1mapPanel = modules.game_interface.getMapPanel()
2local NPC = ""
3local MissionID = 0
4local QuestColor = 'yellow'
5local Locale = g_settings.getString('locale')
6local TALK_NPC = {
7 ["Eryn"] = {
8 [00] = {
9 MSG = {
10 ["pt"] = [[
11 Eu me chamo Eryn e trabalho como soldado aqui no Novo Mundo.
12
13
14 ]];
15 ["en"] = [[
16 My name is Eryn and I work as a soldier here in the New World.
17 If you need any help, you should talk to me.
18
19 ]];
20 },
21 OPTIONS = 2,
22 RESP_02 = {"Reabastecer", "QUEST_SAIR", 00};
23 RESP_01 = {"Sair", "SAIR"}
24 };
25 [01] = {
26 MSG = {
27 ["pt"] = [[
28
29
30
31
32
33
34
35 ]];
36 ["en"] = [[
37 Helping newbies who come here is my job. But in addition to helping, I must also advise.
38
39 And as my first advice to you, I must say that you are crazy for deciding to come here.
40 But who am I to judge the follies of others, right? Come here, let me help you.
41
42 Take this equipment here. It will help you a little in your mission.
43
44 ]];
45 },
46 OPTIONS = 1,
47 RESP_01 = {"Obrigado pelo equipamento", "QUEST_SAIR", 01}
48 };
49 [02] = {
50 MSG = {
51 ["pt"] = [[
52
53 ]];
54 ["en"] = [[
55 I bet you're crazy to begin with, aren't you? But as experienced as you say you are, I can't send you on a mission without testing you first.
56 ]];
57 },
58 OPTIONS = 2,
59 RESP_01 = {"Eu nao disse nada", "NORMAL", 06};
60 RESP_02 = {"Sair", "SAIR"}
61 };
62 [03] = {
63 MSG = {
64 ["pt"] = [[
65
66
67
68 ]];
69 ["en"] = [[
70 Yeah, it looks like you got the hang of it. I think it's good that we have good soldiers around here. This part of the world is in chaos!
71
72 Get some rest. Return when you are ready for new missions.
73 ]];
74 },
75 OPTIONS = 2,
76 RESP_01 = {"Ate mais", "QUEST_SAIR", 03};
77 RESP_02 = {"Um Caos?", "NORMAL", 07};
78 };
79 [04] = {
80 MSG = {
81 ["pt"] = [[
82
83 Eu vou te ensinar a como fazer isso. Retorne novamente a caverna das Cave Rats e obtenha 10x Cheese como loot delas.
84
85
86 ]];
87 ["en"] = [[
88 I can even help you in one thing or another, but it's you who need to run after to strengthen yourself. What I mean is, you need to make money on your own.
89 I will teach you how to do this. Return to the Cave Rats cave again and get 10x Cheese as loot from them.
90
91 After getting everything, get back to me and I'll tell you what you need to do.
92 ]];
93 },
94 OPTIONS = 2,
95 RESP_01 = {"Tudo bem", "QUEST_SAIR", 04};
96 RESP_02 = {"Sair", "SAIR"}
97 };
98 [05] = {
99 MSG = {
100 ["pt"] = [[
101
102
103
104 ]];
105 ["en"] = [[
106 Do you already have all the items there? Excellent! See those little chests right behind you? This is the Central Box! Clicking there opens several categories for you to interact with.
107 One of them is Sales. Access this category and sell the cheese you dropped.
108
109 ]];
110 },
111 OPTIONS = 2,
112 RESP_01 = {"Ok, vamos la.", "QUEST_SAIR", 05};
113 RESP_02 = {"Sair", "SAIR"}
114 };
115 [06] = {
116 MSG = {
117 ["pt"] = [[
118
119
120 ]];
121 ["en"] = [[
122 No? Oh, everybody says that. Anyway...
123 In the center of this base is a stairway to the basement. Just as a warm-up, kill 10x Cave Rats there. Get back to me when you're done.
124 ]];
125 },
126 OPTIONS = 2,
127 RESP_01 = {"Ok, vamos la.", "QUEST_SAIR", 02};
128 RESP_02 = {"Sair", "SAIR"}
129 };
130 [07] = {
131 MSG = {
132 ["pt"] = [[
133
134
135
136 ]];
137 ["en"] = [[
138 Lots of monsters everywhere. Attacks at various points and soldiers cannot pacify an area 100%.
139
140 Look, I've participated in several peacekeeping missions, but the one on this side of the world... I've never seen the same. I won't even say the types of monsters I heard the soldiers talk about. It's crazy stuff.
141 ]];
142 },
143 OPTIONS = 3,
144 RESP_01 = {"Ja esta aqui a muito tempo?", "NORMAL", 08};
145 RESP_02 = {"Quem esta no comando dessa pacificacao?", "NORMAL", 09};
146 RESP_03 = {"Acho melhor eu descansar.", "QUEST_SAIR", 03}
147 };
148 [08] = {
149 MSG = {
150 ["pt"] = [[
151
152
153 ]];
154 ["en"] = [[
155 Just a few months. I can't stand fighting on the front lines for a long time. I've had my moments of glory and that's exactly why I was summoned here.
156 I soon accepted. As for me, I would work my entire life on peacemaking missions. I feel like this is my life duty, you know? It feels good.
157 ]];
158 },
159 OPTIONS = 2,
160 RESP_01 = {"Acho melhor eu descansar.", "QUEST_SAIR", 03};
161 RESP_02 = {"Quem esta no comando dessa pacificacao?", "NORMAL", 09};
162 };
163 [09] = {
164 MSG = {
165 ["pt"] = [[
166
167 ]];
168 ["en"] = [[
169 It is a good question. There seem to be a lot of names involved. We are talking about an official operation by the Sayren government and some details are not made public.
170 ]];
171 },
172 OPTIONS = 2,
173 RESP_01 = {"Ja esta aqui a muito tempo?", "NORMAL", 08};
174 RESP_02 = {"Acho melhor eu descansar.", "QUEST_SAIR", 03};
175 };
176 [10] = {
177 MSG = {
178 ["pt"] = [[
179
180 ]];
181 ["en"] = [[
182 A soldier needs to be very well equipped, which doesn't seem to be the case for you. If you leave the base like that, you may never come back, if you know what I mean.
183 ]];
184 },
185 OPTIONS = 2,
186 RESP_01 = {"E o que posso fazer?", "NORMAL", 11};
187 RESP_02 = {"Sair", "SAIR"}
188 };
189 [11] = {
190 MSG = {
191 ["pt"] = [[
192
193
194 ]];
195 ["en"] = [[
196 We had a training ground that ended up being flooded. If you go there now, in a chest inside a small hut you'll find an item I left there.
197 Are you keen to have him?
198 ]];
199 },
200 OPTIONS = 3,
201 RESP_01 = {"Claro!", "NORMAL", 12};
202 RESP_02 = {"De graca?", "NORMAL", 13};
203 RESP_03 = {"Sair", "SAIR"};
204 };
205 [12] = {
206 MSG = {
207 ["pt"] = [[
208
209 ]];
210 ["en"] = [[
211 I'll give you the location. Watch out for the Trolls and Toads that now live there. One can be easy but many of them can be a problem.
212 ]];
213 },
214 OPTIONS = 1,
215 RESP_01 = {"Entendido.", "QUEST_SAIR", 06};
216 };
217 [13] = {
218 MSG = {
219 ["pt"] = [[
220
221
222 ]];
223 ["en"] = [[
224 Of course it's free! I can't charge to help a newbie. Although...
225 Once there, eliminate some Trolls and Toads that live there. We are having problems with their number.
226 ]];
227 },
228 OPTIONS = 2,
229 RESP_01 = {"So isso? Por mim tudo bem.", "QUEST_SAIR", 06};
230 RESP_02 = {"Nao to afim agora.", "SAIR"};
231 };
232 [14] = {
233 MSG = {
234 ["pt"] = [[
235
236 Agora que melhoramos a sua defesa, que tal cuidar-mos do ataque?
237
238 Descanse um pouco. Outra hora conversaremos.
239 ]];
240 ["en"] = [[
241 Stay with him. It looked better on you than it would on me.
242 Now that we've improved your defense, how about we take care of the attack?
243
244 Rest a little. Another time we'll talk.
245 ]];
246 },
247 OPTIONS = 1,
248 RESP_01 = {"Volto outra hora.", "QUEST_SAIR", 07};
249 };
250 [15] = {
251 MSG = {
252 ["pt"] = [[
253
254
255 ]];
256 ["en"] = [[
257 I can't imagine a soldier doing well in this place without a good weapon. And there are many weapons around here and they all have their own attributes.
258 However, we need a little more than just the power of weapons.
259 ]];
260 },
261 OPTIONS = 2,
262 RESP_01 = {"O que quer dizer isso?", "NORMAL", 16};
263 RESP_02 = {"Parece uma historia longa. Ate mais!", "SAIR"};
264 };
265 [16] = {
266 MSG = {
267 ["pt"] = [[
268
269
270
271 Aqui, pegue essa habilidade.
272 ]];
273 ["en"] = [[
274 Depending on the rarity of your weapon, you can equip it with up to 3 skills. These skills use the strength of the weapon to deal extra damage.
275 But talking is no use, the best thing is to show.
276
277 Here, take this skill.
278 ]];
279 },
280 OPTIONS = 1,
281 RESP_01 = {"Valeu!", "MISSION", 17, 08};
282 };
283 [17] = {
284 MSG = {
285 ["pt"] = [[
286
287 Aprimore sua arma e depois a gente conversa mais.
288 ]];
289 ["en"] = [[
290 To make it work, you must equip it to your weapon. To do this, go to a Central Box and among the categories, choose SKILLS.
291 Upgrade your weapon and then we'll talk more.
292 ]];
293 },
294 OPTIONS = 1,
295 RESP_01 = {"Farei isso agora.", "SAIR"};
296 };
297 [18] = {
298 MSG = {
299 ["pt"] = [[
300
301
302
303 ]];
304 ["en"] = [[
305 It's not just weapons and armor that a soldier is made of. He is also driven by his curiosity!
306
307 When you open your map, you will see several points of interest marked with the question mark ( ? ). In these places you will find hidden treasures. How about taking an hour to analyze such places?
308 ]];
309 },
310 OPTIONS = 2,
311 RESP_01 = {"Agora estou curioso.", "NORMAL", 19};
312 RESP_02 = {"Acho que agora nao.", "SAIR"};
313 };
314 [19] = {
315 MSG = {
316 ["pt"] = [[
317 Abra meu mapa e visualize os pontos de interesse. Cada um rende uma boa aventura e pode lhe proporcionar boas recompensas.
318 ]];
319 ["en"] = [[
320 Open my map and view points of interest. Each one yields a good adventure and can bring you good rewards.
321 ]];
322 },
323 OPTIONS = 1,
324 RESP_01 = {"Entendido! Obrigado pela dica.", "QUEST_SAIR", 09};
325 };
326 [20] = {
327 MSG = {
328 ["pt"] = [[
329
330
331
332 Elimine pra mim 10x Trolls e depois retorne para eu avaliar o seu progresso.
333 ]];
334 ["en"] = [[
335 Just looking at you I already feel your strength. So, let's test this new skill?
336 I think you're ready to take out some Trolls.
337
338 Eliminate 10x Trolls for me and then come back so I can assess your progress.
339 ]];
340 },
341 OPTIONS = 2,
342 RESP_01 = {"Ok, vamos la.", "QUEST_SAIR", 10};
343 RESP_02 = {"Agora nao.", "SAIR"};
344 };
345 [21] = {
346 MSG = {
347 ["pt"] = [[
348
349 Continue assim, evolua seus equipamentos e obtenha novas habilidades.
350 ]];
351 ["en"] = [[
352 It's gotten easier now, isn't it?
353 Keep it up, evolve your equipment and get new skills.
354 ]];
355 },
356 OPTIONS = 2,
357 RESP_01 = {"E como consigo novas habilidades?", "NORMAL", 22};
358 RESP_02 = {"Sair.", "SAIR"};
359 };
360 [22] = {
361 MSG = {
362 ["pt"] = [[
363
364
365
366 Mas antes, descanse um pouco. Retorne quando estiver pronto.
367 ]];
368 ["en"] = [[
369 You can drop it from monsters or by getting one from the Power Box. But relax, they will teach you that soon.
370
371 Well, I believe you have now finished your initial training. It's time for you to leave this base to discover more of this world.
372 But first, get some rest. Come back when you're ready.
373 ]];
374 },
375 OPTIONS = 1,
376 RESP_01 = {"Te vejo mais tarde.", "QUEST_SAIR", 11};
377 };
378 [23] = {
379 MSG = {
380 ["pt"] = [[
381
382
383
384 ]];
385 ["en"] = [[
386 Right now you are at the Central Base. Outside here are the Nexus, which are basically command towers where soldiers can rest after a long journey of combat.
387
388 Each Nexus is guarded by a soldier.
389 ]];
390 },
391 OPTIONS = 3,
392 RESP_01 = {"Eu vou trabalhar nesse tal de Nexus?", "NORMAL", 24};
393 RESP_02 = {"Protegido por um unico soldado?", "NORMAL", 24};
394 RESP_03 = {"Sair.", "SAIR"};
395 };
396 [24] = {
397 MSG = {
398 ["pt"] = [[
399
400
401
402 ]];
403 ["en"] = [[
404 You can't place more than one soldier per Nexus. We don't have many soldiers coming to help fight the monsters. And the ones that come here, we need to use them more fully.
405
406 You will be more useful fighting the monsters on the front line than hiding in a tower.
407 ]];
408 },
409 OPTIONS = 3,
410 RESP_01 = {"Quantos Nexus existem?", "NORMAL", 25};
411 RESP_02 = {"Entao o que quer que eu faca?", "NORMAL", 25};
412 RESP_03 = {"Sair.", "SAIR"};
413 };
414 [25] = {
415 MSG = {
416 ["pt"] = [[
417
418
419
420 ]];
421 ["en"] = [[
422 Each Region has a Nexus. The objective is to make Nexus close to hunting grounds to facilitate refuge and rest for soldiers who would not be able to withstand a long walk to the Base.
423
424 I'm happy to say that we have plenty of Nexus activities. You could visit one of these to see how it works.
425 ]];
426 },
427 OPTIONS = 1,
428 RESP_01 = {"Onde fica?", "NORMAL", 26};
429 };
430 [26] = {
431 MSG = {
432 ["pt"] = [[
433
434
435
436 ]];
437 ["en"] = [[
438 The closest Nexus is the Kazemir Nexus. The soldier Adonai takes care of him.
439
440 Go to him and see if he needs any help.
441 ]];
442 },
443 OPTIONS = 1,
444 RESP_01 = {"Entendido.", "MISSION", 27, 12};
445 };
446 [27] = {
447 MSG = {
448 ["pt"] = [[
449
450 ]];
451 ["en"] = [[
452 To see the location of the Nexus, open your Quest Log and in the "Nexus" quest, click "Track Quest". In this, a circle will be displayed on your map and you will be able to guide yourself by it.
453 ]];
454 },
455 OPTIONS = 1,
456 RESP_01 = {"Entendido.", "SAIR"};
457 };
458 [28] = {
459 MSG = {
460 ["pt"] = [[
461
462
463 ]];
464 ["en"] = [[
465 Thanks for the report, but I don't think I need it. Gregor just left here.
466 Looks like things are hard to keep going around here. There are Nexus that are suffering a lot of attack.
467 ]];
468 },
469 OPTIONS = 1,
470 RESP_01 = {"Como assim?", "NORMAL", 29};
471 };
472 [29] = {
473 MSG = {
474 ["pt"] = [[
475
476
477 ]];
478 ["en"] = [[
479 Bonebrook's Nexus, for example. It's one of the most dangerous Nexus we have. There are dragons everywhere and this Nexus is frequently attacked.
480 We need more help over there.
481 ]];
482 },
483 OPTIONS = 1,
484 RESP_01 = {"Talvez eu possa ajudar.", "NORMAL", 30};
485 };
486 [30] = {
487 MSG = {
488 ["pt"] = [[
489 Gosto muito dessa sua iniciativa.
490
491 ]];
492 ["en"] = [[
493 I really like your initiative.
494 I'll give you the location of the Nexus. As soon as you can, come over there to help. But beware, the path to this Nexus is littered with dragons.
495 ]];
496 },
497 OPTIONS = 1,
498 RESP_01 = {"Vou tomar cuidado.", "QUEST_SAIR", 58};
499 };
500 [31] = {
501 MSG = {
502 ["pt"] = [[
503
504
505
506 ]];
507 ["en"] = [[
508 Any help is always welcome and the passive system is there for that.
509
510 Passives are bonuses that can improve your defense, attack or other attribute of your choice.
511 ]];
512 },
513 OPTIONS = 1,
514 RESP_01 = {"E como eu faco pra obter?", "NORMAL", 32};
515 };
516 [32] = {
517 MSG = {
518 ["pt"] = [[
519
520
521
522 ]];
523 ["en"] = [[
524 At each level you gain 1x Passive Point. You must use these points to unlock passives.
525
526 Open your Menu. Go to Status and unlock a passive and equip it on you.
527 ]];
528 },
529 OPTIONS = 3,
530 RESP_01 = {"Quantas passivas eu tenho?", "NORMAL", 33};
531 RESP_02 = {"Vamos tentar.", "QUEST_SAIR", 176};
532 RESP_03 = {"Desbloquear?", "NORMAL", 34};
533 };
534 [33] = {
535 MSG = {
536 ["pt"] = [[
537 Atuamente existem mais de 60 passivas diferentes, divididas em 04 categorias.
538
539
540 ]];
541 ["en"] = [[
542 Currently there are more than 60 different passives, divided into 04 categories.
543
544 Although there are so many, you can only carry up to 6 passives.
545 ]];
546 },
547 OPTIONS = 1,
548 RESP_01 = {"Entendido.", "NORMAL", 32};
549 };
550 [34] = {
551 MSG = {
552 ["pt"] = [[
553
554
555
556 ]];
557 ["en"] = [[
558 You must use your Passive points to unlock any Passive.
559
560 These same points can be used to improve your passive. Each passive has up to 10 levels of upgrades.
561 ]];
562 },
563 OPTIONS = 1,
564 RESP_01 = {"Entendido.", "NORMAL", 32};
565 };
566 };
567 ["Adonai"] = {
568 [00] = {
569 MSG = {
570 ["pt"] = [[
571
572 Tem um lugar pra descansar ali em cima, se precisar.
573 ]];
574 ["en"] = [[
575 All right there?
576 There's a place to rest up there if you need it.
577 ]];
578 },
579 OPTIONS = 2,
580 RESP_02 = {"Reabastecer", "QUEST_SAIR", 00};
581 RESP_01 = {"Sair", "SAIR"}
582 };
583 [01] = {
584 MSG = {
585 ["pt"] = [[
586
587
588
589 ]];
590 ["en"] = [[
591 Nice to meet you. My name is Adonai. That humble tower you're in now is the Nexus of Kazemir.
592
593 Here you can rest from a long trip, observe the hunting grounds in the region, access your Central Box and of course, on the floor above you can access the Activity Board.
594 ]];
595 },
596 OPTIONS = 2,
597 RESP_01 = {"Quadro de Atividades?", "NORMAL", 02};
598 RESP_02 = {"Sair", "SAIR"}
599 };
600 [02] = {
601 MSG = {
602 ["pt"] = [[
603
604
605
606
607 ]];
608 ["en"] = [[
609 Yes, each Nexus has an Activity Board. In it, you can start Tasks, challenge yourself by finishing Dangerous or start unique contracts that you only have here, on this Nexus.
610
611 But calm down, I know it's too much information for someone who's been here for a short time. Let's do the following, get some rest. Then we'll talk again.
612
613 ]];
614 },
615 OPTIONS = 1,
616 RESP_01 = {"Ate outra hora.", "QUEST_SAIR", 13};
617 };
618 [03] = {
619 MSG = {
620 ["pt"] = [[
621
622 ]];
623 ["en"] = [[
624 Do you know the main duty of a soldier who arrives in this part of the world? Eliminate monsters! For this purpose, the Activities Table was organized, where each soldier can, according to his abilities, select monsters suited to his strength level and eliminate them.
625 ]];
626 },
627 OPTIONS = 2,
628 RESP_01 = {"Eu sei meu dever.", "NORMAL", 04};
629 RESP_02 = {"Sair.", "SAIR"}
630 };
631 [04] = {
632 MSG = {
633 ["pt"] = [[
634
635 ]];
636 ["en"] = [[
637 Of course you do. So now you just need to take the first step. Go up a few floors to the Activity Board. Select any Task you like and start it. When you finish the Task, come back to me.
638 ]];
639 },
640 OPTIONS = 1,
641 RESP_01 = {"Vai ser moleza.", "QUEST_SAIR", 14};
642 };
643 [05] = {
644 MSG = {
645 ["pt"] = [[
646
647
648 Descanse um pouco e retorne depois.
649 ]];
650 ["en"] = [[
651 But already? You weren't kidding when you said it was going to be easy. But we don't need to exaggerate, do we?
652
653 Rest for a while and come back later.
654 ]];
655 },
656 OPTIONS = 1,
657 RESP_01 = {"Ok.", "QUEST_SAIR", 15};
658 };
659 [06] = {
660 MSG = {
661 ["pt"] = [[
662
663 ]];
664 ["en"] = [[
665 So, how many blacklist bosses have you killed?
666 ]];
667 },
668 OPTIONS = 3,
669 RESP_01 = {"O que seria Blacklist?", "NORMAL", 07};
670 RESP_02 = {"Ja matei alguns.", "NORMAL", 08};
671 RESP_03 = {"Nenhum ainda.", "NORMAL", 09};
672 };
673 [07] = {
674 MSG = {
675 ["pt"] = [[
676
677
678
679 ]];
680 ["en"] = [[
681 Veteran soldiers have cataloged some monsters considered quite dangerous. These should be a kill priority for any soldier who sees him.
682
683 Because of this, they created the Blacklist to order these monsters and ask every soldier to commit to eliminating them as soon as they get enough courage.
684 ]];
685 },
686 OPTIONS = 1,
687 RESP_01 = {"Uma lista com monstros perigoso. Acho que entendi.", "NORMAL", 09};
688 };
689 [08] = {
690 MSG = {
691 ["pt"] = [[
692
693 Se me surpreender, posso lhe dar uma recompensa. O que acha?
694 ]];
695 ["en"] = [[
696 Ah, so you already know what it is. I hope I'm not asking too much, but I'd like to see you eliminate one of these bosses from the Blacklist. I confess I'm curious to see what it's capable of.
697 If you surprise me, I can give you a reward. What do you think?
698 ]];
699 },
700 OPTIONS = 3,
701 RESP_01 = {"Me recorde o que seria a Blacklist.", "NORMAL", 07};
702 RESP_02 = {"Gosto de um desafio.", "NORMAL", 10};
703 RESP_03 = {"Acho que hoje nao.", "SAIR"};
704 };
705 [09] = {
706 MSG = {
707 ["pt"] = [[
708
709 Se me surpreender, posso lhe dar uma recompensa. O que acha?
710 ]];
711 ["en"] = [[
712 So let's start? I'd like to see you take out one of these Blacklist bosses. I confess I'm curious to see what it's capable of.
713 If you surprise me, I can give you a reward. What do you think?
714 ]];
715 },
716 OPTIONS = 3,
717 RESP_01 = {"Me recorde o que seria a Blacklist.", "NORMAL", 07};
718 RESP_02 = {"Gosto de um desafio.", "NORMAL", 10};
719 RESP_03 = {"Acho que hoje nao.", "SAIR"};
720 };
721 [10] = {
722 MSG = {
723 ["pt"] = [[
724
725
726
727 ]];
728 ["en"] = [[
729 Excellent! We can start with White Pale. It requires 04 white task points. You get these points by completing tasks. Once you get all the points, you can access your personal menu and go to the Active category.
