| | | @@ -0,0 +1,4925 @@ |
| 1 | + | |
| 2 | + | table.contains = function(array, value) |
| 3 | + | for _, targetColumn in pairs(array) do |
| 4 | + | if targetColumn == value then |
| 5 | + | return true |
| 6 | + | end |
| 7 | + | end |
| 8 | + | return false |
| 9 | + | end |
| 10 | + | |
| 11 | + | _G.contains = table.contains |
| 12 | + | |
| 13 | + | string.trim = function(str) |
| 14 | + | return str:gsub('^%s*(.-)%s*$', '%1') |
| 15 | + | end |
| 16 | + | |
| 17 | + | string.splitTrimmed = function(str, sep) |
| 18 | + | local res = {} |
| 19 | + | for v in str:gmatch('([^' .. sep .. ']+)') do |
| 20 | + | res[#res + 1] = v:trim() |
| 21 | + | end |
| 22 | + | return res |
| 23 | + | end |
| 24 | + | |
| 25 | + | local stringMeta = getmetatable('') |
| 26 | + | if stringMeta and stringMeta.__index then |
| 27 | + | stringMeta.__index.splitTrimmed = string.splitTrimmed |
| 28 | + | stringMeta.__index.trim = string.trim |
| 29 | + | end |
| 30 | + | |
| 31 | + | TRUE = true |
| 32 | + | FALSE = false |
| 33 | + | |
| 34 | + | result.getDataInt = result.getNumber |
| 35 | + | result.getDataLong = result.getNumber |
| 36 | + | result.getDataString = result.getString |
| 37 | + | result.getDataStream = result.getStream |
| 38 | + | |
| 39 | + | LUA_ERROR = false |
| 40 | + | LUA_NO_ERROR = true |
| 41 | + | |
| 42 | + | STACKPOS_GROUND = 0 |
| 43 | + | STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1 |
| 44 | + | STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2 |
| 45 | + | STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3 |
| 46 | + | STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4 |
| 47 | + | STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5 |
| 48 | + | STACKPOS_TOP_CREATURE = 253 |
| 49 | + | STACKPOS_TOP_FIELD = 254 |
| 50 | + | STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255 |
| 51 | + | |
| 52 | + | THING_TYPE_PLAYER = CREATURETYPE_PLAYER + 1 |
| 53 | + | THING_TYPE_MONSTER = CREATURETYPE_MONSTER + 1 |
| 54 | + | THING_TYPE_NPC = CREATURETYPE_NPC + 1 |
| 55 | + | |
| 56 | + | COMBAT_POISONDAMAGE = COMBAT_EARTHDAMAGE |
| 57 | + | CONDITION_EXHAUST = CONDITION_EXHAUST_WEAPON |
| 58 | + | TALKTYPE_ORANGE_1 = TALKTYPE_MONSTER_SAY |
| 59 | + | TALKTYPE_ORANGE_2 = TALKTYPE_MONSTER_YELL |
| 60 | + | |
| 61 | + | NORTH = DIRECTION_NORTH |
| 62 | + | EAST = DIRECTION_EAST |
| 63 | + | SOUTH = DIRECTION_SOUTH |
| 64 | + | WEST = DIRECTION_WEST |
| 65 | + | SOUTHWEST = DIRECTION_SOUTHWEST |
| 66 | + | SOUTHEAST = DIRECTION_SOUTHEAST |
| 67 | + | NORTHWEST = DIRECTION_NORTHWEST |
| 68 | + | NORTHEAST = DIRECTION_NORTHEAST |
| 69 | + | |
| 70 | + | do |
| 71 | + | local function CreatureIndex(self, key) |
| 72 | + | local methods = getmetatable(self) |
| 73 | + | if key == "uid" then |
| 74 | + | return methods.getId(self) |
| 75 | + | elseif key == "type" then |
| 76 | + | local creatureType = 0 |
| 77 | + | if methods.isPlayer(self) then |
| 78 | + | creatureType = THING_TYPE_PLAYER |
| 79 | + | elseif methods.isMonster(self) then |
| 80 | + | creatureType = THING_TYPE_MONSTER |
| 81 | + | elseif methods.isNpc(self) then |
| 82 | + | creatureType = THING_TYPE_NPC |
| 83 | + | end |
| 84 | + | return creatureType |
| 85 | + | elseif key == "itemid" then |
| 86 | + | return 1 |
| 87 | + | elseif key == "actionid" then |
| 88 | + | return 0 |
| 89 | + | end |
| 90 | + | return methods[key] |
| 91 | + | end |
| 92 | + | rawgetmetatable("Player").__index = CreatureIndex |
| 93 | + | rawgetmetatable("Monster").__index = CreatureIndex |
| 94 | + | rawgetmetatable("Npc").__index = CreatureIndex |
| 95 | + | end |
| 96 | + | |
| 97 | + | do |
| 98 | + | local function ItemIndex(self, key) |
| 99 | + | local methods = getmetatable(self) |
| 100 | + | if key == "itemid" then |
| 101 | + | return methods.getId(self) |
| 102 | + | elseif key == "actionid" then |
| 103 | + | return methods.getActionId(self) |
| 104 | + | elseif key == "uid" then |
| 105 | + | return methods.getUniqueId(self) |
| 106 | + | elseif key == "type" then |
| 107 | + | return methods.getSubType(self) |
| 108 | + | end |
| 109 | + | return methods[key] |
| 110 | + | end |
| 111 | + | rawgetmetatable("Item").__index = ItemIndex |
| 112 | + | rawgetmetatable("Container").__index = ItemIndex |
| 113 | + | rawgetmetatable("Teleport").__index = ItemIndex |
| 114 | + | end |
| 115 | + | |
| 116 | + | do |
| 117 | + | local function ActionNewIndex(self, key, value) |
| 118 | + | if key == "onUse" then |
| 119 | + | self:onUse(value) |
| 120 | + | return |
| 121 | + | end |
| 122 | + | rawset(self, key, value) |
| 123 | + | end |
| 124 | + | rawgetmetatable("Action").__newindex = ActionNewIndex |
| 125 | + | end |
| 126 | + | |
| 127 | + | do |
| 128 | + | local function TalkActionNewIndex(self, key, value) |
| 129 | + | if key == "onSay" then |
| 130 | + | self:onSay(value) |
| 131 | + | return |
| 132 | + | end |
| 133 | + | rawset(self, key, value) |
| 134 | + | end |
| 135 | + | rawgetmetatable("TalkAction").__newindex = TalkActionNewIndex |
| 136 | + | end |
| 137 | + | |
| 138 | + | do |
| 139 | + | local function CreatureEventNewIndex(self, key, value) |
| 140 | + | if key == "onLogin" then |
| 141 | + | self:type("login") |
| 142 | + | self:onLogin(value) |
| 143 | + | return |
| 144 | + | elseif key == "onLogout" then |
| 145 | + | self:type("logout") |
| 146 | + | self:onLogout(value) |
| 147 | + | return |
| 148 | + | elseif key == "onThink" then |
| 149 | + | self:type("think") |
| 150 | + | self:onThink(value) |
| 151 | + | return |
| 152 | + | elseif key == "onPrepareDeath" then |
| 153 | + | self:type("preparedeath") |
| 154 | + | self:onPrepareDeath(value) |
| 155 | + | return |
| 156 | + | elseif key == "onDeath" then |
| 157 | + | self:type("death") |
| 158 | + | self:onDeath(value) |
| 159 | + | return |
| 160 | + | elseif key == "onKill" then |
| 161 | + | self:type("kill") |
| 162 | + | self:onKill(value) |
| 163 | + | return |
| 164 | + | elseif key == "onAdvance" then |
| 165 | + | self:type("advance") |
| 166 | + | self:onAdvance(value) |
| 167 | + | return |
| 168 | + | elseif key == "onModalWindow" then |
| 169 | + | self:type("modalwindow") |
| 170 | + | self:onModalWindow(value) |
| 171 | + | return |
| 172 | + | elseif key == "onTextEdit" then |
| 173 | + | self:type("textedit") |
| 174 | + | self:onTextEdit(value) |
| 175 | + | return |
| 176 | + | elseif key == "onHealthChange" then |
| 177 | + | self:type("healthchange") |
| 178 | + | self:onHealthChange(value) |
| 179 | + | return |
| 180 | + | elseif key == "onManaChange" then |
| 181 | + | self:type("manachange") |
| 182 | + | self:onManaChange(value) |
| 183 | + | return |
| 184 | + | elseif key == "onExtendedOpcode" then |
| 185 | + | self:type("extendedopcode") |
| 186 | + | self:onExtendedOpcode(value) |
| 187 | + | return |
| 188 | + | end |
| 189 | + | rawset(self, key, value) |
| 190 | + | end |
| 191 | + | rawgetmetatable("CreatureEvent").__newindex = CreatureEventNewIndex |
| 192 | + | end |
| 193 | + | |
| 194 | + | do |
| 195 | + | local function MoveEventNewIndex(self, key, value) |
| 196 | + | if key == "onEquip" then |
| 197 | + | self:type("equip") |
| 198 | + | self:onEquip(value) |
| 199 | + | return |
| 200 | + | elseif key == "onDeEquip" then |
| 201 | + | self:type("deequip") |
| 202 | + | self:onDeEquip(value) |
| 203 | + | return |
| 204 | + | elseif key == "onAddItem" then |
| 205 | + | self:type("additem") |
| 206 | + | self:onAddItem(value) |
| 207 | + | return |
| 208 | + | elseif key == "onRemoveItem" then |
| 209 | + | self:type("removeitem") |
| 210 | + | self:onRemoveItem(value) |
| 211 | + | return |
| 212 | + | elseif key == "onStepIn" then |
| 213 | + | self:type("stepin") |
| 214 | + | self:onStepIn(value) |
| 215 | + | return |
| 216 | + | elseif key == "onStepOut" then |
| 217 | + | self:type("stepout") |
| 218 | + | self:onStepOut(value) |
| 219 | + | return |
| 220 | + | end |
| 221 | + | rawset(self, key, value) |
| 222 | + | end |
| 223 | + | rawgetmetatable("MoveEvent").__newindex = MoveEventNewIndex |
| 224 | + | end |
| 225 | + | |
| 226 | + | do |
| 227 | + | local function GlobalEventNewIndex(self, key, value) |
| 228 | + | if key == "onThink" then |
| 229 | + | self:onThink(value) |
| 230 | + | return |
| 231 | + | elseif key == "onTime" then |
| 232 | + | self:onTime(value) |
| 233 | + | return |
| 234 | + | elseif key == "onStartup" then |
| 235 | + | self:type("startup") |
| 236 | + | self:onStartup(value) |
| 237 | + | return |
| 238 | + | elseif key == "onShutdown" then |
| 239 | + | self:type("shutdown") |
| 240 | + | self:onShutdown(value) |
| 241 | + | return |
| 242 | + | elseif key == "onRecord" then |
| 243 | + | self:type("record") |
| 244 | + | self:onRecord(value) |
| 245 | + | return |
| 246 | + | end |
| 247 | + | rawset(self, key, value) |
| 248 | + | end |
| 249 | + | rawgetmetatable("GlobalEvent").__newindex = GlobalEventNewIndex |
| 250 | + | end |
| 251 | + | |
| 252 | + | do |
| 253 | + | local function WeaponNewIndex(self, key, value) |
| 254 | + | if key == "onUseWeapon" then |
| 255 | + | self:onUseWeapon(value) |
| 256 | + | return |
| 257 | + | end |
| 258 | + | rawset(self, key, value) |
| 259 | + | end |
| 260 | + | rawgetmetatable("Weapon").__newindex = WeaponNewIndex |
| 261 | + | end |
| 262 | + | |
| 263 | + | do |
| 264 | + | local function SpellNewIndex(self, key, value) |
| 265 | + | if key == "onCastSpell" then |
| 266 | + | self:onCastSpell(value) |
| 267 | + | return |
| 268 | + | end |
| 269 | + | rawset(self, key, value) |
| 270 | + | end |
| 271 | + | rawgetmetatable("Spell").__newindex = SpellNewIndex |
| 272 | + | end |
| 273 | + | |
| 274 | + | do |
| 275 | + | local function MonsterTypeNewIndex(self, key, value) |
| 276 | + | if key == "onThink" then |
| 277 | + | self:eventType(MONSTERS_EVENT_THINK) |
| 278 | + | self:onThink(value) |
| 279 | + | return |
| 280 | + | elseif key == "onAppear" then |
| 281 | + | self:eventType(MONSTERS_EVENT_APPEAR) |
| 282 | + | self:onAppear(value) |
| 283 | + | return |
| 284 | + | elseif key == "onDisappear" then |
| 285 | + | self:eventType(MONSTERS_EVENT_DISAPPEAR) |
| 286 | + | self:onDisappear(value) |
| 287 | + | return |
| 288 | + | elseif key == "onMove" then |
| 289 | + | self:eventType(MONSTERS_EVENT_MOVE) |
| 290 | + | self:onMove(value) |
| 291 | + | return |
| 292 | + | elseif key == "onSay" then |
| 293 | + | self:eventType(MONSTERS_EVENT_SAY) |
| 294 | + | self:onSay(value) |
| 295 | + | return |
| 296 | + | end |
| 297 | + | rawset(self, key, value) |
| 298 | + | end |
| 299 | + | rawgetmetatable("MonsterType").__newindex = MonsterTypeNewIndex |
| 300 | + | end |
| 301 | + | |
| 302 | + | function pushThing(thing) |
| 303 | + | local t = {uid = 0, itemid = 0, type = 0, actionid = 0} |
| 304 | + | if thing then |
| 305 | + | if thing:isItem() then |
| 306 | + | t.uid = thing:getUniqueId() |
| 307 | + | t.itemid = thing:getId() |
| 308 | + | if ItemType(t.itemid):hasSubType() then |
| 309 | + | t.type = thing:getSubType() |
| 310 | + | end |
| 311 | + | t.actionid = thing:getActionId() |
| 312 | + | elseif thing:isCreature() then |
| 313 | + | t.uid = thing:getId() |
| 314 | + | t.itemid = 1 |
| 315 | + | if thing:isPlayer() then |
| 316 | + | t.type = THING_TYPE_PLAYER |
| 317 | + | elseif thing:isMonster() then |
| 318 | + | t.type = THING_TYPE_MONSTER |
| 319 | + | else |
| 320 | + | t.type = THING_TYPE_NPC |
| 321 | + | end |
| 322 | + | end |
| 323 | + | end |
| 324 | + | return t |
| 325 | + | end |
| 326 | + | |
| 327 | + | createCombatObject = Combat |
| 328 | + | addCombatCondition = Combat.addCondition |
| 329 | + | setCombatArea = Combat.setArea |
| 330 | + | setCombatCallback = Combat.setCallback |
| 331 | + | setCombatFormula = Combat.setFormula |
| 332 | + | setCombatParam = Combat.setParameter |
| 333 | + | |
| 334 | + | Combat.setCondition = function(...) |
| 335 | + | print("[Warning] Function Combat.setCondition was renamed to Combat.addCondition and will be removed in the future") |
| 336 | + | Combat.addCondition(...) |
| 337 | + | end |
| 338 | + | |
| 339 | + | setCombatCondition = function(...) |
| 340 | + | print("[Warning] Function setCombatCondition was renamed to addCombatCondition and will be removed in the future") |
| 341 | + | Combat.addCondition(...) |
| 342 | + | end |
| 343 | + | |
| 344 | + | function doTargetCombatHealth(...) return doTargetCombat(...) end |
| 345 | + | function doAreaCombatHealth(...) return doAreaCombat(...) end |
| 346 | + | function doTargetCombatMana(cid, target, min, max, effect) return doTargetCombat(cid, target, COMBAT_MANADRAIN, min, max, effect) end |
| 347 | + | function doAreaCombatMana(cid, pos, area, min, max, effect) return doAreaCombat(cid, COMBAT_MANADRAIN, pos, area, min, max, effect) end |
| 348 | + | |
| 349 | + | createConditionObject = Condition |
| 350 | + | setConditionParam = Condition.setParameter |
| 351 | + | setConditionFormula = Condition.setFormula |
| 352 | + | addDamageCondition = Condition.addDamage |
| 353 | + | addOutfitCondition = Condition.setOutfit |
| 354 | + | |
| 355 | + | function doCombat(cid, combat, var) return combat:execute(cid, var) end |
| 356 | + | |
| 357 | + | function isCreature(cid) return Creature(cid) end |
| 358 | + | function isPlayer(cid) return Player(cid) end |
| 359 | + | function isMonster(cid) return Monster(cid) end |
| 360 | + | function isSummon(cid) return Creature(cid):getMaster() end |
| 361 | + | function isNpc(cid) return Npc(cid) end |
| 362 | + | function isItem(uid) return Item(uid) end |
| 363 | + | function isContainer(uid) return Container(uid) end |
| 364 | + | |
| 365 | + | function getCreatureName(cid) local c = Creature(cid) return c and c:getName() or false end |
| 366 | + | function getCreatureHealth(cid) local c = Creature(cid) return c and c:getHealth() or false end |
| 367 | + | function getCreatureMaxHealth(cid) local c = Creature(cid) return c and c:getMaxHealth() or false end |
| 368 | + | function getCreaturePosition(cid) local c = Creature(cid) return c and c:getPosition() or false end |
| 369 | + | function getCreatureOutfit(cid) local c = Creature(cid) return c and c:getOutfit() or false end |
| 370 | + | function getCreatureSpeed(cid) local c = Creature(cid) return c and c:getSpeed() or false end |
| 371 | + | function getCreatureBaseSpeed(cid) local c = Creature(cid) return c and c:getBaseSpeed() or false end |
| 372 | + | |
| 373 | + | function getCreatureTarget(cid) |
| 374 | + | local c = Creature(cid) |
| 375 | + | if c then |
| 376 | + | local target = c:getTarget() |
| 377 | + | return target and target:getId() or 0 |
| 378 | + | end |
| 379 | + | return false |
| 380 | + | end |
| 381 | + | |
| 382 | + | function getCreatureMaster(cid) |
| 383 | + | local c = Creature(cid) |
| 384 | + | if c then |
| 385 | + | local master = c:getMaster() |
| 386 | + | return master and master:getId() or c:getId() |
| 387 | + | end |
| 388 | + | return false |
| 389 | + | end |
| 390 | + | |
| 391 | + | function getCreatureSummons(cid) |
| 392 | + | local c = Creature(cid) |
| 393 | + | if c == nil then |
| 394 | + | return false |
| 395 | + | end |
| 396 | + | |
| 397 | + | local result = {} |
| 398 | + | for _, summon in ipairs(c:getSummons()) do |
| 399 | + | result[#result + 1] = summon:getId() |
| 400 | + | end |
| 401 | + | return result |
| 402 | + | end |
| 403 | + | |
| 404 | + | getCreaturePos = getCreaturePosition |
| 405 | + | |
| 406 | + | function doCreatureAddHealth(cid, health) local c = Creature(cid) return c and c:addHealth(health) or false end |
| 407 | + | function doRemoveCreature(cid) local c = Creature(cid) return c and c:remove() or false end |
| 408 | + | function doCreatureSetLookDir(cid, direction) local c = Creature(cid) return c and c:setDirection(direction) or false end |
| 409 | + | function doCreatureSay(cid, text, type, ...) local c = Creature(cid) return c and c:say(text, type, ...) or false end |
| 410 | + | function doCreatureChangeOutfit(cid, outfit) local c = Creature(cid) return c and c:setOutfit(outfit) or false end |
| 411 | + | function doSetCreatureDropLoot(cid, doDrop) local c = Creature(cid) return c and c:setDropLoot(doDrop) or false end |
| 412 | + | function doChangeSpeed(cid, delta) local c = Creature(cid) return c and c:changeSpeed(delta) or false end |
| 413 | + | function doAddCondition(cid, conditionId) local c = Creature(cid) return c and c:addCondition(conditionId) or false end |
| 414 | + | function doRemoveCondition(cid, conditionType, subId) local c = Creature(cid) return c and (c:removeCondition(conditionType, CONDITIONID_COMBAT, subId) or c:removeCondition(conditionType, CONDITIONID_DEFAULT, subId) or true) end |
| 415 | + | function getCreatureCondition(cid, type, subId) local c = Creature(cid) return c and c:hasCondition(type, subId) or false end |
| 416 | + | |
| 417 | + | doSetCreatureDirection = doCreatureSetLookDir |
| 418 | + | |
| 419 | + | function registerCreatureEvent(cid, name) local c = Creature(cid) return c and c:registerEvent(name) or false end |
| 420 | + | function unregisterCreatureEvent(cid, name) local c = Creature(cid) return c and c:unregisterEvent(name) or false end |
| 421 | + | |
| 422 | + | function getPlayerByName(name) local p = Player(name) return p and p:getId() or false end |
| 423 | + | function getIPByPlayerName(name) local p = Player(name) return p and p:getIp() or false end |
| 424 | + | function getPlayerGUID(cid) local p = Player(cid) return p and p:getGuid() or false end |
| 425 | + | function getPlayerIp(cid) local p = Player(cid) return p and p:getIp() or false end |
| 426 | + | function getPlayerAccountType(cid) local p = Player(cid) return p and p:getAccountType() or false end |
| 427 | + | function getPlayerLastLoginSaved(cid) local p = Player(cid) return p and p:getLastLoginSaved() or false end |
| 428 | + | function getPlayerName(cid) local p = Player(cid) return p and p:getName() or false end |
| 429 | + | function getPlayerFreeCap(cid) local p = Player(cid) return p and (p:getFreeCapacity() / 100) or false end |
| 430 | + | function getPlayerPosition(cid) local p = Player(cid) return p and p:getPosition() or false end |
| 431 | + | function getPlayerMagLevel(cid) local p = Player(cid) return p and p:getMagicLevel() or false end |
| 432 | + | function getPlayerAccess(cid) |
| 433 | + | local player = Player(cid) |
| 434 | + | if player == nil then |
| 435 | + | return false |
| 436 | + | end |
| 437 | + | return player:getGroup():getAccess() and 1 or 0 |
| 438 | + | end |
| 439 | + | function getPlayerSkill(cid, skillId) local p = Player(cid) return p and p:getSkillLevel(skillId) or false end |
| 440 | + | function getPlayerMana(cid) local p = Player(cid) return p and p:getMana() or false end |
| 441 | + | function getPlayerMaxMana(cid) local p = Player(cid) return p and p:getMaxMana() or false end |
| 442 | + | function getPlayerLevel(cid) local p = Player(cid) return p and p:getLevel() or false end |
| 443 | + | function getPlayerTown(cid) local p = Player(cid) return p and p:getTown():getId() or false end |
| 444 | + | function getPlayerVocation(cid) local p = Player(cid) return p and p:getVocation():getId() or false end |
| 445 | + | function getPlayerSoul(cid) local p = Player(cid) return p and p:getSoul() or false end |
| 446 | + | function getPlayerSex(cid) local p = Player(cid) return p and p:getSex() or false end |
| 447 | + | function getPlayerStorageValue(cid, key) local p = Player(cid) return p and p:getStorageValue(key) or false end |
| 448 | + | function getPlayerBalance(cid) local p = Player(cid) return p and p:getBankBalance() or false end |
| 449 | + | function getPlayerMoney(cid) local p = Player(cid) return p and p:getMoney() or false end |
| 450 | + | function getPlayerGroupId(cid) local p = Player(cid) return p and p:getGroup():getId() or false end |
| 451 | + | function getPlayerLookDir(cid) local p = Player(cid) return p and p:getDirection() or false end |
| 452 | + | function getPlayerLight(cid) local p = Player(cid) return p and p:getLight() or false end |
| 453 | + | function getPlayerDepotItems(cid, depotId) local p = Player(cid) return p and p:getDepotItems(depotId) or false end |
| 454 | + | function getPlayerSkullType(cid) local p = Player(cid) return p and p:getSkull() or false end |
| 455 | + | function getPlayerLossPercent(cid) local p = Player(cid) return p and p:getDeathPenalty() or false end |
| 456 | + | function getPlayerMount(cid, mountId) local p = Player(cid) return p and p:hasMount(mountId) or false end |
| 457 | + | function getPlayerPremiumDays(cid) local p = Player(cid) return p and p:getPremiumDays() or false end |
| 458 | + | function getPlayerBlessing(cid, blessing) local p = Player(cid) return p and p:hasBlessing(blessing) or false end |
| 459 | + | function getPlayerFlagValue(cid, flag) local p = Player(cid) return p ~= nil and p:hasFlag(flag) or false end |
| 460 | + | function getPlayerParty(cid) |
| 461 | + | local player = Player(cid) |
| 462 | + | if player == nil then |
| 463 | + | return false |
| 464 | + | end |
| 465 | + | |
| 466 | + | local party = player:getParty() |
| 467 | + | if party == nil then |
| 468 | + | return nil |
| 469 | + | end |
| 470 | + | return party:getLeader():getId() |
| 471 | + | end |
| 472 | + | function getPlayerGuildId(cid) |
| 473 | + | local player = Player(cid) |
| 474 | + | if player == nil then |
| 475 | + | return false |
| 476 | + | end |
| 477 | + | |
| 478 | + | local guild = player:getGuild() |
| 479 | + | if guild == nil then |
| 480 | + | return false |
| 481 | + | end |
| 482 | + | return guild:getId() |
| 483 | + | end |
| 484 | + | function getPlayerGuildLevel(cid) local p = Player(cid) return p and p:getGuildLevel() or false end |
| 485 | + | function getPlayerGuildName(cid) |
| 486 | + | local player = Player(cid) |
| 487 | + | if player == nil then |
| 488 | + | return false |
| 489 | + | end |
| 490 | + | |
| 491 | + | local guild = player:getGuild() |
| 492 | + | if guild == nil then |
| 493 | + | return false |
| 494 | + | end |
| 495 | + | return guild:getName() |
| 496 | + | end |
| 497 | + | function getPlayerGuildRank(cid) |
| 498 | + | local player = Player(cid) |
| 499 | + | if player == nil then |
| 500 | + | return false |
| 501 | + | end |
| 502 | + | |
| 503 | + | local guild = player:getGuild() |
| 504 | + | if guild == nil then |
| 505 | + | return false |
| 506 | + | end |
| 507 | + | |
| 508 | + | local rank = guild:getRankByLevel(player:getGuildLevel()) |
| 509 | + | return rank and rank.name or false |
| 510 | + | end |
| 511 | + | function getPlayerGuildNick(cid) local p = Player(cid) return p and p:getGuildNick() or false end |
| 512 | + | function getPlayerMasterPos(cid) local p = Player(cid) return p and p:getTown():getTemplePosition() or false end |
| 513 | + | function getPlayerItemCount(cid, itemId, ...) local p = Player(cid) return p and p:getItemCount(itemId, ...) or false end |
| 514 | + | function getPlayerSlotItem(cid, slot) |
| 515 | + | local player = Player(cid) |
| 516 | + | if player == nil then |
| 517 | + | return pushThing(nil) |
| 518 | + | end |
| 519 | + | return pushThing(player:getSlotItem(slot)) |
| 520 | + | end |
| 521 | + | function getPlayerItemById(cid, deepSearch, itemId, ...) |
| 522 | + | local player = Player(cid) |
| 523 | + | if player == nil then |
| 524 | + | return pushThing(nil) |
| 525 | + | end |
| 526 | + | return pushThing(player:getItemById(itemId, deepSearch, ...)) |
| 527 | + | end |
| 528 | + | function getPlayerFood(cid) |
| 529 | + | local player = Player(cid) |
| 530 | + | if player == nil then |
| 531 | + | return false |
| 532 | + | end |
| 533 | + | local c = player:getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT) return c and math.floor(c:getTicks() / 1000) or 0 |
| 534 | + | end |
| 535 | + | function canPlayerLearnInstantSpell(cid, name) local p = Player(cid) return p and p:canLearnSpell(name) or false end |
| 536 | + | function getPlayerLearnedInstantSpell(cid, name) local p = Player(cid) return p and p:hasLearnedSpell(name) or false end |
| 537 | + | function isPlayerGhost(cid) local p = Player(cid) return p and p:isInGhostMode() or false end |
| 538 | + | function isPlayerPzLocked(cid) local p = Player(cid) return p and p:isPzLocked() or false end |
| 539 | + | function isPremium(cid) local p = Player(cid) return p and p:isPremium() or false end |
| 540 | + | function getPlayersByIPAddress(ip, mask) |
| 541 | + | if mask == nil then mask = 0xFFFFFFFF end |
| 542 | + | local masked = bit.band(ip, mask) |
| 543 | + | local result = {} |
| 544 | + | for _, player in ipairs(Game.getPlayers()) do |
| 545 | + | if bit.band(player:getIp(), mask) == masked then |
| 546 | + | result[#result + 1] = player:getId() |
| 547 | + | end |
| 548 | + | end |
| 549 | + | return result |
| 550 | + | end |
| 551 | + | function getOnlinePlayers() |
| 552 | + | local result = {} |
| 553 | + | for _, player in ipairs(Game.getPlayers()) do |
| 554 | + | result[#result + 1] = player:getName() |
| 555 | + | end |
| 556 | + | return result |
| 557 | + | end |
| 558 | + | function getPlayersByAccountNumber(accountNumber) |
| 559 | + | local result = {} |
| 560 | + | for _, player in ipairs(Game.getPlayers()) do |
| 561 | + | if player:getAccountId() == accountNumber then |
| 562 | + | result[#result + 1] = player:getId() |
| 563 | + | end |
| 564 | + | end |
| 565 | + | return result |
| 566 | + | end |
| 567 | + | function getPlayerGUIDByName(name) |
| 568 | + | local player = Player(name) |
| 569 | + | if player then |
| 570 | + | return player:getGuid() |
| 571 | + | end |
| 572 | + | |
| 573 | + | local resultId = db.storeQuery("SELECT `id` FROM `players` WHERE `name` = " .. db.escapeString(name)) |
| 574 | + | if resultId ~= false then |
| 575 | + | local guid = result.getDataInt(resultId, "id") |
| 576 | + | result.free(resultId) |
| 577 | + | return guid |
| 578 | + | end |
| 579 | + | return 0 |
| 580 | + | end |
| 581 | + | function getAccountNumberByPlayerName(name) |
| 582 | + | local player = Player(name) |
| 583 | + | if player then |
| 584 | + | return player:getAccountId() |
| 585 | + | end |
| 586 | + | |
| 587 | + | local resultId = db.storeQuery("SELECT `account_id` FROM `players` WHERE `name` = " .. db.escapeString(name)) |
| 588 | + | if resultId ~= false then |
| 589 | + | local accountId = result.getDataInt(resultId, "account_id") |
| 590 | + | result.free(resultId) |
| 591 | + | return accountId |
| 592 | + | end |
| 593 | + | return 0 |
| 594 | + | end |
| 595 | + | |
| 596 | + | getPlayerAccountBalance = getPlayerBalance |
| 597 | + | getIpByName = getIPByPlayerName |
| 598 | + | |
| 599 | + | function setPlayerStorageValue(cid, key, value) local p = Player(cid) return p and p:setStorageValue(key, value) or false end |
| 600 | + | function doPlayerSetBalance(cid, balance) local p = Player(cid) return p and p:setBankBalance(balance) or false end |
| 601 | + | function doPlayerAddMoney(cid, money) local p = Player(cid) return p and p:addMoney(money) or false end |
| 602 | + | function doPlayerRemoveMoney(cid, money) local p = Player(cid) return p and p:removeMoney(money) or false end |
| 603 | + | function doPlayerAddSoul(cid, soul) local p = Player(cid) return p and p:addSoul(soul) or false end |
| 604 | + | function doPlayerSetVocation(cid, vocation) local p = Player(cid) return p and p:setVocation(Vocation(vocation)) or false end |
| 605 | + | function doPlayerSetTown(cid, town) local p = Player(cid) return p and p:setTown(Town(town)) or false end |
| 606 | + | function setPlayerGroupId(cid, groupId) local p = Player(cid) return p and p:setGroup(Group(groupId)) or false end |
| 607 | + | function doPlayerSetSex(cid, sex) local p = Player(cid) return p and p:setSex(sex) or false end |
| 608 | + | function doPlayerSetGuildLevel(cid, level) local p = Player(cid) return p and p:setGuildLevel(level) or false end |
| 609 | + | function doPlayerSetGuildNick(cid, nick) local p = Player(cid) return p and p:setGuildNick(nick) or false end |
| 610 | + | function doPlayerSetOfflineTrainingSkill(cid, skillId) local p = Player(cid) return p and p:setOfflineTrainingSkill(skillId) or false end |
| 611 | + | function doShowTextDialog(cid, itemId, text) local p = Player(cid) return p and p:showTextDialog(itemId, text) or false end |
| 612 | + | function doPlayerAddItemEx(cid, uid, ...) local p = Player(cid) return p and p:addItemEx(Item(uid), ...) or false end |
| 613 | + | function doPlayerRemoveItem(cid, itemid, count, ...) local p = Player(cid) return p and p:removeItem(itemid, count, ...) or false end |
| 614 | + | function doPlayerAddPremiumDays(cid, days) local p = Player(cid) return p and p:addPremiumDays(days) or false end |
| 615 | + | function doPlayerRemovePremiumDays(cid, days) local p = Player(cid) return p and p:removePremiumDays(days) or false end |
| 616 | + | function doPlayerAddBlessing(cid, blessing) local p = Player(cid) return p and p:addBlessing(blessing) or false end |
| 617 | + | function doPlayerAddOutfit(cid, lookType, addons) local p = Player(cid) return p and p:addOutfitAddon(lookType, addons) or false end |
| 618 | + | function doPlayerRemOutfit(cid, lookType, addons) |
| 619 | + | local player = Player(cid) |
| 620 | + | if player == nil then |
| 621 | + | return false |
| 622 | + | end |
| 623 | + | if addons == 255 then |
| 624 | + | return player:removeOutfit(lookType) |
| 625 | + | else |
| 626 | + | return player:removeOutfitAddon(lookType, addons) |
| 627 | + | end |
| 628 | + | end |
| 629 | + | function canPlayerWearOutfit(cid, lookType, addons) local p = Player(cid) return p and p:hasOutfit(lookType, addons) or false end |
| 630 | + | function doPlayerAddMount(cid, mountId) local p = Player(cid) return p and p:addMount(mountId) or false end |
| 631 | + | function doPlayerRemoveMount(cid, mountId) local p = Player(cid) return p and p:removeMount(mountId) or false end |
| 632 | + | function doPlayerSendCancel(cid, text) local p = Player(cid) return p and p:sendCancelMessage(text) or false end |
| 633 | + | function doPlayerFeed(cid, food) local p = Player(cid) return p and p:feed(food) or false end |
| 634 | + | function playerLearnInstantSpell(cid, name) local p = Player(cid) return p and p:learnSpell(name) or false end |
| 635 | + | function doPlayerPopupFYI(cid, message) local p = Player(cid) return p and p:popupFYI(message) or false end |
| 636 | + | function doSendTutorial(cid, tutorialId) local p = Player(cid) return p and p:sendTutorial(tutorialId) or false end |
| 637 | + | function doAddMapMark(cid, pos, type, description) local p = Player(cid) return p and p:addMapMark(pos, type, description or "") or false end |
| 638 | + | function doPlayerSendTextMessage(cid, type, text, ...) local p = Player(cid) return p and p:sendTextMessage(type, text, ...) or false end |
| 639 | + | function doSendAnimatedText() debugPrint("Deprecated function.") return true end |
| 640 | + | function doPlayerAddExp(cid, exp, useMult, ...) |
| 641 | + | local player = Player(cid) |
| 642 | + | if player == nil then |
| 643 | + | return false |
| 644 | + | end |
| 645 | + | |
| 646 | + | if useMult then |
| 647 | + | exp = exp * Game.getExperienceStage(player:getLevel()) |
| 648 | + | end |
| 649 | + | return player:addExperience(exp, ...) |
| 650 | + | end |
| 651 | + | function doPlayerAddManaSpent(cid, mana) local p = Player(cid) return p and p:addManaSpent(mana) or false end |
| 652 | + | function doPlayerAddSkillTry(cid, skillid, n) local p = Player(cid) return p and p:addSkillTries(skillid, n) or false end |
| 653 | + | function doPlayerAddMana(cid, mana, ...) local p = Player(cid) return p and p:addMana(mana, ...) or false end |
| 654 | + | function doPlayerJoinParty(cid, leaderId) |
| 655 | + | local player = Player(cid) |
| 656 | + | if player == nil then |
| 657 | + | return false |
| 658 | + | end |
| 659 | + | |
| 660 | + | if player:getParty() then |
| 661 | + | player:sendTextMessage(MESSAGE_INFO_DESCR, "You are already in a party.") |
| 662 | + | return true |
| 663 | + | end |
| 664 | + | |
| 665 | + | local leader = Player(leaderId) |
| 666 | + | if leader == nil then |
| 667 | + | return false |
| 668 | + | end |
| 669 | + | |
| 670 | + | local party = leader:getParty() |
| 671 | + | if party == nil or party:getLeader() ~= leader then |
| 672 | + | return true |
| 673 | + | end |
| 674 | + | |
| 675 | + | for _, invitee in ipairs(party:getInvitees()) do |
| 676 | + | if player ~= invitee then |
| 677 | + | return true |
| 678 | + | end |
| 679 | + | end |
| 680 | + | |
| 681 | + | party:addMember(player) |
| 682 | + | return true |
| 683 | + | end |
| 684 | + | function getPartyMembers(cid) |
| 685 | + | local player = Player(cid) |
| 686 | + | if player == nil then |
| 687 | + | return false |
| 688 | + | end |
| 689 | + | |
| 690 | + | local party = player:getParty() |
| 691 | + | if party == nil then |
| 692 | + | return false |
| 693 | + | end |
| 694 | + | |
| 695 | + | local result = {party:getLeader():getId()} |
| 696 | + | for _, member in ipairs(party:getMembers()) do |
| 697 | + | result[#result + 1] = member:getId() |
| 698 | + | end |
| 699 | + | return result |
