runeffects.xml

main 186 lines · 7.8 KB Raw
Alex Alex Commit Server upload 18/10/2026 23:38
1<?xml version="1.0" encoding="UTF-8"?>
2<runeffects>
3 <!-- ============================================= -->
4 <!-- LEGACY: single layer (backward compatible) -->
5 <!-- ============================================= -->
6 <runeeffect id="1" name="Arcane Circle" effectId="0" image="runeeffects/1.png"
7 speed="0.1" scale="1.0" opacity="1" color="#cc88ff" layer="back"
8 glow="1.5" colorShift="0.3" noise="0" scanlines="0" flicker="0"
9 bonusLoot="0" bonusDamage="0" bonusSpeed="0" bonusXp="0"
10 premium="no" />
11 <runeeffect id="2" name="Fire Seal" image="runeeffects/2.png"
12 speed="0.1" scale="1.0" opacity="1" color="#ffffff" layer="back"
13 glow="0.6" colorShift="0.46" scanlines="0" flicker="0.7"
14 bonusDamage="5" bonusLoot="0" bonusSpeed="0" bonusXp="0"
15 damageInterval="2000" damageDelay="200"
16 premium="no" />
17 <runeeffect id="3" name="Ice Rune" effectId="0" image="runeeffects/3.png"
18 speed="0.4" scale="1.0" opacity="1" color="#00ccff" layer="back"
19 glow="1.0" colorShift="0.1" noise="0" scanlines="0" flicker="0"
20 bonusLoot="0" bonusDamage="0" bonusSpeed="0" bonusXp="5"
21 premium="no" />
22 <runeeffect id="4" name="Shadow sigil" effectId="0" image="runeeffects/4.png"
23 speed="0.1" scale="0.9" opacity="1" color="#8800cc" layer="back"
24 glow="0.5" colorShift="0.5" noise="0.1" scanlines="0" flicker="0"
25 bonusLoot="10" bonusDamage="0" bonusSpeed="0" bonusXp="0"
26 premium="no" />
27 <runeeffect id="5" name="Holy Glyph" effectId="0" image="runeeffects/5.png"
28 speed="0.1" scale="1.2" opacity="1" color="#ffff88" layer="back"
29 glow="2.5" colorShift="0" noise="0" scanlines="0" flicker="0.1"
30 bonusLoot="0" bonusDamage="0" bonusSpeed="10" bonusXp="0"
31 premium="no" />
32
33 <!-- ============================================= -->
34 <!-- NEW: multi-layer compound effects -->
35 <!-- ============================================= -->
36
37 <!-- id=6: PNG behind + tibia.dat effect in front -->
38 <runeeffect id="6" name="Dual Flame"
39 damageInterval="2000" damageDelay="200"
40 bonusDamage="10" bonusLoot="0" bonusSpeed="0" bonusXp="0"
41 premium="no">
42 <layer texture="runeeffects/2.png"
43 offsetX="0" offsetY="0"
44 speed="0.1" scale="1.0" opacity="0.8" color="#ff4400"
45 flicker="0.3" colorShift="0.25" drawOrder="1" behind="yes" />
46 <layer effectId="984"
47 offsetX="0" offsetY="0"
48 speed="0.0" scale="1.0" opacity="0.6" color="#ffaa00"
49 flicker="0.0" colorShift="0.25" drawOrder="2" behind="no" />
50 </runeeffect>
51
52 <!-- id=7: 3 layers — PNG behind + effects in front -->
53 <runeeffect id="7" name="Holy Storm"
54 damageInterval="1500" damageDelay="150"
55 bonusDamage="8" bonusSpeed="5" bonusLoot="0" bonusXp="0"
56 premium="no">
57 <layer texture="runeeffects/5.png"
58 offsetX="0" offsetY="0"
59 speed="0.2" scale="1.2" opacity="0.7" color="#ffff88"
60 flicker="0.0" colorShift="0.0" drawOrder="1" behind="yes" />
61 <layer effectId="12"
62 offsetX="0" offsetY="0"
63 speed="0.0" scale="1.0" opacity="0.5" color="#ffffff"
64 flicker="0.0" colorShift="0.0" drawOrder="2" behind="no" />
65 <layer effectId="33"
66 offsetX="0" offsetY="-4"
67 speed="0.5" scale="0.8" opacity="0.4" color="#aaffaa"
68 flicker="0.5" colorShift="0.0" drawOrder="3" behind="no" />
69 </runeeffect>
70
71 <!-- id=8: offset layers — PNGs all behind -->
72 <runeeffect id="8" name="Triple Orbit"
73 damageInterval="2500" damageDelay="200"
74 bonusDamage="0" bonusLoot="5" bonusSpeed="0" bonusXp="3"
75 premium="no">
76 <layer texture="runeeffects/6.png"
77 offsetX="0" offsetY="0"
78 speed="0.3" scale="0.6" opacity="0.7" color="#cc88ff"
79 flicker="0.0" colorShift="0.3" drawOrder="1" behind="yes" />
80 <layer texture="runeeffects/7.png"
81 offsetX="0" offsetY="0"
82 speed="0.3" scale="0.6" opacity="0.7" color="#88ccff"
83 flicker="0.0" colorShift="0.3" drawOrder="2" behind="yes" />
84 <layer texture="runeeffects/8.png"
85 offsetX="0" offsetY="0"
86 speed="0.3" scale="0.6" opacity="0.7" color="#ffcc88"
87 flicker="0.0" colorShift="0.3" drawOrder="3" behind="yes" />
88 </runeeffect>
89
90 <!-- id=9: pure tibia.dat effects (no PNG) -->