730
731 In this menu you can see your rank and also the bosses available in that rank.
732 ]];
733 },
734 OPTIONS = 2,
735 RESP_01 = {"Acho que nao entendi. Como acesso a Blacklist?", "NORMAL", 11};
736 RESP_02 = {"Rank?", "NORMAL", 12};
737 RESP_03 = {"Sei o suficiente. Volto quando matar o boss.", "QUEST_SAIR", 16};
738 };
739 [11] = {
740 MSG = {
741 ["pt"] = [[
742
743 ]];
744 ["en"] = [[
745 When accessing your inventory, you will be able to see a menu just above. Among them there is one written Active. When you click on it, the first option will be Bkacklist. There you will be able to see your personal rank and just below you can see your points and the bosses available for this rank.
746 ]];
747 },
748 OPTIONS = 3,
749 RESP_01 = {"Fale-me sobre os pontos.", "NORMAL", 13};
750 RESP_02 = {"Fale-me sobre os bosses.", "NORMAL", 12};
751 RESP_03 = {"Sei o suficiente. Volto quando matar o boss.", "QUEST_SAIR", 16};
752 };
753 [12] = {
754 MSG = {
755 ["pt"] = [[
756
757
758
759 ]];
760 ["en"] = [[
761 There are a total of 09 Ranks. Each Rank brings with it a list of new bosses. That way, with each new rank you can have new challenges. To advance in rank you must eliminate the bosses of that rank.
762
763 With every boss killed, you gain EXP to be able to advance in rank.
764 ]];
765 },
766 OPTIONS = 3,
767 RESP_01 = {"Me explique de novo como acessar a Blacklist.", "NORMAL", 11};
768 RESP_02 = {"Fale-me sobre os pontos.", "NORMAL", 13};
769 RESP_03 = {"Sei o suficiente. Volto quando matar o boss.", "QUEST_SAIR", 16};
770 };
771 [13] = {
772 MSG = {
773 ["pt"] = [[
774
775 ]];
776 ["en"] = [[
777 Altogether there are 03 types of Points. Each point is represented by a color: white, yellow and blue. As you advance in rank, points of a certain color will be required. You earn points whenever you complete a Task, but there are other ways to get them. Visit different Nexus for a Task list that guarantees you points in the color you need.
778 ]];
779 },
780 OPTIONS = 3,
781 RESP_01 = {"Me explique de novo como acessar a Blacklist.", "NORMAL", 11};
782 RESP_02 = {"Fale-me sobre os bosses.", "NORMAL", 12};
783 RESP_03 = {"Sei o suficiente. Volto quando matar o boss.", "QUEST_SAIR", 16};
784 };
785 [14] = {
786 MSG = {
787 ["pt"] = [[
788 Confesso que estou impressionado.
789
790 ]];
791 ["en"] = [[
792 I confess that I am impressed.
793 Take it here, you deserved the gift.
794 ]];
795 },
796 OPTIONS = 1,
797 RESP_01 = {"Obrigado.", "QUEST_SAIR", 17};
798 };
799 [15] = {
800 MSG = {
801 ["pt"] = [[
802
803 ]];
804 ["en"] = [[
805 I like your company around here. Are you up for some more challenges? I think the next one might please you.
806 ]];
807 },
808 OPTIONS = 2,
809 RESP_01 = {"Me fale mais a respeito.", "NORMAL", 16};
810 RESP_02 = {"Sair.", "SAIR"};
811 };
812 [16] = {
813 MSG = {
814 ["pt"] = [[
815
816 ]];
817 ["en"] = [[
818 In the Activity Board, in addition to Tasks, there are Dangerous. They are nothing more than training camps where you must eliminate monsters, solve puzzles and finish before time runs out.
819 ]];
820 },
821 OPTIONS = 2,
822 RESP_01 = {"Parece interessante.", "NORMAL", 17};
823 RESP_02 = {"Nao estou interessado.", "SAIR"};
824 };
825 [17] = {
826 MSG = {
827 ["pt"] = [[
828
829
830
831
832
833 ]];
834 ["en"] = [[
835 Some are fun, I assure you. To join a Dangerous, you need to have enough Online Points, in addition to the required level.
836
837 The good thing about Dangerous is that if you die in there, you don't get Death Penalty or anything like that.
838
839 So, wanna try?
840 ]];
841 },
842 OPTIONS = 2,
843 RESP_01 = {"Pontos Online?", "NORMAL", 18};
844 RESP_02 = {"Eu quero tentar!", "MISSION", 19, 18};
845 };
846 [18] = {
847 MSG = {
848 ["pt"] = [[
849
850 ]];
851 ["en"] = [[
852 Every 01 hour online on the server, you get online points. These points are useful for many things, like accessing Dangerous, for example. You can also use these points online for certain items in the server shop.
853 ]];
854 },
855 OPTIONS = 2,
856 RESP_01 = {"Beleza, estou pronto!", "MISSION", 19, 18};
857 RESP_02 = {"Preciso me preparar melhor.", "SAIR"};
858 };
859 [19] = {
860 MSG = {
861 ["pt"] = [[
862
863 ]];
864 ["en"] = [[
865 Wonderful! Go up a few floors to the Activity Board. Select the Dangerous "Tunnels of Bones" and finish it. Get back to me when finished.
866 ]];
867 },
868 OPTIONS = 1,
869 RESP_01 = {"Sair", "SAIR"};
870 };
871 [20] = {
872 MSG = {
873 ["pt"] = [[
874
875
876
877 ]];
878 ["en"] = [[
879 What do you think? I bet you liked the rewards better, didn't you? The advantages of Dangerous are these, they give us a lot of items that can help us build our set.
880
881 Another positive side of Dangerous is that you can return to them as many times as you want, as long as you have the necessary requirements to enter again.
882 ]];
883 },
884 OPTIONS = 2,
885 RESP_01 = {"Te vejo mais tarde!", "QUEST_SAIR", 19};
886 RESP_02 = {"Quantas Dangerous existem?", "NORMAL", 21};
887 };
888 [21] = {
889 MSG = {
890 ["pt"] = [[
891
892 ]];
893 ["en"] = [[
894 There's a lot! Each Nexus has 1 Dangerous in its Activity Board. So whenever you visit a new Nexus, visit those new Dangerous as well. You might like their rewards.
895 ]];
896 },
897 OPTIONS = 1,
898 RESP_01 = {"Te vejo mais tarde!", "QUEST_SAIR", 19};
899 };
900 [22] = {
901 MSG = {
902 ["pt"] = [[
903
904
905
906 ]];
907 ["en"] = [[
908 How about we improve these equipment you have there? In the Central Box there is a category called UPGRADE. There you can increase the attack or defense of your equipment.
909
910 But as always, there is a price for everything.
911 ]];
912 },
913 OPTIONS = 3,
914 RESP_01 = {"Estava demorando...", "NORMAL", 23};
915 RESP_02 = {"Ja sei como funciona.", "NORMAL", 24};
916 RESP_03 = {"Nada e de graca.", "NORMAL", 23};
917 };
918 [23] = {
919 MSG = {
920 ["pt"] = [[
921
922
923
924 ]];
925 ["en"] = [[
926 Hey, but it's not for me. To upgrade your weapon it is necessary to offer some Creature Goods. Each weapon or equipment has a different item requirement.
927
928 To see which items are accessed from a central weapon to upgrade your weapon, click on the UPGRADE category and then click on your weapon to upgrade.
929 ]];
930 },
931 OPTIONS = 1,
932 RESP_01 = {"Entendi como funciona.", "NORMAL", 24};
933 };
934 [24] = {
935 MSG = {
936 ["pt"] = [[
937
938 ]];
939 ["en"] = [[
940 Okay, smart guy. If you think you know, then you need to prove it. Upgrade some equipment in a Central Box.
941 ]];
942 },
943 OPTIONS = 1,
944 RESP_01 = {"Volto logo.", "QUEST_SAIR", 20};
945 };
946 [25] = {
947 MSG = {
948 ["pt"] = [[
949
950
951
952
953 ]];
954 ["en"] = [[
955 Each equipment can reach up to +10. Upon reaching this level, you can reset your weapon keeping the previous stats. Whenever you do this, your weapon will increase by 1 star.
956 Each equipment has a limit of 03 stars. This means you can reset an item up to 3 times and keep improving it.
957
958 So, are you up to try?
959 ]];
960 },
961 OPTIONS = 1,
962 RESP_01 = {"Vamos aprimorar esses equipamentos!", "QUEST_SAIR", 20};
963 };
964 [26] = {
965 MSG = {
966 ["pt"] = [[
967 Manter seus items sempre aprimorados pode te ajudar demais a sobreviver nesse mundo. Fique de olho sempre nos items que precisa para aprimorar seus equipamentos.
968 ]];
969 ["en"] = [[
970 Keeping your items always improved can help you a lot to survive in this world. Always keep an eye on the items you need to improve your equipment.
971 ]];
972 },
973 OPTIONS = 1,
974 RESP_01 = {"Obrigado pela dica.", "QUEST_SAIR", 21};
975 };
976 [27] = {
977 MSG = {
978 ["pt"] = [[
979
980 ]];
981 ["en"] = [[
982 All soldiers are cursed with the stitch routine. Knows?
983 ]];
984 },
985 OPTIONS = 2,
986 RESP_01 = {"Nao sei do que esta falando.", "NORMAL", 28};
987 RESP_02 = {"Sim, sei como funciona.", "NORMAL", 30};
988 };
989 [28] = {
990 MSG = {
991 ["pt"] = [[
992
993
994 ]];
995 ["en"] = [[
996 The point routine is a system created to test a soldier's strength and evolution.
997 It is by the amount of points that the level of challenge he can receive is defined.
998 ]];
999 },
1000 OPTIONS = 1,
1001 RESP_01 = {"Resume, por favor.", "NORMAL", 29};
1002 };
1003 [29] = {
1004 MSG = {
1005 ["pt"] = [[
1006
1007
1008
1009 ]];
1010 ["en"] = [[
1011 You need points to do a lot. There are 03 types of points. Each dot has a specific color: white, yellow and blue.
1012
1013 The most popular way to get points is through Task. So I recommend you start there.
1014 ]];
1015 },
1016 OPTIONS = 1,
1017 RESP_01 = {"Entendido.", "NORMAL", 30};
1018 };
1019 [30] = {
1020 MSG = {
1021 ["pt"] = [[
1022
1023 ]];
1024 ["en"] = [[
1025 So let's show that you are a good soldier. You need to get 05x white dots. Do you think you can?
1026 ]];
1027 },
1028 OPTIONS = 2,
1029 RESP_01 = {"Ok, vamos la.", "QUEST_SAIR", 25};
1030 RESP_02 = {"Deixa pra outra hora.", "SAIR"};
1031 };
1032 [31] = {
1033 MSG = {
1034 ["pt"] = [[
1035
1036
1037
1038 Elimine 25x Skeletons. Acha que consegue?
1039 ]];
1040 ["en"] = [[
1041 Dangerous are good for several reasons. In addition to the great rewards you get by finishing them, you can still face monsters captured by soldiers.
1042 Let's test some more of your strength.
1043
1044 Kill 25x Skeletons. Do you think you can?
1045 ]];
1046 },
1047 OPTIONS = 2,
1048 RESP_01 = {"Deixa comigo.", "QUEST_SAIR", 26};
1049 RESP_02 = {"Sair.", "SAIR"};
1050 };
1051 [32] = {
1052 MSG = {
1053 ["pt"] = [[
1054
1055 ]];
1056 ["en"] = [[
1057 It wasn't difficult, was it? I hope not, because it wasn't the last time you were in there.
1058 ]];
1059 },
1060 OPTIONS = 1,
1061 RESP_01 = {"Estou sempre pronto!", "QUEST_SAIR", 27};
1062 };
1063 [33] = {
1064 MSG = {
1065 ["pt"] = [[
1066
1067
1068
1069
1070 Topa?
1071 ]];
1072 ["en"] = [[
1073 You must be getting sick of this Dangerous, right? But it doesn't stay like that. overcome! Why Dangerous are an important part of your empowerment.
1074
1075 I want you to finish this Nexus' Dangerous 05x times. If you do, I'll be satisfied with your development.
1076
1077 Check?
1078 ]];
1079 },
1080 OPTIONS = 2,
1081 RESP_01 = {"Eu topo!", "QUEST_SAIR", 28};
1082 RESP_02 = {"Acho que agora nao", "SAIR"};
1083 };
1084 [34] = {
1085 MSG = {
1086 ["pt"] = [[
1087
1088 ]];
1089 ["en"] = [[
1090 It's not just good equipment that a soldier is made of. These equipments need to be well fortified.
1091 ]];
1092 },
1093 OPTIONS = 2,
1094 RESP_01 = {"E como faco isso?", "NORMAL", 35};
1095 RESP_02 = {"Sair", "SAIR"};
1096 };
1097 [35] = {
1098 MSG = {
1099 ["pt"] = [[
1100
1101
1102
1103 ]];
1104 ["en"] = [[
1105 When accessing a Central Box, in the UPGRADE category, you can select the item you want to strengthen. By clicking on the item, you will see details of all the items you need to be able to power it up. And today we're going to do that.
1106
1107 To strengthen a Rookie Armor, you need x36 Lump of Dirt. Get these items and get back to me.
1108 ]];
1109 },
1110 OPTIONS = 1,
1111 RESP_01 = {"Tudo bem.", "QUEST_SAIR", 29};
1112 };
1113 [36] = {
1114 MSG = {
1115 ["pt"] = [[
1116
1117
1118 ]];
1119 ["en"] = [[
1120 Very well! You look like you have everything you need.
1121 I will give you this equipment. Go to a Central Box and upgrade this Rookie Armor.
1122 ]];
1123 },
1124 OPTIONS = 1,
1125 RESP_01 = {"Vou tentar.", "QUEST_SAIR", 30};
1126 };
1127 [37] = {
1128 MSG = {
1129 ["pt"] = [[
1130
1131
1132
1133 ]];
1134 ["en"] = [[
1135 You've strengthened your gear, but you can't stop there. The next step is to reach the maximum level.
1136
1137 The maximum level is +10. To achieve this, just follow the same pattern you already did. It is hard work, but the life of a soldier has such difficulties.
1138 ]];
1139 },
1140 OPTIONS = 1,
1141 RESP_01 = {"Te vejo depois.", "QUEST_SAIR", 31};
1142 };
1143 [38] = {
1144 MSG = {
1145 ["pt"] = [[
1146
1147
1148
1149 ]];
1150 ["en"] = [[
1151 Runes are special materials that you need to have to reset your gear. Each gear class has a specific rune for it.
1152
1153 In your case, you need an Armor Rune to reset your armor.
1154 ]];
1155 },
1156 OPTIONS = 2,
1157 RESP_01 = {"Ta bom, mas onde consigo uma?", "NORMAL", 39};
1158 RESP_02 = {"Sem paciencia pra isso agora.", "SAIR"};
1159 };
1160 [39] = {
1161 MSG = {
1162 ["pt"] = [[
1163
1164
1165
1166 ]];
1167 ["en"] = [[
1168 Some bosses from Blacklist, Dangerous, Quest... You'll learn more as you progress through the game, don't worry. For now I'll give you one myself just to get you started.
1169
1170 Go to a Central Box, select UPGRADE, change the "Level" option to "Star" and reset your equipment.
1171 ]];
1172 },
1173 OPTIONS = 1,
1174 RESP_01 = {"Obrigado pela gentileza.", "QUEST_SAIR", 31};
1175 };
1176 [40] = {
1177 MSG = {
1178 ["pt"] = [[
1179
1180
1181
1182 ]];
1183 ["en"] = [[
1184 I don't usually do this with the smart-ass, but I'll make an exception. I will give you these runes for you. But don't get used to it. Next time, you'll have to get your own runes.
1185
1186 Go to a Central Box, select UPGRADE, change the "Level" option to "Star" and reset your equipment.
1187 ]];
1188 },
1189 OPTIONS = 1,
1190 RESP_01 = {"Te vejo depois.", "QUEST_SAIR", 31};
1191 };
1192 [41] = {
1193 MSG = {
1194 ["pt"] = [[
1195
1196 Subindo na vida, hein? kkkkkk
1197 ]];
1198 ["en"] = [[
1199 Guardians report? Are you now delivering the reports?
1200 Moving up in life, huh? hahahaha
1201 ]];
1202 },
1203 OPTIONS = 1,
1204 RESP_01 = {"Nao enche!", "QUEST_SAIR", 57};
1205 };
1206 };
1207 ["Alissa"] = {
1208 [00] = {
1209 MSG = {
1210 ["pt"] = [[
1211
1212 ]];
1213 ["en"] = [[
1214 How cold is it today, don't you think?
1215 ]];
1216 },
1217 OPTIONS = 2,
1218 RESP_02 = {"Reabastecer", "QUEST_SAIR", 00};
1219 RESP_01 = {"Sair", "SAIR"}
1220 };
1221 [01] = {
1222 MSG = {
1223 ["pt"] = [[
1224
1225
1226
1227 ]];
1228 ["en"] = [[
1229 What would a soldier do to come to an icy corner like this if not to open a Power Box?
1230
1231 Do you already know PowerBox?
1232 ]];
1233 },
1234 OPTIONS = 2,
1235 RESP_02 = {"Nunca ouvi falar.", "NORMAL", 02},
1236 RESP_01 = {"Sim, ja sei como funciona.", "NORMAL", 03}
1237 };
1238 [02] = {
1239 MSG = {
1240 ["pt"] = [[
1241
1242
1243
1244
1245
1246 ]];
1247 ["en"] = [[
1248 The Power Box is an exclusive activity here on the Sunset Nexus. By paying a fee in gold and tokens, you can open one of these boxes.
1249
1250 There are a total of 5 crates available and the only items you can get are Attack Skills to equip your weapon.
1251
1252 Nice, don't you think? So, wanna try?
1253 ]];
1254 },
1255 OPTIONS = 2,
1256 RESP_01 = {"Vamos la.", "NORMAL", 03},
1257 RESP_02 = {"Acho que hoje nao.", "SAIR"}
1258 };
1259 [03] = {
1260 MSG = {
1261 ["pt"] = [[
1262 Suba alguns andares e acesse nosso Quadro de Atividades.
1263
1264
1265 Fique atento aos requisitos de Pontos e dinheiro para abri-las.
1266 ]];
1267 ["en"] = [[
1268 Go up a few floors and access our Activity Board.
1269 Your mission today is to open a Power Box.
1270
1271 Pay attention to the Points and money requirements to open them.
1272 ]];
1273 },
1274 OPTIONS = 1,
1275 RESP_01 = {"Farei isso.", "QUEST_SAIR", 22}
1276 };
1277 [04] = {
1278 MSG = {
1279 ["pt"] = [[
1280
1281
1282 Estamos tendo alguns problemas com Frost Giants atacando esse Nexus. Poderia nos ajudar com isso?
1283 ]];
1284 ["en"] = [[
1285 You know what's the worst problem with having a Nexus so close to the mountain? It's just that there are monsters on this mountain!
1286
1287 We're having some issues with Frost Giants attacking this Nexus. Could you help us with this?
1288 ]];
1289 },
1290 OPTIONS = 2,
1291 RESP_01 = {"Deixa comigo.", "QUEST_SAIR", 32},
1292 RESP_02 = {"Hoje nao.", "SAIR"}
1293 };
1294 [05] = {
1295 MSG = {
1296 ["pt"] = [[
1297
1298 Descanse um pouco e retorne. Precisamos conversar mais.
1299 ]];
1300 ["en"] = [[
1301 You did very well. Maybe we have some services for you around here.
1302 Get some rest and come back. We need to talk more.
1303 ]];
1304 },
1305 OPTIONS = 1,
1306 RESP_01 = {"Ok.", "QUEST_SAIR", 33}
1307 };
1308 [06] = {
1309 MSG = {
1310 ["pt"] = [[
1311
1312 ]];
1313 ["en"] = [[
1314 It's nice to have people like you here. This Nexus always needs an extra hand.
1315 ]];
1316 },
1317 OPTIONS = 2,
1318 RESP_01 = {"Do que precisa?", "NORMAL", 07},
1319 RESP_02 = {"Sair.", "SAIR"}
1320 };
1321 [07] = {
1322 MSG = {
1323 ["pt"] = [[
1324
1325
1326 ]];
1327 ["en"] = [[
1328 My job is to make this Nexus enjoyable for newbies who come here.
1329 That means keeping that place safe and pleasant to be in.
1330 ]];
1331 },
1332 OPTIONS = 1,
1333 RESP_01 = {"Gosto quando vao direto ao assunto.", "NORMAL", 08}
1334 };
1335 [08] = {
1336 MSG = {
1337 ["pt"] = [[
1338
1339
1340
1341 ]];
1342 ["en"] = [[
1343 Wood. I need to keep the Nexus warm, and for that we need wood. But not ordinary wood.
1344
1345 You can get some Dowser from the Leaf Golems from the forest ahead.
1346 ]];
1347 },
1348 OPTIONS = 3,
1349 RESP_01 = {"Deixa comigo.", "QUEST_SAIR", 34},
1350 RESP_02 = {"Por que Dowser?", "NORMAL", 09},
1351 RESP_03 = {"Agora nao estou afim.", "SAIR"}
1352 };
1353 [09] = {
1354 MSG = {
1355 ["pt"] = [[
1356
1357
1358 Assim, com pouco podemos manter o Nexus aquecido por bastante tempo.
1359 ]];
1360 ["en"] = [[
1361 Ah, it's not very difficult to understand: common wood: it lasts a short time. Dowser: lasts a long time!
1362
1363 So with little we can keep the Nexus warm for a long time.
1364 ]];
1365 },
1366 OPTIONS = 2,
1367 RESP_01 = {"Ok, agora entendi. Deixa comigo.", "QUEST_SAIR", 34},
1368 RESP_02 = {"Agora nao estou afim.", "SAIR"}
1369 };
1370 [10] = {
1371 MSG = {
1372 ["pt"] = [[
1373
1374 Acho que isso merece uma recompensa a altura.
1375 ]];
1376 ["en"] = [[
1377 It is very kind of you to do this favor.
1378 I think that deserves a decent reward.
1379 ]];
1380 },
1381 OPTIONS = 1,
1382 RESP_01 = {"Isso vai ajudar muito!", "QUEST_SAIR", 35}
1383 };
1384 [11] = {
1385 MSG = {
1386 ["pt"] = [[
1387
1388
1389
1390 ]];
1391 ["en"] = [[
1392 Enjoying the new weapon? You need to strengthen it in order to get the most out of it. But I'm not just talking about upgrading. Needs good skills on it.
1393
1394 Remember how it works, right?
1395 ]];
1396 },
1397 OPTIONS = 2,
1398 RESP_01 = {"Me refresque a memoria.", "NORMAL", 12},
1399 RESP_02 = {"Sim, sei como funciona.", "NORMAL", 13}
1400 };
1401 [12] = {
1402 MSG = {
1403 ["pt"] = [[
1404
1405 ]];
1406 ["en"] = [[
1407 You need a Skills book. I think someone must have explained to you that these books can be obtained as a Monster Drop or...?
1408 ]];
1409 },
1410 OPTIONS = 2,
1411 RESP_01 = {"Usando a Surprise Box.", "NORMAL", 13},
1412 RESP_02 = {"Ou...?", "NORMAL", 14}
1413 };
1414 [13] = {
1415 MSG = {
1416 ["pt"] = [[
1417
1418
1419 Equipe uma arma com 02 Skills de poder equipadas nela.
1420 ]];
1421 ["en"] = [[
1422 That's right! You really learned, huh! Use the Surprise Box to get new Skill Books. Or get it somewhere else, I don't care.
