tom.xml

main 59 lines · 2 KB Raw
Alex Alex Commit Server upload 18/10/2026 23:38
1<?xml version="1.0" encoding="UTF-8"?>
2<monster name="Tom" nameDescription="a tom" race="blood" experience="0" speed="300">
3 <health now="24000" max="24000" />
4 <look type="144" head="113" body="115" legs="58" feet="115" addons="1"/>
5 <targetchange interval="2000" chance="5" />
6 <targetstrategies nearest="70" health="10" damage="10" random="10" />
7 <flags>
8 <flag summonable="0" />
9 <flag attackable="1" />
10 <flag hostile="1" />
11 <flag illusionable="0" />
12 <flag convinceable="0" />
13 <flag pushable="0" />
14 <flag canpushitems="1" />
15 <flag canpushcreatures="1" />
16 <flag staticattack="90" />
17 <flag lightlevel="0" />
18 <flag lightcolor="0" />
19 <flag targetdistance="1" />
20 <flag runonhealth="0" />
21 </flags>
22 <attacks>
23 <attack name="melee" interval="2000" skill="70" attack="130" />
24 <attack name="drunk" interval="2000" chance="8" radius="8" duration="25000">
25 <attribute key="areaEffect" value="yellownote" />
26 </attack>
27 <attack name="energy" interval="2000" chance="33" range="7" target="1" min="-100" max="-890">
28 <attribute key="shootEffect" value="energyball" />
29 <attribute key="areaEffect" value="energyarea" />
30 </attack>
31 <attack name="energy" interval="2000" chance="12" range="7" target="1" radius="4" min="-200" max="-700">
32 <attribute key="shootEffect" value="explosion" />
33 <attribute key="areaEffect" value="explosion" />
34 </attack>
35 </attacks>
36 <defenses armor="58" defense="68">
37 <defense name="healing" interval="2000" chance="33" min="200" max="300">
38 <attribute key="areaEffect" value="blueshimmer" />
39 </defense>
40 <defense name="invisible" interval="2000" chance="11" radius="8" duration="6000">
41 <attribute key="areaEffect" value="energy" />
42 </defense>
43 </defenses>
44 <elements>
45 <element firePercent="30" />
46 <element earthPercent="10" />
47 </elements>
48 <immunities>
49 <immunity energy="1" />
50 <immunity paralyze="1" />
51 <immunity invisible="1" />
52 <immunity lifedrain="1" />
53 </immunities>
54 <voices interval="2000" chance="5">
55 </voices>
56 <loot>
57 </loot>
58</monster>
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