local combat = Combat()combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS)combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH)function onCastSpell(creature, variant) local damage = math.random(128, 954) for _, target in ipairs(combat:getTargets(creature, variant)) do creature:addDamageCondition(target, CONDITION_CURSED, DAMAGELIST_EXPONENTIAL_DAMAGE, damage) end return trueend