1423
1424 Equip a weapon with 2 Power Skills equipped on it.
1425 ]];
1426 },
1427 OPTIONS = 1,
1428 RESP_01 = {"Ok, vou tentar.", "QUEST_SAIR", 36}
1429 };
1430 [14] = {
1431 MSG = {
1432 ["pt"] = [[
1433
1434
1435
1436 ]];
1437 ["en"] = [[
1438 Surprise Box! Remember? There you buy new skills. Wow, you didn't really learn anything, huh? But it's alright...
1439
1440 Buy new skills, add it to your weapon and equip it in your inventory.
1441 ]];
1442 },
1443 OPTIONS = 1,
1444 RESP_01 = {"Ok, vou tentar.", "QUEST_SAIR", 36}
1445 };
1446 [15] = {
1447 MSG = {
1448 ["pt"] = [[
1449
1450
1451
1452 ]];
1453 ["en"] = [[
1454 Can you help me with one more thing? There is a camp that we had to abandon the prey on the mountain.
1455
1456 We left some things behind there. Could you look for us?
1457 ]];
1458 },
1459 OPTIONS = 2,
1460 RESP_01 = {"Acho que posso fazer isso.", "QUEST_SAIR", 37},
1461 RESP_02 = {"Hoje nao.", "SAIR"}
1462 };
1463 [16] = {
1464 MSG = {
1465 ["pt"] = [[
1466
1467 Muito obrigado pela ajuda.
1468 ]];
1469 ["en"] = [[
1470 Great great!
1471 Thanks a lot for the help.
1472 ]];
1473 },
1474 OPTIONS = 2,
1475 RESP_01 = {"Eu posso saber o que e isso?", "NORMAL", 17},
1476 RESP_02 = {"Disponha.", "QUEST_SAIR", 38}
1477 };
1478 [17] = {
1479 MSG = {
1480 ["pt"] = [[
1481
1482
1483 Obrigado pela ajuda novamente.
1484 ]];
1485 ["en"] = [[
1486 Have you had the object in your hand and not been tempted to look? Wow, you have really great self-mastery. I wouldn't have made it myself. But... missed the chance. I should have looked. I won't tell myself.
1487
1488 Thanks for the help again.
1489 ]];
1490 },
1491 OPTIONS = 1,
1492 RESP_01 = {"Tchau.", "QUEST_SAIR", 38}
1493 };
1494 [18] = {
1495 MSG = {
1496 ["pt"] = [[
1497
1498
1499 Temos alguns problemas nas montanhas envolvendo monstros. Acha que pode nos ajudar?
1500 ]];
1501 ["en"] = [[
1502 You've done a great job helping me here at the Nexus, but when it comes to Sunset, the service here doesn't stop.
1503
1504 We have some problems in the mountains involving monsters. Do you think you can help us?
1505 ]];
1506 },
1507 OPTIONS = 2,
1508 RESP_01 = {"Estou aqui pra isso.", "QUEST_SAIR", 39},
1509 RESP_02 = {"Acho que nao.", "SAIR"}
1510 };
1511 [19] = {
1512 MSG = {
1513 ["pt"] = [[
1514
1515 Obrigado mais uma vez.
1516 ]];
1517 ["en"] = [[
1518 What would I do without you here, right?
1519 Thanks again.
1520 ]];
1521 },
1522 OPTIONS = 1,
1523 RESP_01 = {"Disponha.", "QUEST_SAIR", 40}
1524 };
1525 [20] = {
1526 MSG = {
1527 ["pt"] = [[
1528
1529
1530 ]];
1531 ["en"] = [[
1532 Good to see you again. You know those supplies you got for me not long ago?
1533 Well, I need some more. Can you help me?
1534 ]];
1535 },
1536 OPTIONS = 2,
1537 RESP_01 = {"Vou saber do que se trata dessa vez?", "NORMAL", 21},
1538 RESP_02 = {"Agora nao estou afim.", "SAIR"}
1539 };
1540 [21] = {
1541 MSG = {
1542 ["pt"] = [[
1543 Ok... Eu preciso de alguns Frosty Heart para um... experimento?
1544
1545 ]];
1546 ["en"] = [[
1547 Okay... I need some Frosty Hearts for an... experiment?
1548 I just need it, okay? Can you help me? You get some of the monsters on the mountain.
1549 ]];
1550 },
1551 OPTIONS = 2,
1552 RESP_01 = {"Ok, vou ajudar.", "QUEST_SAIR", 41},
1553 RESP_02 = {"Sair.", "SAIR"}
1554 };
1555 [22] = {
1556 MSG = {
1557 ["pt"] = [[
1558
1559 ]];
1560 ["en"] = [[
1561 You are an angel!
1562 ]];
1563 },
1564 OPTIONS = 1,
1565 RESP_01 = {"Parece que sim.", "QUEST_SAIR", 42}
1566 };
1567 [23] = {
1568 MSG = {
1569 ["pt"] = [[
1570
1571
1572
1573 ]];
1574 ["en"] = [[
1575 How's it going with the new weapon? You're using the gun I gave you, aren't you? Anyway, it doesn't matter if you don't strengthen the weapon to its maximum power.
1576
1577 Again, I'm not just referring to the upgrade. Need a weapon with 03 Power Skills in it. How about equipping one of these?
1578 ]];
1579 },
1580 OPTIONS = 2,
1581 RESP_01 = {"Nao e tao facil quando pensa.", "NORMAL", 24},
1582 RESP_02 = {"Cansado agora.", "SAIR"}
1583 };
1584 [24] = {
1585 MSG = {
1586 ["pt"] = [[
1587
1588 ]];
1589 ["en"] = [[
1590 Oh, you'll be fine. Everything worthwhile takes some effort, right?
1591 ]];
1592 },
1593 OPTIONS = 1,
1594 RESP_01 = {"Ok.", "QUEST_SAIR", 43}
1595 };
1596 [25] = {
1597 MSG = {
1598 ["pt"] = [[
1599
1600 ]];
1601 ["en"] = [[
1602 But what is this? Another love letter?
1603 ]];
1604 },
1605 OPTIONS = 1,
1606 RESP_01 = {"Relatorio dos guardioes.", "NORMAL", 26}
1607 };
1608 [26] = {
1609 MSG = {
1610 ["pt"] = [[
1611 Humn...
1612
1613
1614
1615 ]];
1616 ["en"] = [[
1617 Hmm...
1618 Came earlier this time. Last time I received this report, I had a hard time turning things around.
1619
1620 But of course you'll help me if you need to, won't you?
1621 ]];
1622 },
1623 OPTIONS = 2,
1624 RESP_01 = {"Claro...", "NORMAL", 27},
1625 RESP_02 = {"Seu desejo e uma ordem!", "NORMAL", 27},
1626 };
1627 [27] = {
1628 MSG = {
1629 ["pt"] = [[
1630
1631
1632 ]];
1633 ["en"] = [[
1634 You're sweet!
1635 See you around, my angel.
1636 ]];
1637 },
1638 OPTIONS = 1,
1639 RESP_01 = {"Ate mais.", "QUEST_SAIR", 56},
1640 };
1641 };
1642 ["Barney"] = {
1643 [00] = {
1644 MSG = {
1645 ["pt"] = [[
1646
1647
1648 ]];
1649 ["en"] = [[
1650 So, my name is Barney.
1651 I am the protector of this Nexus and Guardian of the Forest.
1652 ]];
1653 },
1654 OPTIONS = 2,
1655 RESP_02 = {"Reabastecer", "QUEST_SAIR", 00};
1656 RESP_01 = {"Sair", "SAIR"}
1657 };
1658 [01] = {
1659 MSG = {
1660 ["pt"] = [[
1661
1662
1663 ]];
1664 ["en"] = [[
1665 Look, I've seen a lot of weird things in this world, but a cursed tree? Bizarre!
1666 Whenever you interact with her, she releases monsters. Scary, don't you think?
1667 ]];
1668 },
1669 OPTIONS = 2,
1670 RESP_02 = {"Nao, nao acho.", "NORMAL", 02},
1671 RESP_01 = {"Bizarro mesmo!", "NORMAL", 02}
1672 };
1673 [02] = {
1674 MSG = {
1675 ["pt"] = [[
1676
1677
1678
1679 ]];
1680 ["en"] = [[
1681 We've had a lot of casualties with these trees. Many try, but few make it to the end. If you want to try, I think it's better to have lots of potions and ammo.
1682
1683 No one has made it to the end yet. But if you can, we can reward you.
1684 ]];
1685 },
1686 OPTIONS = 2,
1687 RESP_02 = {"Acho quer vou tentar.", "QUEST_SAIR", 23},
1688 RESP_01 = {"Nao vai ser hoje que vamos descobrir. Tchau!", "SAIR"}
1689 };
1690 [03] = {
1691 MSG = {
1692 ["pt"] = [[
1693
1694
1695
1696 ]];
1697 ["en"] = [[
1698 I do not believe that! I'm not going to lie, looking at you I didn't think much. But look...
1699
1700 Come back here more often. I can have great services for you.
1701 ]];
1702 },
1703 OPTIONS = 1,
1704 RESP_01 = {"Ate outra hora.", "QUEST_SAIR", 24},
1705 };
1706 [04] = {
1707 MSG = {
1708 ["pt"] = [[
1709
1710 ]];
1711 ["en"] = [[
1712 Your skills impressed me and I think you might be the perfect person for a job.
1713 ]];
1714 },
1715 OPTIONS = 2,
1716 RESP_01 = {"Estou ouvindo.", "NORMAL", 05},
1717 RESP_02 = {"Acho que nao.", "SAIR"},
1718 };
1719 [05] = {
1720 MSG = {
1721 ["pt"] = [[
1722
1723
1724
1725 ]];
1726 ["en"] = [[
1727 I'm a researcher and I'm studying about the monsters that live around here. I'm even writing a book with all my notes.
1728
1729 It can be very useful for soldiers, because maybe in my research I'll discover the weaknesses of these monsters, huh?
1730 ]];
1731 },
1732 OPTIONS = 1,
1733 RESP_01 = {"Sim, seria uma boa.", "NORMAL", 06},
1734 };
1735 [06] = {
1736 MSG = {
1737 ["pt"] = [[
1738
1739
1740 Vou precisar que colete 30x Tarantula Eggs. Acha que consegue?
1741 ]];
1742 ["en"] = [[
1743 But for my research to continue I need some samples of the monster itself. I am a researcher and not a combatant. So I need a little help.
1744
1745 I will need you to collect 30x Tarantula Eggs. Do you think you can?
1746 ]];
1747 },
1748 OPTIONS = 2,
1749 RESP_01 = {"So me mostrar a direcao.", "QUEST_SAIR", 44},
1750 RESP_02 = {"Consigo, mas agora nao.", "SAIR"},
1751 };
1752 [07] = {
1753 MSG = {
1754 ["pt"] = [[
1755
1756 Muito obrigado pela ajuda.
1757 ]];
1758 ["en"] = [[
1759 Splendid! Finally my research will go.
1760 Thanks a lot for the help.
1761 ]];
1762 },
1763 OPTIONS = 1,
1764 RESP_01 = {"Disponha.", "QUEST_SAIR", 45},
1765 };
1766 [08] = {
1767 MSG = {
1768 ["pt"] = [[
1769
1770
1771 Precisa melhorar seus atributos.
1772 ]];
1773 ["en"] = [[
1774 You know, I do have more service to give you and of course, good rewards too. But the monsters here don't take it easy!
1775
1776 You need to improve your attributes.
1777 ]];
1778 },
1779 OPTIONS = 3,
1780 RESP_01 = {"Ja tive aulas sobre upgrade.", "NORMAL", 09},
1781 RESP_02 = {"Defesa nunca e demais!", "NORMAL", 11},
1782 RESP_03 = {"Estou ocupado agora.", "SAIR"},
1783 };
1784 [09] = {
1785 MSG = {
1786 ["pt"] = [[
1787
1788
1789
1790 Qual prefere para seu equipamento?
1791 ]];
1792 ["en"] = [[
1793 No, no, I'm not going to lecture you on that. You seem very experienced. I just want to give you a hand on your journey.
1794 You know how it is, right? One hand washes the other.
1795
1796 Which do you prefer for your equipment?
1797 ]];
1798 },
1799 OPTIONS = 3,
1800 RESP_01 = {"Melhorar meu Ataque.", "MISSION", 10, 46},
1801 RESP_02 = {"Melhorar minha Defesa.", "MISSION", 10, 47},
1802 RESP_03 = {"Melhorar minha Esquiva.", "MISSION", 10, 48},
1803 };
1804 [10] = {
1805 MSG = {
1806 ["pt"] = [[
1807 Boa escolha! Adicione esse atributo em seu equipamento.
1808 Volte quando estiver pronto!
1809 ]];
1810 ["en"] = [[
1811 Good choice! Add this attribute to your equipment.
1812 Come back when you're ready!
1813 ]];
1814 },
1815 OPTIONS = 1,
1816 RESP_01 = {"Valeu.", "SAIR"},
1817 };
1818 [11] = {
1819 MSG = {
1820 ["pt"] = [[
1821
1822
1823
1824 ]];
1825 ["en"] = [[
1826 That is true! But attributes aren't always just about defense. They can improve other aspects of you, like your dodge, your critical or critical rate, etc...
1827
1828 These attributes can be fixed to your equipment. And today, I'm going to give you one to help you. You know how it is, right? One hand washes the other!
1829 ]];
1830 },
1831 OPTIONS = 3,
1832 RESP_01 = {"Melhorar meu Ataque", "MISSION", 10, 46},
1833 RESP_02 = {"Melhorar minha Defesa", "MISSION", 10, 47},
1834 RESP_03 = {"Melhorar minha Esquiva", "MISSION", 10, 48},
1835 };
1836 [12] = {
1837 MSG = {
1838 ["pt"] = [[
1839
1840
1841 Consegue eliminar 60x Swarmer?
1842 ]];
1843 ["en"] = [[
1844 Even though you claim to be experienced with a weapon, I feel that the next mission will be heavy for you. So I feel obligated to test you first.
1845
1846 Can you eliminate 60x Swarmer?
1847 ]];
1848 },
1849 OPTIONS = 2,
1850 RESP_01 = {"Aceito o desafio.", "QUEST_SAIR", 49},
1851 RESP_02 = {"Sem tempo pra isso agora.", "SAIR"},
1852 };
1853 [13] = {
1854 MSG = {
1855 ["pt"] = [[
1856
1857
1858 ]];
1859 ["en"] = [[
1860 Okay, I'll stop underestimating you. Get some rest and come back.
1861 Let's get to work for real now.
1862 ]];
1863 },
1864 OPTIONS = 1,
1865 RESP_01 = {"Ate mais.", "QUEST_SAIR", 50},
1866 };
1867 [14] = {
1868 MSG = {
1869 ["pt"] = [[
1870
1871
1872
1873 ]];
1874 ["en"] = [[
1875 I'll get straight to the point. I sent a soldier I adopted as my intern to take some notes on the Insectoids.
1876
1877 These notes are important for my research. But as you can imagine, he didn't return.
1878 ]];
1879 },
1880 OPTIONS = 2,
1881 RESP_01 = {"Acho que sei o que voce quer.", "NORMAL", 15},
1882 RESP_02 = {"Agora nao.", "SAIR"},
1883 };
1884 [15] = {
1885 MSG = {
1886 ["pt"] = [[
1887
1888 Consegue fazer isso?
1889 ]];
1890 ["en"] = [[
1891 Your next job is to go to the Bugs' lair and retrieve his notes.
1892 Can you do it?
1893 ]];
1894 },
1895 OPTIONS = 2,
1896 RESP_01 = {"Trarei as anotacoes.", "QUEST_SAIR", 51},
1897 RESP_02 = {"Talvez depois.", "SAIR"},
1898 };
1899 [16] = {
1900 MSG = {
1901 ["pt"] = [[
1902
1903 ]];
1904 ["en"] = [[
1905 Ahh, how amazing! Please never leave Kimbolton!
1906 ]];
1907 },
1908 OPTIONS = 1,
1909 RESP_01 = {"Ate mais.", "QUEST_SAIR", 52},
1910 };
1911 [17] = {
1912 MSG = {
1913 ["pt"] = [[
1914
1915 ]];
1916 ["en"] = [[
1917 Okay, here's the thing: I need to closely analyze these monsters and for that, I need you to capture some essences from them for analysis.
1918 ]];
1919 },
1920 OPTIONS = 2,
1921 RESP_01 = {"E como eu faco isso?", "NORMAL", 18},
1922 RESP_02 = {"Hoje nao.", "SAIR",},
1923 };
1924 [18] = {
1925 MSG = {
1926 ["pt"] = [[
1927
1928
1929
1930 ]];
1931 ["en"] = [[
1932 Doing what you know best: killing them. Kill the monsters and collect some monster essence. That simple.
1933
1934 For starters I need some Spitter essences. Do you think you can?
1935 ]];
1936 },
1937 OPTIONS = 2,
1938 RESP_01 = {"Se e so isso, eu consigo.", "QUEST_SAIR", 53},
1939 RESP_02 = {"Preciso me preparar melhor.", "SAIR",},
1940 };
1941 [19] = {
1942 MSG = {
1943 ["pt"] = [[
1944
1945
1946 ]];
1947 ["en"] = [[
1948 This is 'disgustingly' amazing! Yes, that word exists... I think.
1949 You are awesome! Now if you'll excuse me, I'm going to analyze these essences.
1950 ]];
1951 },
1952 OPTIONS = 1,
1953 RESP_01 = {"Nao se empolgue tanto.", "QUEST_SAIR", 54},
1954 };
1955 [20] = {
1956 MSG = {
1957 ["pt"] = [[
1958
1959
1960 ]];
1961 ["en"] = [[
1962 A break from research to send an important report.
1963 The guardians stopped by and asked me to send a report to some Nexus and the Base.
1964 ]];
1965 },
1966 OPTIONS = 3,
1967 RESP_01 = {"Os Guardioes?", "NORMAL", 21},
1968 RESP_02 = {"Eu posso ajudar.", "NORMAL", 22},
1969 RESP_03 = {"Isso nao e trabalho meu.", "SAIR"},
1970 };
1971 [21] = {
1972 MSG = {
1973 ["pt"] = [[
1974
1975
1976
1977 ]];
1978 ["en"] = [[
1979 The Guardians are a special group of the king to administer and care for the Nexus of the New World. I think from time to time they review the Nexus and run some reports with recommendations for improvement.
1980
1981 Here are the papers with reports for some Nexus. Can you help me deliver them?
1982 ]];
1983 },
1984 OPTIONS = 2,
1985 RESP_01 = {"Tudo bem, eu ajudo.", "QUEST_SAIR", 55},
1986 RESP_02 = {"Isso nao e trabalho meu.", "SAIR"},
1987 };
1988 [22] = {
1989 MSG = {
1990 ["pt"] = [[
1991
1992
1993 ]];
1994 ["en"] = [[
1995 Did I mention I'm your fan?
1996 Here are the papers with reports for some Nexus. Can you help me deliver them?
1997 ]];
1998 },
1999 OPTIONS = 1,
2000 RESP_01 = {"Entendido.", "QUEST_SAIR", 55},
2001 };
2002 };
2003 ["Albinius"] = {
2004 [00] = {
2005 MSG = {
2006 ["pt"] = [[
2007
2008
2009 ]];
2010 ["en"] = [[
2011 Welcome! Don't be bothered by the sulfur smell or the heat.
2012 Here it is common.
2013 ]];
2014 },
2015 OPTIONS = 2,
2016 RESP_02 = {"Reabastecer", "QUEST_SAIR", 00};
2017 RESP_01 = {"Sair", "SAIR"}
2018 };
2019 [01] = {
2020 MSG = {
2021 ["pt"] = [[
2022
2023 ]];
2024 ["en"] = [[
2025 It's great to have a new face around here. Things are a little complicated here and a little help would be nice.
2026 ]];
2027 },
2028 OPTIONS = 1,
2029 RESP_01 = {"Vim aqui para ajudar.", "NORMAL", 02},
2030 RESP_01 = {"Posso saber qual o problema?", "NORMAL", 03}
2031 };
2032 [02] = {
2033 MSG = {
2034 ["pt"] = [[
2035 Um soldado bem disposto!
2036
2037 ]];
2038 ["en"] = [[
2039 A willing soldier!
2040 Good, that's good. But I know the journey here was complicated. Rest a little. Then we talk more.
2041 ]];
2042 },
2043 OPTIONS = 1,
2044 RESP_01 = {"Volto mais tarde.", "QUEST_SAIR", 59}
2045 };
2046 [03] = {
2047 MSG = {
2048 ["pt"] = [[
2049
2050
2051 ]];
2052 ["en"] = [[
2053 The Nexus was founded in this area to control the rise of Dragons in this region.
2054 What we didn't count on is that these beasts wouldn't let themselves be tamed so easily.
2055 ]];
2056 },
2057 OPTIONS = 1,
2058 RESP_01 = {"Sao bem ferozes.", "NORMAL", 04}
2059 };
2060 [04] = {
2061 MSG = {
2062 ["pt"] = [[
2063
2064
2065
2066 ]];
2067 ["en"] = [[
2068 We are often attacked by Dragons and to make matters worse, they are multiplying very quickly. I hate to admit it, but we lost control. That's why we need help to control this increase and protect this Nexus.
2069
2070 So it's great to see someone willing to help. Get some rest from your trip.
2071 ]];
2072 },
2073 OPTIONS = 2,
2074 RESP_01 = {"Conte comigo!", "QUEST_SAIR", 59},
2075 RESP_02 = {"Parece demais pra mim.", "SAIR"},
2076 };
2077 [05] = {
2078 MSG = {
2079 ["pt"] = [[
2080
2081
2082
2083 ]];
2084 ["en"] = [[
2085 If you really want to help, I think we could start with the worst problem: the excessive amount of dragons in the region.
2086
2087 Go outside the Nexus and kill 70x Dragons.
2088 ]];
2089 },
2090 OPTIONS = 2,
2091 RESP_01 = {"Deixa comigo!", "QUEST_SAIR", 60},
2092 RESP_02 = {"Vou descansar mais um pouco.", "SAIR"},
2093 };
2094 [06] = {
2095 MSG = {
2096 ["pt"] = [[
2097
2098
2099 ]];
2100 ["en"] = [[
2101 It didn't solve the problem, but it helps a lot!
2102 I hope it doesn't piss them off even more. hahaha
2103 ]];
2104 },
2105 OPTIONS = 1,
2106 RESP_01 = {"Se irritar, estaremos aqui pra cuidar disso.", "QUEST_SAIR", 61},
2107 };
2108 [07] = {
2109 MSG = {
2110 ["pt"] = [[
2111
2112
2113
2114 ]];
2115 ["en"] = [[
2116 We recognize the dangers of this region, so we strive to strengthen our soldiers.
2117
2118 On our Nexus, we have the Lucky Machine. There you can get some amulets that give you interesting bonuses to help you.
2119 ]];
2120 },
2121 OPTIONS = 2,
2122 RESP_01 = {"Eu preciso de um amuleto!", "NORMAL", 09},
2123 RESP_02 = {"Bonus?", "NORMAL", 08},
2124 };
2125 [08] = {
2126 MSG = {
2127 ["pt"] = [[
2128
2129
2130
2131 ]];
2132 ["en"] = [[
2133 Each amulet gives you a different bonus. This bonus is only activated when taking damage from a monster or another player. This bonus is active for a few seconds. The higher the level of your amulet, the longer the time with the active bonus.
2134
2135 The rarity of the amulet determines the chances of the bonus being active when taking damage. The higher the rarity, the higher the chances.
2136 ]];
2137 },
2138 OPTIONS = 1,
2139 RESP_01 = {"Parece interessante.", "NORMAL", 09},
2140 };
2141 [09] = {
2142 MSG = {
2143 ["pt"] = [[
2144
2145
2146 ]];
2147 ["en"] = [[
2148 You can get the amulet using the Lucky Machine just above our Nexus.
2149 But for that you will need to pay a fee in Points and also in Gold Coin.
2150 ]];
2151 },
2152 OPTIONS = 2,
2153 RESP_01 = {"Vou da uma olhada.", "QUEST_SAIR", 62},
2154 RESP_02 = {"Por que nao e de graca.", "NORMAL", 10},
2155 };
2156 [10] = {
2157 MSG = {
2158 ["pt"] = [[
2159
2160
2161 Sim, vale tudo para ganhar dinheiro por aqui.
2162 ]];
2163 ["en"] = [[
2164 The Lucky Machine was not created by us. It is a joint action between some soldiers and merchants who came to this continent. They sort of "trade" the amulets obtained through this machine and leverage the gains by giving the machine random aspects.
