068 | + | PRICE = 270, |
| 7069 | + | SPELLID = 00, |
| 7070 | + | RARE = 02, |
| 7071 | + | DESC = "Um produto de criatura.", |
| 7072 | + | STAR = 00, |
| 7073 | + | STAR = 00, |
| 7074 | + | }; |
| 7075 | + | [3008] = { -- Bear Paw |
| 7076 | + | NAME = "Bear Paw", |
| 7077 | + | SLOT_EQUIP = 0, |
| 7078 | + | PRICE = 105, |
| 7079 | + | SPELLID = 00, |
| 7080 | + | RARE = 01, |
| 7081 | + | DESC = "Um produto de criatura.", |
| 7082 | + | STAR = 00, |
| 7083 | + | STAR = 00, |
| 7084 | + | }; |
| 7085 | + | [3009] = { -- Honeycomb |
| 7086 | + | NAME = "Honeycomb", |
| 7087 | + | SLOT_EQUIP = 0, |
| 7088 | + | PRICE = 75, |
| 7089 | + | SPELLID = 00, |
| 7090 | + | RARE = 00, |
| 7091 | + | DESC = "Um produto de criatura.", |
| 7092 | + | STAR = 00, |
| 7093 | + | STAR = 00, |
| 7094 | + | }; |
| 7095 | + | [3010] = { -- Polar Bear Paw |
| 7096 | + | NAME = "Polar Bear Paw", |
| 7097 | + | SLOT_EQUIP = 0, |
| 7098 | + | PRICE = 180, |
| 7099 | + | SPELLID = 00, |
| 7100 | + | RARE = 01, |
| 7101 | + | DESC = "Um produto de criatura.", |
| 7102 | + | STAR = 00, |
| 7103 | + | STAR = 00, |
| 7104 | + | }; |
| 7105 | + | [3011] = { -- Cyclops Toe |
| 7106 | + | NAME = "Cyclops Toe", |
| 7107 | + | SLOT_EQUIP = 0, |
| 7108 | + | PRICE = 75, |
| 7109 | + | SPELLID = 00, |
| 7110 | + | RARE = 00, |
| 7111 | + | DESC = "Um produto de criatura.", |
| 7112 | + | STAR = 00, |
| 7113 | + | STAR = 00, |
| 7114 | + | }; |
| 7115 | + | [3012] = { -- Frost Giant Pelt |
| 7116 | + | NAME = "Frost Giant Pelt", |
| 7117 | + | SLOT_EQUIP = 0, |
| 7118 | + | PRICE = 60, |
| 7119 | + | SPELLID = 00, |
| 7120 | + | RARE = 00, |
| 7121 | + | DESC = "Um produto de criatura.", |
| 7122 | + | STAR = 00, |
| 7123 | + | STAR = 00, |
| 7124 | + | }; |
| 7125 | + | [3013] = { -- Shard |
| 7126 | + | NAME = "Shard", |
| 7127 | + | SLOT_EQUIP = 0, |
| 7128 | + | PRICE = 120, |
| 7129 | + | SPELLID = 00, |
| 7130 | + | RARE = 01, |
| 7131 | + | DESC = "Um produto de criatura.", |
| 7132 | + | STAR = 00, |
| 7133 | + | STAR = 00, |
| 7134 | + | }; |
| 7135 | + | [3014] = { -- Frosty Heart |
| 7136 | + | NAME = "Frosty Heart", |
| 7137 | + | SLOT_EQUIP = 0, |
| 7138 | + | PRICE = 150, |
| 7139 | + | SPELLID = 00, |
| 7140 | + | RARE = 01, |
| 7141 | + | DESC = "Um produto de criatura.", |
| 7142 | + | STAR = 00, |
| 7143 | + | STAR = 00, |
| 7144 | + | }; |
| 7145 | + | [3015] = { -- Black Pearl |
| 7146 | + | NAME = "Black Pearl", |
| 7147 | + | SLOT_EQUIP = 0, |
| 7148 | + | PRICE = 450, |
| 7149 | + | SPELLID = 00, |
| 7150 | + | RARE = 04, |
| 7151 | + | STAR = 00, |
| 7152 | + | DESC = "Uma pedra preciosa.", |
| 7153 | + | }; |
| 7154 | + | [3016] = { -- Spider Silk |
| 7155 | + | NAME = "Spider Silk", |
| 7156 | + | SLOT_EQUIP = 0, |
| 7157 | + | PRICE = 405, |
| 7158 | + | SPELLID = 00, |
| 7159 | + | RARE = 04, |
| 7160 | + | DESC = "Um produto de criatura.", |
| 7161 | + | STAR = 00, |
| 7162 | + | STAR = 00, |
| 7163 | + | }; |
| 7164 | + | [3017] = { -- Wolf Paw |
| 7165 | + | NAME = "Wolf Paw", |
| 7166 | + | SLOT_EQUIP = 0, |
| 7167 | + | PRICE = 90, |
| 7168 | + | SPELLID = 00, |
| 7169 | + | RARE = 00, |
| 7170 | + | DESC = "Um produto de criatura.", |
| 7171 | + | STAR = 00, |
| 7172 | + | STAR = 00, |
| 7173 | + | }; |
| 7174 | + | [3018] = { -- Life Crystal |
| 7175 | + | NAME = "Life Crystal", |
| 7176 | + | SLOT_EQUIP = 0, |
| 7177 | + | PRICE = 165, |
| 7178 | + | SPELLID = 00, |
| 7179 | + | RARE = 01, |
| 7180 | + | DESC = "Um produto de criatura.", |
| 7181 | + | STAR = 00, |
| 7182 | + | STAR = 00, |
| 7183 | + | }; |
| 7184 | + | [3019] = { -- Small Sapphire |
| 7185 | + | NAME = "Small Sapphire", |
| 7186 | + | SLOT_EQUIP = 0, |
| 7187 | + | PRICE = 300, |
| 7188 | + | SPELLID = 00, |
| 7189 | + | RARE = 02, |
| 7190 | + | DESC = "Um produto de criatura.", |
| 7191 | + | STAR = 00, |
| 7192 | + | STAR = 00, |
| 7193 | + | }; |
| 7194 | + | [3020] = { -- Wyrm Scale |
| 7195 | + | NAME = "Wyrm Scale", |
| 7196 | + | SLOT_EQUIP = 0, |
| 7197 | + | PRICE = 261, |
| 7198 | + | SPELLID = 00, |
| 7199 | + | RARE = 02, |
| 7200 | + | DESC = "Um produto de criatura.", |
| 7201 | + | STAR = 00, |
| 7202 | + | STAR = 00, |
| 7203 | + | }; |
| 7204 | + | [3021] = { -- Small Diamond |
| 7205 | + | NAME = "Small Diamond", |
| 7206 | + | SLOT_EQUIP = 0, |
| 7207 | + | PRICE = 300, |
| 7208 | + | SPELLID = 00, |
| 7209 | + | RARE = 02, |
| 7210 | + | STAR = 00, |
| 7211 | + | DESC = "Um pequeno Diamondse que pode ser valioso.", |
| 7212 | + | }; |
| 7213 | + | [3022] = { -- Demon Horn |
| 7214 | + | NAME = "Demon Horn", |
| 7215 | + | SLOT_EQUIP = 0, |
| 7216 | + | PRICE = 705, |
| 7217 | + | SPELLID = 00, |
| 7218 | + | RARE = 04, |
| 7219 | + | DESC = "Um produto de criatura.", |
| 7220 | + | STAR = 00, |
| 7221 | + | STAR = 00, |
| 7222 | + | }; |
| 7223 | + | [3023] = { -- Demonic Essence |
| 7224 | + | NAME = "Demonic Essence", |
| 7225 | + | SLOT_EQUIP = 0, |
| 7226 | + | PRICE = 297, |
| 7227 | + | SPELLID = 00, |
| 7228 | + | RARE = 02, |
| 7229 | + | DESC = "Um produto de criatura.", |
| 7230 | + | STAR = 00, |
| 7231 | + | STAR = 00, |
| 7232 | + | }; |
| 7233 | + | [3024] = { -- Small Amethyst |
| 7234 | + | NAME = "Small Amethyst", |
| 7235 | + | SLOT_EQUIP = 0, |
| 7236 | + | PRICE = 300, |
| 7237 | + | SPELLID = 00, |
| 7238 | + | RARE = 02, |
| 7239 | + | DESC = "Um produto de criatura.", |
| 7240 | + | STAR = 00, |
| 7241 | + | STAR = 00, |
| 7242 | + | }; |
| 7243 | + | [3025] = { -- Small Emerald |
| 7244 | + | NAME = "Small Emerald", |
| 7245 | + | SLOT_EQUIP = 0, |
| 7246 | + | PRICE = 300, |
| 7247 | + | SPELLID = 00, |
| 7248 | + | RARE = 02, |
| 7249 | + | DESC = "Um produto de criatura.", |
| 7250 | + | STAR = 00, |
| 7251 | + | STAR = 00, |
| 7252 | + | }; |
| 7253 | + | [3026] = { -- Small Ruby |
| 7254 | + | NAME = "Small Ruby", |
| 7255 | + | SLOT_EQUIP = 0, |
| 7256 | + | PRICE = 300, |
| 7257 | + | SPELLID = 00, |
| 7258 | + | RARE = 02, |
| 7259 | + | DESC = "Um produto de criatura.", |
| 7260 | + | STAR = 00, |
| 7261 | + | STAR = 00, |
| 7262 | + | }; |
| 7263 | + | [3027] = { -- Small Topaz |
| 7264 | + | NAME = "Small Topaz", |
| 7265 | + | SLOT_EQUIP = 0, |
| 7266 | + | PRICE = 300, |
| 7267 | + | SPELLID = 00, |
| 7268 | + | RARE = 02, |
| 7269 | + | DESC = "Um produto de criatura.", |
| 7270 | + | STAR = 00, |
| 7271 | + | STAR = 00, |
| 7272 | + | }; |
| 7273 | + | [3028] = { -- Red Gem |
| 7274 | + | NAME = "Red Gem", |
| 7275 | + | SLOT_EQUIP = 0, |
| 7276 | + | PRICE = 600, |
| 7277 | + | SPELLID = 00, |
| 7278 | + | RARE = 04, |
| 7279 | + | DESC = "Um produto de criatura.", |
| 7280 | + | STAR = 00, |
| 7281 | + | STAR = 00, |
| 7282 | + | }; |
| 7283 | + | [3029] = { -- Talon |
| 7284 | + | NAME = "Talon", |
| 7285 | + | SLOT_EQUIP = 0, |
| 7286 | + | PRICE = 135, |
| 7287 | + | SPELLID = 00, |
| 7288 | + | RARE = 01, |
| 7289 | + | DESC = "Um produto de criatura.", |
| 7290 | + | STAR = 00, |
| 7291 | + | STAR = 00, |
| 7292 | + | }; |
| 7293 | + | [3030] = { -- Gold Ingot |
| 7294 | + | NAME = "Gold Ingot", |
| 7295 | + | SLOT_EQUIP = 0, |
| 7296 | + | PRICE = 3000, |
| 7297 | + | SPELLID = 00, |
| 7298 | + | RARE = 04, |
| 7299 | + | STAR = 00, |
| 7300 | + | DESC = "Uma barra de ouro.", |
| 7301 | + | }; |
| 7302 | + | [3031] = { -- Giant Shimmering Pearl |
| 7303 | + | NAME = "Giant Shimmering Pearl", |
| 7304 | + | SLOT_EQUIP = 0, |
| 7305 | + | PRICE = 345, |
| 7306 | + | SPELLID = 00, |
| 7307 | + | RARE = 03, |
| 7308 | + | DESC = "Um produto de criatura.", |
| 7309 | + | STAR = 00, |
| 7310 | + | STAR = 00, |
| 7311 | + | }; |
| 7312 | + | [3032] = { -- Soul Orb |
| 7313 | + | NAME = "Soul Orb", |
| 7314 | + | SLOT_EQUIP = 0, |
| 7315 | + | PRICE = 225, |
| 7316 | + | SPELLID = 00, |
| 7317 | + | RARE = 02, |
| 7318 | + | DESC = "Um produto de criatura.", |
| 7319 | + | STAR = 00, |
| 7320 | + | STAR = 00, |
| 7321 | + | }; |
| 7322 | + | [3033] = { -- Violet Gem |
| 7323 | + | NAME = "Violet Gem", |
| 7324 | + | SLOT_EQUIP = 0, |
| 7325 | + | PRICE = 600, |
| 7326 | + | SPELLID = 00, |
| 7327 | + | RARE = 04, |
| 7328 | + | DESC = "Um produto de criatura.", |
| 7329 | + | STAR = 00, |
| 7330 | + | STAR = 00, |
| 7331 | + | }; |
| 7332 | + | [3034] = { -- Red Dragon Scale |
| 7333 | + | NAME = "Red Dragon Scale", |
| 7334 | + | SLOT_EQUIP = 0, |
| 7335 | + | PRICE = 540, |
| 7336 | + | SPELLID = 00, |
| 7337 | + | RARE = 04, |
| 7338 | + | DESC = "Um produto de criatura.", |
| 7339 | + | STAR = 00, |
| 7340 | + | STAR = 00, |
| 7341 | + | }; |
| 7342 | + | [3035] = { -- Red Dragon Leather |
| 7343 | + | NAME = "Red Dragon Leather", |
| 7344 | + | SLOT_EQUIP = 0, |
| 7345 | + | PRICE = 300, |
| 7346 | + | SPELLID = 00, |
| 7347 | + | RARE = 02, |
| 7348 | + | DESC = "Um produto de criatura.", |
| 7349 | + | STAR = 00, |
| 7350 | + | STAR = 00, |
| 7351 | + | }; |
| 7352 | + | [3036] = { -- Wyvern Talisman |
| 7353 | + | NAME = "Wyvern Talisman", |
| 7354 | + | SLOT_EQUIP = 0, |
| 7355 | + | PRICE = 120, |
| 7356 | + | SPELLID = 00, |
| 7357 | + | RARE = 01, |
| 7358 | + | DESC = "Um produto de criatura.", |
| 7359 | + | STAR = 00, |
| 7360 | + | STAR = 00, |
| 7361 | + | }; |
| 7362 | + | [3037] = { -- Essence of a Bad Dream |
| 7363 | + | NAME = "Essence of a Bad Dream", |
| 7364 | + | SLOT_EQUIP = 0, |
| 7365 | + | PRICE = 195, |
| 7366 | + | SPELLID = 00, |
| 7367 | + | RARE = 01, |
| 7368 | + | DESC = "Um produto de criatura.", |
| 7369 | + | STAR = 00, |
| 7370 | + | STAR = 00, |
| 7371 | + | }; |
| 7372 | + | [3038] = { -- Scythe Leg |
| 7373 | + | NAME = "Scythe Leg", |
| 7374 | + | SLOT_EQUIP = 0, |
| 7375 | + | PRICE = 225, |
| 7376 | + | SPELLID = 00, |
| 7377 | + | RARE = 02, |
| 7378 | + | DESC = "Um produto de criatura.", |
| 7379 | + | STAR = 00, |
| 7380 | + | STAR = 00, |
| 7381 | + | }; |
| 7382 | + | [3039] = { -- Hair of a Banshee |
| 7383 | + | NAME = "Hair of a Banshee", |
| 7384 | + | SLOT_EQUIP = 0, |
| 7385 | + | PRICE = 156, |
| 7386 | + | SPELLID = 00, |
| 7387 | + | RARE = 01, |
| 7388 | + | DESC = "Um produto de criatura.", |
| 7389 | + | STAR = 00, |
| 7390 | + | STAR = 00, |
| 7391 | + | }; |
| 7392 | + | [3040] = { -- Petrified Scream |
| 7393 | + | NAME = "Petrified Scream", |
| 7394 | + | SLOT_EQUIP = 0, |
| 7395 | + | PRICE = 165, |
| 7396 | + | SPELLID = 00, |
| 7397 | + | RARE = 01, |
| 7398 | + | DESC = "Um produto de criatura.", |
| 7399 | + | STAR = 00, |
| 7400 | + | STAR = 00, |
| 7401 | + | }; |
| 7402 | + | [3041] = { -- White Pearl |
| 7403 | + | NAME = "White Pearl", |
| 7404 | + | SLOT_EQUIP = 0, |
| 7405 | + | PRICE = 450, |
| 7406 | + | SPELLID = 00, |
| 7407 | + | RARE = 04, |
| 7408 | + | STAR = 00, |
| 7409 | + | DESC = "Uma perola negra que parece ser valiosa.", |
| 7410 | + | }; |
| 7411 | + | [3042] = { -- Bloody Pincers |
| 7412 | + | NAME = "Bloody Pincers", |
| 7413 | + | SLOT_EQUIP = 0, |
| 7414 | + | PRICE = 105, |
| 7415 | + | SPELLID = 00, |
| 7416 | + | RARE = 01, |
| 7417 | + | DESC = "Um produto de criatura.", |
| 7418 | + | STAR = 00, |
| 7419 | + | STAR = 00, |
| 7420 | + | }; |
| 7421 | + | [3043] = { -- Tortoise Egg |
| 7422 | + | NAME = "Tortoise Egg", |
| 7423 | + | SLOT_EQUIP = 0, |
| 7424 | + | PRICE = 45, |
| 7425 | + | SPELLID = 00, |
| 7426 | + | RARE = 00, |
| 7427 | + | DESC = "Um produto de criatura.", |
| 7428 | + | STAR = 00, |
| 7429 | + | STAR = 00, |
| 7430 | + | }; |
| 7431 | + | [3044] = { -- Turtle Shell |
| 7432 | + | NAME = "Turtle Shell", |
| 7433 | + | SLOT_EQUIP = 0, |
| 7434 | + | PRICE = 75, |
| 7435 | + | SPELLID = 00, |
| 7436 | + | RARE = 00, |
| 7437 | + | DESC = "Um produto de criatura.", |
| 7438 | + | STAR = 00, |
| 7439 | + | STAR = 00, |
| 7440 | + | }; |
| 7441 | + | [3045] = { -- Thorn |
| 7442 | + | NAME = "Thorn", |
| 7443 | + | SLOT_EQUIP = 0, |
| 7444 | + | PRICE = 105, |
| 7445 | + | SPELLID = 00, |
| 7446 | + | RARE = 01, |
| 7447 | + | DESC = "Um produto de criatura.", |
| 7448 | + | STAR = 00, |
| 7449 | + | STAR = 00, |
| 7450 | + | }; |
| 7451 | + | [3046] = { -- Gold Token |
| 7452 | + | NAME = "Gold Token", |
| 7453 | + | SLOT_EQUIP = 3, |
| 7454 | + | PRICE = 100, |
| 7455 | + | SPELLID = 00, |
| 7456 | + | RARE = 03, |
| 7457 | + | STAR = 00, |
| 7458 | + | DESC = "Item de evento.", |
| 7459 | + | }; |
| 7460 | + | [3047] = { -- Acesso Dimensional #02 |
| 7461 | + | NAME = "Acesso Dimensional #02", |
| 7462 | + | SLOT_EQUIP = 3, |
| 7463 | + | PRICE = 100, |
| 7464 | + | SPELLID = 00, |
| 7465 | + | RARE = 01, |
| 7466 | + | STAR = 00, |
| 7467 | + | DESC = "Item que da acesso ao Portal Dimensional #02.", |
| 7468 | + | }; |
| 7469 | + | [3048] = { -- Acesso Dimensional #03 |
| 7470 | + | NAME = "Acesso Dimensional #03", |
| 7471 | + | SLOT_EQUIP = 3, |
| 7472 | + | PRICE = 100, |
| 7473 | + | SPELLID = 00, |
| 7474 | + | RARE = 02, |
| 7475 | + | STAR = 00, |
| 7476 | + | DESC = "Item que da acesso ao Portal Dimensional #03.", |
| 7477 | + | }; |
| 7478 | + | [3049] = { -- Acesso Dimensional #04 |
| 7479 | + | NAME = "Acesso Dimensional #04", |
| 7480 | + | SLOT_EQUIP = 3, |
| 7481 | + | PRICE = 100, |
| 7482 | + | SPELLID = 00, |
| 7483 | + | RARE = 02, |
| 7484 | + | STAR = 00, |
| 7485 | + | DESC = "Item que da acesso ao Portal Dimensional #04.", |
| 7486 | + | }; |
| 7487 | + | [3050] = { -- Acesso Dimensional #05 |
| 7488 | + | NAME = "Acesso Dimensional #05", |
| 7489 | + | SLOT_EQUIP = 3, |
| 7490 | + | PRICE = 100, |
| 7491 | + | SPELLID = 00, |
| 7492 | + | RARE = 03, |
| 7493 | + | STAR = 00, |
| 7494 | + | DESC = "Item que da acesso ao Portal Dimensional #05.", |
| 7495 | + | }; |
| 7496 | + | [3051] = { -- Acesso Dimensional #06 |
| 7497 | + | NAME = "Acesso Dimensional #06", |
| 7498 | + | SLOT_EQUIP = 3, |
| 7499 | + | PRICE = 100, |
| 7500 | + | SPELLID = 00, |
| 7501 | + | RARE = 03, |
| 7502 | + | STAR = 00, |
| 7503 | + | DESC = "Item que da acesso ao Portal Dimensional #06.", |
| 7504 | + | }; |
| 7505 | + | [3052] = { -- Acesso Dimensional #07 |
| 7506 | + | NAME = "Acesso Dimensional #07", |
| 7507 | + | SLOT_EQUIP = 3, |
| 7508 | + | PRICE = 100, |
| 7509 | + | SPELLID = 00, |
| 7510 | + | RARE = 04, |
| 7511 | + | STAR = 00, |
| 7512 | + | DESC = "Item que da acesso ao Portal Dimensional #07.", |
| 7513 | + | }; |
| 7514 | + | [3053] = { -- Dowser |
| 7515 | + | NAME = "Dowser", |
| 7516 | + | SLOT_EQUIP = 0, |
| 7517 | + | PRICE = 60, |
| 7518 | + | SPELLID = 00, |
| 7519 | + | RARE = 0, |
| 7520 | + | DESC = "Um produto de criatura.", |
| 7521 | + | STAR = 00, |
| 7522 | + | STAR = 00, |
| 7523 | + | }; |
| 7524 | + | [3054] = { -- Fir Cone |
| 7525 | + | NAME = "Fir Cone", |
| 7526 | + | SLOT_EQUIP = 0, |
| 7527 | + | PRICE = 66, |
| 7528 | + | SPELLID = 00, |
| 7529 | + | RARE = 0, |
| 7530 | + | DESC = "Um produto de criatura.", |
| 7531 | + | STAR = 00, |
| 7532 | + | STAR = 00, |
| 7533 | + | }; |
| 7534 | + | [3055] = { -- Tarantula Egg |
| 7535 | + | NAME = "Tarantula Egg", |
| 7536 | + | SLOT_EQUIP = 0, |
| 7537 | + | PRICE = 90, |
| 7538 | + | SPELLID = 00, |
| 7539 | + | RARE = 0, |
| 7540 | + | DESC = "Um produto de criatura.", |
| 7541 | + | STAR = 00, |
| 7542 | + | STAR = 00, |
| 7543 | + | }; |
| 7544 | + | [3056] = { -- Clay Lump |
| 7545 | + | NAME = "Clay Lump", |
| 7546 | + | SLOT_EQUIP = 0, |
| 7547 | + | PRICE = 90, |
| 7548 | + | SPELLID = 00, |
| 7549 | + | RARE = 0, |
| 7550 | + | DESC = "Um produto de criatura.", |
| 7551 | + | STAR = 00, |
| 7552 | + | STAR = 00, |
| 7553 | + | }; |
| 7554 | + | [3057] = { -- Swampling Wood |
| 7555 | + | NAME = "Swampling Wood", |
| 7556 | + | SLOT_EQUIP = 0, |
| 7557 | + | PRICE = 111, |
| 7558 | + | SPELLID = 00, |
| 7559 | + | RARE = 01, |
| 7560 | + | DESC = "Um produto de criatura.", |
| 7561 | + | STAR = 00, |
| 7562 | + | STAR = 00, |
| 7563 | + | }; |
| 7564 | + | [3058] = { -- Swampling Moss |
| 7565 | + | NAME = "Swampling Moss", |
| 7566 | + | SLOT_EQUIP = 0, |
| 7567 | + | PRICE = 66, |
| 7568 | + | SPELLID = 00, |
| 7569 | + | RARE = 0, |
| 7570 | + | DESC = "Um produto de criatura.", |
| 7571 | + | STAR = 00, |
| 7572 | + | STAR = 00, |
| 7573 | + | }; |
| 7574 | + | [3059] = { -- Haunted Piece of Wood |
| 7575 | + | NAME = "Haunted Piece of Wood", |
| 7576 | + | SLOT_EQUIP = 0, |
| 7577 | + | PRICE = 90, |
| 7578 | + | SPELLID = 00, |
| 7579 | + | RARE = 0, |
| 7580 | + | DESC = "Um produto de criatura.", |
| 7581 | + | STAR = 00, |
| 7582 | + | STAR = 00, |
| 7583 | + | }; |
| 7584 | + | [3060] = { -- Dung Ball |
| 7585 | + | NAME = "Dung Ball", |
| 7586 | + | SLOT_EQUIP = 0, |
| 7587 | + | PRICE = 105, |
| 7588 | + | SPELLID = 00, |
| 7589 | + | RARE = 01, |
| 7590 | + | DESC = "Um produto de criatura.", |
| 7591 | + | STAR = 00, |
| 7592 | + | STAR = 00, |
| 7593 | + | }; |
| 7594 | + | [3061] = { -- Compound Eye |
| 7595 | + | NAME = "Compound Eye", |
| 7596 | + | SLOT_EQUIP = 0, |
| 7597 | + | PRICE = 150, |
| 7598 | + | SPELLID = 00, |
| 7599 | + | RARE = 01, |
| 7600 | + | DESC = "Um produto de criatura.", |
| 7601 | + | STAR = 00, |
| 7602 | + | STAR = 00, |
| 7603 | + | }; |
| 7604 | + | [3062] = { -- Spitter Nose |
| 7605 | + | NAME = "Spitter Nose", |
| 7606 | + | SLOT_EQUIP = 0, |
| 7607 | + | PRICE = 180, |
| 7608 | + | SPELLID = 00, |
| 7609 | + | RARE = 01, |
| 7610 | + | DESC = "Um produto de criatura.", |
| 7611 | + | STAR = 00, |
| 7612 | + | STAR = 00, |
| 7613 | + | }; |
| 7614 | + | [3063] = { -- Green Gem |
| 7615 | + | NAME = "Green Gem", |
| 7616 | + | SLOT_EQUIP = 0, |
| 7617 | + | PRICE = 600, |
| 7618 | + | SPELLID = 00, |
| 7619 | + | RARE = 04, |
| 7620 | + | STAR = 00, |
| 7621 | + | DESC = "Uma gema muito valiosa.", |
| 7622 | + | }; |
| 7623 | + | [3064] = { -- Spidris Mandible |
| 7624 | + | NAME = "Spidris Mandible", |
| 7625 | + | SLOT_EQUIP = 0, |
| 7626 | + | PRICE = 258, |
| 7627 | + | SPELLID = 00, |
| 7628 | + | RARE = 02, |
| 7629 | + | DESC = "Um produto de criatura.", |
| 7630 | + | STAR = 00, |
| 7631 | + | STAR = 00, |
| 7632 | + | }; |
| 7633 | + | [3065] = { -- Kollos Shell |
| 7634 | + | NAME = "Kollos Shell", |
| 7635 | + | SLOT_EQUIP = 0, |
| 7636 | + | PRICE = 435, |
| 7637 | + | SPELLID = 00, |
| 7638 | + | RARE = 04, |
| 7639 | + | DESC = "Um produto de criatura.", |
| 7640 | + | STAR = 00, |
| 7641 | + | STAR = 00, |
| 7642 | + | }; |
| 7643 | + | [3066] = { -- Yellow Gem |
| 7644 | + | NAME = "Yellow Gem", |
| 7645 | + | SLOT_EQUIP = 0, |
| 7646 | + | PRICE = 600, |
| 7647 | + | SPELLID = 00, |
| 7648 | + | RARE = 04, |
| 7649 | + | STAR = 00, |
| 7650 | + | DESC = "Uma gema muito valiosa.", |
| 7651 | + | }; |
| 7652 | + | [3067] = { -- Crawler Head Plating |
| 7653 | + | NAME = "Crawler Head Plating", |
| 7654 | + | SLOT_EQUIP = 0, |
| 7655 | + | PRICE = 420, |
| 7656 | + | SPELLID = 00, |
| 7657 | + | RARE = 04, |
| 7658 | + | DESC = "Um produto de criatura.", |
| 7659 | + | STAR = 00, |
| 7660 | + | STAR = 00, |
| 7661 | + | }; |
| 7662 | + | [3068] = { -- Waspoid Claw |
| 7663 | + | NAME = "Waspoid Claw", |
| 7664 | + | SLOT_EQUIP = 0, |
| 7665 | + | PRICE = 306, |
| 7666 | + | SPELLID = 00, |
| 7667 | + | RARE = 03, |
| 7668 | + | DESC = "Um produto de criatura.", |
| 7669 | + | STAR = 00, |
| 7670 | + | STAR = 00, |
| 7671 | + | }; |
| 7672 | + | [3069] = { -- Waspoid Wing |
| 7673 | + | NAME = "Waspoid Wing", |
| 7674 | + | SLOT_EQUIP = 0, |
| 7675 | + | PRICE = 288, |
| 7676 | + | SPELLID = 00, |
| 7677 | + | RARE = 02, |
| 7678 | + | DESC = "Um produto de criatura.", |
| 7679 | + | STAR = 00, |
| 7680 | + | STAR = 00, |
| 7681 | + | }; |
| 7682 | + | [3070] = { -- Swarmer Antenna |
| 7683 | + | NAME = "Swarmer Antenna", |
| 7684 | + | SLOT_EQUIP = 0, |
| 7685 | + | PRICE = 111, |
| 7686 | + | SPELLID = 00, |
| 7687 | + | RARE = 01, |
| 7688 | + | DESC = "Um produto de criatura.", |
| 7689 | + | STAR = 00, |
| 7690 | + | STAR = 00, |
| 7691 | + | }; |
| 7692 | + | [3071] = { -- Magic Sulphur |
| 7693 | + | NAME = "Magic Sulphur", |
| 7694 | + | SLOT_EQUIP = 0, |
| 7695 | + | PRICE = 165, |
| 7696 | + | SPELLID = 00, |
| 7697 | + | RARE = 01, |
| 7698 | + | DESC = "Um produto de criatura.", |
| 7699 | + | STAR = 00, |
| 7700 | + | STAR = 00, |
| 7701 | + | }; |
| 7702 | + | [3072] = { -- Elven Hoof |
| 7703 | + | NAME = "Elven Hoof", |
| 7704 | + | SLOT_EQUIP = 0, |
| 7705 | + | PRICE = 57, |
| 7706 | + | SPELLID = 00, |
| 7707 | + | RARE = 0, |
| 7708 | + | DESC = "Um produto de criatura.", |
| 7709 | + | STAR = 00, |
| 7710 | + | STAR = 00, |
| 7711 | + | }; |
| 7712 | + | [3073] = { -- Venison |
| 7713 | + | NAME = "Venison", |
| 7714 | + | SLOT_EQUIP = 0, |
| 7715 | + | PRICE = 90, |
| 7716 | + | SPELLID = 00, |
| 7717 | + | RARE = 0, |
| 7718 | + | DESC = "Um produto de criatura.", |
| 7719 | + | STAR = 00, |
| 7720 | + | STAR = 00, |
| 7721 | + | }; |
| 7722 | + | [3074] = { -- Minotaur Leather |
| 7723 | + | NAME = "Minotaur Leather", |
| 7724 | + | SLOT_EQUIP = 0, |
| 7725 | + | PRICE = 150, |
| 7726 | + | SPELLID = 00, |
| 7727 | + | RARE = 01, |
| 7728 | + | DESC = "Um produto de criatura.", |
| 7729 | + | STAR = 00, |
| 7730 | + | STAR = 00, |
| 7731 | + | }; |
| 7732 | + | [3075] = { -- Minotaur Horn |
| 7733 | + | NAME = "Minotaur Horn", |
| 7734 | + | SLOT_EQUIP = 0, |
| 7735 | + | PRICE = 270, |
| 7736 | + | SPELLID = 00, |
| 7737 | + | RARE = 02, |
| 7738 | + | DESC = "Um produto de criatura.", |
| 7739 | + | STAR = 00, |
| 7740 | + | STAR = 00, |
| 7741 | + | }; |
| 7742 | + | [3076] = { -- Red Piece of Cloth |
| 7743 | + | NAME = "Red Piece of Cloth", |
| 7744 | + | SLOT_EQUIP = 0, |
| 7745 | + | PRICE = 195, |
| 7746 | + | SPELLID = 00, |
| 7747 | + | RARE = 01, |
| 7748 | + | DESC = "Um produto de criatura.", |
| 7749 | + | STAR = 00, |
| 7750 | + | STAR = 00, |
| 7751 | + | }; |
| 7752 | + | [3077] = { -- Green Piece of Cloth |
| 7753 | + | NAME = "Green Piece of Cloth", |
| 7754 | + | SLOT_EQUIP = 0, |
| 7755 | + | PRICE = 195, |
| 7756 | + | SPELLID = 00, |
| 7757 | + | RARE = 01, |
| 7758 | + | DESC = "Um produto de criatura.", |
| 7759 | + | STAR = 00, |
| 7760 | + | STAR = 00, |
| 7761 | + | }; |
| 7762 | + | [3078] = { -- Blue Piece of Cloth |
| 7763 | + | NAME = "Blue Piece of Cloth", |
| 7764 | + | SLOT_EQUIP = 0, |
| 7765 | + | PRICE = 195, |
| 7766 | + | SPELLID = 00, |
| 7767 | + | RARE = 01, |
| 7768 | + | DESC = "Um produto de criatura.", |
| 7769 | + | STAR = 00, |
| 7770 | + | STAR = 00, |
| 7771 | + | }; |
| 7772 | + | [3079] = { -- Moohtant Horn |
| 7773 | + | NAME = "Moohtant Horn", |
| 7774 | + | SLOT_EQUIP = 0, |
| 7775 | + | PRICE = 420, |
| 7776 | + | SPELLID = 00, |
| 7777 | + | RARE = 04, |
| 7778 | + | DESC = "Um produto de criatura.", |
| 7779 | + | STAR = 00, |
| 7780 | + | STAR = 00, |
| 7781 | + | }; |
| 7782 | + | [3080] = { -- Quara Tentacle |
| 7783 | + | NAME = "Quara Tentacle", |
| 7784 | + | SLOT_EQUIP = 0, |
| 7785 | + | PRICE = 180, |
| 7786 | + | SPELLID = 00, |
| 7787 | + | RARE = 01, |
| 7788 | + | DESC = "Um produto de criatura.", |
| 7789 | + | STAR = 00, |
| 7790 | + | STAR = 00, |
| 7791 | + | }; |
| 7792 | + | [3081] = { -- Fish Fin |
| 7793 | + | NAME = "Fish Fin", |
| 7794 | + | SLOT_EQUIP = 0, |
| 7795 | + | PRICE = 240, |
| 7796 | + | SPELLID = 00, |
| 7797 | + | RARE = 02, |
| 7798 | + | DESC = "Um produto de criatura.", |
| 7799 | + | STAR = 00, |
| 7800 | + | STAR = 00, |
| 7801 | + | }; |
| 7802 | + | [3082] = { -- Quara Eye |
| 7803 | + | NAME = "Quara Eye", |
| 7804 | + | SLOT_EQUIP = 0, |
| 7805 | + | PRICE = 210, |
| 7806 | + | SPELLID = 00, |
| 7807 | + | RARE = 02, |
| 7808 | + | DESC = "Um produto de criatura.", |
| 7809 | + | STAR = 00, |
| 7810 | + | STAR = 00, |
| 7811 | + | }; |
| 7812 | + | [3083] = { -- Mantassin Tail |
| 7813 | + | NAME = "Mantassin Tail", |
| 7814 | + | SLOT_EQUIP = 0, |
| 7815 | + | PRICE = 225, |
| 7816 | + | SPELLID = 00, |
| 7817 | + | RARE = 02, |
| 7818 | + | DESC = "Um produto de criatura.", |
| 7819 | + | STAR = 00, |
| 7820 | + | STAR = 00, |
| 7821 | + | }; |
| 7822 | + | [3084] = { -- Quara Pincers |
| 7823 | + | NAME = "Quara Pincers", |
| 7824 | + | SLOT_EQUIP = 0, |
| 7825 | + | PRICE = 195, |
| 7826 | + | SPELLID = 00, |
| 7827 | + | RARE = 01, |
| 7828 | + | DESC = "Um produto de criatura.", |
| 7829 | + | STAR = 00, |
| 7830 | + | STAR = 00, |
| 7831 | + | }; |
| 7832 | + | [3085] = { -- Quara Bone |
| 7833 | + | NAME = "Quara Bone", |
| 7834 | + | SLOT_EQUIP = 0, |
| 7835 | + | PRICE = 297, |
| 7836 | + | SPELLID = 00, |
| 7837 | + | RARE = 02, |
| 7838 | + | DESC = "Um produto de criatura.", |
| 7839 | + | STAR = 00, |
| 7840 | + | STAR = 00, |
| 7841 | + | }; |
| 7842 | + | [3086] = { -- Boggy Dreads |
| 7843 | + | NAME = "Boggy Dreads", |
| 7844 | + | SLOT_EQUIP = 0, |
| 7845 | + | PRICE = 150, |
| 7846 | + | SPELLID = 00, |
| 7847 | + | RARE = 01, |
| 7848 | + | DESC = "Um produto de criatura.", |
| 7849 | + | STAR = 00, |
| 7850 | + | STAR = 00, |
| 7851 | + | }; |
| 7852 | + | [3087] = { -- Demon Dust |
| 7853 | + | NAME = "Demon Dust", |
| 7854 | + | SLOT_EQUIP = 0, |
| 7855 | + | PRICE = 510, |
| 7856 | + | SPELLID = 00, |
| 7857 | + | RARE = 04, |
| 7858 | + | DESC = "Um produto de criatura.", |
| 7859 | + | STAR = 00, |
| 7860 | + | STAR = 00, |
| 7861 | + | }; |
| 7862 | + | [3088] = { -- Cluster of Solace |
| 7863 | + | NAME = "Cluster of Solace", |
| 7864 | + | SLOT_EQUIP = 0, |
| 7865 | + | PRICE = 1350, |
| 7866 | + | SPELLID = 00, |
| 7867 | + | RARE = 04, |
| 7868 | + | DESC = "Um produto de criatura.", |
| 7869 | + | STAR = 00, |
| 7870 | + | STAR = 00, |
| 7871 | + | }; |
| 7872 | + | [3089] = { -- Metal Spike |
| 7873 | + | NAME = "Metal Spike", |
| 7874 | + | SLOT_EQUIP = 0, |
| 7875 | + | PRICE = 480, |
| 7876 | + | SPELLID = 00, |
| 7877 | + | RARE = 04, |
| 7878 | + | DESC = "Um produto de criatura.", |
| 7879 | + | STAR = 00, |
| 7880 | + | STAR = 00, |
| 7881 | + | }; |
| 7882 | + | [3090] = { -- Pair of Hellflayer Horns |
| 7883 | + | NAME = "Pair of Hellflayer Horns", |
| 7884 | + | SLOT_EQUIP = 0, |
| 7885 | + | PRICE = 1650, |
| 7886 | + | SPELLID = 00, |
| 7887 | + | RARE = 04, |
| 7888 | + | DESC = "Um produto de criatura.", |
| 7889 | + | STAR = 00, |
| 7890 | + | STAR = 00, |
| 7891 | + | }; |
| 7892 | + | [3091] = { -- Nail |
| 7893 | + | NAME = "Nail", |
| 7894 | + | SLOT_EQUIP = 0, |
| 7895 | + | PRICE = 15, |
| 7896 | + | SPELLID = 00, |
| 7897 | + | RARE = 0, |
| 7898 | + | DESC = "Um produto de criatura.", |
| 7899 | + | STAR = 00, |
| 7900 | + | STAR = 00, |
| 7901 | + | }; |
| 7902 | + | [3092] = { -- Gear Crystal |
| 7903 | + | NAME = "Gear Crystal", |
| 7904 | + | SLOT_EQUIP = 0, |
| 7905 | + | PRICE = 75, |
| 7906 | + | SPELLID = 00, |
| 7907 | + | RARE = 0, |
| 7908 | + | DESC = "Um produto de criatura.", |
| 7909 | + | STAR = 00, |
| 7910 | + | STAR = 00, |
| 7911 | + | }; |
| 7912 | + | [3093] = { -- Iron Ore |
| 7913 | + | NAME = "Iron Ore", |
| 7914 | + | SLOT_EQUIP = 0, |
| 7915 | + | PRICE = 150, |
| 7916 | + | SPELLID = 00, |
| 7917 | + | RARE = 01, |
| 7918 | + | DESC = "Um produto de criatura.", |
| 7919 | + | STAR = 00, |
| 7920 | + | STAR = 00, |
| 7921 | + | }; |
| 7922 | + | [3094] = { -- Gear Wheel |
| 7923 | + | NAME = "Gear Wheel", |
| 7924 | + | SLOT_EQUIP = 0, |
| 7925 | + | PRICE = 195, |
| 7926 | + | SPELLID = 00, |
| 7927 | + | RARE = 0, |
| 7928 | + | DESC = "Um produto de criatura.", |
| 7929 | + | STAR = 00, |
| 7930 | + | STAR = 00, |
| 7931 | + | }; |
| 7932 | + | [3095] = { -- War Crystal |
| 7933 | + | NAME = "War Crystal", |
| 7934 | + | SLOT_EQUIP = 0, |
| 7935 | + | PRICE = 300, |
| 7936 | + | SPELLID = 00, |
| 7937 | + | RARE = 02, |
| 7938 | + | DESC = "Um produto de criatura.", |
| 7939 | + | STAR = 00, |
| 7940 | + | STAR = 00, |
| 7941 | + | }; |
| 7942 | + | [3096] = { -- Crystal of Power |
| 7943 | + | NAME = "Crystal of Power", |
| 7944 | + | SLOT_EQUIP = 0, |
| 7945 | + | PRICE = 321, |
| 7946 | + | SPELLID = 00, |
| 7947 | + | RARE = 03, |
| 7948 | + | DESC = "Um produto de criatura.", |
| 7949 | + | STAR = 00, |
| 7950 | + | STAR = 00, |
| 7951 | + | }; |
| 7952 | + | [3097] = { -- Metal Jaw |
| 7953 | + | NAME = "Metal Jaw", |
| 7954 | + | SLOT_EQUIP = 0, |
| 7955 | + | PRICE = 195, |
| 7956 | + | SPELLID = 00, |
| 7957 | + | RARE = 01, |
| 7958 | + | DESC = "Um produto de criatura.", |
| 7959 | + | STAR = 00, |
| 7960 | + | STAR = 00, |
| 7961 | + | }; |
| 7962 | + | [3098] = { -- Shiny Stone |
| 7963 | + | NAME = "Shiny Stone", |
| 7964 | + | SLOT_EQUIP = 0, |
| 7965 | + | PRICE = 324, |
| 7966 | + | SPELLID = 00, |
| 7967 | + | RARE = 03, |
| 7968 | + | DESC = "Um produto de criatura.", |
| 7969 | + | STAR = 00, |
| 7970 | + | STAR = 00, |
| 7971 | + | }; |
| 7972 | + | [3099] = { -- Bronze Gear Wheel |
| 7973 | + | NAME = "Bronze Gear Wheel", |
| 7974 | + | SLOT_EQUIP = 0, |
| 7975 | + | PRICE = 300, |
| 7976 | + | SPELLID = 00, |
| 7977 | + | RARE = 02, |
| 7978 | + | DESC = "Um produto de criatura.", |
| 7979 | + | STAR = 00, |
| 7980 | + | STAR = 00, |
| 7981 | + | }; |
| 7982 | + | [3100] = { -- Glooth Injection Tube |
| 7983 | + | NAME = "Glooth Injection Tube", |
| 7984 | + | SLOT_EQUIP = 0, |
| 7985 | + | PRICE = 366, |
| 7986 | + | SPELLID = 00, |
| 7987 | + | RARE = 03, |
| 7988 | + | DESC = "Um produto de criatura.", |
| 7989 | + | STAR = 00, |
| 7990 | + | STAR = 00, |
| 7991 | + | }; |
| 7992 | + | [3101] = { -- Metal Toe |
| 7993 | + | NAME = "Metal Toe", |
| 7994 | + | SLOT_EQUIP = 0, |
| 7995 | + | PRICE = 420, |
| 7996 | + | SPELLID = 00, |
| 7997 | + | RARE = 04, |
| 7998 | + | DESC = "Um produto de criatura.", |
| 7999 | + | STAR = 00, |
| 8000 | + | STAR = 00, |
| 8001 | + | }; |
| 8002 | + | [3102] = { -- Lost Hushers Staff |
| 8003 | + | NAME = "Lost Hushers Staff", |
| 8004 | + | SLOT_EQUIP = 0, |
| 8005 | + | PRICE = 135, |
| 8006 | + | SPELLID = 00, |
| 8007 | + | RARE = 01, |
| 8008 | + | DESC = "Um produto de criatura.", |
| 8009 | + | STAR = 00, |
| 8010 | + | STAR = 00, |
| 8011 | + | }; |
| 8012 | + | [3103] = { -- Skull Shatterer |
| 8013 | + | NAME = "Skull Shatterer", |
| 8014 | + | SLOT_EQUIP = 0, |
| 8015 | + | PRICE = 165, |
| 8016 | + | SPELLID = 00, |
| 8017 | + | RARE = 01, |
| 8018 | + | DESC = "Um produto de criatura.", |
| 8019 | + | STAR = 00, |
| 8020 | + | STAR = 00, |
| 8021 | + | }; |
| 8022 | + | [3104] = { -- Bloody Dwarven Beard |
| 8023 | + | NAME = "Bloody Dwarven Beard", |
| 8024 | + | SLOT_EQUIP = 0, |
| 8025 | + | PRICE = 204, |
| 8026 | + | SPELLID = 00, |
| 8027 | + | RARE = 02, |
| 8028 | + | DESC = "Um produto de criatura.", |
| 8029 | + | STAR = 00, |
| 8030 | + | STAR = 00, |
| 8031 | + | }; |
| 8032 | + | [3105] = { -- Broken Throwing Axe |
| 8033 | + | NAME = "Broken Throwing Axe", |
| 8034 | + | SLOT_EQUIP = 0, |
| 8035 | + | PRICE = 138, |
| 8036 | + | SPELLID = 00, |
| 8037 | + | RARE = 01, |
| 8038 | + | DESC = "Um produto de criatura.", |
| 8039 | + | STAR = 00, |
| 8040 | + | STAR = 00, |
| 8041 | + | }; |
| 8042 | + | [3106] = { -- Lost Bracers |
| 8043 | + | NAME = "Lost Bracers", |
| 8044 | + | SLOT_EQUIP = 0, |
| 8045 | + | PRICE = 186, |
| 8046 | + | SPELLID = 00, |
| 8047 | + | RARE = 01, |
| 8048 | + | DESC = "Um produto de criatura.", |
| 8049 | + | STAR = 00, |
| 8050 | + | STAR = 00, |
| 8051 | + | }; |
| 8052 | + | [3107] = { -- Lost Bashers Spike |
| 8053 | + | NAME = "Lost Bashers Spike", |
| 8054 | + | SLOT_EQUIP = 0, |
| 8055 | + | PRICE = 210, |
| 8056 | + | SPELLID = 00, |
| 8057 | + | RARE = 02, |
| 8058 | + | DESC = "Um produto de criatura.", |
| 8059 | + | STAR = 00, |
| 8060 | + | STAR = 00, |
| 8061 | + | }; |
| 8062 | + | [3108] = { -- Legionnaire Flags |
| 8063 | + | NAME = "Legionnaire Flags", |
| 8064 | + | SLOT_EQUIP = 0, |
| 8065 | + | PRICE = 90, |
| 8066 | + | SPELLID = 00, |
| 8067 | + | RARE = 0, |
| 8068 | + | DESC = "Um produto de criatura.", |
| 8069 | + | STAR = 00, |
| 8070 | + | STAR = 00, |
| 8071 | + | }; |
| 8072 | + | [3109] = { -- Lizard Leather |
| 8073 | + | NAME = "Lizard Leather", |
| 8074 | + | SLOT_EQUIP = 0, |
| 8075 | + | PRICE = 135, |
| 8076 | + | SPELLID = 00, |
| 8077 | + | RARE = 01, |
| 8078 | + | DESC = "Um produto de criatura.", |
| 8079 | + | STAR = 00, |
| 8080 | + | STAR = 00, |
| 8081 | + | }; |
| 8082 | + | [3110] = { -- Lizard Scale |
| 8083 | + | NAME = "Lizard Scale", |
| 8084 | + | SLOT_EQUIP = 0, |
| 8085 | + | PRICE = 204, |
| 8086 | + | SPELLID = 00, |
| 8087 | + | RARE = 02, |
| 8088 | + | DESC = "Um produto de criatura.", |
| 8089 | + | STAR = 00, |
| 8090 | + | STAR = 00, |
| 8091 | + | }; |
| 8092 | + | [3111] = { -- Red Lantern |
| 8093 | + | NAME = "Red Lantern", |
| 8094 | + | SLOT_EQUIP = 0, |
| 8095 | + | PRICE = 105, |
| 8096 | + | SPELLID = 00, |
| 8097 | + | RARE = 01, |
| 8098 | + | DESC = "Um produto de criatura.", |
| 8099 | + | STAR = 00, |
| 8100 | + | STAR = 00, |
| 8101 | + | }; |
| 8102 | + | [3112] = { -- Dragon Priests Wandtip |
| 8103 | + | NAME = "Dragon Priests Wandtip", |
| 8104 | + | SLOT_EQUIP = 0, |
| 8105 | + | PRICE = 135, |
| 8106 | + | SPELLID = 00, |
| 8107 | + | RARE = 01, |
| 8108 | + | DESC = "Um produto de criatura.", |
| 8109 | + | STAR = 00, |
| 8110 | + | STAR = 00, |
| 8111 | + | }; |
| 8112 | + | [3113] = { -- Spiked Iron Ball |
| 8113 | + | NAME = "Spiked Iron Ball", |
| 8114 | + | SLOT_EQUIP = 0, |
| 8115 | + | PRICE = 180, |
| 8116 | + | SPELLID = 00, |
| 8117 | + | RARE = 01, |
| 8118 | + | DESC = "Um produto de criatura.", |
| 8119 | + | STAR = 00, |
| 8120 | + | STAR = 00, |
| 8121 | + | }; |
| 8122 | + | [3114] = { -- High Guard Shoulderplates |
| 8123 | + | NAME = "High Guard Shoulderplates", |
| 8124 | + | SLOT_EQUIP = 0, |
| 8125 | + | PRICE = 234, |
| 8126 | + | SPELLID = 00, |
| 8127 | + | RARE = 02, |
| 8128 | + | DESC = "Um produto de criatura.", |
| 8129 | + | STAR = 00, |
| 8130 | + | STAR = 00, |
| 8131 | + | }; |
| 8132 | + | [3115] = { -- High Guard Flag |
| 8133 | + | NAME = "High Guard Flag", |
| 8134 | + | SLOT_EQUIP = 0, |
| 8135 | + | PRICE = 285, |
| 8136 | + | SPELLID = 00, |
| 8137 | + | RARE = 02, |
| 8138 | + | DESC = "Um produto de criatura.", |
| 8139 | + | STAR = 00, |
| 8140 | + | STAR = 00, |
| 8141 | + | }; |
| 8142 | + | [3116] = { -- Zaogun Flag |
| 8143 | + | NAME = "Zaogun Flag", |
| 8144 | + | SLOT_EQUIP = 0, |
| 8145 | + | PRICE = 315, |
| 8146 | + | SPELLID = 00, |
| 8147 | + | RARE = 3, |
| 8148 | + | DESC = "Um produto de criatura.", |
| 8149 | + | STAR = 00, |
| 8150 | + | STAR = 00, |
| 8151 | + | }; |
| 8152 | + | [3117] = { -- Zaogun Shoulderplates |
| 8153 | + | NAME = "Zaogun Shoulderplates", |
| 8154 | + | SLOT_EQUIP = 0, |
| 8155 | + | PRICE = 420, |
| 8156 | + | SPELLID = 00, |
| 8157 | + | RARE = 04, |
| 8158 | + | DESC = "Um produto de criatura.", |
| 8159 | + | STAR = 00, |
| 8160 | + | STAR = 00, |
| 8161 | + | }; |
| 8162 | + | [3118] = { -- Cursed Shoulder Spikes |
| 8163 | + | NAME = "Cursed Shoulder Spikes", |
| 8164 | + | SLOT_EQUIP = 0, |
| 8165 | + | PRICE = 450, |
| 8166 | + | SPELLID = 00, |
| 8167 | + | RARE = 04, |
| 8168 | + | DESC = "Um produto de criatura.", |
| 8169 | + | STAR = 00, |
| 8170 | + | STAR = 00, |
| 8171 | + | }; |
| 8172 | + | [3119] = { -- Corrupted Flag |
| 8173 | + | NAME = "Corrupted Flag", |
| 8174 | + | SLOT_EQUIP = 0, |
| 8175 | + | PRICE = 442, |
| 8176 | + | SPELLID = 00, |
| 8177 | + | RARE = 04, |
| 8178 | + | DESC = "Um produto de criatura.", |
| 8179 | + | STAR = 00, |
| 8180 | + | STAR = 00, |
| 8181 | + | }; |
| 8182 | + | [3120] = { -- Scale of Corruption |
| 8183 | + | NAME = "Scale of Corruption", |
| 8184 | + | SLOT_EQUIP = 0, |
| 8185 | + | PRICE = 495, |
| 8186 | + | SPELLID = 00, |
| 8187 | + | RARE = 04, |
| 8188 | + | DESC = "Um produto de criatura.", |
| 8189 | + | STAR = 00, |
