outfit_blink.frag

main 10 lines · 210 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1uniform float u_Time;
2uniform sampler2D u_Tex0;
3varying vec2 v_TexCoord;
4
5void main()
6{
7 vec4 col = texture2D(u_Tex0, v_TexCoord);
8 float fade = abs(sin(u_Time));
9 gl_FragColor = mix(vec4(0.0), col, fade);
10}
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