2165
2166 Yes, anything goes to make money around here.
2167 ]];
2168 },
2169 OPTIONS = 1,
2170 RESP_01 = {"Nao estou surpreso.", "QUEST_SAIR", 62},
2171 };
2172 [11] = {
2173 MSG = {
2174 ["pt"] = [[
2175
2176
2177 Esta afim de tentar?
2178 ]];
2179 ["en"] = [[
2180 One of the charms of Bonebrook's Nexus is its Dangerous. It is full of exciting puzzles and rewards.
2181
2182 Are you up to try?
2183 ]];
2184 },
2185 OPTIONS = 2,
2186 RESP_01 = {"Nunca fugi de um desafio.", "QUEST_SAIR", 63},
2187 RESP_02 = {"Hoje nao.", "SAIR"},
2188 };
2189 [12] = {
2190 MSG = {
2191 ["pt"] = [[
2192
2193
2194
2195 ]];
2196 ["en"] = [[
2197 Are you up to help us with an experiment? We are studying a formula that can help us create a kind of dragon repellent.
2198
2199 It's kind of a theory at first. But I guess it doesn't hurt to try, does it?
2200 ]];
2201 },
2202 OPTIONS = 2,
2203 RESP_01 = {"Vale a tentativa.", "MISSION", 13, 64},
2204 RESP_02 = {"Acho que nao agora.", "SAIR"},
2205 };
2206 [13] = {
2207 MSG = {
2208 ["pt"] = [[
2209
2210
2211 Obtenha uns 25 dessas e depois retorne por aqui.
2212 ]];
2213 ["en"] = [[
2214 Amazingly, one of the supposed ingredients for this repellent would be some of the dragon skin itself.
2215
2216 Get like 25 of these and then come back here.
2217 ]];
2218 },
2219 OPTIONS = 1,
2220 RESP_01 = {"Tudo bem.", "SAIR"},
2221 };
2222 [14] = {
2223 MSG = {
2224 ["pt"] = [[
2225
2226
2227 ]];
2228 ["en"] = [[
2229 Great, you made it.
2230 I hope your effort is not wasted. hahaha
2231 ]];
2232 },
2233 OPTIONS = 1,
2234 RESP_01 = {"Vamos torcer pra dar certo.", "QUEST_SAIR", 65},
2235 };
2236 [15] = {
2237 MSG = {
2238 ["pt"] = [[
2239
2240
2241 ]];
2242 ["en"] = [[
2243 Some soldiers left behind loot from their mountain hunt. I know you're getting used to the dragons here, but on the mountain it's different.
2244 Those dragons are dangerous. Its scales are blood red and its fire seems to burn much brighter... if that's possible.
2245 ]];
2246 },
2247 OPTIONS = 2,
2248 RESP_01 = {"Nao me sinto amendrontado.", "NORMAL", 16},
2249 RESP_02 = {"Parece perigoso.", "NORMAL", 16},
2250 };
2251 [16] = {
2252 MSG = {
2253 ["pt"] = [[
2254
2255
2256 ]];
2257 ["en"] = [[
2258 You cannot underestimate them. Dragon Lords need to be handled with care and caution.
2259 But if you manage to fight them, please collect the loot for me at the location I will give you.
2260 ]];
2261 },
2262 OPTIONS = 2,
2263 RESP_01 = {"Verei o que posso fazer.", "QUEST_SAIR", 66},
2264 RESP_02 = {"Vou pensar no caso.", "SAIR"},
2265 };
2266 [17] = {
2267 MSG = {
2268 ["pt"] = [[
2269 Excelente trabalho!
2270
2271
2272 ]];
2273 ["en"] = [[
2274 Excellent job!
2275 I think you are the right person for the next mission.
2276 Return when you are rested, as it will not be easy.
2277 ]];
2278 },
2279 OPTIONS = 1,
2280 RESP_01 = {"Volto mais tarde.", "QUEST_SAIR", 67},
2281 };
2282 [18] = {
2283 MSG = {
2284 ["pt"] = [[
2285
2286 ]];
2287 ["en"] = [[
2288 An idiot returned to the Nexus yesterday with a dragon egg. Needless to say, this only made the security here even worse.
2289 ]];
2290 },
2291 OPTIONS = 1,
2292 RESP_01 = {"Como podemos resolver?", "NORMAL", 19},
2293 };
2294 [19] = {
2295 MSG = {
2296 ["pt"] = [[
2297
2298
2299
2300 ]];
2301 ["en"] = [[
2302 We need to return it, of course. An attempt at reconciliation is better than this declaration of war.
2303
2304 Not that these monsters seem rational, but... it's best to avoid unnecessary confrontation until we have the power to fight back.
2305 ]];
2306 },
2307 OPTIONS = 2,
2308 RESP_01 = {"Eu cuido disso.", "QUEST_SAIR", 68},
2309 RESP_02 = {"Sem tempo pra isso.", "SAIR"},
2310 };
2311 [20] = {
2312 MSG = {
2313 ["pt"] = [[
2314
2315
2316 ]];
2317 ["en"] = [[
2318 What good news.
2319 You really made a difference here. Thanks for all the help.
2320 ]];
2321 },
2322 OPTIONS = 1,
2323 RESP_01 = {"Foi um prazer.", "QUEST_SAIR", 69},
2324 };
2325 };
2326 ["Lugri"] = {
2327 [00] = {
2328 MSG = {
2329 ["pt"] = [[
2330
2331 Me deixa em paz!
2332 ]];
2333 ["en"] = [[
2334 I'm busy, aren't you selling?
2335 Leave me in peace!
2336 ]];
2337 },
2338 OPTIONS = 2,
2339 RESP_02 = {"Reabastecer", "QUEST_SAIR", 00};
2340 RESP_01 = {"Sair", "SAIR"}
2341 };
2342 [01] = {
2343 MSG = {
2344 ["pt"] = [[
2345
2346
2347 Olha aqui, eu estou bem ocupado agora planejando um plano de guerra contra esses escamosos de uma figa.
2348
2349
2350 ]];
2351 ["en"] = [[
2352 Who are you yourself?
2353
2354 Look here, I'm pretty busy right now planning a war plan against these scaly-faced ones.
2355
2356 Want to join the cause? Okay, but I only talk to soldiers who have skill 40+ in some firearm.
2357 ]];
2358 },
2359 OPTIONS = 2,
2360 RESP_01 = {"Eu tenho o requisito.", "QUEST_SAIR", 70},
2361 RESP_02 = {"Volto mais tarde.", "SAIR"},
2362 };
2363 [02] = {
2364 MSG = {
2365 ["pt"] = [[
2366
2367
2368 ]];
2369 ["en"] = [[
2370 Yeah, you really weren't lying.
2371 Get some rest and come back to me. I will introduce you to my plan.
2372 ]];
2373 },
2374 OPTIONS = 1,
2375 RESP_01 = {"Eu sou habilidoso.", "QUEST_SAIR", 71},
2376 };
2377 [03] = {
2378 MSG = {
2379 ["pt"] = [[
2380
2381
2382 ]];
2383 ["en"] = [[
2384 Do not make me laugh!
2385 Get out of here.
2386 ]];
2387 },
2388 OPTIONS = 1,
2389 RESP_01 = {"Sair.", "SAIR"},
2390 };
2391 [04] = {
2392 MSG = {
2393 ["pt"] = [[
2394
2395
2396 ]];
2397 ["en"] = [[
2398 So, don't get me wrong, but I need to see these skills in practice.
2399 I will give you a test. If you pass, you earn my trust. closed?
2400 ]];
2401 },
2402 OPTIONS = 2,
2403 RESP_01 = {"Beleza.", "NORMAL", 05},
2404 RESP_02 = {"Nao ligo pra sua confianca.", "SAIR"},
2405 };
2406 [05] = {
2407 MSG = {
2408 ["pt"] = [[
2409
2410
2411 Acha que consegue?
2412 ]];
2413 ["en"] = [[
2414 Go up a little further and access our Activity Board. Enter the Dangerous "Crystal Palace" and eliminate 30x Frost Dragon Hatchling.
2415
2416 Do you think you can?
2417 ]];
2418 },
2419 OPTIONS = 2,
2420 RESP_01 = {"Deixa comigo.", "QUEST_SAIR", 72},
2421 RESP_02 = {"Hoje nao.", "SAIR"},
2422 };
2423 [06] = {
2424 MSG = {
2425 ["pt"] = [[
2426 Beleza, sem mais testes. Palavra de homem!
2427 ]];
2428 ["en"] = [[
2429 All right, no more tests. Man's word!
2430 ]];
2431 },
2432 OPTIONS = 1,
2433 RESP_01 = {"Acho que provei meu valor.", "QUEST_SAIR", 73},
2434 };
2435 [07] = {
2436 MSG = {
2437 ["pt"] = [[
2438
2439
2440
2441 ]];
2442 ["en"] = [[
2443 How about we use all that skill of yours to help this region, huh?
2444
2445 Nearby is a mountain we call Elemental Mountain. Head over there and eliminate some of them to contain their uncontrolled increase.
2446 ]];
2447 },
2448 OPTIONS = 2,
2449 RESP_01 = {"Estou indo la.", "QUEST_SAIR", 74},
2450 RESP_02 = {"Voce nao manda em mim.", "SAIR"},
2451 };
2452 [08] = {
2453 MSG = {
2454 ["pt"] = [[
2455
2456
2457 ]];
2458 ["en"] = [[
2459 Okay, pay attention.
2460 This part of the continent is completely infested with scaly. Honestly, fighting them is useless. They multiply more than we can blink our eyes!
2461 ]];
2462 },
2463 OPTIONS = 3,
2464 RESP_01 = {"No que esta pensando?", "NORMAL", 09},
2465 RESP_02 = {"E qual o plano?", "NORMAL", 11},
2466 RESP_03 = {"Escamosos?", "NORMAL", 14},
2467 };
2468 [09] = {
2469 MSG = {
2470 ["pt"] = [[
2471
2472 ]];
2473 ["en"] = [[
2474 If we can't face them as equals, we can turn them against each other.
2475 ]];
2476 },
2477 OPTIONS = 2,
2478 RESP_01 = {"E como vai fazer isso?", "NORMAL", 11},
2479 RESP_02 = {"Voce fala como se eles tivessem consciencia.", "NORMAL", 10},
2480 };
2481 [10] = {
2482 MSG = {
2483 ["pt"] = [[
2484
2485 Parece que existe um pouco de humanidade neles ainda, afinal.
2486 ]];
2487 ["en"] = [[
2488 Amazing, isn't it? They really seem to.
2489 There seems to be some humanity in them still after all.
2490 ]];
2491 },
2492 OPTIONS = 1,
2493 RESP_01 = {"Ok, e qual o plano?", "NORMAL", 11},
2494 };
2495 [11] = {
2496 MSG = {
2497 ["pt"] = [[
2498
2499
2500
2501 ]];
2502 ["en"] = [[
2503 Although they have a hint of conscience beneath their scales, they are still ferocious that destroy each other whenever they invade each other's territory.
2504
2505 I want to put each other's scales on your strongholds. The enemy's scent can draw them to each other and generate conflict!
2506 ]];
2507 },
2508 OPTIONS = 3,
2509 RESP_01 = {"Que plano incrivel!", "NORMAL", 12},
2510
2511 RESP_03 = {"Ja chega por hoje.", "SAIR"},
2512 };
2513 [12] = {
2514 MSG = {
2515 ["pt"] = [[
2516
2517
2518
2519 ]];
2520 ["en"] = [[
2521 I know it is, idiot! The plan is mine. Now enough talking. Go to the Lizards' stronghold and get 35x Lizard Scale.
2522
2523 When I've got it, come back here and I'll tell you the next step.
2524 ]];
2525 },
2526 OPTIONS = 2,
2527 RESP_01 = {"Certo.", "QUEST_SAIR", 75},
2528 RESP_02 = {"Vou pensar mais no assunto.", "SAIR"},
2529 };
2530 [13] = {
2531 MSG = {
2532 ["pt"] = [[
2533
2534
2535 ]];
2536 ["en"] = [[
2537 What did you say?
2538 Get out of my sight before I shove my long-barreled gun where you can't get it out!
2539 ]];
2540 },
2541 OPTIONS = 2,
2542 RESP_01 = {"Idiota? Eu disse incrivel!", "NORMAL", 12},
2543 RESP_02 = {"Ate nunca mais!", "SAIR"},
2544 };
2545 [14] = {
2546 MSG = {
2547 ["pt"] = [[
2548 Eu estou me refirindo aos Lizards e os Drakens!
2549
2550 ]];
2551 ["en"] = [[
2552 I'm referring to the Lizards and the Drakens!
2553 Are you an idiot by any chance?
2554 ]];
2555 },
2556 OPTIONS = 2,
2557 RESP_01 = {"Ok, ok... E qual o plano?", "NORMAL", 11},
2558 RESP_02 = {"Nao sou obrigado a ouvir isso.", "SAIR"},
2559 };
2560 [15] = {
2561 MSG = {
2562 ["pt"] = [[
2563 Ahh, que maravilha! Bom trabalho, soldado.
2564
2565 ]];
2566 ["en"] = [[
2567 Ahh, how wonderful! Good job, soldier.
2568 Get some rest, you deserve it. Then we'll continue with the plan.
2569 ]];
2570 },
2571 OPTIONS = 1,
2572 RESP_01 = {"Volto mais tarde.", "QUEST_SAIR", 76},
2573 };
2574 [16] = {
2575 MSG = {
2576 ["pt"] = [[
2577 Pronto para seguir com o plano?
2578
2579
2580 ]];
2581 ["en"] = [[
2582 Ready to go with the plan?
2583
2584 Here are some scales you brought last time. Put them where I recommend.
2585 ]];
2586 },
2587 OPTIONS = 2,
2588 RESP_01 = {"Entendido.", "QUEST_SAIR", 77},
2589 RESP_02 = {"Preciso de um tempo para me preparar.", "SAIR"},
2590 };
2591 [17] = {
2592 MSG = {
2593 ["pt"] = [[
2594
2595 Bom saber que fez tudo direitinho. Vamos dar uma pausa para o plano surtir efeito.
2596 ]];
2597 ["en"] = [[
2598 It took longer than I imagined. Are you okay? Forget it, I don't care.
2599 Good to know you did everything right. Let's take a break for the plan to take effect.
2600 ]];
2601 },
2602 OPTIONS = 1,
2603 RESP_01 = {"Entao ta.", "QUEST_SAIR", 78},
2604 };
2605 [18] = {
2606 MSG = {
2607 ["pt"] = [[
2608
2609 kkkkkkkkk
2610 ]];
2611 ["en"] = [[
2612 The essence of the Lizards is all over the Draken Temple!
2613 hahahahah
2614 ]];
2615 },
2616 OPTIONS = 1,
2617 RESP_01 = {"Bizarro.", "NORMAL", 19},
2618 };
2619 [19] = {
2620 MSG = {
2621 ["pt"] = [[
2622
2623
2624 ]];
2625 ["en"] = [[
2626 It's time for the next step in my foolproof plan. Now we're going to do the opposite.
2627 Go to the Drakens temple and get something that we can spread around the Lizards' stronghold.
2628 ]];
2629 },
2630 OPTIONS = 2,
2631 RESP_01 = {"Acho que eu consigo fazer isso.", "QUEST_SAIR", 79},
2632 RESP_02 = {"Hoje nao.", "SAIR"},
2633 };
2634 [20] = {
2635 MSG = {
2636 ["pt"] = [[
2637 O que seria de Huampali sem mim, hein?!
2638
2639 ]];
2640 ["en"] = [[
2641 What would Huampali be without me, huh?!
2642 My plan is to put an end to these horrible scaly creatures on this side of the continent! hahahaha
2643 ]];
2644 },
2645 OPTIONS = 1,
2646 RESP_01 = {"De nada.", "QUEST_SAIR", 80},
2647 };
2648 [21] = {
2649 MSG = {
2650 ["pt"] = [[
2651
2652
2653 ]];
2654 ["en"] = [[
2655 I hate to admit it, but you seem the most capable of handling certain things around here.
2656 Besides me, of course.
2657 ]];
2658 },
2659 OPTIONS = 2,
2660 RESP_01 = {"O que quer?", "NORMAL", 22},
2661 RESP_02 = {"Entao faca voce.", "SAIR"},
2662 };
2663 [22] = {
2664 MSG = {
2665 ["pt"] = [[
2666
2667
2668 ]];
2669 ["en"] = [[
2670 The red mountain, right in the middle of the forest. She is infested with Hydras.
2671 They are dangerous creatures that need to be controlled. How about taking care of it for us?
2672 ]];
2673 },
2674 OPTIONS = 2,
2675 RESP_01 = {"Eu cuido disso.", "QUEST_SAIR", 81},
2676 RESP_02 = {"Quem sabe outro dia.", "SAIR"},
2677 };
2678 [23] = {
2679 MSG = {
2680 ["pt"] = [[
2681
2682 Bom trabalho.
2683 ]];
2684 ["en"] = [[
2685 You're doing better than the order, huh, soldier?
2686 Good job.
2687 ]];
2688 },
2689 OPTIONS = 1,
2690 RESP_01 = {"Obrigado.", "QUEST_SAIR", 82},
2691 };
2692 [24] = {
2693 MSG = {
2694 ["pt"] = [[
2695
2696 Quero que eu quero ver o circo pegar fogo!
2697
2698 ]];
2699 ["en"] = [[
2700 It's time for the grand finale, my friend.
2701 I want I want to see the circus on fire!
2702 Go to the Lizards' stronghold and spread the draken's essence far and wide!
2703 ]];
2704 },
2705 OPTIONS = 2,
2706 RESP_01 = {"Entao ta.", "QUEST_SAIR", 83},
2707 RESP_02 = {"To fora.", "SAIR"},
2708 };
2709 [25] = {
2710 MSG = {
2711 ["pt"] = [[
2712
2713 ]];
2714 ["en"] = [[
2715 Let the WAR START!!
2716 ]];
2717 },
2718 OPTIONS = 1,
2719 RESP_01 = {"Maluco...", "QUEST_SAIR", 84},
2720 };
2721 [26] = {
2722 MSG = {
2723 ["pt"] = [[
2724
2725 ]];
2726 ["en"] = [[
2727 Can't believe it. In addition to weird, giant and fire-breathing monsters, the guardians sent a report indicating that there are even robots here!
2728 ]];
2729 },
2730 OPTIONS = 2,
2731 RESP_01 = {"Dificil de acreditar.", "NORMAL", 27},
2732 RESP_02 = {"Monstros disfarcados?", "NORMAL", 28},
2733 };
2734 [27] = {
2735 MSG = {
2736 ["pt"] = [[
2737
2738
2739 ]];
2740 ["en"] = [[
2741 Are you calling me a liar?
2742 Here, get the location. Destroy every robot you see in front of you.
2743 ]];
2744 },
2745 OPTIONS = 2,
2746 RESP_01 = {"Por que fui perguntar...", "QUEST_SAIR", 85},
2747 RESP_02 = {"Nao sou obrigado.", "SAIR"},
2748 };
2749 [28] = {
2750 MSG = {
2751 ["pt"] = [[
2752
2753
2754 ]];
2755 ["en"] = [[
2756 Monsters in disguise? Really? Wow, you're thicker than I thought.
2757 Here, get the location. Destroy every robot you see in front of you.
2758 ]];
2759 },
2760 OPTIONS = 2,
2761 RESP_01 = {"Vou aprender a ficar calado.", "QUEST_SAIR", 85},
2762 RESP_02 = {"Faca voce!", "SAIR"},
2763 };
2764 [29] = {
2765 MSG = {
2766 ["pt"] = [[
2767
2768
2769 ]];
2770 ["en"] = [[
2771 I hope you touched terror in that laboratory.
2772 I'm not up for any terminators coming out of there.
2773 ]];
2774 },
2775 OPTIONS = 1,
2776 RESP_01 = {"Destrui tudo o que andava por la.", "QUEST_SAIR", 86},
2777 };
2778 [30] = {
2779 MSG = {
2780 ["pt"] = [[
2781
2782
2783 ]];
2784 ["en"] = [[
2785 Of them all, you are the one who has gone the furthest. He has good strength and great skill with the weapon.
2786 I would say you passed the test.
2787 ]];
2788 },
2789 OPTIONS = 2,
2790 RESP_01 = {"Do que esta falando?", "NORMAL", 31},
2791 RESP_02 = {"Me de um desafio de verdade agora!", "NORMAL", 33},
2792 };
2793 [31] = {
2794 MSG = {
2795 ["pt"] = [[
2796
2797 ]];
2798 ["en"] = [[
2799 All Nexus officials are advised to do this "undercover training" on all soldiers to ensure they will face the real problem of this continent.
2800 ]];
2801 },
2802 OPTIONS = 1,
2803 RESP_01 = {"Tudo o que fiz ate agora foi um teste?", "NORMAL", 32},
2804 };
2805 [32] = {
2806 MSG = {
2807 ["pt"] = [[
2808
2809
2810
2811 ]];
2812 ["en"] = [[
2813 That's what I just said. And you're ready for the real purpose of your role. But to tell this is not my duty.
2814
2815 Travel to Rivermine's Nexus and Morun will tell you more about it.
2816 ]];
2817 },
2818 OPTIONS = 2,
2819 RESP_01 = {"Estou pronto!", "QUEST_SAIR", 87},
2820 RESP_02 = {"Talvez mais tarde.", "SAIR"},
2821 };
2822 [33] = {
2823 MSG = {
2824 ["pt"] = [[
2825
2826
2827 ]];
2828 ["en"] = [[
2829 If you want a challenge, you will have it now, for sure. But to tell this is not my duty.
2830 Travel to Rivermine's Nexus and Morun will tell you more about it.
2831 ]];
2832 },
2833 OPTIONS = 2,
2834 RESP_01 = {"Estou pronto!", "QUEST_SAIR", 87},
2835 RESP_02 = {"Talvez mais tarde.", "SAIR"},
2836 };
2837 [34] = {
2838 MSG = {
2839 ["pt"] = [[
2840
2841
2842 ]];
2843 ["en"] = [[
2844 What are you waiting for?
2845 He did no more than his duty.
2846 ]];
2847 },
2848 OPTIONS = 1,
2849 RESP_01 = {"De nada.", "QUEST_SAIR", 97},
2850 };
2851 };
2852 ["Morun"] = {
2853 [00] = {
2854 MSG = {
2855 ["pt"] = [[
2856
2857 ]];
2858 ["en"] = [[
2859 Hot, don't you think?
2860 ]];
2861 },
2862 OPTIONS = 2,
2863 RESP_02 = {"Reabastecer", "QUEST_SAIR", 00};
2864 RESP_01 = {"Sair", "SAIR"}
2865 };
2866 [01] = {
2867 MSG = {
2868 ["pt"] = [[
2869
2870
2871 ]];
2872 ["en"] = [[
2873 So you were another chosen one.
2874 Interesting how this isn't becoming so rare lately. That's nice.
2875 ]];
2876 },
2877 OPTIONS = 1,
2878 RESP_01 = {"Qual a minha missao?", "NORMAL", 02},
2879 };
2880 [02] = {
2881 MSG = {
2882 ["pt"] = [[
2883
2884
2885 Agora imagine esses mesmos monstros mortos, retornando todos de volta a vida? Seria um pesadelo!
2886 ]];
2887 ["en"] = [[
2888 You're a hustler, aren't you? What happens here is very serious. Imagine all the work we go to to eliminate and control the monsters of this continent.
