ITEMS.lua

main 12644 lines · 366.3 KB Raw
Alex Alex Commit Server upload 18/10/2026 23:38
1_ATRIBUTOS = {
2 [01] = {
3 NAME = "Provocar Inimigo",
4 PERCENT = 0,
5 TXTPER = "",
6
7 STAR = 3,
8 SLOT_EQUIP = 11,
9 PRICE = 11001,
10 SPELLID = 01,
11
12 };
13 [02] = {
14 NAME = "Poder Bruto",
15 PERCENT = 05,
16 TXTPER = "%",
17 TEXT = "Critico +",
18 STAR = 3,
19 SLOT_EQUIP = 11,
20 PRICE = 11002,
21 SPELLID = 02,
22 DESC = "Aumenta o dano critico.",
23 };
24 [03] = {
25 NAME = "Furia da Sorte",
26 PERCENT = 05,
27 TXTPER = "%",
28 TEXT = "Taxa +",
29 STAR = 3,
30 SLOT_EQUIP = 11,
31 PRICE = 11003,
32 SPELLID = 03,
33 DESC = "Aumenta a taxa critica.",
34 };
35 [04] = {
36 NAME = "Guardiao do Escudo",
37 PERCENT = 5,
38 TXTPER = "",
39 TEXT = "Defesa +",
40 STAR = 1,
41 SLOT_EQUIP = 11,
42 PRICE = 11004,
43 SPELLID = 04,
44 DESC = "Aumenta a defesa.",
45 };
46 [05] = {
47 NAME = "Cura Critica",
48 PERCENT = 02,
49 TXTPER = "%",
50 TEXT = "Cura HP +",
51 STAR = 2,
52 SLOT_EQUIP = 11,
53 PRICE = 11005,
54 SPELLID = 05,
55 DESC = "Restaura HP ao dar critico.",
56 };
57 [06] = {
58 NAME = "Contra Ataque",
59 PERCENT = 10,
60 TXTPER = "%",
61 TEXT = "ATK +",
62 STAR = 2,
63 SLOT_EQUIP = 11,
64 PRICE = 11006,
65 SPELLID = 06,
66 DESC = "O proximo dano apos uma ESQUIVA (miss) sera maior.",
67 };
68 [07] = {
69 NAME = "Suspiro Critico",
70 PERCENT = 05,
71 TXTPER = "%",
72 TEXT = "Taxa +",
73 STAR = 1,
74 SLOT_EQUIP = 11,
75 PRICE = 11007,
76 SPELLID = 07,
77 DESC = "Aumenta sua taxa critica quando com pouca vida.",
78 };
79 [08] = {
80 NAME = "Pegadas ao Vento",
81 PERCENT = 5,
82 TXTPER = "",
83 TEXT = "Esquiva +",
84 STAR = 2,
85 SLOT_EQUIP = 11,
86 PRICE = 11008,
87 SPELLID = 08,
88 DESC = "Aumenta sua ESQUIVA quando com vida acima de 70%.",
89 };
90 [09] = {
91 NAME = "Leve Impacto",
92 PERCENT = 10,
93 TXTPER = "%",
94 TEXT = "Absorve: ",
95 STAR = 1,
96 SLOT_EQUIP = 11,
97 PRICE = 11009,
98 SPELLID = 09,
99 DESC = "Abs. dano critico recebido quando com pouca vida (PVP).",
100 };
101 [10] = {
102 NAME = "Pericia em Agilidade",
103 PERCENT = 02,
104 TXTPER = "%",
105 TEXT = "Cura HP + ",
106 STAR = 3,
107 SLOT_EQUIP = 11,
108 PRICE = 11010,
109 SPELLID = 10,
110 DESC = "Restaura vida ao esquivar.",
111 };
112 [11] = {
113 NAME = "Desinvisibilidade",
114 PERCENT = 0,
115 TXTPER = "",
116
117 STAR = 2,
118 SLOT_EQUIP = 11,
119 PRICE = 11011,
120 SPELLID = 11,
121 DESC = "Remove invisibilidade de criaturas/players que te atacarem.",
122 };
123 [12] = {
124 NAME = "Paralizia do Medo",
125 PERCENT = 3,
126 TXTPER = "",
127 TEXT = "Segundos ",
128 STAR = 1,
129 SLOT_EQUIP = 11,
130 PRICE = 11012,
131 SPELLID = 12,
132 DESC = "Chance paraliza atacante ao receber dano com vida baixa.",
133 };
134 [13] = {
135 NAME = "Livre para Correr",
136 PERCENT = 00,
137 TXTPER = "",
138
139 STAR = 2,
140 SLOT_EQUIP = 11,
141 PRICE = 11013,
142 SPELLID = 13,
143 DESC = "Remove o status PARALIZE automaticamente.",
144 };
145 [14] = {
146 NAME = "Resistencia a Combate",
147 PERCENT = 100,
148 TXTPER = "",
149 TEXT = "Dmg menor que ",
150 STAR = 1,
151 SLOT_EQUIP = 11,
152 PRICE = 11014,
153 SPELLID = 14,
154
155 };
156 [15] = {
157 NAME = "Recompensa de Guerra",
158 PERCENT = 5,
159 TXTPER = "%",
160 TEXT = "Taxa Drop +",
161 STAR = 1,
162 SLOT_EQUIP = 11,
163 PRICE = 11015,
164 SPELLID = 15,
165 DESC = "Aumenta a taxa de Drop.",
166 };
167 [16] = {
168 NAME = "Despojos da Guerra",
169 PERCENT = 5,
170 TXTPER = "%",
171 TEXT = "Taxa Gold +",
172 STAR = 1,
173 SLOT_EQUIP = 11,
174 PRICE = 11016,
175 SPELLID = 16,
176 DESC = "Aumenta a taxa de drop de gold coins.",
177 };
178 [17] = {
179 NAME = "Bomba Solar",
180 PERCENT = 05,
181 TXTPER = "%",
182 TEXT = "Chance +",
183 STAR = 1,
184 SLOT_EQUIP = 11,
185 PRICE = 11017,
186 SPELLID = 17,
187 DESC = "Chance de causar uma bomba do tipo FIRE ao seu redor.",
188 };
189 [18] = {
190 NAME = "Mil Voltz",
191 PERCENT = 05,
192 TXTPER = "%",
193 TEXT = "Chance +",
194 STAR = 1,
195 SLOT_EQUIP = 11,
196 PRICE = 11018,
197 SPELLID = 18,
198 DESC = "Chance de causar uma bomba do tipo ENERGY ao seu redor.",
199 };
200 [19] = {
201 NAME = "Abaixo de Zero",
202 PERCENT = 05,
203 TXTPER = "",
204 TEXT = "Chance + ",
205 STAR = 1,
206 SLOT_EQUIP = 11,
207 PRICE = 11019,
208 SPELLID = 19,
209 DESC = "Chance de causar uma bomba do tipo ICE ao seu redor.",
210 };
211 [20] = {
212 NAME = "Bater e Correr",
213 PERCENT = 10,
214 TXTPER = "",
215 TEXT = "Speed + ",
216 STAR = 1,
217 SLOT_EQUIP = 11,
218 PRICE = 11020,
219 SPELLID = 20,
220 DESC = "Buff Speed a cada critico a mais de 4 SQM.",
221 };
222 [21] = {
223
224 PERCENT = 5,
225 TXTPER = "",
226 TEXT = "Chance +",
227 STAR = 1,
228 SLOT_EQUIP = 11,
229 PRICE = 11021,
230 SPELLID = 21,
231 DESC = "Chance de causar uma bomba do tipo DEATH ao seu redor",
232 };
233 [22] = {
234
235 PERCENT = 05,
236 TXTPER = "%",
237 TEXT = "Chance +",
238 STAR = 1,
239 SLOT_EQUIP = 11,
240 PRICE = 11022,
241 SPELLID = 22,
242 DESC = "Chance de causar uma bomba do tipo EARTH ao seu redor.",
243 };
244 [23] = {
245
246 PERCENT = 05,
247 TXTPER = "%",
248 TEXT = "Chance +",
249 STAR = 1,
250 SLOT_EQUIP = 11,
251 PRICE = 11023,
252 SPELLID = 23,
253 DESC = "Chance de causar uma bomba do tipo HOLY ao seu redor.",
254 };
255 [24] = {
256 NAME = "Punhos Invisiveis",
257 PERCENT = 05,
258 TXTPER = "%",
259 TEXT = "Chance + ",
260 STAR = 1,
261 SLOT_EQUIP = 11,
262 PRICE = 11024,
263 SPELLID = 24,
264 DESC = "Chance de causar uma bomba do tipo PHYSICAL ao seu redor.",
265 };
266 [25] = { --[[ ]]--
267 NAME = "Esquiva Vital",
268 PERCENT = 2,
269 TXTPER = "%",
270 TEXT = "Cura HP + ",
271 STAR = 1,
272 SLOT_EQUIP = 11,
273 PRICE = 11025,
274 SPELLID = 25,
275 DESC = "Ganha HP sempre que ESQUIVAR.",
276 };
277 [26] = {
278 NAME = "Impacto Magico",
279 PERCENT = 05,
280 TXTPER = "%",
281 TEXT = "Dano + ",
282 STAR = 1,
283 SLOT_EQUIP = 11,
284 PRICE = 11026,
285 SPELLID = 26,
286 DESC = "Aumenta o dano com habilidades de ataque.",
287 };
288 [27] = { --[[ ]]--
289 NAME = "Impacto Magico",
290 PERCENT = 5,
291 TXTPER = "%",
292 TEXT = "Cura +",
293 STAR = 1,
294 SLOT_EQUIP = 11,
295 PRICE = 11027,
296 SPELLID = 27,
297 DESC = "Aumenta cura com habilidade de suporte.",
298 };
299 [28] = { --[[ ]]--
300 NAME = "Segunda Chance",
301 PERCENT = 25,
302 TXTPER = "%",
303 TEXT = "Chance",
304 STAR = 1,
305 SLOT_EQUIP = 11,
306 PRICE = 11028,
307 SPELLID = 28,
308 DESC = "Chance Summon retornar imediatamente ao morrer.",
309 };
310 [29] = { --[[ ]]--
311 NAME = "Exterminador de Dragons",
312 PERCENT = 25,
313 TXTPER = "%",
314 TEXT = "ATK +",
315 STAR = 1,
316 SLOT_EQUIP = 11,
317 PRICE = 11029,
318 SPELLID = 29,
319 DESC = "Aumenta dano em monstros do tipo DRAGON.",
320 };
321 [30] = {
322 NAME = "Resistencia a Taxa",
323 PERCENT = 10,
324 TXTPER = "%",
325 TEXT = "Resist. ",
326 STAR = 1,
327 SLOT_EQUIP = 11,
328 PRICE = 11030,
329 SPELLID = 30,
330 DESC = "Resistencia a taxa critica (PVP).",
331 };
332 [31] = { --[[ ]]--
333 NAME = "Resistencia a Paralizia",
334 PERCENT = 25,
335 TXTPER = "%",
336 TEXT = "Resist. ",
337 STAR = 1,
338 SLOT_EQUIP = 11,
339 PRICE = 11031,
340 SPELLID = 31,
341 DESC = "Resistencia a paralizia (PVP).",
342 };
343 [32] = {
344 NAME = "Conversor de Dano",
345 PERCENT = 50,
346 TXTPER = "%",
347 TEXT = "Converte ",
348 STAR = 1,
349 SLOT_EQUIP = 11,
350 PRICE = 11032,
351 SPELLID = 32,
352 DESC = "Converte metade dano critico causado em EXP.",
353 };
354 [33] = { --[[ ]]--
355 NAME = "Maldicao da Dor",
356 PERCENT = 10,
357 TXTPER = "%",
358 TEXT = "Death + ",
359 STAR = 1,
360 SLOT_EQUIP = 11,
361 PRICE = 11033,
362 SPELLID = 33,
363 DESC = "Status DEATH ao alvo com base no dano causado.",
364 };
365 [34] = { --[[ ]]--
366 NAME = "Agilidade Critica",
367 PERCENT = 5,
368 TXTPER = "",
369 TEXT = "Max. ",
370 STAR = 1,
371 SLOT_EQUIP = 11,
372 PRICE = 11034,
373 SPELLID = 34,
374 DESC = "Aumenta em 1% sua taxa critica ao esquivar.",
375 };
376 [35] = { --[[ ]]--
377 NAME = "Compartilhamento de Dano",
378 PERCENT = 40,
379 TXTPER = "%",
380 TEXT = "Chance ",
381 STAR = 1,
382 SLOT_EQUIP = 11,
383 PRICE = 11035,
384 SPELLID = 35,
385 DESC = "Chance Summon receber metade do dano que voce recebe.",
386 };
387 [36] = {
388 NAME = "Resistencia Critica",
389 PERCENT = 10,
390 TXTPER = "%",
391 TEXT = "Resist. ",
392 STAR = 1,
393 SLOT_EQUIP = 11,
394 PRICE = 11036,
395 SPELLID = 36,
396 DESC = "Resistencia a dano critico (PVP).",
397 };
398 [37] = { --[[ ]]--
399 NAME = "Troca de Alvo",
400 PERCENT = 30,
401 TXTPER = "%",
402 TEXT = "Chance ",
403 STAR = 1,
404 SLOT_EQUIP = 11,
405 PRICE = 11037,
406 SPELLID = 37,
407 DESC = "Chance Summon atrair alvos proximos a ele.",
408 };
409 [38] = { --[[ ]]--
410 NAME = "Pericia em Barganha",
411 PERCENT = 2,
412 TXTPER = "",
413 TEXT = "Gold x",
414 STAR = 1,
415 SLOT_EQUIP = 11,
416 PRICE = 11038,
417 SPELLID = 38,
418 DESC = "Item equipado com este atributo vale mais.",
419 };
420 [39] = { --[[ ]]--
421 NAME = "Cura na Calmaria",
422 PERCENT = 1,
423 TXTPER = "%",
424 TEXT = "HP Seg. ",
425 STAR = 1,
426 SLOT_EQUIP = 11,
427 PRICE = 11039,
428 SPELLID = 39,
429 DESC = "Regenera sua vida fora de combate.",
430 };
431 [40] = {
432 NAME = "Esquivador",
433 PERCENT = 10,
434 TXTPER = "",
435 TEXT = "ESQUIVA + ",
436 STAR = 1,
437 SLOT_EQUIP = 11,
438 PRICE = 11040,
439 SPELLID = 40,
440 DESC = "Aumenta sua ESQUIVA.",
441 };
442 [41] = { --[[ ]]--
443 NAME = "Poder Aliado",
444 PERCENT = 10,
445 TXTPER = "%",
446 TEXT = "ATK Summon + ",
447 STAR = 1,
448 SLOT_EQUIP = 11,
449 PRICE = 11041,
450 SPELLID = 41,
451 DESC = "Aumenta o dano do seu Summon.",
452 };
453 [42] = { --[[ ]]--
454 NAME = "Dano Maximo",
455 PERCENT = 10,
456 TXTPER = "",
457 TEXT = "Dano Max + ",
458 STAR = 1,
459 SLOT_EQUIP = 11,
460 PRICE = 11042,
461 SPELLID = 42,
462 DESC = "Aumenta o dano maximo de sua arma.",
463 };
464 [43] = { --[[ ]]--
465 NAME = "Dano Minimo",
466 PERCENT = 10,
467 TXTPER = "",
468 TEXT = "Dano Min + ",
469 STAR = 1,
470 SLOT_EQUIP = 11,
471 PRICE = 11043,
472 SPELLID = 43,
473 DESC = "Aumenta o dano minimo de sua arma.",
474 };
475 [44] = {
476 NAME = "Reflexos Aprimorados",
477 PERCENT = 10,
478 TXTPER = "%",
479 TEXT = "Chance ",
480 STAR = 1,
481 SLOT_EQUIP = 11,
482 PRICE = 11044,
483 SPELLID = 44,
484 DESC = "Chance ESQUIVA em ataques a mais de 4 SQM (PVP).",
485 };
486 [45] = {
487 NAME = "Invisibilidade",
488 PERCENT = 10,
489 TXTPER = "%",
490 TEXT = "Chance ",
491 STAR = 1,
492 SLOT_EQUIP = 11,
493 PRICE = 11045,
494 SPELLID = 45,
495 DESC = "Chance ficar invisivel sempre que receber dano.",
496 };
497
498}
499_RARIDADES = {
500 [-1] = {Name = "Comum", Color = "white", Arm = 0, Gun = 0};
501 [00] = {Name = "Comum", Color = "white", Arm = 0, Gun = 0};
502 [01] = {Name = "Melhorado", Color = "#14c75e", Arm = 3, Gun = 5};
503 [02] = {Name = "Raro", Color = "#14a0c7", Arm = 5, Gun = 10};
504 [03] = {Name = "Epico", Color = "#c4c714", Arm = 8, Gun = 15};
505 [04] = {Name = "Lendario", Color = "#a857e6", Arm = 10, Gun = 20};
506}
507
508_BONUS_EXTRA_TABLE = {}
509_BONUS_EXTRA = {
510 [01] = {
511 TEXT = " de Speed ao usar skill.",
512 VALUE = 5,
513 },
514 [02] = {
515 TEXT = " de Skill Pistola.",
516 VALUE = 1,
517 },
518 [03] = {
519 TEXT = " de Skill Metralhadora.",
520 VALUE = 1,
521 },
522 [04] = {
523 TEXT = " de Skill Espingarda.",
524 VALUE = 1,
525 },
526 [05] = {
527 TEXT = " de Skill Rifle.",
528 VALUE = 1,
529 },
530 [06] = {
531
532 VALUE = 2,
533 },
534 [07] = {
535
536 VALUE = 2,
537 },
538 [08] = {
539 TEXT = "% de Drope de Gold.",
540 VALUE = 2,
541 },
542 [09] = {
543 TEXT = "% Dano a classe Dragon.",
544 VALUE = 5,
545 },
546
547 [11] = {
548 TEXT = "% Dano a classe Magica.",
549 VALUE = 5,
550 },
551 [12] = {
552 TEXT = "% Dano a classe Repteis.",
553 VALUE = 5,
554 },
555 [13] = {
556 TEXT = "% Dano a classe Aquaticos.",
557 VALUE = 5,
558 },
559 [14] = {
560 TEXT = "% Dano a classe Morto-Vivo.",
561 VALUE = 5,
562 },
563 [15] = {
564 TEXT = "% Dano a classe Vermes.",
565 VALUE = 5,
566 },
567 [16] = {
568 TEXT = "% Dano a classe Mamiferos.",
569 VALUE = 5,
570 },
571 [17] = {
572 TEXT = "% Dano a classe Demon.",
573 VALUE = 5,
574 },
575 [18] = {
576 TEXT = "% Dano a classe Gigantes.",
577 VALUE = 5,
578 },
579 [19] = {
580 TEXT = "% Dano a classe Constructos.",
581 VALUE = 5,
582 },
583
584 [21] = {
585 TEXT = "% Dano a classe Humanoides.",
586 VALUE = 5,
587 },
588 [22] = {
589 TEXT = "% Dano a classe Dimensionais.",
590 VALUE = 5,
591 },
592 [23] = {
593 TEXT = "% Dano skill tipo FIRE.",
594 VALUE = 5,
595 },
596 [24] = {
597 TEXT = "% Dano skill tipo ICE.",
598 VALUE = 5,
599 },
600 [25] = {
601 TEXT = "% Dano skill tipo EARTH.",
602 VALUE = 5,
603 },
604 [26] = {
605 TEXT = "% Dano skill tipo HOLY.",
606 VALUE = 5,
607 },
608 [27] = {
609 TEXT = "% Dano skill tipo ENERGY.",
610 VALUE = 5,
611 },
612 [28] = {
613 TEXT = "% Dano skill tipo DEATH.",
614 VALUE = 5,
615 },
616 [29] = {
617 TEXT = "% Dano skill tipo PHYSICAL.",
618 VALUE = 5,
619 },
620
621 [31] = {
622
623 VALUE = 2,
624 },
625 [32] = {
626 TEXT = " de Defesa",
627 VALUE = 1,
628 },
629 [33] = {
630 TEXT = "% Chance de Drope Itens.",
631 VALUE = 2,
632 },
633 [34] = {
634
635 VALUE = 1,
636 },
637 [35] = {
638
639 VALUE = 1,
640 },
641 [36] = {
642
643 VALUE = 1,
644 },
645 [37] = {
646
647 VALUE = 1,
648 },
649 [38] = {
650
651 VALUE = 1,
652 },
653 [39] = {
654
655 VALUE = 10,
656 },
657
658 [41] = {
659
660 VALUE = 10,
661 },
662 [42] = {
663
664 VALUE = 5,
665 },
666 [43] = {
667
668 VALUE = 5,
669 },
670 [44] = {
671 TEXT = " de Esquiva.",
672 VALUE = 1,
673 },
674}
675
676--[[
677 SPELLS QUE COLOQUEI COMO DROPE (O):
678 01 = O 11 = X 21 = O 31 = ? 41 = O 51 = O 61 = O
679 02 = O 12 = O 22 = O 32 = O 42 = O 52 = O 62 = ?
680 03 = O 13 = O 23 = O 33 = O 43 = X 53 = O 63 = O
681 04 = O 14 = O 24 = X 34 = ? 44 = O 54 = ? 64 = ?
682 05 = X 15 = O 25 = O 35 = O 45 = O 55 = O 65 = X
683 06 = O 16 = O 26 = ? 36 = O 46 = O 56 = O 66 = O
684 07 = X 17 = O 27 = ? 37 = X 47 = X 57 = ? 67 = ?
685 08 = ? 18 = X 28 = ? 38 = O 48 = O 58 = O 68 = O
686 09 = O 19 = O 29 = O 39 = O 49 = X 59 = O 69 = ?
687 10 = X 20 = X 30 = O 40 = ? 50 = O 60 = O 70 = O
688]]
689_SPELLS = {
690 --[[ ICE ]]--
691 [01] = {
692 NAME = "Seal of Chaotic Disruption";
693 TARGET = 0;
694 ELEMENT = "ICE";
695 DMG = 43;
696 COOLDOWN = 15;
697 ITEMID = 10500;
698 };
699 [02] = {
700 NAME = "Frozen Cataclysm";
701 TARGET = 1;
702 ELEMENT = "ICE";
703 DMG = 44;
704 COOLDOWN = 14;
705 ITEMID = 10501;
706 };
707 [03] = {
708 NAME = "Lunar Orbs";
709 TARGET = 1;
710 ELEMENT = "ICE";
711 DMG = 55;
712 COOLDOWN = 20;
713 ITEMID = 10502;
714 };
715 [04] = {
716 NAME = "Delusion Wave";
717 TARGET = 1;
718 ELEMENT = "ICE";
719 DMG = 31;
720 COOLDOWN = 10;
721 ITEMID = 10503;
722 };
723 [05] = {
724 NAME = "Duplicity of Insanity";
725 TARGET = 0;
726 ELEMENT = "ICE";
727 DMG = 45;
728 COOLDOWN = 16;
729 ITEMID = 10504;
730 };
731 [06] = {
732 NAME = "Frostfire Hail";
733 TARGET = 1;
734 ELEMENT = "ICE";
735 DMG = 32;
736 COOLDOWN = 09;
737 ITEMID = 10505;
738 };
739 [07] = {
740 NAME = "Frostfire Torrent";
741 TARGET = 1;
742 ELEMENT = "ICE";
743 DMG = 46;
744 COOLDOWN = 15;
745 ITEMID = 10506;
746 };
747 [08] = { -- REVISAR
748 NAME = "Imbuement Spellshield";
749 TARGET = 0;
750 ELEMENT = "ICE";
751 DMG = 50;
752 COOLDOWN = 13;
753 ITEMID = 10507;
754 };
755 [09] = {
756 NAME = "Eruption Bolt";
757 TARGET = 1;
758 ELEMENT = "ICE";
759 DMG = 47;
760 COOLDOWN = 16;
761 ITEMID = 10508;
762 };
763 [10] = { -- REVISAR
764 NAME = "Arcane Rage";
765 TARGET = 0;
766 ELEMENT = "ICE";
767 DMG = 65;
768 COOLDOWN = 15;
769 ITEMID = 10509;
770 };
771
772 --[[ FIRE ]]--
773 [11] = {
774 NAME = "Fire Rush";
775 TARGET = 0;
776 ELEMENT = "FIRE";
777 DMG = 20;
778 COOLDOWN = 05;
779 ITEMID = 10510;
780 };
781 [12] = {
782 NAME = "Ball of Pain";
783 TARGET = 1;
784 ELEMENT = "FIRE";
785 DMG = 56;
786 COOLDOWN = 20;
787 ITEMID = 10511;
788 };
789 [13] = {
790 NAME = "Banish Elemental";
791 TARGET = 0;
792 ELEMENT = "FIRE";
793 DMG = 48;
794 COOLDOWN = 15;
795 ITEMID = 10512;
796 };
797 [14] = {
798 NAME = "Fiery Surge";
799 TARGET = 1;
800 ELEMENT = "FIRE";
801 DMG = 33;
802 COOLDOWN = 10;
803 ITEMID = 10513;
804 };
805 [15] = {
806 NAME = "Suffering";
807 TARGET = 1;
808 ELEMENT = "FIRE";
809 DMG = 66;
810 COOLDOWN = 23;
811 ITEMID = 10514;
812 };
813 [16] = {
814 NAME = "Soul Blaze";
815 TARGET = 0;
816 ELEMENT = "FIRE";
817 DMG = 57;
818 COOLDOWN = 19;
819 ITEMID = 10515;
820 };
821 [17] = {
822 NAME = "Decay of Knowledge";
823 TARGET = 0;
824 ELEMENT = "FIRE";
825 DMG = 58;
826 COOLDOWN = 20;
827 ITEMID = 10516;
828 };
829 [18] = { -- REVISAR
830 NAME = "Carnage of Armor";
831 TARGET = 0;
832 ELEMENT = "FIRE";
833 DMG = 55;
834 COOLDOWN = 24;
835 ITEMID = 10517;
836 };
837 [19] = {
838 NAME = "Slow Fire";
839 TARGET = 1;
840 ELEMENT = "FIRE";
841 DMG = 34;
842 COOLDOWN = 09;
843 ITEMID = 10518;
844 };
845 [20] = {
846 NAME = "Lava Burst";
847 TARGET = 0;
848 ELEMENT = "FIRE";
849 DMG = 21;
850 COOLDOWN = 04;
851 ITEMID = 10519;
852 };
853
854 --[[ DEATH ]]--
855 [21] = {
856 NAME = "Curse of Soul Draining";
857 TARGET = 1;
858 ELEMENT = "DEATH";
859 DMG = 67;
860 COOLDOWN = 24;
861 ITEMID = 10520;
862 };
863 [22] = {
864 NAME = "Soul Hail";
865 TARGET = 1;
866 ELEMENT = "DEATH";
867 DMG = 22;
868 COOLDOWN = 05;
869 ITEMID = 10521;
870 };
871 [23] = {
872 NAME = "Cursed Misery";
873 TARGET = 0;
874 ELEMENT = "DEATH";
875 DMG = 35;
876 COOLDOWN = 11;
877 ITEMID = 10522;
878 };
879 [24] = {
880 NAME = "Blast of the Ancestors";
881 TARGET = 1;
882 ELEMENT = "DEATH";
883 DMG = 68;
884 COOLDOWN = 25;
885 ITEMID = 10523;
886 };
887 [25] = {
888 NAME = "Curse of Ancestral Fury";
889 TARGET = 1;
890 ELEMENT = "DEATH";
891 DMG = 69;
892 COOLDOWN = 26;
893 ITEMID = 10524;
894 };
895 [26] = { -- REVISAR
896 NAME = "Void Frenzy";
897 TARGET = 0;
898 ELEMENT = "DEATH";
899 DMG = 22;
900 COOLDOWN = 18;
901 ITEMID = 10525;
902 };
903 [27] = { -- REVISAR
904 NAME = "Flash Cursed";
905 TARGET = 1;
906 ELEMENT = "DEATH";
907 DMG = 22;
908 COOLDOWN = 19;
909 ITEMID = 10526;
910 };
911 [28] = { -- REVISAR
912 NAME = "Perversion Beam";
913 TARGET = 0;
914 ELEMENT = "DEATH";
915 DMG = 55;
916 COOLDOWN = 25;
917 ITEMID = 10527;
918 };
919 [29] = {
920 NAME = "Death Shock";
921 TARGET = 0;
922 ELEMENT = "DEATH";
923 DMG = 23;
924 COOLDOWN = 05;
925 ITEMID = 10528;
926 };
927 [30] = {
928 NAME = "Death Salvo";
929 TARGET = 0;
930 ELEMENT = "DEATH";
931 DMG = 59;
932 COOLDOWN = 20;
933 ITEMID = 10529;
934 };
935
936 --[[ PHYSICAL ]]--
937 [31] = { -- REVISAR
938 NAME = "Rain Sword";
939 TARGET = 0;
940 ELEMENT = "PHYSICAL";
941 DMG = 22;
942 COOLDOWN = 18;
943 ITEMID = 10530;
944 };
945 [32] = {
946 NAME = "Fury Impact";
947 TARGET = 0;
948 ELEMENT = "PHYSICAL";
949 DMG = 24;
950 COOLDOWN = 05;
951 ITEMID = 10531;
952 };
953 [33] = {
954 NAME = "Blood Punish";
955 TARGET = 0;
956 ELEMENT = "PHYSICAL";
957 DMG = 49;
958 COOLDOWN = 14;
959 ITEMID = 10532;
960 };
961 [34] = { -- REVISAR
962 NAME = "Blood Dawn";
963 TARGET = 1;
964 ELEMENT = "PHYSICAL";
965 DMG = 50;
966 COOLDOWN = 16;
967 ITEMID = 10533;
968 };
969 [35] = {
970 NAME = "Double Punch";
971 TARGET = 1;
972 ELEMENT = "PHYSICAL";
973 DMG = 36;
974 COOLDOWN = 08;
975 ITEMID = 10534;
976 };
977 [36] = {
978 NAME = "Death Bleeding";
979 TARGET = 1;
980 ELEMENT = "PHYSICAL";
981 DMG = 37;
982 COOLDOWN = 10;
983 ITEMID = 10535;
984 };
985 [37] = {
986 NAME = "Cyclone Beast";
987 TARGET = 1;
988 ELEMENT = "PHYSICAL";
989 DMG = 38;
990 COOLDOWN = 09;
991 ITEMID = 10536;
992 };
993 [38] = {
994 NAME = "Obliteration Bomb";
995 TARGET = 0;
996 ELEMENT = "PHYSICAL";
997 DMG = 70;
998 COOLDOWN = 27;
999 ITEMID = 10537;
1000 };
1001 [39] = {
1002 NAME = "Beast Bit";
1003 TARGET = 1;
1004 ELEMENT = "PHYSICAL";
1005 DMG = 39;
1006 COOLDOWN = 09;
1007 ITEMID = 10538;
1008 };
1009 [40] = {
1010 NAME = "Solitude of Chaos";
1011 TARGET = 0;
1012 ELEMENT = "PHYSICAL";
1013 DMG = 40;
1014 COOLDOWN = 10;
1015 ITEMID = 10539;
1016 };
1017
1018 --[[ HOLY ]]--
1019 [41] = {
1020 NAME = "Runic Blast";
1021 TARGET = 0;
1022 ELEMENT = "HOLY";
1023 DMG = 50;
1024 COOLDOWN = 15;
1025 ITEMID = 10540;
1026 };
1027 [42] = {
1028 NAME = "Holy Impact";
1029 TARGET = 1;
1030 ELEMENT = "HOLY";
1031 DMG = 25;
1032 COOLDOWN = 04;
1033 ITEMID = 10541;
1034 };
1035 [43] = {
1036 NAME = "Holy Void";
1037 TARGET = 0;
1038 ELEMENT = "HOLY";
1039 DMG = 41;
1040 COOLDOWN = 10;
1041 ITEMID = 10542;
1042 };
1043 [44] = {
1044 NAME = "Blessed Hammer";
1045 TARGET = 1;
1046 ELEMENT = "HOLY";
1047 DMG = 60;
1048 COOLDOWN = 16;
1049 ITEMID = 10543;
1050 };
1051 [45] = {
1052 NAME = "Barrier of Holy";
1053 TARGET = 0;
1054 ELEMENT = "HOLY";
1055 DMG = 30;
1056 COOLDOWN = 28;
1057 ITEMID = 10544;
1058 };
1059 [46] = {
1060 NAME = "Judgement of the Spirit";
1061 TARGET = 0;
1062 ELEMENT = "HOLY";
1063 DMG = 51;
1064 COOLDOWN = 16;
1065 ITEMID = 10545;
1066 };
1067 [47] = {
1068 NAME = "Triple Spirit";
1069 TARGET = 1;
1070 ELEMENT = "HOLY";
1071 DMG = 61;
1072 COOLDOWN = 21;
1073 ITEMID = 10546;
1074 };
1075 [48] = {
1076 NAME = "Sunlight Strike";
1077 TARGET = 0;
1078 ELEMENT = "HOLY";
1079 DMG = 72;
1080 COOLDOWN = 25;
1081 ITEMID = 10547;
1082 };
1083 [49] = {
1084 NAME = "Manifest Soul";
1085 TARGET = 0;
1086 ELEMENT = "HOLY";
1087 DMG = 73;
1088 COOLDOWN = 28;
1089 ITEMID = 10548;
1090 };
1091 [50] = {
1092 NAME = "Protection of the Spirit";
1093 TARGET = 0;
1094 ELEMENT = "HOLY";
1095 DMG = 74;
1096 COOLDOWN = 26;
1097 ITEMID = 10549;
1098 };
1099
1100 --[[ EARTH ]]--
1101 [51] = {
1102 NAME = "Toxic Punch";
1103 TARGET = 1;
1104 ELEMENT = "EARTH";
1105 DMG = 26;
1106 COOLDOWN = 05;
1107 ITEMID = 10550;
1108 };
1109 [52] = {
1110 NAME = "Moss Smash";
1111 TARGET = 1;
1112 ELEMENT = "EARTH";
1113 DMG = 52;
1114 COOLDOWN = 16;
1115 ITEMID = 10551;
1116 };
1117 [53] = {
1118 NAME = "Carnivore Shield";
1119 TARGET = 0;
1120 ELEMENT = "EARTH";
1121 DMG = 27;
1122 COOLDOWN = 05;
1123 ITEMID = 10552;
1124 };
1125 [54] = { -- REVISAR
1126 NAME = "Plant Attack";
1127 TARGET = 1;
1128 ELEMENT = "EARTH";
1129 DMG = 30;
1130 COOLDOWN = 08;
1131 ITEMID = 10553;
1132 };
1133 [55] = {
1134 NAME = "Triple Poison";
1135 TARGET = 1;
1136 ELEMENT = "EARTH";
1137 DMG = 62;
1138 COOLDOWN = 20;
1139 ITEMID = 10554;
1140 };
1141 [56] = {
1142 NAME = "Dishonor of Seals";
1143 TARGET = 0;
1144 ELEMENT = "EARTH";
1145 DMG = 63;
1146 COOLDOWN = 20;
1147 ITEMID = 10555;
1148 };
1149 [57] = { -- REVISAR
1150 NAME = "Deflection of Venom";
1151 TARGET = 0;
1152 ELEMENT = "EARTH";
1153 DMG = 22;
1154 COOLDOWN = 25;
1155 ITEMID = 10556;
1156 };
1157 [58] = {
1158 NAME = "Void Eruption";
1159 TARGET = 0;
1160 ELEMENT = "EARTH";
1161 DMG = 64;
1162 COOLDOWN = 20;
1163 ITEMID = 10557;
1164 };
1165 [59] = {
1166 NAME = "Nature Wave";
1167 TARGET = 0;
1168 ELEMENT = "EARTH";
1169 DMG = 53;
1170 COOLDOWN = 15;
1171 ITEMID = 10558;
1172 };
1173 [60] = {
1174 NAME = "Burst of Venom";
1175 TARGET = 0;
1176 ELEMENT = "EARTH";
1177 DMG = 28;
1178 COOLDOWN = 06;
1179 ITEMID = 10559;
1180 };
1181
1182 --[[ ENERGY ]]--
1183 [61] = {
1184 NAME = "Soul Ray";
1185 TARGET = 0;
1186 ELEMENT = "ENERGY";
1187 DMG = 29;
1188 COOLDOWN = 05;
1189 ITEMID = 10560;
1190 };
1191 [62] = { -- REVISAR
1192 NAME = "Bolt of Energy";
1193 TARGET = 1;
1194 ELEMENT = "ENERGY";
1195 DMG = 25;
1196 COOLDOWN = 11;
1197 ITEMID = 10561;
1198 };
1199 [63] = {
1200 NAME = "Spectral Bolt";
1201 TARGET = 1;
1202 ELEMENT = "ENERGY";
1203 DMG = 54;
1204 COOLDOWN = 15;
1205 ITEMID = 10562;
1206 };
1207 [64] = { -- REVISAR
1208 NAME = "Arcane Nova";
1209 TARGET = 0;
1210 ELEMENT = "ENERGY";
1211 DMG = 65;
1212 COOLDOWN = 25;
1213 ITEMID = 10563;
1214 };
1215 [65] = {
1216 NAME = "Small Storm";
1217 TARGET = 1;
1218 ELEMENT = "ENERGY";
1219 DMG = 30;
1220 COOLDOWN = 06;
1221 ITEMID = 10564;
1222 };
1223 [66] = {
1224 NAME = "Ball of Shattering";
1225 TARGET = 0;
1226 ELEMENT = "ENERGY";
1227 DMG = 75;
1228 COOLDOWN = 27;
1229 ITEMID = 10565;
1230 };
1231 [67] = { -- REVISAR
1232 NAME = "Rain Chaos";
1233 TARGET = 0;
1234 ELEMENT = "ENERGY";
1235 DMG = 55;
1236 COOLDOWN = 20;
1237 ITEMID = 10566;
1238 };
1239 [68] = {
1240 NAME = "Energy Rocket";
1241 TARGET = 1;
1242 ELEMENT = "ENERGY";
1243 DMG = 65;
1244 COOLDOWN = 19;
1245 ITEMID = 10567;
1246 };
1247 [69] = { -- REVISAR
1248 NAME = "X Eletric";
1249 TARGET = 1;
1250 ELEMENT = "ENERGY";
1251 DMG = 65;
1252 COOLDOWN = 15;
1253 ITEMID = 10568;
1254 };
1255 [70] = {
1256 NAME = "Barrier of Energy";
1257 TARGET = 0;
1258 ELEMENT = "ENERGY";
1259 DMG = 42;
1260 COOLDOWN = 10;
1261 ITEMID = 10569;
1262 };
1263
1264 --[[ SUPORTE ]]--
1265 [71] = {
1266 NAME = "Velocidade";
1267 TARGET = 0;
1268 ELEMENT = "SUPORTE";
1269 DMG = 0;
1270 COOLDOWN = 10;
1271 DESC = "Aumenta a sua velocidade por 15 segundos.";
1272 };
1273 [72] = {
1274 NAME = "Cura HP";
1275 TARGET = 0;
1276 ELEMENT = "SUPORTE";
1277 DMG = 0;
1278 COOLDOWN = 1;
1279 DESC = "Cura uma pequena % de seu HP.";
1280 };
1281 [73] = {
1282 NAME = "Maestria: Regen";
1283 TARGET = 0;
1284 ELEMENT = "SUPORTE";
1285 DMG = 0;
1286 COOLDOWN = 15;
1287
1288 };
1289 [74] = {
1290 NAME = "Maestria: Tanker";
1291 TARGET = 0;
1292 ELEMENT = "SUPORTE";
1293 DMG = 0;
1294 COOLDOWN = 15;
1295 DESC = "Te torna imortal por 10 segundos.";
1296 };
1297 [75] = {
1298 NAME = "Maestria: Shooter";
1299 TARGET = 0;
1300 ELEMENT = "SUPORTE";
1301 DMG = 0;
1302 COOLDOWN = 15;
1303 DESC = "Dobra o ataque da arma por 10 seg.";
1304 };
1305 [76] = {
1306 NAME = "Maestria: Vital";
1307 TARGET = 0;
1308 ELEMENT = "SUPORTE";
1309 DMG = 0;
1310 COOLDOWN = 15;
1311 DESC = "Cura e dobra seu HP por 10 seg.";
1312 };
1313 [77] = {
1314 NAME = "Maestria: Lucky";
1315 TARGET = 0;
1316 ELEMENT = "SUPORTE";
1317 DMG = 0;
1318 COOLDOWN = 15;
1319
1320 };
1321}
1322_ITEMS = {
1323 [1000] = {
1324 NAME = "Amuleto do Profeta",
1325
1326 SLOT_EQUIP = 1,
1327 PRICE = 500,
1328 NUCLEO = {11126, 15},
1329 UPGRADE = {
1330 [00] = {05};
1331 [01] = {3024, 10};
1332 [02] = {0000, 00};
1333 [03] = {0000, 00};
1334 [04] = {0000, 00};
1335 },
1336 };
1337 [1001] = {
1338 NAME = "Amuleto do Curandeiro",
1339 DESC = "Ao receber dano, chance de ativar um buff que melhora em 03% a cura.",
1340 SLOT_EQUIP = 1,
1341 PRICE = 500,
1342 NUCLEO = {11115, 07},
1343 UPGRADE = {
1344 [00] = {05};
1345 [01] = {3021, 10};
1346 [02] = {0000, 00};
1347 [03] = {0000, 00};
1348 [04] = {0000, 00};
1349 },
1350 };
1351 [1002] = {
1352 NAME = "Amuleto do Tempo",
1353
1354 SLOT_EQUIP = 1,
1355 PRICE = 500,
1356 NUCLEO = {11104, 10},
1357 UPGRADE = {
1358 [00] = {05};
1359 [01] = {3018, 10};
1360 [02] = {0000, 00};
1361 [03] = {0000, 00};
1362 [04] = {0000, 00};
1363 },
1364 };
1365 [1003] = {
1366 NAME = "Amuleto do Vingador",
1367
1368 SLOT_EQUIP = 1,
1369 PRICE = 500,
1370 NUCLEO = {11126, 10},
1371 UPGRADE = {
1372 [00] = {05};
1373 [01] = {3025, 10};
1374 [02] = {0000, 00};
1375 [03] = {0000, 00};
1376 [04] = {0000, 00};
1377 },
1378 };
1379 [1004] = {
1380 NAME = "Amuleto Protetor",
1381 DESC = "Ao receber dano, chance de ativar um buff que aumenta sua DEF em +25.",
1382 SLOT_EQUIP = 1,
1383 PRICE = 500,
1384 NUCLEO = {11115, 10},
1385 UPGRADE = {
1386 [00] = {05};
1387 [01] = {3026, 10};
1388 [02] = {0000, 00};
1389 [03] = {0000, 00};
1390 [04] = {0000, 00};
1391 },
1392 };
1393 [1005] = {
1394 NAME = "Amuleto da Agilidade",
1395 DESC = "Ao receber dano, chance de ativar um buff que aumenta sua ESQ em +25.",
1396 SLOT_EQUIP = 1,
1397 PRICE = 500,
1398 NUCLEO = {11104, 05},
1399 UPGRADE = {
1400 [00] = {05};
1401 [01] = {3027, 10};
1402 [02] = {0000, 00};
1403 [03] = {0000, 00};
1404 [04] = {0000, 00};
1405 },
1406 };
1407 [1006] = {
1408 NAME = "Amuleto Espiritual",
1409 DESC = "Ao receber dano, chance de ativar um buff que aumenta sua MAG em todos os elementos em 15%.",
1410 SLOT_EQUIP = 1,
1411 PRICE = 500,
1412 NUCLEO = {11104, 08},
1413 UPGRADE = {
1414 [00] = {05};
1415 [01] = {3015, 10};
1416 [02] = {0000, 00};
1417 [03] = {0000, 00};
1418 [04] = {0000, 00};
1419 },
1420 };
1421 [1007] = {
1422 NAME = "Amuleto do Saqueador",
1423 DESC = "Ao receber dano, chance de ativar um buff que melhora o drope de itens.",
1424 SLOT_EQUIP = 1,
1425 PRICE = 500,
1426 NUCLEO = {11115, 07},
1427 UPGRADE = {
1428 [00] = {05};
1429 [01] = {3028, 10};
1430 [02] = {0000, 00};
1431 [03] = {0000, 00};
1432 [04] = {0000, 00};
1433 },
1434 };
1435 [1008] = {
1436 NAME = "Amuleto Tridimensional",
1437 DESC = "Ao receber dano, chance de ativar um buff que te torna invisivel.",
1438 SLOT_EQUIP = 1,
1439 PRICE = 500,
1440 NUCLEO = {11104, 06},
1441 UPGRADE = {
1442 [00] = {05};
1443 [01] = {3029, 10};
1444 [02] = {0000, 00};
1445 [03] = {0000, 00};
1446 [04] = {0000, 00};
1447 },
1448 };
1449 [1009] = {
1450 NAME = "Amuleto da Riqueza",
1451 DESC = "Melhora o ganho de Gold Coin de monstros.",
1452 SLOT_EQUIP = 1,
1453 PRICE = 500,
1454 NUCLEO = {11104, 08},
1455 UPGRADE = {
1456 [00] = {05};
1457 [01] = {3030, 10};
1458 [02] = {0000, 00};
1459 [03] = {0000, 00};
1460 [04] = {0000, 00};
1461 },
1462 };
1463 [1010] = {
1464 NAME = "Amuleto do Pistoleiro",
1465 DESC = "Ao receber dano, chance de ativar um buff que melhora o dano com Pistolas em 10%.",
1466 SLOT_EQUIP = 1,
1467 PRICE = 500,
1468 NUCLEO = {11126, 25},
1469 UPGRADE = {
1470 [00] = {05};
1471 [01] = {3031, 10};
1472 [02] = {0000, 00};
1473 [03] = {0000, 00};
1474 [04] = {0000, 00};
1475 },
1476 };
1477 [1011] = {
1478 NAME = "Amuleto do Rei",
1479 DESC = "Ao receber dano, chance de ativar um buff que melhora o dano com Metralhadora em 10%.",
1480 SLOT_EQUIP = 1,
1481 PRICE = 500,
1482 NUCLEO = {11126, 25},
1483 UPGRADE = {
1484 [00] = {05};
1485 [01] = {3032, 10};
1486 [02] = {0000, 00};
1487 [03] = {0000, 00};
1488 [04] = {0000, 00};
1489 },
1490 };
1491 [1012] = {
1492 NAME = "Amuleto do Impacto",
1493 DESC = "Ao receber dano, chance de ativar um buff que melhora o dano com Espingarda em 10%.",
1494 SLOT_EQUIP = 1,
1495 PRICE = 500,
1496 NUCLEO = {11126, 25},
1497 UPGRADE = {
1498 [00] = {05};
1499 [01] = {3033, 10};
1500 [02] = {0000, 00};
1501 [03] = {0000, 00};
1502 [04] = {0000, 00};
1503 },
1504 };
1505 [1013] = {
1506 NAME = "Amuleto de Elite",
1507 DESC = "Ao receber dano, chance de ativar um buff que melhora o dano com Rifles em 10%.",
1508 SLOT_EQUIP = 1,
1509 PRICE = 500,
1510 NUCLEO = {11126, 25},
1511 UPGRADE = {
1512 [00] = {05};
1513 [01] = {3063, 10};
1514 [02] = {0000, 00};
1515 [03] = {0000, 00};
1516 [04] = {0000, 00};
1517 },
1518 };
1519 [1014] = {
1520 NAME = "Amuleto Selvagem",
1521 DESC = "Ao receber dano, chance de ativar um buff que aumenta o Dano Minimo em +25.",
1522 SLOT_EQUIP = 1,
1523 PRICE = 500,
1524 NUCLEO = {11104, 12},
1525 UPGRADE = {
1526 [00] = {05};
1527 [01] = {3066, 10};
1528 [02] = {0000, 00};
1529 [03] = {0000, 00};
1530 [04] = {0000, 00};
1531 },
1532 };
1533 [1015] = {
1534 NAME = "Amuleto Brutal",
1535
1536 SLOT_EQUIP = 1,
1537 PRICE = 500,
1538 NUCLEO = {11115, 15},
1539 UPGRADE = {
1540 [00] = {05};
1541 [01] = {3092, 10};
1542 [02] = {0000, 00};
1543 [03] = {0000, 00};
1544 [04] = {0000, 00};
1545 },
1546 };
1547 [1016] = {
1548 NAME = "Amuleto Plasmatico",
1549
1550 SLOT_EQUIP = 1,
1551 PRICE = 500,
1552 NUCLEO = {11126, 15},
1553 UPGRADE = {
1554 [00] = {05};
1555 [01] = {3096, 10};
1556 [02] = {0000, 00};
1557 [03] = {0000, 00};
1558 [04] = {0000, 00};
1559 },
1560 };
1561 [1017] = {
1562 NAME = "Amuleto Negro",
1563
1564 SLOT_EQUIP = 1,
1565 PRICE = 500,
1566 NUCLEO = {11115, 05},
1567 UPGRADE = {
1568 [00] = {05};
1569 [01] = {3095, 10};
1570 [02] = {0000, 00};
1571 [03] = {0000, 00};
1572 [04] = {0000, 00};
1573 },
1574 };
1575 [1018] = {
1576 NAME = "Amuleto de Lava",
1577
1578 SLOT_EQUIP = 1,
1579 PRICE = 50,
1580 NUCLEO = {11104, 05},
1581 UPGRADE = {
1582 [00] = {05};
1583 [01] = {3098, 10};
1584 [02] = {0000, 00};
1585 [03] = {0000, 00};
1586 [04] = {0000, 00};
1587 },
1588 };
1589 [1019] = {
1590 NAME = "Amuleto Glacial",
1591
1592 SLOT_EQUIP = 1,
1593 PRICE = 50,
1594 NUCLEO = {11104, 13},
1595 UPGRADE = {
1596 [00] = {05};
1597 [01] = {3159, 10};
1598 [02] = {0000, 00};
1599 [03] = {0000, 00};
1600 [04] = {0000, 00};
1601 },
1602 };
1603 [1020] = {
1604 NAME = "Amuleto Energizado",
1605
1606 SLOT_EQUIP = 1,
1607 PRICE = 50,
1608 NUCLEO = {11115, 15},
1609 UPGRADE = {
1610 [00] = {05};
1611 [01] = {3198, 10};
1612 [02] = {0000, 00};
1613 [03] = {0000, 00};
1614 [04] = {0000, 00};
1615 },
1616 };
1617 [1021] = {
1618 NAME = "Amuleto Natural",
1619
1620 SLOT_EQUIP = 1,
1621 PRICE = 50,
1622 NUCLEO = {11104, 05},
1623 UPGRADE = {
1624 [00] = {05};
1625 [01] = {3019, 10};
1626 [02] = {0000, 00};
1627 [03] = {0000, 00};
1628 [04] = {0000, 00};
1629 },
1630 };
1631 [1022] = {
1632 NAME = "Amuleto do Combatente",
1633
1634 SLOT_EQUIP = 1,
1635 PRICE = 50,
1636 NUCLEO = {11104, 05},
1637 UPGRADE = {
1638 [00] = {05};
1639 [01] = {3023, 10};
1640 [02] = {0000, 00};
1641 [03] = {0000, 00};
1642 [04] = {0000, 00};
1643 },
1644 };
1645 [1023] = { --[[ ]]--
1646 NAME = "Amuleto Resistente",
1647
1648 SLOT_EQUIP = 1,
1649 PRICE = 50,
1650 NUCLEO = {11104, 05},
1651 UPGRADE = {
1652 [00] = {05};
1653 [01] = {3023, 10};
1654 [02] = {0000, 00};
1655 [03] = {0000, 00};
1656 [04] = {0000, 00};
1657 },
1658 };
1659 [1024] = { --[[ ]]--
1660 NAME = "Amuleto da Empatia",
1661
1662 SLOT_EQUIP = 1,
1663 PRICE = 50,
1664 NUCLEO = {11104, 05},
1665 UPGRADE = {
1666 [00] = {05};
1667 [01] = {3023, 10};
1668 [02] = {0000, 00};
1669 [03] = {0000, 00};
1670 [04] = {0000, 00};
1671 },
1672 };
1673
1674 -- 3163
1675 [2000] = {
1676 NAME = "Rookie Helmet",
1677 DEF = 1,
1678 ESQ = 2,
1679 MAG = 2,
1680 MAG_TYPE = "FIRE",
1681 SLOT_EQUIP = 2,
1682 PRICE = 50,
1683 NUCLEO = {11105, 02},
1684 UPGRADE = {
1685 [00] = {05};
1686 [01] = {3165, 02};
1687 [02] = {0000, 00};
1688 [03] = {0000, 00};
1689 [04] = {0000, 00};
1690 },
1691 };
1692 [2001] = {
1693 NAME = "Reinforced Helmet",
1694 DEF = 2,
1695 ESQ = 3,
1696 MAG = 2,
1697 MAG_TYPE = "ICE",
1698 SLOT_EQUIP = 2,
1699 PRICE = 100,
1700 NUCLEO = {11105, 04},
1701 UPGRADE = {
1702 [00] = {23};
1703 [01] = {3250, 05};
1704 [02] = {0000, 00};
1705 [03] = {0000, 00};
1706 [04] = {0000, 00};
1707 },
1708 };
1709 [2002] = {
1710 NAME = "Noobie Helmet",
1711 DEF = 3,
1712 ESQ = 4,
1713 MAG = 2,
1714 MAG_TYPE = "ENERGY",
1715 SLOT_EQUIP = 2,
1716 PRICE = 150,
1717 NUCLEO = {11105, 06},
1718 UPGRADE = {
1719 [00] = {47};
1720 [01] = {3195, 04};
1721 [02] = {3002, 05};
1722 [03] = {0000, 00};
1723 [04] = {0000, 00};
1724 },
1725 };
1726 [2003] = {
1727 NAME = "Leather Helmet",
1728 DEF = 4,
1729 ESQ = 5,
1730 MAG = 2,
1731 MAG_TYPE = "EARTH",
1732 SLOT_EQUIP = 2,
1733 PRICE = 200,
1734 NUCLEO = {11105, 08},
1735 UPGRADE = {
1736 [00] = {83};
1737 [01] = {3244, 06};
1738 [02] = {3283, 07};
1739 [03] = {0000, 00};
1740 [04] = {0000, 00};
1741 },
1742 };
1743 [2004] = {
1744 NAME = "Soldier Helmet",
1745 DEF = 5,
1746 ESQ = 6,
1747 MAG = 2,
1748 MAG_TYPE = "DEATH",
1749 SLOT_EQUIP = 2,
1750 PRICE = 250,
1751 NUCLEO = {11105, 10},
1752 UPGRADE = {
1753 [00] = {96};
1754 [01] = {3171, 10};
1755 [02] = {3258, 10};
1756 [03] = {0000, 00};
1757 [04] = {0000, 00};
1758 },
1759 };
1760 [2005] = {
1761 NAME = "Tiger Helmet",
1762 DEF = 6,
1763 ESQ = 7,
1764 MAG = 3,
1765 MAG_TYPE = "EARTH",
1766 SLOT_EQUIP = 2,
1767 PRICE = 300,
1768 NUCLEO = {11105, 12},
1769 UPGRADE = {
1770 [00] = {130};
1771 [01] = {3176, 07};
1772 [02] = {3294, 08};
1773 [03] = {0000, 00};
1774 [04] = {0000, 00};
1775 },
1776 };
1777 [2006] = {
1778 NAME = "Plate Helmet",
1779 DEF = 7,
1780 ESQ = 8,
1781 MAG = 3,
1782 MAG_TYPE = "ENERGY",
1783 SLOT_EQUIP = 2,
1784 PRICE = 350,
1785 NUCLEO = {11105, 14},
1786 UPGRADE = {
1787 [00] = {189};
1788 [01] = {3187, 05};
1789 [02] = {3275, 13};
1790 [03] = {3055, 20};
1791 [04] = {0000, 00};
1792 },
1793 };
1794 [2007] = {
1795 NAME = "Crown Helmet",
1796 DEF = 8,
1797 ESQ = 9,
1798 MAG = 3,
1799 MAG_TYPE = "FIRE",
1800 SLOT_EQUIP = 2,
1801 PRICE = 400,
1802 NUCLEO = {11105, 16},
1803 UPGRADE = {
1804 [00] = {210};
1805 [01] = {3207, 16};
1806 [02] = {3282, 14};
1807 [03] = {3145, 12};
1808 [04] = {0000, 00};
1809 },
1810 };
1811 [2008] = {
1812 NAME = "Brass Helmet",
1813 DEF = 9,
1814 ESQ = 10,
1815 MAG = 3,
1816 MAG_TYPE = "ICE",
1817 SLOT_EQUIP = 2,
1818 PRICE = 450,
1819 NUCLEO = {11116, 03},
1820 UPGRADE = {
1821 [00] = {286};
1822 [01] = {3260, 18};
1823 [02] = {3010, 16};
1824 [03] = {3175, 14};
1825 [04] = {0000, 00};
1826 },
1827 };
1828 [2009] = {
1829 NAME = "Samurai Helmet",
1830 DEF = 10,
1831 ESQ = 11,
1832 MAG = 3,
1833 MAG_TYPE = "DEATH",
1834 SLOT_EQUIP = 2,
1835 PRICE = 500,
1836 NUCLEO = {11116, 06},
1837 UPGRADE = {
1838 [00] = {334};
1839 [01] = {3264, 20};
1840 [02] = {3064, 12};
1841 [03] = {3176, 22};
1842 [04] = {0000, 00};
1843 },
1844 };
1845 [2010] = {
1846 NAME = "Silver Helmet",
1847 DEF = 11,
1848 ESQ = 12,
1849 MAG = 4,
1850 MAG_TYPE = "ICE",
1851 SLOT_EQUIP = 2,
1852 PRICE = 550,
1853 NUCLEO = {11116, 09},
1854 UPGRADE = {
1855 [00] = {383};
1856 [01] = {3194, 25};
1857 [02] = {3065, 10};
1858 [03] = {3206, 15};
1859 [04] = {0000, 00};
1860 },
1861 };
1862 [2011] = {
1863 NAME = "Nature Helmet",
1864 DEF = 12,
1865 ESQ = 13,
1866 MAG = 4,
1867 MAG_TYPE = "EARTH",
1868 SLOT_EQUIP = 2,
1869 PRICE = 600,
1870 NUCLEO = {11116, 12},
1871 UPGRADE = {
1872 [00] = {410};
1873 [01] = {3290, 10};
1874 [02] = {3074, 15};
1875 [03] = {3207, 19};
1876 [04] = {0000, 00};
1877 },
1878 };
1879 [2012] = {
1880 NAME = "Mystic Helmet",
1881 DEF = 13,
1882 ESQ = 14,
1883 MAG = 4,
1884 MAG_TYPE = "DEATH",
1885 SLOT_EQUIP = 2,
1886 PRICE = 650,
1887 NUCLEO = {11116, 15},
1888 UPGRADE = {
1889 [00] = {453};
1890 [01] = {3005, 25};
1891 [02] = {3082, 30};
1892 [03] = {3211, 35};
1893 [04] = {0000, 00};
1894 },
1895 };
1896 [2013] = {
1897 NAME = "Royal Helmet",
1898 DEF = 14,
1899 ESQ = 15,
1900 MAG = 4,
1901 MAG_TYPE = "ENERGY",
1902 SLOT_EQUIP = 2,
1903 PRICE = 700,
1904 NUCLEO = {11116, 18},
1905 UPGRADE = {
1906 [00] = {499};
1907 [01] = {3037, 25};
1908 [02] = {3106, 35};
1909 [03] = {3025, 30};
1910 [04] = {0000, 00};
1911 },
1912 };
1913 [2014] = {
1914 NAME = "Remains Helmet",
1915 DEF = 15,
1916 ESQ = 16,
1917 MAG = 4,
1918 MAG_TYPE = "FIRE",
1919 SLOT_EQUIP = 2,
1920 PRICE = 750,
1921 NUCLEO = {11116, 21},
1922 UPGRADE = {
1923 [00] = {541};
1924 [01] = {3098, 30};
1925 [02] = {3114, 35};
1926 [03] = {3026, 30};
1927 [04] = {0000, 00};
1928 },
1929 };
1930 [2015] = {
1931 NAME = "Titan Helmet",
1932 DEF = 16,
1933 ESQ = 17,
1934 MAG = 5,
1935 MAG_TYPE = "EARTH",
1936 SLOT_EQUIP = 2,
1937 PRICE = 800,
1938 NUCLEO = {11116, 24},
1939 UPGRADE = {
1940 [00] = {582};
1941 [01] = {3188, 20};
1942 [02] = {3121, 35};
1943 [03] = {3027, 30};
1944 [04] = {0000, 00};
1945 },
1946 };
1947 [2016] = {
1948 NAME = "Glorious Helmet",
1949 DEF = 17,
1950 ESQ = 18,
1951 MAG = 5,
1952 MAG_TYPE = "ENERGY",
1953 SLOT_EQUIP = 2,
1954 PRICE = 850,
1955 NUCLEO = {11127, 05},
1956 UPGRADE = {
1957 [00] = {603};
1958 [01] = {3022, 30};
1959 [02] = {3154, 30};
1960 [03] = {3031, 20};
1961 [04] = {0000, 00};
1962 },
1963 };
1964 [2017] = {
1965 NAME = "Ancient Helmet",
1966 DEF = 18,
1967 ESQ = 19,
1968 MAG = 5,
1969 MAG_TYPE = "DEATH",
1970 SLOT_EQUIP = 2,
1971 PRICE = 900,
1972 NUCLEO = {11127, 10},
1973 UPGRADE = {
1974 [00] = {648};
1975 [01] = {3130, 35};
1976 [02] = {3204, 40};
1977 [03] = {0000, 00};
1978 [04] = {0000, 00};
1979 },
1980 };
1981 [2018] = {
1982 NAME = "Crystal Helmet",
1983 DEF = 19,
1984 ESQ = 20,
1985 MAG = 5,
1986 MAG_TYPE = "ICE",
1987 SLOT_EQUIP = 2,
1988 PRICE = 950,
1989 NUCLEO = {11127, 15},
1990 UPGRADE = {
1991 [00] = {669};
1992 [01] = {3138, 30};
1993 [02] = {3210, 25};
1994 [03] = {3063, 30};
1995 [04] = {3066, 35};
1996 },
1997 };
1998 [2019] = {
1999 NAME = "Lava Helmet",
2000 DEF = 20,
2001 ESQ = 21,
2002 MAG = 5,
2003 MAG_TYPE = "FIRE",
2004 SLOT_EQUIP = 2,
2005 PRICE = 1000,
2006 NUCLEO = {11127, 20},
2007 UPGRADE = {
2008 [00] = {711};
2009 [01] = {3190, 40};
2010 [02] = {3272, 35};
2011 [03] = {3198, 35};
2012 [04] = {3124, 40};
2013 },
2014 };
2015 [2020] = {
2016 NAME = "Haze Helmet",
2017 DEF = 21,
2018 ESQ = 22,
2019 MAG = 6,
2020 MAG_TYPE = "DEATH",
2021 SLOT_EQUIP = 2,
2022 PRICE = 1100,
2023 NUCLEO = {11127, 25},
2024 UPGRADE = {
2025 [00] = {754};
2026 [01] = {3212, 35};
2027 [02] = {3015, 45};
2028 [03] = {3066, 25};
2029 [04] = {3133, 25};
2030 },
2031 };
2032 [2021] = {
2033 NAME = "Royalty Helmet",
2034 DEF = 22,
2035 ESQ = 23,
2036 MAG = 6,
2037 MAG_TYPE = "EARTH",
2038 SLOT_EQUIP = 2,
2039 PRICE = 1200,
2040 NUCLEO = {11127, 30},
2041 UPGRADE = {
2042 [00] = {789};
2043 [01] = {3243, 35};
2044 [02] = {3019, 40};
2045 [03] = {3063, 40};
2046 [04] = {3149, 30};
2047 },
2048 };
2049 [2022] = {
2050 NAME = "Eyed Helmet",
2051 DEF = 23,
2052 ESQ = 24,
2053 MAG = 6,
2054 MAG_TYPE = "ICE",
2055 SLOT_EQUIP = 2,
2056 PRICE = 1300,
2057 NUCLEO = {11127, 35},
2058 UPGRADE = {
2059 [00] = {812};
2060 [01] = {3242, 40};
2061 [02] = {3230, 35};
2062 [03] = {3041, 30};
2063 [04] = {3156, 25};
2064 },
2065 };
2066 [2023] = {
2067 NAME = "Reaper Helmet",
2068 DEF = 24,
2069 ESQ = 25,
2070 MAG = 6,
2071 MAG_TYPE = "FIRE",
2072 SLOT_EQUIP = 2,
2073 PRICE = 1400,
2074 NUCLEO = {11127, 40},
2075 UPGRADE = {
2076 [00] = {870};
2077 [01] = {3090, 40};
2078 [02] = {3228, 30};
2079 [03] = {3033, 25};
2080 [04] = {3159, 10};
2081 },
2082 };
