1/**
2 * The Forgotten Server - a free and open-source MMORPG server emulator
3 * Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License along
16 * with this program; if not, write to the Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20#ifndef FS_IOMAPSERIALIZE_H_7E903658F34E44F9BE03A713B55A3D6D
21#define FS_IOMAPSERIALIZE_H_7E903658F34E44F9BE03A713B55A3D6D
22
23#include "database.h"
24#include "map.h"
25
26class IOMapSerialize
27{
28 public:
29 static void loadHouseItems(Map* map);
30 static bool saveHouseItems();
31 static bool loadHouseInfo();
32 static bool saveHouseInfo();
33
34 private:
35 static void saveItem(PropWriteStream& stream, const Item* item);
36 static void saveTile(PropWriteStream& stream, const Tile* tile);
37
38 static bool loadContainer(PropStream& propStream, Container* container);
39 static bool loadItem(PropStream& propStream, Cylinder* parent);
40};
41
42#endif
43