| 8190 | + | STAR = 00, |
| 8191 | + | }; |
| 8192 | + | [3121] = { -- Bone Shoulderplate |
| 8193 | + | NAME = "Bone Shoulderplate", |
| 8194 | + | SLOT_EQUIP = 0, |
| 8195 | + | PRICE = 435, |
| 8196 | + | SPELLID = 00, |
| 8197 | + | RARE = 04, |
| 8198 | + | DESC = "Um produto de criatura.", |
| 8199 | + | STAR = 00, |
| 8200 | + | STAR = 00, |
| 8201 | + | }; |
| 8202 | + | [3122] = { -- Warmasters Wristguards |
| 8203 | + | NAME = "Warmasters Wristguards", |
| 8204 | + | SLOT_EQUIP = 0, |
| 8205 | + | PRICE = 240, |
| 8206 | + | SPELLID = 00, |
| 8207 | + | RARE = 02, |
| 8208 | + | DESC = "Um produto de criatura.", |
| 8209 | + | STAR = 00, |
| 8210 | + | STAR = 00, |
| 8211 | + | }; |
| 8212 | + | [3123] = { -- Weavers Wandtip |
| 8213 | + | NAME = "Weavers Wandtip", |
| 8214 | + | SLOT_EQUIP = 0, |
| 8215 | + | PRICE = 195, |
| 8216 | + | SPELLID = 00, |
| 8217 | + | RARE = 01, |
| 8218 | + | DESC = "Um produto de criatura.", |
| 8219 | + | STAR = 00, |
| 8220 | + | STAR = 00, |
| 8221 | + | }; |
| 8222 | + | [3124] = { -- Draken Sulphur |
| 8223 | + | NAME = "Draken Sulphur", |
| 8224 | + | SLOT_EQUIP = 0, |
| 8225 | + | PRICE = 285, |
| 8226 | + | SPELLID = 00, |
| 8227 | + | RARE = 02, |
| 8228 | + | DESC = "Um produto de criatura.", |
| 8229 | + | STAR = 00, |
| 8230 | + | STAR = 00, |
| 8231 | + | }; |
| 8232 | + | [3125] = { -- Draken Wristbands |
| 8233 | + | NAME = "Draken Wristbands", |
| 8234 | + | SLOT_EQUIP = 0, |
| 8235 | + | PRICE = 240, |
| 8236 | + | SPELLID = 00, |
| 8237 | + | RARE = 02, |
| 8238 | + | DESC = "Um produto de criatura.", |
| 8239 | + | STAR = 00, |
| 8240 | + | STAR = 00, |
| 8241 | + | }; |
| 8242 | + | [3126] = { -- Broken Draken Mail |
| 8243 | + | NAME = "Broken Draken Mail", |
| 8244 | + | SLOT_EQUIP = 0, |
| 8245 | + | PRICE = 228, |
| 8246 | + | SPELLID = 00, |
| 8247 | + | RARE = 02, |
| 8248 | + | DESC = "Um produto de criatura.", |
| 8249 | + | STAR = 00, |
| 8250 | + | STAR = 00, |
| 8251 | + | }; |
| 8252 | + | [3127] = { -- Broken Slicer |
| 8253 | + | NAME = "Broken Slicer", |
| 8254 | + | SLOT_EQUIP = 0, |
| 8255 | + | PRICE = 255, |
| 8256 | + | SPELLID = 00, |
| 8257 | + | RARE = 02, |
| 8258 | + | DESC = "Um produto de criatura.", |
| 8259 | + | STAR = 00, |
| 8260 | + | STAR = 00, |
| 8261 | + | }; |
| 8262 | + | [3128] = { -- Eye of Corruption |
| 8263 | + | NAME = "Eye of Corruption", |
| 8264 | + | SLOT_EQUIP = 0, |
| 8265 | + | PRICE = 495, |
| 8266 | + | SPELLID = 00, |
| 8267 | + | RARE = 04, |
| 8268 | + | DESC = "Um produto de criatura.", |
| 8269 | + | STAR = 00, |
| 8270 | + | STAR = 00, |
| 8271 | + | }; |
| 8272 | + | [3129] = { -- Tail of Corruption |
| 8273 | + | NAME = "Tail of Corruption", |
| 8274 | + | SLOT_EQUIP = 0, |
| 8275 | + | PRICE = 510, |
| 8276 | + | SPELLID = 00, |
| 8277 | + | RARE = 04, |
| 8278 | + | DESC = "Um produto de criatura.", |
| 8279 | + | STAR = 00, |
| 8280 | + | STAR = 00, |
| 8281 | + | }; |
| 8282 | + | [3130] = { -- Hydra Head |
| 8283 | + | NAME = "Hydra Head", |
| 8284 | + | SLOT_EQUIP = 0, |
| 8285 | + | PRICE = 255, |
| 8286 | + | SPELLID = 00, |
| 8287 | + | RARE = 02, |
| 8288 | + | DESC = "Um produto de criatura.", |
| 8289 | + | STAR = 00, |
| 8290 | + | STAR = 00, |
| 8291 | + | }; |
| 8292 | + | [3131] = { -- Hydra Egg |
| 8293 | + | NAME = "Hydra Egg", |
| 8294 | + | SLOT_EQUIP = 0, |
| 8295 | + | PRICE = 450, |
| 8296 | + | SPELLID = 00, |
| 8297 | + | RARE = 04, |
| 8298 | + | DESC = "Um produto de criatura.", |
| 8299 | + | STAR = 00, |
| 8300 | + | STAR = 00, |
| 8301 | + | }; |
| 8302 | + | [3132] = { -- Snake Skin |
| 8303 | + | NAME = "Snake Skin", |
| 8304 | + | SLOT_EQUIP = 0, |
| 8305 | + | PRICE = 255, |
| 8306 | + | SPELLID = 00, |
| 8307 | + | RARE = 02, |
| 8308 | + | DESC = "Um produto de criatura.", |
| 8309 | + | STAR = 00, |
| 8310 | + | STAR = 00, |
| 8311 | + | }; |
| 8312 | + | [3133] = { -- Winged Tail |
| 8313 | + | NAME = "Winged Tail", |
| 8314 | + | SLOT_EQUIP = 0, |
| 8315 | + | PRICE = 270, |
| 8316 | + | SPELLID = 00, |
| 8317 | + | RARE = 02, |
| 8318 | + | DESC = "Um produto de criatura.", |
| 8319 | + | STAR = 00, |
| 8320 | + | STAR = 00, |
| 8321 | + | }; |
| 8322 | + | [3134] = { -- Strand of Medusa Hair |
| 8323 | + | NAME = "Strand of Medusa Hair", |
| 8324 | + | SLOT_EQUIP = 0, |
| 8325 | + | PRICE = 510, |
| 8326 | + | SPELLID = 00, |
| 8327 | + | RARE = 04, |
| 8328 | + | DESC = "Um produto de criatura.", |
| 8329 | + | STAR = 00, |
| 8330 | + | STAR = 00, |
| 8331 | + | }; |
| 8332 | + | [3135] = { -- Battle Stone |
| 8333 | + | NAME = "Battle Stone", |
| 8334 | + | SLOT_EQUIP = 0, |
| 8335 | + | PRICE = 405, |
| 8336 | + | SPELLID = 00, |
| 8337 | + | RARE = 04, |
| 8338 | + | DESC = "Um produto de criatura.", |
| 8339 | + | STAR = 00, |
| 8340 | + | STAR = 00, |
| 8341 | + | }; |
| 8342 | + | [3136] = { -- Behemoth Claw |
| 8343 | + | NAME = "Behemoth Claw", |
| 8344 | + | SLOT_EQUIP = 0, |
| 8345 | + | PRICE = 531, |
| 8346 | + | SPELLID = 00, |
| 8347 | + | RARE = 04, |
| 8348 | + | DESC = "Um produto de criatura.", |
| 8349 | + | STAR = 00, |
| 8350 | + | STAR = 00, |
| 8351 | + | }; |
| 8352 | + | [3137] = { -- Big Bone |
| 8353 | + | NAME = "Big Bone", |
| 8354 | + | SLOT_EQUIP = 0, |
| 8355 | + | PRICE = 255, |
| 8356 | + | SPELLID = 00, |
| 8357 | + | RARE = 02, |
| 8358 | + | DESC = "Um produto de criatura.", |
| 8359 | + | STAR = 00, |
| 8360 | + | STAR = 00, |
| 8361 | + | }; |
| 8362 | + | [3138] = { -- Perfect Behemoth Fang |
| 8363 | + | NAME = "Perfect Behemoth Fang", |
| 8364 | + | SLOT_EQUIP = 0, |
| 8365 | + | PRICE = 597, |
| 8366 | + | SPELLID = 00, |
| 8367 | + | RARE = 04, |
| 8368 | + | DESC = "Um produto de criatura.", |
| 8369 | + | STAR = 00, |
| 8370 | + | STAR = 00, |
| 8371 | + | }; |
| 8372 | + | [3139] = { -- Pelvis Bone |
| 8373 | + | NAME = "Pelvis Bone", |
| 8374 | + | SLOT_EQUIP = 0, |
| 8375 | + | PRICE = 45, |
| 8376 | + | SPELLID = 00, |
| 8377 | + | RARE = 0, |
| 8378 | + | DESC = "Um produto de criatura.", |
| 8379 | + | STAR = 00, |
| 8380 | + | STAR = 00, |
| 8381 | + | }; |
| 8382 | + | [3140] = { -- Bony Tail |
| 8383 | + | NAME = "Bony Tail", |
| 8384 | + | SLOT_EQUIP = 0, |
| 8385 | + | PRICE = 75, |
| 8386 | + | SPELLID = 00, |
| 8387 | + | RARE = 0, |
| 8388 | + | DESC = "Um produto de criatura.", |
| 8389 | + | STAR = 00, |
| 8390 | + | STAR = 00, |
| 8391 | + | }; |
| 8392 | + | [3141] = { -- Hardened Bone |
| 8393 | + | NAME = "Hardened Bone", |
| 8394 | + | SLOT_EQUIP = 0, |
| 8395 | + | PRICE = 120, |
| 8396 | + | SPELLID = 00, |
| 8397 | + | RARE = 01, |
| 8398 | + | DESC = "Um produto de criatura.", |
| 8399 | + | STAR = 00, |
| 8400 | + | STAR = 00, |
| 8401 | + | }; |
| 8402 | + | [3142] = { -- Demonic Skeletal Hand |
| 8403 | + | NAME = "Demonic Skeletal Hand", |
| 8404 | + | SLOT_EQUIP = 0, |
| 8405 | + | PRICE = 225, |
| 8406 | + | SPELLID = 00, |
| 8407 | + | RARE = 01, |
| 8408 | + | DESC = "Um produto de criatura.", |
| 8409 | + | STAR = 00, |
| 8410 | + | STAR = 00, |
| 8411 | + | }; |
| 8412 | + | [3143] = { -- Rainbow Trout |
| 8413 | + | NAME = "Rainbow Trout", |
| 8414 | + | SLOT_EQUIP = 0, |
| 8415 | + | PRICE = 474, |
| 8416 | + | SPELLID = 00, |
| 8417 | + | RARE = 04, |
| 8418 | + | DESC = "Um produto de criatura.", |
| 8419 | + | STAR = 00, |
| 8420 | + | STAR = 00, |
| 8421 | + | }; |
| 8422 | + | [3144] = { -- Green Perch |
| 8423 | + | NAME = "Green Perch", |
| 8424 | + | SLOT_EQUIP = 0, |
| 8425 | + | PRICE = 396, |
| 8426 | + | SPELLID = 00, |
| 8427 | + | RARE = 03, |
| 8428 | + | DESC = "Um produto de criatura.", |
| 8429 | + | STAR = 00, |
| 8430 | + | STAR = 00, |
| 8431 | + | }; |
| 8432 | + | [3145] = { -- Snowball |
| 8433 | + | NAME = "Snowball", |
| 8434 | + | SLOT_EQUIP = 0, |
| 8435 | + | PRICE = 15, |
| 8436 | + | SPELLID = 00, |
| 8437 | + | RARE = 0, |
| 8438 | + | DESC = "Um produto de criatura.", |
| 8439 | + | STAR = 00, |
| 8440 | + | STAR = 00, |
| 8441 | + | }; |
| 8442 | + | [3146] = { -- White Piece of Cloth |
| 8443 | + | NAME = "White Piece of Cloth", |
| 8444 | + | SLOT_EQUIP = 0, |
| 8445 | + | PRICE = 240, |
| 8446 | + | SPELLID = 00, |
| 8447 | + | RARE = 02, |
| 8448 | + | DESC = "Um produto de criatura.", |
| 8449 | + | STAR = 00, |
| 8450 | + | STAR = 00, |
| 8451 | + | }; |
| 8452 | + | [3147] = { -- Sea Serpent Scale |
| 8453 | + | NAME = "Sea Serpent Scale", |
| 8454 | + | SLOT_EQUIP = 0, |
| 8455 | + | PRICE = 405, |
| 8456 | + | SPELLID = 00, |
| 8457 | + | RARE = 04, |
| 8458 | + | DESC = "Um produto de criatura.", |
| 8459 | + | STAR = 00, |
| 8460 | + | STAR = 00, |
| 8461 | + | }; |
| 8462 | + | [3148] = { -- Sparkion Claw |
| 8463 | + | NAME = "Sparkion Claw", |
| 8464 | + | SLOT_EQUIP = 0, |
| 8465 | + | PRICE = 615, |
| 8466 | + | SPELLID = 00, |
| 8467 | + | RARE = 04, |
| 8468 | + | DESC = "Um produto de criatura.", |
| 8469 | + | STAR = 00, |
| 8470 | + | STAR = 00, |
| 8471 | + | }; |
| 8472 | + | [3149] = { -- Sparkion Tail |
| 8473 | + | NAME = "Sparkion Tail", |
| 8474 | + | SLOT_EQUIP = 0, |
| 8475 | + | PRICE = 516, |
| 8476 | + | SPELLID = 00, |
| 8477 | + | RARE = 04, |
| 8478 | + | DESC = "Um produto de criatura.", |
| 8479 | + | STAR = 00, |
| 8480 | + | STAR = 00, |
| 8481 | + | }; |
| 8482 | + | [3150] = { -- Sparkion Legs |
| 8483 | + | NAME = "Sparkion Legs", |
| 8484 | + | SLOT_EQUIP = 0, |
| 8485 | + | PRICE = 540, |
| 8486 | + | SPELLID = 00, |
| 8487 | + | RARE = 04, |
| 8488 | + | DESC = "Um produto de criatura.", |
| 8489 | + | STAR = 00, |
| 8490 | + | STAR = 00, |
| 8491 | + | }; |
| 8492 | + | [3151] = { -- Sparkion Stings |
| 8493 | + | NAME = "Sparkion Stings", |
| 8494 | + | SLOT_EQUIP = 0, |
| 8495 | + | PRICE = 612, |
| 8496 | + | SPELLID = 00, |
| 8497 | + | RARE = 04, |
| 8498 | + | DESC = "Um produto de criatura.", |
| 8499 | + | STAR = 00, |
| 8500 | + | STAR = 00, |
| 8501 | + | }; |
| 8502 | + | [3152] = { -- Seacrest Hair |
| 8503 | + | NAME = "Seacrest Hair", |
| 8504 | + | SLOT_EQUIP = 0, |
| 8505 | + | PRICE = 597, |
| 8506 | + | SPELLID = 00, |
| 8507 | + | RARE = 04, |
| 8508 | + | DESC = "Um produto de criatura.", |
| 8509 | + | STAR = 00, |
| 8510 | + | STAR = 00, |
| 8511 | + | }; |
| 8512 | + | [3153] = { -- Seacrest Pearl |
| 8513 | + | NAME = "Seacrest Pearl", |
| 8514 | + | SLOT_EQUIP = 0, |
| 8515 | + | PRICE = 570, |
| 8516 | + | SPELLID = 00, |
| 8517 | + | RARE = 04, |
| 8518 | + | DESC = "Um produto de criatura.", |
| 8519 | + | STAR = 00, |
| 8520 | + | STAR = 00, |
| 8521 | + | }; |
| 8522 | + | [3154] = { -- Seacrest Scale |
| 8523 | + | NAME = "Seacrest Scale", |
| 8524 | + | SLOT_EQUIP = 0, |
| 8525 | + | PRICE = 600, |
| 8526 | + | SPELLID = 00, |
| 8527 | + | RARE = 04, |
| 8528 | + | DESC = "Um produto de criatura.", |
| 8529 | + | STAR = 00, |
| 8530 | + | STAR = 00, |
| 8531 | + | }; |
| 8532 | + | [3155] = { -- Deepling Filet |
| 8533 | + | NAME = "Deepling Filet", |
| 8534 | + | SLOT_EQUIP = 0, |
| 8535 | + | PRICE = 297, |
| 8536 | + | SPELLID = 00, |
| 8537 | + | RARE = 02, |
| 8538 | + | DESC = "Um produto de criatura.", |
| 8539 | + | STAR = 00, |
| 8540 | + | STAR = 00, |
| 8541 | + | }; |
| 8542 | + | [3156] = { -- Eye of a Deepling |
| 8543 | + | NAME = "Eye of a Deepling", |
| 8544 | + | SLOT_EQUIP = 0, |
| 8545 | + | PRICE = 138, |
| 8546 | + | SPELLID = 00, |
| 8547 | + | RARE = 01, |
| 8548 | + | DESC = "Um produto de criatura.", |
| 8549 | + | STAR = 00, |
| 8550 | + | STAR = 00, |
| 8551 | + | }; |
| 8552 | + | [3157] = { -- Deepling Ridge |
| 8553 | + | NAME = "Deepling Ridge", |
| 8554 | + | SLOT_EQUIP = 0, |
| 8555 | + | PRICE = 135, |
| 8556 | + | SPELLID = 00, |
| 8557 | + | RARE = 01, |
| 8558 | + | DESC = "Um produto de criatura.", |
| 8559 | + | STAR = 00, |
| 8560 | + | STAR = 00, |
| 8561 | + | }; |
| 8562 | + | [3158] = { -- Deeptags |
| 8563 | + | NAME = "Deeptags", |
| 8564 | + | SLOT_EQUIP = 0, |
| 8565 | + | PRICE = 186, |
| 8566 | + | SPELLID = 00, |
| 8567 | + | RARE = 01, |
| 8568 | + | DESC = "Um produto de criatura.", |
| 8569 | + | STAR = 00, |
| 8570 | + | STAR = 00, |
| 8571 | + | }; |
| 8572 | + | [3159] = { -- Ancient Stone |
| 8573 | + | NAME = "Ancient Stone", |
| 8574 | + | SLOT_EQUIP = 0, |
| 8575 | + | PRICE = 207, |
| 8576 | + | SPELLID = 00, |
| 8577 | + | RARE = 02, |
| 8578 | + | DESC = "Um produto de criatura.", |
| 8579 | + | STAR = 00, |
| 8580 | + | STAR = 00, |
| 8581 | + | }; |
| 8582 | + | [3160] = { -- Online Coins |
| 8583 | + | NAME = "Online Coins", |
| 8584 | + | SLOT_EQUIP = 0, |
| 8585 | + | PRICE = 00, |
| 8586 | + | SPELLID = 00, |
| 8587 | + | RARE = 0, |
| 8588 | + | STAR = 00, |
| 8589 | + | DESC = "Ganhe x1 Online Coins a cada uma hora online.", |
| 8590 | + | }; |
| 8591 | + | [3161] = { -- Giant Emerald |
| 8592 | + | NAME = "Giant Emerald", |
| 8593 | + | SLOT_EQUIP = 0, |
| 8594 | + | PRICE = 10, |
| 8595 | + | SPELLID = 00, |
| 8596 | + | RARE = 00, |
| 8597 | + | STAR = 00, |
| 8598 | + | DESC = "Item de evento.", |
| 8599 | + | }; |
| 8600 | + | [3162] = { -- Giant Topaz |
| 8601 | + | NAME = "Giant Topaz", |
| 8602 | + | SLOT_EQUIP = 0, |
| 8603 | + | PRICE = 10, |
| 8604 | + | SPELLID = 00, |
| 8605 | + | RARE = 00, |
| 8606 | + | STAR = 00, |
| 8607 | + | DESC = "Item de evento.", |
| 8608 | + | }; |
| 8609 | + | [3163] = { -- Giant Sapphire |
| 8610 | + | NAME = "Giant Sapphire", |
| 8611 | + | SLOT_EQUIP = 0, |
| 8612 | + | PRICE = 10, |
| 8613 | + | SPELLID = 00, |
| 8614 | + | RARE = 00, |
| 8615 | + | STAR = 00, |
| 8616 | + | DESC = "Item de evento.", |
| 8617 | + | }; |
| 8618 | + | [3164] = { -- Giant Ruby |
| 8619 | + | NAME = "Giant Ruby", |
| 8620 | + | SLOT_EQUIP = 0, |
| 8621 | + | PRICE = 10, |
| 8622 | + | SPELLID = 00, |
| 8623 | + | RARE = 00, |
| 8624 | + | STAR = 00, |
| 8625 | + | DESC = "Item de evento.", |
| 8626 | + | }; |
| 8627 | + | [3165] = { -- Cheese |
| 8628 | + | NAME = "Cheese", |
| 8629 | + | SLOT_EQUIP = 0, |
| 8630 | + | PRICE = 24, |
| 8631 | + | SPELLID = 00, |
| 8632 | + | RARE = 0, |
| 8633 | + | DESC = "Produto de criatura.", |
| 8634 | + | STAR = 00, |
| 8635 | + | STAR = 00, |
| 8636 | + | }; |
| 8637 | + | [3166] = { -- Carrion Worm Fang |
| 8638 | + | NAME = "Carrion Worm Fang", |
| 8639 | + | SLOT_EQUIP = 0, |
| 8640 | + | PRICE = 45, |
| 8641 | + | SPELLID = 00, |
| 8642 | + | RARE = 0, |
| 8643 | + | DESC = "Produto de criatura.", |
| 8644 | + | STAR = 00, |
| 8645 | + | STAR = 00, |
| 8646 | + | }; |
| 8647 | + | [3167] = { -- Lump of Dirt |
| 8648 | + | NAME = "Lump of Dirt", |
| 8649 | + | SLOT_EQUIP = 0, |
| 8650 | + | PRICE = 30, |
| 8651 | + | SPELLID = 00, |
| 8652 | + | RARE = 0, |
| 8653 | + | DESC = "Produto de criatura.", |
| 8654 | + | STAR = 00, |
| 8655 | + | STAR = 00, |
| 8656 | + | }; |
| 8657 | + | [3168] = { -- Terramite Legs |
| 8658 | + | NAME = "Terramite Legs", |
| 8659 | + | SLOT_EQUIP = 0, |
| 8660 | + | PRICE = 120, |
| 8661 | + | SPELLID = 00, |
| 8662 | + | RARE = 01, |
| 8663 | + | DESC = "Produto de criatura.", |
| 8664 | + | STAR = 00, |
| 8665 | + | STAR = 00, |
| 8666 | + | }; |
| 8667 | + | [3169] = { -- Terramite Shell |
| 8668 | + | NAME = "Terramite Shell", |
| 8669 | + | SLOT_EQUIP = 0, |
| 8670 | + | PRICE = 135, |
| 8671 | + | SPELLID = 00, |
| 8672 | + | RARE = 01, |
| 8673 | + | DESC = "Produto de criatura.", |
| 8674 | + | STAR = 00, |
| 8675 | + | STAR = 00, |
| 8676 | + | }; |
| 8677 | + | [3170] = { -- Terramite Eggs |
| 8678 | + | NAME = "Terramite Eggs", |
| 8679 | + | SLOT_EQUIP = 0, |
| 8680 | + | PRICE = 126, |
| 8681 | + | SPELLID = 00, |
| 8682 | + | RARE = 01, |
| 8683 | + | DESC = "Produto de criatura.", |
| 8684 | + | STAR = 00, |
| 8685 | + | STAR = 00, |
| 8686 | + | }; |
| 8687 | + | [3171] = { -- Raw Meat |
| 8688 | + | NAME = "Raw Meat", |
| 8689 | + | SLOT_EQUIP = 0, |
| 8690 | + | PRICE = 105, |
| 8691 | + | SPELLID = 00, |
| 8692 | + | RARE = 01, |
| 8693 | + | DESC = "Produto de criatura.", |
| 8694 | + | STAR = 00, |
| 8695 | + | STAR = 00, |
| 8696 | + | }; |
| 8697 | + | [3172] = { -- Thick Fur |
| 8698 | + | NAME = "Thick Fur", |
| 8699 | + | SLOT_EQUIP = 0, |
| 8700 | + | PRICE = 135, |
| 8701 | + | SPELLID = 00, |
| 8702 | + | RARE = 01, |
| 8703 | + | DESC = "Produto de criatura.", |
| 8704 | + | STAR = 00, |
| 8705 | + | STAR = 00, |
| 8706 | + | }; |
| 8707 | + | [3173] = { -- Widows Mandibles |
| 8708 | + | NAME = "Widows Mandibles", |
| 8709 | + | SLOT_EQUIP = 0, |
| 8710 | + | PRICE = 204, |
| 8711 | + | SPELLID = 00, |
| 8712 | + | RARE = 02, |
| 8713 | + | DESC = "Produto de criatura.", |
| 8714 | + | STAR = 00, |
| 8715 | + | STAR = 00, |
| 8716 | + | }; |
| 8717 | + | [3174] = { -- Brimstone Fangs |
| 8718 | + | NAME = "Brimstone Fangs", |
| 8719 | + | SLOT_EQUIP = 0, |
| 8720 | + | PRICE = 210, |
| 8721 | + | SPELLID = 00, |
| 8722 | + | RARE = 02, |
| 8723 | + | DESC = "Produto de criatura.", |
| 8724 | + | STAR = 00, |
| 8725 | + | STAR = 00, |
| 8726 | + | }; |
| 8727 | + | [3175] = { -- Brimstone Shell |
| 8728 | + | NAME = "Brimstone Shell", |
| 8729 | + | SLOT_EQUIP = 0, |
| 8730 | + | PRICE = 270, |
| 8731 | + | SPELLID = 00, |
| 8732 | + | RARE = 02, |
| 8733 | + | DESC = "Produto de criatura.", |
| 8734 | + | STAR = 00, |
| 8735 | + | STAR = 00, |
| 8736 | + | }; |
| 8737 | + | [3176] = { -- Lump of Earth |
| 8738 | + | NAME = "Lump of Earth", |
| 8739 | + | SLOT_EQUIP = 0, |
| 8740 | + | PRICE = 195, |
| 8741 | + | SPELLID = 00, |
| 8742 | + | RARE = 01, |
| 8743 | + | DESC = "Produto de criatura.", |
| 8744 | + | STAR = 00, |
| 8745 | + | STAR = 00, |
| 8746 | + | }; |
| 8747 | + | [3177] = { -- Ogre Ear Stud |
| 8748 | + | NAME = "Ogre Ear Stud", |
| 8749 | + | SLOT_EQUIP = 0, |
| 8750 | + | PRICE = 228, |
| 8751 | + | SPELLID = 00, |
| 8752 | + | RARE = 02, |
| 8753 | + | DESC = "Produto de criatura.", |
| 8754 | + | STAR = 00, |
| 8755 | + | STAR = 00, |
| 8756 | + | }; |
| 8757 | + | [3178] = { -- Ogre Nose Ring |
| 8758 | + | NAME = "Ogre Nose Ring", |
| 8759 | + | SLOT_EQUIP = 0, |
| 8760 | + | PRICE = 261, |
| 8761 | + | SPELLID = 00, |
| 8762 | + | RARE = 02, |
| 8763 | + | DESC = "Produto de criatura.", |
| 8764 | + | STAR = 00, |
| 8765 | + | STAR = 00, |
| 8766 | + | }; |
| 8767 | + | [3179] = { -- Skull Fetish |
| 8768 | + | NAME = "Skull Fetish", |
| 8769 | + | SLOT_EQUIP = 0, |
| 8770 | + | PRICE = 210, |
| 8771 | + | SPELLID = 00, |
| 8772 | + | RARE = 02, |
| 8773 | + | DESC = "Produto de criatura.", |
| 8774 | + | STAR = 00, |
| 8775 | + | STAR = 00, |
| 8776 | + | }; |
| 8777 | + | [3180] = { -- Broken Shamanic Staff |
| 8778 | + | NAME = "Broken Shamanic Staff", |
| 8779 | + | SLOT_EQUIP = 0, |
| 8780 | + | PRICE = 195, |
| 8781 | + | SPELLID = 00, |
| 8782 | + | RARE = 01, |
| 8783 | + | DESC = "Produto de criatura.", |
| 8784 | + | STAR = 00, |
| 8785 | + | STAR = 00, |
| 8786 | + | }; |
| 8787 | + | [3181] = { -- Shamanic Talisman |
| 8788 | + | NAME = "Shamanic Talisman", |
| 8789 | + | SLOT_EQUIP = 0, |
| 8790 | + | PRICE = 237, |
| 8791 | + | SPELLID = 00, |
| 8792 | + | RARE = 02, |
| 8793 | + | DESC = "Produto de criatura.", |
| 8794 | + | STAR = 00, |
| 8795 | + | STAR = 00, |
| 8796 | + | }; |
| 8797 | + | [3182] = { -- Gauze Bandage |
| 8798 | + | NAME = "Gauze Bandage", |
| 8799 | + | SLOT_EQUIP = 0, |
| 8800 | + | PRICE = 78, |
| 8801 | + | SPELLID = 00, |
| 8802 | + | RARE = 00, |
| 8803 | + | DESC = "Produto de criatura.", |
| 8804 | + | STAR = 00, |
| 8805 | + | STAR = 00, |
| 8806 | + | }; |
| 8807 | + | [3183] = { -- Yellow Piece of Cloth |
| 8808 | + | NAME = "Yellow Piece of Cloth", |
| 8809 | + | SLOT_EQUIP = 0, |
| 8810 | + | PRICE = 240, |
| 8811 | + | SPELLID = 00, |
| 8812 | + | RARE = 02, |
| 8813 | + | DESC = "Produto de criatura.", |
| 8814 | + | STAR = 00, |
| 8815 | + | STAR = 00, |
| 8816 | + | }; |
| 8817 | + | [3184] = { -- Piece of Scarab Shell |
| 8818 | + | NAME = "Piece of Scarab Shell", |
| 8819 | + | SLOT_EQUIP = 0, |
| 8820 | + | PRICE = 120, |
| 8821 | + | SPELLID = 00, |
| 8822 | + | RARE = 01, |
| 8823 | + | DESC = "Produto de criatura.", |
| 8824 | + | STAR = 00, |
| 8825 | + | STAR = 00, |
| 8826 | + | }; |
| 8827 | + | [3185] = { -- Ghostly Tissue |
| 8828 | + | NAME = "Ghostly Tissue", |
| 8829 | + | SLOT_EQUIP = 0, |
| 8830 | + | PRICE = 306, |
| 8831 | + | SPELLID = 00, |
| 8832 | + | RARE = 03, |
| 8833 | + | DESC = "Produto de criatura.", |
| 8834 | + | STAR = 00, |
| 8835 | + | STAR = 00, |
| 8836 | + | }; |
| 8837 | + | [3186] = { -- Cavebear Skull |
| 8838 | + | NAME = "Cavebear Skull", |
| 8839 | + | SLOT_EQUIP = 0, |
| 8840 | + | PRICE = 168, |
| 8841 | + | SPELLID = 00, |
| 8842 | + | RARE = 01, |
| 8843 | + | DESC = "Produto de criatura.", |
| 8844 | + | STAR = 00, |
| 8845 | + | STAR = 00, |
| 8846 | + | }; |
| 8847 | + | [3187] = { -- Maxilla |
| 8848 | + | NAME = "Maxilla", |
| 8849 | + | SLOT_EQUIP = 0, |
| 8850 | + | PRICE = 375, |
| 8851 | + | SPELLID = 00, |
| 8852 | + | RARE = 03, |
| 8853 | + | DESC = "Produto de criatura.", |
| 8854 | + | STAR = 00, |
| 8855 | + | STAR = 00, |
| 8856 | + | }; |
| 8857 | + | [3188] = { -- Mystical Hourglass |
| 8858 | + | NAME = "Mystical Hourglass", |
| 8859 | + | SLOT_EQUIP = 0, |
| 8860 | + | PRICE = 465, |
| 8861 | + | SPELLID = 00, |
| 8862 | + | RARE = 04, |
| 8863 | + | DESC = "Produto de criatura.", |
| 8864 | + | STAR = 00, |
| 8865 | + | STAR = 00, |
| 8866 | + | }; |
| 8867 | + | [3189] = { -- Unholy Bone |
| 8868 | + | NAME = "Unholy Bone", |
| 8869 | + | SLOT_EQUIP = 0, |
| 8870 | + | PRICE = 750, |
| 8871 | + | SPELLID = 00, |
| 8872 | + | RARE = 04, |
| 8873 | + | DESC = "Produto de criatura.", |
| 8874 | + | STAR = 00, |
| 8875 | + | STAR = 00, |
| 8876 | + | }; |
| 8877 | + | [3190] = { -- Broken Gladiator Shield |
| 8878 | + | NAME = "Broken Gladiator Shield", |
| 8879 | + | SLOT_EQUIP = 0, |
| 8880 | + | PRICE = 417, |
| 8881 | + | SPELLID = 00, |
| 8882 | + | RARE = 04, |
| 8883 | + | DESC = "Produto de criatura.", |
| 8884 | + | STAR = 00, |
| 8885 | + | STAR = 00, |
| 8886 | + | }; |
| 8887 | + | [3191] = { -- Blood Preservation |
| 8888 | + | NAME = "Blood Preservation", |
| 8889 | + | SLOT_EQUIP = 0, |
| 8890 | + | PRICE = 540, |
| 8891 | + | SPELLID = 00, |
| 8892 | + | RARE = 04, |
| 8893 | + | DESC = "Produto de criatura.", |
| 8894 | + | STAR = 00, |
| 8895 | + | STAR = 00, |
| 8896 | + | }; |
| 8897 | + | [3192] = { -- Tooth File |
| 8898 | + | NAME = "Tooth File", |
| 8899 | + | SLOT_EQUIP = 0, |
| 8900 | + | PRICE = 285, |
| 8901 | + | SPELLID = 00, |
| 8902 | + | RARE = 02, |
| 8903 | + | DESC = "Produto de criatura.", |
| 8904 | + | STAR = 00, |
| 8905 | + | STAR = 00, |
| 8906 | + | }; |
| 8907 | + | [3193] = { -- Vampire Teeth |
| 8908 | + | NAME = "Vampire Teeth", |
| 8909 | + | SLOT_EQUIP = 0, |
| 8910 | + | PRICE = 360, |
| 8911 | + | SPELLID = 00, |
| 8912 | + | RARE = 03, |
| 8913 | + | DESC = "Produto de criatura.", |
| 8914 | + | STAR = 00, |
| 8915 | + | STAR = 00, |
| 8916 | + | }; |
| 8917 | + | [3194] = { -- Bat Wing |
| 8918 | + | NAME = "Bat Wing", |
| 8919 | + | SLOT_EQUIP = 0, |
| 8920 | + | PRICE = 255, |
| 8921 | + | SPELLID = 00, |
| 8922 | + | RARE = 02, |
| 8923 | + | DESC = "Produto de criatura.", |
| 8924 | + | STAR = 00, |
| 8925 | + | STAR = 00, |
| 8926 | + | }; |
| 8927 | + | [3195] = { -- Bonelord Eye |
| 8928 | + | NAME = "Bonelord Eye", |
| 8929 | + | SLOT_EQUIP = 0, |
| 8930 | + | PRICE = 195, |
| 8931 | + | SPELLID = 00, |
| 8932 | + | RARE = 01, |
| 8933 | + | DESC = "Produto de criatura.", |
| 8934 | + | STAR = 00, |
| 8935 | + | STAR = 00, |
| 8936 | + | }; |
| 8937 | + | [3196] = { -- Piece of Dead Brain |
| 8938 | + | NAME = "Piece of Dead Brain", |
| 8939 | + | SLOT_EQUIP = 0, |
| 8940 | + | PRICE = 240, |
| 8941 | + | SPELLID = 00, |
| 8942 | + | RARE = 02, |
| 8943 | + | DESC = "Produto de criatura.", |
| 8944 | + | STAR = 00, |
| 8945 | + | STAR = 00, |
| 8946 | + | }; |
| 8947 | + | [3197] = { -- Vexclaw Talon |
| 8948 | + | NAME = "Vexclaw Talon", |
| 8949 | + | SLOT_EQUIP = 0, |
| 8950 | + | PRICE = 630, |
| 8951 | + | SPELLID = 00, |
| 8952 | + | RARE = 04, |
| 8953 | + | DESC = "Produto de criatura.", |
| 8954 | + | STAR = 00, |
| 8955 | + | STAR = 00, |
| 8956 | + | }; |
| 8957 | + | [3198] = { -- Blue Gem |
| 8958 | + | NAME = "Blue Gem", |
| 8959 | + | SLOT_EQUIP = 0, |
| 8960 | + | PRICE = 300, |
| 8961 | + | SPELLID = 00, |
| 8962 | + | RARE = 02, |
| 8963 | + | DESC = "Produto de criatura.", |
| 8964 | + | STAR = 00, |
| 8965 | + | STAR = 00, |
| 8966 | + | }; |
| 8967 | + | [3199] = { -- Some Grimeleech Wings |
| 8968 | + | NAME = "Some Grimeleech Wings", |
| 8969 | + | SLOT_EQUIP = 0, |
| 8970 | + | PRICE = 690, |
| 8971 | + | SPELLID = 00, |
| 8972 | + | RARE = 04, |
| 8973 | + | DESC = "Produto de criatura.", |
| 8974 | + | STAR = 00, |
| 8975 | + | STAR = 00, |
| 8976 | + | }; |
| 8977 | + | [3200] = { -- Shaggy Tail |
| 8978 | + | NAME = "Shaggy Tail", |
| 8979 | + | SLOT_EQUIP = 0, |
| 8980 | + | PRICE = 111, |
| 8981 | + | SPELLID = 00, |
| 8982 | + | RARE = 01, |
| 8983 | + | DESC = "Produto de criatura.", |
| 8984 | + | STAR = 00, |
| 8985 | + | STAR = 00, |
| 8986 | + | }; |
| 8987 | + | [3201] = { -- Scarab Pincers |
| 8988 | + | NAME = "Scarab Pincers", |
| 8989 | + | SLOT_EQUIP = 0, |
| 8990 | + | PRICE = 180, |
| 8991 | + | SPELLID = 00, |
| 8992 | + | RARE = 01, |
| 8993 | + | DESC = "Produto de criatura.", |
| 8994 | + | STAR = 00, |
| 8995 | + | STAR = 00, |
| 8996 | + | }; |
| 8997 | + | [3202] = { -- Rotten Piece of Cloth |
| 8998 | + | NAME = "Rotten Piece of Cloth", |
| 8999 | + | SLOT_EQUIP = 0, |
| 9000 | + | PRICE = 105, |
| 9001 | + | SPELLID = 00, |
| 9002 | + | RARE = 01, |
| 9003 | + | DESC = "Produto de criatura.", |
| 9004 | + | STAR = 00, |
| 9005 | + | STAR = 00, |
| 9006 | + | }; |
| 9007 | + | [3203] = { -- Ghoul Snack |
| 9008 | + | NAME = "Ghoul Snack", |
| 9009 | + | SLOT_EQUIP = 0, |
| 9010 | + | PRICE = 120, |
| 9011 | + | SPELLID = 00, |
| 9012 | + | RARE = 01, |
| 9013 | + | DESC = "Produto de criatura.", |
| 9014 | + | STAR = 00, |
| 9015 | + | STAR = 00, |
| 9016 | + | }; |
| 9017 | + | [3204] = { -- Brown Piece of Cloth |
| 9018 | + | NAME = "Brown Piece of Cloth", |
| 9019 | + | SLOT_EQUIP = 0, |
| 9020 | + | PRICE = 240, |
| 9021 | + | SPELLID = 00, |
| 9022 | + | RARE = 02, |
| 9023 | + | DESC = "Produto de criatura.", |
| 9024 | + | STAR = 00, |
| 9025 | + | STAR = 00, |
| 9026 | + | }; |
| 9027 | + | [3205] = { -- Task Points (Tokens) |
| 9028 | + | NAME = "Pontos de Task", |
| 9029 | + | SLOT_EQUIP = 03, |
| 9030 | + | PRICE = 00, |
| 9031 | + | SPELLID = 00, |
| 9032 | + | RARE = 0, |
| 9033 | + | DESC = "Pontos de Task para acesso aos bosses da Blacklist.", |
| 9034 | + | STAR = 00, |
| 9035 | + | }; |
| 9036 | + | [3206] = { -- Deepling Scales |
| 9037 | + | NAME = "Deepling Scales", |
| 9038 | + | SLOT_EQUIP = 0, |
| 9039 | + | PRICE = 195, |
| 9040 | + | SPELLID = 00, |
| 9041 | + | RARE = 01, |
| 9042 | + | DESC = "Produto de criatura.", |
| 9043 | + | STAR = 00, |
| 9044 | + | STAR = 00, |
| 9045 | + | }; |
| 9046 | + | [3207] = { -- Spellsingers Seal |
| 9047 | + | NAME = "Spellsinger's Seal", |
| 9048 | + | SLOT_EQUIP = 0, |
| 9049 | + | PRICE = 210, |
| 9050 | + | SPELLID = 00, |
| 9051 | + | RARE = 02, |
| 9052 | + | DESC = "Produto de criatura.", |
| 9053 | + | STAR = 00, |
| 9054 | + | STAR = 00, |
| 9055 | + | }; |
| 9056 | + | [3208] = { -- Giant Crab Pincer |
| 9057 | + | NAME = "Giant Crab Pincer", |
| 9058 | + | SLOT_EQUIP = 0, |
| 9059 | + | PRICE = 195, |
| 9060 | + | SPELLID = 00, |
| 9061 | + | RARE = 01, |
| 9062 | + | DESC = "Produto de criatura.", |
| 9063 | + | STAR = 00, |
| 9064 | + | STAR = 00, |
| 9065 | + | }; |
| 9066 | + | [3209] = { -- Deepling Breaktime Snack |
| 9067 | + | NAME = "Deepling Breaktime Snack", |
| 9068 | + | SLOT_EQUIP = 0, |
| 9069 | + | PRICE = 195, |
| 9070 | + | SPELLID = 00, |
| 9071 | + | RARE = 01, |
| 9072 | + | DESC = "Produto de criatura.", |
| 9073 | + | STAR = 00, |
| 9074 | + | STAR = 00, |
| 9075 | + | }; |
| 9076 | + | [3210] = { -- Deepling Claw |
| 9077 | + | NAME = "Deepling Claw", |
| 9078 | + | SLOT_EQUIP = 0, |
| 9079 | + | PRICE = 240, |
| 9080 | + | SPELLID = 00, |
| 9081 | + | RARE = 02, |
| 9082 | + | DESC = "Produto de criatura.", |
| 9083 | + | STAR = 00, |
| 9084 | + | STAR = 00, |
| 9085 | + | }; |
| 9086 | + | [3211] = { -- Deepling Guard Belt Buckle |
| 9087 | + | NAME = "Deepling Guard Belt Buckle", |
| 9088 | + | SLOT_EQUIP = 0, |
| 9089 | + | PRICE = 210, |
| 9090 | + | SPELLID = 00, |
| 9091 | + | RARE = 02, |
| 9092 | + | DESC = "Produto de criatura.", |
| 9093 | + | STAR = 00, |
| 9094 | + | STAR = 00, |
| 9095 | + | }; |
| 9096 | + | [3212] = { -- Blazing Bone |
| 9097 | + | NAME = "Blazing Bone", |
| 9098 | + | SLOT_EQUIP = 0, |
| 9099 | + | PRICE = 450, |
| 9100 | + | SPELLID = 00, |
| 9101 | + | RARE = 04, |
| 9102 | + | DESC = "Produto de criatura.", |
| 9103 | + | STAR = 00, |
| 9104 | + | STAR = 00, |
| 9105 | + | }; |
| 9106 | + | [3213] = { -- Fiery Heart |
| 9107 | + | NAME = "Fiery Heart", |
| 9108 | + | SLOT_EQUIP = 0, |
| 9109 | + | PRICE = 525, |
| 9110 | + | SPELLID = 00, |
| 9111 | + | RARE = 04, |
| 9112 | + | DESC = "Produto de criatura.", |
| 9113 | + | STAR = 00, |
| 9114 | + | STAR = 00, |
| 9115 | + | }; |
| 9116 | + | [3214] = { -- Mutated Bat Ear |
| 9117 | + | NAME = "Mutated Bat Ear", |
| 9118 | + | SLOT_EQUIP = 0, |
| 9119 | + | PRICE = 225, |
| 9120 | + | SPELLID = 00, |
| 9121 | + | RARE = 02, |
| 9122 | + | DESC = "Produto de criatura.", |
| 9123 | + | STAR = 00, |
| 9124 | + | STAR = 00, |
| 9125 | + | }; |
| 9126 | + | [3215] = { -- Hollow Stampor Hoof |
| 9127 | + | NAME = "Hollow Stampor Hoof", |
| 9128 | + | SLOT_EQUIP = 0, |
| 9129 | + | PRICE = 195, |
| 9130 | + | SPELLID = 00, |
| 9131 | + | RARE = 01, |
| 9132 | + | DESC = "Produto de criatura.", |
| 9133 | + | STAR = 00, |
| 9134 | + | STAR = 00, |
| 9135 | + | }; |
| 9136 | + | [3216] = { -- Stampor Horn |
| 9137 | + | NAME = "Stampor Horn", |
| 9138 | + | SLOT_EQUIP = 0, |
| 9139 | + | PRICE = 285, |
| 9140 | + | SPELLID = 00, |
| 9141 | + | RARE = 02, |
| 9142 | + | DESC = "Produto de criatura.", |
| 9143 | + | STAR = 00, |
| 9144 | + | STAR = 00, |
| 9145 | + | }; |
| 9146 | + | [3217] = { -- Silencer Claws |
| 9147 | + | NAME = "Silencer Claws", |
| 9148 | + | SLOT_EQUIP = 0, |
| 9149 | + | PRICE = 750, |
| 9150 | + | SPELLID = 00, |
| 9151 | + | RARE = 04, |
| 9152 | + | DESC = "Produto de criatura.", |
| 9153 | + | STAR = 00, |
| 9154 | + | STAR = 00, |
| 9155 | + | }; |
| 9156 | + | [3218] = { -- Vip Coins |
| 9157 | + | NAME = "Vip Coins", |
| 9158 | + | SLOT_EQUIP = 03, |
| 9159 | + | PRICE = 15000, |
| 9160 | + | SPELLID = 00, |
| 9161 | + | RARE = 03, |
| 9162 | + | DESC = "A moeda mais valiosa do servidor.", |
| 9163 | + | STAR = 00, |
| 9164 | + | }; |
| 9165 | + | [3219] = { -- Pontos PVP |
| 9166 | + | NAME = "Pontos PVP", |
| 9167 | + | SLOT_EQUIP = 0, |
| 9168 | + | PRICE = 00, |
| 9169 | + | SPELLID = 00, |
| 9170 | + | RARE = 0, |
| 9171 | + | DESC = "Obtidos na Warzone.", |
| 9172 | + | STAR = 00, |
| 9173 | + | }; |
| 9174 | + | [3220] = { -- Frazzle Tongue |
| 9175 | + | NAME = "Frazzle Tongue", |
| 9176 | + | SLOT_EQUIP = 0, |
| 9177 | + | PRICE = 810, |
| 9178 | + | SPELLID = 00, |
| 9179 | + | RARE = 04, |
| 9180 | + | DESC = "Produto de criatura.", |
| 9181 | + | STAR = 00, |
| 9182 | + | STAR = 00, |
| 9183 | + | }; |
| 9184 | + | [3221] = { -- Ghastly Dragon Head |
| 9185 | + | NAME = "Ghastly Dragon Head", |
| 9186 | + | SLOT_EQUIP = 0, |
| 9187 | + | PRICE = 675, |
| 9188 | + | SPELLID = 00, |
| 9189 | + | RARE = 04, |
| 9190 | + | DESC = "Produto de criatura.", |
| 9191 | + | STAR = 00, |
| 9192 | + | STAR = 00, |
| 9193 | + | }; |
| 9194 | + | [3222] = { -- Undead Heart |
| 9195 | + | NAME = "Undead Heart", |
| 9196 | + | SLOT_EQUIP = 0, |
| 9197 | + | PRICE = 840, |
| 9198 | + | SPELLID = 00, |
| 9199 | + | RARE = 04, |
| 9200 | + | DESC = "Produto de criatura.", |
| 9201 | + | STAR = 00, |
| 9202 | + | STAR = 00, |
| 9203 | + | }; |
| 9204 | + | [3223] = { -- Energy Vein |
| 9205 | + | NAME = "Energy Vein", |
| 9206 | + | SLOT_EQUIP = 0, |
| 9207 | + | PRICE = 840, |
| 9208 | + | SPELLID = 00, |
| 9209 | + | RARE = 04, |
| 9210 | + | DESC = "Produto de criatura.", |
| 9211 | + | STAR = 00, |
| 9212 | + | STAR = 00, |
| 9213 | + | }; |
| 9214 | + | [3224] = { -- Dangerous Proto Matter |
| 9215 | + | NAME = "Dangerous Proto Matter", |
| 9216 | + | SLOT_EQUIP = 0, |
| 9217 | + | PRICE = 1500, |
| 9218 | + | SPELLID = 00, |
| 9219 | + | RARE = 04, |
| 9220 | + | DESC = "Produto de criatura.", |
| 9221 | + | STAR = 00, |
| 9222 | + | STAR = 00, |
| 9223 | + | }; |
| 9224 | + | [3225] = { -- Instable Proto Matter |
| 9225 | + | NAME = "Instable Proto Matter", |
| 9226 | + | SLOT_EQUIP = 0, |
| 9227 | + | PRICE = 1500, |
| 9228 | + | SPELLID = 00, |
| 9229 | + | RARE = 04, |
| 9230 | + | DESC = "Produto de criatura.", |
| 9231 | + | STAR = 00, |
| 9232 | + | STAR = 00, |
| 9233 | + | }; |
| 9234 | + | [3226] = { -- Energy Ball |
| 9235 | + | NAME = "Energy Ball", |
| 9236 | + | SLOT_EQUIP = 0, |
| 9237 | + | PRICE = 597, |
| 9238 | + | SPELLID = 00, |
| 9239 | + | RARE = 04, |
| 9240 | + | DESC = "Produto de criatura.", |
| 9241 | + | STAR = 00, |
| 9242 | + | STAR = 00, |
| 9243 | + | }; |
| 9244 | + | [3227] = { -- Crystallized Anger |
| 9245 | + | NAME = "Crystallized Anger", |
| 9246 | + | SLOT_EQUIP = 0, |
| 9247 | + | PRICE = 675, |
| 9248 | + | SPELLID = 00, |
| 9249 | + | RARE = 04, |
| 9250 | + | DESC = "Produto de criatura.", |
| 9251 | + | STAR = 00, |
| 9252 | + | STAR = 00, |
| 9253 | + | }; |
| 9254 | + | [3228] = { -- Curious Matter |
| 9255 | + | NAME = "Curious Matter", |
| 9256 | + | SLOT_EQUIP = 0, |
| 9257 | + | PRICE = 780, |
| 9258 | + | SPELLID = 00, |
| 9259 | + | RARE = 04, |
| 9260 | + | DESC = "Produto de criatura.", |
| 9261 | + | STAR = 00, |
| 9262 | + | STAR = 00, |
| 9263 | + | }; |
| 9264 | + | [3229] = { -- Volatile Proto Matter |
| 9265 | + | NAME = "Volatile Proto Matter", |
| 9266 | + | SLOT_EQUIP = 0, |
| 9267 | + | PRICE = 1170, |
| 9268 | + | SPELLID = 00, |
| 9269 | + | RARE = 04, |
| 9270 | + | DESC = "Produto de criatura.", |
| 9271 | + | STAR = 00, |
| 9272 | + | STAR = 00, |
| 9273 | + | }; |
| 9274 | + | [3230] = { -- Spark Sphere |
| 9275 | + | NAME = "Spark Sphere", |
| 9276 | + | SLOT_EQUIP = 0, |
| 9277 | + | PRICE = 621, |
| 9278 | + | SPELLID = 00, |
| 9279 | + | RARE = 04, |
| 9280 | + | DESC = "Produto de criatura.", |
| 9281 | + | STAR = 00, |
| 9282 | + | STAR = 00, |
| 9283 | + | }; |
| 9284 | + | [3231] = { -- Vein of Ore |
| 9285 | + | NAME = "Vein of Ore", |
| 9286 | + | SLOT_EQUIP = 0, |
| 9287 | + | PRICE = 621, |
| 9288 | + | SPELLID = 00, |
| 9289 | + | RARE = 04, |
| 9290 | + | DESC = "Produto de criatura.", |
| 9291 | + | STAR = 00, |
| 9292 | + | STAR = 00, |
| 9293 | + | }; |
| 9294 | + | [3232] = { -- Crystal of Balance |
| 9295 | + | NAME = "Crystal of Balance", |
| 9296 | + | SLOT_EQUIP = 0, |
| 9297 | + | PRICE = 621, |
| 9298 | + | SPELLID = 00, |
| 9299 | + | RARE = 04, |
| 9300 | + | DESC = "Produto de criatura.", |
| 9301 | + | STAR = 00, |
| 9302 | + | STAR = 00, |
| 9303 | + | }; |
| 9304 | + | [3233] = { -- Crystalline Spikes |
| 9305 | + | NAME = "Crystalline Spikes", |
| 9306 | + | SLOT_EQUIP = 0, |
| 9307 | + | PRICE = 621, |
| 9308 | + | SPELLID = 00, |
| 9309 | + | RARE = 04, |
| 9310 | + | DESC = "Produto de criatura.", |
| 9311 | + | STAR = 00, |
| 9312 | + | STAR = 00, |
| 9313 | + | }; |
| 9314 | + | [3234] = { -- Stone Nose |
| 9315 | + | NAME = "Stone Nose", |
| 9316 | + | SLOT_EQUIP = 0, |
| 9317 | + | PRICE = 621, |