2083 [2024] = {
2084 NAME = "Templar Helmet",
2085 DEF = 25,
2086 ESQ = 26,
2087 MAG = 6,
2088 MAG_TYPE = "ENERGY",
2089 SLOT_EQUIP = 2,
2090 PRICE = 1500,
2091 NUCLEO = {11127, 45},
2092 UPGRADE = {
2093 [00] = {900};
2094 [01] = {3197, 30};
2095 [02] = {3224, 20};
2096 [03] = {3028, 20};
2097 [04] = {3152, 40};
2098 },
2099 };
2100
2101 [4000] = {
2102 NAME = "Espingarda",
2103 MIN = 40,
2104 MAX = 60,
2105 SLOT_EQUIP = 4,
2106 GUN_TYPE = 4,
2107 LEVEL = 13,
2108 DESC = "Maior dano estando a 1 SQM do alvo.",
2109 PRICE = 150,
2110 NUCLEO = {11102, 05},
2111 UPGRADE = {
2112 [00] = {150};
2113 [01] = {3000, 05};
2114 [02] = {3002, 02};
2115 [03] = {3003, 04};
2116 [04] = {0000, 00};
2117 },
2118 };
2119 [4001] = {
2120 NAME = "Espingarda Mossberg",
2121 MIN = 65,
2122 MAX = 100,
2123 SLOT_EQUIP = 4,
2124 LEVEL = 41,
2125 GUN_TYPE = 4,
2126 DESC = "Maior dano em monstros de classe Constructos.",
2127 PRICE = 450,
2128 NUCLEO = {11113, 10},
2129 UPGRADE = {
2130 [00] = {235};
2131 [01] = {3004, 15};
2132 [02] = {3005, 01};
2133 [03] = {3008, 05};
2134 [04] = {0000, 00};
2135 },
2136
2137 };
2138 [4002] = {
2139 NAME = "Espingarda Silver",
2140 MIN = 95,
2141 MAX = 180,
2142 SLOT_EQUIP = 4,
2143 GUN_TYPE = 4,
2144 LEVEL = 81,
2145 DESC = "Reflete dano do tipo PHYSICAL de volta ao alvo.",
2146 PRICE = 800,
2147 NUCLEO = {11113, 20},
2148 UPGRADE = {
2149 [00] = {310};
2150 [01] = {3009, 15};
2151 [02] = {3005, 07};
2152 [03] = {3006, 20};
2153 [04] = {0000, 00};
2154 },
2155 };
2156 [4003] = {
2157 NAME = "Espingarda Falcon",
2158 MIN = 120,
2159 MAX = 200,
2160 SLOT_EQUIP = 4,
2161 LEVEL = 153,
2162 GUN_TYPE = 4,
2163 DESC = "Concede Skill de Espingarda.",
2164 PRICE = 1500,
2165 NUCLEO = {11124, 30},
2166 UPGRADE = {
2167 [00] = {550};
2168 [01] = {3007, 17};
2169 [02] = {3013, 20};
2170 [03] = {3014, 25};
2171 [04] = {3016, 25};
2172 },
2173 };
2174 [4004] = {
2175 NAME = "Espingarda Factor",
2176 MIN = 160,
2177 MAX = 255,
2178 SLOT_EQUIP = 4,
2179 LEVEL = 185,
2180 GUN_TYPE = 4,
2181 DESC = "Aumenta seu dano quando com HP acima de 90%.",
2182 PRICE = 2000,
2183 NUCLEO = {11124, 40},
2184 UPGRADE = {
2185 [00] = {899};
2186 [01] = {3020, 30};
2187 [02] = {3022, 20};
2188 [03] = {3023, 25};
2189 [04] = {3030, 02};
2190 },
2191 };
2192
2193 [4005] = {
2194 NAME = "Rifle Hawkeye",
2195 MIN = 60,
2196 MAX = 110,
2197 SLOT_EQUIP = 4,
2198 LEVEL = 25,
2199 GUN_TYPE = 3,
2200 DESC = "Recebe menos dano PHYSICAL de monstros de classe Humanoides.",
2201 PRICE = 200,
2202 NUCLEO = {11103, 10},
2203 UPGRADE = {
2204 [00] = {299};
2205 [01] = {3018, 05};
2206 [02] = {3034, 06};
2207 [03] = {3035, 02};
2208 [04] = {0000, 00};
2209 },
2210 };
2211 [4006] = {
2212 NAME = "Rifle Remington",
2213 MIN = 80,
2214 MAX = 130,
2215 SLOT_EQUIP = 4,
2216 LEVEL = 45,
2217 GUN_TYPE = 3,
2218 DESC = "Maior dano estando a 4 SQM ou mais do alvo.",
2219 PRICE = 300,
2220 NUCLEO = {11103, 20},
2221 UPGRADE = {
2222 [00] = {345};
2223 [01] = {3029, 07};
2224 [02] = {3042, 10};
2225 [03] = {3012, 12};
2226 [04] = {0000, 00};
2227 },
2228 };
2229 [4007] = {
2230 NAME = "Rifle Saffari",
2231 MIN = 100,
2232 MAX = 155,
2233 SLOT_EQUIP = 4,
2234 GUN_TYPE = 3,
2235 LEVEL = 57,
2236
2237 PRICE = 400,
2238 NUCLEO = {11103, 30},
2239 UPGRADE = {
2240 [00] = {388};
2241 [01] = {3032, 05};
2242 [02] = {3037, 09};
2243 [03] = {3038, 17};
2244 [04] = {0000, 00};
2245 },
2246 };
2247 [4008] = {
2248 NAME = "Rifle Mcmillan",
2249 MIN = 120,
2250 MAX = 185,
2251 SLOT_EQUIP = 4,
2252 LEVEL = 77,
2253 GUN_TYPE = 3,
2254 DESC = "Ao eliminar alvo, ganha ESQ + por 5 segundos.",
2255 PRICE = 500,
2256 NUCLEO = {11104, 10},
2257 UPGRADE = {
2258 [00] = {422};
2259 [01] = {3031, 05};
2260 [02] = {3039, 11};
2261 [03] = {3040, 20};
2262 [04] = {0000, 00};
2263 },
2264 };
2265 [4009] = {
2266 NAME = "Rifle Cheytac",
2267 MIN = 140,
2268 MAX = 205,
2269 SLOT_EQUIP = 4,
2270 LEVEL = 89,
2271 GUN_TYPE = 3,
2272 DESC = "Chance de disparo do tipo ICE.",
2273 PRICE = 600,
2274 NUCLEO = {11104, 20},
2275 UPGRADE = {
2276 [00] = {499};
2277 [01] = {3060, 20};
2278 [02] = {3015, 20};
2279 [03] = {3153, 10};
2280 [04] = {0000, 00};
2281 },
2282 };
2283 [4010] = {
2284 NAME = "Rifle Bullpub",
2285 MIN = 160,
2286 MAX = 245,
2287 SLOT_EQUIP = 4,
2288 LEVEL = 105,
2289 GUN_TYPE = 3,
2290 DESC = "Concede Skill de Rifle.",
2291 PRICE = 700,
2292 NUCLEO = {11104, 30},
2293 UPGRADE = {
2294 [00] = {550};
2295 [01] = {3061, 20};
2296 [02] = {3062, 25};
2297 [03] = {3091, 30};
2298 [04] = {0000, 00};
2299 },
2300 };
2301 [4011] = {
2302 NAME = "Rifle Famas",
2303 MIN = 180,
2304 MAX = 270,
2305 SLOT_EQUIP = 4,
2306 LEVEL = 121,
2307 GUN_TYPE = 3,
2308 DESC = "Chance de disparo do tipo EARTH.",
2309 PRICE = 800,
2310 NUCLEO = {11125, 10},
2311 UPGRADE = {
2312 [00] = {600};
2313 [01] = {3092, 25};
2314 [02] = {3108, 35};
2315 [03] = {3137, 35};
2316 [04] = {0000, 00};
2317 },
2318 };
2319 [4012] = {
2320 NAME = "Rifle G3",
2321 MIN = 200,
2322 MAX = 300,
2323 SLOT_EQUIP = 4,
2324 LEVEL = 141,
2325 GUN_TYPE = 3,
2326 DESC = "Maior dano em monstros de classe Dimensionais.",
2327 PRICE = 900,
2328 NUCLEO = {11125, 20},
2329 UPGRADE = {
2330 [00] = {644};
2331 [01] = {3109, 35};
2332 [02] = {3111, 30};
2333 [03] = {3157, 25};
2334 [04] = {3036, 35};
2335 },
2336 };
2337 [4013] = {
2338 NAME = "Rifle Vector",
2339 MIN = 220,
2340 MAX = 340,
2341 SLOT_EQUIP = 4,
2342 LEVEL = 161,
2343 GUN_TYPE = 3,
2344
2345 PRICE = 1500,
2346 NUCLEO = {11125, 30},
2347 UPGRADE = {
2348 [00] = {710};
2349 [01] = {3093, 20};
2350 [02] = {3122, 30};
2351 [03] = {3151, 25};
2352 [04] = {3158, 35};
2353 },
2354 };
2355 [4014] = {
2356 NAME = "Rifle Dragunov",
2357 MIN = 240,
2358 MAX = 360,
2359 SLOT_EQUIP = 4,
2360 LEVEL = 197,
2361 GUN_TYPE = 3,
2362 DESC = "Recebe menos dano PHYSICAL de monstros de classe Demon.",
2363 PRICE = 2000,
2364 NUCLEO = {11125, 40},
2365 UPGRADE = {
2366 [00] = {780};
2367 [01] = {3110, 35};
2368 [02] = {3123, 25};
2369 [03] = {3136, 20};
2370 [04] = {3152, 35};
2371 },
2372 };
2373
2374 [4015] = {
2375 NAME = "Pistola Taurus",
2376 MIN = 05,
2377 MAX = 10,
2378 SLOT_EQUIP = 4,
2379 LEVEL = 01,
2380 GUN_TYPE = 2,
2381
2382 PRICE = 50,
2383 NUCLEO = {11100, 02},
2384 UPGRADE = {
2385 [00] = {55};
2386 [01] = {3000, 05};
2387 [02] = {3003, 02};
2388 [03] = {0000, 00};
2389 [04] = {0000, 00};
2390 },
2391 };
2392 [4016] = {
2393 NAME = "Pistola Glock",
2394 MIN = 25,
2395 MAX = 50,
2396 SLOT_EQUIP = 4,
2397 LEVEL = 09,
2398 GUN_TYPE = 2,
2399 DESC = "Maior dano em monstros de classe Gigantes.",
2400 PRICE = 100,
2401 NUCLEO = {11100, 04},
2402 UPGRADE = {
2403 [00] = {89};
2404 [01] = {3044, 06};
2405 [02] = {3045, 04};
2406 [03] = {0000, 00};
2407 [04] = {0000, 00};
2408 },
2409 };
2410 [4017] = {
2411 NAME = "Pistola KWC",
2412 MIN = 35,
2413 MAX = 70,
2414 SLOT_EQUIP = 4,
2415 LEVEL = 29,
2416 GUN_TYPE = 2,
2417 DESC = "Recebe menos dano PHYSICAL de monstros de classe Constructos.",
2418 PRICE = 150,
2419 NUCLEO = {11100, 06},
2420 UPGRADE = {
2421 [00] = {105};
2422 [01] = {3072, 15};
2423 [02] = {3002, 15};
2424 [03] = {0000, 00};
2425 [04] = {0000, 00};
2426 },
2427 };
2428 [4018] = {
2429 NAME = "Desert Eagle",
2430 MIN = 45,
2431 MAX = 90,
2432 SLOT_EQUIP = 4,
2433 LEVEL = 37,
2434 GUN_TYPE = 2,
2435 DESC = "Ao eliminar alvo, ganha DEF + por 5 segundos.",
2436 PRICE = 200,
2437 NUCLEO = {11100, 08},
2438 UPGRADE = {
2439 [00] = {170};
2440 [01] = {3071, 18};
2441 [02] = {3074, 20};
2442 [03] = {0000, 00};
2443 [04] = {0000, 00};
2444 },
2445 };
2446 [4019] = {
2447 NAME = "Pistola Magna",
2448 MIN = 55,
2449 MAX = 110,
2450 SLOT_EQUIP = 4,
2451 LEVEL = 49,
2452 GUN_TYPE = 2,
2453 DESC = "Maior dano em monstros de classe Dragon.",
2454 PRICE = 250,
2455 NUCLEO = {11100, 10},
2456 UPGRADE = {
2457 [00] = {200};
2458 [01] = {3073, 22};
2459 [02] = {3093, 30};
2460 [03] = {0000, 00};
2461 [04] = {0000, 00};
2462 },
2463 };
2464 [4020] = {
2465 NAME = "Pistola Silver",
2466 MIN = 65,
2467 MAX = 130,
2468 SLOT_EQUIP = 4,
2469 LEVEL = 61,
2470 GUN_TYPE = 2,
2471 DESC = "Recebe menos dano PHYSICAL de monstros de classe Vermes.",
2472 PRICE = 300,
2473 NUCLEO = {11111, 05},
2474 UPGRADE = {
2475 [00] = {233};
2476 [01] = {3074, 25};
2477 [02] = {3075, 20};
2478 [03] = {0000, 00};
2479 [04] = {0000, 00};
2480 },
2481 };
2482 [4021] = {
2483 NAME = "Pistola Gerard",
2484 MIN = 75,
2485 MAX = 150,
2486 SLOT_EQUIP = 4,
2487 LEVEL = 73,
2488 GUN_TYPE = 2,
2489
2490 PRICE = 350,
2491 NUCLEO = {11111, 08},
2492 UPGRADE = {
2493 [00] = {289};
2494 [01] = {3064, 30};
2495 [02] = {3085, 25};
2496 [03] = {0000, 00};
2497 [04] = {0000, 00};
2498 },
2499 };
2500 [4022] = {
2501 NAME = "Pistola Real",
2502 MIN = 85,
2503 MAX = 170,
2504 SLOT_EQUIP = 4,
2505 LEVEL = 85,
2506 GUN_TYPE = 2,
2507 DESC = "Chance de disparo do tipo ENERGY.",
2508 PRICE = 400,
2509 NUCLEO = {11111, 11},
2510 UPGRADE = {
2511 [00] = {320};
2512 [01] = {3076, 35};
2513 [02] = {3098, 20};
2514 [03] = {0000, 00};
2515 [04] = {0000, 00};
2516 },
2517 };
2518 [4023] = {
2519 NAME = "Pistola Golden",
2520 MIN = 95,
2521 MAX = 190,
2522 SLOT_EQUIP = 4,
2523 LEVEL = 101,
2524 GUN_TYPE = 2,
2525
2526 PRICE = 500,
2527 NUCLEO = {11111, 14},
2528 UPGRADE = {
2529 [00] = {366};
2530 [01] = {3070, 35};
2531 [02] = {3083, 20};
2532 [03] = {0000, 00};
2533 [04] = {0000, 00};
2534 },
2535 };
2536 [4024] = {
2537 NAME = "Pistola Nigma",
2538 MIN = 105,
2539 MAX = 210,
2540 SLOT_EQUIP = 4,
2541 LEVEL = 109,
2542 GUN_TYPE = 2,
2543 DESC = "Concede Skill de Pistola.",
2544 PRICE = 600,
2545 NUCLEO = {11111, 17},
2546 UPGRADE = {
2547 [00] = {400};
2548 [01] = {3077, 35};
2549 [02] = {3094, 16};
2550 [03] = {3113, 40};
2551 [04] = {0000, 00};
2552 },
2553 };
2554 [4025] = {
2555 NAME = "Pistola Flintlock",
2556 MIN = 115,
2557 MAX = 230,
2558 SLOT_EQUIP = 4,
2559 LEVEL = 125,
2560 GUN_TYPE = 2,
2561
2562 PRICE = 700,
2563 NUCLEO = {11122, 08},
2564 UPGRADE = {
2565 [00] = {438};
2566 [01] = {3069, 25};
2567 [02] = {3084, 25};
2568 [03] = {3127, 30};
2569 [04] = {0000, 00};
2570 },
2571 };
2572 [4026] = {
2573 NAME = "Pistola Nexus",
2574 MIN = 125,
2575 MAX = 250,
2576 SLOT_EQUIP = 4,
2577 LEVEL = 137,
2578 GUN_TYPE = 2,
2579 DESC = "Recebe menos dano PHYSICAL de monstros de classe Magica.",
2580 PRICE = 800,
2581 NUCLEO = {11122, 15},
2582 UPGRADE = {
2583 [00] = {499};
2584 [01] = {3068, 35};
2585 [02] = {3099, 30};
2586 [03] = {3100, 20};
2587 [04] = {3138, 35};
2588 },
2589 };
2590 [4027] = {
2591 NAME = "Pistola Falcon",
2592 MIN = 135,
2593 MAX = 270,
2594 SLOT_EQUIP = 4,
2595 LEVEL = 149,
2596 GUN_TYPE = 2,
2597 DESC = "Aumenta seu dano com Habilidades de ataque.",
2598 PRICE = 900,
2599 NUCLEO = {11122, 22},
2600 UPGRADE = {
2601 [00] = {522};
2602 [01] = {3065, 20};
2603 [02] = {3067, 35};
2604 [03] = {3114, 40};
2605 [04] = {3150, 15};
2606 },
2607 };
2608 [4028] = {
2609 NAME = "Pistola Beretta",
2610 MIN = 145,
2611 MAX = 290,
2612 SLOT_EQUIP = 4,
2613 LEVEL = 165,
2614 GUN_TYPE = 2,
2615 DESC = "Recebe menos dano PHYSICAL de monstros de classe Morto-Vivo.",
2616 PRICE = 1000,
2617 NUCLEO = {11122, 28},
2618 UPGRADE = {
2619 [00] = {579};
2620 [01] = {3101, 25};
2621 [02] = {3112, 35};
2622 [03] = {3121, 40};
2623 [04] = {3154, 19};
2624 },
2625 };
2626 [4029] = {
2627 NAME = "Pistola Imperial",
2628 MIN = 155,
2629 MAX = 310,
2630 SLOT_EQUIP = 4,
2631 LEVEL = 177,
2632 GUN_TYPE = 2,
2633 DESC = "Chance de disparo do tipo HOLY.",
2634 PRICE = 1500,
2635 NUCLEO = {11122, 35},
2636 UPGRADE = {
2637 [00] = {618};
2638 [01] = {3102, 35};
2639 [02] = {3115, 40};
2640 [03] = {3128, 20};
2641 [04] = {3133, 20};
2642 },
2643 };
2644 [4030] = {
2645 NAME = "Pistola Factor",
2646 MIN = 165,
2647 MAX = 330,
2648 SLOT_EQUIP = 4,
2649 LEVEL = 193,
2650 GUN_TYPE = 2,
2651 DESC = "Maior dano em monstros de classe Demon.",
2652 PRICE = 2000,
2653 NUCLEO = {11122, 40},
2654 UPGRADE = {
2655 [00] = {700};
2656 [01] = {3087, 15};
2657 [02] = {3088, 25};
2658 [03] = {3129, 20};
2659 [04] = {3134, 25};
2660 },
2661 };
2662
2663 [4031] = {
2664 NAME = "Metralhadora Blowbag",
2665 MIN = 10,
2666 MAX = 20,
2667 SLOT_EQUIP = 4,
2668 LEVEL = 05,
2669 GUN_TYPE = 1,
2670
2671 PRICE = 25,
2672 NUCLEO = {11101, 01},
2673 UPGRADE = {
2674 [00] = {15};
2675 [01] = {3053, 02};
2676 [02] = {3054, 04};
2677 [03] = {0000, 00};
2678 [04] = {0000, 00};
2679 },
2680 };
2681 [4032] = {
2682 NAME = "Metralhadora Cobray",
2683 MIN = 16,
2684 MAX = 35,
2685 SLOT_EQUIP = 4,
2686 LEVEL = 17,
2687 GUN_TYPE = 1,
2688 DESC = "Maior dano em monstros de classe Humanoides.",
2689 PRICE = 50,
2690 NUCLEO = {11101, 02},
2691 UPGRADE = {
2692 [00] = {23};
2693 [01] = {3054, 08};
2694 [02] = {3057, 05};
2695 [03] = {0000, 00};
2696 [04] = {0000, 00};
2697 },
2698 };
2699 [4033] = {
2700 NAME = "Metralhadora MP",
2701 MIN = 22,
2702 MAX = 42,
2703 SLOT_EQUIP = 4,
2704 LEVEL = 21,
2705 GUN_TYPE = 1,
2706 DESC = "Recebe menos dano PHYSICAL de monstros de classe Gigantes.",
2707 PRICE = 100,
2708 NUCLEO = {11101, 03},
2709 UPGRADE = {
2710 [00] = {45};
2711 [01] = {3055, 05};
2712 [02] = {3058, 10};
2713 [03] = {0000, 00};
2714 [04] = {0000, 00};
2715 },
2716 };
2717 [4034] = {
2718 NAME = "Metralhadora Crossman",
2719 MIN = 27,
2720 MAX = 48,
2721 SLOT_EQUIP = 4,
2722 LEVEL = 33,
2723 GUN_TYPE = 1,
2724 DESC = "Recebe menos dano PHYSICAL de monstros de classe Dragons.",
2725 PRICE = 150,
2726 NUCLEO = {11101, 04},
2727 UPGRADE = {
2728 [00] = {69};
2729 [01] = {3059, 15};
2730 [02] = {3072, 10};
2731 [03] = {0000, 00};
2732 [04] = {0000, 00};
2733 },
2734 };
2735 [4035] = {
2736 NAME = "Metralhadora Colt",
2737 MIN = 32,
2738 MAX = 53,
2739 SLOT_EQUIP = 4,
2740 LEVEL = 53,
2741 GUN_TYPE = 1,
2742
2743 PRICE = 200,
2744 NUCLEO = {11101, 05},
2745 UPGRADE = {
2746 [00] = {100};
2747 [01] = {3078, 03};
2748 [02] = {3091, 15};
2749 [03] = {0000, 00};
2750 [04] = {0000, 00};
2751 },
2752 };
2753 [4036] = {
2754 NAME = "Metralhadora HK",
2755 MIN = 38,
2756 MAX = 58,
2757 SLOT_EQUIP = 4,
2758 LEVEL = 65,
2759 GUN_TYPE = 1,
2760 DESC = "Recebe menos dano PHYSICAL de monstros de classe Repteis.",
2761 PRICE = 250,
2762 NUCLEO = {11101, 06},
2763 UPGRADE = {
2764 [00] = {131};
2765 [01] = {3079, 20};
2766 [02] = {3081, 15};
2767 [03] = {0000, 00};
2768 [04] = {0000, 00};
2769 },
2770 };
2771 [4037] = {
2772 NAME = "Metralhadora Nagal",
2773 MIN = 44,
2774 MAX = 63,
2775 SLOT_EQUIP = 4,
2776 LEVEL = 69,
2777 GUN_TYPE = 1,
2778 DESC = "Maior dano em monstros de classe Magica.",
2779 PRICE = 300,
2780 NUCLEO = {11112, 02},
2781 UPGRADE = {
2782 [00] = {179};
2783 [01] = {3080, 30};
2784 [02] = {3082, 22};
2785 [03] = {0000, 00};
2786 [04] = {0000, 00};
2787 },
2788 };
2789 [4038] = {
2790 NAME = "Metralhadora Deadhand",
2791 MIN = 49,
2792 MAX = 70,
2793 SLOT_EQUIP = 4,
2794 LEVEL = 93,
2795 GUN_TYPE = 1,
2796 DESC = "Chance de disparo do tipo FIRE.",
2797 PRICE = 350,
2798 NUCLEO = {11112, 04},
2799 UPGRADE = {
2800 [00] = {199};
2801 [01] = {3086, 15};
2802 [02] = {3142, 40};
2803 [03] = {0000, 00};
2804 [04] = {0000, 00};
2805 },
2806 };
2807 [4039] = {
2808 NAME = "Metralhadora Negev",
2809 MIN = 54,
2810 MAX = 80,
2811 SLOT_EQUIP = 4,
2812 LEVEL = 97,
2813 GUN_TYPE = 1,
2814 DESC = "Maior dano em monstros de classe Repteis.",
2815 PRICE = 400,
2816 NUCLEO = {11112, 06},
2817 UPGRADE = {
2818 [00] = {265};
2819 [01] = {3094, 25};
2820 [02] = {3143, 10};
2821 [03] = {0000, 00};
2822 [04] = {0000, 00};
2823 },
2824 };
2825 [4040] = {
2826 NAME = "Metralhadora Gatling",
2827 MIN = 58,
2828 MAX = 90,
2829 SLOT_EQUIP = 4,
2830 LEVEL = 113,
2831 GUN_TYPE = 1,
2832 DESC = "Concede Skill de Metralhadora.",
2833 PRICE = 450,
2834 NUCLEO = {11112, 08},
2835 UPGRADE = {
2836 [00] = {299};
2837 [01] = {3103, 20};
2838 [02] = {3107, 30};
2839 [03] = {3145, 25};
2840 [04] = {0000, 00};
2841 },
2842 };
2843 [4041] = {
2844 NAME = "Metralhadora Scar",
2845 MIN = 61,
2846 MAX = 99,
2847 SLOT_EQUIP = 4,
2848 LEVEL = 117,
2849 GUN_TYPE = 1,
2850 DESC = "Maior dano em monstros de classe Vermes.",
2851 PRICE = 500,
2852 NUCLEO = {11112, 10},
2853 UPGRADE = {
2854 [00] = {328};
2855 [01] = {3116, 25};
2856 [02] = {3131, 30};
2857 [03] = {3141, 20};
2858 [04] = {0000, 00};
2859 },
2860 };
2861 [4042] = {
2862 NAME = "Metralhadora Falcon",
2863 MIN = 64,
2864 MAX = 106,
2865 SLOT_EQUIP = 4,
2866 LEVEL = 129,
2867 GUN_TYPE = 1,
2868
2869 PRICE = 550,
2870 NUCLEO = {11112, 12},
2871 UPGRADE = {
2872 [00] = {379};
2873 [01] = {3095, 35};
2874 [02] = {3104, 20};
2875 [03] = {3105, 18};
2876 [04] = {0000, 00};
2877 },
2878 };
2879 [4043] = {
2880 NAME = "Metralhadora Beretta",
2881 MIN = 69,
2882 MAX = 118,
2883 SLOT_EQUIP = 4,
2884 LEVEL = 133,
2885 GUN_TYPE = 1,
2886 DESC = "Recebe menos dano PHYSICAL de monstros do tipo Boss.",
2887 PRICE = 600,
2888 NUCLEO = {11123, 05},
2889 UPGRADE = {
2890 [00] = {399};
2891 [01] = {3087, 25};
2892 [02] = {3144, 35};
2893 [03] = {3149, 20};
2894 [04] = {0000, 00};
2895 },
2896 };
2897 [4044] = {
2898 NAME = "Metralhadora Magnum",
2899 MIN = 73,
2900 MAX = 131,
2901 SLOT_EQUIP = 4,
2902 LEVEL = 145,
2903 GUN_TYPE = 1,
2904 DESC = "Maior dano em monstros do tipo Boss.",
2905 PRICE = 650,
2906 NUCLEO = {11123, 08},
2907 UPGRADE = {
2908 [00] = {410};
2909 [01] = {3106, 30};
2910 [02] = {3146, 25};
2911 [03] = {3159, 10};
2912 [04] = {0000, 00};
2913 },
2914 };
2915 [4045] = {
2916 NAME = "Metralhadora Rugger",
2917 MIN = 76,
2918 MAX = 142,
2919 SLOT_EQUIP = 4,
2920 LEVEL = 157,
2921 GUN_TYPE = 1,
2922
2923 PRICE = 700,
2924 NUCLEO = {11123, 11},
2925 UPGRADE = {
2926 [00] = {455};
2927 [01] = {3117, 25};
2928 [02] = {3124, 35};
2929 [03] = {3147, 25};
2930 [04] = {0000, 00};
2931 },
2932 };
2933 [4046] = {
2934 NAME = "Metralhadora Evolution",
2935 MIN = 80,
2936 MAX = 155,
2937 SLOT_EQUIP = 4,
2938 LEVEL = 169,
2939 GUN_TYPE = 1,
2940
2941 PRICE = 750,
2942 NUCLEO = {11123, 14},
2943 UPGRADE = {
2944 [00] = {498};
2945 [01] = {3097, 25};
2946 [02] = {3119, 30};
2947 [03] = {3155, 35};
2948 [04] = {0000, 00};
2949 },
2950 };
2951 [4047] = {
2952 NAME = "Metralhadora Remington",
2953 MIN = 84,
2954 MAX = 163,
2955 SLOT_EQUIP = 4,
2956 LEVEL = 173,
2957 GUN_TYPE = 1,
2958 DESC = "Recebe menos dano PHYSICAL de monstros de classe Dimensionais.",
2959 PRICE = 800,
2960 NUCLEO = {11123, 17},
2961 UPGRADE = {
2962 [00] = {533};
2963 [01] = {3089, 27};
2964 [02] = {3118, 30};
2965 [03] = {3125, 30};
2966 [04] = {0000, 00};
2967 },
2968 };
2969 [4048] = {
2970 NAME = "Metralhadora Factor",
2971 MIN = 87,
2972 MAX = 172,
2973 SLOT_EQUIP = 4,
2974 LEVEL = 181,
2975 GUN_TYPE = 1,
2976 DESC = "Chance de disparo do tipo DEATH.",
2977 PRICE = 850,
2978 NUCLEO = {11123, 20},
2979 UPGRADE = {
2980 [00] = {567};
2981 [01] = {3120, 25};
2982 [02] = {3126, 35};
2983 [03] = {3135, 25};
2984 [04] = {3156, 30};
2985 },
2986 };
2987 [4049] = {
2988 NAME = "Metralhadora Havok",
2989 MIN = 90,
2990 MAX = 180,
2991 SLOT_EQUIP = 4,
2992 LEVEL = 189,
2993 GUN_TYPE = 1,
2994 DESC = "Maior dano em monstros de classe Morto-Vivo.",
2995 PRICE = 1000,
2996 NUCLEO = {11123, 25},
2997 UPGRADE = {
2998 [00] = {600};
2999 [01] = {3090, 01};
3000 [02] = {3130, 25};
3001 [03] = {3132, 20};
3002 [04] = {3148, 15};
3003 },
3004 };
3005
3006 -- 3161 e 3162
3007 [5000] = {
3008 NAME = "Rookie Armor",
3009 DEF = 5,
3010 ESQ = 1,
3011 MAG = 1,
3012 MAG_TYPE = "FIRE",
3013 SLOT_EQUIP = 5,
3014 PRICE = 100,
3015 NUCLEO = {11106, 01},
3016 UPGRADE = {
3017 [00] = {05};
3018 [01] = {3167, 04};
3019 [02] = {0000, 00};
3020 [03] = {0000, 00};
3021 [04] = {0000, 00};
3022 },
3023 };
3024 [5001] = {
3025 NAME = "Reinforced Armor",
3026 DEF = 7,
3027 ESQ = 2,
3028 MAG = 1,
3029 MAG_TYPE = "ICE",
3030 SLOT_EQUIP = 5,
3031 PRICE = 200,
3032 NUCLEO = {11106, 03},
3033 UPGRADE = {
3034 [00] = {23};
3035 [01] = {3249, 06};
3036 [02] = {0000, 00};
3037 [03] = {0000, 00};
3038 [04] = {0000, 00};
3039 },
3040 };
3041 [5002] = {
3042 NAME = "Hunter Mantle",
3043 DEF = 1,
3044 ESQ = 5,
3045 MAG = 5,
3046 MAG_TYPE = "DEATH",
3047 SLOT_EQUIP = 5,
3048 PRICE = 300,
3049 NUCLEO = {11106, 02},
3050 UPGRADE = {
3051 [00] = {13};
3052 [01] = {3251, 05};
3053 [02] = {3045, 08};
3054 [03] = {0000, 00};
3055 [04] = {0000, 00};
3056 },
3057 };
3058 [5003] = {
3059 NAME = "Noobie Armor",
3060 DEF = 9,
3061 ESQ = 3,
3062 MAG = 1,
3063 MAG_TYPE = "ENERGY",
3064 SLOT_EQUIP = 5,
3065 PRICE = 400,
3066 NUCLEO = {11106, 05},
3067 UPGRADE = {
3068 [00] = {47};
3069 [01] = {3245, 15};
3070 [02] = {3000, 10};
3071 [03] = {0000, 00};
3072 [04] = {0000, 00};
3073 },
3074 };
3075 [5004] = {
3076 NAME = "Noobie Mantle",
3077 DEF = 2,
3078 ESQ = 7,
3079 MAG = 5,
3080 MAG_TYPE = "ENERGY",
3081 SLOT_EQUIP = 5,
3082 PRICE = 500,
3083 NUCLEO = {11106, 04},
3084 UPGRADE = {
3085 [00] = {30};
3086 [01] = {3185, 05};
3087 [02] = {3259, 10};
3088 [03] = {0000, 00};
3089 [04] = {0000, 00};
3090 },
3091 };
3092 [5005] = {
3093 NAME = "Leather Armor",
3094 DEF = 11,
3095 ESQ = 4,
3096 MAG = 1,
3097 MAG_TYPE = "EARTH",
3098 SLOT_EQUIP = 5,
3099 PRICE = 600,
3100 NUCLEO = {11106, 07},
3101 UPGRADE = {
3102 [00] = {83};
3103 [01] = {3175, 08};
3104 [02] = {3257, 20};
3105 [03] = {0000, 00};
3106 [04] = {0000, 00};
3107 },
3108 };
3109 [5006] = {
3110 NAME = "Noble Dragon Mantle",
3111 DEF = 3,
3112 ESQ = 9,
3113 MAG = 5,
3114 MAG_TYPE = "FIRE",
3115 SLOT_EQUIP = 5,
3116 PRICE = 700,
3117 NUCLEO = {11106, 06},
3118 UPGRADE = {
3119 [00] = {64};
3120 [01] = {3186, 15};
3121 [02] = {3265, 20};
3122 [03] = {0000, 00};
3123 [04] = {0000, 00};
3124 },
3125 };
3126 [5007] = {
3127 NAME = "Soldier Armor",
3128 DEF = 13,
3129 ESQ = 5,
3130 MAG = 1,
3131 MAG_TYPE = "DEATH",
3132 SLOT_EQUIP = 5,
3133 PRICE = 800,
3134 NUCLEO = {11106, 09},
3135 UPGRADE = {
3136 [00] = {96};
3137 [01] = {3177, 20};
3138 [02] = {3276, 08};
3139 [03] = {0000, 00};
3140 [04] = {0000, 00};
3141 },
3142 };
3143 [5008] = {
3144 NAME = "Moon Mantle",
3145 DEF = 4,
3146 ESQ = 11,
3147 MAG = 5,
3148 MAG_TYPE = "ICE",
3149 SLOT_EQUIP = 5,
3150 PRICE = 900,
3151 NUCLEO = {11106, 08},
3152 UPGRADE = {
3153 [00] = {73};
3154 [01] = {3206, 10};
3155 [02] = {3281, 20};
3156 [03] = {3139, 15};
3157 [04] = {0000, 00};
3158 },
3159 };
3160 [5009] = {
3161 NAME = "Tiger Armor",
3162 DEF = 15,
3163 ESQ = 6,
3164 MAG = 2,
3165 MAG_TYPE = "EARTH",
3166 SLOT_EQUIP = 5,
3167 PRICE = 1000,
3168 NUCLEO = {11106, 11},
3169 UPGRADE = {
3170 [00] = {130};
3171 [01] = {3192, 20};
3172 [02] = {3006, 25};
3173 [03] = {3056, 20};
3174 [04] = {0000, 00};
3175 },
3176 };
3177 [5010] = {
3178 NAME = "Weed Mantle",
3179 DEF = 5,
3180 ESQ = 13,
3181 MAG = 5,
3182 MAG_TYPE = "EARTH",
3183 SLOT_EQUIP = 5,
3184 PRICE = 1100,
3185 NUCLEO = {11106, 10},
3186 UPGRADE = {
3187 [00] = {90};
3188 [01] = {3215, 15};
3189 [02] = {3011, 15};
3190 [03] = {3073, 25};
3191 [04] = {0000, 00};
3192 },
3193 };
3194 [5011] = {
3195 NAME = "Plate Armor",
3196 DEF = 17,
3197 ESQ = 7,
3198 MAG = 2,
3199 MAG_TYPE = "ENERGY",
3200 SLOT_EQUIP = 5,
3201 PRICE = 1200,
3202 NUCLEO = {11106, 13},
3203 UPGRADE = {
3204 [00] = {189};
3205 [01] = {3289, 12};
3206 [02] = {3036, 15};
3207 [03] = {3091, 25};
3208 [04] = {0000, 00};
3209 },
3210 };
3211 [5012] = {
3212 NAME = "Skull Mantle",
3213 DEF = 6,
3214 ESQ = 15,
3215 MAG = 7,
3216 MAG_TYPE = "DEATH",
3217 SLOT_EQUIP = 5,
3218 PRICE = 1300,
3219 NUCLEO = {11106, 12},
3220 UPGRADE = {
3221 [00] = {128};
3222 [01] = {3020, 15};
3223 [02] = {3062, 20};
3224 [03] = {3155, 30};
3225 [04] = {0000, 00};
3226 },
3227 };
3228 [5013] = {
3229 NAME = "Crown Armor",
3230 DEF = 19,
3231 ESQ = 8,
3232 MAG = 2,
3233 MAG_TYPE = "FIRE",
3234 SLOT_EQUIP = 5,
3235 PRICE = 1400,
3236 NUCLEO = {11106, 15},
3237 UPGRADE = {
3238 [00] = {210};
3239 [01] = {3240, 15};
3240 [02] = {3067, 20};
3241 [03] = {3177, 20};
3242 [04] = {0000, 00};
3243 },
3244 };
3245 [5014] = {
3246 NAME = "Bear Mantle",
3247 DEF = 7,
3248 ESQ = 17,
3249 MAG = 7,
3250 MAG_TYPE = "EARTH",
3251 SLOT_EQUIP = 5,
3252 PRICE = 1500,
3253 NUCLEO = {11106, 14},
3254 UPGRADE = {
3255 [00] = {173};
3256 [01] = {3023, 05};
3257 [02] = {3075, 20};
3258 [03] = {3281, 20};
3259 [04] = {0000, 00};
3260 },
3261 };
3262 [5015] = {
3263 NAME = "Brass Armor",
3264 DEF = 21,
3265 ESQ = 9,
3266 MAG = 2,
3267 MAG_TYPE = "ICE",
3268 SLOT_EQUIP = 5,
3269 PRICE = 1600,
3270 NUCLEO = {11117, 04},
3271 UPGRADE = {
3272 [00] = {286};
3273 [01] = {3038, 25};
3274 [02] = {3097, 30};
3275 [03] = {3282, 20};
3276 [04] = {0000, 00};
3277 },
3278 };
3279 [5016] = {
3280 NAME = "Silver Feather Mantle",
3281 DEF = 8,
3282 ESQ = 19,
3283 MAG = 7,
3284 MAG_TYPE = "ENERGY",
3285 SLOT_EQUIP = 5,
3286 PRICE = 1700,
3287 NUCLEO = {11117, 03},
3288 UPGRADE = {
3289 [00] = {200};
3290 [01] = {3081, 20};
3291 [02] = {3105, 35};
3292 [03] = {0000, 00};
3293 [04] = {0000, 00};
3294 },
3295 };
3296 [5017] = {
3297 NAME = "Samurai Armor",
3298 DEF = 23,
3299 ESQ = 10,
3300 MAG = 2,
3301 MAG_TYPE = "DEATH",
3302 SLOT_EQUIP = 5,
3303 PRICE = 1800,
3304 NUCLEO = {11117, 07},
3305 UPGRADE = {
3306 [00] = {334};
3307 [01] = {3083, 25};
3308 [02] = {3107, 40};
3309 [03] = {0000, 00};
3310 [04] = {0000, 00};
3311 },
3312 };
3313 [5018] = {
3314 NAME = "Wisdom Mantle",
3315 DEF = 9,
3316 ESQ = 21,
3317 MAG = 7,
3318 MAG_TYPE = "FIRE",
3319 SLOT_EQUIP = 5,
3320 PRICE = 1900,
3321 NUCLEO = {11117, 06},
3322 UPGRADE = {
3323 [00] = {244};
3324 [01] = {3099, 30};
3325 [02] = {3123, 20};
3326 [03] = {0000, 00};
3327 [04] = {0000, 00};
3328 },
3329 };
3330 [5019] = {
3331 NAME = "Silver Armor",
3332 DEF = 25,
3333 ESQ = 11,
3334 MAG = 3,
3335 MAG_TYPE = "ICE",
3336 SLOT_EQUIP = 5,
3337 PRICE = 2000,
3338 NUCLEO = {11117, 10},
3339 UPGRADE = {
3340 [00] = {383};
3341 [01] = {3113, 25};
3342 [02] = {3174, 30};
3343 [03] = {0000, 00};
3344 [04] = {0000, 00};
3345 },
3346 };
3347 [5020] = {
3348 NAME = "Dark Mantle",
3349 DEF = 10,
3350 ESQ = 23,
3351 MAG = 09,
3352 MAG_TYPE = "DEATH",
3353 SLOT_EQUIP = 5,
3354 PRICE = 2100,
3355 NUCLEO = {11117, 09},
3356 UPGRADE = {
3357 [00] = {273};
3358 [01] = {3189, 30};
3359 [02] = {3196, 15};
3360 [03] = {0000, 00};
3361 [04] = {0000, 00};
3362 },
3363 };
3364 [5021] = {
3365 NAME = "Nature Armor",
3366 DEF = 27,
3367 ESQ = 12,
3368 MAG = 03,
3369 MAG_TYPE = "EARTH",
3370 SLOT_EQUIP = 5,
3371 PRICE = 2200,
3372 NUCLEO = {11117, 13},
3373 UPGRADE = {
3374 [00] = {410};
3375 [01] = {3115, 20};
3376 [02] = {3195, 15};
3377 [03] = {3060, 30};
3378 [04] = {0000, 00};
3379 },
3380 };
3381 [5022] = {
3382 NAME = "Nature Mantle",
3383 DEF = 11,
3384 ESQ = 25,
3385 MAG = 09,
3386 MAG_TYPE = "EARTH",
3387 SLOT_EQUIP = 5,
3388 PRICE = 2300,
3389 NUCLEO = {11117, 12},
3390 UPGRADE = {
3391 [00] = {311};
3392 [01] = {3121, 30};
3393 [02] = {3214, 30};
3394 [03] = {3072, 40};
3395 [04] = {0000, 00};
3396 },
3397 };
3398 [5023] = {
3399 NAME = "Mystic Armor",
3400 DEF = 29,
3401 ESQ = 13,
3402 MAG = 03,
3403 MAG_TYPE = "DEATH",
3404 SLOT_EQUIP = 5,
3405 PRICE = 2400,
3406 NUCLEO = {11117, 16},
3407 UPGRADE = {
3408 [00] = {453};
3409 [01] = {3129, 25};
3410 [02] = {3279, 35};
3411 [03] = {3084, 35};
3412 [04] = {0000, 00};
3413 },
3414 };
3415 [5024] = {
3416 NAME = "Mystic Mantle",
3417 DEF = 12,
3418 ESQ = 27,
3419 MAG = 07,
3420 MAG_TYPE = "ICE",
3421 SLOT_EQUIP = 5,
3422 PRICE = 2500,
3423 NUCLEO = {11117, 15},
3424 UPGRADE = {
3425 [00] = {369};
3426 [01] = {3131, 25};
3427 [02] = {3280, 20};
3428 [03] = {3103, 30};
3429 [04] = {0000, 00};
3430 },
3431 };
3432 [5025] = {
3433 NAME = "Royal Armor",
3434 DEF = 31,
3435 ESQ = 14,
3436 MAG = 03,
3437 MAG_TYPE = "ENERGY",
3438 SLOT_EQUIP = 5,
3439 PRICE = 2600,
3440 NUCLEO = {11117, 20},
3441 UPGRADE = {
3442 [00] = {499};
3443 [01] = {3089, 20};
3444 [02] = {3018, 30};
3445 [03] = {3102, 35};
3446 [04] = {0000, 00};
3447 },
3448 };
3449 [5026] = {
3450 NAME = "Storm Mantle",
3451 DEF = 13,
3452 ESQ = 29,
3453 MAG = 09,
3454 MAG_TYPE = "ENERGY",
3455 SLOT_EQUIP = 5,
3456 PRICE = 2700,
3457 NUCLEO = {11117, 19},
3458 UPGRADE = {
3459 [00] = {400};
3460 [01] = {3137, 25};
3461 [02] = {3024, 25};
3462 [03] = {3107, 45};
3463 [04] = {0000, 00};
3464 },
3465 };
3466 [5027] = {
3467 NAME = "Remains Armor",
3468 DEF = 33,
3469 ESQ = 15,
3470 MAG = 03,
3471 MAG_TYPE = "FIRE",
3472 SLOT_EQUIP = 5,
3473 PRICE = 2800,
3474 NUCLEO = {11117, 23},
3475 UPGRADE = {
3476 [00] = {541};
3477 [01] = {3144, 25};
3478 [02] = {3026, 30};
3479 [03] = {3136, 25};
3480 [04] = {0000, 00};
3481 },
3482 };
3483 [5028] = {
3484 NAME = "Genius Mantle",
3485 DEF = 14,
3486 ESQ = 31,
3487 MAG = 11,
3488 MAG_TYPE = "EARTH",
3489 SLOT_EQUIP = 5,
3490 PRICE = 2900,
3491 NUCLEO = {11117, 22},
3492 UPGRADE = {
3493 [00] = {433};
3494 [01] = {3146, 20};
3495 [02] = {3064, 25};
3496 [03] = {3085, 30};
3497 [04] = {0000, 00};
3498 },
3499 };
3500 [5029] = {
3501 NAME = "Titan Armor",
3502 DEF = 35,
3503 ESQ = 16,
3504 MAG = 04,
3505 MAG_TYPE = "ICE",
3506 SLOT_EQUIP = 5,
3507 PRICE = 3000,
3508 NUCLEO = {11117, 26},
3509 UPGRADE = {
3510 [00] = {582};
3511 [01] = {3147, 25};
3512 [02] = {3089, 40};
3513 [03] = {3094, 25};
3514 [04] = {0000, 00};
3515 },
3516 };
3517 [5030] = {
3518 NAME = "Gold Scale Mantle",
3519 DEF = 15,
3520 ESQ = 33,
3521 MAG = 11,
3522 MAG_TYPE = "DEATH",
3523 SLOT_EQUIP = 5,
3524 PRICE = 3100,
3525 NUCLEO = {11117, 25},
3526 UPGRADE = {
3527 [00] = {474};
3528 [01] = {3153, 25};
3529 [02] = {3106, 30};
3530 [03] = {3097, 30};
3531 [04] = {0000, 00};
3532 },
3533 };
3534 [5031] = {
3535 NAME = "Glorious Armor",
3536 DEF = 37,
3537 ESQ = 17,
3538 MAG = 04,
3539 MAG_TYPE = "ENERGY",
3540 SLOT_EQUIP = 5,
3541 PRICE = 3200,
3542 NUCLEO = {11128, 05},
3543 UPGRADE = {
3544 [00] = {603};
3545 [01] = {3068, 35};
3546 [02] = {3091, 35};
3547 [03] = {3095, 20};
3548 [04] = {0000, 00};
3549 },
3550 };
3551 [5032] = {
3552 NAME = "Serenity Mantle",
3553 DEF = 16,
3554 ESQ = 35,
3555 MAG = 11,
3556 MAG_TYPE = "ENERGY",
3557 SLOT_EQUIP = 5,
3558 PRICE = 3300,
3559 NUCLEO = {11128, 04},
3560 UPGRADE = {
3561 [00] = {501};
3562 [01] = {3267, 35};
3563 [02] = {3092, 30};
3564 [03] = {3085, 20};
3565 [04] = {0000, 00};
3566 },
3567 };
3568 [5033] = {
3569 NAME = "Ancient Armor",
3570 DEF = 39,
3571 ESQ = 18,
3572 MAG = 04,
3573 MAG_TYPE = "DEATH",
3574 SLOT_EQUIP = 5,
3575 PRICE = 3400,
3576 NUCLEO = {11128, 10},
3577 UPGRADE = {
3578 [00] = {648};
3579 [01] = {3273, 25};
3580 [02] = {3093, 35};
3581 [03] = {3099, 20};
3582 [04] = {0000, 00};
3583 },
3584 };
3585 [5034] = {
3586 NAME = "Ancient Mantle",
3587 DEF = 17,
3588 ESQ = 37,
3589 MAG = 13,
3590 MAG_TYPE = "DEATH",
3591 SLOT_EQUIP = 5,
3592 PRICE = 3500,
3593 NUCLEO = {11128, 09},
3594 UPGRADE = {
3595 [00] = {526};
3596 [01] = {3278, 40};
3597 [02] = {3104, 25};
3598 [03] = {3100, 30};
3599 [04] = {0000, 00};
3600 },
3601 };
3602 [5035] = {
3603 NAME = "Crystal Armor",
3604 DEF = 41,
3605 ESQ = 19,
3606 MAG = 05,
3607 MAG_TYPE = "ICE",
3608 SLOT_EQUIP = 5,
3609 PRICE = 3600,
3610 NUCLEO = {11128, 15},
3611 UPGRADE = {
3612 [00] = {669};
3613 [01] = {3289, 25};
3614 [02] = {3033, 35};
3615 [03] = {3063, 20};
3616 [04] = {3066, 30};
3617 },
3618 };
3619 [5036] = {
3620 NAME = "Underworld Mantle",
3621 DEF = 18,
3622 ESQ = 39,
3623 MAG = 15,
3624 MAG_TYPE = "DEATH",
3625 SLOT_EQUIP = 5,
3626 PRICE = 3700,
3627 NUCLEO = {11128, 14},
3628 UPGRADE = {
3629 [00] = {570};
3630 [01] = {3290, 20};
3631 [02] = {3105, 25};
3632 [03] = {3109, 25};
3633 [04] = {3113, 30};
3634 },
3635 };
3636 [5037] = {
3637 NAME = "Lava Armor",
3638 DEF = 43,
3639 ESQ = 20,
3640 MAG = 04,
3641 MAG_TYPE = "FIRE",
3642 SLOT_EQUIP = 5,
3643 PRICE = 3800,
3644 NUCLEO = {11128, 20},
3645 UPGRADE = {
3646 [00] = {711};
3647 [01] = {3213, 35};
3648 [02] = {3111, 20};
3649 [03] = {3121, 20};
3650 [04] = {3124, 35};
3651 },
3652 };
3653 [5038] = {
3654 NAME = "Underwater Mantle",
3655 DEF = 19,
3656 ESQ = 41,
3657 MAG = 09,
3658 MAG_TYPE = "ICE",
3659 SLOT_EQUIP = 5,
3660 PRICE = 3900,
3661 NUCLEO = {11128, 19},
3662 UPGRADE = {
3663 [00] = {599};
3664 [01] = {3015, 35};
3665 [02] = {3031, 20};
3666 [03] = {3085, 25};
3667 [04] = {3130, 25};
3668 },
3669 };
3670 [5039] = {
3671 NAME = "Haze Armor",
3672 DEF = 45,
3673 ESQ = 21,
3674 MAG = 05,
3675 MAG_TYPE = "DEATH",
3676 SLOT_EQUIP = 5,
3677 PRICE = 4000,
3678 NUCLEO = {11128, 25},
3679 UPGRADE = {
3680 [00] = {754};
3681 [01] = {3019, 35};
3682 [02] = {3116, 35};
3683 [03] = {3131, 20};
3684 [04] = {3133, 20};
3685 },
3686 };
3687 [5040] = {
3688 NAME = "King Skull Mantle",
3689 DEF = 20,
3690 ESQ = 43,
3691 MAG = 17,
3692 MAG_TYPE = "DEATH",
3693 SLOT_EQUIP = 5,
3694 PRICE = 4100,
3695 NUCLEO = {11128, 24},
3696 UPGRADE = {
3697 [00] = {624};
3698 [01] = {3025, 15};
3699 [02] = {3122, 25};
3700 [03] = {3125, 35};
3701 [04] = {3157, 35};
3702 },
3703 };
3704 [5041] = {
3705 NAME = "Royalty Armor",
3706 DEF = 47,
3707 ESQ = 22,
3708 MAG = 04,
3709 MAG_TYPE = "EARTH",
3710 SLOT_EQUIP = 5,
3711 PRICE = 4200,
3712 NUCLEO = {11128, 30},
3713 UPGRADE = {
3714 [00] = {789};
3715 [01] = {3027, 35};
3716 [02] = {3198, 25};
3717 [03] = {3134, 25};
3718 [04] = {3149, 30};
3719 },
3720 };
3721 [5042] = {
3722 NAME = "Royalty Mantle",
3723 DEF = 21,
3724 ESQ = 45,
3725 MAG = 13,
3726 MAG_TYPE = "ENERGY",
3727 SLOT_EQUIP = 5,
3728 PRICE = 4300,
3729 NUCLEO = {11128, 29},
3730 UPGRADE = {
3731 [00] = {672};
3732 [01] = {3271, 25};
3733 [02] = {3066, 25};
3734 [03] = {3138, 25};
3735 [04] = {3154, 40};
3736 },
3737 };
3738 [5043] = {
3739 NAME = "Eyed Armor",
3740 DEF = 49,
3741 ESQ = 23,
3742 MAG = 06,
3743 MAG_TYPE = "ICE",
3744 SLOT_EQUIP = 5,
3745 PRICE = 4400,
3746 NUCLEO = {11128, 35},
3747 UPGRADE = {
3748 [00] = {812};
3749 [01] = {3231, 35};
3750 [02] = {3063, 35};
3751 [03] = {3128, 35};
3752 [04] = {3156, 35};
3753 },
3754 };
3755 [5044] = {
3756 NAME = "Soul Mantle",
3757 DEF = 22,
3758 ESQ = 47,
3759 MAG = 19,
3760 MAG_TYPE = "DEATH",
3761 SLOT_EQUIP = 5,
3762 PRICE = 4500,
3763 NUCLEO = {11128, 34},
3764 UPGRADE = {
3765 [00] = {699};
3766 [01] = {3227, 35};
3767 [02] = {3041, 25};
3768 [03] = {3147, 25};
3769 [04] = {3151, 40};
3770 },
3771 };
3772 [5045] = {
3773 NAME = "Reaper Armor",
3774 DEF = 51,
3775 ESQ = 24,
3776 MAG = 05,
3777 MAG_TYPE = "FIRE",
3778 SLOT_EQUIP = 5,
3779 PRICE = 4600,
3780 NUCLEO = {11128, 40},
3781 UPGRADE = {
3782 [00] = {870};
3783 [01] = {3223, 35};
3784 [02] = {3033, 35};
3785 [03] = {3153, 20};
3786 [04] = {3159, 35};
3787 },
3788 };
3789 [5046] = {
3790 NAME = "Reaper Mantle",
3791 DEF = 23,
3792 ESQ = 49,
3793 MAG = 15,
3794 MAG_TYPE = "ENERGY",
3795 SLOT_EQUIP = 5,
3796 PRICE = 4700,
3797 NUCLEO = {11128, 44},
3798 UPGRADE = {
3799 [00] = {725};
3800 [01] = {3189, 40};
3801 [02] = {3028, 20};
3802 [03] = {3150, 25};
3803 [04] = {3156, 25};
3804 },
3805 };
3806 [5047] = {
3807 NAME = "Templar Armor",
3808 DEF = 53,
3809 ESQ = 25,
3810 MAG = 05,
3811 MAG_TYPE = "ENERGY",
3812 SLOT_EQUIP = 5,
3813 PRICE = 4800,
3814 NUCLEO = {11128, 50},
3815 UPGRADE = {
3816 [00] = {900};
3817 [01] = {3239, 02};
3818 [02] = {3241, 02};
3819 [03] = {3135, 40};
3820 [04] = {3152, 40};
3821 },
3822 };
3823 [5048] = {
3824 NAME = "Templar Mantle",
3825 DEF = 24,
3826 ESQ = 51,
3827 MAG = 21,
3828 MAG_TYPE = "DEATH",
3829 SLOT_EQUIP = 5,
3830 PRICE = 4900,
3831 NUCLEO = {11128, 49},
3832 UPGRADE = {
3833 [00] = {800};
3834 [01] = {3199, 20};
3835 [02] = {3225, 20};
3836 [03] = {3129, 40};
3837 [04] = {3148, 40};
3838 },
3839 };
3840
3841 -- 3163
3842 [6000] = {
3843 NAME = "Training Glove",
3844 DEF = 1,
3845 ESQ = 1,
3846 MAG = 1,
3847 MAG_TYPE = "EARTH",
3848 SLOT_EQUIP = 6,
3849 PRICE = 25,
3850 NUCLEO = {11107, 01},
3851 UPGRADE = {
3852 [00] = {23};
3853 [01] = {3166, 06};
3854 [02] = {0000, 00};
3855 [03] = {0000, 00};
3856 [04] = {0000, 00};
3857 },
3858 };
3859 [6001] = {
3860 NAME = "Noobie Glove",
3861 DEF = 2,
3862 ESQ = 2,
3863 MAG = 1,
3864 MAG_TYPE = "ENERGY",
3865 SLOT_EQUIP = 6,
3866 PRICE = 50,
3867 NUCLEO = {11107, 04},
3868 UPGRADE = {
3869 [00] = {47};
3870 [01] = {3203, 15};
3871 [02] = {0000, 00};
3872 [03] = {0000, 00};
3873 [04] = {0000, 00};
3874 },
3875 };
3876 [6002] = {
3877 NAME = "Leather Glove",
3878 DEF = 3,
3879 ESQ = 3,
3880 MAG = 2,
3881 MAG_TYPE = "EARTH",
3882 SLOT_EQUIP = 6,
3883 PRICE = 75,
3884 NUCLEO = {11107, 07},
3885 UPGRADE = {
3886 [00] = {83};
3887 [01] = {3170, 20};
3888 [02] = {3044, 08};
3889 [03] = {0000, 00};
3890 [04] = {0000, 00};
3891 },
3892 };
3893 [6003] = {
3894 NAME = "Resistant Glove",
3895 DEF = 4,
3896 ESQ = 4,
3897 MAG = 1,
3898 MAG_TYPE = "DEATH",
3899 SLOT_EQUIP = 6,
3900 PRICE = 100,
3901 NUCLEO = {11107, 10},
3902 UPGRADE = {
3903 [00] = {96};
3904 [01] = {3054, 20};
3905 [02] = {3053, 15};
3906 [03] = {0000, 00};
3907 [04] = {0000, 00};
3908 },
3909 };
3910 [6004] = {
3911 NAME = "Blue Punch Glove",
3912 DEF = 5,
3913 ESQ = 5,
3914 MAG = 1,
3915 MAG_TYPE = "ICE",
3916 SLOT_EQUIP = 6,
3917 PRICE = 150,
3918 NUCLEO = {11107, 13},
3919 UPGRADE = {
3920 [00] = {130};
3921 [01] = {3184, 20};
3922 [02] = {3274, 20};
3923 [03] = {0000, 00};
3924 [04] = {0000, 00};
3925 },
3926 };
3927 [6005] = {
3928 NAME = "Iron Glove",
3929 DEF = 6,
3930 ESQ = 6,
3931 MAG = 2,
3932 MAG_TYPE = "ENERGY",
3933 SLOT_EQUIP = 6,
3934 PRICE = 200,
3935 NUCLEO = {11107, 16},
3936 UPGRADE = {
3937 [00] = {189};
3938 [01] = {3178, 12};
3939 [02] = {3296, 25};
3940 [03] = {3057, 20};
3941 [04] = {0000, 00};
3942 },
3943 };
3944 [6006] = {
3945 NAME = "Assassin Glove",
3946 DEF = 7,
3947 ESQ = 7,
3948 MAG = 1,
3949 MAG_TYPE = "FIRE",
3950 SLOT_EQUIP = 6,
3951 PRICE = 250,
3952 NUCLEO = {11107, 20},
3953 UPGRADE = {
3954 [00] = {210};
3955 [01] = {3211, 20};
3956 [02] = {3268, 25};
3957 [03] = {3072, 20};
3958 [04] = {0000, 00};
3959 },
3960 };
3961 [6007] = {
3962 NAME = "Ruby Glove",
3963 DEF = 8,
3964 ESQ = 8,
3965 MAG = 2,
3966 MAG_TYPE = "ICE",
3967 SLOT_EQUIP = 6,
3968 PRICE = 300,
3969 NUCLEO = {11107, 25},
3970 UPGRADE = {
3971 [00] = {286};
3972 [01] = {3246, 25};
3973 [02] = {3277, 30};
3974 [03] = {3084, 30};
3975 [04] = {0000, 00};
3976 },
3977 };
3978 [6008] = {
3979 NAME = "Ninja Punch Glove",
3980 DEF = 9,
3981 ESQ = 9,
3982 MAG = 02,
3983 MAG_TYPE = "DEATH",
3984 SLOT_EQUIP = 6,
3985 PRICE = 350,
3986 NUCLEO = {11118, 04},
3987 UPGRADE = {
3988 [00] = {334};
3989 [01] = {3256, 25};
3990 [02] = {3284, 25};
3991 [03] = {3092, 30};
3992 [04] = {0000, 00};
3993 },
3994 };
3995 [6009] = {
3996 NAME = "Demon Glove",
3997 DEF = 10,
3998 ESQ = 10,
3999 MAG = 02,
4000 MAG_TYPE = "FIRE",
4001 SLOT_EQUIP = 6,
4002 PRICE = 400,
4003 NUCLEO = {11118, 08},
4004 UPGRADE = {
4005 [00] = {383};
4006 [01] = {3196, 25};
4007 [02] = {3007, 40};
4008 [03] = {3096, 25};
4009 [04] = {0000, 00};
4010 },
4011 };
4012 [6010] = {
4013 NAME = "Sharp Glove",
4014 DEF = 11,
4015 ESQ = 11,
4016 MAG = 03,
4017 MAG_TYPE = "EARTH",
4018 SLOT_EQUIP = 6,
4019 PRICE = 450,
4020 NUCLEO = {11118, 12},
4021 UPGRADE = {
4022 [00] = {410};
4023 [01] = {3261, 25};
4024 [02] = {3280, 25};
4025 [03] = {3112, 30};
4026 [04] = {0000, 00};
4027 },
4028 };
4029 [6011] = {
4030 NAME = "Iron Claw Glove",
4031 DEF = 12,
4032 ESQ = 12,
4033 MAG = 03,
4034 MAG_TYPE = "DEATH",
4035 SLOT_EQUIP = 6,
4036 PRICE = 500,
4037 NUCLEO = {11118, 16},
4038 UPGRADE = {
4039 [00] = {453};
4040 [01] = {3216, 25};
4041 [02] = {3012, 30};
4042 [03] = {3156, 20};
4043 [04] = {0000, 00};
4044 },
4045 };
4046 [6012] = {
4047 NAME = "Golden Glove",
4048 DEF = 13,
4049 ESQ = 13,
4050 MAG = 04,
4051 MAG_TYPE = "DEATH",
4052 SLOT_EQUIP = 6,
4053 PRICE = 600,
4054 NUCLEO = {11118, 20},
4055 UPGRADE = {
4056 [00] = {499};
4057 [01] = {3288, 25};
4058 [02] = {3017, 25};
4059 [03] = {3178, 30};
4060 [04] = {0000, 00};
4061 },
4062 };
4063 [6013] = {
4064 NAME = "Silver Punch Glove",
4065 DEF = 14,
4066 ESQ = 14,
4067 MAG = 03,
4068 MAG_TYPE = "FIRE",
4069 SLOT_EQUIP = 6,
4070 PRICE = 700,
4071 NUCLEO = {11118, 24},
4072 UPGRADE = {
4073 [00] = {541};
4074 [01] = {3029, 25};
4075 [02] = {3039, 40};
4076 [03] = {3192, 25};
4077 [04] = {0000, 00};
4078 },
4079 };
4080 [6014] = {
4081 NAME = "Nomad Glove",
4082 DEF = 15,
4083 ESQ = 15,
4084 MAG = 03,
4085 MAG_TYPE = "ICE",
4086 SLOT_EQUIP = 6,
4087 PRICE = 800,
4088 NUCLEO = {11118, 28},
4089 UPGRADE = {
4090 [00] = {582};
4091 [01] = {3035, 30};
4092 [02] = {3061, 25};
4093 [03] = {3268, 25};
4094 [04] = {0000, 00};
4095 },
4096 };
4097 [6015] = {
4098 NAME = "Platinum Glove",
4099 DEF = 16,
4100 ESQ = 16,
4101 MAG = 03,
4102 MAG_TYPE = "ENERGY",
4103 SLOT_EQUIP = 6,
4104 PRICE = 900,
4105 NUCLEO = {11118, 32},
4106 UPGRADE = {
4107 [00] = {603};
4108 [01] = {3068, 35};
4109 [02] = {3080, 25};
4110 [03] = {3015, 20};
4111 [04] = {0000, 00};
4112 },
4113 };
4114 [6016] = {
4115 NAME = "Scale Glove",
4116 DEF = 17,
4117 ESQ = 17,
4118 MAG = 04,
4119 MAG_TYPE = "FIRE",
4120 SLOT_EQUIP = 6,
4121 PRICE = 1000,
4122 NUCLEO = {11129, 05},
4123 UPGRADE = {
4124 [00] = {648};
4125 [01] = {3076, 25};
4126 [02] = {3104, 40};
4127 [03] = {3024, 25};
4128 [04] = {0000, 00};
4129 },
4130 };
4131 [6017] = {
4132 NAME = "Crystal Glove",
4133 DEF = 18,
4134 ESQ = 18,
4135 MAG = 04,
4136 MAG_TYPE = "ICE",
4137 SLOT_EQUIP = 6,
4138 PRICE = 1200,
4139 NUCLEO = {11129, 10},
4140 UPGRADE = {
4141 [00] = {669};
4142 [01] = {3100, 25};
4143 [02] = {3108, 25};
4144 [03] = {3026, 35};
4145 [04] = {3066, 35};
4146 },
4147 };
4148 [6018] = {
4149 NAME = "Royal Glove",
4150 DEF = 19,
4151 ESQ = 19,
4152 MAG = 04,
4153 MAG_TYPE = "ENERGY",
4154 SLOT_EQUIP = 6,
4155 PRICE = 1400,
4156 NUCLEO = {11129, 15},
4157 UPGRADE = {
4158 [00] = {711};