| 700 | + | end |
| 701 | + | |
| 702 | + | doPlayerSendDefaultCancel = doPlayerSendCancel |
| 703 | + | |
| 704 | + | function getMonsterTargetList(cid) |
| 705 | + | local monster = Monster(cid) |
| 706 | + | if monster == nil then |
| 707 | + | return false |
| 708 | + | end |
| 709 | + | |
| 710 | + | local result = {} |
| 711 | + | for _, creature in ipairs(monster:getTargetList()) do |
| 712 | + | if monster:isTarget(creature) then |
| 713 | + | result[#result + 1] = creature:getId() |
| 714 | + | end |
| 715 | + | end |
| 716 | + | return result |
| 717 | + | end |
| 718 | + | function getMonsterFriendList(cid) |
| 719 | + | local monster = Monster(cid) |
| 720 | + | if monster == nil then |
| 721 | + | return false |
| 722 | + | end |
| 723 | + | |
| 724 | + | local z = monster:getPosition().z |
| 725 | + | |
| 726 | + | local result = {} |
| 727 | + | for _, creature in ipairs(monster:getFriendList()) do |
| 728 | + | if not creature:isRemoved() and creature:getPosition().z == z then |
| 729 | + | result[#result + 1] = creature:getId() |
| 730 | + | end |
| 731 | + | end |
| 732 | + | return result |
| 733 | + | end |
| 734 | + | function doSetMonsterTarget(cid, target) |
| 735 | + | local monster = Monster(cid) |
| 736 | + | if monster == nil then |
| 737 | + | return false |
| 738 | + | end |
| 739 | + | |
| 740 | + | if monster:getMaster() then |
| 741 | + | return true |
| 742 | + | end |
| 743 | + | |
| 744 | + | local target = Creature(cid) |
| 745 | + | if target == nil then |
| 746 | + | return false |
| 747 | + | end |
| 748 | + | |
| 749 | + | monster:selectTarget(target) |
| 750 | + | return true |
| 751 | + | end |
| 752 | + | function doMonsterChangeTarget(cid) |
| 753 | + | local monster = Monster(cid) |
| 754 | + | if monster == nil then |
| 755 | + | return false |
| 756 | + | end |
| 757 | + | |
| 758 | + | if monster:getMaster() then |
| 759 | + | return true |
| 760 | + | end |
| 761 | + | |
| 762 | + | monster:searchTarget(1) |
| 763 | + | return true |
| 764 | + | end |
| 765 | + | function doCreateNpc(name, pos, ...) |
| 766 | + | local npc = Game.createNpc(name, pos, ...) return npc and npc:setMasterPos(pos) or false |
| 767 | + | end |
| 768 | + | function doSummonCreature(name, pos, ...) |
| 769 | + | local m = Game.createMonster(name, pos, ...) return m and m:getId() or false |
| 770 | + | end |
| 771 | + | function doConvinceCreature(cid, target) |
| 772 | + | local creature = Creature(cid) |
| 773 | + | if creature == nil then |
| 774 | + | return false |
| 775 | + | end |
| 776 | + | |
| 777 | + | local targetCreature = Creature(target) |
| 778 | + | if targetCreature == nil then |
| 779 | + | return false |
| 780 | + | end |
| 781 | + | |
| 782 | + | creature:addSummon(targetCreature) |
| 783 | + | return true |
| 784 | + | end |
| 785 | + | |
| 786 | + | function getTownId(townName) local t = Town(townName) return t and t:getId() or false end |
| 787 | + | function getTownName(townId) local t = Town(townId) return t and t:getName() or false end |
| 788 | + | function getTownTemplePosition(townId) local t = Town(townId) return t and t:getTemplePosition() or false end |
| 789 | + | |
| 790 | + | function doSetItemActionId(uid, actionId) local i = Item(uid) return i and i:setActionId(actionId) or false end |
| 791 | + | function doTransformItem(uid, newItemId, ...) local i = Item(uid) return i and i:transform(newItemId, ...) or false end |
| 792 | + | function doChangeTypeItem(uid, newType) local i = Item(uid) return i and i:transform(i:getId(), newType) or false end |
| 793 | + | function doRemoveItem(uid, ...) local i = Item(uid) return i and i:remove(...) or false end |
| 794 | + | |
| 795 | + | function getContainerSize(uid) local c = Container(uid) return c and c:getSize() or false end |
| 796 | + | function getContainerCap(uid) local c = Container(uid) return c and c:getCapacity() or false end |
| 797 | + | function getContainerItem(uid, slot) |
| 798 | + | local container = Container(uid) |
| 799 | + | if container == nil then |
| 800 | + | return pushThing(nil) |
| 801 | + | end |
| 802 | + | return pushThing(container:getItem(slot)) |
| 803 | + | end |
| 804 | + | |
| 805 | + | function doAddContainerItemEx(uid, virtualId) |
| 806 | + | local container = Container(uid) |
| 807 | + | if container == nil then |
| 808 | + | return false |
| 809 | + | end |
| 810 | + | |
| 811 | + | local res = container:addItemEx(Item(virtualId)) |
| 812 | + | if res == nil then |
| 813 | + | return false |
| 814 | + | end |
| 815 | + | return res |
| 816 | + | end |
| 817 | + | |
| 818 | + | function doSendMagicEffect(pos, magicEffect, ...) return Position(pos):sendMagicEffect(magicEffect, ...) end |
| 819 | + | function doSendDistanceShoot(fromPos, toPos, distanceEffect, ...) return Position(fromPos):sendDistanceEffect(toPos, distanceEffect, ...) end |
| 820 | + | function isSightClear(fromPos, toPos, floorCheck) return Position(fromPos):isSightClear(toPos, floorCheck) end |
| 821 | + | |
| 822 | + | function getPromotedVocation(vocationId) |
| 823 | + | local vocation = Vocation(vocationId) |
| 824 | + | if vocation == nil then |
| 825 | + | return 0 |
| 826 | + | end |
| 827 | + | |
| 828 | + | local promotedVocation = vocation:getPromotion() |
| 829 | + | if promotedVocation == nil then |
| 830 | + | return 0 |
| 831 | + | end |
| 832 | + | return promotedVocation:getId() |
| 833 | + | end |
| 834 | + | |
| 835 | + | function getGuildId(guildName) |
| 836 | + | local resultId = db.storeQuery("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(guildName)) |
| 837 | + | if resultId == false then |
| 838 | + | return false |
| 839 | + | end |
| 840 | + | |
| 841 | + | local guildId = result.getDataInt(resultId, "id") |
| 842 | + | result.free(resultId) |
| 843 | + | return guildId |
| 844 | + | end |
| 845 | + | |
| 846 | + | function getHouseName(houseId) local h = House(houseId) return h and h:getName() or false end |
| 847 | + | function getHouseOwner(houseId) local h = House(houseId) return h and h:getOwnerGuid() or false end |
| 848 | + | function getHouseEntry(houseId) local h = House(houseId) return h and h:getExitPosition() or false end |
| 849 | + | function getHouseTown(houseId) local h = House(houseId) if h == nil then return false end local t = h:getTown() return t and t:getId() or false end |
| 850 | + | function getHouseTilesSize(houseId) local h = House(houseId) return h and h:getTileCount() or false end |
| 851 | + | |
| 852 | + | function isItemStackable(itemId) return ItemType(itemId):isStackable() end |
| 853 | + | function isItemRune(itemId) return ItemType(itemId):isRune() end |
| 854 | + | function isItemDoor(itemId) return ItemType(itemId):isDoor() end |
| 855 | + | function isItemContainer(itemId) return ItemType(itemId):isContainer() end |
| 856 | + | function isItemFluidContainer(itemId) return ItemType(itemId):isFluidContainer() end |
| 857 | + | function isItemMovable(itemId) return ItemType(itemId):isMovable() end |
| 858 | + | function isCorpse(uid) local i = Item(uid) return i and ItemType(i:getId()):isCorpse() or false end |
| 859 | + | |
| 860 | + | isItemMoveable = isItemMovable |
| 861 | + | isMoveable = isMovable |
| 862 | + | |
| 863 | + | function getItemName(itemId) return ItemType(itemId):getName() end |
| 864 | + | function getItemWeight(itemId, ...) return ItemType(itemId):getWeight(...) / 100 end |
| 865 | + | function getItemDescriptions(itemId) |
| 866 | + | local itemType = ItemType(itemId) |
| 867 | + | return { |
| 868 | + | name = itemType:getName(), |
| 869 | + | plural = itemType:getPluralName(), |
| 870 | + | article = itemType:getArticle(), |
| 871 | + | description = itemType:getDescription() |
| 872 | + | } |
| 873 | + | end |
| 874 | + | function getItemIdByName(name) |
| 875 | + | local id = ItemType(name):getId() |
| 876 | + | if id == 0 then |
| 877 | + | return false |
| 878 | + | end |
| 879 | + | return id |
| 880 | + | end |
| 881 | + | function getItemWeightByUID(uid, ...) |
| 882 | + | local item = Item(uid) |
| 883 | + | if item == nil then |
| 884 | + | return false |
| 885 | + | end |
| 886 | + | |
| 887 | + | local itemType = ItemType(item:getId()) |
| 888 | + | return itemType:isStackable() and (itemType:getWeight(item:getCount(), ...) / 100) or (itemType:getWeight(1, ...) / 100) |
| 889 | + | end |
| 890 | + | function getItemRWInfo(uid) |
| 891 | + | local item = Item(uid) |
| 892 | + | if item == nil then |
| 893 | + | return false |
| 894 | + | end |
| 895 | + | |
| 896 | + | local rwFlags = 0 |
| 897 | + | local itemType = ItemType(item:getId()) |
| 898 | + | if itemType:isReadable() then |
| 899 | + | rwFlags = bit.bor(rwFlags, 1) |
| 900 | + | end |
| 901 | + | |
| 902 | + | if itemType:isWritable() then |
| 903 | + | rwFlags = bit.bor(rwFlags, 2) |
| 904 | + | end |
| 905 | + | return rwFlags |
| 906 | + | end |
| 907 | + | function getContainerCapById(itemId) return ItemType(itemId):getCapacity() end |
| 908 | + | function getFluidSourceType(itemId) local it = ItemType(itemId) return it.id ~= 0 and it:getFluidSource() or false end |
| 909 | + | function hasProperty(uid, prop) |
| 910 | + | local item = Item(uid) |
| 911 | + | if item == nil then |
| 912 | + | return false |
| 913 | + | end |
| 914 | + | |
| 915 | + | local parent = item:getParent() |
| 916 | + | if parent:isTile() and item == parent:getGround() then |
| 917 | + | return parent:hasProperty(prop) |
| 918 | + | else |
| 919 | + | return item:hasProperty(prop) |
| 920 | + | end |
| 921 | + | end |
| 922 | + | |
| 923 | + | function doSetItemText(uid, text) |
| 924 | + | local item = Item(uid) |
| 925 | + | if item == nil then |
| 926 | + | return false |
| 927 | + | end |
| 928 | + | |
| 929 | + | if text ~= "" then |
| 930 | + | item:setAttribute(ITEM_ATTRIBUTE_TEXT, text) |
| 931 | + | else |
| 932 | + | item:removeAttribute(ITEM_ATTRIBUTE_TEXT) |
| 933 | + | end |
| 934 | + | return true |
| 935 | + | end |
| 936 | + | function doSetItemSpecialDescription(uid, desc) |
| 937 | + | local item = Item(uid) |
| 938 | + | if item == nil then |
| 939 | + | return false |
| 940 | + | end |
| 941 | + | |
| 942 | + | if desc ~= "" then |
| 943 | + | item:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, desc) |
| 944 | + | else |
| 945 | + | item:removeAttribute(ITEM_ATTRIBUTE_DESCRIPTION) |
| 946 | + | end |
| 947 | + | return true |
| 948 | + | end |
| 949 | + | function doDecayItem(uid) local i = Item(uid) return i and i:decay() or false end |
| 950 | + | |
| 951 | + | function setHouseOwner(id, guid) local h = House(id) return h and h:setOwnerGuid(guid) or false end |
| 952 | + | function getHouseRent(id) local h = House(id) return h and h:getRent() or nil end |
| 953 | + | function getHouseAccessList(id, listId) local h = House(id) return h and h:getAccessList(listId) or nil end |
| 954 | + | function setHouseAccessList(id, listId, listText) local h = House(id) return h and h:setAccessList(listId, listText) or false end |
| 955 | + | |
| 956 | + | function getHouseByPlayerGUID(playerGUID) |
| 957 | + | for _, house in ipairs(Game.getHouses()) do |
| 958 | + | if house:getOwnerGuid() == playerGUID then |
| 959 | + | return house:getId() |
| 960 | + | end |
| 961 | + | end |
| 962 | + | return nil |
| 963 | + | end |
| 964 | + | |
| 965 | + | function getTileHouseInfo(pos) |
| 966 | + | local t = Tile(pos) |
| 967 | + | if t == nil then |
| 968 | + | return false |
| 969 | + | end |
| 970 | + | local h = t:getHouse() |
| 971 | + | return h and h:getId() or false |
| 972 | + | end |
| 973 | + | |
| 974 | + | function getTilePzInfo(position) |
| 975 | + | local t = Tile(position) |
| 976 | + | if t == nil then |
| 977 | + | return false |
| 978 | + | end |
| 979 | + | return t:hasFlag(TILESTATE_PROTECTIONZONE) |
| 980 | + | end |
| 981 | + | |
| 982 | + | function getTileInfo(position) |
| 983 | + | local t = Tile(position) |
| 984 | + | if t == nil then |
| 985 | + | return false |
| 986 | + | end |
| 987 | + | |
| 988 | + | local ret = pushThing(t:getGround()) |
| 989 | + | ret.protection = t:hasFlag(TILESTATE_PROTECTIONZONE) |
| 990 | + | ret.nopz = ret.protection |
| 991 | + | ret.nologout = t:hasFlag(TILESTATE_NOLOGOUT) |
| 992 | + | ret.refresh = t:hasFlag(TILESTATE_REFRESH) |
| 993 | + | ret.house = t:getHouse() ~= nil |
| 994 | + | ret.bed = t:hasFlag(TILESTATE_BED) |
| 995 | + | ret.depot = t:hasFlag(TILESTATE_DEPOT) |
| 996 | + | |
| 997 | + | ret.things = t:getThingCount() |
| 998 | + | ret.creatures = t:getCreatureCount() |
| 999 | + | ret.items = t:getItemCount() |
| 1000 | + | ret.topItems = t:getTopItemCount() |
| 1001 | + | ret.downItems = t:getDownItemCount() |
| 1002 | + | return ret |
| 1003 | + | end |
| 1004 | + | |
| 1005 | + | function getTileItemByType(position, itemType) |
| 1006 | + | local t = Tile(position) |
| 1007 | + | if t == nil then |
| 1008 | + | return pushThing(nil) |
| 1009 | + | end |
| 1010 | + | return pushThing(t:getItemByType(itemType)) |
| 1011 | + | end |
| 1012 | + | |
| 1013 | + | function getTileItemById(position, itemId, ...) |
| 1014 | + | local t = Tile(position) |
| 1015 | + | if t == nil then |
| 1016 | + | return pushThing(nil) |
| 1017 | + | end |
| 1018 | + | return pushThing(t:getItemById(itemId, ...)) |
| 1019 | + | end |
| 1020 | + | |
| 1021 | + | function getTileThingByPos(position) |
| 1022 | + | local t = Tile(position) |
| 1023 | + | if t == nil then |
| 1024 | + | if position.stackpos == -1 then |
| 1025 | + | return -1 |
| 1026 | + | end |
| 1027 | + | return pushThing(nil) |
| 1028 | + | end |
| 1029 | + | |
| 1030 | + | if position.stackpos == -1 then |
| 1031 | + | return t:getThingCount() |
| 1032 | + | end |
| 1033 | + | return pushThing(t:getThing(position.stackpos)) |
| 1034 | + | end |
| 1035 | + | |
| 1036 | + | function getTileThingByTopOrder(position, topOrder) |
| 1037 | + | local t = Tile(position) |
| 1038 | + | if t == nil then |
| 1039 | + | return pushThing(nil) |
| 1040 | + | end |
| 1041 | + | return pushThing(t:getItemByTopOrder(topOrder)) |
| 1042 | + | end |
| 1043 | + | |
| 1044 | + | function getTopCreature(position) |
| 1045 | + | local t = Tile(position) |
| 1046 | + | if t == nil then |
| 1047 | + | return pushThing(nil) |
| 1048 | + | end |
| 1049 | + | return pushThing(t:getTopCreature()) |
| 1050 | + | end |
| 1051 | + | |
| 1052 | + | function queryTileAddThing(thing, position, ...) local t = Tile(position) return t and t:queryAdd(thing, ...) or false end |
| 1053 | + | |
| 1054 | + | function doTeleportThing(uid, dest, pushMovement) |
| 1055 | + | if type(uid) == "userdata" then |
| 1056 | + | if uid:isCreature() then |
| 1057 | + | return uid:teleportTo(dest, pushMovement or false) |
| 1058 | + | else |
| 1059 | + | return uid:moveTo(dest) |
| 1060 | + | end |
| 1061 | + | else |
| 1062 | + | if uid >= 0x10000000 then |
| 1063 | + | local creature = Creature(uid) |
| 1064 | + | if creature then |
| 1065 | + | return creature:teleportTo(dest, pushMovement or false) |
| 1066 | + | end |
| 1067 | + | else |
| 1068 | + | local item = Item(uid) |
| 1069 | + | if item then |
| 1070 | + | return item:moveTo(dest) |
| 1071 | + | end |
| 1072 | + | end |
| 1073 | + | end |
| 1074 | + | return false |
| 1075 | + | end |
| 1076 | + | |
| 1077 | + | function getThingPos(uid) |
| 1078 | + | local thing |
| 1079 | + | if type(uid) ~= "userdata" then |
| 1080 | + | if uid >= 0x10000000 then |
| 1081 | + | thing = Creature(uid) |
| 1082 | + | else |
| 1083 | + | thing = Item(uid) |
| 1084 | + | end |
| 1085 | + | else |
| 1086 | + | thing = uid |
| 1087 | + | end |
| 1088 | + | |
| 1089 | + | if thing == nil then |
| 1090 | + | return false |
| 1091 | + | end |
| 1092 | + | |
| 1093 | + | local stackpos = 0 |
| 1094 | + | local tile = thing:getTile() |
| 1095 | + | if tile then |
| 1096 | + | stackpos = tile:getThingIndex(thing) |
| 1097 | + | end |
| 1098 | + | |
| 1099 | + | local position = thing:getPosition() |
| 1100 | + | position.stackpos = stackpos |
| 1101 | + | return position |
| 1102 | + | end |
| 1103 | + | |
| 1104 | + | function getThingfromPos(pos) |
| 1105 | + | local tile = Tile(pos) |
| 1106 | + | if tile == nil then |
| 1107 | + | return pushThing(nil) |
| 1108 | + | end |
| 1109 | + | |
| 1110 | + | local thing |
| 1111 | + | local stackpos = pos.stackpos or 0 |
| 1112 | + | if stackpos == STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE then |
| 1113 | + | thing = tile:getTopCreature() |
| 1114 | + | if thing == nil then |
| 1115 | + | local item = tile:getTopDownItem() |
| 1116 | + | if item and item:getType():isMovable() then |
| 1117 | + | thing = item |
| 1118 | + | end |
| 1119 | + | end |
| 1120 | + | elseif stackpos == STACKPOS_TOP_FIELD then |
| 1121 | + | thing = tile:getFieldItem() |
| 1122 | + | elseif stackpos == STACKPOS_TOP_CREATURE then |
| 1123 | + | thing = tile:getTopCreature() |
| 1124 | + | else |
| 1125 | + | thing = tile:getThing(stackpos) |
| 1126 | + | end |
| 1127 | + | return pushThing(thing) |
| 1128 | + | end |
| 1129 | + | |
| 1130 | + | function doRelocate(fromPos, toPos) |
| 1131 | + | if fromPos == toPos then |
| 1132 | + | return false |
| 1133 | + | end |
| 1134 | + | |
| 1135 | + | local fromTile = Tile(fromPos) |
| 1136 | + | if fromTile == nil then |
| 1137 | + | return false |
| 1138 | + | end |
| 1139 | + | |
| 1140 | + | if Tile(toPos) == nil then |
| 1141 | + | return false |
| 1142 | + | end |
| 1143 | + | |
| 1144 | + | for i = fromTile:getThingCount() - 1, 0, -1 do |
| 1145 | + | local thing = fromTile:getThing(i) |
| 1146 | + | if thing then |
| 1147 | + | if thing:isItem() then |
| 1148 | + | if ItemType(thing:getId()):isMovable() then |
| 1149 | + | thing:moveTo(toPos) |
| 1150 | + | end |
| 1151 | + | elseif thing:isCreature() then |
| 1152 | + | thing:teleportTo(toPos) |
| 1153 | + | end |
| 1154 | + | end |
| 1155 | + | end |
| 1156 | + | return true |
| 1157 | + | end |
| 1158 | + | |
| 1159 | + | function getThing(uid) |
| 1160 | + | return uid >= 0x10000000 and pushThing(Creature(uid)) or pushThing(Item(uid)) |
| 1161 | + | end |
| 1162 | + | |
| 1163 | + | function getConfigInfo(info) |
| 1164 | + | if type(info) ~= "string" then |
| 1165 | + | return nil |
| 1166 | + | end |
| 1167 | + | dofile('config.lua') |
| 1168 | + | return _G[info] |
| 1169 | + | end |
| 1170 | + | |
| 1171 | + | function getWorldCreatures(type) |
| 1172 | + | if type == 0 then |
| 1173 | + | return Game.getPlayerCount() |
| 1174 | + | elseif type == 1 then |
| 1175 | + | return Game.getMonsterCount() |
| 1176 | + | elseif type == 2 then |
| 1177 | + | return Game.getNpcCount() |
| 1178 | + | end |
| 1179 | + | return Game.getPlayerCount() + Game.getMonsterCount() + Game.getNpcCount() |
| 1180 | + | end |
| 1181 | + | |
| 1182 | + | saveData = saveServer |
| 1183 | + | |
| 1184 | + | function getGlobalStorageValue(key) |
| 1185 | + | return Game.getStorageValue(key) or -1 |
| 1186 | + | end |
| 1187 | + | |
| 1188 | + | function setGlobalStorageValue(key, value) |
| 1189 | + | Game.setStorageValue(key, value) |
| 1190 | + | return true |
| 1191 | + | end |
| 1192 | + | |
| 1193 | + | getWorldType = Game.getWorldType |
| 1194 | + | |
| 1195 | + | numberToVariant = Variant |
| 1196 | + | stringToVariant = Variant |
| 1197 | + | positionToVariant = Variant |
| 1198 | + | |
| 1199 | + | function targetPositionToVariant(position) |
| 1200 | + | local variant = Variant(position) |
| 1201 | + | variant.type = VARIANT_TARGETPOSITION |
| 1202 | + | return variant |
| 1203 | + | end |
| 1204 | + | |
| 1205 | + | variantToNumber = Variant.getNumber |
| 1206 | + | variantToString = Variant.getString |
| 1207 | + | variantToPosition = Variant.getPosition |
| 1208 | + | |
| 1209 | + | function doCreateTeleport(itemId, destination, position) |
| 1210 | + | local item = Game.createItem(itemId, 1, position) |
| 1211 | + | if not item:isTeleport() then |
| 1212 | + | item:remove() |
| 1213 | + | return false |
| 1214 | + | end |
| 1215 | + | item:setDestination(destination) |
| 1216 | + | return item:getUniqueId() |
| 1217 | + | end |
| 1218 | + | |
| 1219 | + | function getSpectators(centerPos, rangex, rangey, multifloor, onlyPlayers) |
| 1220 | + | local result = Game.getSpectators(centerPos, multifloor, onlyPlayers or false, rangex, rangex, rangey, rangey) |
| 1221 | + | if #result == 0 then |
| 1222 | + | return nil |
| 1223 | + | end |
| 1224 | + | |
| 1225 | + | for index, spectator in ipairs(result) do |
| 1226 | + | result[index] = spectator:getId() |
| 1227 | + | end |
| 1228 | + | return result |
| 1229 | + | end |
| 1230 | + | |
| 1231 | + | function broadcastMessage(message, messageType) |
| 1232 | + | Game.broadcastMessage(message, messageType) |
| 1233 | + | print("> Broadcasted message: \"" .. message .. "\".") |
| 1234 | + | end |
| 1235 | + | |
| 1236 | + | function Guild.addMember(self, player) |
| 1237 | + | return player:setGuild(guild) |
| 1238 | + | end |
| 1239 | + | function Guild.removeMember(self, player) |
| 1240 | + | return player:getGuild() == self and player:setGuild(nil) |
| 1241 | + | end |
| 1242 | + | |
| 1243 | + | function getPlayerInstantSpellCount(cid) local p = Player(cid) return p and #p:getInstantSpells() end |
| 1244 | + | function getPlayerInstantSpellInfo(cid, spellId) |
| 1245 | + | local player = Player(cid) |
| 1246 | + | if not player then |
| 1247 | + | return false |
| 1248 | + | end |
| 1249 | + | |
| 1250 | + | local spell = Spell(spellId) |
| 1251 | + | if not spell or not player:canCast(spell) then |
| 1252 | + | return false |
| 1253 | + | end |
| 1254 | + | |
| 1255 | + | return spell |
| 1256 | + | end |
| 1257 | + | |
| 1258 | + | function doSetItemOutfit(cid, item, time) local c = Creature(cid) return c and c:setItemOutfit(item, time) end |
| 1259 | + | function doSetMonsterOutfit(cid, name, time) local c = Creature(cid) return c and c:setMonsterOutfit(name, time) end |
| 1260 | + | function doSetCreatureOutfit(cid, outfit, time) |
| 1261 | + | local creature = Creature(cid) |
| 1262 | + | if not creature then |
| 1263 | + | return false |
| 1264 | + | end |
| 1265 | + | |
| 1266 | + | local condition = Condition(CONDITION_OUTFIT) |
| 1267 | + | condition:setOutfit({ |
| 1268 | + | lookTypeEx = itemType:getId() |
| 1269 | + | }) |
| 1270 | + | condition:setTicks(time) |
| 1271 | + | creature:addCondition(condition) |
| 1272 | + | |
| 1273 | + | return true |
| 1274 | + | end |
| 1275 | + | |
| 1276 | + | function doTileAddItemEx(pos, uid, flags) |
| 1277 | + | local tile = Tile(pos) |
| 1278 | + | if not tile then |
| 1279 | + | return false |
| 1280 | + | end |
| 1281 | + | |
| 1282 | + | local item = Item(uid) |
| 1283 | + | if item then |
| 1284 | + | return tile:addItemEx(item, flags) |
| 1285 | + | end |
| 1286 | + | |
| 1287 | + | return false |
| 1288 | + | end |
| 1289 | + | |
| 1290 | + | function isInArray(array, value) return table.contains(array, value) end |
| 1291 | + | |
| 1292 | + | function doCreateItem(itemid, count, pos) |
| 1293 | + | local tile = Tile(pos) |
| 1294 | + | if not tile then |
| 1295 | + | return false |
| 1296 | + | end |
| 1297 | + | |
| 1298 | + | local item = Game.createItem(itemid, count, pos) |
| 1299 | + | if item then |
| 1300 | + | return item:getUniqueId() |
| 1301 | + | end |
| 1302 | + | return false |
| 1303 | + | end |
| 1304 | + | |
| 1305 | + | function doCreateItemEx(itemid, count) |
| 1306 | + | local item = Game.createItem(itemid, count) |
| 1307 | + | if item then |
| 1308 | + | return item:getUniqueId() |
| 1309 | + | end |
| 1310 | + | return false |
| 1311 | + | end |
| 1312 | + | |
| 1313 | + | function doMoveCreature(cid, direction) local c = Creature(cid) return c ~= nil and c:move(direction) end |
| 1314 | + | |
| 1315 | + | function createFunctions(class) |
| 1316 | + | local exclude = {[2] = {"is"}, [3] = {"get", "set", "add", "can"}, [4] = {"need"}} |
| 1317 | + | local temp = {} |
| 1318 | + | for name, func in pairs(class) do |
| 1319 | + | local add = true |
| 1320 | + | for strLen, strTable in pairs(exclude) do |
| 1321 | + | if table.contains(strTable, name:sub(1, strLen)) then |
| 1322 | + | add = false |
| 1323 | + | end |
| 1324 | + | end |
| 1325 | + | if add then |
| 1326 | + | local str = name:sub(1, 1):upper() .. name:sub(2) |
| 1327 | + | local getFunc = function(self) return func(self) end |
| 1328 | + | local setFunc = function(self, ...) return func(self, ...) end |
| 1329 | + | local get = "get" .. str |
| 1330 | + | local set = "set" .. str |
| 1331 | + | if not (rawget(class, get) and rawget(class, set)) then |
| 1332 | + | table.insert(temp, {set, setFunc, get, getFunc}) |
| 1333 | + | end |
| 1334 | + | end |
| 1335 | + | end |
| 1336 | + | for _, func in ipairs(temp) do |
| 1337 | + | rawset(class, func[1], func[2]) |
| 1338 | + | rawset(class, func[3], func[4]) |
| 1339 | + | end |
| 1340 | + | end |
| 1341 | + | |
| 1342 | + | function doPlayerTakeItem(cid, itemid, count) |
| 1343 | + | return Player(cid):removeItem(itemid, count) |
| 1344 | + | end |
| 1345 | + | |
| 1346 | + | function isNumber(str) |
| 1347 | + | return tonumber(str) ~= nil |
| 1348 | + | end |
| 1349 | + | |
| 1350 | + | function isInArray(array, value) |
| 1351 | + | return table.contains(array, value) |
| 1352 | + | end |
| 1353 | + | |
| 1354 | + | local PASSIVE_LEVEL = 00 |
| 1355 | + | local BAG_ITEM_POS, BACK_EXT_POS, SEARCH_ITEM_POS, SEARCH_EXT_POS = 0, 0, 0, 0 |
| 1356 | + | local SUMMON_POS_FREE = 0 |
| 1357 | + | local QNT_ITEM_BAG = 0 |
| 1358 | + | local GOLD_POS = 01 |
| 1359 | + | local LIMIT_GOLD = 999999999 |
| 1360 | + | local FENDAS_CHECK, PASSIVAS_CHECK = "", "" |
| 1361 | + | local _BAG_ITEM = {[01] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}} |
| 1362 | + | local function onGetPassivas(player, id) |
| 1363 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[01]) == id then |
| 1364 | + | PASSIVE_LEVEL = player:getStorageValue(_SYSTEM.POINTS_ATR[08]) |
| 1365 | + | return true |
| 1366 | + | elseif player:getStorageValue(_SYSTEM.POINTS_ATR[02]) == id then |
| 1367 | + | PASSIVE_LEVEL = player:getStorageValue(_SYSTEM.POINTS_ATR[09]) |
| 1368 | + | return true |
| 1369 | + | elseif player:getStorageValue(_SYSTEM.POINTS_ATR[03]) == id then |
| 1370 | + | PASSIVE_LEVEL = player:getStorageValue(_SYSTEM.POINTS_ATR[10]) |
| 1371 | + | return true |
| 1372 | + | elseif player:getStorageValue(_SYSTEM.POINTS_ATR[04]) == id then |
| 1373 | + | PASSIVE_LEVEL = player:getStorageValue(_SYSTEM.POINTS_ATR[11]) |
| 1374 | + | return true |
| 1375 | + | elseif player:getStorageValue(_SYSTEM.POINTS_ATR[05]) == id then |
| 1376 | + | PASSIVE_LEVEL = player:getStorageValue(_SYSTEM.POINTS_ATR[12]) |
| 1377 | + | return true |
| 1378 | + | elseif player:getStorageValue(_SYSTEM.POINTS_ATR[06]) == id then |
| 1379 | + | PASSIVE_LEVEL = player:getStorageValue(_SYSTEM.POINTS_ATR[13]) |
| 1380 | + | return true |
| 1381 | + | else |
| 1382 | + | PASSIVE_LEVEL = 00 |
| 1383 | + | return false |
| 1384 | + | end |
| 1385 | + | end |
| 1386 | + | |
| 1387 | + | |
| 1388 | + | function onPlayerDesafios(player, desafio, und) |
| 1389 | + | local id = player:getStorageValue(_DESAFIOS[00].DESAFIO_ID) |
| 1390 | + | if _DAILYS[id] then |
| 1391 | + | if _DAILYS[id].ID == desafio then |
| 1392 | + | if player:getStorageValue(_DESAFIOS[00].DESAFIO_COUNT) < 00 then |
| 1393 | + | player:setStorageValue(_DESAFIOS[00].DESAFIO_COUNT, und) |
| 1394 | + | else |
| 1395 | + | player:setStorageValue(_DESAFIOS[00].DESAFIO_COUNT, (player:getStorageValue(_DESAFIOS[00].DESAFIO_COUNT) + und)) |
| 1396 | + | end |
| 1397 | + | if player:getStorageValue(_DESAFIOS[00].DESAFIO_COUNT) < _DESAFIOS[desafio].MAX then |
| 1398 | + | player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, _DESAFIOS[desafio].CHAT.. " (" ..player:getStorageValue(_DESAFIOS[00].DESAFIO_COUNT).. "/" .._DESAFIOS[desafio].MAX.. ")") |
| 1399 | + | else |
| 1400 | + | if _DESAFIOS[desafio].REWARDS.TYPE == 01 then -- EXP |
| 1401 | + | player:addExperience(_DESAFIOS[desafio].REWARDS.QNT, true, true) |
| 1402 | + | player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, _DESAFIOS[desafio].CHAT.. " (" .._DESAFIOS[desafio].MAX.. "/" .._DESAFIOS[desafio].MAX.. ")\nRecompensa: EXP [" .._DESAFIOS[desafio].REWARDS.QNT.. "] | Pontos de Desafio [" .._DESAFIOS[desafio].DESAFIOS_COIN.. "]") |
| 1403 | + | elseif _DESAFIOS[desafio].REWARDS.TYPE == 02 then -- WHITE TASK |
| 1404 | + | PlayerTokenCoins(player, 01, _DESAFIOS[desafio].REWARDS.QNT, 01) |
| 1405 | + | player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, _DESAFIOS[desafio].CHAT.. " (" .._DESAFIOS[desafio].MAX.. "/" .._DESAFIOS[desafio].MAX.. ")\nRecompensa: White Task [" .._DESAFIOS[desafio].REWARDS.QNT.. "] | Pontos de Desafio [" .._DESAFIOS[desafio].DESAFIOS_COIN.. "]") |
| 1406 | + | elseif _DESAFIOS[desafio].REWARDS.TYPE == 03 then -- YELLOW TASK |
| 1407 | + | PlayerTokenCoins(player, 02, _DESAFIOS[desafio].REWARDS.QNT, 01) |
| 1408 | + | player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, _DESAFIOS[desafio].CHAT.. " (" .._DESAFIOS[desafio].MAX.. "/" .._DESAFIOS[desafio].MAX.. ")\nRecompensa: Yellow Task [" .._DESAFIOS[desafio].REWARDS.QNT.. "] | Pontos de Desafio [" .._DESAFIOS[desafio].DESAFIOS_COIN.. "]") |
| 1409 | + | elseif _DESAFIOS[desafio].REWARDS.TYPE == 04 then -- BLUE TASK |
| 1410 | + | PlayerTokenCoins(player, 03, _DESAFIOS[desafio].REWARDS.QNT, 01) |
| 1411 | + | player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, _DESAFIOS[desafio].CHAT.. " (" .._DESAFIOS[desafio].MAX.. "/" .._DESAFIOS[desafio].MAX.. ")\nRecompensa: Blue Task [" .._DESAFIOS[desafio].REWARDS.QNT.. "] | Pontos de Desafio [" .._DESAFIOS[desafio].DESAFIOS_COIN.. "]") |
| 1412 | + | elseif _DESAFIOS[desafio].REWARDS.TYPE == 05 then -- VIP COINS |
| 1413 | + | PlayerVipCoins(player, 02, _DESAFIOS[desafio].REWARDS.QNT) |
| 1414 | + | player:sendCancelMessage("@LootMSG 3218 3 0 " .._DESAFIOS[desafio].REWARDS.QNT) |
| 1415 | + | player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, _DESAFIOS[desafio].CHAT.. " (" .._DESAFIOS[desafio].MAX.. "/" .._DESAFIOS[desafio].MAX.. ")\nRecompensa: Vip Coins [" .._DESAFIOS[desafio].REWARDS.QNT.. "] | Pontos de Desafio [" .._DESAFIOS[desafio].DESAFIOS_COIN.. "]") |
| 1416 | + | elseif _DESAFIOS[desafio].REWARDS.TYPE == 06 then -- CRIPTOMOEDAS |
| 1417 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[07]) < 00 then |
| 1418 | + | player:setStorageValue(_SYSTEM.POINTS_ATR[07], 01) |
| 1419 | + | else |
| 1420 | + | player:setStorageValue(_SYSTEM.POINTS_ATR[07], (player:getStorageValue(_SYSTEM.POINTS_ATR[07]) + 01)) |
| 1421 | + | end |
| 1422 | + | player:sendCancelMessage("@LootMSG 3297 4 3 " .._DESAFIOS[desafio].REWARDS.QNT) |
| 1423 | + | player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, _DESAFIOS[desafio].CHAT.. " (" .._DESAFIOS[desafio].MAX.. "/" .._DESAFIOS[desafio].MAX.. ")\nRecompensa: Criptomoedas [" .._DESAFIOS[desafio].REWARDS.QNT.. "] | Pontos de Desafio [" .._DESAFIOS[desafio].DESAFIOS_COIN.. "]") |
| 1424 | + | elseif _DESAFIOS[desafio].REWARDS.TYPE == 07 then -- ONLINE COINS |
| 1425 | + | if player:getStorageValue(_SYSTEM.ONLINE_COIN) < 00 then |
| 1426 | + | player:setStorageValue(_SYSTEM.ONLINE_COIN, 01) |
| 1427 | + | else |
| 1428 | + | player:setStorageValue(_SYSTEM.ONLINE_COIN, (player:getStorageValue(_SYSTEM.ONLINE_COIN) + 01)) |
| 1429 | + | end |
| 1430 | + | player:sendCancelMessage("@LootMSG 3160 0 0 " .._DESAFIOS[desafio].REWARDS.QNT) |
| 1431 | + | player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, _DESAFIOS[desafio].CHAT.. " (" .._DESAFIOS[desafio].MAX.. "/" .._DESAFIOS[desafio].MAX.. ")\nRecompensa: Online Coins [" .._DESAFIOS[desafio].REWARDS.QNT.. "] | Pontos de Desafio [" .._DESAFIOS[desafio].DESAFIOS_COIN.. "]") |
| 1432 | + | end |
| 1433 | + | if player:getStorageValue(_SYSTEM.DESAFIOS_COIN) < 00 then |
| 1434 | + | player:setStorageValue(_SYSTEM.DESAFIOS_COIN, _DESAFIOS[desafio].DESAFIOS_COIN) |
| 1435 | + | else |
| 1436 | + | player:setStorageValue(_SYSTEM.DESAFIOS_COIN, (player:getStorageValue(_SYSTEM.DESAFIOS_COIN) + _DESAFIOS[desafio].DESAFIOS_COIN)) |
| 1437 | + | end |
| 1438 | + | player:sendCancelMessage("@LootMSG 3299 4 0 " .._DESAFIOS[desafio].DESAFIOS_COIN) |
| 1439 | + | player:setStorageValue(_DESAFIOS[00].DESAFIO_ID, nil) |
| 1440 | + | player:setStorageValue(_DESAFIOS[00].DESAFIO_COUNT, nil) |
| 1441 | + | doBackpack(player, 11) |
| 1442 | + | end |
| 1443 | + | end |
| 1444 | + | end |
| 1445 | + | end |
| 1446 | + | function PlayerMetas(player, type, act, pos) |
| 1447 | + | --[[ PlayerMetas abrange diversos sistemas para n�o usar Storage. O Type identifica qual sistema ser� executado. ]]-- |
| 1448 | + | local playerGuid = player:getGuid() |
| 1449 | + | local DANGEROUS_CHECK = "" |
| 1450 | + | if type == 1001 then -- Contagem de Dangerous |
| 1451 | + | local Defaut = "0,0,0,0,0,0,0,0,0,0,0,0" |
| 1452 | + | local Dangerous = db.storeQuery('SELECT value FROM `free_pass` WHERE type = ' ..type.. ' AND player_id = ' ..playerGuid.. ';') |
| 1453 | + | if Dangerous then |
| 1454 | + | DANGEROUS_CHECK = result.getDataString(Dangerous, "value") |
| 1455 | + | result.free() |
| 1456 | + | else |
