orewalker.xml

main 60 lines · 2.1 KB Raw
Alex Alex Commit Server upload 18/10/2026 23:38
1<?xml version="1.0" encoding="ISO-8859-1"?>
2<monster name="Orewalker" nameDescription="an orewalker" race="undead" experience="4800" speed="380">
3 <health now="7200" max="7200" />
4 <look type="490" />
5 <targetchange interval="4000" chance="10" />
6 <targetstrategies nearest="80" health="0" damage="0" random="20" />
7 <flags>
8 <flag summonable="0" />
9 <flag attackable="1" />
10 <flag hostile="1" />
11 <flag illusionable="0" />
12 <flag convinceable="0" />
13 <flag pushable="0" />
14 <flag canpushitems="0" />
15 <flag canpushcreatures="1" />
16 <flag targetdistance="1" />
17 <flag staticattack="80" />
18 <flag runonhealth="0" />
19 <flag canwalkonenergy="0" />
20 <flag canwalkonfire="0" />
21 </flags>
22 <attacks>
23 <attack name="melee" interval="2000" min="0" max="-300" />
24 <attack name="manadrain" interval="2000" chance="15" length="4" spread="3" min="-296" max="-700">
25 <attribute key="areaEffect" value="mortarea" />
26 </attack>
27 <attack name="physical" interval="2000" chance="10" length="6" spread="0" target="0" min="0" max="-1500">
28 <attribute key="areaEffect" value="groundshaker" />
29 </attack>
30 <attack name="poisoncondition" interval="2000" chance="10" target="1" radius="3" min="-800" max="-1080">
31 <attribute key="shootEffect" value="smallearth" />
32 <attribute key="areaEffect" value="smallplants" />
33 </attack>
34 <attack name="drunk" interval="2000" chance="15" target="0" radius="4" duration="6000">
35 <attribute key="areaEffect" value="purplenote" />
36 </attack>
37 <attack name="speed" interval="2000" chance="15" radius="2" target="0" spread="0" speedchange="-800" duration="20000">
38 <attribute key="areaEffect" value="redshimmer" />
39 </attack>
40 </attacks>
41 <defenses armor="45" defense="45" />
42 <elements>
43 <element energyPercent="-5" />
44 <element firePercent="65" />
45 <element deathPercent="15" />
46 <element physicalPercent="5" />
47 <element icePercent="5" />
48 </elements>
49 <immunities>
50 <immunity earth="1" />
51 <immunity paralyze="1" />
52 <immunity invisible="1" />
53 </immunities>
54 <voices interval="5000" chance="10">
55 <voice sentence="CLONK!" />
56 </voices>
57 <loot>
58 </loot>
59</monster>
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