map_snow_vertex.frag

main 19 lines · 430 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1attribute vec2 a_TexCoord;
2attribute vec2 a_Vertex;
3
4varying vec2 v_TexCoord;
5varying vec2 v_TexCoord2;
6
7uniform mat3 u_TextureMatrix;
8uniform mat3 u_TransformMatrix;
9uniform mat3 u_ProjectionMatrix;
10
11uniform vec2 u_Offset;
12uniform vec2 u_Center;
13
14void main()
15{
16 gl_Position = vec4((u_ProjectionMatrix * u_TransformMatrix * vec3(a_Vertex.xy, 1.0)).xy, 1.0, 1.0);
17 v_TexCoord = (u_TextureMatrix * vec3(a_TexCoord,1.0)).xy;
18}
19
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