| 1457 | + | db.query("INSERT INTO `free_pass` (`player_id`, `type`, `value`) VALUES (" .. playerGuid .. ", " ..type.. ", '" ..Defaut.. "');") |
| 1458 | + | DANGEROUS_CHECK = Defaut |
| 1459 | + | end |
| 1460 | + | |
| 1461 | + | if act == 00 then -- Apenas retornando DG |
| 1462 | + | local split = DANGEROUS_CHECK:splitTrimmed(",") |
| 1463 | + | return split[pos] |
| 1464 | + | end |
| 1465 | + | if act == 01 then -- Adicionando |
| 1466 | + | local split = DANGEROUS_CHECK:splitTrimmed(",") |
| 1467 | + | local ValueDG = "" |
| 1468 | + | for X = 01, 12 do |
| 1469 | + | if X == pos then |
| 1470 | + | local Value = tonumber(split[X]) + 01 |
| 1471 | + | if X == 01 then |
| 1472 | + | ValueDG = Value |
| 1473 | + | else |
| 1474 | + | ValueDG = ValueDG.. "," ..Value |
| 1475 | + | end |
| 1476 | + | else |
| 1477 | + | if X == 01 then |
| 1478 | + | ValueDG = split[X] |
| 1479 | + | else |
| 1480 | + | ValueDG = ValueDG.. "," ..split[X] |
| 1481 | + | end |
| 1482 | + | end |
| 1483 | + | end |
| 1484 | + | |
| 1485 | + | db.query("UPDATE `free_pass` SET `value` = '" ..ValueDG.. "' WHERE type = " ..type.. " AND player_id = " ..playerGuid.. ";") |
| 1486 | + | return true |
| 1487 | + | end |
| 1488 | + | end |
| 1489 | + | end |
| 1490 | + | function PlayerPassives(player, type, value) |
| 1491 | + | local Defaut = "0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" |
| 1492 | + | local playerGuid = player:getGuid() |
| 1493 | + | local Max = 100 |
| 1494 | + | |
| 1495 | + | if type == 00 then -- RETORNANDO PASSIVAS |
| 1496 | + | local Passivas = db.storeQuery('SELECT value FROM `free_pass` WHERE type = 1002 AND player_id = ' ..playerGuid.. ';') |
| 1497 | + | if Passivas then |
| 1498 | + | local PlayerPassivas = result.getDataString(Passivas, "value") |
| 1499 | + | player:sendCancelMessage("@PassivesLoad," ..PlayerPassivas) |
| 1500 | + | result.free() |
| 1501 | + | |
| 1502 | + | PASSIVAS_CHECK = PlayerPassivas |
| 1503 | + | else |
| 1504 | + | db.query("INSERT INTO `free_pass` (`player_id`, `type`, `value`) VALUES (" .. playerGuid .. ", 1002, '" ..Defaut.. "');") |
| 1505 | + | player:sendCancelMessage("@PassivesLoad," ..Defaut) |
| 1506 | + | |
| 1507 | + | PASSIVAS_CHECK = Defaut |
| 1508 | + | end |
| 1509 | + | end |
| 1510 | + | if type == 01 then -- EVOLUINDO UMA PASSIVA |
| 1511 | + | local Passivas = db.storeQuery('SELECT value FROM `free_pass` WHERE type = 1002 AND player_id = ' ..playerGuid.. ';') |
| 1512 | + | if Passivas then |
| 1513 | + | local PlayerPassivas = result.getDataString(Passivas, "value") |
| 1514 | + | result.free() |
| 1515 | + | |
| 1516 | + | local split = PlayerPassivas:splitTrimmed(",") |
| 1517 | + | local NewPassives = "" |
| 1518 | + | for X = 01, Max do |
| 1519 | + | if X == value then |
| 1520 | + | local Level = tonumber(split[X]) + 01 |
| 1521 | + | if Level <= 10 then |
| 1522 | + | if X == 01 then |
| 1523 | + | NewPassives = Level |
| 1524 | + | else |
| 1525 | + | NewPassives = NewPassives.. "," ..Level |
| 1526 | + | end |
| 1527 | + | else |
| 1528 | + | if X == 01 then |
| 1529 | + | NewPassives = "10" |
| 1530 | + | else |
| 1531 | + | NewPassives = NewPassives.. ",10" |
| 1532 | + | end |
| 1533 | + | end |
| 1534 | + | else |
| 1535 | + | if X == 01 then |
| 1536 | + | NewPassives = split[X] |
| 1537 | + | else |
| 1538 | + | NewPassives = NewPassives.. "," ..split[X] |
| 1539 | + | end |
| 1540 | + | end |
| 1541 | + | end |
| 1542 | + | |
| 1543 | + | db.query("UPDATE `free_pass` SET `value` = '" ..NewPassives.. "' WHERE type = 1002 AND player_id = " ..playerGuid.. ";") |
| 1544 | + | player:sendCancelMessage("@PassivesLoad," ..NewPassives) |
| 1545 | + | PASSIVAS_CHECK = NewPassives |
| 1546 | + | else |
| 1547 | + | local NewPassives = "" |
| 1548 | + | for X = 01, Max do |
| 1549 | + | if X == value then |
| 1550 | + | if X == 01 then |
| 1551 | + | NewPassives = "1" |
| 1552 | + | else |
| 1553 | + | NewPassives = NewPassives.. ",1" |
| 1554 | + | end |
| 1555 | + | else |
| 1556 | + | if X == 01 then |
| 1557 | + | NewPassives = "0" |
| 1558 | + | else |
| 1559 | + | NewPassives = NewPassives.. ",0" |
| 1560 | + | end |
| 1561 | + | end |
| 1562 | + | end |
| 1563 | + | |
| 1564 | + | db.query("INSERT INTO `free_pass` (`player_id`, `type`, `value`) VALUES (" .. playerGuid .. ", 1002, '" ..NewPassives.. "');") |
| 1565 | + | player:sendCancelMessage("@PassivesLoad," ..NewPassives) |
| 1566 | + | PASSIVAS_CHECK = NewPassives |
| 1567 | + | end |
| 1568 | + | end |
| 1569 | + | if type == 02 then -- CARREGANDO STATUS PASSIVA |
| 1570 | + | local PA_1 = player:getStorageValue(_SYSTEM.POINTS_ATR[01]) or 0 |
| 1571 | + | local PA_2 = player:getStorageValue(_SYSTEM.POINTS_ATR[02]) or 0 |
| 1572 | + | local PA_3 = player:getStorageValue(_SYSTEM.POINTS_ATR[03]) or 0 |
| 1573 | + | local PA_4 = player:getStorageValue(_SYSTEM.POINTS_ATR[04]) or 0 |
| 1574 | + | local PA_5 = player:getStorageValue(_SYSTEM.POINTS_ATR[05]) or 0 |
| 1575 | + | local PA_6 = player:getStorageValue(_SYSTEM.POINTS_ATR[06]) or 0 |
| 1576 | + | local POIN = player:getStorageValue(_SYSTEM.POINTS_ATR[07]) or 0 |
| 1577 | + | local EVENT = Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.PASSIVE) or 0 |
| 1578 | + | |
| 1579 | + | player:sendCancelMessage("@StatusPassive " ..POIN.. " " ..PA_1.. " " ..PA_2.. " " ..PA_3.. " " ..PA_4.. " " ..PA_5.. " " ..PA_6.. " " ..EVENT) |
| 1580 | + | end |
| 1581 | + | if type == 03 then -- RESETANDO TODAS AS PASSIVA |
| 1582 | + | local Passivas = db.storeQuery('SELECT value FROM `free_pass` WHERE type = 1002 AND player_id = ' ..playerGuid.. ';') |
| 1583 | + | if Passivas then |
| 1584 | + | db.query("UPDATE `free_pass` SET `value` = '" ..Defaut.. "' WHERE type = 1002 AND player_id = " ..playerGuid.. ";") |
| 1585 | + | player:sendCancelMessage("@PassivesLoad," ..Defaut) |
| 1586 | + | PASSIVAS_CHECK = Defaut |
| 1587 | + | else |
| 1588 | + | db.query("INSERT INTO `free_pass` (`player_id`, `type`, `value`) VALUES (" .. playerGuid .. ", 1002, '" ..Defaut.. "');") |
| 1589 | + | player:sendCancelMessage("@PassivesLoad," ..Defaut) |
| 1590 | + | |
| 1591 | + | PASSIVAS_CHECK = Defaut |
| 1592 | + | end |
| 1593 | + | end |
| 1594 | + | end |
| 1595 | + | function PlayerVipCoins(player, type, value) |
| 1596 | + | local Saldo = 0 |
| 1597 | + | local playerAccount = getAccountNumberByPlayerName(player:getName()) |
| 1598 | + | local DBase = db.storeQuery('SELECT * FROM `accounts` WHERE `id` = ' ..playerAccount .. ';') |
| 1599 | + | if DBase then |
| 1600 | + | Saldo = result.getDataInt(DBase, "premium_points") |
| 1601 | + | if type == 00 then |
| 1602 | + | return Saldo |
| 1603 | + | elseif type == 01 then |
| 1604 | + | db.query("UPDATE `accounts` SET `premium_points` = " ..(Saldo - value).. " WHERE `id` = " ..playerAccount.. ";") |
| 1605 | + | return true |
| 1606 | + | else |
| 1607 | + | db.query("UPDATE `accounts` SET `premium_points` = " ..(Saldo + value).. " WHERE `id` = " ..playerAccount.. ";") |
| 1608 | + | return true |
| 1609 | + | end |
| 1610 | + | else |
| 1611 | + | return Saldo |
| 1612 | + | end |
| 1613 | + | end |
| 1614 | + | function PlayerGoldCoins(player, type, value) |
| 1615 | + | Saldo = 0 |
| 1616 | + | if type == 00 then -- Saldo |
| 1617 | + | for _GOLD = 01, #_SYSTEM.GOLD_COIN do |
| 1618 | + | if player:getStorageValue(_SYSTEM.GOLD_COIN[_GOLD]) ~= nil and player:getStorageValue(_SYSTEM.GOLD_COIN[_GOLD]) > 0 then |
| 1619 | + | GOLD_POS = _GOLD |
| 1620 | + | else |
| 1621 | + | if _GOLD == 01 then |
| 1622 | + | GOLD_POS = 01 |
| 1623 | + | end |
| 1624 | + | break |
| 1625 | + | end |
| 1626 | + | end |
| 1627 | + | for _GET_SALDO = 01, GOLD_POS do |
| 1628 | + | Saldo = Saldo + player:getStorageValue(_SYSTEM.GOLD_COIN[_GET_SALDO]) |
| 1629 | + | end |
| 1630 | + | |
| 1631 | + | return Saldo |
| 1632 | + | end |
| 1633 | + | if type == 01 then -- Retirar |
| 1634 | + | PlayerGoldCoins(player, 00) |
| 1635 | + | if Saldo >= value then |
| 1636 | + | local SaldoInfo = player:getStorageValue(_SYSTEM.GOLD_COIN[GOLD_POS]) |
| 1637 | + | if SaldoInfo > value then |
| 1638 | + | player:setStorageValue(_SYSTEM.GOLD_COIN[GOLD_POS], (SaldoInfo - value)) |
| 1639 | + | return true |
| 1640 | + | elseif SaldoInfo == value then |
| 1641 | + | player:setStorageValue(_SYSTEM.GOLD_COIN[GOLD_POS], nil) |
| 1642 | + | return true |
| 1643 | + | else |
| 1644 | + | local RemoveMoney = value |
| 1645 | + | for X = 01, #GOLD_POS do |
| 1646 | + | if RemoveMoney > player:getStorageValue(_SYSTEM.GOLD_COIN[GOLD_POS]) then |
| 1647 | + | RemoveMoney = RemoveMoney - player:getStorageValue(_SYSTEM.GOLD_COIN[GOLD_POS]) |
| 1648 | + | player:setStorageValue(_SYSTEM.GOLD_COIN[GOLD_POS], nil) |
| 1649 | + | GOLD_POS = GOLD_POS - 01 |
| 1650 | + | elseif RemoveMoney == player:getStorageValue(_SYSTEM.GOLD_COIN[GOLD_POS]) then |
| 1651 | + | player:setStorageValue(_SYSTEM.GOLD_COIN[GOLD_POS], nil) |
| 1652 | + | break |
| 1653 | + | else |
| 1654 | + | player:setStorageValue(_SYSTEM.GOLD_COIN[GOLD_POS], (player:getStorageValue(_SYSTEM.GOLD_COIN[GOLD_POS]) - RemoveMoney)) |
| 1655 | + | break |
| 1656 | + | end |
| 1657 | + | end |
| 1658 | + | |
| 1659 | + | return true |
| 1660 | + | end |
| 1661 | + | else |
| 1662 | + | for _ZERO = 01, #_SYSTEM.GOLD_COIN do |
| 1663 | + | player:setStorageValue(_SYSTEM.GOLD_COIN[_ZERO], nil) |
| 1664 | + | end |
| 1665 | + | return true |
| 1666 | + | end |
| 1667 | + | end |
| 1668 | + | if type == 02 then -- Adicionar |
| 1669 | + | local AddMoney = value |
| 1670 | + | for _ADD = 01, #_SYSTEM.GOLD_COIN do |
| 1671 | + | local SaldoInfo = player:getStorageValue(_SYSTEM.GOLD_COIN[_ADD]) |
| 1672 | + | if SaldoInfo > 0 then |
| 1673 | + | if SaldoInfo < LIMIT_GOLD then |
| 1674 | + | if (AddMoney + SaldoInfo) <= LIMIT_GOLD then |
| 1675 | + | --print("Tem saldo anterior (" ..SaldoInfo.. "). Insert: " ..AddMoney) |
| 1676 | + | player:setStorageValue(_SYSTEM.GOLD_COIN[_ADD], (AddMoney + SaldoInfo)) |
| 1677 | + | break |
| 1678 | + | else |
| 1679 | + | AddMoney = AddMoney - (AddMoney + SaldoInfo) |
| 1680 | + | --print("Ultrapassou o limite: Insert: " ..LIMIT_GOLD) |
| 1681 | + | player:setStorageValue(_SYSTEM.GOLD_COIN[_ADD], LIMIT_GOLD) |
| 1682 | + | if _ADD == 10 then |
| 1683 | + | --print("N�o existe mais capacidade para dinheiro") |
| 1684 | + | return true |
| 1685 | + | end |
| 1686 | + | end |
| 1687 | + | else |
| 1688 | + | --print("N�o existe mais capacidade para dinheiro") |
| 1689 | + | return true |
| 1690 | + | end |
| 1691 | + | else |
| 1692 | + | if AddMoney <= LIMIT_GOLD then |
| 1693 | + | --print("Saldo Vazio: Insert: " ..AddMoney) |
| 1694 | + | player:setStorageValue(_SYSTEM.GOLD_COIN[_ADD], AddMoney) |
| 1695 | + | break |
| 1696 | + | else |
| 1697 | + | --print("Saldo vazio e ainda ultrapassou o limite: Insert: " ..LIMIT_GOLD) |
| 1698 | + | AddMoney = AddMoney - LIMIT_GOLD |
| 1699 | + | player:setStorageValue(_SYSTEM.GOLD_COIN[_ADD], LIMIT_GOLD) |
| 1700 | + | end |
| 1701 | + | end |
| 1702 | + | end |
| 1703 | + | |
| 1704 | + | player:sendCancelMessage("@Analyser#03#" ..value.. "#0") |
| 1705 | + | player:sendCancelMessage("@LootMSG 3001 0 0 " ..value) |
| 1706 | + | return true |
| 1707 | + | end |
| 1708 | + | end |
| 1709 | + | function PlayerTokenCoins(player, type, value, mult) |
| 1710 | + | if type == 01 then |
| 1711 | + | if player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_1) < 0 then |
| 1712 | + | player:setStorageValue(_SYSTEM.TASK[00].TASK_COIN_1, (player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_1) + ((value * mult) + 1))) |
| 1713 | + | else |
| 1714 | + | player:setStorageValue(_SYSTEM.TASK[00].TASK_COIN_1, (player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_1) + ((value * mult)))) |
| 1715 | + | end |
| 1716 | + | player:sendCancelMessage("@LootMSG 3205 0 0 " ..(value * mult)) |
| 1717 | + | |
| 1718 | + | if player:getStorageValue(_QUESTLOG[70].UID_01) == 02 then |
| 1719 | + | if player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_1) >= 05 then |
| 1720 | + | player:setStorageValue(_QUESTLOG[70].UID_01, 100) |
| 1721 | + | player:addExperience(5000, true, true) |
| 1722 | + | addEvent(function() player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Seu Quest Log foi atualizado.") end, 2 * 1000) |
| 1723 | + | end |
| 1724 | + | end |
| 1725 | + | elseif type == 02 then |
| 1726 | + | if player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_2) < 0 then |
| 1727 | + | player:setStorageValue(_SYSTEM.TASK[00].TASK_COIN_2, (player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_2) + ((value * mult) + 1))) |
| 1728 | + | else |
| 1729 | + | player:setStorageValue(_SYSTEM.TASK[00].TASK_COIN_2, (player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_2) + ((value * mult)))) |
| 1730 | + | end |
| 1731 | + | player:sendCancelMessage("@LootMSG 3205 3 0 " ..(value * mult)) |
| 1732 | + | elseif type == 03 then |
| 1733 | + | if player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_3) < 0 then |
| 1734 | + | player:setStorageValue(_SYSTEM.TASK[00].TASK_COIN_3, (player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_3) + ((value * mult) + 1))) |
| 1735 | + | else |
| 1736 | + | player:setStorageValue(_SYSTEM.TASK[00].TASK_COIN_3, (player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_3) + ((value * mult)))) |
| 1737 | + | end |
| 1738 | + | player:sendCancelMessage("@LootMSG 3205 2 0 " ..(value * mult)) |
| 1739 | + | end |
| 1740 | + | end |
| 1741 | + | function PlayerFendasDimensionais(player, type, act, id) |
| 1742 | + | local Defaut = "0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" |
| 1743 | + | local playerGuid = player:getGuid() |
| 1744 | + | if type == 1000 then |
| 1745 | + | if act == 00 then -- RETORNANDO FENDAS DA DB |
| 1746 | + | local Fendas = db.storeQuery('SELECT value FROM `free_pass` WHERE type = 1000 AND player_id = ' ..playerGuid.. ';') |
| 1747 | + | if Fendas then |
| 1748 | + | local FendasDimensionais = result.getDataString(Fendas, "value") |
| 1749 | + | player:sendCancelMessage("@Fendas," ..FendasDimensionais) |
| 1750 | + | result.free() |
| 1751 | + | |
| 1752 | + | FENDAS_CHECK = FendasDimensionais |
| 1753 | + | else |
| 1754 | + | db.query("INSERT INTO `free_pass` (`player_id`, `type`, `value`) VALUES (" .. playerGuid .. ", 1000, '" ..Defaut.. "');") |
| 1755 | + | player:sendCancelMessage("@Fendas," ..Defaut) |
| 1756 | + | |
| 1757 | + | FENDAS_CHECK = Defaut |
| 1758 | + | end |
| 1759 | + | end |
| 1760 | + | if act == 01 then -- CONCLUINDO FENDA DIMENSIONAL |
| 1761 | + | local Fendas = db.storeQuery('SELECT value FROM `free_pass` WHERE type = 1000 AND player_id = ' ..playerGuid.. ';') |
| 1762 | + | if Fendas then |
| 1763 | + | local FendasDimensionais = result.getDataString(Fendas, "value") |
| 1764 | + | result.free() |
| 1765 | + | |
| 1766 | + | local split = FendasDimensionais:splitTrimmed(",") |
| 1767 | + | local NewFendas = "" |
| 1768 | + | for X = 01, 50 do |
| 1769 | + | if X == id then |
| 1770 | + | if X == 01 then |
| 1771 | + | NewFendas = "1" |
| 1772 | + | else |
| 1773 | + | NewFendas = NewFendas.. ",1" |
| 1774 | + | end |
| 1775 | + | else |
| 1776 | + | if X == 01 then |
| 1777 | + | NewFendas = split[X] |
| 1778 | + | else |
| 1779 | + | NewFendas = NewFendas.. "," ..split[X] |
| 1780 | + | end |
| 1781 | + | end |
| 1782 | + | end |
| 1783 | + | |
| 1784 | + | db.query("UPDATE `free_pass` SET `value` = '" ..NewFendas.. "' WHERE type = 1000 AND player_id = " ..playerGuid.. ";") |
| 1785 | + | player:sendCancelMessage("@Fendas," ..NewFendas) |
| 1786 | + | FENDAS_CHECK = NewFendas |
| 1787 | + | else |
| 1788 | + | local NewFendas = "" |
| 1789 | + | for X = 01, 50 do |
| 1790 | + | if X == id then |
| 1791 | + | if X == 01 then |
| 1792 | + | NewFendas = "1" |
| 1793 | + | else |
| 1794 | + | NewFendas = NewFendas.. ",1" |
| 1795 | + | end |
| 1796 | + | else |
| 1797 | + | if X == 01 then |
| 1798 | + | NewFendas = "0" |
| 1799 | + | else |
| 1800 | + | NewFendas = NewFendas.. ",0" |
| 1801 | + | end |
| 1802 | + | end |
| 1803 | + | end |
| 1804 | + | |
| 1805 | + | db.query("INSERT INTO `free_pass` (`player_id`, `type`, `value`) VALUES (" .. playerGuid .. ", 1000, '" ..NewFendas.. "');") |
| 1806 | + | player:sendCancelMessage("@Fendas," ..NewFendas) |
| 1807 | + | FENDAS_CHECK = NewFendas |
| 1808 | + | end |
| 1809 | + | |
| 1810 | + | PlayerFendasDimensionais(player, 1000, 03) |
| 1811 | + | end |
| 1812 | + | if act == 02 then -- CHECAR SE CONCLUIU UMA FENDA ESPECIFICA |
| 1813 | + | PlayerFendasDimensionais(player, 1000, 00) |
| 1814 | + | local checkFendas = FENDAS_CHECK |
| 1815 | + | local split = checkFendas:splitTrimmed(",") |
| 1816 | + | if tonumber(split[id]) == 01 then |
| 1817 | + | return true |
| 1818 | + | else |
| 1819 | + | return false |
| 1820 | + | end |
| 1821 | + | end |
| 1822 | + | if act == 03 then -- CONTAR QUANTAS FENDAS J� CONCLUIU |
| 1823 | + | PlayerFendasDimensionais(player, 1000, 00) |
| 1824 | + | local QntFendas = 00 |
| 1825 | + | local checkFendas = FENDAS_CHECK |
| 1826 | + | local split = checkFendas:splitTrimmed(",") |
| 1827 | + | for X = 01, 50 do |
| 1828 | + | if split[X] == "1" then |
| 1829 | + | QntFendas = QntFendas + 01 |
| 1830 | + | end |
| 1831 | + | end |
| 1832 | + | |
| 1833 | + | if QntFendas == 20 then |
| 1834 | + | local OUTFIT_HE = 00666 |
| 1835 | + | local OUTFIT_SHE = 00667 |
| 1836 | + | if(not player:hasOutfit(OUTFIT_HE, 00)) or (not player:hasOutfit(OUTFIT_SHE, 00)) then |
| 1837 | + | player:addOutfit(OUTFIT_HE, 1) |
| 1838 | + | player:addOutfit(OUTFIT_SHE, 1) |
| 1839 | + | addEvent(function() |
| 1840 | + | player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Voce desbloqueou a recompensa [ Death Herald Outfit ].") |
| 1841 | + | end, 5000) |
| 1842 | + | end |
| 1843 | + | elseif QntFendas == 30 then |
| 1844 | + | addEvent(function() |
| 1845 | + | player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Voc� desbloqueou a recompensa [ 250 Criptomoedas ].") |
| 1846 | + | if player:getStorageValue(_SYSTEM.CRIPTOMOEDA) < 00 then |
| 1847 | + | player:setStorageValue(_SYSTEM.CRIPTOMOEDA, ((player:getStorageValue(_SYSTEM.CRIPTOMOEDA) + 250) + 01)) |
| 1848 | + | else |
| 1849 | + | player:setStorageValue(_SYSTEM.CRIPTOMOEDA, (player:getStorageValue(_SYSTEM.CRIPTOMOEDA) + 250)) |
| 1850 | + | end |
| 1851 | + | player:sendCancelMessage("@LootMSG 3297 4 3 250") |
| 1852 | + | end, 5000) |
| 1853 | + | elseif QntFendas == 40 then |
| 1854 | + | local OUTFIT_HE = 00696 |
| 1855 | + | local OUTFIT_SHE = 00697 |
| 1856 | + | if(not player:hasOutfit(OUTFIT_HE, 00)) or (not player:hasOutfit(OUTFIT_SHE, 00)) then |
| 1857 | + | player:addOutfit(OUTFIT_HE, 1) |
| 1858 | + | player:addOutfit(OUTFIT_SHE, 1) |
| 1859 | + | addEvent(function() |
| 1860 | + | player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Voce desbloqueou a recompensa [ Puppeteer Outfit ].") |
| 1861 | + | end, 5000) |
| 1862 | + | end |
| 1863 | + | elseif QntFendas == 50 then |
| 1864 | + | addEvent(function() |
| 1865 | + | player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Voc� desbloqueou a recompensa [ 500 Criptomoedas ].") |
| 1866 | + | if player:getStorageValue(_SYSTEM.CRIPTOMOEDA) < 00 then |
| 1867 | + | player:setStorageValue(_SYSTEM.CRIPTOMOEDA, ((player:getStorageValue(_SYSTEM.CRIPTOMOEDA) + 500) + 01)) |
| 1868 | + | else |
| 1869 | + | player:setStorageValue(_SYSTEM.CRIPTOMOEDA, (player:getStorageValue(_SYSTEM.CRIPTOMOEDA) + 500)) |
| 1870 | + | end |
| 1871 | + | player:sendCancelMessage("@LootMSG 3297 4 3 500") |
| 1872 | + | end, 5000) |
| 1873 | + | end |
| 1874 | + | return QntFendas |
| 1875 | + | end |
| 1876 | + | end |
| 1877 | + | |
| 1878 | + | return true |
| 1879 | + | end |
| 1880 | + | function onGetBackpackItem(player, itemid) |
| 1881 | + | doBackpack(player, 03, 3, 0, 01, itemid) |
| 1882 | + | return QNT_ITEM_BAG |
| 1883 | + | end |
| 1884 | + | function doBackpack(player, action, slot, ext, bagselect, itemid, rare, star, qnt, unique) |
| 1885 | + | local result = false |
| 1886 | + | if action == 00 then -- Organizar | Capacidade |
| 1887 | + | _BAG_TEMP = { |
| 1888 | + | [01] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1889 | + | [02] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1890 | + | [03] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1891 | + | [04] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1892 | + | [05] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1893 | + | [06] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1894 | + | [07] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1895 | + | [08] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1896 | + | [09] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1897 | + | [10] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1898 | + | [11] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1899 | + | [12] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1900 | + | [13] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1901 | + | [14] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1902 | + | [15] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1903 | + | [16] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1904 | + | [17] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1905 | + | [18] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1906 | + | [19] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1907 | + | [20] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1908 | + | |
| 1909 | + | [21] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1910 | + | [22] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1911 | + | [23] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1912 | + | [24] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1913 | + | [25] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1914 | + | [26] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1915 | + | [27] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1916 | + | [28] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1917 | + | [29] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1918 | + | [30] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1919 | + | [31] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1920 | + | [32] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1921 | + | [33] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1922 | + | [34] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1923 | + | [35] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1924 | + | [36] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1925 | + | [37] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1926 | + | [38] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1927 | + | [39] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1928 | + | [40] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1929 | + | |
| 1930 | + | [41] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1931 | + | [42] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1932 | + | [43] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1933 | + | [44] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1934 | + | [45] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1935 | + | [46] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1936 | + | [47] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1937 | + | [48] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1938 | + | [49] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1939 | + | [50] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1940 | + | [51] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1941 | + | [52] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1942 | + | [53] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1943 | + | [54] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1944 | + | [55] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1945 | + | [56] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1946 | + | [57] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1947 | + | [58] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1948 | + | [59] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1949 | + | [60] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1950 | + | |
| 1951 | + | [61] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1952 | + | [62] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1953 | + | [63] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1954 | + | [64] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1955 | + | [65] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1956 | + | [66] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1957 | + | [67] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1958 | + | [68] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1959 | + | [69] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1960 | + | [70] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1961 | + | [71] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1962 | + | [72] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1963 | + | [73] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1964 | + | [74] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1965 | + | [75] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1966 | + | [76] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1967 | + | [77] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1968 | + | [78] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1969 | + | [79] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1970 | + | [80] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}; |
| 1971 | + | } |
| 1972 | + | |
| 1973 | + | player:setStorageValue(_SYSTEM.EXT_ACTIVE_BAG, ext) |
| 1974 | + | SEARCH_ITEM_POS = 0 |
| 1975 | + | local pos = 01 |
| 1976 | + | local EMPTY_BAG_POS = 0 |
| 1977 | + | local bag = ext |
| 1978 | + | for bag_pos = 01, _SYSTEM.MAX_BAG_SLOT do |
| 1979 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) > 0 then |
| 1980 | + | _BAG_TEMP[pos].ID_01 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) |
| 1981 | + | _BAG_TEMP[pos].ID_02 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_02) |
| 1982 | + | _BAG_TEMP[pos].ID_03 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_03) |
| 1983 | + | _BAG_TEMP[pos].ID_04 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_04) |
| 1984 | + | _BAG_TEMP[pos].ID_05 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_05) |
| 1985 | + | _BAG_TEMP[pos].ID_06 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_06) |
| 1986 | + | _BAG_TEMP[pos].ID_07 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_07) |
| 1987 | + | _BAG_TEMP[pos].ID_08 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_08) |
| 1988 | + | _BAG_TEMP[pos].ID_09 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_09) |
| 1989 | + | _BAG_TEMP[pos].ID_10 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_10) |
| 1990 | + | |
| 1991 | + | pos = pos + 1 |
| 1992 | + | else |
| 1993 | + | if EMPTY_BAG_POS == 0 then |
| 1994 | + | EMPTY_BAG_POS = bag_pos |
| 1995 | + | BAG_ITEM_POS = bag_pos |
| 1996 | + | BACK_EXT_POS = bag |
| 1997 | + | end |
| 1998 | + | end |
| 1999 | + | end |
| 2000 | + | |
| 2001 | + | |
| 2002 | + | local StoExt = player:getStorageValue(_SYSTEM.EXTENSION_BACK[slot].UID_01) |
| 2003 | + | if StoExt < 0 then StoExt = 0 end |
| 2004 | + | if EMPTY_BAG_POS == 0 then |
| 2005 | + | if StoExt > 0 then |
| 2006 | + | if ext < StoExt then |
| 2007 | + | local bag = ext + 1 |
| 2008 | + | for bag_pos = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2009 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) > 0 then |
| 2010 | + | _BAG_TEMP[pos].ID_01 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) |
| 2011 | + | _BAG_TEMP[pos].ID_02 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_02) |
| 2012 | + | _BAG_TEMP[pos].ID_03 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_03) |
| 2013 | + | _BAG_TEMP[pos].ID_04 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_04) |
| 2014 | + | _BAG_TEMP[pos].ID_05 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_05) |
| 2015 | + | _BAG_TEMP[pos].ID_06 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_06) |
| 2016 | + | _BAG_TEMP[pos].ID_07 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_07) |
| 2017 | + | _BAG_TEMP[pos].ID_08 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_08) |
| 2018 | + | _BAG_TEMP[pos].ID_09 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_09) |
| 2019 | + | _BAG_TEMP[pos].ID_10 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_10) |
| 2020 | + | |
| 2021 | + | pos = pos + 1 |
| 2022 | + | else |
| 2023 | + | if EMPTY_BAG_POS == 0 then |
| 2024 | + | EMPTY_BAG_POS = bag_pos |
| 2025 | + | BAG_ITEM_POS = bag_pos |
| 2026 | + | BACK_EXT_POS = bag |
| 2027 | + | end |
| 2028 | + | end |
| 2029 | + | end |
| 2030 | + | if EMPTY_BAG_POS == 0 then |
| 2031 | + | if (ext + 1) < StoExt then |
| 2032 | + | local bag = ext + 2 |
| 2033 | + | for bag_pos = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2034 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) > 0 then |
| 2035 | + | _BAG_TEMP[pos].ID_01 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) |
| 2036 | + | _BAG_TEMP[pos].ID_02 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_02) |
| 2037 | + | _BAG_TEMP[pos].ID_03 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_03) |
| 2038 | + | _BAG_TEMP[pos].ID_04 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_04) |
| 2039 | + | _BAG_TEMP[pos].ID_05 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_05) |
| 2040 | + | _BAG_TEMP[pos].ID_06 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_06) |
| 2041 | + | _BAG_TEMP[pos].ID_07 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_07) |
| 2042 | + | _BAG_TEMP[pos].ID_08 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_08) |
| 2043 | + | _BAG_TEMP[pos].ID_09 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_09) |
| 2044 | + | _BAG_TEMP[pos].ID_10 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_10) |
| 2045 | + | |
| 2046 | + | pos = pos + 1 |
| 2047 | + | else |
| 2048 | + | if EMPTY_BAG_POS == 0 then |
| 2049 | + | EMPTY_BAG_POS = bag_pos |
| 2050 | + | BAG_ITEM_POS = bag_pos |
| 2051 | + | BACK_EXT_POS = bag |
| 2052 | + | end |
| 2053 | + | end |
| 2054 | + | end |
| 2055 | + | if EMPTY_BAG_POS == 0 then |
| 2056 | + | if (ext + 2) < StoExt then |
| 2057 | + | local bag = ext + 3 |
| 2058 | + | for bag_pos = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2059 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) > 0 then |
| 2060 | + | _BAG_TEMP[pos].ID_01 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) |
| 2061 | + | _BAG_TEMP[pos].ID_02 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_02) |
| 2062 | + | _BAG_TEMP[pos].ID_03 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_03) |
| 2063 | + | _BAG_TEMP[pos].ID_04 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_04) |
| 2064 | + | _BAG_TEMP[pos].ID_05 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_05) |
| 2065 | + | _BAG_TEMP[pos].ID_06 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_06) |
| 2066 | + | _BAG_TEMP[pos].ID_07 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_07) |
| 2067 | + | _BAG_TEMP[pos].ID_08 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_08) |
| 2068 | + | _BAG_TEMP[pos].ID_09 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_09) |
| 2069 | + | _BAG_TEMP[pos].ID_10 = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_10) |
| 2070 | + | |
| 2071 | + | pos = pos + 1 |
| 2072 | + | else |
| 2073 | + | if EMPTY_BAG_POS == 0 then |
| 2074 | + | EMPTY_BAG_POS = bag_pos |
| 2075 | + | BAG_ITEM_POS = bag_pos |
| 2076 | + | BACK_EXT_POS = bag |
| 2077 | + | end |
| 2078 | + | end |
| 2079 | + | end |
| 2080 | + | end |
| 2081 | + | end |
| 2082 | + | end |
| 2083 | + | end |
| 2084 | + | end |
| 2085 | + | end |
| 2086 | + | end |
| 2087 | + | |
| 2088 | + | pos = 01 |
| 2089 | + | local x = ext |
| 2090 | + | for i = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2091 | + | if _BAG_TEMP[pos].ID_01 > 0 then |
| 2092 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_01, _BAG_TEMP[pos].ID_01) |
| 2093 | + | else |
| 2094 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_01, nil) |
| 2095 | + | end |
| 2096 | + | if _BAG_TEMP[pos].ID_02 > 0 then |
| 2097 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_02, _BAG_TEMP[pos].ID_02) |
| 2098 | + | else |
| 2099 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_02, nil) |
| 2100 | + | end |
| 2101 | + | if _BAG_TEMP[pos].ID_03 > 0 then |
| 2102 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_03, _BAG_TEMP[pos].ID_03) |
| 2103 | + | else |
| 2104 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_03, nil) |
| 2105 | + | end |
| 2106 | + | if _BAG_TEMP[pos].ID_04 > 0 then |
| 2107 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_04, _BAG_TEMP[pos].ID_04) |
| 2108 | + | else |
| 2109 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_04, nil) |
| 2110 | + | end |
| 2111 | + | if _BAG_TEMP[pos].ID_05 > 0 then |
| 2112 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_05, _BAG_TEMP[pos].ID_05) |
