1<materials>
2 <brush name="stone wall" type="wall" server_lookid="1050">
3 <wall type="horizontal">
4 <item id="1050" chance="500"/>
5 <item id="1052" chance="0"/> <!-- This needs to be here for backwards compatibility -->
6 <item id="1058" chance="0"/> <!-- This needs to be here for backwards compatibility -->
7 <door id="6252" type="normal" open="false" locked="true"/>
8 <door id="6253" type="normal" open="false"/>
9 <door id="6254" type="normal" open="true"/>
10 <door id="6257" type="locked" open="false"/>
11 <door id="6258" type="locked" open="true"/>
12 <door id="6261" type="quest" open="false"/>
13 <door id="6262" type="quest" open="true"/>
14 <door id="6265" type="magic" open="false"/>
15 <door id="6266" type="magic" open="true"/>
16 <door id="6444" type="hatch_window" open="false"/>
17 <door id="6446" type="hatch_window" open="true"/>
18 <door id="1267" type="window"/>
19 </wall>
20 <wall type="vertical">
21 <item id="1049" chance="400"/>
22 <item id="1054" chance="0"/> <!-- This needs to be here for backwards compatibility -->
23 <item id="1056" chance="0"/> <!-- This needs to be here for backwards compatibility -->
24 <door id="6249" type="normal" open="false" locked="true"/>
25 <door id="6250" type="normal" open="false"/>
26 <door id="6251" type="normal" open="true"/>
27 <door id="6255" type="locked" open="false"/>
28 <door id="6256" type="locked" open="true"/>
29 <door id="6259" type="quest" open="false"/>
30 <door id="6260" type="quest" open="true"/>
31 <door id="6263" type="magic" open="false"/>
32 <door id="6264" type="magic" open="true"/>
33 <door id="6445" type="hatch_window" open="false"/>
34 <door id="6447" type="hatch_window" open="true"/>
35 <door id="1268" type="window"/>
36 </wall>
37 <wall type="corner">
38 <item id="1053" chance="1000"/>
39 <item id="1055" chance="0"/> <!-- This needs to be here for backwards compatibility -->
40 <item id="1057" chance="0"/> <!-- This needs to be here for backwards compatibility -->
41 <item id="1059" chance="0"/> <!-- This needs to be here for backwards compatibility -->
42 </wall>
43 <wall type="pole">
44 <item id="1051" chance="1000"/>
45 </wall>
46 </brush>
47
48 <brush name="broken wall" type="wall" server_lookid="6281" draggable="true" on_blocking="false" thickness="100/100">
49 <alternate>
50 <item id="6281" chance="10"/>
51 <item id="6282" chance="10"/>
52 </alternate>
53
54 </brush>
55 <brush name="broken wall 2" type="wall" server_lookid="6283" draggable="true" on_blocking="false" thickness="100/100">
56 <alternate>
57 <item id="6283" chance="10"/>
58 <item id="6284" chance="10"/>
59 </alternate>
60
61 </brush>
62
63 <brush name="plaster wall" type="wall" server_lookid="1037">
64 <wall type="horizontal">
65 <item id="1037" chance="500"/>
66 <item id="1039" chance="0"/> <!-- This needs to be here for backwards compatibility -->
67 <item id="1045" chance="0"/> <!-- This needs to be here for backwards compatibility -->
68 <item id="5152" chance="150"/>
69 <item id="5153" chance="150"/>
70 <door id="1215" type="archway" open="false"/>
71 <door id="1216" type="archway" open="false"/>
72 <door id="1212" type="normal" open="false" locked="true"/>
73 <door id="1213" type="normal" open="false"/>
74 <door id="1214" type="normal" open="true"/>
75 <door id="5137" type="normal_alt" open="false" locked="true"/>
76 <door id="5138" type="normal_alt" open="false"/>
77 <door id="5139" type="normal_alt" open="true"/>
78 <door id="1221" type="locked" open="false"/>
79 <door id="1222" type="locked" open="true"/>
80 <door id="1225" type="quest" open="false"/>
81 <door id="1226" type="quest" open="true"/>
82 <door id="1229" type="magic" open="false"/>
83 <door id="1230" type="magic" open="true"/>
84 <door id="6436" type="hatch_window" open="false"/>
85 <door id="6438" type="hatch_window" open="true"/>
86 <door id="1263" type="window"/>
87 </wall>
88 <wall type="vertical">
89 <item id="1036" chance="400"/>
90 <item id="1041" chance="0"/> <!-- This needs to be here for backwards compatibility -->
91 <item id="1043" chance="0"/> <!-- This needs to be here for backwards compatibility -->
92 <item id="5154" chance="150"/>
93 <item id="5155" chance="150"/>
94 <door id="1217" type="archway" open="false"/>
95 <door id="1218" type="archway" open="false"/>
96 <door id="1209" type="normal" open="false" locked="true"/>
97 <door id="1210" type="normal" open="false"/>
98 <door id="1211" type="normal" open="true"/>
99 <door id="5140" type="normal_alt" open="false" locked="true"/>
100 <door id="5141" type="normal_alt" open="false"/>
101 <door id="5142" type="normal_alt" open="true"/>
102 <door id="1219" type="locked" open="false"/>
103 <door id="1220" type="locked" open="true"/>
104 <door id="1223" type="quest" open="false"/>
105 <door id="1224" type="quest" open="true"/>
106 <door id="1227" type="magic" open="false"/>
107 <door id="1228" type="magic" open="true"/>
108 <door id="6437" type="hatch_window" open="false"/>
109 <door id="6439" type="hatch_window" open="true"/>
110 <door id="1264" type="window"/>
111 </wall>
112 <wall type="corner">
113 <item id="1042" chance="1000"/>
114 <item id="1040" chance="0"/> <!-- This needs to be here for backwards compatibility -->
115 <item id="1044" chance="0"/> <!-- This needs to be here for backwards compatibility -->
116 <item id="1046" chance="0"/> <!-- This needs to be here for backwards compatibility -->
117 <item id="1047" chance="0"/> <!-- This needs to be here for backwards compatibility -->
118 <item id="1048" chance="0"/> <!-- This needs to be here for backwards compatibility -->
119 </wall>
120 <wall type="pole">
121 <item id="1038" chance="1000"/>
122 </wall>
123 </brush>
124
125 <brush name="damaged plaster wall" type="wall" server_lookid="5146">
126 <wall type="horizontal">
127 <item id="5146" chance="500"/>
128 <item id="5147" chance="500"/>
129 <item id="5148" chance="500"/>
130 </wall>
131 <wall type="vertical">
132 <item id="5149" chance="400"/>
133 <item id="5150" chance="400"/>
134 <item id="5151" chance="400"/>
135 </wall>
136 <wall type="pole">
137 <item id="9061" chance="1000"/>
138 </wall>
139
140 <friend name="plaster wall" redirect="true"/>
141 </brush>
142
143 <brush name="brick wall" type="wall" server_lookid="1026">
144 <wall type="horizontal">
145 <item id="1026" chance="1"/>
146 <item id="1028" chance="0"/>
147 <item id="1034" chance="0"/>
148 <door id="1207" type="archway" open="false"/>
149 <door id="1208" type="archway" open="false"/>
150 <door id="5098" type="normal" open="false" locked="true"/>
151 <door id="5099" type="normal" open="false"/>
152 <door id="5100" type="normal" open="true"/>
153 <door id="5101" type="locked" open="false"/>
154 <door id="5102" type="locked" open="true"/>
155 <door id="5105" type="quest" open="false"/>
156 <door id="5106" type="quest" open="true"/>
157 <door id="5103" type="magic" open="false"/>
158 <door id="5104" type="magic" open="true"/>
159 <door id="6440" type="hatch_window" open="false"/>
160 <door id="6442" type="hatch_window" open="true"/>
161 <door id="1265" type="window"/>
162 </wall>
163 <wall type="vertical">
164 <item id="1025" chance="1"/>
165 <item id="1030" chance="0"/>
166 <item id="1032" chance="0"/>
167 <door id="1205" type="archway" open="false"/>
168 <door id="1206" type="archway" open="false"/>
169 <door id="5107" type="normal" open="false" locked="true"/>
170 <door id="5108" type="normal" open="false"/>
171 <door id="5109" type="normal" open="true"/>
172 <door id="5110" type="locked" open="false"/>
173 <door id="5111" type="locked" open="true"/>
174 <door id="5114" type="quest" open="false"/>
175 <door id="5115" type="quest" open="true"/>
176 <door id="5112" type="magic" open="false"/>
177 <door id="5113" type="magic" open="true"/>
178 <door id="6441" type="hatch_window" open="false"/>
179 <door id="6443" type="hatch_window" open="true"/>
180 <door id="1266" type="window"/>
181 </wall>
182 <wall type="corner">
183 <item id="1029" chance="1"/>
184 <item id="1031" chance="0"/> <!-- This needs to be here for backwards compatibility -->
185 <item id="1033" chance="0"/> <!-- This needs to be here for backwards compatibility -->
186 <item id="1035" chance="0"/> <!-- This needs to be here for backwards compatibility -->
187 </wall>
188 <wall type="pole">
189 <item id="1027" chance="1"/>
190 </wall>
191 </brush>
192
193 <brush name="egypt wall" type="wall" server_lookid="1061">
194 <wall type="horizontal">
195 <item id="1061" chance="1"/>
196 <item id="1063" chance="0"/>
197 <item id="1069" chance="0"/>
198 <door id="1234" type="normal" open="false" locked="true"/>
199 <door id="1235" type="normal" open="false"/>
200 <door id="1236" type="normal" open="true"/>
201 <door id="1239" type="locked" open="false"/>
202 <door id="1240" type="locked" open="true"/>
203 <door id="1243" type="quest" open="false"/>
204 <door id="1244" type="quest" open="true"/>
205 <door id="1247" type="magic" open="false"/>
206 <door id="1248" type="magic" open="true"/>