| 9318 | + | SPELLID = 00, |
| 9319 | + | RARE = 04, |
| 9320 | + | DESC = "Produto de criatura.", |
| 9321 | + | STAR = 00, |
| 9322 | + | STAR = 00, |
| 9323 | + | }; |
| 9324 | + | [3235] = { -- Bundle of Cursed Straw |
| 9325 | + | NAME = "Bundle of Cursed Straw", |
| 9326 | + | SLOT_EQUIP = 0, |
| 9327 | + | PRICE = 567, |
| 9328 | + | SPELLID = 00, |
| 9329 | + | RARE = 04, |
| 9330 | + | DESC = "Produto de criatura.", |
| 9331 | + | STAR = 00, |
| 9332 | + | STAR = 00, |
| 9333 | + | }; |
| 9334 | + | [3236] = { -- Broken Visor |
| 9335 | + | NAME = "Broken Visor", |
| 9336 | + | SLOT_EQUIP = 0, |
| 9337 | + | PRICE = 897, |
| 9338 | + | SPELLID = 00, |
| 9339 | + | RARE = 04, |
| 9340 | + | DESC = "Produto de criatura.", |
| 9341 | + | STAR = 00, |
| 9342 | + | STAR = 00, |
| 9343 | + | }; |
| 9344 | + | [3237] = { -- Sight of Surrender's Eye |
| 9345 | + | NAME = "Sight of Surrenders Eye", |
| 9346 | + | SLOT_EQUIP = 0, |
| 9347 | + | PRICE = 1764, |
| 9348 | + | SPELLID = 00, |
| 9349 | + | RARE = 04, |
| 9350 | + | DESC = "Produto de criatura.", |
| 9351 | + | STAR = 00, |
| 9352 | + | STAR = 00, |
| 9353 | + | }; |
| 9354 | + | [3238] = { -- Morgaroth's Heart |
| 9355 | + | NAME = "Morgaroths Heart", |
| 9356 | + | SLOT_EQUIP = 0, |
| 9357 | + | PRICE = 27000, |
| 9358 | + | SPELLID = 00, |
| 9359 | + | RARE = 04, |
| 9360 | + | DESC = "Produto de criatura.", |
| 9361 | + | STAR = 00, |
| 9362 | + | STAR = 00, |
| 9363 | + | }; |
| 9364 | + | [3239] = { -- Glooth Glider Casing |
| 9365 | + | NAME = "Glooth Glider Casing", |
| 9366 | + | SLOT_EQUIP = 0, |
| 9367 | + | PRICE = 21600, |
| 9368 | + | SPELLID = 00, |
| 9369 | + | RARE = 04, |
| 9370 | + | DESC = "Produto de criatura.", |
| 9371 | + | STAR = 00, |
| 9372 | + | STAR = 00, |
| 9373 | + | }; |
| 9374 | + | [3240] = { -- Hellspawn Tail |
| 9375 | + | NAME = "Hellspawn Tail", |
| 9376 | + | SLOT_EQUIP = 0, |
| 9377 | + | PRICE = 390, |
| 9378 | + | SPELLID = 00, |
| 9379 | + | RARE = 03, |
| 9380 | + | DESC = "Produto de criatura.", |
| 9381 | + | STAR = 00, |
| 9382 | + | STAR = 00, |
| 9383 | + | }; |
| 9384 | + | [3241] = { -- Goosebump Leather |
| 9385 | + | NAME = "Goosebump Leather", |
| 9386 | + | SLOT_EQUIP = 0, |
| 9387 | + | PRICE = 630, |
| 9388 | + | SPELLID = 00, |
| 9389 | + | RARE = 04, |
| 9390 | + | DESC = "Produto de criatura.", |
| 9391 | + | STAR = 00, |
| 9392 | + | STAR = 00, |
| 9393 | + | }; |
| 9394 | + | [3242] = { -- Pool of Chitinous Glue |
| 9395 | + | NAME = "Pool of Chitinous Glue", |
| 9396 | + | SLOT_EQUIP = 0, |
| 9397 | + | PRICE = 1185, |
| 9398 | + | SPELLID = 00, |
| 9399 | + | RARE = 04, |
| 9400 | + | DESC = "Produto de criatura.", |
| 9401 | + | STAR = 00, |
| 9402 | + | STAR = 00, |
| 9403 | + | }; |
| 9404 | + | [3243] = { -- Hellhound Slobber |
| 9405 | + | NAME = "Hellhound Slobber", |
| 9406 | + | SLOT_EQUIP = 0, |
| 9407 | + | PRICE = 585, |
| 9408 | + | SPELLID = 00, |
| 9409 | + | RARE = 04, |
| 9410 | + | DESC = "Produto de criatura.", |
| 9411 | + | STAR = 00, |
| 9412 | + | STAR = 00, |
| 9413 | + | }; |
| 9414 | + | [3244] = { -- Half-Digested Piece of Meat |
| 9415 | + | NAME = "Half Digested Piece of Meat", |
| 9416 | + | SLOT_EQUIP = 0, |
| 9417 | + | PRICE = 36, |
| 9418 | + | SPELLID = 00, |
| 9419 | + | RARE = 0, |
| 9420 | + | DESC = "Produto de criatura.", |
| 9421 | + | STAR = 00, |
| 9422 | + | STAR = 00, |
| 9423 | + | }; |
| 9424 | + | [3245] = { -- Glob of Acid Slime |
| 9425 | + | NAME = "Glob of Acid Slime", |
| 9426 | + | SLOT_EQUIP = 0, |
| 9427 | + | PRICE = 45, |
| 9428 | + | SPELLID = 00, |
| 9429 | + | RARE = 0, |
| 9430 | + | DESC = "Produto de criatura.", |
| 9431 | + | STAR = 00, |
| 9432 | + | STAR = 00, |
| 9433 | + | }; |
| 9434 | + | [3246] = { -- Glob of Tar |
| 9435 | + | NAME = "Glob of Tar", |
| 9436 | + | SLOT_EQUIP = 0, |
| 9437 | + | PRICE = 45, |
| 9438 | + | SPELLID = 00, |
| 9439 | + | RARE = 0, |
| 9440 | + | DESC = "Produto de criatura.", |
| 9441 | + | STAR = 00, |
| 9442 | + | STAR = 00, |
| 9443 | + | }; |
| 9444 | + | [3247] = { -- Golden Can of Oil |
| 9445 | + | NAME = "Golden Can of Oil", |
| 9446 | + | SLOT_EQUIP = 0, |
| 9447 | + | PRICE = 165, |
| 9448 | + | SPELLID = 00, |
| 9449 | + | RARE = 04, |
| 9450 | + | DESC = "Produto de criatura.", |
| 9451 | + | STAR = 00, |
| 9452 | + | STAR = 00, |
| 9453 | + | }; |
| 9454 | + | [3248] = { -- Bola |
| 9455 | + | NAME = "Bola", |
| 9456 | + | SLOT_EQUIP = 0, |
| 9457 | + | PRICE = 36, |
| 9458 | + | SPELLID = 00, |
| 9459 | + | RARE = 0, |
| 9460 | + | DESC = "Produto de criatura.", |
| 9461 | + | STAR = 00, |
| 9462 | + | STAR = 00, |
| 9463 | + | }; |
| 9464 | + | [3249] = { -- Cheese Cutter |
| 9465 | + | NAME = "Cheese Cutter", |
| 9466 | + | SLOT_EQUIP = 0, |
| 9467 | + | PRICE = 57, |
| 9468 | + | SPELLID = 00, |
| 9469 | + | RARE = 0, |
| 9470 | + | DESC = "Produto de criatura.", |
| 9471 | + | STAR = 00, |
| 9472 | + | STAR = 00, |
| 9473 | + | }; |
| 9474 | + | [3250] = { -- Earflap |
| 9475 | + | NAME = "Earflap", |
| 9476 | + | SLOT_EQUIP = 0, |
| 9477 | + | PRICE = 54, |
| 9478 | + | SPELLID = 00, |
| 9479 | + | RARE = 0, |
| 9480 | + | DESC = "Produto de criatura.", |
| 9481 | + | STAR = 00, |
| 9482 | + | STAR = 00, |
| 9483 | + | }; |
| 9484 | + | [3251] = { -- Soft Cheese |
| 9485 | + | NAME = "Soft Cheese", |
| 9486 | + | SLOT_EQUIP = 0, |
| 9487 | + | PRICE = 30, |
| 9488 | + | SPELLID = 00, |
| 9489 | + | RARE = 0, |
| 9490 | + | DESC = "Produto de criatura.", |
| 9491 | + | STAR = 00, |
| 9492 | + | STAR = 00, |
| 9493 | + | }; |
| 9494 | + | [3252] = { -- Rat Cheese |
| 9495 | + | NAME = "Rat Cheese", |
| 9496 | + | SLOT_EQUIP = 0, |
| 9497 | + | PRICE = 45, |
| 9498 | + | SPELLID = 00, |
| 9499 | + | RARE = 0, |
| 9500 | + | DESC = "Produto de criatura.", |
| 9501 | + | STAR = 00, |
| 9502 | + | STAR = 00, |
| 9503 | + | }; |
| 9504 | + | [3253] = { -- Orc Leather |
| 9505 | + | NAME = "Orc Leather", |
| 9506 | + | SLOT_EQUIP = 0, |
| 9507 | + | PRICE = 08, |
| 9508 | + | SPELLID = 00, |
| 9509 | + | RARE = 0, |
| 9510 | + | DESC = "Produto de criatura.", |
| 9511 | + | STAR = 00, |
| 9512 | + | STAR = 00, |
| 9513 | + | }; |
| 9514 | + | [3254] = { -- Orc Tooth |
| 9515 | + | NAME = "Orc Tooth", |
| 9516 | + | SLOT_EQUIP = 0, |
| 9517 | + | PRICE = 14, |
| 9518 | + | SPELLID = 00, |
| 9519 | + | RARE = 0, |
| 9520 | + | DESC = "Produto de criatura.", |
| 9521 | + | STAR = 00, |
| 9522 | + | STAR = 00, |
| 9523 | + | }; |
| 9524 | + | [3255] = { -- Orcish Gear |
| 9525 | + | NAME = "Orcish Gear", |
| 9526 | + | SLOT_EQUIP = 0, |
| 9527 | + | PRICE = 18, |
| 9528 | + | SPELLID = 00, |
| 9529 | + | RARE = 0, |
| 9530 | + | DESC = "Produto de criatura.", |
| 9531 | + | STAR = 00, |
| 9532 | + | STAR = 00, |
| 9533 | + | }; |
| 9534 | + | [3256] = { -- Skull Belt |
| 9535 | + | NAME = "Skull Belt", |
| 9536 | + | SLOT_EQUIP = 0, |
| 9537 | + | PRICE = 25, |
| 9538 | + | SPELLID = 00, |
| 9539 | + | RARE = 0, |
| 9540 | + | DESC = "Produto de criatura.", |
| 9541 | + | STAR = 00, |
| 9542 | + | STAR = 00, |
| 9543 | + | }; |
| 9544 | + | [3257] = { -- Broken Shamanic Staff |
| 9545 | + | NAME = "Broken Shamanic Staff", |
| 9546 | + | SLOT_EQUIP = 0, |
| 9547 | + | PRICE = 16, |
| 9548 | + | SPELLID = 00, |
| 9549 | + | RARE = 0, |
| 9550 | + | DESC = "Produto de criatura.", |
| 9551 | + | STAR = 00, |
| 9552 | + | STAR = 00, |
| 9553 | + | }; |
| 9554 | + | [3258] = { -- Shamanic Hood |
| 9555 | + | NAME = "Shamanic Hood", |
| 9556 | + | SLOT_EQUIP = 0, |
| 9557 | + | PRICE = 20, |
| 9558 | + | SPELLID = 00, |
| 9559 | + | RARE = 0, |
| 9560 | + | DESC = "Produto de criatura.", |
| 9561 | + | STAR = 00, |
| 9562 | + | STAR = 00, |
| 9563 | + | }; |
| 9564 | + | [3259] = { -- Broken Helmet |
| 9565 | + | NAME = "Broken Helmet", |
| 9566 | + | SLOT_EQUIP = 0, |
| 9567 | + | PRICE = 20, |
| 9568 | + | SPELLID = 00, |
| 9569 | + | RARE = 0, |
| 9570 | + | DESC = "Produto de criatura.", |
| 9571 | + | STAR = 00, |
| 9572 | + | }; |
| 9573 | + | [3260] = { -- Werebadger Claws |
| 9574 | + | NAME = "Werebadger Claws", |
| 9575 | + | SLOT_EQUIP = 0, |
| 9576 | + | PRICE = 45, |
| 9577 | + | SPELLID = 00, |
| 9578 | + | RARE = 0, |
| 9579 | + | DESC = "Produto de criatura.", |
| 9580 | + | STAR = 00, |
| 9581 | + | }; |
| 9582 | + | [3261] = { -- Werebadger Skull |
| 9583 | + | NAME = "Werebadger Skull", |
| 9584 | + | SLOT_EQUIP = 0, |
| 9585 | + | PRICE = 50, |
| 9586 | + | SPELLID = 00, |
| 9587 | + | RARE = 0, |
| 9588 | + | DESC = "Produto de criatura.", |
| 9589 | + | STAR = 00, |
| 9590 | + | }; |
| 9591 | + | [3262] = { -- Wereboar Hooves |
| 9592 | + | NAME = "Wereboar Hooves", |
| 9593 | + | SLOT_EQUIP = 0, |
| 9594 | + | PRICE = 50, |
| 9595 | + | SPELLID = 00, |
| 9596 | + | RARE = 0, |
| 9597 | + | DESC = "Produto de criatura.", |
| 9598 | + | STAR = 00, |
| 9599 | + | }; |
| 9600 | + | [3263] = { -- Wereboar Tusk |
| 9601 | + | NAME = "Wereboar Tusk", |
| 9602 | + | SLOT_EQUIP = 0, |
| 9603 | + | PRICE = 50, |
| 9604 | + | SPELLID = 00, |
| 9605 | + | RARE = 0, |
| 9606 | + | DESC = "Produto de criatura.", |
| 9607 | + | STAR = 00, |
| 9608 | + | }; |
| 9609 | + | [3264] = { -- Werebear Fur |
| 9610 | + | NAME = "Werebear Fur", |
| 9611 | + | SLOT_EQUIP = 0, |
| 9612 | + | PRICE = 50, |
| 9613 | + | SPELLID = 00, |
| 9614 | + | RARE = 0, |
| 9615 | + | DESC = "Produto de criatura.", |
| 9616 | + | STAR = 00, |
| 9617 | + | }; |
| 9618 | + | [3265] = { -- Werebear Skull |
| 9619 | + | NAME = "Werebear Skull", |
| 9620 | + | SLOT_EQUIP = 0, |
| 9621 | + | PRICE = 50, |
| 9622 | + | SPELLID = 00, |
| 9623 | + | RARE = 0, |
| 9624 | + | DESC = "Produto de criatura.", |
| 9625 | + | STAR = 00, |
| 9626 | + | }; |
| 9627 | + | [3266] = { -- Piece of Hellfire Armor |
| 9628 | + | NAME = "Piece of Hellfire Armor", |
| 9629 | + | SLOT_EQUIP = 0, |
| 9630 | + | PRICE = 455, |
| 9631 | + | SPELLID = 00, |
| 9632 | + | RARE = 04, |
| 9633 | + | DESC = "Produto de criatura.", |
| 9634 | + | STAR = 00, |
| 9635 | + | }; |
| 9636 | + | [3267] = { -- Necromantic Rust |
| 9637 | + | NAME = "Necromantic Rust", |
| 9638 | + | SLOT_EQUIP = 0, |
| 9639 | + | PRICE = 390, |
| 9640 | + | SPELLID = 00, |
| 9641 | + | RARE = 03, |
| 9642 | + | DESC = "Produto de criatura.", |
| 9643 | + | STAR = 00, |
| 9644 | + | }; |
| 9645 | + | [3268] = { -- Warwolf Fur |
| 9646 | + | NAME = "Warwolf Fur", |
| 9647 | + | SLOT_EQUIP = 0, |
| 9648 | + | PRICE = 55, |
| 9649 | + | SPELLID = 00, |
| 9650 | + | RARE = 00, |
| 9651 | + | DESC = "Produto de criatura.", |
| 9652 | + | STAR = 00, |
| 9653 | + | }; |
| 9654 | + | [3269] = { -- Werewolf Fang |
| 9655 | + | NAME = "Werewolf Fang", |
| 9656 | + | SLOT_EQUIP = 0, |
| 9657 | + | PRICE = 180, |
| 9658 | + | SPELLID = 00, |
| 9659 | + | RARE = 01, |
| 9660 | + | DESC = "Produto de criatura.", |
| 9661 | + | STAR = 00, |
| 9662 | + | }; |
| 9663 | + | [3270] = { -- Werewolf Fur |
| 9664 | + | NAME = "Werewolf Fur", |
| 9665 | + | SLOT_EQUIP = 0, |
| 9666 | + | PRICE = 380, |
| 9667 | + | SPELLID = 00, |
| 9668 | + | RARE = 03, |
| 9669 | + | DESC = "Produto de criatura.", |
| 9670 | + | STAR = 00, |
| 9671 | + | }; |
| 9672 | + | [3271] = { -- Cats Paw |
| 9673 | + | NAME = "Cats Paw", |
| 9674 | + | SLOT_EQUIP = 0, |
| 9675 | + | PRICE = 380, |
| 9676 | + | SPELLID = 00, |
| 9677 | + | RARE = 03, |
| 9678 | + | DESC = "Produto de criatura.", |
| 9679 | + | STAR = 00, |
| 9680 | + | }; |
| 9681 | + | [3272] = { -- Ectoplasmic Sushi |
| 9682 | + | NAME = "Ectoplasmic Sushi", |
| 9683 | + | SLOT_EQUIP = 0, |
| 9684 | + | PRICE = 300, |
| 9685 | + | SPELLID = 00, |
| 9686 | + | RARE = 02, |
| 9687 | + | DESC = "Produto de criatura.", |
| 9688 | + | STAR = 00, |
| 9689 | + | }; |
| 9690 | + | [3273] = { -- Lizard Essence |
| 9691 | + | NAME = "Lizard Essence", |
| 9692 | + | SLOT_EQUIP = 0, |
| 9693 | + | PRICE = 300, |
| 9694 | + | SPELLID = 00, |
| 9695 | + | RARE = 02, |
| 9696 | + | DESC = "Produto de criatura.", |
| 9697 | + | STAR = 00, |
| 9698 | + | }; |
| 9699 | + | [3274] = { -- Haunch of Boar |
| 9700 | + | NAME = "Haunch of Boar", |
| 9701 | + | SLOT_EQUIP = 0, |
| 9702 | + | PRICE = 20, |
| 9703 | + | SPELLID = 00, |
| 9704 | + | RARE = 00, |
| 9705 | + | DESC = "Produto de criatura.", |
| 9706 | + | STAR = 00, |
| 9707 | + | }; |
| 9708 | + | [3275] = { -- Gland |
| 9709 | + | NAME = "Gland", |
| 9710 | + | SLOT_EQUIP = 0, |
| 9711 | + | PRICE = 100, |
| 9712 | + | SPELLID = 00, |
| 9713 | + | RARE = 00, |
| 9714 | + | DESC = "Produto de criatura.", |
| 9715 | + | STAR = 00, |
| 9716 | + | }; |
| 9717 | + | [3276] = { -- Mutated Rat Tail |
| 9718 | + | NAME = "Mutated Rat Tail", |
| 9719 | + | SLOT_EQUIP = 0, |
| 9720 | + | PRICE = 150, |
| 9721 | + | SPELLID = 00, |
| 9722 | + | RARE = 01, |
| 9723 | + | DESC = "Produto de criatura.", |
| 9724 | + | STAR = 00, |
| 9725 | + | }; |
| 9726 | + | [3277] = { -- Panther Paw |
| 9727 | + | NAME = "Panther Paw", |
| 9728 | + | SLOT_EQUIP = 0, |
| 9729 | + | PRICE = 190, |
| 9730 | + | SPELLID = 00, |
| 9731 | + | RARE = 01, |
| 9732 | + | DESC = "Produto de criatura.", |
| 9733 | + | STAR = 00, |
| 9734 | + | }; |
| 9735 | + | [3278] = { -- Panther Head |
| 9736 | + | NAME = "Panther Head", |
| 9737 | + | SLOT_EQUIP = 0, |
| 9738 | + | PRICE = 210, |
| 9739 | + | SPELLID = 00, |
| 9740 | + | RARE = 02, |
| 9741 | + | DESC = "Produto de criatura.", |
| 9742 | + | STAR = 00, |
| 9743 | + | }; |
| 9744 | + | [3279] = { -- Sabretooth |
| 9745 | + | NAME = "Sabretooth", |
| 9746 | + | SLOT_EQUIP = 0, |
| 9747 | + | PRICE = 180, |
| 9748 | + | SPELLID = 00, |
| 9749 | + | RARE = 01, |
| 9750 | + | DESC = "Produto de criatura.", |
| 9751 | + | STAR = 00, |
| 9752 | + | }; |
| 9753 | + | [3280] = { -- Striped Fur |
| 9754 | + | NAME = "Striped Fur", |
| 9755 | + | SLOT_EQUIP = 0, |
| 9756 | + | PRICE = 250, |
| 9757 | + | SPELLID = 00, |
| 9758 | + | RARE = 02, |
| 9759 | + | DESC = "Produto de criatura.", |
| 9760 | + | STAR = 00, |
| 9761 | + | }; |
| 9762 | + | [3281] = { -- Half Eaten Brain |
| 9763 | + | NAME = "Half Eaten Brain", |
| 9764 | + | SLOT_EQUIP = 0, |
| 9765 | + | PRICE = 65, |
| 9766 | + | SPELLID = 00, |
| 9767 | + | RARE = 00, |
| 9768 | + | DESC = "Produto de criatura.", |
| 9769 | + | STAR = 00, |
| 9770 | + | }; |
| 9771 | + | [3282] = { -- Lancer Beetle Shell |
| 9772 | + | NAME = "Lancer Beetle Shell", |
| 9773 | + | SLOT_EQUIP = 0, |
| 9774 | + | PRICE = 80, |
| 9775 | + | SPELLID = 00, |
| 9776 | + | RARE = 00, |
| 9777 | + | DESC = "Produto de criatura.", |
| 9778 | + | STAR = 00, |
| 9779 | + | }; |
| 9780 | + | [3283] = { -- Jewelled Belt |
| 9781 | + | NAME = "Jewelled Belt", |
| 9782 | + | SLOT_EQUIP = 0, |
| 9783 | + | PRICE = 55, |
| 9784 | + | SPELLID = 00, |
| 9785 | + | RARE = 00, |
| 9786 | + | DESC = "Produto de criatura.", |
| 9787 | + | STAR = 00, |
| 9788 | + | }; |
| 9789 | + | [3284] = { -- Noble Turban |
| 9790 | + | NAME = "Noble Turban", |
| 9791 | + | SLOT_EQUIP = 0, |
| 9792 | + | PRICE = 60, |
| 9793 | + | SPELLID = 00, |
| 9794 | + | RARE = 00, |
| 9795 | + | DESC = "Produto de criatura.", |
| 9796 | + | STAR = 00, |
| 9797 | + | }; |
| 9798 | + | [3285] = { -- Dirty Turban |
| 9799 | + | NAME = "Dirty Turban", |
| 9800 | + | SLOT_EQUIP = 0, |
| 9801 | + | PRICE = 45, |
| 9802 | + | SPELLID = 00, |
| 9803 | + | RARE = 00, |
| 9804 | + | DESC = "Produto de criatura.", |
| 9805 | + | STAR = 00, |
| 9806 | + | }; |
| 9807 | + | [3286] = { -- Mystic Turban |
| 9808 | + | NAME = "Mystic Turban", |
| 9809 | + | SLOT_EQUIP = 0, |
| 9810 | + | PRICE = 45, |
| 9811 | + | SPELLID = 00, |
| 9812 | + | RARE = 00, |
| 9813 | + | DESC = "Produto de criatura.", |
| 9814 | + | STAR = 00, |
| 9815 | + | }; |
| 9816 | + | [3287] = { -- Stone Wing |
| 9817 | + | NAME = "Stone Wing", |
| 9818 | + | SLOT_EQUIP = 0, |
| 9819 | + | PRICE = 55, |
| 9820 | + | SPELLID = 00, |
| 9821 | + | RARE = 00, |
| 9822 | + | DESC = "Produto de criatura.", |
| 9823 | + | STAR = 00, |
| 9824 | + | }; |
| 9825 | + | [3288] = { -- Draptor Scales |
| 9826 | + | NAME = "Draptor Scales", |
| 9827 | + | SLOT_EQUIP = 0, |
| 9828 | + | PRICE = 325, |
| 9829 | + | SPELLID = 00, |
| 9830 | + | RARE = 03, |
| 9831 | + | DESC = "Produto de criatura.", |
| 9832 | + | STAR = 00, |
| 9833 | + | }; |
| 9834 | + | [3289] = { -- Slimy Leaf Tentacle |
| 9835 | + | NAME = "Slimy Leaf Tentacle", |
| 9836 | + | SLOT_EQUIP = 0, |
| 9837 | + | PRICE = 300, |
| 9838 | + | SPELLID = 00, |
| 9839 | + | RARE = 02, |
| 9840 | + | DESC = "Produto de criatura.", |
| 9841 | + | STAR = 00, |
| 9842 | + | }; |
| 9843 | + | [3290] = { -- Hemp Rope |
| 9844 | + | NAME = "Hemp Rope", |
| 9845 | + | SLOT_EQUIP = 0, |
| 9846 | + | PRICE = 345, |
| 9847 | + | SPELLID = 00, |
| 9848 | + | RARE = 03, |
| 9849 | + | DESC = "Produto de criatura.", |
| 9850 | + | STAR = 00, |
| 9851 | + | }; |
| 9852 | + | [3291] = { -- Dead Weight |
| 9853 | + | NAME = "Dead Weight", |
| 9854 | + | SLOT_EQUIP = 0, |
| 9855 | + | PRICE = 450, |
| 9856 | + | SPELLID = 00, |
| 9857 | + | RARE = 04, |
| 9858 | + | DESC = "Produto de criatura.", |
| 9859 | + | STAR = 00, |
| 9860 | + | }; |
| 9861 | + | [3292] = { -- Poisoned Fang |
| 9862 | + | NAME = "Poisoned Fang", |
| 9863 | + | SLOT_EQUIP = 0, |
| 9864 | + | PRICE = 105, |
| 9865 | + | SPELLID = 00, |
| 9866 | + | RARE = 01, |
| 9867 | + | DESC = "Produto de criatura.", |
| 9868 | + | STAR = 00, |
| 9869 | + | }; |
| 9870 | + | [3293] = { -- Slime Heart |
| 9871 | + | NAME = "Slime Heart", |
| 9872 | + | SLOT_EQUIP = 0, |
| 9873 | + | PRICE = 150, |
| 9874 | + | SPELLID = 00, |
| 9875 | + | RARE = 01, |
| 9876 | + | DESC = "Produto de criatura.", |
| 9877 | + | STAR = 00, |
| 9878 | + | }; |
| 9879 | + | [3294] = { -- Glooth Steak |
| 9880 | + | NAME = "Glooth Steak", |
| 9881 | + | SLOT_EQUIP = 0, |
| 9882 | + | PRICE = 80, |
| 9883 | + | SPELLID = 00, |
| 9884 | + | RARE = 00, |
| 9885 | + | DESC = "Produto de criatura.", |
| 9886 | + | STAR = 00, |
| 9887 | + | }; |
| 9888 | + | [3295] = { -- Piece of Crocodile Leather |
| 9889 | + | NAME = "Piece of Crocodile Leather", |
| 9890 | + | SLOT_EQUIP = 0, |
| 9891 | + | PRICE = 40, |
| 9892 | + | SPELLID = 00, |
| 9893 | + | RARE = 00, |
| 9894 | + | DESC = "Produto de criatura.", |
| 9895 | + | STAR = 00, |
| 9896 | + | }; |
| 9897 | + | [3296] = { -- Bunch of Ripe Rice |
| 9898 | + | NAME = "Bunch of Ripe Rice", |
| 9899 | + | SLOT_EQUIP = 0, |
| 9900 | + | PRICE = 95, |
| 9901 | + | SPELLID = 00, |
| 9902 | + | RARE = 00, |
| 9903 | + | DESC = "Produto de criatura.", |
| 9904 | + | STAR = 00, |
| 9905 | + | }; |
| 9906 | + | [3297] = { -- Criptomoeda |
| 9907 | + | NAME = "Criptomoeda", |
| 9908 | + | SLOT_EQUIP = 0, |
| 9909 | + | PRICE = 10000, |
| 9910 | + | SPELLID = 00, |
| 9911 | + | RARE = 04, |
| 9912 | + | DESC = "Converta criptomoedas em dinheiro real.", |
| 9913 | + | STAR = 03, |
| 9914 | + | }; |
| 9915 | + | [3298] = { -- Chave de Evento |
| 9916 | + | NAME = "Chave de Evento", |
| 9917 | + | SLOT_EQUIP = 0, |
| 9918 | + | PRICE = 1000, |
| 9919 | + | SPELLID = 00, |
| 9920 | + | RARE = 03, |
| 9921 | + | DESC = "Chave usado para abrir o bau do drag�o, durante o evento.", |
| 9922 | + | STAR = 03, |
| 9923 | + | }; |
| 9924 | + | [3299] = { -- Pontos de Desafio |
| 9925 | + | NAME = "Pontos de Desafio", |
| 9926 | + | SLOT_EQUIP = 0, |
| 9927 | + | PRICE = 1000, |
| 9928 | + | SPELLID = 00, |
| 9929 | + | RARE = 02, |
| 9930 | + | DESC = "Pontos usados para trocar por recompensas no Painel de Desafio.", |
| 9931 | + | STAR = 03, |
| 9932 | + | }; |
| 9933 | + | [42430] = { -- Navio principal |
| 9934 | + | NAME = "Scarlet Raven", |
| 9935 | + | SLOT_EQUIP = 07, |
| 9936 | + | PRICE = 100000, |
| 9937 | + | DESC = "Equip the ship on your inventory ring to start shiping on the seas.", |
| 9938 | + | RARE = 00, |
| 9939 | + | STAR = 03, |
| 9940 | + | }; |
| 9941 | + | } |
| 9942 | + | _MONSTER_LOOT = { |
| 9943 | + | --[[ QuestKill = |
| 9944 | + | [01] = Identificador de quantas quest de matar monstros possue. |
| 9945 | + | [02] = Storage da Quest de matar monstros. |
| 9946 | + | [03] = Storage que conta quantos monstros matou. |
| 9947 | + | [04] = Total de monstros para matar. |
| 9948 | + | Task_ID = |
| 9949 | + | [01] = ID que identifica a Task. Tamb�m � o ID da imagem desse monstro no Client. |
| 9950 | + | [02] = Total que precisa matar para completar a task. |
| 9951 | + | [03] = Tipo de pontos que ganha ao finalizar a Quest [01 = Branco | 02 = Amarelo | 03 = Azul]. |
| 9952 | + | [04] = Quantos pontos ganha ao completar a task. |
| 9953 | + | [05] = Dinheiro ganho ao finalizar a Quest. |
| 9954 | + | |
| 9955 | + | BOSS: |
| 9956 | + | [01] = ID da Img e tamb�m ID que identifica que voc� est� eliminando aquele BOSS. (Client) |
| 9957 | + | [02] = Rank da qual este Boss pertence. ( |
| 9958 | + | [03] = |
| 9959 | + | [04] = EXP ganho ao eliminar o BOSS. |
| 9960 | + | ]] |
| 9961 | + | --[[ COMUM ]]-- |
| 9962 | + | ["Killer Caiman"] = { |
| 9963 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1190, 55, 01, 04, 2000}, QuestKill = {0}}; |
| 9964 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 180}; -- Gold Coins |
| 9965 | + | [02] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 9966 | + | [03] = {Chance = 10, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl |
| 9967 | + | [04] = {Chance = 40, ItemID = {3295, 3, 0, 0}, Qnt = 01}; -- Piece of Crocodile Leather |
| 9968 | + | [05] = {Chance = 40, ItemID = {3296, 3, 0, 0}, Qnt = 01}; -- Bunch of Ripe Rice |
| 9969 | + | }; |
| 9970 | + | ["Diabolic Imp"] = { |
| 9971 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1202, 55, 03, 06, 4664}, QuestKill = {0}}; |
| 9972 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 197}; -- Gold Coins |
| 9973 | + | [02] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 08}; -- Demonic Essence |
| 9974 | + | [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 9975 | + | [04] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 01}; -- Small Amethyst |
| 9976 | + | }; |
| 9977 | + | ["Death Priest"] = { |
| 9978 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1201, 50, 02, 03, 4600}, QuestKill = {0}}; |
| 9979 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 144}; -- Gold Coins |
| 9980 | + | [02] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 03}; -- White Pearl |
| 9981 | + | }; |
| 9982 | + | ["Blood Beast"] = { |
| 9983 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1200, 50, 02, 03, 4542}, QuestKill = {0}}; |
| 9984 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins |
| 9985 | + | [02] = {Chance = 40, ItemID = {3292, 3, 0, 0}, Qnt = 01}; -- Poisoned Fang |
| 9986 | + | [03] = {Chance = 40, ItemID = {3293, 3, 0, 0}, Qnt = 01}; -- Slime Heart |
| 9987 | + | [04] = {Chance = 40, ItemID = {3294, 3, 0, 0}, Qnt = 01}; -- Glooth Steak |
| 9988 | + | }; |
| 9989 | + | ["Choking Fear"] = { |
| 9990 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1198, 35, 03, 04, 5900}, QuestKill = {0}}; |
| 9991 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins |
| 9992 | + | [02] = {Chance = 10, ItemID = {3204, 3, 0, 0}, Qnt = 01}; -- Brown Piece of Cloth |
| 9993 | + | [03] = {Chance = 40, ItemID = {3183, 3, 0, 0}, Qnt = 01}; -- Yellow Piece of Cloth |
| 9994 | + | [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth |
| 9995 | + | [05] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace |
| 9996 | + | [06] = {Chance = 40, ItemID = {3290, 3, 0, 0}, Qnt = 01}; -- Hemp Rope |
| 9997 | + | [07] = {Chance = 40, ItemID = {3291, 3, 0, 0}, Qnt = 01}; -- Dead Weight |
| 9998 | + | }; |
| 9999 | + | ["Betrayed Wraith"] = { |
| 10000 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1195, 00, 00, 00, 00}, QuestKill = {0}}; |
| 10001 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins |
| 10002 | + | [02] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds |
| 10003 | + | [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 08}; -- Demonic Essence |
| 10004 | + | [04] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 10005 | + | [05] = {Chance = 40, ItemID = {3189, 3, 0, 0}, Qnt = 01}; -- Unholy Bone |
| 10006 | + | }; |
| 10007 | + | ["Defiler"] = { |
| 10008 | + | [00] = {Health = 03, Type = "Slimes", Task_ID = {1194, 50, 03, 03, 4800}, QuestKill = {0}}; |
| 10009 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins |
| 10010 | + | [02] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 03}; -- Small Emerald |
| 10011 | + | [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 08}; -- Demonic Essence |
| 10012 | + | [04] = {Chance = 40, ItemID = {3245, 3, 0, 0}, Qnt = 01}; -- Glob of Acid Slime |
| 10013 | + | [05] = {Chance = 40, ItemID = {3246, 3, 0, 0}, Qnt = 01}; -- Glob of Tar |
| 10014 | + | [06] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds |
| 10015 | + | [07] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 10016 | + | [08] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby |
| 10017 | + | [09] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 10018 | + | [10] = {Chance = 30, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 10019 | + | [11] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem |
| 10020 | + | [12] = {Chance = 30, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem |
| 10021 | + | [13] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 05}; -- Talon |
| 10022 | + | }; |
| 10023 | + | ["Glooth Anemone"] = { |
| 10024 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1193, 50, 02, 04, 3300}, QuestKill = {0}}; |
| 10025 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 10026 | + | [02] = {Chance = 40, ItemID = {3289, 3, 0, 0}, Qnt = 01}; -- Slimy Leaf Tentacle |
| 10027 | + | [03] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 03}; -- Small Emerald |
| 10028 | + | [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby |
| 10029 | + | [05] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 03}; -- Small Topaz |
| 10030 | + | }; |
| 10031 | + | ["Draptor"] = { |
| 10032 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1191, 65, 02, 05, 4230}, QuestKill = {196, 11031, 11032, 99}}; |
| 10033 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 214}; -- Gold Coins |
| 10034 | + | [02] = {Chance = 40, ItemID = {3288, 3, 0, 0}, Qnt = 01}; -- Draptor Scales |
| 10035 | + | }; |
| 10036 | + | ["Gargoyle"] = { |
| 10037 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1189, 50, 01, 03, 250}, QuestKill = {0}}; |
| 10038 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 30}; -- Gold Coins |
| 10039 | + | [02] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone |
| 10040 | + | [03] = {Chance = 40, ItemID = {3287, 3, 0, 0}, Qnt = 01}; -- Stone Wing |
| 10041 | + | }; |
| 10042 | + | ["Lizard Sentinel"] = { |
| 10043 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {00, 00, 00, 00, 00}, QuestKill = {0}}; |
| 10044 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 80}; -- Gold Coins |
| 10045 | + | [02] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds |
| 10046 | + | [03] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather |
| 10047 | + | [04] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale |
| 10048 | + | }; |
| 10049 | + | ["Lizard Snakecharmer"] = { |
| 10050 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {00, 00, 00, 00, 00}, QuestKill = {0}}; |
| 10051 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins |
| 10052 | + | [02] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal |
| 10053 | + | [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 01}; -- Small Amethyst |
| 10054 | + | [04] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather |
| 10055 | + | [05] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale |
| 10056 | + | [06] = {Chance = 15, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 10057 | + | }; |
| 10058 | + | ["Lizard Templar"] = { |
| 10059 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {00, 00, 00, 00, 00}, QuestKill = {0}}; |
| 10060 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 60}; -- Gold Coins |
| 10061 | + | [02] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald |
| 10062 | + | [03] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather |
| 10063 | + | [04] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale |
| 10064 | + | }; |
| 10065 | + | ["Blue Djinn"] = { |
| 10066 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1185, 00, 00, 00, 00}, QuestKill = {0}}; |
| 10067 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 115}; -- Gold Coins |
| 10068 | + | [02] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire |
| 10069 | + | [03] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth |
| 10070 | + | [04] = {Chance = 40, ItemID = {3285, 3, 0, 0}, Qnt = 01}; -- Dirty Turban |
| 10071 | + | [05] = {Chance = 40, ItemID = {3286, 3, 0, 0}, Qnt = 01}; -- Mystic Turban |
| 10072 | + | }; |
| 10073 | + | ["Green Djinn"] = { |
| 10074 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1184, 50, 01, 03, 400}, QuestKill = {0}}; |
| 10075 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 115}; -- Gold Coins |
| 10076 | + | [02] = {Chance = 10, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese |
| 10077 | + | [03] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald |
| 10078 | + | [04] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth |
| 10079 | + | [05] = {Chance = 40, ItemID = {3285, 3, 0, 0}, Qnt = 01}; -- Dirty Turban |
| 10080 | + | [06] = {Chance = 40, ItemID = {3286, 3, 0, 0}, Qnt = 01}; -- Mystic Turban |
| 10081 | + | }; |
| 10082 | + | ["Marid"] = { |
| 10083 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1183, 00, 00, 00, 00}, QuestKill = {0}}; |
| 10084 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins |
| 10085 | + | [02] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire |
| 10086 | + | [03] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth |
| 10087 | + | [04] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem |
| 10088 | + | [05] = {Chance = 40, ItemID = {3283, 3, 0, 0}, Qnt = 01}; -- Jewelled Belt |
| 10089 | + | [06] = {Chance = 40, ItemID = {3284, 3, 0, 0}, Qnt = 01}; -- Noble Turban |
| 10090 | + | }; |
| 10091 | + | ["Lancer Beetle"] = { |
| 10092 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1182, 40, 01, 03, 450}, QuestKill = {0}}; |
| 10093 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins |
| 10094 | + | [02] = {Chance = 40, ItemID = {3282, 3, 0, 0}, Qnt = 01}; -- Lancer Beetle Shell |
| 10095 | + | [03] = {Chance = 40, ItemID = {3004, 3, 0, 0}, Qnt = 01}; -- Poisonous Slime |
| 10096 | + | [04] = {Chance = 30, ItemID = {3167, 3, 0, 0}, Qnt = 01}; -- Lump of Dirt |
| 10097 | + | [05] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 01}; -- Small Amethyst |
| 10098 | + | }; |
| 10099 | + | ["Wiggler"] = { |
| 10100 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1181, 65, 02, 03, 1300}, QuestKill = {0}}; |
| 10101 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins |
| 10102 | + | [02] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth |
| 10103 | + | [03] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth |
| 10104 | + | [04] = {Chance = 40, ItemID = {3183, 3, 0, 0}, Qnt = 01}; -- Yellow Piece of Cloth |
| 10105 | + | }; |
| 10106 | + | ["Elder Wyrm"] = { |
| 10107 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1180, 40, 02, 05, 3000}, QuestKill = {0}}; |
| 10108 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 10109 | + | [02] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds |
| 10110 | + | [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 10111 | + | [04] = {Chance = 40, ItemID = {3020, 3, 0, 0}, Qnt = 01}; -- Wyrm Scale |
| 10112 | + | }; |
| 10113 | + | ["Zombie"] = { |
| 10114 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1179, 45, 01, 02, 950}, QuestKill = {0}}; |
| 10115 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 65}; -- Gold Coins |
| 10116 | + | [02] = {Chance = 40, ItemID = {3281, 3, 0, 0}, Qnt = 01}; -- Half Eaten Brain |
| 10117 | + | }; |
| 10118 | + | ["Wilting Leaf Golem"] = { |
| 10119 | + | [00] = {Health = 03, Type = "Plantas", Task_ID = {1176, 55, 01, 04, 1500}, QuestKill = {0}}; |
| 10120 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 45}; -- Gold Coins |
| 10121 | + | [02] = {Chance = 70, ItemID = {3053, 3, 0, 0}, Qnt = 01}; -- Dowser |
| 10122 | + | [03] = {Chance = 70, ItemID = {3054, 3, 0, 0}, Qnt = 01}; -- Fir Cone |
| 10123 | + | [04] = {Chance = 05, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald |
| 10124 | + | [05] = {Chance = 01, ItemID = {10550, 3, 1, 0}, Qnt = 01}; -- Skill: Toxic Punch |
| 10125 | + | }; |
| 10126 | + | ["Omnivora"] = { |
| 10127 | + | [00] = {Health = 03, Type = "Plantas", Task_ID = {1175, 40, 02, 01, 1000}, QuestKill = {0}}; |
| 10128 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 245}; -- Gold Coins |
| 10129 | + | }; |
| 10130 | + | ["Mutated Tiger"] = { |
| 10131 | + | [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1174, 00, 00, 00}, QuestKill = {0}}; |
| 10132 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 176}; -- Gold Coins |
| 10133 | + | [02] = {Chance = 40, ItemID = {3279, 3, 0, 0}, Qnt = 01}; -- Sabretooth |
| 10134 | + | [03] = {Chance = 40, ItemID = {3280, 3, 0, 0}, Qnt = 01}; -- Striped Fur |
| 10135 | + | }; |
| 10136 | + | ["Midnight Panther"] = { |
| 10137 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1173, 60, 01, 03, 1200}, QuestKill = {0}}; |
| 10138 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins |
| 10139 | + | [02] = {Chance = 40, ItemID = {3277, 3, 0, 0}, Qnt = 01}; -- Panther Paw |
| 10140 | + | [03] = {Chance = 40, ItemID = {3278, 3, 0, 0}, Qnt = 01}; -- Panther Head |
| 10141 | + | [04] = {Chance = 40, ItemID = {3279, 3, 0, 0}, Qnt = 01}; -- Sabretooth |
| 10142 | + | }; |
| 10143 | + | ["Drillworm"] = { |
| 10144 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1172, 45, 02, 02, 750}, QuestKill = {0}}; |
| 10145 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins |
| 10146 | + | [02] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 05}; -- Lump of Earth |
| 10147 | + | [03] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore |
| 10148 | + | [04] = {Chance = 40, ItemID = {3231, 3, 0, 0}, Qnt = 01}; -- Vein of Ore |
| 10149 | + | [05] = {Chance = 40, ItemID = {3056, 3, 0, 0}, Qnt = 01}; -- Clay Lump |
| 10150 | + | }; |
| 10151 | + | ["Mutated Rat"] = { |
| 10152 | + | [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1171, 50, 01, 04, 350}, QuestKill = {0}}; |
| 10153 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins |
| 10154 | + | [02] = {Chance = 40, ItemID = {3276, 3, 0, 0}, Qnt = 02}; -- Mutated Rat Tail |
| 10155 | + | }; |
| 10156 | + | ["Rotworm Queen"] = { |
| 10157 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1170, 50, 01, 02, 250}, QuestKill = {0}}; |
| 10158 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 86}; -- Gold Coins |
| 10159 | + | [02] = {Chance = 40, ItemID = {3275, 3, 0, 0}, Qnt = 02}; -- Gland |
| 10160 | + | }; |
| 10161 | + | ["Boar"] = { |
| 10162 | + | [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1169, 50, 01, 02, 230}, QuestKill = {0}}; |
| 10163 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 27}; -- Gold Coins |
| 10164 | + | [02] = {Chance = 40, ItemID = {3274, 3, 0, 0}, Qnt = 02}; -- Haunch of Boar |
| 10165 | + | }; |
| 10166 | + | ["Phantasm"] = { |
| 10167 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1167, 60, 03, 03, 1100}, QuestKill = {0}}; |
| 10168 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins |
