Baus.lua

main 400 lines · 41 KB Raw
Alex Alex Commit Server upload 18/10/2026 23:38
1function onUse(player, item, fromPosition, target, toPosition, isHotkey)
2 local REWARDS = {
3
4
5 Check =
6
7
8
9 ItemInfo =
10 [01] = ID do item que voce ira receber.
11 [02] = Slot do inventario da qual aquele item pertence.
12 [03] = Raridade do Item.
13 [04] = Nivel de estrelas do item.
14 SpecialStorage =
15 [01] = Usado em Quest especiais onde se ganha uma storage diferente da storage do bau.
16 [02] = Qual storage nova voce ira ganhar.
17 [03] = Value dessa storage.
18 SpecialMSG =
19 [01] = Se o jogador ira receber uma mensagem especial ao abrir o bau.
20 [02] = Mensagem.
21 Tutorial =
22 [01] = Se ao abrir o Bau, vai mostrar algum tutorial para o jogador. O numero indica qual tutorial sera mostrado. (0 indica que nao)
23 [02] = Quanto tempo, em segundos, o tutorial demorara para aparecer ao player.
24 SendCancel =
25
26 [02] = Mensagem
27 ]]--
28
29 [10000] = {Storage = _QUESTLOG[01].UID_01, Check = {01, 002}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4015, 4, 0, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {true, "@NewbieStart 02"}};
30 [10001] = {Storage = _QUESTLOG[05].UID_01, Check = {02, 003}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {2000, 2, 0, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
31 [10002] = {Storage = _QUESTLOG[10].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {1002, 1, 0, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
32 [10003] = {Storage = _QUESTLOG[11].UID_01, Check = {02, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {8000, 8, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
33 [10004] = {Storage = _QUESTLOG[12].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4005, 4, 0, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
34 [10005] = {Storage = _QUESTLOG[13].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {5014, 5, 2, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
35 [10006] = {Storage = _QUESTLOG[14].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {6000, 6, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
36 [10007] = {Storage = _QUESTLOG[15].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {3009, 3, 0, 0, 20, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
37 [10008] = {Storage = _QUESTLOG[16].UID_01, Check = {02, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4032, 4, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
38 [10009] = {Storage = _QUESTLOG[17].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {3002, 3, 1, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
39 [10010] = {Storage = _QUESTLOG[18].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {7002, 7, 0, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
40 [10011] = {Storage = _QUESTLOG[19].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {4016, 4, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
41 [10012] = {Storage = _QUESTLOG[20].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {3043, 3, 1, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
42 [10013] = {Storage = _QUESTLOG[21].UID_01, Check = {01, 100}, GoldCoin = 00015000, Type = "COINS", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
43 [10014] = {Storage = _QUESTLOG[22].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {3169, 3, 1, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
44 [10015] = {Storage = _QUESTLOG[23].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {8001, 8, 2, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
45 [10016] = {Storage = _QUESTLOG[24].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {5008, 5, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
46 [10017] = {Storage = _QUESTLOG[25].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {3072, 3, 0, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
47 [10018] = {Storage = _QUESTLOG[33].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "PASS", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {true, "@PassChest 01 01"}};
48 [10019] = {Storage = _QUESTLOG[34].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "PASS", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {true, "@PassChest 01 02"}};
49 [10020] = {Storage = _QUESTLOG[35].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "PASS", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {true, "@PassChest 01 03"}};
50 [10021] = {Storage = _QUESTLOG[36].UID_01, Check = {01, 100}, GoldCoin = 00050000, Type = "COINS", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
51 [10022] = {Storage = _QUESTLOG[37].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "PASS", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {true, "@PassChest 01 04"}};
52 [10023] = {Storage = _QUESTLOG[38].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {5023, 5, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
53 [10024] = {Storage = _QUESTLOG[38].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {5023, 5, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
