protocollogin.h

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Alex Alex Commit Server upload 18/10/2026 23:38
1/**
2 * The Forgotten Server - a free and open-source MMORPG server emulator
3 * Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License along
16 * with this program; if not, write to the Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20#ifndef FS_PROTOCOLLOGIN_H_1238F4B473074DF2ABC595C29E81C46D
21#define FS_PROTOCOLLOGIN_H_1238F4B473074DF2ABC595C29E81C46D
22
23#include "protocol.h"
24
25class NetworkMessage;
26class OutputMessage;
27
28class ProtocolLogin : public Protocol
29{
30 public:
31 // static protocol information
32 enum {server_sends_first = false};
33 enum {protocol_identifier = 0x01};
34 enum {use_checksum = true};
35 static const char* protocol_name() {
36 return "login protocol";
37 }
38
39 explicit ProtocolLogin(Connection_ptr connection) : Protocol(connection) {}
40
41 void onRecvFirstMessage(NetworkMessage& msg) override;
42
43 private:
44 void disconnectClient(const std::string& message, uint16_t version);
45
46 void getCharacterList(const std::string& accountName, const std::string& password, const std::string& token, uint16_t version);
47};
48
49#endif
50
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