map_default_vertex.frag

main 15 lines · 371 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1attribute vec2 a_Vertex;
2attribute vec2 a_TexCoord;
3
4uniform mat3 u_TransformMatrix;
5uniform mat3 u_ProjectionMatrix;
6uniform mat3 u_TextureMatrix;
7varying vec2 v_TexCoord;
8
9void main()
10{
11 gl_Position = vec4((u_ProjectionMatrix * u_TransformMatrix * vec3(a_Vertex.xy, 1.0)).xy, 1.0, 1.0);
12
13 v_TexCoord = (u_TextureMatrix * vec3(a_TexCoord,1.0)).xy;
14}
15
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