| 2113 | + | else |
| 2114 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_05, nil) |
| 2115 | + | end |
| 2116 | + | if _BAG_TEMP[pos].ID_06 > 0 then |
| 2117 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_06, _BAG_TEMP[pos].ID_06) |
| 2118 | + | else |
| 2119 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_06, nil) |
| 2120 | + | end |
| 2121 | + | if _BAG_TEMP[pos].ID_07 > 0 then |
| 2122 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_07, _BAG_TEMP[pos].ID_07) |
| 2123 | + | else |
| 2124 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_07, nil) |
| 2125 | + | end |
| 2126 | + | if _BAG_TEMP[pos].ID_08 > 0 then |
| 2127 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_08, _BAG_TEMP[pos].ID_08) |
| 2128 | + | else |
| 2129 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_08, nil) |
| 2130 | + | end |
| 2131 | + | if _BAG_TEMP[pos].ID_09 > 0 then |
| 2132 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_09, _BAG_TEMP[pos].ID_09) |
| 2133 | + | else |
| 2134 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_09, nil) |
| 2135 | + | end |
| 2136 | + | if _BAG_TEMP[pos].ID_10 > 0 then |
| 2137 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_10, _BAG_TEMP[pos].ID_10) |
| 2138 | + | else |
| 2139 | + | player:setStorageValue(_BACKPACK[slot][x][i].UID_10, nil) |
| 2140 | + | end |
| 2141 | + | |
| 2142 | + | pos = pos + 1 |
| 2143 | + | end |
| 2144 | + | |
| 2145 | + | for y = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2146 | + | player:sendCancelMessage("@loadBackpack " ..slot.. " " .._BAG_TEMP[y].ID_01.. " " .._BAG_TEMP[y].ID_02.. " " .._BAG_TEMP[y].ID_03.. " " .._BAG_TEMP[y].ID_04.. " " .._BAG_TEMP[y].ID_05.. " " .._BAG_TEMP[y].ID_06.. " ".._BAG_TEMP[y].ID_07.. " " .._BAG_TEMP[y].ID_08.. " " .._BAG_TEMP[y].ID_09.. " " .._BAG_TEMP[y].ID_10.. " " ..y) |
| 2147 | + | end |
| 2148 | + | if EMPTY_BAG_POS > 0 then |
| 2149 | + | result = true |
| 2150 | + | else |
| 2151 | + | result = false |
| 2152 | + | end |
| 2153 | + | end |
| 2154 | + | if action == 01 then -- Adicionar |
| 2155 | + | if player:getStorageValue(_SYSTEM.PLAYER_TRADE_ACT) > 00 then |
| 2156 | + | return result |
| 2157 | + | end |
| 2158 | + | if itemid > 0 then |
| 2159 | + | if qnt == nil then qnt = 01 end |
| 2160 | + | if SEARCH_ITEM_POS > 0 then |
| 2161 | + | local atual = player:getStorageValue(_BACKPACK[slot][SEARCH_EXT_POS][SEARCH_ITEM_POS].UID_04) |
| 2162 | + | player:setStorageValue(_BACKPACK[slot][SEARCH_EXT_POS][SEARCH_ITEM_POS].UID_04, (atual + qnt)) |
| 2163 | + | player:sendCancelMessage("@LootMSG " ..itemid.. " " ..rare.. " " ..star.. " " ..qnt) |
| 2164 | + | SEARCH_ITEM_POS = 0 |
| 2165 | + | result = true |
| 2166 | + | else |
| 2167 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_01, itemid) |
| 2168 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_02, rare) |
| 2169 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_03, star) |
| 2170 | + | if unique then |
| 2171 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_09, 01) |
| 2172 | + | end |
| 2173 | + | if slot == 4 then |
| 2174 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_10, 100) |
| 2175 | + | end |
| 2176 | + | if slot == 1 or slot == 2 or slot == 4 or slot == 5 or slot == 6 or slot == 7 or slot == 8 or slot == 9 then |
| 2177 | + | local BonusExtrasIds = {} |
| 2178 | + | if slot == 4 then |
| 2179 | + | if _ITEMS[itemid].GUN_TYPE == 01 then |
| 2180 | + | BonusExtrasIds = { |
| 2181 | + | 01, 03, 06, 07, 08, 09, |
| 2182 | + | 11, 12, 13, 14, 15, 16, 17, 18, 19, |
| 2183 | + | 21, 22, 23, 24, 25, 26, 27, 28, 29, |
| 2184 | + | 31, 32, 33, 34, 35, 36, 37, 38, 39, |
| 2185 | + | 41, 42, 43, 44 |
| 2186 | + | } |
| 2187 | + | elseif _ITEMS[itemid].GUN_TYPE == 02 then |
| 2188 | + | BonusExtrasIds = { |
| 2189 | + | 01, 02, 06, 07, 08, 09, |
| 2190 | + | 11, 12, 13, 14, 15, 16, 17, 18, 19, |
| 2191 | + | 21, 22, 23, 24, 25, 26, 27, 28, 29, |
| 2192 | + | 31, 32, 33, 34, 35, 36, 37, 38, 39, |
| 2193 | + | 41, 42, 43, 44 |
| 2194 | + | } |
| 2195 | + | elseif _ITEMS[itemid].GUN_TYPE == 03 then |
| 2196 | + | BonusExtrasIds = { |
| 2197 | + | 01, 05, 06, 07, 08, 09, |
| 2198 | + | 11, 12, 13, 14, 15, 16, 17, 18, 19, |
| 2199 | + | 21, 22, 23, 24, 25, 26, 27, 28, 29, |
| 2200 | + | 31, 32, 33, 34, 35, 36, 37, 38, 39, |
| 2201 | + | 41, 42, 43, 44 |
| 2202 | + | } |
| 2203 | + | else |
| 2204 | + | BonusExtrasIds = { |
| 2205 | + | 01, 04, 06, 07, 08, 09, |
| 2206 | + | 11, 12, 13, 14, 15, 16, 17, 18, 19, |
| 2207 | + | 21, 22, 23, 24, 25, 26, 27, 28, 29, |
| 2208 | + | 31, 32, 33, 34, 35, 36, 37, 38, 39, |
| 2209 | + | 41, 42, 43, 44 |
| 2210 | + | } |
| 2211 | + | end |
| 2212 | + | else |
| 2213 | + | BonusExtrasIds = { |
| 2214 | + | 01, 02, 03, 04, 05, 06, 07, 08, 09, |
| 2215 | + | 11, 12, 13, 14, 15, 16, 17, 18, 19, |
| 2216 | + | 21, 22, 23, 24, 25, 26, 27, 28, 29, |
| 2217 | + | 31, 32, 33, 34, 35, 36, 37, 38, |
| 2218 | + | 42, 43, 44 |
| 2219 | + | } |
| 2220 | + | end |
| 2221 | + | |
| 2222 | + | local QntExtras = math.random(00, 03) |
| 2223 | + | if QntExtras > 00 then |
| 2224 | + | if QntExtras == 01 then |
| 2225 | + | local chooseExtras = BonusExtrasIds[math.random(01, #BonusExtrasIds)] |
| 2226 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_08, chooseExtras) |
| 2227 | + | elseif QntExtras == 02 then |
| 2228 | + | local chooseString = tostring(BonusExtrasIds[math.random(01, #BonusExtrasIds)].. "0" ..BonusExtrasIds[math.random(01, #BonusExtrasIds)]) |
| 2229 | + | local chooseExtras = tonumber(chooseString) |
| 2230 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_08, chooseExtras) |
| 2231 | + | elseif QntExtras == 03 then |
| 2232 | + | local chooseString = tostring(BonusExtrasIds[math.random(01, #BonusExtrasIds)].. "0" ..BonusExtrasIds[math.random(01, #BonusExtrasIds)].. "0" ..BonusExtrasIds[math.random(01, #BonusExtrasIds)]) |
| 2233 | + | local chooseExtras = tonumber(chooseString) |
| 2234 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_08, chooseExtras) |
| 2235 | + | end |
| 2236 | + | else |
| 2237 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_08, nil) |
| 2238 | + | end |
| 2239 | + | --player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_08, tonumber(os.date("%d", os.time()).. "" ..os.date("%m", os.time()).. "" ..os.date("%y", os.time()))) |
| 2240 | + | end |
| 2241 | + | if slot == 3 or slot == 0 then |
| 2242 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_04, qnt) |
| 2243 | + | player:sendCancelMessage("@LootMSG " ..itemid.. " " ..rare.. " " ..star.. " " ..qnt) |
| 2244 | + | else |
| 2245 | + | player:sendCancelMessage("@LootMSG " ..itemid.. " " ..rare.. " " ..star.. " 1") |
| 2246 | + | end |
| 2247 | + | SEARCH_ITEM_POS = 0 |
| 2248 | + | result = true |
| 2249 | + | end |
| 2250 | + | else |
| 2251 | + | local path = _BAG_ITEM |
| 2252 | + | if path[01].ID_01 > 0 then |
| 2253 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_01, path[01].ID_01) |
| 2254 | + | else |
| 2255 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_01, nil) |
| 2256 | + | end |
| 2257 | + | if path[01].ID_02 > 0 then |
| 2258 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_02, path[01].ID_02) |
| 2259 | + | else |
| 2260 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_02, nil) |
| 2261 | + | end |
| 2262 | + | if path[01].ID_03 > 0 then |
| 2263 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_03, path[01].ID_03) |
| 2264 | + | else |
| 2265 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_03, nil) |
| 2266 | + | end |
| 2267 | + | if path[01].ID_04 > 0 then |
| 2268 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_04, path[01].ID_04) |
| 2269 | + | else |
| 2270 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_04, nil) |
| 2271 | + | end |
| 2272 | + | if path[01].ID_05 > 0 then |
| 2273 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_05, path[01].ID_05) |
| 2274 | + | else |
| 2275 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_05, nil) |
| 2276 | + | end |
| 2277 | + | if path[01].ID_06 > 0 then |
| 2278 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_06, path[01].ID_06) |
| 2279 | + | else |
| 2280 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_06, nil) |
| 2281 | + | end |
| 2282 | + | if path[01].ID_07 > 0 then |
| 2283 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_07, path[01].ID_07) |
| 2284 | + | else |
| 2285 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_07, nil) |
| 2286 | + | end |
| 2287 | + | if path[01].ID_08 > 0 then |
| 2288 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_08, path[01].ID_08) |
| 2289 | + | else |
| 2290 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_08, nil) |
| 2291 | + | end |
| 2292 | + | if path[01].ID_09 > 0 then |
| 2293 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_09, path[01].ID_09) |
| 2294 | + | else |
| 2295 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_09, nil) |
| 2296 | + | end |
| 2297 | + | if path[01].ID_10 > 0 then |
| 2298 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_10, path[01].ID_10) |
| 2299 | + | else |
| 2300 | + | player:setStorageValue(_BACKPACK[slot][BACK_EXT_POS][BAG_ITEM_POS].UID_10, nil) |
| 2301 | + | end |
| 2302 | + | |
| 2303 | + | SEARCH_ITEM_POS = 0 |
| 2304 | + | result = true |
| 2305 | + | end |
| 2306 | + | end |
| 2307 | + | if action == 02 then -- Excluir |
| 2308 | + | if itemid ~= nil then |
| 2309 | + | if itemid > 1 then |
| 2310 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_04, itemid - 1) |
| 2311 | + | result = true |
| 2312 | + | else |
| 2313 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_01, nil) |
| 2314 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_02, nil) |
| 2315 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_03, nil) |
| 2316 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_04, nil) |
| 2317 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_05, nil) |
| 2318 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_06, nil) |
| 2319 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_07, nil) |
| 2320 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_08, nil) |
| 2321 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_09, nil) |
| 2322 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_10, nil) |
| 2323 | + | result = true |
| 2324 | + | end |
| 2325 | + | else |
| 2326 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_01, nil) |
| 2327 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_02, nil) |
| 2328 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_03, nil) |
| 2329 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_04, nil) |
| 2330 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_05, nil) |
| 2331 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_06, nil) |
| 2332 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_07, nil) |
| 2333 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_08, nil) |
| 2334 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_09, nil) |
| 2335 | + | player:setStorageValue(_BACKPACK[slot][ext][bagselect].UID_10, nil) |
| 2336 | + | result = true |
| 2337 | + | end |
| 2338 | + | end |
| 2339 | + | if action == 03 then -- Procurar |
| 2340 | + | SEARCH_ITEM_POS = 0 |
| 2341 | + | QNT_ITEM_BAG = 0 |
| 2342 | + | for bag_pos = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2343 | + | if player:getStorageValue(_BACKPACK[slot][00][bag_pos].UID_01) == itemid then |
| 2344 | + | if player:getStorageValue(_BACKPACK[slot][00][bag_pos].UID_09) < 01 then |
| 2345 | + | SEARCH_ITEM_POS = bag_pos |
| 2346 | + | SEARCH_EXT_POS = 00 |
| 2347 | + | QNT_ITEM_BAG = player:getStorageValue(_BACKPACK[slot][00][bag_pos].UID_04) |
| 2348 | + | result = true |
| 2349 | + | break |
| 2350 | + | end |
| 2351 | + | end |
| 2352 | + | end |
| 2353 | + | |
| 2354 | + | local StoExt = player:getStorageValue(_SYSTEM.EXTENSION_BACK[slot].UID_01) |
| 2355 | + | if StoExt < 0 then StoExt = 0 end |
| 2356 | + | if SEARCH_ITEM_POS == 0 then |
| 2357 | + | if StoExt > 0 then |
| 2358 | + | if ext < StoExt then |
| 2359 | + | local bag = ext + 1 |
| 2360 | + | for bag_pos = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2361 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) == itemid then |
| 2362 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_09) < 01 then |
| 2363 | + | SEARCH_ITEM_POS = bag_pos |
| 2364 | + | SEARCH_EXT_POS = bag |
| 2365 | + | QNT_ITEM_BAG = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_04) |
| 2366 | + | result = true |
| 2367 | + | break |
| 2368 | + | end |
| 2369 | + | end |
| 2370 | + | end |
| 2371 | + | if SEARCH_ITEM_POS == 0 then |
| 2372 | + | if (ext + 1) < StoExt then |
| 2373 | + | local bag = ext + 2 |
| 2374 | + | for bag_pos = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2375 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) == itemid then |
| 2376 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_09) < 01 then |
| 2377 | + | SEARCH_ITEM_POS = bag_pos |
| 2378 | + | SEARCH_EXT_POS = bag |
| 2379 | + | QNT_ITEM_BAG = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_04) |
| 2380 | + | result = true |
| 2381 | + | break |
| 2382 | + | end |
| 2383 | + | end |
| 2384 | + | end |
| 2385 | + | if SEARCH_ITEM_POS == 0 then |
| 2386 | + | if (ext + 2) < StoExt then |
| 2387 | + | local bag = ext + 3 |
| 2388 | + | for bag_pos = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2389 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) == itemid then |
| 2390 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_09) < 01 then |
| 2391 | + | SEARCH_ITEM_POS = bag_pos |
| 2392 | + | SEARCH_EXT_POS = bag |
| 2393 | + | QNT_ITEM_BAG = player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_04) |
| 2394 | + | result = true |
| 2395 | + | break |
| 2396 | + | end |
| 2397 | + | end |
| 2398 | + | end |
| 2399 | + | end |
| 2400 | + | end |
| 2401 | + | end |
| 2402 | + | end |
| 2403 | + | end |
| 2404 | + | end |
| 2405 | + | end |
| 2406 | + | end |
| 2407 | + | if action == 04 then -- Retornar Busca (Qnt Item) |
| 2408 | + | return QNT_ITEM_BAG |
| 2409 | + | end |
| 2410 | + | if action == 05 then -- Retornar Busca (Pos Bag) |
| 2411 | + | return SEARCH_ITEM_POS |
| 2412 | + | end |
| 2413 | + | if action == 06 then -- Retornar Busca (Ext Bag Pos) |
| 2414 | + | return SEARCH_EXT_POS |
| 2415 | + | end |
| 2416 | + | if action == 07 then -- Retornar Qnt Espa�os Vazio |
| 2417 | + | QNT_EMPTY_BAG = 0 |
| 2418 | + | for bag_pos = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2419 | + | if player:getStorageValue(_BACKPACK[slot][00][bag_pos].UID_01) <= 0000 then |
| 2420 | + | QNT_EMPTY_BAG = QNT_EMPTY_BAG + 1 |
| 2421 | + | end |
| 2422 | + | end |
| 2423 | + | |
| 2424 | + | local StoExt = player:getStorageValue(_SYSTEM.EXTENSION_BACK[slot].UID_01) |
| 2425 | + | if StoExt < 0 then StoExt = 0 end |
| 2426 | + | if StoExt > 0 then |
| 2427 | + | if StoExt < 2 then |
| 2428 | + | local bag = 01 |
| 2429 | + | for bag_pos = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2430 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) <= 0000 then |
| 2431 | + | QNT_EMPTY_BAG = QNT_EMPTY_BAG + 1 |
| 2432 | + | end |
| 2433 | + | end |
| 2434 | + | end |
| 2435 | + | |
| 2436 | + | if StoExt < 3 then |
| 2437 | + | local bag = 02 |
| 2438 | + | for bag_pos = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2439 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) <= 0000 then |
| 2440 | + | QNT_EMPTY_BAG = QNT_EMPTY_BAG + 1 |
| 2441 | + | end |
| 2442 | + | end |
| 2443 | + | end |
| 2444 | + | |
| 2445 | + | if StoExt < 4 then |
| 2446 | + | local bag = 03 |
| 2447 | + | for bag_pos = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2448 | + | if player:getStorageValue(_BACKPACK[slot][bag][bag_pos].UID_01) <= 0000 then |
| 2449 | + | QNT_EMPTY_BAG = QNT_EMPTY_BAG + 1 |
| 2450 | + | end |
| 2451 | + | end |
| 2452 | + | end |
| 2453 | + | end |
| 2454 | + | |
| 2455 | + | return QNT_EMPTY_BAG |
| 2456 | + | end |
| 2457 | + | if action == 08 then -- Retornar Ultimo Espa�o Vazio |
| 2458 | + | return BAG_ITEM_POS |
| 2459 | + | end |
| 2460 | + | if action == 09 then -- Retornar Ext do Ultimo Espa�o Vazio |
| 2461 | + | return BACK_EXT_POS |
| 2462 | + | end |
| 2463 | + | if action == 10 then -- Atualizar Invent�rio em tempo real |
| 2464 | + | player:sendCancelMessage("@ReloadBackpack " ..slot) |
| 2465 | + | end |
| 2466 | + | if action == 11 then -- Atualizar Dinheiro e outros em tempo real |
| 2467 | + | local G = PlayerGoldCoins(player, 00) |
| 2468 | + | local O = player:getStorageValue(_SYSTEM.ONLINE_COIN) |
| 2469 | + | local V = PlayerVipCoins(player, 00) |
| 2470 | + | local R = player:getStorageValue(_SYSTEM.TASK[00].RANK) |
| 2471 | + | local E = player:getStorageValue(_SYSTEM.TASK[00].EXP) |
| 2472 | + | local C1 = player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_1) |
| 2473 | + | local C2 = player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_2) |
| 2474 | + | local C3 = player:getStorageValue(_SYSTEM.TASK[00].TASK_COIN_3) |
| 2475 | + | local A = player:getStorageValue(_SYSTEM.TASK[00].TASK_ATIVA) |
| 2476 | + | local Q = player:getStorageValue(_SYSTEM.TASK[00].QNT_ATIVA) |
| 2477 | + | local P = player:getStorageValue(_SYSTEM.PVP_POINTS) |
| 2478 | + | local C = player:getStorageValue(_SYSTEM.CRIPTOMOEDA) |
| 2479 | + | |
| 2480 | + | if O < 0 then |
| 2481 | + | player:setStorageValue(_SYSTEM.ONLINE_COIN, 0) |
| 2482 | + | O = 0 |
| 2483 | + | end |
| 2484 | + | if V < 0 then |
| 2485 | + | V = 0 |
| 2486 | + | end |
| 2487 | + | if P < 0 then |
| 2488 | + | player:setStorageValue(_SYSTEM.PVP_POINTS, 0) |
| 2489 | + | P = 0 |
| 2490 | + | end |
| 2491 | + | if C < 0 then |
| 2492 | + | C = 0 |
| 2493 | + | end |
| 2494 | + | player:sendCancelMessage("@LoadGold " ..G.. " " ..O) |
| 2495 | + | player:sendCancelMessage("@LoadCoinMenu " ..G.. " " ..O.. " " ..V.. " " ..R.. " " ..E.. " " ..C1.. " " ..C2.. " " ..C3.. " " ..A.. " " ..Q.. " " ..P.. " " ..C) |
| 2496 | + | end |
| 2497 | + | if action == 12 then -- Atualizar Quests |
| 2498 | + | for X = 01, #_QUESTLOG do |
| 2499 | + | if _QUESTLOG[X].Type == "NORMAL" then |
| 2500 | + | player:sendCancelMessage("@QuestAbertas " .._QUESTLOG[X].Type.. " " ..X.. " " ..player:getStorageValue(_QUESTLOG[X].UID_01)) |
| 2501 | + | elseif _QUESTLOG[X].Type == "HUNT" then |
| 2502 | + | player:sendCancelMessage("@QuestAbertas " .._QUESTLOG[X].Type.. " " ..X.. " " ..player:getStorageValue(_QUESTLOG[X].UID_01).. " " ..player:getStorageValue(_QUESTLOG[X].Value[01]).. " " .._QUESTLOG[X].Value[02]) |
| 2503 | + | else |
| 2504 | + | player:sendCancelMessage("@QuestAbertas " .._QUESTLOG[X].Type.. " " ..X.. " " ..player:getStorageValue(_QUESTLOG[X].UID_01).. " " ..onGetBackpackItem(player, _QUESTLOG[X].Value[01]).. " " .._QUESTLOG[X].Value[02]) |
| 2505 | + | end |
| 2506 | + | end |
| 2507 | + | end |
| 2508 | + | if action == 13 then -- Organizar Backpack |
| 2509 | + | if player:getStorageValue(_SYSTEM.PLAYER_TRADE_ACT) > 00 then |
| 2510 | + | return result |
| 2511 | + | end |
| 2512 | + | _BAG_TEMP = { |
| 2513 | + | [01] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2514 | + | [02] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2515 | + | [03] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2516 | + | [04] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2517 | + | [05] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2518 | + | [06] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2519 | + | [07] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2520 | + | [08] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2521 | + | [09] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2522 | + | [10] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2523 | + | [11] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2524 | + | [12] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2525 | + | [13] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2526 | + | [14] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2527 | + | [15] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2528 | + | [16] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2529 | + | [17] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2530 | + | [18] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2531 | + | [19] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2532 | + | [20] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2533 | + | |
| 2534 | + | [21] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2535 | + | [22] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2536 | + | [23] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2537 | + | [24] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2538 | + | [25] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2539 | + | [26] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2540 | + | [27] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2541 | + | [28] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2542 | + | [29] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2543 | + | [30] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2544 | + | [31] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2545 | + | [32] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2546 | + | [33] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2547 | + | [34] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2548 | + | [35] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2549 | + | [36] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2550 | + | [37] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2551 | + | [38] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2552 | + | [39] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2553 | + | [40] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2554 | + | |
| 2555 | + | [41] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2556 | + | [42] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2557 | + | [43] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2558 | + | [44] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2559 | + | [45] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2560 | + | [46] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2561 | + | [47] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2562 | + | [48] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2563 | + | [49] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2564 | + | [50] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2565 | + | [51] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2566 | + | [52] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2567 | + | [53] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2568 | + | [54] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2569 | + | [55] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2570 | + | [56] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2571 | + | [57] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2572 | + | [58] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2573 | + | [59] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2574 | + | [60] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2575 | + | |
| 2576 | + | [61] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2577 | + | [62] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2578 | + | [63] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2579 | + | [64] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2580 | + | [65] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2581 | + | [66] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2582 | + | [67] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2583 | + | [68] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2584 | + | [69] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2585 | + | [70] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2586 | + | [71] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2587 | + | [72] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2588 | + | [73] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2589 | + | [74] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2590 | + | [75] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2591 | + | [76] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2592 | + | [77] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2593 | + | [78] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2594 | + | [79] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2595 | + | [80] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000, VALUE = 00}; |
| 2596 | + | } |
| 2597 | + | _BAG_TEMPO_POS = 01 |
| 2598 | + | if ext == 01 then -- Organizar por Raridade |
| 2599 | + | for RARE_ID = 00, 04 do |
| 2600 | + | for EXT = 00, 03 do |
| 2601 | + | for BAG_POS = 01, 20 do |
| 2602 | + | if player:getStorageValue(_BACKPACK[slot][EXT][01].UID_01) > 00 then |
| 2603 | + | if player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01) > 00 then |
| 2604 | + | if player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_02) == RARE_ID then |
| 2605 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_01 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01) |
| 2606 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_02 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_02) |
| 2607 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_03 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_03) |
| 2608 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_04 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_04) |
| 2609 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_05 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_05) |
| 2610 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_06 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_06) |
| 2611 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_07 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_07) |
| 2612 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_08 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_08) |
| 2613 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_09 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_09) |
| 2614 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_10 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_10) |
| 2615 | + | |
| 2616 | + | _BAG_TEMPO_POS = _BAG_TEMPO_POS + 01 |
| 2617 | + | end |
| 2618 | + | else |
| 2619 | + | break |
| 2620 | + | end |
| 2621 | + | else |
| 2622 | + | break |
| 2623 | + | end |
| 2624 | + | end |
| 2625 | + | end |
| 2626 | + | end |
| 2627 | + | |
| 2628 | + | local BAG_POS = 01 |
| 2629 | + | local EXT = 00 |
| 2630 | + | for X = 01, #_BAG_TEMP do |
| 2631 | + | if X == 21 then |
| 2632 | + | BAG_POS = 01 |
| 2633 | + | EXT = 01 |
| 2634 | + | elseif X == 41 then |
| 2635 | + | BAG_POS = 01 |
| 2636 | + | EXT = 02 |
| 2637 | + | elseif X == 61 then |
| 2638 | + | BAG_POS = 01 |
| 2639 | + | EXT = 03 |
| 2640 | + | end |
| 2641 | + | |
| 2642 | + | if _BAG_TEMP[X].ID_01 > 00 then |
| 2643 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01, _BAG_TEMP[X].ID_01) |
| 2644 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_02, _BAG_TEMP[X].ID_02) |
| 2645 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_03, _BAG_TEMP[X].ID_03) |
| 2646 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_04, _BAG_TEMP[X].ID_04) |
| 2647 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_05, _BAG_TEMP[X].ID_05) |
| 2648 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_06, _BAG_TEMP[X].ID_06) |
| 2649 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_07, _BAG_TEMP[X].ID_07) |
| 2650 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_08, _BAG_TEMP[X].ID_08) |
| 2651 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_09, _BAG_TEMP[X].ID_09) |
| 2652 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_10, _BAG_TEMP[X].ID_10) |
| 2653 | + | BAG_POS = BAG_POS + 01 |
| 2654 | + | else |
| 2655 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01, nil) |
| 2656 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_02, nil) |
| 2657 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_03, nil) |
| 2658 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_04, nil) |
| 2659 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_05, nil) |
| 2660 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_06, nil) |
| 2661 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_07, nil) |
| 2662 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_08, nil) |
| 2663 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_09, nil) |
| 2664 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_10, nil) |
| 2665 | + | end |
| 2666 | + | end |
| 2667 | + | for ORDER = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2668 | + | player:sendCancelMessage("@loadBackpack " ..slot.. " " .._BAG_TEMP[ORDER].ID_01.. " " .._BAG_TEMP[ORDER].ID_02.. " " .._BAG_TEMP[ORDER].ID_03.. " " .._BAG_TEMP[ORDER].ID_04.. " " .._BAG_TEMP[ORDER].ID_05.. " " .._BAG_TEMP[ORDER].ID_06.. " ".._BAG_TEMP[ORDER].ID_07.. " " .._BAG_TEMP[ORDER].ID_08.. " " .._BAG_TEMP[ORDER].ID_09.. " " .._BAG_TEMP[ORDER].ID_10.. " " ..ORDER) |
| 2669 | + | end |
| 2670 | + | |
| 2671 | + | return true |
| 2672 | + | elseif ext == 02 then -- Organizar por Level |
| 2673 | + | local LevelOrder = {} |
| 2674 | + | for EXT = 00, 03 do |
| 2675 | + | for BAG_POS = 01, 20 do |
| 2676 | + | if player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01) > 00 then |
| 2677 | + | if slot == 02 or slot == 04 or slot == 05 or slot == 06 or slot == 08 or slot == 09 then |
| 2678 | + | local REQUISITO_LEVEL = 00 |
| 2679 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_01 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01) |
| 2680 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_02 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_02) |
| 2681 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_03 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_03) |
| 2682 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_04 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_04) |
| 2683 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_05 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_05) |
| 2684 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_06 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_06) |
| 2685 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_07 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_07) |
| 2686 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_08 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_08) |
| 2687 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_09 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_09) |
| 2688 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_10 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_10) |
| 2689 | + | |
| 2690 | + | if slot == 04 then |
| 2691 | + | local GUN_BASE_LEVEL = _ITEMS[player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01)].LEVEL |
| 2692 | + | local LEVEL_FOR_RARE = 05 |
| 2693 | + | local LEVEL_FOR_LEVEL = 04 |
| 2694 | + | local GUN_RARE = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_02) or 0 |
| 2695 | + | local GUN_LEVEL = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_07) or 0 |
| 2696 | + | local GUN_STAR = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_03) or 0 |
| 2697 | + | |
| 2698 | + | if GUN_RARE < 00 then GUN_RARE = 00 end |
| 2699 | + | if GUN_LEVEL < 00 then GUN_LEVEL = 00 end |
| 2700 | + | if GUN_STAR < 00 then GUN_STAR = 00 end |
| 2701 | + | REQUISITO_LEVEL = GUN_BASE_LEVEL + (GUN_RARE * LEVEL_FOR_RARE) + (GUN_LEVEL * LEVEL_FOR_LEVEL) + ((GUN_STAR * 10) * LEVEL_FOR_LEVEL) |
| 2702 | + | else |
| 2703 | + | local LEVEL_EQUIP = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_05) or 0 |
| 2704 | + | local LEVEL_STAR = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_03) or 0 |
| 2705 | + | local LEVEL_DEF = 10000 |
| 2706 | + | |
| 2707 | + | if LEVEL_EQUIP < 0 then LEVEL_EQUIP = 0 end |
| 2708 | + | if LEVEL_STAR < 0 then LEVEL_STAR = 0 end |
| 2709 | + | if _ITEMS[player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01)].DEF ~= nil then |
| 2710 | + | LEVEL_DEF = _ITEMS[player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01)].DEF |
| 2711 | + | end |
| 2712 | + | REQUISITO_LEVEL = (LEVEL_DEF + LEVEL_EQUIP + (LEVEL_STAR * 10)) * 02 |
| 2713 | + | end |
| 2714 | + | |
| 2715 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01, nil) |
| 2716 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_02, nil) |
| 2717 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_03, nil) |
| 2718 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_04, nil) |
| 2719 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_05, nil) |
| 2720 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_06, nil) |
| 2721 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_07, nil) |
| 2722 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_08, nil) |
| 2723 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_09, nil) |
| 2724 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_10, nil) |
