1<?xml version="1.0" encoding="ISO-8859-1"?>
2<monster name="Massive Water Elemental" nameDescription="a massive water elemental" race="undead" experience="1100" speed="430">
3 <health now="1250" max="1250" />
4 <look type="11" />
5 <targetchange interval="4000" chance="10" />
6 <targetstrategies nearest="70" health="10" damage="10" random="10" />
7 <flags>
8 <flag summonable="0" />
9 <flag attackable="1" />
10 <flag hostile="1" />
11 <flag illusionable="0" />
12 <flag convinceable="0" />
13 <flag pushable="0" />
14 <flag canpushitems="0" />
15 <flag canpushcreatures="1" />
16 <flag staticattack="90" />
17 <flag targetdistance="1" />
18 <flag runonhealth="0" />
19 <flag canwalkonenergy="0" />
20 </flags>
21 <attacks>
22 <attack name="melee" interval="2000" min="0" max="-220" poison="300" />
23 <attack name="drown" interval="2000" chance="15" target="1" range="7" radius="2" min="-330" max="-450">
24 <attribute key="areaEffect" value="bluebubble" />
25 </attack>
26 <attack name="ice" interval="2000" chance="20" range="7" min="-170" max="-210">
27 <attribute key="shootEffect" value="smallice" />
28 </attack>
29 <attack name="poisoncondition" interval="2000" chance="20" target="0" radius="5" min="-355" max="-420">
30 <attribute key="areaEffect" value="poison" />
31 </attack>
32 </attacks>
33 <defenses armor="25" defense="25">
34 <defense name="healing" interval="2000" chance="5" min="120" max="250">
35 <attribute key="areaEffect" value="blueshimmer" />
36 </defense>
37 </defenses>
38 <elements>
39 <element physicalPercent="30" />
40 <element holyPercent="30" />
41 <element deathPercent="50" />
42 <element energyPercent="-25" />
43 </elements>
44 <immunities>
45 <immunity paralyze="1" />
46 <immunity invisible="1" />
47 <immunity drown="1" />
48 <immunity fire="1" />
49 <immunity ice="1" />
50 <immunity earth="1" />
51 <immunity lifedrain="1" />
52 </immunities>
53 <loot>
54 </loot>
55</monster>
56