2889
2890 Now imagine those same dead monsters, all coming back to life? It would be a nightmare!
2891 ]];
2892 },
2893 OPTIONS = 1,
2894
2895 };
2896 [03] = {
2897 MSG = {
2898 ["pt"] = [[
2899
2900
2901
2902 ]];
2903 ["en"] = [[
2904 This is possible thanks to the dimensional cracks we find here. It's like the monsters we kill are in some kind of prison.
2905
2906 These monsters are aware and trying to get away from there. Dimensional rifts are a kind of door to this prison.
2907 ]];
2908 },
2909 OPTIONS = 1,
2910 RESP_01 = {"Que loucura!", "NORMAL", 04},
2911 };
2912 [04] = {
2913 MSG = {
2914 ["pt"] = [[
2915
2916 ]];
2917 ["en"] = [[
2918 Needless to say, it's not easy to close these cracks. Technically, we need to enter them and destroy their core. Simple in theory, complicated in practice.
2919 ]];
2920 },
2921 OPTIONS = 2,
2922 RESP_01 = {"Estou aqui pra ajudar.", "NORMAL", 05},
2923 RESP_02 = {"O que ha dentro da fenda?", "NORMAL", 06},
2924 };
2925 [05] = {
2926 MSG = {
2927 ["pt"] = [[
2928
2929
2930 Volte quando estiver se reabastecido.
2931 ]];
2932 ["en"] = [[
2933 Good to know of your availability. But for now, go rest.
2934
2935 Come back when you're replenished.
2936 ]];
2937 },
2938 OPTIONS = 1,
2939 RESP_01 = {"Voltarei.", "QUEST_SAIR", 88},
2940 };
2941 [06] = {
2942 MSG = {
2943 ["pt"] = [[
2944
2945
2946
2947 ]];
2948 ["en"] = [[
2949 In addition to the core, many monsters! We don't really understand how the rifts work, but we believe that there is a ladder, which leads from the monster prison to the rift, the way out of this prison.
2950
2951 Stronger monsters manage to climb more rungs of this ladder and are close to escaping, while weaker ones don't stand a chance.
2952 ]];
2953 },
2954 OPTIONS = 2,
2955 RESP_01 = {"Entendi. Estou aqui pra ajudar.", "NORMAL", 05},
2956 RESP_02 = {"Algum monstro ja escapou?", "NORMAL", 07},
2957 };
2958 [07] = {
2959 MSG = {
2960 ["pt"] = [[
2961
2962 ]];
2963 ["en"] = [[
2964 At first yes, but we were quick to resolve it. We currently have a few soldiers closing the dimensional rifts across the continent, but they are very few. All help is valuable.
2965 ]];
2966 },
2967 OPTIONS = 1,
2968 RESP_01 = {"Entao vamos cuidar disso!", "NORMAL", 05},
2969 };
2970 [08] = {
2971 MSG = {
2972 ["pt"] = [[
2973
2974
2975
2976
2977 ]];
2978 ["en"] = [[
2979 I hear you're very good at solving Nexus problems.
2980 Here we also need help. There are some Ancient Scarabs causing terror across these sands.
2981
2982 We discovered a nest of them nearby. Could you help us with this?
2983 ]];
2984 },
2985 OPTIONS = 2,
2986 RESP_01 = {"Eu posso ajudar.", "QUEST_SAIR", 89},
2987 RESP_02 = {"Hoje nao.", "SAIR"},
2988 };
2989 [09] = {
2990 MSG = {
2991 ["pt"] = [[
2992
2993 Obrigado pela ajuda hoje.
2994 ]];
2995 ["en"] = [[
2996 So it's true what they say, you really do save the day!
2997 Thanks for the help today.
2998 ]];
2999 },
3000 OPTIONS = 1,
3001 RESP_01 = {"Disponha.", "QUEST_SAIR", 90},
3002 };
3003 [10] = {
3004 MSG = {
3005 ["pt"] = [[
3006
3007
3008
3009 ]];
3010 ["en"] = [[
3011 Your time to shine is coming. Our soldiers have found a new Dimensional Rift right here in the Desert.
3012
3013 However, access is blocked. Luckily we identified that the place was part of a large complex and the key to the door may be in the library.
3014 ]];
3015 },
3016 OPTIONS = 2,
3017 RESP_01 = {"Biblioteca?", "NORMAL", 11},
3018 RESP_02 = {"Qual a localizacao?", "NORMAL", 12},
3019 };
3020 [11] = {
3021 MSG = {
3022 ["pt"] = [[
3023
3024
3025 Acha que consegue?
3026 ]];
3027 ["en"] = [[
3028 We don't know if it's in the library, but we have men separated by different locations in this complex. So I wanted to send you to the library. Just need someone to look for there.
3029
3030 Do you think you can?
3031 ]];
3032 },
3033 OPTIONS = 2,
3034 RESP_01 = {"Eu vou procurar a chave.", "QUEST_SAIR", 91},
3035 RESP_02 = {"Acho que nao. Vou esperar a chave aparecer.", "SAIR"},
3036 };
3037 [12] = {
3038 MSG = {
3039 ["pt"] = [[
3040
3041 ]];
3042 ["en"] = [[
3043 The complex is at the southern end of the desert. Watch out for this region. It is one of the most dangerous regions we know. Can't hesitate.
3044 ]];
3045 },
3046 OPTIONS = 3,
3047 RESP_01 = {"Porque estaria em uma biblioteca?", "NORMAL", 11},
3048 RESP_02 = {"Deixa comigo!", "QUEST_SAIR", 91},
3049 RESP_03 = {"Dessa vez nao conte comigo.", "SAIR"},
3050 };
3051 [13] = {
3052 MSG = {
3053 ["pt"] = [[
3054
3055
3056 ]];
3057 ["en"] = [[
3058 Oh, you found it! Great.
3059 Now go rest and restock. Your next mission will be difficult.
3060 ]];
3061 },
3062 OPTIONS = 1,
3063 RESP_01 = {"Voltarei quando estiver pronto.", "QUEST_SAIR", 92},
3064 };
3065 [14] = {
3066 MSG = {
3067 ["pt"] = [[
3068
3069
3070
3071 ]];
3072 ["en"] = [[
3073 What I'm going to ask you now is more of a recommendation than an obligation, in fact. The rift is no joke and I really need you to be prepared to face the challenges.
3074
3075 Here in this Nexus we prepare a Dangerous to help the soldiers. I advise you to take a look at it before heading to the rift. But of course, only if you want.
3076 ]];
3077 },
3078 OPTIONS = 2,
3079 RESP_01 = {"Acho que posso dar uma olhada.", "QUEST_SAIR", 93},
3080 RESP_02 = {"Nao preciso disso. Eu estou pronto!", "SAIR"},
3081 };
3082 [15] = {
3083 MSG = {
3084 ["pt"] = [[
3085
3086 ]];
3087 ["en"] = [[
3088 I don't know why I doubted. Are you ready!
3089 ]];
3090 },
3091 OPTIONS = 1,
3092 RESP_01 = {"Sim, eu estou pronto!", "QUEST_SAIR", 94},
3093 };
3094 [16] = {
3095 MSG = {
3096 ["pt"] = [[
3097
3098
3099
3100 ]];
3101 ["en"] = [[
3102 Here is the location of the Dimensional Rift we found. You should be able to get in with the key.
3103
3104 Don't forget: look for the core. Forget the monsters.
3105 ]];
3106 },
3107 OPTIONS = 2,
3108 RESP_01 = {"Entendido.", "QUEST_SAIR", 95},
3109 RESP_02 = {"Me da mais tempo.", "SAIR"},
3110 };
3111 [17] = {
3112 MSG = {
3113 ["pt"] = [[
3114 Bom trabalho, soldado!
3115
3116 ]];
3117 ["en"] = [[
3118 Good job, soldier!
3119 You have been helping us a lot these last few days. Your help was essential around here.
3120 ]];
3121 },
3122 OPTIONS = 1,
3123 RESP_01 = {"Disponha.", "QUEST_SAIR", 96},
3124 };
3125 };
3126 ["Victor"] = {
3127 [00] = {
3128 MSG = {
3129 ["pt"] = [[
3130 Sentido, soldado!
3131 ]];
3132 ["en"] = [[
3133 Sense, soldier!
3134 ]];
3135 },
3136 OPTIONS = 2,
3137 RESP_02 = {"Reabastecer", "QUEST_SAIR", 00};
3138 RESP_01 = {"Sair", "SAIR"}
3139 };
3140 [01] = {
3141 MSG = {
3142 ["pt"] = [[
3143
3144
3145 ]];
3146 ["en"] = [[
3147 I've heard good things about you, soldier.
3148 You might be the right person to join our group.
3149 ]];
3150 },
3151 OPTIONS = 1,
3152 RESP_01 = {"Grupo?", "NORMAL", 02},
3153 };
3154 [02] = {
3155 MSG = {
3156 ["pt"] = [[
3157
3158
3159
3160 ]];
3161 ["en"] = [[
3162 We call it X Squadron. They are a team of skilled soldiers that we use to complete some monster elimination missions.
3163
3164 It is an unofficial group, created by me. It is a restricted group and not everyone can join it. So feel lucky.
3165 ]];
3166 },
3167 OPTIONS = 2,
3168 RESP_01 = {"Quero participar.", "NORMAL", 03},
3169 RESP_02 = {"Nao to afim.", "SAIR"},
3170 };
3171 [03] = {
3172 MSG = {
3173 ["pt"] = [[
3174
3175
3176 ]];
3177 ["en"] = [[
3178 Excellent! Welcome to the team, soldier.
3179 I want you to get some rest. I'll introduce you to the team and give you your first mission.
3180 ]];
3181 },
3182 OPTIONS = 1,
3183 RESP_01 = {"Entendido.", "QUEST_SAIR", 119},
3184 };
3185 [04] = {
3186 MSG = {
3187 ["pt"] = [[
3188
3189
3190
3191
3192 ]];
3193 ["en"] = [[
3194 Ready for your first team mission?
3195 We found a super nest near here. I've already sent the whole team to the entrance.
3196
3197 I can take you there. We will?
3198 ]];
3199 },
3200 OPTIONS = 2,
3201 RESP_01 = {"Vamos la!", "QUEST_SAIR", 120},
3202 RESP_02 = {"Quero me preparar mais um pouco.", "SAIR"},
3203 };
3204 [05] = {
3205 MSG = {
3206 ["pt"] = [[
3207
3208
3209 ]];
3210 ["en"] = [[
3211 You did very well on the last mission.
3212 I hope you enjoyed working as a team. For a soldier, it is very important to live with good companions.
3213 ]];
3214 },
3215 OPTIONS = 2,
3216 RESP_01 = {"Sao boas pessoas.", "NORMAL", 06},
3217 RESP_02 = {"Nao gostei deles.", "NORMAL", 07},
3218 };
3219 [06] = {
3220 MSG = {
3221 ["pt"] = [[
3222
3223
3224
3225
3226 ]];
3227 ["en"] = [[
3228 They're the best I've recruited.
3229 And speaking of them, they are already waiting for you on your next mission.
3230
3231 We found a Dimensional Portal near Sunset that needs to be sealed. Help them seal this portal.
3232 ]];
3233 },
3234 OPTIONS = 2,
3235 RESP_01 = {"Estou indo.", "QUEST_SAIR", 121},
3236 RESP_02 = {"Mais tarde.", "SAIR"},
3237 };
3238 [07] = {
3239 MSG = {
3240 ["pt"] = [[
3241
3242
3243
3244
3245 ]];
3246 ["en"] = [[
3247 Have patience with them. They're the best I've ever recruited.
3248 And speaking of them, they are already waiting for you on your next mission.
3249
3250 We found a Dimensional Portal near Sunset that needs to be sealed. Help them seal this portal.
3251 ]];
3252 },
3253 OPTIONS = 2,
3254 RESP_01 = {"Estou indo.", "QUEST_SAIR", 121},
3255 RESP_02 = {"Mais tarde.", "SAIR"},
3256 };
3257 [08] = {
3258 MSG = {
3259 ["pt"] = [[
3260
3261
3262
3263 ]];
3264 ["en"] = [[
3265 Your next mission requires you to have Blacklist Rank BRONZE. I believe that for a soldier of your skills, this is no longer a problem, right?
3266
3267 Have you already achieved this feat?
3268 ]];
3269 },
3270 OPTIONS = 2,
3271 RESP_01 = {"Ja possuo esse Rank.", "QUEST_SAIR", 122},
3272 RESP_02 = {"Acho melhor eu voltar mais tarde.", "SAIR"},
3273 };
3274 [09] = {
3275 MSG = {
3276 ["pt"] = [[
3277
3278
3279 Acesse seu MENU > ACTIVE > BLACKLIST e entre na sala do Boss Demodras.
3280 ]];
3281 ["en"] = [[
3282 Of course already. It was stupid of me to ask. So let's start?
3283
3284 Go to your MENU > ACTIVE > BLACKLIST and enter the Boss Demodras room.
3285 ]];
3286 },
3287 OPTIONS = 2,
3288 RESP_01 = {"Farei isso.", "QUEST_SAIR", 169},
3289 RESP_02 = {"Outra hora.", "SAIR"},
3290 };
3291 [10] = {
3292 MSG = {
3293 ["pt"] = [[
3294
3295
3296
3297 ]];
3298 ["en"] = [[
3299 I can't believe you're lying to me. I don't want to be any more disappointed in you, soldier.
3300
3301 Get Rank 02 on the Blacklist to get started.
3302 ]];
3303 },
3304 OPTIONS = 1,
3305 RESP_01 = {"Desculpe.", "SAIR"},
3306 };
3307 [11] = {
3308 MSG = {
3309 ["pt"] = [[
3310
3311
3312
3313 ]];
3314 ["en"] = [[
3315 It seems to have a virus, some kind of parasite spreading across this continent. Upon investigating, we find out where he is coming from.
3316
3317 There is an area where the source of this parasite is hosted. We need to go there and destroy the place. Do you think you can?
3318 ]];
3319 },
3320 OPTIONS = 2,
3321 RESP_01 = {"Vamos tentar.", "NORMAL", 12},
3322 RESP_02 = {"Acho que nao.", "SAIR"},
3323 };
3324 [12] = {
3325 MSG = {
3326 ["pt"] = [[
3327
3328
3329
3330 ]];
3331 ["en"] = [[
3332 I'll take you to the place where your group is already there.
3333
3334 You need to be careful. This parasite is very dangerous. Is ready?
3335 ]];
3336 },
3337 OPTIONS = 2,
3338 RESP_01 = {"Estou pronto.", "QUEST_SAIR", 123},
3339 RESP_02 = {"Espera um pouco.", "SAIR"},
3340 };
3341 [13] = {
3342 MSG = {
3343 ["pt"] = [[
3344
3345
3346 ]];
3347 ["en"] = [[
3348 This can't be true... My team.
3349 It will take me years to assemble a new team as good as this.
3350 ]];
3351 },
3352 OPTIONS = 2,
3353 RESP_01 = {"Nao desanime.", "NORMAL", 14},
3354 RESP_02 = {"Lamento.", "NORMAL", 14},
3355 };
3356 [14] = {
3357 MSG = {
3358 ["pt"] = [[
3359
3360
3361
3362 ]];
3363 ["en"] = [[
3364 Thank you for being a part of this team while it lasted. I will have good memories of her.
3365
3366 You fought well. See you.
3367 ]];
3368 },
3369 OPTIONS = 1,
3370 RESP_01 = {"Obrigado.", "QUEST_SAIR", 124},
3371 };
3372 [15] = {
3373 MSG = {
3374 ["pt"] = [[
3375 Um combatente de guerra...
3376
3377
3378 Espero que esteja contente.
3379 ]];
3380 ["en"] = [[
3381 A war fighter...
3382 Look how you've progressed since the last time we saw each other.
3383
3384 I hope you're happy.
3385 ]];
3386 },
3387 OPTIONS = 2,
3388 RESP_01 = {"Acho que sim.", "NORMAL", 17},
3389 RESP_02 = {"Entregar papel nao era o que eu tinha em mente.", "NORMAL", 16},
3390 };
3391 [16] = {
3392 MSG = {
3393 ["pt"] = [[
3394
3395
3396
3397 ]];
3398 ["en"] = [[
3399 Don't think that way. You are still a war fighter, even if you are not on the front lines.
3400
3401 Think of it as working behind the scenes of war. Which is also very important.
3402 ]];
3403 },
3404 OPTIONS = 1,
3405 RESP_01 = {"Acho que sim.", "NORMAL", 18},
3406 };
3407 [17] = {
3408 MSG = {
3409 ["pt"] = [[
3410
3411
3412 ]];
3413 ["en"] = [[
3414 You don't look so excited.
3415 What's happening?
3416 ]];
3417 },
3418 OPTIONS = 1,
3419 RESP_01 = {"Entregar papel nao era o que eu tinha em mente.", "NORMAL", 16},
3420 };
3421 [18] = {
3422 MSG = {
3423 ["pt"] = [[
3424
3425 ]];
3426 ["en"] = [[
3427 Be patient. Towncryer is kind of tough but once he sees your skills, you'll gain more prominence.
3428 ]];
3429 },
3430 OPTIONS = 1,
3431 RESP_01 = {"Valeu, Victor.", "QUEST_SAIR", 160},
3432 };
3433 };
3434 ["Bruce"] = {
3435 [00] = {
3436 MSG = {
3437 ["pt"] = [[
3438
3439 ]];
3440 ["en"] = [[
3441 Greetings!
3442 ]];
3443 },
3444 OPTIONS = 2,
3445 RESP_02 = {"Reabastecer", "QUEST_SAIR", 00};
3446 RESP_01 = {"Sair", "SAIR"}
3447 };
3448 [01] = {
3449 MSG = {
3450 ["pt"] = [[
3451 Estamos precisando mesmo de ajuda por aqui.
3452 Temos demandas para manter os soldados e essa base seguras. Espero que possa nos ajudar com isso.
3453 ]];
3454 ["en"] = [[
3455 We really need help here.
3456 We have demands to keep the soldiers and this base safe. Hope you can help us with that.
3457 ]];
3458 },
3459 OPTIONS = 2,
3460 RESP_01 = {"Estou aqui para ajudar.", "NORMAL", 02},
3461 RESP_02 = {"Quem sabe outro dia.", "SAIR"},
3462 };
3463 [02] = {
3464 MSG = {
3465 ["pt"] = [[
3466
3467 ]];
3468 ["en"] = [[
3469 Go around the base and rest. Come back so we can get started.
3470 ]];
3471 },
3472 OPTIONS = 1,
3473 RESP_01 = {"Entendido.", "QUEST_SAIR", 125},
3474 };
3475 [03] = {
3476 MSG = {
3477 ["pt"] = [[
3478
3479
3480
3481 ]];
3482 ["en"] = [[
3483 Venturing here is very dangerous and many soldiers end up getting injured. We need more medicinal herbs to treat the wounds.
3484
3485 I have the location of some. Think you can go there?
3486 ]];
3487 },
3488 OPTIONS = 2,
3489 RESP_01 = {"Eu consigo.", "MISSION", 04, 126},
3490 RESP_02 = {"Outra hora.", "SAIR"},
3491 };
3492 [04] = {
3493 MSG = {
3494 ["pt"] = [[
3495
3496
3497
3498 ]];
3499 ["en"] = [[
3500 We need an aged petal that can be found in the Huampali forest.
3501
3502 I'll give you the locations.
3503 ]];
3504 },
3505 OPTIONS = 1,
3506 RESP_01 = {"Eu volto logo.", "SAIR"},
3507 };
3508 [05] = {
3509 MSG = {
3510 ["pt"] = [[
3511 Isso vai servir. Obrigado pela ajuda.
3512
3513 ]];
3514 ["en"] = [[
3515 That will do. Thank you for your help.
3516 Don't disappear, we're going to need you more.
3517 ]];
3518 },
3519 OPTIONS = 1,
3520 RESP_01 = {"Vou ficar por perto.", "QUEST_SAIR", 127},
3521 };
3522 [06] = {
3523 MSG = {
3524 ["pt"] = [[
3525
3526
3527
3528 ]];
3529 ["en"] = [[
3530 The entire ancient city is already dominated by these monsters. By a miracle this base is still whole.
3531
3532 We need to keep fighting or we will all fall too.
3533 ]];
3534 },
3535 OPTIONS = 2,
3536 RESP_01 = {"Por que uma base aqui?", "NORMAL", 07},
3537 RESP_02 = {"Entao vamos lutar.", "NORMAL", 08},
3538 };
3539 [07] = {
3540 MSG = {
3541 ["pt"] = [[
3542
3543
3544
3545 ]];
3546 ["en"] = [[
3547 The surface is dangerous. A base high above, away from these monsters, is a safer haven. Soldiers and traders often come here for protection.
3548
3549 That's why we need to keep fighting to not allow the monsters to invade Mackenzie Falls!
3550 ]];
3551 },
3552 OPTIONS = 1,
3553 RESP_01 = {"Entao vamos lutar.", "NORMAL", 08},
3554 };
3555 [08] = {
3556 MSG = {
3557 ["pt"] = [[
3558
3559
3560 Siga para as muralhas e elimine esses Warlords.
3561 ]];
3562 ["en"] = [[
3563 Nearby we have a great wall that is being almost destroyed by Orcs. Or rather, by the Orc Warlords. They are good warmasters and they are succeeding in tearing down the wall. If we stop him, we can hold out longer.
3564
3565 Head to the walls and eliminate these Warlords.
3566 ]];
3567 },
3568 OPTIONS = 2,
3569 RESP_01 = {"Vou cuidar disso.", "QUEST_SAIR", 128},
3570 RESP_02 = {"Nao e problema meu.", "SAIR"},
3571 };
3572 [09] = {
3573 MSG = {
3574 ["pt"] = [[
3575
3576
3577 Sua ajuda foi valiosa hoje. Obrigado.
3578 ]];
3579 ["en"] = [[
3580 This won't end the problem, but it will buy us more time.
3581
3582 Your help was valuable today. Thanks.
3583 ]];
3584 },
3585 OPTIONS = 1,
3586 RESP_01 = {"Estamos a disposicao.", "QUEST_SAIR", 129},
3587 };
3588 [10] = {
3589 MSG = {
3590 ["pt"] = [[
3591
3592
3593
3594 ]];
3595 ["en"] = [[
3596 We do our best to maintain some electricity here at the refuge, but the water harvesting system is old and faulty.
3597
3598 I have some batteries with me here and I would like you to charge them yourself.
3599 ]];
3600 },
3601 OPTIONS = 3,
3602 RESP_01 = {"To fora!", "SAIR"},
3603 RESP_02 = {"Carrega-las?", "NORMAL", 11},
3604 RESP_03 = {"Energia?", "NORMAL", 12},
3605 };
3606 [11] = {
3607 MSG = {
3608 ["pt"] = [[
3609
3610
3611
3612 ]];
3613 ["en"] = [[
3614 You will place them next to your body and we will guide you to Thunder Mountain. Your mission is to eliminate some Massive Energy Elemental. The intensity of the battle will charge the batteries.
3615
3616 It will not be easy. What do you say?
3617 ]];
3618 },
3619 OPTIONS = 3,
3620 RESP_01 = {"Voce ficou maluco! Nao conte comigo.", "SAIR"},
3621 RESP_02 = {"Aceito o desafio.", "QUEST_SAIR", 130},
3622 RESP_03 = {"Energia?", "NORMAL", 12},
3623 };
3624 [12] = {
3625 MSG = {
3626 ["pt"] = [[
3627
3628
3629
3630 ]];
3631 ["en"] = [[
3632 It's not very common around these parts. Because this is an old power station in the city, we have that little luxury.
