1<?xml version="1.0" encoding="ISO-8859-1"?>
2<monster name="Hellfire Fighter" nameDescription="a hellfire fighter" race="fire" experience="3120" speed="330">
3 <health now="3800" max="3800" />
4 <look type="243" />
5 <targetchange interval="4000" chance="10" />
6 <targetstrategies nearest="80" health="0" damage="0" random="20" />
7 <flags>
8 <flag summonable="0" />
9 <flag attackable="1" />
10 <flag hostile="1" />
11 <flag illusionable="1" />
12 <flag convinceable="0" />
13 <flag pushable="0" />
14 <flag canpushitems="0" />
15 <flag canpushcreatures="1" />
16 <flag targetdistance="1" />
17 <flag staticattack="90" />
18 <flag runonhealth="0" />
19 <flag canwalkonenergy="0" />
20 <flag canwalkonpoison="0" />
21 </flags>
22 <attacks>
23 <attack name="melee" interval="2000" min="0" max="-520" />
24 <attack name="firefield" interval="2000" chance="10" range="7" radius="3" target="0">
25 <attribute key="shootEffect" value="fire" />
26 </attack>
27 <attack name="fire" interval="2000" chance="10" target="0" length="8" spread="0" min="-392" max="-1500">
28 <attribute key="areaEffect" value="fireattack" />
29 </attack>
30 <attack name="fire" interval="2000" chance="15" range="7" radius="3" target="0" min="-60" max="-330">
31 <attribute key="areaEffect" value="fire" />
32 </attack>
33 <attack name="hellfire fighter soulfire" interval="2000" chance="15" />
34 </attacks>
35 <defenses armor="35" defense="35" />
36 <elements>
37 <element energyPercent="25" />
38 <element physicalPercent="50" />
39 <element deathPercent="20" />
40 <element icePercent="-25" />
41 </elements>
42 <immunities>
43 <immunity fire="1" />
44 <immunity paralyze="1" />
45 <immunity invisible="1" />
46 </immunities>
47 <loot>
48 </loot>
49</monster>
50