sepia.frag

main 16 lines · 377 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1uniform float u_Time;
2uniform sampler2D u_Tex0;
3varying vec2 v_TexCoord;
4
5vec4 sepia(vec4 color)
6{
7 return vec4(dot(color, vec4(.393, .769, .189, .0)),
8 dot(color, vec4(.349, .686, .168, .0)),
9 dot(color, vec4(.272, .534, .131, .0)),
10 1);
11}
12
13void main()
14{
15 gl_FragColor = sepia(texture2D(u_Tex0, v_TexCoord));
16}
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