map_default_fragment.frag

main 12 lines · 209 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1
2varying vec2 v_TexCoord;
3uniform vec4 u_Color;
4uniform sampler2D u_Tex0;
5
6void main()
7{
8 gl_FragColor = texture2D(u_Tex0, v_TexCoord) * u_Color;
9 if(gl_FragColor.a < 0.01)
10 discard;
11}
12
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