party.frag

main 14 lines · 311 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1uniform float u_Time;
2uniform sampler2D u_Tex0;
3varying vec2 v_TexCoord;
4
5void main()
6{
7 vec4 col = texture2D(u_Tex0, v_TexCoord);
8 float d = u_Time * 2.0;
9 col.x += (1.0 + sin(d))*0.25;
10 col.y += (1.0 + sin(d*2.0))*0.25;
11 col.z += (1.0 + sin(d*4.0))*0.25;
12 gl_FragColor = col;
13}
14
Top