vertex.frag

main 16 lines · 406 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1attribute vec2 a_TexCoord;
2attribute vec2 a_Vertex;
3uniform mat3 u_TextureMatrix;
4uniform mat3 u_TransformMatrix;
5uniform mat3 u_ProjectionMatrix;
6varying vec2 v_TexCoord;
7
8vec4 calculatePosition() {
9 return vec4(u_ProjectionMatrix * u_TransformMatrix * vec3(a_Vertex.xy, 1.0), 1.0);
10}
11
12void main()
13{
14 gl_Position = calculatePosition();
15 v_TexCoord = (u_TextureMatrix * vec3(a_TexCoord,1.0)).xy;
16}
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