4159 [01] = {3116, 25};
4160 [02] = {3124, 35};
4161 [03] = {3027, 40};
4162 [04] = {0000, 00};
4163 },
4164 };
4165 [6019] = {
4166 NAME = "Underworld Glove",
4167 DEF = 20,
4168 ESQ = 20,
4169 MAG = 05,
4170 MAG_TYPE = "DEATH",
4171 SLOT_EQUIP = 6,
4172 PRICE = 1600,
4173 NUCLEO = {11129, 20},
4174 UPGRADE = {
4175 [00] = {754};
4176 [01] = {3120, 25};
4177 [02] = {3132, 30};
4178 [03] = {3031, 30};
4179 [04] = {3133, 30};
4180 },
4181 };
4182 [6020] = {
4183 NAME = "Royalty Glove",
4184 DEF = 21,
4185 ESQ = 21,
4186 MAG = 04,
4187 MAG_TYPE = "EARTH",
4188 SLOT_EQUIP = 6,
4189 PRICE = 1800,
4190 NUCLEO = {11129, 25},
4191 UPGRADE = {
4192 [00] = {789};
4193 [01] = {3128, 30};
4194 [02] = {3143, 25};
4195 [03] = {3066, 25};
4196 [04] = {3149, 25};
4197 },
4198 };
4199 [6021] = {
4200 NAME = "Eyed Glove",
4201 DEF = 22,
4202 ESQ = 22,
4203 MAG = 05,
4204 MAG_TYPE = "ICE",
4205 SLOT_EQUIP = 6,
4206 PRICE = 1900,
4207 NUCLEO = {11129, 30},
4208 UPGRADE = {
4209 [00] = {812};
4210 [01] = {3136, 25};
4211 [02] = {3188, 30};
4212 [03] = {3063, 30};
4213 [04] = {3156, 30};
4214 },
4215 };
4216 [6022] = {
4217 NAME = "Reaper Glove",
4218 DEF = 23,
4219 ESQ = 23,
4220 MAG = 05,
4221 MAG_TYPE = "FIRE",
4222 SLOT_EQUIP = 6,
4223 PRICE = 2000,
4224 NUCLEO = {11129, 35},
4225 UPGRADE = {
4226 [00] = {870};
4227 [01] = {3152, 25};
4228 [02] = {3233, 25};
4229 [03] = {3028, 20};
4230 [04] = {3159, 10};
4231 },
4232 };
4233 [6023] = {
4234 NAME = "Templar Glove",
4235 DEF = 24,
4236 ESQ = 24,
4237 MAG = 05,
4238 MAG_TYPE = "ENERGY",
4239 SLOT_EQUIP = 6,
4240 PRICE = 2500,
4241 NUCLEO = {11129, 40},
4242 UPGRADE = {
4243 [00] = {900};
4244 [01] = {3088, 02};
4245 [02] = {3222, 02};
4246 [03] = {3041, 30};
4247 [04] = {3152, 30};
4248 },
4249 };
4250
4251 [7000] = {
4252 NAME = "Anel do Armeiro",
4253 PERCENT = 1,
4254
4255 SLOT_EQUIP = 7,
4256 PRICE = 1000,
4257 NUCLEO = {11108, 10},
4258 UPGRADE = {
4259 [00] = {900};
4260 [01] = {3030, 02};
4261 [02] = {3090, 02};
4262 [03] = {3135, 20};
4263 [04] = {3152, 25};
4264 },
4265 };
4266 [7001] = {
4267 NAME = "Anel Obscuro",
4268 PERCENT = 1,
4269
4270 SLOT_EQUIP = 7,
4271 PRICE = 1000,
4272 NUCLEO = {11108, 10},
4273 UPGRADE = {
4274 [00] = {900};
4275 [01] = {3030, 02};
4276 [02] = {3090, 02};
4277 [03] = {3135, 25};
4278 [04] = {3152, 20};
4279 },
4280 };
4281 [7002] = {
4282
4283 PERCENT = 1,
4284
4285 SLOT_EQUIP = 7,
4286 PRICE = 1000,
4287 NUCLEO = {11108, 10},
4288 UPGRADE = {
4289 [00] = {900};
4290 [01] = {3030, 02};
4291 [02] = {3090, 02};
4292 [03] = {3135, 99};
4293 [04] = {3152, 99};
4294 },
4295 };
4296 [7003] = {
4297
4298 PERCENT = 1,
4299 DESC = "Ao dar Critical Damage, chance de curar 05% da vida.",
4300 SLOT_EQUIP = 7,
4301 PRICE = 1000,
4302 NUCLEO = {11108, 10},
4303 UPGRADE = {
4304 [00] = {900};
4305 [01] = {3030, 02};
4306 [02] = {3090, 02};
4307 [03] = {3135, 99};
4308 [04] = {3152, 99};
4309 },
4310 };
4311 [7004] = {
4312 NAME = "Anel do Velocista",
4313 PERCENT = 0,
4314 DESC = "Aumenta a Speed ao usar Skill de Velocidade.",
4315 SLOT_EQUIP = 7,
4316 PRICE = 1000,
4317 NUCLEO = {11108, 10},
4318 UPGRADE = {
4319 [00] = {900};
4320 [01] = {3030, 02};
4321 [02] = {3090, 02};
4322 [03] = {3135, 99};
4323 [04] = {3152, 99};
4324 },
4325 };
4326 [7005] = {
4327 NAME = "Anel da Vida",
4328 PERCENT = 1,
4329
4330 SLOT_EQUIP = 7,
4331 PRICE = 1000,
4332 NUCLEO = {11108, 10},
4333 UPGRADE = {
4334 [00] = {900};
4335 [01] = {3030, 02};
4336 [02] = {3090, 02};
4337 [03] = {3135, 99};
4338 [04] = {3152, 99};
4339 },
4340 };
4341 [7006] = {
4342
4343 PERCENT = 0,
4344
4345 SLOT_EQUIP = 7,
4346 PRICE = 1000,
4347 NUCLEO = {11108, 10},
4348 UPGRADE = {
4349 [00] = {900};
4350 [01] = {3030, 02};
4351 [02] = {3090, 02};
4352 [03] = {3135, 99};
4353 [04] = {3152, 99};
4354 },
4355 };
4356 [7007] = {
4357 NAME = "Anel da Taxa",
4358
4359 SLOT_EQUIP = 7,
4360 PRICE = 1000,
4361 NUCLEO = {11108, 10},
4362 UPGRADE = {
4363 [00] = {900};
4364 [01] = {3030, 02};
4365 [02] = {3090, 02};
4366 [03] = {3135, 99};
4367 [04] = {3152, 99};
4368 },
4369 };
4370 [7008] = {
4371
4372 DESC = "Chance de aumenta sua cura em + 02% ao usar Skill de Cura.",
4373 SLOT_EQUIP = 7,
4374 PRICE = 1000,
4375 NUCLEO = {11108, 10},
4376 UPGRADE = {
4377 [00] = {900};
4378 [01] = {3030, 02};
4379 [02] = {3090, 02};
4380 [03] = {3135, 99};
4381 [04] = {3152, 99};
4382 },
4383 };
4384 [7009] = {
4385 NAME = "Anel do Esquivador",
4386 DESC = "Aumenta sua ESQ em + 20.",
4387 SLOT_EQUIP = 7,
4388 PRICE = 1000,
4389 NUCLEO = {11108, 10},
4390 UPGRADE = {
4391 [00] = {900};
4392 [01] = {3030, 02};
4393 [02] = {3090, 02};
4394 [03] = {3135, 99};
4395 [04] = {3152, 99};
4396 },
4397 };
4398 [7010] = {
4399 NAME = "Anel da Morte",
4400
4401 SLOT_EQUIP = 7,
4402 PRICE = 1000,
4403 NUCLEO = {11108, 10},
4404 UPGRADE = {
4405 [00] = {900};
4406 [01] = {3030, 02};
4407 [02] = {3090, 02};
4408 [03] = {3135, 99};
4409 [04] = {3152, 99};
4410 },
4411 };
4412 [7011] = {
4413 NAME = "Anel Eletrificado",
4414
4415 SLOT_EQUIP = 7,
4416 PRICE = 1000,
4417 NUCLEO = {11108, 10},
4418 UPGRADE = {
4419 [00] = {900};
4420 [01] = {3030, 02};
4421 [02] = {3090, 02};
4422 [03] = {3135, 99};
4423 [04] = {3152, 99};
4424 },
4425 };
4426 [7012] = {
4427 NAME = "Anel Congelado",
4428
4429 SLOT_EQUIP = 7,
4430 PRICE = 1000,
4431 NUCLEO = {11108, 10},
4432 UPGRADE = {
4433 [00] = {900};
4434 [01] = {3030, 02};
4435 [02] = {3090, 02};
4436 [03] = {3135, 99};
4437 [04] = {3152, 99};
4438 },
4439 };
4440 [7013] = {
4441 NAME = "Anel de Ruby",
4442
4443 SLOT_EQUIP = 7,
4444 PRICE = 1000,
4445 NUCLEO = {11108, 10},
4446 UPGRADE = {
4447 [00] = {900};
4448 [01] = {3030, 02};
4449 [02] = {3090, 02};
4450 [03] = {3135, 99};
4451 [04] = {3152, 99};
4452 },
4453 };
4454 [7014] = {
4455 NAME = "Anel da Terra",
4456
4457 SLOT_EQUIP = 7,
4458 PRICE = 1000,
4459 NUCLEO = {11108, 10},
4460 UPGRADE = {
4461 [00] = {900};
4462 [01] = {3030, 02};
4463 [02] = {3090, 02};
4464 [03] = {3135, 99};
4465 [04] = {3152, 99};
4466 },
4467 };
4468
4469 -- 3164
4470 [8000] = {
4471 NAME = "Rookie Legs",
4472 DEF = 2,
4473 ESQ = 2,
4474 MAG = 1,
4475 MAG_TYPE = "FIRE",
4476 SLOT_EQUIP = 8,
4477 PRICE = 50,
4478 NUCLEO = {11109, 01},
4479 UPGRADE = {
4480 [00] = {05};
4481 [01] = {3252, 02};
4482 [02] = {0000, 00};
4483 [03] = {0000, 00};
4484 [04] = {0000, 00};
4485 },
4486 };
4487 [8001] = {
4488 NAME = "Reinforced Legs",
4489 DEF = 3,
4490 ESQ = 3,
4491 MAG = 1,
4492 MAG_TYPE = "EARTH",
4493 SLOT_EQUIP = 8,
4494 PRICE = 100,
4495 NUCLEO = {11109, 04},
4496 UPGRADE = {
4497 [00] = {23};
4498 [01] = {3202, 06};
4499 [02] = {0000, 00};
4500 [03] = {0000, 00};
4501 [04] = {0000, 00};
4502 },
4503 };
4504 [8002] = {
4505 NAME = "Noobie Legs",
4506 DEF = 4,
4507 ESQ = 4,
4508 MAG = 1,
4509 MAG_TYPE = "ENERGY",
4510 SLOT_EQUIP = 8,
4511 PRICE = 150,
4512 NUCLEO = {11109, 07},
4513 UPGRADE = {
4514 [00] = {47};
4515 [01] = {3182, 15};
4516 [02] = {3043, 08};
4517 [03] = {0000, 00};
4518 [04] = {0000, 00};
4519 },
4520 };
4521 [8003] = {
4522 NAME = "Leather Legs",
4523 DEF = 5,
4524 ESQ = 5,
4525 MAG = 2,
4526 MAG_TYPE = "EARTH",
4527 SLOT_EQUIP = 8,
4528 PRICE = 200,
4529 NUCLEO = {11109, 10},
4530 UPGRADE = {
4531 [00] = {83};
4532 [01] = {3172, 20};
4533 [02] = {3003, 08};
4534 [03] = {0000, 00};
4535 [04] = {0000, 00};
4536 },
4537 };
4538 [8004] = {
4539 NAME = "Soldier Legs",
4540 DEF = 6,
4541 ESQ = 6,
4542 MAG = 1,
4543 MAG_TYPE = "DEATH",
4544 SLOT_EQUIP = 8,
4545 PRICE = 250,
4546 NUCLEO = {11109, 13},
4547 UPGRADE = {
4548 [00] = {96};
4549 [01] = {3168, 20};
4550 [02] = {3255, 08};
4551 [03] = {0000, 00};
4552 [04] = {0000, 00};
4553 },
4554 };
4555 [8005] = {
4556 NAME = "Tiger Legs",
4557 DEF = 7,
4558 ESQ = 7,
4559 MAG = 3,
4560 MAG_TYPE = "EARTH",
4561 SLOT_EQUIP = 8,
4562 PRICE = 300,
4563 NUCLEO = {11109, 16},
4564 UPGRADE = {
4565 [00] = {130};
4566 [01] = {3200, 20};
4567 [02] = {3279, 25};
4568 [03] = {3140, 15};
4569 [04] = {0000, 00};
4570 },
4571 };
4572 [8006] = {
4573 NAME = "Plate Legs",
4574 DEF = 8,
4575 ESQ = 8,
4576 MAG = 2,
4577 MAG_TYPE = "ENERGY",
4578 SLOT_EQUIP = 8,
4579 PRICE = 350,
4580 NUCLEO = {11109, 19},
4581 UPGRADE = {
4582 [00] = {189};
4583 [01] = {3179, 12};
4584 [02] = {3287, 30};
4585 [03] = {3058, 20};
4586 [04] = {0000, 00};
4587 },
4588 };
4589 [8007] = {
4590 NAME = "Crown Legs",
4591 DEF = 8,
4592 ESQ = 8,
4593 MAG = 2,
4594 MAG_TYPE = "FIRE",
4595 SLOT_EQUIP = 8,
4596 PRICE = 400,
4597 NUCLEO = {11109, 22},
4598 UPGRADE = {
4599 [00] = {210};
4600 [01] = {3208, 25};
4601 [02] = {3269, 30};
4602 [03] = {3060, 25};
4603 [04] = {0000, 00};
4604 },
4605 };
4606 [8008] = {
4607 NAME = "Brass Legs",
4608 DEF = 10,
4609 ESQ = 10,
4610 MAG = 1,
4611 MAG_TYPE = "ICE",
4612 SLOT_EQUIP = 8,
4613 PRICE = 450,
4614 NUCLEO = {11120, 03},
4615 UPGRADE = {
4616 [00] = {286};
4617 [01] = {3210, 20};
4618 [02] = {3293, 30};
4619 [03] = {3071, 30};
4620 [04] = {0000, 00};
4621 },
4622 };
4623 [8009] = {
4624 NAME = "Samurai Legs",
4625 DEF = 11,
4626 ESQ = 11,
4627 MAG = 02,
4628 MAG_TYPE = "DEATH",
4629 SLOT_EQUIP = 8,
4630 PRICE = 500,
4631 NUCLEO = {11120, 07},
4632 UPGRADE = {
4633 [00] = {334};
4634 [01] = {3193, 25};
4635 [02] = {3278, 30};
4636 [03] = {3085, 40};
4637 [04] = {0000, 00};
4638 },
4639 };
4640 [8010] = {
4641 NAME = "Silver Legs",
4642 DEF = 12,
4643 ESQ = 12,
4644 MAG = 02,
4645 MAG_TYPE = "ICE",
4646 SLOT_EQUIP = 8,
4647 PRICE = 550,
4648 NUCLEO = {11120, 11},
4649 UPGRADE = {
4650 [00] = {383};
4651 [01] = {3262, 20};
4652 [02] = {3295, 30};
4653 [03] = {3095, 25};
4654 [04] = {0000, 00};
4655 },
4656 };
4657 [8011] = {
4658 NAME = "Nature Legs",
4659 DEF = 13,
4660 ESQ = 13,
4661 MAG = 04,
4662 MAG_TYPE = "EARTH",
4663 SLOT_EQUIP = 8,
4664 PRICE = 600,
4665 NUCLEO = {11120, 15},
4666 UPGRADE = {
4667 [00] = {410};
4668 [01] = {3273, 25};
4669 [02] = {3285, 25};
4670 [03] = {3103, 30};
4671 [04] = {0000, 00};
4672 },
4673 };
4674 [8012] = {
4675 NAME = "Mystic Legs",
4676 DEF = 14,
4677 ESQ = 14,
4678 MAG = 03,
4679 MAG_TYPE = "DEATH",
4680 SLOT_EQUIP = 8,
4681 PRICE = 650,
4682 NUCLEO = {11120, 19},
4683 UPGRADE = {
4684 [00] = {453};
4685 [01] = {3008, 20};
4686 [02] = {3016, 30};
4687 [03] = {3111, 25};
4688 [04] = {0000, 00};
4689 },
4690 };
4691 [8013] = {
4692 NAME = "Royal Legs",
4693 DEF = 15,
4694 ESQ = 15,
4695 MAG = 03,
4696 MAG_TYPE = "ENERGY",
4697 SLOT_EQUIP = 8,
4698 PRICE = 700,
4699 NUCLEO = {11120, 23},
4700 UPGRADE = {
4701 [00] = {499};
4702 [01] = {3013, 20};
4703 [02] = {3034, 25};
4704 [03] = {3117, 30};
4705 [04] = {0000, 00};
4706 },
4707 };
4708 [8014] = {
4709 NAME = "Remains Legs",
4710 DEF = 16,
4711 ESQ = 16,
4712 MAG = 03,
4713 MAG_TYPE = "FIRE",
4714 SLOT_EQUIP = 8,
4715 PRICE = 750,
4716 NUCLEO = {11120, 27},
4717 UPGRADE = {
4718 [00] = {541};
4719 [01] = {3030, 20};
4720 [02] = {3040, 30};
4721 [03] = {3133, 30};
4722 [04] = {0000, 00};
4723 },
4724 };
4725 [8015] = {
4726 NAME = "Titan Legs",
4727 DEF = 17,
4728 ESQ = 17,
4729 MAG = 03,
4730 MAG_TYPE = "ICE",
4731 SLOT_EQUIP = 8,
4732 PRICE = 800,
4733 NUCLEO = {11120, 32},
4734 UPGRADE = {
4735 [00] = {582};
4736 [01] = {3069, 25};
4737 [02] = {3079, 30};
4738 [03] = {3142, 30};
4739 [04] = {0000, 00};
4740 },
4741 };
4742 [8016] = {
4743 NAME = "Glorious Legs",
4744 DEF = 18,
4745 ESQ = 18,
4746 MAG = 04,
4747 MAG_TYPE = "ENERGY",
4748 SLOT_EQUIP = 8,
4749 PRICE = 850,
4750 NUCLEO = {11131, 05},
4751 UPGRADE = {
4752 [00] = {603};
4753 [01] = {3077, 25};
4754 [02] = {3093, 40};
4755 [03] = {3157, 30};
4756 [04] = {3183, 35};
4757 },
4758 };
4759 [8017] = {
4760 NAME = "Ancient Legs",
4761 DEF = 19,
4762 ESQ = 19,
4763 MAG = 04,
4764 MAG_TYPE = "DEATH",
4765 SLOT_EQUIP = 8,
4766 PRICE = 900,
4767 NUCLEO = {11131, 10},
4768 UPGRADE = {
4769 [00] = {648};
4770 [01] = {3087, 30};
4771 [02] = {3101, 25};
4772 [03] = {3159, 25};
4773 [04] = {3179, 25};
4774 },
4775 };
4776 [8018] = {
4777 NAME = "Crystal Legs",
4778 DEF = 20,
4779 ESQ = 20,
4780 MAG = 04,
4781 MAG_TYPE = "ICE",
4782 SLOT_EQUIP = 8,
4783 PRICE = 950,
4784 NUCLEO = {11131, 15},
4785 UPGRADE = {
4786 [00] = {669};
4787 [01] = {3109, 20};
4788 [02] = {3125, 20};
4789 [03] = {3269, 25};
4790 [04] = {3041, 30};
4791 },
4792 };
4793 [8019] = {
4794 NAME = "Lava Legs",
4795 DEF = 21,
4796 ESQ = 21,
4797 MAG = 04,
4798 MAG_TYPE = "FIRE",
4799 SLOT_EQUIP = 8,
4800 PRICE = 1000,
4801 NUCLEO = {11131, 20},
4802 UPGRADE = {
4803 [00] = {711};
4804 [01] = {3119, 20};
4805 [02] = {3127, 45};
4806 [03] = {3024, 20};
4807 [04] = {3124, 25};
4808 },
4809 };
4810 [8020] = {
4811 NAME = "Haze Legs",
4812 DEF = 22,
4813 ESQ = 22,
4814 MAG = 05,
4815 MAG_TYPE = "DEATH",
4816 SLOT_EQUIP = 8,
4817 PRICE = 1100,
4818 NUCLEO = {11131, 25},
4819 UPGRADE = {
4820 [00] = {754};
4821 [01] = {3135, 35};
4822 [02] = {3187, 35};
4823 [03] = {3026, 25};
4824 [04] = {3133, 20};
4825 },
4826 };
4827 [8021] = {
4828 NAME = "Royalty Legs",
4829 DEF = 23,
4830 ESQ = 23,
4831 MAG = 05,
4832 MAG_TYPE = "EARTH",
4833 SLOT_EQUIP = 8,
4834 PRICE = 1200,
4835 NUCLEO = {11131, 30},
4836 UPGRADE = {
4837 [00] = {789};
4838 [01] = {3217, 25};
4839 [02] = {3234, 30};
4840 [03] = {3027, 30};
4841 [04] = {3198, 20};
4842 },
4843 };
4844 [8022] = {
4845 NAME = "Eyed Legs",
4846 DEF = 24,
4847 ESQ = 24,
4848 MAG = 05,
4849 MAG_TYPE = "ICE",
4850 SLOT_EQUIP = 8,
4851 PRICE = 1300,
4852 NUCLEO = {11131, 35},
4853 UPGRADE = {
4854 [00] = {812};
4855 [01] = {3221, 25};
4856 [02] = {3240, 25};
4857 [03] = {3028, 40};
4858 [04] = {3066, 40};
4859 },
4860 };
4861 [8023] = {
4862 NAME = "Reaper Legs",
4863 DEF = 25,
4864 ESQ = 25,
4865 MAG = 05,
4866 MAG_TYPE = "FIRE",
4867 SLOT_EQUIP = 8,
4868 PRICE = 1400,
4869 NUCLEO = {11131, 40},
4870 UPGRADE = {
4871 [00] = {870};
4872 [01] = {3228, 30};
4873 [02] = {3015, 30};
4874 [03] = {3031, 25};
4875 [04] = {3063, 25};
4876 },
4877 };
4878 [8024] = {
4879 NAME = "Templar Legs",
4880 DEF = 26,
4881 ESQ = 26,
4882 MAG = 05,
4883 MAG_TYPE = "ENERGY",
4884 SLOT_EQUIP = 8,
4885 PRICE = 1500,
4886 NUCLEO = {11131, 50},
4887 UPGRADE = {
4888 [00] = {900};
4889 [01] = {3238, 35};
4890 [02] = {3149, 30};
4891 [03] = {3151, 25};
4892 [04] = {3033, 30};
4893 },
4894 };
4895
4896 [9000] = {
4897 NAME = "Rookie Boots",
4898 DEF = 3,
4899 ESQ = 3,
4900 MAG = 1,
4901 MAG_TYPE = "FIRE",
4902 SLOT_EQUIP = 9,
4903 PRICE = 25,
4904 NUCLEO = {11110, 01},
4905 UPGRADE = {
4906 [00] = {05};
4907 [01] = {3253, 02};
4908 [02] = {0000, 00};
4909 [03] = {0000, 00};
4910 [04] = {0000, 00};
4911 },
4912 };
4913 [9001] = {
4914 NAME = "Reinforced Boots",
4915 DEF = 4,
4916 ESQ = 4,
4917 MAG = 1,
4918 MAG_TYPE = "EARTH",
4919 SLOT_EQUIP = 9,
4920 PRICE = 50,
4921 NUCLEO = {11110, 04},
4922 UPGRADE = {
4923 [00] = {23};
4924 [01] = {3248, 06};
4925 [02] = {0000, 00};
4926 [03] = {0000, 00};
4927 [04] = {0000, 00};
4928 },
4929 };
4930 [9002] = {
4931 NAME = "Noobie Boots",
4932 DEF = 5,
4933 ESQ = 5,
4934 MAG = 1,
4935 MAG_TYPE = "ENERGY",
4936 SLOT_EQUIP = 9,
4937 PRICE = 100,
4938 NUCLEO = {11110, 07},
4939 UPGRADE = {
4940 [00] = {47};
4941 [01] = {3169, 15};
4942 [02] = {3042, 10};
4943 [03] = {0000, 00};
4944 [04] = {0000, 00};
4945 },
4946 };
4947 [9003] = {
4948 NAME = "Leather Boots",
4949 DEF = 6,
4950 ESQ = 6,
4951 MAG = 2,
4952 MAG_TYPE = "EARTH",
4953 SLOT_EQUIP = 9,
4954 PRICE = 150,
4955 NUCLEO = {11110, 10},
4956 UPGRADE = {
4957 [00] = {83};
4958 [01] = {3247, 20};
4959 [02] = {3004, 08};
4960 [03] = {0000, 00};
4961 [04] = {0000, 00};
4962 },
4963 };
4964 [9004] = {
4965 NAME = "Soldier Boots",
4966 DEF = 7,
4967 ESQ = 7,
4968 MAG = 1,
4969 MAG_TYPE = "DEATH",
4970 SLOT_EQUIP = 9,
4971 PRICE = 200,
4972 NUCLEO = {11110, 13},
4973 UPGRADE = {
4974 [00] = {96};
4975 [01] = {3173, 20};
4976 [02] = {3009, 08};
4977 [03] = {0000, 00};
4978 [04] = {0000, 00};
4979 },
4980 };
4981 [9005] = {
4982 NAME = "Tiger Boots",
4983 DEF = 8,
4984 ESQ = 8,
4985 MAG = 3,
4986 MAG_TYPE = "EARTH",
4987 SLOT_EQUIP = 9,
4988 PRICE = 250,
4989 NUCLEO = {11110, 16},
4990 UPGRADE = {
4991 [00] = {130};
4992 [01] = {3201, 20};
4993 [02] = {3254, 40};
4994 [03] = {0000, 00};
4995 [04] = {0000, 00};
4996 },
4997 };
4998 [9006] = {
4999 NAME = "Brass Boots",
5000 DEF = 9,
5001 ESQ = 9,
5002 MAG = 1,
5003 MAG_TYPE = "ICE",
5004 SLOT_EQUIP = 9,
5005 PRICE = 300,
5006 NUCLEO = {11110, 20},
5007 UPGRADE = {
5008 [00] = {286};
5009 [01] = {3180, 25};
5010 [02] = {3286, 30};
5011 [03] = {0000, 00};
5012 [04] = {0000, 00};
5013 },
5014 };
5015 [9007] = {
5016 NAME = "Samurai Boots",
5017 DEF = 10,
5018 ESQ = 10,
5019 MAG = 02,
5020 MAG_TYPE = "DEATH",
5021 SLOT_EQUIP = 9,
5022 PRICE = 350,
5023 NUCLEO = {11121, 03},
5024 UPGRADE = {
5025 [00] = {334};
5026 [01] = {3263, 20};
5027 [02] = {3292, 17};
5028 [03] = {3059, 25};
5029 [04] = {0000, 00};
5030 },
5031 };
5032 [9008] = {
5033 NAME = "Silver Boots",
5034 DEF = 11,
5035 ESQ = 11,
5036 MAG = 02,
5037 MAG_TYPE = "ICE",
5038 SLOT_EQUIP = 9,
5039 PRICE = 400,
5040 NUCLEO = {11121, 07},
5041 UPGRADE = {
5042 [00] = {383};
5043 [01] = {3181, 20};
5044 [02] = {3270, 30};
5045 [03] = {3158, 20};
5046 [04] = {0000, 00};
5047 },
5048 };
5049 [9009] = {
5050 NAME = "Mystic Boots",
5051 DEF = 12,
5052 ESQ = 12,
5053 MAG = 03,
5054 MAG_TYPE = "DEATH",
5055 SLOT_EQUIP = 9,
5056 PRICE = 450,
5057 NUCLEO = {11121, 11},
5058 UPGRADE = {
5059 [00] = {453};
5060 [01] = {3209, 20};
5061 [02] = {3070, 25};
5062 [03] = {3180, 25};
5063 [04] = {0000, 00};
5064 },
5065 };
5066 [9010] = {
5067 NAME = "Remains Boots",
5068 DEF = 13,
5069 ESQ = 13,
5070 MAG = 02,
5071 MAG_TYPE = "FIRE",
5072 SLOT_EQUIP = 9,
5073 PRICE = 500,
5074 NUCLEO = {11121, 15},
5075 UPGRADE = {
5076 [00] = {541};
5077 [01] = {3272, 30};
5078 [02] = {3094, 20};
5079 [03] = {3181, 25};
5080 [04] = {0000, 00};
5081 },
5082 };
5083 [9011] = {
5084 NAME = "Titan Boots",
5085 DEF = 14,
5086 ESQ = 14,
5087 MAG = 03,
5088 MAG_TYPE = "ICE",
5089 SLOT_EQUIP = 9,
5090 PRICE = 550,
5091 NUCLEO = {11121, 19},
5092 UPGRADE = {
5093 [00] = {582};
5094 [01] = {3014, 25};
5095 [02] = {3102, 40};
5096 [03] = {3193, 20};
5097 [04] = {0000, 00};
5098 },
5099 };
5100 [9012] = {
5101 NAME = "Glorious Boots",
5102 DEF = 15,
5103 ESQ = 15,
5104 MAG = 02,
5105 MAG_TYPE = "ENERGY",
5106 SLOT_EQUIP = 9,
5107 PRICE = 600,
5108 NUCLEO = {11121, 23},
5109 UPGRADE = {
5110 [00] = {603};
5111 [01] = {3032, 30};
5112 [02] = {3110, 40};
5113 [03] = {3194, 35};
5114 [04] = {0000, 00};
5115 },
5116 };
5117 [9013] = {
5118 NAME = "Ancient Boots",
5119 DEF = 16,
5120 ESQ = 16,
5121 MAG = 04,
5122 MAG_TYPE = "DEATH",
5123 SLOT_EQUIP = 9,
5124 PRICE = 650,
5125 NUCLEO = {11121, 27},
5126 UPGRADE = {
5127 [00] = {648};
5128 [01] = {3078, 30};
5129 [02] = {3126, 25};
5130 [03] = {3015, 35};
5131 [04] = {0000, 00};
5132 },
5133 };
5134 [9014] = {
5135 NAME = "Crystal Boots",
5136 DEF = 17,
5137 ESQ = 17,
5138 MAG = 04,
5139 MAG_TYPE = "ICE",
5140 SLOT_EQUIP = 9,
5141 PRICE = 700,
5142 NUCLEO = {11132, 05},
5143 UPGRADE = {
5144 [00] = {669};
5145 [01] = {3086, 30};
5146 [02] = {3134, 30};
5147 [03] = {3027, 40};
5148 [04] = {3066, 25};
5149 },
5150 };
5151 [9015] = {
5152 NAME = "Lava Boots",
5153 DEF = 18,
5154 ESQ = 18,
5155 MAG = 03,
5156 MAG_TYPE = "FIRE",
5157 SLOT_EQUIP = 9,
5158 PRICE = 750,
5159 NUCLEO = {11132, 10},
5160 UPGRADE = {
5161 [00] = {711};
5162 [01] = {3118, 30};
5163 [02] = {3021, 35};
5164 [03] = {3031, 30};
5165 [04] = {3124, 25};
5166 },
5167 };
5168 [9016] = {
5169 NAME = "Haze Boots",
5170 DEF = 19,
5171 ESQ = 19,
5172 MAG = 05,
5173 MAG_TYPE = "DEATH",
5174 SLOT_EQUIP = 9,
5175 PRICE = 800,
5176 NUCLEO = {11132, 15},
5177 UPGRADE = {
5178 [00] = {754};
5179 [01] = {3141, 30};
5180 [02] = {3024, 25};
5181 [03] = {3041, 30};
5182 [04] = {3133, 30};
5183 },
5184 };
5185 [9017] = {
5186 NAME = "Royalty Boots",
5187 DEF = 20,
5188 ESQ = 20,
5189 MAG = 04,
5190 MAG_TYPE = "EARTH",
5191 SLOT_EQUIP = 9,
5192 PRICE = 820,
5193 NUCLEO = {11132, 20},
5194 UPGRADE = {
5195 [00] = {789};
5196 [01] = {3220, 25};
5197 [02] = {3026, 35};
5198 [03] = {3198, 35};
5199 [04] = {3149, 35};
5200 },
5201 };
5202 [9018] = {
5203 NAME = "Eyed Boots",
5204 DEF = 21,
5205 ESQ = 21,
5206 MAG = 05,
5207 MAG_TYPE = "ICE",
5208 SLOT_EQUIP = 9,
5209 PRICE = 900,
5210 NUCLEO = {11132, 25},
5211 UPGRADE = {
5212 [00] = {812};
5213 [01] = {3226, 35};
5214 [02] = {3028, 30};
5215 [03] = {3066, 40};
5216 [04] = {3156, 25};
5217 },
5218 };
5219 [9019] = {
5220 NAME = "Reaper Boots",
5221 DEF = 22,
5222 ESQ = 22,
5223 MAG = 04,
5224 MAG_TYPE = "FIRE",
5225 SLOT_EQUIP = 9,
5226 PRICE = 950,
5227 NUCLEO = {11132, 30},
5228 UPGRADE = {
5229 [00] = {870};
5230 [01] = {3229, 25};
5231 [02] = {3235, 25};
5232 [03] = {3033, 30};
5233 [04] = {3159, 40};
5234 },
5235 };
5236 [9020] = {
5237 NAME = "Templar Boots",
5238 DEF = 23,
5239 ESQ = 23,
5240 MAG = 03,
5241 MAG_TYPE = "ENERGY",
5242 SLOT_EQUIP = 9,
5243 PRICE = 100,
5244 NUCLEO = {11132, 35},
5245 UPGRADE = {
5246 [00] = {900};
5247 [01] = {3237, 35};
5248 [02] = {3150, 35};
5249 [03] = {3063, 40};
5250 [04] = {3152, 40};
5251 },
5252 };
5253
5254 -- BACKPACK
5255 [10000] = {
5256 NAME = "Backpack",
5257 STAR = 0,
5258 RARE = 0,
5259 SLOT_EQUIP = 3,
5260 PRICE = 0,
5261 DESC = "",
5262 };
5263 [10001] = {
5264 NAME = "Backpack of Holding",
5265 STAR = 0,
5266 RARE = 04,
5267 SLOT_EQUIP = 3,
5268 PRICE = 0,
5269 DESC = "",
5270 };
5271 [10002] = {
5272 NAME = "Beach Backpack",
5273 STAR = 0,
5274 RARE = 01,
5275 SLOT_EQUIP = 3,
5276 PRICE = 0,
5277 DESC = "",
5278 };
5279 [10003] = {
5280 NAME = "Blossom Bag",
5281 STAR = 0,
5282 RARE = 03,
5283 SLOT_EQUIP = 3,
5284 PRICE = 0,
5285 DESC = "",
5286 };
5287 [10004] = {
5288 NAME = "Book Backpack",
5289 STAR = 0,
5290 RARE = 03,
5291 SLOT_EQUIP = 3,
5292 PRICE = 0,
5293 DESC = "",
5294 };
5295 [10005] = {
5296 NAME = "Buggy Backpack",
5297 STAR = 0,
5298 RARE = 02,
5299 SLOT_EQUIP = 3,
5300 PRICE = 0,
5301 DESC = "",
5302 };
5303 [10006] = {
5304 NAME = "Cake Backpack",
5305 STAR = 0,
5306 RARE = 03,
5307 SLOT_EQUIP = 3,
5308 PRICE = 0,
5309 DESC = "",
5310 };
5311 [10007] = {
5312 NAME = "Camouflage Backpack",
5313 STAR = 0,
5314 RARE = 01,
5315 SLOT_EQUIP = 3,
5316 PRICE = 0,
5317 DESC = "",
5318 };
5319 [10008] = {
5320 NAME = "Crown Backpack",
5321 STAR = 0,
5322 RARE = 02,
5323 SLOT_EQUIP = 3,
5324 PRICE = 0,
5325 DESC = "",
5326 };
5327 [10009] = {
5328 NAME = "Crystal Backpack",
5329 STAR = 0,
5330 RARE = 03,
5331 SLOT_EQUIP = 3,
5332 PRICE = 0,
5333 DESC = "",
5334 };
5335 [10010] = {
5336 NAME = "Deepling Backpack",
5337 STAR = 0,
5338 RARE = 02,
5339 SLOT_EQUIP = 3,
5340 PRICE = 0,
5341 DESC = "",
5342 };
5343 [10011] = {
5344 NAME = "Demon Backpack",
5345 STAR = 0,
5346 RARE = 02,
5347 SLOT_EQUIP = 3,
5348 PRICE = 0,
5349 DESC = "",
5350 };
5351 [10012] = {
5352 NAME = "Dragon Backpack",
5353 STAR = 0,
5354 RARE = 01,
5355 SLOT_EQUIP = 3,
5356 PRICE = 0,
5357 DESC = "",
5358 };
5359 [10013] = {
5360 NAME = "Energetic Backpack",
5361 STAR = 0,
5362 RARE = 03,
5363 SLOT_EQUIP = 3,
5364 PRICE = 0,
5365 DESC = "",
5366 };
5367 [10014] = {
5368 NAME = "Expedition Backpack",
5369 STAR = 0,
5370 RARE = 01,
5371 SLOT_EQUIP = 3,
5372 PRICE = 0,
5373 DESC = "",
5374 };
5375 [10015] = {
5376 NAME = "Feedbag",
5377 STAR = 0,
5378 RARE = 03,
5379 SLOT_EQUIP = 3,
5380 PRICE = 0,
5381 DESC = "",
5382 };
5383 [10016] = {
5384 NAME = "Festive Backpack",
5385 STAR = 0,
5386 RARE = 04,
5387 SLOT_EQUIP = 3,
5388 PRICE = 0,
5389 DESC = "",
5390 };
5391 [10017] = {
5392 NAME = "Fur Backpack",
5393 STAR = 0,
5394 RARE = 01,
5395 SLOT_EQUIP = 3,
5396 PRICE = 0,
5397 DESC = "",
5398 };
5399 [10018] = {
5400 NAME = "Ghost Backpack",
5401 STAR = 0,
5402 RARE = 04,
5403 SLOT_EQUIP = 3,
5404 PRICE = 0,
5405 DESC = "",
5406 };
5407 [10019] = {
5408 NAME = "Glooth Backpack",
5409 STAR = 0,
5410 RARE = 04,
5411 SLOT_EQUIP = 3,
5412 PRICE = 0,
5413 DESC = "",
5414 };
5415 [10020] = {
5416 NAME = "Gold Pouch",
5417 STAR = 0,
5418 RARE = 02,
5419 SLOT_EQUIP = 3,
5420 PRICE = 0,
5421 DESC = "",
5422 };
5423 [10021] = {
5424 NAME = "Heart Backpack",
5425 STAR = 0,
5426 RARE = 01,
5427 SLOT_EQUIP = 3,
5428 PRICE = 0,
5429 DESC = "",
5430 };
5431 [10022] = {
5432 NAME = "Jewelled Backpack",
5433 STAR = 0,
5434 RARE = 04,
5435 SLOT_EQUIP = 3,
5436 PRICE = 0,
5437 DESC = "",
5438 };
5439 [10023] = {
5440 NAME = "Minotaur Backpack",
5441 STAR = 0,
5442 RARE = 02,
5443 SLOT_EQUIP = 3,
5444 PRICE = 0,
5445 DESC = "",
5446 };
5447 [10024] = {
5448 NAME = "Moon Backpack",
5449 STAR = 0,
5450 RARE = 01,
5451 SLOT_EQUIP = 3,
5452 PRICE = 0,
5453 DESC = "",
5454 };
5455 [10025] = {
5456 NAME = "Mushroom Backpack",
5457 STAR = 0,
5458 RARE = 03,
5459 SLOT_EQUIP = 3,
5460 PRICE = 0,
5461 DESC = "",
5462 };
5463 [10026] = {
5464 NAME = "Pannier Backpack",
5465 STAR = 0,
5466 RARE = 02,
5467 SLOT_EQUIP = 3,
5468 PRICE = 0,
5469 DESC = "",
5470 };
5471 [10027] = {
5472 NAME = "Pillow Backpack",
5473 STAR = 0,
5474 RARE = 04,
5475 SLOT_EQUIP = 3,
5476 PRICE = 0,
5477 DESC = "",
5478 };
5479 [10028] = {
5480 NAME = "Pirate Backpack",
5481 STAR = 0,
5482 RARE = 01,
5483 SLOT_EQUIP = 3,
5484 PRICE = 0,
5485 DESC = "",
5486 };
5487 [10029] = {
5488 NAME = "Raccoon Backpack",
5489 STAR = 0,
5490 RARE = 03,
5491 SLOT_EQUIP = 3,
5492 PRICE = 0,
5493 DESC = "",
5494 };
5495 [10030] = {
5496 NAME = "Winged Backpack",
5497 STAR = 0,
5498 RARE = 04,
5499 SLOT_EQUIP = 3,
5500 PRICE = 0,
5501 DESC = "",
5502 };
5503 [10031] = {
5504 NAME = "Wolf Backpack",
5505 STAR = 0,
5506 RARE = 04,
5507 SLOT_EQUIP = 3,
5508 PRICE = 0,
5509 DESC = "",
5510 };
5511 [10032] = {
5512 NAME = "Brocade Backpack",
5513 STAR = 0,
5514 RARE = 01,
5515 SLOT_EQUIP = 3,
5516 PRICE = 0,
5517 DESC = "",
5518 };
5519 [10033] = {
5520 NAME = "Santa Backpack",
5521 STAR = 0,
5522 RARE = 01,
5523 SLOT_EQUIP = 3,
5524 PRICE = 0,
5525 DESC = "",
5526 };
5527
5528
5529 [10450] = {
5530
5531 STAR = 0,
5532 SLOT_EQUIP = 30,
5533 PRICE = 02,
5534 DESC = "Usado apenas em armas com requisito de lv. 30 ou menor.\n\nClique para comprar.",
5535 };
5536 [10451] = {
5537
5538 STAR = 0,
5539 SLOT_EQUIP = 60,
5540 PRICE = 05,
5541 DESC = "Usado apenas em armas com requisito de lv. 60 ou menor.\n\nClique para comprar.",
5542 };
5543 [10452] = {
5544
5545 STAR = 0,
5546 SLOT_EQUIP = 99,
5547 PRICE = 10,
5548 DESC = "Usado apenas em armas com requisito de lv. 99 ou menor.\n\nClique para comprar.",
5549 };
5550 [10453] = {
5551
5552 STAR = 0,
5553 SLOT_EQUIP = 150,
5554 PRICE = 15,
5555 DESC = "Usado apenas em armas com requisito de lv. 150 ou menor.\n\nClique para comprar.",
5556 };
5557 [10454] = {
5558
5559 STAR = 0,
5560 SLOT_EQUIP = 150,
5561 PRICE = 20,
5562 DESC = "Usado apenas em armas com requisito de lv. 150 ou maior.\n\nClique para comprar.",
5563 };
5564
5565 -- CURA
5566 [10455] = {
5567 NAME = "Cura: Lv. 01",
5568 STAR = 0,
5569 SLOT_EQUIP = 0,
5570 PRICE = 15,
5571 DESC = "Cura 12% a 15% de vida ao usar.\n\nClique para comprar.",
5572 };
5573 [10456] = {
5574 NAME = "Cura: Lv. 02",
5575 STAR = 0,
5576 SLOT_EQUIP = 50,
5577 PRICE = 30,
5578 DESC = "Desbloqueia no Nv. 50.\nCura 15% a 18% de vida ao usar.\n\nClique para comprar.",
5579 };
5580 [10457] = {
5581 NAME = "Cura: Lv. 03",
5582 STAR = 0,
5583 SLOT_EQUIP = 99,
5584 PRICE = 50,
5585 DESC = "Desbloqueia no Nv. 99.\nCura 17% a 22% de vida ao usar.\n\nClique para comprar.",
5586 };
5587 [10458] = {
5588 NAME = "Cura: Lv. 04",
5589 STAR = 0,
5590 SLOT_EQUIP = 150,
5591 PRICE = 85,
5592 DESC = "Desbloqueia no Nv. 150.\nCura 20% a 25% de vida ao usar.\n\nClique para comprar.",
5593 };
5594 [10459] = {
5595 NAME = "Cura: Lv. 05",
5596 STAR = 0,
5597 SLOT_EQUIP = 200,
5598 PRICE = 100,
5599 DESC = "Desbloqueia no Nv. 200.\nCura 23% a 28% de vida ao usar.\n\nClique para comprar.",
5600 };
5601
5602 [10500] = {
5603 NAME = "Seal of Chaotic Disruption",
5604 STAR = 0,
5605 SLOT_EQUIP = 12,
5606 RARE = 2,
5607 PRICE = 3000,
5608 SPELLID = 01,
5609 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5610 };
5611 [10501] = {
5612 NAME = "Frozen Cataclysm",
5613 STAR = 0,
5614 SLOT_EQUIP = 12,
5615 RARE = 2,
5616 PRICE = 3000,
5617 SPELLID = 02,
5618 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5619 };
5620 [10502] = {
5621 NAME = "Lunar Orbs",
5622 STAR = 0,
5623 SLOT_EQUIP = 12,
5624 RARE = 3,
5625 PRICE = 4000,
5626 SPELLID = 03,
5627 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5628 };
5629 [10503] = {
5630 NAME = "Delusion Wave",
5631 STAR = 0,
5632 SLOT_EQUIP = 12,
5633 RARE = 1,
5634 PRICE = 2000,
5635 SPELLID = 04,
5636 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5637 };
5638 [10504] = {
5639 NAME = "Duplicity of Insanity",
5640 STAR = 0,
5641 SLOT_EQUIP = 12,
5642 RARE = 2,
5643 PRICE = 3000,
5644 SPELLID = 05,
5645 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5646 };
5647 [10505] = {
5648 NAME = "Frostfire Hail",
5649 STAR = 0,
5650 SLOT_EQUIP = 12,
5651 RARE = 1,
5652 PRICE = 2000,
5653 SPELLID = 06,
5654 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5655 };
5656 [10506] = {
5657 NAME = "Frostfire Torrent",
5658 STAR = 0,
5659 SLOT_EQUIP = 12,
5660 RARE = 2,
5661 PRICE = 3000,
5662 SPELLID = 07,
5663 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5664 };
5665 [10507] = {
5666 NAME = "Imbuement Spellshield",
5667 STAR = 0,
5668 SLOT_EQUIP = 12,
5669 RARE = 2,
5670 PRICE = 3000,
5671 SPELLID = 08,
5672 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5673 };
5674 [10508] = {
5675 NAME = "Eruption Bolt",
5676 STAR = 0,
5677 SLOT_EQUIP = 12,
5678 RARE = 2,
5679 PRICE = 3000,
5680 SPELLID = 09,
5681 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5682 };
5683 [10509] = {
5684 NAME = "Arcane Rage",
5685 STAR = 0,
5686 SLOT_EQUIP = 12,
5687 RARE = 2,
5688 PRICE = 3000,
5689 SPELLID = 10,
5690 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5691 };
5692 [10510] = {
5693 NAME = "Fire Rush",
5694 STAR = 0,
5695 SLOT_EQUIP = 12,
5696 RARE = 0,
5697 PRICE = 1000,
5698 SPELLID = 11,
5699 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5700 };
5701 [10511] = {
5702 NAME = "Ball of Pain",
5703 STAR = 0,
5704 SLOT_EQUIP = 12,
5705 RARE = 3,
5706 PRICE = 4000,
5707 SPELLID = 12,
5708 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5709 };
5710 [10512] = {
5711 NAME = "Banish Elemental",
5712 STAR = 0,
5713 SLOT_EQUIP = 12,
5714 RARE = 2,
5715 PRICE = 3000,
5716 SPELLID = 13,
5717 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5718 };
5719 [10513] = {
5720 NAME = "Fiery Surge",
5721 STAR = 0,
5722 SLOT_EQUIP = 12,
5723 RARE = 1,
5724 PRICE = 2000,
5725 SPELLID = 14,
5726 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5727 };
5728 [10514] = {
5729 NAME = "Suffering",
5730 STAR = 0,
5731 SLOT_EQUIP = 12,
5732 RARE = 4,
5733 PRICE = 5000,
5734 SPELLID = 15,
5735 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5736 };
5737 [10515] = {
5738 NAME = "Soul Blaze",
5739 STAR = 0,
5740 SLOT_EQUIP = 12,
5741 RARE = 3,
5742 PRICE = 4000,
5743 SPELLID = 16,
5744 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5745 };
5746 [10516] = {
5747 NAME = "Decay of Knowledge",
5748 STAR = 0,
5749 SLOT_EQUIP = 12,
5750 RARE = 3,
5751 PRICE = 4000,
5752 SPELLID = 17,
5753 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5754 };
5755 [10517] = {
5756 NAME = "Carnage of Armor",
5757 STAR = 0,
5758 SLOT_EQUIP = 12,
5759 RARE = 4,
5760 PRICE = 4000,
5761 SPELLID = 18,
5762 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5763 };
5764 [10518] = {
5765 NAME = "Slow Fire",
5766 STAR = 0,
5767 SLOT_EQUIP = 12,
5768 RARE = 1,
5769 PRICE = 2000,
5770 SPELLID = 19,
5771 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5772 };
5773 [10519] = {
5774 NAME = "Lava Burst",
5775 STAR = 0,
5776 SLOT_EQUIP = 12,
5777 RARE = 0,
5778 PRICE = 1000,
5779 SPELLID = 20,
5780 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5781 };
5782 [10520] = {
5783 NAME = "Curse of Soul Draining",
5784 STAR = 0,
5785 SLOT_EQUIP = 12,
5786 RARE = 4,
5787 PRICE = 5000,
5788 SPELLID = 21,
5789 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5790 };
5791 [10521] = {
5792 NAME = "Soul Hail",
5793 STAR = 0,
5794 SLOT_EQUIP = 12,
5795 RARE = 0,
5796 PRICE = 1000,
5797 SPELLID = 22,
5798 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5799 };
5800 [10522] = {
5801 NAME = "Cursed Misery",
5802 STAR = 0,
5803 SLOT_EQUIP = 12,
5804 RARE = 1,
5805 PRICE = 2000,
5806 SPELLID = 23,
5807 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5808 };
5809 [10523] = {
5810 NAME = "Blast of the Ancestors",
5811 STAR = 0,
5812 SLOT_EQUIP = 12,
5813 RARE = 4,
5814 PRICE = 5000,
5815 SPELLID = 24,
5816 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5817 };
5818 [10524] = {
5819 NAME = "Curse of Ancestral Fury",
5820 STAR = 0,
5821 SLOT_EQUIP = 12,
5822 RARE = 4,
5823 PRICE = 5000,
5824 SPELLID = 25,
5825 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5826 };
5827 [10525] = {
5828 NAME = "Void Frenzy",
5829 STAR = 0,
5830 SLOT_EQUIP = 12,
5831 RARE = 3,
5832 PRICE = 4000,
5833 SPELLID = 26,
5834 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5835 };
5836 [10526] = {
5837 NAME = "Flash Cursed",
5838 STAR = 0,
5839 SLOT_EQUIP = 12,
5840 RARE = 3,
5841 PRICE = 4000,
5842 SPELLID = 27,
5843 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5844 };
5845 [10527] = {
5846 NAME = "Perversion Beam",
5847 STAR = 0,
5848 SLOT_EQUIP = 12,
5849 RARE = 4,
5850 PRICE = 4000,
5851 SPELLID = 28,
5852 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5853 };
5854 [10528] = {
5855 NAME = "Death Shock",
5856 STAR = 0,
5857 SLOT_EQUIP = 12,
5858 RARE = 0,
5859 PRICE = 1000,
5860 SPELLID = 29,
5861 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5862 };
5863 [10529] = {
5864 NAME = "Death Salvo",
5865 STAR = 0,
5866 SLOT_EQUIP = 12,
5867 RARE = 3,
5868 PRICE = 4000,
5869 SPELLID = 30,
5870 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5871 };
5872 [10530] = {
5873 NAME = "Rain Sword",
5874 STAR = 0,
5875 SLOT_EQUIP = 12,
5876 RARE = 3,
5877 PRICE = 4000,
5878 SPELLID = 31,
5879 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5880 };
5881 [10531] = {
5882 NAME = "Fury Impact",
5883 STAR = 0,
5884 SLOT_EQUIP = 12,
5885 RARE = 0,
5886 PRICE = 1000,
5887 SPELLID = 32,
5888 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5889 };
5890 [10532] = {
5891 NAME = "Blood Punish",
5892 STAR = 0,
5893 SLOT_EQUIP = 12,
5894 RARE = 2,
5895 PRICE = 3000,
5896 SPELLID = 33,
5897 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5898 };
5899 [10533] = {
5900 NAME = "Blood Dawn",
5901 STAR = 0,
5902 SLOT_EQUIP = 12,
5903 RARE = 2,
5904 PRICE = 3000,
5905 SPELLID = 34,
5906 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5907 };
5908 [10534] = {
5909 NAME = "Double Punch",
5910 STAR = 0,
5911 SLOT_EQUIP = 12,
5912 RARE = 1,
5913 PRICE = 2000,
5914 SPELLID = 35,
5915 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5916 };
5917 [10535] = {
5918 NAME = "Death Bleeding",
5919 STAR = 0,
5920 SLOT_EQUIP = 12,
5921 RARE = 1,
5922 PRICE = 2000,
5923 SPELLID = 36,
5924 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5925 };
5926 [10536] = {
5927 NAME = "Cyclone Beast",
5928 STAR = 0,
5929 SLOT_EQUIP = 12,
5930 RARE = 1,
5931 PRICE = 2000,
5932 SPELLID = 37,
5933 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5934 };
5935 [10537] = {
5936 NAME = "Obliteration Bomb",
5937 STAR = 0,
5938 SLOT_EQUIP = 12,
5939 RARE = 4,
5940 PRICE = 5000,
5941 SPELLID = 38,
5942 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5943 };
5944 [10538] = {
5945 NAME = "Beast Bit",
5946 STAR = 0,
5947 SLOT_EQUIP = 12,
5948 RARE = 1,
5949 PRICE = 2000,
5950 SPELLID = 39,
5951 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5952 };
5953 [10539] = {
5954 NAME = "Solitude of Chaos",
5955 STAR = 0,
5956 SLOT_EQUIP = 12,
5957 RARE = 1,
5958 PRICE = 2000,
5959 SPELLID = 40,
5960 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5961 };
5962 [10540] = {
5963 NAME = "Runic Blast",
5964 STAR = 0,
5965 SLOT_EQUIP = 12,
5966 RARE = 2,
5967 PRICE = 3000,
5968 SPELLID = 41,
5969 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5970 };
5971 [10541] = {
5972 NAME = "Holy Impact",
5973 STAR = 0,
5974 SLOT_EQUIP = 12,
5975 RARE = 0,
5976 PRICE = 1000,
5977 SPELLID = 42,
5978 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5979 };
5980 [10542] = {
5981 NAME = "Holy Void",
5982 STAR = 0,
5983 SLOT_EQUIP = 12,
5984 RARE = 1,
5985 PRICE = 2000,
5986 SPELLID = 43,
5987 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5988 };
5989 [10543] = {
5990 NAME = "Blessed Hammer",
5991 STAR = 0,
5992 SLOT_EQUIP = 12,
5993 RARE = 3,
5994 PRICE = 4000,
5995 SPELLID = 44,
5996 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
5997 };
5998 [10544] = {
5999 NAME = "Barrier of Holy",
6000 STAR = 0,
6001 SLOT_EQUIP = 12,
6002 RARE = 4,
6003 PRICE = 5000,
6004 SPELLID = 45,
6005 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6006 };
6007 [10545] = {
6008 NAME = "Judgement of the Spirit",
6009 STAR = 0,
6010 SLOT_EQUIP = 12,
6011 RARE = 2,
6012 PRICE = 3000,
6013 SPELLID = 46,
6014 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6015 };
6016 [10546] = {
6017 NAME = "Triple Spirit",
6018 STAR = 0,
6019 SLOT_EQUIP = 12,
6020 RARE = 3,
6021 PRICE = 4000,
6022 SPELLID = 47,
6023 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6024 };
6025 [10547] = {
6026 NAME = "Sunlight Strike",
6027 STAR = 0,
6028 SLOT_EQUIP = 12,
6029 RARE = 4,
6030 PRICE = 5000,
6031 SPELLID = 48,
6032 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6033 };
6034 [10548] = {
6035 NAME = "Manifest Soul",
6036 STAR = 0,
6037 SLOT_EQUIP = 12,
6038 RARE = 4,
6039 PRICE = 5000,
6040 SPELLID = 49,
6041 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6042 };
6043 [10549] = {
6044 NAME = "Protection of the Spirit",
6045 STAR = 0,
6046 SLOT_EQUIP = 12,
6047 RARE = 4,
6048 PRICE = 5000,
6049 SPELLID = 50,
6050 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6051 };
6052 [10550] = {
6053 NAME = "Toxic Punch",
6054 STAR = 0,
6055 SLOT_EQUIP = 12,
6056 RARE = 0,
6057 PRICE = 1000,
6058 SPELLID = 51,
6059 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6060 };
6061 [10551] = {
6062 NAME = "Moss Smash",
6063 STAR = 0,
6064 SLOT_EQUIP = 12,
6065 RARE = 2,
6066 PRICE = 3000,
6067 SPELLID = 52,
6068 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6069 };
6070 [10552] = {
6071 NAME = "Carnivore Shield",
6072 STAR = 0,
6073 SLOT_EQUIP = 12,
6074 RARE = 0,
6075 PRICE = 1000,
6076 SPELLID = 53,
6077 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6078 };
6079 [10553] = {
6080 NAME = "Plant Attack",
6081 STAR = 0,
6082 SLOT_EQUIP = 12,
6083 RARE = 1,
6084 PRICE = 2000,
6085 SPELLID = 54,
6086 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6087 };
6088 [10554] = {
6089 NAME = "Triple Poison",
6090 STAR = 0,
6091 SLOT_EQUIP = 12,
6092 RARE = 3,
6093 PRICE = 4000,
6094 SPELLID = 55,
6095 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6096 };
6097 [10555] = {
6098 NAME = "Dishonor of Seals",
6099 STAR = 0,
6100 SLOT_EQUIP = 12,
6101 RARE = 3,
6102 PRICE = 4000,
6103 SPELLID = 56,
6104 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6105 };
6106 [10556] = {
6107 NAME = "Deflection of Venom",
6108 STAR = 0,
6109 SLOT_EQUIP = 12,
6110 RARE = 4,
6111 PRICE = 4000,
6112 SPELLID = 57,
6113 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6114 };
6115 [10557] = {
6116 NAME = "Void Eruption",
6117 STAR = 0,
6118 SLOT_EQUIP = 12,
6119 RARE = 3,
6120 PRICE = 4000,
6121 SPELLID = 58,
6122 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6123 };
6124 [10558] = {
6125 NAME = "Nature Wave",
6126 STAR = 0,
6127 SLOT_EQUIP = 12,
6128 RARE = 2,
6129 PRICE = 3000,
6130 SPELLID = 59,
6131 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6132 };
6133 [10559] = {
6134 NAME = "Burst of Venom",
6135 STAR = 0,
6136 SLOT_EQUIP = 12,
6137 RARE = 0,
6138 PRICE = 1000,
6139 SPELLID = 60,
6140 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6141 };
6142 [10560] = {
6143 NAME = "Soul Ray",
6144 STAR = 0,
6145 SLOT_EQUIP = 12,
6146 RARE = 0,
6147 PRICE = 1000,
6148 SPELLID = 61,
6149 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6150 };
6151 [10561] = {
6152 NAME = "Bolt of Energy",
6153 STAR = 0,
6154 SLOT_EQUIP = 12,
6155 RARE = 1,
6156 PRICE = 2000,
6157 SPELLID = 62,
6158 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6159 };
6160 [10562] = {
6161 NAME = "Spectral Bolt",
6162 STAR = 0,
6163 SLOT_EQUIP = 12,
6164 RARE = 2,
6165 PRICE = 3000,
6166 SPELLID = 63,
6167 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6168 };
6169 [10563] = {
6170 NAME = "Arcane Nova",
6171 STAR = 0,
6172 SLOT_EQUIP = 12,
6173 RARE = 4,
6174 PRICE = 4000,
6175 SPELLID = 64,
6176 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6177 };
6178 [10564] = {
6179 NAME = "Small Storm",
6180 STAR = 0,
6181 SLOT_EQUIP = 12,
6182 RARE = 0,
6183 PRICE = 1000,
6184 SPELLID = 65,
6185 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6186 };
6187 [10565] = {
6188 NAME = "Ball of Shattering",
6189 STAR = 0,
6190 SLOT_EQUIP = 12,
6191 RARE = 4,
6192 PRICE = 5000,
6193 SPELLID = 66,
6194 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6195 };
6196 [10566] = {
6197 NAME = "Rain Chaos",
6198 STAR = 0,
6199 SLOT_EQUIP = 12,
6200 RARE = 3,
6201 PRICE = 4000,
6202 SPELLID = 67,
6203 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6204 };
6205 [10567] = {
6206 NAME = "Energy Rocket",
6207 STAR = 0,
6208 SLOT_EQUIP = 12,
6209 RARE = 3,
6210 PRICE = 4000,