| 10169 | + | [02] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 08}; -- Demonic Essence |
| 10170 | + | [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 03}; -- Small Emerald |
| 10171 | + | [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby |
| 10172 | + | [05] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 03}; -- Small Topaz |
| 10173 | + | [06] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 03}; -- Small Amethyst |
| 10174 | + | }; |
| 10175 | + | ["Spectre"] = { |
| 10176 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1090, 00, 00, 00}, QuestKill = {0}}; |
| 10177 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins |
| 10178 | + | [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 10179 | + | [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 07}; -- Demonic Essence |
| 10180 | + | [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone |
| 10181 | + | [05] = {Chance = 40, ItemID = {3146, 3, 0, 0}, Qnt = 01}; -- White Piece of Cloth |
| 10182 | + | }; |
| 10183 | + | ["Souleater"] = { |
| 10184 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1165, 60, 02, 03, 1100}, QuestKill = {0}}; |
| 10185 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins |
| 10186 | + | [02] = {Chance = 40, ItemID = {3272, 3, 0, 0}, Qnt = 01}; -- Ectoplasmic Sushi |
| 10187 | + | [03] = {Chance = 40, ItemID = {3273, 3, 0, 0}, Qnt = 01}; -- Lizard Essence |
| 10188 | + | }; |
| 10189 | + | ["Nightstalker"] = { |
| 10190 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1164, 45, 01, 04, 700}, QuestKill = {0}}; |
| 10191 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 210}; -- Gold Coins |
| 10192 | + | }; |
| 10193 | + | ["Dark Torturer"] = { |
| 10194 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1163, 50, 03, 03, 6500}, QuestKill = {0}}; |
| 10195 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins |
| 10196 | + | [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 10197 | + | [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 07}; -- Demonic Essence |
| 10198 | + | [04] = {Chance = 20, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot |
| 10199 | + | [05] = {Chance = 20, ItemID = {3271, 3, 0, 0}, Qnt = 01}; -- Cats Paw |
| 10200 | + | }; |
| 10201 | + | ["Wolf"] = { |
| 10202 | + | [00] = {Health = 03, Type = "Mamiferos", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10203 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 10}; -- Gold Coins |
| 10204 | + | [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw |
| 10205 | + | }; |
| 10206 | + | ["War Wolf"] = { |
| 10207 | + | [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1162, 00, 00, 00}, QuestKill = {0}}; |
| 10208 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 35}; -- Gold Coins |
| 10209 | + | [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw |
| 10210 | + | [03] = {Chance = 40, ItemID = {3268, 3, 0, 0}, Qnt = 01}; -- Warwolf Fur |
| 10211 | + | }; |
| 10212 | + | ["Werewolf"] = { |
| 10213 | + | [00] = {Health = 03, Type = "Licantropos", Task_ID = {1160, 40, 02, 03, 2100}, QuestKill = {0}}; |
| 10214 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 225}; -- Gold Coins |
| 10215 | + | [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw |
| 10216 | + | [03] = {Chance = 40, ItemID = {3269, 3, 0, 0}, Qnt = 01}; -- Werewolf Fang |
| 10217 | + | [04] = {Chance = 40, ItemID = {3270, 3, 0, 0}, Qnt = 01}; -- Werewolf Fur |
| 10218 | + | }; |
| 10219 | + | ["Earth Overlord"] = { |
| 10220 | + | [00] = {Health = 03, Type = "Elementais", Task_ID = {1133, 65, 02, 04, 4100}, QuestKill = {0}}; |
| 10221 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 10222 | + | [02] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 03}; -- Lump of Earth |
| 10223 | + | [03] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds |
| 10224 | + | [04] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 05}; -- Small Topaz |
| 10225 | + | [05] = {Chance = 40, ItemID = {3056, 3, 0, 0}, Qnt = 01}; -- Clay Lump |
| 10226 | + | }; |
| 10227 | + | ["Massive Energy Elemental"] = { |
| 10228 | + | [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {173, 11000, 11003, 050}}; |
| 10229 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 288}; -- Gold Coins |
| 10230 | + | [02] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 05}; -- Small Amethyst |
| 10231 | + | }; |
| 10232 | + | ["Rustheap Golem"] = { |
| 10233 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1157, 60, 02, 05, 2850}, QuestKill = {0}}; |
| 10234 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 10235 | + | [02] = {Chance = 40, ItemID = {3267, 3, 0, 0}, Qnt = 01}; -- Necromantic Rust |
| 10236 | + | [03] = {Chance = 40, ItemID = {3091, 3, 0, 0}, Qnt = 10}; -- Nail |
| 10237 | + | [04] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 10238 | + | [05] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl |
| 10239 | + | [06] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore |
| 10240 | + | [07] = {Chance = 40, ItemID = {3099, 3, 0, 0}, Qnt = 01}; -- Bronze Gear Wheel |
| 10241 | + | }; |
| 10242 | + | ["Hellfire Fighter"] = { |
| 10243 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1204, 00, 00, 00}, QuestKill = {0}}; |
| 10244 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins |
| 10245 | + | [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 10246 | + | [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence |
| 10247 | + | [04] = {Chance = 40, ItemID = {3266, 3, 0, 0}, Qnt = 01}; -- Piece of Hellfire Armor |
| 10248 | + | [05] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds |
| 10249 | + | [06] = {Chance = 20, ItemID = {3213, 3, 0, 0}, Qnt = 01}; -- Fiery Heart |
| 10250 | + | }; |
| 10251 | + | ["Werebear"] = { |
| 10252 | + | [00] = {Health = 03, Type = "Licantropos", Task_ID = {1155, 50, 02, 04, 2500}, QuestKill = {183, 11016, 11017, 50}}; |
| 10253 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 10254 | + | [02] = {Chance = 40, ItemID = {3264, 3, 0, 0}, Qnt = 01}; -- Werebear Fur |
| 10255 | + | [03] = {Chance = 40, ItemID = {3265, 3, 0, 0}, Qnt = 01}; -- Werebear Skull |
| 10256 | + | [04] = {Chance = 40, ItemID = {3008, 3, 0, 0}, Qnt = 01}; -- Bear Paw |
| 10257 | + | [05] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 01}; -- Honeycomb |
| 10258 | + | }; |
| 10259 | + | ["Wereboar"] = { |
| 10260 | + | [00] = {Health = 03, Type = "Licantropos", Task_ID = {00, 00, 00, 00}, QuestKill = {181, 11012, 11013, 60}}; |
| 10261 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 10262 | + | [02] = {Chance = 40, ItemID = {3262, 3, 0, 0}, Qnt = 01}; -- Wereboar Hooves |
| 10263 | + | [03] = {Chance = 40, ItemID = {3263, 3, 0, 0}, Qnt = 01}; -- Wereboar Tusk |
| 10264 | + | }; |
| 10265 | + | ["Werebadger"] = { |
| 10266 | + | [00] = {Health = 03, Type = "Licantropos", Task_ID = {00, 00, 00, 00}, QuestKill = {177, 11006, 11007, 70}}; |
| 10267 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 10268 | + | [02] = {Chance = 40, ItemID = {3260, 3, 0, 0}, Qnt = 01}; -- Werebadger Claws |
| 10269 | + | [03] = {Chance = 40, ItemID = {3261, 3, 0, 0}, Qnt = 01}; -- Werebadger Skull |
| 10270 | + | }; |
| 10271 | + | ["Orc"] = { |
| 10272 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10273 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 14}; -- Gold Coins |
| 10274 | + | [02] = {Chance = 10, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather |
| 10275 | + | [03] = {Chance = 10, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth |
| 10276 | + | }; |
| 10277 | + | ["Orc Berserker"] = { |
| 10278 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1147, 00, 00, 00}, QuestKill = {0}}; |
| 10279 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 24}; -- Gold Coins |
| 10280 | + | [02] = {Chance = 20, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather |
| 10281 | + | [03] = {Chance = 20, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth |
| 10282 | + | [04] = {Chance = 10, ItemID = {3255, 3, 0, 0}, Qnt = 01}; -- Orcish Gear |
| 10283 | + | }; |
| 10284 | + | ["Orc Leader"] = { |
| 10285 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1148, 00, 00, 00}, QuestKill = {0}}; |
| 10286 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins |
| 10287 | + | [02] = {Chance = 30, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather |
| 10288 | + | [03] = {Chance = 30, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth |
| 10289 | + | [04] = {Chance = 10, ItemID = {3256, 3, 0, 0}, Qnt = 01}; -- Skull Belt |
| 10290 | + | }; |
| 10291 | + | ["Orc Shaman"] = { |
| 10292 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10293 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 20}; -- Gold Coins |
| 10294 | + | [02] = {Chance = 20, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather |
| 10295 | + | [03] = {Chance = 20, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth |
| 10296 | + | [04] = {Chance = 10, ItemID = {3257, 3, 0, 0}, Qnt = 01}; -- Broken Shamanic Staff |
| 10297 | + | [05] = {Chance = 10, ItemID = {3258, 3, 0, 0}, Qnt = 01}; -- Shamanic Hood |
| 10298 | + | }; |
| 10299 | + | ["Orc Spearman"] = { |
| 10300 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10301 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 14}; -- Gold Coins |
| 10302 | + | [02] = {Chance = 10, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather |
| 10303 | + | [03] = {Chance = 10, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth |
| 10304 | + | }; |
| 10305 | + | ["Orc Warlord"] = { |
| 10306 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1151, 00, 00, 00}, QuestKill = {0}}; |
| 10307 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 70}; -- Gold Coins |
| 10308 | + | [02] = {Chance = 10, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather |
| 10309 | + | [03] = {Chance = 10, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth |
| 10310 | + | [04] = {Chance = 10, ItemID = {3256, 3, 0, 0}, Qnt = 01}; -- Skull Belt |
| 10311 | + | }; |
| 10312 | + | ["Orc Warrior"] = { |
| 10313 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10314 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 15}; -- Gold Coins |
| 10315 | + | [02] = {Chance = 10, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather |
| 10316 | + | [03] = {Chance = 10, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth |
| 10317 | + | [04] = {Chance = 10, ItemID = {3259, 3, 0, 0}, Qnt = 01}; -- Broken Helmet |
| 10318 | + | }; |
| 10319 | + | ["Corym Charlatan"] = { |
| 10320 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1143, 00, 00, 00}, QuestKill = {0}}; |
| 10321 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 35}; -- Gold Coins |
| 10322 | + | [02] = {Chance = 10, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese |
| 10323 | + | [03] = {Chance = 10, ItemID = {3248, 3, 0, 0}, Qnt = 01}; -- Bola |
| 10324 | + | [04] = {Chance = 10, ItemID = {3249, 3, 0, 0}, Qnt = 01}; -- Cheese Cutter |
| 10325 | + | [05] = {Chance = 10, ItemID = {3250, 3, 0, 0}, Qnt = 01}; -- Earflap |
| 10326 | + | [06] = {Chance = 10, ItemID = {3251, 3, 0, 0}, Qnt = 01}; -- Soft Cheese |
| 10327 | + | [07] = {Chance = 10, ItemID = {3252, 3, 0, 0}, Qnt = 01}; -- Rat Cheese |
| 10328 | + | }; |
| 10329 | + | ["Corym Skirmisher"] = { |
| 10330 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1144, 00, 00, 00}, QuestKill = {0}}; |
| 10331 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 45}; -- Gold Coins |
| 10332 | + | [02] = {Chance = 20, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese |
| 10333 | + | [03] = {Chance = 20, ItemID = {3248, 3, 0, 0}, Qnt = 01}; -- Bola |
| 10334 | + | [04] = {Chance = 20, ItemID = {3249, 3, 0, 0}, Qnt = 01}; -- Cheese Cutter |
| 10335 | + | [05] = {Chance = 20, ItemID = {3250, 3, 0, 0}, Qnt = 01}; -- Earflap |
| 10336 | + | [06] = {Chance = 20, ItemID = {3251, 3, 0, 0}, Qnt = 01}; -- Soft Cheese |
| 10337 | + | [07] = {Chance = 20, ItemID = {3252, 3, 0, 0}, Qnt = 01}; -- Rat Cheese |
| 10338 | + | }; |
| 10339 | + | ["Corym Vanguard"] = { |
| 10340 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1145, 50, 01, 03, 500}, QuestKill = {0}}; |
| 10341 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins |
| 10342 | + | [02] = {Chance = 30, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese |
| 10343 | + | [03] = {Chance = 30, ItemID = {3248, 3, 0, 0}, Qnt = 01}; -- Bola |
| 10344 | + | [04] = {Chance = 30, ItemID = {3249, 3, 0, 0}, Qnt = 01}; -- Cheese Cutter |
| 10345 | + | [05] = {Chance = 30, ItemID = {3250, 3, 0, 0}, Qnt = 01}; -- Earflap |
| 10346 | + | [06] = {Chance = 30, ItemID = {3251, 3, 0, 0}, Qnt = 01}; -- Soft Cheese |
| 10347 | + | [07] = {Chance = 30, ItemID = {3252, 3, 0, 0}, Qnt = 01}; -- Rat Cheese |
| 10348 | + | }; |
| 10349 | + | ["Diamond Servant"] = { |
| 10350 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1142, 55, 01, 03, 1000}, QuestKill = {0}}; |
| 10351 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 179}; -- Gold Coins |
| 10352 | + | [02] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel |
| 10353 | + | [03] = {Chance = 40, ItemID = {3092, 3, 0, 0}, Qnt = 01}; -- Gear Crystal |
| 10354 | + | [04] = {Chance = 15, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 10355 | + | [05] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 10356 | + | }; |
| 10357 | + | ["Golden Servant"] = { |
| 10358 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1140, 00, 00, 00}, QuestKill = {0}}; |
| 10359 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 140}; -- Gold Coins |
| 10360 | + | [02] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel |
| 10361 | + | [03] = {Chance = 10, ItemID = {3247, 3, 0, 0}, Qnt = 01}; -- Golden Can of Oil |
| 10362 | + | }; |
| 10363 | + | ["Iron Servant"] = { |
| 10364 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1140, 00, 00, 00}, QuestKill = {0}}; |
| 10365 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins |
| 10366 | + | [02] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel |
| 10367 | + | }; |
| 10368 | + | ["Death Blob"] = { |
| 10369 | + | [00] = {Health = 03, Type = "Slimes", Task_ID = {1139, 40, 01, 01, 500}, QuestKill = {0}}; |
| 10370 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins |
| 10371 | + | [02] = {Chance = 40, ItemID = {3246, 3, 0, 0}, Qnt = 01}; -- Glob of Tar |
| 10372 | + | }; |
| 10373 | + | ["Acid Blob"] = { |
| 10374 | + | [00] = {Health = 03, Type = "Slimes", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10375 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins |
| 10376 | + | [02] = {Chance = 40, ItemID = {3245, 3, 0, 0}, Qnt = 01}; -- Glob of Acid Slime |
| 10377 | + | }; |
| 10378 | + | ["Vampire Bride"] = { |
| 10379 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1136, 00, 00, 00}, QuestKill = {0}}; |
| 10380 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 149}; -- Gold Coins |
| 10381 | + | [02] = {Chance = 40, ItemID = {3193, 3, 0, 0}, Qnt = 02}; -- Vampire Teeth |
| 10382 | + | [03] = {Chance = 40, ItemID = {3191, 3, 0, 0}, Qnt = 01}; -- Blood Preservation |
| 10383 | + | [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds |
| 10384 | + | }; |
| 10385 | + | ["Vampire"] = { |
| 10386 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1135, 00, 00, 00}, QuestKill = {0}}; |
| 10387 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 60}; -- Gold Coins |
| 10388 | + | [02] = {Chance = 40, ItemID = {3193, 3, 0, 0}, Qnt = 02}; -- Vampire Teeth |
| 10389 | + | [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 10390 | + | }; |
| 10391 | + | ["Crypt Shambler"] = { |
| 10392 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1137, 50, 01, 02, 700}, QuestKill = {0}}; |
| 10393 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins |
| 10394 | + | [02] = {Chance = 30, ItemID = {3244, 3, 0, 0}, Qnt = 01}; -- Half Digested Piece of Meat |
| 10395 | + | [03] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds |
| 10396 | + | }; |
| 10397 | + | ["Rotworm"] = { |
| 10398 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10399 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 17}; -- Gold Coins |
| 10400 | + | [02] = {Chance = 30, ItemID = {3167, 3, 0, 0}, Qnt = 01}; -- Lump of Dirt |
| 10401 | + | }; |
| 10402 | + | ["Massive Earth Elemental"] = { |
| 10403 | + | [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10404 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 241}; -- Gold Coins |
| 10405 | + | [02] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 01}; -- Lump of Earth |
| 10406 | + | [03] = {Chance = 30, ItemID = {3021, 3, 0, 0}, Qnt = 03}; -- Small Diamonds |
| 10407 | + | [04] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 03}; -- Small Topaz |
| 10408 | + | [05] = {Chance = 40, ItemID = {3056, 3, 0, 0}, Qnt = 01}; -- Clay Lump |
| 10409 | + | }; |
| 10410 | + | ["Earth Elemental"] = { |
| 10411 | + | [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {106, 10925, 10926, 99}}; |
| 10412 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins |
| 10413 | + | [02] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 01}; -- Lump of Earth |
| 10414 | + | [03] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 01}; -- Small Topaz |
| 10415 | + | [04] = {Chance = 10, ItemID = {3056, 3, 0, 0}, Qnt = 01}; -- Clay Lump |
| 10416 | + | }; |
| 10417 | + | ["Hellhound"] = { |
| 10418 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1128, 40, 03, 05, 5500}, QuestKill = {0}}; |
| 10419 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins |
| 10420 | + | [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 05}; -- Small Emerald |
| 10421 | + | [03] = {Chance = 25, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby |
| 10422 | + | [04] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz |
| 10423 | + | [05] = {Chance = 40, ItemID = {3212, 3, 0, 0}, Qnt = 01}; -- Blazing Bone |
| 10424 | + | [06] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence |
| 10425 | + | [07] = {Chance = 20, ItemID = {3213, 3, 0, 0}, Qnt = 01}; -- Fiery Heart |
| 10426 | + | [08] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 01}; -- Hardened Bone |
| 10427 | + | [09] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 10428 | + | [10] = {Chance = 40, ItemID = {3183, 3, 0, 0}, Qnt = 01}; -- Yellow Piece of Cloth |
| 10429 | + | [11] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot |
| 10430 | + | [12] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth |
| 10431 | + | [13] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 10432 | + | [14] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth |
| 10433 | + | [15] = {Chance = 30, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 10434 | + | [16] = {Chance = 45, ItemID = {3137, 3, 0, 0}, Qnt = 01}; -- Big Bone |
| 10435 | + | [17] = {Chance = 30, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem |
| 10436 | + | [18] = {Chance = 20, ItemID = {3243, 3, 0, 0}, Qnt = 01}; -- Hellhound Slobber |
| 10437 | + | }; |
| 10438 | + | ["Retching Horror"] = { |
| 10439 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1130, 50, 03, 04, 7000}, QuestKill = {0}}; |
| 10440 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 900}; -- Gold Coins |
| 10441 | + | [02] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace |
| 10442 | + | [03] = {Chance = 30, ItemID = {3241, 3, 0, 0}, Qnt = 01}; -- Goosebump Leather |
| 10443 | + | [04] = {Chance = 40, ItemID = {3242, 3, 0, 0}, Qnt = 01}; -- Pool of Chitinous Glue |
| 10444 | + | }; |
| 10445 | + | ["Shock Head"] = { |
| 10446 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1131, 00, 00, 00}, QuestKill = {0}}; |
| 10447 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 220}; -- Gold Coins |
| 10448 | + | [02] = {Chance = 20, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire |
| 10449 | + | }; |
| 10450 | + | ["Hellspawn"] = { |
| 10451 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1129, 00, 00, 00}, QuestKill = {0}}; |
| 10452 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 236}; -- Gold Coins |
| 10453 | + | [02] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence |
| 10454 | + | [03] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz |
| 10455 | + | [04] = {Chance = 30, ItemID = {3240, 3, 0, 0}, Qnt = 01}; -- Hellspawn Tail |
| 10456 | + | }; |
| 10457 | + | ["Sight of Surrender"] = { |
| 10458 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10459 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 2500}; -- Gold Coins |
| 10460 | + | [02] = {Chance = 40, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace |
| 10461 | + | [03] = {Chance = 40, ItemID = {3236, 3, 0, 0}, Qnt = 01}; -- Broken Visor |
| 10462 | + | [04] = {Chance = 40, ItemID = {3237, 3, 0, 0}, Qnt = 01}; -- Sight of Surrender's Eye |
| 10463 | + | [05] = {Chance = 01, ItemID = {10549, 3, 3, 0}, Qnt = 01}; -- Skill: Protection of the Spirit |
| 10464 | + | }; |
| 10465 | + | ["Blightwalker"] = { |
| 10466 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10467 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins |
| 10468 | + | [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 10469 | + | [03] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence |
| 10470 | + | [04] = {Chance = 10, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl |
| 10471 | + | [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot |
| 10472 | + | [06] = {Chance = 10, ItemID = {3235, 3, 0, 0}, Qnt = 01}; -- Bundle of Cursed Straw |
| 10473 | + | }; |
| 10474 | + | ["Undead Dragon"] = { |
| 10475 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1168, 00, 00, 00}, QuestKill = {0}}; |
| 10476 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins |
| 10477 | + | [02] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire |
| 10478 | + | [03] = {Chance = 40, ItemID = {3189, 3, 0, 0}, Qnt = 01}; -- Unholy Bone |
| 10479 | + | [04] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 10480 | + | [05] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence |
| 10481 | + | [06] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 01}; -- Hardened Bone |
| 10482 | + | [07] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot |
| 10483 | + | [08] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal |
| 10484 | + | [09] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem |
| 10485 | + | [10] = {Chance = 01, ItemID = {10545, 3, 1, 0}, Qnt = 01}; -- Skill: Judgement of the Spirit |
| 10486 | + | }; |
| 10487 | + | ["Plaguesmith"] = { |
| 10488 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1159, 55, 03, 04, 7350}, QuestKill = {0}}; |
| 10489 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 287}; -- Gold Coins |
| 10490 | + | [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 10491 | + | [03] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence |
| 10492 | + | [04] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 05}; -- Small Amethyst |
| 10493 | + | [05] = {Chance = 01, ItemID = {10551, 3, 2, 0}, Qnt = 01}; -- Skill: Moss Smash |
| 10494 | + | }; |
| 10495 | + | ["Stone Devourer"] = { |
| 10496 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1197, 30, 02, 06, 5000}, QuestKill = {0}}; |
| 10497 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins |
| 10498 | + | [02] = {Chance = 10, ItemID = {3159, 3, 0, 0}, Qnt = 01}; -- Ancient Stone |
| 10499 | + | [03] = {Chance = 40, ItemID = {3233, 3, 0, 0}, Qnt = 01}; -- Crystalline Spikes |
| 10500 | + | [04] = {Chance = 40, ItemID = {3234, 3, 0, 0}, Qnt = 01}; -- Stone Nose |
| 10501 | + | }; |
| 10502 | + | ["Ironblight"] = { |
| 10503 | + | [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10504 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins |
| 10505 | + | [02] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 10506 | + | [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 10507 | + | [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone |
| 10508 | + | [05] = {Chance = 40, ItemID = {3095, 3, 0, 0}, Qnt = 01}; -- War Crystal |
| 10509 | + | [06] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 10510 | + | [07] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur |
| 10511 | + | [08] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem |
| 10512 | + | [09] = {Chance = 40, ItemID = {3096, 3, 0, 0}, Qnt = 01}; -- Crystal of Power |
| 10513 | + | [10] = {Chance = 40, ItemID = {3232, 3, 0, 0}, Qnt = 01}; -- Crystal of Balance |
| 10514 | + | [11] = {Chance = 40, ItemID = {3233, 3, 0, 0}, Qnt = 01}; -- Crystalline Spikes |
| 10515 | + | }; |
| 10516 | + | ["Orewalker"] = { |
| 10517 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1203, 00, 00, 00}, QuestKill = {0}}; |
| 10518 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1000}; -- Gold Coins |
| 10519 | + | [02] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz |
| 10520 | + | [03] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore |
| 10521 | + | [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone |
| 10522 | + | [05] = {Chance = 40, ItemID = {3231, 3, 0, 0}, Qnt = 01}; -- Vein of Ore |
| 10523 | + | [06] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur |
| 10524 | + | [07] = {Chance = 10, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 10525 | + | }; |
| 10526 | + | ["Breach Brood"] = { |
| 10527 | + | [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10528 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins |
| 10529 | + | [02] = {Chance = 40, ItemID = {3227, 3, 0, 0}, Qnt = 01}; -- Crystallized Anger |
| 10530 | + | [03] = {Chance = 40, ItemID = {3228, 3, 0, 0}, Qnt = 01}; -- Curious Matter |
| 10531 | + | [04] = {Chance = 40, ItemID = {3229, 3, 0, 0}, Qnt = 01}; -- Volatile Proto Matter |
| 10532 | + | [05] = {Chance = 40, ItemID = {3230, 3, 0, 0}, Qnt = 01}; -- Spark Sphere |
| 10533 | + | [06] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem |
| 10534 | + | [07] = {Chance = 01, ItemID = {10560, 3, 1, 0}, Qnt = 01}; -- Skill: Soul Ray |
| 10535 | + | }; |
| 10536 | + | ["Dread Intruder"] = { |
| 10537 | + | [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10538 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins |
| 10539 | + | [02] = {Chance = 40, ItemID = {3226, 3, 0, 0}, Qnt = 01}; -- Energy Ball |
| 10540 | + | [03] = {Chance = 40, ItemID = {3225, 3, 0, 0}, Qnt = 01}; -- Instable Proto Matter |
| 10541 | + | [04] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 10542 | + | [05] = {Chance = 25, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby |
| 10543 | + | [06] = {Chance = 25, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire |
| 10544 | + | }; |
| 10545 | + | ["Reality Reaver"] = { |
| 10546 | + | [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10547 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins |
| 10548 | + | [02] = {Chance = 40, ItemID = {3223, 3, 0, 0}, Qnt = 01}; -- Energy Vein |
| 10549 | + | [03] = {Chance = 40, ItemID = {3224, 3, 0, 0}, Qnt = 01}; -- Dangerous Proto Matter |
| 10550 | + | [04] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 10551 | + | [05] = {Chance = 40, ItemID = {3033, 3, 0, 0}, Qnt = 01}; -- Violet Gem |
| 10552 | + | [06] = {Chance = 01, ItemID = {10566, 3, 2, 0}, Qnt = 01}; -- Skill: Rain Chaos |
| 10553 | + | }; |
| 10554 | + | ["Hand of Cursed Fate"] = { |
| 10555 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10556 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins |
| 10557 | + | [02] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence |
| 10558 | + | [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire |
| 10559 | + | [04] = {Chance = 40, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem |
| 10560 | + | [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot |
| 10561 | + | [06] = {Chance = 40, ItemID = {3033, 3, 0, 0}, Qnt = 01}; -- Violet Gem |
| 10562 | + | }; |
| 10563 | + | ["Lost Soul"] = { |
| 10564 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1196, 50, 03, 03, 6000}, QuestKill = {0}}; |
| 10565 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins |
| 10566 | + | [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 10567 | + | [03] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence |
| 10568 | + | [04] = {Chance = 40, ItemID = {3189, 3, 0, 0}, Qnt = 01}; -- Unholy Bone |
| 10569 | + | [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 10570 | + | [06] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl |
| 10571 | + | [07] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 10572 | + | }; |
| 10573 | + | ["Ghastly Dragon"] = { |
| 10574 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1121, 00, 00, 00}, QuestKill = {0}}; |
| 10575 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 466}; -- Gold Coins |
| 10576 | + | [02] = {Chance = 25, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 10577 | + | [03] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence |
| 10578 | + | [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone |
| 10579 | + | [05] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 10580 | + | [06] = {Chance = 40, ItemID = {3221, 3, 0, 0}, Qnt = 02}; -- Ghastly Dragon Head |
| 10581 | + | [07] = {Chance = 10, ItemID = {3222, 3, 0, 0}, Qnt = 02}; -- Undead Heart |
| 10582 | + | }; |
| 10583 | + | ["Deepling Master Librarian"] = { |
| 10584 | + | [00] = {Health = 03, Type = "Aquaticos", Task_ID = {1104, 00, 00, 00}, QuestKill = {0}}; |
| 10585 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 10586 | + | [02] = {Chance = 40, ItemID = {3207, 3, 0, 0}, Qnt = 01}; -- Spellsingers Seal |
| 10587 | + | [03] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling |
| 10588 | + | [04] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire |
| 10589 | + | [05] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin |
| 10590 | + | }; |
| 10591 | + | ["Feversleep"] = { |
| 10592 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1112, 35, 03, 02, 7550}, QuestKill = {0}}; |
| 10593 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 900}; -- Gold Coins |
| 10594 | + | [02] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 10595 | + | [03] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 10596 | + | [04] = {Chance = 30, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby |
| 10597 | + | [05] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz |
| 10598 | + | [06] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace |
| 10599 | + | }; |
| 10600 | + | ["Guzzlemaw"] = { |
| 10601 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1118, 55, 03, 02, 8542}, QuestKill = {0}}; |
| 10602 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins |
| 10603 | + | [02] = {Chance = 40, ItemID = {3220, 3, 0, 0}, Qnt = 01}; -- Frazzle Tongue |
| 10604 | + | [03] = {Chance = 35, ItemID = {3137, 3, 0, 0}, Qnt = 01}; -- Big Bone |
| 10605 | + | [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore |
| 10606 | + | [05] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin |
| 10607 | + | [06] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 01}; -- Hardened Bone |
| 10608 | + | [07] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace |
| 10609 | + | }; |
| 10610 | + | ["Silencer"] = { |
| 10611 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1117, 55, 03, 02, 7664}, QuestKill = {0}}; |
| 10612 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins |
| 10613 | + | [02] = {Chance = 40, ItemID = {3217, 3, 0, 0}, Qnt = 01}; -- Silencer Claws |
| 10614 | + | [03] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace |
| 10615 | + | [04] = {Chance = 01, ItemID = {10529, 3, 1, 0}, Qnt = 01}; -- Skill: Death Salvo |
| 10616 | + | }; |
| 10617 | + | ["Stampor"] = { |
| 10618 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1115, 35, 01, 04, 1450}, QuestKill = {0}}; |
| 10619 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 242}; -- Gold Coins |
| 10620 | + | [02] = {Chance = 40, ItemID = {3215, 3, 0, 0}, Qnt = 01}; -- Hollow Stampor Hoof |
| 10621 | + | [03] = {Chance = 40, ItemID = {3216, 3, 0, 0}, Qnt = 01}; -- Stampor Horn |
| 10622 | + | [04] = {Chance = 05, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz |
| 10623 | + | }; |
| 10624 | + | ["Mutated Bat"] = { |
| 10625 | + | [00] = {Health = 03, Type = "Mamiferos", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10626 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins |
| 10627 | + | [02] = {Chance = 40, ItemID = {3214, 3, 0, 0}, Qnt = 01}; -- Mutated Bat Ear |
| 10628 | + | [03] = {Chance = 10, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 10629 | + | [04] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 10630 | + | }; |
| 10631 | + | ["Thornfire Wolf"] = { |
| 10632 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1113, 00, 00, 00}, QuestKill = {0}}; |
| 10633 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 75}; -- Gold Coins |
| 10634 | + | [02] = {Chance = 10, ItemID = {3213, 3, 0, 0}, Qnt = 01}; -- Fiery Heart |
| 10635 | + | [03] = {Chance = 25, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw |
| 10636 | + | [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds |
| 10637 | + | [05] = {Chance = 01, ItemID = {10513, 3, 2, 0}, Qnt = 01}; -- Skill: Fiery Surge |
| 10638 | + | }; |
| 10639 | + | ["Dragonling"] = { |
| 10640 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1111, 00, 00, 00}, QuestKill = {0}}; |
| 10641 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 227}; -- Gold Coins |
| 10642 | + | [02] = {Chance = 40, ItemID = {3212, 3, 0, 0}, Qnt = 01}; -- Blazing Bone |
| 10643 | + | [03] = {Chance = 01, ItemID = {10540, 3, 4, 0}, Qnt = 01}; -- Skill: Runic Blast |
| 10644 | + | }; |
| 10645 | + | ["Sandstone Scorpion"] = { |
| 10646 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1110, 00, 00, 00}, QuestKill = {0}}; |
| 10647 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins |
| 10648 | + | [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 10649 | + | }; |
| 10650 | + | ["Deepling Guard"] = { |
| 10651 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10652 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins |
| 10653 | + | [02] = {Chance = 40, ItemID = {3209, 3, 0, 0}, Qnt = 01}; -- Deepling Breaktime Snack |
| 10654 | + | [03] = {Chance = 40, ItemID = {3210, 3, 0, 0}, Qnt = 01}; -- Deepling Claw |
| 10655 | + | [04] = {Chance = 40, ItemID = {3211, 3, 0, 0}, Qnt = 01}; -- Deepling Guard Belt Buckle |
| 10656 | + | [05] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling |
| 10657 | + | [06] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire |
| 10658 | + | }; |
| 10659 | + | ["Crustacea Gigantica"] = { |
| 10660 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {1105, 40, 02, 03, 3412}, QuestKill = {0}}; |
| 10661 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 175}; -- Gold Coins |
| 10662 | + | [02] = {Chance = 40, ItemID = {3208, 3, 0, 0}, Qnt = 01}; -- Giant Crab Pincer |
| 10663 | + | }; |
| 10664 | + | ["Deepling Spellsinger"] = { |
| 10665 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {1104, 00, 00, 00}, QuestKill = {0}}; |
| 10666 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 120}; -- Gold Coins |
| 10667 | + | [02] = {Chance = 40, ItemID = {3207, 3, 0, 0}, Qnt = 01}; -- Spellsingers Seal |
| 10668 | + | [03] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling |
| 10669 | + | [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire |
| 10670 | + | [05] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin |
| 10671 | + | }; |
| 10672 | + | ["Shark"] = { |