54 [10025] = {Storage = _QUESTLOG[39].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {6010, 6, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
55 [10026] = {Storage = _QUESTLOG[40].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {3110, 3, 0, 0, 35, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
56 [10027] = {Storage = _QUESTLOG[41].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {2021, 2, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
57 [10028] = {Storage = 11044, Check = {01, 02}, GoldCoin = 00100000, Type = "COINS", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
58 [10030] = {Storage = _QUESTLOG[42].UID_01, Check = {03, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {1000, 1, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
59 [10031] = {Storage = _QUESTLOG[42].Value[01], Check = {06, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {6016, 6, 0, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
60 [10032] = {Storage = _QUESTLOG[43].UID_01, Check = {01, 100}, GoldCoin = 00100000, Type = "COINS", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
61 [10034] = {Storage = 10848, Check = {-1, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {5031, 5, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
62 [10035] = {Storage = 10848, Check = {-1, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {5032, 5, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
63 [10036] = {Storage = _QUESTLOG[44].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {2003, 2, 2, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
64 [10037] = {Storage = _QUESTLOG[45].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {1009, 1, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
65 [10038] = {Storage = _QUESTLOG[46].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {5006, 5, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
66 [10039] = {Storage = _QUESTLOG[47].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {6009, 6, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
67 [10041] = {Storage = _QUESTLOG[48].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4000, 4, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
68 [10042] = {Storage = _QUESTLOG[49].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {9010, 9, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
69 [10043] = {Storage = _QUESTLOG[49].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {5026, 5, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
70 [10044] = {Storage = _QUESTLOG[50].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {2006, 2, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
71 [10045] = {Storage = _QUESTLOG[51].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {1006, 1, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
72 [10046] = {Storage = _QUESTLOG[52].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "PASS", ItemInfo = {9006, 9, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {true, "@PassChest 01 05"}};
73 [10047] = {Storage = _QUESTLOG[53].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "PASS", ItemInfo = {7005, 7, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {true, "@PassChest 01 06"}};
74 [10048] = {Storage = _QUESTLOG[54].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "PASS", ItemInfo = {4022, 4, 2, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {true, "@PassChest 01 07"}};
75 [10049] = {Storage = _QUESTLOG[55].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "PASS", ItemInfo = {5038, 5, 3, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {true, "@PassChest 01 08"}};
76 [10050] = {Storage = _QUESTLOG[56].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4001, 4, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
77 [10051] = {Storage = _QUESTLOG[57].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {3020, 3, 0, 0, 35, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
78 [10052] = {Storage = _QUESTLOG[58].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4003, 4, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
79 [10053] = {Storage = _QUESTLOG[59].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {3109, 3, 0, 0, 30, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
80 [10054] = {Storage = _QUESTLOG[60].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4006, 4, 0, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
81 [10055] = {Storage = _QUESTLOG[61].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4007, 4, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
82 [10056] = {Storage = _QUESTLOG[62].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {3006, 3, 0, 0, 35, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
83 [10057] = {Storage = _QUESTLOG[63].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4018, 4, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
84 [10058] = {Storage = _QUESTLOG[63].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {3201, 3, 0, 0, 40, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