207 <door id="6454" type="hatch_window" open="false"/>
208 <door id="6456" type="hatch_window" open="true"/>
209 <door id="1273" type="window"/>
210 </wall>
211 <wall type="vertical">
212 <item id="1060" chance="1"/>
213 <item id="1065" chance="0"/>
214 <item id="1067" chance="0"/>
215 <door id="1231" type="normal" open="false" locked="true"/>
216 <door id="1232" type="normal" open="false"/>
217 <door id="1233" type="normal" open="true"/>
218 <door id="1237" type="locked" open="false"/>
219 <door id="1238" type="locked" open="true"/>
220 <door id="1241" type="quest" open="false"/>
221 <door id="1242" type="quest" open="true"/>
222 <door id="1245" type="magic" open="false"/>
223 <door id="1246" type="magic" open="true"/>
224 <door id="6455" type="hatch_window" open="false"/>
225 <door id="6457" type="hatch_window" open="true"/>
226 <door id="1274" type="window"/>
227 </wall>
228 <wall type="corner">
229 <item id="1064" chance="1"/>
230 <item id="1066" chance="0"/> <!-- This needs to be here for backwards compatibility -->
231 <item id="1068" chance="0"/> <!-- This needs to be here for backwards compatibility -->
232 <item id="1070" chance="0"/> <!-- This needs to be here for backwards compatibility -->
233 </wall>
234 <wall type="pole">
235 <item id="1062" chance="1"/>
236 </wall>
237 </brush>
238
239 <brush name="egypt stone wall" type="wall" server_lookid="1101">
240 <wall type="horizontal">
241 <item id="1101" chance="1"/>
242 <item id="1103" chance="0"/>
243 <item id="1109" chance="0"/>
244 <door id="6462" type="hatch_window" open="false"/>
245 <door id="6464" type="hatch_window" open="true"/>
246 <door id="1275" type="window"/>
247 </wall>
248 <wall type="vertical">
249 <item id="1100" chance="1"/>
250 <item id="1105" chance="0"/>
251 <item id="1107" chance="0"/>
252 <door id="6463" type="hatch_window" open="false"/>
253 <door id="6465" type="hatch_window" open="true"/>
254 <door id="1276" type="window"/>
255 </wall>
256 <wall type="corner">
257 <item id="1104" chance="1"/>
258 <item id="1106" chance="0"/> <!-- This needs to be here for backwards compatibility -->
259 <item id="1108" chance="0"/> <!-- This needs to be here for backwards compatibility -->
260 <item id="1110" chance="0"/> <!-- This needs to be here for backwards compatibility -->
261 </wall>
262 <wall type="pole">
263 <item id="1102" chance="1"/>
264 </wall>
265
266 <friend name="egypt wall" redirect="true"/> <!-- There can only be one redirection! -->
267 </brush>
268
269 <brush name="ruin wall" type="wall" server_lookid="3362">
270 <wall type="horizontal">
271 <item id="3362" chance="1"/>
272 <item id="3364" chance="0"/>
273 <item id="3368" chance="0"/>
274
275 <item id="3372" chance="0"/>
276 <item id="3373" chance="0"/>
277 <item id="3391" chance="0"/>
278 <item id="3404" chance="0"/>
279 <item id="3405" chance="0"/>
280 <item id="3406" chance="0"/>
281 <item id="3407" chance="0"/>
282 <item id="3408" chance="0"/>
283 <item id="3409" chance="0"/>
284 <item id="3410" chance="0"/>
285 <item id="3411" chance="0"/>
286 <item id="3414" chance="0"/>
287 <item id="3415" chance="0"/>
288 <item id="3416" chance="0"/>
289 <item id="3417" chance="0"/>
290 <item id="3418" chance="0"/>
291 <item id="3419" chance="0"/>
292 <item id="3420" chance="0"/>
293 <item id="3421" chance="0"/>
294 <item id="3422" chance="0"/>
295
296 <door id="5116" type="normal" open="false" locked="true"/>
297 <door id="5117" type="normal" open="false"/>
298 <door id="5118" type="normal" open="true"/>
299 <door id="5119" type="locked" open="false"/>
300 <door id="5120" type="locked" open="true"/>
301 <door id="5121" type="quest" open="false"/>
302 <door id="5122" type="quest" open="true"/>
303 <door id="5123" type="magic" open="false"/>
304 <door id="5124" type="magic" open="true"/>
305 <door id="5134" type="normal_alt" open="false" locked="true"/>
306 <door id="5135" type="normal_alt" open="false"/>
307 <door id="5136" type="normal_alt" open="true"/>
308 <door id="3393" type="archway" open="false"/>
309 <door id="3394" type="archway" open="true"/>
310 <door id="5478" type="hatch window" open="false"/>
311 <door id="5400" type="hatch window" open="true"/>
312 <door id="3392" type="window"/>
313 </wall>
314 <wall type="vertical">
315 <item id="3361" chance="1"/>
316 <item id="3366" chance="0"/>
317 <item id="5519" chance="0"/>
318
319 <item id="3370" chance="0"/>
320 <item id="3371" chance="0"/>
321 <item id="3373" chance="0"/>
322 <item id="3374" chance="0"/>
323 <item id="3375" chance="0"/>
324 <item id="3377" chance="0"/>
325 <item id="3378" chance="0"/>
326 <item id="3379" chance="0"/>
327 <item id="3380" chance="0"/>
328 <item id="3381" chance="0"/>
329 <item id="3382" chance="0"/>
330 <item id="3383" chance="0"/>
331 <item id="3384" chance="0"/>
332 <item id="3385" chance="0"/>
333 <item id="3386" chance="0"/>
334 <item id="3390" chance="0"/>
335 <item id="3397" chance="0"/>
336 <item id="3398" chance="0"/>
337 <item id="3412" chance="0"/>
338 <item id="3413" chance="0"/>
339
340 <door id="5125" type="normal" open="false" locked="true"/>
341 <door id="5126" type="normal" open="false"/>
342 <door id="5127" type="normal" open="true"/>
343 <door id="5128" type="locked" open="false"/>
344 <door id="5129" type="locked" open="true"/>
345 <door id="5130" type="quest" open="false"/>
346 <door id="5131" type="quest" open="true"/>
347 <door id="5132" type="magic" open="false"/>
348 <door id="5133" type="magic" open="true"/>
349 <door id="5143" type="normal_alt" open="false" locked="true"/>
350 <door id="5144" type="normal_alt" open="false"/>
351 <door id="5145" type="normal_alt" open="true"/>
352 <door id="3395" type="archway" open="false"/>
353 <door id="3396" type="archway" open="true"/>
354
355 <door id="5479" type="hatch window" open="false"/>
356 <door id="5401" type="hatch window" open="true"/>
357 <door id="3376" type="window"/>
358 </wall>
359 <wall type="corner">
360 <item id="3365" chance="1"/>
361 <item id="3367" chance="0"/> <!-- This needs to be here for backwards compatibility -->
362 <item id="3369" chance="0"/> <!-- This needs to be here for backwards compatibility -->
363 <item id="5520" chance="0"/> <!-- This needs to be here for backwards compatibility -->
364 </wall>
365 <wall type="pole">
366 <item id="3363" chance="1"/>
367 </wall>
368
369 <friend name="plaster wall" redirect="true"/> <!-- There can only be one redirection! -->
370 </brush>
371
372 <brush name="marble wall" type="wall" server_lookid="1112">
373 <wall type="horizontal">
374 <item id="1112" chance="4"/>
375
376 <item id="1154" chance="0"/>
377 <item id="1156" chance="0"/>
378
379 <item id="1128" chance="0"/>
380 <item id="1129" chance="0"/>
381 <item id="1132" chance="0"/>
382 <item id="1133" chance="0"/>
383 <item id="1136" chance="0"/>
384 <item id="1138" chance="0"/>
385 <item id="1140" chance="0"/>
386 <item id="1142" chance="0"/>
387 <item id="1144" chance="0"/>
388 <item id="1146" chance="0"/>
389 <item id="1148" chance="0"/>
390 <item id="1150" chance="0"/>
391 <item id="1152" chance="0"/>
392 <item id="1164" chance="0"/>
393 <item id="1166" chance="0"/>
394 <item id="1168" chance="0"/>
395
396 <item id="1120" chance="0"/>
397 <item id="1121" chance="0"/>
398 <item id="1124" chance="0"/>
399 <item id="1125" chance="0"/>
400
401 <item id="1114" chance="0"/>
402 <item id="1118" chance="0"/>
403
404 <door id="1252" type="normal" open="false" locked="true"/>
405 <door id="1253" type="normal" open="false"/>
406 <door id="1254" type="normal" open="true"/>
407 <!--<door id="6200" type="locked" open="false"/>-->
408 <!--<door id="6201" type="locked" open="true"/>-->
409 <door id="1257" type="quest" open="false"/>
410 <door id="1258" type="quest" open="true"/>
411 <door id="1261" type="magic" open="false"/>
412 <door id="1262" type="magic" open="true"/>
413 <door id="5303" type="hatch_window" open="false"/>
414 <door id="6448" type="hatch_window" open="true"/>
415 <door id="1269" type="window"/>
416 <door id="1271" type="window"/>
417 </wall>
418 <wall type="vertical">
419 <item id="1111" chance="4"/>
420
421 <item id="1155" chance="0"/>
422 <item id="1157" chance="0"/>
423
424 <item id="1130" chance="0"/>
425 <item id="1131" chance="0"/>
426 <item id="1134" chance="0"/>
427 <item id="1135" chance="0"/>
428 <item id="1137" chance="0"/>
429 <item id="1139" chance="0"/>
430 <item id="1141" chance="0"/>
431 <item id="1143" chance="0"/>
432 <item id="1145" chance="0"/>
433 <item id="1147" chance="0"/>
434 <item id="1149" chance="0"/>
435 <item id="1151" chance="0"/>
436 <item id="1153" chance="0"/>
437 <item id="1167" chance="0"/>
438 <item id="1169" chance="0"/>
439
440 <item id="1122" chance="0"/>
441 <item id="1123" chance="0"/>
442 <item id="1126" chance="0"/>
443 <item id="1127" chance="0"/>
444
445 <item id="1116" chance="0"/>
446 <item id="5010" chance="0"/>
447
448 <door id="1249" type="normal" open="false" locked="true"/>
449 <door id="1250" type="normal" open="false"/>
450 <door id="1251" type="normal" open="true"/>
