protocolstatus.h

main 51 lines · 1.6 KB Raw
Alex Alex Commit Server upload 18/10/2026 23:38
1/**
2 * The Forgotten Server - a free and open-source MMORPG server emulator
3 * Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License along
16 * with this program; if not, write to the Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20#ifndef FS_STATUS_H_8B28B354D65B4C0483E37AD1CA316EB4
21#define FS_STATUS_H_8B28B354D65B4C0483E37AD1CA316EB4
22
23#include "networkmessage.h"
24#include "protocol.h"
25
26class ProtocolStatus final : public Protocol
27{
28 public:
29 // static protocol information
30 enum {server_sends_first = false};
31 enum {protocol_identifier = 0xFF};
32 enum {use_checksum = false};
33 static const char* protocol_name() {
34 return "status protocol";
35 }
36
37 explicit ProtocolStatus(Connection_ptr connection) : Protocol(connection) {}
38
39 void onRecvFirstMessage(NetworkMessage& msg) override;
40
41 void sendStatusString();
42 void sendInfo(uint16_t requestedInfo, const std::string& characterName);
43
44 static const uint64_t start;
45
46 private:
47 static std::map<uint32_t, int64_t> ipConnectMap;
48};
49
50#endif
51
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