shadermanager.h

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Alex Alex Commit Client Upload Part 2 19/10/2026 00:06
1/*
2 * Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to deal
6 * in the Software without restriction, including without limitation the rights
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 * copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 * THE SOFTWARE.
21 */
22
23#ifndef SHADERMANAGER_H
24#define SHADERMANAGER_H
25
26#include "declarations.h"
27#include <framework/graphics/paintershaderprogram.h>
28
29//@bindsingleton g_shaders
30class ShaderManager
31{
32public:
33 void init();
34 void terminate();
35
36 void createShader(const std::string& name, std::string vertex, std::string fragment, bool colorMatrix = false);
37 void createOutfitShader(const std::string& name, std::string vertex, std::string fragment)
38 {
39 return createShader(name, vertex, fragment, true);
40 }
41 void addTexture(const std::string& name, const std::string& file);
42 PainterShaderProgramPtr getShader(const std::string& name);
43
44private:
45 std::unordered_map<std::string, PainterShaderProgramPtr> m_shaders;
46};
47
48
49extern ShaderManager g_shaders;
50
51#endif
52
53
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