85 [10059] = {Storage = _QUESTLOG[64].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4031, 4, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
86 [10060] = {Storage = _QUESTLOG[65].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "PASS", ItemInfo = {3055, 3, 0, 0, 30, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {true, "@PassChest 01 09"}};
87 [10061] = {Storage = _QUESTLOG[66].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {3175, 3, 0, 0, 35, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
88 [10062] = {Storage = _QUESTLOG[67].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4003, 4, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
89 [10063] = {Storage = _QUESTLOG[67].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4008, 4, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
90 [10064] = {Storage = _QUESTLOG[67].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4022, 4, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
91 [10065] = {Storage = _QUESTLOG[67].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {4037, 4, 1, 0, 1, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
92 [10066] = {Storage = _QUESTLOG[68].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {3124, 3, 0, 0, 40, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
93 [10067] = {Storage = _QUESTLOG[69].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "EQUIP", ItemInfo = {3013, 3, 0, 0, 40, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
94 [10068] = {Storage = _QUESTLOG[81].UID_01, Check = {02, 003}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
95 [10069] = {Storage = _QUESTLOG[90].UID_01, Check = {02, 003}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
96 [10070] = {Storage = _QUESTLOG[99].UID_01, Check = {02, 003}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
97 [10071] = {Storage = _QUESTLOG[103].UID_01, Check = {02, 003}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
98 [10072] = {Storage = _QUESTLOG[108].UID_01, Check = {02, 003}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
99 [10073] = {Storage = _QUESTLOG[108].UID_01, Check = {03, 004}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
100 [10074] = {Storage = _QUESTLOG[108].UID_01, Check = {04, 005}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
101 [10075] = {Storage = _QUESTLOG[108].UID_01, Check = {05, 006}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
102 [10076] = {Storage = _QUESTLOG[112].UID_01, Check = {02, 003}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
103 [10077] = {Storage = _QUESTLOG[112].UID_01, Check = {03, 004}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
104 [10078] = {Storage = _QUESTLOG[112].UID_01, Check = {04, 005}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
105 [10079] = {Storage = _QUESTLOG[112].UID_01, Check = {05, 006}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
106 [10080] = {Storage = _QUESTLOG[116].UID_01, Check = {02, 003}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}};
107
108 [10081] = {Storage = _QUESTLOG[116].UID_01, Check = {-1, 100}, GoldCoin = 00000000, Type = "PASS", ItemInfo = {0000, 0, 0, 0, 0, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {true, "@PassChest 01 01"}};
109
110 -- QUEST PREMIUM
111 [10082] = {Storage = _QUESTLOG[120].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "CHEST", ItemInfo = {3185, 3, 0, 0, 20, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, ""}, Tutorial = {0, 0}, SendCancel = {false, ""}};
112
113 [10084] = {Storage = _QUESTLOG[122].UID_01, Check = {02, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {7008, 7, 1, 0, 01, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- TEMPLO DAS CORES
114 [10085] = {Storage = _QUESTLOG[123].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3020, 3, 0, 0, 30, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- ESCAMAS DOS ELDER
115 [10086] = {Storage = _QUESTLOG[124].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3282, 3, 0, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- PARASITAS
116 [10087] = {Storage = _QUESTLOG[125].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {0000, 0, 0, 0, 00, false}, SpecialStorage = {true, _QUESTLOG[126].UID_01, 01}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- NINHO DO CROCODILO - PARTE I
117 [10088] = {Storage = _QUESTLOG[126].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {6003, 6, 2, 0, 00, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- NINHO DO CROCODILO - PARTE II
118 [10089] = {Storage = _QUESTLOG[127].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3287, 3, 0, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- ASAS DE PEDRA
119
120 [10091] = {Storage = _QUESTLOG[129].UID_01, Check = {01, 002}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3077, 3, 0, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- RETALHOS
121 [10092] = {Storage = _QUESTLOG[129].UID_01, Check = {02, 003}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3078, 3, 0, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- RETALHOS