6211 SPELLID = 68,
6212 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6213 };
6214 [10568] = {
6215 NAME = "X Eletric",
6216 STAR = 0,
6217 SLOT_EQUIP = 12,
6218 RARE = 2,
6219 PRICE = 3000,
6220 SPELLID = 69,
6221 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6222 };
6223 [10569] = {
6224 NAME = "Barrier of Energy",
6225 STAR = 0,
6226 SLOT_EQUIP = 12,
6227 RARE = 1,
6228 PRICE = 2000,
6229 SPELLID = 70,
6230 DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.",
6231 };
6232
6233 [11001] = { -- OK
6234 NAME = "Provocar Inimigo",
6235 PERCENT = 0,
6236
6237 STAR = 3,
6238 SLOT_EQUIP = 11,
6239 PRICE = 300,
6240 RARE = 0,
6241 SPELLID = 01,
6242
6243 };
6244 [11002] = { -- OK
6245 NAME = "Poder Bruto",
6246 PERCENT = 05,
6247 TEXT = "Critico +",
6248 STAR = 3,
6249 SLOT_EQUIP = 11,
6250 PRICE = 300,
6251 RARE = 0,
6252 SPELLID = 02,
6253 DESC = "Aumenta o dano critico.",
6254 };
6255 [11003] = { -- OK
6256 NAME = "Furia da Sorte",
6257 PERCENT = 02,
6258 TEXT = "Taxa +",
6259 STAR = 3,
6260 SLOT_EQUIP = 11,
6261 PRICE = 300,
6262 RARE = 0,
6263 SPELLID = 03,
6264 DESC = "Aumenta a taxa critica.",
6265 };
6266 [11004] = { -- OK
6267 NAME = "Guardiao do Escudo",
6268 PERCENT = 05,
6269 TEXT = "Defesa +",
6270 STAR = 1,
6271 SLOT_EQUIP = 11,
6272 PRICE = 100,
6273 RARE = 0,
6274 SPELLID = 04,
6275 DESC = "Aumenta a defesa.",
6276 };
6277 [11005] = { -- OK
6278 NAME = "Cura Critica",
6279 PERCENT = 02,
6280 TEXT = "Cura HP +",
6281 STAR = 2,
6282 SLOT_EQUIP = 11,
6283 PRICE = 100,
6284 RARE = 0,
6285 SPELLID = 05,
6286 DESC = "Restaura HP ao dar critico.",
6287 };
6288 [11006] = { -- OK
6289 NAME = "Contra Ataque",
6290 PERCENT = 10,
6291 TEXT = "ATK +",
6292 STAR = 2,
6293 SLOT_EQUIP = 11,
6294 PRICE = 200,
6295 RARE = 0,
6296 SPELLID = 06,
6297
6298 };
6299 [11007] = { -- OK
6300 NAME = "Suspiro Critico",
6301 PERCENT = 05,
6302 TEXT = "Taxa +",
6303 STAR = 1,
6304 SLOT_EQUIP = 11,
6305 PRICE = 100,
6306 RARE = 0,
6307 SPELLID = 07,
6308 DESC = "Aumenta sua taxa critica quando com pouca vida.",
6309 };
6310 [11008] = { -- OK
6311 NAME = "Pegadas ao Vento",
6312 PERCENT = 5,
6313 TEXT = "Esquiva +",
6314 STAR = 2,
6315 SLOT_EQUIP = 11,
6316 PRICE = 200,
6317 RARE = 0,
6318 SPELLID = 08,
6319 DESC = "Aumenta sua ESQUIVA quando com vida acima de 70%.",
6320 };
6321 [11009] = {
6322 NAME = "Leve Impacto",
6323 PERCENT = 10,
6324 TEXT = "Absorve: ",
6325 STAR = 1,
6326 SLOT_EQUIP = 11,
6327 PRICE = 100,
6328 RARE = 0,
6329 SPELLID = 09,
6330 DESC = "Absorve parte do dano critico recebido quando com pouca vida (PVP).",
6331 };
6332 [11010] = { -- OK
6333 NAME = "Pericia em Agilidade",
6334 PERCENT = 02,
6335 TEXT = "Cura HP + ",
6336 STAR = 3,
6337 SLOT_EQUIP = 11,
6338 PRICE = 300,
6339 RARE = 0,
6340 SPELLID = 10,
6341 DESC = "Restaura vida ao ESQUIVA (miss).",
6342 };
6343 [11011] = { -- OK
6344 NAME = "Desinvisibilidade",
6345 PERCENT = 0,
6346
6347 STAR = 2,
6348 SLOT_EQUIP = 11,
6349 PRICE = 200,
6350 RARE = 0,
6351 SPELLID = 11,
6352 DESC = "Remove invisibilidade de criaturas/players que te atacarem.",
6353 };
6354 [11012] = { -- OK
6355 NAME = "Paralizia do Medo",
6356 PERCENT = 10,
6357 TEXT = "Chance: ",
6358 STAR = 1,
6359 SLOT_EQUIP = 11,
6360 RARE = 0,
6361 PRICE = 100,
6362 SPELLID = 12,
6363 DESC = "Chance de paraliza o atacante ao receber dano com vida baixa.",
6364 };
6365 [11013] = { -- OK
6366 NAME = "Livre para Correr",
6367 PERCENT = 0,
6368
6369 STAR = 2,
6370 SLOT_EQUIP = 11,
6371 RARE = 0,
6372 PRICE = 200,
6373 SPELLID = 13,
6374 DESC = "Remove o status PARALIZE automaticamente.",
6375 };
6376 [11014] = { -- OK
6377 NAME = "Contra Ataque Imediato",
6378 PERCENT = 100,
6379 TEXT = "Dmg menor que: ",
6380 STAR = 1,
6381 SLOT_EQUIP = 11,
6382 RARE = 0,
6383 PRICE = 100,
6384 SPELLID = 14,
6385
6386 };
6387 [11015] = { -- OK
6388 NAME = "Recompensa de Guerra",
6389 PERCENT = 5,
6390 TEXT = "Taxa Drop +",
6391 STAR = 1,
6392 SLOT_EQUIP = 11,
6393 PRICE = 100,
6394 RARE = 0,
6395 SPELLID = 15,
6396 DESC = "Aumenta a taxa de Drop.",
6397 };
6398 [11016] = { -- OK
6399 NAME = "Despojos da Guerra",
6400 PERCENT = 5,
6401 TEXT = "Taxa Gold +",
6402 STAR = 1,
6403 SLOT_EQUIP = 11,
6404 PRICE = 100,
6405 RARE = 0,
6406 SPELLID = 16,
6407 DESC = "Aumenta a taxa de ganho de gold coins de monstros.",
6408 };
6409 [11017] = { -- OK
6410 NAME = "Bomba Solar",
6411 PERCENT = 05,
6412 TEXT = "Chance +",
6413 STAR = 1,
6414 SLOT_EQUIP = 11,
6415 PRICE = 100,
6416 RARE = 0,
6417 SPELLID = 17,
6418 DESC = "Chance de causar uma bomba do tipo FIRE ao seu redor.",
6419 };
6420 [11018] = { -- OK
6421 NAME = "Mil Voltz",
6422 PERCENT = 05,
6423 TEXT = "Chance +",
6424 STAR = 1,
6425 SLOT_EQUIP = 11,
6426 PRICE = 100,
6427 RARE = 0,
6428 SPELLID = 18,
6429 DESC = "Chance de causar uma bomba do tipo ENERGY ao seu redor.",
6430 };
6431 [11019] = { -- OK
6432 NAME = "Abaixo de Zero",
6433 PERCENT = 05,
6434 TEXT = "Chance +",
6435 STAR = 1,
6436 SLOT_EQUIP = 11,
6437 PRICE = 100,
6438 RARE = 0,
6439 SPELLID = 19,
6440 DESC = "Chance de causar uma bomba do tipo ICE ao seu redor.",
6441 };
6442 [11020] = { -- OK
6443 NAME = "Bater e Correr",
6444 PERCENT = 10,
6445 TEXT = "Speed + ",
6446 STAR = 1,
6447 SLOT_EQUIP = 11,
6448 RARE = 0,
6449 PRICE = 100,
6450 SPELLID = 20,
6451 DESC = "Buff Speed a cada critico a mais de 4 SQM.",
6452 };
6453 [11021] = { -- OK
6454
6455 PERCENT = 05,
6456 TEXT = "Chance +",
6457 STAR = 1,
6458 SLOT_EQUIP = 11,
6459 RARE = 0,
6460 PRICE = 100,
6461 SPELLID = 21,
6462 DESC = "Chance de causar uma bomba do tipo DEATH ao seu redor.",
6463 };
6464 [11022] = { -- OK
6465
6466 PERCENT = 05,
6467 TEXT = "Chance +",
6468 STAR = 1,
6469 SLOT_EQUIP = 11,
6470 RARE = 0,
6471 PRICE = 100,
6472 SPELLID = 22,
6473 DESC = "Chance de causar uma bomba do tipo EARTH ao seu redor.",
6474 };
6475 [11023] = { -- OK
6476
6477 PERCENT = 05,
6478 TEXT = "Chance +",
6479 STAR = 1,
6480 SLOT_EQUIP = 11,
6481 RARE = 0,
6482 PRICE = 100,
6483 SPELLID = 23,
6484 DESC = "Chance de causar uma bomba do tipo HOLY ao seu redor.",
6485 };
6486 [11024] = { -- OK
6487 NAME = "Punhos Invisiveis",
6488 PERCENT = 05,
6489 TEXT = "Chance + ",
6490 STAR = 1,
6491 SLOT_EQUIP = 11,
6492 PRICE = 100,
6493 RARE = 0,
6494 SPELLID = 24,
6495 DESC = "Chance causar uma bomba tipo PHYSICAL ao seu redor.",
6496 };
6497 [11025] = { --[[ ]]--
6498 NAME = "Esquiva Vital",
6499 PERCENT = 2,
6500 TEXT = "Ganho HP ",
6501 STAR = 1,
6502 SLOT_EQUIP = 11,
6503 PRICE = 100,
6504 RARE = 0,
6505 SPELLID = 25,
6506 DESC = "Ganha HP sempre que ESQUIVAR.",
6507 };
6508 [11026] = { -- OK
6509 NAME = "Impacto Magico",
6510 PERCENT = 05,
6511 TEXT = "Dano + ",
6512 STAR = 1,
6513 SLOT_EQUIP = 11,
6514 PRICE = 100,
6515 RARE = 0,
6516 SPELLID = 26,
6517 DESC = "Aumenta o dano com habilidades de ataque.",
6518 };
6519 [11027] = { --[[ ]]--
6520 NAME = "Impacto Magico",
6521 PERCENT = 5,
6522 TEXT = "Cura +",
6523 STAR = 1,
6524 SLOT_EQUIP = 11,
6525 PRICE = 100,
6526 RARE = 0,
6527 SPELLID = 27,
6528 DESC = "Aumenta cura com habilidade de suporte.",
6529 };
6530 [11028] = { --[[ ]]--
6531 NAME = "Segunda Chance",
6532 PERCENT = 25,
6533 TEXT = "Chance",
6534 STAR = 1,
6535 SLOT_EQUIP = 11,
6536 PRICE = 100,
6537 RARE = 0,
6538 SPELLID = 28,
6539 DESC = "Chance Summon retornar imediatamente ao morrer.",
6540 };
6541 [11029] = { --[[ ]]--
6542 NAME = "Exterminador de Dragons",
6543 PERCENT = 25,
6544 TEXT = "ATK +",
6545 STAR = 1,
6546 SLOT_EQUIP = 11,
6547 PRICE = 100,
6548 RARE = 0,
6549 SPELLID = 29,
6550 DESC = "Aumenta dano em monstros do tipo DRAGON.",
6551 };
6552 [11030] = {
6553 NAME = "Resistencia a Taxa",
6554 PERCENT = 10,
6555 TEXT = "Resist. ",
6556 STAR = 1,
6557 SLOT_EQUIP = 11,
6558 PRICE = 100,
6559 RARE = 0,
6560 SPELLID = 30,
6561 DESC = "Resistencia a taxa critica (PVP).",
6562 };
6563 [11031] = { --[[ ]]--
6564 NAME = "Resistencia a Paralizia",
6565 PERCENT = 10,
6566 TEXT = "Resist. ",
6567 STAR = 1,
6568 SLOT_EQUIP = 11,
6569 PRICE = 100,
6570 RARE = 0,
6571 SPELLID = 31,
6572 DESC = "Resistencia a paralizia (PVP).",
6573 };
6574 [11032] = { -- OK
6575 NAME = "Conversor de Dano",
6576 PERCENT = 50,
6577 TEXT = "Converte ",
6578 STAR = 1,
6579 SLOT_EQUIP = 11,
6580 RARE = 0,
6581 PRICE = 100,
6582 SPELLID = 32,
6583
6584 };
6585 [11033] = { --[[ ]]--
6586 NAME = "Maldicao da Dor",
6587 PERCENT = 100,
6588 TEXT = "Death + ",
6589 STAR = 1,
6590 SLOT_EQUIP = 11,
6591 RARE = 0,
6592 PRICE = 100,
6593 SPELLID = 33,
6594 DESC = "Status DEATH ao alvo com base no dano causado.",
6595 };
6596 [11034] = { --[[ ]]--
6597 NAME = "Agilidade Critica",
6598 PERCENT = 5,
6599 TEXT = "Max. ",
6600 STAR = 1,
6601 SLOT_EQUIP = 11,
6602 PRICE = 100,
6603 RARE = 0,
6604 SPELLID = 34,
6605 DESC = "Aumenta em 1% sua taxa critica ao esquivar.",
6606 };
6607 [11035] = { --[[ ]]--
6608 NAME = "Compartilhamento de Dano",
6609 PERCENT = 40,
6610 TEXT = "Chance ",
6611 STAR = 1,
6612 SLOT_EQUIP = 11,
6613 PRICE = 100,
6614 RARE = 0,
6615 SPELLID = 35,
6616 DESC = "Chance Summon receber metade do dano que voce recebe.",
6617 };
6618 [11036] = {
6619 NAME = "Resistencia Critica",
6620 PERCENT = 10,
6621 TEXT = "Resist. ",
6622 STAR = 1,
6623 SLOT_EQUIP = 11,
6624 RARE = 0,
6625 PRICE = 100,
6626 SPELLID = 36,
6627 DESC = "Resistencia a dano critico (PVP).",
6628 };
6629 [11037] = { --[[ ]]--
6630 NAME = "Troca de Alvo",
6631 PERCENT = 30,
6632 TEXT = "Chance ",
6633 STAR = 1,
6634 SLOT_EQUIP = 11,
6635 RARE = 0,
6636 PRICE = 100,
6637 SPELLID = 37,
6638 DESC = "Chance Summon atrair alvos proximos a ele.",
6639 };
6640 [11038] = { --[[ ]]--
6641 NAME = "Pericia em Barganha",
6642 PERCENT = 50,
6643 TEXT = "Gold x",
6644 STAR = 1,
6645 SLOT_EQUIP = 11,
6646 RARE = 0,
6647 PRICE = 100,
6648 SPELLID = 38,
6649 DESC = "Item equipado com este atributo valem mais.",
6650 };
6651 [11039] = { --[[ ]]--
6652 NAME = "Cura na Calmaria",
6653 PERCENT = 10,
6654 TEXT = "HP/Seg. ",
6655 STAR = 1,
6656 SLOT_EQUIP = 11,
6657 RARE = 0,
6658 PRICE = 100,
6659 SPELLID = 39,
6660 DESC = "Regenera sua vida fora de combate.",
6661 };
6662 [11040] = { -- OK
6663 NAME = "Esquivador",
6664 PERCENT = 10,
6665 TEXT = "ESQUIVA + ",
6666 STAR = 1,
6667 SLOT_EQUIP = 11,
6668 RARE = 0,
6669 PRICE = 100,
6670 SPELLID = 40,
6671 DESC = "Aumenta sua ESQUIVA.",
6672 };
6673 [11041] = { --[[ ]]--
6674 NAME = "Poder Aliado",
6675 PERCENT = 10,
6676 TEXT = "ATK Summon + ",
6677 STAR = 1,
6678 SLOT_EQUIP = 11,
6679 PRICE = 100,
6680 RARE = 0,
6681 SPELLID = 41,
6682 DESC = "Aumenta o dano do seu Summon.",
6683 };
6684 [11042] = { --[[ ]]--
6685 NAME = "Dano Maximo",
6686 PERCENT = 10,
6687 TEXT = "Dano Max + ",
6688 STAR = 1,
6689 SLOT_EQUIP = 11,
6690 PRICE = 100,
6691 RARE = 0,
6692 SPELLID = 42,
6693 DESC = "Aumenta o dano maximo de sua arma durante combate.",
6694 };
6695 [11043] = { --[[ ]]--
6696 NAME = "Dano Minimo",
6697 PERCENT = 10,
6698 TEXT = "Dano Min + ",
6699 STAR = 1,
6700 SLOT_EQUIP = 11,
6701 PRICE = 100,
6702 RARE = 0,
6703 SPELLID = 43,
6704 DESC = "Aumenta o dano minimo de sua arma durante combate.",
6705 };
6706 [11044] = {
6707 NAME = "Reflexos Aprimorados",
6708 PERCENT = 10,
6709 TEXT = "Chance ",
6710 STAR = 1,
6711 SLOT_EQUIP = 11,
6712 PRICE = 100,
6713 RARE = 0,
6714 SPELLID = 44,
6715 DESC = "Chance de ESQUIVA ao receber dano a mais de 4 SQM (PVP).",
6716 };
6717 [11045] = { --[[ ]]--
6718 NAME = "Invisibilidade",
6719 PERCENT = 10,
6720 TEXT = "Chance ",
6721 STAR = 1,
6722 SLOT_EQUIP = 11,
6723 PRICE = 100,
6724 RARE = 0,
6725 SPELLID = 45,
6726 DESC = "Chance de te torna invisivel sempre que receber dano.",
6727 };
6728
6729 [11100] = { -- White Pistol Rune
6730 NAME = "White Pistol Rune",
6731 SLOT_EQUIP = 00,
6732 PRICE = 1000,
6733 SPELLID = 00,
6734 RARE = 0,
6735 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6736 };
6737 [11101] = { -- White Machine Gun Rune
6738 NAME = "White Machine Gun Rune",
6739 SLOT_EQUIP = 00,
6740 PRICE = 1000,
6741 SPELLID = 00,
6742 RARE = 0,
6743 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6744 };
6745 [11102] = { -- White Shotgun Rune
6746 NAME = "White Shotgun Rune",
6747 SLOT_EQUIP = 00,
6748 PRICE = 1000,
6749 SPELLID = 00,
6750 RARE = 0,
6751 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6752 };
6753 [11103] = { -- White Rifle Rune
6754 NAME = "White Rifle Rune",
6755 SLOT_EQUIP = 00,
6756 PRICE = 1000,
6757 SPELLID = 00,
6758 RARE = 0,
6759 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6760 };
6761 [11104] = { -- White Amulet Rune
6762 NAME = "White Amulet Rune",
6763 SLOT_EQUIP = 00,
6764 PRICE = 1000,
6765 SPELLID = 00,
6766 RARE = 0,
6767 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6768 };
6769 [11105] = { -- White Helmet Rune
6770 NAME = "White Helmet Rune",
6771 SLOT_EQUIP = 00,
6772 PRICE = 1000,
6773 SPELLID = 00,
6774 RARE = 0,
6775 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6776 };
6777 [11106] = { -- White Armor Rune
6778 NAME = "White Armor Rune",
6779 SLOT_EQUIP = 00,
6780 PRICE = 1000,
6781 SPELLID = 00,
6782 RARE = 0,
6783 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6784 };
6785 [11107] = { -- White Glove Rune
6786 NAME = "White Glove Rune",
6787 SLOT_EQUIP = 00,
6788 PRICE = 1000,
6789 SPELLID = 00,
6790 RARE = 0,
6791 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6792 };
6793 [11108] = { -- White Ring Rune
6794 NAME = "White Ring Rune",
6795 SLOT_EQUIP = 00,
6796 PRICE = 1000,
6797 SPELLID = 00,
6798 RARE = 0,
6799 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6800 };
6801 [11109] = { -- White Legs Rune
6802 NAME = "White Legs Rune",
6803 SLOT_EQUIP = 00,
6804 PRICE = 1000,
6805 SPELLID = 00,
6806 RARE = 0,
6807 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6808 };
6809 [11110] = { -- White Boots Rune
6810 NAME = "White Boots Rune",
6811 SLOT_EQUIP = 00,
6812 PRICE = 1000,
6813 SPELLID = 00,
6814 RARE = 0,
6815 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6816 };
6817
6818 [11111] = { -- Green Pistol Rune
6819 NAME = "Green Pistol Rune",
6820 SLOT_EQUIP = 00,
6821 PRICE = 2500,
6822 SPELLID = 00,
6823 RARE = 1,
6824 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6825 };
6826 [11112] = { -- Green Machine Gun Rune
6827 NAME = "Green Machine Gun Rune",
6828 SLOT_EQUIP = 00,
6829 PRICE = 2500,
6830 SPELLID = 00,
6831 RARE = 1,
6832 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6833 };
6834 [11113] = { -- Green Shotgun Rune
6835 NAME = "Green Shotgun Rune",
6836 SLOT_EQUIP = 00,
6837 PRICE = 2500,
6838 SPELLID = 00,
6839 RARE = 1,
6840 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6841 };
6842 [11114] = { -- Green Rifle Rune
6843 NAME = "Green Rifle Rune",
6844 SLOT_EQUIP = 00,
6845 PRICE = 2500,
6846 SPELLID = 00,
6847 RARE = 1,
6848 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6849 };
6850 [11115] = { -- Green Amulet Rune
6851 NAME = "Green Amulet Rune",
6852 SLOT_EQUIP = 00,
6853 PRICE = 2500,
6854 SPELLID = 00,
6855 RARE = 1,
6856 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6857 };
6858 [11116] = { -- Green Helmet Rune
6859 NAME = "Green Helmet Rune",
6860 SLOT_EQUIP = 00,
6861 PRICE = 2500,
6862 SPELLID = 00,
6863 RARE = 1,
6864 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6865 };
6866 [11117] = { -- Green Armor Rune
6867 NAME = "Green Armor Rune",
6868 SLOT_EQUIP = 00,
6869 PRICE = 2500,
6870 SPELLID = 00,
6871 RARE = 1,
6872 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6873 };
6874 [11118] = { -- Green Glove Rune
6875 NAME = "Green Glove Rune",
6876 SLOT_EQUIP = 00,
6877 PRICE = 2500,
6878 SPELLID = 00,
6879 RARE = 1,
6880 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6881 };
6882 [11119] = { -- Green Ring Rune
6883 NAME = "Green Ring Rune",
6884 SLOT_EQUIP = 00,
6885 PRICE = 2500,
6886 SPELLID = 00,
6887 RARE = 1,
6888 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6889 };
6890 [11120] = { -- Green Legs Rune
6891 NAME = "Green Legs Rune",
6892 SLOT_EQUIP = 00,
6893 PRICE = 2500,
6894 SPELLID = 00,
6895 RARE = 1,
6896 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6897 };
6898 [11121] = { -- Green Boots Rune
6899 NAME = "Green Boots Rune",
6900 SLOT_EQUIP = 00,
6901 PRICE = 2500,
6902 SPELLID = 00,
6903 RARE = 1,
6904 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6905 };
6906
6907 [11122] = { -- Golden Pistol Rune
6908 NAME = "Golden Pistol Rune",
6909 SLOT_EQUIP = 00,
6910 PRICE = 2500,
6911 SPELLID = 00,
6912 RARE = 3,
6913 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6914 };
6915 [11123] = { -- Golden Machine Gun Rune
6916 NAME = "Golden Machine Gun Rune",
6917 SLOT_EQUIP = 00,
6918 PRICE = 2500,
6919 SPELLID = 00,
6920 RARE = 3,
6921 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6922 };
6923 [11124] = { -- Golden Shotgun Rune
6924 NAME = "Golden Shotgun Rune",
6925 SLOT_EQUIP = 00,
6926 PRICE = 2500,
6927 SPELLID = 00,
6928 RARE = 3,
6929 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6930 };
6931 [11125] = { -- Golden Rifle Rune
6932 NAME = "Golden Rifle Rune",
6933 SLOT_EQUIP = 00,
6934 PRICE = 2500,
6935 SPELLID = 00,
6936 RARE = 3,
6937 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6938 };
6939 [11126] = { -- Golden Amulet Rune
6940 NAME = "Golden Amulet Rune",
6941 SLOT_EQUIP = 00,
6942 PRICE = 2500,
6943 SPELLID = 00,
6944 RARE = 3,
6945 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6946 };
6947 [11127] = { -- Golden Helmet Rune
6948 NAME = "Golden Helmet Rune",
6949 SLOT_EQUIP = 00,
6950 PRICE = 2500,
6951 SPELLID = 00,
6952 RARE = 3,
6953 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6954 };
6955 [11128] = { -- Golden Armor Rune
6956 NAME = "Golden Armor Rune",
6957 SLOT_EQUIP = 00,
6958 PRICE = 2500,
6959 SPELLID = 00,
6960 RARE = 3,
6961 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6962 };
6963 [11129] = { -- Golden Glove Rune
6964 NAME = "Golden Glove Rune",
6965 SLOT_EQUIP = 00,
6966 PRICE = 2500,
6967 SPELLID = 00,
6968 RARE = 3,
6969 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6970 };
6971 [11130] = { -- Golden Ring Rune
6972 NAME = "Golden Ring Rune",
6973 SLOT_EQUIP = 00,
6974 PRICE = 2500,
6975 SPELLID = 00,
6976 RARE = 3,
6977 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6978 };
6979 [11131] = { -- Golden Legs Rune
6980 NAME = "Golden Legs Rune",
6981 SLOT_EQUIP = 00,
6982 PRICE = 2500,
6983 SPELLID = 00,
6984 RARE = 3,
6985 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6986 };
6987 [11132] = { -- Golden Boots Rune
6988 NAME = "Golden Boots Rune",
6989 SLOT_EQUIP = 00,
6990 PRICE = 2500,
6991 SPELLID = 00,
6992 RARE = 3,
6993 DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.",
6994 };
6995
6996 [3000] = { -- Spider Fang
6997 NAME = "Spider Fangs",
6998 SLOT_EQUIP = 0,
6999 PRICE = 30,
7000 SPELLID = 00,
7001 RARE = 00,
7002 STAR = 00,
7003 DESC = "Produto de criatura.",
7004 STAR = 00,
7005 };
7006 [3001] = { -- Gold Coin
7007 NAME = "Gold Coin",
7008 SLOT_EQUIP = 0,
7009 PRICE = 01,
7010 SPELLID = 00,
7011 RARE = 00,
7012 STAR = 00,
7013 DESC = "Moeda de Ouro.",
7014 };
7015 [3002] = { -- Winter Wolf Fur
7016 NAME = "Winter Wolf Fur",
7017 SLOT_EQUIP = 0,
7018 PRICE = 45,
7019 SPELLID = 00,
7020 RARE = 00,
7021 DESC = "Um produto de criatura.",
7022 STAR = 00,
7023 STAR = 00,
7024 };
7025 [3003] = { -- Bunch of Troll Hair
7026 NAME = "Bunch of Troll Hair",
7027 SLOT_EQUIP = 0,
7028 PRICE = 45,
7029 SPELLID = 00,
7030 RARE = 00,
7031 DESC = "Um produto de criatura.",
7032 STAR = 00,
7033 STAR = 00,
7034 };
7035 [3004] = { -- Poisonous Slime
7036 NAME = "Poisonous Slime",
7037 SLOT_EQUIP = 0,
7038 PRICE = 81,
7039 SPELLID = 00,
7040 RARE = 00,
7041 DESC = "Um produto de criatura.",
7042 STAR = 00,
7043 STAR = 00,
7044 };
7045 [3005] = { -- Dragons Tail
7046 NAME = "Dragons Tail",
7047 SLOT_EQUIP = 0,
7048 PRICE = 165,
7049 SPELLID = 00,
7050 RARE = 01,
7051 DESC = "Um produto de criatura.",
7052 STAR = 00,
7053 STAR = 00,
7054 };
7055 [3006] = { -- Green Dragon Leather
7056 NAME = "Green Dragon Leather",
7057 SLOT_EQUIP = 0,
7058 PRICE = 195,
7059 SPELLID = 00,
7060 RARE = 01,
7061 DESC = "Um produto de criatura.",
7062 STAR = 00,
7063 STAR = 00,
7064 };
7065 [3007] = { -- Green Dragon Scale
7066 NAME = "Green Dragon Scale",
7067 SLOT_EQUIP = 0,
7068 PRICE = 270,
7069 SPELLID = 00,
7070 RARE = 02,
7071 DESC = "Um produto de criatura.",
7072 STAR = 00,
7073 STAR = 00,
7074 };
7075 [3008] = { -- Bear Paw
7076 NAME = "Bear Paw",
7077 SLOT_EQUIP = 0,
7078 PRICE = 105,
7079 SPELLID = 00,
7080 RARE = 01,
7081 DESC = "Um produto de criatura.",
7082 STAR = 00,
7083 STAR = 00,
7084 };
7085 [3009] = { -- Honeycomb
7086 NAME = "Honeycomb",
7087 SLOT_EQUIP = 0,
7088 PRICE = 75,
7089 SPELLID = 00,
7090 RARE = 00,
7091 DESC = "Um produto de criatura.",
7092 STAR = 00,
7093 STAR = 00,
7094 };
7095 [3010] = { -- Polar Bear Paw
7096 NAME = "Polar Bear Paw",
7097 SLOT_EQUIP = 0,
7098 PRICE = 180,
7099 SPELLID = 00,
7100 RARE = 01,
7101 DESC = "Um produto de criatura.",
7102 STAR = 00,
7103 STAR = 00,
7104 };
7105 [3011] = { -- Cyclops Toe
7106 NAME = "Cyclops Toe",
7107 SLOT_EQUIP = 0,
7108 PRICE = 75,
7109 SPELLID = 00,
7110 RARE = 00,
7111 DESC = "Um produto de criatura.",
7112 STAR = 00,
7113 STAR = 00,
7114 };
7115 [3012] = { -- Frost Giant Pelt
7116 NAME = "Frost Giant Pelt",
7117 SLOT_EQUIP = 0,
7118 PRICE = 60,
7119 SPELLID = 00,
7120 RARE = 00,
7121 DESC = "Um produto de criatura.",
7122 STAR = 00,
7123 STAR = 00,
7124 };
7125 [3013] = { -- Shard
7126 NAME = "Shard",
7127 SLOT_EQUIP = 0,
7128 PRICE = 120,
7129 SPELLID = 00,
7130 RARE = 01,
7131 DESC = "Um produto de criatura.",
7132 STAR = 00,
7133 STAR = 00,
7134 };
7135 [3014] = { -- Frosty Heart
7136 NAME = "Frosty Heart",
7137 SLOT_EQUIP = 0,
7138 PRICE = 150,
7139 SPELLID = 00,
7140 RARE = 01,
7141 DESC = "Um produto de criatura.",
7142 STAR = 00,
7143 STAR = 00,
7144 };
7145 [3015] = { -- Black Pearl
7146 NAME = "Black Pearl",
7147 SLOT_EQUIP = 0,
7148 PRICE = 450,
7149 SPELLID = 00,
7150 RARE = 04,
7151 STAR = 00,
7152 DESC = "Uma pedra preciosa.",
7153 };
7154 [3016] = { -- Spider Silk
7155 NAME = "Spider Silk",
7156 SLOT_EQUIP = 0,
7157 PRICE = 405,
7158 SPELLID = 00,
7159 RARE = 04,
7160 DESC = "Um produto de criatura.",
7161 STAR = 00,
7162 STAR = 00,
7163 };
7164 [3017] = { -- Wolf Paw
7165 NAME = "Wolf Paw",
7166 SLOT_EQUIP = 0,
7167 PRICE = 90,
7168 SPELLID = 00,
7169 RARE = 00,
7170 DESC = "Um produto de criatura.",
7171 STAR = 00,
7172 STAR = 00,
7173 };
7174 [3018] = { -- Life Crystal
7175 NAME = "Life Crystal",
7176 SLOT_EQUIP = 0,
7177 PRICE = 165,
7178 SPELLID = 00,
7179 RARE = 01,
7180 DESC = "Um produto de criatura.",
7181 STAR = 00,
7182 STAR = 00,
7183 };
7184 [3019] = { -- Small Sapphire
7185 NAME = "Small Sapphire",
7186 SLOT_EQUIP = 0,
7187 PRICE = 300,
7188 SPELLID = 00,
7189 RARE = 02,
7190 DESC = "Um produto de criatura.",
7191 STAR = 00,
7192 STAR = 00,
7193 };
7194 [3020] = { -- Wyrm Scale
7195 NAME = "Wyrm Scale",
7196 SLOT_EQUIP = 0,
7197 PRICE = 261,
7198 SPELLID = 00,
7199 RARE = 02,
7200 DESC = "Um produto de criatura.",
7201 STAR = 00,
7202 STAR = 00,
7203 };
7204 [3021] = { -- Small Diamond
7205 NAME = "Small Diamond",
7206 SLOT_EQUIP = 0,
7207 PRICE = 300,
7208 SPELLID = 00,
7209 RARE = 02,
7210 STAR = 00,
7211 DESC = "Um pequeno Diamondse que pode ser valioso.",
7212 };
7213 [3022] = { -- Demon Horn
7214 NAME = "Demon Horn",
7215 SLOT_EQUIP = 0,
7216 PRICE = 705,
7217 SPELLID = 00,
7218 RARE = 04,
7219 DESC = "Um produto de criatura.",
7220 STAR = 00,
7221 STAR = 00,
7222 };
7223 [3023] = { -- Demonic Essence
7224 NAME = "Demonic Essence",
7225 SLOT_EQUIP = 0,
7226 PRICE = 297,
7227 SPELLID = 00,
7228 RARE = 02,
7229 DESC = "Um produto de criatura.",
7230 STAR = 00,
7231 STAR = 00,
7232 };
7233 [3024] = { -- Small Amethyst
7234 NAME = "Small Amethyst",
7235 SLOT_EQUIP = 0,
7236 PRICE = 300,
7237 SPELLID = 00,
7238 RARE = 02,
7239 DESC = "Um produto de criatura.",
7240 STAR = 00,
7241 STAR = 00,
7242 };
7243 [3025] = { -- Small Emerald
7244 NAME = "Small Emerald",
7245 SLOT_EQUIP = 0,
7246 PRICE = 300,
7247 SPELLID = 00,
7248 RARE = 02,
7249 DESC = "Um produto de criatura.",
7250 STAR = 00,
7251 STAR = 00,
7252 };
7253 [3026] = { -- Small Ruby
7254 NAME = "Small Ruby",
7255 SLOT_EQUIP = 0,
7256 PRICE = 300,
7257 SPELLID = 00,
7258 RARE = 02,
7259 DESC = "Um produto de criatura.",
7260 STAR = 00,
7261 STAR = 00,
7262 };
7263 [3027] = { -- Small Topaz
7264 NAME = "Small Topaz",
7265 SLOT_EQUIP = 0,
7266 PRICE = 300,
7267 SPELLID = 00,
7268 RARE = 02,
7269 DESC = "Um produto de criatura.",
7270 STAR = 00,
7271 STAR = 00,
7272 };
7273 [3028] = { -- Red Gem
7274 NAME = "Red Gem",
7275 SLOT_EQUIP = 0,
7276 PRICE = 600,
7277 SPELLID = 00,
7278 RARE = 04,
7279 DESC = "Um produto de criatura.",
7280 STAR = 00,
7281 STAR = 00,
7282 };
7283 [3029] = { -- Talon
7284 NAME = "Talon",
7285 SLOT_EQUIP = 0,
7286 PRICE = 135,
7287 SPELLID = 00,
7288 RARE = 01,
7289 DESC = "Um produto de criatura.",
7290 STAR = 00,
7291 STAR = 00,
7292 };
7293 [3030] = { -- Gold Ingot
7294 NAME = "Gold Ingot",
7295 SLOT_EQUIP = 0,
7296 PRICE = 3000,
7297 SPELLID = 00,
7298 RARE = 04,
7299 STAR = 00,
7300 DESC = "Uma barra de ouro.",
7301 };
7302 [3031] = { -- Giant Shimmering Pearl
7303 NAME = "Giant Shimmering Pearl",
7304 SLOT_EQUIP = 0,
7305 PRICE = 345,
7306 SPELLID = 00,
7307 RARE = 03,
7308 DESC = "Um produto de criatura.",
7309 STAR = 00,
7310 STAR = 00,
7311 };
7312 [3032] = { -- Soul Orb
7313 NAME = "Soul Orb",
7314 SLOT_EQUIP = 0,
7315 PRICE = 225,
7316 SPELLID = 00,
7317 RARE = 02,
7318 DESC = "Um produto de criatura.",
7319 STAR = 00,
7320 STAR = 00,
7321 };
7322 [3033] = { -- Violet Gem
7323 NAME = "Violet Gem",
7324 SLOT_EQUIP = 0,
7325 PRICE = 600,
7326 SPELLID = 00,
7327 RARE = 04,
7328 DESC = "Um produto de criatura.",
7329 STAR = 00,
7330 STAR = 00,
7331 };
7332 [3034] = { -- Red Dragon Scale
7333 NAME = "Red Dragon Scale",
7334 SLOT_EQUIP = 0,
7335 PRICE = 540,
7336 SPELLID = 00,
7337 RARE = 04,
7338 DESC = "Um produto de criatura.",
7339 STAR = 00,
7340 STAR = 00,
7341 };
7342 [3035] = { -- Red Dragon Leather
7343 NAME = "Red Dragon Leather",
7344 SLOT_EQUIP = 0,
7345 PRICE = 300,
7346 SPELLID = 00,
7347 RARE = 02,
7348 DESC = "Um produto de criatura.",
7349 STAR = 00,
7350 STAR = 00,
7351 };
7352 [3036] = { -- Wyvern Talisman
7353 NAME = "Wyvern Talisman",
7354 SLOT_EQUIP = 0,
7355 PRICE = 120,
7356 SPELLID = 00,
7357 RARE = 01,
7358 DESC = "Um produto de criatura.",
7359 STAR = 00,
7360 STAR = 00,
7361 };
7362 [3037] = { -- Essence of a Bad Dream
7363 NAME = "Essence of a Bad Dream",
7364 SLOT_EQUIP = 0,
7365 PRICE = 195,
7366 SPELLID = 00,
7367 RARE = 01,
7368 DESC = "Um produto de criatura.",
7369 STAR = 00,
7370 STAR = 00,
7371 };
7372 [3038] = { -- Scythe Leg
7373 NAME = "Scythe Leg",
7374 SLOT_EQUIP = 0,
7375 PRICE = 225,
7376 SPELLID = 00,
7377 RARE = 02,
7378 DESC = "Um produto de criatura.",
7379 STAR = 00,
7380 STAR = 00,
7381 };
7382 [3039] = { -- Hair of a Banshee
7383 NAME = "Hair of a Banshee",
7384 SLOT_EQUIP = 0,
7385 PRICE = 156,
7386 SPELLID = 00,
7387 RARE = 01,
7388 DESC = "Um produto de criatura.",
7389 STAR = 00,
7390 STAR = 00,
7391 };
7392 [3040] = { -- Petrified Scream
7393 NAME = "Petrified Scream",
7394 SLOT_EQUIP = 0,
7395 PRICE = 165,
7396 SPELLID = 00,
7397 RARE = 01,
7398 DESC = "Um produto de criatura.",
7399 STAR = 00,
7400 STAR = 00,
7401 };
7402 [3041] = { -- White Pearl
7403 NAME = "White Pearl",
7404 SLOT_EQUIP = 0,
7405 PRICE = 450,
7406 SPELLID = 00,
7407 RARE = 04,
7408 STAR = 00,
7409 DESC = "Uma perola negra que parece ser valiosa.",
7410 };
7411 [3042] = { -- Bloody Pincers
7412 NAME = "Bloody Pincers",
7413 SLOT_EQUIP = 0,
7414 PRICE = 105,
7415 SPELLID = 00,
7416 RARE = 01,
7417 DESC = "Um produto de criatura.",
7418 STAR = 00,
7419 STAR = 00,
7420 };
7421 [3043] = { -- Tortoise Egg
7422 NAME = "Tortoise Egg",
7423 SLOT_EQUIP = 0,
7424 PRICE = 45,
7425 SPELLID = 00,
7426 RARE = 00,
7427 DESC = "Um produto de criatura.",
7428 STAR = 00,
7429 STAR = 00,
7430 };
7431 [3044] = { -- Turtle Shell
7432 NAME = "Turtle Shell",
7433 SLOT_EQUIP = 0,
7434 PRICE = 75,
7435 SPELLID = 00,
7436 RARE = 00,
7437 DESC = "Um produto de criatura.",
7438 STAR = 00,
7439 STAR = 00,
7440 };
7441 [3045] = { -- Thorn
7442 NAME = "Thorn",
7443 SLOT_EQUIP = 0,
7444 PRICE = 105,
7445 SPELLID = 00,
7446 RARE = 01,
7447 DESC = "Um produto de criatura.",
7448 STAR = 00,
7449 STAR = 00,
7450 };
7451 [3046] = { -- Gold Token
7452 NAME = "Gold Token",
7453 SLOT_EQUIP = 3,
7454 PRICE = 100,
7455 SPELLID = 00,
7456 RARE = 03,
7457 STAR = 00,
7458 DESC = "Item de evento.",
7459 };
7460 [3047] = { -- Acesso Dimensional #02
7461 NAME = "Acesso Dimensional #02",
7462 SLOT_EQUIP = 3,
7463 PRICE = 100,
7464 SPELLID = 00,
7465 RARE = 01,
7466 STAR = 00,
7467 DESC = "Item que da acesso ao Portal Dimensional #02.",
7468 };
7469 [3048] = { -- Acesso Dimensional #03
7470 NAME = "Acesso Dimensional #03",
7471 SLOT_EQUIP = 3,
7472 PRICE = 100,
7473 SPELLID = 00,
7474 RARE = 02,
7475 STAR = 00,
7476 DESC = "Item que da acesso ao Portal Dimensional #03.",
7477 };
7478 [3049] = { -- Acesso Dimensional #04
7479 NAME = "Acesso Dimensional #04",
7480 SLOT_EQUIP = 3,
7481 PRICE = 100,
7482 SPELLID = 00,
7483 RARE = 02,
7484 STAR = 00,
7485 DESC = "Item que da acesso ao Portal Dimensional #04.",
7486 };
7487 [3050] = { -- Acesso Dimensional #05
7488 NAME = "Acesso Dimensional #05",
7489 SLOT_EQUIP = 3,
7490 PRICE = 100,
7491 SPELLID = 00,
7492 RARE = 03,
7493 STAR = 00,
7494 DESC = "Item que da acesso ao Portal Dimensional #05.",
7495 };
7496 [3051] = { -- Acesso Dimensional #06
7497 NAME = "Acesso Dimensional #06",
7498 SLOT_EQUIP = 3,
7499 PRICE = 100,
7500 SPELLID = 00,
7501 RARE = 03,
7502 STAR = 00,
7503 DESC = "Item que da acesso ao Portal Dimensional #06.",
7504 };
7505 [3052] = { -- Acesso Dimensional #07
7506 NAME = "Acesso Dimensional #07",
7507 SLOT_EQUIP = 3,
7508 PRICE = 100,
7509 SPELLID = 00,
7510 RARE = 04,
7511 STAR = 00,
7512 DESC = "Item que da acesso ao Portal Dimensional #07.",
7513 };
7514 [3053] = { -- Dowser
7515 NAME = "Dowser",
7516 SLOT_EQUIP = 0,
7517 PRICE = 60,
7518 SPELLID = 00,
7519 RARE = 0,
7520 DESC = "Um produto de criatura.",
7521 STAR = 00,
7522 STAR = 00,
7523 };
7524 [3054] = { -- Fir Cone
7525 NAME = "Fir Cone",
7526 SLOT_EQUIP = 0,
7527 PRICE = 66,
7528 SPELLID = 00,
7529 RARE = 0,
7530 DESC = "Um produto de criatura.",
7531 STAR = 00,
7532 STAR = 00,
7533 };
7534 [3055] = { -- Tarantula Egg
7535 NAME = "Tarantula Egg",
7536 SLOT_EQUIP = 0,
7537 PRICE = 90,
7538 SPELLID = 00,
7539 RARE = 0,
7540 DESC = "Um produto de criatura.",
7541 STAR = 00,
7542 STAR = 00,
7543 };
7544 [3056] = { -- Clay Lump
7545 NAME = "Clay Lump",
7546 SLOT_EQUIP = 0,
7547 PRICE = 90,
7548 SPELLID = 00,
7549 RARE = 0,
7550 DESC = "Um produto de criatura.",
7551 STAR = 00,
7552 STAR = 00,
7553 };
7554 [3057] = { -- Swampling Wood
7555 NAME = "Swampling Wood",
7556 SLOT_EQUIP = 0,
7557 PRICE = 111,
7558 SPELLID = 00,
7559 RARE = 01,
7560 DESC = "Um produto de criatura.",
7561 STAR = 00,
7562 STAR = 00,
7563 };
7564 [3058] = { -- Swampling Moss
7565 NAME = "Swampling Moss",
7566 SLOT_EQUIP = 0,
7567 PRICE = 66,
7568 SPELLID = 00,
7569 RARE = 0,
7570 DESC = "Um produto de criatura.",
7571 STAR = 00,
7572 STAR = 00,
7573 };
7574 [3059] = { -- Haunted Piece of Wood
7575 NAME = "Haunted Piece of Wood",
7576 SLOT_EQUIP = 0,
7577 PRICE = 90,
7578 SPELLID = 00,
7579 RARE = 0,
7580 DESC = "Um produto de criatura.",
7581 STAR = 00,
7582 STAR = 00,
7583 };
7584 [3060] = { -- Dung Ball
7585 NAME = "Dung Ball",
7586 SLOT_EQUIP = 0,
7587 PRICE = 105,
7588 SPELLID = 00,
7589 RARE = 01,
7590 DESC = "Um produto de criatura.",
7591 STAR = 00,
7592 STAR = 00,
7593 };
7594 [3061] = { -- Compound Eye
7595 NAME = "Compound Eye",
7596 SLOT_EQUIP = 0,
7597 PRICE = 150,
7598 SPELLID = 00,
7599 RARE = 01,
7600 DESC = "Um produto de criatura.",
7601 STAR = 00,
7602 STAR = 00,
7603 };
7604 [3062] = { -- Spitter Nose
7605 NAME = "Spitter Nose",
7606 SLOT_EQUIP = 0,
7607 PRICE = 180,
7608 SPELLID = 00,
7609 RARE = 01,
7610 DESC = "Um produto de criatura.",
7611 STAR = 00,
7612 STAR = 00,
7613 };
7614 [3063] = { -- Green Gem
7615 NAME = "Green Gem",
7616 SLOT_EQUIP = 0,
7617 PRICE = 600,
7618 SPELLID = 00,
7619 RARE = 04,
7620 STAR = 00,
7621 DESC = "Uma gema muito valiosa.",
7622 };
7623 [3064] = { -- Spidris Mandible
7624 NAME = "Spidris Mandible",
7625 SLOT_EQUIP = 0,
7626 PRICE = 258,
7627 SPELLID = 00,
7628 RARE = 02,
7629 DESC = "Um produto de criatura.",
7630 STAR = 00,
7631 STAR = 00,
7632 };
7633 [3065] = { -- Kollos Shell
7634 NAME = "Kollos Shell",
7635 SLOT_EQUIP = 0,
7636 PRICE = 435,
7637 SPELLID = 00,
7638 RARE = 04,
7639 DESC = "Um produto de criatura.",
7640 STAR = 00,
7641 STAR = 00,
7642 };
7643 [3066] = { -- Yellow Gem
7644 NAME = "Yellow Gem",
7645 SLOT_EQUIP = 0,
7646 PRICE = 600,
7647 SPELLID = 00,
7648 RARE = 04,
7649 STAR = 00,
7650 DESC = "Uma gema muito valiosa.",
7651 };
7652 [3067] = { -- Crawler Head Plating
7653 NAME = "Crawler Head Plating",
7654 SLOT_EQUIP = 0,
7655 PRICE = 420,
7656 SPELLID = 00,
7657 RARE = 04,
7658 DESC = "Um produto de criatura.",
7659 STAR = 00,
7660 STAR = 00,
7661 };
7662 [3068] = { -- Waspoid Claw
7663 NAME = "Waspoid Claw",
7664 SLOT_EQUIP = 0,
7665 PRICE = 306,
7666 SPELLID = 00,
7667 RARE = 03,
7668 DESC = "Um produto de criatura.",
7669 STAR = 00,
7670 STAR = 00,
7671 };
7672 [3069] = { -- Waspoid Wing
7673 NAME = "Waspoid Wing",
7674 SLOT_EQUIP = 0,
7675 PRICE = 288,
7676 SPELLID = 00,
7677 RARE = 02,
7678 DESC = "Um produto de criatura.",
7679 STAR = 00,
7680 STAR = 00,
7681 };
7682 [3070] = { -- Swarmer Antenna
7683 NAME = "Swarmer Antenna",
7684 SLOT_EQUIP = 0,
7685 PRICE = 111,
7686 SPELLID = 00,
7687 RARE = 01,
7688 DESC = "Um produto de criatura.",
7689 STAR = 00,
7690 STAR = 00,
7691 };
7692 [3071] = { -- Magic Sulphur
7693 NAME = "Magic Sulphur",
7694 SLOT_EQUIP = 0,
7695 PRICE = 165,
7696 SPELLID = 00,
7697 RARE = 01,
7698 DESC = "Um produto de criatura.",
7699 STAR = 00,
7700 STAR = 00,
7701 };
7702 [3072] = { -- Elven Hoof
7703 NAME = "Elven Hoof",
7704 SLOT_EQUIP = 0,
7705 PRICE = 57,
7706 SPELLID = 00,
7707 RARE = 0,
7708 DESC = "Um produto de criatura.",
7709 STAR = 00,
7710 STAR = 00,
7711 };
7712 [3073] = { -- Venison
7713 NAME = "Venison",
7714 SLOT_EQUIP = 0,
7715 PRICE = 90,
7716 SPELLID = 00,
7717 RARE = 0,
7718 DESC = "Um produto de criatura.",
7719 STAR = 00,
7720 STAR = 00,
7721 };
7722 [3074] = { -- Minotaur Leather
7723 NAME = "Minotaur Leather",
7724 SLOT_EQUIP = 0,
7725 PRICE = 150,
7726 SPELLID = 00,
7727 RARE = 01,
7728 DESC = "Um produto de criatura.",
7729 STAR = 00,
7730 STAR = 00,
7731 };
7732 [3075] = { -- Minotaur Horn
7733 NAME = "Minotaur Horn",
7734 SLOT_EQUIP = 0,
7735 PRICE = 270,
7736 SPELLID = 00,
7737 RARE = 02,
7738 DESC = "Um produto de criatura.",
7739 STAR = 00,
7740 STAR = 00,
7741 };
7742 [3076] = { -- Red Piece of Cloth
7743 NAME = "Red Piece of Cloth",
7744 SLOT_EQUIP = 0,
7745 PRICE = 195,
7746 SPELLID = 00,
7747 RARE = 01,
7748 DESC = "Um produto de criatura.",
7749 STAR = 00,
7750 STAR = 00,
7751 };
7752 [3077] = { -- Green Piece of Cloth
7753 NAME = "Green Piece of Cloth",
7754 SLOT_EQUIP = 0,
7755 PRICE = 195,
7756 SPELLID = 00,
7757 RARE = 01,
7758 DESC = "Um produto de criatura.",
7759 STAR = 00,
7760 STAR = 00,
7761 };
7762 [3078] = { -- Blue Piece of Cloth
7763 NAME = "Blue Piece of Cloth",
7764 SLOT_EQUIP = 0,
7765 PRICE = 195,
7766 SPELLID = 00,
7767 RARE = 01,
7768 DESC = "Um produto de criatura.",
7769 STAR = 00,
7770 STAR = 00,
7771 };
7772 [3079] = { -- Moohtant Horn
7773 NAME = "Moohtant Horn",
7774 SLOT_EQUIP = 0,
7775 PRICE = 420,
7776 SPELLID = 00,
7777 RARE = 04,
7778 DESC = "Um produto de criatura.",
7779 STAR = 00,
7780 STAR = 00,
7781 };
7782 [3080] = { -- Quara Tentacle
7783 NAME = "Quara Tentacle",
7784 SLOT_EQUIP = 0,
7785 PRICE = 180,
7786 SPELLID = 00,
7787 RARE = 01,
7788 DESC = "Um produto de criatura.",
7789 STAR = 00,
7790 STAR = 00,
7791 };
7792 [3081] = { -- Fish Fin
7793 NAME = "Fish Fin",
7794 SLOT_EQUIP = 0,
7795 PRICE = 240,
7796 SPELLID = 00,
7797 RARE = 02,
7798 DESC = "Um produto de criatura.",
7799 STAR = 00,
7800 STAR = 00,
7801 };
7802 [3082] = { -- Quara Eye
7803 NAME = "Quara Eye",
7804 SLOT_EQUIP = 0,
7805 PRICE = 210,
7806 SPELLID = 00,
7807 RARE = 02,
7808 DESC = "Um produto de criatura.",
7809 STAR = 00,
7810 STAR = 00,
7811 };
7812 [3083] = { -- Mantassin Tail
7813 NAME = "Mantassin Tail",
7814 SLOT_EQUIP = 0,
7815 PRICE = 225,
7816 SPELLID = 00,
7817 RARE = 02,
7818 DESC = "Um produto de criatura.",
7819 STAR = 00,
7820 STAR = 00,
7821 };
7822 [3084] = { -- Quara Pincers
7823 NAME = "Quara Pincers",
7824 SLOT_EQUIP = 0,
7825 PRICE = 195,
7826 SPELLID = 00,
7827 RARE = 01,
7828 DESC = "Um produto de criatura.",
7829 STAR = 00,
7830 STAR = 00,
7831 };
7832 [3085] = { -- Quara Bone
7833 NAME = "Quara Bone",
7834 SLOT_EQUIP = 0,
7835 PRICE = 297,
7836 SPELLID = 00,
7837 RARE = 02,
7838 DESC = "Um produto de criatura.",
7839 STAR = 00,
7840 STAR = 00,
7841 };
7842 [3086] = { -- Boggy Dreads
7843 NAME = "Boggy Dreads",
7844 SLOT_EQUIP = 0,
7845 PRICE = 150,
7846 SPELLID = 00,
7847 RARE = 01,
7848 DESC = "Um produto de criatura.",
7849 STAR = 00,
7850 STAR = 00,
7851 };
7852 [3087] = { -- Demon Dust
7853 NAME = "Demon Dust",
7854 SLOT_EQUIP = 0,
7855 PRICE = 510,
7856 SPELLID = 00,
7857 RARE = 04,
7858 DESC = "Um produto de criatura.",
7859 STAR = 00,
7860 STAR = 00,
7861 };
7862 [3088] = { -- Cluster of Solace
7863 NAME = "Cluster of Solace",
7864 SLOT_EQUIP = 0,
7865 PRICE = 1350,
7866 SPELLID = 00,
7867 RARE = 04,
7868 DESC = "Um produto de criatura.",
7869 STAR = 00,
7870 STAR = 00,
7871 };
7872 [3089] = { -- Metal Spike
7873 NAME = "Metal Spike",
7874 SLOT_EQUIP = 0,
7875 PRICE = 480,
7876 SPELLID = 00,
7877 RARE = 04,
7878 DESC = "Um produto de criatura.",
7879 STAR = 00,
7880 STAR = 00,
7881 };
7882 [3090] = { -- Pair of Hellflayer Horns
7883 NAME = "Pair of Hellflayer Horns",
7884 SLOT_EQUIP = 0,
7885 PRICE = 1650,
7886 SPELLID = 00,
7887 RARE = 04,
7888 DESC = "Um produto de criatura.",
7889 STAR = 00,
7890 STAR = 00,
7891 };
7892 [3091] = { -- Nail
7893 NAME = "Nail",
7894 SLOT_EQUIP = 0,
7895 PRICE = 15,
7896 SPELLID = 00,
7897 RARE = 0,
7898 DESC = "Um produto de criatura.",
7899 STAR = 00,
7900 STAR = 00,
7901 };
7902 [3092] = { -- Gear Crystal
7903 NAME = "Gear Crystal",
7904 SLOT_EQUIP = 0,
7905 PRICE = 75,
7906 SPELLID = 00,
7907 RARE = 0,
7908 DESC = "Um produto de criatura.",
7909 STAR = 00,
7910 STAR = 00,
7911 };
7912 [3093] = { -- Iron Ore
7913 NAME = "Iron Ore",
7914 SLOT_EQUIP = 0,
7915 PRICE = 150,
7916 SPELLID = 00,
7917 RARE = 01,
7918 DESC = "Um produto de criatura.",
7919 STAR = 00,
7920 STAR = 00,
7921 };
7922 [3094] = { -- Gear Wheel
7923 NAME = "Gear Wheel",
7924 SLOT_EQUIP = 0,
7925 PRICE = 195,
7926 SPELLID = 00,
7927 RARE = 0,
7928 DESC = "Um produto de criatura.",
7929 STAR = 00,
7930 STAR = 00,
7931 };
7932 [3095] = { -- War Crystal
7933 NAME = "War Crystal",
7934 SLOT_EQUIP = 0,
7935 PRICE = 300,
7936 SPELLID = 00,
7937 RARE = 02,
7938 DESC = "Um produto de criatura.",
7939 STAR = 00,
7940 STAR = 00,
7941 };
7942 [3096] = { -- Crystal of Power
7943 NAME = "Crystal of Power",
7944 SLOT_EQUIP = 0,
7945 PRICE = 321,
7946 SPELLID = 00,
7947 RARE = 03,
7948 DESC = "Um produto de criatura.",
7949 STAR = 00,
7950 STAR = 00,
7951 };
7952 [3097] = { -- Metal Jaw
7953 NAME = "Metal Jaw",
7954 SLOT_EQUIP = 0,
7955 PRICE = 195,
7956 SPELLID = 00,
7957 RARE = 01,
7958 DESC = "Um produto de criatura.",
7959 STAR = 00,
7960 STAR = 00,
7961 };
7962 [3098] = { -- Shiny Stone
7963 NAME = "Shiny Stone",
7964 SLOT_EQUIP = 0,
7965 PRICE = 324,
7966 SPELLID = 00,
7967 RARE = 03,
7968 DESC = "Um produto de criatura.",
7969 STAR = 00,
7970 STAR = 00,
7971 };
7972 [3099] = { -- Bronze Gear Wheel
7973 NAME = "Bronze Gear Wheel",
7974 SLOT_EQUIP = 0,
7975 PRICE = 300,
7976 SPELLID = 00,
7977 RARE = 02,
7978 DESC = "Um produto de criatura.",
7979 STAR = 00,
7980 STAR = 00,
7981 };
7982 [3100] = { -- Glooth Injection Tube
7983 NAME = "Glooth Injection Tube",
7984 SLOT_EQUIP = 0,
7985 PRICE = 366,
7986 SPELLID = 00,
7987 RARE = 03,
7988 DESC = "Um produto de criatura.",
7989 STAR = 00,
7990 STAR = 00,
7991 };
7992 [3101] = { -- Metal Toe
7993 NAME = "Metal Toe",
7994 SLOT_EQUIP = 0,
7995 PRICE = 420,
7996 SPELLID = 00,
7997 RARE = 04,
7998 DESC = "Um produto de criatura.",
7999 STAR = 00,
8000 STAR = 00,
8001 };
8002 [3102] = { -- Lost Hushers Staff
8003 NAME = "Lost Hushers Staff",
8004 SLOT_EQUIP = 0,
8005 PRICE = 135,
8006 SPELLID = 00,
8007 RARE = 01,
8008 DESC = "Um produto de criatura.",
8009 STAR = 00,
8010 STAR = 00,
8011 };
8012 [3103] = { -- Skull Shatterer
8013 NAME = "Skull Shatterer",
8014 SLOT_EQUIP = 0,
8015 PRICE = 165,
8016 SPELLID = 00,
8017 RARE = 01,
8018 DESC = "Um produto de criatura.",
8019 STAR = 00,
8020 STAR = 00,
8021 };
8022 [3104] = { -- Bloody Dwarven Beard
8023 NAME = "Bloody Dwarven Beard",
8024 SLOT_EQUIP = 0,
8025 PRICE = 204,
8026 SPELLID = 00,
8027 RARE = 02,
8028 DESC = "Um produto de criatura.",
8029 STAR = 00,
8030 STAR = 00,
8031 };
8032 [3105] = { -- Broken Throwing Axe
8033 NAME = "Broken Throwing Axe",
8034 SLOT_EQUIP = 0,
8035 PRICE = 138,
8036 SPELLID = 00,
8037 RARE = 01,
8038 DESC = "Um produto de criatura.",
8039 STAR = 00,
8040 STAR = 00,
8041 };
8042 [3106] = { -- Lost Bracers