451 <!--<door id="6198" type="locked" open="false"/>-->
452 <!--<door id="6199" type="locked" open="true"/>-->
453 <door id="1255" type="quest" open="false"/>
454 <door id="1256" type="quest" open="true"/>
455 <door id="1259" type="magic" open="false"/>
456 <door id="1260" type="magic" open="true"/>
457 <door id="5304" type="hatch_window" open="false"/>
458 <door id="6449" type="hatch_window" open="true"/>
459 <door id="1270" type="window"/>
460 <door id="1272" type="window"/>
461 </wall>
462 <wall type="corner">
463 <item id="1115" chance="1"/>
464 <item id="1117" chance="0"/>
465 <item id="5011" chance="0"/> <!-- This needs to be here for backwards compatibility -->
466 <item id="1119" chance="0"/> <!-- This needs to be here for backwards compatibility -->
467 </wall>
468 <wall type="pole">
469 <item id="1113" chance="1"/>
470 </wall>
471 </brush>
472
473 <brush name="rock wall" type="wall" server_lookid="904">
474 <wall type="horizontal">
475 <item id="904" chance="500"/>
476 <item id="906" chance="0"/> <!-- This needs to be here for backwards compatibility -->
477 <item id="912" chance="0"/> <!-- This needs to be here for backwards compatibility -->
478 </wall>
479 <wall type="vertical">
480 <item id="903" chance="400"/>
481 <item id="908" chance="0"/> <!-- This needs to be here for backwards compatibility -->
482 <item id="910" chance="0"/> <!-- This needs to be here for backwards compatibility -->
483 </wall>
484 <wall type="corner">
485 <item id="907" chance="1000"/>
486 <item id="909" chance="0"/> <!-- This needs to be here for backwards compatibility -->
487 <item id="911" chance="0"/> <!-- This needs to be here for backwards compatibility -->
488 <item id="913" chance="0"/> <!-- This needs to be here for backwards compatibility -->
489 </wall>
490 <wall type="pole">
491 <item id="905" chance="1000"/>
492 </wall>
493
494 <friend id="plaster wall" redirect="true"/>
495 </brush>
496
497 <brush name="wooden wall" type="wall" server_lookid="6840">
498 <wall type="horizontal">
499 <item id="6840" chance="500"/>
500 <item id="6842" chance="0"/> <!-- This needs to be here for backwards compatibility -->
501 <item id="6848" chance="0"/> <!-- This needs to be here for backwards compatibility -->
502 <door id="6882" type="archway" open="false"/>
503 <door id="6884" type="archway" open="false"/>
504 <door id="6891" type="normal" open="false" locked="true"/>
505 <door id="6892" type="normal" open="false"/>
506 <door id="6893" type="normal" open="true"/>
507 <door id="6894" type="locked" open="false"/>
508 <door id="6895" type="locked" open="true"/>
509 <door id="6898" type="quest" open="false"/>
510 <door id="6899" type="quest" open="true"/>
511 <door id="6896" type="magic" open="false"/>
512 <door id="6897" type="magic" open="true"/>
513 <door id="7025" type="hatch_window" open="false"/>
514 <door id="7027" type="hatch_window" open="true"/>
515 <door id="7027" type="window"/>
516 </wall>
517 <wall type="vertical">
518 <item id="6839" chance="400"/>
519 <item id="6844" chance="0"/> <!-- This needs to be here for backwards compatibility -->
520 <item id="6846" chance="0"/> <!-- This needs to be here for backwards compatibility -->
521 <item id="6846" chance="0"/> <!-- This needs to be here for backwards compatibility -->
522 <door id="6883" type="archway" open="false"/>
523 <door id="6885" type="archway" open="false"/>
524 <door id="6900" type="normal" open="false" locked="true"/>
525 <door id="6901" type="normal" open="false"/>
526 <door id="6902" type="normal" open="true"/>
527 <door id="6903" type="locked" open="false"/>
528 <door id="6904" type="locked" open="true"/>
529 <door id="6907" type="quest" open="false"/>
530 <door id="6908" type="quest" open="true"/>
531 <door id="6905" type="magic" open="false"/>
532 <door id="6906" type="magic" open="true"/>
533 <door id="7026" type="hatch_window" open="false"/>
534 <door id="7028" type="hatch_window" open="true"/>
535 <door id="7028" type="window"/>
536 </wall>
537 <wall type="corner">
538 <item id="6843" chance="1000"/>
539 <item id="6845" chance="0"/> <!-- This needs to be here for backwards compatibility -->
540 <item id="6847" chance="0"/> <!-- This needs to be here for backwards compatibility -->
541 <item id="6849" chance="0"/> <!-- This needs to be here for backwards compatibility -->
542 </wall>
543 <wall type="pole">
544 <item id="6841" chance="1000"/>
545 </wall>
546 </brush>
547
548 <brush name="ornamented wooden wall" type="wall" server_lookid="6853">
549 <wall type="horizontal">
550 <item id="6853" chance="50"/>
551 </wall>
552 <wall type="vertical">
553 <item id="6850" chance="50"/>
554 </wall>
555 <wall type="pole">
556 <item id="9062" chance="1000"/>
557 </wall>
558
559 <friend name="wooden wall" redirect="true"/>
560 </brush>
561
562 <brush name="low stone-wooden wall" type="wall" server_lookid="6858">
563 <wall type="horizontal">
564 <item id="6858" chance="500"/>
565 <item id="6860" chance="0"/> <!-- This needs to be here for backwards compatibility -->
566 <item id="6866" chance="0"/> <!-- This needs to be here for backwards compatibility -->
567 </wall>
568 <wall type="vertical">
569 <item id="6857" chance="400"/>
570 <item id="6862" chance="0"/> <!-- This needs to be here for backwards compatibility -->
571 <item id="6864" chance="0"/> <!-- This needs to be here for backwards compatibility -->
572 </wall>
573 <wall type="corner">
574 <item id="6861" chance="1000"/>
575 <item id="6863" chance="0"/> <!-- This needs to be here for backwards compatibility -->
576 <item id="6865" chance="0"/> <!-- This needs to be here for backwards compatibility -->
577 <item id="6867" chance="0"/> <!-- This needs to be here for backwards compatibility -->
578 </wall>
579 <wall type="pole">
580 <item id="9063" chance="1000"/>
581 </wall>
582
583 <friend name="wooden wall" redirect="true"/>
584 <friend name="ornamented wooden wall"/>
585 </brush>
586
587 <brush name="ornamented low stone-wooden wall" type="wall" server_lookid="6854">
588 <wall type="horizontal">
589 <item id="6854" chance="500"/>
590 </wall>
591 <wall type="vertical">
592 <item id="6851" chance="400"/>
593 </wall>
594 <wall type="pole">
595 <item id="9064" chance="1000"/>
596 </wall>
597
598 <friend name="wooden wall"/>
599 <friend name="low stone-wooden wall" redirect="true"/>
600 <friend name="ornamented wooden wall"/>
601 </brush>
602
603 <brush name="high stone-wooden wall" type="wall" server_lookid="6859">
604 <wall type="horizontal">
605 <item id="6859" chance="500"/>
606 </wall>
607 <wall type="vertical">
608 <item id="6856" chance="400"/>
609 </wall>
610 <wall type="pole">
611 <item id="9065" chance="1000"/>
612 </wall>
613
614 <friend name="wooden wall"/>
615 <friend name="low stone-wooden wall" redirect="true"/>
616 <friend name="ornamented wooden wall"/>
617 <friend name="ornamented low stone-wooden wall"/>
618 </brush>
619
620 <brush name="ornamented high stone-wooden wall" type="wall" server_lookid="6855">
621 <wall type="horizontal">
622 <item id="6855" chance="500"/>
623 </wall>
624 <wall type="vertical">
625 <item id="6852" chance="400"/>
626 </wall>
627 <wall type="pole">
628 <item id="9066" chance="1000"/>
629 </wall>
630
631 <friend name="wooden wall"/>
632 <friend name="low stone-wooden wall"/>
633 <friend name="ornamented wooden wall"/>
634 <friend name="ornamented low stone-wooden wall" redirect="true"/>
635 <friend name="high stone-wooden wall"/>
636 </brush>
637
638 <brush name="rope wall" type="wall" server_lookid="6983">
639 <wall type="horizontal">
640 <item id="6981" chance="1"/>
641 </wall>
642 <wall type="vertical">
643 <item id="6982" chance="1"/>
644 </wall>
645 <wall type="corner">
646 <item id="6983" chance="1"/>
647 </wall>
648 <wall type="pole">
649 <item id="6986" chance="1"/>
650 </wall>
651 </brush>
652
653 <brush name="wood wall" type="wall" server_lookid="6136">
654 <wall type="horizontal">
655 <item id="6140" chance="4"/>
656 <item id="6136" chance="1"/>
657 <item id="6152" chance="0"/>
658 <item id="6148" chance="0"/>
659 <item id="6134" chance="0"/>
660 <item id="6146" chance="0"/>
661 <door id="6195" type="normal" open="false" locked="true"/>
662 <door id="6196" type="normal" open="false"/>
663 <door id="6197" type="normal" open="true"/>
664 <door id="6200" type="locked" open="false"/>
665 <door id="6201" type="locked" open="true"/>
666 <door id="6204" type="quest" open="false"/>
667 <door id="6205" type="quest" open="true"/>
668 <door id="6208" type="magic" open="false"/>
669 <door id="6209" type="magic" open="true"/>
670 <door id="6450" type="hatch_window" open="false"/>
671 <door id="6452" type="hatch_window" open="true"/>
672 <door id="6178" type="window"/>
673 </wall>
674 <wall type="vertical">
675 <item id="6142" chance="4"/>
676 <item id="6133" chance="1"/>
677 <item id="6149" chance="0"/>
678 <item id="6151" chance="0"/>
679 <item id="6144" chance="0"/>
680 <door id="6192" type="normal" open="false" locked="true"/>
681 <door id="6193" type="normal" open="false"/>
