1<?xml version="1.0" encoding="UTF-8"?>
2<monster name="Elite Minotaur" nameDescription="a elite minotaur" race="blood" experience="2600" speed="260">
3 <health now="4200" max="4200" />
4 <look type="607" />
5 <targetchange interval="2000" chance="3" />
6 <targetstrategies nearest="100" health="0" damage="0" random="0" />
7 <flags>
8 <flag summonable="0" />
9 <flag attackable="1" />
10 <flag hostile="1" />
11 <flag illusionable="0" />
12 <flag convinceable="0" />
13 <flag pushable="0" />
14 <flag canpushitems="1" />
15 <flag canpushcreatures="1" />
16 <flag targetdistance="1" />
17 <flag staticattack="90" />
18 <flag runonhealth="0" />
19 </flags>
20 <attacks>
21 <attack name="melee" interval="2000" skill="120" attack="60" />
22 <attack name="physical" interval="2000" chance="13" length="3" spread="0" min="-100" max="-330">
23 <attribute key="areaEffect" value="groundshaker" />
24 </attack>
25 <attack name="physical" interval="2000" chance="12" radius="3" target="0" min="-100" max="-300">
26 <attribute key="areaEffect" value="groundshaker" />
27 </attack>
28 <attack name="lifedrain" interval="2000" chance="19" radius="5" target="0" min="-50" max="-325">
29 <attribute key="areaEffect" value="redshimmer" />
30 </attack>
31 <attack name="lifedrain" interval="2000" chance="10" range="7" target="1" radius="4" min="-150" max="-335">
32 <attribute key="shootEffect" value="largerock" />
33 <attribute key="areaEffect" value="explosionarea" />
34 </attack>
35 </attacks>
36 <defenses armor="40" defense="45">
37 <defense name="healing" interval="2000" chance="9" min="50" max="150">
38 <attribute key="areaEffect" value="blueshimmer" />
39 </defense>
40 </defenses>
41 <elements>
42 <element energyPercent="1" />
43 <element icePercent="15" />
44 <element firePercent="1" />
45 <element deathPercent="1" />
46 </elements>
47 <immunities>
48 <immunity earth="1" />
49 <immunity invisible="1" />
50 </immunities>
51 <loot>
52 </loot>
53</monster>
54