8043 NAME = "Lost Bracers",
8044 SLOT_EQUIP = 0,
8045 PRICE = 186,
8046 SPELLID = 00,
8047 RARE = 01,
8048 DESC = "Um produto de criatura.",
8049 STAR = 00,
8050 STAR = 00,
8051 };
8052 [3107] = { -- Lost Bashers Spike
8053 NAME = "Lost Bashers Spike",
8054 SLOT_EQUIP = 0,
8055 PRICE = 210,
8056 SPELLID = 00,
8057 RARE = 02,
8058 DESC = "Um produto de criatura.",
8059 STAR = 00,
8060 STAR = 00,
8061 };
8062 [3108] = { -- Legionnaire Flags
8063 NAME = "Legionnaire Flags",
8064 SLOT_EQUIP = 0,
8065 PRICE = 90,
8066 SPELLID = 00,
8067 RARE = 0,
8068 DESC = "Um produto de criatura.",
8069 STAR = 00,
8070 STAR = 00,
8071 };
8072 [3109] = { -- Lizard Leather
8073 NAME = "Lizard Leather",
8074 SLOT_EQUIP = 0,
8075 PRICE = 135,
8076 SPELLID = 00,
8077 RARE = 01,
8078 DESC = "Um produto de criatura.",
8079 STAR = 00,
8080 STAR = 00,
8081 };
8082 [3110] = { -- Lizard Scale
8083 NAME = "Lizard Scale",
8084 SLOT_EQUIP = 0,
8085 PRICE = 204,
8086 SPELLID = 00,
8087 RARE = 02,
8088 DESC = "Um produto de criatura.",
8089 STAR = 00,
8090 STAR = 00,
8091 };
8092 [3111] = { -- Red Lantern
8093 NAME = "Red Lantern",
8094 SLOT_EQUIP = 0,
8095 PRICE = 105,
8096 SPELLID = 00,
8097 RARE = 01,
8098 DESC = "Um produto de criatura.",
8099 STAR = 00,
8100 STAR = 00,
8101 };
8102 [3112] = { -- Dragon Priests Wandtip
8103 NAME = "Dragon Priests Wandtip",
8104 SLOT_EQUIP = 0,
8105 PRICE = 135,
8106 SPELLID = 00,
8107 RARE = 01,
8108 DESC = "Um produto de criatura.",
8109 STAR = 00,
8110 STAR = 00,
8111 };
8112 [3113] = { -- Spiked Iron Ball
8113 NAME = "Spiked Iron Ball",
8114 SLOT_EQUIP = 0,
8115 PRICE = 180,
8116 SPELLID = 00,
8117 RARE = 01,
8118 DESC = "Um produto de criatura.",
8119 STAR = 00,
8120 STAR = 00,
8121 };
8122 [3114] = { -- High Guard Shoulderplates
8123 NAME = "High Guard Shoulderplates",
8124 SLOT_EQUIP = 0,
8125 PRICE = 234,
8126 SPELLID = 00,
8127 RARE = 02,
8128 DESC = "Um produto de criatura.",
8129 STAR = 00,
8130 STAR = 00,
8131 };
8132 [3115] = { -- High Guard Flag
8133 NAME = "High Guard Flag",
8134 SLOT_EQUIP = 0,
8135 PRICE = 285,
8136 SPELLID = 00,
8137 RARE = 02,
8138 DESC = "Um produto de criatura.",
8139 STAR = 00,
8140 STAR = 00,
8141 };
8142 [3116] = { -- Zaogun Flag
8143 NAME = "Zaogun Flag",
8144 SLOT_EQUIP = 0,
8145 PRICE = 315,
8146 SPELLID = 00,
8147 RARE = 3,
8148 DESC = "Um produto de criatura.",
8149 STAR = 00,
8150 STAR = 00,
8151 };
8152 [3117] = { -- Zaogun Shoulderplates
8153 NAME = "Zaogun Shoulderplates",
8154 SLOT_EQUIP = 0,
8155 PRICE = 420,
8156 SPELLID = 00,
8157 RARE = 04,
8158 DESC = "Um produto de criatura.",
8159 STAR = 00,
8160 STAR = 00,
8161 };
8162 [3118] = { -- Cursed Shoulder Spikes
8163 NAME = "Cursed Shoulder Spikes",
8164 SLOT_EQUIP = 0,
8165 PRICE = 450,
8166 SPELLID = 00,
8167 RARE = 04,
8168 DESC = "Um produto de criatura.",
8169 STAR = 00,
8170 STAR = 00,
8171 };
8172 [3119] = { -- Corrupted Flag
8173 NAME = "Corrupted Flag",
8174 SLOT_EQUIP = 0,
8175 PRICE = 442,
8176 SPELLID = 00,
8177 RARE = 04,
8178 DESC = "Um produto de criatura.",
8179 STAR = 00,
8180 STAR = 00,
8181 };
8182 [3120] = { -- Scale of Corruption
8183 NAME = "Scale of Corruption",
8184 SLOT_EQUIP = 0,
8185 PRICE = 495,
8186 SPELLID = 00,
8187 RARE = 04,
8188 DESC = "Um produto de criatura.",
8189 STAR = 00,
8190 STAR = 00,
8191 };
8192 [3121] = { -- Bone Shoulderplate
8193 NAME = "Bone Shoulderplate",
8194 SLOT_EQUIP = 0,
8195 PRICE = 435,
8196 SPELLID = 00,
8197 RARE = 04,
8198 DESC = "Um produto de criatura.",
8199 STAR = 00,
8200 STAR = 00,
8201 };
8202 [3122] = { -- Warmasters Wristguards
8203 NAME = "Warmasters Wristguards",
8204 SLOT_EQUIP = 0,
8205 PRICE = 240,
8206 SPELLID = 00,
8207 RARE = 02,
8208 DESC = "Um produto de criatura.",
8209 STAR = 00,
8210 STAR = 00,
8211 };
8212 [3123] = { -- Weavers Wandtip
8213 NAME = "Weavers Wandtip",
8214 SLOT_EQUIP = 0,
8215 PRICE = 195,
8216 SPELLID = 00,
8217 RARE = 01,
8218 DESC = "Um produto de criatura.",
8219 STAR = 00,
8220 STAR = 00,
8221 };
8222 [3124] = { -- Draken Sulphur
8223 NAME = "Draken Sulphur",
8224 SLOT_EQUIP = 0,
8225 PRICE = 285,
8226 SPELLID = 00,
8227 RARE = 02,
8228 DESC = "Um produto de criatura.",
8229 STAR = 00,
8230 STAR = 00,
8231 };
8232 [3125] = { -- Draken Wristbands
8233 NAME = "Draken Wristbands",
8234 SLOT_EQUIP = 0,
8235 PRICE = 240,
8236 SPELLID = 00,
8237 RARE = 02,
8238 DESC = "Um produto de criatura.",
8239 STAR = 00,
8240 STAR = 00,
8241 };
8242 [3126] = { -- Broken Draken Mail
8243 NAME = "Broken Draken Mail",
8244 SLOT_EQUIP = 0,
8245 PRICE = 228,
8246 SPELLID = 00,
8247 RARE = 02,
8248 DESC = "Um produto de criatura.",
8249 STAR = 00,
8250 STAR = 00,
8251 };
8252 [3127] = { -- Broken Slicer
8253 NAME = "Broken Slicer",
8254 SLOT_EQUIP = 0,
8255 PRICE = 255,
8256 SPELLID = 00,
8257 RARE = 02,
8258 DESC = "Um produto de criatura.",
8259 STAR = 00,
8260 STAR = 00,
8261 };
8262 [3128] = { -- Eye of Corruption
8263 NAME = "Eye of Corruption",
8264 SLOT_EQUIP = 0,
8265 PRICE = 495,
8266 SPELLID = 00,
8267 RARE = 04,
8268 DESC = "Um produto de criatura.",
8269 STAR = 00,
8270 STAR = 00,
8271 };
8272 [3129] = { -- Tail of Corruption
8273 NAME = "Tail of Corruption",
8274 SLOT_EQUIP = 0,
8275 PRICE = 510,
8276 SPELLID = 00,
8277 RARE = 04,
8278 DESC = "Um produto de criatura.",
8279 STAR = 00,
8280 STAR = 00,
8281 };
8282 [3130] = { -- Hydra Head
8283 NAME = "Hydra Head",
8284 SLOT_EQUIP = 0,
8285 PRICE = 255,
8286 SPELLID = 00,
8287 RARE = 02,
8288 DESC = "Um produto de criatura.",
8289 STAR = 00,
8290 STAR = 00,
8291 };
8292 [3131] = { -- Hydra Egg
8293 NAME = "Hydra Egg",
8294 SLOT_EQUIP = 0,
8295 PRICE = 450,
8296 SPELLID = 00,
8297 RARE = 04,
8298 DESC = "Um produto de criatura.",
8299 STAR = 00,
8300 STAR = 00,
8301 };
8302 [3132] = { -- Snake Skin
8303 NAME = "Snake Skin",
8304 SLOT_EQUIP = 0,
8305 PRICE = 255,
8306 SPELLID = 00,
8307 RARE = 02,
8308 DESC = "Um produto de criatura.",
8309 STAR = 00,
8310 STAR = 00,
8311 };
8312 [3133] = { -- Winged Tail
8313 NAME = "Winged Tail",
8314 SLOT_EQUIP = 0,
8315 PRICE = 270,
8316 SPELLID = 00,
8317 RARE = 02,
8318 DESC = "Um produto de criatura.",
8319 STAR = 00,
8320 STAR = 00,
8321 };
8322 [3134] = { -- Strand of Medusa Hair
8323 NAME = "Strand of Medusa Hair",
8324 SLOT_EQUIP = 0,
8325 PRICE = 510,
8326 SPELLID = 00,
8327 RARE = 04,
8328 DESC = "Um produto de criatura.",
8329 STAR = 00,
8330 STAR = 00,
8331 };
8332 [3135] = { -- Battle Stone
8333 NAME = "Battle Stone",
8334 SLOT_EQUIP = 0,
8335 PRICE = 405,
8336 SPELLID = 00,
8337 RARE = 04,
8338 DESC = "Um produto de criatura.",
8339 STAR = 00,
8340 STAR = 00,
8341 };
8342 [3136] = { -- Behemoth Claw
8343 NAME = "Behemoth Claw",
8344 SLOT_EQUIP = 0,
8345 PRICE = 531,
8346 SPELLID = 00,
8347 RARE = 04,
8348 DESC = "Um produto de criatura.",
8349 STAR = 00,
8350 STAR = 00,
8351 };
8352 [3137] = { -- Big Bone
8353 NAME = "Big Bone",
8354 SLOT_EQUIP = 0,
8355 PRICE = 255,
8356 SPELLID = 00,
8357 RARE = 02,
8358 DESC = "Um produto de criatura.",
8359 STAR = 00,
8360 STAR = 00,
8361 };
8362 [3138] = { -- Perfect Behemoth Fang
8363 NAME = "Perfect Behemoth Fang",
8364 SLOT_EQUIP = 0,
8365 PRICE = 597,
8366 SPELLID = 00,
8367 RARE = 04,
8368 DESC = "Um produto de criatura.",
8369 STAR = 00,
8370 STAR = 00,
8371 };
8372 [3139] = { -- Pelvis Bone
8373 NAME = "Pelvis Bone",
8374 SLOT_EQUIP = 0,
8375 PRICE = 45,
8376 SPELLID = 00,
8377 RARE = 0,
8378 DESC = "Um produto de criatura.",
8379 STAR = 00,
8380 STAR = 00,
8381 };
8382 [3140] = { -- Bony Tail
8383 NAME = "Bony Tail",
8384 SLOT_EQUIP = 0,
8385 PRICE = 75,
8386 SPELLID = 00,
8387 RARE = 0,
8388 DESC = "Um produto de criatura.",
8389 STAR = 00,
8390 STAR = 00,
8391 };
8392 [3141] = { -- Hardened Bone
8393 NAME = "Hardened Bone",
8394 SLOT_EQUIP = 0,
8395 PRICE = 120,
8396 SPELLID = 00,
8397 RARE = 01,
8398 DESC = "Um produto de criatura.",
8399 STAR = 00,
8400 STAR = 00,
8401 };
8402 [3142] = { -- Demonic Skeletal Hand
8403 NAME = "Demonic Skeletal Hand",
8404 SLOT_EQUIP = 0,
8405 PRICE = 225,
8406 SPELLID = 00,
8407 RARE = 01,
8408 DESC = "Um produto de criatura.",
8409 STAR = 00,
8410 STAR = 00,
8411 };
8412 [3143] = { -- Rainbow Trout
8413 NAME = "Rainbow Trout",
8414 SLOT_EQUIP = 0,
8415 PRICE = 474,
8416 SPELLID = 00,
8417 RARE = 04,
8418 DESC = "Um produto de criatura.",
8419 STAR = 00,
8420 STAR = 00,
8421 };
8422 [3144] = { -- Green Perch
8423 NAME = "Green Perch",
8424 SLOT_EQUIP = 0,
8425 PRICE = 396,
8426 SPELLID = 00,
8427 RARE = 03,
8428 DESC = "Um produto de criatura.",
8429 STAR = 00,
8430 STAR = 00,
8431 };
8432 [3145] = { -- Snowball
8433 NAME = "Snowball",
8434 SLOT_EQUIP = 0,
8435 PRICE = 15,
8436 SPELLID = 00,
8437 RARE = 0,
8438 DESC = "Um produto de criatura.",
8439 STAR = 00,
8440 STAR = 00,
8441 };
8442 [3146] = { -- White Piece of Cloth
8443 NAME = "White Piece of Cloth",
8444 SLOT_EQUIP = 0,
8445 PRICE = 240,
8446 SPELLID = 00,
8447 RARE = 02,
8448 DESC = "Um produto de criatura.",
8449 STAR = 00,
8450 STAR = 00,
8451 };
8452 [3147] = { -- Sea Serpent Scale
8453 NAME = "Sea Serpent Scale",
8454 SLOT_EQUIP = 0,
8455 PRICE = 405,
8456 SPELLID = 00,
8457 RARE = 04,
8458 DESC = "Um produto de criatura.",
8459 STAR = 00,
8460 STAR = 00,
8461 };
8462 [3148] = { -- Sparkion Claw
8463 NAME = "Sparkion Claw",
8464 SLOT_EQUIP = 0,
8465 PRICE = 615,
8466 SPELLID = 00,
8467 RARE = 04,
8468 DESC = "Um produto de criatura.",
8469 STAR = 00,
8470 STAR = 00,
8471 };
8472 [3149] = { -- Sparkion Tail
8473 NAME = "Sparkion Tail",
8474 SLOT_EQUIP = 0,
8475 PRICE = 516,
8476 SPELLID = 00,
8477 RARE = 04,
8478 DESC = "Um produto de criatura.",
8479 STAR = 00,
8480 STAR = 00,
8481 };
8482 [3150] = { -- Sparkion Legs
8483 NAME = "Sparkion Legs",
8484 SLOT_EQUIP = 0,
8485 PRICE = 540,
8486 SPELLID = 00,
8487 RARE = 04,
8488 DESC = "Um produto de criatura.",
8489 STAR = 00,
8490 STAR = 00,
8491 };
8492 [3151] = { -- Sparkion Stings
8493 NAME = "Sparkion Stings",
8494 SLOT_EQUIP = 0,
8495 PRICE = 612,
8496 SPELLID = 00,
8497 RARE = 04,
8498 DESC = "Um produto de criatura.",
8499 STAR = 00,
8500 STAR = 00,
8501 };
8502 [3152] = { -- Seacrest Hair
8503 NAME = "Seacrest Hair",
8504 SLOT_EQUIP = 0,
8505 PRICE = 597,
8506 SPELLID = 00,
8507 RARE = 04,
8508 DESC = "Um produto de criatura.",
8509 STAR = 00,
8510 STAR = 00,
8511 };
8512 [3153] = { -- Seacrest Pearl
8513 NAME = "Seacrest Pearl",
8514 SLOT_EQUIP = 0,
8515 PRICE = 570,
8516 SPELLID = 00,
8517 RARE = 04,
8518 DESC = "Um produto de criatura.",
8519 STAR = 00,
8520 STAR = 00,
8521 };
8522 [3154] = { -- Seacrest Scale
8523 NAME = "Seacrest Scale",
8524 SLOT_EQUIP = 0,
8525 PRICE = 600,
8526 SPELLID = 00,
8527 RARE = 04,
8528 DESC = "Um produto de criatura.",
8529 STAR = 00,
8530 STAR = 00,
8531 };
8532 [3155] = { -- Deepling Filet
8533 NAME = "Deepling Filet",
8534 SLOT_EQUIP = 0,
8535 PRICE = 297,
8536 SPELLID = 00,
8537 RARE = 02,
8538 DESC = "Um produto de criatura.",
8539 STAR = 00,
8540 STAR = 00,
8541 };
8542 [3156] = { -- Eye of a Deepling
8543 NAME = "Eye of a Deepling",
8544 SLOT_EQUIP = 0,
8545 PRICE = 138,
8546 SPELLID = 00,
8547 RARE = 01,
8548 DESC = "Um produto de criatura.",
8549 STAR = 00,
8550 STAR = 00,
8551 };
8552 [3157] = { -- Deepling Ridge
8553 NAME = "Deepling Ridge",
8554 SLOT_EQUIP = 0,
8555 PRICE = 135,
8556 SPELLID = 00,
8557 RARE = 01,
8558 DESC = "Um produto de criatura.",
8559 STAR = 00,
8560 STAR = 00,
8561 };
8562 [3158] = { -- Deeptags
8563 NAME = "Deeptags",
8564 SLOT_EQUIP = 0,
8565 PRICE = 186,
8566 SPELLID = 00,
8567 RARE = 01,
8568 DESC = "Um produto de criatura.",
8569 STAR = 00,
8570 STAR = 00,
8571 };
8572 [3159] = { -- Ancient Stone
8573 NAME = "Ancient Stone",
8574 SLOT_EQUIP = 0,
8575 PRICE = 207,
8576 SPELLID = 00,
8577 RARE = 02,
8578 DESC = "Um produto de criatura.",
8579 STAR = 00,
8580 STAR = 00,
8581 };
8582 [3160] = { -- Online Coins
8583 NAME = "Online Coins",
8584 SLOT_EQUIP = 0,
8585 PRICE = 00,
8586 SPELLID = 00,
8587 RARE = 0,
8588 STAR = 00,
8589 DESC = "Ganhe x1 Online Coins a cada uma hora online.",
8590 };
8591 [3161] = { -- Giant Emerald
8592 NAME = "Giant Emerald",
8593 SLOT_EQUIP = 0,
8594 PRICE = 10,
8595 SPELLID = 00,
8596 RARE = 00,
8597 STAR = 00,
8598 DESC = "Item de evento.",
8599 };
8600 [3162] = { -- Giant Topaz
8601 NAME = "Giant Topaz",
8602 SLOT_EQUIP = 0,
8603 PRICE = 10,
8604 SPELLID = 00,
8605 RARE = 00,
8606 STAR = 00,
8607 DESC = "Item de evento.",
8608 };
8609 [3163] = { -- Giant Sapphire
8610 NAME = "Giant Sapphire",
8611 SLOT_EQUIP = 0,
8612 PRICE = 10,
8613 SPELLID = 00,
8614 RARE = 00,
8615 STAR = 00,
8616 DESC = "Item de evento.",
8617 };
8618 [3164] = { -- Giant Ruby
8619 NAME = "Giant Ruby",
8620 SLOT_EQUIP = 0,
8621 PRICE = 10,
8622 SPELLID = 00,
8623 RARE = 00,
8624 STAR = 00,
8625 DESC = "Item de evento.",
8626 };
8627 [3165] = { -- Cheese
8628 NAME = "Cheese",
8629 SLOT_EQUIP = 0,
8630 PRICE = 24,
8631 SPELLID = 00,
8632 RARE = 0,
8633 DESC = "Produto de criatura.",
8634 STAR = 00,
8635 STAR = 00,
8636 };
8637 [3166] = { -- Carrion Worm Fang
8638 NAME = "Carrion Worm Fang",
8639 SLOT_EQUIP = 0,
8640 PRICE = 45,
8641 SPELLID = 00,
8642 RARE = 0,
8643 DESC = "Produto de criatura.",
8644 STAR = 00,
8645 STAR = 00,
8646 };
8647 [3167] = { -- Lump of Dirt
8648 NAME = "Lump of Dirt",
8649 SLOT_EQUIP = 0,
8650 PRICE = 30,
8651 SPELLID = 00,
8652 RARE = 0,
8653 DESC = "Produto de criatura.",
8654 STAR = 00,
8655 STAR = 00,
8656 };
8657 [3168] = { -- Terramite Legs
8658 NAME = "Terramite Legs",
8659 SLOT_EQUIP = 0,
8660 PRICE = 120,
8661 SPELLID = 00,
8662 RARE = 01,
8663 DESC = "Produto de criatura.",
8664 STAR = 00,
8665 STAR = 00,
8666 };
8667 [3169] = { -- Terramite Shell
8668 NAME = "Terramite Shell",
8669 SLOT_EQUIP = 0,
8670 PRICE = 135,
8671 SPELLID = 00,
8672 RARE = 01,
8673 DESC = "Produto de criatura.",
8674 STAR = 00,
8675 STAR = 00,
8676 };
8677 [3170] = { -- Terramite Eggs
8678 NAME = "Terramite Eggs",
8679 SLOT_EQUIP = 0,
8680 PRICE = 126,
8681 SPELLID = 00,
8682 RARE = 01,
8683 DESC = "Produto de criatura.",
8684 STAR = 00,
8685 STAR = 00,
8686 };
8687 [3171] = { -- Raw Meat
8688 NAME = "Raw Meat",
8689 SLOT_EQUIP = 0,
8690 PRICE = 105,
8691 SPELLID = 00,
8692 RARE = 01,
8693 DESC = "Produto de criatura.",
8694 STAR = 00,
8695 STAR = 00,
8696 };
8697 [3172] = { -- Thick Fur
8698 NAME = "Thick Fur",
8699 SLOT_EQUIP = 0,
8700 PRICE = 135,
8701 SPELLID = 00,
8702 RARE = 01,
8703 DESC = "Produto de criatura.",
8704 STAR = 00,
8705 STAR = 00,
8706 };
8707 [3173] = { -- Widows Mandibles
8708 NAME = "Widows Mandibles",
8709 SLOT_EQUIP = 0,
8710 PRICE = 204,
8711 SPELLID = 00,
8712 RARE = 02,
8713 DESC = "Produto de criatura.",
8714 STAR = 00,
8715 STAR = 00,
8716 };
8717 [3174] = { -- Brimstone Fangs
8718 NAME = "Brimstone Fangs",
8719 SLOT_EQUIP = 0,
8720 PRICE = 210,
8721 SPELLID = 00,
8722 RARE = 02,
8723 DESC = "Produto de criatura.",
8724 STAR = 00,
8725 STAR = 00,
8726 };
8727 [3175] = { -- Brimstone Shell
8728 NAME = "Brimstone Shell",
8729 SLOT_EQUIP = 0,
8730 PRICE = 270,
8731 SPELLID = 00,
8732 RARE = 02,
8733 DESC = "Produto de criatura.",
8734 STAR = 00,
8735 STAR = 00,
8736 };
8737 [3176] = { -- Lump of Earth
8738 NAME = "Lump of Earth",
8739 SLOT_EQUIP = 0,
8740 PRICE = 195,
8741 SPELLID = 00,
8742 RARE = 01,
8743 DESC = "Produto de criatura.",
8744 STAR = 00,
8745 STAR = 00,
8746 };
8747 [3177] = { -- Ogre Ear Stud
8748 NAME = "Ogre Ear Stud",
8749 SLOT_EQUIP = 0,
8750 PRICE = 228,
8751 SPELLID = 00,
8752 RARE = 02,
8753 DESC = "Produto de criatura.",
8754 STAR = 00,
8755 STAR = 00,
8756 };
8757 [3178] = { -- Ogre Nose Ring
8758 NAME = "Ogre Nose Ring",
8759 SLOT_EQUIP = 0,
8760 PRICE = 261,
8761 SPELLID = 00,
8762 RARE = 02,
8763 DESC = "Produto de criatura.",
8764 STAR = 00,
8765 STAR = 00,
8766 };
8767 [3179] = { -- Skull Fetish
8768 NAME = "Skull Fetish",
8769 SLOT_EQUIP = 0,
8770 PRICE = 210,
8771 SPELLID = 00,
8772 RARE = 02,
8773 DESC = "Produto de criatura.",
8774 STAR = 00,
8775 STAR = 00,
8776 };
8777 [3180] = { -- Broken Shamanic Staff
8778 NAME = "Broken Shamanic Staff",
8779 SLOT_EQUIP = 0,
8780 PRICE = 195,
8781 SPELLID = 00,
8782 RARE = 01,
8783 DESC = "Produto de criatura.",
8784 STAR = 00,
8785 STAR = 00,
8786 };
8787 [3181] = { -- Shamanic Talisman
8788 NAME = "Shamanic Talisman",
8789 SLOT_EQUIP = 0,
8790 PRICE = 237,
8791 SPELLID = 00,
8792 RARE = 02,
8793 DESC = "Produto de criatura.",
8794 STAR = 00,
8795 STAR = 00,
8796 };
8797 [3182] = { -- Gauze Bandage
8798 NAME = "Gauze Bandage",
8799 SLOT_EQUIP = 0,
8800 PRICE = 78,
8801 SPELLID = 00,
8802 RARE = 00,
8803 DESC = "Produto de criatura.",
8804 STAR = 00,
8805 STAR = 00,
8806 };
8807 [3183] = { -- Yellow Piece of Cloth
8808 NAME = "Yellow Piece of Cloth",
8809 SLOT_EQUIP = 0,
8810 PRICE = 240,
8811 SPELLID = 00,
8812 RARE = 02,
8813 DESC = "Produto de criatura.",
8814 STAR = 00,
8815 STAR = 00,
8816 };
8817 [3184] = { -- Piece of Scarab Shell
8818 NAME = "Piece of Scarab Shell",
8819 SLOT_EQUIP = 0,
8820 PRICE = 120,
8821 SPELLID = 00,
8822 RARE = 01,
8823 DESC = "Produto de criatura.",
8824 STAR = 00,
8825 STAR = 00,
8826 };
8827 [3185] = { -- Ghostly Tissue
8828 NAME = "Ghostly Tissue",
8829 SLOT_EQUIP = 0,
8830 PRICE = 306,
8831 SPELLID = 00,
8832 RARE = 03,
8833 DESC = "Produto de criatura.",
8834 STAR = 00,
8835 STAR = 00,
8836 };
8837 [3186] = { -- Cavebear Skull
8838 NAME = "Cavebear Skull",
8839 SLOT_EQUIP = 0,
8840 PRICE = 168,
8841 SPELLID = 00,
8842 RARE = 01,
8843 DESC = "Produto de criatura.",
8844 STAR = 00,
8845 STAR = 00,
8846 };
8847 [3187] = { -- Maxilla
8848 NAME = "Maxilla",
8849 SLOT_EQUIP = 0,
8850 PRICE = 375,
8851 SPELLID = 00,
8852 RARE = 03,
8853 DESC = "Produto de criatura.",
8854 STAR = 00,
8855 STAR = 00,
8856 };
8857 [3188] = { -- Mystical Hourglass
8858 NAME = "Mystical Hourglass",
8859 SLOT_EQUIP = 0,
8860 PRICE = 465,
8861 SPELLID = 00,
8862 RARE = 04,
8863 DESC = "Produto de criatura.",
8864 STAR = 00,
8865 STAR = 00,
8866 };
8867 [3189] = { -- Unholy Bone
8868 NAME = "Unholy Bone",
8869 SLOT_EQUIP = 0,
8870 PRICE = 750,
8871 SPELLID = 00,
8872 RARE = 04,
8873 DESC = "Produto de criatura.",
8874 STAR = 00,
8875 STAR = 00,
8876 };
8877 [3190] = { -- Broken Gladiator Shield
8878 NAME = "Broken Gladiator Shield",
8879 SLOT_EQUIP = 0,
8880 PRICE = 417,
8881 SPELLID = 00,
8882 RARE = 04,
8883 DESC = "Produto de criatura.",
8884 STAR = 00,
8885 STAR = 00,
8886 };
8887 [3191] = { -- Blood Preservation
8888 NAME = "Blood Preservation",
8889 SLOT_EQUIP = 0,
8890 PRICE = 540,
8891 SPELLID = 00,
8892 RARE = 04,
8893 DESC = "Produto de criatura.",
8894 STAR = 00,
8895 STAR = 00,
8896 };
8897 [3192] = { -- Tooth File
8898 NAME = "Tooth File",
8899 SLOT_EQUIP = 0,
8900 PRICE = 285,
8901 SPELLID = 00,
8902 RARE = 02,
8903 DESC = "Produto de criatura.",
8904 STAR = 00,
8905 STAR = 00,
8906 };
8907 [3193] = { -- Vampire Teeth
8908 NAME = "Vampire Teeth",
8909 SLOT_EQUIP = 0,
8910 PRICE = 360,
8911 SPELLID = 00,
8912 RARE = 03,
8913 DESC = "Produto de criatura.",
8914 STAR = 00,
8915 STAR = 00,
8916 };
8917 [3194] = { -- Bat Wing
8918 NAME = "Bat Wing",
8919 SLOT_EQUIP = 0,
8920 PRICE = 255,
8921 SPELLID = 00,
8922 RARE = 02,
8923 DESC = "Produto de criatura.",
8924 STAR = 00,
8925 STAR = 00,
8926 };
8927 [3195] = { -- Bonelord Eye
8928 NAME = "Bonelord Eye",
8929 SLOT_EQUIP = 0,
8930 PRICE = 195,
8931 SPELLID = 00,
8932 RARE = 01,
8933 DESC = "Produto de criatura.",
8934 STAR = 00,
8935 STAR = 00,
8936 };
8937 [3196] = { -- Piece of Dead Brain
8938 NAME = "Piece of Dead Brain",
8939 SLOT_EQUIP = 0,
8940 PRICE = 240,
8941 SPELLID = 00,
8942 RARE = 02,
8943 DESC = "Produto de criatura.",
8944 STAR = 00,
8945 STAR = 00,
8946 };
8947 [3197] = { -- Vexclaw Talon
8948 NAME = "Vexclaw Talon",
8949 SLOT_EQUIP = 0,
8950 PRICE = 630,
8951 SPELLID = 00,
8952 RARE = 04,
8953 DESC = "Produto de criatura.",
8954 STAR = 00,
8955 STAR = 00,
8956 };
8957 [3198] = { -- Blue Gem
8958 NAME = "Blue Gem",
8959 SLOT_EQUIP = 0,
8960 PRICE = 300,
8961 SPELLID = 00,
8962 RARE = 02,
8963 DESC = "Produto de criatura.",
8964 STAR = 00,
8965 STAR = 00,
8966 };
8967 [3199] = { -- Some Grimeleech Wings
8968 NAME = "Some Grimeleech Wings",
8969 SLOT_EQUIP = 0,
8970 PRICE = 690,
8971 SPELLID = 00,
8972 RARE = 04,
8973 DESC = "Produto de criatura.",
8974 STAR = 00,
8975 STAR = 00,
8976 };
8977 [3200] = { -- Shaggy Tail
8978 NAME = "Shaggy Tail",
8979 SLOT_EQUIP = 0,
8980 PRICE = 111,
8981 SPELLID = 00,
8982 RARE = 01,
8983 DESC = "Produto de criatura.",
8984 STAR = 00,
8985 STAR = 00,
8986 };
8987 [3201] = { -- Scarab Pincers
8988 NAME = "Scarab Pincers",
8989 SLOT_EQUIP = 0,
8990 PRICE = 180,
8991 SPELLID = 00,
8992 RARE = 01,
8993 DESC = "Produto de criatura.",
8994 STAR = 00,
8995 STAR = 00,
8996 };
8997 [3202] = { -- Rotten Piece of Cloth
8998 NAME = "Rotten Piece of Cloth",
8999 SLOT_EQUIP = 0,
9000 PRICE = 105,
9001 SPELLID = 00,
9002 RARE = 01,
9003 DESC = "Produto de criatura.",
9004 STAR = 00,
9005 STAR = 00,
9006 };
9007 [3203] = { -- Ghoul Snack
9008 NAME = "Ghoul Snack",
9009 SLOT_EQUIP = 0,
9010 PRICE = 120,
9011 SPELLID = 00,
9012 RARE = 01,
9013 DESC = "Produto de criatura.",
9014 STAR = 00,
9015 STAR = 00,
9016 };
9017 [3204] = { -- Brown Piece of Cloth
9018 NAME = "Brown Piece of Cloth",
9019 SLOT_EQUIP = 0,
9020 PRICE = 240,
9021 SPELLID = 00,
9022 RARE = 02,
9023 DESC = "Produto de criatura.",
9024 STAR = 00,
9025 STAR = 00,
9026 };
9027 [3205] = { -- Task Points (Tokens)
9028 NAME = "Pontos de Task",
9029 SLOT_EQUIP = 03,
9030 PRICE = 00,
9031 SPELLID = 00,
9032 RARE = 0,
9033 DESC = "Pontos de Task para acesso aos bosses da Blacklist.",
9034 STAR = 00,
9035 };
9036 [3206] = { -- Deepling Scales
9037 NAME = "Deepling Scales",
9038 SLOT_EQUIP = 0,
9039 PRICE = 195,
9040 SPELLID = 00,
9041 RARE = 01,
9042 DESC = "Produto de criatura.",
9043 STAR = 00,
9044 STAR = 00,
9045 };
9046 [3207] = { -- Spellsingers Seal
9047 NAME = "Spellsinger's Seal",
9048 SLOT_EQUIP = 0,
9049 PRICE = 210,
9050 SPELLID = 00,
9051 RARE = 02,
9052 DESC = "Produto de criatura.",
9053 STAR = 00,
9054 STAR = 00,
9055 };
9056 [3208] = { -- Giant Crab Pincer
9057 NAME = "Giant Crab Pincer",
9058 SLOT_EQUIP = 0,
9059 PRICE = 195,
9060 SPELLID = 00,
9061 RARE = 01,
9062 DESC = "Produto de criatura.",
9063 STAR = 00,
9064 STAR = 00,
9065 };
9066 [3209] = { -- Deepling Breaktime Snack
9067 NAME = "Deepling Breaktime Snack",
9068 SLOT_EQUIP = 0,
9069 PRICE = 195,
9070 SPELLID = 00,
9071 RARE = 01,
9072 DESC = "Produto de criatura.",
9073 STAR = 00,
9074 STAR = 00,
9075 };
9076 [3210] = { -- Deepling Claw
9077 NAME = "Deepling Claw",
9078 SLOT_EQUIP = 0,
9079 PRICE = 240,
9080 SPELLID = 00,
9081 RARE = 02,
9082 DESC = "Produto de criatura.",
9083 STAR = 00,
9084 STAR = 00,
9085 };
9086 [3211] = { -- Deepling Guard Belt Buckle
9087 NAME = "Deepling Guard Belt Buckle",
9088 SLOT_EQUIP = 0,
9089 PRICE = 210,
9090 SPELLID = 00,
9091 RARE = 02,
9092 DESC = "Produto de criatura.",
9093 STAR = 00,
9094 STAR = 00,
9095 };
9096 [3212] = { -- Blazing Bone
9097 NAME = "Blazing Bone",
9098 SLOT_EQUIP = 0,
9099 PRICE = 450,
9100 SPELLID = 00,
9101 RARE = 04,
9102 DESC = "Produto de criatura.",
9103 STAR = 00,
9104 STAR = 00,
9105 };
9106 [3213] = { -- Fiery Heart
9107 NAME = "Fiery Heart",
9108 SLOT_EQUIP = 0,
9109 PRICE = 525,
9110 SPELLID = 00,
9111 RARE = 04,
9112 DESC = "Produto de criatura.",
9113 STAR = 00,
9114 STAR = 00,
9115 };
9116 [3214] = { -- Mutated Bat Ear
9117 NAME = "Mutated Bat Ear",
9118 SLOT_EQUIP = 0,
9119 PRICE = 225,
9120 SPELLID = 00,
9121 RARE = 02,
9122 DESC = "Produto de criatura.",
9123 STAR = 00,
9124 STAR = 00,
9125 };
9126 [3215] = { -- Hollow Stampor Hoof
9127 NAME = "Hollow Stampor Hoof",
9128 SLOT_EQUIP = 0,
9129 PRICE = 195,
9130 SPELLID = 00,
9131 RARE = 01,
9132 DESC = "Produto de criatura.",
9133 STAR = 00,
9134 STAR = 00,
9135 };
9136 [3216] = { -- Stampor Horn
9137 NAME = "Stampor Horn",
9138 SLOT_EQUIP = 0,
9139 PRICE = 285,
9140 SPELLID = 00,
9141 RARE = 02,
9142 DESC = "Produto de criatura.",
9143 STAR = 00,
9144 STAR = 00,
9145 };
9146 [3217] = { -- Silencer Claws
9147 NAME = "Silencer Claws",
9148 SLOT_EQUIP = 0,
9149 PRICE = 750,
9150 SPELLID = 00,
9151 RARE = 04,
9152 DESC = "Produto de criatura.",
9153 STAR = 00,
9154 STAR = 00,
9155 };
9156 [3218] = { -- Vip Coins
9157 NAME = "Vip Coins",
9158 SLOT_EQUIP = 03,
9159 PRICE = 15000,
9160 SPELLID = 00,
9161 RARE = 03,
9162 DESC = "A moeda mais valiosa do servidor.",
9163 STAR = 00,
9164 };
9165 [3219] = { -- Pontos PVP
9166 NAME = "Pontos PVP",
9167 SLOT_EQUIP = 0,
9168 PRICE = 00,
9169 SPELLID = 00,
9170 RARE = 0,
9171 DESC = "Obtidos na Warzone.",
9172 STAR = 00,
9173 };
9174 [3220] = { -- Frazzle Tongue
9175 NAME = "Frazzle Tongue",
9176 SLOT_EQUIP = 0,
9177 PRICE = 810,
9178 SPELLID = 00,
9179 RARE = 04,
9180 DESC = "Produto de criatura.",
9181 STAR = 00,
9182 STAR = 00,
9183 };
9184 [3221] = { -- Ghastly Dragon Head
9185 NAME = "Ghastly Dragon Head",
9186 SLOT_EQUIP = 0,
9187 PRICE = 675,
9188 SPELLID = 00,
9189 RARE = 04,
9190 DESC = "Produto de criatura.",
9191 STAR = 00,
9192 STAR = 00,
9193 };
9194 [3222] = { -- Undead Heart
9195 NAME = "Undead Heart",
9196 SLOT_EQUIP = 0,
9197 PRICE = 840,
9198 SPELLID = 00,
9199 RARE = 04,
9200 DESC = "Produto de criatura.",
9201 STAR = 00,
9202 STAR = 00,
9203 };
9204 [3223] = { -- Energy Vein
9205 NAME = "Energy Vein",
9206 SLOT_EQUIP = 0,
9207 PRICE = 840,
9208 SPELLID = 00,
9209 RARE = 04,
9210 DESC = "Produto de criatura.",
9211 STAR = 00,
9212 STAR = 00,
9213 };
9214 [3224] = { -- Dangerous Proto Matter
9215 NAME = "Dangerous Proto Matter",
9216 SLOT_EQUIP = 0,
9217 PRICE = 1500,
9218 SPELLID = 00,
9219 RARE = 04,
9220 DESC = "Produto de criatura.",
9221 STAR = 00,
9222 STAR = 00,
9223 };
9224 [3225] = { -- Instable Proto Matter
9225 NAME = "Instable Proto Matter",
9226 SLOT_EQUIP = 0,
9227 PRICE = 1500,
9228 SPELLID = 00,
9229 RARE = 04,
9230 DESC = "Produto de criatura.",
9231 STAR = 00,
9232 STAR = 00,
9233 };
9234 [3226] = { -- Energy Ball
9235 NAME = "Energy Ball",
9236 SLOT_EQUIP = 0,
9237 PRICE = 597,
9238 SPELLID = 00,
9239 RARE = 04,
9240 DESC = "Produto de criatura.",
9241 STAR = 00,
9242 STAR = 00,
9243 };
9244 [3227] = { -- Crystallized Anger
9245 NAME = "Crystallized Anger",
9246 SLOT_EQUIP = 0,
9247 PRICE = 675,
9248 SPELLID = 00,
9249 RARE = 04,
9250 DESC = "Produto de criatura.",
9251 STAR = 00,
9252 STAR = 00,
9253 };
9254 [3228] = { -- Curious Matter
9255 NAME = "Curious Matter",
9256 SLOT_EQUIP = 0,
9257 PRICE = 780,
9258 SPELLID = 00,
9259 RARE = 04,
9260 DESC = "Produto de criatura.",
9261 STAR = 00,
9262 STAR = 00,
9263 };
9264 [3229] = { -- Volatile Proto Matter
9265 NAME = "Volatile Proto Matter",
9266 SLOT_EQUIP = 0,
9267 PRICE = 1170,
9268 SPELLID = 00,
9269 RARE = 04,
9270 DESC = "Produto de criatura.",
9271 STAR = 00,
9272 STAR = 00,
9273 };
9274 [3230] = { -- Spark Sphere
9275 NAME = "Spark Sphere",
9276 SLOT_EQUIP = 0,
9277 PRICE = 621,
9278 SPELLID = 00,
9279 RARE = 04,
9280 DESC = "Produto de criatura.",
9281 STAR = 00,
9282 STAR = 00,
9283 };
9284 [3231] = { -- Vein of Ore
9285 NAME = "Vein of Ore",
9286 SLOT_EQUIP = 0,
9287 PRICE = 621,
9288 SPELLID = 00,
9289 RARE = 04,
9290 DESC = "Produto de criatura.",
9291 STAR = 00,
9292 STAR = 00,
9293 };
9294 [3232] = { -- Crystal of Balance
9295 NAME = "Crystal of Balance",
9296 SLOT_EQUIP = 0,
9297 PRICE = 621,
9298 SPELLID = 00,
9299 RARE = 04,
9300 DESC = "Produto de criatura.",
9301 STAR = 00,
9302 STAR = 00,
9303 };
9304 [3233] = { -- Crystalline Spikes
9305 NAME = "Crystalline Spikes",
9306 SLOT_EQUIP = 0,
9307 PRICE = 621,
9308 SPELLID = 00,
9309 RARE = 04,
9310 DESC = "Produto de criatura.",
9311 STAR = 00,
9312 STAR = 00,
9313 };
9314 [3234] = { -- Stone Nose
9315 NAME = "Stone Nose",
9316 SLOT_EQUIP = 0,
9317 PRICE = 621,
9318 SPELLID = 00,
9319 RARE = 04,
9320 DESC = "Produto de criatura.",
9321 STAR = 00,
9322 STAR = 00,
9323 };
9324 [3235] = { -- Bundle of Cursed Straw
9325 NAME = "Bundle of Cursed Straw",
9326 SLOT_EQUIP = 0,
9327 PRICE = 567,
9328 SPELLID = 00,
9329 RARE = 04,
9330 DESC = "Produto de criatura.",
9331 STAR = 00,
9332 STAR = 00,
9333 };
9334 [3236] = { -- Broken Visor
9335 NAME = "Broken Visor",
9336 SLOT_EQUIP = 0,
9337 PRICE = 897,
9338 SPELLID = 00,
9339 RARE = 04,
9340 DESC = "Produto de criatura.",
9341 STAR = 00,
9342 STAR = 00,
9343 };
9344 [3237] = { -- Sight of Surrender's Eye
9345 NAME = "Sight of Surrenders Eye",
9346 SLOT_EQUIP = 0,
9347 PRICE = 1764,
9348 SPELLID = 00,
9349 RARE = 04,
9350 DESC = "Produto de criatura.",
9351 STAR = 00,
9352 STAR = 00,
9353 };
9354 [3238] = { -- Morgaroth's Heart
9355 NAME = "Morgaroths Heart",
9356 SLOT_EQUIP = 0,
9357 PRICE = 27000,
9358 SPELLID = 00,
9359 RARE = 04,
9360 DESC = "Produto de criatura.",
9361 STAR = 00,
9362 STAR = 00,
9363 };
9364 [3239] = { -- Glooth Glider Casing
9365 NAME = "Glooth Glider Casing",
9366 SLOT_EQUIP = 0,
9367 PRICE = 21600,
9368 SPELLID = 00,
9369 RARE = 04,
9370 DESC = "Produto de criatura.",
9371 STAR = 00,
9372 STAR = 00,
9373 };
9374 [3240] = { -- Hellspawn Tail
9375 NAME = "Hellspawn Tail",
9376 SLOT_EQUIP = 0,
9377 PRICE = 390,
9378 SPELLID = 00,
9379 RARE = 03,
9380 DESC = "Produto de criatura.",
9381 STAR = 00,
9382 STAR = 00,
9383 };
9384 [3241] = { -- Goosebump Leather
9385 NAME = "Goosebump Leather",
9386 SLOT_EQUIP = 0,
9387 PRICE = 630,
9388 SPELLID = 00,
9389 RARE = 04,
9390 DESC = "Produto de criatura.",
9391 STAR = 00,
9392 STAR = 00,
9393 };
9394 [3242] = { -- Pool of Chitinous Glue
9395 NAME = "Pool of Chitinous Glue",
9396 SLOT_EQUIP = 0,
9397 PRICE = 1185,
9398 SPELLID = 00,
9399 RARE = 04,
9400 DESC = "Produto de criatura.",
9401 STAR = 00,
9402 STAR = 00,
9403 };
9404 [3243] = { -- Hellhound Slobber
9405 NAME = "Hellhound Slobber",
9406 SLOT_EQUIP = 0,
9407 PRICE = 585,
9408 SPELLID = 00,
9409 RARE = 04,
9410 DESC = "Produto de criatura.",
9411 STAR = 00,
9412 STAR = 00,
9413 };
9414 [3244] = { -- Half-Digested Piece of Meat
9415 NAME = "Half Digested Piece of Meat",
9416 SLOT_EQUIP = 0,
9417 PRICE = 36,
9418 SPELLID = 00,
9419 RARE = 0,
9420 DESC = "Produto de criatura.",
9421 STAR = 00,
9422 STAR = 00,
9423 };
9424 [3245] = { -- Glob of Acid Slime
9425 NAME = "Glob of Acid Slime",
9426 SLOT_EQUIP = 0,
9427 PRICE = 45,
9428 SPELLID = 00,
9429 RARE = 0,
9430 DESC = "Produto de criatura.",
9431 STAR = 00,
9432 STAR = 00,
9433 };
9434 [3246] = { -- Glob of Tar
9435 NAME = "Glob of Tar",
9436 SLOT_EQUIP = 0,
9437 PRICE = 45,
9438 SPELLID = 00,
9439 RARE = 0,
9440 DESC = "Produto de criatura.",
9441 STAR = 00,
9442 STAR = 00,
9443 };
9444 [3247] = { -- Golden Can of Oil
9445 NAME = "Golden Can of Oil",
9446 SLOT_EQUIP = 0,
9447 PRICE = 165,
9448 SPELLID = 00,
9449 RARE = 04,
9450 DESC = "Produto de criatura.",
9451 STAR = 00,
9452 STAR = 00,
9453 };
9454 [3248] = { -- Bola
9455 NAME = "Bola",
9456 SLOT_EQUIP = 0,
9457 PRICE = 36,
9458 SPELLID = 00,
9459 RARE = 0,
9460 DESC = "Produto de criatura.",
9461 STAR = 00,
9462 STAR = 00,
9463 };
9464 [3249] = { -- Cheese Cutter
9465 NAME = "Cheese Cutter",
9466 SLOT_EQUIP = 0,
9467 PRICE = 57,
9468 SPELLID = 00,
9469 RARE = 0,
9470 DESC = "Produto de criatura.",
9471 STAR = 00,
9472 STAR = 00,
9473 };
9474 [3250] = { -- Earflap
9475 NAME = "Earflap",
9476 SLOT_EQUIP = 0,
9477 PRICE = 54,
9478 SPELLID = 00,
9479 RARE = 0,
9480 DESC = "Produto de criatura.",
9481 STAR = 00,
9482 STAR = 00,
9483 };
9484 [3251] = { -- Soft Cheese
9485 NAME = "Soft Cheese",
9486 SLOT_EQUIP = 0,
9487 PRICE = 30,
9488 SPELLID = 00,
9489 RARE = 0,
9490 DESC = "Produto de criatura.",
9491 STAR = 00,
9492 STAR = 00,
9493 };
9494 [3252] = { -- Rat Cheese
9495 NAME = "Rat Cheese",
9496 SLOT_EQUIP = 0,
9497 PRICE = 45,
9498 SPELLID = 00,
9499 RARE = 0,
9500 DESC = "Produto de criatura.",
9501 STAR = 00,
9502 STAR = 00,
9503 };
9504 [3253] = { -- Orc Leather
9505 NAME = "Orc Leather",
9506 SLOT_EQUIP = 0,
9507 PRICE = 08,
9508 SPELLID = 00,
9509 RARE = 0,
9510 DESC = "Produto de criatura.",
9511 STAR = 00,
9512 STAR = 00,
9513 };
9514 [3254] = { -- Orc Tooth
9515 NAME = "Orc Tooth",
9516 SLOT_EQUIP = 0,
9517 PRICE = 14,
9518 SPELLID = 00,
9519 RARE = 0,
9520 DESC = "Produto de criatura.",
9521 STAR = 00,
9522 STAR = 00,
9523 };
9524 [3255] = { -- Orcish Gear
9525 NAME = "Orcish Gear",
9526 SLOT_EQUIP = 0,
9527 PRICE = 18,
9528 SPELLID = 00,
9529 RARE = 0,
9530 DESC = "Produto de criatura.",
9531 STAR = 00,
9532 STAR = 00,
9533 };
9534 [3256] = { -- Skull Belt
9535 NAME = "Skull Belt",
9536 SLOT_EQUIP = 0,
9537 PRICE = 25,
9538 SPELLID = 00,
9539 RARE = 0,
9540 DESC = "Produto de criatura.",
9541 STAR = 00,
9542 STAR = 00,
9543 };
9544 [3257] = { -- Broken Shamanic Staff
9545 NAME = "Broken Shamanic Staff",
9546 SLOT_EQUIP = 0,
9547 PRICE = 16,
9548 SPELLID = 00,
9549 RARE = 0,
9550 DESC = "Produto de criatura.",
9551 STAR = 00,
9552 STAR = 00,
9553 };
9554 [3258] = { -- Shamanic Hood
9555 NAME = "Shamanic Hood",
9556 SLOT_EQUIP = 0,
9557 PRICE = 20,
9558 SPELLID = 00,
9559 RARE = 0,
9560 DESC = "Produto de criatura.",
9561 STAR = 00,
9562 STAR = 00,
9563 };
9564 [3259] = { -- Broken Helmet
9565 NAME = "Broken Helmet",
9566 SLOT_EQUIP = 0,
9567 PRICE = 20,
9568 SPELLID = 00,
9569 RARE = 0,
9570 DESC = "Produto de criatura.",
9571 STAR = 00,
9572 };
9573 [3260] = { -- Werebadger Claws
9574 NAME = "Werebadger Claws",
9575 SLOT_EQUIP = 0,
9576 PRICE = 45,
9577 SPELLID = 00,
9578 RARE = 0,
9579 DESC = "Produto de criatura.",
9580 STAR = 00,
9581 };
9582 [3261] = { -- Werebadger Skull
9583 NAME = "Werebadger Skull",
9584 SLOT_EQUIP = 0,
9585 PRICE = 50,
9586 SPELLID = 00,
9587 RARE = 0,
9588 DESC = "Produto de criatura.",
9589 STAR = 00,
9590 };
9591 [3262] = { -- Wereboar Hooves
9592 NAME = "Wereboar Hooves",
9593 SLOT_EQUIP = 0,
9594 PRICE = 50,
9595 SPELLID = 00,
9596 RARE = 0,
9597 DESC = "Produto de criatura.",
9598 STAR = 00,
9599 };
9600 [3263] = { -- Wereboar Tusk
9601 NAME = "Wereboar Tusk",
9602 SLOT_EQUIP = 0,
9603 PRICE = 50,
9604 SPELLID = 00,
9605 RARE = 0,
9606 DESC = "Produto de criatura.",
9607 STAR = 00,
9608 };
9609 [3264] = { -- Werebear Fur
9610 NAME = "Werebear Fur",
9611 SLOT_EQUIP = 0,
9612 PRICE = 50,
9613 SPELLID = 00,
9614 RARE = 0,
9615 DESC = "Produto de criatura.",
9616 STAR = 00,
9617 };
9618 [3265] = { -- Werebear Skull
9619 NAME = "Werebear Skull",
9620 SLOT_EQUIP = 0,
9621 PRICE = 50,
9622 SPELLID = 00,
9623 RARE = 0,
9624 DESC = "Produto de criatura.",
9625 STAR = 00,
9626 };
9627 [3266] = { -- Piece of Hellfire Armor
9628 NAME = "Piece of Hellfire Armor",
9629 SLOT_EQUIP = 0,
9630 PRICE = 455,
9631 SPELLID = 00,
9632 RARE = 04,
9633 DESC = "Produto de criatura.",
9634 STAR = 00,
9635 };
9636 [3267] = { -- Necromantic Rust
9637 NAME = "Necromantic Rust",
9638 SLOT_EQUIP = 0,
9639 PRICE = 390,
9640 SPELLID = 00,
9641 RARE = 03,
9642 DESC = "Produto de criatura.",
9643 STAR = 00,
9644 };
9645 [3268] = { -- Warwolf Fur
9646 NAME = "Warwolf Fur",
9647 SLOT_EQUIP = 0,
9648 PRICE = 55,
9649 SPELLID = 00,
9650 RARE = 00,
9651 DESC = "Produto de criatura.",
9652 STAR = 00,
9653 };
9654 [3269] = { -- Werewolf Fang
9655 NAME = "Werewolf Fang",
9656 SLOT_EQUIP = 0,
9657 PRICE = 180,
9658 SPELLID = 00,
9659 RARE = 01,
9660 DESC = "Produto de criatura.",
9661 STAR = 00,
9662 };
9663 [3270] = { -- Werewolf Fur
9664 NAME = "Werewolf Fur",
9665 SLOT_EQUIP = 0,
9666 PRICE = 380,
9667 SPELLID = 00,
9668 RARE = 03,
9669 DESC = "Produto de criatura.",
9670 STAR = 00,
9671 };
9672 [3271] = { -- Cats Paw
9673 NAME = "Cats Paw",
9674 SLOT_EQUIP = 0,
9675 PRICE = 380,
9676 SPELLID = 00,
9677 RARE = 03,
9678 DESC = "Produto de criatura.",
9679 STAR = 00,
9680 };
9681 [3272] = { -- Ectoplasmic Sushi
9682 NAME = "Ectoplasmic Sushi",
9683 SLOT_EQUIP = 0,
9684 PRICE = 300,
9685 SPELLID = 00,
9686 RARE = 02,
9687 DESC = "Produto de criatura.",
9688 STAR = 00,
9689 };
9690 [3273] = { -- Lizard Essence
9691 NAME = "Lizard Essence",
9692 SLOT_EQUIP = 0,
9693 PRICE = 300,
9694 SPELLID = 00,
9695 RARE = 02,
9696 DESC = "Produto de criatura.",
9697 STAR = 00,
9698 };
9699 [3274] = { -- Haunch of Boar
9700 NAME = "Haunch of Boar",
9701 SLOT_EQUIP = 0,
9702 PRICE = 20,
9703 SPELLID = 00,
9704 RARE = 00,
9705 DESC = "Produto de criatura.",
9706 STAR = 00,
9707 };
9708 [3275] = { -- Gland
9709 NAME = "Gland",
9710 SLOT_EQUIP = 0,
9711 PRICE = 100,
9712 SPELLID = 00,
9713 RARE = 00,
9714 DESC = "Produto de criatura.",
9715 STAR = 00,
9716 };
9717 [3276] = { -- Mutated Rat Tail
9718 NAME = "Mutated Rat Tail",
9719 SLOT_EQUIP = 0,
9720 PRICE = 150,
9721 SPELLID = 00,
9722 RARE = 01,
9723 DESC = "Produto de criatura.",
9724 STAR = 00,
9725 };
9726 [3277] = { -- Panther Paw
9727 NAME = "Panther Paw",
9728 SLOT_EQUIP = 0,
9729 PRICE = 190,
9730 SPELLID = 00,
9731 RARE = 01,
9732 DESC = "Produto de criatura.",
9733 STAR = 00,
9734 };
9735 [3278] = { -- Panther Head
9736 NAME = "Panther Head",
9737 SLOT_EQUIP = 0,
9738 PRICE = 210,
9739 SPELLID = 00,
9740 RARE = 02,
9741 DESC = "Produto de criatura.",
9742 STAR = 00,
9743 };
9744 [3279] = { -- Sabretooth
9745 NAME = "Sabretooth",
9746 SLOT_EQUIP = 0,
9747 PRICE = 180,
9748 SPELLID = 00,
9749 RARE = 01,
9750 DESC = "Produto de criatura.",
9751 STAR = 00,
9752 };
9753 [3280] = { -- Striped Fur
9754 NAME = "Striped Fur",
9755 SLOT_EQUIP = 0,
9756 PRICE = 250,
9757 SPELLID = 00,
9758 RARE = 02,
9759 DESC = "Produto de criatura.",
9760 STAR = 00,
9761 };
9762 [3281] = { -- Half Eaten Brain
9763 NAME = "Half Eaten Brain",
9764 SLOT_EQUIP = 0,
9765 PRICE = 65,
9766 SPELLID = 00,
9767 RARE = 00,
9768 DESC = "Produto de criatura.",
9769 STAR = 00,
9770 };
9771 [3282] = { -- Lancer Beetle Shell
9772 NAME = "Lancer Beetle Shell",
9773 SLOT_EQUIP = 0,
9774 PRICE = 80,
9775 SPELLID = 00,
9776 RARE = 00,
9777 DESC = "Produto de criatura.",
9778 STAR = 00,
9779 };
9780 [3283] = { -- Jewelled Belt
9781 NAME = "Jewelled Belt",
9782 SLOT_EQUIP = 0,
9783 PRICE = 55,
9784 SPELLID = 00,
9785 RARE = 00,
9786 DESC = "Produto de criatura.",
9787 STAR = 00,
9788 };
9789 [3284] = { -- Noble Turban
9790 NAME = "Noble Turban",
9791 SLOT_EQUIP = 0,
9792 PRICE = 60,
9793 SPELLID = 00,
9794 RARE = 00,
9795 DESC = "Produto de criatura.",
9796 STAR = 00,
9797 };
9798 [3285] = { -- Dirty Turban
9799 NAME = "Dirty Turban",
9800 SLOT_EQUIP = 0,
9801 PRICE = 45,
9802 SPELLID = 00,
9803 RARE = 00,
9804 DESC = "Produto de criatura.",
9805 STAR = 00,
9806 };
9807 [3286] = { -- Mystic Turban
9808 NAME = "Mystic Turban",
9809 SLOT_EQUIP = 0,
9810 PRICE = 45,
9811 SPELLID = 00,
9812 RARE = 00,
9813 DESC = "Produto de criatura.",
9814 STAR = 00,
9815 };
9816 [3287] = { -- Stone Wing
9817 NAME = "Stone Wing",
9818 SLOT_EQUIP = 0,
9819 PRICE = 55,
9820 SPELLID = 00,
9821 RARE = 00,
9822 DESC = "Produto de criatura.",
9823 STAR = 00,
9824 };
9825 [3288] = { -- Draptor Scales
9826 NAME = "Draptor Scales",
9827 SLOT_EQUIP = 0,
9828 PRICE = 325,
9829 SPELLID = 00,
9830 RARE = 03,
9831 DESC = "Produto de criatura.",
9832 STAR = 00,
9833 };
9834 [3289] = { -- Slimy Leaf Tentacle
9835 NAME = "Slimy Leaf Tentacle",
9836 SLOT_EQUIP = 0,
9837 PRICE = 300,
9838 SPELLID = 00,
9839 RARE = 02,
9840 DESC = "Produto de criatura.",
9841 STAR = 00,
9842 };
9843 [3290] = { -- Hemp Rope
9844 NAME = "Hemp Rope",
9845 SLOT_EQUIP = 0,
9846 PRICE = 345,
9847 SPELLID = 00,
9848 RARE = 03,
9849 DESC = "Produto de criatura.",
9850 STAR = 00,
9851 };
9852 [3291] = { -- Dead Weight
9853 NAME = "Dead Weight",
9854 SLOT_EQUIP = 0,
9855 PRICE = 450,
9856 SPELLID = 00,
9857 RARE = 04,
9858 DESC = "Produto de criatura.",
9859 STAR = 00,
9860 };
9861 [3292] = { -- Poisoned Fang
9862 NAME = "Poisoned Fang",
9863 SLOT_EQUIP = 0,
9864 PRICE = 105,
9865 SPELLID = 00,
9866 RARE = 01,
9867 DESC = "Produto de criatura.",
9868 STAR = 00,
9869 };
9870 [3293] = { -- Slime Heart
9871 NAME = "Slime Heart",
9872 SLOT_EQUIP = 0,
9873 PRICE = 150,
9874 SPELLID = 00,
9875 RARE = 01,
9876 DESC = "Produto de criatura.",
9877 STAR = 00,
9878 };
9879 [3294] = { -- Glooth Steak
9880 NAME = "Glooth Steak",
9881 SLOT_EQUIP = 0,
9882 PRICE = 80,
9883 SPELLID = 00,
9884 RARE = 00,
9885 DESC = "Produto de criatura.",
9886 STAR = 00,
9887 };
9888 [3295] = { -- Piece of Crocodile Leather
9889 NAME = "Piece of Crocodile Leather",
9890 SLOT_EQUIP = 0,
9891 PRICE = 40,
9892 SPELLID = 00,
9893 RARE = 00,
9894 DESC = "Produto de criatura.",
9895 STAR = 00,
9896 };
9897 [3296] = { -- Bunch of Ripe Rice
9898 NAME = "Bunch of Ripe Rice",
9899 SLOT_EQUIP = 0,
9900 PRICE = 95,
9901 SPELLID = 00,
9902 RARE = 00,
9903 DESC = "Produto de criatura.",
9904 STAR = 00,
9905 };
9906 [3297] = { -- Criptomoeda
9907 NAME = "Criptomoeda",
9908 SLOT_EQUIP = 0,
9909 PRICE = 10000,
9910 SPELLID = 00,
9911 RARE = 04,
9912 DESC = "Converta criptomoedas em dinheiro real.",
9913 STAR = 03,
9914 };
9915 [3298] = { -- Chave de Evento
9916 NAME = "Chave de Evento",
9917 SLOT_EQUIP = 0,
9918 PRICE = 1000,
9919 SPELLID = 00,
9920 RARE = 03,
9921
9922 STAR = 03,
9923 };
9924 [3299] = { -- Pontos de Desafio
9925 NAME = "Pontos de Desafio",
9926 SLOT_EQUIP = 0,
9927 PRICE = 1000,
9928 SPELLID = 00,
9929 RARE = 02,
9930 DESC = "Pontos usados para trocar por recompensas no Painel de Desafio.",
9931 STAR = 03,
9932 };
9933 [42430] = { -- Navio principal
9934 NAME = "Scarlet Raven",
9935 SLOT_EQUIP = 07,
9936 PRICE = 100000,
9937 DESC = "Equip the ship on your inventory ring to start shiping on the seas.",
9938 RARE = 00,
9939 STAR = 03,
9940 };
9941}
9942_MONSTER_LOOT = {
9943 --[[ QuestKill =
9944 [01] = Identificador de quantas quest de matar monstros possue.
