glooth_fairy.xml

main 57 lines · 2 KB Raw
Alex Alex Commit Server upload 18/10/2026 23:38
1<?xml version="1.0" encoding="UTF-8"?>
2<monster name="Glooth Fairy" nameDescription="a glooth fairy" race="blood" experience="0" speed="600" manacost="490">
3 <health now="59000" max="59000" />
4 <look type="600" />
5 <targetchange interval="4000" chance="80" />
6 <targetstrategies nearest="70" health="10" damage="10" random="10" />
7 <flags>
8 <flag summonable="0" />
9 <flag attackable="1" />
10 <flag hostile="1" />
11 <flag illusionable="0" />
12 <flag convinceable="0" />
13 <flag pushable="0" />
14 <flag canpushitems="1" />
15 <flag canpushcreatures="1" />
16 <flag targetdistance="1" />
17 <flag staticattack="90" />
18 <flag runonhealth="0" />
19 </flags>
20 <attacks>
21 <attack name="melee" interval="2000" skill="110" attack="160" />
22 <attack name="firecondition" interval="1000" chance="7" range="2" min="-100" max="-300">
23 <attribute key="shootEffect" value="fire" />
24 <attribute key="areaEffect" value="yellowspark" />
25 </attack>
26 <attack name="physical" interval="1000" chance="7" radius="6" target="0" min="-50" max="-350">
27 <attribute key="areaEffect" value="explosion" />
28 </attack>
29 <attack name="fire" interval="1000" chance="50" radius="5" target="0" min="-20" max="-100">
30 <attribute key="areaEffect" value="yellowspark" />
31 </attack>
32 <attack name="fire" interval="1000" chance="34" range="7" radius="7" target="1" min="-50" max="-150">
33 <attribute key="shootEffect" value="fire" />
34 </attack>
35 <attack name="fire" interval="1000" chance="13" length="8" spread="0" min="-50" max="-100">
36 <attribute key="areaEffect" value="explosion" />
37 </attack>
38 </attacks>
39 <defenses armor="35" defense="50">
40 <defense name="speed" interval="1000" chance="10" speedchange="1800" duration="3000">
41 <attribute key="areaEffect" value="redshimmer" />
42 </defense>
43 </defenses>
44 <immunities>
45 <immunity invisible="1" />
46 <immunity paralyze="1" />
47 </immunities>
48 <elements>
49 <element energyPercent="25" />
50 <element holyPercent="20" />
51 <element earthPercent="-10" />
52 <element deathPercent="-10" />
53 </elements>
54 <loot>
55 </loot>
56</monster>
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