feversleep.xml

main 62 lines · 2.2 KB Raw
Alex Alex Commit Server upload 18/10/2026 23:38
1<?xml version="1.0" encoding="ISO-8859-1"?>
2<monster name="Feversleep" nameDescription="a feversleep" race="blood" experience="4400" speed="360">
3 <health now="5900" max="5900" />
4 <look type="593" />
5 <targetchange interval="4000" chance="10" />
6 <targetstrategies nearest="70" health="10" damage="10" random="10" />
7 <flags>
8 <flag summonable="0" />
9 <flag attackable="1" />
10 <flag hostile="1" />
11 <flag illusionable="0" />
12 <flag convinceable="0" />
13 <flag pushable="0" />
14 <flag canpushitems="0" />
15 <flag canpushcreatures="1" />
16 <flag targetdistance="1" />
17 <flag staticattack="90" />
18 <flag runonhealth="0" />
19 </flags>
20 <attacks>
21 <attack name="melee" interval="2000" min="0" max="-450" />
22 <attack name="poisoncondition" interval="2000" chance="20" radius="7" target="0" min="-800" max="-1000">
23 <attribute key="areaEffect" value="yellowbubble" />
24 </attack>
25 <attack name="manadrain" interval="2000" chance="10" radius="5" target="0" min="-70" max="-100">
26 <attribute key="areaEffect" value="redshimmer" />
27 </attack>
28 <attack name="feversleep skill reducer" interval="2000" chance="10" />
29 <attack name="lifedrain" interval="2000" chance="10" length="6" spread="0" target="1" min="-250" max="-300">
30 <attribute key="areaEffect" value="yellowenergy" />
31 </attack>
32 <attack name="death" interval="2000" chance="15" radius="1" target="1" min="-150" max="-300">
33 <attribute key="shootEffect" value="suddendeath" />
34 <attribute key="areaEffect" value="smallclouds" />
35 <attribute key="areaEffect" value="mortarea" />
36 </attack>
37 </attacks>
38 <defenses armor="45" defense="45">
39 <defense name="healing" interval="2000" chance="20" min="250" max="425">
40 <attribute key="areaEffect" value="blueshimmer" />
41 </defense>
42 <defense name="invisible" interval="2000" chance="10" duration="5000">
43 <attribute key="areaEffect" value="blackspark" />
44 </defense>
45 </defenses>
46 <elements>
47 <element physicalPercent="10" />
48 <element deathPercent="5" />
49 <element firePercent="5" />
50 <element energyPercent="5" />
51 <element icePercent="5" />
52 <element holyPercent="-10" />
53 </elements>
54 <immunities>
55 <immunity earth="1" />
56 <immunity paralyze="1" />
57 <immunity invisible="1" />
58 </immunities>
59 <loot>
60 </loot>
61</monster>
62
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