3633
3634 But it's not much. As the system is damaged, we cannot enjoy it as we would like. But it's for the expense.
3635 ]];
3636 },
3637 OPTIONS = 1,
3638 RESP_01 = {"Como eu posso ajudar?", "NORMAL", 11},
3639 };
3640 [13] = {
3641 MSG = {
3642 ["pt"] = [[
3643 Impressionante!
3644
3645 ]];
3646 ["en"] = [[
3647 Impressive!
3648 You don't seem to be afraid of anything. I liked it.
3649 ]];
3650 },
3651 OPTIONS = 1,
3652 RESP_01 = {"Obrigado.", "QUEST_SAIR", 131},
3653 };
3654 [14] = {
3655 MSG = {
3656 ["pt"] = [[
3657
3658 ]];
3659 ["en"] = [[
3660 You proved to be a good soldier. And as helpful as you've been here, I think you'll be more valuable working directly in the old town.
3661 ]];
3662 },
3663 OPTIONS = 1,
3664 RESP_01 = {"Velha cidade?", "NORMAL", 15},
3665 };
3666 [15] = {
3667 MSG = {
3668 ["pt"] = [[
3669
3670
3671
3672 ]];
3673 ["en"] = [[
3674 This immense city that we can see from up here. It was once completely overrun by monsters, but still holds valuable items and supplies.
3675
3676 To that end, we assigned General Sam to take care of the Marauders and recover as many items as possible from this city.
3677 ]];
3678 },
3679 OPTIONS = 2,
3680 RESP_01 = {"O que sao Saqueadores?", "NORMAL", 16},
3681 RESP_02 = {"Nao estou interessado.", "SAIR"},
3682 };
3683 [16] = {
3684 MSG = {
3685 ["pt"] = [[
3686
3687
3688 ]];
3689 ["en"] = [[
3690 I'll let Sam himself explain it to you.
3691 Go to Kopec's Nexus and talk to him.
3692 ]];
3693 },
3694 OPTIONS = 2,
3695 RESP_01 = {"Vou dar um pulinho por la.", "QUEST_SAIR", 132},
3696 RESP_02 = {"Hoje nao.", "SAIR"},
3697 };
3698 };
3699 ["Sam"] = {
3700 [00] = {
3701 MSG = {
3702 ["pt"] = [[
3703 Ocupado agora, soldado.
3704
3705 ]];
3706 ["en"] = [[
3707 Busy now, soldier.
3708 Show up another time.
3709 ]];
3710 },
3711 OPTIONS = 2,
3712 RESP_02 = {"Reabastecer", "QUEST_SAIR", 00};
3713 RESP_01 = {"Sair", "SAIR"}
3714 };
3715 [01] = {
3716 MSG = {
3717 ["pt"] = [[
3718 Bruce lhe enviou? Quer saber, precisamos realmente de Saqueadores nesse Nexus.
3719 ]];
3720 ["en"] = [[
3721 Bruce sent you? You know what, we really need Marauders on this Nexus.
3722 ]];
3723 },
3724 OPTIONS = 1,
3725 RESP_01 = {"O que sao Saqueadores?", "NORMAL", 02},
3726 };
3727 [02] = {
3728 MSG = {
3729 ["pt"] = [[
3730
3731
3732
3733 ]];
3734 ["en"] = [[
3735 Although the city is still ravaged by monsters, there are still plenty of supplies inside. Food, gunpowder, tools, canned goods...
3736
3737 All this is gold around here. The Marauders are the soldiers we've assigned to enter the city and bring back all these things.
3738 ]];
3739 },
3740 OPTIONS = 1,
3741 RESP_01 = {"Parece interessante.", "NORMAL", 03},
3742 };
3743 [03] = {
3744 MSG = {
3745 ["pt"] = [[
3746
3747
3748
3749 ]];
3750 ["en"] = [[
3751 It's not only interesting, but it's extremely useful. The service is dangerous, but we offer part of the loot as a reward.
3752
3753 So, would you like to be a Marauder?
3754 ]];
3755 },
3756 OPTIONS = 3,
3757 RESP_01 = {"Sim, aceito.", "MISSION", 04, 133},
3758 RESP_02 = {"Nao, nao aceito.", "SAIR"},
3759 RESP_03 = {"O que e mesmo um Saqueador?", "NORMAL", 02},
3760 };
3761 [04] = {
3762 MSG = {
3763 ["pt"] = [[
3764
3765
3766 ]];
3767 ["en"] = [[
3768 Good choice!
3769 Get some rest and come back. I already have some missions for you.
3770 ]];
3771 },
3772 OPTIONS = 1,
3773 RESP_01 = {"Ok.", "SAIR"},
3774 };
3775 [05] = {
3776 MSG = {
3777 ["pt"] = [[
3778
3779
3780
3781
3782 ]];
3783 ["en"] = [[
3784 We have good news.
3785 We found gunpowder remnants in the old train station. Needless to say how important it would be for us to recover this powder.
3786
3787 I want you to go to the location and find her.
3788 ]];
3789 },
3790 OPTIONS = 2,
3791 RESP_01 = {"Deixa comigo.", "QUEST_SAIR", 134},
3792 RESP_02 = {"Vou pensar no caso.", "SAIR"},
3793 };
3794 [06] = {
3795 MSG = {
3796 ["pt"] = [[
3797
3798 Obrigado pela ajuda, soldado. Agora deixe comigo. Vamos explodir algumas coisas.
3799 ]];
3800 ["en"] = [[
3801 That's what I'm talking about!
3802 Thanks for the help, soldier. Now leave it to me. Let's blow up some stuff.
3803 ]];
3804 },
3805 OPTIONS = 1,
3806 RESP_01 = {"Fique a vontade.", "QUEST_SAIR", 135},
3807 };
3808 [07] = {
3809 MSG = {
3810 ["pt"] = [[
3811
3812
3813 O que me diz?
3814 ]];
3815 ["en"] = [[
3816 We have a request from specialists to try to recover some books in the old academy of the city. If you don't want to go, no problem, I think it's an unnecessary risk just for a few books. But it's you who decides.
3817
3818 What do you say?
3819 ]];
3820 },
3821 OPTIONS = 2,
3822 RESP_01 = {"Eu vou.", "QUEST_SAIR", 136},
3823 RESP_02 = {"Tem razao. Desnecessario.", "SAIR"},
3824 };
3825 [08] = {
3826 MSG = {
3827 ["pt"] = [[
3828 Beleza. Deixa ali em cima da mesa. Depois o interessado vem buscar.
3829 ]];
3830 ["en"] = [[
3831 Beauty. Leave it there on the table. Then the interested person comes to get it.
3832 ]];
3833 },
3834 OPTIONS = 1,
3835 RESP_01 = {"Ok...", "QUEST_SAIR", 137},
3836 };
3837 [09] = {
3838 MSG = {
3839 ["pt"] = [[
3840
3841
3842 Preciso da sua ajuda. Elimine alguns Werebadger e nos ajude a controle o excesso de monstros.
3843 ]];
3844 ["en"] = [[
3845 The city is in chaos. Not that they are already, but the number of these monsters in the city is out of control. It will soon be difficult to keep this Nexus safe.
3846
3847 I need your help. Eliminate some Werebadgers and help us control the excess of monsters.
3848 ]];
3849 },
3850 OPTIONS = 2,
3851 RESP_01 = {"Farei o possivel.", "QUEST_SAIR", 138},
3852 RESP_02 = {"Isso nao e problema meu.", "SAIR"},
3853 };
3854 [10] = {
3855 MSG = {
3856 ["pt"] = [[
3857
3858
3859 ]];
3860 ["en"] = [[
3861 Yeah, it will help.
3862 Stick around for your next mission.
3863 ]];
3864 },
3865 OPTIONS = 1,
3866 RESP_01 = {"Ok.", "QUEST_SAIR", 139},
3867 };
3868 [11] = {
3869 MSG = {
3870 ["pt"] = [[
3871
3872
3873
3874 ]];
3875 ["en"] = [[
3876 Here's the thing: we have observation points scattered around the city that help us discover the monsters' routine, the best routes in case of dangers, etc. These points were attacked on our last visit and were damaged. We need your help to fix them.
3877
3878 Go to these locations and repair the observation points.
3879 ]];
3880 },
3881 OPTIONS = 2,
3882 RESP_01 = {"Entendido.", "QUEST_SAIR", 140},
3883 RESP_02 = {"Nao to afim.", "SAIR"},
3884 };
3885 [12] = {
3886 MSG = {
3887 ["pt"] = [[
3888 Excelente!
3889 Esses pontos eram vitais para sairmos vivos ao entrar na cidade. Bom saber que ainda o temos.
3890
3891 Obrigado pela ajuda, soldado.
3892 ]];
3893 ["en"] = [[
3894 Great!
3895 These points were vital to getting out alive when entering the city. Good to know we still have it.
3896
3897 Thanks for the help, soldier.
3898 ]];
3899 },
3900 OPTIONS = 1,
3901 RESP_01 = {"Disponha.", "QUEST_SAIR", 141},
3902 };
3903 [13] = {
3904 MSG = {
3905 ["pt"] = [[
3906
3907
3908
3909 ]];
3910 ["en"] = [[
3911 Your help was exquisite last time, but it still wasn't enough.
3912
3913 Can you return to town and eliminate some more monsters for us?
3914 ]];
3915 },
3916 OPTIONS = 2,
3917 RESP_01 = {"Farei isso.", "QUEST_SAIR", 142},
3918 RESP_02 = {"Sem tempo agora.", "SAIR"},
3919 };
3920 [14] = {
3921 MSG = {
3922 ["pt"] = [[
3923
3924 ]];
3925 ["en"] = [[
3926 You make it look so easy!
3927 ]];
3928 },
3929 OPTIONS = 1,
3930 RESP_01 = {"Experiencia, eu acho.", "QUEST_SAIR", 143},
3931 };
3932 [15] = {
3933 MSG = {
3934 ["pt"] = [[
3935
3936 Pode continuar nos ajudando?
3937 ]];
3938 ["en"] = [[
3939 It's already helped a lot, but we can't stop there.
3940 Can you keep helping us?
3941 ]];
3942 },
3943 OPTIONS = 2,
3944 RESP_01 = {"Ok, vamos la!", "QUEST_SAIR", 144},
3945 RESP_02 = {"Preciso descansar.", "SAIR"},
3946 };
3947 [16] = {
3948 MSG = {
3949 ["pt"] = [[
3950
3951
3952
3953 ]];
3954 ["en"] = [[
3955 Can we one day dream of retaking this city of monsters?
3956
3957 Who knows, maybe with your help we won't get there.
3958 ]];
3959 },
3960 OPTIONS = 1,
3961 RESP_01 = {"Quem sabe.", "QUEST_SAIR", 145},
3962 };
3963 [17] = {
3964 MSG = {
3965 ["pt"] = [[
3966
3967 ]];
3968 ["en"] = [[
3969 It's no surprise to anyone how much you're helping around here, but I think you can help the cause more intensely. It just needs a little more polishing.
3970 ]];
3971 },
3972 OPTIONS = 1,
3973 RESP_01 = {"A causa?", "NORMAL", 18},
3974 };
3975 [18] = {
3976 MSG = {
3977 ["pt"] = [[
3978 Estamos em guerra, soldado... e estamos perdendo.
3979
3980
3981
3982 ]];
3983 ["en"] = [[
3984 We're at war, soldier... and we're losing.
3985 Don't be fooled by the calm around here. Alofast is on fire!
3986
3987 We need reinforcements there, but for that you need a little more training. Lucky for us, General Topsy is recruiting new soldiers to the cause. So, are you interested?
3988 ]];
3989 },
3990 OPTIONS = 3,
3991 RESP_01 = {"Guerra? Ta louco? To fora!", "SAIR"},
3992 RESP_02 = {"Pode contar comigo!", "MISSION", 20, 146},
3993 RESP_03 = {"Guerra?", "NORMAL", 19},
3994 };
3995 [19] = {
3996 MSG = {
3997 ["pt"] = [[
3998
3999
4000
4001 ]];
4002 ["en"] = [[
4003 The island of Alofast has always been very popular due to the high concentration of crafting materials. Very useful for soldiers. But over time, deserter soldiers - which we call mercenaries - after coming out from under the King's wings and gaining independence, were left with nowhere to supply themselves. So for some time the King's soldiers and mercenaries have been in a fierce dispute over the materials found on the island.
4004
4005 Needless to say, there's carnage out there.
4006 ]];
4007 },
4008 OPTIONS = 2,
4009 RESP_01 = {"Eu vou ajudar!", "MISSION", 20, 146},
4010 RESP_02 = {"Nao sei se quero me envolver com isso agora.", "SAIR"},
4011 };
4012 [20] = {
4013 MSG = {
4014 ["pt"] = [[
4015 Encontre com a general Topsy no Nexus de Hanva.
4016
4017 ]];
4018 ["en"] = [[
4019 Meet General Topsy on the Hanva Nexus.
4020 She will guide your training.
4021 ]];
4022 },
4023 OPTIONS = 1,
4024 RESP_01 = {"Entendido.", "SAIR"},
4025 };
4026 [21] = {
4027 MSG = {
4028 ["pt"] = [[
4029
4030
4031
4032 ]];
4033 ["en"] = [[
4034 Being a marauder is exploring the entire continent in search of ancient treasures.
4035
4036 There are chests scattered all over the place and here, in this Activity Board, we were able to list some of these chests and show you their location. You just need to go there and get it.
4037 ]];
4038 },
4039 OPTIONS = 1,
4040
4041 };
4042 [22] = {
4043 MSG = {
4044 ["pt"] = [[
4045
4046
4047
4048 ]];
4049 ["en"] = [[
4050 Basically, yes. There are 05 Ranks among Marauders. At each rank you get different rewards in the chests.
4051
4052 At rank 01 you only get EXP from chests. At rank 02 you get Gold Coin. At rank 03 you get items from monsters. At rank 04 you get Task Points from chests and finally, at rank 05 you get cryptocurrencies for each chest you open.
4053 ]];
4054 },
4055 OPTIONS = 1,
4056 RESP_01 = {"Entendendo ate aqui.", "NORMAL", 23},
4057 };
4058 [23] = {
4059 MSG = {
4060 ["pt"] = [[
4061
4062
4063
4064 ]];
4065 ["en"] = [[
4066 Each ServerSave 05 chests are selected and you have until the next ServerSave to complete them. After that, new chests are selected.
4067
4068 That way, you'll always have chests to open with every ServerSave. You are now ready to begin activities.
4069 ]];
4070 },
4071 OPTIONS = 1,
4072 RESP_01 = {"Obrigado pela explicacao.", "QUEST_SAIR", 170},
4073 };
4074 };
4075 ["Topsy"] = {
4076 [00] = {
4077 MSG = {
4078 ["pt"] = [[
4079 Mude a postura. Guarde sua arma...
4080 Olha o estado dessa arma... Meu Deus.
4081 ]];
4082 ["en"] = [[
4083 Change posture. Keep your weapon...
4084 Look at the state of that weapon... My God.
4085 ]];
4086 },
4087 OPTIONS = 2,
4088 RESP_02 = {"Reabastecer", "QUEST_SAIR", 00};
4089 RESP_01 = {"Sair", "SAIR"}
4090 };
4091 [01] = {
4092 MSG = {
4093 ["pt"] = [[
4094
4095
4096
4097 ]];
4098 ["en"] = [[
4099 Has Sam gone crazy? Look at your status. He looks so skinny, he can't take a lot of beating.
4100
4101 It's no joke here. We need good soldiers fighting by our side and we're not here to waste time.
4102 ]];
4103 },
4104 OPTIONS = 2,
4105 RESP_01 = {"Tambem nao gosto de perder tempo.", "NORMAL", 02},
4106 RESP_02 = {"Desculpe o incomodo.", "SAIR"},
4107 };
4108 [02] = {
4109 MSG = {
4110 ["pt"] = [[
4111
4112
4113 ]];
4114 ["en"] = [[
4115 Looks pretty confident for someone your height... Okay!
4116 Settle in, buy supplies. Our intensive training will start soon.
4117 ]];
4118 },
4119 OPTIONS = 1,
4120 RESP_01 = {"Vou me preparar.", "QUEST_SAIR", 147},
4121 };
4122 [03] = {
4123 MSG = {
4124 ["pt"] = [[
4125
4126
4127
4128
4129 ]];
4130 ["en"] = [[
4131 No offense, soldier. But you don't have much confidence.
4132 Look at you... this... and this. Look at this! No, no, no, it's not right.
4133
4134 I need to know if you're really worth my time.
4135 ]];
4136 },
4137 OPTIONS = 1,
4138 RESP_01 = {"O que quer fazer?", "NORMAL", 04},
4139 };
4140 [04] = {
4141 MSG = {
4142 ["pt"] = [[
4143
4144
4145
4146 ]];
4147 ["en"] = [[
4148 It is not obvious? I'll give you your first test now. There's a hunting ground not far from here. Bring me some Sabretooth, plucked by your own hands!
4149
4150 If you don't come back here with your hands covered in blood, I'll shoot you myself.
4151 ]];
4152 },
4153 OPTIONS = 2,
4154 RESP_01 = {"Voce tem razao, nao sou bom nisso.", "SAIR"},
4155 RESP_02 = {"Isso vai ser moleza!", "QUEST_SAIR", 148},
4156 };
4157 [05] = {
4158 MSG = {
4159 ["pt"] = [[
4160
4161 ]];
4162 ["en"] = [[
4163 Yeah, maybe you have more potential than you think. Come back here later. We will start your training.
4164 ]];
4165 },
4166 OPTIONS = 1,
4167 RESP_01 = {"Melhor eu tomar um banho.", "QUEST_SAIR", 149},
4168 };
4169 [06] = {
4170 MSG = {
4171 ["pt"] = [[
4172
4173 ]];
4174 ["en"] = [[
4175 Yeah, maybe you have more potential than you think. Come back here later. We will start your training.
4176 ]];
4177 },
4178 OPTIONS = 1,
4179 RESP_01 = {"Melhor eu tomar um banho.", "QUEST_SAIR", 149},
4180 };
4181 [07] = {
4182 MSG = {
4183 ["pt"] = [[
4184
4185 Criamos um local de treinamento ao norte desse Nexus e colocamos uma bandeira bem no centro dele.
4186
4187
4188 ]];
4189 ["en"] = [[
4190 Let's start with an agility test.
4191 We created a training ground north of this Nexus and placed a flag right in the center of it.
4192
4193 Go to the place and get me a piece of fabric from the flag.
4194 ]];
4195 },
4196 OPTIONS = 1,
4197 RESP_01 = {"O que isso tem haver com agilidade?", "NORMAL", 08},
4198 };
4199 [08] = {
4200 MSG = {
4201 ["pt"] = [[
4202
4203
4204
4205 ]];
4206 ["en"] = [[
4207 Agility is the ability to change body position effectively. Dodging enemy attacks is essential to ensure your survival. So we want to test this on you.
4208
4209 I'm not asking you not to take damage. I just want you to NOT USE HEALING POTIONS during the test. I'll be monitoring you from here. Do you think you can?
4210 ]];
4211 },
4212 OPTIONS = 2,
4213 RESP_01 = {"Tinha que ter uma pegadinha... Mas eu topo!", "QUEST_SAIR", 150},
4214 RESP_02 = {"Nao estou afim de morrer hoje.", "SAIR"},
4215 };
4216 [09] = {
4217 MSG = {
4218 ["pt"] = [[
4219 Que dureza, hein?
4220
4221 ]];
4222 ["en"] = [[
4223 How tough, huh?
4224 But you seem to have a really... different "waddle". Good job. See you at the next test.
4225 ]];
4226 },
4227 OPTIONS = 1,
4228 RESP_01 = {"Nao estou me sentindo muito bem...", "QUEST_SAIR", 151},
4229 };
4230 [10] = {
4231 MSG = {
4232 ["pt"] = [[
4233
4234
4235
4236 ]];
4237 ["en"] = [[
4238 Yes, you've already proven that you know how to use a weapon. But knowing how to use it is only half the success. The important thing is also to hit hard. The harder you hit, the less ammo you spend which is great.
4239
4240 I'll give you a target to hit. He is resistant to all damage by 50%. You will have 1 minute to eliminate him or you will fail the mission. Let's start?
4241 ]];
4242 },
4243 OPTIONS = 2,
4244 RESP_01 = {"Estou pronto!", "QUEST_SAIR", 152},
4245 RESP_02 = {"Deixa eu me preparar melhor.", "SAIR"},
4246 };
4247 [11] = {
4248 MSG = {
4249 ["pt"] = [[
4250
4251
4252
4253 ]];
4254 ["en"] = [[
4255 Quick, come here. Let's train your speed today, okay?
4256
4257 Take this parcel. I want you to take it to the forge house at that location. You have 3 minutes to go and come back.
4258 ]];
4259 },
4260 OPTIONS = 1,
4261 RESP_01 = {"Tudo bem.", "NORMAL", 12},
4262 };
4263 [12] = {
4264 MSG = {
4265 ["pt"] = [[
4266
4267
4268 Deixe o pacote na caixa e saia imediatamente. Estamos entendido?
4269 ]];
4270 ["en"] = [[
4271 PAY VERY ATTENTION: it is to put the parcel inside the mailbox. It's not to talk to Lori... I mean. It's not to talk to anyone.
4272
4273 Leave the package in the box and leave immediately. Are we understood?
4274 ]];
4275 },
4276 OPTIONS = 1,
4277
4278 };
4279 [13] = {
4280 MSG = {
4281 ["pt"] = [[
4282 Entregou o pacote?
4283 ]];
4284 ["en"] = [[
4285 Did you deliver the package?
4286 ]];
4287 },
4288 OPTIONS = 1,
4289 RESP_01 = {"Sim! Pare o tempo.", "MISSION", 14, 154},
4290 };
4291 [14] = {
4292 MSG = {
4293 ["pt"] = [[
4294 Ufa!
4295
4296 ]];
4297 ["en"] = [[
4298 Ufa!
4299 You didn't talk to her, did you? I mean, did you talk to anyone about the package?
4300 ]];
4301 },
4302 OPTIONS = 2,
4303 RESP_01 = {"O que tinha no pacote?", "NORMAL", 16},
4304 RESP_02 = {"Nao falei com ninguem.", "NORMAL", 15},
4305 };
4306 [15] = {
4307 MSG = {
4308 ["pt"] = [[
4309
4310 Fez um bom trabalho hoje. Descanse.
4311
4312 ]];
4313 ["en"] = [[
4314 Excellent.
4315 You did a good job today. Take a rest.
4316 See you at the next test.
4317 ]];
4318 },
4319 OPTIONS = 1,
4320 RESP_01 = {"Ate mais tarde.", "SAIR"},
4321 };
4322 [16] = {
4323 MSG = {
4324 ["pt"] = [[
4325
4326 Deixa de ser curioso.
4327 ]];
4328 ["en"] = [[
4329 If you were to know I would have said so.
4330 Stop being curious.
4331 ]];
4332 },
4333 OPTIONS = 1,
4334 RESP_01 = {"Quanta ignorancia.", "SAIR"},
4335 };
4336 [17] = {
4337 MSG = {
4338 ["pt"] = [[
4339
4340
4341
4342 ]];
4343 ["en"] = [[
4344 You've already shown that you have skills with your hands. Now we need to know if we can say the same about your mind.
4345
4346 Let's take an intelligence test. I'll ask you some questions and give you options. Please answer correctly to continue. Let's start?