682 <door id="6194" type="normal" open="true"/>
683 <door id="6198" type="locked" open="false"/>
684 <door id="6199" type="locked" open="true"/>
685 <door id="6202" type="quest" open="false"/>
686 <door id="6203" type="quest" open="true"/>
687 <door id="6206" type="magic" open="false"/>
688 <door id="6207" type="magic" open="true"/>
689 <door id="6451" type="hatch_window" open="false"/>
690 <door id="6453" type="hatch_window" open="true"/>
691 <door id="6179" type="window"/>
692 </wall>
693 <wall type="corner">
694 <item id="6141" chance="1"/>
695 <item id="6150" chance="0"/>
696 <item id="6143" chance="0"/> <!-- This needs to be here for backwards compatibility -->
697 <item id="6145" chance="0"/> <!-- This needs to be here for backwards compatibility -->
698 <item id="6147" chance="0"/> <!-- This needs to be here for backwards compatibility -->
699 </wall>
700 <wall type="pole">
701 <item id="6139" chance="1"/>
702 <item id="6135" chance="0"/>
703 </wall>
704 </brush>
705
706 <brush name="plant wall" type="wall decoration" server_lookid="6239">
707 <wall type="horizontal">
708 <item id="6239" chance="1"/>
709 <item id="6241" chance="0"/>
710 <item id="6247" chance="0"/>
711 <door id="6236" type="archway" open="false"/>
712 <door id="6234" type="any door" open="false"/>
713 <door id="6236" type="any window" open="false"/>
714 </wall>
715 <wall type="vertical">
716 <item id="6238" chance="1"/>
717 <item id="6243" chance="0"/>
718 <item id="6245" chance="0"/>
719 <door id="6237" type="archway" open="false"/>
720 <door id="6235" type="any door" open="false"/>
721 <door id="6237" type="any window" open="false"/>
722 </wall>
723 <wall type="corner">
724 <item id="6242" chance="1"/>
725 <item id="6244" chance="0"/> <!-- This needs to be here for backwards compatibility -->
726 <item id="6246" chance="0"/> <!-- This needs to be here for backwards compatibility -->
727 <item id="6248" chance="0"/> <!-- This needs to be here for backwards compatibility -->
728 </wall>
729 <wall type="pole">
730 <item id="6240" chance="1"/>
731 </wall>
732 </brush>
733
734 <brush name="plant wall2" type="wall" server_lookid="5558">
735 <wall type="horizontal">
736 <item id="5558" chance="1"/>
737 </wall>
738 <wall type="vertical">
739 <item id="5557" chance="1"/>
740 </wall>
741 <wall type="corner">
742 <item id="5559" chance="1"/>
743 </wall>
744 <wall type="pole">
745 <item id="5560" chance="1"/>
746 </wall>
747 </brush>
748
749 <brush name="brick wall arch" type="doodad" server_lookid="1208" draggable="true" on_blocking="true" redo_borders="true" thickness="100/100">
750 <alternate>
751 <composite chance="10">
752 <tile x="0" y="0" z="0"> <item id="1207" chance="10"/> </tile>
753 <tile x="1" y="0" z="0"> <item id="1208" chance="10"/> </tile>
754 </composite>
755 </alternate>
756 <alternate>
757 <composite chance="10">
758 <tile x="0" y="0" z="0"> <item id="1205" chance="10"/> </tile>
759 <tile x="0" y="1" z="0"> <item id="1206" chance="10"/> </tile>
760 </composite>
761 </alternate>
762 </brush>
763
764 <brush name="plaster wall arch" type="doodad" server_lookid="1216" draggable="true" on_blocking="true" redo_borders="true" thickness="100/100">
765 <alternate>
766 <composite chance="10">
767 <tile x="0" y="0" z="0"> <item id="1215" chance="10"/> </tile>
768 <tile x="1" y="0" z="0"> <item id="1216" chance="10"/> </tile>
769 </composite>
770 </alternate>
771 <alternate>
772 <composite chance="10">
773 <tile x="0" y="0" z="0"> <item id="1217" chance="10"/> </tile>
774 <tile x="0" y="1" z="0"> <item id="1218" chance="10"/> </tile>
775 </composite>
776 </alternate>
777 </brush>
778
779 <brush name="croft wall" type="wall" server_lookid="5265">
780 <wall type="horizontal">
781 <item id="5270" chance="5"/>
782 <item id="5272" chance="1"/>
783 <item id="5273" chance="1"/>
784 <item id="5262" chance="0"/> <!-- This needs to be here for backwards compatibility -->
785 <item id="5262" chance="0"/> <!-- This needs to be here for backwards compatibility -->
786 <item id="5264" chance="0"/> <!-- This needs to be here for backwards compatibility -->
787 <door id="5278" type="normal" open="false" locked="true"/>
788 <door id="5279" type="normal" open="false"/>
789 <door id="5280" type="normal" open="true"/>
790 <door id="5278" type="normal_alt" open="false" locked="true"/>
791 <door id="5279" type="normal_alt" open="false"/>
792 <door id="5280" type="normal_alt" open="true"/>
793 <door id="5286" type="locked" open="false"/> --
794 <door id="5287" type="locked" open="true"/> --
795 <door id="5290" type="quest" open="false"/>
796 <door id="5291" type="quest" open="true"/>
797 <door id="5294" type="magic" open="false"/>
798 <door id="5295" type="magic" open="true"/>
799 <door id="6470" type="hatch_window" open="false"/>
800 <door id="6472" type="hatch_window" open="true"/>
801 <door id="5276" type="window"/>
802 </wall>
803 <wall type="vertical">
804 <item id="5268" chance="5"/>
805 <item id="5274" chance="1"/>
806 <item id="5275" chance="1"/>
807 <door id="5281" type="normal" open="false" locked="true"/>
808 <door id="5282" type="normal" open="false"/>
809 <door id="5283" type="normal" open="true"/>
810 <door id="5281" type="normal_alt" open="false" locked="true"/>
811 <door id="5282" type="normal_alt" open="false"/>
812 <door id="5283" type="normal_alt" open="true"/>
813 <door id="5284" type="locked" open="false"/>
814 <door id="5285" type="locked" open="true"/>
815 <door id="5288" type="quest" open="false"/>
816 <door id="5289" type="quest" open="true"/>
817 <door id="5292" type="magic" open="false"/>
818 <door id="5293" type="magic" open="true"/>
819 <door id="6471" type="hatch_window" open="false"/>
820 <door id="6473" type="hatch_window" open="true"/>
821 <door id="5277" type="window"/>
822 </wall>
823 <wall type="corner">
824 <item id="5265" chance="10"/>
825 <item id="5267" chance="0"/> <!-- This needs to be here for backwards compatibility -->
826 <item id="5269" chance="0"/> <!-- This needs to be here for backwards compatibility -->
827 <item id="5271" chance="0"/> <!-- This needs to be here for backwards compatibility -->
828 </wall>
829 <wall type="pole">
830 <item id="5263" chance="10"/>
831 </wall>
832 </brush>
833
834 <brush name="bridge" type="wall" server_lookid="3756">
835 <wall type="horizontal">
836 <item id="3756" chance="1"/>
837 </wall>
838 <wall type="vertical">
839 <item id="3757" chance="1"/>
840 </wall>
841 </brush>
842
843 <brush name="alabaster wall" type="wall" server_lookid="8476">
844 <wall type="horizontal">
845 <item id="8476" chance="1"/>
846 <item id="8478" chance="0"/>
847 <item id="8484" chance="0"/>
848 <door id="8544" type="normal" open="false" locked="true"/>
849 <door id="8545" type="normal" open="false"/>
850 <door id="8546" type="normal" open="true"/>
851 <door id="8549" type="locked" open="false"/>
852 <door id="8550" type="locked" open="true"/>
853 <door id="8553" type="quest" open="false"/>
854 <door id="8554" type="quest" open="true"/>
855 <door id="8557" type="magic" open="false"/>
856 <door id="8558" type="magic" open="true"/>
857 </wall>
858 <wall type="vertical">
859 <item id="8475" chance="1"/>
860 <item id="8480" chance="0"/>
861 <item id="8482" chance="0"/>
862 <door id="8541" type="normal" open="false" locked="true"/>
863 <door id="8542" type="normal" open="false"/>
864 <door id="8543" type="normal" open="true"/>
865 <door id="8547" type="locked" open="false"/>
866 <door id="8548" type="locked" open="true"/>
867 <door id="8551" type="quest" open="false"/>
868 <door id="8552" type="quest" open="true"/>
869 <door id="8555" type="magic" open="false"/>
870 <door id="8556" type="magic" open="true"/>
871 </wall>
872 <wall type="corner">
873 <item id="8479" chance="1"/>
874 <item id="8481" chance="0"/>
875 <item id="8483" chance="0"/>
876 <item id="8485" chance="0"/>
877 </wall>
878 <wall type="pole">
879 <item id="8477" chance="1"/>
880 </wall>
881 </brush>
882 <brush name="stone wall2" type="wall" server_lookid="3458">
883 <wall type="horizontal">
884 <item id="3458" chance="1"/>
885 <door id="3471" type="window"/>
886 </wall>
887 <wall type="vertical">
888 <item id="3460" chance="1"/>
889 <door id="3467" type="window"/>
890 </wall>
891 <wall type="corner">
892 <item id="3461" chance="1"/>
893 </wall>
894 <wall type="pole">
895 <item id="3462" chance="1"/>
896 </wall>
897 </brush>
898
899 <brush name="metal wall" type="wall" server_lookid="1090">
900 <wall type="horizontal">
901 <item id="1090" chance="1"/>
902 </wall>
903 <wall type="vertical">
904 <item id="1089" chance="1"/>
905 </wall>
906 <wall type="corner">
907 <item id="1093" chance="1"/>
908 </wall>
909 <wall type="pole">
910 <item id="1091" chance="1"/>
911 </wall>
912 </brush>
913
914 <brush name="paravent" type="wall" server_lookid="1171">
915 <wall type="horizontal">
916 <item id="1171" chance="1"/>
917 </wall>
918 <wall type="vertical">
919 <item id="1170" chance="1"/>
920 </wall>
921 <wall type="corner">
