outfit_rpoly_fragment.frag

main 21 lines · 463 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1uniform float u_Depth;
2uniform mat4 u_Color;
3varying vec2 v_TexCoord;
4varying vec2 v_TexCoord2;
5varying vec2 v_TexCoord3;
6uniform sampler2D u_Tex0;
7uniform sampler2D u_Tex1;
8uniform float u_Time;
9
10void main()
11{
12 gl_FragColor = texture2D(u_Tex0, v_TexCoord);
13
14 vec4 effectColor = texture2D(u_Tex1, v_TexCoord3);
15
16 vec4 c = vec4(effectColor.rgb, gl_FragColor.a);
17
18 gl_FragColor.rgb = mix(gl_FragColor.rgb, c.rgb, c.rgb);
19
20 if(gl_FragColor.a < 0.01) discard;
21}
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