| 2725 | + | |
| 2726 | + | _BAG_TEMP[_BAG_TEMPO_POS].VALUE = REQUISITO_LEVEL |
| 2727 | + | _BAG_TEMPO_POS = _BAG_TEMPO_POS + 01 |
| 2728 | + | table.insert(LevelOrder, REQUISITO_LEVEL) |
| 2729 | + | else |
| 2730 | + | return false |
| 2731 | + | end |
| 2732 | + | else |
| 2733 | + | break |
| 2734 | + | end |
| 2735 | + | end |
| 2736 | + | end |
| 2737 | + | |
| 2738 | + | table.sort(LevelOrder) |
| 2739 | + | local BAG_POS = 01 |
| 2740 | + | local EXT = 00 |
| 2741 | + | for LVL = 01, #LevelOrder do |
| 2742 | + | local LEVEL = LevelOrder[LVL] |
| 2743 | + | for POS = 01, #_BAG_TEMP do |
| 2744 | + | if _BAG_TEMP[POS].VALUE > 00 then |
| 2745 | + | if _BAG_TEMP[POS].VALUE == LEVEL then |
| 2746 | + | if LVL == 21 then |
| 2747 | + | BAG_POS = 01 |
| 2748 | + | EXT = 01 |
| 2749 | + | elseif LVL == 41 then |
| 2750 | + | BAG_POS = 01 |
| 2751 | + | EXT = 02 |
| 2752 | + | elseif LVL == 61 then |
| 2753 | + | BAG_POS = 01 |
| 2754 | + | EXT = 03 |
| 2755 | + | end |
| 2756 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01, _BAG_TEMP[POS].ID_01) |
| 2757 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_02, _BAG_TEMP[POS].ID_02) |
| 2758 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_03, _BAG_TEMP[POS].ID_03) |
| 2759 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_04, _BAG_TEMP[POS].ID_04) |
| 2760 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_05, _BAG_TEMP[POS].ID_05) |
| 2761 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_06, _BAG_TEMP[POS].ID_06) |
| 2762 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_07, _BAG_TEMP[POS].ID_07) |
| 2763 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_08, _BAG_TEMP[POS].ID_08) |
| 2764 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_09, _BAG_TEMP[POS].ID_09) |
| 2765 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_10, _BAG_TEMP[POS].ID_10) |
| 2766 | + | |
| 2767 | + | _BAG_TEMP[POS].ID_01 = 0000 |
| 2768 | + | _BAG_TEMP[POS].ID_02 = 0000 |
| 2769 | + | _BAG_TEMP[POS].ID_03 = 0000 |
| 2770 | + | _BAG_TEMP[POS].ID_04 = 0000 |
| 2771 | + | _BAG_TEMP[POS].ID_05 = 0000 |
| 2772 | + | _BAG_TEMP[POS].ID_06 = 0000 |
| 2773 | + | _BAG_TEMP[POS].ID_07 = 0000 |
| 2774 | + | _BAG_TEMP[POS].ID_08 = 0000 |
| 2775 | + | _BAG_TEMP[POS].ID_09 = 0000 |
| 2776 | + | _BAG_TEMP[POS].ID_10 = 0000 |
| 2777 | + | _BAG_TEMP[POS].VALUE = 0000 |
| 2778 | + | |
| 2779 | + | BAG_POS = BAG_POS + 01 |
| 2780 | + | break |
| 2781 | + | end |
| 2782 | + | end |
| 2783 | + | end |
| 2784 | + | end |
| 2785 | + | for ORDER = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2786 | + | local A = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_01) |
| 2787 | + | local B = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_02) |
| 2788 | + | local C = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_03) |
| 2789 | + | local D = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_04) |
| 2790 | + | local E = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_05) |
| 2791 | + | local F = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_06) |
| 2792 | + | local G = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_07) |
| 2793 | + | local H = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_08) |
| 2794 | + | local I = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_09) |
| 2795 | + | local J = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_10) |
| 2796 | + | |
| 2797 | + | player:sendCancelMessage("@loadBackpack " ..slot.. " " ..A.. " " ..B.. " " ..C.. " " ..D.. " " ..E.. " " ..F.. " "..G.. " " ..H.. " " ..I.. " " ..J.. " " ..ORDER) |
| 2798 | + | end |
| 2799 | + | |
| 2800 | + | return true |
| 2801 | + | elseif ext == 03 then -- Organizar por Pre�o |
| 2802 | + | local PriceOrder = {} |
| 2803 | + | for EXT = 00, 03 do |
| 2804 | + | for BAG_POS = 01, 20 do |
| 2805 | + | if player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01) > 00 then |
| 2806 | + | local PriceUnd = 00 |
| 2807 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_01 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01) |
| 2808 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_02 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_02) |
| 2809 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_03 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_03) |
| 2810 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_04 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_04) |
| 2811 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_05 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_05) |
| 2812 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_06 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_06) |
| 2813 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_07 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_07) |
| 2814 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_08 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_08) |
| 2815 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_09 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_09) |
| 2816 | + | _BAG_TEMP[_BAG_TEMPO_POS].ID_10 = player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_10) |
| 2817 | + | |
| 2818 | + | if slot == 03 then |
| 2819 | + | _BAG_TEMP[_BAG_TEMPO_POS].VALUE = _ITEMS[player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01)].PRICE * player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_04) |
| 2820 | + | else |
| 2821 | + | _BAG_TEMP[_BAG_TEMPO_POS].VALUE = _ITEMS[player:getStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01)].PRICE |
| 2822 | + | end |
| 2823 | + | |
| 2824 | + | PriceUnd = _BAG_TEMP[_BAG_TEMPO_POS].VALUE |
| 2825 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01, nil) |
| 2826 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_02, nil) |
| 2827 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_03, nil) |
| 2828 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_04, nil) |
| 2829 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_05, nil) |
| 2830 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_06, nil) |
| 2831 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_07, nil) |
| 2832 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_08, nil) |
| 2833 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_09, nil) |
| 2834 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_10, nil) |
| 2835 | + | |
| 2836 | + | table.insert(PriceOrder, PriceUnd) |
| 2837 | + | _BAG_TEMPO_POS = _BAG_TEMPO_POS + 01 |
| 2838 | + | else |
| 2839 | + | break |
| 2840 | + | end |
| 2841 | + | end |
| 2842 | + | end |
| 2843 | + | |
| 2844 | + | table.sort(PriceOrder) |
| 2845 | + | local BAG_POS = 01 |
| 2846 | + | local EXT = 00 |
| 2847 | + | for PRICE_ITEM = 01, #PriceOrder do |
| 2848 | + | local PRICE = PriceOrder[PRICE_ITEM] |
| 2849 | + | for POS = 01, #_BAG_TEMP do |
| 2850 | + | if _BAG_TEMP[POS].VALUE > 00 then |
| 2851 | + | if _BAG_TEMP[POS].VALUE == PRICE then |
| 2852 | + | if PRICE_ITEM == 21 then |
| 2853 | + | BAG_POS = 01 |
| 2854 | + | EXT = 01 |
| 2855 | + | elseif PRICE_ITEM == 41 then |
| 2856 | + | BAG_POS = 01 |
| 2857 | + | EXT = 02 |
| 2858 | + | elseif PRICE_ITEM == 61 then |
| 2859 | + | BAG_POS = 01 |
| 2860 | + | EXT = 03 |
| 2861 | + | end |
| 2862 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_01, _BAG_TEMP[POS].ID_01) |
| 2863 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_02, _BAG_TEMP[POS].ID_02) |
| 2864 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_03, _BAG_TEMP[POS].ID_03) |
| 2865 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_04, _BAG_TEMP[POS].ID_04) |
| 2866 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_05, _BAG_TEMP[POS].ID_05) |
| 2867 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_06, _BAG_TEMP[POS].ID_06) |
| 2868 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_07, _BAG_TEMP[POS].ID_07) |
| 2869 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_08, _BAG_TEMP[POS].ID_08) |
| 2870 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_09, _BAG_TEMP[POS].ID_09) |
| 2871 | + | player:setStorageValue(_BACKPACK[slot][EXT][BAG_POS].UID_10, _BAG_TEMP[POS].ID_10) |
| 2872 | + | |
| 2873 | + | _BAG_TEMP[POS].ID_01 = 0000 |
| 2874 | + | _BAG_TEMP[POS].ID_02 = 0000 |
| 2875 | + | _BAG_TEMP[POS].ID_03 = 0000 |
| 2876 | + | _BAG_TEMP[POS].ID_04 = 0000 |
| 2877 | + | _BAG_TEMP[POS].ID_05 = 0000 |
| 2878 | + | _BAG_TEMP[POS].ID_06 = 0000 |
| 2879 | + | _BAG_TEMP[POS].ID_07 = 0000 |
| 2880 | + | _BAG_TEMP[POS].ID_08 = 0000 |
| 2881 | + | _BAG_TEMP[POS].ID_09 = 0000 |
| 2882 | + | _BAG_TEMP[POS].ID_10 = 0000 |
| 2883 | + | _BAG_TEMP[POS].VALUE = 0000 |
| 2884 | + | |
| 2885 | + | BAG_POS = BAG_POS + 01 |
| 2886 | + | break |
| 2887 | + | end |
| 2888 | + | end |
| 2889 | + | end |
| 2890 | + | end |
| 2891 | + | for ORDER = 01, _SYSTEM.MAX_BAG_SLOT do |
| 2892 | + | local A = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_01) |
| 2893 | + | local B = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_02) |
| 2894 | + | local C = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_03) |
| 2895 | + | local D = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_04) |
| 2896 | + | local E = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_05) |
| 2897 | + | local F = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_06) |
| 2898 | + | local G = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_07) |
| 2899 | + | local H = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_08) |
| 2900 | + | local I = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_09) |
| 2901 | + | local J = player:getStorageValue(_BACKPACK[slot][00][ORDER].UID_10) |
| 2902 | + | |
| 2903 | + | player:sendCancelMessage("@loadBackpack " ..slot.. " " ..A.. " " ..B.. " " ..C.. " " ..D.. " " ..E.. " " ..F.. " "..G.. " " ..H.. " " ..I.. " " ..J.. " " ..ORDER) |
| 2904 | + | end |
| 2905 | + | |
| 2906 | + | return true |
| 2907 | + | end |
| 2908 | + | end |
| 2909 | + | |
| 2910 | + | return result |
| 2911 | + | end |
| 2912 | + | function onBonusExtra(type, value, id) |
| 2913 | + | local SPLIT = value:splitTrimmed("0") |
| 2914 | + | local BONUS = tonumber(SPLIT[type]) or 0 |
| 2915 | + | |
| 2916 | + | if _BONUS_EXTRA[BONUS] then |
| 2917 | + | if id == 01 then |
| 2918 | + | return BONUS |
| 2919 | + | else |
| 2920 | + | return _BONUS_EXTRA[BONUS].VALUE |
| 2921 | + | end |
| 2922 | + | else |
| 2923 | + | return 0 |
| 2924 | + | end |
| 2925 | + | end |
| 2926 | + | function doInventario(player, action, slot, ext, bagselect) |
| 2927 | + | local result = false |
| 2928 | + | if action == 00 then -- Atualizar |
| 2929 | + | TEMP_BAG_ITEM = {[01] = {ID_01 = 0000, ID_02 = 0000, ID_03 = 0000, ID_04 = 0000, ID_05 = 0000, ID_06 = 0000, ID_07 = 0000, ID_08 = 0000, ID_09 = 0000, ID_10 = 0000}} |
| 2930 | + | local _slot = 0 |
| 2931 | + | |
| 2932 | + | -- INVENT�RIO |
| 2933 | + | for i = 01, 10 do |
| 2934 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[i].UID_01) > 0 then |
| 2935 | + | _slot = i -- WEAPONS EQUIP ITEMS |
| 2936 | + | TEMP_BAG_ITEM[01].ID_01 = player:getStorageValue(_SYSTEM.INVENTARIO[i].UID_01) -- ID | ID | ID |
| 2937 | + | TEMP_BAG_ITEM[01].ID_02 = player:getStorageValue(_SYSTEM.INVENTARIO[i].UID_02) -- RARE | RARE | RARE |
| 2938 | + | TEMP_BAG_ITEM[01].ID_03 = player:getStorageValue(_SYSTEM.INVENTARIO[i].UID_03) -- STAR | STAR | STAR |
| 2939 | + | TEMP_BAG_ITEM[01].ID_04 = player:getStorageValue(_SYSTEM.INVENTARIO[i].UID_04) -- SKILL 01 | | QNT |
| 2940 | + | TEMP_BAG_ITEM[01].ID_05 = player:getStorageValue(_SYSTEM.INVENTARIO[i].UID_05) -- SKILL 02 | LEVEL | |
| 2941 | + | TEMP_BAG_ITEM[01].ID_06 = player:getStorageValue(_SYSTEM.INVENTARIO[i].UID_06) -- SKILL 03 | ATR1 | |
| 2942 | + | TEMP_BAG_ITEM[01].ID_07 = player:getStorageValue(_SYSTEM.INVENTARIO[i].UID_07) -- LEVEL | ATR2 | |
| 2943 | + | TEMP_BAG_ITEM[01].ID_08 = player:getStorageValue(_SYSTEM.INVENTARIO[i].UID_08) -- DATA | DATA | DATA |
| 2944 | + | TEMP_BAG_ITEM[01].ID_09 = player:getStorageValue(_SYSTEM.INVENTARIO[i].UID_09) -- UNIQUE ITEM | UNIQUE ITEM | UNIQUE ITEM |
| 2945 | + | TEMP_BAG_ITEM[01].ID_10 = player:getStorageValue(_SYSTEM.INVENTARIO[i].UID_10) -- AMMO |
| 2946 | + | else |
| 2947 | + | _slot = i |
| 2948 | + | TEMP_BAG_ITEM[01].ID_01 = 0 |
| 2949 | + | TEMP_BAG_ITEM[01].ID_02 = 0 |
| 2950 | + | TEMP_BAG_ITEM[01].ID_03 = 0 |
| 2951 | + | TEMP_BAG_ITEM[01].ID_04 = 0 |
| 2952 | + | TEMP_BAG_ITEM[01].ID_05 = 0 |
| 2953 | + | TEMP_BAG_ITEM[01].ID_06 = 0 |
| 2954 | + | TEMP_BAG_ITEM[01].ID_07 = 0 |
| 2955 | + | TEMP_BAG_ITEM[01].ID_08 = 0 |
| 2956 | + | TEMP_BAG_ITEM[01].ID_09 = 0 |
| 2957 | + | TEMP_BAG_ITEM[01].ID_10 = 0 |
| 2958 | + | end |
| 2959 | + | |
| 2960 | + | player:sendCancelMessage("@ReloadInv " .._slot.. " " ..TEMP_BAG_ITEM[01].ID_01.. " " ..TEMP_BAG_ITEM[01].ID_02.. " " ..TEMP_BAG_ITEM[01].ID_03.. " " ..TEMP_BAG_ITEM[01].ID_04.. " " ..TEMP_BAG_ITEM[01].ID_05.. " " ..TEMP_BAG_ITEM[01].ID_06.. " "..TEMP_BAG_ITEM[01].ID_07.. " " ..TEMP_BAG_ITEM[01].ID_08.. " " ..TEMP_BAG_ITEM[01].ID_09.. " " ..TEMP_BAG_ITEM[01].ID_10) |
| 2961 | + | end |
| 2962 | + | |
| 2963 | + | result = true |
| 2964 | + | end |
| 2965 | + | if action == 01 then -- Adicionar |
| 2966 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_01) > 0 then |
| 2967 | + | _BAG_ITEM[01].ID_01 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_01) |
| 2968 | + | else |
| 2969 | + | _BAG_ITEM[01].ID_01 = 0 |
| 2970 | + | end |
| 2971 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_02) > 0 then |
| 2972 | + | _BAG_ITEM[01].ID_02 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_02) |
| 2973 | + | else |
| 2974 | + | _BAG_ITEM[01].ID_02 = 0 |
| 2975 | + | end |
| 2976 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_03) > 0 then |
| 2977 | + | _BAG_ITEM[01].ID_03 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_03) |
| 2978 | + | else |
| 2979 | + | _BAG_ITEM[01].ID_03 = 0 |
| 2980 | + | end |
| 2981 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_04) > 0 then |
| 2982 | + | _BAG_ITEM[01].ID_04 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_04) |
| 2983 | + | else |
| 2984 | + | _BAG_ITEM[01].ID_04 = 0 |
| 2985 | + | end |
| 2986 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_05) > 0 then |
| 2987 | + | _BAG_ITEM[01].ID_05 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_05) |
| 2988 | + | else |
| 2989 | + | _BAG_ITEM[01].ID_05 = 0 |
| 2990 | + | end |
| 2991 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_06) > 0 then |
| 2992 | + | _BAG_ITEM[01].ID_06 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_06) |
| 2993 | + | else |
| 2994 | + | _BAG_ITEM[01].ID_06 = 0 |
| 2995 | + | end |
| 2996 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_07) > 0 then |
| 2997 | + | _BAG_ITEM[01].ID_07 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_07) |
| 2998 | + | else |
| 2999 | + | _BAG_ITEM[01].ID_07 = 0 |
| 3000 | + | end |
| 3001 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_08) > 0 then |
| 3002 | + | _BAG_ITEM[01].ID_08 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_08) |
| 3003 | + | else |
| 3004 | + | _BAG_ITEM[01].ID_08 = 0 |
| 3005 | + | end |
| 3006 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_09) > 0 then |
| 3007 | + | _BAG_ITEM[01].ID_09 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_09) |
| 3008 | + | else |
| 3009 | + | _BAG_ITEM[01].ID_09 = 0 |
| 3010 | + | end |
| 3011 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_10) > 0 then |
| 3012 | + | _BAG_ITEM[01].ID_10 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_10) |
| 3013 | + | else |
| 3014 | + | _BAG_ITEM[01].ID_10 = 0 |
| 3015 | + | end |
| 3016 | + | |
| 3017 | + | local path = _BACKPACK[slot][ext][bagselect] |
| 3018 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_01, player:getStorageValue(path.UID_01)) |
| 3019 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_02, player:getStorageValue(path.UID_02)) |
| 3020 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_03, player:getStorageValue(path.UID_03)) |
| 3021 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_04, player:getStorageValue(path.UID_04)) |
| 3022 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_05, player:getStorageValue(path.UID_05)) |
| 3023 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_06, player:getStorageValue(path.UID_06)) |
| 3024 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_07, player:getStorageValue(path.UID_07)) |
| 3025 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_08, player:getStorageValue(path.UID_08)) |
| 3026 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_09, player:getStorageValue(path.UID_09)) |
| 3027 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_10, player:getStorageValue(path.UID_10)) |
| 3028 | + | |
| 3029 | + | if _BAG_ITEM[01].ID_01 > 0 then |
| 3030 | + | local path = _BACKPACK[slot][ext][bagselect] |
| 3031 | + | player:setStorageValue(path.UID_01, _BAG_ITEM[01].ID_01) |
| 3032 | + | player:setStorageValue(path.UID_02, _BAG_ITEM[01].ID_02) |
| 3033 | + | player:setStorageValue(path.UID_03, _BAG_ITEM[01].ID_03) |
| 3034 | + | player:setStorageValue(path.UID_04, _BAG_ITEM[01].ID_04) |
| 3035 | + | player:setStorageValue(path.UID_05, _BAG_ITEM[01].ID_05) |
| 3036 | + | player:setStorageValue(path.UID_06, _BAG_ITEM[01].ID_06) |
| 3037 | + | player:setStorageValue(path.UID_07, _BAG_ITEM[01].ID_07) |
| 3038 | + | player:setStorageValue(path.UID_08, _BAG_ITEM[01].ID_08) |
| 3039 | + | player:setStorageValue(path.UID_09, _BAG_ITEM[01].ID_09) |
| 3040 | + | player:setStorageValue(path.UID_10, _BAG_ITEM[01].ID_10) |
| 3041 | + | else |
| 3042 | + | local path = _BACKPACK[slot][ext][bagselect] |
| 3043 | + | player:setStorageValue(path.UID_01, nil) |
| 3044 | + | player:setStorageValue(path.UID_02, nil) |
| 3045 | + | player:setStorageValue(path.UID_03, nil) |
| 3046 | + | player:setStorageValue(path.UID_04, nil) |
| 3047 | + | player:setStorageValue(path.UID_05, nil) |
| 3048 | + | player:setStorageValue(path.UID_06, nil) |
| 3049 | + | player:setStorageValue(path.UID_07, nil) |
| 3050 | + | player:setStorageValue(path.UID_08, nil) |
| 3051 | + | player:setStorageValue(path.UID_09, nil) |
| 3052 | + | player:setStorageValue(path.UID_10, nil) |
| 3053 | + | end |
| 3054 | + | |
| 3055 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_01) > 0 then |
| 3056 | + | _BAG_ITEM[01].ID_01 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_01) |
| 3057 | + | else |
| 3058 | + | _BAG_ITEM[01].ID_01 = 0 |
| 3059 | + | end |
| 3060 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_02) > 0 then |
| 3061 | + | _BAG_ITEM[01].ID_02 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_02) |
| 3062 | + | else |
| 3063 | + | _BAG_ITEM[01].ID_02 = 0 |
| 3064 | + | end |
| 3065 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_03) > 0 then |
| 3066 | + | _BAG_ITEM[01].ID_03 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_03) |
| 3067 | + | else |
| 3068 | + | _BAG_ITEM[01].ID_03 = 0 |
| 3069 | + | end |
| 3070 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_04) > 0 then |
| 3071 | + | _BAG_ITEM[01].ID_04 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_04) |
| 3072 | + | else |
| 3073 | + | _BAG_ITEM[01].ID_04 = 0 |
| 3074 | + | end |
| 3075 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_05) > 0 then |
| 3076 | + | _BAG_ITEM[01].ID_05 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_05) |
| 3077 | + | else |
| 3078 | + | _BAG_ITEM[01].ID_05 = 0 |
| 3079 | + | end |
| 3080 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_06) > 0 then |
| 3081 | + | _BAG_ITEM[01].ID_06 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_06) |
| 3082 | + | else |
| 3083 | + | _BAG_ITEM[01].ID_06 = 0 |
| 3084 | + | end |
| 3085 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_07) > 0 then |
| 3086 | + | _BAG_ITEM[01].ID_07 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_07) |
| 3087 | + | else |
| 3088 | + | _BAG_ITEM[01].ID_07 = 0 |
| 3089 | + | end |
| 3090 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_08) > 0 then |
| 3091 | + | _BAG_ITEM[01].ID_08 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_08) |
| 3092 | + | else |
| 3093 | + | _BAG_ITEM[01].ID_08 = 0 |
| 3094 | + | end |
| 3095 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_09) > 0 then |
| 3096 | + | _BAG_ITEM[01].ID_09 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_09) |
| 3097 | + | else |
| 3098 | + | _BAG_ITEM[01].ID_09 = 0 |
| 3099 | + | end |
| 3100 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_10) > 0 then |
| 3101 | + | _BAG_ITEM[01].ID_10 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_10) |
| 3102 | + | else |
| 3103 | + | _BAG_ITEM[01].ID_10 = 0 |
| 3104 | + | end |
| 3105 | + | |
| 3106 | + | player:sendCancelMessage("@EquiparItemInv " ..slot.. " " .._BAG_ITEM[01].ID_01.. " " .._BAG_ITEM[01].ID_02.. " " .._BAG_ITEM[01].ID_03.. " " .._BAG_ITEM[01].ID_04.. " " .._BAG_ITEM[01].ID_05.. " " .._BAG_ITEM[01].ID_06.. " ".._BAG_ITEM[01].ID_07.. " " .._BAG_ITEM[01].ID_08.. " " .._BAG_ITEM[01].ID_09.. " " .._BAG_ITEM[01].ID_10) |
| 3107 | + | doInventario(player, 07) |
| 3108 | + | result = true |
| 3109 | + | end |
| 3110 | + | if action == 02 then -- Remover |
| 3111 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_01) > 0 then |
| 3112 | + | _BAG_ITEM[01].ID_01 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_01) |
| 3113 | + | else |
| 3114 | + | _BAG_ITEM[01].ID_01 = 0 |
| 3115 | + | end |
| 3116 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_02) > 0 then |
| 3117 | + | _BAG_ITEM[01].ID_02 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_02) |
| 3118 | + | else |
| 3119 | + | _BAG_ITEM[01].ID_02 = 0 |
| 3120 | + | end |
| 3121 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_03) > 0 then |
| 3122 | + | _BAG_ITEM[01].ID_03 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_03) |
| 3123 | + | else |
| 3124 | + | _BAG_ITEM[01].ID_03 = 0 |
| 3125 | + | end |
| 3126 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_04) > 0 then |
| 3127 | + | _BAG_ITEM[01].ID_04 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_04) |
| 3128 | + | else |
| 3129 | + | _BAG_ITEM[01].ID_04 = 0 |
| 3130 | + | end |
| 3131 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_05) > 0 then |
| 3132 | + | _BAG_ITEM[01].ID_05 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_05) |
| 3133 | + | else |
| 3134 | + | _BAG_ITEM[01].ID_05 = 0 |
| 3135 | + | end |
| 3136 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_06) > 0 then |
| 3137 | + | _BAG_ITEM[01].ID_06 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_06) |
| 3138 | + | else |
| 3139 | + | _BAG_ITEM[01].ID_06 = 0 |
| 3140 | + | end |
| 3141 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_07) > 0 then |
| 3142 | + | _BAG_ITEM[01].ID_07 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_07) |
| 3143 | + | else |
| 3144 | + | _BAG_ITEM[01].ID_07 = 0 |
| 3145 | + | end |
| 3146 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_08) > 0 then |
| 3147 | + | _BAG_ITEM[01].ID_08 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_08) |
| 3148 | + | else |
| 3149 | + | _BAG_ITEM[01].ID_08 = 0 |
| 3150 | + | end |
| 3151 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_09) > 0 then |
| 3152 | + | _BAG_ITEM[01].ID_09 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_09) |
| 3153 | + | else |
| 3154 | + | _BAG_ITEM[01].ID_09 = 0 |
| 3155 | + | end |
| 3156 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_10) > 0 then |
| 3157 | + | _BAG_ITEM[01].ID_10 = player:getStorageValue(_SYSTEM.INVENTARIO[slot].UID_10) |
| 3158 | + | else |
| 3159 | + | _BAG_ITEM[01].ID_10 = 0 |
| 3160 | + | end |
| 3161 | + | |
| 3162 | + | doBackpack(player, 01, slot, 0, 0, 0) |
| 3163 | + | |
| 3164 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_01, nil) |
| 3165 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_02, nil) |
| 3166 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_03, nil) |
| 3167 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_04, nil) |
| 3168 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_05, nil) |
| 3169 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_06, nil) |
| 3170 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_07, nil) |
| 3171 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_08, nil) |
| 3172 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_09, nil) |
| 3173 | + | player:setStorageValue(_SYSTEM.INVENTARIO[slot].UID_10, nil) |
| 3174 | + | doInventario(player, 07) |
| 3175 | + | result = true |
| 3176 | + | end |
| 3177 | + | if action == 03 then -- Load HUD |
| 3178 | + | doInventario(player, 00) |
| 3179 | + | player:sendCancelMessage("@LoadQuestMap") |
| 3180 | + | player:sendCancelMessage("@CureSkill " ..player:getStorageValue(_SYSTEM.SKILL_CURE[01]).. " " ..player:getStorageValue(_SYSTEM.SKILL_CURE[02])) |
| 3181 | + | player:sendCancelMessage("@LoadHotkey") |
| 3182 | + | local DESCONTRUIR_EVENT = 00 |
| 3183 | + | if Game.getStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[00].EVENT_ID) > 00 then |
| 3184 | + | if Game.getStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[00].EVENT_ID) == 08 then |
| 3185 | + | DESCONTRUIR_EVENT = 01 |
| 3186 | + | end |
| 3187 | + | player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, eventMessage) |
| 3188 | + | end |
| 3189 | + | if player:getStorageValue(_DESAFIOS[00].DESAFIO_TYPE) == 02 then |
| 3190 | + | DESCONTRUIR_EVENT = 01 |
| 3191 | + | end |
| 3192 | + | player:sendCancelMessage("@ToolsLoad " ..player:getStorageValue(_SYSTEM.TOOLS[01]).. " " ..player:getStorageValue(_SYSTEM.TOOLS[02]).. " " ..DESCONTRUIR_EVENT) |
| 3193 | + | |
| 3194 | + | |
| 3195 | + | local IDD_1 = player:getStorageValue(_SYSTEM.MAESTRIA[01]) |
| 3196 | + | local IDD_2 = player:getStorageValue(_SYSTEM.ESPECIALISTA[01]) |
| 3197 | + | local IDD_3 = player:getStorageValue(_SYSTEM.MAESTRIA[02]) |
| 3198 | + | local IDD_4 = player:getStorageValue(_SYSTEM.ESPECIALISTA[02]) |
| 3199 | + | player:sendCancelMessage("@MaestriaEsp " ..IDD_1.. " " ..IDD_2.. " " ..IDD_3.. " " ..IDD_4) |
| 3200 | + | |
| 3201 | + | -- Reset GlobalStorage Dangerous |
| 3202 | + | local tile = Tile(player:getPosition()):hasFlag(TILESTATE_PVPZONE) |
| 3203 | + | if not tile then |
| 3204 | + | player:setTown(Town(01)) |
| 3205 | + | for X = 01, #_SYSTEM.DANGEROUS do |
| 3206 | + | for Z = 01, #_SYSTEM.DANGEROUS[X] do |
| 3207 | + | if player:getStorageValue(_SYSTEM.DANGEROUS[X][Z].STORAGE) > 0 then |
| 3208 | + | --Game.setStorageValue(_SYSTEM.DANGEROUS[X][Z].STORAGE, nil) |
| 3209 | + | player:setStorageValue(_SYSTEM.DANGEROUS[X][Z].STORAGE, nil) |
| 3210 | + | player:setStorageValue(_SYSTEM.DANGEROUS[X][Z].RECOMPENSA[01], nil) |
| 3211 | + | end |
| 3212 | + | end |
| 3213 | + | end |
| 3214 | + | end |
| 3215 | + | |
| 3216 | + | player:sendCancelMessage("@StarCliente") |
| 3217 | + | |
| 3218 | + | local ExAmulet = player:getStorageValue(_SYSTEM.EXTENSION_BACK[001].UID_01) |
| 3219 | + | local ExHelmet = player:getStorageValue(_SYSTEM.EXTENSION_BACK[002].UID_01) |
| 3220 | + | local ExBackpack = player:getStorageValue(_SYSTEM.EXTENSION_BACK[003].UID_01) |
| 3221 | + | local ExWeapon = player:getStorageValue(_SYSTEM.EXTENSION_BACK[004].UID_01) |
| 3222 | + | local ExArmor = player:getStorageValue(_SYSTEM.EXTENSION_BACK[005].UID_01) |
| 3223 | + | local ExGlove = player:getStorageValue(_SYSTEM.EXTENSION_BACK[006].UID_01) |
| 3224 | + | local ExRing = player:getStorageValue(_SYSTEM.EXTENSION_BACK[007].UID_01) |
| 3225 | + | local ExLegs = player:getStorageValue(_SYSTEM.EXTENSION_BACK[008].UID_01) |
| 3226 | + | local ExBoots = player:getStorageValue(_SYSTEM.EXTENSION_BACK[009].UID_01) |
| 3227 | + | |
| 3228 | + | player:sendCancelMessage("@reloadEx " ..ExAmulet.. " " ..ExHelmet.. " " ..ExBackpack.. " " ..ExWeapon.. " " ..ExArmor.. " " ..ExGlove.. " " ..ExRing.. " " ..ExLegs.. " " ..ExBoots) |
| 3229 | + | |
| 3230 | + | local Kazemir = player:getStorageValue(_SYSTEM.NEXUS[001].UID_01) |
| 3231 | + | local Sunset = player:getStorageValue(_SYSTEM.NEXUS[002].UID_01) |
| 3232 | + | local Bonebrook = player:getStorageValue(_SYSTEM.NEXUS[003].UID_01) |
| 3233 | + | local Kimbolton = player:getStorageValue(_SYSTEM.NEXUS[004].UID_01) |
| 3234 | + | local Huampali = player:getStorageValue(_SYSTEM.NEXUS[005].UID_01) |
| 3235 | + | local Rivermine = player:getStorageValue(_SYSTEM.NEXUS[006].UID_01) |
| 3236 | + | local Kopec = player:getStorageValue(_SYSTEM.NEXUS[008].UID_01) |
| 3237 | + | local Hanva = player:getStorageValue(_SYSTEM.NEXUS[009].UID_01) |
| 3238 | + | local Sodon = player:getStorageValue(_SYSTEM.NEXUS[010].UID_01) |
| 3239 | + | player:sendCancelMessage("@Nexus " ..Kazemir.. " " ..Sunset.. " " ..Bonebrook.. " " ..Kimbolton.. " " ..Huampali.. " " ..Rivermine.. " 01 " ..Kopec.. " " ..Hanva.. " " ..Sodon) |
| 3240 | + | |
| 3241 | + | doBackpack(player, 11) |
| 3242 | + | result = true |
| 3243 | + | end |
| 3244 | + | if action == 04 then -- Carrega Status do Invent�rio |
| 3245 | + | local ATK = 0 local DEF = 0 local ESQ = 0 local MAG = 0 local Penalidade = player:getStorageValue(_SYSTEM.PENALIDADES[02]) |
| 3246 | + | local ExtraDEF = 00 local ExtraESQ = 00 local ExtraMAG = 00 local GoldDrTaxa = 0 local ExpCrit = 0 |
| 3247 | + | local AtrCritico = 0 local AtrTaxa= 0 local AtrHpCrit = 0 local AtrDamage = 0 local HPCritTaxa = 0 local DropTaxa = 0 |
| 3248 | + | local FIRE = 0 local ICE = 0 local ENERGY = 0 local EARTH = 0 local DEATH = 0 |
| 3249 | + | |
| 3250 | + | local VIDA = 0 local DEST = 0 local AMMO = 0 local DISP = 0 local HAB = 0 local CRIT = 0 local POINTS = 0 |
| 3251 | + | |
| 3252 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[02].STORAGE) > 00 then |
| 3253 | + | DEF = DEF + 25 |
| 3254 | + | end |
| 3255 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[03].STORAGE) > 00 then |
| 3256 | + | ESQ = ESQ + 25 |
| 3257 | + | end |
| 3258 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[04].STORAGE) > 00 then |
| 3259 | + | FIRE = FIRE + 10 |
| 3260 | + | end |
| 3261 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[05].STORAGE) > 00 then |
| 3262 | + | ICE = ICE + 10 |
| 3263 | + | end |
| 3264 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[06].STORAGE) > 00 then |
| 3265 | + | ENERGY = ENERGY + 10 |
| 3266 | + | end |
| 3267 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[07].STORAGE) > 00 then |
| 3268 | + | EARTH = EARTH + 10 |
| 3269 | + | end |
| 3270 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[08].STORAGE) > 00 then |
| 3271 | + | DEATH = DEATH + 10 |
| 3272 | + | end |
| 3273 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[10].STORAGE) > 00 then |
| 3274 | + | DEF = DEF + 25 |
| 3275 | + | ESQ = ESQ + 25 |
| 3276 | + | FIRE = FIRE + 10 |
| 3277 | + | ICE = ICE + 10 |
| 3278 | + | ENERGY = ENERGY + 10 |
| 3279 | + | EARTH = EARTH + 10 |
| 3280 | + | DEATH = DEATH + 10 |
| 3281 | + | end |
| 3282 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[11].STORAGE) > 00 then |
| 3283 | + | if player:getStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[04].BUFF_ELE) == 01 then |
| 3284 | + | FIRE = FIRE + 50 |
| 3285 | + | elseif player:getStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[04].BUFF_ELE) == 02 then |
| 3286 | + | ICE = ICE + 50 |
| 3287 | + | elseif player:getStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[04].BUFF_ELE) == 03 then |
| 3288 | + | ENERGY = ENERGY + 50 |
| 3289 | + | elseif player:getStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[04].BUFF_ELE) == 04 then |
| 3290 | + | EARTH = EARTH + 50 |
| 3291 | + | else |
| 3292 | + | player:setStorageValue(_GLOBAL_RANDOM.BUFFS[11].STORAGE, nil) |
| 3293 | + | player:setStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[04].BUFF_ELE, nil) |
| 3294 | + | end |
| 3295 | + | end |
| 3296 | + | -- COLETANDO STATUS |
| 3297 | + | local _SLOTS = { |
| 3298 | + | [01] = {_SYSTEM.INVENTARIO[02].UID_01, _SYSTEM.INVENTARIO[02].UID_02, _SYSTEM.INVENTARIO[02].UID_03, _SYSTEM.INVENTARIO[02].UID_05, _SYSTEM.INVENTARIO[02].UID_06, _SYSTEM.INVENTARIO[02].UID_07}; |
| 3299 | + | [02] = {_SYSTEM.INVENTARIO[05].UID_01, _SYSTEM.INVENTARIO[05].UID_02, _SYSTEM.INVENTARIO[05].UID_03, _SYSTEM.INVENTARIO[05].UID_05, _SYSTEM.INVENTARIO[05].UID_06, _SYSTEM.INVENTARIO[05].UID_07}; |
| 3300 | + | [03] = {_SYSTEM.INVENTARIO[06].UID_01, _SYSTEM.INVENTARIO[06].UID_02, _SYSTEM.INVENTARIO[06].UID_03, _SYSTEM.INVENTARIO[06].UID_05, _SYSTEM.INVENTARIO[06].UID_06, _SYSTEM.INVENTARIO[06].UID_07}; |
| 3301 | + | [04] = {_SYSTEM.INVENTARIO[08].UID_01, _SYSTEM.INVENTARIO[08].UID_02, _SYSTEM.INVENTARIO[08].UID_03, _SYSTEM.INVENTARIO[08].UID_05, _SYSTEM.INVENTARIO[08].UID_06, _SYSTEM.INVENTARIO[08].UID_07}; |
| 3302 | + | [05] = {_SYSTEM.INVENTARIO[09].UID_01, _SYSTEM.INVENTARIO[09].UID_02, _SYSTEM.INVENTARIO[09].UID_03, _SYSTEM.INVENTARIO[09].UID_05, _SYSTEM.INVENTARIO[09].UID_06, _SYSTEM.INVENTARIO[09].UID_07}; |
| 3303 | + | } |
| 3304 | + | for SLOT_ID = 01, 05 do |
| 3305 | + | local itemID = player:getStorageValue(_SLOTS[SLOT_ID][01]) |
| 3306 | + | if itemID > 0 then |
| 3307 | + | local RareItem = 0 local StarItem = 0 local LevelItem = 0 |
