dread_intruder.xml

main 52 lines · 1.6 KB Raw
Alex Alex Commit Server upload 18/10/2026 23:38
1<?xml version="1.0" encoding="UTF-8"?>
2<monster name="Dread Intruder" nameDescription="a dread intruder" race="energy" experience="2400" speed="330">
3 <health now="4500" max="4500" />
4 <look type="882" />
5 <targetchange interval="2000" chance="25" />
6 <targetstrategies nearest="70" health="10" damage="10" random="10" />
7 <flags>
8 <flag summonable="0" />
9 <flag attackable="1" />
10 <flag hostile="1" />
11 <flag illusionable="0" />
12 <flag convinceable="0" />
13 <flag pushable="0" />
14 <flag canpushitems="0" />
15 <flag canpushcreatures="1" />
16 <flag targetdistance="1" />
17 <flag staticattack="90" />
18 <flag runonhealth="0" />
19 </flags>
20 <attacks>
21 <attack name="melee" interval="2000" min="0" max="-500" />
22 <attack name="energycondition" interval="2000" radius="5" chance="20" min="-400" max="-600">
23 <attribute key="areaEffect" value="energy" />
24 </attack>
25 <attack name="death" interval="2000" target="1" radius="4" chance="25" range="4" min="-250" max="-400">
26 <attribute key="areaEffect" value="mortarea" />
27 <attribute key="shootEffect" value="suddendeath" />
28 </attack>
29 </attacks>
30 <defenses armor="50" defense="50">
31 <defense name="healing" interval="2000" chance="5" min="80" max="250">
32 <attribute key="areaEffect" value="blueshimmer" />
33 </defense>
34 </defenses>
35 <elements>
36 <element holyPercent="-10" />
37 <element icePercent="5" />
38 <element firePercent="10" />
39 <element deathPercent="80" />
40 <element energyPercent="90" />
41 </elements>
42 <immunities>
43 <immunity paralyze="1" />
44 <immunity invisible="1" />
45 </immunities>
46 <voices interval="4000" chance="15">
47 <voice sentence="Whirr!" />
48 </voices>
49 <loot>
50 </loot>
51</monster>
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