9945 [02] = Storage da Quest de matar monstros.
9946 [03] = Storage que conta quantos monstros matou.
9947 [04] = Total de monstros para matar.
9948 Task_ID =
9949
9950 [02] = Total que precisa matar para completar a task.
9951 [03] = Tipo de pontos que ganha ao finalizar a Quest [01 = Branco | 02 = Amarelo | 03 = Azul].
9952 [04] = Quantos pontos ganha ao completar a task.
9953 [05] = Dinheiro ganho ao finalizar a Quest.
9954
9955 BOSS:
9956
9957 [02] = Rank da qual este Boss pertence. (
9958 [03] =
9959 [04] = EXP ganho ao eliminar o BOSS.
9960 ]]
9961 --[[ COMUM ]]--
9962 ["Killer Caiman"] = {
9963 [00] = {Health = 03, Type = "Repteis", Task_ID = {1190, 55, 01, 04, 2000}, QuestKill = {0}};
9964 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 180}; -- Gold Coins
9965 [02] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
9966 [03] = {Chance = 10, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl
9967 [04] = {Chance = 40, ItemID = {3295, 3, 0, 0}, Qnt = 01}; -- Piece of Crocodile Leather
9968 [05] = {Chance = 40, ItemID = {3296, 3, 0, 0}, Qnt = 01}; -- Bunch of Ripe Rice
9969 };
9970 ["Diabolic Imp"] = {
9971 [00] = {Health = 03, Type = "Demon", Task_ID = {1202, 55, 03, 06, 4664}, QuestKill = {0}};
9972 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 197}; -- Gold Coins
9973 [02] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 08}; -- Demonic Essence
9974 [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
9975 [04] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 01}; -- Small Amethyst
9976 };
9977 ["Death Priest"] = {
9978 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1201, 50, 02, 03, 4600}, QuestKill = {0}};
9979 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 144}; -- Gold Coins
9980 [02] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 03}; -- White Pearl
9981 };
9982 ["Blood Beast"] = {
9983 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1200, 50, 02, 03, 4542}, QuestKill = {0}};
9984 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins
9985 [02] = {Chance = 40, ItemID = {3292, 3, 0, 0}, Qnt = 01}; -- Poisoned Fang
9986 [03] = {Chance = 40, ItemID = {3293, 3, 0, 0}, Qnt = 01}; -- Slime Heart
9987 [04] = {Chance = 40, ItemID = {3294, 3, 0, 0}, Qnt = 01}; -- Glooth Steak
9988 };
9989 ["Choking Fear"] = {
9990 [00] = {Health = 03, Type = "Magica", Task_ID = {1198, 35, 03, 04, 5900}, QuestKill = {0}};
9991 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins
9992 [02] = {Chance = 10, ItemID = {3204, 3, 0, 0}, Qnt = 01}; -- Brown Piece of Cloth
9993 [03] = {Chance = 40, ItemID = {3183, 3, 0, 0}, Qnt = 01}; -- Yellow Piece of Cloth
9994 [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth
9995 [05] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace
9996 [06] = {Chance = 40, ItemID = {3290, 3, 0, 0}, Qnt = 01}; -- Hemp Rope
9997 [07] = {Chance = 40, ItemID = {3291, 3, 0, 0}, Qnt = 01}; -- Dead Weight
9998 };
9999 ["Betrayed Wraith"] = {
10000 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1195, 00, 00, 00, 00}, QuestKill = {0}};
10001 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins
10002 [02] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds
10003 [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 08}; -- Demonic Essence
10004 [04] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
10005 [05] = {Chance = 40, ItemID = {3189, 3, 0, 0}, Qnt = 01}; -- Unholy Bone
10006 };
10007 ["Defiler"] = {
10008 [00] = {Health = 03, Type = "Slimes", Task_ID = {1194, 50, 03, 03, 4800}, QuestKill = {0}};
10009 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins
10010 [02] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 03}; -- Small Emerald
10011 [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 08}; -- Demonic Essence
10012 [04] = {Chance = 40, ItemID = {3245, 3, 0, 0}, Qnt = 01}; -- Glob of Acid Slime
10013 [05] = {Chance = 40, ItemID = {3246, 3, 0, 0}, Qnt = 01}; -- Glob of Tar
10014 [06] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds
10015 [07] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
10016 [08] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby
10017 [09] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
10018 [10] = {Chance = 30, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
10019 [11] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem
10020 [12] = {Chance = 30, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem
10021 [13] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 05}; -- Talon
10022 };
10023 ["Glooth Anemone"] = {
10024 [00] = {Health = 03, Type = "Repteis", Task_ID = {1193, 50, 02, 04, 3300}, QuestKill = {0}};
10025 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
10026 [02] = {Chance = 40, ItemID = {3289, 3, 0, 0}, Qnt = 01}; -- Slimy Leaf Tentacle
10027 [03] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 03}; -- Small Emerald
10028 [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby
10029 [05] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 03}; -- Small Topaz
10030 };
10031 ["Draptor"] = {
10032 [00] = {Health = 03, Type = "Repteis", Task_ID = {1191, 65, 02, 05, 4230}, QuestKill = {196, 11031, 11032, 99}};
10033 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 214}; -- Gold Coins
10034 [02] = {Chance = 40, ItemID = {3288, 3, 0, 0}, Qnt = 01}; -- Draptor Scales
10035 };
10036 ["Gargoyle"] = {
10037 [00] = {Health = 03, Type = "Magica", Task_ID = {1189, 50, 01, 03, 250}, QuestKill = {0}};
10038 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 30}; -- Gold Coins
10039 [02] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone
10040 [03] = {Chance = 40, ItemID = {3287, 3, 0, 0}, Qnt = 01}; -- Stone Wing
10041 };
10042 ["Lizard Sentinel"] = {
10043 [00] = {Health = 03, Type = "Repteis", Task_ID = {00, 00, 00, 00, 00}, QuestKill = {0}};
10044 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 80}; -- Gold Coins
10045 [02] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds
10046 [03] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather
10047 [04] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale
10048 };
10049 ["Lizard Snakecharmer"] = {
10050 [00] = {Health = 03, Type = "Repteis", Task_ID = {00, 00, 00, 00, 00}, QuestKill = {0}};
10051 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins
10052 [02] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal
10053 [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 01}; -- Small Amethyst
10054 [04] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather
10055 [05] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale
10056 [06] = {Chance = 15, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
10057 };
10058 ["Lizard Templar"] = {
10059 [00] = {Health = 03, Type = "Repteis", Task_ID = {00, 00, 00, 00, 00}, QuestKill = {0}};
10060 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 60}; -- Gold Coins
10061 [02] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald
10062 [03] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather
10063 [04] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale
10064 };
10065 ["Blue Djinn"] = {
10066 [00] = {Health = 03, Type = "Magica", Task_ID = {1185, 00, 00, 00, 00}, QuestKill = {0}};
10067 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 115}; -- Gold Coins
10068 [02] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire
10069 [03] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth
10070 [04] = {Chance = 40, ItemID = {3285, 3, 0, 0}, Qnt = 01}; -- Dirty Turban
10071 [05] = {Chance = 40, ItemID = {3286, 3, 0, 0}, Qnt = 01}; -- Mystic Turban
10072 };
10073 ["Green Djinn"] = {
10074 [00] = {Health = 03, Type = "Magica", Task_ID = {1184, 50, 01, 03, 400}, QuestKill = {0}};
10075 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 115}; -- Gold Coins
10076 [02] = {Chance = 10, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese
10077 [03] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald
10078 [04] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth
10079 [05] = {Chance = 40, ItemID = {3285, 3, 0, 0}, Qnt = 01}; -- Dirty Turban
10080 [06] = {Chance = 40, ItemID = {3286, 3, 0, 0}, Qnt = 01}; -- Mystic Turban
10081 };
10082 ["Marid"] = {
10083 [00] = {Health = 03, Type = "Magica", Task_ID = {1183, 00, 00, 00, 00}, QuestKill = {0}};
10084 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins
10085 [02] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire
10086 [03] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth
10087 [04] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem
10088 [05] = {Chance = 40, ItemID = {3283, 3, 0, 0}, Qnt = 01}; -- Jewelled Belt
10089 [06] = {Chance = 40, ItemID = {3284, 3, 0, 0}, Qnt = 01}; -- Noble Turban
10090 };
10091 ["Lancer Beetle"] = {
10092 [00] = {Health = 03, Type = "Vermes", Task_ID = {1182, 40, 01, 03, 450}, QuestKill = {0}};
10093 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins
10094 [02] = {Chance = 40, ItemID = {3282, 3, 0, 0}, Qnt = 01}; -- Lancer Beetle Shell
10095 [03] = {Chance = 40, ItemID = {3004, 3, 0, 0}, Qnt = 01}; -- Poisonous Slime
10096 [04] = {Chance = 30, ItemID = {3167, 3, 0, 0}, Qnt = 01}; -- Lump of Dirt
10097 [05] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 01}; -- Small Amethyst
10098 };
10099 ["Wiggler"] = {
10100 [00] = {Health = 03, Type = "Vermes", Task_ID = {1181, 65, 02, 03, 1300}, QuestKill = {0}};
10101 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins
10102 [02] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth
10103 [03] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth
10104 [04] = {Chance = 40, ItemID = {3183, 3, 0, 0}, Qnt = 01}; -- Yellow Piece of Cloth
10105 };
10106 ["Elder Wyrm"] = {
10107 [00] = {Health = 03, Type = "Dragon", Task_ID = {1180, 40, 02, 05, 3000}, QuestKill = {0}};
10108 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
10109 [02] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds
10110 [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
10111 [04] = {Chance = 40, ItemID = {3020, 3, 0, 0}, Qnt = 01}; -- Wyrm Scale
10112 };
10113 ["Zombie"] = {
10114 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1179, 45, 01, 02, 950}, QuestKill = {0}};
10115 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 65}; -- Gold Coins
10116 [02] = {Chance = 40, ItemID = {3281, 3, 0, 0}, Qnt = 01}; -- Half Eaten Brain
10117 };
10118 ["Wilting Leaf Golem"] = {
10119 [00] = {Health = 03, Type = "Plantas", Task_ID = {1176, 55, 01, 04, 1500}, QuestKill = {0}};
10120 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 45}; -- Gold Coins
10121 [02] = {Chance = 70, ItemID = {3053, 3, 0, 0}, Qnt = 01}; -- Dowser
10122 [03] = {Chance = 70, ItemID = {3054, 3, 0, 0}, Qnt = 01}; -- Fir Cone
10123 [04] = {Chance = 05, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald
10124 [05] = {Chance = 01, ItemID = {10550, 3, 1, 0}, Qnt = 01}; -- Skill: Toxic Punch
10125 };
10126 ["Omnivora"] = {
10127 [00] = {Health = 03, Type = "Plantas", Task_ID = {1175, 40, 02, 01, 1000}, QuestKill = {0}};
10128 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 245}; -- Gold Coins
10129 };
10130 ["Mutated Tiger"] = {
10131 [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1174, 00, 00, 00}, QuestKill = {0}};
10132 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 176}; -- Gold Coins
10133 [02] = {Chance = 40, ItemID = {3279, 3, 0, 0}, Qnt = 01}; -- Sabretooth
10134 [03] = {Chance = 40, ItemID = {3280, 3, 0, 0}, Qnt = 01}; -- Striped Fur
10135 };
10136 ["Midnight Panther"] = {
10137 [00] = {Health = 03, Type = "Magica", Task_ID = {1173, 60, 01, 03, 1200}, QuestKill = {0}};
10138 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins
10139 [02] = {Chance = 40, ItemID = {3277, 3, 0, 0}, Qnt = 01}; -- Panther Paw
10140 [03] = {Chance = 40, ItemID = {3278, 3, 0, 0}, Qnt = 01}; -- Panther Head
10141 [04] = {Chance = 40, ItemID = {3279, 3, 0, 0}, Qnt = 01}; -- Sabretooth
10142 };
10143 ["Drillworm"] = {
10144 [00] = {Health = 03, Type = "Vermes", Task_ID = {1172, 45, 02, 02, 750}, QuestKill = {0}};
10145 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins
10146 [02] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 05}; -- Lump of Earth
10147 [03] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore
10148 [04] = {Chance = 40, ItemID = {3231, 3, 0, 0}, Qnt = 01}; -- Vein of Ore
10149 [05] = {Chance = 40, ItemID = {3056, 3, 0, 0}, Qnt = 01}; -- Clay Lump
10150 };
10151 ["Mutated Rat"] = {
10152 [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1171, 50, 01, 04, 350}, QuestKill = {0}};
10153 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins
10154 [02] = {Chance = 40, ItemID = {3276, 3, 0, 0}, Qnt = 02}; -- Mutated Rat Tail
10155 };
10156 ["Rotworm Queen"] = {
10157 [00] = {Health = 03, Type = "Vermes", Task_ID = {1170, 50, 01, 02, 250}, QuestKill = {0}};
10158 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 86}; -- Gold Coins
10159 [02] = {Chance = 40, ItemID = {3275, 3, 0, 0}, Qnt = 02}; -- Gland
10160 };
10161 ["Boar"] = {
10162 [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1169, 50, 01, 02, 230}, QuestKill = {0}};
10163 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 27}; -- Gold Coins
10164 [02] = {Chance = 40, ItemID = {3274, 3, 0, 0}, Qnt = 02}; -- Haunch of Boar
10165 };
10166 ["Phantasm"] = {
10167 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1167, 60, 03, 03, 1100}, QuestKill = {0}};
10168 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins
10169 [02] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 08}; -- Demonic Essence
10170 [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 03}; -- Small Emerald
10171 [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby
10172 [05] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 03}; -- Small Topaz
10173 [06] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 03}; -- Small Amethyst
10174 };
10175 ["Spectre"] = {
10176 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1090, 00, 00, 00}, QuestKill = {0}};
10177 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins
10178 [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
10179 [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 07}; -- Demonic Essence
10180 [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone
10181 [05] = {Chance = 40, ItemID = {3146, 3, 0, 0}, Qnt = 01}; -- White Piece of Cloth
10182 };
10183 ["Souleater"] = {
10184 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1165, 60, 02, 03, 1100}, QuestKill = {0}};
10185 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins
10186 [02] = {Chance = 40, ItemID = {3272, 3, 0, 0}, Qnt = 01}; -- Ectoplasmic Sushi
10187 [03] = {Chance = 40, ItemID = {3273, 3, 0, 0}, Qnt = 01}; -- Lizard Essence
10188 };
10189 ["Nightstalker"] = {
10190 [00] = {Health = 03, Type = "Magica", Task_ID = {1164, 45, 01, 04, 700}, QuestKill = {0}};
10191 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 210}; -- Gold Coins
10192 };
10193 ["Dark Torturer"] = {
10194 [00] = {Health = 03, Type = "Demon", Task_ID = {1163, 50, 03, 03, 6500}, QuestKill = {0}};
10195 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins
10196 [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
10197 [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 07}; -- Demonic Essence
10198 [04] = {Chance = 20, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot
10199 [05] = {Chance = 20, ItemID = {3271, 3, 0, 0}, Qnt = 01}; -- Cats Paw
10200 };
10201 ["Wolf"] = {
10202 [00] = {Health = 03, Type = "Mamiferos", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10203 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 10}; -- Gold Coins
10204 [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw
10205 };
10206 ["War Wolf"] = {
10207 [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1162, 00, 00, 00}, QuestKill = {0}};
10208 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 35}; -- Gold Coins
10209 [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw
10210 [03] = {Chance = 40, ItemID = {3268, 3, 0, 0}, Qnt = 01}; -- Warwolf Fur
10211 };
10212 ["Werewolf"] = {
10213 [00] = {Health = 03, Type = "Licantropos", Task_ID = {1160, 40, 02, 03, 2100}, QuestKill = {0}};
10214 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 225}; -- Gold Coins
10215 [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw
10216 [03] = {Chance = 40, ItemID = {3269, 3, 0, 0}, Qnt = 01}; -- Werewolf Fang
10217 [04] = {Chance = 40, ItemID = {3270, 3, 0, 0}, Qnt = 01}; -- Werewolf Fur
10218 };
10219 ["Earth Overlord"] = {
10220 [00] = {Health = 03, Type = "Elementais", Task_ID = {1133, 65, 02, 04, 4100}, QuestKill = {0}};
10221 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
10222 [02] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 03}; -- Lump of Earth
10223 [03] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds
10224 [04] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 05}; -- Small Topaz
10225 [05] = {Chance = 40, ItemID = {3056, 3, 0, 0}, Qnt = 01}; -- Clay Lump
10226 };
10227 ["Massive Energy Elemental"] = {
10228 [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {173, 11000, 11003, 050}};
10229 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 288}; -- Gold Coins
10230 [02] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 05}; -- Small Amethyst
10231 };
10232 ["Rustheap Golem"] = {
10233 [00] = {Health = 03, Type = "Constructos", Task_ID = {1157, 60, 02, 05, 2850}, QuestKill = {0}};
10234 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
10235 [02] = {Chance = 40, ItemID = {3267, 3, 0, 0}, Qnt = 01}; -- Necromantic Rust
10236 [03] = {Chance = 40, ItemID = {3091, 3, 0, 0}, Qnt = 10}; -- Nail
10237 [04] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
10238 [05] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl
10239 [06] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore
10240 [07] = {Chance = 40, ItemID = {3099, 3, 0, 0}, Qnt = 01}; -- Bronze Gear Wheel
10241 };
10242 ["Hellfire Fighter"] = {
10243 [00] = {Health = 03, Type = "Demon", Task_ID = {1204, 00, 00, 00}, QuestKill = {0}};
10244 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins
10245 [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
10246 [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence
10247 [04] = {Chance = 40, ItemID = {3266, 3, 0, 0}, Qnt = 01}; -- Piece of Hellfire Armor
10248 [05] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds
10249 [06] = {Chance = 20, ItemID = {3213, 3, 0, 0}, Qnt = 01}; -- Fiery Heart
10250 };
10251 ["Werebear"] = {
10252 [00] = {Health = 03, Type = "Licantropos", Task_ID = {1155, 50, 02, 04, 2500}, QuestKill = {183, 11016, 11017, 50}};
10253 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
10254 [02] = {Chance = 40, ItemID = {3264, 3, 0, 0}, Qnt = 01}; -- Werebear Fur
10255 [03] = {Chance = 40, ItemID = {3265, 3, 0, 0}, Qnt = 01}; -- Werebear Skull
10256 [04] = {Chance = 40, ItemID = {3008, 3, 0, 0}, Qnt = 01}; -- Bear Paw
10257 [05] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 01}; -- Honeycomb
10258 };
10259 ["Wereboar"] = {
10260 [00] = {Health = 03, Type = "Licantropos", Task_ID = {00, 00, 00, 00}, QuestKill = {181, 11012, 11013, 60}};
10261 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
10262 [02] = {Chance = 40, ItemID = {3262, 3, 0, 0}, Qnt = 01}; -- Wereboar Hooves
10263 [03] = {Chance = 40, ItemID = {3263, 3, 0, 0}, Qnt = 01}; -- Wereboar Tusk
10264 };
10265 ["Werebadger"] = {
10266 [00] = {Health = 03, Type = "Licantropos", Task_ID = {00, 00, 00, 00}, QuestKill = {177, 11006, 11007, 70}};
10267 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
10268 [02] = {Chance = 40, ItemID = {3260, 3, 0, 0}, Qnt = 01}; -- Werebadger Claws
10269 [03] = {Chance = 40, ItemID = {3261, 3, 0, 0}, Qnt = 01}; -- Werebadger Skull
10270 };
10271 ["Orc"] = {
10272 [00] = {Health = 03, Type = "Humanoide", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10273 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 14}; -- Gold Coins
10274 [02] = {Chance = 10, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather
10275 [03] = {Chance = 10, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth
10276 };
10277 ["Orc Berserker"] = {
10278 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1147, 00, 00, 00}, QuestKill = {0}};
10279 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 24}; -- Gold Coins
10280 [02] = {Chance = 20, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather
10281 [03] = {Chance = 20, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth
10282 [04] = {Chance = 10, ItemID = {3255, 3, 0, 0}, Qnt = 01}; -- Orcish Gear
10283 };
10284 ["Orc Leader"] = {
10285 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1148, 00, 00, 00}, QuestKill = {0}};
10286 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins
10287 [02] = {Chance = 30, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather
10288 [03] = {Chance = 30, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth
10289 [04] = {Chance = 10, ItemID = {3256, 3, 0, 0}, Qnt = 01}; -- Skull Belt
10290 };
10291 ["Orc Shaman"] = {
10292 [00] = {Health = 03, Type = "Humanoide", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10293 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 20}; -- Gold Coins
10294 [02] = {Chance = 20, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather
10295 [03] = {Chance = 20, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth
10296 [04] = {Chance = 10, ItemID = {3257, 3, 0, 0}, Qnt = 01}; -- Broken Shamanic Staff
10297 [05] = {Chance = 10, ItemID = {3258, 3, 0, 0}, Qnt = 01}; -- Shamanic Hood
10298 };
10299 ["Orc Spearman"] = {
10300 [00] = {Health = 03, Type = "Humanoide", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10301 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 14}; -- Gold Coins
10302 [02] = {Chance = 10, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather
10303 [03] = {Chance = 10, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth
10304 };
10305 ["Orc Warlord"] = {
10306 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1151, 00, 00, 00}, QuestKill = {0}};
10307 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 70}; -- Gold Coins
10308 [02] = {Chance = 10, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather
10309 [03] = {Chance = 10, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth
10310 [04] = {Chance = 10, ItemID = {3256, 3, 0, 0}, Qnt = 01}; -- Skull Belt
10311 };
10312 ["Orc Warrior"] = {
10313 [00] = {Health = 03, Type = "Humanoide", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10314 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 15}; -- Gold Coins
10315 [02] = {Chance = 10, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather
10316 [03] = {Chance = 10, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth
10317 [04] = {Chance = 10, ItemID = {3259, 3, 0, 0}, Qnt = 01}; -- Broken Helmet
10318 };
10319 ["Corym Charlatan"] = {
10320 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1143, 00, 00, 00}, QuestKill = {0}};
10321 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 35}; -- Gold Coins
10322 [02] = {Chance = 10, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese
10323 [03] = {Chance = 10, ItemID = {3248, 3, 0, 0}, Qnt = 01}; -- Bola
10324 [04] = {Chance = 10, ItemID = {3249, 3, 0, 0}, Qnt = 01}; -- Cheese Cutter
10325 [05] = {Chance = 10, ItemID = {3250, 3, 0, 0}, Qnt = 01}; -- Earflap
10326 [06] = {Chance = 10, ItemID = {3251, 3, 0, 0}, Qnt = 01}; -- Soft Cheese
10327 [07] = {Chance = 10, ItemID = {3252, 3, 0, 0}, Qnt = 01}; -- Rat Cheese
10328 };
10329 ["Corym Skirmisher"] = {
10330 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1144, 00, 00, 00}, QuestKill = {0}};
10331 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 45}; -- Gold Coins
10332 [02] = {Chance = 20, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese
10333 [03] = {Chance = 20, ItemID = {3248, 3, 0, 0}, Qnt = 01}; -- Bola
10334 [04] = {Chance = 20, ItemID = {3249, 3, 0, 0}, Qnt = 01}; -- Cheese Cutter
10335 [05] = {Chance = 20, ItemID = {3250, 3, 0, 0}, Qnt = 01}; -- Earflap
10336 [06] = {Chance = 20, ItemID = {3251, 3, 0, 0}, Qnt = 01}; -- Soft Cheese
10337 [07] = {Chance = 20, ItemID = {3252, 3, 0, 0}, Qnt = 01}; -- Rat Cheese
10338 };
10339 ["Corym Vanguard"] = {
10340 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1145, 50, 01, 03, 500}, QuestKill = {0}};
10341 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins
10342 [02] = {Chance = 30, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese
10343 [03] = {Chance = 30, ItemID = {3248, 3, 0, 0}, Qnt = 01}; -- Bola
10344 [04] = {Chance = 30, ItemID = {3249, 3, 0, 0}, Qnt = 01}; -- Cheese Cutter
10345 [05] = {Chance = 30, ItemID = {3250, 3, 0, 0}, Qnt = 01}; -- Earflap
10346 [06] = {Chance = 30, ItemID = {3251, 3, 0, 0}, Qnt = 01}; -- Soft Cheese
10347 [07] = {Chance = 30, ItemID = {3252, 3, 0, 0}, Qnt = 01}; -- Rat Cheese
10348 };
10349 ["Diamond Servant"] = {
10350 [00] = {Health = 03, Type = "Constructos", Task_ID = {1142, 55, 01, 03, 1000}, QuestKill = {0}};
10351 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 179}; -- Gold Coins
10352 [02] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel
10353 [03] = {Chance = 40, ItemID = {3092, 3, 0, 0}, Qnt = 01}; -- Gear Crystal
10354 [04] = {Chance = 15, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
10355 [05] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
10356 };
10357 ["Golden Servant"] = {
10358 [00] = {Health = 03, Type = "Constructos", Task_ID = {1140, 00, 00, 00}, QuestKill = {0}};
10359 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 140}; -- Gold Coins
10360 [02] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel
10361 [03] = {Chance = 10, ItemID = {3247, 3, 0, 0}, Qnt = 01}; -- Golden Can of Oil
10362 };
10363 ["Iron Servant"] = {
10364 [00] = {Health = 03, Type = "Constructos", Task_ID = {1140, 00, 00, 00}, QuestKill = {0}};
10365 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins
10366 [02] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel
10367 };
10368 ["Death Blob"] = {
10369 [00] = {Health = 03, Type = "Slimes", Task_ID = {1139, 40, 01, 01, 500}, QuestKill = {0}};
10370 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins
10371 [02] = {Chance = 40, ItemID = {3246, 3, 0, 0}, Qnt = 01}; -- Glob of Tar
10372 };
10373 ["Acid Blob"] = {
10374 [00] = {Health = 03, Type = "Slimes", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10375 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins
10376 [02] = {Chance = 40, ItemID = {3245, 3, 0, 0}, Qnt = 01}; -- Glob of Acid Slime
10377 };
10378 ["Vampire Bride"] = {
10379 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1136, 00, 00, 00}, QuestKill = {0}};
10380 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 149}; -- Gold Coins
10381 [02] = {Chance = 40, ItemID = {3193, 3, 0, 0}, Qnt = 02}; -- Vampire Teeth
10382 [03] = {Chance = 40, ItemID = {3191, 3, 0, 0}, Qnt = 01}; -- Blood Preservation
10383 [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds
10384 };
10385 ["Vampire"] = {
10386 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1135, 00, 00, 00}, QuestKill = {0}};
10387 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 60}; -- Gold Coins
10388 [02] = {Chance = 40, ItemID = {3193, 3, 0, 0}, Qnt = 02}; -- Vampire Teeth
10389 [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
10390 };
10391 ["Crypt Shambler"] = {
10392 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1137, 50, 01, 02, 700}, QuestKill = {0}};
10393 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins
10394 [02] = {Chance = 30, ItemID = {3244, 3, 0, 0}, Qnt = 01}; -- Half Digested Piece of Meat
10395 [03] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds
10396 };
10397 ["Rotworm"] = {
10398 [00] = {Health = 03, Type = "Vermes", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10399 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 17}; -- Gold Coins
10400 [02] = {Chance = 30, ItemID = {3167, 3, 0, 0}, Qnt = 01}; -- Lump of Dirt
10401 };
10402 ["Massive Earth Elemental"] = {
10403 [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10404 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 241}; -- Gold Coins
10405 [02] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 01}; -- Lump of Earth
10406 [03] = {Chance = 30, ItemID = {3021, 3, 0, 0}, Qnt = 03}; -- Small Diamonds
10407 [04] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 03}; -- Small Topaz
10408 [05] = {Chance = 40, ItemID = {3056, 3, 0, 0}, Qnt = 01}; -- Clay Lump
10409 };
10410 ["Earth Elemental"] = {
10411 [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {106, 10925, 10926, 99}};
10412 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins
10413 [02] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 01}; -- Lump of Earth
10414 [03] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 01}; -- Small Topaz
10415 [04] = {Chance = 10, ItemID = {3056, 3, 0, 0}, Qnt = 01}; -- Clay Lump
10416 };
10417 ["Hellhound"] = {
10418 [00] = {Health = 03, Type = "Demon", Task_ID = {1128, 40, 03, 05, 5500}, QuestKill = {0}};
10419 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins
10420 [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 05}; -- Small Emerald
10421 [03] = {Chance = 25, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby
10422 [04] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz
10423 [05] = {Chance = 40, ItemID = {3212, 3, 0, 0}, Qnt = 01}; -- Blazing Bone
10424 [06] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence
10425 [07] = {Chance = 20, ItemID = {3213, 3, 0, 0}, Qnt = 01}; -- Fiery Heart
10426 [08] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 01}; -- Hardened Bone
10427 [09] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
10428 [10] = {Chance = 40, ItemID = {3183, 3, 0, 0}, Qnt = 01}; -- Yellow Piece of Cloth
10429 [11] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot
10430 [12] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth
10431 [13] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
10432 [14] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth
10433 [15] = {Chance = 30, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
10434 [16] = {Chance = 45, ItemID = {3137, 3, 0, 0}, Qnt = 01}; -- Big Bone
10435 [17] = {Chance = 30, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem
10436 [18] = {Chance = 20, ItemID = {3243, 3, 0, 0}, Qnt = 01}; -- Hellhound Slobber
10437 };
10438 ["Retching Horror"] = {
10439 [00] = {Health = 03, Type = "Magica", Task_ID = {1130, 50, 03, 04, 7000}, QuestKill = {0}};
10440 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 900}; -- Gold Coins
10441 [02] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace
10442 [03] = {Chance = 30, ItemID = {3241, 3, 0, 0}, Qnt = 01}; -- Goosebump Leather
10443 [04] = {Chance = 40, ItemID = {3242, 3, 0, 0}, Qnt = 01}; -- Pool of Chitinous Glue
10444 };
10445 ["Shock Head"] = {
10446 [00] = {Health = 03, Type = "Magica", Task_ID = {1131, 00, 00, 00}, QuestKill = {0}};
10447 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 220}; -- Gold Coins
10448 [02] = {Chance = 20, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire
10449 };
10450 ["Hellspawn"] = {
10451 [00] = {Health = 03, Type = "Demon", Task_ID = {1129, 00, 00, 00}, QuestKill = {0}};
10452 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 236}; -- Gold Coins
10453 [02] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence
10454 [03] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz
10455 [04] = {Chance = 30, ItemID = {3240, 3, 0, 0}, Qnt = 01}; -- Hellspawn Tail
10456 };
10457 ["Sight of Surrender"] = {
10458 [00] = {Health = 03, Type = "Magica", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10459 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 2500}; -- Gold Coins
10460 [02] = {Chance = 40, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace
10461 [03] = {Chance = 40, ItemID = {3236, 3, 0, 0}, Qnt = 01}; -- Broken Visor
10462 [04] = {Chance = 40, ItemID = {3237, 3, 0, 0}, Qnt = 01}; -- Sight of Surrender's Eye
10463 [05] = {Chance = 01, ItemID = {10549, 3, 3, 0}, Qnt = 01}; -- Skill: Protection of the Spirit
10464 };
10465 ["Blightwalker"] = {
10466 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10467 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins
10468 [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
10469 [03] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence
10470 [04] = {Chance = 10, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl
10471 [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot
10472 [06] = {Chance = 10, ItemID = {3235, 3, 0, 0}, Qnt = 01}; -- Bundle of Cursed Straw
10473 };
10474 ["Undead Dragon"] = {
10475 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1168, 00, 00, 00}, QuestKill = {0}};
10476 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins
10477 [02] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire
10478 [03] = {Chance = 40, ItemID = {3189, 3, 0, 0}, Qnt = 01}; -- Unholy Bone
10479 [04] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
10480 [05] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence
10481 [06] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 01}; -- Hardened Bone
10482 [07] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot
10483 [08] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal
10484 [09] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem
10485 [10] = {Chance = 01, ItemID = {10545, 3, 1, 0}, Qnt = 01}; -- Skill: Judgement of the Spirit
10486 };
10487 ["Plaguesmith"] = {
10488 [00] = {Health = 03, Type = "Demon", Task_ID = {1159, 55, 03, 04, 7350}, QuestKill = {0}};
10489 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 287}; -- Gold Coins
10490 [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
10491 [03] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence
10492 [04] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 05}; -- Small Amethyst
10493 [05] = {Chance = 01, ItemID = {10551, 3, 2, 0}, Qnt = 01}; -- Skill: Moss Smash
10494 };
10495 ["Stone Devourer"] = {
10496 [00] = {Health = 03, Type = "Constructos", Task_ID = {1197, 30, 02, 06, 5000}, QuestKill = {0}};
10497 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins
10498 [02] = {Chance = 10, ItemID = {3159, 3, 0, 0}, Qnt = 01}; -- Ancient Stone
10499 [03] = {Chance = 40, ItemID = {3233, 3, 0, 0}, Qnt = 01}; -- Crystalline Spikes
10500 [04] = {Chance = 40, ItemID = {3234, 3, 0, 0}, Qnt = 01}; -- Stone Nose
10501 };
10502 ["Ironblight"] = {
10503 [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10504 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins
10505 [02] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
10506 [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
10507 [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone
10508 [05] = {Chance = 40, ItemID = {3095, 3, 0, 0}, Qnt = 01}; -- War Crystal
10509 [06] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
10510 [07] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur
10511 [08] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem
10512 [09] = {Chance = 40, ItemID = {3096, 3, 0, 0}, Qnt = 01}; -- Crystal of Power
10513 [10] = {Chance = 40, ItemID = {3232, 3, 0, 0}, Qnt = 01}; -- Crystal of Balance
10514 [11] = {Chance = 40, ItemID = {3233, 3, 0, 0}, Qnt = 01}; -- Crystalline Spikes
10515 };
10516 ["Orewalker"] = {
10517 [00] = {Health = 03, Type = "Constructos", Task_ID = {1203, 00, 00, 00}, QuestKill = {0}};
10518 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1000}; -- Gold Coins
10519 [02] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz
10520 [03] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore
10521 [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone
10522 [05] = {Chance = 40, ItemID = {3231, 3, 0, 0}, Qnt = 01}; -- Vein of Ore
10523 [06] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur
10524 [07] = {Chance = 10, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
10525 };
10526 ["Breach Brood"] = {
10527 [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10528 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins
10529 [02] = {Chance = 40, ItemID = {3227, 3, 0, 0}, Qnt = 01}; -- Crystallized Anger
10530 [03] = {Chance = 40, ItemID = {3228, 3, 0, 0}, Qnt = 01}; -- Curious Matter
10531 [04] = {Chance = 40, ItemID = {3229, 3, 0, 0}, Qnt = 01}; -- Volatile Proto Matter
10532 [05] = {Chance = 40, ItemID = {3230, 3, 0, 0}, Qnt = 01}; -- Spark Sphere
10533 [06] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem
10534 [07] = {Chance = 01, ItemID = {10560, 3, 1, 0}, Qnt = 01}; -- Skill: Soul Ray
10535 };
10536 ["Dread Intruder"] = {
10537 [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10538 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins
10539 [02] = {Chance = 40, ItemID = {3226, 3, 0, 0}, Qnt = 01}; -- Energy Ball
10540 [03] = {Chance = 40, ItemID = {3225, 3, 0, 0}, Qnt = 01}; -- Instable Proto Matter
10541 [04] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
10542 [05] = {Chance = 25, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby
10543 [06] = {Chance = 25, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire
10544 };
10545 ["Reality Reaver"] = {
10546 [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10547 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins
10548 [02] = {Chance = 40, ItemID = {3223, 3, 0, 0}, Qnt = 01}; -- Energy Vein
10549 [03] = {Chance = 40, ItemID = {3224, 3, 0, 0}, Qnt = 01}; -- Dangerous Proto Matter
10550 [04] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
10551 [05] = {Chance = 40, ItemID = {3033, 3, 0, 0}, Qnt = 01}; -- Violet Gem
10552 [06] = {Chance = 01, ItemID = {10566, 3, 2, 0}, Qnt = 01}; -- Skill: Rain Chaos
10553 };
10554 ["Hand of Cursed Fate"] = {
10555 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10556 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins
10557 [02] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence
10558 [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire
10559 [04] = {Chance = 40, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem
10560 [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot
10561 [06] = {Chance = 40, ItemID = {3033, 3, 0, 0}, Qnt = 01}; -- Violet Gem
10562 };
10563 ["Lost Soul"] = {
10564 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1196, 50, 03, 03, 6000}, QuestKill = {0}};
10565 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins
10566 [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
10567 [03] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence
10568 [04] = {Chance = 40, ItemID = {3189, 3, 0, 0}, Qnt = 01}; -- Unholy Bone
10569 [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
10570 [06] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl
10571 [07] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
10572 };
10573 ["Ghastly Dragon"] = {
10574 [00] = {Health = 03, Type = "Dragon", Task_ID = {1121, 00, 00, 00}, QuestKill = {0}};
10575 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 466}; -- Gold Coins
10576 [02] = {Chance = 25, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
10577 [03] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence
10578 [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone
10579 [05] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
10580 [06] = {Chance = 40, ItemID = {3221, 3, 0, 0}, Qnt = 02}; -- Ghastly Dragon Head
10581 [07] = {Chance = 10, ItemID = {3222, 3, 0, 0}, Qnt = 02}; -- Undead Heart
10582 };
10583 ["Deepling Master Librarian"] = {
10584 [00] = {Health = 03, Type = "Aquaticos", Task_ID = {1104, 00, 00, 00}, QuestKill = {0}};
10585 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
10586 [02] = {Chance = 40, ItemID = {3207, 3, 0, 0}, Qnt = 01}; -- Spellsingers Seal
10587 [03] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling
10588 [04] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire
10589 [05] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin
10590 };
10591 ["Feversleep"] = {
10592 [00] = {Health = 03, Type = "Magica", Task_ID = {1112, 35, 03, 02, 7550}, QuestKill = {0}};
10593 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 900}; -- Gold Coins
10594 [02] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
10595 [03] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
10596 [04] = {Chance = 30, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby
10597 [05] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz
10598 [06] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace
10599 };
10600 ["Guzzlemaw"] = {
10601 [00] = {Health = 03, Type = "Magica", Task_ID = {1118, 55, 03, 02, 8542}, QuestKill = {0}};
10602 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins
10603 [02] = {Chance = 40, ItemID = {3220, 3, 0, 0}, Qnt = 01}; -- Frazzle Tongue
10604 [03] = {Chance = 35, ItemID = {3137, 3, 0, 0}, Qnt = 01}; -- Big Bone
10605 [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore
10606 [05] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin
10607 [06] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 01}; -- Hardened Bone
10608 [07] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace
10609 };
10610 ["Silencer"] = {
10611 [00] = {Health = 03, Type = "Magica", Task_ID = {1117, 55, 03, 02, 7664}, QuestKill = {0}};
10612 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins
10613 [02] = {Chance = 40, ItemID = {3217, 3, 0, 0}, Qnt = 01}; -- Silencer Claws
10614 [03] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace
10615 [04] = {Chance = 01, ItemID = {10529, 3, 1, 0}, Qnt = 01}; -- Skill: Death Salvo
10616 };
10617 ["Stampor"] = {
10618 [00] = {Health = 03, Type = "Repteis", Task_ID = {1115, 35, 01, 04, 1450}, QuestKill = {0}};
10619 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 242}; -- Gold Coins
10620 [02] = {Chance = 40, ItemID = {3215, 3, 0, 0}, Qnt = 01}; -- Hollow Stampor Hoof
10621 [03] = {Chance = 40, ItemID = {3216, 3, 0, 0}, Qnt = 01}; -- Stampor Horn
10622 [04] = {Chance = 05, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz
10623 };
10624 ["Mutated Bat"] = {
10625 [00] = {Health = 03, Type = "Mamiferos", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10626 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins
10627 [02] = {Chance = 40, ItemID = {3214, 3, 0, 0}, Qnt = 01}; -- Mutated Bat Ear
10628 [03] = {Chance = 10, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
10629 [04] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
10630 };
10631 ["Thornfire Wolf"] = {
10632 [00] = {Health = 03, Type = "Magica", Task_ID = {1113, 00, 00, 00}, QuestKill = {0}};
10633 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 75}; -- Gold Coins
10634 [02] = {Chance = 10, ItemID = {3213, 3, 0, 0}, Qnt = 01}; -- Fiery Heart
10635 [03] = {Chance = 25, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw
10636 [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds
10637 [05] = {Chance = 01, ItemID = {10513, 3, 2, 0}, Qnt = 01}; -- Skill: Fiery Surge
10638 };
10639 ["Dragonling"] = {
10640 [00] = {Health = 03, Type = "Magica", Task_ID = {1111, 00, 00, 00}, QuestKill = {0}};
10641 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 227}; -- Gold Coins
10642 [02] = {Chance = 40, ItemID = {3212, 3, 0, 0}, Qnt = 01}; -- Blazing Bone
10643 [03] = {Chance = 01, ItemID = {10540, 3, 4, 0}, Qnt = 01}; -- Skill: Runic Blast
10644 };
10645 ["Sandstone Scorpion"] = {
10646 [00] = {Health = 03, Type = "Constructos", Task_ID = {1110, 00, 00, 00}, QuestKill = {0}};
10647 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins
10648 [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
10649 };
10650 ["Deepling Guard"] = {
10651 [00] = {Health = 03, Type = "Aquatico", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10652 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins
10653 [02] = {Chance = 40, ItemID = {3209, 3, 0, 0}, Qnt = 01}; -- Deepling Breaktime Snack
10654 [03] = {Chance = 40, ItemID = {3210, 3, 0, 0}, Qnt = 01}; -- Deepling Claw
10655 [04] = {Chance = 40, ItemID = {3211, 3, 0, 0}, Qnt = 01}; -- Deepling Guard Belt Buckle
10656 [05] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling
10657 [06] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire
10658 };
10659 ["Crustacea Gigantica"] = {
10660 [00] = {Health = 03, Type = "Aquatico", Task_ID = {1105, 40, 02, 03, 3412}, QuestKill = {0}};
10661 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 175}; -- Gold Coins
10662 [02] = {Chance = 40, ItemID = {3208, 3, 0, 0}, Qnt = 01}; -- Giant Crab Pincer
10663 };
10664 ["Deepling Spellsinger"] = {
10665 [00] = {Health = 03, Type = "Aquatico", Task_ID = {1104, 00, 00, 00}, QuestKill = {0}};
10666 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 120}; -- Gold Coins
10667 [02] = {Chance = 40, ItemID = {3207, 3, 0, 0}, Qnt = 01}; -- Spellsingers Seal
10668 [03] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling
10669 [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire
10670 [05] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin
10671 };
10672 ["Shark"] = {
10673 [00] = {Health = 03, Type = "Aquatico", Task_ID = {1103, 00, 00, 00}, QuestKill = {0}};
10674 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 138}; -- Gold Coins
10675 [02] = {Chance = 40, ItemID = {3206, 3, 0, 0}, Qnt = 01}; -- Deepling Scales
10676 [03] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling
10677 [04] = {Chance = 15, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire
10678 [05] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin
10679 [06] = {Chance = 10, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl
10680 };
10681 ["Manta Ray"] = {
10682 [00] = {Health = 03, Type = "Aquatico", Task_ID = {1102, 00, 00, 00}, QuestKill = {0}};
10683 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins
10684 [02] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin
10685 [03] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
10686 };
10687 ["Deepling Scout"] = {
10688 [00] = {Health = 03, Type = "Aquatico", Task_ID = {1101, 00, 00, 00}, QuestKill = {0}};
10689 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins
10690 [02] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling
10691 [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin
10692 [04] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
10693 };
10694 ["Ghoul"] = {
10695 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10696 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 30}; -- Gold Coins
10697 [02] = {Chance = 40, ItemID = {3202, 3, 0, 0}, Qnt = 01}; -- Rotten Piece of Cloth
10698 [03] = {Chance = 40, ItemID = {3203, 3, 0, 0}, Qnt = 01}; -- Ghoul Snack
10699 [04] = {Chance = 10, ItemID = {3204, 3, 0, 0}, Qnt = 01}; -- Brown Piece of Cloth
10700 };
10701 ["Dragon Hatchling"] = {
10702 [00] = {Health = 03, Type = "Dragon", Task_ID = {1100, 00, 00, 00}, QuestKill = {0}};
10703 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins
10704 [02] = {Chance = 40, ItemID = {3005, 3, 0, 0}, Qnt = 01}; -- Dragons Tail
10705 };
10706 ["Ancient Scarab"] = {
10707 [00] = {Health = 03, Type = "Vermes", Task_ID = {1092, 50, 01, 03, 3150}, QuestKill = {115, 10938, 10939, 55}};
10708 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 187}; -- Gold Coins
10709 [02] = {Chance = 40, ItemID = {3201, 3, 0, 0}, Qnt = 01}; -- Scarab Pincers
10710 [03] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
10711 [04] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
10712 };
10713 ["Gnarlhound"] = {
10714 [00] = {Health = 03, Type = "Mamiferos", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10715 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 30}; -- Gold Coins
10716 [02] = {Chance = 30, ItemID = {3200, 3, 0, 0}, Qnt = 01}; -- Shaggy Tail
10717 };
10718 ["Grimeleech"] = {
10719 [00] = {Health = 03, Type = "Demon", Task_ID = {1099, 50, 03, 04, 9000}, QuestKill = {0}};
10720 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins
10721 [02] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
10722 [03] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds
10723 [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby
10724 [05] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz
10725 [06] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence
10726 [07] = {Chance = 10, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
10727 [08] = {Chance = 10, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
10728 [09] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem
10729 [10] = {Chance = 40, ItemID = {3199, 3, 0, 0}, Qnt = 01}; -- Some Grimeleech Wings
10730 [11] = {Chance = 01, ItemID = {10543, 3, 4, 0}, Qnt = 01}; -- Skill: Blood Punish
10731 };
10732 ["Vexclaw"] = {
10733 [00] = {Health = 03, Type = "Demon", Task_ID = {1098, 40, 03, 04, 8000}, QuestKill = {0}};
10734 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 900}; -- Gold Coins
10735 [02] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
10736 [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
10737 [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby
10738 [05] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz
10739 [06] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence
10740 [07] = {Chance = 10, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
10741 [08] = {Chance = 10, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
10742 [09] = {Chance = 40, ItemID = {3197, 3, 0, 0}, Qnt = 01}; -- Vexclaw Talon
10743 };
10744 ["Braindeath"] = {
10745 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1097, 00, 00, 00}, QuestKill = {0}};
10746 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins
10747 [02] = {Chance = 40, ItemID = {3195, 3, 0, 0}, Qnt = 01}; -- Bonelord Eye
10748 [03] = {Chance = 40, ItemID = {3196, 3, 0, 0}, Qnt = 01}; -- Piece of Dead Brain
10749 [04] = {Chance = 01, ItemID = {10528, 3, 3, 0}, Qnt = 01}; -- Skill: Death Shock
10750 };
10751 ["Vicious Manbat"] = {
10752 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1096, 45, 02, 04, 7650}, QuestKill = {0}};
10753 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 163}; -- Gold Coins
10754 [02] = {Chance = 40, ItemID = {3191, 3, 0, 0}, Qnt = 01}; -- Blood Preservation
10755 [03] = {Chance = 40, ItemID = {3192, 3, 0, 0}, Qnt = 01}; -- Tooth File
10756 [04] = {Chance = 40, ItemID = {3193, 3, 0, 0}, Qnt = 05}; -- Vampire Teeth
10757 [05] = {Chance = 40, ItemID = {3194, 3, 0, 0}, Qnt = 01}; -- Bat Wing
10758 };
10759 ["Undead Gladiator"] = {
10760 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1095, 50, 01, 04, 4150}, QuestKill = {0}};
10761 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 148}; -- Gold Coins
10762 [02] = {Chance = 40, ItemID = {3190, 3, 0, 0}, Qnt = 01}; -- Broken Gladiator Shield
10763 };
10764 ["Gravedigger"] = {
10765 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1094, 50, 02, 03, 7773}, QuestKill = {0}};
10766 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins
10767 [02] = {Chance = 10, ItemID = {3189, 3, 0, 0}, Qnt = 01}; -- Unholy Bone
10768 [03] = {Chance = 10, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
10769 };
10770 ["Grim Reaper"] = {
10771 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1093, 55, 03, 04, 8590}, QuestKill = {0}};
10772 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 273}; -- Gold Coins
10773 [02] = {Chance = 40, ItemID = {3188, 3, 0, 0}, Qnt = 01}; -- Mystical Hourglass
10774 [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 04}; -- Demonic Essence
10775 [04] = {Chance = 01, ItemID = {10524, 3, 3, 0}, Qnt = 01}; -- Skill: Curse of Ancestral Fury
10776 };
10777 ["Undead Cavebear"] = {
10778 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1091, 35, 01, 03, 2890}, QuestKill = {0}};
10779 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 89}; -- Gold Coins
10780 [02] = {Chance = 40, ItemID = {3186, 3, 0, 0}, Qnt = 01}; -- Cavebear Skull
10781 [03] = {Chance = 40, ItemID = {3187, 3, 0, 0}, Qnt = 01}; -- Maxilla
10782 };
10783 ["Lich"] = {
10784 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1089, 00, 00, 00}, QuestKill = {0}};
10785 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 139}; -- Gold Coins
10786 [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
10787 [03] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz
10788 [04] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
10789 [05] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl
10790 [06] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
10791 };
10792 ["Ghost"] = {
10793 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10794 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 10}; -- Gold Coins
10795 [02] = {Chance = 40, ItemID = {3185, 3, 0, 0}, Qnt = 01}; -- Ghostly Tissue
10796 [03] = {Chance = 40, ItemID = {3146, 3, 0, 0}, Qnt = 01}; -- White Piece of Cloth
10797 };
10798 ["Scarab"] = {
10799 [00] = {Health = 03, Type = "Vermes", Task_ID = {1087, 40, 01, 01, 500}, QuestKill = {0}};
10800 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 52}; -- Gold Coins
10801 [02] = {Chance = 40, ItemID = {3184, 3, 0, 0}, Qnt = 01}; -- Piece of Scarab Shell
10802 [03] = {Chance = 05, ItemID = {3024, 3, 0, 0}, Qnt = 01}; -- Small Amethyst
10803 [04] = {Chance = 05, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald
10804 };
10805 ["Mummy"] = {
10806 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1086, 00, 00, 00}, QuestKill = {0}};
10807 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 80}; -- Gold Coins
10808 [02] = {Chance = 40, ItemID = {3182, 3, 0, 0}, Qnt = 01}; -- Gauze Bandage
10809 [03] = {Chance = 40, ItemID = {3183, 3, 0, 0}, Qnt = 01}; -- Yellow Piece of Cloth
10810 [04] = {Chance = 10, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
10811 };
10812 ["Ogre Savage"] = {
10813 [00] = {Health = 03, Type = "Gigantes", Task_ID = {1084, 00, 00, 00}, QuestKill = {0}};
10814 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 155}; -- Gold Coins
10815 [02] = {Chance = 40, ItemID = {3177, 3, 0, 0}, Qnt = 01}; -- Ogre Ear Stud
10816 [03] = {Chance = 40, ItemID = {3178, 3, 0, 0}, Qnt = 01}; -- Ogre Nose Ring
10817 [04] = {Chance = 40, ItemID = {3179, 3, 0, 0}, Qnt = 01}; -- Skull Fetish
10818 [05] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby
10819 [06] = {Chance = 10, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz
10820 [07] = {Chance = 01, ItemID = {10532, 3, 4, 0}, Qnt = 01}; -- Skill: Blood Punish
10821 };
10822 ["Ogre Shaman"] = {
10823 [00] = {Health = 03, Type = "Gigantes", Task_ID = {1085, 00, 00, 00}, QuestKill = {0}};
10824 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins
10825 [02] = {Chance = 40, ItemID = {3177, 3, 0, 0}, Qnt = 01}; -- Ogre Ear Stud
10826 [03] = {Chance = 40, ItemID = {3178, 3, 0, 0}, Qnt = 01}; -- Ogre Nose Ring
10827 [04] = {Chance = 40, ItemID = {3180, 3, 0, 0}, Qnt = 01}; -- Broken Shamanic Staff
10828 [05] = {Chance = 40, ItemID = {3181, 3, 0, 0}, Qnt = 01}; -- Shamanic Talisman
10829 [06] = {Chance = 40, ItemID = {3179, 3, 0, 0}, Qnt = 01}; -- Skull Fetish
10830 [07] = {Chance = 10, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
10831 [08] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby
10832 };
10833 ["Ogre Brute"] = {
10834 [00] = {Health = 03, Type = "Gigantes", Task_ID = {1083, 55, 01, 04, 2000}, QuestKill = {0}};
10835 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 125}; -- Gold Coins
10836 [02] = {Chance = 40, ItemID = {3177, 3, 0, 0}, Qnt = 01}; -- Ogre Ear Stud
10837 [03] = {Chance = 40, ItemID = {3178, 3, 0, 0}, Qnt = 01}; -- Ogre Nose Ring