4347 ]];
4348 },
4349 OPTIONS = 2,
4350 RESP_01 = {"Estou pronto!", "NORMAL", 19},
4351 RESP_02 = {"Me sinto burro hoje. Volto outro dia.", "SAIR"},
4352 };
4353 [18] = {
4354 MSG = {
4355 ["pt"] = [[
4356 Resposta errada!
4357
4358 ]];
4359 ["en"] = [[
4360 Wrong answer!
4361 You'll have to start over.
4362 ]];
4363 },
4364 OPTIONS = 1,
4365 RESP_01 = {"Droga!", "SAIR"},
4366 };
4367 [19] = {
4368 MSG = {
4369 ["pt"] = [[
4370
4371 ]];
4372 ["en"] = [[
4373 If, during a race, you leave second place behind, what is your position after overtaking?
4374 ]];
4375 },
4376 OPTIONS = 3,
4377
4378
4379
4380 };
4381 [20] = {
4382 MSG = {
4383 ["pt"] = [[
4384 Resposta correta!
4385
4386 ]];
4387 ["en"] = [[
4388 Right answer!
4389 If you overtake the runner-up, take his place, taking second!
4390 ]];
4391 },
4392 OPTIONS = 01,
4393 RESP_01 = {"Proxima pergunta.", "NORMAL", 21},
4394 };
4395 [21] = {
4396 MSG = {
4397 ["pt"] = [[
4398
4399
4400
4401 ]];
4402 ["en"] = [[
4403 On the way from the base to the nexus, a soldier counts 10 trees to his right. Upon returning to the base he counts 10 trees to his left.
4404
4405 How many trees did she see in total that day?
4406 ]];
4407 },
4408 OPTIONS = 3,
4409 RESP_01 = {"15 arvores", "NORMAL", 18},
4410 RESP_02 = {"20 arvores", "NORMAL", 18},
4411 RESP_03 = {"10 arvores", "NORMAL", 22},
4412 };
4413 [22] = {
4414 MSG = {
4415 ["pt"] = [[
4416 Resposta correta!
4417
4418 ]];
4419 ["en"] = [[
4420 Right answer!
4421 It's the same ten trees seen from different perspectives.
4422 ]];
4423 },
4424 OPTIONS = 01,
4425 RESP_01 = {"Proxima pergunta.", "NORMAL", 23},
4426 };
4427 [23] = {
4428 MSG = {
4429 ["pt"] = [[
4430
4431
4432
4433 ]];
4434 ["en"] = [[
4435 In a square room, we have a Troll in each corner. Each Troll sees three other Trolls.
4436
4437 How many Trolls are there in total in the room?
4438 ]];
4439 },
4440 OPTIONS = 3,
4441 RESP_01 = {"04 Trolls", "NORMAL", 24},
4442 RESP_02 = {"12 Trolls", "NORMAL", 18},
4443 RESP_03 = {"03 Trolls", "NORMAL", 18},
4444 };
4445 [24] = {
4446 MSG = {
4447 ["pt"] = [[
4448 Resposta correta!
4449
4450 ]];
4451 ["en"] = [[
4452 Right answer!
4453 If the room is a square, then it has four corners and each can see each other.
4454 ]];
4455 },
4456 OPTIONS = 01,
4457 RESP_01 = {"Proxima pergunta.", "NORMAL", 25},
4458 };
4459 [25] = {
4460 MSG = {
4461 ["pt"] = [[
4462
4463
4464
4465
4466 ]];
4467 ["en"] = [[
4468 A soldier went alone to the nexus.
4469 During the course, he found 02 soldiers fighting 03 Spiders, who were accompanied by 02 Tarantulas, who, in turn, had 02 other soldiers trying to face them.
4470
4471 How many beings in total went with the soldier to the nexus?
4472 ]];
4473 },
4474 OPTIONS = 3,
4475 RESP_01 = {"09 ao todo", "NORMAL", 18},
4476 RESP_02 = {"10 ao todo", "NORMAL", 18},
4477 RESP_03 = {"Nenhum", "NORMAL", 26},
4478 };
4479 [26] = {
4480 MSG = {
4481 ["pt"] = [[
4482 Resposta correta!
4483
4484 ]];
4485 ["en"] = [[
4486 Right answer!
4487 If the soldier went to the nexus alone, then no one went with him. He just "meet" a number of beings along the way.
4488 ]];
4489 },
4490 OPTIONS = 01,
4491 RESP_01 = {"Proxima pergunta.", "NORMAL", 27},
4492 };
4493 [27] = {
4494 MSG = {
4495 ["pt"] = [[
4496
4497 ]];
4498 ["en"] = [[
4499 If a butterfly lives for five days and each day it flies 4 meters, how many meters will it travel in a week?
4500 ]];
4501 },
4502 OPTIONS = 3,
4503 RESP_01 = {"07 metros", "NORMAL", 18},
4504 RESP_02 = {"20 metros", "NORMAL", 28},
4505 RESP_03 = {"28 metros", "NORMAL", 18},
4506 };
4507 [28] = {
4508 MSG = {
4509 ["pt"] = [[
4510 Resposta correta!
4511
4512 ]];
4513 ["en"] = [[
4514 Right answer!
4515 If the butterfly lives five days, it will have died before a week (after all, a week has seven days). However, if we consider her lifetime, we know that in five days she flew 20 meters, because 5 x 4 = 20
4516 ]];
4517 },
4518 OPTIONS = 01,
4519 RESP_01 = {"Proxima pergunta.", "NORMAL", 29},
4520 };
4521 [29] = {
4522 MSG = {
4523 ["pt"] = [[
4524
4525
4526
4527 ]];
4528 ["en"] = [[
4529 A spider is climbing a ten meter wall. During the day, she can climb 02 meters, but every night, she descends 01 meter.
4530
4531 How long will she be able to reach the top?
4532 ]];
4533 },
4534 OPTIONS = 3,
4535 RESP_01 = {"10 dias", "NORMAL", 18},
4536 RESP_02 = {"08 dias", "NORMAL", 18},
4537 RESP_03 = {"09 dias", "NORMAL", 30},
4538 };
4539 [30] = {
4540 MSG = {
4541 ["pt"] = [[
4542 Resposta correta!
4543
4544
4545
4546 ]];
4547 ["en"] = [[
4548 Right answer!
4549 As the spider goes up two meters, but goes down one, we can say that it does one meter a day. So by the eighth day it will have covered one meter. Then, during the ninth day, it will rise two meters, that is, it will reach the ten corresponding to the height of the wall and reach the top!
4550
4551 Even if she waits until night and falls a meter, the question just wants to know when she will reach the top and we already know it will be during the ninth day.
4552 ]];
4553 },
4554 OPTIONS = 01,
4555 RESP_01 = {"Proxima pergunta.", "NORMAL", 31},
4556 };
4557 [31] = {
4558 MSG = {
4559 ["pt"] = [[
4560 Em um jardim:
4561
4562
4563
4564
4565
4566 ]];
4567 ["en"] = [[
4568 In a garden:
4569 A) all flowers except 02 are roses;
4570 B) all flowers except 02 are daisies;
4571 C) all but 2 flowers are orchids.
4572
4573 How many flowers are in the garden?
4574 ]];
4575 },
4576 OPTIONS = 3,
4577 RESP_01 = {"03 flores", "NORMAL", 32},
4578 RESP_02 = {"06 flores", "NORMAL", 18},
4579 RESP_03 = {"09 flores", "NORMAL", 18},
4580 };
4581 [32] = {
4582 MSG = {
4583 ["pt"] = [[
4584 Resposta correta!
4585
4586
4587
4588 ]];
4589 ["en"] = [[
4590 Right answer!
4591 If one is the rose, the other two are not; if one is the daisy, the others are not, and so on.
4592
4593 Each species is exactly one of the flowers in the garden, totaling three
4594 ]];
4595 },
4596 OPTIONS = 01,
4597 RESP_01 = {"Proxima pergunta.", "NORMAL", 33},
4598 };
4599 [33] = {
4600 MSG = {
4601 ["pt"] = [[
4602
4603 ]];
4604 ["en"] = [[
4605 If yesterday's tomorrow was Friday, what day is yesterday's day after tomorrow?
4606 ]];
4607 },
4608 OPTIONS = 3,
4609 RESP_01 = {"Sexta", "NORMAL", 18},
4610 RESP_02 = {"Sabado", "NORMAL", 34},
4611 RESP_03 = {"Domingo", "NORMAL", 18},
4612 };
4613 [34] = {
4614 MSG = {
4615 ["pt"] = [[
4616 Resposta correta!
4617
4618 ]];
4619 ["en"] = [[
4620 Right answer!
4621 If yesterday's tomorrow was Friday, then yesterday was Thursday. And the day after tomorrow of a Thursday is Saturday.
4622 ]];
4623 },
4624 OPTIONS = 01,
4625 RESP_01 = {"Proxima pergunta.", "NORMAL", 35},
4626 };
4627 [35] = {
4628 MSG = {
4629 ["pt"] = [[
4630
4631 ]];
4632 ["en"] = [[
4633 A couple has 06 male children, each child has 01 sister. How many people are in this family in total?
4634 ]];
4635 },
4636 OPTIONS = 3,
4637 RESP_01 = {"09 pessoas", "NORMAL", 36},
4638 RESP_02 = {"12 pessoas", "NORMAL", 18},
4639 RESP_03 = {"14 pessoas", "NORMAL", 18},
4640 };
4641 [36] = {
4642 MSG = {
4643 ["pt"] = [[
4644 Resposta correta!
4645
4646
4647 Totalizando: 2 + 6 + 1 = 9.
4648 ]];
4649 ["en"] = [[
4650 Right answer!
4651 A couple = 2 people. If every man has only one sister, then the sister belongs to all of them. That is, 6 men + 1 woman.
4652
4653 Totaling: 2 + 6 + 1 = 9.
4654 ]];
4655 },
4656 OPTIONS = 01,
4657 RESP_01 = {"Terminou?", "NORMAL", 37},
4658 };
4659 [37] = {
4660 MSG = {
4661 ["pt"] = [[
4662
4663
4664 ]];
4665 ["en"] = [[
4666 Yes, you passed.
4667 It looks like you have more skills than I can see.
4668 ]];
4669 },
4670 OPTIONS = 01,
4671 RESP_01 = {"Sou um soldado completo!", "QUEST_SAIR", 155},
4672 };
4673 [38] = {
4674 MSG = {
4675 ["pt"] = [[
4676
4677
4678
4679 Entre na Dangerous e a finalize para passar.
4680 ]];
4681 ["en"] = [[
4682 I just have one more test for you.
4683 In our Activity Board, we created the Dangerous "Crystal Cave" to test soldiers' stamina.
4684
4685 Enter Dangerous and finish it to pass.
4686 ]];
4687 },
4688 OPTIONS = 02,
4689 RESP_01 = {"Entendido.", "QUEST_SAIR", 156},
4690 RESP_02 = {"Acho que hoje nao.", "SAIR"},
4691 };
4692 [39] = {
4693 MSG = {
4694 ["pt"] = [[
4695
4696
4697
4698
4699 ]];
4700 ["en"] = [[
4701 Congratulations, soldier. You have been effected for combat.
4702 I have already forwarded the message to the magistrate. You can now report to Commander Towncryer, there in the Nexus of Sodon.
4703
4704 Just say I sent him and he'll give you instructions on how to join the war.
4705 ]];
4706 },
4707 OPTIONS = 01,
4708 RESP_01 = {"Entendido.", "QUEST_SAIR", 157},
4709 };
4710 };
4711 ["Towncryer"] = {
4712 [00] = {
4713 MSG = {
4714 ["pt"] = [[
4715
4716 ]];
4717 ["en"] = [[
4718 Just call me for emergencies.
4719 ]];
4720 },
4721 OPTIONS = 2,
4722 RESP_02 = {"Reabastecer", "QUEST_SAIR", 00};
4723 RESP_01 = {"Sair", "SAIR"}
4724 };
4725 [01] = {
4726 MSG = {
4727 ["pt"] = [[
4728 Topsy quem?
4729 Humn...
4730
4731 Ok.
4732 ]];
4733 ["en"] = [[
4734 Topsy who?
4735 Hmm...
4736
4737 OK.
4738 ]];
4739 },
4740 OPTIONS = 1,
4741 RESP_01 = {"E entao?", "NORMAL", 02},
4742 };
4743 [02] = {
4744 MSG = {
4745 ["pt"] = [[
4746
4747
4748 ]];
4749 ["en"] = [[
4750 Already understood.
4751 I call if I need you.
4752 ]];
4753 },
4754 OPTIONS = 1,
4755 RESP_01 = {"Entao ta...", "QUEST_SAIR", 158},
4756 };
4757 [03] = {
4758 MSG = {
4759 ["pt"] = [[
4760 Posso ajudar em alguma coisa?
4761 ]];
4762 ["en"] = [[
4763 Can I help with anything?
4764 ]];
4765 },
4766 OPTIONS = 2,
4767 RESP_01 = {"Estou esperando ordens.", "NORMAL", 04},
4768 RESP_02 = {"Estou saindo.", "SAIR"},
4769 };
4770 [04] = {
4771 MSG = {
4772 ["pt"] = [[
4773
4774 ]];
4775 ["en"] = [[
4776 My order is for you to leave my room.
4777 ]];
4778 },
4779 OPTIONS = 1,
4780 RESP_01 = {"Ordens relacionados a guerra.", "NORMAL", 05},
4781 };
4782 [05] = {
4783 MSG = {
4784 ["pt"] = [[
4785 <suspiro>
4786
4787
4788 ]];
4789 ["en"] = [[
4790 <sigh>
4791
4792 Take this letter. Here are reports on our progress on Alofast. Take it to Victor at Central Base. He will know what to do from there.
4793 ]];
4794 },
4795 OPTIONS = 1,
4796 RESP_01 = {"Entendido.", "QUEST_SAIR", 159},
4797 };
4798 [06] = {
4799 MSG = {
4800 ["pt"] = [[
4801
4802 ]];
4803 ["en"] = [[
4804 May I help?
4805 ]];
4806 },
4807 OPTIONS = 1,
4808 RESP_01 = {"Ja entreguei a carta.", "NORMAL", 07},
4809 };
4810 [07] = {
4811 MSG = {
4812 ["pt"] = [[
4813 Que legal.
4814 Agora saia.
4815 ]];
4816 ["en"] = [[
4817 Cool.
4818 Now get out.
4819 ]];
4820 },
4821 OPTIONS = 1,
4822 RESP_01 = {"Ok...", "QUEST_SAIR", 161},
4823 };
4824 [08] = {
4825 MSG = {
4826 ["pt"] = [[
4827
4828
4829
4830 ]];
4831 ["en"] = [[
4832 Nearby is a place we call the magic zone. Djinns usually drop some fabrics that are useful here in the camp.
4833
4834 Go there and get some.
4835 ]];
4836 },
4837 OPTIONS = 1,
4838 RESP_01 = {"Tudo bem.", "QUEST_SAIR", 162},
4839 };
4840 [09] = {
4841 MSG = {
4842 ["pt"] = [[
4843
4844
4845 ]];
4846 ["en"] = [[
4847 I appreciate the help.
4848 You can go now.
4849 ]];
4850 },
4851 OPTIONS = 2,
4852 RESP_01 = {"Beleza.", "QUEST_SAIR", 163},
4853 RESP_02 = {"Tem algum servico mais importante?", "NORMAL", 10},
4854 };
4855 [10] = {
4856 MSG = {
4857 ["pt"] = [[
4858
4859
4860 ]];
4861 ["en"] = [[
4862 Didn't you hear me?
4863 I said "you can go now".
4864 ]];
4865 },
4866 OPTIONS = 1,
4867 RESP_01 = {"Beleza.", "QUEST_SAIR", 163},
4868 };
4869 [11] = {
4870 MSG = {
4871 ["pt"] = [[
4872 Leve esses suprimentos ao acampamento ao sul da antiga cidade.
4873 ]];
4874 ["en"] = [[
4875 Take these supplies to the camp south of the ancient city.
4876 ]];
4877 },
4878 OPTIONS = 2,
4879 RESP_01 = {"Man of few words, huh?", "NORMAL", 12},
4880 RESP_02 = {"Ok.", "QUEST_SAIR", 164},
4881 };
4882 [12] = {
4883 MSG = {
4884 ["pt"] = [[
4885 ...
4886 ]];
4887 ["en"] = [[
4888 ...
4889 ]];
4890 },
4891 OPTIONS = 1,
4892 RESP_01 = {"Estou indo.", "QUEST_SAIR", 164},
4893 };
4894 [13] = {
4895 MSG = {
4896 ["pt"] = [[
4897 Obrigado.
4898
4899 ]];
4900 ["en"] = [[
4901 Thanks.
4902 You can leave now.
4903 ]];
4904 },
4905 OPTIONS = 1,
4906 RESP_01 = {"Ja chega!", "NORMAL", 14},
4907 };
4908 [14] = {
4909 MSG = {
4910 ["pt"] = [[
4911 O que foi que disse?
4912 ]];
4913 ["en"] = [[
4914 What did you say?
4915 ]];
4916 },
4917 OPTIONS = 1,
4918 RESP_01 = {"Cansei desses trabalhos. Quero trabalho de verdade!", "NORMAL", 15},
4919 };
4920 [15] = {
4921 MSG = {
4922 ["pt"] = [[
4923
4924 ]];
4925 ["en"] = [[
4926 Don't you think it's important to analyze the statistics of battles on the battlefield? Don't you think it's important to keep the camps stocked with supplies? Behind the scenes of war is as important as fighting face to face.
4927 ]];
4928 },
4929 OPTIONS = 2,
4930 RESP_01 = {"Eu sei, e que...", "NORMAL", 16},
4931 RESP_02 = {"Nao foi o que eu disse...", "NORMAL", 16},
4932 };
4933 [16] = {
4934 MSG = {
4935 ["pt"] = [[
4936 Me escute bem.
4937
4938 ]];
4939 ["en"] = [[
4940 Listen to me well.
4941 It doesn't matter if you passed Topsy's tests or if you were nominated by the magistrate. I'm in charge of this army. I am the law around here and you will only do what I say.
4942 ]];
4943 },
4944 OPTIONS = 1,
4945 RESP_01 = {"Como posso provar meu valor?", "NORMAL", 17},
4946 };
4947 [17] = {
4948 MSG = {
4949 ["pt"] = [[
4950
4951
4952 ]];
4953 ["en"] = [[
4954 Start by obeying.
4955 When I say, get out... you get out.
4956 ]];
4957 },
4958 OPTIONS = 1,
4959 RESP_01 = {"Sim senhor.", "QUEST_SAIR", 165},
4960 };
4961 [18] = {
4962 MSG = {
4963 ["pt"] = [[
4964
4965
4966 ]];
4967 ["en"] = [[
4968 So you like action, don't you?
4969 I admire that, but I can't send just anyone to the front lines. You need to be prepared for that.
4970 ]];
4971 },
4972 OPTIONS = 1,
4973 RESP_01 = {"Fiz todos os testes. Me sinto preparado!", "NORMAL", 19},
4974 };
4975 [19] = {
4976 MSG = {
4977 ["pt"] = [[
4978 Humn...
4979
4980
4981
4982 ]];
4983 ["en"] = [[
4984 Hmm...
4985 Let's see what you're capable of doing with a gun in hand. Our initial plan is to facilitate the entry of our soldiers into an area dominated by Nightmares. We created a base near the area where we will gather our troops.
4986
4987 However, the path to the base is littered with Draptos. We need to take care of that so that soldiers can go more freely with heavy loads safely.
4988 ]];
4989 },
4990 OPTIONS = 2,
4991 RESP_01 = {"Isso e a guerra?", "NORMAL", 20},
4992 RESP_02 = {"Eu posso cuidar disso.", "MISSION", 21, 167},
4993 };
4994 [20] = {
4995 MSG = {
4996 ["pt"] = [[
4997
4998
4999
5000 ]];
5001 ["en"] = [[
5002 Honestly, I've never heard anyone as eager to be in a war as you are.
5003
5004 War is expensive. Many resources are needed to maintain the upper hand. Our job is to collect resources here and send them to the combat zone. And here comes what I already explained to you. Let's eliminate Draptos to help us dominate the Nightmares area.
5005 ]];
5006 },
5007 OPTIONS = 1,
5008 RESP_01 = {"Eu posso cuidar disso.", "MISSION", 21, 167},
5009 };
5010 [21] = {
5011 MSG = {
5012 ["pt"] = [[
5013
5014
5015 ]];
5016 ["en"] = [[
5017 Excellent.
5018 Go to the forest I'll show you and eliminate some Draptos.
5019 ]];
5020 },
5021 OPTIONS = 1,
5022 RESP_01 = {"Entendido.", "SAIR"},
5023 };
5024 [22] = {
5025 MSG = {
5026 ["pt"] = [[
5027
5028
5029
5030 ]];
5031 ["en"] = [[
5032 Upon reaching level 150 you unlock the opportunity to acquire a specialty involving your main weapon.
5033
5034 Grab the necessary level and be an expert in any weapon. When you're done, come back to me.
5035 ]];
5036 },
5037 OPTIONS = 1,
5038 RESP_01 = {"Entendido.", "SAIR"},
5039 };
5040 [23] = {
5041 MSG = {
5042 ["pt"] = [[
5043
5044
5045
5046 ]];
5047 ["en"] = [[
5048 This will help soldiers move more safely when transporting supplies to the makeshift base.
5049
5050 I appreciate the help.
5051 ]];
5052 },
5053 OPTIONS = 1,
5054 RESP_01 = {"Disponha.", "QUEST_SAIR", 168},
5055 };
5056 [24] = {
5057 MSG = {
5058 ["pt"] = [[
5059
5060 ]];
5061 ["en"] = [[
5062 I want you to go to the makeshift base and talk to Luck. I appointed him as the leader there. He will give you details of what we are going to do to get the resources in Nightmare City.
5063 ]];
5064 },
5065 OPTIONS = 2,
5066 RESP_01 = {"Tudo bem.", "QUEST_SAIR", 166},
5067 RESP_02 = {"Hoje nao.", "SAIR"},
5068 };
5069 [25] = {
5070 MSG = {
5071 ["pt"] = [[
5072
5073
5074 ]];
5075 ["en"] = [[
5076 I do not believe this!
5077 Are you sure it was the mercenaries?
5078 ]];
5079 },
5080 OPTIONS = 1,
5081 RESP_01 = {"Enfrentei alguns por la.", "NORMAL", 26},
5082 };
5083 [26] = {
5084 MSG = {
5085 ["pt"] = [[
5086
5087
5088
5089 ]];
5090 ["en"] = [[
5091 So there's no more time. We need to invade the city and collect the resources before they do or we will be at a huge disadvantage.
5092
5093 Good to know you're willing to fight, because now we're going to fight for real.
5094 ]];
5095 },
5096 OPTIONS = 1,
5097 RESP_01 = {"Estava contando com isso!", "QUEST_SAIR", 171},
5098 };
5099 [27] = {
5100 MSG = {
5101 ["pt"] = [[
5102
5103
5104
5105 ]];
5106 ["en"] = [[
5107 I've already sent some soldiers ahead. Let's meet with them and finish off the Mercenaries who invaded the tunnels we were collecting materials from.
5108
5109 So, ready to go?
5110 ]];
5111 },
5112 OPTIONS = 2,
5113 RESP_01 = {"Estou pronto!", "QUEST_SAIR", 172},
5114 RESP_02 = {"Me da so mais um tempinho.", "SAIR"},
5115 };
5116 [28] = {
5117 MSG = {
5118 ["pt"] = [[
5119
5120
5121 ]];
5122 ["en"] = [[
5123 Those bastards got what they deserved!
5124 You definitely made a difference today. It will be very useful on the front lines of war.
5125 ]];
5126 },
5127 OPTIONS = 1,
5128 RESP_01 = {"Falo isso des do inicio.", "NORMAL", 29},
5129 };
5130 [29] = {
5131 MSG = {
5132 ["pt"] = [[
5133 Vamos conversar sobre isso outro dia. Hoje, somente merecemos descanso.
5134 ]];
5135 ["en"] = [[
5136 Let's talk about this another day. Today, we only deserve rest.
5137 ]];
5138 },
5139 OPTIONS = 1,
5140 RESP_01 = {"Vamos descansar.", "QUEST_SAIR", 173},
5141 };
5142 [30] = {
5143 MSG = {
5144 ["pt"] = [[
5145
5146
5147
5148 ]];
5149 ["en"] = [[
5150 Let's see how you do when faced with a real challenge.
5151
5152 Access our Activity Board and complete the Dangerous "Dark Abode". It is one of the most difficult and contains some interesting puzzles.