922 <item id="1173" chance="1"/>
923 </wall>
924 <wall type="pole">
925 <item id="1172" chance="1"/>
926 </wall>
927 </brush>
928
929 <brush name="lava wall" type="wall" server_lookid="1197">
930 <wall type="horizontal">
931 <item id="1197" chance="1"/>
932 </wall>
933 <wall type="vertical">
934 <item id="1196" chance="1"/>
935 </wall>
936 <wall type="corner">
937 <item id="1200" chance="1"/>
938 </wall>
939 <wall type="pole">
940 <item id="1198" chance="1"/>
941 </wall>
942 </brush>
943
944 <brush name="bamboo wall" type="wall" server_lookid="3424">
945 <wall type="horizontal">
946 <item id="3424" chance="1"/>
947 <door id="3535" type="normal" open="false" locked="true"/>
948 <door id="3536" type="normal" open="false"/>
949 <door id="3537" type="normal" open="true"/>
950 <door id="3538" type="locked" open="false"/>
951 <door id="3539" type="locked" open="true"/>
952 <door id="3540" type="quest" open="false"/>
953 <door id="3541" type="quest" open="true"/>
954 <door id="3542" type="magic" open="false"/>
955 <door id="3543" type="magic" open="true"/>
956 <door id="6458" type="hatch_window" open="false"/>
957 <door id="6460" type="hatch_window" open="true"/>
958 <door id="3449" type="window"/>
959 </wall>
960 <wall type="vertical">
961 <item id="3423" chance="1"/>
962 <door id="3544" type="normal" open="false" locked="true"/>
963 <door id="3545" type="normal" open="false"/>
964 <door id="3546" type="normal" open="true"/>
965 <door id="3547" type="locked" open="false"/>
966 <door id="3548" type="locked" open="true"/>
967 <door id="3549" type="quest" open="false"/>
968 <door id="3550" type="quest" open="true"/>
969 <door id="3551" type="magic" open="false"/>
970 <door id="3552" type="magic" open="true"/>
971 <door id="6459" type="hatch_window" open="false"/>
972 <door id="6461" type="hatch_window" open="true"/>
973 <door id="3452" type="window"/>
974 </wall>
975 <wall type="corner">
976 <item id="3427" chance="1"/>
977 </wall>
978 <wall type="pole">
979 <item id="3425" chance="1"/>
980 </wall>
981 </brush>
982
983 <brush name="grass wall" type="wall" server_lookid="3497">
984 <wall type="horizontal">
985 <item id="3497" chance="10"/>
986 <item id="3498" chance="10"/>
987 <door id="3499" type="window"/>
988 </wall>
989 <wall type="vertical">
990 <item id="3500" chance="10"/>
991 <item id="3501" chance="10"/>
992 <door id="3502" type="window"/>
993 </wall>
994 <wall type="corner">
995 <item id="3503" chance="1"/>
996 </wall>
997 <wall type="pole">
998 <item id="3496" chance="1"/>
999 </wall>
1000 </brush>
1001
1002 <brush name="palisade" type="wall" server_lookid="3509">
1003 <wall type="horizontal">
1004 <item id="3509" chance="1"/>
1005 </wall>
1006 <wall type="vertical">
1007 <item id="3517" chance="1"/>
1008 </wall>
1009 <wall type="corner">
1010 <item id="3530" chance="1"/>
1011 </wall>
1012 <wall type="pole">
1013 <item id="3511" chance="1"/>
1014 </wall>
1015 </brush>
1016
1017 <brush name="bone wall" type="wall" server_lookid="6396">
1018 <wall type="horizontal">
1019 <item id="6396" chance="10"/>
1020 <item id="6421" chance="10"/>
1021 <door id="6414" type="window"/>
1022 </wall>
1023 <wall type="vertical">
1024 <item id="6395" chance="10"/>
1025 <item id="6420" chance="10"/>
1026 <door id="6415" type="window"/>
1027 </wall>
1028 <wall type="corner">
1029 <item id="6399" chance="1"/>
1030 </wall>
1031 <wall type="pole">
1032 <item id="6397" chance="1"/>
1033 </wall>
1034 </brush>
1035
1036 <brush name="frozen wall" type="wall" server_lookid="6740">
1037 <wall type="horizontal">
1038 <item id="6740" chance="1"/>
1039 <door id="7033" type="normal" open="false" locked="true"/>
1040 <door id="7034" type="normal" open="false"/>
1041 <door id="7035" type="normal" open="true"/>
1042 <door id="7036" type="locked" open="false"/>
1043 <door id="7037" type="locked" open="true"/>
1044 <door id="7038" type="quest" open="false"/>
1045 <door id="7039" type="quest" open="true"/>
1046 <door id="7040" type="magic" open="false"/>
1047 <door id="7041" type="magic" open="true"/>
1048 <door id="7029" type="hatch_window" open="false"/>
1049 <door id="7031" type="hatch_window" open="true"/>
1050 </wall>
1051 <wall type="vertical">
1052 <item id="6739" chance="1"/>
1053 <door id="7042" type="normal" open="false" locked="true"/>
1054 <door id="7043" type="normal" open="false"/>
1055 <door id="7044" type="normal" open="true"/>
1056 <door id="7045" type="locked" open="false"/>
1057 <door id="7046" type="locked" open="true"/>
1058 <door id="7047" type="quest" open="false"/>
1059 <door id="7048" type="quest" open="true"/>
1060 <door id="7049" type="magic" open="false"/>
1061 <door id="7050" type="magic" open="true"/>
1062 <door id="7030" type="hatch_window" open="false"/>
1063 <door id="7032" type="hatch_window" open="true"/>
1064 </wall>
1065 <wall type="corner">
1066 <item id="6743" chance="1"/>
1067 </wall>
1068 <wall type="pole">
1069 <item id="6741" chance="1"/>
1070 </wall>
1071 </brush>
1072
1073 <brush name="fur wall" type="wall" server_lookid="6774">
1074 <wall type="horizontal">
1075 <item id="6774" chance="10"/>
1076 <item id="6786" chance="2"/>
1077 <door id="6795" type="normal" open="false" locked="true"/>
1078 <door id="6799" type="normal" open="false"/>
1079 <door id="6796" type="normal" open="true"/>
1080 <door id="7056" type="locked" open="false"/>
1081 <door id="7057" type="locked" open="true"/>
1082 <door id="6788" type="hatch_window" open="false"/>
1083 <door id="6790" type="hatch_window" open="true"/>
1084 </wall>
1085 <wall type="vertical">
1086 <item id="6773" chance="10"/>
1087 <item id="6784" chance="2"/>
1088 <door id="6797" type="normal" open="false" locked="true"/>
1089 <door id="6801" type="normal" open="false"/>
1090 <door id="6798" type="normal" open="true"/>
1091 <door id="7054" type="locked" open="false"/>
1092 <door id="7055" type="locked" open="true"/>
1093 <door id="6789" type="hatch_window" open="false"/>
1094 <door id="6791" type="hatch_window" open="true"/>
1095 </wall>
1096 <wall type="corner">
1097 <item id="6777" chance="1"/>
1098 </wall>
1099 <wall type="pole">
1100 <item id="6775" chance="1"/>
1101 </wall>
1102 </brush>
1103
1104 <brush name="stone wall3" type="wall" server_lookid="9119">
1105 <wall type="horizontal">
1106 <item id="9119" chance="1"/>
1107 <door id="9168" type="normal" open="false" locked="true"/>
1108 <door id="9169" type="normal" open="false"/>
1109 <door id="9170" type="normal" open="true"/>
1110 <door id="9173" type="locked" open="false"/>
1111 <door id="9174" type="locked" open="true"/>
1112 <door id="9181" type="quest" open="false"/>
1113 <door id="9182" type="quest" open="true"/>
1114 <door id="9177" type="magic" open="false"/>
1115 <door id="9178" type="magic" open="true"/>
1116 <door id="9189" type="window"/>
1117 </wall>
1118 <wall type="vertical">
1119 <item id="9118" chance="1"/>
1120 <door id="9165" type="normal" open="false" locked="true"/>
1121 <door id="9166" type="normal" open="false"/>
1122 <door id="9167" type="normal" open="true"/>
1123 <door id="9171" type="locked" open="false"/>
1124 <door id="9172" type="locked" open="true"/>
1125 <door id="9179" type="quest" open="false"/>
1126 <door id="9180" type="quest" open="true"/>
1127 <door id="9175" type="magic" open="false"/>
1128 <door id="9176" type="magic" open="true"/>
1129 <door id="9190" type="window"/>
1130 </wall>
1131 <wall type="corner">
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1133 </wall>
1134 <wall type="pole">
1135 <item id="9120" chance="1"/>
1136 </wall>
1137 </brush>
1138
1139 <brush name="iron wall" type="wall" server_lookid="9210">
1140 <wall type="horizontal">
1141 <item id="9210" chance="10"/>
1142 <item id="9211" chance="5"/>
1143 <item id="9212" chance="5"/>
1144 <item id="9223" chance="2"/>
1145 <door id="9270" type="normal" open="false" locked="true"/>
1146 <door id="9271" type="normal" open="false"/>
1147 <door id="9272" type="normal" open="true"/>
1148 <door id="9275" type="locked" open="false"/>
1149 <door id="9276" type="locked" open="true"/>
1150 <door id="9283" type="quest" open="false"/>
1151 <door id="9284" type="quest" open="true"/>
1152 <door id="9279" type="magic" open="false"/>
1153 <door id="9280" type="magic" open="true"/>
1154 </wall>
1155 <wall type="vertical">
1156 <item id="9207" chance="10"/>
1157 <item id="9208" chance="5"/>
1158 <item id="9209" chance="5"/>
1159 <item id="9222" chance="2"/>
1160 <door id="9267" type="normal" open="false" locked="true"/>
1161 <door id="9268" type="normal" open="false"/>
1162 <door id="9269" type="normal" open="true"/>
1163 <door id="9273" type="locked" open="false"/>
1164 <door id="9274" type="locked" open="true"/>
1165 <door id="9281" type="quest" open="false"/>
1166 <door id="9282" type="quest" open="true"/>
1167 <door id="9277" type="magic" open="false"/>
1168 <door id="9278" type="magic" open="true"/>
1169 </wall>
1170 <wall type="corner">
1171 <item id="9215" chance="1"/>
1172 </wall>
1173 <wall type="pole">
1174 <item id="9213" chance="1"/>