10838 [04] = {Chance = 40, ItemID = {3179, 3, 0, 0}, Qnt = 01}; -- Skull Fetish
10839 [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby
10840 [06] = {Chance = 10, ItemID = {3135, 3, 0, 0}, Qnt = 01}; -- Battle Stone
10841 [04] = {Chance = 10, ItemID = {3041, 3, 0, 0}, Qnt = 03}; -- White Pearl
10842 [02] = {Chance = 10, ItemID = {3159, 3, 0, 0}, Qnt = 01}; -- Ancient Stone
10843 };
10844 ["Brimstone Bug"] = {
10845 [00] = {Health = 03, Type = "Vermes", Task_ID = {1082, 50, 02, 02, 2340}, QuestKill = {0}};
10846 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins
10847 [02] = {Chance = 40, ItemID = {3174, 3, 0, 0}, Qnt = 01}; -- Brimstone Fangs
10848 [03] = {Chance = 40, ItemID = {3175, 3, 0, 0}, Qnt = 01}; -- Brimstone Shell
10849 [04] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 01}; -- Lump of Earth
10850 [05] = {Chance = 01, ItemID = {10541, 3, 1, 0}, Qnt = 01}; -- Skill: Holy Impact
10851 };
10852 ["Cave Rat"] = {
10853 [00] = {Health = 03, Type = "Mamiferos", Task_ID = {0, 0, 0, 0}, QuestKill = {2, 10802, 10803, 10}};
10854 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 03}; -- Gold Coins
10855 [02] = {Chance = 60, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese
10856 };
10857 ["Spider"] = {
10858 [00] = {Health = 20, Type = "Vermes", Task_ID = {1000, 35, 01, 01, 250}, QuestKill = {}};
10859 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 05}; -- Gold Coins
10860 [02] = {Chance = 40, ItemID = {3000, 3, 0, 0}, Qnt = 01}; -- Spider Fangs
10861 [03] = {Chance = 03, ItemID = {10553, 3, 1, 0}, Qnt = 01}; -- Skill: Plant Attack
10862 };
10863 ["Skeleton"] = {
10864 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00}, QuestKill = {71, 10877, 10878, 25}};
10865 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 10}; -- Gold Coins
10866 [02] = {Chance = 40, ItemID = {3139, 3, 0, 0}, Qnt = 01}; -- Pelvis Bone
10867 };
10868 ["Skeleton Warrior"] = {
10869 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00}, QuestKill = {0}};
10870 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 15}; -- Gold Coins
10871 [02] = {Chance = 40, ItemID = {3139, 3, 0, 0}, Qnt = 01}; -- Pelvis Bone
10872 };
10873 ["Bonebeast"] = {
10874 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1199, 55, 01, 03, 2300}, QuestKill = {0}};
10875 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins
10876 [02] = {Chance = 40, ItemID = {3140, 3, 0, 0}, Qnt = 01}; -- Bony Tail
10877 [03] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 01}; -- Hardened Bone
10878 };
10879 ["Winter Wolf"] = {
10880 [00] = {Health = 30, Type = "Mamifero", Task_ID = {1004, 35, 01, 01, 350}, QuestKill = {0}};
10881 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 05}; -- Gold Coins
10882 [02] = {Chance = 40, ItemID = {3002, 3, 0, 0}, Qnt = 01}; -- Winter Wolf Fur
10883 };
10884 ["Troll"] = {
10885 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1007, 35, 01, 01, 300}, QuestKill = {8, 10809, 10810, 10}};
10886 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 12}; -- Gold Coins
10887 [02] = {Chance = 40, ItemID = {3003, 3, 0, 0}, Qnt = 01}; -- Bunch of Troll Hair
10888 };
10889 ["Toad"] = {
10890 [00] = {Health = 03, Type = "Anfibio", Task_ID = {1008, 40, 01, 02, 450}, QuestKill = {0}};
10891 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 20}; -- Gold Coins
10892 [02] = {Chance = 40, ItemID = {3004, 3, 0, 0}, Qnt = 01}; -- Poisonous Slime
10893 };
10894 ["Dragon"] = {
10895 [00] = {Health = 03, Type = "Dragon", Task_ID = {1009, 50, 01, 03, 2500}, QuestKill = {94, 10909, 10910, 70}};
10896 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 105}; -- Gold Coins
10897 [02] = {Chance = 40, ItemID = {3005, 3, 0, 0}, Qnt = 01}; -- Dragons Tail
10898 [03] = {Chance = 40, ItemID = {3006, 3, 1, 0}, Qnt = 01}; -- Green Dragon Leather
10899 [04] = {Chance = 40, ItemID = {3007, 3, 1, 0}, Qnt = 01}; -- Green Dragon Scale
10900 [05] = {Chance = 01, ItemID = {10518, 3, 2, 0}, Qnt = 01}; -- Skill: Slow Fire
10901 };
10902 ["Bear"] = {
10903 [00] = {Health = 03, Type = "Mamifero", Task_ID = {1006, 30, 01, 01, 350}, QuestKill = {0}};
10904 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 07}; -- Gold Coins
10905 [02] = {Chance = 40, ItemID = {3008, 3, 0, 0}, Qnt = 01}; -- Bear Paw
10906 [03] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 01}; -- Honeycomb
10907 };
10908 ["Wasp"] = {
10909 [00] = {Health = 03, Type = "Vermes", Task_ID = {1005, 35, 01, 01, 200}, QuestKill = {0}};
10910 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 03}; -- Gold Coins
10911 [02] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 01}; -- Honeycomb
10912 };
10913 ["Polar Bear"] = {
10914 [00] = {Health = 03, Type = "Mamifero", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
10915 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 05}; -- Gold Coins
10916 [02] = {Chance = 40, ItemID = {3010, 3, 0, 0}, Qnt = 01}; -- Polar Bear Paw
10917 };
10918 ["Cyclops"] = {
10919 [00] = {Health = 03, Type = "Gigantes", Task_ID = {1001, 30, 01, 02, 600}, QuestKill = {0}};
10920 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 47}; -- Gold Coins
10921 [02] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 01}; -- Cyclops Toe
10922 };
10923 ["Cyclops Smith"] = {
10924 [00] = {Health = 03, Type = "Gigantes", Task_ID = {1003, 25, 01, 04, 850}, QuestKill = {0}};
10925 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 70}; -- Gold Coins
10926 [02] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 01}; -- Cyclops Toe
10927 [03] = {Chance = 01, ItemID = {10531, 3, 1, 0}, Qnt = 01}; -- Skill: Fury Impact
10928 };
10929 ["Cyclops Drone"] = {
10930 [00] = {Health = 03, Type = "Gigantes", Task_ID = {1002, 20, 01, 03, 700}, QuestKill = {0}};
10931 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 35}; -- Gold Coins
10932 [02] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 01}; -- Cyclops Toe
10933 };
10934 ["Frost Giant"] = {
10935 [00] = {Health = 03, Type = "Gigantes", Task_ID = {1010, 50, 01, 02, 1300}, QuestKill = {76, 10884, 10885, 50}};
10936 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 40}; -- Gold Coins
10937 [02] = {Chance = 40, ItemID = {3012, 3, 0, 0}, Qnt = 01}; -- Frost Giant Pelt
10938 [03] = {Chance = 40, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard
10939 [04] = {Chance = 01, ItemID = {10505, 3, 1, 0}, Qnt = 01}; -- Skill: Frostfire Hail
10940 };
10941 ["Frost Giantess"] = {
10942 [00] = {Health = 03, Type = "Gigantes", Task_ID = {1011, 00, 00, 00}, QuestKill = {76, 10884, 10885, 50}};
10943 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 40}; -- Gold Coins
10944 [02] = {Chance = 40, ItemID = {3012, 3, 0, 0}, Qnt = 01}; -- Frost Giant Pelt
10945 [03] = {Chance = 15, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard
10946 };
10947 ["Ice Golem"] = {
10948 [00] = {Health = 03, Type = "Constructos", Task_ID = {1012, 45, 01, 04, 1650}, QuestKill = {0}};
10949 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 111}; -- Gold Coins
10950 [02] = {Chance = 40, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard
10951 [03] = {Chance = 40, ItemID = {3014, 3, 0, 0}, Qnt = 01}; -- Frosty Heart
10952 [04] = {Chance = 10, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
10953 };
10954 ["Crystal Spider"] = {
10955 [00] = {Health = 03, Type = "Magica", Task_ID = {1014, 55, 02, 03, 3000}, QuestKill = {0}};
10956 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 197}; -- Gold Coins
10957 [02] = {Chance = 30, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard
10958 [03] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 01}; -- Spider Silk
10959 [04] = {Chance = 01, ItemID = {10500, 3, 3, 0}, Qnt = 01}; -- Skill: Seal of Chaotic Disruption
10960 };
10961 ["Crystal Wolf"] = {
10962 [00] = {Health = 03, Type = "Magica", Task_ID = {1013, 50, 01, 04, 2000}, QuestKill = {82, 10892, 10893, 40}};
10963 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 52}; -- Gold Coins
10964 [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw
10965 [03] = {Chance = 01, ItemID = {10503, 3, 2, 0}, Qnt = 01}; -- Skill: Frozen Cataclysm
10966 };
10967 ["Frost Dragon"] = {
10968 [00] = {Health = 03, Type = "Dragon", Task_ID = {1015, 50, 02, 04, 4700}, QuestKill = {0}};
10969 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 243}; -- Gold Coins
10970 [02] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal
10971 [03] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire
10972 [04] = {Chance = 30, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard
10973 [05] = {Chance = 01, ItemID = {10501, 3, 2, 0}, Qnt = 01}; -- Skill: Frozen Cataclysm
10974 };
10975 ["Wyrm"] = {
10976 [00] = {Health = 03, Type = "Dragon", Task_ID = {1016, 50, 02, 02, 2500}, QuestKill = {0}};
10977 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 230}; -- Gold Coins
10978 [02] = {Chance = 40, ItemID = {3020, 3, 0, 0}, Qnt = 01}; -- Wyrm Scale
10979 [03] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds
10980 [04] = {Chance = 01, ItemID = {10562, 3, 2, 0}, Qnt = 01}; -- Skill: Spectral Bolt
10981 };
10982 ["Demon"] = {
10983 [00] = {Health = 03, Type = "Demon", Task_ID = {1024, 50, 03, 08, 8000}, QuestKill = {0}};
10984 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins
10985 [02] = {Chance = 10, ItemID = {3022, 3, 0, 0}, Qnt = 01}; -- Demon Horn
10986 [03] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence
10987 [04] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 04}; -- Small Amethyst
10988 [05] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald
10989 [06] = {Chance = 30, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby
10990 [07] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz
10991 [08] = {Chance = 30, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
10992 [09] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 05}; -- Talon
10993 [10] = {Chance = 01, ItemID = {10516, 3, 1, 0}, Qnt = 01}; -- Skill: Decay of Knowledge
10994
10995 };
10996 ["Juggernaut"] = {
10997 [00] = {Health = 03, Type = "Demon", Task_ID = {1159, 30, 03, 08, 8500}, QuestKill = {0}};
10998 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1500}; -- Gold Coins
10999 [02] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl
11000 [03] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence
11001 [04] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 07}; -- Small Amethyst
11002 [05] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 07}; -- Small Emerald
11003 [06] = {Chance = 30, ItemID = {3026, 3, 0, 0}, Qnt = 07}; -- Small Ruby
11004 [07] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 07}; -- Small Topaz
11005 [08] = {Chance = 30, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
11006 [09] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot
11007 [10] = {Chance = 15, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
11008 [11] = {Chance = 15, ItemID = {3033, 3, 0, 0}, Qnt = 01}; -- Violet Gem
11009 [12] = {Chance = 01, ItemID = {10537, 3, 4, 0}, Qnt = 01}; -- Skill: Obliteration Bomb
11010 };
11011 ["Dragon Lord"] = {
11012 [00] = {Health = 03, Type = "Dragon", Task_ID = {1017, 50, 02, 03, 5000}, QuestKill = {0}};
11013 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 245}; -- Gold Coins
11014 [02] = {Chance = 40, ItemID = {3034, 3, 0, 0}, Qnt = 01}; -- Red Dragon Scale
11015 [03] = {Chance = 40, ItemID = {3035, 3, 0, 0}, Qnt = 01}; -- Red Dragon Leather
11016 [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire
11017 [05] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal
11018 [06] = {Chance = 01, ItemID = {10511, 3, 3, 0}, Qnt = 01}; -- Skill: Ball of Pain
11019 };
11020 ["Wyvern"] = {
11021 [00] = {Health = 03, Type = "Repteis", Task_ID = {1018, 35, 01, 03, 1100}, QuestKill = {0}};
11022 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins
11023 [02] = {Chance = 40, ItemID = {3036, 3, 0, 0}, Qnt = 01}; -- Wyvern Talisman
11024 [03] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire
11025 };
11026 ["Nightmare"] = {
11027 [00] = {Health = 03, Type = "Magica", Task_ID = {1025, 50, 02, 04, 5000}, QuestKill = {0}};
11028 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
11029 [02] = {Chance = 40, ItemID = {3037, 3, 0, 0}, Qnt = 01}; -- Essence of a Bad Dream
11030 [03] = {Chance = 40, ItemID = {3038, 3, 0, 0}, Qnt = 01}; -- Scythe Leg
11031 [04] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
11032 [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence
11033 };
11034 ["Nightmare Scion"] = {
11035 [00] = {Health = 03, Type = "Magica", Task_ID = {1026, 25, 02, 02}, QuestKill = {0}};
11036 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 155}; -- Gold Coins
11037 [02] = {Chance = 40, ItemID = {3037, 3, 0, 0}, Qnt = 01}; -- Essence of a Bad Dream
11038 [03] = {Chance = 40, ItemID = {3038, 3, 0, 0}, Qnt = 01}; -- Scythe Leg
11039 };
11040 ["Banshee"] = {
11041 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1023, 35, 02, 01, 3500}, QuestKill = {0}};
11042 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 80}; -- Gold Coins
11043 [02] = {Chance = 40, ItemID = {3039, 3, 0, 0}, Qnt = 01}; -- Hair of a Banshee
11044 [03] = {Chance = 40, ItemID = {3040, 3, 0, 0}, Qnt = 01}; -- Petrified Scream
11045 [04] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 03}; -- White Pearl
11046 [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
11047 [06] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal
11048 [07] = {Chance = 01, ItemID = {10522, 3, 1, 0}, Qnt = 01}; -- Skill: Cursed Misery
11049 };
11050 ["Blood Crab"] = {
11051 [00] = {Health = 03, Type = "Aquatico", Task_ID = {1079, 35, 01, 02, 900}, QuestKill = {0}};
11052 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 20}; -- Gold Coins
11053 [02] = {Chance = 40, ItemID = {3042, 3, 0, 0}, Qnt = 01}; -- Bloody Pincers
11054 [03] = {Chance = 10, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl
11055 };
11056 ["Tortoise"] = {
11057 [00] = {Health = 03, Type = "Repteis", Task_ID = {1078, 35, 01, 02, 400}, QuestKill = {0}};
11058 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 30}; -- Gold Coins
11059 [02] = {Chance = 40, ItemID = {3043, 3, 0, 0}, Qnt = 05}; -- Tortoise Egg
11060 [03] = {Chance = 40, ItemID = {3044, 3, 0, 0}, Qnt = 01}; -- Turtle Shell
11061 };
11062 ["Thornback Tortoise"] = {
11063 [00] = {Health = 03, Type = "Repteis", Task_ID = {1077, 40, 01, 03, 800}, QuestKill = {0}};
11064 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 48}; -- Gold Coins
11065 [02] = {Chance = 40, ItemID = {3043, 3, 0, 0}, Qnt = 10}; -- Tortoise Egg
11066 [03] = {Chance = 40, ItemID = {3044, 3, 0, 0}, Qnt = 01}; -- Turtle Shell
11067 [04] = {Chance = 40, ItemID = {3045, 3, 0, 0}, Qnt = 05}; -- Thorn
11068 };
11069 ["Leaf Golem"] = {
11070 [00] = {Health = 03, Type = "Plantas", Task_ID = {1027, 35, 01, 01, 320}, QuestKill = {0}};
11071 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 27}; -- Gold Coins
11072 [02] = {Chance = 40, ItemID = {3053, 3, 0, 0}, Qnt = 01}; -- Dowser
11073 [03] = {Chance = 40, ItemID = {3054, 3, 0, 0}, Qnt = 01}; -- Fir Cone
11074 [04] = {Chance = 05, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald
11075 [05] = {Chance = 01, ItemID = {10550, 3, 1, 0}, Qnt = 01}; -- Skill: Toxic Punch
11076 };
11077 ["Tarantula"] = {
11078 [00] = {Health = 225, Type = "Vermes", Task_ID = {1037, 35, 01, 02, 620}, QuestKill = {0}};
11079 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 40}; -- Gold Coins
11080 [02] = {Chance = 40, ItemID = {3055, 3, 0, 0}, Qnt = 01}; -- Tarantula Egg
11081 [03] = {Chance = 40, ItemID = {3000, 3, 0, 0}, Qnt = 01}; -- Spider Fangs
11082 };
11083 ["Giant Spider"] = {
11084 [00] = {Health = 03, Type = "Vermes", Task_ID = {1038, 75, 02, 04, 3800}, QuestKill = {0}};
11085 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 195}; -- Gold Coins
11086 [02] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 01}; -- Spider Silk
11087 [03] = {Chance = 01, ItemID = {10555, 3, 3, 0}, Qnt = 01}; -- Skill: Dishonor of Seals
11088 };
11089 ["Swampling"] = {
11090 [00] = {Health = 03, Type = "Plantas", Task_ID = {1028, 35, 01, 01, 450}, QuestKill = {0}};
11091 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 12}; -- Gold Coins
11092 [02] = {Chance = 40, ItemID = {3057, 3, 0, 0}, Qnt = 01}; -- Swampling Wood
11093 [03] = {Chance = 40, ItemID = {3058, 3, 0, 0}, Qnt = 01}; -- Swampling Moss
11094 };
11095 ["Haunted Treeling"] = {
11096 [00] = {Health = 03, Type = "Plantas", Task_ID = {1029, 25, 02, 02}, QuestKill = {0}};
11097 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 95}; -- Gold Coins
11098 [02] = {Chance = 40, ItemID = {3059, 3, 0, 0}, Qnt = 01}; -- Haunted Piece of Wood
11099 };
11100 ["Insectoid Worker"] = {
11101 [00] = {Health = 03, Type = "Vermes", Task_ID = {1030, 40, 01, 03, 2200}, QuestKill = {0}};
11102 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins
11103 [02] = {Chance = 40, ItemID = {3060, 3, 0, 0}, Qnt = 01}; -- Dung Ball
11104 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye
11105 };
11106 ["Spitter"] = {
11107 [00] = {Health = 03, Type = "Vermes", Task_ID = {1034, 50, 02, 03, 3000}, QuestKill = {92, 10906, 10907, 35}};
11108 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 190}; -- Gold Coins
11109 [02] = {Chance = 40, ItemID = {3062, 3, 0, 0}, Qnt = 01}; -- Spitter Nose
11110 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye
11111 [04] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem
11112 [05] = {Chance = 01, ItemID = {10554, 3, 3, 0}, Qnt = 01}; -- Skill: Triple Poison
11113 };
11114 ["Spidris"] = {
11115 [00] = {Health = 03, Type = "Vermes", Task_ID = {1033, 75, 02, 04, 6000}, QuestKill = {0}};
11116 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins
11117 [02] = {Chance = 40, ItemID = {3064, 3, 0, 0}, Qnt = 01}; -- Spidris Mandible
11118 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye
11119 [04] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl
11120 };
11121 ["Kollos"] = {
11122 [00] = {Health = 03, Type = "Vermes", Task_ID = {1032, 75, 03, 03, 7400}, QuestKill = {0}};
11123 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
11124 [02] = {Chance = 40, ItemID = {3065, 3, 0, 0}, Qnt = 01}; -- Kollos Shell
11125 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye
11126 [04] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl
11127 [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot
11128 [06] = {Chance = 01, ItemID = {10557, 3, 2, 0}, Qnt = 01}; -- Skill: Void Eruption
11129 };
11130 ["Crawler"] = {
11131 [00] = {Health = 03, Type = "Vermes", Task_ID = {1031, 00, 00, 00}, QuestKill = {0}};
11132 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 190}; -- Gold Coins
11133 [02] = {Chance = 40, ItemID = {3067, 3, 0, 0}, Qnt = 01}; -- Crawler Head Plating
11134 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye
11135 [04] = {Chance = 01, ItemID = {10559, 3, 4, 0}, Qnt = 01}; -- Skill: Burst of Venom
11136 };
11137 ["Waspoid"] = {
11138 [00] = {Health = 03, Type = "Vermes", Task_ID = {1035, 00, 00, 00}, QuestKill = {0}};
11139 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 135}; -- Gold Coins
11140 [02] = {Chance = 40, ItemID = {3068, 3, 0, 0}, Qnt = 01}; -- Waspoid Claw
11141 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye
11142 [04] = {Chance = 40, ItemID = {3069, 3, 0, 0}, Qnt = 02}; -- Waspoid Wing
11143 [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
11144 };
11145 ["Swarmer"] = {
11146 [00] = {Health = 03, Type = "Vermes", Task_ID = {1036, 30, 01, 02, 1600}, QuestKill = {88, 10900, 10901, 60}};
11147 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 75}; -- Gold Coins
11148 [02] = {Chance = 40, ItemID = {3070, 3, 0, 0}, Qnt = 01}; -- Swarmer Antenna
11149 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye
11150 [04] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald
11151 };
11152 ["Shaburak Demon"] = {
11153 [00] = {Health = 03, Type = "Demon", Task_ID = {1019, 50, 01, 05, 3850}, QuestKill = {0}};
11154 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 255}; -- Gold Coins
11155 [02] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur
11156 [03] = {Chance = 05, ItemID = {3026, 3, 0, 0}, Qnt = 01}; -- Small Ruby
11157 };
11158 ["Shaburak Lord"] = {
11159 [00] = {Health = 03, Type = "Demon", Task_ID = {1020, 50, 02, 03, 4500}, QuestKill = {0}};
11160 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins
11161 [02] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur
11162 [03] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby
11163 };
11164 ["Shaburak Prince"] = {
11165 [00] = {Health = 03, Type = "Demon", Task_ID = {1021, 25, 02, 02}, QuestKill = {0}};
11166 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins
11167 [02] = {Chance = 01, ItemID = {10512, 3, 1, 0}, Qnt = 01}; -- Skill: Banish Elemental
11168 };
11169 ["Forest Fury"] = {
11170 [00] = {Health = 03, Type = "Magica", Task_ID = {1022, 40, 01, 03, 1700}, QuestKill = {0}};
11171 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins
11172 [02] = {Chance = 40, ItemID = {3072, 3, 0, 0}, Qnt = 01}; -- Elven Hoof
11173 [03] = {Chance = 40, ItemID = {3073, 3, 0, 0}, Qnt = 01}; -- Venison
11174 [04] = {Chance = 05, ItemID = {3027, 3, 0, 0}, Qnt = 01}; -- Small Topaz
11175 };
11176 ["Moohtah Warrior"] = {
11177 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1041, 00, 00, 00}, QuestKill = {0}};
11178 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
11179 [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather
11180 [03] = {Chance = 40, ItemID = {3075, 3, 0, 0}, Qnt = 01}; -- Minotaur Horn
11181 [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth
11182 [05] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
11183 [06] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
11184 [07] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby
11185 [08] = {Chance = 10, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz
11186 };
11187 ["Minotaur Hunter"] = {
11188 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1040, 50, 02, 03, 2750}, QuestKill = {0}};
11189 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
11190 [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather
11191 [03] = {Chance = 40, ItemID = {3075, 3, 0, 0}, Qnt = 01}; -- Minotaur Horn
11192 [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth
11193 [05] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth
11194 [06] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth
11195 [07] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
11196 [08] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby
11197 [09] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
11198 [10] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
11199 };
11200 ["Worm Priestess"] = {
11201 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1043, 35, 02, 04, 3000}, QuestKill = {0}};
11202 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
11203 [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather
11204 [03] = {Chance = 40, ItemID = {3075, 3, 0, 0}, Qnt = 01}; -- Minotaur Horn
11205 [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth
11206 [05] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth
11207 [06] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth
11208 [07] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
11209 [08] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby
11210 [09] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
11211 [10] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
11212 [11] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds
11213 [12] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
11214 [13] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire
11215 };
11216 ["Minotaur Amazon"] = {
11217 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1039, 25, 02, 02}, QuestKill = {0}};
11218 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
11219 [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather
11220 [03] = {Chance = 40, ItemID = {3075, 3, 0, 0}, Qnt = 01}; -- Minotaur Horn
11221 [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth
11222 [05] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth
11223 [06] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth
11224 [07] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
11225 [08] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby
11226 [09] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
11227 [10] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
11228 [11] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds
11229 [12] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
11230 [13] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire
11231 [14] = {Chance = 05, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot
11232 };
11233 ["Moohtant"] = {
11234 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1042, 35, 02, 03, 5700}, QuestKill = {0}};
11235 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins
11236 [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather
11237 [03] = {Chance = 40, ItemID = {3079, 3, 0, 0}, Qnt = 01}; -- Moohtant Horn
11238 [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds
11239 [05] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby
11240 [06] = {Chance = 05, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot
11241 [07] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
11242 [08] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
11243 };
11244 ["Quara Constrictor"] = {
11245 [00] = {Health = 03, Type = "Aquatico", Task_ID = {1044, 00, 00, 00}, QuestKill = {0}};
11246 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins
11247 [02] = {Chance = 40, ItemID = {3080, 3, 0, 0}, Qnt = 01}; -- Quara Tentacle
11248 [02] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin
11249 [03] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
11250 };
11251 ["Quara Hydromancer"] = {
11252 [00] = {Health = 03, Type = "Aquatico", Task_ID = {1045, 00, 00, 00}, QuestKill = {0}};
11253 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 110}; -- Gold Coins
11254 [02] = {Chance = 40, ItemID = {3082, 3, 0, 0}, Qnt = 01}; -- Quara Eye
11255 [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin
11256 [04] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald
11257 [05] = {Chance = 05, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
11258 [06] = {Chance = 05, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl
11259 };
11260 ["Quara Mantassin"] = {
11261 [00] = {Health = 03, Type = "Aquatico", Task_ID = {1046, 50, 01, 04, 3000}, QuestKill = {0}};
11262 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins
11263 [02] = {Chance = 40, ItemID = {3083, 3, 0, 0}, Qnt = 01}; -- Mantassin Tail
11264 [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin
11265 [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire
11266 };
11267 ["Quara Pincher"] = {
11268 [00] = {Health = 03, Type = "Aquatico", Task_ID = {1047, 25, 02, 02}, QuestKill = {0}};
11269 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins
11270 [02] = {Chance = 40, ItemID = {3084, 3, 0, 0}, Qnt = 01}; -- Quara Pincers
11271 [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin
11272 [04] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby
11273 };
11274 ["Quara Predator"] = {
11275 [00] = {Health = 03, Type = "Aquatico", Task_ID = {1048, 25, 02, 02}, QuestKill = {0}};
11276 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 154}; -- Gold Coins
11277 [02] = {Chance = 40, ItemID = {3085, 3, 0, 0}, Qnt = 01}; -- Quara Bone
11278 [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin
11279 [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds
11280 };
11281 ["Bog Raider"] = {
11282 [00] = {Health = 03, Type = "Magica", Task_ID = {1049, 55, 02, 03, 4300}, QuestKill = {0}};
11283 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 105}; -- Gold Coins
11284 [02] = {Chance = 40, ItemID = {3086, 3, 0, 0}, Qnt = 01}; -- Boggy Dreads
11285 };
11286 ["Demon Outcast"] = {
11287 [00] = {Health = 03, Type = "Demon", Task_ID = {1050, 80, 03, 06, 7550}, QuestKill = {0}};
11288 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins
11289 [02] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence
11290 [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald
11291 [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby
11292 [05] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds
11293 [06] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire
11294 [07] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz
11295 [08] = {Chance = 40, ItemID = {3087, 3, 0, 0}, Qnt = 01}; -- Demon Dust
11296 [09] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace
11297 };
11298 ["Destroyer"] = {
11299 [00] = {Health = 03, Type = "Demon", Task_ID = {1051, 00, 00, 00}, QuestKill = {0}};
11300 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 341}; -- Gold Coins
11301 [02] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
11302 [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
11303 [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence
11304 [05] = {Chance = 05, ItemID = {3089, 3, 0, 0}, Qnt = 01}; -- Metal Spike
11305 [06] = {Chance = 01, ItemID = {10520, 3, 4, 0}, Qnt = 01}; -- Skill: Curse of Soul Draining
11306 };
11307 ["Hellflayer"] = {
11308 [00] = {Health = 03, Type = "Demon", Task_ID = {1052, 15, 03, 04, 8000}, QuestKill = {0}};
11309 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1200}; -- Gold Coins
11310 [02] = {Chance = 05, ItemID = {3030, 3, 0, 0}, Qnt = 03}; -- Gold Ingot
11311 [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
11312 [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald
11313 [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby
11314 [06] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds
11315 [07] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz
11316 [08] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence
11317 [09] = {Chance = 40, ItemID = {3090, 3, 0, 0}, Qnt = 01}; -- Pair of Hellflayer Horns
11318 [10] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl
11319 [11] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem
11320 [12] = {Chance = 15, ItemID = {3033, 3, 0, 0}, Qnt = 01}; -- Violet Gem
11321 [13] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem
11322 };
11323 ["Worker Golem"] = {
11324 [00] = {Health = 03, Type = "Constructos", Task_ID = {1053, 35, 02, 03, 2130}, QuestKill = {113, 10936, 10937, 50}};
11325 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 140}; -- Gold Coins
11326 [02] = {Chance = 40, ItemID = {3091, 3, 0, 0}, Qnt = 05}; -- Nail
11327 [03] = {Chance = 40, ItemID = {3092, 3, 0, 0}, Qnt = 01}; -- Gear Crystal
11328 [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore
11329 [05] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel
11330 };
11331 ["War Golem"] = {
11332 [00] = {Health = 03, Type = "Constructos", Task_ID = {1054, 25, 02, 02}, QuestKill = {0}};
11333 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 265}; -- Gold Coins
11334 [02] = {Chance = 40, ItemID = {3091, 3, 0, 0}, Qnt = 05}; -- Nail
11335 [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore
11336 [05] = {Chance = 40, ItemID = {3095, 3, 0, 0}, Qnt = 01}; -- War Crystal
11337 [06] = {Chance = 40, ItemID = {3096, 3, 0, 0}, Qnt = 01}; -- Crystal of Power
11338 };
11339 ["Metal Gargoyle"] = {
11340 [00] = {Health = 03, Type = "Constructos", Task_ID = {1055, 50, 02, 04, 4200}, QuestKill = {0}};
11341 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins
11342 [02] = {Chance = 40, ItemID = {3097, 3, 0, 0}, Qnt = 01}; -- Metal Jaw
11343 [03] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone
11344 [04] = {Chance = 40, ItemID = {3099, 3, 0, 0}, Qnt = 01}; -- Bronze Gear Wheel
11345 };
11346 ["Glooth Golem"] = {
11347 [00] = {Health = 03, Type = "Constructos", Task_ID = {1056, 30, 02, 04, 5000}, QuestKill = {0}};
11348 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins
11349 [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald
11350 [03] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz
11351 [04] = {Chance = 40, ItemID = {3099, 3, 0, 0}, Qnt = 01}; -- Bronze Gear Wheel
11352 [05] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore
11353 [06] = {Chance = 40, ItemID = {3100, 3, 0, 0}, Qnt = 01}; -- Glooth Injection Tube
11354 [07] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel
11355 [08] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem
11356 [09] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
11357 };
11358 ["Walker"] = {
11359 [00] = {Health = 03, Type = "Constructos", Task_ID = {1057, 25, 02, 02}, QuestKill = {0}};
11360 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
11361 [02] = {Chance = 40, ItemID = {3101, 3, 0, 0}, Qnt = 01}; -- Metal Toe
11362 [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
11363 [04] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz
11364 [05] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
11365 };
11366 ["Lost Exile"] = {
11367 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1058, 35, 02, 02, 2500}, QuestKill = {0}};
11368 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins
11369 [02] = {Chance = 40, ItemID = {3102, 3, 0, 0}, Qnt = 01}; -- Lost Hushers Staff
11370 [03] = {Chance = 40, ItemID = {3103, 3, 0, 0}, Qnt = 01}; -- Skull Shatterer
11371 };
11372 ["Lost Thrower"] = {
11373 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1059, 25, 02, 02}, QuestKill = {0}};
11374 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 140}; -- Gold Coins
11375 [02] = {Chance = 40, ItemID = {3104, 3, 0, 0}, Qnt = 01}; -- Bloody Dwarven Beard
11376 [03] = {Chance = 40, ItemID = {3105, 3, 0, 0}, Qnt = 01}; -- Broken Throwing Axe
11377 [04] = {Chance = 40, ItemID = {3106, 3, 0, 0}, Qnt = 01}; -- Lost Bracers
11378 [05] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore
11379 };
11380 ["Lost Basher"] = {
11381 [00] = {Health = 03, Type = "Humanoide", Task_ID = {1060, 50, 02, 03, 3750}, QuestKill = {0}};
11382 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins
11383 [02] = {Chance = 40, ItemID = {3104, 3, 0, 0}, Qnt = 01}; -- Bloody Dwarven Beard
11384 [03] = {Chance = 40, ItemID = {3107, 3, 0, 0}, Qnt = 01}; -- Lost Bashers Spike
11385 [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore
11386 [05] = {Chance = 01, ItemID = {10534, 3, 2, 0}, Qnt = 01}; -- Skill: Double Punch
11387 };
11388 ["Lizard Legionnaire"] = {
11389 [00] = {Health = 03, Type = "Repteis", Task_ID = {1061, 35, 01, 03, 2000}, QuestKill = {0}};
11390 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 165}; -- Gold Coins
11391 [02] = {Chance = 40, ItemID = {3108, 3, 0, 0}, Qnt = 01}; -- Legionnaire Flags
11392 [03] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather
11393 [04] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale
11394 [05] = {Chance = 40, ItemID = {3111, 3, 0, 0}, Qnt = 01}; -- Red Lantern
11395 [06] = {Chance = 40, ItemID = {3296, 3, 0, 0}, Qnt = 01}; -- Bunch of Ripe Rice
11396 };
11397 ["Lizard Dragon Priest"] = {
11398 [00] = {Health = 03, Type = "Repteis", Task_ID = {1062, 25, 02, 02}, QuestKill = {0}};
11399 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins
11400 [02] = {Chance = 40, ItemID = {3112, 3, 0, 0}, Qnt = 01}; -- Dragon Priests Wandtip
11401 [03] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
11402 [04] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem
11403 [05] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather
11404 [06] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale
11405 [07] = {Chance = 40, ItemID = {3296, 3, 0, 0}, Qnt = 01}; -- Bunch of Ripe Rice
11406 };
11407 ["Lizard High Guard"] = {
11408 [00] = {Health = 03, Type = "Repteis", Task_ID = {1063, 25, 02, 02}, QuestKill = {0}};
11409 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 227}; -- Gold Coins
11410 [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
11411 [03] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather
11412 [04] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale
11413 [05] = {Chance = 40, ItemID = {3113, 3, 0, 0}, Qnt = 01}; -- Spiked Iron Ball
11414 [06] = {Chance = 40, ItemID = {3114, 3, 0, 0}, Qnt = 01}; -- High Guard Shoulderplates
11415 [07] = {Chance = 40, ItemID = {3115, 3, 0, 0}, Qnt = 01}; -- High Guard Flag
11416 [08] = {Chance = 40, ItemID = {3296, 3, 0, 0}, Qnt = 01}; -- Bunch of Ripe Rice
11417 };
11418 ["Lizard Zaogun"] = {
11419 [00] = {Health = 03, Type = "Repteis", Task_ID = {1064, 55, 02, 04, 4000}, QuestKill = {0}};
11420 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 268}; -- Gold Coins
11421 [02] = {Chance = 40, ItemID = {3116, 3, 0, 0}, Qnt = 01}; -- Zaogun Flag
11422 [03] = {Chance = 40, ItemID = {3117, 3, 0, 0}, Qnt = 01}; -- Zaogun Shoulderplates
11423 [04] = {Chance = 40, ItemID = {3111, 3, 0, 0}, Qnt = 01}; -- Red Lantern
11424 [05] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
11425 [06] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather
11426 [07] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale
11427 };
11428 ["Lizard Chosen"] = {
11429 [00] = {Health = 03, Type = "Repteis", Task_ID = {1065, 40, 02, 04, 6500}, QuestKill = {0}};
11430 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 236}; -- Gold Coins
11431 [02] = {Chance = 40, ItemID = {3118, 3, 0, 0}, Qnt = 01}; -- Cursed Shoulder Spikes
11432 [03] = {Chance = 40, ItemID = {3119, 3, 0, 0}, Qnt = 01}; -- Corrupted Flag
11433 [04] = {Chance = 40, ItemID = {3120, 3, 0, 0}, Qnt = 01}; -- Scale of Corruption
11434 [05] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather
11435 [06] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale
11436 [07] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds
11437 [08] = {Chance = 01, ItemID = {10535, 3, 2, 0}, Qnt = 01}; -- Skill: Death Bleeding
11438 };
11439 ["Draken Warmaster"] = {
11440 [00] = {Health = 03, Type = "Dragon", Task_ID = {1066, 50, 03, 03, 4500}, QuestKill = {0}};
11441 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins
11442 [02] = {Chance = 40, ItemID = {3121, 3, 0, 0}, Qnt = 01}; -- Bone Shoulderplate
11443 [03] = {Chance = 40, ItemID = {3122, 3, 0, 0}, Qnt = 01}; -- Warmasters Wristguards
11444 [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby
11445 [05] = {Chance = 40, ItemID = {3124, 3, 0, 0}, Qnt = 01}; -- Draken Sulphur
11446 };
11447 ["Draken Spellweaver"] = {
11448 [00] = {Health = 03, Type = "Dragon", Task_ID = {1067, 25, 02, 02}, QuestKill = {0}};
11449 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins
11450 [02] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem
11451 [03] = {Chance = 15, ItemID = {3123, 3, 0, 0}, Qnt = 01}; -- Weavers Wandtip
11452 [04] = {Chance = 40, ItemID = {3124, 3, 0, 0}, Qnt = 01}; -- Draken Sulphur
11453 [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby
11454 };
11455 ["Draken Elite"] = {
11456 [00] = {Health = 03, Type = "Dragon", Task_ID = {1068, 25, 02, 02}, QuestKill = {0}};
11457 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins
11458 [02] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur
11459 [03] = {Chance = 40, ItemID = {3124, 3, 0, 0}, Qnt = 01}; -- Draken Sulphur
11460 [04] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds
11461 [05] = {Chance = 40, ItemID = {3125, 3, 0, 0}, Qnt = 01}; -- Draken Wristbands
11462 [06] = {Chance = 40, ItemID = {3126, 3, 0, 0}, Qnt = 01}; -- Broken Draken Mail
11463 [07] = {Chance = 40, ItemID = {3127, 3, 0, 0}, Qnt = 01}; -- Broken Slicer
11464 [08] = {Chance = 01, ItemID = {10515, 3, 2, 0}, Qnt = 01}; -- Skill: Soul Blaze
11465 };
11466 ["Draken Abomination"] = {
11467 [00] = {Health = 03, Type = "Dragon", Task_ID = {1069, 50, 03, 04, 6600}, QuestKill = {0}};
11468 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins
11469 [02] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz
11470 [03] = {Chance = 40, ItemID = {3124, 3, 0, 0}, Qnt = 01}; -- Draken Sulphur
11471 [04] = {Chance = 40, ItemID = {3128, 3, 0, 0}, Qnt = 01}; -- Eye of Corruption
11472 [05] = {Chance = 40, ItemID = {3129, 3, 0, 0}, Qnt = 01}; -- Tail of Corruption
11473 [06] = {Chance = 01, ItemID = {10521, 3, 1, 0}, Qnt = 01}; -- Skill: Soul Hail
11474 };
11475 ["Hydra"] = {
11476 [00] = {Health = 03, Type = "Dragon", Task_ID = {1070, 40, 02, 04, 4000}, QuestKill = {111, 10933, 10934, 99}};
11477 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
11478 [02] = {Chance = 40, ItemID = {3130, 3, 0, 0}, Qnt = 01}; -- Hydra Head
11479 [03] = {Chance = 40, ItemID = {3131, 3, 0, 0}, Qnt = 01}; -- Hydra Egg
11480 [04] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 05}; -- Small Sapphire
11481 [05] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal
11482 [06] = {Chance = 01, ItemID = {10558, 3, 2, 0}, Qnt = 01}; -- Skill: Nature Wave
11483 };
11484 ["Serpent Spawn"] = {
11485 [00] = {Health = 03, Type = "Repteis", Task_ID = {1074, 55, 03, 03, 6500}, QuestKill = {0}};
11486 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 239}; -- Gold Coins
11487 [02] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 05}; -- Small Sapphire
11488 [03] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal
11489 [04] = {Chance = 40, ItemID = {3132, 3, 0, 0}, Qnt = 01}; -- Snake Skin
11490 [05] = {Chance = 40, ItemID = {3133, 3, 0, 0}, Qnt = 01}; -- Winged Tail
11491 };
11492 ["Medusa"] = {
11493 [00] = {Health = 03, Type = "Magica", Task_ID = {1072, 50, 03, 04, 6300}, QuestKill = {0}};
11494 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins
11495 [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald
11496 [03] = {Chance = 40, ItemID = {3134, 3, 0, 0}, Qnt = 01}; -- Strand of Medusa Hair
11497 };
11498 ["Behemoth"] = {
11499 [00] = {Health = 03, Type = "Gigantes", Task_ID = {1073, 50, 03, 04, 6800}, QuestKill = {0}};
11500 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins
11501 [02] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst
11502 [03] = {Chance = 10, ItemID = {3135, 3, 0, 0}, Qnt = 01}; -- Battle Stone
11503 [04] = {Chance = 10, ItemID = {3136, 3, 0, 0}, Qnt = 01}; -- Behemoth Claw
11504 [05] = {Chance = 10, ItemID = {3137, 3, 0, 0}, Qnt = 01}; -- Big Bone
11505 [06] = {Chance = 10, ItemID = {3138, 3, 0, 0}, Qnt = 01}; -- Perfect Behemoth Fang
11506 [07] = {Chance = 01, ItemID = {10538, 3, 4, 0}, Qnt = 01}; -- Skill: Beast Bit
11507 };
11508 ["Demon Skeleton"] = {
11509 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1124, 00, 00, 00}, QuestKill = {0}};
11510 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 75}; -- Gold Coins
11511 [02] = {Chance = 10, ItemID = {3142, 3, 0, 0}, Qnt = 02}; -- Demonic Skeletal Hand
11512 [03] = {Chance = 05, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
11513 [04] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 01}; -- Small Ruby
11514 [09] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 05}; -- Yellow Gem
11515 };
11516 ["Water Elemental"] = {
11517 [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
11518 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins
11519 [02] = {Chance = 10, ItemID = {3143, 3, 0, 0}, Qnt = 02}; -- Rainbow Trout
11520 [03] = {Chance = 10, ItemID = {3144, 3, 0, 0}, Qnt = 02}; -- Green Perch
11521 [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds
11522 [02] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald
11523 };
11524 ["Frost Dragon Hatchling"] = {
11525 [00] = {Health = 03, Type = "Dragon", Task_ID = {1123, 00, 00, 00}, QuestKill = {105, 10923, 10924, 30}};
11526 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins
11527 [02] = {Chance = 40, ItemID = {3014, 3, 0, 0}, Qnt = 01}; -- Frosty Heart
11528 [03] = {Chance = 01, ItemID = {10507, 3, 1, 0}, Qnt = 01}; -- Skill: Imbuement Spellshield
11529 };
11530 ["Yeti"] = {
11531 [00] = {Health = 03, Type = "Mamifero", Task_ID = {00, 00, 00, 00}, QuestKill = {78, 10887, 10888, 04}};
11532 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins
11533 [02] = {Chance = 40, ItemID = {3145, 3, 0, 0}, Qnt = 01}; -- Snowball
11534 [03] = {Chance = 01, ItemID = {10502, 3, 3, 0}, Qnt = 01}; -- Skill: Nature Wave
11535 };
11536 ["Spectre"] = {
11537 [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1090, 00, 00, 00}, QuestKill = {0}};
11538 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 301}; -- Gold Coins
11539 [02] = {Chance = 40, ItemID = {3146, 3, 0, 0}, Qnt = 01}; -- White Piece of Cloth
11540 [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
11541 [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone
11542 [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 07}; -- Demonic Essence
11543 };
11544 ["Sea Serpent"] = {
11545 [00] = {Health = 03, Type = "Repteis", Task_ID = {1109, 00, 00, 00}, QuestKill = {0}};
11546 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 236}; -- Gold Coins
11547 [02] = {Chance = 40, ItemID = {3147, 3, 0, 0}, Qnt = 01}; -- Sea Serpent Scale
11548 [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire
11549 };
11550 ["Seacrest Serpent"] = {
11551 [00] = {Health = 03, Type = "Repteis", Task_ID = {1120, 45, 02, 04, 7333}, QuestKill = {0}};
11552 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins
11553 [02] = {Chance = 40, ItemID = {3152, 3, 0, 0}, Qnt = 01}; -- Seacrest Hair
11554 [03] = {Chance = 40, ItemID = {3153, 3, 0, 0}, Qnt = 01}; -- Seacrest Pearl
11555 [04] = {Chance = 40, ItemID = {3154, 3, 0, 0}, Qnt = 01}; -- Seacrest Scale
11556 [05] = {Chance = 05, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl
11557 [06] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds
11558 [07] = {Chance = 05, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl
11559 [08] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl
11560 [09] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb
11561 [10] = {Chance = 01, ItemID = {10508, 3, 2, 0}, Qnt = 01}; -- Skill: Seal of Chaotic Disruption
11562 };
11563 ["Instable Sparkion"] = {
11564 [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
11565 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins
11566 [02] = {Chance = 40, ItemID = {3148, 3, 0, 0}, Qnt = 01}; -- Sparkion Claw
11567 [03] = {Chance = 40, ItemID = {3149, 3, 0, 0}, Qnt = 01}; -- Sparkion Tail
11568 [04] = {Chance = 40, ItemID = {3150, 3, 0, 0}, Qnt = 01}; -- Sparkion Legs
11569 [05] = {Chance = 40, ItemID = {3151, 3, 0, 0}, Qnt = 01}; -- Sparkion Stings
11570 };
11571 ["Sparkion"] = {
11572 [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
11573 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
11574 [02] = {Chance = 40, ItemID = {3148, 3, 0, 0}, Qnt = 01}; -- Sparkion Claw
11575 [03] = {Chance = 40, ItemID = {3149, 3, 0, 0}, Qnt = 01}; -- Sparkion Tail
11576 [04] = {Chance = 40, ItemID = {3150, 3, 0, 0}, Qnt = 01}; -- Sparkion Legs
11577 [05] = {Chance = 40, ItemID = {3151, 3, 0, 0}, Qnt = 01}; -- Sparkion Stings
11578 [06] = {Chance = 01, ItemID = {10569, 3, 2, 0}, Qnt = 01}; -- Skill: Barrier of Energy
11579 };
11580 ["Deepling Elite"] = {
11581 [00] = {Health = 03, Type = "Aquatico", Task_ID = {1107, 40, 02, 03, 4980}, QuestKill = {0}};
11582 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 186}; -- Gold Coins
11583 [02] = {Chance = 40, ItemID = {3155, 3, 0, 0}, Qnt = 01}; -- Deepling Filet
11584 [03] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling
11585 [04] = {Chance = 40, ItemID = {3157, 3, 0, 0}, Qnt = 01}; -- Deepling Ridge
11586 [05] = {Chance = 40, ItemID = {3158, 3, 0, 0}, Qnt = 01}; -- Deeptags
11587 };
11588 ["Massive Fire Elemental"] = {
11589 [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}};
11590 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 212}; -- Gold Coins
11591 [02] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 01}; -- Small Ruby
11592 [03] = {Chance = 01, ItemID = {10514, 3, 2, 0}, Qnt = 01}; -- Skill: Suffering
11593 };
11594 ["Yielothax"] = {
11595 [00] = {Health = 03, Type = "Dimensionais", Task_ID = {1116, 50, 02, 02, 4765}, QuestKill = {117, 10941, 10942, 80}};
11596 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 227}; -- Gold Coins
11597 [02] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds
11598 [03] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 05}; -- Talon
11599 };
11600 ["Eternal Guardian"] = {
11601 [00] = {Health = 03, Type = "Constructos", Task_ID = {1177, 60, 02, 04, 3000}, QuestKill = {0}};
11602 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins
11603 [02] = {Chance = 10, ItemID = {3159, 3, 0, 0}, Qnt = 01}; -- Ancient Stone
11604 [03] = {Chance = 40, ItemID = {3113, 3, 0, 0}, Qnt = 01}; -- Spiked Iron Ball
11605 [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore
11606 [05] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone
11607 [06] = {Chance = 01, ItemID = {10544, 3, 4, 0}, Qnt = 01}; -- Skill: Barrier of Holy
11608 };
11609 ["Terramite"] = {
11610 [00] = {Health = 03, Type = "Vermes", Task_ID = {1119, 35, 01, 02, 530}, QuestKill = {0}};
11611 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 45}; -- Gold Coins
11612 [02] = {Chance = 40, ItemID = {3168, 3, 0, 0}, Qnt = 01}; -- Terramite Legs
11613 [03] = {Chance = 40, ItemID = {3169, 3, 0, 0}, Qnt = 01}; -- Terramite Shell
11614 [04] = {Chance = 40, ItemID = {3170, 3, 0, 0}, Qnt = 03}; -- Terramite Eggs
11615 };
11616 ["Clomp"] = {
11617 [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1080, 30, 01, 03, 1300}, QuestKill = {0}};
11618 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins
11619 [02] = {Chance = 40, ItemID = {3171, 3, 0, 0}, Qnt = 01}; -- Raw Meat
11620 [03] = {Chance = 40, ItemID = {3172, 3, 0, 0}, Qnt = 01}; -- Thick Fur
11621 };
11622 ["Wailing Widow"] = {
11623 [00] = {Health = 03, Type = "Vermes", Task_ID = {1081, 40, 01, 05, 1750}, QuestKill = {0}};
11624 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 140}; -- Gold Coins
11625 [02] = {Chance = 40, ItemID = {3173, 3, 0, 0}, Qnt = 01}; -- Widows Mandibles
11626 [03] = {Chance = 01, ItemID = {10552, 3, 1, 0}, Qnt = 01}; -- Skill: Carnivore Shield
11627 };
11628 ["Dragon Lord Hatchling"] = {
11629 [00] = {Health = 03, Type = "Dragon", Task_ID = {1205, 00, 00, 00, 00}, QuestKill = {0}};
11630 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 165}; -- Gold Coins
11631 [02] = {Chance = 20, ItemID = {3034, 3, 0, 0}, Qnt = 01}; -- Red Dragon Scale
11632 [03] = {Chance = 20, ItemID = {3035, 3, 0, 0}, Qnt = 01}; -- Red Dragon Leather
11633 [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire
11634 };
11635
11636 --[[ ELITE ]]--
11637 ["Elite Cave Rat"] = {
11638 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11639 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 35}; -- Gold Coins
11640 [02] = {Chance = 60, ItemID = {3165, 3, 0, 0}, Qnt = 05}; -- Cheese
11641 [03] = {Chance = 10, ItemID = {5002, 5, 4, 0}, Qnt = 01}; -- Hunter Mantle
11642 };
11643 ["Elite Wasp"] = {
11644 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11645 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 48}; -- Gold Coins
11646 [02] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 05}; -- Honeycomb
11647 [03] = {Chance = 10, ItemID = {2000, 2, 4, 0}, Qnt = 01}; -- Rookie Helmet
11648 };
11649 ["Elite Spider"] = {
11650 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11651 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins
11652 [02] = {Chance = 40, ItemID = {3000, 3, 0, 0}, Qnt = 05}; -- Spider Fangs
11653 [03] = {Chance = 10, ItemID = {9000, 9, 4, 0}, Qnt = 01}; -- Rookie Boots
11654 };
11655 ["Elite Winter Wolf"] = {
11656 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11657 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 70}; -- Gold Coins
11658 [02] = {Chance = 40, ItemID = {3002, 3, 0, 0}, Qnt = 10}; -- Winter Wolf Fur
11659 [03] = {Chance = 10, ItemID = {8000, 8, 4, 0}, Qnt = 01}; -- Rookie Legs
11660 };
11661 ["Elite Swampling"] = {
11662 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11663 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 84}; -- Gold Coins
11664 [02] = {Chance = 40, ItemID = {3057, 3, 0, 0}, Qnt = 07}; -- Swampling Wood
11665 [03] = {Chance = 40, ItemID = {3058, 3, 0, 0}, Qnt = 05}; -- Swampling Moss
11666 [04] = {Chance = 10, ItemID = {5000, 5, 4, 0}, Qnt = 01}; -- Rookie Armor
11667 };
11668 ["Elite Leaf Golem"] = {
11669 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11670 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 99}; -- Gold Coins
11671 [02] = {Chance = 40, ItemID = {3053, 3, 0, 0}, Qnt = 10}; -- Dowser
11672 [03] = {Chance = 40, ItemID = {3054, 3, 0, 0}, Qnt = 07}; -- Fir Cone
11673 [04] = {Chance = 05, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald
11674 [05] = {Chance = 10, ItemID = {2001, 2, 4, 0}, Qnt = 01}; -- Reinforced Helmet
11675 };
11676 ["Elite Troll"] = {
11677 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {00}};
11678 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 107}; -- Gold Coins
11679 [02] = {Chance = 40, ItemID = {3003, 3, 0, 0}, Qnt = 10}; -- Bunch of Troll Hair
11680 [03] = {Chance = 10, ItemID = {9001, 9, 4, 0}, Qnt = 01}; -- Reinforced Boots
11681 };
11682 ["Elite Toad"] = {
11683 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11684 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 116}; -- Gold Coins
11685 [02] = {Chance = 40, ItemID = {3004, 3, 0, 0}, Qnt = 10}; -- Poisonous Slime
11686 [03] = {Chance = 10, ItemID = {8001, 8, 4, 0}, Qnt = 01}; -- Reinforced Legs
11687 };
11688 ["Elite Blood Crab"] = {
11689 [00] = {Health = 03, Type = "Elite", Task_ID = {900, 35, 00, 900}, QuestKill = {0}};
11690 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 129}; -- Gold Coins
11691 [02] = {Chance = 40, ItemID = {3042, 3, 0, 0}, Qnt = 06}; -- Bloody Pincers
11692 [03] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 04}; -- White Pearl
11693 [04] = {Chance = 10, ItemID = {6000, 6, 4, 0}, Qnt = 01}; -- Training Glove
11694 };
11695 ["Elite Bear"] = {
11696 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11697 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 135}; -- Gold Coins
11698 [02] = {Chance = 40, ItemID = {3008, 3, 0, 0}, Qnt = 05}; -- Bear Paw
11699 [03] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 05}; -- Honeycomb
11700 [04] = {Chance = 10, ItemID = {5014, 5, 4, 0}, Qnt = 01}; -- Bear Mantle
11701 };
11702 ["Elite Tarantula"] = {
11703 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11704 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 148}; -- Gold Coins
11705 [02] = {Chance = 40, ItemID = {3055, 3, 0, 0}, Qnt = 05}; -- Tarantula Egg
11706 [03] = {Chance = 40, ItemID = {3000, 3, 0, 0}, Qnt = 05}; -- Spider Fangs
11707 [04] = {Chance = 10, ItemID = {5001, 5, 4, 0}, Qnt = 01}; -- Reinforced Armor
11708 };
11709 ["Elite Swarmer"] = {
11710 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11711 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 152}; -- Gold Coins
11712 [02] = {Chance = 40, ItemID = {3070, 3, 0, 0}, Qnt = 10}; -- Swarmer Antenna
11713 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 10}; -- Compound Eye
11714 [04] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 05}; -- Small Emerald
11715 [05] = {Chance = 10, ItemID = {5004, 5, 4, 0}, Qnt = 01}; -- Noobie Mantle
11716 };
11717 ["Elite Tortoise"] = {
11718 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11719 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 167}; -- Gold Coins
11720 [02] = {Chance = 40, ItemID = {3043, 3, 0, 0}, Qnt = 15}; -- Tortoise Egg
11721 [03] = {Chance = 40, ItemID = {3044, 3, 0, 0}, Qnt = 10}; -- Turtle Shell
