1<?xml version="1.0" encoding="ISO-8859-1"?>
2<monster name="Water Elemental" nameDescription="a water elemental" race="undead" experience="650" speed="220">
3 <health now="550" max="550" />
4 <look type="286" />
5 <targetchange interval="4000" chance="10" />
6 <flags>
7 <flag summonable="0" />
8 <flag attackable="1" />
9 <flag hostile="1" />
10 <flag illusionable="0" />
11 <flag convinceable="0" />
12 <flag pushable="0" />
13 <flag canpushitems="0" />
14 <flag canpushcreatures="1" />
15 <flag staticattack="90" />
16 <flag targetdistance="1" />
17 <flag runonhealth="0" />
18 <flag canwalkonenergy="0" />
19 </flags>
20 <attacks>
21 <attack name="melee" interval="2000" min="0" max="-160" poison="60" />
22 <attack name="drown" interval="2000" chance="10" target="1" range="7" radius="2" min="-125" max="-235">
23 <attribute key="areaEffect" value="bluebubble" />
24 </attack>
25 <attack name="ice" interval="2000" chance="20" range="7" min="-88" max="-150">
26 <attribute key="shootEffect" value="smallice" />
27 </attack>
28 <attack name="poisoncondition" interval="2000" chance="15" target="0" radius="5" min="-225" max="-260">
29 <attribute key="areaEffect" value="poison" />
30 </attack>
31 </attacks>
32 <defenses armor="20" defense="20">
33 <defense name="healing" interval="2000" chance="5" min="50" max="80">
34 <attribute key="areaEffect" value="blueshimmer" />
35 </defense>
36 <defense name="speed" interval="2000" chance="15" speedchange="300" duration="5000">
37 <attribute key="areaEffect" value="redshimmer" />
38 </defense>
39 </defenses>
40 <elements>
41 <element physicalPercent="35" />
42 <element holyPercent="50" />
43 <element deathPercent="50" />
44 <element energyPercent="-25" />
45 </elements>
46 <immunities>
47 <immunity paralyze="1" />
48 <immunity invisible="1" />
49 <immunity drown="1" />
50 <immunity fire="1" />
51 <immunity ice="1" />
52 <immunity earth="1" />
53 <immunity lifedrain="1" />
54 </immunities>
55 <loot>
56 </loot>
57</monster>
58