| 10673 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {1103, 00, 00, 00}, QuestKill = {0}}; |
| 10674 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 138}; -- Gold Coins |
| 10675 | + | [02] = {Chance = 40, ItemID = {3206, 3, 0, 0}, Qnt = 01}; -- Deepling Scales |
| 10676 | + | [03] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling |
| 10677 | + | [04] = {Chance = 15, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire |
| 10678 | + | [05] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin |
| 10679 | + | [06] = {Chance = 10, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl |
| 10680 | + | }; |
| 10681 | + | ["Manta Ray"] = { |
| 10682 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {1102, 00, 00, 00}, QuestKill = {0}}; |
| 10683 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins |
| 10684 | + | [02] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin |
| 10685 | + | [03] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 10686 | + | }; |
| 10687 | + | ["Deepling Scout"] = { |
| 10688 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {1101, 00, 00, 00}, QuestKill = {0}}; |
| 10689 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins |
| 10690 | + | [02] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling |
| 10691 | + | [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin |
| 10692 | + | [04] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 10693 | + | }; |
| 10694 | + | ["Ghoul"] = { |
| 10695 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10696 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 30}; -- Gold Coins |
| 10697 | + | [02] = {Chance = 40, ItemID = {3202, 3, 0, 0}, Qnt = 01}; -- Rotten Piece of Cloth |
| 10698 | + | [03] = {Chance = 40, ItemID = {3203, 3, 0, 0}, Qnt = 01}; -- Ghoul Snack |
| 10699 | + | [04] = {Chance = 10, ItemID = {3204, 3, 0, 0}, Qnt = 01}; -- Brown Piece of Cloth |
| 10700 | + | }; |
| 10701 | + | ["Dragon Hatchling"] = { |
| 10702 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1100, 00, 00, 00}, QuestKill = {0}}; |
| 10703 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins |
| 10704 | + | [02] = {Chance = 40, ItemID = {3005, 3, 0, 0}, Qnt = 01}; -- Dragons Tail |
| 10705 | + | }; |
| 10706 | + | ["Ancient Scarab"] = { |
| 10707 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1092, 50, 01, 03, 3150}, QuestKill = {115, 10938, 10939, 55}}; |
| 10708 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 187}; -- Gold Coins |
| 10709 | + | [02] = {Chance = 40, ItemID = {3201, 3, 0, 0}, Qnt = 01}; -- Scarab Pincers |
| 10710 | + | [03] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 10711 | + | [04] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 10712 | + | }; |
| 10713 | + | ["Gnarlhound"] = { |
| 10714 | + | [00] = {Health = 03, Type = "Mamiferos", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10715 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 30}; -- Gold Coins |
| 10716 | + | [02] = {Chance = 30, ItemID = {3200, 3, 0, 0}, Qnt = 01}; -- Shaggy Tail |
| 10717 | + | }; |
| 10718 | + | ["Grimeleech"] = { |
| 10719 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1099, 50, 03, 04, 9000}, QuestKill = {0}}; |
| 10720 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins |
| 10721 | + | [02] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 10722 | + | [03] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds |
| 10723 | + | [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby |
| 10724 | + | [05] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz |
| 10725 | + | [06] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence |
| 10726 | + | [07] = {Chance = 10, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 10727 | + | [08] = {Chance = 10, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 10728 | + | [09] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem |
| 10729 | + | [10] = {Chance = 40, ItemID = {3199, 3, 0, 0}, Qnt = 01}; -- Some Grimeleech Wings |
| 10730 | + | [11] = {Chance = 01, ItemID = {10543, 3, 4, 0}, Qnt = 01}; -- Skill: Blood Punish |
| 10731 | + | }; |
| 10732 | + | ["Vexclaw"] = { |
| 10733 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1098, 40, 03, 04, 8000}, QuestKill = {0}}; |
| 10734 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 900}; -- Gold Coins |
| 10735 | + | [02] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 10736 | + | [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 10737 | + | [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby |
| 10738 | + | [05] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz |
| 10739 | + | [06] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence |
| 10740 | + | [07] = {Chance = 10, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 10741 | + | [08] = {Chance = 10, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 10742 | + | [09] = {Chance = 40, ItemID = {3197, 3, 0, 0}, Qnt = 01}; -- Vexclaw Talon |
| 10743 | + | }; |
| 10744 | + | ["Braindeath"] = { |
| 10745 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1097, 00, 00, 00}, QuestKill = {0}}; |
| 10746 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins |
| 10747 | + | [02] = {Chance = 40, ItemID = {3195, 3, 0, 0}, Qnt = 01}; -- Bonelord Eye |
| 10748 | + | [03] = {Chance = 40, ItemID = {3196, 3, 0, 0}, Qnt = 01}; -- Piece of Dead Brain |
| 10749 | + | [04] = {Chance = 01, ItemID = {10528, 3, 3, 0}, Qnt = 01}; -- Skill: Death Shock |
| 10750 | + | }; |
| 10751 | + | ["Vicious Manbat"] = { |
| 10752 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1096, 45, 02, 04, 7650}, QuestKill = {0}}; |
| 10753 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 163}; -- Gold Coins |
| 10754 | + | [02] = {Chance = 40, ItemID = {3191, 3, 0, 0}, Qnt = 01}; -- Blood Preservation |
| 10755 | + | [03] = {Chance = 40, ItemID = {3192, 3, 0, 0}, Qnt = 01}; -- Tooth File |
| 10756 | + | [04] = {Chance = 40, ItemID = {3193, 3, 0, 0}, Qnt = 05}; -- Vampire Teeth |
| 10757 | + | [05] = {Chance = 40, ItemID = {3194, 3, 0, 0}, Qnt = 01}; -- Bat Wing |
| 10758 | + | }; |
| 10759 | + | ["Undead Gladiator"] = { |
| 10760 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1095, 50, 01, 04, 4150}, QuestKill = {0}}; |
| 10761 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 148}; -- Gold Coins |
| 10762 | + | [02] = {Chance = 40, ItemID = {3190, 3, 0, 0}, Qnt = 01}; -- Broken Gladiator Shield |
| 10763 | + | }; |
| 10764 | + | ["Gravedigger"] = { |
| 10765 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1094, 50, 02, 03, 7773}, QuestKill = {0}}; |
| 10766 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins |
| 10767 | + | [02] = {Chance = 10, ItemID = {3189, 3, 0, 0}, Qnt = 01}; -- Unholy Bone |
| 10768 | + | [03] = {Chance = 10, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 10769 | + | }; |
| 10770 | + | ["Grim Reaper"] = { |
| 10771 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1093, 55, 03, 04, 8590}, QuestKill = {0}}; |
| 10772 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 273}; -- Gold Coins |
| 10773 | + | [02] = {Chance = 40, ItemID = {3188, 3, 0, 0}, Qnt = 01}; -- Mystical Hourglass |
| 10774 | + | [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 04}; -- Demonic Essence |
| 10775 | + | [04] = {Chance = 01, ItemID = {10524, 3, 3, 0}, Qnt = 01}; -- Skill: Curse of Ancestral Fury |
| 10776 | + | }; |
| 10777 | + | ["Undead Cavebear"] = { |
| 10778 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1091, 35, 01, 03, 2890}, QuestKill = {0}}; |
| 10779 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 89}; -- Gold Coins |
| 10780 | + | [02] = {Chance = 40, ItemID = {3186, 3, 0, 0}, Qnt = 01}; -- Cavebear Skull |
| 10781 | + | [03] = {Chance = 40, ItemID = {3187, 3, 0, 0}, Qnt = 01}; -- Maxilla |
| 10782 | + | }; |
| 10783 | + | ["Lich"] = { |
| 10784 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1089, 00, 00, 00}, QuestKill = {0}}; |
| 10785 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 139}; -- Gold Coins |
| 10786 | + | [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 10787 | + | [03] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz |
| 10788 | + | [04] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 10789 | + | [05] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl |
| 10790 | + | [06] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 10791 | + | }; |
| 10792 | + | ["Ghost"] = { |
| 10793 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10794 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 10}; -- Gold Coins |
| 10795 | + | [02] = {Chance = 40, ItemID = {3185, 3, 0, 0}, Qnt = 01}; -- Ghostly Tissue |
| 10796 | + | [03] = {Chance = 40, ItemID = {3146, 3, 0, 0}, Qnt = 01}; -- White Piece of Cloth |
| 10797 | + | }; |
| 10798 | + | ["Scarab"] = { |
| 10799 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1087, 40, 01, 01, 500}, QuestKill = {0}}; |
| 10800 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 52}; -- Gold Coins |
| 10801 | + | [02] = {Chance = 40, ItemID = {3184, 3, 0, 0}, Qnt = 01}; -- Piece of Scarab Shell |
| 10802 | + | [03] = {Chance = 05, ItemID = {3024, 3, 0, 0}, Qnt = 01}; -- Small Amethyst |
| 10803 | + | [04] = {Chance = 05, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald |
| 10804 | + | }; |
| 10805 | + | ["Mummy"] = { |
| 10806 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1086, 00, 00, 00}, QuestKill = {0}}; |
| 10807 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 80}; -- Gold Coins |
| 10808 | + | [02] = {Chance = 40, ItemID = {3182, 3, 0, 0}, Qnt = 01}; -- Gauze Bandage |
| 10809 | + | [03] = {Chance = 40, ItemID = {3183, 3, 0, 0}, Qnt = 01}; -- Yellow Piece of Cloth |
| 10810 | + | [04] = {Chance = 10, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 10811 | + | }; |
| 10812 | + | ["Ogre Savage"] = { |
| 10813 | + | [00] = {Health = 03, Type = "Gigantes", Task_ID = {1084, 00, 00, 00}, QuestKill = {0}}; |
| 10814 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 155}; -- Gold Coins |
| 10815 | + | [02] = {Chance = 40, ItemID = {3177, 3, 0, 0}, Qnt = 01}; -- Ogre Ear Stud |
| 10816 | + | [03] = {Chance = 40, ItemID = {3178, 3, 0, 0}, Qnt = 01}; -- Ogre Nose Ring |
| 10817 | + | [04] = {Chance = 40, ItemID = {3179, 3, 0, 0}, Qnt = 01}; -- Skull Fetish |
| 10818 | + | [05] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby |
| 10819 | + | [06] = {Chance = 10, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz |
| 10820 | + | [07] = {Chance = 01, ItemID = {10532, 3, 4, 0}, Qnt = 01}; -- Skill: Blood Punish |
| 10821 | + | }; |
| 10822 | + | ["Ogre Shaman"] = { |
| 10823 | + | [00] = {Health = 03, Type = "Gigantes", Task_ID = {1085, 00, 00, 00}, QuestKill = {0}}; |
| 10824 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins |
| 10825 | + | [02] = {Chance = 40, ItemID = {3177, 3, 0, 0}, Qnt = 01}; -- Ogre Ear Stud |
| 10826 | + | [03] = {Chance = 40, ItemID = {3178, 3, 0, 0}, Qnt = 01}; -- Ogre Nose Ring |
| 10827 | + | [04] = {Chance = 40, ItemID = {3180, 3, 0, 0}, Qnt = 01}; -- Broken Shamanic Staff |
| 10828 | + | [05] = {Chance = 40, ItemID = {3181, 3, 0, 0}, Qnt = 01}; -- Shamanic Talisman |
| 10829 | + | [06] = {Chance = 40, ItemID = {3179, 3, 0, 0}, Qnt = 01}; -- Skull Fetish |
| 10830 | + | [07] = {Chance = 10, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 10831 | + | [08] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby |
| 10832 | + | }; |
| 10833 | + | ["Ogre Brute"] = { |
| 10834 | + | [00] = {Health = 03, Type = "Gigantes", Task_ID = {1083, 55, 01, 04, 2000}, QuestKill = {0}}; |
| 10835 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 125}; -- Gold Coins |
| 10836 | + | [02] = {Chance = 40, ItemID = {3177, 3, 0, 0}, Qnt = 01}; -- Ogre Ear Stud |
| 10837 | + | [03] = {Chance = 40, ItemID = {3178, 3, 0, 0}, Qnt = 01}; -- Ogre Nose Ring |
| 10838 | + | [04] = {Chance = 40, ItemID = {3179, 3, 0, 0}, Qnt = 01}; -- Skull Fetish |
| 10839 | + | [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby |
| 10840 | + | [06] = {Chance = 10, ItemID = {3135, 3, 0, 0}, Qnt = 01}; -- Battle Stone |
| 10841 | + | [04] = {Chance = 10, ItemID = {3041, 3, 0, 0}, Qnt = 03}; -- White Pearl |
| 10842 | + | [02] = {Chance = 10, ItemID = {3159, 3, 0, 0}, Qnt = 01}; -- Ancient Stone |
| 10843 | + | }; |
| 10844 | + | ["Brimstone Bug"] = { |
| 10845 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1082, 50, 02, 02, 2340}, QuestKill = {0}}; |
| 10846 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins |
| 10847 | + | [02] = {Chance = 40, ItemID = {3174, 3, 0, 0}, Qnt = 01}; -- Brimstone Fangs |
| 10848 | + | [03] = {Chance = 40, ItemID = {3175, 3, 0, 0}, Qnt = 01}; -- Brimstone Shell |
| 10849 | + | [04] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 01}; -- Lump of Earth |
| 10850 | + | [05] = {Chance = 01, ItemID = {10541, 3, 1, 0}, Qnt = 01}; -- Skill: Holy Impact |
| 10851 | + | }; |
| 10852 | + | ["Cave Rat"] = { |
| 10853 | + | [00] = {Health = 03, Type = "Mamiferos", Task_ID = {0, 0, 0, 0}, QuestKill = {2, 10802, 10803, 10}}; |
| 10854 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 03}; -- Gold Coins |
| 10855 | + | [02] = {Chance = 60, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese |
| 10856 | + | }; |
| 10857 | + | ["Spider"] = { |
| 10858 | + | [00] = {Health = 20, Type = "Vermes", Task_ID = {1000, 35, 01, 01, 250}, QuestKill = {}}; |
| 10859 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 05}; -- Gold Coins |
| 10860 | + | [02] = {Chance = 40, ItemID = {3000, 3, 0, 0}, Qnt = 01}; -- Spider Fangs |
| 10861 | + | [03] = {Chance = 03, ItemID = {10553, 3, 1, 0}, Qnt = 01}; -- Skill: Plant Attack |
| 10862 | + | }; |
| 10863 | + | ["Skeleton"] = { |
| 10864 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00}, QuestKill = {71, 10877, 10878, 25}}; |
| 10865 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 10}; -- Gold Coins |
| 10866 | + | [02] = {Chance = 40, ItemID = {3139, 3, 0, 0}, Qnt = 01}; -- Pelvis Bone |
| 10867 | + | }; |
| 10868 | + | ["Skeleton Warrior"] = { |
| 10869 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00}, QuestKill = {0}}; |
| 10870 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 15}; -- Gold Coins |
| 10871 | + | [02] = {Chance = 40, ItemID = {3139, 3, 0, 0}, Qnt = 01}; -- Pelvis Bone |
| 10872 | + | }; |
| 10873 | + | ["Bonebeast"] = { |
| 10874 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1199, 55, 01, 03, 2300}, QuestKill = {0}}; |
| 10875 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins |
| 10876 | + | [02] = {Chance = 40, ItemID = {3140, 3, 0, 0}, Qnt = 01}; -- Bony Tail |
| 10877 | + | [03] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 01}; -- Hardened Bone |
| 10878 | + | }; |
| 10879 | + | ["Winter Wolf"] = { |
| 10880 | + | [00] = {Health = 30, Type = "Mamifero", Task_ID = {1004, 35, 01, 01, 350}, QuestKill = {0}}; |
| 10881 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 05}; -- Gold Coins |
| 10882 | + | [02] = {Chance = 40, ItemID = {3002, 3, 0, 0}, Qnt = 01}; -- Winter Wolf Fur |
| 10883 | + | }; |
| 10884 | + | ["Troll"] = { |
| 10885 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1007, 35, 01, 01, 300}, QuestKill = {8, 10809, 10810, 10}}; |
| 10886 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 12}; -- Gold Coins |
| 10887 | + | [02] = {Chance = 40, ItemID = {3003, 3, 0, 0}, Qnt = 01}; -- Bunch of Troll Hair |
| 10888 | + | }; |
| 10889 | + | ["Toad"] = { |
| 10890 | + | [00] = {Health = 03, Type = "Anfibio", Task_ID = {1008, 40, 01, 02, 450}, QuestKill = {0}}; |
| 10891 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 20}; -- Gold Coins |
| 10892 | + | [02] = {Chance = 40, ItemID = {3004, 3, 0, 0}, Qnt = 01}; -- Poisonous Slime |
| 10893 | + | }; |
| 10894 | + | ["Dragon"] = { |
| 10895 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1009, 50, 01, 03, 2500}, QuestKill = {94, 10909, 10910, 70}}; |
| 10896 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 105}; -- Gold Coins |
| 10897 | + | [02] = {Chance = 40, ItemID = {3005, 3, 0, 0}, Qnt = 01}; -- Dragons Tail |
| 10898 | + | [03] = {Chance = 40, ItemID = {3006, 3, 1, 0}, Qnt = 01}; -- Green Dragon Leather |
| 10899 | + | [04] = {Chance = 40, ItemID = {3007, 3, 1, 0}, Qnt = 01}; -- Green Dragon Scale |
| 10900 | + | [05] = {Chance = 01, ItemID = {10518, 3, 2, 0}, Qnt = 01}; -- Skill: Slow Fire |
| 10901 | + | }; |
| 10902 | + | ["Bear"] = { |
| 10903 | + | [00] = {Health = 03, Type = "Mamifero", Task_ID = {1006, 30, 01, 01, 350}, QuestKill = {0}}; |
| 10904 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 07}; -- Gold Coins |
| 10905 | + | [02] = {Chance = 40, ItemID = {3008, 3, 0, 0}, Qnt = 01}; -- Bear Paw |
| 10906 | + | [03] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 01}; -- Honeycomb |
| 10907 | + | }; |
| 10908 | + | ["Wasp"] = { |
| 10909 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1005, 35, 01, 01, 200}, QuestKill = {0}}; |
| 10910 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 03}; -- Gold Coins |
| 10911 | + | [02] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 01}; -- Honeycomb |
| 10912 | + | }; |
| 10913 | + | ["Polar Bear"] = { |
| 10914 | + | [00] = {Health = 03, Type = "Mamifero", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 10915 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 05}; -- Gold Coins |
| 10916 | + | [02] = {Chance = 40, ItemID = {3010, 3, 0, 0}, Qnt = 01}; -- Polar Bear Paw |
| 10917 | + | }; |
| 10918 | + | ["Cyclops"] = { |
| 10919 | + | [00] = {Health = 03, Type = "Gigantes", Task_ID = {1001, 30, 01, 02, 600}, QuestKill = {0}}; |
| 10920 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 47}; -- Gold Coins |
| 10921 | + | [02] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 01}; -- Cyclops Toe |
| 10922 | + | }; |
| 10923 | + | ["Cyclops Smith"] = { |
| 10924 | + | [00] = {Health = 03, Type = "Gigantes", Task_ID = {1003, 25, 01, 04, 850}, QuestKill = {0}}; |
| 10925 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 70}; -- Gold Coins |
| 10926 | + | [02] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 01}; -- Cyclops Toe |
| 10927 | + | [03] = {Chance = 01, ItemID = {10531, 3, 1, 0}, Qnt = 01}; -- Skill: Fury Impact |
| 10928 | + | }; |
| 10929 | + | ["Cyclops Drone"] = { |
| 10930 | + | [00] = {Health = 03, Type = "Gigantes", Task_ID = {1002, 20, 01, 03, 700}, QuestKill = {0}}; |
| 10931 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 35}; -- Gold Coins |
| 10932 | + | [02] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 01}; -- Cyclops Toe |
| 10933 | + | }; |
| 10934 | + | ["Frost Giant"] = { |
| 10935 | + | [00] = {Health = 03, Type = "Gigantes", Task_ID = {1010, 50, 01, 02, 1300}, QuestKill = {76, 10884, 10885, 50}}; |
| 10936 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 40}; -- Gold Coins |
| 10937 | + | [02] = {Chance = 40, ItemID = {3012, 3, 0, 0}, Qnt = 01}; -- Frost Giant Pelt |
| 10938 | + | [03] = {Chance = 40, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard |
| 10939 | + | [04] = {Chance = 01, ItemID = {10505, 3, 1, 0}, Qnt = 01}; -- Skill: Frostfire Hail |
| 10940 | + | }; |
| 10941 | + | ["Frost Giantess"] = { |
| 10942 | + | [00] = {Health = 03, Type = "Gigantes", Task_ID = {1011, 00, 00, 00}, QuestKill = {76, 10884, 10885, 50}}; |
| 10943 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 40}; -- Gold Coins |
| 10944 | + | [02] = {Chance = 40, ItemID = {3012, 3, 0, 0}, Qnt = 01}; -- Frost Giant Pelt |
| 10945 | + | [03] = {Chance = 15, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard |
| 10946 | + | }; |
| 10947 | + | ["Ice Golem"] = { |
| 10948 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1012, 45, 01, 04, 1650}, QuestKill = {0}}; |
| 10949 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 111}; -- Gold Coins |
| 10950 | + | [02] = {Chance = 40, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard |
| 10951 | + | [03] = {Chance = 40, ItemID = {3014, 3, 0, 0}, Qnt = 01}; -- Frosty Heart |
| 10952 | + | [04] = {Chance = 10, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 10953 | + | }; |
| 10954 | + | ["Crystal Spider"] = { |
| 10955 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1014, 55, 02, 03, 3000}, QuestKill = {0}}; |
| 10956 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 197}; -- Gold Coins |
| 10957 | + | [02] = {Chance = 30, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard |
| 10958 | + | [03] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 01}; -- Spider Silk |
| 10959 | + | [04] = {Chance = 01, ItemID = {10500, 3, 3, 0}, Qnt = 01}; -- Skill: Seal of Chaotic Disruption |
| 10960 | + | }; |
| 10961 | + | ["Crystal Wolf"] = { |
| 10962 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1013, 50, 01, 04, 2000}, QuestKill = {82, 10892, 10893, 40}}; |
| 10963 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 52}; -- Gold Coins |
| 10964 | + | [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw |
| 10965 | + | [03] = {Chance = 01, ItemID = {10503, 3, 2, 0}, Qnt = 01}; -- Skill: Frozen Cataclysm |
| 10966 | + | }; |
| 10967 | + | ["Frost Dragon"] = { |
| 10968 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1015, 50, 02, 04, 4700}, QuestKill = {0}}; |
| 10969 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 243}; -- Gold Coins |
| 10970 | + | [02] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal |
| 10971 | + | [03] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire |
| 10972 | + | [04] = {Chance = 30, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard |
| 10973 | + | [05] = {Chance = 01, ItemID = {10501, 3, 2, 0}, Qnt = 01}; -- Skill: Frozen Cataclysm |
| 10974 | + | }; |
| 10975 | + | ["Wyrm"] = { |
| 10976 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1016, 50, 02, 02, 2500}, QuestKill = {0}}; |
| 10977 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 230}; -- Gold Coins |
| 10978 | + | [02] = {Chance = 40, ItemID = {3020, 3, 0, 0}, Qnt = 01}; -- Wyrm Scale |
| 10979 | + | [03] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds |
| 10980 | + | [04] = {Chance = 01, ItemID = {10562, 3, 2, 0}, Qnt = 01}; -- Skill: Spectral Bolt |
| 10981 | + | }; |
| 10982 | + | ["Demon"] = { |
| 10983 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1024, 50, 03, 08, 8000}, QuestKill = {0}}; |
| 10984 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins |
| 10985 | + | [02] = {Chance = 10, ItemID = {3022, 3, 0, 0}, Qnt = 01}; -- Demon Horn |
| 10986 | + | [03] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence |
| 10987 | + | [04] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 04}; -- Small Amethyst |
| 10988 | + | [05] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald |
| 10989 | + | [06] = {Chance = 30, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby |
| 10990 | + | [07] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz |
| 10991 | + | [08] = {Chance = 30, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 10992 | + | [09] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 05}; -- Talon |
| 10993 | + | [10] = {Chance = 01, ItemID = {10516, 3, 1, 0}, Qnt = 01}; -- Skill: Decay of Knowledge |
| 10994 | + | |
| 10995 | + | }; |
| 10996 | + | ["Juggernaut"] = { |
| 10997 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1159, 30, 03, 08, 8500}, QuestKill = {0}}; |
| 10998 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1500}; -- Gold Coins |
| 10999 | + | [02] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl |
| 11000 | + | [03] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence |
| 11001 | + | [04] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 07}; -- Small Amethyst |
| 11002 | + | [05] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 07}; -- Small Emerald |
| 11003 | + | [06] = {Chance = 30, ItemID = {3026, 3, 0, 0}, Qnt = 07}; -- Small Ruby |
| 11004 | + | [07] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 07}; -- Small Topaz |
| 11005 | + | [08] = {Chance = 30, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 11006 | + | [09] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot |
| 11007 | + | [10] = {Chance = 15, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 11008 | + | [11] = {Chance = 15, ItemID = {3033, 3, 0, 0}, Qnt = 01}; -- Violet Gem |
| 11009 | + | [12] = {Chance = 01, ItemID = {10537, 3, 4, 0}, Qnt = 01}; -- Skill: Obliteration Bomb |
| 11010 | + | }; |
| 11011 | + | ["Dragon Lord"] = { |
| 11012 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1017, 50, 02, 03, 5000}, QuestKill = {0}}; |
| 11013 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 245}; -- Gold Coins |
| 11014 | + | [02] = {Chance = 40, ItemID = {3034, 3, 0, 0}, Qnt = 01}; -- Red Dragon Scale |
| 11015 | + | [03] = {Chance = 40, ItemID = {3035, 3, 0, 0}, Qnt = 01}; -- Red Dragon Leather |
| 11016 | + | [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire |
| 11017 | + | [05] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal |
| 11018 | + | [06] = {Chance = 01, ItemID = {10511, 3, 3, 0}, Qnt = 01}; -- Skill: Ball of Pain |
| 11019 | + | }; |
| 11020 | + | ["Wyvern"] = { |
| 11021 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1018, 35, 01, 03, 1100}, QuestKill = {0}}; |
| 11022 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins |
| 11023 | + | [02] = {Chance = 40, ItemID = {3036, 3, 0, 0}, Qnt = 01}; -- Wyvern Talisman |
| 11024 | + | [03] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire |
| 11025 | + | }; |
| 11026 | + | ["Nightmare"] = { |
| 11027 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1025, 50, 02, 04, 5000}, QuestKill = {0}}; |
| 11028 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 11029 | + | [02] = {Chance = 40, ItemID = {3037, 3, 0, 0}, Qnt = 01}; -- Essence of a Bad Dream |
| 11030 | + | [03] = {Chance = 40, ItemID = {3038, 3, 0, 0}, Qnt = 01}; -- Scythe Leg |
| 11031 | + | [04] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 11032 | + | [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence |
| 11033 | + | }; |
| 11034 | + | ["Nightmare Scion"] = { |
| 11035 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1026, 25, 02, 02}, QuestKill = {0}}; |
| 11036 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 155}; -- Gold Coins |
| 11037 | + | [02] = {Chance = 40, ItemID = {3037, 3, 0, 0}, Qnt = 01}; -- Essence of a Bad Dream |
| 11038 | + | [03] = {Chance = 40, ItemID = {3038, 3, 0, 0}, Qnt = 01}; -- Scythe Leg |
| 11039 | + | }; |
| 11040 | + | ["Banshee"] = { |
| 11041 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1023, 35, 02, 01, 3500}, QuestKill = {0}}; |
| 11042 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 80}; -- Gold Coins |
| 11043 | + | [02] = {Chance = 40, ItemID = {3039, 3, 0, 0}, Qnt = 01}; -- Hair of a Banshee |
| 11044 | + | [03] = {Chance = 40, ItemID = {3040, 3, 0, 0}, Qnt = 01}; -- Petrified Scream |
| 11045 | + | [04] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 03}; -- White Pearl |
| 11046 | + | [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 11047 | + | [06] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal |
| 11048 | + | [07] = {Chance = 01, ItemID = {10522, 3, 1, 0}, Qnt = 01}; -- Skill: Cursed Misery |
| 11049 | + | }; |
| 11050 | + | ["Blood Crab"] = { |
| 11051 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {1079, 35, 01, 02, 900}, QuestKill = {0}}; |
| 11052 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 20}; -- Gold Coins |
| 11053 | + | [02] = {Chance = 40, ItemID = {3042, 3, 0, 0}, Qnt = 01}; -- Bloody Pincers |
| 11054 | + | [03] = {Chance = 10, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl |
| 11055 | + | }; |
| 11056 | + | ["Tortoise"] = { |
| 11057 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1078, 35, 01, 02, 400}, QuestKill = {0}}; |
| 11058 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 30}; -- Gold Coins |
| 11059 | + | [02] = {Chance = 40, ItemID = {3043, 3, 0, 0}, Qnt = 05}; -- Tortoise Egg |
| 11060 | + | [03] = {Chance = 40, ItemID = {3044, 3, 0, 0}, Qnt = 01}; -- Turtle Shell |
| 11061 | + | }; |
| 11062 | + | ["Thornback Tortoise"] = { |
| 11063 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1077, 40, 01, 03, 800}, QuestKill = {0}}; |
| 11064 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 48}; -- Gold Coins |
| 11065 | + | [02] = {Chance = 40, ItemID = {3043, 3, 0, 0}, Qnt = 10}; -- Tortoise Egg |
| 11066 | + | [03] = {Chance = 40, ItemID = {3044, 3, 0, 0}, Qnt = 01}; -- Turtle Shell |
| 11067 | + | [04] = {Chance = 40, ItemID = {3045, 3, 0, 0}, Qnt = 05}; -- Thorn |
| 11068 | + | }; |
| 11069 | + | ["Leaf Golem"] = { |
| 11070 | + | [00] = {Health = 03, Type = "Plantas", Task_ID = {1027, 35, 01, 01, 320}, QuestKill = {0}}; |
| 11071 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 27}; -- Gold Coins |
| 11072 | + | [02] = {Chance = 40, ItemID = {3053, 3, 0, 0}, Qnt = 01}; -- Dowser |
| 11073 | + | [03] = {Chance = 40, ItemID = {3054, 3, 0, 0}, Qnt = 01}; -- Fir Cone |
| 11074 | + | [04] = {Chance = 05, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald |
| 11075 | + | [05] = {Chance = 01, ItemID = {10550, 3, 1, 0}, Qnt = 01}; -- Skill: Toxic Punch |
| 11076 | + | }; |
| 11077 | + | ["Tarantula"] = { |
| 11078 | + | [00] = {Health = 225, Type = "Vermes", Task_ID = {1037, 35, 01, 02, 620}, QuestKill = {0}}; |
| 11079 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 40}; -- Gold Coins |
| 11080 | + | [02] = {Chance = 40, ItemID = {3055, 3, 0, 0}, Qnt = 01}; -- Tarantula Egg |
| 11081 | + | [03] = {Chance = 40, ItemID = {3000, 3, 0, 0}, Qnt = 01}; -- Spider Fangs |
| 11082 | + | }; |
| 11083 | + | ["Giant Spider"] = { |
| 11084 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1038, 75, 02, 04, 3800}, QuestKill = {0}}; |
| 11085 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 195}; -- Gold Coins |
| 11086 | + | [02] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 01}; -- Spider Silk |
| 11087 | + | [03] = {Chance = 01, ItemID = {10555, 3, 3, 0}, Qnt = 01}; -- Skill: Dishonor of Seals |
| 11088 | + | }; |
| 11089 | + | ["Swampling"] = { |
| 11090 | + | [00] = {Health = 03, Type = "Plantas", Task_ID = {1028, 35, 01, 01, 450}, QuestKill = {0}}; |
| 11091 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 12}; -- Gold Coins |
| 11092 | + | [02] = {Chance = 40, ItemID = {3057, 3, 0, 0}, Qnt = 01}; -- Swampling Wood |
| 11093 | + | [03] = {Chance = 40, ItemID = {3058, 3, 0, 0}, Qnt = 01}; -- Swampling Moss |
| 11094 | + | }; |
| 11095 | + | ["Haunted Treeling"] = { |
| 11096 | + | [00] = {Health = 03, Type = "Plantas", Task_ID = {1029, 25, 02, 02}, QuestKill = {0}}; |
| 11097 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 95}; -- Gold Coins |
| 11098 | + | [02] = {Chance = 40, ItemID = {3059, 3, 0, 0}, Qnt = 01}; -- Haunted Piece of Wood |
| 11099 | + | }; |
| 11100 | + | ["Insectoid Worker"] = { |
| 11101 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1030, 40, 01, 03, 2200}, QuestKill = {0}}; |
| 11102 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins |
| 11103 | + | [02] = {Chance = 40, ItemID = {3060, 3, 0, 0}, Qnt = 01}; -- Dung Ball |
| 11104 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye |
| 11105 | + | }; |
| 11106 | + | ["Spitter"] = { |
| 11107 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1034, 50, 02, 03, 3000}, QuestKill = {92, 10906, 10907, 35}}; |
| 11108 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 190}; -- Gold Coins |
| 11109 | + | [02] = {Chance = 40, ItemID = {3062, 3, 0, 0}, Qnt = 01}; -- Spitter Nose |
| 11110 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye |
| 11111 | + | [04] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem |
| 11112 | + | [05] = {Chance = 01, ItemID = {10554, 3, 3, 0}, Qnt = 01}; -- Skill: Triple Poison |
| 11113 | + | }; |
| 11114 | + | ["Spidris"] = { |
| 11115 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1033, 75, 02, 04, 6000}, QuestKill = {0}}; |
| 11116 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins |
| 11117 | + | [02] = {Chance = 40, ItemID = {3064, 3, 0, 0}, Qnt = 01}; -- Spidris Mandible |
| 11118 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye |
| 11119 | + | [04] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl |
| 11120 | + | }; |
| 11121 | + | ["Kollos"] = { |
| 11122 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1032, 75, 03, 03, 7400}, QuestKill = {0}}; |
| 11123 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 11124 | + | [02] = {Chance = 40, ItemID = {3065, 3, 0, 0}, Qnt = 01}; -- Kollos Shell |
| 11125 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye |
| 11126 | + | [04] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl |
| 11127 | + | [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot |
| 11128 | + | [06] = {Chance = 01, ItemID = {10557, 3, 2, 0}, Qnt = 01}; -- Skill: Void Eruption |
| 11129 | + | }; |
| 11130 | + | ["Crawler"] = { |
| 11131 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1031, 00, 00, 00}, QuestKill = {0}}; |
| 11132 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 190}; -- Gold Coins |
| 11133 | + | [02] = {Chance = 40, ItemID = {3067, 3, 0, 0}, Qnt = 01}; -- Crawler Head Plating |
| 11134 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye |
| 11135 | + | [04] = {Chance = 01, ItemID = {10559, 3, 4, 0}, Qnt = 01}; -- Skill: Burst of Venom |
| 11136 | + | }; |
| 11137 | + | ["Waspoid"] = { |
| 11138 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1035, 00, 00, 00}, QuestKill = {0}}; |
| 11139 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 135}; -- Gold Coins |
| 11140 | + | [02] = {Chance = 40, ItemID = {3068, 3, 0, 0}, Qnt = 01}; -- Waspoid Claw |
| 11141 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye |
| 11142 | + | [04] = {Chance = 40, ItemID = {3069, 3, 0, 0}, Qnt = 02}; -- Waspoid Wing |
| 11143 | + | [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 11144 | + | }; |
| 11145 | + | ["Swarmer"] = { |
| 11146 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1036, 30, 01, 02, 1600}, QuestKill = {88, 10900, 10901, 60}}; |
| 11147 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 75}; -- Gold Coins |
| 11148 | + | [02] = {Chance = 40, ItemID = {3070, 3, 0, 0}, Qnt = 01}; -- Swarmer Antenna |
| 11149 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye |
| 11150 | + | [04] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald |
| 11151 | + | }; |
| 11152 | + | ["Shaburak Demon"] = { |
| 11153 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1019, 50, 01, 05, 3850}, QuestKill = {0}}; |
| 11154 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 255}; -- Gold Coins |
| 11155 | + | [02] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur |
| 11156 | + | [03] = {Chance = 05, ItemID = {3026, 3, 0, 0}, Qnt = 01}; -- Small Ruby |
| 11157 | + | }; |
| 11158 | + | ["Shaburak Lord"] = { |
| 11159 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1020, 50, 02, 03, 4500}, QuestKill = {0}}; |
| 11160 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins |
| 11161 | + | [02] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur |
| 11162 | + | [03] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby |
| 11163 | + | }; |
| 11164 | + | ["Shaburak Prince"] = { |
| 11165 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1021, 25, 02, 02}, QuestKill = {0}}; |
| 11166 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins |
| 11167 | + | [02] = {Chance = 01, ItemID = {10512, 3, 1, 0}, Qnt = 01}; -- Skill: Banish Elemental |
| 11168 | + | }; |
| 11169 | + | ["Forest Fury"] = { |
| 11170 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1022, 40, 01, 03, 1700}, QuestKill = {0}}; |
