red_halloween_vert.frag

main 18 lines · 619 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1attribute vec2 a_TexCoord;
2attribute vec2 a_Vertex;
3uniform mat3 u_TextureMatrix;
4varying vec2 v_TexCoord;
5varying vec2 v_TexCoord2;
6varying vec2 v_TexCoord3;
7uniform mat3 u_TransformMatrix;
8uniform mat3 u_ProjectionMatrix;
9uniform vec2 u_Offset;
10uniform vec2 u_Resolution;
11uniform float u_Depth;
12void main()
13{
14 gl_Position = vec4((u_ProjectionMatrix * u_TransformMatrix * vec3(a_Vertex.xy, 1.0)).xy, u_Depth / 16384.0, 1.0);
15 v_TexCoord = (u_TextureMatrix * vec3(a_TexCoord,1.0)).xy;
16 v_TexCoord2 = (u_TextureMatrix * vec3(a_TexCoord + u_Offset,1.0)).xy;
17 v_TexCoord3 = (u_TextureMatrix * vec3(u_Resolution,1.0)).xy;
18}
Top