outfit_kors_fragment.frag

main 16 lines · 432 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1uniform mat4 u_Color;
2varying vec2 v_TexCoord;
3varying vec2 v_TexCoord2;
4varying vec2 v_TexCoord3;
5uniform sampler2D u_Tex0;
6uniform sampler2D u_Tex1;
7void main()
8{
9 gl_FragColor = texture2D(u_Tex0, v_TexCoord);
10 vec4 texcolor = texture2D(u_Tex0, v_TexCoord2);
11 vec4 effectColor = texture2D(u_Tex1, v_TexCoord3);
12 if(texcolor.a > 0.9) {
13 gl_FragColor *= effectColor;
14 }
15 if(gl_FragColor.a < 0.01) discard;
16}
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