1<?xml version="1.0" encoding="ISO-8859-1"?>
2<monster name="Lost Thrower" nameDescription="a lost thrower" race="blood" experience="1200" speed="240">
3 <health now="1700" max="1700" />
4 <look type="539" />
5 <targetchange interval="4000" chance="10" />
6 <targetstrategies nearest="70" health="10" damage="10" random="10" />
7 <flags>
8 <flag summonable="0" />
9 <flag attackable="1" />
10 <flag hostile="1" />
11 <flag illusionable="1" />
12 <flag convinceable="0" />
13 <flag pushable="0" />
14 <flag canpushitems="0" />
15 <flag canpushcreatures="1" />
16 <flag targetdistance="4" />
17 <flag staticattack="90" />
18 <flag runonhealth="0" />
19 <flag canwalkonenergy="0" />
20 <flag canwalkonfire="0" />
21 </flags>
22 <attacks>
23 <attack name="melee" interval="2000" min="0" max="-301" />
24 <attack name="physical" interval="2000" chance="20" range="7" target="1" radius="1" min="0" max="-250">
25 <attribute key="shootEffect" value="throwingstar" />
26 <attribute key="areaEffect" value="explosionarea" />
27 </attack>
28 <attack name="physical" interval="2000" chance="5" range="7" target="0" radius="2">
29 <attribute key="areaEffect" value="redshimmer" />
30 </attack>
31 <attack name="physical" interval="2000" chance="10" range="7" target="1" radius="2" min="-150" max="-300">
32 <attribute key="shootEffect" value="whirlwindclub" />
33 <attribute key="areaEffect" value="stun" />
34 </attack>
35 <attack name="drunk" interval="2000" chance="10" target="1" radius="3" duration="6000">
36 <attribute key="shootEffect" value="whirlwindaxe" />
37 <attribute key="areaEffect" value="explosionarea" />
38 </attack>
39 </attacks>
40 <defenses armor="30" defense="30">
41 <defense name="healing" interval="2000" chance="5" min="100" max="500">
42 <attribute key="areaEffect" value="blueshimmer" />
43 </defense>
44 <defense name="invisible" interval="2000" chance="10" duration="5000">
45 <attribute key="areaEffect" value="teleport" />
46 </defense>
47 </defenses>
48 <elements>
49 <element deathPercent="5" />
50 <element icePercent="5" />
51 <element energyPercent="15" />
52 <element firePercent="40" />
53 </elements>
54 <immunities>
55 <immunity earth="1" />
56 <immunity paralyze="1" />
57 <immunity invisible="1" />
58 </immunities>
59 <loot>
60 </loot>
61</monster>
62