91 <runeeffect id="9" name="Arcane Burst"
92 damageInterval="2000" damageDelay="200"
93 bonusDamage="3" bonusLoot="0" bonusSpeed="0" bonusXp="2"
94 premium="no">
95 <layer effectId="975"
96 offsetX="0" offsetY="0"
97 speed="0.0" scale="13.9" opacity="18" color="#cc88ff"
98 flicker="0.0" colorShift="0.0" drawOrder="1" behind="no" />
99 <layer effectId="984"
100 offsetX="0" offsetY="0"
101 speed="0.2" scale="12.5" opacity="1" color="#8800cc"
102 flicker="0" colorShift="0.4" drawOrder="2" behind="yes" />
103 </runeeffect>
104
105 <!-- id=10: massive compound — mix of behind and front -->
106 <runeeffect id="10" name="Inferno Vortex"
107 damageInterval="1800" damageDelay="180"
108 bonusDamage="15" bonusLoot="0" bonusSpeed="3" bonusXp="0"
109 premium="no">
110 <layer texture="runeeffects/9.png"
111 offsetX="0" offsetY="0"
112 speed="0.15" scale="1.1" opacity="0.9" color="#ff2200"
113 flicker="0.2" colorShift="0.3" drawOrder="1" behind="yes" />
114 <layer effectId="975"
115 offsetX="0" offsetY="0"
116 speed="0.0" scale="1" opacity="1" color="#ff6600"
117 flicker="0.0" colorShift="0.0" drawOrder="2" behind="yes" />
118 <layer texture="runeeffects/10.png"
119 offsetX="0" offsetY="0"
120 speed="-0.3" scale="0.7" opacity="0.5" color="#ff8844"
121 flicker="0.4" colorShift="0.1" drawOrder="3" behind="yes" />
122 <layer effectId="984"
123 offsetX="0" offsetY="0"
124 speed="0.0" scale="16.9" opacity="1" color="#ffaa66"
125 flicker="0.6" colorShift="0.0" drawOrder="4" behind="yes" />
126 </runeeffect>
127
128 <!-- id=11: uses textures 11+12, both behind -->
129 <runeeffect id="11" name="Void Sigil"
130 damageInterval="2200" damageDelay="250"
131 bonusDamage="7" bonusLoot="3" bonusSpeed="0" bonusXp="0"
132 premium="no">
133 <layer texture="runeeffects/11.png"
134 offsetX="0" offsetY="0"
135 speed="0.25" scale="1.0" opacity="0.85" color="#aa44ff"
136 flicker="0.15" colorShift="0.4" drawOrder="1" behind="yes" />
137 <layer texture="runeeffects/12.png"
138 offsetX="0" offsetY="0"
139 speed="-0.25" scale="0.8" opacity="0.5" color="#44aaff"
140 flicker="0.3" colorShift="0.2" drawOrder="2" behind="yes" />
141 <layer effectId="984"
142 offsetX="0" offsetY="0"
143 speed="0.0" scale="16.9" opacity="1" color="#ffffff"
144 flicker="0.0" colorShift="0.0" drawOrder="3" behind="yes" />
145 </runeeffect>
146
147 <!-- id=12: final boss — orbiting PNGs behind, effects in front -->
148 <runeeffect id="12" name="Prismatic Nova"
149 damageInterval="1200" damageDelay="100"
150 bonusDamage="20" bonusLoot="5" bonusSpeed="5" bonusXp="10"
151 premium="no">
152 <layer texture="runeeffects/1.png"
153 offsetX="0" offsetY="0"
154 speed="0.4" scale="0.5" opacity="0.7" color="#ff4444"
155 flicker="0.0" colorShift="0.5" drawOrder="1" behind="yes" />
156 <layer texture="runeeffects/2.png"
157 offsetX="0" offsetY="0"
158 speed="0.4" scale="0.5" opacity="0.7" color="#ff8844"
159 flicker="0.0" colorShift="0.5" drawOrder="2" behind="yes" />
160 <layer texture="runeeffects/3.png"
161 offsetX="0" offsetY="0"
162 speed="0.4" scale="0.5" opacity="0.7" color="#ffff44"
163 flicker="0.0" colorShift="0.5" drawOrder="3" behind="yes" />
164 <layer texture="runeeffects/4.png"
165 offsetX="0" offsetY="0"
166 speed="0.4" scale="0.5" opacity="0.7" color="#44ff44"
167 flicker="0.0" colorShift="0.5" drawOrder="4" behind="yes" />
168 <layer texture="runeeffects/5.png"
169 offsetX="0" offsetY="0"
170 speed="-0.3" scale="0.4" opacity="0.6" color="#44ffff"
171 flicker="0.2" colorShift="0.3" drawOrder="5" behind="yes" />
172 <layer texture="runeeffects/6.png"
173 offsetX="0" offsetY="0"
174 speed="-0.3" scale="0.4" opacity="0.6" color="#4444ff"
175 flicker="0.2" colorShift="0.3" drawOrder="6" behind="yes" />
176 <layer effectId="36"
177 offsetX="0" offsetY="0"
178 speed="0.0" scale="1.3" opacity="0.3" color="#ffffff"
179 flicker="0.0" colorShift="0.0" drawOrder="7" behind="no" />
180 <layer effectId="33"
181 offsetX="0" offsetY="0"
182 speed="0.0" scale="1.0" opacity="0.2" color="#ffaa88"
183 flicker="0.4" colorShift="0.0" drawOrder="8" behind="no" />
184 </runeeffect>
185</runeffects>
186
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