1/**
2 * The Forgotten Server - a free and open-source MMORPG server emulator
3 * Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License along
16 * with this program; if not, write to the Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20#ifndef FS_PROTOCOLOLD_H_5487B862FE144AE0904D098A3238E161
21#define FS_PROTOCOLOLD_H_5487B862FE144AE0904D098A3238E161
22
23#include "protocol.h"
24
25class NetworkMessage;
26
27class ProtocolOld final : public Protocol
28{
29 public:
30 // static protocol information
31 enum {server_sends_first = false};
32 enum {protocol_identifier = 0x01};
33 enum {use_checksum = false};
34 static const char* protocol_name() {
35 return "old login protocol";
36 }
37
38 explicit ProtocolOld(Connection_ptr connection) : Protocol(connection) {}
39
40 void onRecvFirstMessage(NetworkMessage& msg) override;
41
42 private:
43 void disconnectClient(const std::string& message);
44};
45
46#endif
47