1175 </wall>
1176 </brush>
1177
1178 <brush name="stone wall4" type="wall" server_lookid="9370">
1179 <wall type="horizontal">
1180 <item id="9370" chance="1"/>
1181 <door id="9383" type="hatch_window" open="false"/>
1182 <door id="9382" type="window"/>
1183 </wall>
1184 <wall type="vertical">
1185 <item id="9371" chance="1"/>
1186 <door id="9386" type="hatch_window" open="false"/>
1187 <door id="9385" type="window"/>
1188 </wall>
1189 <wall type="corner">
1190 <item id="9374" chance="1"/>
1191 </wall>
1192 <wall type="pole">
1193 <item id="9372" chance="1"/>
1194 </wall>
1195 </brush>
1196
1197 <brush name="limestone wall" type="wall" server_lookid="10178">
1198 <wall type="horizontal">
1199 <item id="10178" chance="1"/>
1200 <door id="10468" type="normal" open="false" locked="true"/>
1201 <door id="10469" type="normal" open="false"/>
1202 <door id="10470" type="normal" open="true"/>
1203 <door id="10471" type="locked" open="false"/>
1204 <door id="10472" type="locked" open="true"/>
1205 <door id="10473" type="quest" open="false"/>
1206 <door id="10474" type="quest" open="true"/>
1207 <door id="10475" type="magic" open="false"/>
1208 <door id="10476" type="magic" open="true"/>
1209 <door id="10488" type="hatch_window" open="false"/>
1210 <door id="10490" type="hatch_window" open="true"/>
1211 <door id="10486" type="window"/>
1212 </wall>
1213 <wall type="vertical">
1214 <item id="10177" chance="1"/>
1215 <door id="10477" type="normal" open="false" locked="true"/>
1216 <door id="10478" type="normal" open="false"/>
1217 <door id="10479" type="normal" open="true"/>
1218 <door id="10480" type="locked" open="false"/>
1219 <door id="10481" type="locked" open="true"/>
1220 <door id="10482" type="quest" open="false"/>
1221 <door id="10483" type="quest" open="true"/>
1222 <door id="10484" type="magic" open="false"/>
1223 <door id="10485" type="magic" open="true"/>
1224 <door id="10489" type="hatch_window" open="false"/>
1225 <door id="10491" type="hatch_window" open="true"/>
1226 <door id="10487" type="window"/>
1227 </wall>
1228 <wall type="corner">
1229 <item id="10181" chance="1"/>
1230 </wall>
1231 <wall type="pole">
1232 <item id="10179" chance="1"/>
1233 </wall>
1234 </brush>
1235
1236 <brush name="limestone wall" type="wall" server_lookid="10178">
1237 <wall type="horizontal">
1238 <item id="10178" chance="1"/>
1239 <door id="10468" type="normal" open="false" locked="true"/>
1240 <door id="10469" type="normal" open="false"/>
1241 <door id="10470" type="normal" open="true"/>
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1243 <door id="10472" type="locked" open="true"/>
1244 <door id="10473" type="quest" open="false"/>
1245 <door id="10474" type="quest" open="true"/>
1246 <door id="10475" type="magic" open="false"/>
1247 <door id="10476" type="magic" open="true"/>
1248 <door id="10488" type="hatch_window" open="false"/>
1249 <door id="10490" type="hatch_window" open="true"/>
1250 <door id="10486" type="window"/>
1251 </wall>
1252 <wall type="vertical">
1253 <item id="10177" chance="1"/>
1254 <door id="10477" type="normal" open="false" locked="true"/>
1255 <door id="10478" type="normal" open="false"/>
1256 <door id="10479" type="normal" open="true"/>
1257 <door id="10480" type="locked" open="false"/>
1258 <door id="10481" type="locked" open="true"/>
1259 <door id="10482" type="quest" open="false"/>
1260 <door id="10483" type="quest" open="true"/>
1261 <door id="10484" type="magic" open="false"/>
1262 <door id="10485" type="magic" open="true"/>
1263 <door id="10489" type="hatch_window" open="false"/>
1264 <door id="10491" type="hatch_window" open="true"/>
1265 <door id="10487" type="window"/>
1266 </wall>
1267 <wall type="corner">
1268 <item id="10181" chance="1"/>
1269 </wall>
1270 <wall type="pole">
1271 <item id="10179" chance="1"/>
1272 </wall>
1273 </brush>
1274
1275 <brush name="dark framework wall" type="wall" server_lookid="10227">
1276 <wall type="horizontal">
1277 <item id="10227" chance="10"/>
1278 <item id="10245" chance="6"/>
1279 <item id="10246" chance="2"/>
1280 <door id="10271" type="normal" open="false" locked="true"/>
1281 <door id="10272" type="normal" open="false"/>
1282 <door id="10273" type="normal" open="true"/>
1283 <door id="10276" type="locked" open="false"/>
1284 <door id="10277" type="locked" open="true"/>
1285 <door id="10284" type="quest" open="false"/>
1286 <door id="10285" type="quest" open="true"/>
1287 <door id="10280" type="magic" open="false"/>
1288 <door id="10281" type="magic" open="true"/>
1289 <door id="10264" type="hatch_window" open="false"/>
1290 <door id="10266" type="hatch_window" open="true"/>
1291 <door id="10262" type="window"/>
1292 </wall>
1293 <wall type="vertical">
1294 <item id="10226" chance="10"/>
1295 <item id="10247" chance="6"/>
1296 <item id="10248" chance="2"/>
1297 <door id="10268" type="normal" open="false" locked="true"/>
1298 <door id="10269" type="normal" open="false"/>
1299 <door id="10270" type="normal" open="true"/>
1300 <door id="10274" type="locked" open="false"/>
1301 <door id="10275" type="locked" open="true"/>
1302 <door id="10282" type="quest" open="false"/>
1303 <door id="10283" type="quest" open="true"/>
1304 <door id="10278" type="magic" open="false"/>
1305 <door id="10279" type="magic" open="true"/>
1306 <door id="10265" type="hatch_window" open="false"/>
1307 <door id="10267" type="hatch_window" open="true"/>
1308 <door id="10263" type="window"/>
1309 </wall>
1310 <wall type="corner">
1311 <item id="10230" chance="1"/>
1312 </wall>
1313 <wall type="pole">
1314 <item id="10228" chance="1"/>
1315 </wall>
1316 </brush>
1317
1318 <brush name="stone wall5" type="wall" server_lookid="10250">
1319 <wall type="horizontal">
1320 <item id="10250" chance="1"/>
1321 </wall>
1322 <wall type="vertical">
1323 <item id="10249" chance="1"/>
1324 </wall>
1325 <wall type="corner">
1326 <item id="10253" chance="1"/>
1327 </wall>
1328 <wall type="pole">
1329 <item id="10251" chance="1"/>
1330 </wall>
1331 </brush>
1332
1333 <brush name="blue palisade" type="wall" server_lookid="12512">
1334 <wall type="horizontal">
1335 <item id="12512" chance="10"/>
1336 <item id="12511" chance="4"/>
1337 </wall>
1338 <wall type="vertical">
1339 <item id="12520" chance="10"/>
1340 <item id="12519" chance="4"/>
1341 </wall>
1342 <wall type="corner">
1343 <item id="12534" chance="1"/>
1344 </wall>
1345 <wall type="pole">
1346 <item id="12514" chance="1"/>
1347 </wall>
1348 </brush>
1349
1350 <brush name="stone" type="wall" server_lookid="12959">
1351 <wall type="horizontal">
1352 <item id="12959" chance="1"/>
1353 <door id="18208" type="locked" open="false"/>
1354 <door id="18209" type="locked" open="true"/>
1355 <door id="12978" type="window"/>
1356 </wall>
1357 <wall type="vertical">
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1359 <door id="12977" type="window"/>
1360 </wall>
1361 <wall type="corner">
1362 <item id="12962" chance="1"/>
1363 </wall>
1364 <wall type="pole">
1365 <item id="12960" chance="1"/>
1366 </wall>
1367 </brush>
1368
1369 <brush name="timber wall" type="wall" server_lookid="11545">
1370 <wall type="horizontal">
1371 <item id="11545" chance="1"/>
1372 <door id="12701" type="normal" open="false"/>
1373 <door id="12703" type="normal" open="true"/>
1374 <door id="13022" type="locked" open="false"/>
1375 <door id="13023" type="locked" open="true"/>
1376 <door id="12689" type="window"/>
1377 </wall>
1378 <wall type="vertical">
1379 <item id="11547" chance="1"/>
1380 <door id="12692" type="normal" open="false"/>
1381 <door id="12695" type="normal" open="true"/>
1382 <door id="13020" type="locked" open="false"/>
1383 <door id="13021" type="locked" open="true"/>
1384 <door id="12302" type="window"/>
1385 </wall>
1386 <wall type="corner">
1387 <item id="11546" chance="1"/>
1388 </wall>
1389 <wall type="pole">
1390 <item id="11544" chance="1"/>
1391 </wall>
1392 </brush>
1393
1394 <brush name="light desert wall" type="wall" server_lookid="12847">
1395 <wall type="horizontal">
1396 <item id="12847" chance="1"/>
1397 </wall>
1398 <wall type="vertical">
1399 <item id="12846" chance="1"/>
1400 </wall>
1401 <wall type="corner">
1402 <item id="12885" chance="1"/>
1403 </wall>
1404 <wall type="pole">
1405 <item id="13143" chance="1"/>
1406 </wall>
1407 </brush>
1408
1409 <brush name="dark desert wall" type="wall" server_lookid="12890">
1410 <wall type="horizontal">
1411 <item id="12890" chance="1"/>
1412 </wall>
1413 <wall type="vertical">
1414 <item id="12889" chance="1"/>
1415 </wall>
1416 <wall type="corner">
1417 <item id="12908" chance="1"/>
1418 </wall>
1419 <wall type="pole">
1420 <item id="13144" chance="1"/>
1421 </wall>
1422 </brush>
1423
1424 <brush name="rocky wall" type="wall" server_lookid="13645">
1425 <wall type="horizontal">
1426 <item id="13645" chance="1"/>
1427 </wall>
1428 <wall type="vertical">
1429 <item id="13644" chance="1"/>
1430 </wall>
1431 <wall type="corner">
1432 <item id="13648" chance="1"/>
1433 </wall>