122 [10093] = {Storage = _QUESTLOG[129].UID_01, Check = {03, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3183, 3, 0, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- RETALHOS
123 [10094] = {Storage = _QUESTLOG[130].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3243, 3, 0, 0, 20, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- BESTA ENJAULADA
124 [10095] = {Storage = _QUESTLOG[131].UID_01, Check = {04, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {2015, 2, 3, 0, 01, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- ENIGMA DA SERPENTE
125 [10096] = {Storage = _QUESTLOG[132].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3269, 3, 0, 0, 30, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- PRESAS DE SANGUE
126 [10097] = {Storage = _QUESTLOG[133].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3008, 3, 0, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- PATAS DE MEL
127 [10098] = {Storage = _QUESTLOG[134].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3011, 3, 0, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- DEDO DURO
128 [10099] = {Storage = _QUESTLOG[135].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3279, 3, 0, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- PRESAS DA MEIA NOITE
129 [10100] = {Storage = _QUESTLOG[136].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3196, 3, 0, 0, 25, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- MENTE MORTA
130
131
132
133
134
135
136
137 [10233] = {Storage = _QUESTLOG[144].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3234, 3, 0, 0, 30, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- DEVORADOR DE PEDRAS
138 [10234] = {Storage = _QUESTLOG[145].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {3291, 3, 0, 0, 35, false}, SpecialStorage = {false, 0, 0}, SpecialMSG = {false, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- TESOURO ESPECTRAL
139
140
141 [10237] = {Storage = _QUESTLOG[202].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "NONE", ItemInfo = {0000, 0, 0, 0, 00, false}, SpecialStorage = {true, _SYSTEM.POINTS_ATR[07], 01}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado.\n1x Ponto de Atributo."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- CAMINHO TORTUOSO
142
143 [10239] = {Storage = _QUESTLOG[204].UID_01, Check = {01, 100}, GoldCoin = 00000000, Type = "QUEST", ItemInfo = {11003, 3, 0, 0, 01, true}, SpecialStorage = {false, 0, 0}, SpecialMSG = {true, "Su Diario de Missiones fue Actualizado."}, Tutorial = {0, 0}, SendCancel = {false, ""}}; -- FURIA DA SORTE
144
145
146 }
147
148 if REWARDS[item.uid] then
149 local X = REWARDS[item.uid]
150 if X.Type == "PASS" then
151 if player:getStorageValue(X.Storage) == X.Check[01] then
152 if X.SendCancel[01] then
153 player:sendCancelMessage(X.SendCancel[02])
154 else
155 player:getPosition():sendMagicEffect(03)
156 return true
157 end
158 else
159 player:getPosition():sendMagicEffect(03)
160 return true
161 end
162 elseif X.Type == "COINS" then
163 if player:getStorageValue(X.Storage) < X.Check[02] then
164 local GoldQnt = X.GoldCoin
165 PlayerGoldCoins(player, 02, GoldQnt)
166
167 if _DEBUG_MODE then
168 print("[ACTION - QUEST BAUL] " ..player:getName().. " - Abrindo Quest Baul [" ..item.uid.. "] | REC GOLD: (" ..GoldQnt.. ")")
169 end
170 player:getPosition():sendMagicEffect(14)
171 player:setStorageValue(X.Storage, X.Check[02])
172 else
173 player:getPosition():sendMagicEffect(03)
174 return true
175 end
176 elseif X.Type == "NONE" then
177 if player:getStorageValue(X.Storage) == X.Check[01] then
178 if X.SpecialStorage[01] then
179 player:setStorageValue(X.SpecialStorage[02], (player:getStorageValue(X.SpecialStorage[02]) + X.SpecialStorage[03]))
180 end
181 player:setStorageValue(X.Storage, X.Check[02])
182 if X.SpecialMSG[01] then
183 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, X.SpecialMSG[02])
184 end
185 if X.Tutorial[01] > 0 then
186 addEvent(function() player:sendCancelMessage("@TutorShow " ..X.Tutorial[01]) end, X.Tutorial[02] * 1000)
187 end
188 if X.SendCancel[01] then
189 player:sendCancelMessage(X.SendCancel[02])
190 end
191 else
192 player:getPosition():sendMagicEffect(03)
193 return false
194 end
195 elseif X.Type == "CHEST" then
196 if player:getStorageValue(X.Storage) < X.Check[02] then
197 --------------------------------------------------
198 local itemid = X.ItemInfo[01]
199 local slot = X.ItemInfo[02]
200 local ext = 0
201 local rare = X.ItemInfo[03]
202 local star = X.ItemInfo[04]
203 local qnt = X.ItemInfo[05]
204 ---------------------------------------------------
205 if doBackpack(player, 00, slot, ext, 01) then
206 if slot == 3 then
207 if _DEBUG_MODE then
208 print("[ACTION - QUEST BAUL] " ..player:getName().. " - Abrindo Quest Baul [" ..item.uid.. "] | REC CHEST: (" .._ITEMS[itemid].NAME.. " x" ..qnt.. ")")
209 end
210 doBackpack(player, 03, slot, ext, 01, itemid) -- Procurar
211 rare = _ITEMS[itemid].RARE
212 if doBackpack(player, 01, slot, ext, 0, itemid, rare, star, qnt) then
213 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Usted recibio un articulo [ " .._ITEMS[itemid].NAME.. ", x" ..qnt.." ].")