| 3308 | + | local ItemART1 = 0 local ItemART2 = 0 |
| 3309 | + | if player:getStorageValue(_SLOTS[SLOT_ID][02]) > 0 then RareItem = player:getStorageValue(_SLOTS[SLOT_ID][02]) end |
| 3310 | + | if player:getStorageValue(_SLOTS[SLOT_ID][03]) > 0 then StarItem = player:getStorageValue(_SLOTS[SLOT_ID][03]) end |
| 3311 | + | if player:getStorageValue(_SLOTS[SLOT_ID][04]) > 0 then LevelItem = player:getStorageValue(_SLOTS[SLOT_ID][04]) end |
| 3312 | + | if player:getStorageValue(_SLOTS[SLOT_ID][05]) > 0 then ItemART1 = player:getStorageValue(_SLOTS[SLOT_ID][05]) end |
| 3313 | + | if player:getStorageValue(_SLOTS[SLOT_ID][06]) > 0 then ItemART2 = player:getStorageValue(_SLOTS[SLOT_ID][06]) end |
| 3314 | + | local itemRecLevel = (_ITEMS[itemID].DEF + LevelItem + (StarItem * 10)) * 2 |
| 3315 | + | |
| 3316 | + | if player:getLevel() >= itemRecLevel then |
| 3317 | + | if player:getStorageValue(_SYSTEM.AMULET_VALUES[00][02]) == 05 then |
| 3318 | + | ExtraDEF = player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) |
| 3319 | + | elseif player:getStorageValue(_SYSTEM.AMULET_VALUES[00][02]) == 06 then |
| 3320 | + | ExtraESQ = player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) |
| 3321 | + | elseif player:getStorageValue(_SYSTEM.AMULET_VALUES[00][02]) == 07 then |
| 3322 | + | ExtraMAG = player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) |
| 3323 | + | end |
| 3324 | + | if ItemART1 == 04 then ExtraDEF = ExtraDEF + 01 end |
| 3325 | + | if ItemART2 == 04 then ExtraDEF = ExtraDEF + 01 end |
| 3326 | + | if ItemART1 == 02 then AtrCritico = AtrCritico + 01 end |
| 3327 | + | if ItemART2 == 02 then AtrCritico = AtrCritico + 01 end |
| 3328 | + | if ItemART1 == 03 then AtrTaxa = AtrTaxa + 01 end |
| 3329 | + | if ItemART2 == 03 then AtrTaxa = AtrTaxa + 01 end |
| 3330 | + | if ItemART1 == 05 then AtrHpCrit = AtrHpCrit + 01 end |
| 3331 | + | if ItemART2 == 05 then AtrHpCrit = AtrHpCrit + 01 end |
| 3332 | + | if ItemART1 == 06 then AtrDamage = AtrDamage + 01 end |
| 3333 | + | if ItemART2 == 06 then AtrDamage = AtrDamage + 01 end |
| 3334 | + | if ItemART1 == 07 then HPCritTaxa = HPCritTaxa + 01 end |
| 3335 | + | if ItemART2 == 07 then HPCritTaxa = HPCritTaxa + 01 end |
| 3336 | + | if ItemART1 == 11 then ExpCrit = ExpCrit + 01 end |
| 3337 | + | if ItemART2 == 11 then ExpCrit = ExpCrit + 01 end |
| 3338 | + | if ItemART1 == 15 then DropTaxa = DropTaxa + 01 end |
| 3339 | + | if ItemART2 == 15 then DropTaxa = DropTaxa + 01 end |
| 3340 | + | if ItemART1 == 16 then GoldDrTaxa = GoldDrTaxa + 01 end |
| 3341 | + | if ItemART2 == 16 then GoldDrTaxa = GoldDrTaxa + 01 end |
| 3342 | + | if ItemART1 == 08 then |
| 3343 | + | local CriticalHealth = 70 * (player:getBaseMaxHealth() / 100) |
| 3344 | + | if player:getHealth() >= CriticalHealth then |
| 3345 | + | ExtraESQ = ExtraESQ + 01 |
| 3346 | + | end |
| 3347 | + | end |
| 3348 | + | if ItemART2 == 08 then |
| 3349 | + | local CriticalHealth = 70 * (player:getBaseMaxHealth() / 100) |
| 3350 | + | if player:getHealth() >= CriticalHealth then |
| 3351 | + | ExtraESQ = ExtraESQ + 01 |
| 3352 | + | end |
| 3353 | + | end |
| 3354 | + | |
| 3355 | + | if ExtraDEF < 0 then ExtraDEF = 0 end |
| 3356 | + | if ExtraESQ < 0 then ExtraESQ = 0 end |
| 3357 | + | if ExtraMAG < 0 then ExtraMAG = 0 end |
| 3358 | + | |
| 3359 | + | DEF = DEF + (_ITEMS[itemID].DEF + _RARIDADES[RareItem].Arm) + (StarItem * 10) + LevelItem |
| 3360 | + | ESQ = ESQ + (_ITEMS[itemID].ESQ + _RARIDADES[RareItem].Arm) + (StarItem * 10) + LevelItem |
| 3361 | + | if _ITEMS[itemID].MAG_TYPE then |
| 3362 | + | if _ITEMS[itemID].MAG_TYPE == "FIRE" then |
| 3363 | + | FIRE = FIRE + (_ITEMS[itemID].MAG + _RARIDADES[RareItem].Arm) + (StarItem * 10) + LevelItem |
| 3364 | + | elseif _ITEMS[itemID].MAG_TYPE == "ICE" then |
| 3365 | + | ICE = ICE + (_ITEMS[itemID].MAG + _RARIDADES[RareItem].Arm) + (StarItem * 10) + LevelItem |
| 3366 | + | elseif _ITEMS[itemID].MAG_TYPE == "ENERGY" then |
| 3367 | + | ENERGY = ENERGY + (_ITEMS[itemID].MAG + _RARIDADES[RareItem].Arm) + (StarItem * 10) + LevelItem |
| 3368 | + | elseif _ITEMS[itemID].MAG_TYPE == "EARTH" then |
| 3369 | + | EARTH = EARTH + (_ITEMS[itemID].MAG + _RARIDADES[RareItem].Arm) + (StarItem * 10) + LevelItem |
| 3370 | + | elseif _ITEMS[itemID].MAG_TYPE == "DEATH" then |
| 3371 | + | DEATH = DEATH + (_ITEMS[itemID].MAG + _RARIDADES[RareItem].Arm) + (StarItem * 10) + LevelItem |
| 3372 | + | end |
| 3373 | + | end |
| 3374 | + | end |
| 3375 | + | end |
| 3376 | + | end |
| 3377 | + | |
| 3378 | + | if ExtraDEF > 0 then |
| 3379 | + | local AtrTotal = _ATRIBUTOS[04].PERCENT * ExtraDEF |
| 3380 | + | ExtraDEF = AtrTotal - ((ExtraDEF - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3381 | + | end |
| 3382 | + | if AtrCritico > 0 then |
| 3383 | + | local AtrTotal = _ATRIBUTOS[02].PERCENT * AtrCritico |
| 3384 | + | AtrCritico = AtrTotal - ((AtrCritico - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3385 | + | end |
| 3386 | + | if AtrTaxa > 0 then |
| 3387 | + | local AtrTotal = _ATRIBUTOS[03].PERCENT * AtrTaxa |
| 3388 | + | AtrTaxa = AtrTotal - ((AtrTaxa - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3389 | + | end |
| 3390 | + | if AtrHpCrit > 0 then |
| 3391 | + | local AtrTotal = _ATRIBUTOS[05].PERCENT * AtrHpCrit |
| 3392 | + | AtrHpCrit = AtrTotal - ((AtrHpCrit - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3393 | + | end |
| 3394 | + | if AtrDamage > 0 then |
| 3395 | + | local AtrTotal = _ATRIBUTOS[06].PERCENT * AtrDamage |
| 3396 | + | AtrDamage = AtrTotal - ((AtrDamage - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3397 | + | end |
| 3398 | + | if HPCritTaxa > 0 then |
| 3399 | + | local AtrTotal = _ATRIBUTOS[07].PERCENT * HPCritTaxa |
| 3400 | + | HPCritTaxa = AtrTotal - ((HPCritTaxa - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3401 | + | end |
| 3402 | + | if ExpCrit > 0 then |
| 3403 | + | local AtrTotal = _ATRIBUTOS[11].PERCENT * ExpCrit |
| 3404 | + | ExpCrit = AtrTotal - ((ExpCrit - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3405 | + | end |
| 3406 | + | if DropTaxa > 0 then |
| 3407 | + | local AtrTotal = _ATRIBUTOS[15].PERCENT * DropTaxa |
| 3408 | + | DropTaxa = AtrTotal - ((DropTaxa - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3409 | + | end |
| 3410 | + | if GoldDrTaxa > 0 then |
| 3411 | + | local AtrTotal = _ATRIBUTOS[16].PERCENT * GoldDrTaxa |
| 3412 | + | GoldDrTaxa = AtrTotal - ((GoldDrTaxa - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3413 | + | end |
| 3414 | + | if ExtraESQ > 0 then |
| 3415 | + | local AtrTotal = _ATRIBUTOS[08].PERCENT * ExtraESQ |
| 3416 | + | ExtraESQ = AtrTotal - ((ExtraESQ - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3417 | + | end |
| 3418 | + | |
| 3419 | + | DEF = DEF + ExtraDEF ESQ = ESQ + ExtraESQ MAG = MAG + ExtraMAG |
| 3420 | + | AtrCritico = AtrCritico + 05 AtrTaxa = AtrTaxa + 05 |
| 3421 | + | |
| 3422 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[07].UID_01) > 0 then |
| 3423 | + | local RingID = player:getStorageValue(_SYSTEM.INVENTARIO[07].UID_01) |
| 3424 | + | local RingRA = player:getStorageValue(_SYSTEM.INVENTARIO[07].UID_02) |
| 3425 | + | local RingST = player:getStorageValue(_SYSTEM.INVENTARIO[07].UID_03) |
| 3426 | + | local RingLV = player:getStorageValue(_SYSTEM.INVENTARIO[07].UID_05) |
| 3427 | + | if RingID == 7006 then -- Aumenta seu Dano Cr�tico em + 50%. |
| 3428 | + | AtrCritico = AtrCritico + 50 |
| 3429 | + | end |
| 3430 | + | if RingID == 7007 then -- Aumenta sua Taxa Cr�tica em + 10%. |
| 3431 | + | AtrTaxa = AtrTaxa + 10 |
| 3432 | + | end |
| 3433 | + | if RingID == 7009 then -- Aumenta sua ESQ em + 20. |
| 3434 | + | ESQ = ESQ + 20 |
| 3435 | + | end |
| 3436 | + | if RingID == 7010 then -- Aumenta sua resist�ncia contra danos do tipo DEATH em 10% ( + 05 por raridade ). |
| 3437 | + | if RingRA < 0 then RingRA = 0 end |
| 3438 | + | DEATH = DEATH + 10 + (05 * RingRA) |
| 3439 | + | end |
| 3440 | + | if RingID == 7011 then -- Aumenta sua resist�ncia contra danos do tipo ENERGY em 10% ( + 05 por raridade ). |
| 3441 | + | if RingRA < 0 then RingRA = 0 end |
| 3442 | + | ENERGY = ENERGY + 10 + (05 * RingRA) |
| 3443 | + | end |
| 3444 | + | if RingID == 7012 then -- Aumenta sua resist�ncia contra danos do tipo ICE em 10% ( + 05 por raridade ). |
| 3445 | + | if RingRA < 0 then RingRA = 0 end |
| 3446 | + | ICE = ICE + 10 + (05 * RingRA) |
| 3447 | + | end |
| 3448 | + | if RingID == 7013 then -- Aumenta sua resist�ncia contra danos do tipo FIRE em 10% ( + 05 por raridade ). |
| 3449 | + | if RingRA < 0 then RingRA = 0 end |
| 3450 | + | FIRE = FIRE + 10 + (05 * RingRA) |
| 3451 | + | end |
| 3452 | + | if RingID == 7014 then -- Aumenta sua resist�ncia contra danos do tipo EARTH em 10% ( + 05 por raridade ). |
| 3453 | + | if RingRA < 0 then RingRA = 0 end |
| 3454 | + | EARTH = EARTH + 10 + (05 * RingRA) |
| 3455 | + | end |
| 3456 | + | end |
| 3457 | + | |
| 3458 | + | if Penalidade > 0 then |
| 3459 | + | Penalidade = 30 - player:getStorageValue(_SYSTEM.PENALIDADES[02]) |
| 3460 | + | else |
| 3461 | + | Penalidade = 30 |
| 3462 | + | end |
| 3463 | + | local PVPPoints = 0 |
| 3464 | + | if player:getStorageValue(_SYSTEM.PVP_POINTS) > 0 then |
| 3465 | + | PVPPoints = player:getStorageValue(_SYSTEM.PVP_POINTS) |
| 3466 | + | end |
| 3467 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[01]) > 0 then |
| 3468 | + | VIDA = player:getStorageValue(_SYSTEM.POINTS_ATR[01]) |
| 3469 | + | end |
| 3470 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[02]) > 0 then |
| 3471 | + | DEST = player:getStorageValue(_SYSTEM.POINTS_ATR[02]) |
| 3472 | + | end |
| 3473 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[03]) > 0 then |
| 3474 | + | AMMO = player:getStorageValue(_SYSTEM.POINTS_ATR[03]) |
| 3475 | + | end |
| 3476 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[04]) > 0 then |
| 3477 | + | DISP = player:getStorageValue(_SYSTEM.POINTS_ATR[04]) |
| 3478 | + | end |
| 3479 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[05]) > 0 then |
| 3480 | + | HAB = player:getStorageValue(_SYSTEM.POINTS_ATR[05]) |
| 3481 | + | end |
| 3482 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[06]) > 0 then |
| 3483 | + | CRIT = player:getStorageValue(_SYSTEM.POINTS_ATR[06]) |
| 3484 | + | end |
| 3485 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[07]) > 0 then |
| 3486 | + | POINTS = player:getStorageValue(_SYSTEM.POINTS_ATR[07]) |
| 3487 | + | end |
| 3488 | + | player:sendCancelMessage("@LoadStatus " ..player:getSpeed().. " " ..DEF.. " " ..ESQ.. " " ..MAG.. " " ..AtrTaxa.. " " ..AtrCritico.. " " ..Penalidade.. " " ..PVPPoints.. " " ..FIRE.. " " ..ICE.. " " ..ENERGY.. " " ..EARTH.. " " ..DEATH) |
| 3489 | + | player:sendCancelMessage("@AtriStatus " ..VIDA.. " " ..DEST.. " " ..AMMO.. " " ..DISP.. " " ..HAB.. " " ..CRIT.. " " ..POINTS) |
| 3490 | + | |
| 3491 | + | local IDD_1 = player:getStorageValue(_SYSTEM.MAESTRIA[01]) |
| 3492 | + | local IDD_2 = player:getStorageValue(_SYSTEM.ESPECIALISTA[01]) |
| 3493 | + | local IDD_3 = player:getStorageValue(_SYSTEM.MAESTRIA[02]) |
| 3494 | + | local IDD_4 = player:getStorageValue(_SYSTEM.ESPECIALISTA[02]) |
| 3495 | + | player:sendCancelMessage("@MaestriaEsp " ..IDD_1.. " " ..IDD_2.. " " ..IDD_3.. " " ..IDD_4) |
| 3496 | + | PlayerPassives(player, 00) |
| 3497 | + | PlayerPassives(player, 02) |
| 3498 | + | |
| 3499 | + | if player:getStorageValue(_QUESTLOG[206].UID_01) == 02 then |
| 3500 | + | player:sendCancelMessage("@TutorShow 48") |
| 3501 | + | player:sendCancelMessage("@@NewbieStart 49") |
| 3502 | + | end |
| 3503 | + | end |
| 3504 | + | if action == 05 then -- Carrega os Buffs |
| 3505 | + | local BUFF_1 = player:getStorageValue(_GLOBAL_RANDOM.BUFFS[01].STORAGE) |
| 3506 | + | local BUFF_2 = player:getStorageValue(_GLOBAL_RANDOM.BUFFS[02].STORAGE) |
| 3507 | + | local BUFF_3 = player:getStorageValue(_GLOBAL_RANDOM.BUFFS[03].STORAGE) |
| 3508 | + | local BUFF_4 = player:getStorageValue(_GLOBAL_RANDOM.BUFFS[04].STORAGE) |
| 3509 | + | local BUFF_5 = player:getStorageValue(_GLOBAL_RANDOM.BUFFS[05].STORAGE) |
| 3510 | + | local BUFF_6 = player:getStorageValue(_GLOBAL_RANDOM.BUFFS[06].STORAGE) |
| 3511 | + | local BUFF_7 = player:getStorageValue(_GLOBAL_RANDOM.BUFFS[07].STORAGE) |
| 3512 | + | local BUFF_8 = player:getStorageValue(_GLOBAL_RANDOM.BUFFS[08].STORAGE) |
| 3513 | + | local BUFF_9 = player:getStorageValue(_GLOBAL_RANDOM.BUFFS[09].STORAGE) |
| 3514 | + | local BUFF_10 = player:getStorageValue(_GLOBAL_RANDOM.BUFFS[10].STORAGE) |
| 3515 | + | local BUFF_11 = player:getStorageValue(_GLOBAL_RANDOM.BUFFS[11].STORAGE) |
| 3516 | + | local EVENT_4 = player:getStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[04].BUFF_ELE) |
| 3517 | + | |
| 3518 | + | player:sendCancelMessage("@BuffLoad " ..BUFF_1.. " " ..BUFF_2.. " " ..BUFF_3.. " " ..BUFF_4.. " " ..BUFF_5.. " " ..BUFF_6.. " " ..BUFF_7.. " " ..BUFF_8.. " " ..BUFF_9.. " " ..BUFF_10.. " " ..BUFF_11.. " " ..EVENT_4) |
| 3519 | + | end |
| 3520 | + | if action == 06 then -- Carrega os Pontos de Atributos |
| 3521 | + | local VIDA = 0 local DEST = 0 local AMMO = 0 local DISP = 0 local HAB = 0 local CRIT = 0 local POINTS = 0 |
| 3522 | + | |
| 3523 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[01]) > 0 then |
| 3524 | + | VIDA = player:getStorageValue(_SYSTEM.POINTS_ATR[01]) |
| 3525 | + | end |
| 3526 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[02]) > 0 then |
| 3527 | + | DEST = player:getStorageValue(_SYSTEM.POINTS_ATR[02]) |
| 3528 | + | end |
| 3529 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[03]) > 0 then |
| 3530 | + | AMMO = player:getStorageValue(_SYSTEM.POINTS_ATR[03]) |
| 3531 | + | end |
| 3532 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[04]) > 0 then |
| 3533 | + | DISP = player:getStorageValue(_SYSTEM.POINTS_ATR[04]) |
| 3534 | + | end |
| 3535 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[05]) > 0 then |
| 3536 | + | HAB = player:getStorageValue(_SYSTEM.POINTS_ATR[05]) |
| 3537 | + | end |
| 3538 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[06]) > 0 then |
| 3539 | + | CRIT = player:getStorageValue(_SYSTEM.POINTS_ATR[06]) |
| 3540 | + | end |
| 3541 | + | if player:getStorageValue(_SYSTEM.POINTS_ATR[07]) > 0 then |
| 3542 | + | POINTS = player:getStorageValue(_SYSTEM.POINTS_ATR[07]) |
| 3543 | + | end |
| 3544 | + | |
| 3545 | + | player:sendCancelMessage("@AtriStatus " ..VIDA.. " " ..DEST.. " " ..AMMO.. " " ..DISP.. " " ..HAB.. " " ..CRIT.. " " ..POINTS) |
| 3546 | + | end |
| 3547 | + | if action == 07 then -- Carrega Informa��es de Defesa/Ataque do Personagem |
| 3548 | + | local DEF = 0 local ESQ = 0 |
| 3549 | + | local ExtraDEF = 00 local ExtraESQ = 00 local ExtraMAG = 00 |
| 3550 | + | local CuraESQ = 00 local CancelInv = 00 local FearPara = 00 |
| 3551 | + | local CanPara = 00 local DmgHalf = 00 local BombFire = 00 |
| 3552 | + | local BombEnergy = 00 local BombIce = 00 local BombDeath = 00 |
| 3553 | + | local BombEarth = 00 local BombHoly = 00 local BombPhysical = 00 |
| 3554 | + | local SkillDmg = 00 local ValueESQ = 00 local ResPlayer = 00 |
| 3555 | + | local FIRE = 0 local ICE = 0 local ENERGY = 0 |
| 3556 | + | local DEST = 0 local EARTH = 0 local DEATH = 0 |
| 3557 | + | local ExetaRes = 0 local AtrCritico = 0 local AtrTaxa = 0 |
| 3558 | + | local AtrHpCrit = 0 local AtrDamage = 0 local HPCritTaxa = 0 |
| 3559 | + | local ExpCrit = 0 local DropTaxa = 0 local GoldDrTaxa = 0 |
| 3560 | + | local CriDistan = 0 local CriEXP = 0 local FreeRun = 0 |
| 3561 | + | |
| 3562 | + | -- COLETANDO STATUS |
| 3563 | + | local _SLOTS = { |
| 3564 | + | [01] = {_SYSTEM.INVENTARIO[02].UID_01, _SYSTEM.INVENTARIO[02].UID_02, _SYSTEM.INVENTARIO[02].UID_03, _SYSTEM.INVENTARIO[02].UID_05, _SYSTEM.INVENTARIO[02].UID_06, _SYSTEM.INVENTARIO[02].UID_07}; |
| 3565 | + | [02] = {_SYSTEM.INVENTARIO[05].UID_01, _SYSTEM.INVENTARIO[05].UID_02, _SYSTEM.INVENTARIO[05].UID_03, _SYSTEM.INVENTARIO[05].UID_05, _SYSTEM.INVENTARIO[05].UID_06, _SYSTEM.INVENTARIO[05].UID_07}; |
| 3566 | + | [03] = {_SYSTEM.INVENTARIO[06].UID_01, _SYSTEM.INVENTARIO[06].UID_02, _SYSTEM.INVENTARIO[06].UID_03, _SYSTEM.INVENTARIO[06].UID_05, _SYSTEM.INVENTARIO[06].UID_06, _SYSTEM.INVENTARIO[06].UID_07}; |
| 3567 | + | [04] = {_SYSTEM.INVENTARIO[08].UID_01, _SYSTEM.INVENTARIO[08].UID_02, _SYSTEM.INVENTARIO[08].UID_03, _SYSTEM.INVENTARIO[08].UID_05, _SYSTEM.INVENTARIO[08].UID_06, _SYSTEM.INVENTARIO[08].UID_07}; |
| 3568 | + | [05] = {_SYSTEM.INVENTARIO[09].UID_01, _SYSTEM.INVENTARIO[09].UID_02, _SYSTEM.INVENTARIO[09].UID_03, _SYSTEM.INVENTARIO[09].UID_05, _SYSTEM.INVENTARIO[09].UID_06, _SYSTEM.INVENTARIO[09].UID_07}; |
| 3569 | + | } |
| 3570 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[02].STORAGE) > 00 then |
| 3571 | + | DEF = DEF + 25 |
| 3572 | + | end |
| 3573 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[03].STORAGE) > 00 then |
| 3574 | + | ESQ = ESQ + 25 |
| 3575 | + | end |
| 3576 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[04].STORAGE) > 00 then |
| 3577 | + | FIRE = FIRE + 10 |
| 3578 | + | end |
| 3579 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[05].STORAGE) > 00 then |
| 3580 | + | ICE = ICE + 10 |
| 3581 | + | end |
| 3582 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[06].STORAGE) > 00 then |
| 3583 | + | ENERGY = ENERGY + 10 |
| 3584 | + | end |
| 3585 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[07].STORAGE) > 00 then |
| 3586 | + | EARTH = EARTH + 10 |
| 3587 | + | end |
| 3588 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[08].STORAGE) > 00 then |
| 3589 | + | DEATH = DEATH + 10 |
| 3590 | + | end |
| 3591 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[10].STORAGE) > 00 then |
| 3592 | + | DEF = DEF + 25 |
| 3593 | + | ESQ = ESQ + 25 |
| 3594 | + | FIRE = FIRE + 10 |
| 3595 | + | ICE = ICE + 10 |
| 3596 | + | ENERGY = ENERGY + 10 |
| 3597 | + | EARTH = EARTH + 10 |
| 3598 | + | DEATH = DEATH + 10 |
| 3599 | + | end |
| 3600 | + | if player:getStorageValue(_GLOBAL_RANDOM.BUFFS[11].STORAGE) > 00 then |
| 3601 | + | if player:getStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[04].BUFF_ELE) == 01 then |
| 3602 | + | FIRE = FIRE + 50 |
| 3603 | + | elseif player:getStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[04].BUFF_ELE) == 02 then |
| 3604 | + | ICE = ICE + 50 |
| 3605 | + | elseif player:getStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[04].BUFF_ELE) == 03 then |
| 3606 | + | ENERGY = ENERGY + 50 |
| 3607 | + | elseif player:getStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[04].BUFF_ELE) == 04 then |
| 3608 | + | EARTH = EARTH + 50 |
| 3609 | + | else |
| 3610 | + | player:setStorageValue(_GLOBAL_RANDOM.BUFFS[11].STORAGE, nil) |
| 3611 | + | player:setStorageValue(_GLOBAL_RANDOM.EVENTOS_TABLE[04].BUFF_ELE, nil) |
| 3612 | + | end |
| 3613 | + | end |
| 3614 | + | |
| 3615 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[01].UID_01) > 0 then |
| 3616 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[01].UID_01) == 1016 then |
| 3617 | + | if player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) > 00 then |
| 3618 | + | local RareAmulet = player:getStorageValue(_SYSTEM.INVENTARIO[01].UID_02) |
| 3619 | + | local StarAmulet = player:getStorageValue(_SYSTEM.INVENTARIO[01].UID_03) |
| 3620 | + | local LevelAmulet = player:getStorageValue(_SYSTEM.INVENTARIO[01].UID_05) |
| 3621 | + | local ProtectDef = 02 |
| 3622 | + | if RareAmulet < 0 then RareAmulet = 0 end |
| 3623 | + | if StarAmulet < 0 then StarAmulet = 0 end |
| 3624 | + | if LevelAmulet < 0 then LevelAmulet = 0 end |
| 3625 | + | |
| 3626 | + | ResPlayer = ResPlayer + (ProtectDef * (RareAmulet + 01) + ((StarAmulet + 01) * LevelAmulet)) |
| 3627 | + | end |
| 3628 | + | end |
| 3629 | + | end |
| 3630 | + | |
| 3631 | + | for SLOT_ID = 01, 05 do |
| 3632 | + | local itemID = player:getStorageValue(_SLOTS[SLOT_ID][01]) |
| 3633 | + | if itemID > 0 then |
| 3634 | + | local RareItem = 0 local StarItem = 0 local LevelItem = 0 |
| 3635 | + | local ItemART1 = 0 local ItemART2 = 0 |
| 3636 | + | if player:getStorageValue(_SLOTS[SLOT_ID][02]) > 0 then RareItem = player:getStorageValue(_SLOTS[SLOT_ID][02]) end |
| 3637 | + | if player:getStorageValue(_SLOTS[SLOT_ID][03]) > 0 then StarItem = player:getStorageValue(_SLOTS[SLOT_ID][03]) end |
| 3638 | + | if player:getStorageValue(_SLOTS[SLOT_ID][04]) > 0 then LevelItem = player:getStorageValue(_SLOTS[SLOT_ID][04]) end |
| 3639 | + | if player:getStorageValue(_SLOTS[SLOT_ID][05]) > 0 then ItemART1 = player:getStorageValue(_SLOTS[SLOT_ID][05]) end |
| 3640 | + | if player:getStorageValue(_SLOTS[SLOT_ID][06]) > 0 then ItemART2 = player:getStorageValue(_SLOTS[SLOT_ID][06]) end |
| 3641 | + | local itemRecLevel = (_ITEMS[itemID].DEF + LevelItem + (StarItem * 10)) * 2 |
| 3642 | + | |
| 3643 | + | if player:getLevel() >= itemRecLevel then |
| 3644 | + | if player:getStorageValue(_SYSTEM.AMULET_VALUES[00][02]) == 05 then |
| 3645 | + | ExtraDEF = player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) |
| 3646 | + | elseif player:getStorageValue(_SYSTEM.AMULET_VALUES[00][02]) == 06 then |
| 3647 | + | ExtraESQ = player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) |
| 3648 | + | elseif player:getStorageValue(_SYSTEM.AMULET_VALUES[00][02]) == 07 then |
| 3649 | + | ExtraMAG = player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) |
| 3650 | + | elseif player:getStorageValue(_SYSTEM.AMULET_VALUES[00][02]) == 16 then |
| 3651 | + | ResPlayer = player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) |
| 3652 | + | elseif player:getStorageValue(_SYSTEM.AMULET_VALUES[00][02]) == 18 then |
| 3653 | + | DEATH = player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) |
| 3654 | + | elseif player:getStorageValue(_SYSTEM.AMULET_VALUES[00][02]) == 19 then |
| 3655 | + | FIRE = player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) |
| 3656 | + | elseif player:getStorageValue(_SYSTEM.AMULET_VALUES[00][02]) == 20 then |
| 3657 | + | ICE = player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) |
| 3658 | + | elseif player:getStorageValue(_SYSTEM.AMULET_VALUES[00][02]) == 21 then |
| 3659 | + | ENERGY = player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) |
| 3660 | + | elseif player:getStorageValue(_SYSTEM.AMULET_VALUES[00][02]) == 22 then |
| 3661 | + | EARTH = player:getStorageValue(_SYSTEM.AMULET_VALUES[00][03]) |
| 3662 | + | end |
| 3663 | + | if ItemART1 == 01 then ExetaRes = 01 end |
| 3664 | + | if ItemART2 == 01 then ExetaRes = 01 end |
| 3665 | + | if ItemART1 == 02 then AtrCritico = AtrCritico + 01 end |
| 3666 | + | if ItemART2 == 02 then AtrCritico = AtrCritico + 01 end |
| 3667 | + | if ItemART1 == 03 then AtrTaxa = AtrTaxa + 01 end |
| 3668 | + | if ItemART2 == 03 then AtrTaxa = AtrTaxa + 01 end |
| 3669 | + | if ItemART1 == 05 then AtrHpCrit = AtrHpCrit + 01 end |
| 3670 | + | if ItemART2 == 05 then AtrHpCrit = AtrHpCrit + 01 end |
| 3671 | + | if ItemART1 == 06 then AtrDamage = AtrDamage + 01 end |
| 3672 | + | if ItemART2 == 06 then AtrDamage = AtrDamage + 01 end |
| 3673 | + | if ItemART1 == 07 then HPCritTaxa = HPCritTaxa + 01 end |
| 3674 | + | if ItemART2 == 07 then HPCritTaxa = HPCritTaxa + 01 end |
| 3675 | + | if ItemART1 == 11 then ExpCrit = ExpCrit + 01 end |
| 3676 | + | if ItemART1 == 13 then FreeRun = 01 end |
| 3677 | + | if ItemART2 == 13 then FreeRun = 01 end |
| 3678 | + | if ItemART1 == 15 then DropTaxa = DropTaxa + 01 end |
| 3679 | + | if ItemART1 == 15 then DropTaxa = DropTaxa + 01 end |
| 3680 | + | if ItemART2 == 15 then DropTaxa = DropTaxa + 01 end |
| 3681 | + | if ItemART1 == 16 then GoldDrTaxa = GoldDrTaxa + 01 end |
| 3682 | + | if ItemART2 == 16 then GoldDrTaxa = GoldDrTaxa + 01 end |
| 3683 | + | if ItemART1 == 20 then CriDistan = CriDistan + 01 end |
| 3684 | + | if ItemART2 == 20 then CriDistan = CriDistan + 01 end |
| 3685 | + | if ItemART1 == 32 then CriEXP = 01 end |
| 3686 | + | if ItemART2 == 32 then CriEXP = 01 end |
| 3687 | + | |
| 3688 | + | if ItemART2 == 04 then ExtraDEF = ExtraDEF + 01 end |
| 3689 | + | if ItemART2 == 04 then ExtraDEF = ExtraDEF + 01 end |
| 3690 | + | if ItemART1 == 08 then |
| 3691 | + | local CriticalHealth = 70 * (player:getBaseMaxHealth() / 100) |
| 3692 | + | if player:getHealth() >= CriticalHealth then |
| 3693 | + | ExtraESQ = ExtraESQ + 01 |
| 3694 | + | end |
| 3695 | + | end |
| 3696 | + | if ItemART2 == 08 then |
| 3697 | + | local CriticalHealth = 70 * (player:getBaseMaxHealth() / 100) |
| 3698 | + | if player:getHealth() >= CriticalHealth then |
| 3699 | + | ExtraESQ = ExtraESQ + 01 |
| 3700 | + | end |
| 3701 | + | end |
| 3702 | + | if ItemART1 == 10 then CuraESQ = CuraESQ + 01 end |
| 3703 | + | if ItemART2 == 10 then CuraESQ = CuraESQ + 01 end |
| 3704 | + | if ItemART1 == 11 then CancelInv = 01 end |
| 3705 | + | if ItemART2 == 11 then CancelInv = 01 end |
| 3706 | + | if ItemART1 == 12 then FearPara = FearPara + 01 end |
| 3707 | + | if ItemART2 == 12 then FearPara = FearPara + 01 end |
| 3708 | + | if ItemART1 == 13 then CanPara = 01 end |
| 3709 | + | if ItemART2 == 13 then CanPara = 01 end |
| 3710 | + | if ItemART1 == 14 then DmgHalf = 01 end |
| 3711 | + | if ItemART2 == 14 then DmgHalf = 01 end |
| 3712 | + | if ItemART1 == 17 then BombFire = BombFire + 01 end |
| 3713 | + | if ItemART2 == 17 then BombFire = BombFire + 01 end |
| 3714 | + | if ItemART1 == 18 then BombEnergy = BombEnergy + 01 end |
| 3715 | + | if ItemART2 == 18 then BombEnergy = BombEnergy + 01 end |
| 3716 | + | if ItemART1 == 19 then BombIce = BombIce + 01 end |
| 3717 | + | if ItemART2 == 19 then BombIce = BombIce + 01 end |
| 3718 | + | if ItemART1 == 21 then BombDeath = BombDeath + 01 end |
| 3719 | + | if ItemART2 == 21 then BombDeath = BombDeath + 01 end |
| 3720 | + | if ItemART1 == 22 then BombEarth = BombEarth + 01 end |
| 3721 | + | if ItemART2 == 22 then BombEarth = BombEarth + 01 end |
| 3722 | + | if ItemART1 == 23 then BombHoly = BombHoly + 01 end |
| 3723 | + | if ItemART2 == 23 then BombHoly = BombHoly + 01 end |
| 3724 | + | if ItemART1 == 24 then BombPhysical = BombPhysical + 01 end |
| 3725 | + | if ItemART2 == 24 then BombPhysical = BombPhysical + 01 end |
| 3726 | + | if ItemART1 == 26 then SkillDmg = SkillDmg + 01 end |
| 3727 | + | if ItemART2 == 26 then SkillDmg = SkillDmg + 01 end |
| 3728 | + | if ItemART1 == 40 then ValueESQ = ValueESQ + 01 end |
| 3729 | + | if ItemART2 == 40 then ValueESQ = ValueESQ + 01 end |
| 3730 | + | |
| 3731 | + | if ExtraDEF < 0 then ExtraDEF = 0 end |
| 3732 | + | if ExtraESQ < 0 then ExtraESQ = 0 end |
| 3733 | + | if ExtraMAG < 0 then ExtraMAG = 0 end |
| 3734 | + | |
| 3735 | + | DEF = DEF + (_ITEMS[itemID].DEF + _RARIDADES[RareItem].Arm) + (StarItem * 10) |
| 3736 | + | ESQ = ESQ + (_ITEMS[itemID].ESQ + _RARIDADES[RareItem].Arm) + (StarItem * 10) |
| 3737 | + | if _ITEMS[itemID].MAG_TYPE then |
| 3738 | + | if _ITEMS[itemID].MAG_TYPE == "FIRE" then |
| 3739 | + | FIRE = FIRE + (_ITEMS[itemID].MAG + _RARIDADES[RareItem].Arm) + (StarItem * 10) + ExtraMAG |
| 3740 | + | elseif _ITEMS[itemID].MAG_TYPE == "ICE" then |
| 3741 | + | ICE = ICE + (_ITEMS[itemID].MAG + _RARIDADES[RareItem].Arm) + (StarItem * 10) + ExtraMAG |
| 3742 | + | elseif _ITEMS[itemID].MAG_TYPE == "ENERGY" then |
| 3743 | + | ENERGY = ENERGY + (_ITEMS[itemID].MAG + _RARIDADES[RareItem].Arm) + (StarItem * 10) + ExtraMAG |
| 3744 | + | elseif _ITEMS[itemID].MAG_TYPE == "EARTH" then |
| 3745 | + | EARTH = EARTH + (_ITEMS[itemID].MAG + _RARIDADES[RareItem].Arm) + (StarItem * 10) + ExtraMAG |
| 3746 | + | elseif _ITEMS[itemID].MAG_TYPE == "DEATH" then |
| 3747 | + | DEATH = DEATH + (_ITEMS[itemID].MAG + _RARIDADES[RareItem].Arm) + (StarItem * 10) + ExtraMAG |
| 3748 | + | end |
| 3749 | + | end |
| 3750 | + | end |
| 3751 | + | end |
| 3752 | + | end |
| 3753 | + | if ExtraDEF > 0 then |
| 3754 | + | local AtrTotal = _ATRIBUTOS[04].PERCENT * ExtraDEF |
| 3755 | + | ExtraDEF = AtrTotal - ((ExtraDEF - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3756 | + | end |
| 3757 | + | if ExtraESQ > 0 then |
| 3758 | + | local AtrTotal = _ATRIBUTOS[08].PERCENT * ExtraESQ |
| 3759 | + | ExtraESQ = AtrTotal - ((ExtraESQ - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3760 | + | end |
| 3761 | + | if CuraESQ > 0 then |
| 3762 | + | local AtrTotal = _ATRIBUTOS[10].PERCENT * CuraESQ |
| 3763 | + | CuraESQ = AtrTotal - ((CuraESQ - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3764 | + | end |
| 3765 | + | if FearPara > 0 then |
| 3766 | + | local AtrTotal = _ATRIBUTOS[12].PERCENT * FearPara |
| 3767 | + | FearPara = AtrTotal - ((FearPara - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3768 | + | end |
| 3769 | + | if BombFire > 0 then |
| 3770 | + | local AtrTotal = _ATRIBUTOS[17].PERCENT * BombFire |
| 3771 | + | BombFire = AtrTotal - ((BombFire - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3772 | + | end |
| 3773 | + | if BombEnergy > 0 then |
| 3774 | + | local AtrTotal = _ATRIBUTOS[18].PERCENT * BombEnergy |
| 3775 | + | BombEnergy = AtrTotal - ((BombEnergy - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3776 | + | end |
| 3777 | + | if BombIce > 0 then |
| 3778 | + | local AtrTotal = _ATRIBUTOS[19].PERCENT * BombIce |
| 3779 | + | BombIce = AtrTotal - ((BombIce - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3780 | + | end |
| 3781 | + | if BombDeath > 0 then |
| 3782 | + | local AtrTotal = _ATRIBUTOS[21].PERCENT * BombDeath |
| 3783 | + | BombDeath = AtrTotal - ((BombDeath - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3784 | + | end |
| 3785 | + | if BombEarth > 0 then |
| 3786 | + | local AtrTotal = _ATRIBUTOS[22].PERCENT * BombEarth |
| 3787 | + | BombEarth = AtrTotal - ((BombEarth - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3788 | + | end |
| 3789 | + | if BombHoly > 0 then |
| 3790 | + | local AtrTotal = _ATRIBUTOS[23].PERCENT * BombHoly |
| 3791 | + | BombHoly = AtrTotal - ((BombHoly - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3792 | + | end |
| 3793 | + | if BombPhysical > 0 then |
| 3794 | + | local AtrTotal = _ATRIBUTOS[23].PERCENT * BombPhysical |
| 3795 | + | BombPhysical = AtrTotal - ((BombPhysical - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3796 | + | end |
| 3797 | + | if SkillDmg > 0 then |
| 3798 | + | local AtrTotal = _ATRIBUTOS[26].PERCENT * SkillDmg |
| 3799 | + | SkillDmg = AtrTotal - ((SkillDmg - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3800 | + | end |
| 3801 | + | if ValueESQ > 0 then |
| 3802 | + | local AtrTotal = _ATRIBUTOS[40].PERCENT * ValueESQ |
| 3803 | + | ValueESQ = AtrTotal - ((ValueESQ - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3804 | + | end |
| 3805 | + | if AtrCritico > 0 then |
| 3806 | + | local AtrTotal = _ATRIBUTOS[02].PERCENT * AtrCritico |
| 3807 | + | AtrCritico = AtrTotal - ((AtrCritico - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3808 | + | end |
| 3809 | + | if AtrTaxa > 0 then |
| 3810 | + | local AtrTotal = _ATRIBUTOS[03].PERCENT * AtrTaxa |
| 3811 | + | AtrTaxa = AtrTotal - ((AtrTaxa - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3812 | + | end |
| 3813 | + | if AtrHpCrit > 0 then |
| 3814 | + | local AtrTotal = _ATRIBUTOS[05].PERCENT * AtrHpCrit |
| 3815 | + | AtrHpCrit = AtrTotal - ((AtrHpCrit - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3816 | + | end |
| 3817 | + | if AtrDamage > 0 then |
| 3818 | + | local AtrTotal = _ATRIBUTOS[06].PERCENT * AtrDamage |
| 3819 | + | AtrDamage = AtrTotal - ((AtrDamage - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3820 | + | end |
| 3821 | + | if HPCritTaxa > 0 then |
| 3822 | + | local AtrTotal = _ATRIBUTOS[07].PERCENT * HPCritTaxa |
| 3823 | + | HPCritTaxa = AtrTotal - ((HPCritTaxa - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3824 | + | end |
| 3825 | + | if ExpCrit > 0 then |
| 3826 | + | local AtrTotal = _ATRIBUTOS[11].PERCENT * ExpCrit |
| 3827 | + | ExpCrit = AtrTotal - ((ExpCrit - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3828 | + | end |
| 3829 | + | if DropTaxa > 0 then |
| 3830 | + | local AtrTotal = _ATRIBUTOS[15].PERCENT * DropTaxa |
| 3831 | + | DropTaxa = AtrTotal - ((DropTaxa - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3832 | + | end |
| 3833 | + | if GoldDrTaxa > 0 then |
| 3834 | + | local AtrTotal = _ATRIBUTOS[16].PERCENT * GoldDrTaxa |
| 3835 | + | GoldDrTaxa = AtrTotal - ((GoldDrTaxa - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3836 | + | end |
| 3837 | + | if CriDistan > 0 then |
| 3838 | + | local AtrTotal = _ATRIBUTOS[20].PERCENT * CriDistan |
| 3839 | + | GoldDrTaxa = AtrTotal - ((CriDistan - 01) * _SYSTEM.ATR_SYSTEM_DIM) |
| 3840 | + | end |
| 3841 | + | |
| 3842 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[07].UID_01) > 0 then |
| 3843 | + | local RingID = player:getStorageValue(_SYSTEM.INVENTARIO[07].UID_01) |
| 3844 | + | local RingRA = player:getStorageValue(_SYSTEM.INVENTARIO[07].UID_02) |
| 3845 | + | local RingST = player:getStorageValue(_SYSTEM.INVENTARIO[07].UID_03) |
| 3846 | + | local RingLV = player:getStorageValue(_SYSTEM.INVENTARIO[07].UID_05) |
| 3847 | + | if RingID == 7009 then -- Aumenta sua ESQ em + 20. |
| 3848 | + | ESQ = ESQ + 20 |