1434 <wall type="pole">
1435 <item id="13646" chance="1"/>
1436 </wall>
1437 </brush>
1438
1439 <brush name="glass wall" type="wall" server_lookid="15562">
1440 <wall type="horizontal">
1441 <item id="15562" chance="1"/>
1442 </wall>
1443 <wall type="vertical">
1444 <item id="15563" chance="1"/>
1445 </wall>
1446 <wall type="corner">
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1448 </wall>
1449 <wall type="pole">
1450 <item id="15564" chance="1"/>
1451 </wall>
1452 </brush>
1453
1454 <brush name="icy bones" type="wall" server_lookid="18238">
1455 <wall type="horizontal">
1456 <item id="18238" chance="10"/>
1457 <item id="18239" chance="2"/>
1458 <door id="18250" type="window"/>
1459 </wall>
1460 <wall type="vertical">
1461 <item id="18235" chance="10"/>
1462 <item id="18236" chance="2"/>
1463 <door id="18251" type="window"/>
1464 </wall>
1465 <wall type="corner">
1466 <item id="18243" chance="1"/>
1467 </wall>
1468 <wall type="pole">
1469 <item id="18241" chance="1"/>
1470 </wall>
1471 </brush>
1472
1473 <brush name="muddy stone wall" type="wall" server_lookid="18614">
1474 <wall type="horizontal">
1475 <item id="18614" chance="1"/>
1476 </wall>
1477 <wall type="vertical">
1478 <item id="18613" chance="1"/>
1479 </wall>
1480 <wall type="corner">
1481 <item id="18617" chance="1"/>
1482 </wall>
1483 <wall type="pole">
1484 <item id="18615" chance="1"/>
1485 </wall>
1486 </brush>
1487
1488 <brush name="muddy stone wall2" type="wall" server_lookid="18631">
1489 <wall type="horizontal">
1490 <item id="18631" chance="1"/>
1491 </wall>
1492 <wall type="vertical">
1493 <item id="18630" chance="1"/>
1494 </wall>
1495 <wall type="corner">
1496 <item id="18634" chance="1"/>
1497 </wall>
1498 <wall type="pole">
1499 <item id="18632" chance="1"/>
1500 </wall>
1501 </brush>
1502
1503 <brush name="brown stone wall" type="wall" server_lookid="19333">
1504 <wall type="horizontal">
1505 <item id="19333" chance="1"/>
1506 </wall>
1507 <wall type="vertical">
1508 <item id="19332" chance="1"/>
1509 </wall>
1510 <wall type="corner">
1511 <item id="19336" chance="1"/>
1512 </wall>
1513 <wall type="pole">
1514 <item id="19334" chance="1"/>
1515 </wall>
1516 </brush>
1517
1518 <brush name="red stone wall" type="wall" server_lookid="19344">
1519 <wall type="horizontal">
1520 <item id="19344" chance="1"/>
1521 </wall>
1522 <wall type="vertical">
1523 <item id="19343" chance="1"/>
1524 </wall>
1525 <wall type="corner">
1526 <item id="19347" chance="1"/>
1527 </wall>
1528 <wall type="pole">
1529 <item id="19345" chance="1"/>
1530 </wall>
1531 </brush>
1532
1533 <brush name="ornate wall" type="wall" server_lookid="19355">
1534 <wall type="horizontal">
1535 <item id="19355" chance="1"/>
1536 </wall>
1537 <wall type="vertical">
1538 <item id="19354" chance="1"/>
1539 </wall>
1540 <wall type="corner">
1541 <item id="19358" chance="1"/>
1542 </wall>
1543 <wall type="pole">
1544 <item id="19356" chance="1"/>
1545 </wall>
1546 </brush>
1547
1548 <brush name="ornate wall2" type="wall" server_lookid="19366">
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1550 <item id="19366" chance="1"/>
1551 </wall>
1552 <wall type="vertical">
1553 <item id="19365" chance="1"/>
1554 </wall>
1555 <wall type="corner">
1556 <item id="19369" chance="1"/>
1557 </wall>
1558 <wall type="pole">
1559 <item id="19367" chance="1"/>
1560 </wall>
1561 </brush>
1562
1563 <brush name="venore wall" type="wall" server_lookid="19410">
1564 <wall type="horizontal">
1565 <item id="19410" chance="1"/>
1566 <door id="19840" type="normal" open="false" locked="true"/>
1567 <door id="19841" type="normal" open="false"/>
1568 <door id="19842" type="normal" open="true"/>
1569 <door id="19843" type="locked" open="false"/>
1570 <door id="19844" type="locked" open="true"/>
1571 <door id="19845" type="quest" open="false"/>
1572 <door id="19846" type="quest" open="true"/>
1573 <door id="19847" type="magic" open="false"/>
1574 <door id="19848" type="magic" open="true"/>
1575 <door id="19974" type="hatch_window" open="false"/>
1576 <door id="20182" type="hatch_window" open="true"/>
1577 <door id="19444" type="window"/>
1578 </wall>
1579 <wall type="vertical">
1580 <item id="19405" chance="1"/>
1581 <door id="19849" type="normal" open="false" locked="true"/>
1582 <door id="19850" type="normal" open="false"/>
1583 <door id="19851" type="normal" open="true"/>
1584 <door id="19852" type="locked" open="false"/>
1585 <door id="19853" type="locked" open="true"/>
1586 <door id="19854" type="quest" open="false"/>
1587 <door id="19855" type="quest" open="true"/>
1588 <door id="19856" type="magic" open="false"/>
1589 <door id="19857" type="magic" open="true"/>
1590 <door id="19975" type="hatch_window" open="false"/>
1591 <door id="20185" type="hatch_window" open="true"/>
1592 <door id="19446" type="window"/>
1593 </wall>
1594 <wall type="corner">
1595 <item id="19380" chance="1"/>
1596 </wall>
1597 <wall type="pole">
1598 <item id="19378" chance="1"/>
1599 </wall>
1600 </brush>
1601
1602 <brush name="venore brick wall" type="wall" server_lookid="19485">
1603 <wall type="horizontal">
1604 <item id="19485" chance="1"/>
1605 <door id="19980" type="normal" open="false" locked="true"/>
1606 <door id="19981" type="normal" open="false"/>
1607 <door id="19982" type="normal" open="true"/>
1608 <door id="19983" type="locked" open="false"/>
1609 <door id="19984" type="locked" open="true"/>
1610 <door id="19985" type="quest" open="false"/>
1611 <door id="19986" type="quest" open="true"/>
1612 <door id="19987" type="magic" open="false"/>
1613 <door id="19988" type="magic" open="true"/>
1614 <door id="19809" type="window"/>
1615 </wall>
1616 <wall type="vertical">
1617 <item id="19481" chance="1"/>
1618 <door id="19989" type="normal" open="false" locked="true"/>
1619 <door id="19990" type="normal" open="false"/>
1620 <door id="19991" type="normal" open="true"/>
1621 <door id="19992" type="locked" open="false"/>
1622 <door id="19993" type="locked" open="true"/>
1623 <door id="19994" type="quest" open="false"/>
1624 <door id="19995" type="quest" open="true"/>
1625 <door id="19996" type="magic" open="false"/>
1626 <door id="19997" type="magic" open="true"/>
1627 <door id="19808" type="window"/>
1628 </wall>
1629 <wall type="corner">
1630 <item id="19495" chance="1"/>
1631 </wall>
1632 </brush>
1633
1634 <brush name="roshamuul wall" type="wall" server_lookid="21790">
1635 <wall type="horizontal">
1636 <item id="21790" chance="1"/>
1637 <door id="21796" type="window"/>
1638 </wall>
1639 <wall type="vertical">
1640 <item id="21787" chance="1"/>
1641 <door id="21795" type="window"/>
1642 </wall>
1643 <wall type="corner">
1644 <item id="21791" chance="1"/>
1645 </wall>
1646 <wall type="pole">
1647 <item id="21783" chance="1"/>
1648 </wall>
1649 </brush>
1650
1651 <brush name="oramond wall" type="wall" server_lookid="22768">
1652 <wall type="horizontal">
1653 <item id="22768" chance="10"/>
1654 <item id="22765" chance="2"/>
1655 <door id="22814" type="normal" open="false"/>
1656 <door id="22815" type="locked" open="false"/>
1657 <door id="22813" type="window"/>
1658 </wall>
1659 <wall type="vertical">
1660 <item id="22769" chance="10"/>
1661 <item id="22763" chance="2"/>
1662 <door id="22823" type="normal" open="false"/>
1663 <door id="22824" type="locked" open="false"/>
1664 <door id="22812" type="window"/>
1665 </wall>
1666 <wall type="corner">
1667 <item id="22770" chance="1"/>
1668 </wall>
1669 <wall type="pole">
1670 <item id="22767" chance="1"/>
1671 </wall>
1672 </brush>
1673
1674 <brush name="oramond wall2" type="wall" server_lookid="22947">
1675 <wall type="horizontal">
1676 <item id="22947" chance="10"/>
1677 <item id="22948" chance="2"/>
1678 </wall>
1679 <wall type="vertical">
1680 <item id="22941" chance="10"/>
1681 <item id="22942" chance="2"/>
1682 </wall>
1683 <wall type="corner">
1684 <item id="22956" chance="1"/>
1685 </wall>
1686 <wall type="pole">
1687 <item id="22994" chance="1"/>
1688 </wall>
1689 </brush>
1690
1691 <brush name="oramond wall3" type="wall" server_lookid="23595">
1692 <wall type="horizontal">
1693 <item id="23595" chance="10"/>
1694 <item id="23596" chance="2"/>
1695 </wall>
1696 <wall type="vertical">
1697 <item id="23600" chance="10"/>
1698 <item id="23601" chance="2"/>
1699 </wall>
1700 <wall type="corner">
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1702 </wall>
1703 <wall type="pole">
1704 <item id="23604" chance="1"/>
1705 </wall>
1706 </brush>
1707
1708 <brush name="zaoan wall2" type="wall" server_lookid="10651">
1709 <wall type="horizontal">
1710 <item id="10651" chance="1"/>
1711 <door id="11064" type="window"/>
1712 <door id="11065" type="hatch_window" open="true"/>
1713 </wall>
1714 <wall type="vertical">
1715 <item id="10650" chance="1"/>
1716 <door id="11070" type="window"/>
1717 <door id="11071" type="hatch_window" open="true"/>
1718 </wall>
1719 <wall type="corner">
1720 <item id="10654" chance="1"/>
1721 </wall>
1722 <wall type="pole">
1723 <item id="11201" chance="1"/>
