map_rainbow_fragment.frag

main 16 lines · 318 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1
2varying vec2 v_TexCoord;
3varying vec2 v_TexCoord2;
4
5uniform vec4 u_Color;
6uniform sampler2D u_Tex0;
7uniform sampler2D u_Tex1;
8
9void main()
10{
11 gl_FragColor = texture2D(u_Tex0, v_TexCoord) * u_Color;
12 gl_FragColor += texture2D(u_Tex1, v_TexCoord2);
13 if(gl_FragColor.a < 0.01)
14 discard;
15}
16
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