| 11171 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins |
| 11172 | + | [02] = {Chance = 40, ItemID = {3072, 3, 0, 0}, Qnt = 01}; -- Elven Hoof |
| 11173 | + | [03] = {Chance = 40, ItemID = {3073, 3, 0, 0}, Qnt = 01}; -- Venison |
| 11174 | + | [04] = {Chance = 05, ItemID = {3027, 3, 0, 0}, Qnt = 01}; -- Small Topaz |
| 11175 | + | }; |
| 11176 | + | ["Moohtah Warrior"] = { |
| 11177 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1041, 00, 00, 00}, QuestKill = {0}}; |
| 11178 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 11179 | + | [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather |
| 11180 | + | [03] = {Chance = 40, ItemID = {3075, 3, 0, 0}, Qnt = 01}; -- Minotaur Horn |
| 11181 | + | [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth |
| 11182 | + | [05] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 11183 | + | [06] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 11184 | + | [07] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby |
| 11185 | + | [08] = {Chance = 10, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz |
| 11186 | + | }; |
| 11187 | + | ["Minotaur Hunter"] = { |
| 11188 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1040, 50, 02, 03, 2750}, QuestKill = {0}}; |
| 11189 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 11190 | + | [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather |
| 11191 | + | [03] = {Chance = 40, ItemID = {3075, 3, 0, 0}, Qnt = 01}; -- Minotaur Horn |
| 11192 | + | [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth |
| 11193 | + | [05] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth |
| 11194 | + | [06] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth |
| 11195 | + | [07] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 11196 | + | [08] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby |
| 11197 | + | [09] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 11198 | + | [10] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 11199 | + | }; |
| 11200 | + | ["Worm Priestess"] = { |
| 11201 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1043, 35, 02, 04, 3000}, QuestKill = {0}}; |
| 11202 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 11203 | + | [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather |
| 11204 | + | [03] = {Chance = 40, ItemID = {3075, 3, 0, 0}, Qnt = 01}; -- Minotaur Horn |
| 11205 | + | [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth |
| 11206 | + | [05] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth |
| 11207 | + | [06] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth |
| 11208 | + | [07] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 11209 | + | [08] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby |
| 11210 | + | [09] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 11211 | + | [10] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 11212 | + | [11] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds |
| 11213 | + | [12] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 11214 | + | [13] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire |
| 11215 | + | }; |
| 11216 | + | ["Minotaur Amazon"] = { |
| 11217 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1039, 25, 02, 02}, QuestKill = {0}}; |
| 11218 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 11219 | + | [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather |
| 11220 | + | [03] = {Chance = 40, ItemID = {3075, 3, 0, 0}, Qnt = 01}; -- Minotaur Horn |
| 11221 | + | [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth |
| 11222 | + | [05] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth |
| 11223 | + | [06] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth |
| 11224 | + | [07] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 11225 | + | [08] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby |
| 11226 | + | [09] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 11227 | + | [10] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 11228 | + | [11] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds |
| 11229 | + | [12] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 11230 | + | [13] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire |
| 11231 | + | [14] = {Chance = 05, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot |
| 11232 | + | }; |
| 11233 | + | ["Moohtant"] = { |
| 11234 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1042, 35, 02, 03, 5700}, QuestKill = {0}}; |
| 11235 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins |
| 11236 | + | [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather |
| 11237 | + | [03] = {Chance = 40, ItemID = {3079, 3, 0, 0}, Qnt = 01}; -- Moohtant Horn |
| 11238 | + | [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds |
| 11239 | + | [05] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby |
| 11240 | + | [06] = {Chance = 05, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot |
| 11241 | + | [07] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 11242 | + | [08] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 11243 | + | }; |
| 11244 | + | ["Quara Constrictor"] = { |
| 11245 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {1044, 00, 00, 00}, QuestKill = {0}}; |
| 11246 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins |
| 11247 | + | [02] = {Chance = 40, ItemID = {3080, 3, 0, 0}, Qnt = 01}; -- Quara Tentacle |
| 11248 | + | [02] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin |
| 11249 | + | [03] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 11250 | + | }; |
| 11251 | + | ["Quara Hydromancer"] = { |
| 11252 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {1045, 00, 00, 00}, QuestKill = {0}}; |
| 11253 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 110}; -- Gold Coins |
| 11254 | + | [02] = {Chance = 40, ItemID = {3082, 3, 0, 0}, Qnt = 01}; -- Quara Eye |
| 11255 | + | [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin |
| 11256 | + | [04] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald |
| 11257 | + | [05] = {Chance = 05, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 11258 | + | [06] = {Chance = 05, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl |
| 11259 | + | }; |
| 11260 | + | ["Quara Mantassin"] = { |
| 11261 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {1046, 50, 01, 04, 3000}, QuestKill = {0}}; |
| 11262 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins |
| 11263 | + | [02] = {Chance = 40, ItemID = {3083, 3, 0, 0}, Qnt = 01}; -- Mantassin Tail |
| 11264 | + | [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin |
| 11265 | + | [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire |
| 11266 | + | }; |
| 11267 | + | ["Quara Pincher"] = { |
| 11268 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {1047, 25, 02, 02}, QuestKill = {0}}; |
| 11269 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins |
| 11270 | + | [02] = {Chance = 40, ItemID = {3084, 3, 0, 0}, Qnt = 01}; -- Quara Pincers |
| 11271 | + | [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin |
| 11272 | + | [04] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby |
| 11273 | + | }; |
| 11274 | + | ["Quara Predator"] = { |
| 11275 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {1048, 25, 02, 02}, QuestKill = {0}}; |
| 11276 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 154}; -- Gold Coins |
| 11277 | + | [02] = {Chance = 40, ItemID = {3085, 3, 0, 0}, Qnt = 01}; -- Quara Bone |
| 11278 | + | [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin |
| 11279 | + | [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds |
| 11280 | + | }; |
| 11281 | + | ["Bog Raider"] = { |
| 11282 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1049, 55, 02, 03, 4300}, QuestKill = {0}}; |
| 11283 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 105}; -- Gold Coins |
| 11284 | + | [02] = {Chance = 40, ItemID = {3086, 3, 0, 0}, Qnt = 01}; -- Boggy Dreads |
| 11285 | + | }; |
| 11286 | + | ["Demon Outcast"] = { |
| 11287 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1050, 80, 03, 06, 7550}, QuestKill = {0}}; |
| 11288 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins |
| 11289 | + | [02] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence |
| 11290 | + | [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald |
| 11291 | + | [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby |
| 11292 | + | [05] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds |
| 11293 | + | [06] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire |
| 11294 | + | [07] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz |
| 11295 | + | [08] = {Chance = 40, ItemID = {3087, 3, 0, 0}, Qnt = 01}; -- Demon Dust |
| 11296 | + | [09] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace |
| 11297 | + | }; |
| 11298 | + | ["Destroyer"] = { |
| 11299 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1051, 00, 00, 00}, QuestKill = {0}}; |
| 11300 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 341}; -- Gold Coins |
| 11301 | + | [02] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 11302 | + | [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 11303 | + | [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence |
| 11304 | + | [05] = {Chance = 05, ItemID = {3089, 3, 0, 0}, Qnt = 01}; -- Metal Spike |
| 11305 | + | [06] = {Chance = 01, ItemID = {10520, 3, 4, 0}, Qnt = 01}; -- Skill: Curse of Soul Draining |
| 11306 | + | }; |
| 11307 | + | ["Hellflayer"] = { |
| 11308 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {1052, 15, 03, 04, 8000}, QuestKill = {0}}; |
| 11309 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1200}; -- Gold Coins |
| 11310 | + | [02] = {Chance = 05, ItemID = {3030, 3, 0, 0}, Qnt = 03}; -- Gold Ingot |
| 11311 | + | [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 11312 | + | [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald |
| 11313 | + | [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby |
| 11314 | + | [06] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds |
| 11315 | + | [07] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz |
| 11316 | + | [08] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence |
| 11317 | + | [09] = {Chance = 40, ItemID = {3090, 3, 0, 0}, Qnt = 01}; -- Pair of Hellflayer Horns |
| 11318 | + | [10] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl |
| 11319 | + | [11] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem |
| 11320 | + | [12] = {Chance = 15, ItemID = {3033, 3, 0, 0}, Qnt = 01}; -- Violet Gem |
| 11321 | + | [13] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem |
| 11322 | + | }; |
| 11323 | + | ["Worker Golem"] = { |
| 11324 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1053, 35, 02, 03, 2130}, QuestKill = {113, 10936, 10937, 50}}; |
| 11325 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 140}; -- Gold Coins |
| 11326 | + | [02] = {Chance = 40, ItemID = {3091, 3, 0, 0}, Qnt = 05}; -- Nail |
| 11327 | + | [03] = {Chance = 40, ItemID = {3092, 3, 0, 0}, Qnt = 01}; -- Gear Crystal |
| 11328 | + | [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore |
| 11329 | + | [05] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel |
| 11330 | + | }; |
| 11331 | + | ["War Golem"] = { |
| 11332 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1054, 25, 02, 02}, QuestKill = {0}}; |
| 11333 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 265}; -- Gold Coins |
| 11334 | + | [02] = {Chance = 40, ItemID = {3091, 3, 0, 0}, Qnt = 05}; -- Nail |
| 11335 | + | [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore |
| 11336 | + | [05] = {Chance = 40, ItemID = {3095, 3, 0, 0}, Qnt = 01}; -- War Crystal |
| 11337 | + | [06] = {Chance = 40, ItemID = {3096, 3, 0, 0}, Qnt = 01}; -- Crystal of Power |
| 11338 | + | }; |
| 11339 | + | ["Metal Gargoyle"] = { |
| 11340 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1055, 50, 02, 04, 4200}, QuestKill = {0}}; |
| 11341 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins |
| 11342 | + | [02] = {Chance = 40, ItemID = {3097, 3, 0, 0}, Qnt = 01}; -- Metal Jaw |
| 11343 | + | [03] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone |
| 11344 | + | [04] = {Chance = 40, ItemID = {3099, 3, 0, 0}, Qnt = 01}; -- Bronze Gear Wheel |
| 11345 | + | }; |
| 11346 | + | ["Glooth Golem"] = { |
| 11347 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1056, 30, 02, 04, 5000}, QuestKill = {0}}; |
| 11348 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins |
| 11349 | + | [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald |
| 11350 | + | [03] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz |
| 11351 | + | [04] = {Chance = 40, ItemID = {3099, 3, 0, 0}, Qnt = 01}; -- Bronze Gear Wheel |
| 11352 | + | [05] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore |
| 11353 | + | [06] = {Chance = 40, ItemID = {3100, 3, 0, 0}, Qnt = 01}; -- Glooth Injection Tube |
| 11354 | + | [07] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel |
| 11355 | + | [08] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem |
| 11356 | + | [09] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 11357 | + | }; |
| 11358 | + | ["Walker"] = { |
| 11359 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1057, 25, 02, 02}, QuestKill = {0}}; |
| 11360 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 11361 | + | [02] = {Chance = 40, ItemID = {3101, 3, 0, 0}, Qnt = 01}; -- Metal Toe |
| 11362 | + | [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 11363 | + | [04] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz |
| 11364 | + | [05] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 11365 | + | }; |
| 11366 | + | ["Lost Exile"] = { |
| 11367 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1058, 35, 02, 02, 2500}, QuestKill = {0}}; |
| 11368 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins |
| 11369 | + | [02] = {Chance = 40, ItemID = {3102, 3, 0, 0}, Qnt = 01}; -- Lost Hushers Staff |
| 11370 | + | [03] = {Chance = 40, ItemID = {3103, 3, 0, 0}, Qnt = 01}; -- Skull Shatterer |
| 11371 | + | }; |
| 11372 | + | ["Lost Thrower"] = { |
| 11373 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1059, 25, 02, 02}, QuestKill = {0}}; |
| 11374 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 140}; -- Gold Coins |
| 11375 | + | [02] = {Chance = 40, ItemID = {3104, 3, 0, 0}, Qnt = 01}; -- Bloody Dwarven Beard |
| 11376 | + | [03] = {Chance = 40, ItemID = {3105, 3, 0, 0}, Qnt = 01}; -- Broken Throwing Axe |
| 11377 | + | [04] = {Chance = 40, ItemID = {3106, 3, 0, 0}, Qnt = 01}; -- Lost Bracers |
| 11378 | + | [05] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore |
| 11379 | + | }; |
| 11380 | + | ["Lost Basher"] = { |
| 11381 | + | [00] = {Health = 03, Type = "Humanoide", Task_ID = {1060, 50, 02, 03, 3750}, QuestKill = {0}}; |
| 11382 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins |
| 11383 | + | [02] = {Chance = 40, ItemID = {3104, 3, 0, 0}, Qnt = 01}; -- Bloody Dwarven Beard |
| 11384 | + | [03] = {Chance = 40, ItemID = {3107, 3, 0, 0}, Qnt = 01}; -- Lost Bashers Spike |
| 11385 | + | [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore |
| 11386 | + | [05] = {Chance = 01, ItemID = {10534, 3, 2, 0}, Qnt = 01}; -- Skill: Double Punch |
| 11387 | + | }; |
| 11388 | + | ["Lizard Legionnaire"] = { |
| 11389 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1061, 35, 01, 03, 2000}, QuestKill = {0}}; |
| 11390 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 165}; -- Gold Coins |
| 11391 | + | [02] = {Chance = 40, ItemID = {3108, 3, 0, 0}, Qnt = 01}; -- Legionnaire Flags |
| 11392 | + | [03] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather |
| 11393 | + | [04] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale |
| 11394 | + | [05] = {Chance = 40, ItemID = {3111, 3, 0, 0}, Qnt = 01}; -- Red Lantern |
| 11395 | + | [06] = {Chance = 40, ItemID = {3296, 3, 0, 0}, Qnt = 01}; -- Bunch of Ripe Rice |
| 11396 | + | }; |
| 11397 | + | ["Lizard Dragon Priest"] = { |
| 11398 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1062, 25, 02, 02}, QuestKill = {0}}; |
| 11399 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins |
| 11400 | + | [02] = {Chance = 40, ItemID = {3112, 3, 0, 0}, Qnt = 01}; -- Dragon Priests Wandtip |
| 11401 | + | [03] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 11402 | + | [04] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem |
| 11403 | + | [05] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather |
| 11404 | + | [06] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale |
| 11405 | + | [07] = {Chance = 40, ItemID = {3296, 3, 0, 0}, Qnt = 01}; -- Bunch of Ripe Rice |
| 11406 | + | }; |
| 11407 | + | ["Lizard High Guard"] = { |
| 11408 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1063, 25, 02, 02}, QuestKill = {0}}; |
| 11409 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 227}; -- Gold Coins |
| 11410 | + | [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 11411 | + | [03] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather |
| 11412 | + | [04] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale |
| 11413 | + | [05] = {Chance = 40, ItemID = {3113, 3, 0, 0}, Qnt = 01}; -- Spiked Iron Ball |
| 11414 | + | [06] = {Chance = 40, ItemID = {3114, 3, 0, 0}, Qnt = 01}; -- High Guard Shoulderplates |
| 11415 | + | [07] = {Chance = 40, ItemID = {3115, 3, 0, 0}, Qnt = 01}; -- High Guard Flag |
| 11416 | + | [08] = {Chance = 40, ItemID = {3296, 3, 0, 0}, Qnt = 01}; -- Bunch of Ripe Rice |
| 11417 | + | }; |
| 11418 | + | ["Lizard Zaogun"] = { |
| 11419 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1064, 55, 02, 04, 4000}, QuestKill = {0}}; |
| 11420 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 268}; -- Gold Coins |
| 11421 | + | [02] = {Chance = 40, ItemID = {3116, 3, 0, 0}, Qnt = 01}; -- Zaogun Flag |
| 11422 | + | [03] = {Chance = 40, ItemID = {3117, 3, 0, 0}, Qnt = 01}; -- Zaogun Shoulderplates |
| 11423 | + | [04] = {Chance = 40, ItemID = {3111, 3, 0, 0}, Qnt = 01}; -- Red Lantern |
| 11424 | + | [05] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 11425 | + | [06] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather |
| 11426 | + | [07] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale |
| 11427 | + | }; |
| 11428 | + | ["Lizard Chosen"] = { |
| 11429 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1065, 40, 02, 04, 6500}, QuestKill = {0}}; |
| 11430 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 236}; -- Gold Coins |
| 11431 | + | [02] = {Chance = 40, ItemID = {3118, 3, 0, 0}, Qnt = 01}; -- Cursed Shoulder Spikes |
| 11432 | + | [03] = {Chance = 40, ItemID = {3119, 3, 0, 0}, Qnt = 01}; -- Corrupted Flag |
| 11433 | + | [04] = {Chance = 40, ItemID = {3120, 3, 0, 0}, Qnt = 01}; -- Scale of Corruption |
| 11434 | + | [05] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather |
| 11435 | + | [06] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale |
| 11436 | + | [07] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds |
| 11437 | + | [08] = {Chance = 01, ItemID = {10535, 3, 2, 0}, Qnt = 01}; -- Skill: Death Bleeding |
| 11438 | + | }; |
| 11439 | + | ["Draken Warmaster"] = { |
| 11440 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1066, 50, 03, 03, 4500}, QuestKill = {0}}; |
| 11441 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins |
| 11442 | + | [02] = {Chance = 40, ItemID = {3121, 3, 0, 0}, Qnt = 01}; -- Bone Shoulderplate |
| 11443 | + | [03] = {Chance = 40, ItemID = {3122, 3, 0, 0}, Qnt = 01}; -- Warmasters Wristguards |
| 11444 | + | [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby |
| 11445 | + | [05] = {Chance = 40, ItemID = {3124, 3, 0, 0}, Qnt = 01}; -- Draken Sulphur |
| 11446 | + | }; |
| 11447 | + | ["Draken Spellweaver"] = { |
| 11448 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1067, 25, 02, 02}, QuestKill = {0}}; |
| 11449 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins |
| 11450 | + | [02] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem |
| 11451 | + | [03] = {Chance = 15, ItemID = {3123, 3, 0, 0}, Qnt = 01}; -- Weavers Wandtip |
| 11452 | + | [04] = {Chance = 40, ItemID = {3124, 3, 0, 0}, Qnt = 01}; -- Draken Sulphur |
| 11453 | + | [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby |
| 11454 | + | }; |
| 11455 | + | ["Draken Elite"] = { |
| 11456 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1068, 25, 02, 02}, QuestKill = {0}}; |
| 11457 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins |
| 11458 | + | [02] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur |
| 11459 | + | [03] = {Chance = 40, ItemID = {3124, 3, 0, 0}, Qnt = 01}; -- Draken Sulphur |
| 11460 | + | [04] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds |
| 11461 | + | [05] = {Chance = 40, ItemID = {3125, 3, 0, 0}, Qnt = 01}; -- Draken Wristbands |
| 11462 | + | [06] = {Chance = 40, ItemID = {3126, 3, 0, 0}, Qnt = 01}; -- Broken Draken Mail |
| 11463 | + | [07] = {Chance = 40, ItemID = {3127, 3, 0, 0}, Qnt = 01}; -- Broken Slicer |
| 11464 | + | [08] = {Chance = 01, ItemID = {10515, 3, 2, 0}, Qnt = 01}; -- Skill: Soul Blaze |
| 11465 | + | }; |
| 11466 | + | ["Draken Abomination"] = { |
| 11467 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1069, 50, 03, 04, 6600}, QuestKill = {0}}; |
| 11468 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins |
| 11469 | + | [02] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz |
| 11470 | + | [03] = {Chance = 40, ItemID = {3124, 3, 0, 0}, Qnt = 01}; -- Draken Sulphur |
| 11471 | + | [04] = {Chance = 40, ItemID = {3128, 3, 0, 0}, Qnt = 01}; -- Eye of Corruption |
| 11472 | + | [05] = {Chance = 40, ItemID = {3129, 3, 0, 0}, Qnt = 01}; -- Tail of Corruption |
| 11473 | + | [06] = {Chance = 01, ItemID = {10521, 3, 1, 0}, Qnt = 01}; -- Skill: Soul Hail |
| 11474 | + | }; |
| 11475 | + | ["Hydra"] = { |
| 11476 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1070, 40, 02, 04, 4000}, QuestKill = {111, 10933, 10934, 99}}; |
| 11477 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 11478 | + | [02] = {Chance = 40, ItemID = {3130, 3, 0, 0}, Qnt = 01}; -- Hydra Head |
| 11479 | + | [03] = {Chance = 40, ItemID = {3131, 3, 0, 0}, Qnt = 01}; -- Hydra Egg |
| 11480 | + | [04] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 05}; -- Small Sapphire |
| 11481 | + | [05] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal |
| 11482 | + | [06] = {Chance = 01, ItemID = {10558, 3, 2, 0}, Qnt = 01}; -- Skill: Nature Wave |
| 11483 | + | }; |
| 11484 | + | ["Serpent Spawn"] = { |
| 11485 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1074, 55, 03, 03, 6500}, QuestKill = {0}}; |
| 11486 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 239}; -- Gold Coins |
| 11487 | + | [02] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 05}; -- Small Sapphire |
| 11488 | + | [03] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal |
| 11489 | + | [04] = {Chance = 40, ItemID = {3132, 3, 0, 0}, Qnt = 01}; -- Snake Skin |
| 11490 | + | [05] = {Chance = 40, ItemID = {3133, 3, 0, 0}, Qnt = 01}; -- Winged Tail |
| 11491 | + | }; |
| 11492 | + | ["Medusa"] = { |
| 11493 | + | [00] = {Health = 03, Type = "Magica", Task_ID = {1072, 50, 03, 04, 6300}, QuestKill = {0}}; |
| 11494 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins |
| 11495 | + | [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald |
| 11496 | + | [03] = {Chance = 40, ItemID = {3134, 3, 0, 0}, Qnt = 01}; -- Strand of Medusa Hair |
| 11497 | + | }; |
| 11498 | + | ["Behemoth"] = { |
| 11499 | + | [00] = {Health = 03, Type = "Gigantes", Task_ID = {1073, 50, 03, 04, 6800}, QuestKill = {0}}; |
| 11500 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins |
| 11501 | + | [02] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst |
| 11502 | + | [03] = {Chance = 10, ItemID = {3135, 3, 0, 0}, Qnt = 01}; -- Battle Stone |
| 11503 | + | [04] = {Chance = 10, ItemID = {3136, 3, 0, 0}, Qnt = 01}; -- Behemoth Claw |
| 11504 | + | [05] = {Chance = 10, ItemID = {3137, 3, 0, 0}, Qnt = 01}; -- Big Bone |
| 11505 | + | [06] = {Chance = 10, ItemID = {3138, 3, 0, 0}, Qnt = 01}; -- Perfect Behemoth Fang |
| 11506 | + | [07] = {Chance = 01, ItemID = {10538, 3, 4, 0}, Qnt = 01}; -- Skill: Beast Bit |
| 11507 | + | }; |
| 11508 | + | ["Demon Skeleton"] = { |
| 11509 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1124, 00, 00, 00}, QuestKill = {0}}; |
| 11510 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 75}; -- Gold Coins |
| 11511 | + | [02] = {Chance = 10, ItemID = {3142, 3, 0, 0}, Qnt = 02}; -- Demonic Skeletal Hand |
| 11512 | + | [03] = {Chance = 05, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 11513 | + | [04] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 01}; -- Small Ruby |
| 11514 | + | [09] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 05}; -- Yellow Gem |
| 11515 | + | }; |
| 11516 | + | ["Water Elemental"] = { |
| 11517 | + | [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 11518 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins |
| 11519 | + | [02] = {Chance = 10, ItemID = {3143, 3, 0, 0}, Qnt = 02}; -- Rainbow Trout |
| 11520 | + | [03] = {Chance = 10, ItemID = {3144, 3, 0, 0}, Qnt = 02}; -- Green Perch |
| 11521 | + | [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds |
| 11522 | + | [02] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald |
| 11523 | + | }; |
| 11524 | + | ["Frost Dragon Hatchling"] = { |
| 11525 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1123, 00, 00, 00}, QuestKill = {105, 10923, 10924, 30}}; |
| 11526 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins |
| 11527 | + | [02] = {Chance = 40, ItemID = {3014, 3, 0, 0}, Qnt = 01}; -- Frosty Heart |
| 11528 | + | [03] = {Chance = 01, ItemID = {10507, 3, 1, 0}, Qnt = 01}; -- Skill: Imbuement Spellshield |
| 11529 | + | }; |
| 11530 | + | ["Yeti"] = { |
| 11531 | + | [00] = {Health = 03, Type = "Mamifero", Task_ID = {00, 00, 00, 00}, QuestKill = {78, 10887, 10888, 04}}; |
| 11532 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins |
| 11533 | + | [02] = {Chance = 40, ItemID = {3145, 3, 0, 0}, Qnt = 01}; -- Snowball |
| 11534 | + | [03] = {Chance = 01, ItemID = {10502, 3, 3, 0}, Qnt = 01}; -- Skill: Nature Wave |
| 11535 | + | }; |
| 11536 | + | ["Spectre"] = { |
| 11537 | + | [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1090, 00, 00, 00}, QuestKill = {0}}; |
| 11538 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 301}; -- Gold Coins |
| 11539 | + | [02] = {Chance = 40, ItemID = {3146, 3, 0, 0}, Qnt = 01}; -- White Piece of Cloth |
| 11540 | + | [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 11541 | + | [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone |
| 11542 | + | [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 07}; -- Demonic Essence |
| 11543 | + | }; |
| 11544 | + | ["Sea Serpent"] = { |
| 11545 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1109, 00, 00, 00}, QuestKill = {0}}; |
| 11546 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 236}; -- Gold Coins |
| 11547 | + | [02] = {Chance = 40, ItemID = {3147, 3, 0, 0}, Qnt = 01}; -- Sea Serpent Scale |
| 11548 | + | [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire |
| 11549 | + | }; |
| 11550 | + | ["Seacrest Serpent"] = { |
| 11551 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {1120, 45, 02, 04, 7333}, QuestKill = {0}}; |
| 11552 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins |
| 11553 | + | [02] = {Chance = 40, ItemID = {3152, 3, 0, 0}, Qnt = 01}; -- Seacrest Hair |
| 11554 | + | [03] = {Chance = 40, ItemID = {3153, 3, 0, 0}, Qnt = 01}; -- Seacrest Pearl |
| 11555 | + | [04] = {Chance = 40, ItemID = {3154, 3, 0, 0}, Qnt = 01}; -- Seacrest Scale |
| 11556 | + | [05] = {Chance = 05, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl |
| 11557 | + | [06] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds |
| 11558 | + | [07] = {Chance = 05, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl |
| 11559 | + | [08] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl |
| 11560 | + | [09] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb |
| 11561 | + | [10] = {Chance = 01, ItemID = {10508, 3, 2, 0}, Qnt = 01}; -- Skill: Seal of Chaotic Disruption |
| 11562 | + | }; |
| 11563 | + | ["Instable Sparkion"] = { |
| 11564 | + | [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 11565 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins |
| 11566 | + | [02] = {Chance = 40, ItemID = {3148, 3, 0, 0}, Qnt = 01}; -- Sparkion Claw |
| 11567 | + | [03] = {Chance = 40, ItemID = {3149, 3, 0, 0}, Qnt = 01}; -- Sparkion Tail |
| 11568 | + | [04] = {Chance = 40, ItemID = {3150, 3, 0, 0}, Qnt = 01}; -- Sparkion Legs |
| 11569 | + | [05] = {Chance = 40, ItemID = {3151, 3, 0, 0}, Qnt = 01}; -- Sparkion Stings |
| 11570 | + | }; |
| 11571 | + | ["Sparkion"] = { |
| 11572 | + | [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 11573 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 11574 | + | [02] = {Chance = 40, ItemID = {3148, 3, 0, 0}, Qnt = 01}; -- Sparkion Claw |
| 11575 | + | [03] = {Chance = 40, ItemID = {3149, 3, 0, 0}, Qnt = 01}; -- Sparkion Tail |
| 11576 | + | [04] = {Chance = 40, ItemID = {3150, 3, 0, 0}, Qnt = 01}; -- Sparkion Legs |
| 11577 | + | [05] = {Chance = 40, ItemID = {3151, 3, 0, 0}, Qnt = 01}; -- Sparkion Stings |
| 11578 | + | [06] = {Chance = 01, ItemID = {10569, 3, 2, 0}, Qnt = 01}; -- Skill: Barrier of Energy |
| 11579 | + | }; |
| 11580 | + | ["Deepling Elite"] = { |
| 11581 | + | [00] = {Health = 03, Type = "Aquatico", Task_ID = {1107, 40, 02, 03, 4980}, QuestKill = {0}}; |
| 11582 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 186}; -- Gold Coins |
| 11583 | + | [02] = {Chance = 40, ItemID = {3155, 3, 0, 0}, Qnt = 01}; -- Deepling Filet |
| 11584 | + | [03] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling |
| 11585 | + | [04] = {Chance = 40, ItemID = {3157, 3, 0, 0}, Qnt = 01}; -- Deepling Ridge |
| 11586 | + | [05] = {Chance = 40, ItemID = {3158, 3, 0, 0}, Qnt = 01}; -- Deeptags |
| 11587 | + | }; |
| 11588 | + | ["Massive Fire Elemental"] = { |
| 11589 | + | [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; |
| 11590 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 212}; -- Gold Coins |
| 11591 | + | [02] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 01}; -- Small Ruby |
| 11592 | + | [03] = {Chance = 01, ItemID = {10514, 3, 2, 0}, Qnt = 01}; -- Skill: Suffering |
| 11593 | + | }; |
| 11594 | + | ["Yielothax"] = { |
| 11595 | + | [00] = {Health = 03, Type = "Dimensionais", Task_ID = {1116, 50, 02, 02, 4765}, QuestKill = {117, 10941, 10942, 80}}; |
| 11596 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 227}; -- Gold Coins |
| 11597 | + | [02] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds |
| 11598 | + | [03] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 05}; -- Talon |
| 11599 | + | }; |
| 11600 | + | ["Eternal Guardian"] = { |
| 11601 | + | [00] = {Health = 03, Type = "Constructos", Task_ID = {1177, 60, 02, 04, 3000}, QuestKill = {0}}; |
| 11602 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins |
| 11603 | + | [02] = {Chance = 10, ItemID = {3159, 3, 0, 0}, Qnt = 01}; -- Ancient Stone |
| 11604 | + | [03] = {Chance = 40, ItemID = {3113, 3, 0, 0}, Qnt = 01}; -- Spiked Iron Ball |
| 11605 | + | [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore |
| 11606 | + | [05] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone |
| 11607 | + | [06] = {Chance = 01, ItemID = {10544, 3, 4, 0}, Qnt = 01}; -- Skill: Barrier of Holy |
| 11608 | + | }; |
| 11609 | + | ["Terramite"] = { |
| 11610 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1119, 35, 01, 02, 530}, QuestKill = {0}}; |
| 11611 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 45}; -- Gold Coins |
| 11612 | + | [02] = {Chance = 40, ItemID = {3168, 3, 0, 0}, Qnt = 01}; -- Terramite Legs |
| 11613 | + | [03] = {Chance = 40, ItemID = {3169, 3, 0, 0}, Qnt = 01}; -- Terramite Shell |
| 11614 | + | [04] = {Chance = 40, ItemID = {3170, 3, 0, 0}, Qnt = 03}; -- Terramite Eggs |
| 11615 | + | }; |
| 11616 | + | ["Clomp"] = { |
| 11617 | + | [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1080, 30, 01, 03, 1300}, QuestKill = {0}}; |
| 11618 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins |
| 11619 | + | [02] = {Chance = 40, ItemID = {3171, 3, 0, 0}, Qnt = 01}; -- Raw Meat |
| 11620 | + | [03] = {Chance = 40, ItemID = {3172, 3, 0, 0}, Qnt = 01}; -- Thick Fur |
| 11621 | + | }; |
| 11622 | + | ["Wailing Widow"] = { |
| 11623 | + | [00] = {Health = 03, Type = "Vermes", Task_ID = {1081, 40, 01, 05, 1750}, QuestKill = {0}}; |
| 11624 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 140}; -- Gold Coins |
| 11625 | + | [02] = {Chance = 40, ItemID = {3173, 3, 0, 0}, Qnt = 01}; -- Widows Mandibles |
| 11626 | + | [03] = {Chance = 01, ItemID = {10552, 3, 1, 0}, Qnt = 01}; -- Skill: Carnivore Shield |
| 11627 | + | }; |
| 11628 | + | ["Dragon Lord Hatchling"] = { |
| 11629 | + | [00] = {Health = 03, Type = "Dragon", Task_ID = {1205, 00, 00, 00, 00}, QuestKill = {0}}; |
| 11630 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 165}; -- Gold Coins |
| 11631 | + | [02] = {Chance = 20, ItemID = {3034, 3, 0, 0}, Qnt = 01}; -- Red Dragon Scale |
| 11632 | + | [03] = {Chance = 20, ItemID = {3035, 3, 0, 0}, Qnt = 01}; -- Red Dragon Leather |
| 11633 | + | [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire |
| 11634 | + | }; |
| 11635 | + | |
| 11636 | + | --[[ ELITE ]]-- |
| 11637 | + | ["Elite Cave Rat"] = { |
| 11638 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11639 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 35}; -- Gold Coins |
| 11640 | + | [02] = {Chance = 60, ItemID = {3165, 3, 0, 0}, Qnt = 05}; -- Cheese |
| 11641 | + | [03] = {Chance = 10, ItemID = {5002, 5, 4, 0}, Qnt = 01}; -- Hunter Mantle |
| 11642 | + | }; |
| 11643 | + | ["Elite Wasp"] = { |
| 11644 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11645 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 48}; -- Gold Coins |
| 11646 | + | [02] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 05}; -- Honeycomb |
| 11647 | + | [03] = {Chance = 10, ItemID = {2000, 2, 4, 0}, Qnt = 01}; -- Rookie Helmet |
| 11648 | + | }; |
| 11649 | + | ["Elite Spider"] = { |
| 11650 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11651 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins |
| 11652 | + | [02] = {Chance = 40, ItemID = {3000, 3, 0, 0}, Qnt = 05}; -- Spider Fangs |
| 11653 | + | [03] = {Chance = 10, ItemID = {9000, 9, 4, 0}, Qnt = 01}; -- Rookie Boots |
| 11654 | + | }; |
| 11655 | + | ["Elite Winter Wolf"] = { |
| 11656 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11657 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 70}; -- Gold Coins |
| 11658 | + | [02] = {Chance = 40, ItemID = {3002, 3, 0, 0}, Qnt = 10}; -- Winter Wolf Fur |
| 11659 | + | [03] = {Chance = 10, ItemID = {8000, 8, 4, 0}, Qnt = 01}; -- Rookie Legs |
| 11660 | + | }; |
| 11661 | + | ["Elite Swampling"] = { |
| 11662 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11663 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 84}; -- Gold Coins |
| 11664 | + | [02] = {Chance = 40, ItemID = {3057, 3, 0, 0}, Qnt = 07}; -- Swampling Wood |
| 11665 | + | [03] = {Chance = 40, ItemID = {3058, 3, 0, 0}, Qnt = 05}; -- Swampling Moss |
| 11666 | + | [04] = {Chance = 10, ItemID = {5000, 5, 4, 0}, Qnt = 01}; -- Rookie Armor |
| 11667 | + | }; |
| 11668 | + | ["Elite Leaf Golem"] = { |