1724 </wall>
1725 </brush>
1726
1727 <brush name="zaoan wall1" type="wall" server_lookid="10666">
1728 <wall type="horizontal">
1729 <item id="10666" chance="1"/>
1730 <door id="11069" type="hatch_window" open="false"/>
1731 <door id="11068" type="window"/>
1732 </wall>
1733 <wall type="vertical">
1734 <item id="10662" chance="1"/>
1735 <door id="11075" type="hatch_window" open="false"/>
1736 <door id="11074" type="window"/>
1737 </wall>
1738 <wall type="corner">
1739 <item id="10658" chance="1"/>
1740 </wall>
1741 <wall type="pole">
1742 <item id="10652" chance="1"/>
1743 </wall>
1744 </brush>
1745
1746 <brush name="zaoan wall3" type="wall" server_lookid="10663">
1747 <wall type="horizontal">
1748 <item id="10663" chance="1"/>
1749 <door id="10775" type="normal" open="false" locked="true"/>
1750 <door id="10776" type="normal" open="false"/>
1751 <door id="10777" type="normal" open="true"/>
1752 <door id="10780" type="quest" open="false"/>
1753 <door id="10781" type="quest" open="true"/>
1754 <door id="10782" type="magic" open="false"/>
1755 <door id="10783" type="magic" open="true"/>
1756 <door id="11067" type="hatch_window" open="false"/>
1757 <door id="11066" type="window"/>
1758 </wall>
1759 <wall type="vertical">
1760 <item id="10661" chance="1"/>
1761 <door id="10784" type="normal" open="false" locked="true"/>
1762 <door id="10785" type="normal" open="false"/>
1763 <door id="10786" type="normal" open="true"/>
1764 <door id="10789" type="quest" open="false"/>
1765 <door id="10790" type="quest" open="true"/>
1766 <door id="10791" type="magic" open="false"/>
1767 <door id="10792" type="magic" open="true"/>
1768 <door id="11073" type="hatch_window" open="false"/>
1769 <door id="11072" type="window"/>
1770 </wall>
1771 <wall type="corner">
1772 <item id="10667" chance="1"/>
1773 </wall>
1774 <wall type="pole">
1775 <item id="11202" chance="1"/>
1776 </wall>
1777 </brush>
1778
1779 <brush name="zaoan wall4" type="wall" server_lookid="17266">
1780 <wall type="horizontal">
1781 <item id="17266" chance="1"/>
1782 <door id="17345" type="hatch_window" open="false"/>
1783 <door id="17344" type="window"/>
1784 </wall>
1785 <wall type="vertical">
1786 <item id="17262" chance="1"/>
1787 <door id="17351" type="hatch_window" open="false"/>
1788 <door id="17350" type="window"/>
1789 </wall>
1790 <wall type="corner">
1791 <item id="17277" chance="1"/>
1792 </wall>
1793 <wall type="pole">
1794 <item id="17267" chance="1"/>
1795 </wall>
1796 </brush>
1797
1798 <brush name="zaoan wall5" type="wall" server_lookid="17264">
1799 <wall type="horizontal">
1800 <item id="17264" chance="1"/>
1801 <door id="17341" type="hatch_window" open="false"/>
1802 <door id="17340" type="window"/>
1803 </wall>
1804 <wall type="vertical">
1805 <item id="17260" chance="1"/>
1806 <door id="17347" type="hatch_window" open="false"/>
1807 <door id="17346" type="window"/>
1808 </wall>
1809 <wall type="corner">
1810 <item id="17275" chance="1"/>
1811 </wall>
1812 <wall type="pole">
1813 <item id="17268" chance="1"/>
1814 </wall>
1815 </brush>
1816
1817 <brush name="zaoan wall6" type="wall" server_lookid="17265">
1818 <wall type="horizontal">
1819 <item id="17265" chance="1"/>
1820 <door id="17343" type="hatch_window" open="false"/>
1821 <door id="17342" type="window"/>
1822 </wall>
1823 <wall type="vertical">
1824 <item id="17261" chance="1"/>
1825 <door id="17349" type="hatch_window" open="false"/>
1826 <door id="17348" type="window"/>
1827 </wall>
1828 <wall type="corner">
1829 <item id="17276" chance="1"/>
1830 </wall>
1831 <wall type="pole">
1832 <item id="17269" chance="1"/>
1833 </wall>
1834 </brush>
1835
1836 <brush name="zaoan wall7" type="wall" server_lookid="17359">
1837 <wall type="horizontal">
1838 <item id="17359" chance="1"/>
1839 <door id="17400" type="hatch_window" open="false"/>
1840 <door id="17399" type="window"/>
1841 </wall>
1842 <wall type="vertical">
1843 <item id="17355" chance="1"/>
1844 <door id="17406" type="hatch_window" open="false"/>
1845 <door id="17405" type="window"/>
1846 </wall>
1847 <wall type="corner">
1848 <item id="17370" chance="1"/>
1849 </wall>
1850 <wall type="pole">
1851 <item id="17360" chance="1"/>
1852 </wall>
1853 </brush>
1854
1855 <brush name="zaoan wall8" type="wall" server_lookid="17358">
1856 <wall type="horizontal">
1857 <item id="17358" chance="1"/>
1858 <door id="17398" type="hatch_window" open="false"/>
1859 <door id="17397" type="window"/>
1860 </wall>
1861 <wall type="vertical">
1862 <item id="17354" chance="1"/>
1863 <door id="17404" type="hatch_window" open="false"/>
1864 <door id="17403" type="window"/>
1865 </wall>
1866 <wall type="corner">
1867 <item id="17369" chance="1"/>
1868 </wall>
1869 <wall type="pole">
1870 <item id="17361" chance="1"/>
1871 </wall>
1872 </brush>
1873
1874 <brush name="zaoan wall9" type="wall" server_lookid="17357">
1875 <wall type="horizontal">
1876 <item id="17357" chance="1"/>
1877 <door id="17396" type="hatch_window" open="false"/>
1878 <door id="17395" type="window"/>
1879 </wall>
1880 <wall type="vertical">
1881 <item id="17353" chance="1"/>
1882 <door id="17402" type="hatch_window" open="false"/>
1883 <door id="17401" type="window"/>
1884 </wall>
1885 <wall type="corner">
1886 <item id="17368" chance="1"/>
1887 </wall>
1888 <wall type="pole">
1889 <item id="17362" chance="1"/>
1890 </wall>
1891 </brush>
1892
1893 <brush name="corrupted wall1" type="wall" server_lookid="11834">
1894 <wall type="horizontal">
1895 <item id="11834" chance="10"/>
1896 <item id="11847" chance="4"/>
1897 <item id="11848" chance="6"/>
1898 <item id="11849" chance="2"/>
1899 <door id="12092" type="normal" open="false" locked="true"/>
1900 <door id="12093" type="normal" open="false"/>
1901 <door id="12094" type="normal" open="true"/>
1902 <door id="12095" type="quest" open="false"/>
1903 <door id="12096" type="quest" open="true"/>
1904 <door id="12097" type="magic" open="false"/>
1905 <door id="12098" type="magic" open="true"/>
1906 <door id="11908" type="window"/>
1907 </wall>
1908 <wall type="vertical">
1909 <item id="11833" chance="10"/>
1910 <item id="11850" chance="4"/>
1911 <item id="11851" chance="6"/>
1912 <item id="11852" chance="2"/>
1913 <door id="12099" type="normal" open="false" locked="true"/>
1914 <door id="12100" type="normal" open="false"/>
1915 <door id="12101" type="normal" open="true"/>
1916 <door id="12102" type="quest" open="false"/>
1917 <door id="12103" type="quest" open="true"/>
1918 <door id="12104" type="magic" open="false"/>
1919 <door id="12105" type="magic" open="true"/>
1920 <door id="11909" type="window"/>
1921 </wall>
1922 <wall type="corner">
1923 <item id="11837" chance="1"/>
1924 </wall>
1925 <wall type="pole">
1926 <item id="11835" chance="1"/>
1927 </wall>
1928 </brush>
1929
1930 <brush name="corrupted wall2" type="wall" server_lookid="11938">
1931 <wall type="horizontal">
1932 <item id="11938" chance="1"/>
1933 <door id="12188" type="normal" open="false" locked="true"/>
1934 <door id="12189" type="normal" open="false"/>
1935 <door id="12190" type="normal" open="true"/>
1936 <door id="12195" type="locked" open="false"/>
1937 <door id="12196" type="locked" open="true"/>
1938 <door id="12193" type="quest" open="false"/>
1939 <door id="12194" type="quest" open="true"/>
1940 <door id="12228" type="window"/>
1941 </wall>
1942 <wall type="vertical">
1943 <item id="11937" chance="1"/>
1944 <door id="12917" type="normal" open="false" locked="true"/>
1945 <door id="12918" type="normal" open="false"/>
1946 <door id="12919" type="normal" open="true"/>
1947 <door id="12204" type="locked" open="false"/>
1948 <door id="12205" type="locked" open="true"/>
1949 <door id="12202" type="quest" open="false"/>
1950 <door id="12203" type="quest" open="true"/>
1951 <door id="11948" type="window"/>
1952 </wall>
1953 <wall type="corner">
1954 <item id="11941" chance="1"/>
1955 </wall>
1956 <wall type="pole">
1957 <item id="11939" chance="1"/>
1958 </wall>
1959 </brush>
1960
1961 <brush name="dark stone wall" type="wall" server_lookid="25201">
1962 <wall type="horizontal">
1963 <item id="25201" chance="10"/>
1964 <item id="25203" chance="10"/>
1965 <door id="25283" type="normal" open="false" locked="true"/>
1966 <door id="25284" type="normal" open="false"/>
1967 <door id="25285" type="normal" open="true"/>
1968 <door id="25286" type="quest" open="false"/>
1969 <door id="25287" type="quest" open="true"/>
1970 </wall>
1971 <wall type="vertical">
1972 <item id="25200" chance="10"/>
1973 <item id="25205" chance="10"/>
1974 <door id="25290" type="normal" open="false" locked="true"/>
1975 <door id="25291" type="normal" open="false"/>
1976 <door id="25292" type="normal" open="true"/>
1977 <door id="25293" type="quest" open="false"/>
1978 <door id="25294" type="quest" open="true"/>
1979 </wall>
1980 <wall type="corner">
1981 <item id="25204" chance="1"/>
1982 </wall>
1983 <wall type="pole">
1984 <item id="25202" chance="1"/>
1985 </wall>
1986 </brush>
1987</materials>
1988