1<?xml version="1.0" encoding="ISO-8859-1"?>
2<monster name="Massive Energy Elemental" nameDescription="a massive energy elemental" race="energy" experience="950" speed="430">
3 <health now="1100" max="1100" />
4 <look type="290" />
5 <targetchange interval="4000" chance="15" />
6 <targetstrategies nearest="70" health="10" damage="10" random="10" />
7 <flags>
8 <flag summonable="0" />
9 <flag attackable="1" />
10 <flag hostile="1" />
11 <flag illusionable="0" />
12 <flag convinceable="0" />
13 <flag pushable="0" />
14 <flag canpushitems="0" />
15 <flag staticattack="85" />
16 <flag lightlevel="0" />
17 <flag lightcolor="0" />
18 <flag targetdistance="1" />
19 <flag runonhealth="1" />
20 <flag canwalkonpoison="0" />
21 </flags>
22 <attacks>
23 <attack name="melee" interval="2000" min="0" max="-175" />
24 <attack name="energy" interval="2000" chance="10" range="7" radius="2" target="1" min="-270" max="-615">
25 <attribute key="shootEffect" value="energy" />
26 <attribute key="areaEffect" value="energy" />
27 </attack>
28 <attack name="energy" interval="2000" chance="15" range="7" target="1" min="-175" max="-205">
29 <attribute key="shootEffect" value="energyball" />
30 <attribute key="areaEffect" value="energy" />
31 </attack>
32 <attack name="massive energy elemental electrify" interval="2000" chance="20">
33 <attribute key="areaEffect" value="yellowspark" />
34 </attack>
35 </attacks>
36 <defenses armor="20" defense="20">
37 <defense name="healing" interval="2000" chance="5" min="190" max="250">
38 <attribute key="areaEffect" value="blueshimmer" />
39 </defense>
40 </defenses>
41 <elements>
42 <element physicalPercent="70" />
43 <element holyPercent="25" />
44 <element deathPercent="1" />
45 <element earthPercent="-5" />
46 </elements>
47 <immunities>
48 <immunity ice="1" />
49 <immunity energy="1" />
50 <immunity fire="1" />
51 <immunity invisible="1" />
52 <immunity paralyze="1" />
53 </immunities>
54 <loot>
55 </loot>
56</monster>
57