bed.h

main 75 lines · 1.9 KB Raw
Alex Alex Commit Server upload 18/10/2026 23:38
1/**
2 * The Forgotten Server - a free and open-source MMORPG server emulator
3 * Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License along
16 * with this program; if not, write to the Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20#ifndef FS_BED_H_84DE19758D424C6C9789189231946BFF
21#define FS_BED_H_84DE19758D424C6C9789189231946BFF
22
23#include "item.h"
24
25class House;
26class Player;
27
28class BedItem final : public Item
29{
30 public:
31 explicit BedItem(uint16_t id);
32
33 BedItem* getBed() override {
34 return this;
35 }
36 const BedItem* getBed() const override {
37 return this;
38 }
39
40 Attr_ReadValue readAttr(AttrTypes_t attr, PropStream& propStream) override;
41 void serializeAttr(PropWriteStream& propWriteStream) const override;
42
43 bool canRemove() const override {
44 return house == nullptr;
45 }
46
47 uint32_t getSleeper() const {
48 return sleeperGUID;
49 }
50
51 void setHouse(House* h) {
52 house = h;
53 }
54
55 bool canUse(Player* player);
56
57 bool trySleep(Player* player);
58 bool sleep(Player* player);
59 void wakeUp(Player* player);
60
61 BedItem* getNextBedItem() const;
62
63 private:
64 void updateAppearance(const Player* player);
65 void regeneratePlayer(Player* player) const;
66 void internalSetSleeper(const Player* player);
67 void internalRemoveSleeper();
68
69 House* house = nullptr;
70 uint64_t sleepStart;
71 uint32_t sleeperGUID;
72};
73
74#endif
75
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