outfit_reo_vert.frag

main 17 lines · 479 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1attribute vec2 a_Vertex;
2attribute vec2 a_TexCoord;
3uniform mat3 u_TextureMatrix;
4varying vec2 v_TexCoord;
5varying vec2 v_TexCoord2;
6uniform mat3 u_TransformMatrix;
7uniform mat3 u_ProjectionMatrix;
8uniform vec2 u_Offset;
9
10void main()
11{
12 gl_Position = vec4((u_ProjectionMatrix * u_TransformMatrix * vec3(a_Vertex.xy, 1.0)).xy, 1.0, 1.0);
13 v_TexCoord = (u_TextureMatrix * vec3(a_TexCoord,1.0)).xy;
14 v_TexCoord2 = (u_TextureMatrix * vec3(a_TexCoord + u_Offset,1.0)).xy;
15}
16
17
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