214 player:getPosition():sendMagicEffect(14)
215 end
216 else
217 if _DEBUG_MODE then
218 print("[ACTION - QUEST BAUL] " ..player:getName().. " - Abrindo Quest Baul [" ..item.uid.. "] | REC CHEST: (" .._ITEMS[itemid].NAME.. ")")
219 end
220 if doBackpack(player, 01, slot, ext, 0, itemid, rare, star, qnt) then
221 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Usted recibio un articulo [ " .._ITEMS[itemid].NAME.. " ].")
222 player:getPosition():sendMagicEffect(14)
223 end
224 end
225
226 player:getPosition():sendMagicEffect(14)
227 if X.SpecialStorage[01] then
228 player:setStorageValue(X.SpecialStorage[02], X.SpecialStorage[03])
229 else
230 player:setStorageValue(X.Storage, X.Check[02])
231 end
232 if X.SpecialMSG[01] then
233 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, X.SpecialMSG[02])
234 end
235 if X.Tutorial[01] > 0 then
236 addEvent(function() player:sendCancelMessage("@TutorShow " ..X.Tutorial[01]) end, X.Tutorial[02] * 1000)
237 end
238 if X.SendCancel[01] then
239 player:sendCancelMessage(X.SendCancel[02])
240 end
241 else
242 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Su Bolsa esta llena.")
243 player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Su Bolsa esta llena.")
244 player:getPosition():sendMagicEffect(03)
245 return false
246 end
247 else
248 player:getPosition():sendMagicEffect(03)
249 return true
250 end
251 elseif X.Type == "QUEST" then
252 if player:getStorageValue(X.Storage) == X.Check[01] then
253 if X.ItemInfo[01] > 00 then
254 --------------------------------------------------
255 local itemid = X.ItemInfo[01]
256 local slot = X.ItemInfo[02]
257 local ext = 0
258 local rare = X.ItemInfo[03]
259 local star = X.ItemInfo[04]
260 local qnt = X.ItemInfo[05]
261 local uni = X.ItemInfo[06]
262 ---------------------------------------------------
263 if doBackpack(player, 00, slot, ext, 01) then
264 if slot == 3 then
265 if _DEBUG_MODE then
266 print("[ACTION - QUEST BAUL] " ..player:getName().. " - Abrindo Quest Baul [" ..item.uid.. "] | REC QUEST: (" .._ITEMS[itemid].NAME.. " x" ..qnt.. ")")
267 end
268 if uni then
269 rare = _ITEMS[itemid].RARE
270 if doBackpack(player, 01, slot, ext, 0, itemid, rare, star, qnt, uni) then
271 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Usted recibio un articulo [ " .._ITEMS[itemid].NAME.. ", x" ..qnt.." ].")
272 player:getPosition():sendMagicEffect(14)
273 end
274 else
275 doBackpack(player, 03, slot, ext, 01, itemid) -- Procurar
276 rare = _ITEMS[itemid].RARE
277 if doBackpack(player, 01, slot, ext, 0, itemid, rare, star, qnt) then
278 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Usted recibio un articulo [ " .._ITEMS[itemid].NAME.. ", x" ..qnt.." ].")
279 player:getPosition():sendMagicEffect(14)
280 end
281 end
282 else
283 if _DEBUG_MODE then
284 print("[ACTION - QUEST BAUL] " ..player:getName().. " - Abrindo Quest Baul [" ..item.uid.. "] | REC QUEST: (" .._ITEMS[itemid].NAME.. ")")
285 end
286 if doBackpack(player, 01, slot, ext, 0, itemid, rare, star, qnt) then
287 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Usted recibio un articulo [ " .._ITEMS[itemid].NAME.. " ].")
288 player:getPosition():sendMagicEffect(14)
289 end
290 end
291
292 player:getPosition():sendMagicEffect(14)
293 if X.SpecialStorage[01] then
294 player:setStorageValue(X.SpecialStorage[02], X.SpecialStorage[03])
295 else
296 player:setStorageValue(X.Storage, X.Check[02])
297 end
298 if X.SpecialMSG[01] then
299 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, X.SpecialMSG[02])
300 end
301 if X.Tutorial[01] > 0 then
302 addEvent(function() player:sendCancelMessage("@TutorShow " ..X.Tutorial[01]) end, X.Tutorial[02] * 1000)
303 end
304 if X.SendCancel[01] then
305 player:sendCancelMessage(X.SendCancel[02])
306 end
307 else
308 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Su Bolsa esta llena.")
