map_vertex.frag

main 17 lines · 448 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1attribute vec2 a_TexCoord;
2uniform mat3 u_TextureMatrix;
3varying vec2 v_TexCoord;
4vec4 calculatePosition();
5void main()
6{
7 gl_Position = calculatePosition();
8 v_TexCoord = (u_TextureMatrix * vec3(a_TexCoord,1.0)).xy;
9}
10
11attribute vec2 a_Vertex;
12uniform mat3 u_TransformMatrix;
13uniform mat3 u_ProjectionMatrix;
14vec4 calculatePosition() {
15 return vec4(u_ProjectionMatrix * u_TransformMatrix * vec3(a_Vertex.xy, 1.0), 1.0);
16}
17
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