1<?xml version="1.0" encoding="UTF-8"?>
2<monster name="Grorlam" nameDescription="Grorlam" race="blood" experience="0" speed="270">
3 <health now="3000" max="3000" />
4 <look type="205" />
5 <targetchange interval="5000" chance="3" />
6 <targetstrategies nearest="100" health="0" damage="0" random="0" />
7 <flags>
8 <flag summonable="0" />
9 <flag attackable="1" />
10 <flag hostile="1" />
11 <flag illusionable="0" />
12 <flag convinceable="0" />
13 <flag pushable="0" />
14 <flag canpushitems="1" />
15 <flag canpushcreatures="1" />
16 <flag targetdistance="1" />
17 <flag staticattack="90" />
18 <flag runonhealth="0" />
19 </flags>
20 <attacks>
21 <attack name="melee" interval="2000" skill="75" attack="60" />
22 <attack name="physical" interval="1000" chance="15" range="7" min="-150" max="-200">
23 <attribute key="shootEffect" value="largerock" />
24 </attack>
25 </attacks>
26 <defenses armor="15" defense="25">
27 <defense name="healing" interval="1000" chance="25" min="100" max="150">
28 <attribute key="areaEffect" value="blueshimmer" />
29 </defense>
30 <defense name="speed" interval="1000" chance="6" speedchange="270" duration="6000">
31 <attribute key="areaEffect" value="redshimmer" />
32 </defense>
33 </defenses>
34 <elements>
35 <element earthPercent="100" />
36 <element physicalPercent="30" />
37 <element holyPercent="20" />
38 <element energyPercent="20" />
39 <element deathPercent="-5" />
40 <element firePercent="-10" />
41 </elements>
42 <immunities>
43 <immunity paralyze="1" />
44 <immunity invisible="1" />
45 </immunities>
46 <loot>
47 </loot>
48</monster>
49