309 player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Su Bolsa esta llena.")
310 player:getPosition():sendMagicEffect(03)
311 return false
312 end
313 end
314
315 player:setStorageValue(X.Storage, X.Check[02])
316 if X.SpecialStorage[01] then
317 player:setStorageValue(X.SpecialStorage[02], X.SpecialStorage[03])
318 end
319 if X.SpecialMSG[01] then
320 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, X.SpecialMSG[02])
321 end
322 if X.Tutorial[01] > 0 then
323 addEvent(function() player:sendCancelMessage("@TutorShow " ..X.Tutorial[01]) end, X.Tutorial[02] * 1000)
324 end
325 if X.SendCancel[01] then
326 player:sendCancelMessage(X.SendCancel[02])
327 end
328 player:getPosition():sendMagicEffect(14)
329 else
330 player:getPosition():sendMagicEffect(03)
331 return true
332 end
333 else
334 if player:getStorageValue(X.Storage) == X.Check[01] then
335 if X.Type == "EQUIP" then
336 --------------------------------------------------
337 local itemid = X.ItemInfo[01]
338 local slot = X.ItemInfo[02]
339 local ext = 0
340 local rare = X.ItemInfo[03]
341 local star = X.ItemInfo[04]
342 local qnt = X.ItemInfo[05]
343 ---------------------------------------------------
344 if doBackpack(player, 00, slot, ext, 01) then
345 if slot == 3 then
346 if _DEBUG_MODE then
347 print("[ACTION - QUEST BAUL] " ..player:getName().. " - Abrindo Quest Baul [" ..item.uid.. "] | REC EQUIP: (" .._ITEMS[itemid].NAME.. " x" ..qnt.. ")")
348 end
349 doBackpack(player, 03, slot, ext, 01, itemid) -- Procurar
350 rare = _ITEMS[itemid].RARE
351 if doBackpack(player, 01, slot, ext, 0, itemid, rare, star, qnt) then
352 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Usted recibio un articulo [ " .._ITEMS[itemid].NAME.. ", x" ..qnt.." ].")
353 player:getPosition():sendMagicEffect(14)
354 end
355 else
356 if _DEBUG_MODE then
357 print("[ACTION - QUEST BAUL] " ..player:getName().. " - Abrindo Quest Baul [" ..item.uid.. "] | REC EQUIP: (" .._ITEMS[itemid].NAME.. ")")
358 end
359 if doBackpack(player, 01, slot, ext, 0, itemid, rare, star, qnt) then
360 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Usted recibio un articulo [ " .._ITEMS[itemid].NAME.. " ].")
361 player:getPosition():sendMagicEffect(14)
362 end
363 end
364
365 player:getPosition():sendMagicEffect(14)
366 if X.SpecialStorage[01] then
367 player:setStorageValue(X.SpecialStorage[02], X.SpecialStorage[03])
368 else
369 player:setStorageValue(X.Storage, X.Check[02])
370 end
371 if X.SpecialMSG[01] then
372 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, X.SpecialMSG[02])
373 end
374 if X.Tutorial[01] > 0 then
375 addEvent(function() player:sendCancelMessage("@TutorShow " ..X.Tutorial[01]) end, X.Tutorial[02] * 1000)
376 end
377 if X.SendCancel[01] then
378 player:sendCancelMessage(X.SendCancel[02])
379 end
380 else
381 player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Su Bolsa esta llena.")
382 player:getPosition():sendMagicEffect(03)
383 return true
384 end
385 end
386 else
387 player:getPosition():sendMagicEffect(03)
388 return true
389 end
390 end
391
392 doBackpack(player, 12)
393 player:sendCancelMessage("@RemoveMarkMap")
394 player:sendCancelMessage("@LoadQuestMap")
395 player:sendCancelMessage("@LoadQuestWindows")
396 end
397
398 return true
399end
400
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