| 3849 | + | end |
| 3850 | + | if RingID == 7010 then -- Aumenta sua resist�ncia contra danos do tipo DEATH em 10% ( + 05 por raridade ). |
| 3851 | + | if RingRA < 0 then RingRA = 0 end |
| 3852 | + | DEATH = DEATH + 10 + (05 * RingRA) |
| 3853 | + | end |
| 3854 | + | if RingID == 7011 then -- Aumenta sua resist�ncia contra danos do tipo ENERGY em 10% ( + 05 por raridade ). |
| 3855 | + | if RingRA < 0 then RingRA = 0 end |
| 3856 | + | ENERGY = ENERGY + 10 + (05 * RingRA) |
| 3857 | + | end |
| 3858 | + | if RingID == 7012 then -- Aumenta sua resist�ncia contra danos do tipo ICE em 10% ( + 05 por raridade ). |
| 3859 | + | if RingRA < 0 then RingRA = 0 end |
| 3860 | + | ICE = ICE + 10 + (05 * RingRA) |
| 3861 | + | end |
| 3862 | + | if RingID == 7013 then -- Aumenta sua resist�ncia contra danos do tipo FIRE em 10% ( + 05 por raridade ). |
| 3863 | + | if RingRA < 0 then RingRA = 0 end |
| 3864 | + | FIRE = FIRE + 10 + (05 * RingRA) |
| 3865 | + | end |
| 3866 | + | if RingID == 7014 then -- Aumenta sua resist�ncia contra danos do tipo EARTH em 10% ( + 05 por raridade ). |
| 3867 | + | if RingRA < 0 then RingRA = 0 end |
| 3868 | + | EARTH = EARTH + 10 + (05 * RingRA) |
| 3869 | + | end |
| 3870 | + | end |
| 3871 | + | |
| 3872 | + | if ValueESQ > 0 then |
| 3873 | + | ESQ = ESQ + ValueESQ |
| 3874 | + | end |
| 3875 | + | if SkillDmg > 0 then |
| 3876 | + | player:setStorageValue(_SYSTEM.ATR_VALUES[04], SkillDmg) |
| 3877 | + | else |
| 3878 | + | player:setStorageValue(_SYSTEM.ATR_VALUES[04], nil) |
| 3879 | + | end |
| 3880 | + | |
| 3881 | + | -- BUSCAR INFORMA��ES DO BONUS EXTRA |
| 3882 | + | local cid = player:getId() |
| 3883 | + | local SLOTS_BONUS_EXTRA = {02, 04, 05, 06, 08, 09} |
| 3884 | + | local StrBonus = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} |
| 3885 | + | |
| 3886 | + | for X = 01, #SLOTS_BONUS_EXTRA do |
| 3887 | + | local _BON = SLOTS_BONUS_EXTRA[X] |
| 3888 | + | if player:getStorageValue(_SYSTEM.INVENTARIO[_BON].UID_08) > 0 then |
| 3889 | + | local BonusUM = onBonusExtra(01, tostring(player:getStorageValue(_SYSTEM.INVENTARIO[_BON].UID_08)), 01) or 0 |
| 3890 | + | if BonusUM > 00 then |
| 3891 | + | local BonusUMValue = onBonusExtra(01, tostring(player:getStorageValue(_SYSTEM.INVENTARIO[_BON].UID_08)), 02) |
| 3892 | + | local SomaBonus = StrBonus[BonusUM] + BonusUMValue |
| 3893 | + | |
| 3894 | + | StrBonus[BonusUM] = SomaBonus |
| 3895 | + | local BonusDois = onBonusExtra(02, tostring(player:getStorageValue(_SYSTEM.INVENTARIO[_BON].UID_08)), 01) or 0 |
| 3896 | + | if BonusDois > 00 then |
| 3897 | + | local BonusDoisValue = onBonusExtra(02, tostring(player:getStorageValue(_SYSTEM.INVENTARIO[_BON].UID_08)), 02) |
| 3898 | + | local SomaBonus = StrBonus[BonusDois] + BonusDoisValue |
| 3899 | + | |
| 3900 | + | StrBonus[BonusDois] = SomaBonus |
| 3901 | + | local BonusTres = onBonusExtra(03, tostring(player:getStorageValue(_SYSTEM.INVENTARIO[_BON].UID_08)), 01) or 0 |
| 3902 | + | if BonusTres > 00 then |
| 3903 | + | local BonusTresValue = onBonusExtra(03, tostring(player:getStorageValue(_SYSTEM.INVENTARIO[_BON].UID_08)), 02) |
| 3904 | + | local SomaBonus = StrBonus[BonusTres] + BonusTresValue |
| 3905 | + | |
| 3906 | + | StrBonus[BonusTres] = SomaBonus |
| 3907 | + | end |
| 3908 | + | end |
| 3909 | + | end |
| 3910 | + | end |
| 3911 | + | end |
| 3912 | + | |
| 3913 | + | local str = "" |
| 3914 | + | for F = 01, #StrBonus do |
| 3915 | + | if F == 01 then |
| 3916 | + | str = StrBonus[F] |
| 3917 | + | else |
| 3918 | + | str = str.. "," ..StrBonus[F] |
| 3919 | + | end |
| 3920 | + | |
| 3921 | + | player:sendCancelMessage("@BonusExtraClient " ..F.. " " ..StrBonus[F]) |
| 3922 | + | end |
| 3923 | + | --print("_BONUS_EXTRA_TABLE: " ..str) |
| 3924 | + | _BONUS_EXTRA_TABLE[cid] = StrBonus |
| 3925 | + | AtrTaxa = AtrTaxa + 05 |
| 3926 | + | AtrCritico = AtrCritico + 05 |
| 3927 | + | player:setStorageValue(_PLAYER_INFO.DEF, DEF) |
| 3928 | + | player:setStorageValue(_PLAYER_INFO.ESQ, ESQ) |
| 3929 | + | player:setStorageValue(_PLAYER_INFO.FIRE, FIRE) |
| 3930 | + | player:setStorageValue(_PLAYER_INFO.ICE, ICE) |
| 3931 | + | player:setStorageValue(_PLAYER_INFO.ENERGY, ENERGY) |
| 3932 | + | player:setStorageValue(_PLAYER_INFO.EARTH, EARTH) |
| 3933 | + | player:setStorageValue(_PLAYER_INFO.DEATH, DEATH) |
| 3934 | + | player:setStorageValue(_PLAYER_INFO.RES_PLAYER, ResPlayer) |
| 3935 | + | player:setStorageValue(_PLAYER_INFO.EXTRA_DEF, ExtraDEF) |
| 3936 | + | player:setStorageValue(_PLAYER_INFO.EXTRA_ESQ, ExtraESQ) |
| 3937 | + | player:setStorageValue(_PLAYER_INFO.EXTRA_MAG, ExtraMAG) |
| 3938 | + | player:setStorageValue(_PLAYER_INFO.CURA_ESQ, CuraESQ) |
| 3939 | + | player:setStorageValue(_PLAYER_INFO.FEAR_PARA, FearPara) |
| 3940 | + | player:setStorageValue(_PLAYER_INFO.BOMB_FIRE, BombFire) |
| 3941 | + | player:setStorageValue(_PLAYER_INFO.BOMB_ENERGY, BombEnergy) |
| 3942 | + | player:setStorageValue(_PLAYER_INFO.BOMB_ICE, BombIce) |
| 3943 | + | player:setStorageValue(_PLAYER_INFO.BOMB_EARTH, BombEarth) |
| 3944 | + | player:setStorageValue(_PLAYER_INFO.BOMB_DEATH, BombDeath) |
| 3945 | + | player:setStorageValue(_PLAYER_INFO.BOMB_HOLY, BombHoly) |
| 3946 | + | player:setStorageValue(_PLAYER_INFO.BOMB_PHYSICAL, BombPhysical) |
| 3947 | + | player:setStorageValue(_PLAYER_INFO.CANCEL_INV, CancelInv) |
| 3948 | + | player:setStorageValue(_PLAYER_INFO.CAN_PARA, CanPara) |
| 3949 | + | player:setStorageValue(_PLAYER_INFO.DMG_HALF, DmgHalf) |
| 3950 | + | player:setStorageValue(_PLAYER_INFO.ATR_CRITICO, AtrCritico) |
| 3951 | + | player:setStorageValue(_PLAYER_INFO.ATR_TAXA, AtrTaxa) |
| 3952 | + | player:setStorageValue(_PLAYER_INFO.ATR_HP_CRITICO, AtrHpCrit) |
| 3953 | + | player:setStorageValue(_PLAYER_INFO.ATR_DAMAGE, AtrDamage) |
| 3954 | + | player:setStorageValue(_PLAYER_INFO.HP_CRIT_TAXA, HPCritTaxa) |
| 3955 | + | player:setStorageValue(_PLAYER_INFO.DROP_TAXA, DropTaxa) |
| 3956 | + | player:setStorageValue(_PLAYER_INFO.GOLD_ATR_TAX, GoldDrTaxa) |
| 3957 | + | player:setStorageValue(_PLAYER_INFO.EXP_CRIT, ExpCrit) |
| 3958 | + | player:setStorageValue(_PLAYER_INFO.EXETA_RES, ExetaRes) |
| 3959 | + | player:setStorageValue(_PLAYER_INFO.CRIT_DIST, CriDistan) |
| 3960 | + | player:setStorageValue(_PLAYER_INFO.CRIT_EXP, CriEXP) |
| 3961 | + | player:setStorageValue(_PLAYER_INFO.FREE_RUN, FreeRun) |
| 3962 | + | end |
| 3963 | + | return result |
| 3964 | + | end |
| 3965 | + | function doSummon(player, action, star, id) |
| 3966 | + | if action == 00 then -- Atualizar | Organizar |
| 3967 | + | local _SUMMONS_ORDER = { |
| 3968 | + | [01] = {ID_01 = 0000}, [02] = {ID_01 = 0000}, [03] = {ID_01 = 0000}, [04] = {ID_01 = 0000}, |
| 3969 | + | [05] = {ID_01 = 0000}, [06] = {ID_01 = 0000}, [07] = {ID_01 = 0000}, [08] = {ID_01 = 0000}, |
| 3970 | + | [09] = {ID_01 = 0000}, [10] = {ID_01 = 0000}, [11] = {ID_01 = 0000}, [12] = {ID_01 = 0000}, |
| 3971 | + | [13] = {ID_01 = 0000}, [14] = {ID_01 = 0000}, [15] = {ID_01 = 0000}, [16] = {ID_01 = 0000}, |
| 3972 | + | [17] = {ID_01 = 0000}, [18] = {ID_01 = 0000}, [19] = {ID_01 = 0000}, [20] = {ID_01 = 0000}, |
| 3973 | + | [21] = {ID_01 = 0000}, [22] = {ID_01 = 0000}, [23] = {ID_01 = 0000}, [24] = {ID_01 = 0000}, |
| 3974 | + | [25] = {ID_01 = 0000}, [26] = {ID_01 = 0000}, [27] = {ID_01 = 0000}, [28] = {ID_01 = 0000}, |
| 3975 | + | [29] = {ID_01 = 0000}, [30] = {ID_01 = 0000}, [31] = {ID_01 = 0000}, [32] = {ID_01 = 0000}, |
| 3976 | + | [33] = {ID_01 = 0000}, [34] = {ID_01 = 0000}, [35] = {ID_01 = 0000}, [36] = {ID_01 = 0000}, |
| 3977 | + | [37] = {ID_01 = 0000}, [38] = {ID_01 = 0000}, [39] = {ID_01 = 0000}, [40] = {ID_01 = 0000}, |
| 3978 | + | [41] = {ID_01 = 0000}, [42] = {ID_01 = 0000}, [43] = {ID_01 = 0000}, [44] = {ID_01 = 0000}, |
| 3979 | + | [45] = {ID_01 = 0000}, [46] = {ID_01 = 0000}, [47] = {ID_01 = 0000}, [48] = {ID_01 = 0000}, |
| 3980 | + | [49] = {ID_01 = 0000}, [50] = {ID_01 = 0000} |
| 3981 | + | } |
| 3982 | + | |
| 3983 | + | local SUM_POS = 1 |
| 3984 | + | local SUMMON_MAX = 0 |
| 3985 | + | SUMMON_POS_FREE = 0 |
| 3986 | + | for i = 01, 50 do |
| 3987 | + | if player:getStorageValue(_SUMMONS[star][i].UID_01) > 0 then |
| 3988 | + | _SUMMONS_ORDER[SUM_POS].ID_01 = player:getStorageValue(_SUMMONS[star][i].UID_01) |
| 3989 | + | SUM_POS = SUM_POS + 1 |
| 3990 | + | SUMMON_MAX = SUMMON_MAX + 1 |
| 3991 | + | else |
| 3992 | + | if SUMMON_POS_FREE == 0 then |
| 3993 | + | SUMMON_POS_FREE = i |
| 3994 | + | end |
| 3995 | + | end |
| 3996 | + | end |
| 3997 | + | |
| 3998 | + | for y = 01, 50 do |
| 3999 | + | player:setStorageValue(_SUMMONS[star][y].UID_01, _SUMMONS_ORDER[y].ID_01) |
| 4000 | + | end |
| 4001 | + | |
| 4002 | + | player:sendCancelMessage("@LoadSummon 00 " ..SUMMON_MAX) |
| 4003 | + | for POS = 01, 50 do |
| 4004 | + | player:sendCancelMessage("@LoadSummon " ..POS.. " " .._SUMMONS_ORDER[POS].ID_01) |
| 4005 | + | end |
| 4006 | + | |
| 4007 | + | return SUMMON_MAX |
| 4008 | + | end |
| 4009 | + | if action == 01 then -- Ganhar |
| 4010 | + | player:setStorageValue(_SUMMONS[star][SUMMON_POS_FREE].UID_01, id) |
| 4011 | + | return true |
| 4012 | + | end |
| 4013 | + | if action == 02 then -- Procurar |
| 4014 | + | local SUMMON_ID_POS = 0 |
| 4015 | + | for i = 01, 50 do |
| 4016 | + | if player:getStorageValue(_SUMMONS[star][i].UID_01) == id then |
| 4017 | + | SUMMON_ID_POS = i |
| 4018 | + | break |
| 4019 | + | end |
| 4020 | + | end |
| 4021 | + | |
| 4022 | + | return SUMMON_ID_POS |
| 4023 | + | end |
| 4024 | + | if action == 03 then -- Equipar |
| 4025 | + | local sum_id = player:getStorageValue(_SUMMONS[star][id].UID_01) |
| 4026 | + | player:setStorageValue(_SYSTEM.INVENTARIO[10].UID_01, sum_id) |
| 4027 | + | player:sendCancelMessage("@EquipSummon " ..sum_id) |
| 4028 | + | end |
| 4029 | + | end |
| 4030 | + | function onDamage(player, id, lvl, star, retorno, skillid) |
| 4031 | + | local GUN_ID = id |
| 4032 | + | local GUN_LEVEL = 00 |
| 4033 | + | local GUN_STAR = 00 |
| 4034 | + | local GUN_RARE = 00 |
| 4035 | + | local ATR_DMG_MIN = 00 |
| 4036 | + | local DMG_FOR_LEVEL = 00 |
| 4037 | + | local DMG_FOR_PASS = 00 |
| 4038 | + | local GUN_RARE = player:getStorageValue(_SYSTEM.INVENTARIO[04].UID_02) or 0 |
| 4039 | + | local cid = player:getId() |
| 4040 | + | |
| 4041 | + | if _ITEMS[GUN_ID] then |
| 4042 | + | if _ITEMS[GUN_ID].GUN_TYPE == 01 then |
| 4043 | + | DMG_FOR_LEVEL = 01 -- METRALHADORA |
| 4044 | + | elseif _ITEMS[GUN_ID].GUN_TYPE == 02 then |
| 4045 | + | DMG_FOR_LEVEL = 03 -- PISTOLA |
| 4046 | + | elseif _ITEMS[GUN_ID].GUN_TYPE == 03 then |
| 4047 | + | DMG_FOR_LEVEL = 02 -- RIFLES |
| 4048 | + | elseif _ITEMS[GUN_ID].GUN_TYPE == 04 then |
| 4049 | + | DMG_FOR_LEVEL = 04 -- ESPINGARDA |
| 4050 | + | end |
| 4051 | + | end |
| 4052 | + | if lvl ~= nil and lvl > 0 then GUN_LEVEL = lvl end |
| 4053 | + | if star ~= nil and star > 0 then GUN_STAR = star end |
| 4054 | + | local DanoMinBase = 0 |
| 4055 | + | local DanoMaxBase = 0 |
| 4056 | + | DanoMinBase = _ITEMS[GUN_ID].MIN or 0 |
| 4057 | + | |
| 4058 | + | if _ITEMS[GUN_ID].GUN_TYPE == 01 then |
| 4059 | + | RARE_DMG = _RARIDADES[GUN_RARE].Arm |
| 4060 | + | else |
| 4061 | + | RARE_DMG = _RARIDADES[GUN_RARE].Gun |
| 4062 | + | end |
| 4063 | + | local DanoMinAtual = (DanoMinBase + (GUN_STAR * 10)) + (GUN_LEVEL * DMG_FOR_LEVEL) + RARE_DMG |
| 4064 | + | if player:getStorageValue(_SYSTEM.ATR_VALUES[04]) > 0 then |
| 4065 | + | ATR_DMG_MIN = ATR_DMG_MIN + player:getStorageValue(_SYSTEM.ATR_VALUES[04]) * (DanoMinAtual / 100) |
| 4066 | + | end |
| 4067 | + | if _SPELLS[skillid].ELEMENT == "FIRE" then |
| 4068 | + | if onGetPassivas(player, 51) then |
| 4069 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[51].POWER_BASE + (_PASSIVES[51].POWER_FOR_LEVEL * (PASSIVE_LEVEL - 01)) |
| 4070 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.STORAGE) == 02 then -- PASSIVA DAS CORES |
| 4071 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.PASSIVE) == _PASSIVES[51].CATEGORY then |
| 4072 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[51].BOOST |
| 4073 | + | end |
| 4074 | + | end |
| 4075 | + | end |
| 4076 | + | if _BONUS_EXTRA_TABLE[cid] then |
| 4077 | + | local ID_BONUS = 23 |
| 4078 | + | if _BONUS_EXTRA_TABLE[cid][ID_BONUS] > 00 then |
| 4079 | + | DMG_FOR_PASS = DMG_FOR_PASS + _BONUS_EXTRA_TABLE[cid][ID_BONUS] |
| 4080 | + | end |
| 4081 | + | end |
| 4082 | + | end |
| 4083 | + | if _SPELLS[skillid].ELEMENT == "ICE" then |
| 4084 | + | if onGetPassivas(player, 52) then |
| 4085 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[52].POWER_BASE + (_PASSIVES[52].POWER_FOR_LEVEL * (PASSIVE_LEVEL - 01)) |
| 4086 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.STORAGE) == 02 then -- PASSIVA DAS CORES |
| 4087 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.PASSIVE) == _PASSIVES[52].CATEGORY then |
| 4088 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[52].BOOST |
| 4089 | + | end |
| 4090 | + | end |
| 4091 | + | end |
| 4092 | + | if _BONUS_EXTRA_TABLE[cid] then |
| 4093 | + | local ID_BONUS = 24 |
| 4094 | + | if _BONUS_EXTRA_TABLE[cid][ID_BONUS] > 00 then |
| 4095 | + | DMG_FOR_PASS = DMG_FOR_PASS + _BONUS_EXTRA_TABLE[cid][ID_BONUS] |
| 4096 | + | end |
| 4097 | + | end |
| 4098 | + | end |
| 4099 | + | if _SPELLS[skillid].ELEMENT == "ENERGY" then |
| 4100 | + | if onGetPassivas(player, 53) then |
| 4101 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[53].POWER_BASE + (_PASSIVES[53].POWER_FOR_LEVEL * (PASSIVE_LEVEL - 01)) |
| 4102 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.STORAGE) == 02 then -- PASSIVA DAS CORES |
| 4103 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.PASSIVE) == _PASSIVES[53].CATEGORY then |
| 4104 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[53].BOOST |
| 4105 | + | end |
| 4106 | + | end |
| 4107 | + | end |
| 4108 | + | if _BONUS_EXTRA_TABLE[cid] then |
| 4109 | + | local ID_BONUS = 27 |
| 4110 | + | if _BONUS_EXTRA_TABLE[cid][ID_BONUS] > 00 then |
| 4111 | + | DMG_FOR_PASS = DMG_FOR_PASS + _BONUS_EXTRA_TABLE[cid][ID_BONUS] |
| 4112 | + | end |
| 4113 | + | end |
| 4114 | + | end |
| 4115 | + | if _SPELLS[skillid].ELEMENT == "EARTH" then |
| 4116 | + | if onGetPassivas(player, 54) then |
| 4117 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[54].POWER_BASE + (_PASSIVES[54].POWER_FOR_LEVEL * (PASSIVE_LEVEL - 01)) |
| 4118 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.STORAGE) == 02 then -- PASSIVA DAS CORES |
| 4119 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.PASSIVE) == _PASSIVES[54].CATEGORY then |
| 4120 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[54].BOOST |
| 4121 | + | end |
| 4122 | + | end |
| 4123 | + | end |
| 4124 | + | if _BONUS_EXTRA_TABLE[cid] then |
| 4125 | + | local ID_BONUS = 25 |
| 4126 | + | if _BONUS_EXTRA_TABLE[cid][ID_BONUS] > 00 then |
| 4127 | + | DMG_FOR_PASS = DMG_FOR_PASS + _BONUS_EXTRA_TABLE[cid][ID_BONUS] |
| 4128 | + | end |
| 4129 | + | end |
| 4130 | + | end |
| 4131 | + | if _SPELLS[skillid].ELEMENT == "DEATH" then |
| 4132 | + | if onGetPassivas(player, 55) then |
| 4133 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[55].POWER_BASE + (_PASSIVES[55].POWER_FOR_LEVEL * (PASSIVE_LEVEL - 01)) |
| 4134 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.STORAGE) == 02 then -- PASSIVA DAS CORES |
| 4135 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.PASSIVE) == _PASSIVES[55].CATEGORY then |
| 4136 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[55].BOOST |
| 4137 | + | end |
| 4138 | + | end |
| 4139 | + | end |
| 4140 | + | if _BONUS_EXTRA_TABLE[cid] then |
| 4141 | + | local ID_BONUS = 28 |
| 4142 | + | if _BONUS_EXTRA_TABLE[cid][ID_BONUS] > 00 then |
| 4143 | + | DMG_FOR_PASS = DMG_FOR_PASS + _BONUS_EXTRA_TABLE[cid][ID_BONUS] |
| 4144 | + | end |
| 4145 | + | end |
| 4146 | + | end |
| 4147 | + | if _SPELLS[skillid].ELEMENT == "HOLY" then |
| 4148 | + | if onGetPassivas(player, 56) then |
| 4149 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[56].POWER_BASE + (_PASSIVES[56].POWER_FOR_LEVEL * (PASSIVE_LEVEL - 01)) |
| 4150 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.STORAGE) == 02 then -- PASSIVA DAS CORES |
| 4151 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.PASSIVE) == _PASSIVES[56].CATEGORY then |
| 4152 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[56].BOOST |
| 4153 | + | end |
| 4154 | + | end |
| 4155 | + | end |
| 4156 | + | if _BONUS_EXTRA_TABLE[cid] then |
| 4157 | + | local ID_BONUS = 26 |
| 4158 | + | if _BONUS_EXTRA_TABLE[cid][ID_BONUS] > 00 then |
| 4159 | + | DMG_FOR_PASS = DMG_FOR_PASS + _BONUS_EXTRA_TABLE[cid][ID_BONUS] |
| 4160 | + | end |
| 4161 | + | end |
| 4162 | + | end |
| 4163 | + | if _SPELLS[skillid].ELEMENT == "PHYSICAL" then |
| 4164 | + | if onGetPassivas(player, 57) then |
| 4165 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[57].POWER_BASE + (_PASSIVES[57].POWER_FOR_LEVEL * (PASSIVE_LEVEL - 01)) |
| 4166 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.STORAGE) == 02 then -- PASSIVA DAS CORES |
| 4167 | + | if Game.getStorageValue(_GLOBAL_RANDOM.DAILY_EVENTS.PASSIVE) == _PASSIVES[57].CATEGORY then |
| 4168 | + | DMG_FOR_PASS = DMG_FOR_PASS + _PASSIVES[57].BOOST |
| 4169 | + | end |
| 4170 | + | end |
| 4171 | + | end |
| 4172 | + | if _BONUS_EXTRA_TABLE[cid] then |
| 4173 | + | local ID_BONUS = 29 |
| 4174 | + | if _BONUS_EXTRA_TABLE[cid][ID_BONUS] > 00 then |
| 4175 | + | DMG_FOR_PASS = DMG_FOR_PASS + _BONUS_EXTRA_TABLE[cid][ID_BONUS] |
| 4176 | + | end |
| 4177 | + | end |
| 4178 | + | end |
| 4179 | + | |
| 4180 | + | local MinFinal = DanoMinAtual + (_SPELLS[skillid].DMG * (DanoMinAtual / 100)) + ATR_DMG_MIN |
| 4181 | + | if MinFinal < 0 then |
| 4182 | + | MinFinal = MinFinal * -1 |
| 4183 | + | end |
| 4184 | + | if _BONUS_EXTRA_TABLE[cid] then |
| 4185 | + | local ID_BONUS = 43 |
| 4186 | + | if _BONUS_EXTRA_TABLE[cid][ID_BONUS] > 00 then |
| 4187 | + | DMG_FOR_PASS = DMG_FOR_PASS + _BONUS_EXTRA_TABLE[cid][ID_BONUS] |
| 4188 | + | end |
| 4189 | + | end |
| 4190 | + | if DMG_FOR_PASS > 00 then |
| 4191 | + | MinFinal = MinFinal + math.floor(DMG_FOR_PASS * (MinFinal / 100)) |
| 4192 | + | end |
| 4193 | + | |
| 4194 | + | return MinFinal |
| 4195 | + | end |
| 4196 | + | function onDepot(player, type, ext, dpos, slot, extbag, pos, qnt) |
| 4197 | + | local DEPOT_TEMP = { |
| 4198 | + | [001] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4199 | + | [002] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4200 | + | [003] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4201 | + | [004] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4202 | + | [005] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4203 | + | [006] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4204 | + | [007] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4205 | + | [008] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4206 | + | [009] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4207 | + | [010] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4208 | + | [011] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4209 | + | [012] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4210 | + | [013] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4211 | + | [014] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4212 | + | [015] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4213 | + | [016] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4214 | + | [017] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4215 | + | [018] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4216 | + | [019] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4217 | + | [020] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4218 | + | [021] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4219 | + | [022] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4220 | + | [023] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4221 | + | [024] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4222 | + | [025] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4223 | + | [026] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4224 | + | [027] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4225 | + | [028] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4226 | + | [029] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4227 | + | [030] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4228 | + | [031] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4229 | + | [032] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4230 | + | [033] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4231 | + | [034] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4232 | + | [035] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4233 | + | [036] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4234 | + | [037] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4235 | + | [038] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4236 | + | [039] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4237 | + | [040] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4238 | + | [041] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4239 | + | [042] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4240 | + | [043] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4241 | + | [044] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4242 | + | [045] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4243 | + | [046] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4244 | + | [047] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4245 | + | [048] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4246 | + | [049] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4247 | + | [050] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4248 | + | |
| 4249 | + | [051] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4250 | + | [052] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4251 | + | [053] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4252 | + | [054] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4253 | + | [055] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4254 | + | [056] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4255 | + | [057] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4256 | + | [058] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4257 | + | [059] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4258 | + | [060] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4259 | + | [061] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4260 | + | [062] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4261 | + | [063] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4262 | + | [064] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4263 | + | [065] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4264 | + | [066] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4265 | + | [067] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4266 | + | [068] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4267 | + | [069] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4268 | + | [070] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4269 | + | [071] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4270 | + | [072] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4271 | + | [073] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4272 | + | [074] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4273 | + | [075] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4274 | + | [076] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4275 | + | [077] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4276 | + | [078] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4277 | + | [079] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4278 | + | [080] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4279 | + | [081] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4280 | + | [082] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4281 | + | [083] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4282 | + | [084] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4283 | + | [085] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4284 | + | [086] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4285 | + | [087] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4286 | + | [088] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4287 | + | [089] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4288 | + | [090] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4289 | + | [091] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4290 | + | [092] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4291 | + | [093] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4292 | + | [094] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4293 | + | [095] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4294 | + | [096] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4295 | + | [097] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4296 | + | [098] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4297 | + | [099] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4298 | + | [100] = {UID_01 = 0000, UID_02 = 0000, UID_03 = 0000, UID_04 = 0000, UID_05 = 0000, UID_06 = 0000, UID_07 = 0000, UID_08 = 0000, UID_09 = 0000, UID_10 = 0000, VALUE = 000}; |
| 4299 | + | |
| 4300 | + | } |
| 4301 | + | |
| 4302 | + | if type == 00 then -- ORGANIZAR |
| 4303 | + | local DepotTempPos = 01 |
| 4304 | + | for X = 01, #DEPOT_TEMP do |
| 4305 | + | local ITEM_ID = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_01) |
| 4306 | + | if ITEM_ID > 0 and _ITEMS[ITEM_ID] then |
| 4307 | + | if _ITEMS[ITEM_ID].SLOT_EQUIP == 00 or _ITEMS[ITEM_ID].SLOT_EQUIP == 03 or _ITEMS[ITEM_ID].SLOT_EQUIP > 09 then |
| 4308 | + | if player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_04) > 00 then |
| 4309 | + | DEPOT_TEMP[DepotTempPos].UID_01 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_01) |
| 4310 | + | DEPOT_TEMP[DepotTempPos].UID_02 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_02) |
| 4311 | + | DEPOT_TEMP[DepotTempPos].UID_03 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_03) |
| 4312 | + | DEPOT_TEMP[DepotTempPos].UID_04 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_04) |
| 4313 | + | DEPOT_TEMP[DepotTempPos].UID_05 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_05) |
| 4314 | + | DEPOT_TEMP[DepotTempPos].UID_06 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_06) |
| 4315 | + | DEPOT_TEMP[DepotTempPos].UID_07 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_07) |
| 4316 | + | DEPOT_TEMP[DepotTempPos].UID_08 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_08) |
| 4317 | + | DEPOT_TEMP[DepotTempPos].UID_09 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_09) |
| 4318 | + | DEPOT_TEMP[DepotTempPos].UID_10 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_10) |
| 4319 | + | |
| 4320 | + | DepotTempPos = DepotTempPos + 01 |
| 4321 | + | end |
| 4322 | + | else |
| 4323 | + | DEPOT_TEMP[DepotTempPos].UID_01 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_01) |
| 4324 | + | DEPOT_TEMP[DepotTempPos].UID_02 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_02) |
| 4325 | + | DEPOT_TEMP[DepotTempPos].UID_03 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_03) |
| 4326 | + | DEPOT_TEMP[DepotTempPos].UID_04 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_04) |
| 4327 | + | DEPOT_TEMP[DepotTempPos].UID_05 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_05) |
| 4328 | + | DEPOT_TEMP[DepotTempPos].UID_06 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_06) |
| 4329 | + | DEPOT_TEMP[DepotTempPos].UID_07 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_07) |
| 4330 | + | DEPOT_TEMP[DepotTempPos].UID_08 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_08) |
| 4331 | + | DEPOT_TEMP[DepotTempPos].UID_09 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_09) |
| 4332 | + | DEPOT_TEMP[DepotTempPos].UID_10 = player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_10) |
| 4333 | + | |
| 4334 | + | DepotTempPos = DepotTempPos + 01 |
| 4335 | + | end |
| 4336 | + | end |
| 4337 | + | end |
| 4338 | + | for Z = 01, #DEPOT_TEMP do |
| 4339 | + | if DEPOT_TEMP[Z].UID_01 > 00 then |
| 4340 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_01, DEPOT_TEMP[Z].UID_01) |
| 4341 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_02, DEPOT_TEMP[Z].UID_02) |
| 4342 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_03, DEPOT_TEMP[Z].UID_03) |
| 4343 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_04, DEPOT_TEMP[Z].UID_04) |
| 4344 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_05, DEPOT_TEMP[Z].UID_05) |
| 4345 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_06, DEPOT_TEMP[Z].UID_06) |
| 4346 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_07, DEPOT_TEMP[Z].UID_07) |
| 4347 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_08, DEPOT_TEMP[Z].UID_08) |
| 4348 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_09, DEPOT_TEMP[Z].UID_09) |
| 4349 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_10, DEPOT_TEMP[Z].UID_10) |
| 4350 | + | else |
| 4351 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_01, nil) |
| 4352 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_02, nil) |
| 4353 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_03, nil) |
| 4354 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_04, nil) |
| 4355 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_05, nil) |
| 4356 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_06, nil) |
| 4357 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_07, nil) |
| 4358 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_08, nil) |
| 4359 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_09, nil) |
| 4360 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][Z].UID_10, nil) |
| 4361 | + | end |
| 4362 | + | end |
| 4363 | + | for Y = 01, #DEPOT_TEMP do |
| 4364 | + | local A = DEPOT_TEMP[Y].UID_01 |
| 4365 | + | local B = DEPOT_TEMP[Y].UID_02 |
| 4366 | + | local C = DEPOT_TEMP[Y].UID_03 |
| 4367 | + | local D = DEPOT_TEMP[Y].UID_04 |
| 4368 | + | local E = DEPOT_TEMP[Y].UID_05 |
| 4369 | + | local F = DEPOT_TEMP[Y].UID_06 |
| 4370 | + | local G = DEPOT_TEMP[Y].UID_07 |
| 4371 | + | local H = DEPOT_TEMP[Y].UID_08 |
| 4372 | + | local I = DEPOT_TEMP[Y].UID_09 |
| 4373 | + | local J = DEPOT_TEMP[Y].UID_10 |
| 4374 | + | |
| 4375 | + | player:sendCancelMessage("@DepotItems " ..A.. " " ..B.. " " ..C.. " " ..D.. " " ..E.. " " ..F.. " " ..G.. " " ..H.. " " ..I.. " " ..J.. " " ..Y) |
| 4376 | + | end |
| 4377 | + | end |
| 4378 | + | if type == 01 then -- ADICIONAR |
| 4379 | + | local DEPOT_EMPTY_POS = 00 |
| 4380 | + | local STACK_DEPOT_POS = 00 |
| 4381 | + | for X = 01, #DEPOT_TEMP do |
| 4382 | + | if slot == 03 or slot == 00 or slot == 11 or slot == 12 then |
| 4383 | + | if player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_01) > 00 then |
| 4384 | + | if player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_09) <= 00 and player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_09) <= 00 then |
| 4385 | + | if player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_01) == player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_01) then |
| 4386 | + | STACK_DEPOT_POS = X |
| 4387 | + | break |
| 4388 | + | end |
| 4389 | + | end |
| 4390 | + | else |
| 4391 | + | DEPOT_EMPTY_POS = X |
| 4392 | + | break |
| 4393 | + | end |
| 4394 | + | else |
| 4395 | + | if player:getStorageValue(_SYSTEM.DEPOT[ext][X].UID_01) <= 00 then |
| 4396 | + | DEPOT_EMPTY_POS = X |
| 4397 | + | break |
| 4398 | + | end |
| 4399 | + | end |
| 4400 | + | end |
| 4401 | + | if DEPOT_EMPTY_POS > 00 or STACK_DEPOT_POS > 00 then |
| 4402 | + | if slot == 03 or slot == 00 or slot == 11 or slot == 12 then |
| 4403 | + | if STACK_DEPOT_POS > 00 then |
| 4404 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][STACK_DEPOT_POS].UID_04, (player:getStorageValue(_SYSTEM.DEPOT[ext][STACK_DEPOT_POS].UID_04) + qnt)) |
| 4405 | + | else |
| 4406 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_01, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_01)) |
| 4407 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_02, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_02)) |
| 4408 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_03, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_03)) |
| 4409 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_04, qnt) |
| 4410 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_05, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_05)) |
| 4411 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_06, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_06)) |
| 4412 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_07, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_07)) |
| 4413 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_08, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_08)) |
| 4414 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_09, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_09)) |
