mirrored_fragment.frag

main 10 lines · 223 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1varying vec2 v_TexCoord;
2uniform vec4 u_Color;
3uniform sampler2D u_Tex0;
4
5void main()
6{
7 vec2 mirroredTexCoord = vec2(1.0 - v_TexCoord.x, v_TexCoord.y);
8 gl_FragColor = texture2D(u_Tex0, mirroredTexCoord);
9}
10
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