sepiap.frag

main 17 lines · 351 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1uniform float u_Time;
2uniform sampler2D u_Tex0;
3varying vec2 v_TexCoord;
4
5vec4 sepia(vec4 color)
6{
7return vec4(dot(color, vec4(.560, .105, .675, .0)),
8 dot(color, vec4(.390, .055, .635, .0)),
9 dot(color, vec4(.305, .035, .565, .0)),
10 color.a);
11}
12
13void main()
14{
15 gl_FragColor = sepia(texture2D(u_Tex0, v_TexCoord));
16}
17
Top