11722 [04] = {Chance = 10, ItemID = {2002, 2, 4, 0}, Qnt = 01}; -- Noobie Helmet
11723 };
11724 ["Elite Fury"] = {
11725 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11726 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 175}; -- Gold Coins
11727 [02] = {Chance = 40, ItemID = {3072, 3, 0, 0}, Qnt = 15}; -- Elven Hoof
11728 [03] = {Chance = 40, ItemID = {3073, 3, 0, 0}, Qnt = 10}; -- Venison
11729 [04] = {Chance = 05, ItemID = {3027, 3, 0, 0}, Qnt = 05}; -- Small Topaz
11730 [05] = {Chance = 10, ItemID = {9002, 9, 4, 0}, Qnt = 01}; -- Noobie Boots
11731 };
11732 ["Elite Frost"] = {
11733 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11734 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 190}; -- Gold Coins
11735 [02] = {Chance = 40, ItemID = {3012, 3, 0, 0}, Qnt = 15}; -- Frost Giant Pelt
11736 [03] = {Chance = 40, ItemID = {3013, 3, 0, 0}, Qnt = 15}; -- Shard
11737 [04] = {Chance = 10, ItemID = {8002, 8, 4, 0}, Qnt = 01}; -- Noobie Legs
11738 };
11739 ["Elite Golem"] = {
11740 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11741 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 202}; -- Gold Coins
11742 [02] = {Chance = 40, ItemID = {3013, 3, 0, 0}, Qnt = 05}; -- Shard
11743 [03] = {Chance = 40, ItemID = {3014, 3, 0, 0}, Qnt = 05}; -- Frosty Heart
11744 [04] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 10}; -- Black Pearl
11745 [05] = {Chance = 10, ItemID = {6001, 6, 4, 0}, Qnt = 01}; -- Noobie Glove
11746 };
11747 ["Elite Cyclops"] = {
11748 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11749 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 226}; -- Gold Coins
11750 [02] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 10}; -- Cyclops Toe
11751 [03] = {Chance = 10, ItemID = {5003, 5, 4, 0}, Qnt = 01}; -- Noobie Armor
11752 };
11753 ["Elite Crystal Wolf"] = {
11754 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11755 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 241}; -- Gold Coins
11756 [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 10}; -- Wolf Paw
11757 [03] = {Chance = 10, ItemID = {5006, 5, 4, 0}, Qnt = 01}; -- Noble Dragon Mantle
11758 };
11759 ["Elite Wyvern"] = {
11760 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11761 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 260}; -- Gold Coins
11762 [02] = {Chance = 40, ItemID = {3036, 3, 0, 0}, Qnt = 10}; -- Wyvern Talisman
11763 [03] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 05}; -- Small Sapphire
11764 [04] = {Chance = 10, ItemID = {2003, 2, 4, 0}, Qnt = 01}; -- Leather Helmet
11765 };
11766 ["Elite Insectoid"] = {
11767 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11768 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 277}; -- Gold Coins
11769 [02] = {Chance = 40, ItemID = {3060, 3, 0, 0}, Qnt = 15}; -- Dung Ball
11770 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 15}; -- Compound Eye
11771 [04] = {Chance = 10, ItemID = {9003, 9, 4, 0}, Qnt = 01}; -- Leather Boots
11772 };
11773 ["Elite Banshee"] = {
11774 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11775 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 285}; -- Gold Coins
11776 [02] = {Chance = 40, ItemID = {3039, 3, 0, 0}, Qnt = 15}; -- Hair of a Banshee
11777 [03] = {Chance = 40, ItemID = {3040, 3, 0, 0}, Qnt = 15}; -- Petrified Scream
11778 [04] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 05}; -- White Pearl
11779 [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 05}; -- Black Pearl
11780 [06] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 05}; -- Life Crystal
11781 [07] = {Chance = 10, ItemID = {8003, 8, 4, 0}, Qnt = 01}; -- Leather Legs
11782 };
11783 ["Elite Waspoid"] = {
11784 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11785 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
11786 [02] = {Chance = 40, ItemID = {3068, 3, 0, 0}, Qnt = 10}; -- Waspoid Claw
11787 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 10}; -- Compound Eye
11788 [04] = {Chance = 40, ItemID = {3069, 3, 0, 0}, Qnt = 10}; -- Waspoid Wing
11789 [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 05}; -- Black Pearl
11790 [06] = {Chance = 10, ItemID = {6002, 6, 4, 0}, Qnt = 01}; -- Leather Glove
11791 };
11792 ["Elite Crystal Spider"] = {
11793 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11794 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 314}; -- Gold Coins
11795 [02] = {Chance = 30, ItemID = {3013, 3, 0, 0}, Qnt = 10}; -- Shard
11796 [03] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 10}; -- Spider Silk
11797 [04] = {Chance = 10, ItemID = {5005, 5, 4, 0}, Qnt = 01}; -- Leather Armor
11798 };
11799 ["Elite Giant Spider"] = {
11800 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11801 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 333}; -- Gold Coins
11802 [02] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 15}; -- Spider Silk
11803 [03] = {Chance = 10, ItemID = {5008, 5, 4, 0}, Qnt = 01}; -- Moon Mantle
11804 };
11805 ["Elite Bog Raider"] = {
11806 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11807 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 355}; -- Gold Coins
11808 [02] = {Chance = 40, ItemID = {3086, 3, 0, 0}, Qnt = 15}; -- Boggy Dreads
11809 [03] = {Chance = 10, ItemID = {2004, 2, 4, 0}, Qnt = 01}; -- Soldier Helmet
11810 };
11811 ["Elite Crawler"] = {
11812 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11813 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 363}; -- Gold Coins
11814 [02] = {Chance = 40, ItemID = {3067, 3, 0, 0}, Qnt = 10}; -- Crawler Head Plating
11815 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 10}; -- Compound Eye
11816 [04] = {Chance = 10, ItemID = {9004, 9, 4, 0}, Qnt = 01}; -- Soldier Boots
11817 };
11818 ["Elite Spitter"] = {
11819 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11820 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 382}; -- Gold Coins
11821 [02] = {Chance = 40, ItemID = {3062, 3, 0, 0}, Qnt = 15}; -- Spitter Nose
11822 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 15}; -- Compound Eye
11823 [04] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 05}; -- Green Gem
11824 [05] = {Chance = 10, ItemID = {8004, 8, 4, 0}, Qnt = 01}; -- Soldier Legs
11825 };
11826 ["Elite Dragon"] = {
11827 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11828 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 399}; -- Gold Coins
11829 [02] = {Chance = 40, ItemID = {3005, 3, 0, 0}, Qnt = 15}; -- Dragons Tail
11830 [03] = {Chance = 40, ItemID = {3006, 3, 1, 0}, Qnt = 15}; -- Green Dragon Leather
11831 [04] = {Chance = 40, ItemID = {3007, 3, 1, 0}, Qnt = 15}; -- Green Dragon Scale
11832 [05] = {Chance = 10, ItemID = {6003, 6, 4, 0}, Qnt = 01}; -- Resistant Glove
11833 };
11834 ["Elite Wyrm"] = {
11835 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11836 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 427}; -- Gold Coins
11837 [02] = {Chance = 40, ItemID = {3020, 3, 0, 0}, Qnt = 20}; -- Wyrm Scale
11838 [03] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 07}; -- Small Diamonds
11839 [04] = {Chance = 10, ItemID = {5007, 5, 4, 0}, Qnt = 01}; -- Soldier Armor
11840 };
11841 ["Elite Gargoyle"] = {
11842 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11843 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 446}; -- Gold Coins
11844 [02] = {Chance = 40, ItemID = {3097, 3, 0, 0}, Qnt = 15}; -- Metal Jaw
11845 [03] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 15}; -- Shiny Stone
11846 [04] = {Chance = 40, ItemID = {3099, 3, 0, 0}, Qnt = 15}; -- Bronze Gear Wheel
11847 [05] = {Chance = 10, ItemID = {5010, 5, 4, 0}, Qnt = 01}; -- Weed Mantle
11848 };
11849 ["Elite Frost Dragon"] = {
11850 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11851 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 462}; -- Gold Coins
11852 [02] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 05}; -- Life Crystal
11853 [03] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 06}; -- Small Sapphire
11854 [04] = {Chance = 30, ItemID = {3013, 3, 0, 0}, Qnt = 16}; -- Shard
11855 [05] = {Chance = 10, ItemID = {2005, 2, 4, 0}, Qnt = 01}; -- Tiger Helmet
11856 };
11857 ["Elite Quara"] = {
11858 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11859 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 484}; -- Gold Coins
11860 [02] = {Chance = 40, ItemID = {3085, 3, 0, 0}, Qnt = 10}; -- Quara Bone
11861 [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 10}; -- Fish Fin
11862 [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 06}; -- Small Diamonds
11863 [05] = {Chance = 10, ItemID = {9005, 9, 4, 0}, Qnt = 01}; -- Tiger Boots
11864 };
11865 ["Elite Lost"] = {
11866 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11867 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 497}; -- Gold Coins
11868 [02] = {Chance = 40, ItemID = {3104, 3, 0, 0}, Qnt = 15}; -- Bloody Dwarven Beard
11869 [03] = {Chance = 40, ItemID = {3107, 3, 0, 0}, Qnt = 15}; -- Lost Bashers Spike
11870 [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 10}; -- Iron Ore
11871 [05] = {Chance = 10, ItemID = {8005, 8, 4, 0}, Qnt = 01}; -- Tiger Legs
11872 };
11873 ["Elite Dragon Lord"] = {
11874 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11875 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 522}; -- Gold Coins
11876 [02] = {Chance = 40, ItemID = {3034, 3, 0, 0}, Qnt = 15}; -- Red Dragon Scale
11877 [03] = {Chance = 40, ItemID = {3035, 3, 0, 0}, Qnt = 15}; -- Red Dragon Leather
11878 [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 05}; -- Small Sapphire
11879 [05] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 05}; -- Life Crystal
11880 [06] = {Chance = 10, ItemID = {5009, 5, 4, 0}, Qnt = 01}; -- Tiger Armor
11881 };
11882 ["Elite Prince"] = {
11883 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11884 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 544}; -- Gold Coins
11885 [02] = {Chance = 10, ItemID = {5012, 5, 4, 0}, Qnt = 01}; -- Skull Mantle
11886 };
11887 ["Elite Nightmare"] = {
11888 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11889 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 567}; -- Gold Coins
11890 [02] = {Chance = 40, ItemID = {3037, 3, 0, 0}, Qnt = 20}; -- Essence of a Bad Dream
11891 [03] = {Chance = 40, ItemID = {3038, 3, 0, 0}, Qnt = 10}; -- Scythe Leg
11892 [04] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 10}; -- Soul Orb
11893 [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence
11894 [06] = {Chance = 10, ItemID = {2006, 2, 4, 0}, Qnt = 01}; -- Plate Helmet
11895 };
11896 ["Elite Lizard"] = {
11897 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11898 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 575}; -- Gold Coins
11899 [02] = {Chance = 40, ItemID = {3118, 3, 0, 0}, Qnt = 10}; -- Cursed Shoulder Spikes
11900 [03] = {Chance = 40, ItemID = {3119, 3, 0, 0}, Qnt = 10}; -- Corrupted Flag
11901 [04] = {Chance = 40, ItemID = {3120, 3, 0, 0}, Qnt = 10}; -- Scale of Corruption
11902 [05] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 15}; -- Lizard Leather
11903 [06] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 15}; -- Lizard Scale
11904 [07] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 07}; -- Small Diamonds
11905 [08] = {Chance = 10, ItemID = {8006, 8, 4, 0}, Qnt = 01}; -- Plate Legs
11906 };
11907 ["Elite Minotaur"] = {
11908 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11909 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 594}; -- Gold Coins
11910 [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 20}; -- Minotaur Leather
11911 [03] = {Chance = 40, ItemID = {3079, 3, 0, 0}, Qnt = 20}; -- Moohtant Horn
11912 [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 07}; -- Small Diamonds
11913 [05] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 06}; -- Small Ruby
11914 [06] = {Chance = 05, ItemID = {3030, 3, 0, 0}, Qnt = 03}; -- Gold Ingot
11915 [07] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 02}; -- Yellow Gem
11916 [08] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 02}; -- Red Gem
11917 [09] = {Chance = 10, ItemID = {6005, 6, 4, 0}, Qnt = 01}; -- Iron Glove
11918 };
11919 ["Elite Spidris"] = {
11920 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11921 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 621}; -- Gold Coins
11922 [02] = {Chance = 40, ItemID = {3064, 3, 0, 0}, Qnt = 20}; -- Spidris Mandible
11923 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 20}; -- Compound Eye
11924 [04] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 05}; -- Giant Shimmering Pearl
11925 [05] = {Chance = 10, ItemID = {5011, 5, 4, 0}, Qnt = 01}; -- Plate Armor
11926 };
11927 ["Elite Kollos"] = {
11928 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11929 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 645}; -- Gold Coins
11930 [02] = {Chance = 40, ItemID = {3065, 3, 0, 0}, Qnt = 20}; -- Kollos Shell
11931 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 20}; -- Compound Eye
11932 [04] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 05}; -- Giant Shimmering Pearl
11933 [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 03}; -- Gold Ingot
11934 [06] = {Chance = 10, ItemID = {2007, 2, 4, 0}, Qnt = 01}; -- Crown Helmet
11935 };
11936 ["Elite War Golem"] = {
11937 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11938 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 672}; -- Gold Coins
11939 [02] = {Chance = 40, ItemID = {3091, 3, 0, 0}, Qnt = 30}; -- Nail
11940 [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 10}; -- Iron Ore
11941 [05] = {Chance = 40, ItemID = {3095, 3, 0, 0}, Qnt = 10}; -- War Crystal
11942 [06] = {Chance = 40, ItemID = {3096, 3, 0, 0}, Qnt = 05}; -- Crystal of Power
11943 [07] = {Chance = 10, ItemID = {8007, 8, 4, 0}, Qnt = 01}; -- Crown Legs
11944 };
11945 ["Elite Destroyer"] = {
11946 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11947 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins
11948 [02] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst
11949 [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 18}; -- Soul Orb
11950 [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 25}; -- Demonic Essence
11951 [05] = {Chance = 05, ItemID = {3089, 3, 0, 0}, Qnt = 15}; -- Metal Spike
11952 [06] = {Chance = 10, ItemID = {6006, 6, 4, 0}, Qnt = 01}; -- Assassin Glove
11953 };
11954 ["Elite Demon Outcast"] = {
11955 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11956 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 743}; -- Gold Coins
11957 [02] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 30}; -- Demonic Essence
11958 [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald
11959 [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby
11960 [05] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 10}; -- Small Diamonds
11961 [06] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire
11962 [07] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 10}; -- Small Topaz
11963 [08] = {Chance = 40, ItemID = {3087, 3, 0, 0}, Qnt = 10}; -- Demon Dust
11964 [09] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 05}; -- Cluster of Solace
11965 [10] = {Chance = 10, ItemID = {5013, 5, 4, 0}, Qnt = 01}; -- Crown Armor
11966 };
11967 ["Elite Draken"] = {
11968 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11969 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 772}; -- Gold Coins
11970 [02] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 15}; -- Magic Sulphur
11971 [03] = {Chance = 15, ItemID = {3124, 3, 0, 0}, Qnt = 15}; -- Draken Sulphur
11972 [04] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 10}; -- Small Diamonds
11973 [05] = {Chance = 40, ItemID = {3125, 3, 0, 0}, Qnt = 15}; -- Draken Wristbands
11974 [06] = {Chance = 40, ItemID = {3126, 3, 0, 0}, Qnt = 15}; -- Broken Draken Mail
11975 [07] = {Chance = 40, ItemID = {3127, 3, 0, 0}, Qnt = 15}; -- Broken Slicer
11976 [08] = {Chance = 10, ItemID = {5015, 5, 4, 0}, Qnt = 01}; -- Brass Armor
11977 };
11978 ["Elite Demon"] = {
11979 [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}};
11980 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins
11981 [02] = {Chance = 10, ItemID = {3022, 3, 0, 0}, Qnt = 10}; -- Demon Horn
11982 [03] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 30}; -- Demonic Essence
11983 [04] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst
11984 [05] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald
11985 [06] = {Chance = 30, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby
11986 [07] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 10}; -- Small Topaz
11987 [08] = {Chance = 30, ItemID = {3028, 3, 0, 0}, Qnt = 05}; -- Red Gem
11988 [09] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 35}; -- Talon
11989 [10] = {Chance = 10, ItemID = {6007, 6, 4, 0}, Qnt = 01}; -- Ruby Glove
11990 };
11991
11992 --[[ BOSSES ]]--
11993 ["Devovorga"] = {
11994 [00] = {Health = 02, Type = "Demon", Task_ID = {00, 00, 00, 00}, QuestKill = {00}};
11995 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins
11996 };
11997 ["Lizard Abomination"] = {
11998 [00] = {Health = 02, Type = "Repteis", Task_ID = {00, 00, 00, 00}, QuestKill = {00}};
11999 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1500}; -- Gold Coins
12000 [02] = {Chance = 30, ItemID = {3030, 3, 0, 0}, Qnt = 10}; -- Gold Ingot
12001 };
12002 ["Professor Maxxen"] = {
12003 [00] = {Health = 02, Type = "Constructos", Task_ID = {00, 00, 00, 00}, QuestKill = {00}};
12004 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 850}; -- Gold Coins
12005 [02] = {Chance = 30, ItemID = {3030, 3, 0, 0}, Qnt = 05}; -- Gold Ingot
12006 [03] = {Chance = 10, ItemID = {3239, 3, 0, 0}, Qnt = 01}; -- Glooth Glider Casing
12007 [04] = {Chance = 01, ItemID = {10565, 3, 4, 0}, Qnt = 01}; -- Skill: Ball of Shattering
12008 };
12009 ["Snake God Essence"] = {
12010 [00] = {Health = 02, Type = "Repteis", Task_ID = {00, 00, 00, 00}, QuestKill = {00}};
12011 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 850}; -- Gold Coins
12012 [02] = {Chance = 30, ItemID = {3030, 3, 0, 0}, Qnt = 05}; -- Gold Ingot
12013 [03] = {Chance = 01, ItemID = {10547, 3, 3, 0}, Qnt = 01}; -- Skill: Sunlight Strike
12014 };
12015 ["Ghazbaran"] = {
12016 [00] = {Health = 03, Type = "Demon", Task_ID = {00, 00, 00, 00}, QuestKill = {00}};
12017 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins
12018 [02] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 05}; -- Black Pearl
12019 [03] = {Chance = 10, ItemID = {3022, 3, 0, 0}, Qnt = 05}; -- Demon Horn
12020 [04] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 15}; -- Demonic Essence
12021 [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 04}; -- Gold Ingot
12022 [06] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst
12023 [07] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 10}; -- Small Diamonds
12024 [08] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald
12025 [09] = {Chance = 25, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire
12026 [10] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 15}; -- Talon
12027 [11] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 05}; -- White Pearl
12028 [12] = {Chance = 35, ItemID = {3137, 3, 0, 0}, Qnt = 10}; -- Big Bone
12029 [13] = {Chance = 40, ItemID = {3198, 3, 0, 0}, Qnt = 05}; -- Blue Gem
12030 [14] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 05}; -- Green Gem
12031 [15] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 03}; -- Life Crystal
12032 [16] = {Chance = 10, ItemID = {3238, 3, 0, 0}, Qnt = 01}; -- Morgaroth's Heart
12033 };
12034 ["Annihilon"] = {
12035 [00] = {Health = 02, Type = "Demon", Task_ID = {00, 00, 00, 00}, QuestKill = {00}};
12036 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 450}; -- Gold Coins
12037 [02] = {Chance = 20, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl
12038 [03] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 02}; -- Gold Ingot
12039 [04] = {Chance = 40, ItemID = {3198, 3, 0, 0}, Qnt = 03}; -- Blue Gem
12040 [05] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 03}; -- Green Gem
12041 [06] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 03}; -- Red Gem
12042 [07] = {Chance = 40, ItemID = {3033, 3, 0, 0}, Qnt = 03}; -- Violet Gem
12043 [08] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 03}; -- Yellow Gem
12044 };
12045 ["Obujos"] = {
12046 [00] = {Health = 03, Type = "Aquaticos", Task_ID = {00, 00, 00, 00}, QuestKill = {00}};
12047 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
12048 [04] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 02}; -- Gold Ingot
12049 };
12050 ["The Welter"] = {
12051 [00] = {Health = 03, Type = "Repteis", Task_ID = {00, 00, 00, 00}, QuestKill = {00}};
12052 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
12053 [02] = {Chance = 40, ItemID = {3131, 3, 0, 0}, Qnt = 01}; -- Hydra Egg
12054 [03] = {Chance = 10, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl
12055 [04] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot
12056 [05] = {Chance = 25, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire
12057 };
12058
12059 ["White Pale"] = {
12060 [00] = {Health = 03, Type = "Boss", Task_ID = {1000, 01, 01, 01}, QuestKill = {01}};
12061 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins
12062 [02] = {Chance = 35, ItemID = {4015, 4, 4, 0}, Qnt = 01}; -- Pistola Taurus
12063 [03] = {Chance = 40, ItemID = {3166, 3, 0, 0}, Qnt = 10}; -- Carrion Worm Fang
12064 [04] = {Chance = 40, ItemID = {3167, 3, 0, 0}, Qnt = 10}; -- Lump of Dirt
12065 };
12066 ["Hairman The Huge"] = {
12067 [00] = {Health = 03, Type = "Boss", Task_ID = {1001, 01, 01, 02}, QuestKill = {01}};
12068 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 70}; -- Gold Coins
12069 [02] = {Chance = 35, ItemID = {4031, 4, 4, 0}, Qnt = 01}; -- Metralhadora Blowbag
12070 };
12071 ["The Old Whopper"] = {
12072 [00] = {Health = 03, Type = "Boss", Task_ID = {1002, 01, 01, 03}, QuestKill = {01}};
12073 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 99}; -- Gold Coins
12074 [02] = {Chance = 35, ItemID = {4016, 4, 4, 0}, Qnt = 01}; -- Pistola Glock
12075 [03] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 01}; -- Cyclops Toe
12076 };
12077 ["Diseased Bill"] = {
12078 [00] = {Health = 03, Type = "Boss", Task_ID = {1003, 01, 01, 04}, QuestKill = {01}};
12079 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 120}; -- Gold Coins
12080 [02] = {Chance = 35, ItemID = {4000, 4, 4, 0}, Qnt = 01}; -- Espingarda
12081 };
12082 ["Deathless"] = {
12083 [00] = {Health = 03, Type = "Boss", Task_ID = {1004, 01, 01, 05}, QuestKill = {01}};
12084 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 145}; -- Gold Coins
12085 [02] = {Chance = 35, ItemID = {4032, 4, 4, 0}, Qnt = 01}; -- Metralhadora Cobray
12086 };
12087 ["The Count"] = {
12088 [00] = {Health = 03, Type = "Boss", Task_ID = {1005, 01, 01, 06}, QuestKill = {01}};
12089 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 175}; -- Gold Coins
12090 [02] = {Chance = 35, ItemID = {4033, 4, 4, 0}, Qnt = 01}; -- Metralhadora MP
12091 };
12092 ["Cave Spider"] = {
12093 [00] = {Health = 03, Type = "Boss", Task_ID = {1006, 01, 01, 07}, QuestKill = {01}};
12094 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 195}; -- Gold Coins
12095 [02] = {Chance = 35, ItemID = {4005, 4, 4, 0}, Qnt = 01}; -- Rifle Hawkeye
12096 [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 05}; -- Black Pearl
12097 [04] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds
12098 [05] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 03}; -- Spider Silk
12099 };
12100
12101 ["Thul"] = {
12102 [00] = {Health = 03, Type = "Boss", Task_ID = {1007, 01, 01, 01}, QuestKill = {02}};
12103 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins
12104 [02] = {Chance = 30, ItemID = {4017, 4, 4, 0}, Qnt = 01}; -- Pistola KWC
12105 [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 03}; -- Fish Fin
12106 [04] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 05}; -- Small Amethyst
12107 };
12108 ["Grorlam"] = {
12109 [00] = {Health = 03, Type = "Boss", Task_ID = {1008, 01, 01, 02}, QuestKill = {02}};
12110 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 226}; -- Gold Coins
12111 [02] = {Chance = 30, ItemID = {4034, 4, 4, 0}, Qnt = 01}; -- Metralhadora Crossman
12112 [03] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 03}; -- Iron Ore
12113 [04] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 05}; -- Small Amethyst
12114 [05] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 02}; -- Red Gem
12115 [06] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 03}; -- Shiny Stone
12116 };
12117 ["Bane Lord"] = {
12118 [00] = {Health = 03, Type = "Boss", Task_ID = {1009, 01, 01, 03}, QuestKill = {02}};
12119 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 275}; -- Gold Coins
12120 [02] = {Chance = 30, ItemID = {4018, 4, 4, 0}, Qnt = 01}; -- Desert Eagle
12121 };
12122 ["The Old Widow"] = {
12123 [00] = {Health = 03, Type = "Boss", Task_ID = {1006, 01, 01, 04}, QuestKill = {02}};
12124 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 599}; -- Gold Coins
12125 [02] = {Chance = 30, ItemID = {4001, 4, 4, 0}, Qnt = 01}; -- Espingarda Mossberg
12126 [03] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 05}; -- Spider Silk
12127 };
12128 ["Demodras"] = {
12129 [00] = {Health = 03, Type = "Boss", Task_ID = {1010, 01, 01, 05}, QuestKill = {02}};
12130 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins
12131 [02] = {Chance = 30, ItemID = {4006, 4, 4, 0}, Qnt = 01}; -- Rifle Remington
12132 [03] = {Chance = 40, ItemID = {3035, 3, 0, 0}, Qnt = 04}; -- Red Dragon Leather
12133 [04] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 08}; -- Small Sapphire
12134 };
12135
12136 ["Tormentor"] = {
12137 [00] = {Health = 03, Type = "Boss", Task_ID = {1011, 01, 01, 01}, QuestKill = {03}};
12138 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 327}; -- Gold Coins
12139 [02] = {Chance = 25, ItemID = {4019, 4, 4, 0}, Qnt = 01}; -- Pistola Magna
12140 [03] = {Chance = 40, ItemID = {3037, 3, 0, 0}, Qnt = 05}; -- Essence of a Bad Dream
12141 [04] = {Chance = 40, ItemID = {3038, 3, 0, 0}, Qnt = 03}; -- Scythe Leg
12142 [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 07}; -- Demonic Essence
12143 };
12144 ["Darkfang"] = {
12145 [00] = {Health = 03, Type = "Boss", Task_ID = {1012, 01, 01, 02}, QuestKill = {03}};
12146 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 344}; -- Gold Coins
12147 [02] = {Chance = 25, ItemID = {4035, 4, 4, 0}, Qnt = 01}; -- Metralhadora Colt
12148 [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 07}; -- Black Pearl
12149 [04] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 05}; -- Wolf Paw
12150 };
12151 ["The Many"] = {
12152 [00] = {Health = 03, Type = "Boss", Task_ID = {1013, 01, 01, 03}, QuestKill = {03}};
12153 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 362}; -- Gold Coins
12154 [02] = {Chance = 25, ItemID = {4007, 4, 4, 0}, Qnt = 01}; -- Rifle Saffari
12155 [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire
12156 [04] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot
12157 };
12158 ["Mindmasher"] = {
12159 [00] = {Health = 03, Type = "Boss", Task_ID = {1014, 01, 01, 04}, QuestKill = {03}};
12160 [01] = {Chance = 25, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 387}; -- Gold Coins
12161 [02] = {Chance = 40, ItemID = {4020, 4, 4, 0}, Qnt = 01}; -- Pistola Silver
12162 [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire
12163 [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald
12164 [05] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 05}; -- Compound Eye
12165 };
12166 ["Fleshslicer"] = {
12167 [00] = {Health = 03, Type = "Boss", Task_ID = {1015, 01, 01, 05}, QuestKill = {03}};
12168 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins
12169 [02] = {Chance = 25, ItemID = {4036, 4, 4, 0}, Qnt = 01}; -- Metralhadora HK
12170 [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 07}; -- Compound Eye
12171 [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby
12172 [05] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 03}; -- White Pearl
12173 [06] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 02}; -- Red Gem
12174 [07] = {Chance = 40, ItemID = {3064, 3, 0, 0}, Qnt = 05}; -- Spidris Mandible
12175 };
12176
12177 ["Stonecracker"] = {
12178 [00] = {Health = 03, Type = "Boss", Task_ID = {1016, 01, 02, 01}, QuestKill = {04}};
12179 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 415}; -- Gold Coins
12180 [02] = {Chance = 20, ItemID = {4037, 4, 4, 0}, Qnt = 01}; -- Metralhadora Nagal
12181 [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 11}; -- Small Amethyst
12182 [04] = {Chance = 40, ItemID = {3136, 3, 0, 0}, Qnt = 02}; -- Behemoth Claw
12183 [05] = {Chance = 40, ItemID = {3138, 3, 0, 0}, Qnt = 05}; -- Perfect Behemoth Fang
12184 [06] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 05}; -- Shiny Stone
12185 };
12186 ["Rotspit"] = {
12187 [00] = {Health = 03, Type = "Boss", Task_ID = {1017, 01, 02, 02}, QuestKill = {04}};
12188 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 455}; -- Gold Coins
12189 [02] = {Chance = 20, ItemID = {4021, 4, 4, 0}, Qnt = 01}; -- Pistola Gerard
12190 [03] = {Chance = 40, ItemID = {3062, 3, 0, 0}, Qnt = 05}; -- Spitter Nose
12191 [04] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 15}; -- Small Amethyst
12192 };
12193 ["Gorgo"] = {
12194 [00] = {Health = 03, Type = "Boss", Task_ID = {1018, 01, 02, 03}, QuestKill = {04}};
12195 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 499}; -- Gold Coins
12196 [02] = {Chance = 20, ItemID = {4008, 4, 4, 0}, Qnt = 01}; -- Rifle McMillan
12197 [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald
12198 [04] = {Chance = 40, ItemID = {3134, 3, 0, 0}, Qnt = 03}; -- Strand of Medusa Hair
12199 };
12200 ["The Plasmother"] = {
12201 [00] = {Health = 03, Type = "Boss", Task_ID = {1019, 01, 02, 04}, QuestKill = {04}};
12202 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 525}; -- Gold Coins
12203 [02] = {Chance = 20, ItemID = {4002, 4, 4, 0}, Qnt = 01}; -- Espingarda Silver
12204 [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst
12205 [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald
12206 [05] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire
12207 [06] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 04}; -- Soul Orb
12208 [07] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence
12209 [08] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 03}; -- Black Pearl
12210 };
12211 ["Azerus"] = {
12212 [00] = {Health = 03, Type = "Boss", Task_ID = {1020, 01, 02, 05}, QuestKill = {04}};
12213 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 585}; -- Gold Coins
12214 [02] = {Chance = 20, ItemID = {4022, 4, 4, 0}, Qnt = 01}; -- Pistola Real
12215 };
12216
12217 ["Lord of the Elements"] = {
12218 [00] = {Health = 03, Type = "Boss", Task_ID = {1021, 01, 02, 01}, QuestKill = {05}};
12219 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins
12220 [02] = {Chance = 15, ItemID = {4009, 4, 4, 0}, Qnt = 01}; -- Rifle Cheytac
12221 [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst
12222 [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald
12223 [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby
12224 [06] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 02}; -- Gold Ingot
12225 };
12226 ["Maw"] = {
12227 [00] = {Health = 03, Type = "Boss", Task_ID = {1022, 01, 02, 02}, QuestKill = {05}};
12228 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 635}; -- Gold Coins
12229 [02] = {Chance = 15, ItemID = {4038, 4, 4, 0}, Qnt = 01}; -- Metralhadora Deadhand
12230 [03] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby
12231 [04] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 02}; -- Gold Ingot
12232 [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 04}; -- Black Pearl
12233 [06] = {Chance = 40, ItemID = {3031, 3, 0, 0}, Qnt = 02}; -- Giant Shimmering Pearl
12234 [07] = {Chance = 40, ItemID = {3065, 3, 0, 0}, Qnt = 07}; -- Kollos Shell
12235 [08] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 15}; -- Compound Eye
12236 };
12237 ["The Noxious Spawn"] = {
12238 [00] = {Health = 03, Type = "Boss", Task_ID = {1023, 01, 02, 03}, QuestKill = {05}};
12239 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 680}; -- Gold Coins
12240 [02] = {Chance = 15, ItemID = {4039, 4, 4, 0}, Qnt = 01}; -- Metralhadora Negev
12241 [03] = {Chance = 40, ItemID = {3132, 3, 0, 0}, Qnt = 05}; -- Snake Skin
12242 [04] = {Chance = 40, ItemID = {3133, 3, 0, 0}, Qnt = 12}; -- Winged Tail
12243 [05] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 15}; -- Small Emerald
12244 };
12245 ["Shlorg"] = {
12246 [00] = {Health = 03, Type = "Boss", Task_ID = {1024, 01, 02, 04}, QuestKill = {05}};
12247 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 725}; -- Gold Coins
12248 [02] = {Chance = 15, ItemID = {4023, 4, 4, 0}, Qnt = 01}; -- Pistola Golden
12249 };
12250 ["Leviathan"] = {
12251 [00] = {Health = 03, Type = "Boss", Task_ID = {1025, 01, 02, 05}, QuestKill = {05}};
12252 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 799}; -- Gold Coins
12253 [02] = {Chance = 15, ItemID = {4010, 4, 4, 0}, Qnt = 01}; -- Rifle Bullpub
12254 [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 18}; -- Small Sapphire
12255 };
12256
12257 ["Kerberos"] = {
12258 [00] = {Health = 03, Type = "Boss", Task_ID = {1026, 01, 02, 01}, QuestKill = {06}};
12259 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 844}; -- Gold Coins
12260 [02] = {Chance = 10, ItemID = {4024, 4, 4, 0}, Qnt = 01}; -- Pistola Nigma
12261 [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 04}; -- Black Pearl
12262 [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence
12263 [05] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 03}; -- Gold Ingot
12264 [06] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 04}; -- Green Gem
12265 };
12266 ["Tyrn"] = {
12267 [00] = {Health = 03, Type = "Boss", Task_ID = {1027, 01, 02, 02}, QuestKill = {06}};
12268 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 867}; -- Gold Coins
12269 [02] = {Chance = 10, ItemID = {4040, 4, 4, 0}, Qnt = 01}; -- Metralhadora Gatling
12270 [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst
12271 [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald
12272 [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby
12273 [06] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 10}; -- Small Topaz
12274 [07] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 10}; -- Small Diamonds
12275 [08] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 05}; -- Red Gem
12276 [09] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 05}; -- Yellow Gem
12277 [10] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 07}; -- Red Piece of Cloth
12278 };
12279 ["Charging Outburst"] = {
12280 [00] = {Health = 03, Type = "Boss", Task_ID = {1028, 01, 02, 03}, QuestKill = {06}};
12281 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 900}; -- Gold Coins
12282 [02] = {Chance = 10, ItemID = {4041, 4, 4, 0}, Qnt = 01}; -- Metralhadora Scar
12283 };
12284 ["Ethershreck"] = {
12285 [00] = {Health = 03, Type = "Boss", Task_ID = {1029, 01, 02, 04}, QuestKill = {06}};
12286 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 934}; -- Gold Coins
12287 [02] = {Chance = 10, ItemID = {4011, 4, 4, 0}, Qnt = 01}; -- Rifle Famas
12288 [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence
12289 [04] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 15}; -- Small Topaz
12290 [05] = {Chance = 40, ItemID = {3031, 3, 0, 0}, Qnt = 05}; -- Giant Shimmering Pearl
12291 [06] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 07}; -- Shiny Stone
12292 };
12293 ["Mawhawk"] = {
12294 [00] = {Health = 03, Type = "Boss", Task_ID = {1030, 01, 02, 05}, QuestKill = {06}};
12295 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 977}; -- Gold Coins
12296 [02] = {Chance = 10, ItemID = {4025, 4, 4, 0}, Qnt = 01}; -- Pistola Flintlock
12297 [03] = {Chance = 40, ItemID = {3088, 3, 0, 0}, Qnt = 05}; -- Cluster of Solace
12298 [04] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 10}; -- Fish Fin
12299 [05] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 05}; -- Hardened Bone
12300 [06] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 07}; -- Iron Ore
12301 [07] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 15}; -- Red Piece of Cloth
12302 };
12303 ["The Handmaiden"] = {
12304 [00] = {Health = 03, Type = "Boss", Task_ID = {1031, 01, 03, 01}, QuestKill = {07}};
12305 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1015}; -- Gold Coins
12306 [02] = {Chance = 10, ItemID = {4042, 4, 4, 0}, Qnt = 01}; -- Metralhadora Falcon
12307 [03] = {Chance = 40, ItemID = {3137, 3, 0, 0}, Qnt = 05}; -- Big Bone
12308 [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence
12309 [05] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 10}; -- Soul Orb
12310 };
12311 ["The Imperor"] = {
12312 [00] = {Health = 03, Type = "Boss", Task_ID = {1032, 01, 03, 02}, QuestKill = {07}};
12313 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1190}; -- Gold Coins
12314 [02] = {Chance = 10, ItemID = {4043, 4, 4, 0}, Qnt = 01}; -- Metralhadora Beretta
12315 [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst
12316 [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby
12317 [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence
12318 [06] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 10}; -- Soul Orb
12319 };
12320 ["Dracola"] = {
12321 [00] = {Health = 03, Type = "Boss", Task_ID = {1033, 01, 03, 03}, QuestKill = {07}};
12322 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1288}; -- Gold Coins
12323 [02] = {Chance = 10, ItemID = {4026, 4, 4, 0}, Qnt = 01}; -- Pistola Nexus
12324 [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence
12325 [04] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 08}; -- Hardened Bone
12326 [05] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 05}; -- Life Crystal
12327 [06] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 13}; -- Soul Orb
12328 };
12329 ["Charged Anomaly"] = {
12330 [00] = {Health = 03, Type = "Boss", Task_ID = {1034, 01, 03, 04}, QuestKill = {07}};
12331 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1450}; -- Gold Coins
12332 [02] = {Chance = 10, ItemID = {4012, 4, 4, 0}, Qnt = 01}; -- Rifle G3
12333 };
12334
12335 ["Chikhaton"] = {
12336 [00] = {Health = 03, Type = "Boss", Task_ID = {1035, 01, 03, 01}, QuestKill = {08}};
12337 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1735}; -- Gold Coins
12338 [02] = {Chance = 05, ItemID = {4044, 4, 4, 0}, Qnt = 01}; -- Metralhadora Magnum
12339 };
12340 ["Mr. Punish"] = {
12341 [00] = {Health = 03, Type = "Boss", Task_ID = {1036, 01, 03, 02}, QuestKill = {08}};
12342 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1825}; -- Gold Coins
12343 [02] = {Chance = 05, ItemID = {4027, 4, 4, 0}, Qnt = 01}; -- Pistola Falcon
12344 [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence
12345 [04] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 04}; -- Gold Ingot
12346 [05] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 15}; -- Soul Orb
12347 [06] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 20}; -- Small Diamonds
12348 };
12349 ["Orshabaal"] = {
12350 [00] = {Health = 03, Type = "Boss", Task_ID = {1037, 01, 03, 03}, QuestKill = {08}};
12351 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1999}; -- Gold Coins
12352 [02] = {Chance = 05, ItemID = {4003, 4, 4, 0}, Qnt = 01}; -- Espingarda Falcon
12353 [03] = {Chance = 40, ItemID = {3022, 3, 0, 0}, Qnt = 05}; -- Demon Horn
12354 [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 25}; -- Demonic Essence
12355 [05] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 20}; -- Small Emerald
12356 [06] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 20}; -- Small Sapphire
12357 [07] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 20}; -- Small Diamonds
12358 [08] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 10}; -- Black Pearl
12359 [09] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 04}; -- Gold Ingot
12360 [10] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 25}; -- Talon
12361 [11] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 05}; -- Green Gem
12362 [12] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 10}; -- Life Crystal
12363 };
12364 ["Tanjis"] = {
12365 [00] = {Health = 03, Type = "Boss", Task_ID = {1038, 01, 03, 04}, QuestKill = {08}};
12366 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 2200}; -- Gold Coins
12367 [02] = {Chance = 05, ItemID = {4045, 4, 4, 0}, Qnt = 01}; -- Metralhadora Rugger
12368 };
12369 ["Hellgorak"] = {
12370 [00] = {Health = 03, Type = "Boss", Task_ID = {1039, 01, 03, 05}, QuestKill = {08}};
12371 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 2468}; -- Gold Coins
12372 [02] = {Chance = 05, ItemID = {4013, 4, 4, 0}, Qnt = 01}; -- Rifle Vector
12373 [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 10}; -- Black Pearl
12374 [04] = {Chance = 40, ItemID = {3022, 3, 0, 0}, Qnt = 25}; -- Demon Horn
12375 [05] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 20}; -- Small Amethyst
12376 [06] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 20}; -- Small Diamonds
12377 [07] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 20}; -- Small Emerald
12378 [08] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 20}; -- Small Ruby
12379 [09] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 20}; -- Small Sapphire
12380 [10] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 20}; -- Small Topaz
12381 [11] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 20}; -- White Pearl
12382 [12] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 30}; -- Demonic Essence
12383 };
12384 ["Massacre"] = {
12385 [00] = {Health = 03, Type = "Boss", Task_ID = {1040, 01, 03, 06}, QuestKill = {08}};
12386 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 2864}; -- Gold Coins
12387 [02] = {Chance = 05, ItemID = {4028, 4, 4, 0}, Qnt = 01}; -- Pistola Beretta
12388 [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 40}; -- Demonic Essence
12389 [04] = {Chance = 40, ItemID = {3137, 3, 0, 0}, Qnt = 10}; -- Big Bone
12390 };
12391
12392 ["Deep Terror"] = {
12393 [00] = {Health = 03, Type = "Boss", Task_ID = {1041, 01, 03, 01}, QuestKill = {09}};
12394 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 3100}; -- Gold Coins
12395 [02] = {Chance = 01, ItemID = {4046, 4, 4, 0}, Qnt = 01}; -- Metralhadora Evolution
12396 };
12397 ["Foreshock"] = {
12398 [00] = {Health = 03, Type = "Boss", Task_ID = {1042, 01, 03, 02}, QuestKill = {09}};
12399 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 3400}; -- Gold Coins
12400 [02] = {Chance = 01, ItemID = {4047, 4, 4, 0}, Qnt = 01}; -- Metralhadora Remington
12401 };
12402 ["Feroxa"] = {
12403 [00] = {Health = 03, Type = "Boss", Task_ID = {1043, 01, 03, 03}, QuestKill = {09}};
12404 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 3661}; -- Gold Coins
12405 [02] = {Chance = 01, ItemID = {4029, 4, 4, 0}, Qnt = 01}; -- Pistola Imperial
12406 [03] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 35}; -- Small Diamonds
12407 [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 35}; -- Small Emerald
12408 [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 35}; -- Small Ruby
12409 [06] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 35}; -- Small Sapphire
12410 [07] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 35}; -- Small Topaz
12411 [08] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 15}; -- Red Gem
12412 };
12413 ["Deathstrike"] = {
12414 [00] = {Health = 03, Type = "Boss", Task_ID = {1044, 01, 03, 04}, QuestKill = {09}};
12415 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 3845}; -- Gold Coins
12416 [02] = {Chance = 01, ItemID = {4048, 4, 4, 0}, Qnt = 01}; -- Metralhadora Factor
12417 };
12418 ["Ragiaz"] = {
12419 [00] = {Health = 03, Type = "Boss", Task_ID = {1045, 01, 03, 05}, QuestKill = {09}};
12420 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 4300}; -- Gold Coins
12421 [02] = {Chance = 01, ItemID = {4004, 4, 4, 0}, Qnt = 01}; -- Espingarda Factor
12422 [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 35}; -- Small Amethyst
12423 [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 35}; -- Small Ruby
12424 [05] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 35}; -- Small Sapphire
12425 [06] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 35}; -- Small Topaz
12426 [07] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 35}; -- Demonic Essence
12427 [08] = {Chance = 40, ItemID = {3031, 3, 0, 0}, Qnt = 20}; -- Giant Shimmering Pearl
12428 [09] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 15}; -- Green Gem
12429 [10] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 15}; -- Red Gem
12430 [11] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 15}; -- Yellow Gem
12431 };
12432 ["Abyssador"] = {
12433 [00] = {Health = 03, Type = "Boss", Task_ID = {1046, 01, 03, 06}, QuestKill = {09}};
12434 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 4800}; -- Gold Coins
12435 [02] = {Chance = 01, ItemID = {4049, 4, 4, 0}, Qnt = 01}; -- Metralhadora Havok
12436 };
12437 ["Gaz'Haragoth"] = {
12438 [00] = {Health = 03, Type = "Boss", Task_ID = {1047, 01, 03, 07}, QuestKill = {09}};
12439 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 5500}; -- Gold Coins
12440 [02] = {Chance = 01, ItemID = {4030, 4, 4, 0}, Qnt = 01}; -- Pistola Factor
12441 };
12442 ["Ferumbras"] = {
12443 [00] = {Health = 03, Type = "Boss", Task_ID = {1048, 01, 03, 08}, QuestKill = {09}};
12444 [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 6000}; -- Gold Coins
12445 [02] = {Chance = 01, ItemID = {4014, 4, 4, 0}, Qnt = 01}; -- Rifle Dragunov
12446 };
12447
12448}
12449_NPCS_MISSION = {
12450
12451
12452 [X] = {
12453
12454
12455
12456
12457 ]]--
12458 ["Eryn"] = {
12459 [01] = {10801, 03, 01, "NORMAL", 00000, 00}; -- Primeiros Passos
12460 [02] = {10802, 01, 02, "NORMAL", 00000, 00}; -- Aquecimento - I
12461 [03] = {10803, 10, 03, "NORMAL", 00000, 00}; -- Finalizando [Aquecimento - I]
12462
12463
12464
12465
12466
12467 [09] = {10807, 01, 15, "NORMAL", 00000, 00}; -- Poder Artificial
12468 [10] = {10808, 01, 18, "NORMAL", 00000, 00}; -- O Mal Pela Raiz
12469 [11] = {10809, 01, 20, "NORMAL", 10810, 10}; -- Arquecimento - II
12470 [12] = {10810, 10, 21, "NORMAL", 00000, 00}; -- Finalizando [Arquecimento - II]
12471 [13] = {10811, 01, 23, "NORMAL", 00000, 00}; -- Nexus
12472 [14] = {10908, 04, 28, "NORMAL", 00000, 00}; -- Garoto de Mensagens
12473 [15] = {11044, 01, 31, "NORMAL", 00000, 00}; -- Passivas
12474 };
12475 ["Adonai"] = {
12476 [01] = {10811, 02, 01, "NORMAL", 0000, 0000}; -- Finalizando [Nexus]
12477 [02] = {10829, 01, 03, "NORMAL", 0000, 0000}; -- O Dever de um Soldado
12478 [03] = {10829, 03, 05, "NORMAL", 0000, 0000}; -- Finalizando [O Dever de um Soldado]
12479 [04] = {10830, 01, 06, "NORMAL", 1124, 0010}; -- Blacklist
12480 [05] = {10876, 01, 27, "NORMAL", 1124, 0005}; -- Rotina
12481 [06] = {10830, 03, 14, "NORMAL", 0000, 0000}; -- Finalizando [Blacklist]
12482 [07] = {10831, 01, 15, "NORMAL", 0000, 0000}; -- Dangerous
12483 [08] = {10877, 01, 31, "NORMAL", 10878, 0025}; -- Aquecimento - III
12484 [09] = {10879, 01, 33, "NORMAL", 10880, 0005}; -- Dangerous para Amadores
12485 [10] = {10878, 25, 32, "NORMAL", 0000, 0000}; -- Finalizando [Aquecimento - III]
12486 [11] = {10831, 03, 20, "NORMAL", 0000, 0000}; -- Finalizando [Dangerous]
12487 [12] = {10832, 01, 22, "NORMAL", 0000, 0000}; -- Upgrade
12488 [13] = {10832, 03, 26, "NORMAL", 0000, 0000}; -- Finalizando [Upgrade]
12489 [14] = {10881, 01, 34, "NORMAL", 3167, 0017}; -- Aulas de Defesa - I
12490 [15] = {10881, 02, 36, "ITEMS", 3167, 0017}; -- Finalizando [Aulas de Defesa - I]
12491 [16] = {10883, 01, 37, "NORMAL", 0000, 0000}; -- Em Busca das Estrelas
12492 [17] = {10908, 03, 41, "NORMAL", 0000, 0000}; -- Garoto de Mensagens
12493 };
12494 ["Alissa"] = {
12495 [01] = {10834, 01, 01, "NORMAL", 0000, 0000}; -- Poder Surpresa
12496 [02] = {10884, 01, 04, "NORMAL", 10885, 0050}; -- Os Gigantes de Neve
12497 [03] = {10885, 50, 05, "NORMAL", 0000, 0000}; -- Finalizando [Os Gigantes de Neve]
12498 [04] = {10889, 01, 06, "NORMAL", 3053, 0010}; -- Favores
12499 [05] = {10889, 02, 10, "ITEMS", 3053, 0010}; -- Finalizando [Favores]
12500 [06] = {10890, 01, 11, "NORMAL", 0000, 0000}; -- Duplo Poder
12501 [07] = {10891, 01, 15, "NORMAL", 0000, 0000}; -- Suprimentos
12502 [08] = {10891, 03, 16, "NORMAL", 0000, 0000}; -- Finalizando [Suprimentos]
12503 [09] = {10892, 01, 18, "NORMAL", 10893, 0040}; -- Aquecimento - V
12504 [10] = {10893, 40, 19, "NORMAL", 0000, 0000}; -- Finalizando [Aquecimento - V]
12505
12506
12507 [13] = {10897, 01, 23, "NORMAL", 0000, 0000}; -- Triplo Poder
12508 [14] = {10908, 02, 25, "NORMAL", 0000, 0000}; -- Garoto de Mensagens
12509 };
12510 ["Barney"] = {
12511
12512
12513
12514
12515
12516 [06] = {10900, 01, 12, "NORMAL", 10901, 0060}; -- Aquecimento - VI
12517 [07] = {10901, 60, 13, "NORMAL", 10901, 0060}; -- Finalizando [Aquecimento - VI]
12518
12519
12520
12521
12522 [12] = {10908, 01, 20, "NORMAL", 10907, 0035}; -- Garoto de Mensagens
12523 };
12524 ["Albinius"] = {
12525 [01] = {10908, 05, 01, "NORMAL", 0000, 0000}; -- Garoto de Mensagens
12526 [02] = {10909, 01, 05, "NORMAL", 10910, 0070}; -- Torre em Chamas
12527 [03] = {10910, 70, 06, "NORMAL", 10910, 0070}; -- Finalizando [Torre em Chamas]
12528 [04] = {10911, 01, 07, "NORMAL", 0000, 0000}; -- Maquina da Sorte
12529 [05] = {10912, 01, 11, "NORMAL", 0000, 0000}; -- Mestre dos Desafios
12530
12531
12532 [08] = {10916, 01, 15, "NORMAL", 0000, 0000}; -- Vermelho como Sangue
12533 [09] = {10916, 03, 17, "NORMAL", 0000, 0000}; -- Finalizando [Vermelho como Sangue]
12534
12535
12536 };
12537 ["Lugri"] = {
12538 [01] = {10922, 01, 01, "NORMAL", 0000, 0000}; -- Somente os Dignos
12539
12540
12541 [04] = {10925, 01, 07, "NORMAL", 10926, 0099}; -- Controle de Pragas
12542 [05] = {10926, 99, 34, "NORMAL", 10926, 0099}; -- Finalizando [Controle de Pragas]
12543 [06] = {10927, 01, 08, "NORMAL", 3110, 0035}; -- Plano de Guerra - I
12544 [07] = {10927, 02, 15, "ITEMS", 3110, 0035}; -- Finalizando [Plano de Guerra - I]
12545 [08] = {10928, 01, 16, "NORMAL", 0000, 0000}; -- Plano de Guerra - II
12546 [09] = {10928, 06, 17, "NORMAL", 0000, 0000}; -- Finalizando [Plano de Guerra - II]
12547 [10] = {10932, 01, 18, "NORMAL", 0000, 0000}; -- Plano de Guerra - III
12548 [11] = {10932, 02, 20, "ITEMS", 3124, 0005}; -- Finalizando [Plano de Guerra - III]
12549 [12] = {10933, 01, 21, "NORMAL", 10934, 0099}; -- Montanha Vermelha
12550 [13] = {10934, 99, 23, "NORMAL", 10934, 0099}; -- Finalizando [Montanha Vermelha]
12551 [14] = {10935, 01, 24, "NORMAL", 0000, 0000}; -- Plano de Guerra - IV
12552 [15] = {10935, 06, 25, "NORMAL", 0000, 0000}; -- Finalizando [Plano de Guerra - IV]
12553
12554
12555 [18] = {10929, 01, 30, "NORMAL", 0000, 0000}; -- Fendas Dimensionais
12556 };
12557 ["Morun"] = {
12558 [01] = {10929, 002, 01, "NORMAL", 0000, 0000}; -- Fendas Dimensionais
12559 [02] = {10938, 001, 08, "NORMAL", 10939, 055}; -- Tuneis na Areia
12560 [03] = {10939, 055, 09, "NORMAL", 10939, 055}; -- Finalizando [Tuneis na Areia]
12561 [04] = {10940, 001, 10, "NORMAL", 0000, 0000}; -- Ruinas do Conhecimento
12562 [05] = {10940, 003, 13, "NORMAL", 0000, 0000}; -- Finalizando [Ruinas do Conhecimento]
12563 [06] = {10941, 001, 14, "NORMAL", 10942, 0180}; -- Passos no Submundo
12564 [07] = {10942, 080, 15, "NORMAL", 10942, 0080}; -- Finalizando [Passos no Submundo]
12565 [08] = {10943, 001, 16, "NORMAL", 0000, 0000}; -- Fendas no Deserto
12566 [09] = {10943, 003, 17, "NORMAL", 0000, 0000}; -- Finalizando [Fendas no Deserto]
12567 };
12568 ["Victor"] = {
12569
12570 [02] = {10992, 001, 04, "NORMAL", 0000, 0000}; -- Super Ninho
12571
12572 [04] = {10995, 001, 08, "NORMAL", 0000, 0000}; -- Lord das Chamas
12573
12574
12575 [07] = {11028, 002, 15, "NORMAL", 0000, 0000}; -- Bastidores da Guerra - I
12576 };
12577 ["Bruce"] = {
12578
12579 [02] = {10998, 001, 03, "NORMAL", 0000, 0000}; -- Pronto Socorro
12580 [03] = {10998, 005, 05, "NORMAL", 0000, 0000}; -- Finalizando [Pronto Socorro]
12581 [04] = {10999, 001, 06, "NORMAL", 0000, 0000}; -- A Muralha
12582 [05] = {10999, 004, 09, "NORMAL", 0000, 0000}; -- Finalizando [A Muralha]
12583 [06] = {11000, 001, 10, "NORMAL", 11003, 050}; -- Alta Voltagem
12584 [07] = {11003, 050, 13, "NORMAL", 11003, 050}; -- Finalizando [Alta Voltagem]
12585 [08] = {11002, 001, 14, "NORMAL", 0000, 0000}; -- A Velha Cidade
12586 };
12587 ["Sam"] = {
12588 [01] = {11002, 002, 01, "NORMAL", 0000, 0000}; -- Finalizando [A Velha Cidade]
12589
12590
12591 [04] = {11005, 001, 07, "NORMAL", 0000, 0000}; -- Sabedoria Antiga
12592 [05] = {11005, 003, 08, "NORMAL", 0000, 0000}; -- Finalizando [Sabedoria Antiga]
12593 [06] = {11006, 001, 09, "NORMAL", 11007, 0070}; -- Cidade Selvagem - I
12594 [07] = {11007, 070, 10, "NORMAL", 0000, 0000}; -- Finalizando [Cidade Selvagem - I]
12595
12596
12597 [10] = {11012, 001, 13, "NORMAL", 11013, 0060}; -- Cidade Selvagem - II
12598 [11] = {11013, 060, 14, "NORMAL", 11013, 0060}; -- Finalizando [Cidade Selvagem - II]
12599 [12] = {11016, 001, 15, "NORMAL", 11017, 0050}; -- Cidade Selvagem - III
12600 [13] = {11017, 050, 16, "NORMAL", 11017, 0050}; -- Finalizando [Cidade Selvagem - III]
12601 [14] = {11018, 001, 18, "NORMAL", 0000, 0000}; -- Treinamento Intensivo
12602
12603 };
12604 ["Topsy"] = {
12605 [01] = {11018, 002, 01, "NORMAL", 0000, 0000}; -- Finalizando [Treinamento Intensivo]
12606
12607
12608 [04] = {11020, 001, 07, "NORMAL", 0000, 0000}; -- Teste de Agilidade
12609 [05] = {11020, 003, 09, "NORMAL", 0000, 0000}; -- Finalizando [Teste de Agilidade]
12610
12611 [07] = {11022, 001, 11, "NORMAL", 0000, 0000}; -- Teste de Velocidade
12612 [08] = {11022, 003, 13, "NORMAL", 0000, 0000}; -- Finalizando [Teste de Velocidade]
12613 [09] = {11023, 001, 17, "NORMAL", 0000, 0000}; -- Teste de Inteligencia
12614
12615 [11] = {11027, 001, 39, "NORMAL", 0000, 0000}; -- Efetivado
12616 };
12617 ["Towncryer"] = {
12618 [01] = {11027, 002, 01, "NORMAL", 00000, 0000}; -- Finalizando [Efetivado]
12619 [02] = {11028, 001, 03, "NORMAL", 00000, 0000}; -- Bastidores da Guerra - I
12620 [03] = {11028, 003, 06, "NORMAL", 00000, 0000}; -- Finalizando [Bastidores da Guerra - I]
12621 [04] = {11029, 001, 08, "NORMAL", 00000, 0000}; -- Bastidores da Guerra - II
12622 [05] = {11029, 002, 09, "ITEMS", 03078, 0025}; -- Finalizando [Bastidores da Guerra - II]
12623 [06] = {11030, 001, 11, "NORMAL", 00000, 0000}; -- Bastidores da Guerra - III
12624 [07] = {11030, 003, 13, "NORMAL", 00000, 0000}; -- Finalizando [Bastidores da Guerra - III]
12625 [08] = {11036, 001, 30, "NORMAL", 00000, 0000}; -- Morada Sombria
12626 [09] = {11036, 003, 31, "NORMAL", 00000, 0000}; -- Finalizando [Morada Sombria]
12627
12628
12629 [12] = {11033, 001, 24, "NORMAL", 00000, 0000}; -- Base Improvisada
12630 [13] = {11033, 004, 25, "NORMAL", 00000, 0000}; -- Finalizando [Base Improvisada]
12631
12632
12633
12634
12635 };
12636
12637 ["Amber"] = {
12638 [01] = {11033, 001, 01, "NORMAL", 00000, 0000}; -- Bom Samaritano
12639 };
12640 ["Aruda"] = {
12641 [01] = {10975, 001, 01, "NORMAL", 0000, 0000}; -- Hora do Duelo
12642 };
12643}
12644
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