myShader.frag

main 10 lines · 212 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1// myShader.frag
2uniform float offsetX;
3uniform float offsetY;
4
5void main() {
6 vec2 uv = gl_FragCoord.xy / resolution.xy;
7 uv.x += offsetX;
8 uv.y += offsetY;
9 gl_FragColor = texture2D(texture, uv);
10}
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