| 11669 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11670 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 99}; -- Gold Coins |
| 11671 | + | [02] = {Chance = 40, ItemID = {3053, 3, 0, 0}, Qnt = 10}; -- Dowser |
| 11672 | + | [03] = {Chance = 40, ItemID = {3054, 3, 0, 0}, Qnt = 07}; -- Fir Cone |
| 11673 | + | [04] = {Chance = 05, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald |
| 11674 | + | [05] = {Chance = 10, ItemID = {2001, 2, 4, 0}, Qnt = 01}; -- Reinforced Helmet |
| 11675 | + | }; |
| 11676 | + | ["Elite Troll"] = { |
| 11677 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {00}}; |
| 11678 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 107}; -- Gold Coins |
| 11679 | + | [02] = {Chance = 40, ItemID = {3003, 3, 0, 0}, Qnt = 10}; -- Bunch of Troll Hair |
| 11680 | + | [03] = {Chance = 10, ItemID = {9001, 9, 4, 0}, Qnt = 01}; -- Reinforced Boots |
| 11681 | + | }; |
| 11682 | + | ["Elite Toad"] = { |
| 11683 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11684 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 116}; -- Gold Coins |
| 11685 | + | [02] = {Chance = 40, ItemID = {3004, 3, 0, 0}, Qnt = 10}; -- Poisonous Slime |
| 11686 | + | [03] = {Chance = 10, ItemID = {8001, 8, 4, 0}, Qnt = 01}; -- Reinforced Legs |
| 11687 | + | }; |
| 11688 | + | ["Elite Blood Crab"] = { |
| 11689 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {900, 35, 00, 900}, QuestKill = {0}}; |
| 11690 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 129}; -- Gold Coins |
| 11691 | + | [02] = {Chance = 40, ItemID = {3042, 3, 0, 0}, Qnt = 06}; -- Bloody Pincers |
| 11692 | + | [03] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 04}; -- White Pearl |
| 11693 | + | [04] = {Chance = 10, ItemID = {6000, 6, 4, 0}, Qnt = 01}; -- Training Glove |
| 11694 | + | }; |
| 11695 | + | ["Elite Bear"] = { |
| 11696 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11697 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 135}; -- Gold Coins |
| 11698 | + | [02] = {Chance = 40, ItemID = {3008, 3, 0, 0}, Qnt = 05}; -- Bear Paw |
| 11699 | + | [03] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 05}; -- Honeycomb |
| 11700 | + | [04] = {Chance = 10, ItemID = {5014, 5, 4, 0}, Qnt = 01}; -- Bear Mantle |
| 11701 | + | }; |
| 11702 | + | ["Elite Tarantula"] = { |
| 11703 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11704 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 148}; -- Gold Coins |
| 11705 | + | [02] = {Chance = 40, ItemID = {3055, 3, 0, 0}, Qnt = 05}; -- Tarantula Egg |
| 11706 | + | [03] = {Chance = 40, ItemID = {3000, 3, 0, 0}, Qnt = 05}; -- Spider Fangs |
| 11707 | + | [04] = {Chance = 10, ItemID = {5001, 5, 4, 0}, Qnt = 01}; -- Reinforced Armor |
| 11708 | + | }; |
| 11709 | + | ["Elite Swarmer"] = { |
| 11710 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11711 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 152}; -- Gold Coins |
| 11712 | + | [02] = {Chance = 40, ItemID = {3070, 3, 0, 0}, Qnt = 10}; -- Swarmer Antenna |
| 11713 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 10}; -- Compound Eye |
| 11714 | + | [04] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 05}; -- Small Emerald |
| 11715 | + | [05] = {Chance = 10, ItemID = {5004, 5, 4, 0}, Qnt = 01}; -- Noobie Mantle |
| 11716 | + | }; |
| 11717 | + | ["Elite Tortoise"] = { |
| 11718 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11719 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 167}; -- Gold Coins |
| 11720 | + | [02] = {Chance = 40, ItemID = {3043, 3, 0, 0}, Qnt = 15}; -- Tortoise Egg |
| 11721 | + | [03] = {Chance = 40, ItemID = {3044, 3, 0, 0}, Qnt = 10}; -- Turtle Shell |
| 11722 | + | [04] = {Chance = 10, ItemID = {2002, 2, 4, 0}, Qnt = 01}; -- Noobie Helmet |
| 11723 | + | }; |
| 11724 | + | ["Elite Fury"] = { |
| 11725 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11726 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 175}; -- Gold Coins |
| 11727 | + | [02] = {Chance = 40, ItemID = {3072, 3, 0, 0}, Qnt = 15}; -- Elven Hoof |
| 11728 | + | [03] = {Chance = 40, ItemID = {3073, 3, 0, 0}, Qnt = 10}; -- Venison |
| 11729 | + | [04] = {Chance = 05, ItemID = {3027, 3, 0, 0}, Qnt = 05}; -- Small Topaz |
| 11730 | + | [05] = {Chance = 10, ItemID = {9002, 9, 4, 0}, Qnt = 01}; -- Noobie Boots |
| 11731 | + | }; |
| 11732 | + | ["Elite Frost"] = { |
| 11733 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11734 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 190}; -- Gold Coins |
| 11735 | + | [02] = {Chance = 40, ItemID = {3012, 3, 0, 0}, Qnt = 15}; -- Frost Giant Pelt |
| 11736 | + | [03] = {Chance = 40, ItemID = {3013, 3, 0, 0}, Qnt = 15}; -- Shard |
| 11737 | + | [04] = {Chance = 10, ItemID = {8002, 8, 4, 0}, Qnt = 01}; -- Noobie Legs |
| 11738 | + | }; |
| 11739 | + | ["Elite Golem"] = { |
| 11740 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11741 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 202}; -- Gold Coins |
| 11742 | + | [02] = {Chance = 40, ItemID = {3013, 3, 0, 0}, Qnt = 05}; -- Shard |
| 11743 | + | [03] = {Chance = 40, ItemID = {3014, 3, 0, 0}, Qnt = 05}; -- Frosty Heart |
| 11744 | + | [04] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 10}; -- Black Pearl |
| 11745 | + | [05] = {Chance = 10, ItemID = {6001, 6, 4, 0}, Qnt = 01}; -- Noobie Glove |
| 11746 | + | }; |
| 11747 | + | ["Elite Cyclops"] = { |
| 11748 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11749 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 226}; -- Gold Coins |
| 11750 | + | [02] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 10}; -- Cyclops Toe |
| 11751 | + | [03] = {Chance = 10, ItemID = {5003, 5, 4, 0}, Qnt = 01}; -- Noobie Armor |
| 11752 | + | }; |
| 11753 | + | ["Elite Crystal Wolf"] = { |
| 11754 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11755 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 241}; -- Gold Coins |
| 11756 | + | [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 10}; -- Wolf Paw |
| 11757 | + | [03] = {Chance = 10, ItemID = {5006, 5, 4, 0}, Qnt = 01}; -- Noble Dragon Mantle |
| 11758 | + | }; |
| 11759 | + | ["Elite Wyvern"] = { |
| 11760 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11761 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 260}; -- Gold Coins |
| 11762 | + | [02] = {Chance = 40, ItemID = {3036, 3, 0, 0}, Qnt = 10}; -- Wyvern Talisman |
| 11763 | + | [03] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 05}; -- Small Sapphire |
| 11764 | + | [04] = {Chance = 10, ItemID = {2003, 2, 4, 0}, Qnt = 01}; -- Leather Helmet |
| 11765 | + | }; |
| 11766 | + | ["Elite Insectoid"] = { |
| 11767 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11768 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 277}; -- Gold Coins |
| 11769 | + | [02] = {Chance = 40, ItemID = {3060, 3, 0, 0}, Qnt = 15}; -- Dung Ball |
| 11770 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 15}; -- Compound Eye |
| 11771 | + | [04] = {Chance = 10, ItemID = {9003, 9, 4, 0}, Qnt = 01}; -- Leather Boots |
| 11772 | + | }; |
| 11773 | + | ["Elite Banshee"] = { |
| 11774 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11775 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 285}; -- Gold Coins |
| 11776 | + | [02] = {Chance = 40, ItemID = {3039, 3, 0, 0}, Qnt = 15}; -- Hair of a Banshee |
| 11777 | + | [03] = {Chance = 40, ItemID = {3040, 3, 0, 0}, Qnt = 15}; -- Petrified Scream |
| 11778 | + | [04] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 05}; -- White Pearl |
| 11779 | + | [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 05}; -- Black Pearl |
| 11780 | + | [06] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 05}; -- Life Crystal |
| 11781 | + | [07] = {Chance = 10, ItemID = {8003, 8, 4, 0}, Qnt = 01}; -- Leather Legs |
| 11782 | + | }; |
| 11783 | + | ["Elite Waspoid"] = { |
| 11784 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11785 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 11786 | + | [02] = {Chance = 40, ItemID = {3068, 3, 0, 0}, Qnt = 10}; -- Waspoid Claw |
| 11787 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 10}; -- Compound Eye |
| 11788 | + | [04] = {Chance = 40, ItemID = {3069, 3, 0, 0}, Qnt = 10}; -- Waspoid Wing |
| 11789 | + | [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 05}; -- Black Pearl |
| 11790 | + | [06] = {Chance = 10, ItemID = {6002, 6, 4, 0}, Qnt = 01}; -- Leather Glove |
| 11791 | + | }; |
| 11792 | + | ["Elite Crystal Spider"] = { |
| 11793 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11794 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 314}; -- Gold Coins |
| 11795 | + | [02] = {Chance = 30, ItemID = {3013, 3, 0, 0}, Qnt = 10}; -- Shard |
| 11796 | + | [03] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 10}; -- Spider Silk |
| 11797 | + | [04] = {Chance = 10, ItemID = {5005, 5, 4, 0}, Qnt = 01}; -- Leather Armor |
| 11798 | + | }; |
| 11799 | + | ["Elite Giant Spider"] = { |
| 11800 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11801 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 333}; -- Gold Coins |
| 11802 | + | [02] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 15}; -- Spider Silk |
| 11803 | + | [03] = {Chance = 10, ItemID = {5008, 5, 4, 0}, Qnt = 01}; -- Moon Mantle |
| 11804 | + | }; |
| 11805 | + | ["Elite Bog Raider"] = { |
| 11806 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11807 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 355}; -- Gold Coins |
| 11808 | + | [02] = {Chance = 40, ItemID = {3086, 3, 0, 0}, Qnt = 15}; -- Boggy Dreads |
| 11809 | + | [03] = {Chance = 10, ItemID = {2004, 2, 4, 0}, Qnt = 01}; -- Soldier Helmet |
| 11810 | + | }; |
| 11811 | + | ["Elite Crawler"] = { |
| 11812 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11813 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 363}; -- Gold Coins |
| 11814 | + | [02] = {Chance = 40, ItemID = {3067, 3, 0, 0}, Qnt = 10}; -- Crawler Head Plating |
| 11815 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 10}; -- Compound Eye |
| 11816 | + | [04] = {Chance = 10, ItemID = {9004, 9, 4, 0}, Qnt = 01}; -- Soldier Boots |
| 11817 | + | }; |
| 11818 | + | ["Elite Spitter"] = { |
| 11819 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11820 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 382}; -- Gold Coins |
| 11821 | + | [02] = {Chance = 40, ItemID = {3062, 3, 0, 0}, Qnt = 15}; -- Spitter Nose |
| 11822 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 15}; -- Compound Eye |
| 11823 | + | [04] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 05}; -- Green Gem |
| 11824 | + | [05] = {Chance = 10, ItemID = {8004, 8, 4, 0}, Qnt = 01}; -- Soldier Legs |
| 11825 | + | }; |
| 11826 | + | ["Elite Dragon"] = { |
| 11827 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11828 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 399}; -- Gold Coins |
| 11829 | + | [02] = {Chance = 40, ItemID = {3005, 3, 0, 0}, Qnt = 15}; -- Dragons Tail |
| 11830 | + | [03] = {Chance = 40, ItemID = {3006, 3, 1, 0}, Qnt = 15}; -- Green Dragon Leather |
| 11831 | + | [04] = {Chance = 40, ItemID = {3007, 3, 1, 0}, Qnt = 15}; -- Green Dragon Scale |
| 11832 | + | [05] = {Chance = 10, ItemID = {6003, 6, 4, 0}, Qnt = 01}; -- Resistant Glove |
| 11833 | + | }; |
| 11834 | + | ["Elite Wyrm"] = { |
| 11835 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11836 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 427}; -- Gold Coins |
| 11837 | + | [02] = {Chance = 40, ItemID = {3020, 3, 0, 0}, Qnt = 20}; -- Wyrm Scale |
| 11838 | + | [03] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 07}; -- Small Diamonds |
| 11839 | + | [04] = {Chance = 10, ItemID = {5007, 5, 4, 0}, Qnt = 01}; -- Soldier Armor |
| 11840 | + | }; |
| 11841 | + | ["Elite Gargoyle"] = { |
| 11842 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11843 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 446}; -- Gold Coins |
| 11844 | + | [02] = {Chance = 40, ItemID = {3097, 3, 0, 0}, Qnt = 15}; -- Metal Jaw |
| 11845 | + | [03] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 15}; -- Shiny Stone |
| 11846 | + | [04] = {Chance = 40, ItemID = {3099, 3, 0, 0}, Qnt = 15}; -- Bronze Gear Wheel |
| 11847 | + | [05] = {Chance = 10, ItemID = {5010, 5, 4, 0}, Qnt = 01}; -- Weed Mantle |
| 11848 | + | }; |
| 11849 | + | ["Elite Frost Dragon"] = { |
| 11850 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11851 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 462}; -- Gold Coins |
| 11852 | + | [02] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 05}; -- Life Crystal |
| 11853 | + | [03] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 06}; -- Small Sapphire |
| 11854 | + | [04] = {Chance = 30, ItemID = {3013, 3, 0, 0}, Qnt = 16}; -- Shard |
| 11855 | + | [05] = {Chance = 10, ItemID = {2005, 2, 4, 0}, Qnt = 01}; -- Tiger Helmet |
| 11856 | + | }; |
| 11857 | + | ["Elite Quara"] = { |
| 11858 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11859 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 484}; -- Gold Coins |
| 11860 | + | [02] = {Chance = 40, ItemID = {3085, 3, 0, 0}, Qnt = 10}; -- Quara Bone |
| 11861 | + | [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 10}; -- Fish Fin |
| 11862 | + | [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 06}; -- Small Diamonds |
| 11863 | + | [05] = {Chance = 10, ItemID = {9005, 9, 4, 0}, Qnt = 01}; -- Tiger Boots |
| 11864 | + | }; |
| 11865 | + | ["Elite Lost"] = { |
| 11866 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11867 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 497}; -- Gold Coins |
| 11868 | + | [02] = {Chance = 40, ItemID = {3104, 3, 0, 0}, Qnt = 15}; -- Bloody Dwarven Beard |
| 11869 | + | [03] = {Chance = 40, ItemID = {3107, 3, 0, 0}, Qnt = 15}; -- Lost Bashers Spike |
| 11870 | + | [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 10}; -- Iron Ore |
| 11871 | + | [05] = {Chance = 10, ItemID = {8005, 8, 4, 0}, Qnt = 01}; -- Tiger Legs |
| 11872 | + | }; |
| 11873 | + | ["Elite Dragon Lord"] = { |
| 11874 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11875 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 522}; -- Gold Coins |
| 11876 | + | [02] = {Chance = 40, ItemID = {3034, 3, 0, 0}, Qnt = 15}; -- Red Dragon Scale |
| 11877 | + | [03] = {Chance = 40, ItemID = {3035, 3, 0, 0}, Qnt = 15}; -- Red Dragon Leather |
| 11878 | + | [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 05}; -- Small Sapphire |
| 11879 | + | [05] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 05}; -- Life Crystal |
| 11880 | + | [06] = {Chance = 10, ItemID = {5009, 5, 4, 0}, Qnt = 01}; -- Tiger Armor |
| 11881 | + | }; |
| 11882 | + | ["Elite Prince"] = { |
| 11883 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11884 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 544}; -- Gold Coins |
| 11885 | + | [02] = {Chance = 10, ItemID = {5012, 5, 4, 0}, Qnt = 01}; -- Skull Mantle |
| 11886 | + | }; |
| 11887 | + | ["Elite Nightmare"] = { |
| 11888 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11889 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 567}; -- Gold Coins |
| 11890 | + | [02] = {Chance = 40, ItemID = {3037, 3, 0, 0}, Qnt = 20}; -- Essence of a Bad Dream |
| 11891 | + | [03] = {Chance = 40, ItemID = {3038, 3, 0, 0}, Qnt = 10}; -- Scythe Leg |
| 11892 | + | [04] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 10}; -- Soul Orb |
| 11893 | + | [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence |
| 11894 | + | [06] = {Chance = 10, ItemID = {2006, 2, 4, 0}, Qnt = 01}; -- Plate Helmet |
| 11895 | + | }; |
| 11896 | + | ["Elite Lizard"] = { |
| 11897 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11898 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 575}; -- Gold Coins |
| 11899 | + | [02] = {Chance = 40, ItemID = {3118, 3, 0, 0}, Qnt = 10}; -- Cursed Shoulder Spikes |
| 11900 | + | [03] = {Chance = 40, ItemID = {3119, 3, 0, 0}, Qnt = 10}; -- Corrupted Flag |
| 11901 | + | [04] = {Chance = 40, ItemID = {3120, 3, 0, 0}, Qnt = 10}; -- Scale of Corruption |
| 11902 | + | [05] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 15}; -- Lizard Leather |
| 11903 | + | [06] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 15}; -- Lizard Scale |
| 11904 | + | [07] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 07}; -- Small Diamonds |
| 11905 | + | [08] = {Chance = 10, ItemID = {8006, 8, 4, 0}, Qnt = 01}; -- Plate Legs |
| 11906 | + | }; |
| 11907 | + | ["Elite Minotaur"] = { |
| 11908 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11909 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 594}; -- Gold Coins |
| 11910 | + | [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 20}; -- Minotaur Leather |
| 11911 | + | [03] = {Chance = 40, ItemID = {3079, 3, 0, 0}, Qnt = 20}; -- Moohtant Horn |
| 11912 | + | [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 07}; -- Small Diamonds |
| 11913 | + | [05] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 06}; -- Small Ruby |
| 11914 | + | [06] = {Chance = 05, ItemID = {3030, 3, 0, 0}, Qnt = 03}; -- Gold Ingot |
| 11915 | + | [07] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 02}; -- Yellow Gem |
| 11916 | + | [08] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 02}; -- Red Gem |
| 11917 | + | [09] = {Chance = 10, ItemID = {6005, 6, 4, 0}, Qnt = 01}; -- Iron Glove |
| 11918 | + | }; |
| 11919 | + | ["Elite Spidris"] = { |
| 11920 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11921 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 621}; -- Gold Coins |
| 11922 | + | [02] = {Chance = 40, ItemID = {3064, 3, 0, 0}, Qnt = 20}; -- Spidris Mandible |
| 11923 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 20}; -- Compound Eye |
| 11924 | + | [04] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 05}; -- Giant Shimmering Pearl |
| 11925 | + | [05] = {Chance = 10, ItemID = {5011, 5, 4, 0}, Qnt = 01}; -- Plate Armor |
| 11926 | + | }; |
| 11927 | + | ["Elite Kollos"] = { |
| 11928 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11929 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 645}; -- Gold Coins |
| 11930 | + | [02] = {Chance = 40, ItemID = {3065, 3, 0, 0}, Qnt = 20}; -- Kollos Shell |
| 11931 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 20}; -- Compound Eye |
| 11932 | + | [04] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 05}; -- Giant Shimmering Pearl |
| 11933 | + | [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 03}; -- Gold Ingot |
| 11934 | + | [06] = {Chance = 10, ItemID = {2007, 2, 4, 0}, Qnt = 01}; -- Crown Helmet |
| 11935 | + | }; |
| 11936 | + | ["Elite War Golem"] = { |
| 11937 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11938 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 672}; -- Gold Coins |
| 11939 | + | [02] = {Chance = 40, ItemID = {3091, 3, 0, 0}, Qnt = 30}; -- Nail |
| 11940 | + | [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 10}; -- Iron Ore |
| 11941 | + | [05] = {Chance = 40, ItemID = {3095, 3, 0, 0}, Qnt = 10}; -- War Crystal |
| 11942 | + | [06] = {Chance = 40, ItemID = {3096, 3, 0, 0}, Qnt = 05}; -- Crystal of Power |
| 11943 | + | [07] = {Chance = 10, ItemID = {8007, 8, 4, 0}, Qnt = 01}; -- Crown Legs |
| 11944 | + | }; |
| 11945 | + | ["Elite Destroyer"] = { |
| 11946 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11947 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins |
| 11948 | + | [02] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst |
| 11949 | + | [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 18}; -- Soul Orb |
| 11950 | + | [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 25}; -- Demonic Essence |
| 11951 | + | [05] = {Chance = 05, ItemID = {3089, 3, 0, 0}, Qnt = 15}; -- Metal Spike |
| 11952 | + | [06] = {Chance = 10, ItemID = {6006, 6, 4, 0}, Qnt = 01}; -- Assassin Glove |
| 11953 | + | }; |
| 11954 | + | ["Elite Demon Outcast"] = { |
| 11955 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11956 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 743}; -- Gold Coins |
| 11957 | + | [02] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 30}; -- Demonic Essence |
| 11958 | + | [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald |
| 11959 | + | [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby |
| 11960 | + | [05] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 10}; -- Small Diamonds |
| 11961 | + | [06] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire |
| 11962 | + | [07] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 10}; -- Small Topaz |
| 11963 | + | [08] = {Chance = 40, ItemID = {3087, 3, 0, 0}, Qnt = 10}; -- Demon Dust |
| 11964 | + | [09] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 05}; -- Cluster of Solace |
| 11965 | + | [10] = {Chance = 10, ItemID = {5013, 5, 4, 0}, Qnt = 01}; -- Crown Armor |
| 11966 | + | }; |
| 11967 | + | ["Elite Draken"] = { |
| 11968 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11969 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 772}; -- Gold Coins |
| 11970 | + | [02] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 15}; -- Magic Sulphur |
| 11971 | + | [03] = {Chance = 15, ItemID = {3124, 3, 0, 0}, Qnt = 15}; -- Draken Sulphur |
| 11972 | + | [04] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 10}; -- Small Diamonds |
| 11973 | + | [05] = {Chance = 40, ItemID = {3125, 3, 0, 0}, Qnt = 15}; -- Draken Wristbands |
| 11974 | + | [06] = {Chance = 40, ItemID = {3126, 3, 0, 0}, Qnt = 15}; -- Broken Draken Mail |
| 11975 | + | [07] = {Chance = 40, ItemID = {3127, 3, 0, 0}, Qnt = 15}; -- Broken Slicer |
| 11976 | + | [08] = {Chance = 10, ItemID = {5015, 5, 4, 0}, Qnt = 01}; -- Brass Armor |
| 11977 | + | }; |
| 11978 | + | ["Elite Demon"] = { |
| 11979 | + | [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; |
| 11980 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins |
| 11981 | + | [02] = {Chance = 10, ItemID = {3022, 3, 0, 0}, Qnt = 10}; -- Demon Horn |
| 11982 | + | [03] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 30}; -- Demonic Essence |
| 11983 | + | [04] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst |
| 11984 | + | [05] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald |
| 11985 | + | [06] = {Chance = 30, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby |
| 11986 | + | [07] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 10}; -- Small Topaz |
| 11987 | + | [08] = {Chance = 30, ItemID = {3028, 3, 0, 0}, Qnt = 05}; -- Red Gem |
| 11988 | + | [09] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 35}; -- Talon |
| 11989 | + | [10] = {Chance = 10, ItemID = {6007, 6, 4, 0}, Qnt = 01}; -- Ruby Glove |
| 11990 | + | }; |
| 11991 | + | |
| 11992 | + | --[[ BOSSES ]]-- |
| 11993 | + | ["Devovorga"] = { |
| 11994 | + | [00] = {Health = 02, Type = "Demon", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; |
| 11995 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins |
| 11996 | + | }; |
| 11997 | + | ["Lizard Abomination"] = { |
| 11998 | + | [00] = {Health = 02, Type = "Repteis", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; |
| 11999 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1500}; -- Gold Coins |
| 12000 | + | [02] = {Chance = 30, ItemID = {3030, 3, 0, 0}, Qnt = 10}; -- Gold Ingot |
| 12001 | + | }; |
| 12002 | + | ["Professor Maxxen"] = { |
| 12003 | + | [00] = {Health = 02, Type = "Constructos", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; |
| 12004 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 850}; -- Gold Coins |
| 12005 | + | [02] = {Chance = 30, ItemID = {3030, 3, 0, 0}, Qnt = 05}; -- Gold Ingot |
| 12006 | + | [03] = {Chance = 10, ItemID = {3239, 3, 0, 0}, Qnt = 01}; -- Glooth Glider Casing |
| 12007 | + | [04] = {Chance = 01, ItemID = {10565, 3, 4, 0}, Qnt = 01}; -- Skill: Ball of Shattering |
| 12008 | + | }; |
| 12009 | + | ["Snake God Essence"] = { |
| 12010 | + | [00] = {Health = 02, Type = "Repteis", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; |
| 12011 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 850}; -- Gold Coins |
| 12012 | + | [02] = {Chance = 30, ItemID = {3030, 3, 0, 0}, Qnt = 05}; -- Gold Ingot |
| 12013 | + | [03] = {Chance = 01, ItemID = {10547, 3, 3, 0}, Qnt = 01}; -- Skill: Sunlight Strike |
| 12014 | + | }; |
| 12015 | + | ["Ghazbaran"] = { |
| 12016 | + | [00] = {Health = 03, Type = "Demon", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; |
| 12017 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins |
| 12018 | + | [02] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 05}; -- Black Pearl |
| 12019 | + | [03] = {Chance = 10, ItemID = {3022, 3, 0, 0}, Qnt = 05}; -- Demon Horn |
| 12020 | + | [04] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 15}; -- Demonic Essence |
| 12021 | + | [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 04}; -- Gold Ingot |
| 12022 | + | [06] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst |
| 12023 | + | [07] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 10}; -- Small Diamonds |
| 12024 | + | [08] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald |
| 12025 | + | [09] = {Chance = 25, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire |
| 12026 | + | [10] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 15}; -- Talon |
| 12027 | + | [11] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 05}; -- White Pearl |
| 12028 | + | [12] = {Chance = 35, ItemID = {3137, 3, 0, 0}, Qnt = 10}; -- Big Bone |
| 12029 | + | [13] = {Chance = 40, ItemID = {3198, 3, 0, 0}, Qnt = 05}; -- Blue Gem |
| 12030 | + | [14] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 05}; -- Green Gem |
| 12031 | + | [15] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 03}; -- Life Crystal |
| 12032 | + | [16] = {Chance = 10, ItemID = {3238, 3, 0, 0}, Qnt = 01}; -- Morgaroth's Heart |
| 12033 | + | }; |
| 12034 | + | ["Annihilon"] = { |
| 12035 | + | [00] = {Health = 02, Type = "Demon", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; |
| 12036 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 450}; -- Gold Coins |
| 12037 | + | [02] = {Chance = 20, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl |
| 12038 | + | [03] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 02}; -- Gold Ingot |
| 12039 | + | [04] = {Chance = 40, ItemID = {3198, 3, 0, 0}, Qnt = 03}; -- Blue Gem |
| 12040 | + | [05] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 03}; -- Green Gem |
| 12041 | + | [06] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 03}; -- Red Gem |
| 12042 | + | [07] = {Chance = 40, ItemID = {3033, 3, 0, 0}, Qnt = 03}; -- Violet Gem |
| 12043 | + | [08] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 03}; -- Yellow Gem |
| 12044 | + | }; |
| 12045 | + | ["Obujos"] = { |
| 12046 | + | [00] = {Health = 03, Type = "Aquaticos", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; |
| 12047 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 12048 | + | [04] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 02}; -- Gold Ingot |
| 12049 | + | }; |
| 12050 | + | ["The Welter"] = { |
| 12051 | + | [00] = {Health = 03, Type = "Repteis", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; |
| 12052 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 12053 | + | [02] = {Chance = 40, ItemID = {3131, 3, 0, 0}, Qnt = 01}; -- Hydra Egg |
| 12054 | + | [03] = {Chance = 10, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl |
| 12055 | + | [04] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot |
| 12056 | + | [05] = {Chance = 25, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire |
| 12057 | + | }; |
| 12058 | + | |
| 12059 | + | ["White Pale"] = { |
| 12060 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1000, 01, 01, 01}, QuestKill = {01}}; |
| 12061 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins |
| 12062 | + | [02] = {Chance = 35, ItemID = {4015, 4, 4, 0}, Qnt = 01}; -- Pistola Taurus |
| 12063 | + | [03] = {Chance = 40, ItemID = {3166, 3, 0, 0}, Qnt = 10}; -- Carrion Worm Fang |
| 12064 | + | [04] = {Chance = 40, ItemID = {3167, 3, 0, 0}, Qnt = 10}; -- Lump of Dirt |
| 12065 | + | }; |
| 12066 | + | ["Hairman The Huge"] = { |
| 12067 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1001, 01, 01, 02}, QuestKill = {01}}; |
| 12068 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 70}; -- Gold Coins |
| 12069 | + | [02] = {Chance = 35, ItemID = {4031, 4, 4, 0}, Qnt = 01}; -- Metralhadora Blowbag |
| 12070 | + | }; |
| 12071 | + | ["The Old Whopper"] = { |
| 12072 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1002, 01, 01, 03}, QuestKill = {01}}; |
| 12073 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 99}; -- Gold Coins |
| 12074 | + | [02] = {Chance = 35, ItemID = {4016, 4, 4, 0}, Qnt = 01}; -- Pistola Glock |
| 12075 | + | [03] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 01}; -- Cyclops Toe |
| 12076 | + | }; |
| 12077 | + | ["Diseased Bill"] = { |
| 12078 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1003, 01, 01, 04}, QuestKill = {01}}; |
| 12079 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 120}; -- Gold Coins |
| 12080 | + | [02] = {Chance = 35, ItemID = {4000, 4, 4, 0}, Qnt = 01}; -- Espingarda |
| 12081 | + | }; |
| 12082 | + | ["Deathless"] = { |
| 12083 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1004, 01, 01, 05}, QuestKill = {01}}; |
| 12084 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 145}; -- Gold Coins |
| 12085 | + | [02] = {Chance = 35, ItemID = {4032, 4, 4, 0}, Qnt = 01}; -- Metralhadora Cobray |
| 12086 | + | }; |
| 12087 | + | ["The Count"] = { |
| 12088 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1005, 01, 01, 06}, QuestKill = {01}}; |
| 12089 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 175}; -- Gold Coins |
| 12090 | + | [02] = {Chance = 35, ItemID = {4033, 4, 4, 0}, Qnt = 01}; -- Metralhadora MP |
| 12091 | + | }; |
| 12092 | + | ["Cave Spider"] = { |
| 12093 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1006, 01, 01, 07}, QuestKill = {01}}; |
| 12094 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 195}; -- Gold Coins |
| 12095 | + | [02] = {Chance = 35, ItemID = {4005, 4, 4, 0}, Qnt = 01}; -- Rifle Hawkeye |
| 12096 | + | [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 05}; -- Black Pearl |
| 12097 | + | [04] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds |
| 12098 | + | [05] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 03}; -- Spider Silk |
| 12099 | + | }; |
| 12100 | + | |
| 12101 | + | ["Thul"] = { |
| 12102 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1007, 01, 01, 01}, QuestKill = {02}}; |
| 12103 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins |
| 12104 | + | [02] = {Chance = 30, ItemID = {4017, 4, 4, 0}, Qnt = 01}; -- Pistola KWC |
| 12105 | + | [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 03}; -- Fish Fin |
| 12106 | + | [04] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 05}; -- Small Amethyst |
| 12107 | + | }; |
| 12108 | + | ["Grorlam"] = { |
| 12109 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1008, 01, 01, 02}, QuestKill = {02}}; |
| 12110 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 226}; -- Gold Coins |
| 12111 | + | [02] = {Chance = 30, ItemID = {4034, 4, 4, 0}, Qnt = 01}; -- Metralhadora Crossman |
| 12112 | + | [03] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 03}; -- Iron Ore |
| 12113 | + | [04] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 05}; -- Small Amethyst |
| 12114 | + | [05] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 02}; -- Red Gem |
| 12115 | + | [06] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 03}; -- Shiny Stone |
| 12116 | + | }; |
| 12117 | + | ["Bane Lord"] = { |
| 12118 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1009, 01, 01, 03}, QuestKill = {02}}; |
| 12119 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 275}; -- Gold Coins |
| 12120 | + | [02] = {Chance = 30, ItemID = {4018, 4, 4, 0}, Qnt = 01}; -- Desert Eagle |
| 12121 | + | }; |
| 12122 | + | ["The Old Widow"] = { |
| 12123 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1006, 01, 01, 04}, QuestKill = {02}}; |
| 12124 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 599}; -- Gold Coins |
| 12125 | + | [02] = {Chance = 30, ItemID = {4001, 4, 4, 0}, Qnt = 01}; -- Espingarda Mossberg |
| 12126 | + | [03] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 05}; -- Spider Silk |
| 12127 | + | }; |
| 12128 | + | ["Demodras"] = { |
| 12129 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1010, 01, 01, 05}, QuestKill = {02}}; |
| 12130 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins |
| 12131 | + | [02] = {Chance = 30, ItemID = {4006, 4, 4, 0}, Qnt = 01}; -- Rifle Remington |
| 12132 | + | [03] = {Chance = 40, ItemID = {3035, 3, 0, 0}, Qnt = 04}; -- Red Dragon Leather |
| 12133 | + | [04] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 08}; -- Small Sapphire |
| 12134 | + | }; |
| 12135 | + | |
| 12136 | + | ["Tormentor"] = { |
| 12137 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1011, 01, 01, 01}, QuestKill = {03}}; |
| 12138 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 327}; -- Gold Coins |
| 12139 | + | [02] = {Chance = 25, ItemID = {4019, 4, 4, 0}, Qnt = 01}; -- Pistola Magna |
| 12140 | + | [03] = {Chance = 40, ItemID = {3037, 3, 0, 0}, Qnt = 05}; -- Essence of a Bad Dream |
| 12141 | + | [04] = {Chance = 40, ItemID = {3038, 3, 0, 0}, Qnt = 03}; -- Scythe Leg |
| 12142 | + | [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 07}; -- Demonic Essence |
| 12143 | + | }; |
| 12144 | + | ["Darkfang"] = { |
| 12145 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1012, 01, 01, 02}, QuestKill = {03}}; |
| 12146 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 344}; -- Gold Coins |
| 12147 | + | [02] = {Chance = 25, ItemID = {4035, 4, 4, 0}, Qnt = 01}; -- Metralhadora Colt |
| 12148 | + | [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 07}; -- Black Pearl |
| 12149 | + | [04] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 05}; -- Wolf Paw |
| 12150 | + | }; |
| 12151 | + | ["The Many"] = { |
| 12152 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1013, 01, 01, 03}, QuestKill = {03}}; |
| 12153 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 362}; -- Gold Coins |
| 12154 | + | [02] = {Chance = 25, ItemID = {4007, 4, 4, 0}, Qnt = 01}; -- Rifle Saffari |
| 12155 | + | [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire |
| 12156 | + | [04] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot |
| 12157 | + | }; |
| 12158 | + | ["Mindmasher"] = { |
| 12159 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1014, 01, 01, 04}, QuestKill = {03}}; |
| 12160 | + | [01] = {Chance = 25, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 387}; -- Gold Coins |
| 12161 | + | [02] = {Chance = 40, ItemID = {4020, 4, 4, 0}, Qnt = 01}; -- Pistola Silver |
| 12162 | + | [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire |
| 12163 | + | [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald |
| 12164 | + | [05] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 05}; -- Compound Eye |
| 12165 | + | }; |
| 12166 | + | ["Fleshslicer"] = { |
| 12167 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1015, 01, 01, 05}, QuestKill = {03}}; |
| 12168 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins |
| 12169 | + | [02] = {Chance = 25, ItemID = {4036, 4, 4, 0}, Qnt = 01}; -- Metralhadora HK |
| 12170 | + | [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 07}; -- Compound Eye |
