shadermanager.cpp

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Alex Alex Commit Client Upload Part 2 19/10/2026 00:06
1/*
2 * Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to deal
6 * in the Software without restriction, including without limitation the rights
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 * copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 * THE SOFTWARE.
21 */
22
23#include "shadermanager.h"
24#include <framework/graphics/paintershaderprogram.h>
25#include <framework/graphics/graphics.h>
26#include <framework/core/resourcemanager.h>
27#include <framework/core/eventdispatcher.h>
28
29ShaderManager g_shaders;
30
31void ShaderManager::init()
32{
33 PainterShaderProgram::release();
34}
35
36void ShaderManager::terminate()
37{
38 m_shaders.clear();
39}
40
41void ShaderManager::createShader(const std::string& name, std::string vertex, std::string fragment, bool colorMatrix)
42{
43 if (vertex.find("\n") == std::string::npos) { // file
44 vertex = g_resources.guessFilePath(vertex, "frag");
45 vertex = g_resources.readFileContents(vertex);
46 }
47 if (fragment.find("\n") == std::string::npos) { // file
48 fragment = g_resources.guessFilePath(fragment, "frag");
49 fragment = g_resources.readFileContents(fragment);
50 }
51
52 g_graphicsDispatcher.addEventEx("createShader", [&, name, vertex, fragment, colorMatrix] {
53 auto program = PainterShaderProgram::create(name, vertex, fragment, colorMatrix);
54 if (program)
55 m_shaders[name] = program;
56 });
57}
58
59void ShaderManager::addTexture(const std::string& name, const std::string& file)
60{
61 g_graphicsDispatcher.addEventEx("addTexture", [&, name, file] {
62 auto program = getShader(name);
63 if (program)
64 program->addMultiTexture(file);
65 });
66}
67
68PainterShaderProgramPtr ShaderManager::getShader(const std::string& name)
69{
70 VALIDATE_GRAPHICS_THREAD();
71 auto it = m_shaders.find(name);
72 if(it != m_shaders.end())
73 return it->second;
74 return nullptr;
75}
76
77
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