| 4415 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_10, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_10)) |
| 4416 | + | end |
| 4417 | + | if qnt < player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_04) then |
| 4418 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_04, (player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_04) - qnt)) |
| 4419 | + | else |
| 4420 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_01, nil) |
| 4421 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_02, nil) |
| 4422 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_03, nil) |
| 4423 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_04, nil) |
| 4424 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_05, nil) |
| 4425 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_06, nil) |
| 4426 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_07, nil) |
| 4427 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_08, nil) |
| 4428 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_09, nil) |
| 4429 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_10, nil) |
| 4430 | + | end |
| 4431 | + | else |
| 4432 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_01, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_01)) |
| 4433 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_02, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_02)) |
| 4434 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_03, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_03)) |
| 4435 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_04, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_04)) |
| 4436 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_05, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_05)) |
| 4437 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_06, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_06)) |
| 4438 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_07, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_07)) |
| 4439 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_08, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_08)) |
| 4440 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_09, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_09)) |
| 4441 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][DEPOT_EMPTY_POS].UID_10, player:getStorageValue(_BACKPACK[slot][extbag][pos].UID_10)) |
| 4442 | + | |
| 4443 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_01, nil) |
| 4444 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_02, nil) |
| 4445 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_03, nil) |
| 4446 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_05, nil) |
| 4447 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_06, nil) |
| 4448 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_07, nil) |
| 4449 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_08, nil) |
| 4450 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_09, nil) |
| 4451 | + | player:setStorageValue(_BACKPACK[slot][extbag][pos].UID_10, nil) |
| 4452 | + | end |
| 4453 | + | |
| 4454 | + | doBackpack(player, 00, slot, extbag, 01) |
| 4455 | + | onDepot(player, 00, ext) |
| 4456 | + | player:sendCancelMessage("@closedBackpack") |
| 4457 | + | return true |
| 4458 | + | else |
| 4459 | + | return false |
| 4460 | + | end |
| 4461 | + | end |
| 4462 | + | if type == 02 then -- RETIRAR |
| 4463 | + | local ITEM_ID = player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_01) |
| 4464 | + | local SLOT_PADRAO = 00 |
| 4465 | + | if _ITEMS[ITEM_ID] then |
| 4466 | + | if _ITEMS[ITEM_ID].SLOT_EQUIP == 00 or _ITEMS[ITEM_ID].SLOT_EQUIP == 03 or _ITEMS[ITEM_ID].SLOT_EQUIP > 09 then |
| 4467 | + | SLOT_PADRAO = 03 |
| 4468 | + | else |
| 4469 | + | SLOT_PADRAO = _ITEMS[ITEM_ID].SLOT_EQUIP |
| 4470 | + | end |
| 4471 | + | if doBackpack(player, 00, SLOT_PADRAO, extbag, 01) then |
| 4472 | + | local rare = player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_02) |
| 4473 | + | local star = player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_03) |
| 4474 | + | local uni = player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_09) |
| 4475 | + | |
| 4476 | + | if SLOT_PADRAO == 03 then |
| 4477 | + | if uni > 0 then |
| 4478 | + | if doBackpack(player, 01, SLOT_PADRAO, extbag, 00, ITEM_ID, rare, star, qnt, uni) then |
| 4479 | + | player:getPosition():sendMagicEffect(14) |
| 4480 | + | |
| 4481 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_01, nil) |
| 4482 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_02, nil) |
| 4483 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_03, nil) |
| 4484 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_04, nil) |
| 4485 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_05, nil) |
| 4486 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_06, nil) |
| 4487 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_07, nil) |
| 4488 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_08, nil) |
| 4489 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_09, nil) |
| 4490 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_10, nil) |
| 4491 | + | end |
| 4492 | + | else |
| 4493 | + | doBackpack(player, 03, SLOT_PADRAO, extbag, 01, ITEM_ID) -- Procurar |
| 4494 | + | if doBackpack(player, 01, SLOT_PADRAO, extbag, 00, ITEM_ID, rare, star, qnt) then |
| 4495 | + | player:getPosition():sendMagicEffect(14) |
| 4496 | + | |
| 4497 | + | if qnt >= player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_04) then |
| 4498 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_01, nil) |
| 4499 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_02, nil) |
| 4500 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_03, nil) |
| 4501 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_04, nil) |
| 4502 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_05, nil) |
| 4503 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_06, nil) |
| 4504 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_07, nil) |
| 4505 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_08, nil) |
| 4506 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_09, nil) |
| 4507 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_10, nil) |
| 4508 | + | else |
| 4509 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_04, (player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_04) - qnt)) |
| 4510 | + | end |
| 4511 | + | end |
| 4512 | + | end |
| 4513 | + | else |
| 4514 | + | doBackpack(player, 00, slot, extbag, 01) |
| 4515 | + | local PosBag = doBackpack(player, 08) |
| 4516 | + | local ExtBag = doBackpack(player, 09) |
| 4517 | + | |
| 4518 | + | player:setStorageValue(_BACKPACK[SLOT_PADRAO][ExtBag][PosBag].UID_01, player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_01)) |
| 4519 | + | player:setStorageValue(_BACKPACK[SLOT_PADRAO][ExtBag][PosBag].UID_02, player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_02)) |
| 4520 | + | player:setStorageValue(_BACKPACK[SLOT_PADRAO][ExtBag][PosBag].UID_03, player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_03)) |
| 4521 | + | player:setStorageValue(_BACKPACK[SLOT_PADRAO][ExtBag][PosBag].UID_04, player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_04)) |
| 4522 | + | player:setStorageValue(_BACKPACK[SLOT_PADRAO][ExtBag][PosBag].UID_05, player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_05)) |
| 4523 | + | player:setStorageValue(_BACKPACK[SLOT_PADRAO][ExtBag][PosBag].UID_06, player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_06)) |
| 4524 | + | player:setStorageValue(_BACKPACK[SLOT_PADRAO][ExtBag][PosBag].UID_07, player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_07)) |
| 4525 | + | player:setStorageValue(_BACKPACK[SLOT_PADRAO][ExtBag][PosBag].UID_08, player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_08)) |
| 4526 | + | player:setStorageValue(_BACKPACK[SLOT_PADRAO][ExtBag][PosBag].UID_09, player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_09)) |
| 4527 | + | player:setStorageValue(_BACKPACK[SLOT_PADRAO][ExtBag][PosBag].UID_10, player:getStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_10)) |
| 4528 | + | |
| 4529 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_01, nil) |
| 4530 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_02, nil) |
| 4531 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_03, nil) |
| 4532 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_04, nil) |
| 4533 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_05, nil) |
| 4534 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_06, nil) |
| 4535 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_07, nil) |
| 4536 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_08, nil) |
| 4537 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_09, nil) |
| 4538 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][dpos].UID_10, nil) |
| 4539 | + | |
| 4540 | + | end |
| 4541 | + | |
| 4542 | + | doBackpack(player, 00, SLOT_PADRAO, extbag, 01) |
| 4543 | + | onDepot(player, 00, ext) |
| 4544 | + | return true |
| 4545 | + | else |
| 4546 | + | player:popupFYI("N�o h� espa�o em sua backpack.") |
| 4547 | + | return false |
| 4548 | + | end |
| 4549 | + | end |
| 4550 | + | end |
| 4551 | + | if type == 04 then -- DELETAR TODO O DEPOT |
| 4552 | + | for X = 01, #DEPOT_TEMP do |
| 4553 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][X].UID_01, nil) |
| 4554 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][X].UID_02, nil) |
| 4555 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][X].UID_03, nil) |
| 4556 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][X].UID_04, nil) |
| 4557 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][X].UID_05, nil) |
| 4558 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][X].UID_06, nil) |
| 4559 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][X].UID_07, nil) |
| 4560 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][X].UID_08, nil) |
| 4561 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][X].UID_09, nil) |
| 4562 | + | player:setStorageValue(_SYSTEM.DEPOT[ext][X].UID_10, nil) |
| 4563 | + | end |
| 4564 | + | |
| 4565 | + | onDepot(player, 00, ext) |
| 4566 | + | end |
| 4567 | + | if type == 05 then -- ORGANIZAR POR RARIDADE |
| 4568 | + | local _BAG_TEMPO_POS = 01 |
| 4569 | + | for RARE_ID = 00, 04 do |
| 4570 | + | for BAG_POS = 01, 100 do |
| 4571 | + | if player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01) > 00 then |
| 4572 | + | if _ITEMS[player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01)] then |
| 4573 | + | if player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02) == RARE_ID then |
| 4574 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_01 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01) |
| 4575 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_02 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02) |
| 4576 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_03 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03) |
| 4577 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_04 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_04) |
| 4578 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_05 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_05) |
| 4579 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_06 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_06) |
| 4580 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_07 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_07) |
| 4581 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_08 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_08) |
| 4582 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_09 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_09) |
| 4583 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_10 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_10) |
| 4584 | + | |
| 4585 | + | _BAG_TEMPO_POS = _BAG_TEMPO_POS + 01 |
| 4586 | + | end |
| 4587 | + | end |
| 4588 | + | else |
| 4589 | + | break |
| 4590 | + | end |
| 4591 | + | end |
| 4592 | + | end |
| 4593 | + | for X = 01, #DEPOT_TEMP do |
| 4594 | + | if DEPOT_TEMP[X].UID_01 > 00 then |
| 4595 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_01, DEPOT_TEMP[X].UID_01) |
| 4596 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_02, DEPOT_TEMP[X].UID_02) |
| 4597 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_03, DEPOT_TEMP[X].UID_03) |
| 4598 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_04, DEPOT_TEMP[X].UID_04) |
| 4599 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_05, DEPOT_TEMP[X].UID_05) |
| 4600 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_06, DEPOT_TEMP[X].UID_06) |
| 4601 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_07, DEPOT_TEMP[X].UID_07) |
| 4602 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_08, DEPOT_TEMP[X].UID_08) |
| 4603 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_09, DEPOT_TEMP[X].UID_09) |
| 4604 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_10, DEPOT_TEMP[X].UID_10) |
| 4605 | + | else |
| 4606 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_01, nil) |
| 4607 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_02, nil) |
| 4608 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_03, nil) |
| 4609 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_04, nil) |
| 4610 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_05, nil) |
| 4611 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_06, nil) |
| 4612 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_07, nil) |
| 4613 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_08, nil) |
| 4614 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_09, nil) |
| 4615 | + | player:setStorageValue(_SYSTEM.DEPOT[01][X].UID_10, nil) |
| 4616 | + | end |
| 4617 | + | end |
| 4618 | + | for ORDER = 01, #DEPOT_TEMP do |
| 4619 | + | local A = DEPOT_TEMP[ORDER].UID_01 |
| 4620 | + | local B = DEPOT_TEMP[ORDER].UID_02 |
| 4621 | + | local C = DEPOT_TEMP[ORDER].UID_03 |
| 4622 | + | local D = DEPOT_TEMP[ORDER].UID_04 |
| 4623 | + | local E = DEPOT_TEMP[ORDER].UID_05 |
| 4624 | + | local F = DEPOT_TEMP[ORDER].UID_06 |
| 4625 | + | local G = DEPOT_TEMP[ORDER].UID_07 |
| 4626 | + | local H = DEPOT_TEMP[ORDER].UID_08 |
| 4627 | + | local I = DEPOT_TEMP[ORDER].UID_09 |
| 4628 | + | local J = DEPOT_TEMP[ORDER].UID_10 |
| 4629 | + | |
| 4630 | + | player:sendCancelMessage("@DepotItems " ..A.. " " ..B.. " " ..C.. " " ..D.. " " ..E.. " " ..F.. " " ..G.. " " ..H.. " " ..I.. " " ..J.. " " ..ORDER) |
| 4631 | + | end |
| 4632 | + | end |
| 4633 | + | if type == 06 then -- ORGANIZAR POR LEVEL |
| 4634 | + | local _BAG_TEMPO_POS = 01 |
| 4635 | + | local LevelOrder = {} |
| 4636 | + | for BAG_POS = 01, #DEPOT_TEMP do |
| 4637 | + | if player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01) > 00 then |
| 4638 | + | if _ITEMS[player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01)] then |
| 4639 | + | local REQUISITO_LEVEL = 00 |
| 4640 | + | local slot = _ITEMS[player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01)].SLOT_EQUIP |
| 4641 | + | if slot == 02 or slot == 04 or slot == 05 or slot == 06 or slot == 08 or slot == 09 then |
| 4642 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_01 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01) |
| 4643 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_02 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02) |
| 4644 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_03 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03) |
| 4645 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_04 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_04) |
| 4646 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_05 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_05) |
| 4647 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_06 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_06) |
| 4648 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_07 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_07) |
| 4649 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_08 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_08) |
| 4650 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_09 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_09) |
| 4651 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_10 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_10) |
| 4652 | + | |
| 4653 | + | if slot == 04 then |
| 4654 | + | local GUN_BASE_LEVEL = _ITEMS[player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01)].LEVEL |
| 4655 | + | local LEVEL_FOR_RARE = 05 |
| 4656 | + | local LEVEL_FOR_LEVEL = 04 |
| 4657 | + | local GUN_RARE = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02) or 0 |
| 4658 | + | local GUN_LEVEL = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_07) or 0 |
| 4659 | + | local GUN_STAR = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03) or 0 |
| 4660 | + | |
| 4661 | + | if GUN_RARE < 00 then GUN_RARE = 00 end |
| 4662 | + | if GUN_LEVEL < 00 then GUN_LEVEL = 00 end |
| 4663 | + | if GUN_STAR < 00 then GUN_STAR = 00 end |
| 4664 | + | REQUISITO_LEVEL = GUN_BASE_LEVEL + (GUN_RARE * LEVEL_FOR_RARE) + (GUN_LEVEL * LEVEL_FOR_LEVEL) + ((GUN_STAR * 10) * LEVEL_FOR_LEVEL) |
| 4665 | + | else |
| 4666 | + | local LEVEL_EQUIP = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_05) or 0 |
| 4667 | + | local LEVEL_STAR = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03) or 0 |
| 4668 | + | local LEVEL_DEF = 10000 |
| 4669 | + | |
| 4670 | + | if LEVEL_EQUIP < 0 then LEVEL_EQUIP = 0 end |
| 4671 | + | if LEVEL_STAR < 0 then LEVEL_STAR = 0 end |
| 4672 | + | if _ITEMS[player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01)].DEF ~= nil then |
| 4673 | + | LEVEL_DEF = _ITEMS[player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01)].DEF |
| 4674 | + | end |
| 4675 | + | REQUISITO_LEVEL = (LEVEL_DEF + LEVEL_EQUIP + (LEVEL_STAR * 10)) * 02 |
| 4676 | + | end |
| 4677 | + | |
| 4678 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01, nil) |
| 4679 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02, nil) |
| 4680 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03, nil) |
| 4681 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_04, nil) |
| 4682 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_05, nil) |
| 4683 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_06, nil) |
| 4684 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_07, nil) |
| 4685 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_08, nil) |
| 4686 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_09, nil) |
| 4687 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_10, nil) |
| 4688 | + | |
| 4689 | + | DEPOT_TEMP[_BAG_TEMPO_POS].VALUE = REQUISITO_LEVEL |
| 4690 | + | _BAG_TEMPO_POS = _BAG_TEMPO_POS + 01 |
| 4691 | + | table.insert(LevelOrder, REQUISITO_LEVEL) |
| 4692 | + | else |
| 4693 | + | REQUISITO_LEVEL = 01 |
| 4694 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_01 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01) |
| 4695 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_02 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02) |
| 4696 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_03 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03) |
| 4697 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_04 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_04) |
| 4698 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_05 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_05) |
| 4699 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_06 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_06) |
| 4700 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_07 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_07) |
| 4701 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_08 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_08) |
| 4702 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_09 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_09) |
| 4703 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_10 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_10) |
| 4704 | + | |
| 4705 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01, nil) |
| 4706 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02, nil) |
| 4707 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03, nil) |
| 4708 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_04, nil) |
| 4709 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_05, nil) |
| 4710 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_06, nil) |
| 4711 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_07, nil) |
| 4712 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_08, nil) |
| 4713 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_09, nil) |
| 4714 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_10, nil) |
| 4715 | + | |
| 4716 | + | DEPOT_TEMP[_BAG_TEMPO_POS].VALUE = REQUISITO_LEVEL |
| 4717 | + | _BAG_TEMPO_POS = _BAG_TEMPO_POS + 01 |
| 4718 | + | table.insert(LevelOrder, REQUISITO_LEVEL) |
| 4719 | + | end |
| 4720 | + | else |
| 4721 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01, nil) |
| 4722 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02, nil) |
| 4723 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03, nil) |
| 4724 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_04, nil) |
| 4725 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_05, nil) |
| 4726 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_06, nil) |
| 4727 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_07, nil) |
| 4728 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_08, nil) |
| 4729 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_09, nil) |
| 4730 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_10, nil) |
| 4731 | + | end |
| 4732 | + | else |
| 4733 | + | break |
| 4734 | + | end |
| 4735 | + | end |
| 4736 | + | table.sort(LevelOrder) |
| 4737 | + | local BAG_POS = 01 |
| 4738 | + | for LVL = 01, #LevelOrder do |
| 4739 | + | local LEVEL = LevelOrder[LVL] |
| 4740 | + | for POS = 01, #DEPOT_TEMP do |
| 4741 | + | if DEPOT_TEMP[POS].VALUE > 00 then |
| 4742 | + | if DEPOT_TEMP[POS].VALUE == LEVEL then |
| 4743 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01, DEPOT_TEMP[POS].UID_01) |
| 4744 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02, DEPOT_TEMP[POS].UID_02) |
| 4745 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03, DEPOT_TEMP[POS].UID_03) |
| 4746 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_04, DEPOT_TEMP[POS].UID_04) |
| 4747 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_05, DEPOT_TEMP[POS].UID_05) |
| 4748 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_06, DEPOT_TEMP[POS].UID_06) |
| 4749 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_07, DEPOT_TEMP[POS].UID_07) |
| 4750 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_08, DEPOT_TEMP[POS].UID_08) |
| 4751 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_09, DEPOT_TEMP[POS].UID_09) |
| 4752 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_10, DEPOT_TEMP[POS].UID_10) |
| 4753 | + | |
| 4754 | + | DEPOT_TEMP[POS].UID_01 = 0000 |
| 4755 | + | DEPOT_TEMP[POS].UID_02 = 0000 |
| 4756 | + | DEPOT_TEMP[POS].UID_03 = 0000 |
| 4757 | + | DEPOT_TEMP[POS].UID_04 = 0000 |
| 4758 | + | DEPOT_TEMP[POS].UID_05 = 0000 |
| 4759 | + | DEPOT_TEMP[POS].UID_06 = 0000 |
| 4760 | + | DEPOT_TEMP[POS].UID_07 = 0000 |
| 4761 | + | DEPOT_TEMP[POS].UID_08 = 0000 |
| 4762 | + | DEPOT_TEMP[POS].UID_09 = 0000 |
| 4763 | + | DEPOT_TEMP[POS].UID_10 = 0000 |
| 4764 | + | DEPOT_TEMP[POS].VALUE = 0000 |
| 4765 | + | |
| 4766 | + | BAG_POS = BAG_POS + 01 |
| 4767 | + | break |
| 4768 | + | end |
| 4769 | + | end |
| 4770 | + | end |
| 4771 | + | end |
| 4772 | + | for ORDER = 01, #DEPOT_TEMP do |
| 4773 | + | local A = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_01) |
| 4774 | + | local B = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_02) |
| 4775 | + | local C = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_03) |
| 4776 | + | local D = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_04) |
| 4777 | + | local E = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_05) |
| 4778 | + | local F = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_06) |
| 4779 | + | local G = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_07) |
| 4780 | + | local H = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_08) |
| 4781 | + | local I = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_09) |
| 4782 | + | local J = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_10) |
| 4783 | + | |
| 4784 | + | player:sendCancelMessage("@DepotItems " ..A.. " " ..B.. " " ..C.. " " ..D.. " " ..E.. " " ..F.. " " ..G.. " " ..H.. " " ..I.. " " ..J.. " " ..ORDER) |
| 4785 | + | end |
| 4786 | + | |
| 4787 | + | return true |
| 4788 | + | end |
| 4789 | + | if type == 07 then -- ORGANIZAR POR PRE�O |
| 4790 | + | local PriceOrder = {} |
| 4791 | + | local _BAG_TEMPO_POS = 01 |
| 4792 | + | for BAG_POS = 01, #DEPOT_TEMP do |
| 4793 | + | if player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01) > 00 then |
| 4794 | + | if _ITEMS[player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01)] then |
| 4795 | + | local PriceUnd = 00 |
| 4796 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_01 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01) |
| 4797 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_02 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02) |
| 4798 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_03 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03) |
| 4799 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_04 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_04) |
| 4800 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_05 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_05) |
| 4801 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_06 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_06) |
| 4802 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_07 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_07) |
| 4803 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_08 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_08) |
| 4804 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_09 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_09) |
| 4805 | + | DEPOT_TEMP[_BAG_TEMPO_POS].UID_10 = player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_10) |
| 4806 | + | |
| 4807 | + | local slot = _ITEMS[player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01)].SLOT_EQUIP |
| 4808 | + | if slot == 03 or slot == 00 then |
| 4809 | + | DEPOT_TEMP[_BAG_TEMPO_POS].VALUE = _ITEMS[player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01)].PRICE * player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_04) |
| 4810 | + | else |
| 4811 | + | DEPOT_TEMP[_BAG_TEMPO_POS].VALUE = _ITEMS[player:getStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01)].PRICE |
| 4812 | + | end |
| 4813 | + | |
| 4814 | + | PriceUnd = DEPOT_TEMP[_BAG_TEMPO_POS].VALUE |
| 4815 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01, nil) |
| 4816 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02, nil) |
| 4817 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03, nil) |
| 4818 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_04, nil) |
| 4819 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_05, nil) |
| 4820 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_06, nil) |
| 4821 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_07, nil) |
| 4822 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_08, nil) |
| 4823 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_09, nil) |
| 4824 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_10, nil) |
| 4825 | + | |
| 4826 | + | table.insert(PriceOrder, PriceUnd) |
| 4827 | + | _BAG_TEMPO_POS = _BAG_TEMPO_POS + 01 |
| 4828 | + | else |
| 4829 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01, nil) |
| 4830 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02, nil) |
| 4831 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03, nil) |
| 4832 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_04, nil) |
| 4833 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_05, nil) |
| 4834 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_06, nil) |
| 4835 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_07, nil) |
| 4836 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_08, nil) |
| 4837 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_09, nil) |
| 4838 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_10, nil) |
| 4839 | + | end |
| 4840 | + | else |
| 4841 | + | break |
| 4842 | + | end |
| 4843 | + | end |
| 4844 | + | table.sort(PriceOrder) |
| 4845 | + | local BAG_POS = 01 |
| 4846 | + | for PRICE_ITEM = 01, #PriceOrder do |
| 4847 | + | local PRICE = PriceOrder[PRICE_ITEM] |
| 4848 | + | for POS = 01, #DEPOT_TEMP do |
| 4849 | + | if DEPOT_TEMP[POS].VALUE > 00 then |
| 4850 | + | if DEPOT_TEMP[POS].VALUE == PRICE then |
| 4851 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_01, DEPOT_TEMP[POS].UID_01) |
| 4852 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_02, DEPOT_TEMP[POS].UID_02) |
| 4853 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_03, DEPOT_TEMP[POS].UID_03) |
| 4854 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_04, DEPOT_TEMP[POS].UID_04) |
| 4855 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_05, DEPOT_TEMP[POS].UID_05) |
| 4856 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_06, DEPOT_TEMP[POS].UID_06) |
| 4857 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_07, DEPOT_TEMP[POS].UID_07) |
| 4858 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_08, DEPOT_TEMP[POS].UID_08) |
| 4859 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_09, DEPOT_TEMP[POS].UID_09) |
| 4860 | + | player:setStorageValue(_SYSTEM.DEPOT[01][BAG_POS].UID_10, DEPOT_TEMP[POS].UID_10) |
| 4861 | + | |
| 4862 | + | DEPOT_TEMP[POS].UID_01 = 0000 |
| 4863 | + | DEPOT_TEMP[POS].UID_02 = 0000 |
| 4864 | + | DEPOT_TEMP[POS].UID_03 = 0000 |
| 4865 | + | DEPOT_TEMP[POS].UID_04 = 0000 |
| 4866 | + | DEPOT_TEMP[POS].UID_05 = 0000 |
| 4867 | + | DEPOT_TEMP[POS].UID_06 = 0000 |
| 4868 | + | DEPOT_TEMP[POS].UID_07 = 0000 |
| 4869 | + | DEPOT_TEMP[POS].UID_08 = 0000 |
| 4870 | + | DEPOT_TEMP[POS].UID_09 = 0000 |
| 4871 | + | DEPOT_TEMP[POS].UID_10 = 0000 |
| 4872 | + | DEPOT_TEMP[POS].VALUE = 0000 |
| 4873 | + | |
| 4874 | + | BAG_POS = BAG_POS + 01 |
| 4875 | + | break |
| 4876 | + | end |
| 4877 | + | end |
| 4878 | + | end |
| 4879 | + | end |
| 4880 | + | for ORDER = 01, #DEPOT_TEMP do |
| 4881 | + | local A = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_01) |
| 4882 | + | local B = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_02) |
| 4883 | + | local C = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_03) |
| 4884 | + | local D = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_04) |
| 4885 | + | local E = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_05) |
| 4886 | + | local F = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_06) |
| 4887 | + | local G = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_07) |
| 4888 | + | local H = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_08) |
| 4889 | + | local I = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_09) |
| 4890 | + | local J = player:getStorageValue(_SYSTEM.DEPOT[01][ORDER].UID_10) |
| 4891 | + | |
| 4892 | + | player:sendCancelMessage("@DepotItems " ..A.. " " ..B.. " " ..C.. " " ..D.. " " ..E.. " " ..F.. " " ..G.. " " ..H.. " " ..I.. " " ..J.. " " ..ORDER) |
| 4893 | + | end |
| 4894 | + | return true |
| 4895 | + | end |
| 4896 | + | |
| 4897 | + | end |
| 4898 | + | function onLoadShop(player) |
| 4899 | + | for X = 01, #_SHOP_PRODUCTS do |
| 4900 | + | for Y = 01, #_SHOP_PRODUCTS[X] do |
| 4901 | + | local A = _SHOP_PRODUCTS[X][Y].VIP.ORIGIN_PRICE |
| 4902 | + | local B = _SHOP_PRODUCTS[X][Y].VIP.PROMO_PRICE |
| 4903 | + | local C = _SHOP_PRODUCTS[X][Y].ONLINE.ORIGIN_PRICE |
| 4904 | + | local D = _SHOP_PRODUCTS[X][Y].ONLINE.PROMO_PRICE |
| 4905 | + | local E = _SHOP_PRODUCTS[X][Y].PVP.ORIGIN_PRICE |
| 4906 | + | local F = _SHOP_PRODUCTS[X][Y].PVP.PROMO_PRICE |
| 4907 | + | local G = 01 |
| 4908 | + | |
| 4909 | + | if _SHOP_PRODUCTS[X][Y].VISIBLE == false then |
| 4910 | + | G = 00 |
| 4911 | + | end |
| 4912 | + | |
| 4913 | + | player:sendCancelMessage("@LoadShop " ..X.. " " ..Y.. " " ..A.. " " ..B.. " " ..C.. " " ..D.. " " ..E.. " " ..F.. " " ..G) |
| 4914 | + | end |
| 4915 | + | end |
| 4916 | + | end |
| 4917 | + | |
| 4918 | + | |
| 4919 | + | _G.contains = table.contains |
| 4920 | + | if string.splitTrimmed then |
| 4921 | + | local stringMeta = getmetatable('') |
| 4922 | + | if stringMeta and stringMeta.__index then |
| 4923 | + | stringMeta.__index.splitTrimmed = string.splitTrimmed |
| 4924 | + | end |
| 4925 | + | end |