5153 ]];
5154 },
5155 OPTIONS = 2,
5156 RESP_01 = {"Vou provar que consigo.", "QUEST_SAIR", 174},
5157 RESP_02 = {"Parece assustador.", "SAIR"},
5158 };
5159 [31] = {
5160 MSG = {
5161 ["pt"] = [[
5162
5163
5164
5165 ...Mas foi um bom trabalho. Estou impressionado.
5166 ]];
5167 ["en"] = [[
5168 Don't get so excited.
5169 That does not mean anything.
5170
5171 ...But it was a good job. I'm impressed.
5172 ]];
5173 },
5174 OPTIONS = 1,
5175 RESP_01 = {"Um elogio? Acho que ganhei o dia.", "QUEST_SAIR", 175},
5176 };
5177 [32] = {
5178 MSG = {
5179 ["pt"] = [[
5180
5181 ]];
5182 ["en"] = [[
5183 Auto Scene Test.
5184 ]];
5185 },
5186 OPTIONS = 1,
5187 RESP_01 = {"Iniciar.", "QUEST_SAIR", 177},
5188 };
5189 };
5190
5191 -- NPCs Duelo Kard
5192 ["Aruda"] = {
5193 [00] = {
5194 MSG = {
5195 ["pt"] = [[
5196
5197
5198 ]];
5199 ["en"] = [[
5200 Can you help me?
5201 Only if you can, of course.
5202 ]];
5203 },
5204 OPTIONS = 1,
5205 RESP_01 = {"Sair", "SAIR"}
5206 };
5207 [01] = {
5208 MSG = {
5209 ["pt"] = [[
5210
5211
5212
5213 ]];
5214 ["en"] = [[
5215 I'm getting ready to travel to Sunset's Nexus and stay there for a while. But I learned that it is very cold there.
5216
5217 So I was thinking about getting some bear pelts and making a more appropriate outfit.
5218 ]];
5219 },
5220 OPTIONS = 2,
5221 RESP_01 = {"E qual o problema?", "NORMAL", 02},
5222 RESP_02 = {"Isso nao me interessa.", "SAIR"},
5223 };
5224 [02] = {
5225 MSG = {
5226 ["pt"] = [[
5227
5228
5229
5230 ]];
5231 ["en"] = [[
5232 So... the bears are a little more violent than I imagined. I think I would be too if they tried to steal my skin. I can't do it alone.
5233
5234 Can you help me?
5235 ]];
5236 },
5237 OPTIONS = 2,
5238 RESP_01 = {"Tudo bem, eu vou com voce.", "QUEST_SAIR", 171},
5239 RESP_02 = {"Nao tenho tempo pra isso.", "SAIR"},
5240 };
5241 };
5242 -- NPCs Duelo Kard
5243 ["Aruda"] = {
5244 [00] = {
5245 MSG = {
5246 ["pt"] = [[
5247
5248
5249 ]];
5250 ["en"] = [[
5251 Are you up for some fun?
5252 No, that's not what you're thinking.
5253 ]];
5254 },
5255 OPTIONS = 1,
5256 RESP_01 = {"Sair", "SAIR"}
5257 };
5258 [01] = {
5259 MSG = {
5260 ["pt"] = [[
5261 A vida por aqui pode ser complicada, mas se nos conhecemos bem, a gente sempre arruma algo para se divertir. Passar o tempo, na verdade.
5262
5263
5264 ]];
5265 ["en"] = [[
5266 Life around here can be complicated, but if we know each other well, we always find something to have fun. Spending time, actually.
5267
5268 Some of us created this Kard game. Are you up to play? I'll teach you.
5269 ]];
5270 },
5271 OPTIONS = 2,
5272 RESP_01 = {"Me mostre como funciona.", "QUEST_SAIR", 98},
5273 RESP_02 = {"Sem tempo pra isso.", "SAIR"},
5274 };
5275 };
5276 ["Charos"] = {
5277 [00] = {
5278 MSG = {
5279 ["pt"] = [[
5280 Ah, visitas!
5281
5282 ]];
5283 ["en"] = [[
5284 Oh, visitors!
5285 Please sit down. Are you sleepy? You can use my bed. Mi Casa is Your Home!
5286 ]];
5287 },
5288 OPTIONS = 1,
5289 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 100}
5290 };
5291 };
5292 ["Partos"] = {
5293 [00] = {
5294 MSG = {
5295 ["pt"] = [[
5296
5297
5298 ]];
5299 ["en"] = [[
5300 The view is beautiful from here, don't you think?
5301 It's a very romantic place if you ignore the creatures there in the city.
5302 ]];
5303 },
5304 OPTIONS = 1,
5305 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 101}
5306 };
5307 };
5308 ["Bozo"] = {
5309 [00] = {
5310 MSG = {
5311 ["pt"] = [[
5312
5313
5314 ]];
5315 ["en"] = [[
5316 Yes, yes I lost a bet. And?
5317 Just say what you want!
5318 ]];
5319 },
5320 OPTIONS = 1,
5321 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 102}
5322 };
5323 };
5324 ["Galuna"] = {
5325 [00] = {
5326 MSG = {
5327 ["pt"] = [[
5328
5329 ]];
5330 ["en"] = [[
5331 What do you think of this place? Nice, isn't it?
5332 ]];
5333 },
5334 OPTIONS = 1,
5335 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 103}
5336 };
5337 };
5338 ["Gareth"] = {
5339 [00] = {
5340 MSG = {
5341 ["pt"] = [[
5342 Posso ajudar em alguma coisa?
5343 ]];
5344 ["en"] = [[
5345 Can I help with anything?
5346 ]];
5347 },
5348 OPTIONS = 1,
5349 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 104}
5350 };
5351 };
5352 ["Hanna"] = {
5353 [00] = {
5354 MSG = {
5355 ["pt"] = [[
5356 Estou exausta!
5357
5358 ]];
5359 ["en"] = [[
5360 I am exhausted!
5361 I only found this place to rest, so please don't occupy my bed.
5362 ]];
5363 },
5364 OPTIONS = 1,
5365 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 105}
5366 };
5367 };
5368 ["Harsky"] = {
5369 [00] = {
5370 MSG = {
5371 ["pt"] = [[
5372
5373 Vim aqui pra descansar.
5374 ]];
5375 ["en"] = [[
5376 Then, if you're looking for trouble, you can leave.
5377 I came here to rest.
5378 ]];
5379 },
5380 OPTIONS = 1,
5381 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 106}
5382 };
5383 };
5384 ["Henricus"] = {
5385 [00] = {
5386 MSG = {
5387 ["pt"] = [[
5388
5389
5390 ]];
5391 ["en"] = [[
5392 This is a good area to better invest that mountain.
5393 Have you seen how weird that portal is spinning there on the floor?
5394 ]];
5395 },
5396 OPTIONS = 1,
5397 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 107}
5398 };
5399 };
5400 ["Hoggle"] = {
5401 [00] = {
5402 MSG = {
5403 ["pt"] = [[
5404 Como chegou aqui?
5405 Ou melhor, como vamos sair daqui?
5406 ]];
5407 ["en"] = [[
5408 How did you get here?
5409 Or rather, how are we going to get out of here?
5410 ]];
5411 },
5412 OPTIONS = 1,
5413 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 108}
5414 };
5415 };
5416 ["Kevin"] = {
5417 [00] = {
5418 MSG = {
5419 ["pt"] = [[
5420
5421 ]];
5422 ["en"] = [[
5423 You better have a good reason for breaking into my haven.
5424 ]];
5425 },
5426 OPTIONS = 1,
5427 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 109}
5428 };
5429 };
5430 ["Loria"] = {
5431 [00] = {
5432 MSG = {
5433 ["pt"] = [[
5434 Quem te deu as chaves desse lugar?
5435 ]];
5436 ["en"] = [[
5437 Who gave you the keys to this place?
5438 ]];
5439 },
5440 OPTIONS = 1,
5441 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 110}
5442 };
5443 };
5444 ["Lubo"] = {
5445 [00] = {
5446 MSG = {
5447 ["pt"] = [[
5448
5449 ]];
5450 ["en"] = [[
5451 It's not very safe here. Better go.
5452 ]];
5453 },
5454 OPTIONS = 1,
5455 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 111}
5456 };
5457 };
5458 ["Lungelen"] = {
5459 [00] = {
5460 MSG = {
5461 ["pt"] = [[
5462
5463 ]];
5464 ["en"] = [[
5465 I can't take any more fish!
5466 ]];
5467 },
5468 OPTIONS = 1,
5469 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 112}
5470 };
5471 };
5472 ["Lynda"] = {
5473 [00] = {
5474 MSG = {
5475 ["pt"] = [[
5476 Oi!
5477 Tudo bom?
5478 ]];
5479 ["en"] = [[
5480 Hey!
5481 All is well?
5482 ]];
5483 },
5484 OPTIONS = 1,
5485 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 113}
5486 };
5487 };
5488 ["Marvik"] = {
5489 [00] = {
5490 MSG = {
5491 ["pt"] = [[
5492
5493 Pode deixar em qualquer lugar.
5494 ]];
5495 ["en"] = [[
5496 Rest there. There's grass for everyone.
5497 You can leave it anywhere.
5498 ]];
5499 },
5500 OPTIONS = 1,
5501 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 114}
5502 };
5503 };
5504 ["Muriel"] = {
5505 [00] = {
5506 MSG = {
5507 ["pt"] = [[
5508
5509
5510 ]];
5511 ["en"] = [[
5512 Beautiful hideaway, don't you think?
5513 I found it empty. It's mine now.
5514 ]];
5515 },
5516 OPTIONS = 1,
5517 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 115}
5518 };
5519 };
5520 ["Naji"] = {
5521 [00] = {
5522 MSG = {
5523 ["pt"] = [[
5524 Sentido, soldado!
5525 ]];
5526 ["en"] = [[
5527 Sense, soldier!
5528 ]];
5529 },
5530 OPTIONS = 1,
5531 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 116}
5532 };
5533 };
5534 ["Norf"] = {
5535 [00] = {
5536 MSG = {
5537 ["pt"] = [[
5538
5539 ]];
5540 ["en"] = [[
5541 Welcome to the monk's refuge!
5542 ]];
5543 },
5544 OPTIONS = 1,
5545 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 117}
5546 };
5547 };
5548 ["Palomino"] = {
5549 [00] = {
5550 MSG = {
5551 ["pt"] = [[
5552
5553
5554 ]];
5555 ["en"] = [[
5556 A boat in almost perfect condition.
5557 Who do you think must have abandoned him here?
5558 ]];
5559 },
5560 OPTIONS = 1,
5561 RESP_01 = {"Duelo de Kard", "QUEST_SAIR", 118}
5562 };
5563 };
5564}
5565function init()
5566 connect(g_game, {
5567 connect(g_game, 'onTextMessage', onNPCTalk),
5568 })
5569
5570 NPCChat = g_ui.displayUI('npc')
5571 NPCName = NPCChat:recursiveGetChildById('NPCname')
5572 NPCText = NPCChat:recursiveGetChildById('textNPC')
5573 Choose1 = NPCChat:recursiveGetChildById('choose1')
5574 Choose2 = NPCChat:recursiveGetChildById('choose2')
5575 Choose3 = NPCChat:recursiveGetChildById('choose3')
5576 NPCChat:hide()
5577end
5578function onNPCTalk(mode, text)
5579 if not g_game.isOnline() then
5580 return
5581 end
5582 if mode == MessageModes.Failure then
5583 if string.find(text, "@ChatCloseNPC") then
5584 closeNPCChat()
5585 end
5586 if string.find(text, "@NPC") then
5587 local t = string.explode(text, " ")
5588 NPC = t[02]
5589 local MISSION = t[03]
5590 if NPCChat:isVisible() then return true end
5591
5592 if TALK_NPC[NPC] then
5593 if g_app.isMobile() then
5594 local gameRoot = modules.game_interface.getRootPanel()
5595 NPCChat:setParent(gameRoot)
5596 NPCChat:addAnchor(AnchorTop, 'gameMapPanel', AnchorTop)
5597 NPCChat:addAnchor(AnchorRight, 'gameMapPanel', AnchorRight)
5598 NPCChat:addAnchor(AnchorLeft, 'gameMapPanel', AnchorLeft)
5599 NPCChat:setMarginTop(70)
5600 NPCChat:setMarginRight(70)
5601 NPCChat:setMarginLeft(70)
5602
5603 modules.client_mobile.onHideUI(00)
5604 else
5605 NPCChat:setY(mapPanel:getHeight() / 2 - NPCChat:getHeight() / 2)
5606 NPCChat:setMarginTop(110)
5607 end
5608 NPCName:setText(NPC)
5609 g_effects.fadeIn(NPCText, 250)
5610 NPCText:setText(TALK_NPC[NPC][00].MSG[Locale])
5611
5612 Choose1:hide()
5613 Choose2:hide()
5614 Choose3:hide()
5615 Choose1:setColor('white')
5616 Choose2:setColor('white')
5617 Choose3:setColor('white')
5618 if TALK_NPC[NPC][00].OPTIONS > 00 then
5619 Choose3:setText(tr(TALK_NPC[NPC][00].RESP_01[01]))
5620 Choose3:show()
5621 if TALK_NPC[NPC][00].RESP_01[02] == "SAIR" then
5622 Choose3.onClick = function() closeNPCChat() end
5623 elseif TALK_NPC[NPC][00].RESP_01[02] == "NORMAL" then
5624 Choose3.onClick = function() LoadDialog(NPC, TALK_NPC[NPC][00].RESP_01[03]) end
5625 elseif TALK_NPC[NPC][00].RESP_01[02] == "QUEST_SAIR" then
5626 Choose3:setColor(QuestColor)
5627 Choose3.onClick = function() g_game.talk(g_game.talk("!npcquest " ..TALK_NPC[NPC][00].RESP_01[03])) closeNPCChat() end
5628 elseif TALK_NPC[NPC][00].RESP_01[02] == "MISSION" then
5629 Choose3:setColor(QuestColor)
5630 Choose3.onClick = function() g_game.talk(g_game.talk("!npcquest " ..TALK_NPC[NPC][00].RESP_01[04])) LoadDialog(NPC, TALK_NPC[NPC][00].RESP_01[03]) end
5631 end
5632 end
5633 if TALK_NPC[NPC][00].OPTIONS > 01 then
5634 Choose2:setText(tr(TALK_NPC[NPC][00].RESP_02[01]))
5635 Choose2:show()
5636 if TALK_NPC[NPC][00].RESP_02[02] == "SAIR" then
5637 Choose2.onClick = function() closeNPCChat() end
5638 elseif TALK_NPC[NPC][00].RESP_02[02] == "NORMAL" then
5639 Choose2.onClick = function() LoadDialog(NPC, TALK_NPC[NPC][00].RESP_02[03]) end
5640 elseif TALK_NPC[NPC][00].RESP_02[02] == "QUEST_SAIR" then
5641 Choose2:setColor(QuestColor)
5642 Choose2.onClick = function() g_game.talk(g_game.talk("!npcquest " ..TALK_NPC[NPC][00].RESP_02[03])) closeNPCChat() end
5643 elseif TALK_NPC[NPC][00].RESP_02[02] == "MISSION" then
5644 Choose2:setColor(QuestColor)
5645 Choose2.onClick = function() g_game.talk(g_game.talk("!npcquest " ..TALK_NPC[NPC][00].RESP_02[04])) LoadDialog(NPC, TALK_NPC[NPC][00].RESP_02[03]) end
5646 end
5647 end
5648 if TALK_NPC[NPC][00].OPTIONS > 02 then
5649 Choose1:setText(tr(TALK_NPC[NPC][00].RESP_03[01]))
5650 Choose1:show()
5651 if TALK_NPC[NPC][00].RESP_03[02] == "SAIR" then
5652 Choose1.onClick = function() closeNPCChat() end
5653 elseif TALK_NPC[NPC][00].RESP_03[02] == "NORMAL" then
5654 Choose1.onClick = function() LoadDialog(NPC, TALK_NPC[NPC][00].RESP_03[03]) end
5655 elseif TALK_NPC[NPC][00].RESP_03[02] == "QUEST_SAIR" then
5656 Choose1:setColor(QuestColor)
5657 Choose1.onClick = function() g_game.talk(g_game.talk("!npcquest " ..TALK_NPC[NPC][00].RESP_03[03])) closeNPCChat() end
5658 elseif TALK_NPC[NPC][00].RESP_03[02] == "MISSION" then
5659 Choose1:setColor(QuestColor)
5660 Choose1.onClick = function() g_game.talk(g_game.talk("!npcquest " ..TALK_NPC[NPC][00].RESP_03[04])) LoadDialog(NPC, TALK_NPC[NPC][00].RESP_03[03]) end
5661 end
5662 end
5663
5664 NPCChat:show()
5665 NPCChat:raise()
5666 NPCChat:focus()
5667 g_effects.fadeIn(NPCChat, 250)
5668
5669 Choose1.onHoverChange = function(widget, hoverState)
5670 if hoverState then
5671 Choose1:setImageSource("/images/custom/UI/choose_on")
5672 else
5673 Choose1:setImageSource("/images/custom/UI/choose_off")
5674 end
5675 end
5676 Choose2.onHoverChange = function(widget, hoverState)
5677 if hoverState then
5678 Choose2:setImageSource("/images/custom/UI/choose_on")
5679 else
5680 Choose2:setImageSource("/images/custom/UI/choose_off")
5681 end
5682 end
5683 Choose3.onHoverChange = function(widget, hoverState)
5684 if hoverState then
5685 Choose3:setImageSource("/images/custom/UI/choose_on")
5686 else
5687 Choose3:setImageSource("/images/custom/UI/choose_off")
5688 end
5689 end
5690
5691 if MISSION == "TRUE" then
5692 local TalkID = tonumber(t[04])
5693 if TALK_NPC[NPC][00].OPTIONS == 02 then
5694 Choose3:setText("Mission")
5695 Choose3:show()
5696 Choose3.onClick = function() LoadDialog(NPC, TalkID) end
5697 elseif TALK_NPC[NPC][00].OPTIONS == 01 then
5698 Choose2:setText("Mission")
5699 Choose2:show()
5700 Choose2.onClick = function() LoadDialog(NPC, TalkID) end
5701 end
5702 end
5703
5704 if g_app.isMobile() then
5705 modules.game_menu.CloseAllMobileWindow()
5706 modules.client_mobile.onHideUI(00)
5707 end
5708 end
5709 return true
5710 end
5711 if string.find(text, "@InTalkNPC") then
5712 local t = string.explode(text, " ")
5713 NPC = t[02]
5714 NPCChat:show()
5715 NPCChat:raise()
5716 NPCChat:focus()
5717 g_effects.fadeIn(NPCChat, 250)
5718
5719 LoadDialog(NPC, tonumber(t[03]))
5720 end
5721 end
5722end
5723function LoadDialog(npc, talk)
5724 g_effects.fadeIn(NPCText, 250)
5725 NPCText:setText(TALK_NPC[NPC][talk].MSG[Locale])
5726 Choose1:hide()
5727 Choose2:hide()
5728 Choose3:hide()
5729 Choose1:setColor('white')
5730 Choose2:setColor('white')
5731 Choose3:setColor('white')
5732 if TALK_NPC[NPC][talk].OPTIONS > 00 then
5733 Choose3:setText(tr(TALK_NPC[NPC][talk].RESP_01[01]))
5734 Choose3:show()
5735 if TALK_NPC[NPC][talk].RESP_01[02] == "SAIR" then
5736 Choose3.onClick = function() closeNPCChat() end
5737 elseif TALK_NPC[NPC][talk].RESP_01[02] == "NORMAL" then
5738 Choose3.onClick = function() LoadDialog(NPC, TALK_NPC[NPC][talk].RESP_01[03]) end
5739 elseif TALK_NPC[NPC][talk].RESP_01[02] == "QUEST_SAIR" then
5740 Choose3:setColor(QuestColor)
5741 Choose3.onClick = function() g_game.talk(g_game.talk("!npcquest " ..TALK_NPC[NPC][talk].RESP_01[03])) closeNPCChat() end
5742 elseif TALK_NPC[NPC][talk].RESP_01[02] == "MISSION" then
5743 Choose3:setColor(QuestColor)
5744 Choose3.onClick = function() g_game.talk(g_game.talk("!npcquest " ..TALK_NPC[NPC][talk].RESP_01[04])) MissionID = TALK_NPC[NPC][talk].RESP_01[04] LoadDialog(NPC, TALK_NPC[NPC][talk].RESP_01[03]) end
5745 end
5746 end
5747 if TALK_NPC[NPC][talk].OPTIONS > 01 then
5748 Choose2:setText(tr(TALK_NPC[NPC][talk].RESP_02[01]))
5749 Choose2:show()
5750 if TALK_NPC[NPC][talk].RESP_02[02] == "SAIR" then
5751 Choose2.onClick = function() closeNPCChat() end
5752 elseif TALK_NPC[NPC][talk].RESP_02[02] == "NORMAL" then
5753 Choose2.onClick = function() LoadDialog(NPC, TALK_NPC[NPC][talk].RESP_02[03]) end
5754 elseif TALK_NPC[NPC][talk].RESP_02[02] == "QUEST_SAIR" then
5755 Choose2:setColor(QuestColor)
5756 Choose2.onClick = function() g_game.talk(g_game.talk("!npcquest " ..TALK_NPC[NPC][talk].RESP_02[03])) closeNPCChat() end
5757 elseif TALK_NPC[NPC][talk].RESP_02[02] == "MISSION" then
5758 Choose2:setColor(QuestColor)
5759 Choose2.onClick = function() g_game.talk(g_game.talk("!npcquest " ..TALK_NPC[NPC][talk].RESP_02[04])) MissionID = TALK_NPC[NPC][talk].RESP_02[04]LoadDialog(NPC, TALK_NPC[NPC][talk].RESP_02[03]) end
5760 end
5761 end
5762 if TALK_NPC[NPC][talk].OPTIONS > 02 then
5763 Choose1:setText(tr(TALK_NPC[NPC][talk].RESP_03[01]))
5764 Choose1:show()
5765 if TALK_NPC[NPC][talk].RESP_03[02] == "SAIR" then
5766 Choose1.onClick = function() closeNPCChat() end
5767 elseif TALK_NPC[NPC][talk].RESP_03[02] == "NORMAL" then
5768 Choose1.onClick = function() LoadDialog(NPC, TALK_NPC[NPC][talk].RESP_03[03]) end
5769 elseif TALK_NPC[NPC][talk].RESP_03[02] == "QUEST_SAIR" then
5770 Choose1:setColor(QuestColor)
5771 Choose1.onClick = function() g_game.talk(g_game.talk("!npcquest " ..TALK_NPC[NPC][talk].RESP_03[03])) closeNPCChat() end
5772 elseif TALK_NPC[NPC][talk].RESP_03[02] == "MISSION" then
5773 Choose1:setColor(QuestColor)
5774 Choose1.onClick = function() g_game.talk(g_game.talk("!npcquest " ..TALK_NPC[NPC][talk].RESP_03[04])) MissionID = TALK_NPC[NPC][talk].RESP_03[04]LoadDialog(NPC, TALK_NPC[NPC][talk].RESP_03[03]) end
5775 end
5776 end
5777end
5778function closeNPCChat()
5779 if modules.game_menu.getNovato() == 5 and MissionID == 02 then
5780 modules.game_alert.onShowTutor(06)
5781 modules.game_menu.setNovato(6)
5782 end
5783
5784 g_game.talk(g_game.talk("!inventario 24 " ..NPC))
5785 NPCChat:hide()
5786 if g_app.isMobile() then
5787 modules.game_menu.CloseAllMobileWindow()
5788 modules.client_mobile.onHideUI(01)
5789 end
5790end
5791function terminate()
5792 disconnect(g_game, {
5793 disconnect(g_game, 'onTextMessage', onNPCTalk),
5794 })
5795
5796 NPCChat:destroy()
5797end
5798