| 12171 | + | [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby |
| 12172 | + | [05] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 03}; -- White Pearl |
| 12173 | + | [06] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 02}; -- Red Gem |
| 12174 | + | [07] = {Chance = 40, ItemID = {3064, 3, 0, 0}, Qnt = 05}; -- Spidris Mandible |
| 12175 | + | }; |
| 12176 | + | |
| 12177 | + | ["Stonecracker"] = { |
| 12178 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1016, 01, 02, 01}, QuestKill = {04}}; |
| 12179 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 415}; -- Gold Coins |
| 12180 | + | [02] = {Chance = 20, ItemID = {4037, 4, 4, 0}, Qnt = 01}; -- Metralhadora Nagal |
| 12181 | + | [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 11}; -- Small Amethyst |
| 12182 | + | [04] = {Chance = 40, ItemID = {3136, 3, 0, 0}, Qnt = 02}; -- Behemoth Claw |
| 12183 | + | [05] = {Chance = 40, ItemID = {3138, 3, 0, 0}, Qnt = 05}; -- Perfect Behemoth Fang |
| 12184 | + | [06] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 05}; -- Shiny Stone |
| 12185 | + | }; |
| 12186 | + | ["Rotspit"] = { |
| 12187 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1017, 01, 02, 02}, QuestKill = {04}}; |
| 12188 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 455}; -- Gold Coins |
| 12189 | + | [02] = {Chance = 20, ItemID = {4021, 4, 4, 0}, Qnt = 01}; -- Pistola Gerard |
| 12190 | + | [03] = {Chance = 40, ItemID = {3062, 3, 0, 0}, Qnt = 05}; -- Spitter Nose |
| 12191 | + | [04] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 15}; -- Small Amethyst |
| 12192 | + | }; |
| 12193 | + | ["Gorgo"] = { |
| 12194 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1018, 01, 02, 03}, QuestKill = {04}}; |
| 12195 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 499}; -- Gold Coins |
| 12196 | + | [02] = {Chance = 20, ItemID = {4008, 4, 4, 0}, Qnt = 01}; -- Rifle McMillan |
| 12197 | + | [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald |
| 12198 | + | [04] = {Chance = 40, ItemID = {3134, 3, 0, 0}, Qnt = 03}; -- Strand of Medusa Hair |
| 12199 | + | }; |
| 12200 | + | ["The Plasmother"] = { |
| 12201 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1019, 01, 02, 04}, QuestKill = {04}}; |
| 12202 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 525}; -- Gold Coins |
| 12203 | + | [02] = {Chance = 20, ItemID = {4002, 4, 4, 0}, Qnt = 01}; -- Espingarda Silver |
| 12204 | + | [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst |
| 12205 | + | [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald |
| 12206 | + | [05] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire |
| 12207 | + | [06] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 04}; -- Soul Orb |
| 12208 | + | [07] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence |
| 12209 | + | [08] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 03}; -- Black Pearl |
| 12210 | + | }; |
| 12211 | + | ["Azerus"] = { |
| 12212 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1020, 01, 02, 05}, QuestKill = {04}}; |
| 12213 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 585}; -- Gold Coins |
| 12214 | + | [02] = {Chance = 20, ItemID = {4022, 4, 4, 0}, Qnt = 01}; -- Pistola Real |
| 12215 | + | }; |
| 12216 | + | |
| 12217 | + | ["Lord of the Elements"] = { |
| 12218 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1021, 01, 02, 01}, QuestKill = {05}}; |
| 12219 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins |
| 12220 | + | [02] = {Chance = 15, ItemID = {4009, 4, 4, 0}, Qnt = 01}; -- Rifle Cheytac |
| 12221 | + | [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst |
| 12222 | + | [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald |
| 12223 | + | [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby |
| 12224 | + | [06] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 02}; -- Gold Ingot |
| 12225 | + | }; |
| 12226 | + | ["Maw"] = { |
| 12227 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1022, 01, 02, 02}, QuestKill = {05}}; |
| 12228 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 635}; -- Gold Coins |
| 12229 | + | [02] = {Chance = 15, ItemID = {4038, 4, 4, 0}, Qnt = 01}; -- Metralhadora Deadhand |
| 12230 | + | [03] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby |
| 12231 | + | [04] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 02}; -- Gold Ingot |
| 12232 | + | [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 04}; -- Black Pearl |
| 12233 | + | [06] = {Chance = 40, ItemID = {3031, 3, 0, 0}, Qnt = 02}; -- Giant Shimmering Pearl |
| 12234 | + | [07] = {Chance = 40, ItemID = {3065, 3, 0, 0}, Qnt = 07}; -- Kollos Shell |
| 12235 | + | [08] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 15}; -- Compound Eye |
| 12236 | + | }; |
| 12237 | + | ["The Noxious Spawn"] = { |
| 12238 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1023, 01, 02, 03}, QuestKill = {05}}; |
| 12239 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 680}; -- Gold Coins |
| 12240 | + | [02] = {Chance = 15, ItemID = {4039, 4, 4, 0}, Qnt = 01}; -- Metralhadora Negev |
| 12241 | + | [03] = {Chance = 40, ItemID = {3132, 3, 0, 0}, Qnt = 05}; -- Snake Skin |
| 12242 | + | [04] = {Chance = 40, ItemID = {3133, 3, 0, 0}, Qnt = 12}; -- Winged Tail |
| 12243 | + | [05] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 15}; -- Small Emerald |
| 12244 | + | }; |
| 12245 | + | ["Shlorg"] = { |
| 12246 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1024, 01, 02, 04}, QuestKill = {05}}; |
| 12247 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 725}; -- Gold Coins |
| 12248 | + | [02] = {Chance = 15, ItemID = {4023, 4, 4, 0}, Qnt = 01}; -- Pistola Golden |
| 12249 | + | }; |
| 12250 | + | ["Leviathan"] = { |
| 12251 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1025, 01, 02, 05}, QuestKill = {05}}; |
| 12252 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 799}; -- Gold Coins |
| 12253 | + | [02] = {Chance = 15, ItemID = {4010, 4, 4, 0}, Qnt = 01}; -- Rifle Bullpub |
| 12254 | + | [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 18}; -- Small Sapphire |
| 12255 | + | }; |
| 12256 | + | |
| 12257 | + | ["Kerberos"] = { |
| 12258 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1026, 01, 02, 01}, QuestKill = {06}}; |
| 12259 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 844}; -- Gold Coins |
| 12260 | + | [02] = {Chance = 10, ItemID = {4024, 4, 4, 0}, Qnt = 01}; -- Pistola Nigma |
| 12261 | + | [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 04}; -- Black Pearl |
| 12262 | + | [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence |
| 12263 | + | [05] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 03}; -- Gold Ingot |
| 12264 | + | [06] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 04}; -- Green Gem |
| 12265 | + | }; |
| 12266 | + | ["Tyrn"] = { |
| 12267 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1027, 01, 02, 02}, QuestKill = {06}}; |
| 12268 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 867}; -- Gold Coins |
| 12269 | + | [02] = {Chance = 10, ItemID = {4040, 4, 4, 0}, Qnt = 01}; -- Metralhadora Gatling |
| 12270 | + | [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst |
| 12271 | + | [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald |
| 12272 | + | [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby |
| 12273 | + | [06] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 10}; -- Small Topaz |
| 12274 | + | [07] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 10}; -- Small Diamonds |
| 12275 | + | [08] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 05}; -- Red Gem |
| 12276 | + | [09] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 05}; -- Yellow Gem |
| 12277 | + | [10] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 07}; -- Red Piece of Cloth |
| 12278 | + | }; |
| 12279 | + | ["Charging Outburst"] = { |
| 12280 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1028, 01, 02, 03}, QuestKill = {06}}; |
| 12281 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 900}; -- Gold Coins |
| 12282 | + | [02] = {Chance = 10, ItemID = {4041, 4, 4, 0}, Qnt = 01}; -- Metralhadora Scar |
| 12283 | + | }; |
| 12284 | + | ["Ethershreck"] = { |
| 12285 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1029, 01, 02, 04}, QuestKill = {06}}; |
| 12286 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 934}; -- Gold Coins |
| 12287 | + | [02] = {Chance = 10, ItemID = {4011, 4, 4, 0}, Qnt = 01}; -- Rifle Famas |
| 12288 | + | [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence |
| 12289 | + | [04] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 15}; -- Small Topaz |
| 12290 | + | [05] = {Chance = 40, ItemID = {3031, 3, 0, 0}, Qnt = 05}; -- Giant Shimmering Pearl |
| 12291 | + | [06] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 07}; -- Shiny Stone |
| 12292 | + | }; |
| 12293 | + | ["Mawhawk"] = { |
| 12294 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1030, 01, 02, 05}, QuestKill = {06}}; |
| 12295 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 977}; -- Gold Coins |
| 12296 | + | [02] = {Chance = 10, ItemID = {4025, 4, 4, 0}, Qnt = 01}; -- Pistola Flintlock |
| 12297 | + | [03] = {Chance = 40, ItemID = {3088, 3, 0, 0}, Qnt = 05}; -- Cluster of Solace |
| 12298 | + | [04] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 10}; -- Fish Fin |
| 12299 | + | [05] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 05}; -- Hardened Bone |
| 12300 | + | [06] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 07}; -- Iron Ore |
| 12301 | + | [07] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 15}; -- Red Piece of Cloth |
| 12302 | + | }; |
| 12303 | + | ["The Handmaiden"] = { |
| 12304 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1031, 01, 03, 01}, QuestKill = {07}}; |
| 12305 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1015}; -- Gold Coins |
| 12306 | + | [02] = {Chance = 10, ItemID = {4042, 4, 4, 0}, Qnt = 01}; -- Metralhadora Falcon |
| 12307 | + | [03] = {Chance = 40, ItemID = {3137, 3, 0, 0}, Qnt = 05}; -- Big Bone |
| 12308 | + | [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence |
| 12309 | + | [05] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 10}; -- Soul Orb |
| 12310 | + | }; |
| 12311 | + | ["The Imperor"] = { |
| 12312 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1032, 01, 03, 02}, QuestKill = {07}}; |
| 12313 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1190}; -- Gold Coins |
| 12314 | + | [02] = {Chance = 10, ItemID = {4043, 4, 4, 0}, Qnt = 01}; -- Metralhadora Beretta |
| 12315 | + | [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst |
| 12316 | + | [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby |
| 12317 | + | [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence |
| 12318 | + | [06] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 10}; -- Soul Orb |
| 12319 | + | }; |
| 12320 | + | ["Dracola"] = { |
| 12321 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1033, 01, 03, 03}, QuestKill = {07}}; |
| 12322 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1288}; -- Gold Coins |
| 12323 | + | [02] = {Chance = 10, ItemID = {4026, 4, 4, 0}, Qnt = 01}; -- Pistola Nexus |
| 12324 | + | [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence |
| 12325 | + | [04] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 08}; -- Hardened Bone |
| 12326 | + | [05] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 05}; -- Life Crystal |
| 12327 | + | [06] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 13}; -- Soul Orb |
| 12328 | + | }; |
| 12329 | + | ["Charged Anomaly"] = { |
| 12330 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1034, 01, 03, 04}, QuestKill = {07}}; |
| 12331 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1450}; -- Gold Coins |
| 12332 | + | [02] = {Chance = 10, ItemID = {4012, 4, 4, 0}, Qnt = 01}; -- Rifle G3 |
| 12333 | + | }; |
| 12334 | + | |
| 12335 | + | ["Chikhaton"] = { |
| 12336 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1035, 01, 03, 01}, QuestKill = {08}}; |
| 12337 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1735}; -- Gold Coins |
| 12338 | + | [02] = {Chance = 05, ItemID = {4044, 4, 4, 0}, Qnt = 01}; -- Metralhadora Magnum |
| 12339 | + | }; |
| 12340 | + | ["Mr. Punish"] = { |
| 12341 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1036, 01, 03, 02}, QuestKill = {08}}; |
| 12342 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1825}; -- Gold Coins |
| 12343 | + | [02] = {Chance = 05, ItemID = {4027, 4, 4, 0}, Qnt = 01}; -- Pistola Falcon |
| 12344 | + | [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence |
| 12345 | + | [04] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 04}; -- Gold Ingot |
| 12346 | + | [05] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 15}; -- Soul Orb |
| 12347 | + | [06] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 20}; -- Small Diamonds |
| 12348 | + | }; |
| 12349 | + | ["Orshabaal"] = { |
| 12350 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1037, 01, 03, 03}, QuestKill = {08}}; |
| 12351 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1999}; -- Gold Coins |
| 12352 | + | [02] = {Chance = 05, ItemID = {4003, 4, 4, 0}, Qnt = 01}; -- Espingarda Falcon |
| 12353 | + | [03] = {Chance = 40, ItemID = {3022, 3, 0, 0}, Qnt = 05}; -- Demon Horn |
| 12354 | + | [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 25}; -- Demonic Essence |
| 12355 | + | [05] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 20}; -- Small Emerald |
| 12356 | + | [06] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 20}; -- Small Sapphire |
| 12357 | + | [07] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 20}; -- Small Diamonds |
| 12358 | + | [08] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 10}; -- Black Pearl |
| 12359 | + | [09] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 04}; -- Gold Ingot |
| 12360 | + | [10] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 25}; -- Talon |
| 12361 | + | [11] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 05}; -- Green Gem |
| 12362 | + | [12] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 10}; -- Life Crystal |
| 12363 | + | }; |
| 12364 | + | ["Tanjis"] = { |
| 12365 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1038, 01, 03, 04}, QuestKill = {08}}; |
| 12366 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 2200}; -- Gold Coins |
| 12367 | + | [02] = {Chance = 05, ItemID = {4045, 4, 4, 0}, Qnt = 01}; -- Metralhadora Rugger |
| 12368 | + | }; |
| 12369 | + | ["Hellgorak"] = { |
| 12370 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1039, 01, 03, 05}, QuestKill = {08}}; |
| 12371 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 2468}; -- Gold Coins |
| 12372 | + | [02] = {Chance = 05, ItemID = {4013, 4, 4, 0}, Qnt = 01}; -- Rifle Vector |
| 12373 | + | [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 10}; -- Black Pearl |
| 12374 | + | [04] = {Chance = 40, ItemID = {3022, 3, 0, 0}, Qnt = 25}; -- Demon Horn |
| 12375 | + | [05] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 20}; -- Small Amethyst |
| 12376 | + | [06] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 20}; -- Small Diamonds |
| 12377 | + | [07] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 20}; -- Small Emerald |
| 12378 | + | [08] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 20}; -- Small Ruby |
| 12379 | + | [09] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 20}; -- Small Sapphire |
| 12380 | + | [10] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 20}; -- Small Topaz |
| 12381 | + | [11] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 20}; -- White Pearl |
| 12382 | + | [12] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 30}; -- Demonic Essence |
| 12383 | + | }; |
| 12384 | + | ["Massacre"] = { |
| 12385 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1040, 01, 03, 06}, QuestKill = {08}}; |
| 12386 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 2864}; -- Gold Coins |
| 12387 | + | [02] = {Chance = 05, ItemID = {4028, 4, 4, 0}, Qnt = 01}; -- Pistola Beretta |
| 12388 | + | [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 40}; -- Demonic Essence |
| 12389 | + | [04] = {Chance = 40, ItemID = {3137, 3, 0, 0}, Qnt = 10}; -- Big Bone |
| 12390 | + | }; |
| 12391 | + | |
| 12392 | + | ["Deep Terror"] = { |
| 12393 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1041, 01, 03, 01}, QuestKill = {09}}; |
| 12394 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 3100}; -- Gold Coins |
| 12395 | + | [02] = {Chance = 01, ItemID = {4046, 4, 4, 0}, Qnt = 01}; -- Metralhadora Evolution |
| 12396 | + | }; |
| 12397 | + | ["Foreshock"] = { |
| 12398 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1042, 01, 03, 02}, QuestKill = {09}}; |
| 12399 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 3400}; -- Gold Coins |
| 12400 | + | [02] = {Chance = 01, ItemID = {4047, 4, 4, 0}, Qnt = 01}; -- Metralhadora Remington |
| 12401 | + | }; |
| 12402 | + | ["Feroxa"] = { |
| 12403 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1043, 01, 03, 03}, QuestKill = {09}}; |
| 12404 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 3661}; -- Gold Coins |
| 12405 | + | [02] = {Chance = 01, ItemID = {4029, 4, 4, 0}, Qnt = 01}; -- Pistola Imperial |
| 12406 | + | [03] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 35}; -- Small Diamonds |
| 12407 | + | [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 35}; -- Small Emerald |
| 12408 | + | [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 35}; -- Small Ruby |
| 12409 | + | [06] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 35}; -- Small Sapphire |
| 12410 | + | [07] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 35}; -- Small Topaz |
| 12411 | + | [08] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 15}; -- Red Gem |
| 12412 | + | }; |
| 12413 | + | ["Deathstrike"] = { |
| 12414 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1044, 01, 03, 04}, QuestKill = {09}}; |
| 12415 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 3845}; -- Gold Coins |
| 12416 | + | [02] = {Chance = 01, ItemID = {4048, 4, 4, 0}, Qnt = 01}; -- Metralhadora Factor |
| 12417 | + | }; |
| 12418 | + | ["Ragiaz"] = { |
| 12419 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1045, 01, 03, 05}, QuestKill = {09}}; |
| 12420 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 4300}; -- Gold Coins |
| 12421 | + | [02] = {Chance = 01, ItemID = {4004, 4, 4, 0}, Qnt = 01}; -- Espingarda Factor |
| 12422 | + | [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 35}; -- Small Amethyst |
| 12423 | + | [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 35}; -- Small Ruby |
| 12424 | + | [05] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 35}; -- Small Sapphire |
| 12425 | + | [06] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 35}; -- Small Topaz |
| 12426 | + | [07] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 35}; -- Demonic Essence |
| 12427 | + | [08] = {Chance = 40, ItemID = {3031, 3, 0, 0}, Qnt = 20}; -- Giant Shimmering Pearl |
| 12428 | + | [09] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 15}; -- Green Gem |
| 12429 | + | [10] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 15}; -- Red Gem |
| 12430 | + | [11] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 15}; -- Yellow Gem |
| 12431 | + | }; |
| 12432 | + | ["Abyssador"] = { |
| 12433 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1046, 01, 03, 06}, QuestKill = {09}}; |
| 12434 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 4800}; -- Gold Coins |
| 12435 | + | [02] = {Chance = 01, ItemID = {4049, 4, 4, 0}, Qnt = 01}; -- Metralhadora Havok |
| 12436 | + | }; |
| 12437 | + | ["Gaz'Haragoth"] = { |
| 12438 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1047, 01, 03, 07}, QuestKill = {09}}; |
| 12439 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 5500}; -- Gold Coins |
| 12440 | + | [02] = {Chance = 01, ItemID = {4030, 4, 4, 0}, Qnt = 01}; -- Pistola Factor |
| 12441 | + | }; |
| 12442 | + | ["Ferumbras"] = { |
| 12443 | + | [00] = {Health = 03, Type = "Boss", Task_ID = {1048, 01, 03, 08}, QuestKill = {09}}; |
| 12444 | + | [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 6000}; -- Gold Coins |
| 12445 | + | [02] = {Chance = 01, ItemID = {4014, 4, 4, 0}, Qnt = 01}; -- Rifle Dragunov |
| 12446 | + | }; |
| 12447 | + | |
| 12448 | + | } |
| 12449 | + | _NPCS_MISSION = { |
| 12450 | + | --[[ O que ativa a op��o "Mission" no dialogo com o NPC? Para cada [01], [02]... Voc� seleciona uma storage diferente, caso queira |
| 12451 | + | que o NPC tenha mais de uma miss�o. Se houver mais de uma miss�o, o NPC verificar� apenas a primeira n�o concluida. |
| 12452 | + | [X] = { |
| 12453 | + | Storage que inicia a miss�o. |
| 12454 | + | Value que precisa ter para iniciar a miss�o. |
| 12455 | + | ID da conversa que ir� se iniciar no cliente caso clique em miss�o. |
| 12456 | + | Tipo de miss�o [NORMAL | ITEMS] |
| 12457 | + | ]]-- |
| 12458 | + | ["Eryn"] = { |
| 12459 | + | [01] = {10801, 03, 01, "NORMAL", 00000, 00}; -- Primeiros Passos |
| 12460 | + | [02] = {10802, 01, 02, "NORMAL", 00000, 00}; -- Aquecimento - I |
| 12461 | + | [03] = {10803, 10, 03, "NORMAL", 00000, 00}; -- Finalizando [Aquecimento - I] |
| 12462 | + | [04] = {10804, 01, 04, "NORMAL", 00000, 00}; -- O Valor do Esfor�o - Parte I |
| 12463 | + | [05] = {10804, 02, 05, "ITEMS", 03165, 10}; -- Finalizando [O Valor do Esfor�o - I] |
| 12464 | + | [06] = {10805, 01, 10, "NORMAL", 00000, 00}; -- O Valor do Esfor�o - II |
| 12465 | + | [07] = {10806, 01, 10, "NORMAL", 00000, 00}; -- Prova de Resist�ncia |
| 12466 | + | [08] = {10806, 03, 14, "NORMAL", 00000, 00}; -- Finalizando [Prova de Resist�ncia] |
| 12467 | + | [09] = {10807, 01, 15, "NORMAL", 00000, 00}; -- Poder Artificial |
| 12468 | + | [10] = {10808, 01, 18, "NORMAL", 00000, 00}; -- O Mal Pela Raiz |
| 12469 | + | [11] = {10809, 01, 20, "NORMAL", 10810, 10}; -- Arquecimento - II |
| 12470 | + | [12] = {10810, 10, 21, "NORMAL", 00000, 00}; -- Finalizando [Arquecimento - II] |
| 12471 | + | [13] = {10811, 01, 23, "NORMAL", 00000, 00}; -- Nexus |
| 12472 | + | [14] = {10908, 04, 28, "NORMAL", 00000, 00}; -- Garoto de Mensagens |
| 12473 | + | [15] = {11044, 01, 31, "NORMAL", 00000, 00}; -- Passivas |
| 12474 | + | }; |
| 12475 | + | ["Adonai"] = { |
| 12476 | + | [01] = {10811, 02, 01, "NORMAL", 0000, 0000}; -- Finalizando [Nexus] |
| 12477 | + | [02] = {10829, 01, 03, "NORMAL", 0000, 0000}; -- O Dever de um Soldado |
| 12478 | + | [03] = {10829, 03, 05, "NORMAL", 0000, 0000}; -- Finalizando [O Dever de um Soldado] |
| 12479 | + | [04] = {10830, 01, 06, "NORMAL", 1124, 0010}; -- Blacklist |
| 12480 | + | [05] = {10876, 01, 27, "NORMAL", 1124, 0005}; -- Rotina |
| 12481 | + | [06] = {10830, 03, 14, "NORMAL", 0000, 0000}; -- Finalizando [Blacklist] |
| 12482 | + | [07] = {10831, 01, 15, "NORMAL", 0000, 0000}; -- Dangerous |
| 12483 | + | [08] = {10877, 01, 31, "NORMAL", 10878, 0025}; -- Aquecimento - III |
| 12484 | + | [09] = {10879, 01, 33, "NORMAL", 10880, 0005}; -- Dangerous para Amadores |
| 12485 | + | [10] = {10878, 25, 32, "NORMAL", 0000, 0000}; -- Finalizando [Aquecimento - III] |
| 12486 | + | [11] = {10831, 03, 20, "NORMAL", 0000, 0000}; -- Finalizando [Dangerous] |
| 12487 | + | [12] = {10832, 01, 22, "NORMAL", 0000, 0000}; -- Upgrade |
| 12488 | + | [13] = {10832, 03, 26, "NORMAL", 0000, 0000}; -- Finalizando [Upgrade] |
| 12489 | + | [14] = {10881, 01, 34, "NORMAL", 3167, 0017}; -- Aulas de Defesa - I |
| 12490 | + | [15] = {10881, 02, 36, "ITEMS", 3167, 0017}; -- Finalizando [Aulas de Defesa - I] |
| 12491 | + | [16] = {10883, 01, 37, "NORMAL", 0000, 0000}; -- Em Busca das Estrelas |
| 12492 | + | [17] = {10908, 03, 41, "NORMAL", 0000, 0000}; -- Garoto de Mensagens |
| 12493 | + | }; |
| 12494 | + | ["Alissa"] = { |
| 12495 | + | [01] = {10834, 01, 01, "NORMAL", 0000, 0000}; -- Poder Surpresa |
| 12496 | + | [02] = {10884, 01, 04, "NORMAL", 10885, 0050}; -- Os Gigantes de Neve |
| 12497 | + | [03] = {10885, 50, 05, "NORMAL", 0000, 0000}; -- Finalizando [Os Gigantes de Neve] |
| 12498 | + | [04] = {10889, 01, 06, "NORMAL", 3053, 0010}; -- Favores |
| 12499 | + | [05] = {10889, 02, 10, "ITEMS", 3053, 0010}; -- Finalizando [Favores] |
| 12500 | + | [06] = {10890, 01, 11, "NORMAL", 0000, 0000}; -- Duplo Poder |
| 12501 | + | [07] = {10891, 01, 15, "NORMAL", 0000, 0000}; -- Suprimentos |
| 12502 | + | [08] = {10891, 03, 16, "NORMAL", 0000, 0000}; -- Finalizando [Suprimentos] |
| 12503 | + | [09] = {10892, 01, 18, "NORMAL", 10893, 0040}; -- Aquecimento - V |
| 12504 | + | [10] = {10893, 40, 19, "NORMAL", 0000, 0000}; -- Finalizando [Aquecimento - V] |
| 12505 | + | [11] = {10894, 01, 20, "ITEMS", 3014, 0025}; -- Cora��o de Gelo |
| 12506 | + | [12] = {10894, 02, 22, "ITEMS", 3014, 0025}; -- Finalizando [Cora��o de Gelo] |
| 12507 | + | [13] = {10897, 01, 23, "NORMAL", 0000, 0000}; -- Triplo Poder |
| 12508 | + | [14] = {10908, 02, 25, "NORMAL", 0000, 0000}; -- Garoto de Mensagens |
| 12509 | + | }; |
| 12510 | + | ["Barney"] = { |
| 12511 | + | [01] = {10833, 01, 01, "NORMAL", 0000, 0000}; -- Arvore Amaldi�oada |
| 12512 | + | [02] = {10833, 03, 03, "NORMAL", 0000, 0000}; -- Finalizando [Arvore Amaldi�oada] |
| 12513 | + | [03] = {10898, 01, 04, "NORMAL", 3055, 0030}; -- Estudo das Esp�cies - I |
| 12514 | + | [04] = {10898, 02, 07, "ITEMS", 3055, 0030}; -- Finalizando [Estudo das Esp�cies - I] |
| 12515 | + | [05] = {10899, 01, 08, "NORMAL", 0000, 0000}; -- Aperfei�oamento - I |
| 12516 | + | [06] = {10900, 01, 12, "NORMAL", 10901, 0060}; -- Aquecimento - VI |
| 12517 | + | [07] = {10901, 60, 13, "NORMAL", 10901, 0060}; -- Finalizando [Aquecimento - VI] |
| 12518 | + | [08] = {10904, 01, 14, "NORMAL", 0000, 0000}; -- Estagi�rio |
| 12519 | + | [09] = {10904, 03, 16, "NORMAL", 0000, 0000}; -- Finalizando [Estagi�rio] |
| 12520 | + | [10] = {10906, 01, 17, "NORMAL", 10907, 0035}; -- Estudo das Esp�cies - II |
| 12521 | + | [11] = {10907, 35, 19, "NORMAL", 10907, 0035}; -- Finalizando [Estudo das Esp�cies - II] |
| 12522 | + | [12] = {10908, 01, 20, "NORMAL", 10907, 0035}; -- Garoto de Mensagens |
| 12523 | + | }; |
| 12524 | + | ["Albinius"] = { |
| 12525 | + | [01] = {10908, 05, 01, "NORMAL", 0000, 0000}; -- Garoto de Mensagens |
| 12526 | + | [02] = {10909, 01, 05, "NORMAL", 10910, 0070}; -- Torre em Chamas |
| 12527 | + | [03] = {10910, 70, 06, "NORMAL", 10910, 0070}; -- Finalizando [Torre em Chamas] |
| 12528 | + | [04] = {10911, 01, 07, "NORMAL", 0000, 0000}; -- Maquina da Sorte |
| 12529 | + | [05] = {10912, 01, 11, "NORMAL", 0000, 0000}; -- Mestre dos Desafios |
| 12530 | + | [06] = {10913, 01, 12, "NORMAL", 3006, 0025}; -- Repelente de Drag�o |
| 12531 | + | [07] = {10913, 02, 14, "ITEMS", 3006, 0025}; -- Finalizando [Repelente de Drag�o] |
| 12532 | + | [08] = {10916, 01, 15, "NORMAL", 0000, 0000}; -- Vermelho como Sangue |
| 12533 | + | [09] = {10916, 03, 17, "NORMAL", 0000, 0000}; -- Finalizando [Vermelho como Sangue] |
| 12534 | + | [10] = {10921, 01, 18, "NORMAL", 0000, 0000}; -- Reconcilia��o |
| 12535 | + | [11] = {10921, 03, 20, "NORMAL", 0000, 0000}; -- Finalizando [Reconcilia��o] |
| 12536 | + | }; |
| 12537 | + | ["Lugri"] = { |
| 12538 | + | [01] = {10922, 01, 01, "NORMAL", 0000, 0000}; -- Somente os Dignos |
| 12539 | + | [02] = {10923, 01, 04, "NORMAL", 10924, 0030}; -- Teste de For�a |
| 12540 | + | [03] = {10924, 30, 06, "NORMAL", 10924, 0030}; -- Finalizando [Teste de For�a] |
| 12541 | + | [04] = {10925, 01, 07, "NORMAL", 10926, 0099}; -- Controle de Pragas |
| 12542 | + | [05] = {10926, 99, 34, "NORMAL", 10926, 0099}; -- Finalizando [Controle de Pragas] |
| 12543 | + | [06] = {10927, 01, 08, "NORMAL", 3110, 0035}; -- Plano de Guerra - I |
| 12544 | + | [07] = {10927, 02, 15, "ITEMS", 3110, 0035}; -- Finalizando [Plano de Guerra - I] |
| 12545 | + | [08] = {10928, 01, 16, "NORMAL", 0000, 0000}; -- Plano de Guerra - II |
| 12546 | + | [09] = {10928, 06, 17, "NORMAL", 0000, 0000}; -- Finalizando [Plano de Guerra - II] |
| 12547 | + | [10] = {10932, 01, 18, "NORMAL", 0000, 0000}; -- Plano de Guerra - III |
| 12548 | + | [11] = {10932, 02, 20, "ITEMS", 3124, 0005}; -- Finalizando [Plano de Guerra - III] |
| 12549 | + | [12] = {10933, 01, 21, "NORMAL", 10934, 0099}; -- Montanha Vermelha |
| 12550 | + | [13] = {10934, 99, 23, "NORMAL", 10934, 0099}; -- Finalizando [Montanha Vermelha] |
| 12551 | + | [14] = {10935, 01, 24, "NORMAL", 0000, 0000}; -- Plano de Guerra - IV |
| 12552 | + | [15] = {10935, 06, 25, "NORMAL", 0000, 0000}; -- Finalizando [Plano de Guerra - IV] |
| 12553 | + | [16] = {10936, 01, 26, "NORMAL", 10937, 0099}; -- Maquina Mort�fera |
| 12554 | + | [17] = {10937, 50, 29, "NORMAL", 10937, 0050}; -- Finalizando [Maquina Mort�fera] |
| 12555 | + | [18] = {10929, 01, 30, "NORMAL", 0000, 0000}; -- Fendas Dimensionais |
| 12556 | + | }; |
| 12557 | + | ["Morun"] = { |
| 12558 | + | [01] = {10929, 002, 01, "NORMAL", 0000, 0000}; -- Fendas Dimensionais |
| 12559 | + | [02] = {10938, 001, 08, "NORMAL", 10939, 055}; -- Tuneis na Areia |
| 12560 | + | [03] = {10939, 055, 09, "NORMAL", 10939, 055}; -- Finalizando [Tuneis na Areia] |
| 12561 | + | [04] = {10940, 001, 10, "NORMAL", 0000, 0000}; -- Ruinas do Conhecimento |
| 12562 | + | [05] = {10940, 003, 13, "NORMAL", 0000, 0000}; -- Finalizando [Ruinas do Conhecimento] |
| 12563 | + | [06] = {10941, 001, 14, "NORMAL", 10942, 0180}; -- Passos no Submundo |
| 12564 | + | [07] = {10942, 080, 15, "NORMAL", 10942, 0080}; -- Finalizando [Passos no Submundo] |
| 12565 | + | [08] = {10943, 001, 16, "NORMAL", 0000, 0000}; -- Fendas no Deserto |
| 12566 | + | [09] = {10943, 003, 17, "NORMAL", 0000, 0000}; -- Finalizando [Fendas no Deserto] |
| 12567 | + | }; |
| 12568 | + | ["Victor"] = { |
| 12569 | + | [01] = {10946, 001, 01, "NORMAL", 0000, 0000}; -- Esquadr�o X |
| 12570 | + | [02] = {10992, 001, 04, "NORMAL", 0000, 0000}; -- Super Ninho |
| 12571 | + | [03] = {10994, 001, 05, "NORMAL", 0000, 0000}; -- Esquadr�o Dimensional |
| 12572 | + | [04] = {10995, 001, 08, "NORMAL", 0000, 0000}; -- Lord das Chamas |
| 12573 | + | [05] = {10996, 001, 11, "NORMAL", 0000, 0000}; -- Opera��o Parasita |
| 12574 | + | [06] = {10996, 006, 13, "NORMAL", 0000, 0000}; -- Finalizando [Opera��o Parasita] |
| 12575 | + | [07] = {11028, 002, 15, "NORMAL", 0000, 0000}; -- Bastidores da Guerra - I |
| 12576 | + | }; |
| 12577 | + | ["Bruce"] = { |
| 12578 | + | [01] = {10997, 001, 01, "NORMAL", 0000, 0000}; -- Ref�gio nas Alturas |
| 12579 | + | [02] = {10998, 001, 03, "NORMAL", 0000, 0000}; -- Pronto Socorro |
| 12580 | + | [03] = {10998, 005, 05, "NORMAL", 0000, 0000}; -- Finalizando [Pronto Socorro] |
| 12581 | + | [04] = {10999, 001, 06, "NORMAL", 0000, 0000}; -- A Muralha |
| 12582 | + | [05] = {10999, 004, 09, "NORMAL", 0000, 0000}; -- Finalizando [A Muralha] |
| 12583 | + | [06] = {11000, 001, 10, "NORMAL", 11003, 050}; -- Alta Voltagem |
| 12584 | + | [07] = {11003, 050, 13, "NORMAL", 11003, 050}; -- Finalizando [Alta Voltagem] |
| 12585 | + | [08] = {11002, 001, 14, "NORMAL", 0000, 0000}; -- A Velha Cidade |
| 12586 | + | }; |
| 12587 | + | ["Sam"] = { |
| 12588 | + | [01] = {11002, 002, 01, "NORMAL", 0000, 0000}; -- Finalizando [A Velha Cidade] |
| 12589 | + | [02] = {11004, 001, 05, "NORMAL", 0000, 0000}; -- Trilhos de P�lvora |
| 12590 | + | [03] = {11004, 003, 06, "NORMAL", 0000, 0000}; -- Finalizando [Trilhos de P�lvora] |
| 12591 | + | [04] = {11005, 001, 07, "NORMAL", 0000, 0000}; -- Sabedoria Antiga |
| 12592 | + | [05] = {11005, 003, 08, "NORMAL", 0000, 0000}; -- Finalizando [Sabedoria Antiga] |
| 12593 | + | [06] = {11006, 001, 09, "NORMAL", 11007, 0070}; -- Cidade Selvagem - I |
| 12594 | + | [07] = {11007, 070, 10, "NORMAL", 0000, 0000}; -- Finalizando [Cidade Selvagem - I] |
| 12595 | + | [08] = {11011, 001, 11, "NORMAL", 0000, 0000}; -- Ponto de Observa��o |
| 12596 | + | [09] = {11011, 005, 12, "NORMAL", 0000, 0000}; -- Finalizando [Ponto de Observa��o] |
| 12597 | + | [10] = {11012, 001, 13, "NORMAL", 11013, 0060}; -- Cidade Selvagem - II |
| 12598 | + | [11] = {11013, 060, 14, "NORMAL", 11013, 0060}; -- Finalizando [Cidade Selvagem - II] |
| 12599 | + | [12] = {11016, 001, 15, "NORMAL", 11017, 0050}; -- Cidade Selvagem - III |
| 12600 | + | [13] = {11017, 050, 16, "NORMAL", 11017, 0050}; -- Finalizando [Cidade Selvagem - III] |
| 12601 | + | [14] = {11018, 001, 18, "NORMAL", 0000, 0000}; -- Treinamento Intensivo |
| 12602 | + | [15] = {10991, 001, 21, "NORMAL", 0000, 0000}; -- Introdu��o aos Saqueadores |
| 12603 | + | }; |
| 12604 | + | ["Topsy"] = { |
| 12605 | + | [01] = {11018, 002, 01, "NORMAL", 0000, 0000}; -- Finalizando [Treinamento Intensivo] |
| 12606 | + | [02] = {11019, 001, 03, "NORMAL", 0000, 0000}; -- Teste de Confian�a |
| 12607 | + | [03] = {11019, 002, 05, "ITEMS", 3279, 0050}; -- Finalizando [Teste de Confian�a] |
| 12608 | + | [04] = {11020, 001, 07, "NORMAL", 0000, 0000}; -- Teste de Agilidade |
| 12609 | + | [05] = {11020, 003, 09, "NORMAL", 0000, 0000}; -- Finalizando [Teste de Agilidade] |
| 12610 | + | [06] = {11021, 001, 10, "NORMAL", 0000, 0000}; -- Teste de For�a |
| 12611 | + | [07] = {11022, 001, 11, "NORMAL", 0000, 0000}; -- Teste de Velocidade |
| 12612 | + | [08] = {11022, 003, 13, "NORMAL", 0000, 0000}; -- Finalizando [Teste de Velocidade] |
| 12613 | + | [09] = {11023, 001, 17, "NORMAL", 0000, 0000}; -- Teste de Inteligencia |
| 12614 | + | [10] = {11024, 001, 38, "NORMAL", 0000, 0000}; -- Teste de Resist�ncia |
| 12615 | + | [11] = {11027, 001, 39, "NORMAL", 0000, 0000}; -- Efetivado |
| 12616 | + | }; |
| 12617 | + | ["Towncryer"] = { |
| 12618 | + | [01] = {11027, 002, 01, "NORMAL", 00000, 0000}; -- Finalizando [Efetivado] |
| 12619 | + | [02] = {11028, 001, 03, "NORMAL", 00000, 0000}; -- Bastidores da Guerra - I |
| 12620 | + | [03] = {11028, 003, 06, "NORMAL", 00000, 0000}; -- Finalizando [Bastidores da Guerra - I] |
| 12621 | + | [04] = {11029, 001, 08, "NORMAL", 00000, 0000}; -- Bastidores da Guerra - II |
| 12622 | + | [05] = {11029, 002, 09, "ITEMS", 03078, 0025}; -- Finalizando [Bastidores da Guerra - II] |
| 12623 | + | [06] = {11030, 001, 11, "NORMAL", 00000, 0000}; -- Bastidores da Guerra - III |
| 12624 | + | [07] = {11030, 003, 13, "NORMAL", 00000, 0000}; -- Finalizando [Bastidores da Guerra - III] |
| 12625 | + | [08] = {11036, 001, 30, "NORMAL", 00000, 0000}; -- Morada Sombria |
| 12626 | + | [09] = {11036, 003, 31, "NORMAL", 00000, 0000}; -- Finalizando [Morada Sombria] |
| 12627 | + | [10] = {11031, 001, 18, "NORMAL", 11032, 0099}; -- Soldado de A��o |
| 12628 | + | [11] = {11032, 099, 23, "NORMAL", 11032, 0099}; -- Finalizando [Soldado de A��o] |
| 12629 | + | [12] = {11033, 001, 24, "NORMAL", 00000, 0000}; -- Base Improvisada |
| 12630 | + | [13] = {11033, 004, 25, "NORMAL", 00000, 0000}; -- Finalizando [Base Improvisada] |
| 12631 | + | [14] = {11035, 001, 27, "NORMAL", 00000, 0000}; -- Guerra Subterr�nia |
| 12632 | + | [15] = {11035, 003, 28, "NORMAL", 00000, 0000}; -- Finalizando [Guerra Subterr�nia] |
| 12633 | + | |
| 12634 | + | --[16] = {11035, 101, 32, "NORMAL", 00000, 0000}; -- Teste de Cena Autom�tica |
| 12635 | + | }; |
| 12636 | + | |
| 12637 | + | ["Amber"] = { |
| 12638 | + | [01] = {11033, 001, 01, "NORMAL", 00000, 0000}; -- Bom Samaritano |
| 12639 | + | }; |
| 12640 | + | ["Aruda"] = { |
| 12641 | + | [01] = {10975, 001, 01, "NORMAL", 0000, 0000}; -- Hora do Duelo |
| 12642 | + | }; |
| 12643 | + | } |